Library of the Realms
libraryoftherealmswikitide
https://libraryoftherealms.wikitide.org/wiki/Main_Page
MediaWiki 1.40.0
first-letter
Media
Special
Talk
User
User talk
Library of the Realms
Library of the Realms talk
File
File talk
MediaWiki
MediaWiki talk
Template
Template talk
Help
Help talk
Category
Category talk
Module
Module talk
CNBanner
CNBanner talk
Main Page
0
1
1
2023-08-26T03:26:27Z
MediaWiki default
1
Create main page
wikitext
text/x-wiki
__NOTOC__
== Welcome to {{SITENAME}}! ==
This Main Page was created automatically and it seems it hasn't been replaced yet.
=== For the bureaucrat(s) of this wiki ===
Hello, and welcome to your new wiki! Thank you for choosing WikiTide for the hosting of your wiki, we hope you will enjoy our hosting.
You can immediately start working on your wiki or whenever you want.
Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links:
* [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users)
* [[meta:Special:MyLanguage/FAQ|WikiTide FAQ]]
* [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.)
==== I still don't understand X! ====
Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here:
* [[meta:Special:MyLanguage/Help center|On our own WikiTide wiki]]
* On [[phorge:|Phorge]]
* On [https://wikiforge.net/discord Discord]
* On IRC in #wikiforge on irc.libera.chat ([irc://irc.libera.chat/%23wikiforge direct link]; [https://web.libera.chat/?channel=#wikiforge webchat])
=== For visitors of this wiki ===
Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later!
bb47436b9bd8510005d12ff60f515e06d70eb554
2
1
2023-08-26T13:17:20Z
Zemmert
2
Set up the main page
wikitext
text/x-wiki
__NOTOC__
== Welcome to The {{SITENAME}}! ==
You may treat any knowledge you find on these pages as In-Character unless it is explicitly marked otherwise. Use the search function in the upper right corner to find whatever information you seek.
“Seek the Truth first in every situation.” -- Sir Thomas Althorne, High Priest of Arius
435d6b5a7846776eec11f6172a12c5d0e3aac6e2
Ivory
0
2
3
2023-08-26T13:27:09Z
Zemmert
2
Port over information about Ivory from the Library of Ivory
wikitext
text/x-wiki
The City of Ivory is a well-developed city-state situated at the mouth of the Armont river. Originally, on the site of the modern-day city, an Auroran monastery once stood due to the quiet, but otherwise accessible location of the city. Eventually the scope and size of the monastery there changed, as a lot of focus was put on the many travelers and non-Aurorans who did business through there. As a port was established for shipping farm goods downriver, the settlement grew quickly, drawing not only merchants, but scholars and adventurers as well. Its population now numbers slightly over twenty thousand. Bright white stone, used in building the walls and prominent buildings such as the Temple and the Tower, provide the city its namesake. Being the last stop of civilization between the Realms and the West, Ivory is used frequently by travelers, traders, and treasure hunters. Much of the city's residents and visitors find themselves drawn to one of the unofficial districts - the Market, the Craftsman's District, and the Temple District, which also contains the Library. A number of farms and other rural dwellings are based in the broad lands stretching to the East of the City proper. Most of the residents worship Aurora, but Justari has a significant following as well.
== Members ==
=== Faelinn Shadowmoon ===
Faelinn Shadowmoon holds the following titles:
* Lady of Ivory
* High Priestess of Aurora
* Knight of the Crown
* First Lady of Fae
* Lady of Darkvale
* Magus of the Realms
=== Captain Felix Hallenheim ===
Captain Felix Hallenhiem was born under the moon of the autumnal equinox in the City of Ivory. As all of his family had before, Felix joined the Ivory Tower Guard at a young age. Now, years later, Felix has achieved the rank of Captain, and is the last of his line. With his recent deployment to the Expeditionary Force, Felix is eager to find his own path and to continue defending the nation his family so dearly loved.
=== Templar Iacob ===
Iacob was born in Ivory in the winter of 979, to a merchant family. He grew up in the city, and enlisted in the Templars of Aurora when he was old enough, following the call of dedication to the faith. After his inital training, he took the Oath in the spring of 1004 and recieved his first assignment, guarding Cain, and the City of Ivory.
While Cain no longer needs guarding, Iacob remains in his role of protector to the city, and now serves as second-in-command of the heroes of Ivory. Currently, Iacob is spending more time with the Priests and Scholars, as he nurses an injury that is resistant to healing magics.
=== Other Members ===
Other members of Ivory include Frederick, Drin, who is Knight of the Eternal Flame and Commander of the Ivory Field Army Barracks at Charlesford, and Squire Orado Morhen of the Knights of the Sable Dragon.
13380433bd71f0b141b16513aa2d22ffc1f2ad09
4
3
2023-08-26T13:33:56Z
Zemmert
2
Add former members to the Ivory page
wikitext
text/x-wiki
The City of Ivory is a well-developed city-state situated at the mouth of the Armont river. Originally, on the site of the modern-day city, an Auroran monastery once stood due to the quiet, but otherwise accessible location of the city. Eventually the scope and size of the monastery there changed, as a lot of focus was put on the many travelers and non-Aurorans who did business through there. As a port was established for shipping farm goods downriver, the settlement grew quickly, drawing not only merchants, but scholars and adventurers as well. Its population now numbers slightly over twenty thousand. Bright white stone, used in building the walls and prominent buildings such as the Temple and the Tower, provide the city its namesake. Being the last stop of civilization between the Realms and the West, Ivory is used frequently by travelers, traders, and treasure hunters. Much of the city's residents and visitors find themselves drawn to one of the unofficial districts - the Market, the Craftsman's District, and the Temple District, which also contains the Library. A number of farms and other rural dwellings are based in the broad lands stretching to the East of the City proper. Most of the residents worship Aurora, but Justari has a significant following as well.
== Members ==
=== Faelinn Shadowmoon ===
Faelinn Shadowmoon holds the following titles:
* Lady of Ivory
* High Priestess of Aurora
* Knight of the Crown
* First Lady of Fae
* Lady of Darkvale
* Magus of the Realms
=== Captain Felix Hallenheim ===
Captain Felix Hallenhiem was born under the moon of the autumnal equinox in the City of Ivory. As all of his family had before, Felix joined the Ivory Tower Guard at a young age. Now, years later, Felix has achieved the rank of Captain, and is the last of his line. With his recent deployment to the Expeditionary Force, Felix is eager to find his own path and to continue defending the nation his family so dearly loved.
=== Templar Iacob ===
Iacob was born in Ivory in the winter of 979, to a merchant family. He grew up in the city, and enlisted in the Templars of Aurora when he was old enough, following the call of dedication to the faith. After his inital training, he took the Oath in the spring of 1004 and recieved his first assignment, guarding Cain, and the City of Ivory.
While Cain no longer needs guarding, Iacob remains in his role of protector to the city, and now serves as second-in-command of the heroes of Ivory. Currently, Iacob is spending more time with the Priests and Scholars, as he nurses an injury that is resistant to healing magics.
=== Other Members ===
Other members of Ivory include Frederick, Drin, who is Knight of the Eternal Flame and Commander of the Ivory Field Army Barracks at Charlesford, and Squire Orado Morhen of the Knights of the Sable Dragon.
== Former Members ==
Each of us walks a different path in life. We wish our friends well on their new adventures and hope that our paths may cross again. While some maintain a closer relationship to the City than others, all are welcomed home.
=== Gideon ===
Gideon is a Knight of the Sable Dragon, Knight of Garm, and the Prince of Coventry. He originally hails from lands west of Ivory. Currently, he resides within the walls of Ivory. Gideon is both artisan and blacksmith, trading in both blades and fine leather work.
=== Amergin Valarion ===
Originally Amergin was found a young man who was trained by Lord Avendar of Mythguard as a warrior. He found that Mythguard's purpose as a nation was not suited to his own and he moved onwards to discover who he was and to codify what he believed in. Lady Faelinn and Sir Cain took him under their wing as did many others as he learned more about himself and that which surrounded him.
Amergin was faced with a dangerous quest that spanned many years but at the end of it he found a home in Ivory. He holds the titles of Knight of the Crown and Templar of Aurora.
Recently he and Lord Gideon have departed to see to the lands of Coventry in an attempt to restore the peace there after the recent turmoil.
==== Song of Amergin ====
Amergin, Bard of the (whited out), lays claim to the Land of (whited out)
I am a stag: of seven tines,
I am a flood: across a plain,
I am a wind: on a deep lake,
I am a tear: the Sun lets fall,
I am a hawk: above the cliff,
I am a thorn: beneath the nail,
I am a wonder: among flowers,
I am a wizard: who but I
Sets the cool head aflame with smoke?
I am a spear: that roars for blood,
I am a salmon: in a pool,
I am a lure: from paradise,
I am a hill: where poets walk,
I am a boar: ruthless and red,
I am a breaker: threatening doom,
I am a tide: that drags to death,
I am an infant: who but I
Peeps from the unhewn dolmen, arch?
I am the womb: of every holt,
I am the blaze: on every hill,
I am the queen: of every hive,
I am the shield: for every head,
I am the tomb: of every hope.
Song of Amergin translated by Robert Graves, from The White Goddess
=== Borjid ===
Magus of the Realms
Sigh.
Written down? What ever happened to the knowledge of our forefathers, handed down from grandfather, to father, to son? To the collected histories of our people, presented in a way that preserved the nuances of emotion?
Sorrow. Joy. Elation and depression. All lost in the written word, forever tied to specific black and white predetermined words with no room for question or discussion.
You want to know about me, my totem, or my people? Ask me or ask Owl.
And get off my lawn!
47f4e3f83f2f8b19860ffa3961d062c50b542dc4
Artifacts
0
3
5
2023-08-26T13:59:26Z
Zemmert
2
Created page with "This page contains descriptions and histories of the various artifacts and magical items that have been encountered in our realm. == Axe Calibur == Originally found at the gathering known as "The Storm King" (see: [[The Storm King]]). This short magical axe helps to protect it's wielder from Magic Missiles. == Banner of Sacrifice == This banner depicts a red-orange star of Aurora with four drops trailing from the bottom point. The symbolism behind its design is thi..."
wikitext
text/x-wiki
This page contains descriptions and histories of the various artifacts and magical items that have been encountered in our realm.
== Axe Calibur ==
Originally found at the gathering known as "The Storm King" (see: [[The Storm King]]). This short magical axe helps to protect it's wielder from Magic Missiles.
== Banner of Sacrifice ==
This banner depicts a red-orange star of Aurora with four drops trailing from the bottom point.
The symbolism behind its design is this: The red star represents sacrifice itself. In the worship of Aurora, She sometimes calls her followers to difficult takes. Some of these tasks even call for the worshipper to give their life for their cause, be it protecting an innocent or driving back the darkness. The drops represent blood that is spilled and also the sadness. For even though Aurora may call her servants to give the ultimate sacrifice, She feels the loss of each and every one of Her children that die in Her name.
The banner was found in a despoiled temple of Aurora in Rhiassa during one of the the Erl King's first major attacks to the northern realms.
(OOC note: This banner is a non-magic stealable artifact)
== Blue ==
The sword "Blue" escaped from the Rainbow Plane at North/South War II. It poses as a 5' magic sword with various tassles hanging from it and a pentagonal gem at it's hilt. The sword travels from place to place on various creatures who are dumb enough to pick it up and bring it with them.
Blue kills it's wielder by sending a spike up the arm and through his or her heart. Magical resistance has not proven effective though Resist Death and Knightly Blows are theorized to be effective against it if immediately dropped.
The sword is magical and cleaves through armor without any difficulty. Be wary not to pick it up. It is one of several "colors", along with Red that have made appearances in our Realms.
== The Champions' Blade ==
The Champions' Blade is a very powerful black-bladed magic weapon that if you touched it (and was not it's wielder), would cause your arm to fall off. It belonged to Eth.
From a note in 1002 from Sir Tetch:
''The Champions' Blade, all four, from my understanding, ceased to be once the shadowlord was destroyed, all save one, which is currently held by Eth.''
Sir Tetch has also described the blade as "black with a red pommel".
From a note in 1002 by Heron McKrye:
''I am not certain how, but I believe the Red Champion Blade was still in
Adyan's possession. When he was defeated by the demon Fey and banished to the Well of Souls, Jonny Angel took it for safe keeping. At the Ascension War Adyan once again had the Blade, and I believe he took it with him to the afterlife.''
== Darksoul ==
It was a sword, a voodoo doll, and something else, and yet it caused a whole lot of trouble. All I have are missives on this thing, so any Librarian that wishes to edit this page (to better reflect what is tied to it), the better for the Library. - Sir Iawen Penn
See [[Missives of Darksoul]].
== The Hilt of Earth ==
So, I got on the horn with my mates shortly after their little excursion about a year or so ago into some very 'odd adventures'. Although Spyder's story was very full with wine, women, and song, and a sweet mount named Munches; the best tale we Corsicans got for ya is from Octavian, a mere cartographer. Of course, if anyone else has a better 'report' for it, by all means save me some ink here!
Come to think of it, after Octavian told me all he could about this weird-ass Hilt, I haven't seen the guy. Gimme a shout if you spot him, Ivory - we've got a poker game to play!
- Iris Elenor Tranes IV,
Peddler of Smiles :)
Legal Merchant in Ivory
Sometimes-Legal Most Everywhere Else
See [[The Hilt of Earth]].
== The Kiira Pendant ==
There are many Kiira; I've been led to believe that before the Realms was what we knew it as today (or even a couple hundred years ago), elves and druids (and other powerful beings with a penchant for oral tradition) would give of their life and their souls to create a crystal. Within this crystal, when correctly accessed, was much information as the beings would put into it before their last breath. Some beings would even participate in rituals before their last days, or enter pacts, so when their lives were ended (either naturally or violently), their soul would actually become a part of the Kiira. In this way, a Kiira could also be considered to its carrier an intelligent/sentient object, but not like Ophelia (who has titles and is a weapon). The Kiira is also very fragile.
Kiira can come in a variety of colors, but the only ones I have seen myself are bright green and a blue hue. They can be different sizes, like a pendant for one's neck (so about the size of a rowen or bigger), or even slightly smaller than a human head (such a Kiira is filled, indeed!).
The plural of Kiira is Kiira, like sheep and sheep or deer and deer.
This particular Kiira that I am working with (and thus will be making postings to the Ivory Library on) seems to be tied somehow to Blackwood. You can continue reading to follow me on the journey as it happens, for this particular Kiira enjoys journal entries, as it were.
- Sir Iawen Penn
See [[How Iawen Came Across a Kiira]] for more information.
== Main Gauche of Saint Daniel ==
A 2'10" magic Main-Gauche. The weapon is blessed by Aurora and is a [[Swords of Light|Sword of Light]]. Given to Da'oud by Saint Daniel.
== The Mirror of Madness ==
An unusual shard of glass, discovered on the shores of Mythguard Isle.
(OOC Note: This item requires the viewing of a movie, and an accompanying essay. The movie must be selected from a specific list. The [[The Mirror of Madness Documents|documents]] are the essays already written, and should be taken as ooc knowledge. Read at your own peril, and guard your sanity well.)
== Narwol's Death Shroud ==
Narwol's Death Shroud is a rectangular magical blanket that is thirty feet in circumferance. It was originally discovered by Kestral in his closet, and offered to any hero who could guess what it did without using magical means. This was at the Tournaments of Even Colder Moon in 999. Cain was the first to guess that it was capable of the spell "Group Healing", as judged by it's approximate size.
When identified magically, it was identified that Seer magic was particularly weak against it, but that it was "weaved by skeletal hands". Nothing else is known about it. It has a companion artifact (in that one bore a similar name) known as Narwol's Scrying Egg.
== Ophelia ==
The sword Ophelia houses the spirit of the Faerie Duchess of Blossoms. In the journey to awake this Duchess of the True Court, her body was found to have been reduced to seeds and her soul stolen away by 'darkness'. It was discoved later that bois, denizens of Bedlam, had found her resting place and absorbed her. Her soul was freed and housed in a hematite band until a new body could be grown.
The seeds were left in Faelinn's care to grow. At the fourteenth Feast of Chimeron, Ophelia was planted with the hematite band in Faerie. In the morning, a sword resembling a flower was found growing in her place.
Lacking the strength, Ophelia chose the form of a sword to carry on her work. In her new form, the Duchess has two purposes: to protect CuCullain and to 'destroy the darkness' that tried to consume her. When fighting bois, Ophelia is able to easily destroy them. In fact, she is also seen to be a 'bane weapon' against the bois.
Though she lacks a true body, the Duchess is willful and still powerful.
Ophelia is just over three feet in length and has chosen Faelinn Shadowmoon as her current bearer.
== Ophelia's Crown ==
The crown was found at the Duchess of Blossom's resting place. The crown itself grants the wearer the ability to speak to plants and plant creatures. It can strenghten all magic related to plants (such as Seelie magic).
Ophelia's bearer, while also wearing Ophelia's crown, is able to wield the Duchess reguardless of fighting prowess when in Fae or the lands tied to it such as Chimeron.
== Quicksilver ==
This dagger was found in Chimeron at the fifteenth feast of that land.
Quicksilver is a silver dagger with a special enchantment that allows it to withstand hazards that would break any normal dagger. Due to this magical nature, a spell to repair magical items and a spell to add silver properties is required if the blade is ever disenchanted.
In some cases, the dagger is able to hold open magical rifts.
== Spell Cord ==
Also referred to as "The Magic Spacer", this 30' rope adds to any "circles" spell that is cast to make it bigger. Particularly useful in Group Healing or Circle of Protection spells. There was apparently at one time two of these such ropes in existance, but one has been lost to time.
There was rumors of one of the two "Magic Spacer"s being linked to Nemesis, but as far as we can tell, these rumors are false.
== Bone ==
(excerpt taken from Malyne's spell-book)
Bone is from the Oracle of Olel. Grants you the ability to have Fortune Tell at gatherings three times. The futhark runes on the side mean: "TELL". It's a skeleton charm that (other than this) seems to be harmless. This magic item is meant for only one person's hand only at a time.
== Sylvan Steel ==
Type of Missve: public
Date: October 29 1010
Responses: unknown
Good evening lords and ladies,
Let me first apologize for not addressing this sooner. After our encounter with the Demons upon our land there were coin to be found and is now circulating within the Realms. This coin is known as Sylvan Steel. This coin is considered to be quite valuable to my people and possibly to you as well. Sylvan Steel works much like Silver does, but requires the weight to be double the amount of the blade. The only way that these weapons can be forged is by a Natures' Kin Blacksmith, they shall forge you these blades as you get enough coin for them, with a small charge of gold for labor. These blades are stronger than your normal steel. They are forged together using Mythril, Natures Nectar, and Ancient elven magic. This blade can not be broke unless it is deforged. It is extremely strong and sharp and it can in some cases cut through thicker hides of some beasts that wonder within the Forest of Kelvar. Most importantly these blades can cut through stone without hurting the wielder in anyway shape or form. During the winter months that are to come I would encourage those of you to gather these coins together so that we can forge you a blade. Sylvan Steel is the balance for the Blade of Discord, which is another story for another time. I wanted to inform those of the Realms that were not able to help us what these coins in fact were and how much value they have. At the store within the village for each coin it is 5 times it's value to buy scrolls and such items. I hope that these winter months you all can find warmth, if you have any questions for me about Sylvan Steel please feel free to ask.
Thank you,
--
RuBarb
Lord of Natures' Kin
A Lord to Free Nations
== Staff of Nex Nec Tamen ==
(translated from the futhark)
staff of nex nec tamen
weaver of deciept
channel of undeath
instrument of betrayal
the pen that writes the tale of the damned
a warning to the fool who wields me
This bright, blue wooden staff with silver futhark runes all over it was thought to be a staff of healing to those who could not translate. It turned out to be a staff that technically kept the fight alive... as people came back as undead. Once their bodies and clothing had completely rotted away to nothing, their souls were still stuck fighting as ghosts.
Other than that information at this time, all that I further know is that Mythguard acquired it and then Aven Dar physically broke it over his knee so it could never work again. - Sir Iawen Penn-Nosetti
== 411 ==
411 is a dagger with a cross-guard, and an odd communication device within. It was discovered at Folkestone Questing in the year 1014 M.R.. 411 is a sentient weapon forged to slay the Ion Shade, Slate. It doesn't swing magic, however it is enchanted. 411 can choose to change its size to match the will of the owner.
The communication device will randomly 'ring' and if the wielder/owner answers, they might get information that's considered "handy" (like any dagger is considered handy). The wielder/owner is responsible for making sure the enchantment is kept up on a regular basis.
== Magic Boulder ==
This was first discovered in an area where The Storm King ruled, in September 25th, 993 M.R.. It is a two foot wide and tall, big, blue boulder that attracts trolls like a moth to the flame. When one sees a large congregation of trolls around said boulder, worshiping and jealously guarding it: give them and the boulder a wide berth.
== The Dagger of Sacrifice ==
A magical dagger recovered from the memories of Castle Requiem before its world was destroyed by Entropy.
It is believed by followers of Ran to be forged from a shard of the Progenitor's Blade, the mythical sword of Ran that could allegedly cut any material, use any power, and take on any shape. Regardless of the validity of this myth, the Dagger was passed down through the ages as a sacred object by the Kingdom of Ranterra.
When first encountered via memory by heroes of the Realms, it was in the possession of Magister Thernaal, high priestess and advisor to God-King Alran III, who used it kill the god known as the Laughing Man and sacrifice his power to Ran in order to empower his avatar, Alran. Unbeknownst to her, the previous king and avatar, Do'gran, was still alive and possessed in dragon form by Entropy, resulting in the sacrifice instead empowering and summoning him to the castle. After the guard members Golte and Scana discovered the lies and assumptions that had led to the mistake and caused the death of their brothers-in-arms, they killed Alran and Thernaal.
When Realms adventurers Sir Pawldo and Lady Tarnisha interfered with the memory at this point, those involved (including the Dagger) were made manifest in the Realms. Thernaal's body was then possessed by Entropy and attacked using the dagger which took on damaging magical attributes - for example, becoming silver when attacking the werewolf Pawldo. The two adventurers, joined by Styx, Kalashai, and Odd, were able to defeat the puppeted Thernaal and recover the Dagger, which in the hands of Styx proved invaluable to the defeat of the corrupted dragon Do'gran.
As of the beginning of 1023, the Dagger was in the possession of Sir Pawldo, who in the plane of Sanctuary used it to shatter the Phantom Cosmo's magic blade, Galactic Arms. Soon after, it was used by Lady Tarnisha to free Pawldo's soul from a Souleater.
It has been known to take on different abilities, such as piercing through armor, striking poisonous blows, changing material, killing immortal beings, and shapeshifting into other forms such as an axe. It is believed to be able to take on characteristics of any weapon, but doing so is difficult and inconsistent - sometimes is cuts through armor like it's nothing, other times it swings with magical force, and sometimes it just acts as an ordinary dagger. The ability to channel its power has been increased by the addition of a magical relic of the Laughing Man to its hilt, allowing the user to receive aid in its wielding so long as they are actively laughing.
(( Out-of-character information: This dagger is an in-house magic weapon with which one can make any weapon call the marshals allow. If a player in possession of the Dagger checks it in as an in-house item and it passes, it can be passed with the ability to swing any weapon call or calls of the marshal's choosing (including plot-specific calls). As a standard, it can swing armor piercing, poison, disease, magic, or silver. The wielder is not required to prepare the use by wiping the blade, and instead may call any weapon call on any swing. However, they are encouraged to laugh while doing so due to the Laughing Man's influence. It can also be used as a normal, non-magic dagger.))
[[Category: Lore]], [[Category: Artifacts]]
fdce115c00408f6cefe2177540a509d02ddd6335
The Storm King
0
4
6
2023-08-26T14:07:08Z
Zemmert
2
Add page on the Storm King
wikitext
text/x-wiki
(librarian's note: This was provided in a missive sent to wide distribution by Sir Tetch in 1002)
Date: September 25, 993
Place: Purgatory Chasm
Gathering: The Storm King
Learned: Fortune Tell
Prospero returned to Fay, and somehow managed to split the land in two. The two halves were separated by a strange fog, that only a very few creatures could navigate through. Prospero created and released four elementals to terrorize us. The fire elemental was playful, sort of.. He was fast and reigned fire on those that caught its attention. He was finally destroyed when someone doused him with water. The earth elemental was strong, but slow, and only could be destroyed by axe and mace shots to a narrow rift in its chest. The air elemental was cruel and deceptive, and often killed her adversaries by slowly draining the air out of her victims, causing them to choke and suffocate. I do not recall much of the water elemental. In my quest to learn fortune tell, I was teamed up the Tim, Mit's brother, who was also learning the spell. To complete our learning, we needed to find a boat to cross the glowing water. Sergei, (not of folkestone, but one that bore a striking resemblance to Cutter McMain), attempted to help us in our endevor (or at least keep a mage and a healer alive.) Eventually, frustrated, the pair of us cast fortune tell in a ritual to try and find the boat, and complete our quest to learn fortune tell... the gods were amused by that, and gave us our request. Eventually, we found a boat each.
The boat could hold two people. The boat was able to travel over the misty rift in Fay, and take the occupants to Prosperos' castle. I had a boat, so decided to take Sir Jarrod of Folkestone with me to assault the fortress in an attempt to get the lost Wayland blade
back, and repair the rift in Fay. We were guided there, but I cannot recall by what.
Arriving on the island, we saw a sword lodged in a stone. It's name was "[[Artifacts#Axe Caliber|Axe Caliber]]". Both Jarrod and I tried to remove the sword from the stone, but failed.
We entered the fortress (meta: a portable, wooden dungeon) and snuck in. We were attacked by golems, but I managed to parry for long enough that Jarrod managed to kill them. I stuck my head around the corner into the next room and something struck me dead. I'm told
Prospero killed me. Further, Jarrod, in full chain, quickly felled the mage. ('magic missile', 'armor one'.. 'bummer'.) I'm told there were quite a few riches in that room, but Jarrod wisely only took the Wayland blade and departed. He failed to scalp Prospero, and so someone ended up dragging his sorry corpse off to resurrect him later. I believe the Wayland blade Jarrod recovered ended up in Oberon's keeping.
This was the first time I met Sir Raven, acting Knight Commander of the KoEF since Sir Callin's death in the Black Cauldren. I liked Raven. He was fun to play with. Raven is a runecaster from somewhere far away. He wears black, and occasionally runes. He eventually took Alric of Tuath Fasach as a squire. He arrived in the realms with the Wayland blade, Morax.
[[Category: Tetch's Historical Accounts]]
e632f57ce604c2f739302250a0a72ac24b18b4c3
Missives of Darksoul
0
5
7
2023-08-26T14:10:10Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
October 1003
------------
The time draws near.
The sword is not yet replaced.
The ritual is not yet confirmed.
The third piece is not yet found.
If I cannot make the quest.
If Radstar's sword cannot make the quest.
If the three things above are not completed....
Then Darksoul cannot be destroyed.
By the time most of you get this there will only be 5 days before you seek out the Demon.
You will fail.
I will mourn you.
Slaader
----
Date: Fri, 10 Oct 1003
I know there is a gathering taking place this coming Saturday in Tuath Fasach.
I am going to attempt to destroy Darksoul.
I will need fortune tells to help me locate the "soul"...the third and final piece of Darksoul.
I will also need fortune tells to help me discern the truth of the ritual I have found.
If you wish to aid me in my quest to destroy Darksoul please meet me in Tuath Fasach.
If anyone is in contact with Radstar please inform him that Twenaria has offered to trade the Earthblade for Darksoul, as per my agreement with both Sir Radstar and King Jarrod.
I have the body.
The soul is missing.
Radstar has the mind.
But without all three present we cannot destroy the Demon.
I look forward to seeing you all.
Slaader of Grimloch
Servant of Justari
Chosen of the Castle of Light
-----
Date: Mon, 13 Oct 1003
Subject: The Third Piece of Darksoul
To All,
Whoever has the third piece of Darksoul, the black demon's soul, has until midnight on Monday evening to contact me.
You can then explain to me why it is that you took the item from Trent Shadowdragon, the appointed guardian of the item.
After midnight if I am not contacted I will seek out other means of finding you, and retrieving the item.
Slaader of Grimloch
Paladin of Justari
----
The person who took the soul is a coward and a thief. If you are not going
to trust me then you should have had the courage to stand before me and tell
me so. When next I don't help the heroes of the Realms you will be the one
to blame.
Rest assured I will find you, and you will answer to me.
Trent
-----
As always, Trent's words are as strong and harsh as Achorian coffee. However, he is
right. If a "hero" of the Realms stole the soul, after the paladins of Justari, Slaader,
and the questing group all chose Trent to bear it, then it was a selfish and cowardly act
even if it was done with the best of intentions. Give it back to the rightful bearer, so
we can get on with destroying this demon.
Nero the Observer
-----
Trent and all
The third peice of Darksoul has been found and was
turned into me by a third party. It is safe, and at
the next gathering will be placed where it belongs.
Thank you for you concerns.
Twenaria
-----
Interesting, but I don't see how this has anything to do with my last
missive.
The more energy I put into finding out who took it, the worse it will be for
them.
This missive asks me to trust you, when you do not trust me. That is
impossible.
People speak at great length about how we all need to cooperate to help the
Realms. Roads had been made in that direction. Now those same roads are
crumbling, I hope you are all happy with what you have wrought.
Trent
----
In as much as it matters, I was responsible for relieving you of your
burdern, Trent. It seemed to me a mighty task was laid on you and you
buckled, leaving the treasured component of DarkSoul upon a table for
all to witness or walk away with. I saw it safely conducted into hands
that would know how to respect such a charge. And those hands are now
choosing to re-entrust you with it.
I've no doubt you will cry a sour river of dissent for this bitter
betrayal. Other eyes may have judged you fit. They do say, however,
that justice is quite blind. Blame the rest of the realms, if you wish, or
as you are so fond of sarcastically labeling them: "the Heroes". But
by all means, avoid your own culpability therein. Your furthered
petulance in this matter will serve your chosen image well.
And if you're seeking comeupance, or even something so paltry as an
explanation, I dutifully suggest you stand down. You simply can't yell
loud enough, nor swing hard enough to alter my resolve.
It was done.
Reeve.
----
I don't need to yell, or swing, to prove my point here. You have done a good
job of that for me. You can keep the soul if you wish. I have done my part
to secure it, and have no driving need to play the hero.
I thank you for at least admitting to the deed. Though courage to my face is
quite different then courage over elf-mail.
I would also thank you for removing a momentary confusion from my brain.
Trent
F.T.R.
----
I'll do all who'd read this a service this day. I won't insult their
intelligence and ability to read what you've stated as well as what I
have written. I will merely offer up a possible correction to your
error.
There was no courage or cowardice in what I did. And my admittance is
merely afterthought. It's a very small thing to me, this matter of
taking the coveted piece of DarkSoul. Not unlike putting one foot in
front of another on a long journey. Rhetorically, what was bearing said
item to you?
Reeve
----
Trent and Reeve,
Having seen a bit of each of your sides of this, I thought I would offer an observation.
Or, perhaps, simply my perspective.
Trent seemed to believe that the soul was stolen out of a somewhat secured collection of
his personal belongings, inside the tavern at Victory. From that point of view, someone
went out of their way to relieve him of an item he deserved to safeguard.
Reeve, on the other hand, saw the item in plain sight and felt it was not safe. If he
saw it on a table, then perhaps Trent was mistaken about where he left it, or it was
moved. Either way, he took it so that it would be safe, not just to keep it out of
Trent's hands.
Both positions seem reasonable. Expending energy, even if you claim it isn't a lot, to
argue with one another is just the kind of distraction that our enemies love to see. The
soul will be returned to Trent. If he was careless with it, I bet he will be more careful
with it from here on. No harm, no foul. Let's get back to work.
Nero the Observer
----
Ego.
Callin
----
So in the same thread as not insulting anyone's intelligence, did you not
think maybe people would be interested in knowing it's whereabouts, or at
least knowing that it was safe?
I find it hard to believe that thought never crossed your mind.
Trent
----
The issue lies here:
People take risks and give of themselves, as Trent did
here. They go on journeys, missions, and quests to
back up other people at their requests and for their
aid. When someone who is supposedly an ally in the
cause that you are aiding takes advantage of a
situation to break that trust, as his death was taken
advantage of to have that trust broken by an 'ally',
then it becomes hard to remember why we do these
things for people on request.
The 'good guys' can only screw someone who is helping
them over so many times before attitudes change,
resentment and anger come through, and chaos and
darkness move in.
Look into the havens of chaos and darkness, and often
you will be looking into the faces of those you have
pushed away and abused.
We can hope that there is a way to bring people from
the anger and the F.T.R. attitude. I have to believe
that those who resent or despair can find the light.
Maybe, though, 'the light' should reach out to them
instead of slapping the hand outstretched in aid.
Sir Guilliam
----
The line of public missives ends here.
94f95afd5a7ae7372ac489b636c72e64688dfeef
The Hilt of Earth
0
6
8
2023-08-26T14:13:07Z
Zemmert
2
Created page with "So, I got on the horn with my mates shortly after their little excursion about a year or so ago into some very 'odd adventures'. Although Spyder's story was very full with wine, women, and song, and a sweet mount named Munches; the best tale we Corsicans got for ya is from Octavian, a mere cartographer. Of course, if anyone else has a better 'report' for it, by all means save me some ink here! Come to think of it, after Octavian told me all he could about this weird-ass..."
wikitext
text/x-wiki
So, I got on the horn with my mates shortly after their little excursion about a year or so ago into some very 'odd adventures'. Although Spyder's story was very full with wine, women, and song, and a sweet mount named Munches; the best tale we Corsicans got for ya is from Octavian, a mere cartographer. Of course, if anyone else has a better 'report' for it, by all means save me some ink here!
Come to think of it, after Octavian told me all he could about this weird-ass Hilt, I haven't seen the guy. Gimme a shout if you spot him, Ivory - we've got a poker game to play!
- Iris Elenor Tranes IV,
Peddler of Smiles :)
Legal Merchant in Ivory
Sometimes-Legal Most Everywhere Else
== Octavian's Report (March 1007) ==
I had to make a decision. The majority of those upon this quest sat around discussing the philosophy of what to do with the hilt. It was in my possession. Trusted to keep it safe.
And as they talked, the merchant began to leave. This means 1 of 3 things could happen:
1) she would report what transpired and the Baron would find more powerful and direct ways to obtain it. It is obvious he is powerful and has many resources. I do not like the unknown coming out of the dark. It's why I walk it.
2) We kill her and keep the weapon. We would have to kill her for her silence. He would assume the quest lost, or find the Hilt destroyed. As a collector, as was told, he may stop at that point and drop the quest. Very doubtful in retaliation; it's not good business. This option, however is not acceptable. She is a merchant and intermediary. My conversations with her have proven her to be good at what she does, but she is just paid for this and has no other part, doesn't want to know any more. To kill her is a crime itself and I will not kill someone that does not deserve it.
3) The exchange is made. We are given the chest, she makes her way back and exchanges the item.
This is the crux of the matter. It is inferred that if there is a cursed hilt, the rest would be cursed or worse. By itself, this item had powerful magics about it. That makes the rest of his collection, and the obtaining of the other pieces. This item is the only way to track the rest, remove a more powerful bad than just the hilt.
The solution is hard and I will take a hit for it. The trust must be broken no matter what is done, and a cost will be paid for it. And while to the Crew it will be unpopular a decision, the request of the merchant has been made. I have to think fast and act fast.
...I had to run and not to take the treasure; that was sent back and is a poor end and payment for such a hard loss of the Crew. But I have to move fast to track her.
And so I tracked the merchant through the snows and across the lands. Spyder has been slightly faster on the trail of tracking her. Both of our missions: to find out where the Hilt would go, where the Merchant has gone, if she was truly a merchant.
Sadly, speed means he was too open. He lost them in Paradise. (End Page 1)
...she has made her way to SilverPort in Gwenethlyn. The drop was made to the Baron himself, according to the wharf and dock keepers. I have some time: I believe tracking them both will not prove difficult: he owns his own ship and the Logs will show the ship's name, where it is going, etc.. I will track the merchant and then swing around. The seas are treacherous this time of the year and they will take more care.
THE BARON. (obtained from the workers and guards that have worked with him) Older man, Cattle merchant, has extensive wealth and lands, based on ship hold records. No problem asking around to possibly be a cartographer on his vessels: he is a "generous man" and well respected by the sailors as a fair and good man, will not stand for more than excellence and pays well for service well done. Much to the disdain of some of the well, others I have known. He wears the Red and Black, heraldry is similar to Achoria but not exact. The ship sails for Draconia. Best bet he has lands there.
He has two Henchmen. One named Iver, the Other named Vanni. They are *extremely* loyal, based on the stories I have heard, and the folly of those who have tried to get close to the Barron through them. I have no other information on them for now.
The ship sails tomorrow, and the merchant is a half day ahead. In this snow and now that I know her patterns, she is still traceable. I have some time. Besides, her initial destination is clear: she left her manservant behind in Paradise. She will return there.
...she stayed the night in SilverPort; my luck.
...As expected, she went to the Temple of Luna to rejoin with her manservant. They prayed for a while there.
...tracked them went North through Idaris. I can't slip past the undead: the trail has grown cold. As much as learning about her would be beneficial and to see if she is potentially obtaining other pieces (if the need is there), and as much as killing the undead is fun, they bogged me down. My trail is cold enough too, for anyone behind me. Time to make the land route to Draconia. If he is as rich as he seems, I don't think I will have locating a Barron.
...the ship landed a day or so before me: took a bit to slip beyond the guards and my coin has left me a little light in the purse, but I am through.
...His lands are Vast indeed. I have talked to the serfs and farmers he rules over. (End Page 2)
NOTES AND HISTORY
The peasants see him as a good and generous man as well. He has never treated any of the people I have talked to with cruelty, even in the times of the famine a decade ago.
They found out recently he is moving his entire stock with him to Teng Hua. He seems to already have lands there (no real surprise: he is a very, very rich man it seems). The movement of his whole business, and via ships, has been expensive, which shows his determination.
He is not taking his people and he releasing them. Anyone who wishes to keep their land is welcome to do so, but they must pay for it. A majority will remain. The rumor is he already has his new support and will be unloading the cattle for a "new venture". Not uncommon, but the large change of scene is.
MORE BARRON AND HIS HENCHMEN
...I have talked to some of the better off people in the various town supporting him. He has lived in Southern Draconia his whole life. He and his Henchmen have worked hard and are hard workers to not only gain a very reputable approval and has kept his people thriving while others around him have declined. He has told some that he no longer wishes to be in these lands, mostly because there are less and less nobility there, which has put a strain on him and resources, enough to make him leave the lands he loves. Some claim that it has something to do with the rule of Draconia, Sir Sean O'Quinlan, but this has not been verified by none close enough to either the Barron or Sir Sean.
BARON VanDyke: extensive cattle and a very avid collector. The sheer amount of rare items that have come through the Ship Hold Manifest if proof of that. Again, no signs of cruelty towards others and has worked very hard with his people.
HENCHMEN Iver and Vanni are not Henchmen per se. At the Time of the invasion of the Drow from Nifelhiem, their parents were slain, making them orphans. He took them in and treated them and grew them as his sons. They too are hard workers and are loyal to a fault.
...Despite all the information I have discovered, no one was able to say specifically where he resides. He has *many* estates even on his lands. I have seen some of them, but they are empty. More than likely guest houses, summer homes, places for entertainment, etc. These kind of estates usually have all the noble's brought with via carriages when they plan to occupy them, for whatever time period that may be. He definitely is rich enough for this possibility. (End Page 3)
...My time and trail has run out here: it is late spring and I have been unable to find out any more. The search is too vast and as it is I am exposing myself much more than I should. So the place to wait, and to find the hilt and his other items, will be Teng Hua. This is a large endevour for him and will take time. The best opportunity will be to sit tight and keep track of movements through Teng Hua.
...As I have suspected, the people that trusted me on the quest are looking for me and will most likely try to scalp me. Well, they will have to wait a while: I still want to keep a closer watch on Teng Hua, which means remaining close for the time being, and remaining under the inquisitive eyes. My checking has not shown my recon to have been detected. I would prefer it that way for now.
There will be a price to pay, I'm sure. (End Page 4)
== Found at One Point in Time ==
Prosecutor Terkell
You will focus on Celia's hatred of Daniel to push for a conviction. You will also call on your eye-witness, Guard Joram who found the woman with a knife, and covered in blood.
Celia - Defendent
Daniel - Ex-husband
Thomas - New Lover
== Elemental Artifacts Patterns ==
As I've gathered my own notes on the subject together from various adventurers, there seems to be a pattern here:
One - there's always some woman dressed nicely, with a violet cloak upon her back. She has a manservant who is dressed plainly, and rarely speaks (if he speaks at all). She is always employed by someone to acquire an artifact, and is willing to pay handsomely a small group of adventurers to retrieve it for her.
Two - The artifacts so far seems to always be the Something of Element. So far, adventurers have come across the Hilt of Earth, the Songs of Ice, the Mantle of Air, the Heart of Fire, and (myself with Ged Loremipsum and Demetria Highwater) the Orb of Spirit.
Three - whenever people go after these artifacts, there seems to be 'copies' of other adventurers that show up, some-times bearing numbers on their forehead, one through five.
The majority of the artifacts, it is said, lie within the hands of the Kingdom of Aerenor. The Hilt was actually returned (much to the disapproval of the Adventurer's Guild at the time). The Orb of Spirit's whereabouts to me are currently unknown. - ''Sir Iawen Penn''
a6b0275aeb1701a39b774de75c681a4ff912ae65
How Iawen Came Across a Kiira
0
7
9
2023-08-26T14:17:07Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Iawen dusted the light flakes from her hair as she ventured into the one-room house. The loud noises of cutting, hammering, and putting together log-type cabins was so far working to drown out Iawen's thoughts of recent. Also, the near-by druids understood Wendmor's plight and pointed out the fallen trees to take, so that the new colony didn't hurt Mother Gaia.
Of course, Iawen could give two flips about Gaia. All she knew about it was currently based off of the crazy cultists, the trouble-maker Twenaria, and the tree elf Liselle.
Shaking her head in disgust, she shuttered both of the windows, and brushed the bit of snow that blew in off the stone frame work. The fire had been going all day in the hearth. Iawen stoked it with an iron poker, and then sat on her cot, removing her wet boots and putting on her sandals. She then hung both boots and her black jacket by the hearth, watching them steam quietly. At her small table which only had one chair, there was paperwork spread out, barely legible and yet it seemed to be an original by its copy: the work transcribing into a book.
Iawen pursed her lips with a thought as she went through the ritual of lighting up a smoke, leaning her head against the wooden wall as she returned to her cot. There was a long, drawn-in breath from the knight as she enjoyed the smells that filled her nose: sandalwood and cedar and the general scent of burning wood. Within her exhalation, Iawen whispered into the quietness of her house. "Xaos, goddess of secrets, goddess of silence, goddess of the void... did that fellow who was transformed into a rodent against his will make it out of the caves alright?"
She stared into nothing, really, as the familiar 'feeling' of magic drifted easily into her, like the scents from her smoke. The caves she referred to were under Rhiassa, but she felt no need to add more words to her spell. "Either the gods know what you're talking about and will answer, or they know and don't care," Iawen once told a would-be Seer who sought her out to learn Fortune Tell. "You can't force a straight answer, so the best you can do is to ask as straight a question as you can."
The would-be Seer broke his restriction the next day. So much for the lesson.
Puffing away, Iawen mused on whether or not spells such as fortune tell were overrated. So much ritual, so many words to 'get around' the taboos that existed within the spell's creation. Never did make sense to her personally, not when the gods could answer in such vague ways to begin with. Her train of thought was broken, however, as a piece of paper on the table shimmered. Her eyes slid over to engage the table fully, as a hastily scrawled image of her house became apparent.
Intrigued (and with a whispered 'thank you' to the air), Iawen leaned forward and swung her feet around, as a line which looked almost like boot prints traced back from the house to a large black splotch of ink. Then there was another line, much smaller leading from the black to the top of the paper, where a large green splotch appeared.
Iawen had reached the table's edge by now and was peering intently as a straight tower was quickly sketched in the middle of the paper itself; the smaller line ending at the tower. She arched an eyebrow. She didn't own a green anything, let alone ink. A quicker skim of the paper also revealed that it was directly on the back of the Advocate letter she had been copying, and her brow furrowed with annoyance. She'd have to clean that up before sending it to the library in Ivory.
Her smoker's reed in clenched teeth, Iawen stretched in the privacy of her house, meandered around the table, and sat. "Is said fellow safe now?" was the next question to the open air.
The response was less than stellar as the page shimmered and burst into flames. Iawen flinched and quickly cleared some other paperwork away, then paused. The flames didn't seem to be burn anything except where the answer had been 'drawn'. Soon, it left no trace that there was a paper in the first place. 'Crap', thought Iawen with a scowl. At least she had another full copy of the Advocate letter ready to be sent to Folkestone, but seemed she would need that now to fill its place.
A new, blank piece of paper shimmered, directing Iawen's thoughts and gaze toward it. Another image came into being, drawn by unseen hands upon the parchment. It appear to be that of a house, with a small figure in blue and yellow smoking.
'Uh-oh.'
A second picture of a rat in a tower was followed by a third: a baby in a crib. A fourth was tacked on: a soldier fighting an orc. Iawen didn't bat an eye as a large gray question mark appeared on the page.
"You've got me," Iawen replied sarcastically to no one.
Slowly, the whole page began to fill with darkness from the edges inward, and then small flames followed suit until the whole piece of paper was covered in blackened fire. Iawen's lips curled into a grimace around her reed as she took her left arm and swept off the remaining paperwork, hoping that it wouldn't catch. "Friggin' Skew Divination!" Iawen grumbled. "I just wanted to know if he was safe," she complained to the air as she snatched the paper up, hurling it deftly into the fire. Her eyes however saw the black twirl and curl as it landed in the hearth, and the flames twisted into words: "What is safe?" before settling down to a more manageable size.
Grumpy, Iawen got up from her chair and got down on her knees. She liked things tidy, regardless of which god or force answered her spells. A moment later and Iawen's mood went from grumpy to annoyed: everything had returned to the table, rearranged as if nothing happened. She scowled as another image on a blank piece of paper appeared, this time with a small, elven message (along with the image of the tower). The tower doesn't always like prying people, sorry.
A small paw print was next to it.
"Guess he won't be dropping in for tea, after all," Iawen harrumphed, crumpling it up and tossing it into the fire. "See, this is why I'm not a mage," she spoke out loud, seemingly to no one as she approached the mantle and ran her fingers over the bars of a small cage. A serpentine head poked up from its coils in response, flickering its tongue. Iawen clicked twice at it, a trick she picked up from Sir Adara, to get it moving. Of course, that usually worked on horses, not snakes. The animal rested its head on its coils. With a sigh, Iawen started putting her paperwork inside a beat-up book.
"I don't have the thought process of my father, so I don't get puzzles and riddles and imagery," she continued, shoving the folded pile into the adventuring bag she used. Iawen then walked over to the mantle and opened the cage, offering her hand into it. Soon, she was pacing once more, around the table in a clock-wise circle, lightly petting the small serpent.
"I'm not a wizard, and you're not my intelligent familiar. You're the only thing I know that doesn't talk back to me. I don't know the magic ins and out of this land, but I attempt... I try." She held the snake up to her face, its dull colors gleaming from the firelight. "I don't know, Feets... The main reason I bought you is so I won't feel so insane talking to myself."
The snake blinked back at Iawen, clearly having no idea what she was saying.
She lowered the snake down and pet it slowly as it coiled around her left arm, tongue flicking. "I should get a friend..." she said quietly to the serpent, "but there's too much work undone. Besides, if the Realms has taught me anything, is that friendship is fleeting, and loyalty a fickle commodity. The good ones end up dead and the not-so-good crowd the way to the many levels of Hell." Iawen held up her snake once more in front of her. "You would think I'm joking, but it's ridiculous the amount of devils and demons that have been popping up in the north-east and the southern kingdoms. I practically prefer the undead. Sure, they were relentless, but you knew what you were getting into with a slow, stupid zombie. Slowness, and stupidity." Iawen lowered her arm and exhaled again. Her smoke was slowly dying, but she didn't feel like lighting a new one.
Her empty table shimmered for a few seconds and then the glow was gone. Where there was nothing, now there were three items on it. Iawen drew her snake close to her chest and shoulder; the animal slithered up around her neck as she warily eyed the newest change upon her table-top. 'Maybe I should learn from somebody how to ward my home from random objects', she thought as her mind identified each token: A small blue crystal, a half-burnt ticket and a folded piece of paper.
Arching an eyebrow, Iawen carefully returned her snake to its cage before engaging in any magic. Pushing the glasses up the bridge of her nose, she dragged the chair over to better face the items, and flexed her fingers. The subtle use of magic, in her opinion, was much easier than performance-based. As a former Channeler for a pantheon called The Five Ladies, Iawen had grown increasingly frustrated that when she would perform the ritual of Intervention to drag adventurers out of one jam or another, it tended to be ignored due to her quiet gestures and patience. Moreover, fellow Channelers who screamed, blew themselves up, lit things on fire, or sacked the nearest souls would get results. Messy, barbaric, and uncultured, and yet one couldn't deny that their gods answered, and how: dark transformations, unbreakable weapons, fireballs from their hands, sending healing waves after healing waves upon the dead in return for bits of their soul. Or maybe it was just that The Five Ladies weren't as powerful as Iawen thought them to be. Then again, that was a different time, and she very happily shed the path of a Channeler as soon as she could.
Mindful of the danger from just touching things to bare flesh, Iawen wrapped a couple of strips of dark blue cloth around her hands. She grasped the half-burnt ticket firmly. She whispered, "Xaos, Goddess of Secrets, Goddess of Silence, Goddess of the Void, I need to know if this item I touch has any shred of mana within or without its shape."
Was it a trick of the light that made this ticket shake in her hand, or was her hand shaking already? Iawen made a quick mental note to eat soon when the ticket gave a tug under the tight grip of her fingers. "Where do you think you're going?" Iawen asked it, a smirk playing across her face.
The smirk changed to a grimace when Iawen realized she wasn't holding onto it. The ticket had her hand, stuck right in the air, elbow resting on the table. "Crap!" Iawen growled as she began to wrestle with her arm. "Sonuva--what next?!" she cried out as the blue crystal began to glow intensely bright, causing Iawen to cringe. A green sheen covered the ticket, her hand, and moved on to the rest of her. A random thought shot through Iawen's mind to shout for help, but was just as quickly silenced: who would she shout to?
The ticket's own sheen began to intensify and changed to blue to match the crystal; the desk soon was marked as well. Iawen tried to jump to her feet and straighten up, and slammed back into the table, an unseen force holding her in place. A groan escaped her throat as her reed was jostled out, the smoke stick falling unharmed to the floor. Pain apparent through her face, Iawen attempted to pace her breathing as a small wisp of blue ('magic? actual wind? what the hell is that?!') came through the walls. Iawen wanted to yell, to kick, to fight back, but she found she couldn't even muster a snarl; her muscles refused to obey. As the blue melted into the green before Iawen's eyes, the environmental reality around her shifted. Iawen's last thoughts were altogether mocking: rookie mistake. All that she knew about the Realms, and she still touched an unidentified object before securing any real protection for herself. Hopefully, her young (and impressionable) squire wouldn't find out. Crap, who would tell Indana?!
[[Category: Personal Accounts]] [[Category: Lore]] [[Category: Artifacts]]
d535bb8e22bf1f57328800b7b10fa31069cb209f
14
9
2023-08-26T14:26:44Z
Zemmert
2
Adjust categories
wikitext
text/x-wiki
Iawen dusted the light flakes from her hair as she ventured into the one-room house. The loud noises of cutting, hammering, and putting together log-type cabins was so far working to drown out Iawen's thoughts of recent. Also, the near-by druids understood Wendmor's plight and pointed out the fallen trees to take, so that the new colony didn't hurt Mother Gaia.
Of course, Iawen could give two flips about Gaia. All she knew about it was currently based off of the crazy cultists, the trouble-maker Twenaria, and the tree elf Liselle.
Shaking her head in disgust, she shuttered both of the windows, and brushed the bit of snow that blew in off the stone frame work. The fire had been going all day in the hearth. Iawen stoked it with an iron poker, and then sat on her cot, removing her wet boots and putting on her sandals. She then hung both boots and her black jacket by the hearth, watching them steam quietly. At her small table which only had one chair, there was paperwork spread out, barely legible and yet it seemed to be an original by its copy: the work transcribing into a book.
Iawen pursed her lips with a thought as she went through the ritual of lighting up a smoke, leaning her head against the wooden wall as she returned to her cot. There was a long, drawn-in breath from the knight as she enjoyed the smells that filled her nose: sandalwood and cedar and the general scent of burning wood. Within her exhalation, Iawen whispered into the quietness of her house. "Xaos, goddess of secrets, goddess of silence, goddess of the void... did that fellow who was transformed into a rodent against his will make it out of the caves alright?"
She stared into nothing, really, as the familiar 'feeling' of magic drifted easily into her, like the scents from her smoke. The caves she referred to were under Rhiassa, but she felt no need to add more words to her spell. "Either the gods know what you're talking about and will answer, or they know and don't care," Iawen once told a would-be Seer who sought her out to learn Fortune Tell. "You can't force a straight answer, so the best you can do is to ask as straight a question as you can."
The would-be Seer broke his restriction the next day. So much for the lesson.
Puffing away, Iawen mused on whether or not spells such as fortune tell were overrated. So much ritual, so many words to 'get around' the taboos that existed within the spell's creation. Never did make sense to her personally, not when the gods could answer in such vague ways to begin with. Her train of thought was broken, however, as a piece of paper on the table shimmered. Her eyes slid over to engage the table fully, as a hastily scrawled image of her house became apparent.
Intrigued (and with a whispered 'thank you' to the air), Iawen leaned forward and swung her feet around, as a line which looked almost like boot prints traced back from the house to a large black splotch of ink. Then there was another line, much smaller leading from the black to the top of the paper, where a large green splotch appeared.
Iawen had reached the table's edge by now and was peering intently as a straight tower was quickly sketched in the middle of the paper itself; the smaller line ending at the tower. She arched an eyebrow. She didn't own a green anything, let alone ink. A quicker skim of the paper also revealed that it was directly on the back of the Advocate letter she had been copying, and her brow furrowed with annoyance. She'd have to clean that up before sending it to the library in Ivory.
Her smoker's reed in clenched teeth, Iawen stretched in the privacy of her house, meandered around the table, and sat. "Is said fellow safe now?" was the next question to the open air.
The response was less than stellar as the page shimmered and burst into flames. Iawen flinched and quickly cleared some other paperwork away, then paused. The flames didn't seem to be burn anything except where the answer had been 'drawn'. Soon, it left no trace that there was a paper in the first place. 'Crap', thought Iawen with a scowl. At least she had another full copy of the Advocate letter ready to be sent to Folkestone, but seemed she would need that now to fill its place.
A new, blank piece of paper shimmered, directing Iawen's thoughts and gaze toward it. Another image came into being, drawn by unseen hands upon the parchment. It appear to be that of a house, with a small figure in blue and yellow smoking.
'Uh-oh.'
A second picture of a rat in a tower was followed by a third: a baby in a crib. A fourth was tacked on: a soldier fighting an orc. Iawen didn't bat an eye as a large gray question mark appeared on the page.
"You've got me," Iawen replied sarcastically to no one.
Slowly, the whole page began to fill with darkness from the edges inward, and then small flames followed suit until the whole piece of paper was covered in blackened fire. Iawen's lips curled into a grimace around her reed as she took her left arm and swept off the remaining paperwork, hoping that it wouldn't catch. "Friggin' Skew Divination!" Iawen grumbled. "I just wanted to know if he was safe," she complained to the air as she snatched the paper up, hurling it deftly into the fire. Her eyes however saw the black twirl and curl as it landed in the hearth, and the flames twisted into words: "What is safe?" before settling down to a more manageable size.
Grumpy, Iawen got up from her chair and got down on her knees. She liked things tidy, regardless of which god or force answered her spells. A moment later and Iawen's mood went from grumpy to annoyed: everything had returned to the table, rearranged as if nothing happened. She scowled as another image on a blank piece of paper appeared, this time with a small, elven message (along with the image of the tower). The tower doesn't always like prying people, sorry.
A small paw print was next to it.
"Guess he won't be dropping in for tea, after all," Iawen harrumphed, crumpling it up and tossing it into the fire. "See, this is why I'm not a mage," she spoke out loud, seemingly to no one as she approached the mantle and ran her fingers over the bars of a small cage. A serpentine head poked up from its coils in response, flickering its tongue. Iawen clicked twice at it, a trick she picked up from Sir Adara, to get it moving. Of course, that usually worked on horses, not snakes. The animal rested its head on its coils. With a sigh, Iawen started putting her paperwork inside a beat-up book.
"I don't have the thought process of my father, so I don't get puzzles and riddles and imagery," she continued, shoving the folded pile into the adventuring bag she used. Iawen then walked over to the mantle and opened the cage, offering her hand into it. Soon, she was pacing once more, around the table in a clock-wise circle, lightly petting the small serpent.
"I'm not a wizard, and you're not my intelligent familiar. You're the only thing I know that doesn't talk back to me. I don't know the magic ins and out of this land, but I attempt... I try." She held the snake up to her face, its dull colors gleaming from the firelight. "I don't know, Feets... The main reason I bought you is so I won't feel so insane talking to myself."
The snake blinked back at Iawen, clearly having no idea what she was saying.
She lowered the snake down and pet it slowly as it coiled around her left arm, tongue flicking. "I should get a friend..." she said quietly to the serpent, "but there's too much work undone. Besides, if the Realms has taught me anything, is that friendship is fleeting, and loyalty a fickle commodity. The good ones end up dead and the not-so-good crowd the way to the many levels of Hell." Iawen held up her snake once more in front of her. "You would think I'm joking, but it's ridiculous the amount of devils and demons that have been popping up in the north-east and the southern kingdoms. I practically prefer the undead. Sure, they were relentless, but you knew what you were getting into with a slow, stupid zombie. Slowness, and stupidity." Iawen lowered her arm and exhaled again. Her smoke was slowly dying, but she didn't feel like lighting a new one.
Her empty table shimmered for a few seconds and then the glow was gone. Where there was nothing, now there were three items on it. Iawen drew her snake close to her chest and shoulder; the animal slithered up around her neck as she warily eyed the newest change upon her table-top. 'Maybe I should learn from somebody how to ward my home from random objects', she thought as her mind identified each token: A small blue crystal, a half-burnt ticket and a folded piece of paper.
Arching an eyebrow, Iawen carefully returned her snake to its cage before engaging in any magic. Pushing the glasses up the bridge of her nose, she dragged the chair over to better face the items, and flexed her fingers. The subtle use of magic, in her opinion, was much easier than performance-based. As a former Channeler for a pantheon called The Five Ladies, Iawen had grown increasingly frustrated that when she would perform the ritual of Intervention to drag adventurers out of one jam or another, it tended to be ignored due to her quiet gestures and patience. Moreover, fellow Channelers who screamed, blew themselves up, lit things on fire, or sacked the nearest souls would get results. Messy, barbaric, and uncultured, and yet one couldn't deny that their gods answered, and how: dark transformations, unbreakable weapons, fireballs from their hands, sending healing waves after healing waves upon the dead in return for bits of their soul. Or maybe it was just that The Five Ladies weren't as powerful as Iawen thought them to be. Then again, that was a different time, and she very happily shed the path of a Channeler as soon as she could.
Mindful of the danger from just touching things to bare flesh, Iawen wrapped a couple of strips of dark blue cloth around her hands. She grasped the half-burnt ticket firmly. She whispered, "Xaos, Goddess of Secrets, Goddess of Silence, Goddess of the Void, I need to know if this item I touch has any shred of mana within or without its shape."
Was it a trick of the light that made this ticket shake in her hand, or was her hand shaking already? Iawen made a quick mental note to eat soon when the ticket gave a tug under the tight grip of her fingers. "Where do you think you're going?" Iawen asked it, a smirk playing across her face.
The smirk changed to a grimace when Iawen realized she wasn't holding onto it. The ticket had her hand, stuck right in the air, elbow resting on the table. "Crap!" Iawen growled as she began to wrestle with her arm. "Sonuva--what next?!" she cried out as the blue crystal began to glow intensely bright, causing Iawen to cringe. A green sheen covered the ticket, her hand, and moved on to the rest of her. A random thought shot through Iawen's mind to shout for help, but was just as quickly silenced: who would she shout to?
The ticket's own sheen began to intensify and changed to blue to match the crystal; the desk soon was marked as well. Iawen tried to jump to her feet and straighten up, and slammed back into the table, an unseen force holding her in place. A groan escaped her throat as her reed was jostled out, the smoke stick falling unharmed to the floor. Pain apparent through her face, Iawen attempted to pace her breathing as a small wisp of blue ('magic? actual wind? what the hell is that?!') came through the walls. Iawen wanted to yell, to kick, to fight back, but she found she couldn't even muster a snarl; her muscles refused to obey. As the blue melted into the green before Iawen's eyes, the environmental reality around her shifted. Iawen's last thoughts were altogether mocking: rookie mistake. All that she knew about the Realms, and she still touched an unidentified object before securing any real protection for herself. Hopefully, her young (and impressionable) squire wouldn't find out. Crap, who would tell Indana?!
[[Category: Personal Accounts]] [[Category: Artifacts]]
dfe4e0a5554b867d6c17c637426faaee56840cb7
Swords of Light
0
8
10
2023-08-26T14:21:11Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Author: Cain
Date: -
Swords of Light are blades that have been blessed with the purity and strength of the goddess of Light, Aurora. They are capable of two known functions at this time.
The first function is to slay Death Knights. When a Death Knight is slain in honorable combat by a Sword of Light, he is obliterated, from what one can tell. This is considered to be some kind of check or balance on Garm. The exact story behind this is otherwise unknown.
The second function is to slay The Bois. The Bois are creatures of darkness and are primal Fae in many ways. Swords of Light have been proven to be extremely effective in disbursing Bois, rendering their stubbornness against normal weapons ineffective.
Knights of the Crown in good standing have traditionally been granted the ability to wield any sword they hold as a Sword of Light, acting in her name.
Swords of Light have been created in other fashions in the past. Kethrellen long had a recipe for forging a Sword of Light, involving the Wand of Souls, a few other components, and a Tear of Aurora. Other times, the swords have been fashioned by binding Aurora's light with the soul of the intended wielder. This has created a temporary effect in times past. Rel had created such a sword once, and once then enchantment had faded, he had a tiny shard of that Light left over.
== Sources of Light ==
Type of Missve: Public
Date: September 11 1010
Responses: 2
Greetings,
Thank you to all those that contributed to information about the Bois, Bedlam and the infinite dark - especially Janus, (who I’m formally and publically declaring is a credit to the Apprentices to the Order of the Magi).
I know that last year, at Uncle Cecil’s Tavern, Father Christmas came and bestowed blades of light to fight against the infinite dark.
It is my understanding there are other sources for such weaponry.
How can we go about making more blades of light?
What forces and powers would aid us in the struggle against the infinite dark?
What items should we gather to create more ways to combat them?
Does a standard Light spell hold them back, as, in my day, such a spell would hold back Shadowbeasts?
Are there any ‘home remedies’ for the sickness that the bois ‘carry’?
In service,
Rune
-----
Rune and all interested,
Swords of Light are something very rare and special. It is my understanding that Swords of Light cannot be created save under extreme circumstances. Usually a relic, holy artifact, or even body of a devout servant of the Light is freely given to create something that becomes a tool for the living to combat evil. This was the case in making of the two swords known as the Bones of Shoshanna. These swords were made from the arms of the deceased's body as per her spirit's wishes. Aurora has made it clear that the process to create swords of light will never be easy and Her blessing is required in all cases.
Temporary swords of light have been created in the past by a willing servant of Aurora tying their life force to a blade and blessing it. With Aurora's overseeing, the blades take on a sheen of light and work much in the way true swords of light do. Usually this blessing lasts for one night. Extreme caution must be exercised when trying to participate in this process. Any damage to the blade will affect the person it is tied to. If the blade is lost utterly, I believe the person tied to it will also be lost permanently. I know two people other than myself who have enchanted blades like this with the Lady's blessing. This is not a quick fix. It is extremely dangerous and even I am loathe to try it again.
Knights of the Crown are often seen as those who serve Aurora since they serve the throne of Coventry (which is always held by an avatar of Aurora). Knights in good standing and those who maintain their will to serve the forces of good are able to channel light to the blades they wield as real swords of light.
The Fae Duchess of Blossoms, Ophelia, is perhaps something more powerful than a sword of light. In her form of a sword, Ophelia is able to utterly destroy and dissipate creatures of darkness and bois. Her aspect within the Fae Court is "within Light". Rel and I believe that it is this aspect of Ophelia's being that allows her to harm bois as she does and act as a bane weapon,
I have been told that the expenditure of a Tear of Aurora could also create a permanent sword of light. They are extremely rare and, it should be noted, they should only be used in extreme circumstances. The last two used were to keep Garm from killing Aurora to maintain the balance with Dionnin and to keep Zula from becoming a walking Bedlam gate/bois channel. I believe there are less that 4 left in the Realms, but they should be kept safe in case something similar to the other uses is ever needed.
To my knowledge these are the only permanent swords of light in this world, unless Aurora designs to bless us once again.
Hope Eternal (a longsword last seen in the hands of Aurora's daughter Dalidanna)
Bones of Shoshanna (the short sword is in the care of Templar Iacob, the dagger was stolen by a being in Hell named Hermes)
the Unnamed Sword (corrupted after a child sacrifice by worshipers of the Dark One)
The Northern Lights swords were gifted to the many nations of the Realms last year by Father Yule. Each individual sword can only be wielded by a sworn member of the nation or someone who claims allegiance to the group. Once you have a claim to one sword, that is the only one you may wield. For example: Dame Freesia claimed use of the Creathorne sword as a knight of that land, but in doing so cannot use the Northern Light sword belonging to Folkestone.
I hope this information helps.
May the Light keep us safe,
~Faelinn Shadowmoon
-----
To all others curious,
In regards to those gifts given to various nations, known as "Northern Lights", it has been my inclination to learn more about them since receiving them.
On that token, it is worth sharing that at least insofar as seeing magics are concerned, one cannot glean information with these types of spells on a weapon that belongs to a nation other than their own. That is, only a Chimeron-sworn seer may divine information from the blade "Save The Queen", and so forth. That isn't to say that if somebody were to gain information on their own particular nation's blade the information might not be true for the other weapons.
I am a humble fighter, and do not possess the skills necessary to See. If any other person does know more about these, or is willing to use their abilities to find out, that might turn out to be a boon to the cause.
These are important and extremely rare gifts, and may very well mark the beginning of the end of Bedlam.
Humbly and Respectfully,
- Aldamar De Metarrian,
Squire to the Red Branch,
Emissary of Val Dara
Bearer of "Noble Intent"
P.S.: These CAN be broken. Take necessary precautions, and safeguard them.
[[Category: Aurora]]
0501e70dc44a8a37357cee984e40feecc9969dc0
The Mirror of Madness Documents
0
9
11
2023-08-26T14:23:36Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Jesus Christ: Vampire Hunter ==
In order to energize Mirror of Madness this week, I took the opportunity to view the movie, Jesus Christ: Vampire Hunter.
The movie begins in Ottawa, Canada, a city beset by a vampiric blight, in particular, lesbian vampires. Of important note at this point, one must realize that not every vampire in the movie is, in fact, a lesbian. In truth, many of them are male, although the assumption becomes that female vampires are defacto: lesbian. This may or may not conflict with other literary sources dealing with the topic of vampires. The plot motivation behind the abundance of homosexual vampires is that because homosexuals lead "deviant" lifestyles, they are less likely to be missed. Metaphorically, this sets the stage for a moral and political debate as regards the participation of those with varied sexual preferences, in modern culture. This is the symbolic inference intended by the second dance routine, that would be the one including Jesus Christ riding a skateboard down the sidewalk.
Church stance on individuals' sexual practice is really just the spear tip for a larger message Jesus Christ: Vampire Hunter attempts to engender. In the grand scale, this movie is a statement as regards the plight of Religion in modern society and it's conflict with popular culture, perceived as temptations. This conflict is distilled in the form of poorly choreographed martial arts combat.
The struggle to find accord between Church dogma and modern Society is personified, in this movie, in the body of Jesus Christ. In specific, as the movie develops, Jesus experiences the need to change his hair style as well as his clothing to be able to fit in, and be accepted by the common man. At the conclusion of a particularly heated fight between Jesus Christ and the chief antagonist vampire, Jesus finds himself grievously wounded, and left in the street, to crawl away. As he drags his body, he sees a number of pedestrians, including a policeman and a member of the clergy. They pass him by. This is clearly a retelling of the parable of The Good Samaritan. In this particular recounting, the good Samaritan is manifest as a transvestite. Again, this brings into light the conflict between traditional moral value, and that of chosen alternative lifestyle.
As Jesus finds himself at a loss of direction, and dejected, he sits down in a café. Upon seating himself, the waitress delivers a bowl of vanilla ice cream and cherries to his table. This initially causes some confusion, as Jesus has not ordered anything yet, and points this out to the waitress. The waitress assures him the dish has been ordered and paid for, and then departs. As it turns out, the bowl of cherries is in fact Jesus' father, God. A reassuring discussion ensues, in which God encourages Jesus to continue his fight, and also advises him to enlist the aid of a fellow holy warrior. A phone call is made, and Jesus enlists the aid of Santos, a Mexican professional wrestler. God has convinced Santos to come out of retirement, and aid Jesus in his righteous cause. Of nore here, Santos wears a white luchadore mask, which is clearly meant to be a sign of his righteousness.
A series of conflicts continue through the remainder of the movie, including, what I suspect was meant to be, vaguely erotic cat fights between women in tight fitting clothing. Also, the presence of a dirt bike taking jumps off old cars, as a literary device. And one, particularly bulbous, hind quarter, which everyone, even Jesus, feels the need to grab. This is clearly portrayal of the slogan, "carpe diem." (literal translation: seize the day.) Meaning that life is abound with pleasures which will pass you by if you do not take the opportunity to reach out and grab them. Ultimately, the message of the movie is summed in a single line, near the end of the film, "Don't worry, it's okay, she's bi."
== Barbarella ==
For this week's adventure into The Realms, The Mirror of Magic will be powered based off the mental experience of having viewed the movie Barbarella.
So, the most immediate way to describe Barbarella to the casual moviegoer might go as follows. Barbarella is presented as a science-fiction based fantasy adventure, delivered with the plot development of an X-rated movie... without the payoff of seeing anyone naked. I'm not saying that I really need to rent a movie to see a girl naked, or a guy if that's more your thing, I'm just saying that generally the reason one watches a porn flick is for the payoff of watching some attractive people rut like farm animals.
For what it's worth, the movie had what, I guess, could be considered a "nice" 1970's ambiance (I use the term nice *very* loosely.) In fact, "interesting" may be a more apt word. There is something distinctly curious about a spaceship who's entire interior has been shag-carpeted (even the walls and ceiling.)
Along the lines of a historic thought process, the film serves as an interesting chronology of various forms of sexual deviance and their precursors. For instance, the first alien man Barbarella has sex with is covered in long brown fur from the neck down. The implication was that it was a suit/costume as he had a large collection of furs from animals he had killed, but it was not a hundred percent clear. This was clearly an early reference to the "furry" subculture. Another of Barbarilla's lovers was an angel. I have absolutely no idea what term would be used to describe this sort of a fetish, but it is clearly some flavor of alternate eroticism. At one point the same character receives a savage beating and is chained by his wrists. This would be a reference to bondage and sadomasochism.
Interestingly, the intent of the movie may alter, given a modern viewing audience. The movie can be viewed as foreshadowing of the death of modern romance. During the movie, the Heroin is taken from an environment of open love and understanding, and transferred to a realm of sexuality that, from a literary standpoint, could only be viewed as astoundingly vulgar. By which, I am of course, referring to the modern Pornography institution.
Barbarella originally hails from the planet Earth. It would seem that Earth is generally regarded as the apex of society and civic accord. Concepts such as warfare and weapons have long since been left by the wayside. In fact, Barbarella is provided a selection of weaponry, from the planetary president, procured from the World's Weapon Museum. Along the same line of thinking, the physical act of coupling has also become a thing of the past. It is generally considered vulgar at best, and the last resort of the destitute. Of course, this is not to say that people have done away with sexual drive or interactions. They have merely replaced traditional intercourse with a more "harmonious" ritual involving a special pill and touching fingers.
Conversely, the intent of this movie may be to send the message that one should embrace these inner desires. Barbarella clearly takes pleasure in having sex with various people, and at some points actively requests it over the "pill" alternative to intercourse.
[[Category: Artifacts]] [[Category: Out of Character]]
24243ce056fd8c0c7c7b0151ceaab7862c3b52f5
Category:Lore
14
10
12
2023-08-26T14:25:29Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
"Through Knowledge, we drive back the darkness, through Teaching, we spread the Light" -- Ancient Auroran saying.
These pages collect knowledge of all kinds, on all topics, for the benefit of the Realms at large. Some threats mentioned in these documents no longer exist, some heroes have moved on, but we remember them here also, so that we may learn from them.
c92b0fd08b99a229d58e19c7263a0618592935eb
Category:Artifacts
14
11
13
2023-08-26T14:26:17Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This section contains descriptions and histories of the various artifacts and magical items that have been encountered in our realm.
9d8211a9fddeab7cd948611a2b57857e661a6254
Dreams of 1006
0
12
15
2023-08-27T13:24:34Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Dreams of October 1006 ==
{|
|-
| '''Dreamer:''' || Many
|-
| '''Date:''' || 10/29/2006
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None yet
|}
You have a dream. It is filled with dark-skinned elves, all running for their lives from Something, running in the Underdark, westward. Ever westward. Many are captured, mauled and played with, then killed in gory manners.
The dark-skinned elves flee to the surface, chilly under the light of the half-moon. The Something halts at the entrance, and retreats back into the darkness.
All throughout the entire dream, there is no sound.
[[ Category: Dreams ]]
fe27bec123663ff5d43f4e99a2d470cb530879b6
Category:Dreams
14
13
16
2023-08-27T13:27:10Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This is where people can list Dreams (either through the Dream spell or through the Journal of Sands) that the majority of the Dreaming community receives and/or the general Realms populace, or post their own Dreams to see if anyone else did Dream them, or have an interpretation. They can also be moved periodically as more people discover they belong somewhere after many comments or an interpretation (for example, if one keeps dreaming about Chimeron, it might be moved there. Or if one dreams about Shadowbeasts, then to that category).
[[ Category: Lore]]
ca5f4e2b11214de5dc4fe6addeb2ee8c8b164336
Dreams of 1008
0
14
17
2023-08-27T13:37:22Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Dreams of June 1008 ==
{|
|-
| '''Dreamer:''' || Borjid
|-
| '''Date:''' || 06/15/2008
|-
| '''Where dream occured:''' || Coventry
|-
| '''Interpretation included:''' || None
|}
This evening, you have a Dream. A smattering of images, voices, faces...
There is an island. A tower. A woman. No, a lot of people, but
faceless. Many colors, many people, many kinds. All are all
converging on this Tower.
A pool. A pond. A lake. A well. You sink, then float. Breaking waves.
"Want to go for a swim, lad?" asks a pleasant, somewhat high-pitched male voice.
A pillar. Many pillars. Water, puddles on the marbled floor. Three
bodies dancing across the marbled floor. Now five. Now none. Now a
grand dance. Black and white.
"May I have this dance?" asks a pleasant, quiet female voice.
Three bodies are walking around. One black and gray. No more. One
white and black and green. Quick, fast. One pink and red. Like a rose.
Water. Waterfalls, reflection. Reflections are everywhere. A
reflection. A mirror.
"I see him. He's right there. We need to make sure he gets out."
states a low-pitched, husky male voice.
Mirror, mirrors, on the walls. On the pillars. In halls that the Three
walk down. Walk down, leading the people. The faceless people.
"Why is it always Three?" asks an exasperated voice, very female and
sounding full of anger. "Why can't it be four, or five, or even ALL
of us? Who died and made you a god, anyway!?"
Stepping lightly pass the puddles. The marble cracks. The faceless
people. You stand in front of a mirror, and can see yourself
perfectly reflected back in your beige clothing and Ivory tabbard.
You look into the mirror and can see the pillars reflected in the
background, the waterfalls, and then all of a sudden you can see
Gideon very clearly wandering around in the background, looking up in
the ceiling as if in a daze, stumbling around and calling out.
"Hello? ...HELLO!? Can anyone hear me?!"
Strong arms grab you and sharply turn you around. You face a statue of
a demon. A fae elf. A demon. A mage? A wizard. It's faceless now.
The grip that had you is gone.
Gideon's voice comes to you again, although sounding far away: "Does
anyone here me?! Hello!!"
Pounding waves. Rushing water. Marbled floors. Three bodies. Lying
on the marbled floor. Across the water.
A mirror. Water. A reflecting pool. You float, you sink. You kick your
feet to try and keep afloat. Wave your arms. Have to break the
surface.
And you wake up with a loud thud as you've fallen out of bed.
== Dreams of November 1008 ==
{|
|-
| '''Dreamer:''' || Common Northerner/Southerner and Hero Alike
|-
| '''Date:''' || 11/11/2008
|-
| '''Where dream occured:''' || Within the Realms
|-
| '''Interpretation included:''' || None
|}
This evening, you have a Dream. A smattering of images, voices, faces...
There is an island. A tower. A woman. A man. No, a lot of people, but faceless. Many colors, many people, many kinds. All are all converging on this Tower.
A pool. A pond. A lake. A well. You sink, then float. Breaking waves.
"Want to go for a swim, lad?" asks a pleasant, somewhat high-pitched male voice.
"Stop splashing around and give me your hand." A female elf bedecked in blue and other colors holds her hand out to you. "The Queen will have a fit if I don't bring you back soon."
A pillar. Many pillars. Water, puddles on the marbled floor. Three bodies dancing across the marbled floor. Now five. Now none. Now a grand dance. Black and white and green and red all over.
"May I have this dance?" asks a pleasant, quiet female voice. You dance. A mask. Everyone has a mask. Everyone wears a mask.
Three bodies are walking around. One black and gray. No more. One white and black and green. Quick, fast. One pink and red. Like a rose.
Water. Waterfalls, reflection. Reflections are everywhere. A reflection. A mirror.
"I see him. He's right there. We need to make sure he gets out." states a low-pitched, husky male voice.
Mirror, mirrors, on the walls. On the pillars. In halls that the three walk down. Walk down, leading the people. The faceless people.
"Why is it always three?" asks an exasperated voice, sounding full of anger. "Why can't it be four, or five, or even ALL of us? Who died and made you a god, anyway!?"
"You want five? You've got it!" says the higher-pitched male.
"...I did?" This voice sounds like your own.
Stepping lightly pass the puddles. The marble cracks. The faceless people. You stand in front of a mirror, and can see yourself perfectly reflected back. You see the pillars reflected in the background, the waterfalls, and then all of a sudden you can see a man with a dark brown goatee and short, dark brown hair very clearly in the background, looking up in the ceiling as if in a daze, stumbling around in a black tabbard with a white symbol and white trim. He calls out in desperate tones:
"Hello? ...HELLO!? Can anyone hear me?!"
Strong arms grab you and sharply turn you around. You face a statue of a demon. A fae elf. A demon. A mage? A deer-man. It's faceless now. The grip that had you is gone. A snarl. A hiss. A growl.
His voice comes to you again, although sounding far away: "Does anyone hear me?! Hello!! I'm right here! I'm right here!! I'm lost! Hello?!"
Pounding waves. Rushing water. Marbled floors. Three bodies. Lying on the marbled floor. Across the water.
An elven woman, dressed in white, black, and blue, reaches a hand out to you. "May I have this dance?" she asks quietly, and her skin crumbles away to reveal a blackened skeletal hand as harsh laughing erupts from all around you.
A mirror. Water. A reflecting pool. You float, you sink. You kick your feet to try and keep afloat. Wave your arms. Have to break the surface.
And you wake up with a loud thud as you've fallen out of bed.
5b727d5ba12aa0cdf63333c86da7790f90c76438
18
17
2023-08-27T13:39:25Z
Zemmert
2
Add missing Dreams category
wikitext
text/x-wiki
== Dreams of June 1008 ==
{|
|-
| '''Dreamer:''' || Borjid
|-
| '''Date:''' || 06/15/2008
|-
| '''Where dream occured:''' || Coventry
|-
| '''Interpretation included:''' || None
|}
This evening, you have a Dream. A smattering of images, voices, faces...
There is an island. A tower. A woman. No, a lot of people, but
faceless. Many colors, many people, many kinds. All are all
converging on this Tower.
A pool. A pond. A lake. A well. You sink, then float. Breaking waves.
"Want to go for a swim, lad?" asks a pleasant, somewhat high-pitched male voice.
A pillar. Many pillars. Water, puddles on the marbled floor. Three
bodies dancing across the marbled floor. Now five. Now none. Now a
grand dance. Black and white.
"May I have this dance?" asks a pleasant, quiet female voice.
Three bodies are walking around. One black and gray. No more. One
white and black and green. Quick, fast. One pink and red. Like a rose.
Water. Waterfalls, reflection. Reflections are everywhere. A
reflection. A mirror.
"I see him. He's right there. We need to make sure he gets out."
states a low-pitched, husky male voice.
Mirror, mirrors, on the walls. On the pillars. In halls that the Three
walk down. Walk down, leading the people. The faceless people.
"Why is it always Three?" asks an exasperated voice, very female and
sounding full of anger. "Why can't it be four, or five, or even ALL
of us? Who died and made you a god, anyway!?"
Stepping lightly pass the puddles. The marble cracks. The faceless
people. You stand in front of a mirror, and can see yourself
perfectly reflected back in your beige clothing and Ivory tabbard.
You look into the mirror and can see the pillars reflected in the
background, the waterfalls, and then all of a sudden you can see
Gideon very clearly wandering around in the background, looking up in
the ceiling as if in a daze, stumbling around and calling out.
"Hello? ...HELLO!? Can anyone hear me?!"
Strong arms grab you and sharply turn you around. You face a statue of
a demon. A fae elf. A demon. A mage? A wizard. It's faceless now.
The grip that had you is gone.
Gideon's voice comes to you again, although sounding far away: "Does
anyone here me?! Hello!!"
Pounding waves. Rushing water. Marbled floors. Three bodies. Lying
on the marbled floor. Across the water.
A mirror. Water. A reflecting pool. You float, you sink. You kick your
feet to try and keep afloat. Wave your arms. Have to break the
surface.
And you wake up with a loud thud as you've fallen out of bed.
== Dreams of November 1008 ==
{|
|-
| '''Dreamer:''' || Common Northerner/Southerner and Hero Alike
|-
| '''Date:''' || 11/11/2008
|-
| '''Where dream occured:''' || Within the Realms
|-
| '''Interpretation included:''' || None
|}
This evening, you have a Dream. A smattering of images, voices, faces...
There is an island. A tower. A woman. A man. No, a lot of people, but faceless. Many colors, many people, many kinds. All are all converging on this Tower.
A pool. A pond. A lake. A well. You sink, then float. Breaking waves.
"Want to go for a swim, lad?" asks a pleasant, somewhat high-pitched male voice.
"Stop splashing around and give me your hand." A female elf bedecked in blue and other colors holds her hand out to you. "The Queen will have a fit if I don't bring you back soon."
A pillar. Many pillars. Water, puddles on the marbled floor. Three bodies dancing across the marbled floor. Now five. Now none. Now a grand dance. Black and white and green and red all over.
"May I have this dance?" asks a pleasant, quiet female voice. You dance. A mask. Everyone has a mask. Everyone wears a mask.
Three bodies are walking around. One black and gray. No more. One white and black and green. Quick, fast. One pink and red. Like a rose.
Water. Waterfalls, reflection. Reflections are everywhere. A reflection. A mirror.
"I see him. He's right there. We need to make sure he gets out." states a low-pitched, husky male voice.
Mirror, mirrors, on the walls. On the pillars. In halls that the three walk down. Walk down, leading the people. The faceless people.
"Why is it always three?" asks an exasperated voice, sounding full of anger. "Why can't it be four, or five, or even ALL of us? Who died and made you a god, anyway!?"
"You want five? You've got it!" says the higher-pitched male.
"...I did?" This voice sounds like your own.
Stepping lightly pass the puddles. The marble cracks. The faceless people. You stand in front of a mirror, and can see yourself perfectly reflected back. You see the pillars reflected in the background, the waterfalls, and then all of a sudden you can see a man with a dark brown goatee and short, dark brown hair very clearly in the background, looking up in the ceiling as if in a daze, stumbling around in a black tabbard with a white symbol and white trim. He calls out in desperate tones:
"Hello? ...HELLO!? Can anyone hear me?!"
Strong arms grab you and sharply turn you around. You face a statue of a demon. A fae elf. A demon. A mage? A deer-man. It's faceless now. The grip that had you is gone. A snarl. A hiss. A growl.
His voice comes to you again, although sounding far away: "Does anyone hear me?! Hello!! I'm right here! I'm right here!! I'm lost! Hello?!"
Pounding waves. Rushing water. Marbled floors. Three bodies. Lying on the marbled floor. Across the water.
An elven woman, dressed in white, black, and blue, reaches a hand out to you. "May I have this dance?" she asks quietly, and her skin crumbles away to reveal a blackened skeletal hand as harsh laughing erupts from all around you.
A mirror. Water. A reflecting pool. You float, you sink. You kick your feet to try and keep afloat. Wave your arms. Have to break the surface.
And you wake up with a loud thud as you've fallen out of bed.
[[ Category: Dreams ]]
70ccd1ef8d3780d48c78adb5cf4f0474a0256b20
Dreams of 1009
0
15
19
2023-08-27T13:54:12Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Dreams of January 1009 ==
{|
|-
| '''Dreamer:''' || Harlest Kitsune
|-
| '''Date:''' || 01/25/2009
|-
| '''Where dream occured:''' || In the Realms
|-
| '''Interpretation included:''' || None
|}
You hadn’t done anything wrong.
They were chasing you, three of them. They’d come out of nowhere, but not like how you got here; they were definitely waiting for you.
But why?
Your feet, bare, beat against the dirt road, kicking up gray dust around the patches of dim light from the lanterns. It must’ve been a New Moon, because it was pitch black everywhere else. No time to think, you had no time to think- no way of knowing what would come next.
You ducked into an alley, hid behind some refuse that you could barely see beyond the illumination of a candle-lit windowsill. The footfalls of your pursuers drummed past at an uneven pace, badges glinting in the light that fell just short of your hiding place.
You thought you couldn’t hold your breath any longer. You thought they’d come back. Finally, you let out a ragged breath… and the refuse next to you moved.
“You’ll do nicely for some healthy replacement parts,” came the raspy breath. You felt a hand on your neck, lifting you effortlessly as you choked and struggled. You were lifted into the air, and your head tilted back- the sky was indeed moonless. It was without stars, without clouds, without any hint of light; an inky void, hungrily stared back into you. And then something snapped.
It was your neck.
You felt yourself spiraling into the void, being sundered into points of light and stretched into nothingness by the ravenous chasm in the sky.
------
{|
|-
| '''Dreamer:''' || Various Heroes of the Realms
|-
| '''Date:''' || 01/25/2009
|-
| '''Where dream occured:''' || In the Realms
|-
| '''Interpretation included:''' || None
|}
You dream of gray sands. They seem to be stuck in a hourglass. An hourglass that has no life, no color, no real spark to it. Truly forgettable.
Much like you.
Your eyes open to a pair of chattering teeth. Strangely, though, you feel a certain familiarity.
“So any luck with those calculations?” you hear yourself say, but it’s in a voice not your own. The teeth chatter once more, and you realize that they have a bronze cast to them. It’s some sort of clockwork … thing. You also notice that you are holding the teeth in your outstretched hand.
“I see. Well, we’re going to work this out. We’re getting out of here soon,” you say to your little friend, and turn your gaze inward. Your surroundings are unimportant right now; all that matters is devising a solution to this problem.
You see stars. At first, the points of light dance around in the sky, as though they were very determined fireflies. Soon, they begin gathering into a pattern… Eventually, you can make out…
* ***** * * ****** * ** *
* * * * ** *
* ***** * * * *** *
* * * * **
* ***** ****** * ** *
(it says the f-word)
So hungry… there’s none of them here. Nothing to eat.
So hungry, so very hungry. Insides are hollow.
Hollow out the next one, make your feast. Can smell it everywhere…
But it’s nowhere. So hungry. So empty. So angry. So very angry.
“Even where there is no light, Luna watches over us. On the darkest day of the cycle, Luna is still there, and will return in her full glory over the coming days.”
“We lay in darkness, but Luna watches over us. Change is on the way. Madness will shake down the walls that bind us. Luna, we will always find our way by your light. Deliver us from stagnation and help us reclaim our freedom.”
The stars flicker silently in the space around you.
You walk through an open door.
Finding yourself in a room, you see a large mushroom.
It has a mouth. It says, “blue buttons.”
Visions, memories, creations, all flashing by. A place of many things from so many heads. Things people cherish, hate, or fear. So many of them, created by others, flowing through yours.
Pancakes! Pancakes everywhere! Delicious yummy pancakes. They're everywhere and just the greatest you have ever tasted. You love eating them. You're so full but they're so yummy. But you can't stop eating. You just keep eating and eating. You feel like you're about to burst. Oh god! No more pancakes! Please, no more pancakes!
[[ Category: Dreams ]]
eae5e788603e89b5041ff919565f3d14636e02d0
File:10100623 dream.jpg
6
16
20
2023-08-27T14:07:43Z
Zemmert
2
wikitext
text/x-wiki
Face seen in the dream
777387268226a124f1b7d93683d91ed61391d724
Dreams of 1010
0
17
21
2023-08-27T15:02:05Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Dreams of February 1010 ==
{|
|-
| '''Dreamer:''' || Across the Realms
|-
| '''Date:''' || 02/06/2010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
A Demonic Dream from the Knights of the Eternal Flame Tournaments in 1010 M.R.:
There are many demons about you: so many its hard to keep them all straight. From the Northern demons comes help at a high cost that no mortal can truly pay. From the Southern demons, seduction and story-telling stop you in your tracks, rendering you confused and defenseless. From the East, they steal your name and ruin your reputation. From the West, they ride on devilish beasts, claiming that which belongs to them so long ago.
Everywhere you look, demons. Demons. Demons! Everywhere, on every layer of Hell, you fall down, you fly up. The demons are in bottles, in mirrors, in every lie and bit of posturing. They have plans to invade, to fight in your battles, to gain more power, to get an edge over one another. Don't even start about the demons in dreams! And in the middle of all of this, is you.
You. Just you. With whatever you've got. At least, that's how it feels. You against Hell.
What will you do? ...right. Now, get cracking.
== Dreams of June 1010 ==
{|
|-
| '''Dreamer:''' || Various Adventurers and Commoners
|-
| '''Date:''' || 06/23/2010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
When you awaken, you remember the face vividly... and for some reason, your favorite childhood story comes to mind.
[[File:10100623 dream.jpg|thumb|center|Face seen in the dream]]
== Dreams of September 1010 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 09/01/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
A dream can mean so many things to so many different people. Whether or not it is dreamt at same times, or as a group, by one's self, a dream can mean so many different things... to many different people.
I looked in the sky, and saw a star. Just the one? Just the one. And when I looked, that star fell down. And it landed with such a sound. And I thought, Someone might be hurt! And ran to the star. And thought, maybe this star can help me. Maybe this star is the sign I have been waiting for. What if this star was not a sign of good? What if it was a sign for evil. How can one tell the difference? ...I don't know, really. Maybe you should read up on it. Maybe I should. It could help. I guess...but the star seems more than any page in a book can describe, seems more than anything any Mage can conjure, or Druid can hold-- Druids can't hold stars. Okay, you know so much; who CAN? Dreamers. Entertainers? The Silent One. That makes sense. You were saying?
Oh right! I looked and saw this star fall down, and I traveled to it. I saw a great many people there already, gathered around the star, and it was raining. But they didn't know the star was there. They didn't? Knowledge seemed to escape them; they were too concerned about each other, worried about what they might do, what they COULD do to one another. Why would anyone be out there in the rain, worrying about nothing? How do YOU know it's not nothing? Well, because instead of being worried, if it were something, they would just hit each other. That is what they do, yes. A lot. Yes, a lot. Until there was one standing. Listen, I'm attempting to tell you my dream here, and I need help. Oh, sorry; please continue.
And so these people were gathered together, either oblivious to the star, or ignoring it. And four of them were gathered in one spot, and they seemed to be bonded together by one link, but the trust was ... odd... between them. Odd? What? I mean, odd how? Oh, because of the way they stood. All of them, arms across their chests, just listening. That's it? Except for the female; she was clinging to one of them. Why? Listen, if I knew, I wouldn't be paying you two bloody rowan to interpret my dream. Quite right, I understand. Anyway, these four were looking at all these people, and they realized that not all of them gathered there had a direction, like they did. A direction? A place, a life goal, a way to walk. Continue. I shall. They conferred amongst each other, and talked only to each other, and then it was the female's idea to talk to the others. And was she able to communicate? I don't know; I was trying to get past all of them, to look for the star.
And what happened then? Well, I saw a few people... maybe three, actually, but not really anymore, standing next to the four. And they seemed to be hot-headed, and arguing with others, and asking for action to be done. And people kept traveling back and forth over their ... I don't know, their 'spot' I guess. And they got angrier, and said it wasn't something you could just wear as a vestment. What? Vestment. Clothes. I KNOW what clothes are; I'm asking 'what' they couldn't wear? Their spot, I think. ...well, that seems rather silly. It does. And the star wasn't near-by? No, not to them either. So I went around to the next place or spot, but noticed that the rain was dampening everyone's spirits and raising everyone's tempers. Well, they probably didn't want to be sick. ...it was a DREAM. ...right, then, so carry on. I shall.
I walked to the next place, and there were three people once more, and they were drawing things up... plans for a weapon? A boat? A large thing. They were all males, and each had the crazy gleam of madness in their eyes. How could you tell? I walked right up to them and looked into their eyes; they didn't see me or even acknowledge me when I yelled really loud. Nothing at all? No, they were obsessed with their invention, I guess. ...you sound a bit saddened by this discovery. Well... yeah. No one likes being ignored, you know? Not really. ...what am I paying you for again? Dream interpretation. ...yeah, fair enough. So these guys in green and black and brown, they have this little girl behind them, and she keeps encouraging them to ignore the others and to keep building their... skimmer? Their hammers? Their somethings. It ended in 'er', that's clear. Not really. ... Don't mind me, carry on.
So then I walked to the next spot, and there was only one man standing there. There were females darting in and out, and many people coming and going, but he just stood there. He looked exhausted, and annoyed as hell, but had too much clout to say anything about being out in the rain, which started to become a torrential downpour. That hard, you say? Was there no shelter near-by? Come to think of it, there ...kind of was? A fence. A small look-out tower? But this was on a beach. The star crashed on the beach? No, it crashed in the lake beyond the beach. And so did you travel out to get it? Hell no, I can't swim! ... Continue. So, this guy is getting more and more angry, and seems to be turning into like stone and wood where he's standing, not even a real human at all, and he had on this armor that he didn't look too happy about. What did the armor look like? Hell if I know, I avoided that guy; he seemed REALLY angry. And then what did you do?
I walked past him and found this little thin rail of a girl... at least I think it was a girl, and she just kept using her hands to articulate everything. And then I realized she couldn't speak at all. And there was a patchwork man there, too. 'Patch-work man'? Yeah, like in stitches and fabric and stuff--can I have another? Of course. Thanks. Talking makes a guy thirsty. Anyway, these two seemed to be attempting to convey things, but only silently. No speaking at all. Not at all. And some people would wander into their 'spot', find it too hard, and wander out. And they became disheartened by it, by shrugged and kept going. What do you think they were attempting to communicate to people? ...'Who's next?' I don't know. At that point I had to focus on the star. Was it hurt? Was it alive? You believed the star to be alive? I did in this dream. So, since I can't swim, I just walked across the water, which became glass, and saw the star, trapped way below like a pin-point of light. And I remember thinking to myself, 'this ice is really cold' and then it was ice, and not glass.
And so we're back to the beginning, then. Huh? What do you mean? When you came in here, you actually complained that it was too cold. But the temperature is far too hot outside, for the first day of September. Are you feeling alright? ... ... ... So, are you going to interpret my dream, or what? No need to get cross, young sir. Just give me a few minutes to review my notes here. Listen, I don't have a lot of time. I'm on my break... how about I swing by later and get the result? I wouldn't recommend that, sir. This dream will take some time, but to be sure it IS fascinating, and my superior in the practice would love to speak to you about it after she reads it. But I'm on--You can consider the service free if you stay. No need to pay any rowan at all, and I'll speak to your captain about it.-- ... ... ...sure. Deal. Excellent. Just wait right here, sir; I'll be right back.
...stupid doctors. All quacks. Why did I even come here? And that was a stupid thing to agree to. If the captain knows I'm dreaming freaky shit, then he'll take me off patrol. I can't afford that now, I--what the hell?! Get your hands off me!? Where are--what are you--?!
''THWACK''
You wake up.
-----
{|
|-
| '''Dreamer:''' || Defenders, and others
|-
| '''Date:''' || 09/09/1010
|-
| '''Where dream occured:''' || Various areas of the Realms
|-
| '''Interpretation included:''' || None
|}
"It's a way of life," she told me. "And once you're walking that path, how can you even think about doing anything else?" I readily nodded an affirmation, but saw that the bravado in her eyes had fallen away completely. She even appeared to be looking beyond me as she spoke her next few words.
"...I think about it. I think about doing something else all the time. Possibly settling down with a family, with friends, with a mate, perhaps children. A piece of land to call my own, that I can work myself or choose to have as much or as little help or visitors as I will. A bright blue day, a warm night by the fire, food in my belly, and the scent of comfort and peace as I drop off to sleep in another's arms."
She stared past me for so long, I thought she was frozen. I ventured a look over my shoulder, but saw nothing there but the rolling hills of grass, flowers, the clouds in the blue sky, and the lake glistening in the setting sun. And when I looked back, she was battle-weary once more.
"We become Defenders so others don't have to. But as a wise young man said to me very recently... we don't have to walk it alone."
"We're never alone." She reached out her gloved hand for mine. "Now, come on. Time to see what you're really made of."
== Dreams of October 1010 ==
{|
|-
| '''Dreamer:''' || Various Adventurers
|-
| '''Date:''' || 10/18/1010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
The night is dark, only a sliver of the waxing moon brings light to the place you find yourself in. It's a room, with a window letting the light in. The air is dry, and there's a fine layer of sand on the windowsill. You're drawn to a drawer, you feel a cry for help from within.
When you open the drawer, you're surprised by the bright blue light from within. It blinds you for a moment. This is where the call for help is coming from. There's a necklace, glowing brightly, tucked into the drawer.
Suddenly the door bangs open to the room and something angry enters, something possessive. Whatever it is is furious at you for being here. You only catch a glimpse of the face, female, tattooed, and the garments, a slit skirt, a skimpy top. She lunges for you.
You wake up.
== Dreams of November 1010 ==
{|
|-
| '''Dreamer:''' || Various adventurers
|-
| '''Date:''' || 11/03/1010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || Below
|}
You 'awaken' in a dark place. It's not one of 'evil' or even a general sense of foreboding. When most are in the dark, they fear. But not you. You understand the dark. One must stand in the dark. And you stand, and you begin to walk forward.
So what if you have been sent here. Again. It wouldn't be the first time. You'd prefer it would be the last, but... the Realms was and is and continues to be a strange place. And you continue to walk. In this darkness, you walk. No fear. Although, you *do* wonder what sent you here this time. You couldn't remember. Upset about something? Well, you *have* been more easily flustered recently, but there's was no one to blame but yourself. Right? I mean, usually the reason why you're here, why you end up here, is because of some stupid move you made.
Well, not *all* of them were stupid. Like that time you had to sweet talk two trolls out of making a green adventurer dinner, and then your Second Chance backfired. Granted, you knew that could happen when you took the tome and learned that spell... you just didn't expect it to backfire *that* hard. Come to think of it, that spell had been back-firing a lot more lately. Ending up in another plane, waking up alive but still finding a dagger through your chest, being turned into a demi-god for a night, possessions... the list goes on and on. Maybe somebody keeps Skewing you at gatherings. That had to be it. ...nah, was most likely just your fault, or bad timing.
...Bad timing. Wait, that made sense. A little bit, you think as you continue to walk. There was someone with bad timing. Was it you? Probably. ...or was it him? Her? No, wait. Definitely a her. There was... a discussion? An argument? A fight? Well, most people could certainly take you in a fight. You have a way with words, surely, but a fight-- *wince* -- You're injured? Why are you injured?
You glance down at yourself, still not seeing anything, but know that you're still looking down as your walk comes to a stop. If there was a fight, there wasn't much of one from your end. Taking your hands and placing one over your rib cage and the other on your opposite shoulder, you feel tight bandages. No, no, you definitely could not have been in a fight. Not like this.
But there was a tower, right? And some girl in a tower... had to talk to you? Had to convince you. Of what? Letting go of something. Letting go of what? Was any of this real? Were you dreaming?
''-- Wait.''
''Dreaming. '''You''' were dreaming. No, wait. You were the '''dream.'''''
''You were told that you... were...''
''Not Real.''
''...faded away under her Words. Powerful Words.''
''You didn't have the strength to fight back. You didn't have any grip at all. And she made you go away. With the power of Words.''
''Just like that.''
''...oh. Oh gods. That's what happened. --''
But before you can continue with that train of thought, a screeching sound (like a cawing crow or worse) carries across the darkness, and you feel buffeted by wind and wings. And you begin to run, painful as it is. This isn't the darkness you know. This isn't what you remember it to be. And fear consumes you as you cry out, frightened, calling for help.
But who will hear you?
If a dream dissipates in the Dreaming, does it make a sound?
'''Interpretation:''' When Sir Amergin, Knight of the Crown, used his Lay on Hands in Rhiassa, the Shards of my soul and psyche were all pulled together except one. Marduath especially treasured that one, and was displeased to find another being was screwing around with it in the Dreaming. So, he asked if I wanted help. Of course, the answer was 'YES'. Through Marduath's power, two Dreams were sent out. This was the first. - Sir Iawen Penn
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 11/04/1010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You're suspended in the air, and starlight and clouds are about your person. You're garbed from head to toe, even your hands and face are covered. But there isn't any sound here. Not at first.
There are four others with you. They have given their support to this endeavor (you hope), and you look towards the stars, further in-between the spaces from point of light to point of light.
And you begin to weave.
It's tiresome work, to be sure, but you know you have this. You have to keep going. Not to the point of death, no. You're not a workaholic. But this is where it starts. In Dreams, anyway. There were lessons. There were always lessons. You're sure each one of you experienced them in their own way, whether through Dreams, Memories, or just Existence.
Life is a lesson.
The Counselor of Sky and Space. One would argue that The Dreamer is a good name for it. Also, The Entertainer. The Silent Observer. What *will* you call yourself? How will you write this new story?
Worry crosses your brow, but you feel encouraged and continue on. You might not know the 'Right Way'... but that's alright. You will make your own. You gather more stars and start making a pathway. The other four help by crafting a door, a window, a small little sign, a hut... you're not quite sure what it all is, but your brain ventures its best guess, and you're willing to accept that as you continue work on the path.
...but will you follow this through? This? The hardest of all paths? If Sky & Space are not there in any capacity... what does that mean for Her?
Why are you doing this? For Her? For yourself? Because others expect you to? Because its the 'right thing' to do? Or did you step up here only because 'nobody else wanted it'?
That last thought stops you cold, gloved hands cupped around a tiny star. Was it really about 'want'? Who was best for the job? Who would learn? What was the job? Was it a job one could walk away from when it was done? Was it something to be gained, like a title, to be turned on and off at a missive's whim? Or was it a life calling? Was it something you were made for? Born for? Created for?
What does it mean to be a Counselor of Sky & Space for Queen Nimbus, who, some say, is just Mab re-done? Or is she?
''Who are you?''
The star in your hands winks out.
You wake up in your room and draw your covering to you like a protective shield, quite alert and with many thoughts.
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 11/04/2010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You fade into the mists of sleep.
Through clouds of blue smoke one sees a scene one is remotely familiar with.
A man hunches over a flame with many things around him.
He takes a metal and forges it out into a flat bar.
He takes stories being told to him from around the circle and creates a fathomable constant into the mix.
The scene goes by as a sword is hoisted in the air. Not quite right it seems.
Something is missing.
He adds more into the blade.
It shines in the firelight. A ripple seems to go across her vision. The sword ripples as it moves...
A slash, a thrust, the man seems pleased. The ripples stay where the sword passes.
Dream ends.
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 11/05/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
Your chest hurts as you come to consciousness. But only a little. And your limbs are exhausted and past the point of 'sore'. Where are you? Can you get up? ...no, the limbs want to obey, but something's keeping them back and out.
You're tied up.
You hear the caws and cries of birds... carrion birds. You've heard them before. Never really stuck around after a huge battle to particularly *listen* to their cacophony, but now they are prevalent in your ears. But why tied up? What kind of rope is this? Hmm... its been knotted well. And why is everything still dark? The eyes are open, but they don't see anything but the dark. Flapping wings. More caws. Maybe there was a large feast around, and you involuntarily shudder as your mind supplies you with its own imagery on what the 'feast' could be.
Its an awful lot of noise for these birds, slightly annoying and more than a bit creepy. Whoever was having their fun can stop now, you call out, hoping (sort of) to get the attention of someone or something. Something that could get you answers.
Instead, all you get is a bright light shining down on you, and you cringe, having been in the dark so long. Glorious light! That was a good sign! And what was this? A simple shower of rose petals falling gracefully down? Red and white and... black? Black roses? No...the petals are withering in the light as they fall, and disappear into the darkness.
...this can't be good, your mind tells you, and you struggle against your ropes (now that you can see them, but not what you're tied to or down on).
"Struggle," comes a voice that is low and warbled, and yet strangely female-sounding. "It means you'll give up that much sooner."
And as you're wondering who or what the hell was talking to you, your body screams in pain as a whip of thorns, strips of leather, and shards of bone rides quickly across your legs.
You wake up, and almost instinctively turn towards your pillow, this time not wanting to go back to sleep for a bit. As for your legs, you obviously just slept in a wrong position, for they feel like they've fallen asleep. Easy fix, that is...
-----
{|
|-
| '''Dreamer:''' || Residents of Achoria
|-
| '''Date:''' || 11/13/1010
|-
| '''Where dream occured:''' || Achoria
|-
| '''Interpretation included:''' || Below
|}
Two halves, each completing the other, drawing strength and renewing strength from each other. Cool flames lick your skin, and hot ice soothes your brow. Behind you the sounds of a great beast thunder across the landscape. You see a horrible gnashing maw rending trees, flesh and bone. The coolness disappears from your forehead and paints three symbols in the sky as the great beast slows and then stops. A young man reaches and takes the flames for his own. The flames lick his fingers as he begins to walk away. The world hangs for a frozen moment before it all disappears.
'''Interpretation:'''
There were two artifacts, it was told to me later by an adventurer: one of fire and one of ice. This ice artifact was used to seal away the Gruagach, but since it wasn't used with fire it wasn't powerful enough to actually seal it completely. Rosetta, Nimbus, and a being named 'Masks' from the First Age of Faerie used their combined abilities at that time to supply the extra power needed. No one's come forth with the Ice Artifact's name yet, or if it still exists in a shell form, but empty.
The fire artifact, called The Everburning Shield, was found by a Wellman name Gerald Harden (which leads me to believe that the ice artifact could have been a sword or a weapon of sorts, as sword & board is a likely pairing). He used this, it was said, to burn down the Wellman library a second time, magically, as there were things men ought not to know, or to remember. This artifact was also not found on this excursion under Achoria.
However, the world hanging for a frozen moment could be the part where he burnt their Library. I can only assume the vast amounts of knowledge that were lost. To some people, losing knowledge is losing the world. - Sir Iawen Penn
== Dreams of December 1010 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 12/03/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
I have been working very hard on my end, and tracked it down. I wouldn't have believed it unless I saw it with my own eyes, and saw it I did. The next step.
And yet I know they will hesitate, Master. ...if I may be so bold...I don't think the intention is to bring you out anymore. At least, not safely. From any side.
Things have been changing over here. The mortals casually drop words that they think are nothing, perhaps even just childish, foolish; and that affects it. The Black Stars studied the damage being done, and now they know how it works; they are quite impressed. Their Force are scouring the Rhiassian countryside and then going deeper south, hoping to find skilled, spoiled children who are used to getting what they want, and strong, willful people who don't care how much their words hurt others, so long as their ends are met.
...you're still silent.
...I know you said not to, but under my disguise, I went and found the Artist. I know the Mortals have changed her name to the Inventress, and its strange: she's starting to reflect that. The last time I watched her, before this one, she wore a simple dress, and danced and painted and drew pictures and plans and scrolls. Her last dance partner was that fellow who made himself silent, Jokan or Yojan or something.
Now she's twisted, too. As if she knew her time was going to be up, or should have been. As if Faerie was affecting her, as its being troubled. And the words on top of it? The girl really didn't have a choice.
...I know she doesn't care, though.
She has longer legs for which to run, jump, and walk carefully upon her creations. She is building a House of Invention, or so the sign painted outside says. And its filled with all sorts of traps and wooden and steel wonders, and she just keeps building. One of her arms has been very tired; in a sling. She grumbles about how flesh is failing her at the wrong time, and how she has an idea.
The golems she makes are a mechanical wonder in itself: they run on some sort of enchantment, but every once in a while, one of them can break through a simple chant by sending out a short blast of null magic, resisting the chanter and drawning near to them.
Many rooms are filled with interesting puzzles, but I fear for her safety: once she builds a room, she sets the traps immediately and then shuts the door, never returning to the room. I continue to bring her materials, however, Master, for I am curious as to how this will all turn out.
It's sad, really. If she wasn't so broken, I'd think she'd make a fine Counselor of Earth and Water for the new Queen.
...you're still silent. You're probably thinking, what does that have to do with me?
Well, Master, as I mentioned before, I don't think the current Pathwalkers have any intention of saving you. That being said, depending on who the next Counselor of Earth and Water is... we might have a new chance.
I'm going back to speak to the Queen. There's a Yule gathering, and I know there are letters and the like going out then...I'm going to make sure they all get where they need to go, and that He is not disturbed by anything in the slightest along the way.
Oh, and one more thing: the three mages might have two more joining them soon. The Black Star Guild is intending on sending one of their own, and Ged has asked another human to specifically support *him* in this endeavor.
...I know. Things look bleak.
You wake up.
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 12/03/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
Celebrating the Yuletide in a tavern.
It's warm, it's bright. There is light there.
Outside, its cold. Dark.
And then He rushes in, scared. Freezing.
BLACK STAR GUILD?!
No... wait... that's not Black Star. Sure looks like it, but... purple and black. Don't Mages wear those colors? But you heard there were already five on that path.
Could there be more?
He pulls back his hood, frightened eyes scanning the room.
Holy shit.
What happened?
"Tell us what happened, and how we can protect you!"
"...somebody, fill us in. We can't do our job if we don't even know the base details. And that's all we know."
"Is it? I worked on a lot less."
"Yes, but that's because you worked on Duty first, then Love, in that order."
"... ... ..."
"...awkward. You want to go get a drink?"
"Actually, I made this brand new drink from scratch, called 'Root Beer'. You have to try it!"
You wake up, knowing that something interesting is going to happen during Uncle Cecil's... and to try someone's Root Beer.
-----
{|
|-
| '''Dreamer:''' || Sir Iawen Penn, and others
|-
| '''Date:''' || 12/04/1010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
I awoke, remembering a bit of a fragmented dream…
There was a woman, wearing gray. She was also wearing a mask, black on one side, white on the other. She was carrying an oddly colored sword. The sword was long. The woman seemed to see through me, through everything, through time itself… The images shifted. I saw a wild pig.
The images shifted again. There was an infinity symbol in a field of white. At first, the symbol was golden, and lying on its side... then the symbol started to move, counterclockwise. As it turned, the symbol gets darker in color, first turning orange, then red, then burgundy, then brown, then black. It shattered, scattering the pieces. I seemed to fly with the pieces, out of a blank sky and into a forest.
Again, the images shifted. I saw many sand-timers, in a row. I got the sense that time was running out. That something needed to be done before the sands ran down… The images that followed were fractured and varied… a young boy with a black dragon. A man with the mace of Rhomer. A horde of Undead. An evil looking temple. A man with dark features and an infectious smile – everything about him made me recoil in fear. Several robed figures, torturing wolves upon an altar. Sir Aeston, drinking some vile looking brew. A pit of blackness, that seems to squirm and move of its own volition, like a beast.
The images ceased, leaving me in silence and darkness. I heard a voice, female. It is curiously flat, emotionless. “Tell the others. Time is short. The choice is yours.”
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 12/04/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
Apparently that night, others got a different dream... - Aven
I have been working very hard on my end, and tracked it down. I wouldn't have believed it unless I saw it with my own eyes, and saw it I did. The next step.
And yet I know they will hesitate, Master. ...if I may be so bold...I don't think the intention is to bring you out anymore. At least, not safely. From any side.
Things have been changing over here. The mortals casually drop words that they think are nothing, perhaps even just childish, foolish; and that affects it. The Black Stars studied the damage being done, and now they know how it works; they are quite impressed. Their Force are scouring the Rhiassian countryside and then going deeper south, hoping to find skilled, spoiled children who are used to getting what they want, and strong, willful people who don't care how much their words hurt others, so long as their ends are met.
...you're still silent.
...I know you said not to, but under my disguise, I went and found the Artist. I know the Mortals have changed her name to the Inventress, and its strange: she's starting to reflect that. The last time I watched her, before this one, she wore a simple dress, and danced and painted and drew pictures and plans and scrolls. Her last dance partner was that fellow who made himself silent, Jokan or Yojan or something.
Now she's twisted, too. As if she knew her time was going to be up, or should have been. As if Faerie was affecting her, as its being troubled. And the words on top of it? The girl really didn't have a choice.
...I know she doesn't care, though.
She has longer legs for which to run, jump, and walk carefully upon her creations. She is building a House of Invention, or so the sign painted outside says. And its filled with all sorts of traps and wooden and steel wonders, and she just keeps building. One of her arms has been very tired; in a sling. She grumbles about how flesh is failing her at the wrong time, and how she has an idea.
The golems she makes are a mechanical wonder in itself: they run on some sort of enchantment, but every once in a while, one of them can break through a simple chant by sending out a short blast of null magic, resisting the chanter and drawning near to them.
Many rooms are filled with interesting puzzles, but I fear for her safety: once she builds a room, she sets the traps immediately and then shuts the door, never returning to the room. I continue to bring her materials, however, Master, for I am curious as to how this will all turn out.
It's sad, really. If she wasn't so broken, I'd think she'd make a fine Counselor of Earth and Water for the new Queen.
...you're still silent. You're probably thinking, what does that have to do with me?
Well, Master, as I mentioned before, I don't think the current Pathwalkers have any intention of saving you. That being said, depending on who the next Counselor of Earth and Water is... we might have a new chance.
I'm going back to speak to the Queen. There's a Yule gathering, and I know there are letters and the like going out then...I'm going to make sure they all get where they need to go, and that He is not disturbed by anything in the slightest along the way.
Oh, and one more thing: the three mages might have two more joining them soon. The Black Star Guild is intending on sending one of their own, and Ged has asked another human to specifically support *him* in this endeavor.
...I know. Things look bleak.
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 12/04/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
"There are three of you only...? B-but I thought... huh. Never mind what I thought."
"Listen. You don't know me, and hopefully you never will. But I'm trying to contact you, and only you, this one time."
"It's about Giff. I don't think that's his real name, and he seemed like you guys. He seemed real. I got the same Dreams he did, every single one, but I thought he was a spy for the Circle, looking for weak people to take down or to snuff out or to tell on our Lord to. I know I was wrong now, but I can't do anything about it: I'm the other student they've marked since he got away."
"Yes, it *is* that cut-throat. Just listen to me, because I'm really not skilled enough to be casting this. I'm sure someone's going to figure it out. The Moon. It took Giff back, didn't it? And he's hit the ground running? I hope you guys can get him, can give his asylum or something. He and I found out a lot of stuff. About the runes and the like. The difference being we were a little *too* good; because the Lord took notice of us in a bad way."
"...I can hear them on the stairs; they're coming for me. Listen, if you are a mage, and you ever find that guy... just tell Giff that what happened... or what's about to happen to me... It's not his fault. His Moon took him so it wouldn't happen to him. I see that now. He's going on to bigger and better things, I know it. And now that I know what the guild's all about, I'm sorry. I'm sorry I couldn't see past my hate and my need, you tell him that. And tell him Qwill wishes he had a pet like Skitters, even if it was for a short while."
"Giff was inspirational. If there's a chance I get to live life over, you tell him I hope to see him ag-ah! AH! AAAAAAAAHHHHHHHHH!!!--"
The paralyzing scream of a young man reverberates so hard in your ears, that you wake up, frightened.
-----
{|
|-
| '''Dreamer:''' || Shane Ishan
|-
| '''Date:''' || 12/29/1010
|-
| '''Where dream occured:''' || Val'Dara
|-
| '''Interpretation included:''' || Responses Included
|}
"Have you heard the news?" she asks plainly. "A guy on the path of Space and Fire challenged the Faerie Duke of Magic, and insulted the Queen of Faerie itself! Of course, that could just be rumor, and I could be here to antagonize you. Have I spoken ill-will yet, however, my opponent, Shane?"
She stands, no longer dressed in clothes of a simple child, and I can see she is twisted taller, straighter, made to look older, more tired, more tough. A jacket of ripped courdoroy hangs down off the frame, covering odd... pants with pockets and netting. The tool-belt looks mold-covered, and although he cannot smell it, he wrinkles his nose in disgust.
"Have you heard the news? All those who are supposedly Dreamers are being tested when they reach out in Dreams. One of them even met with the Queen! Another is learning how to craft their own dream-scape. I have heard nothing of the other four," she adds, pulling out a small tin box from one of the pockets.
She opens it to reveal a reed, a few matches, and folded up pieces of incense. Rolling it between two fingers on a stained leather work glove, she creates a long type of cigarette and places one end in the reed, lighting the other side by striking the match against the rough sole on her boot. After a few puffs, she waves the smoke away and speaks.
"Have you heard the news? The Defenders are scattered: one is questing for a place that no longer exists and yet does, one is too hurt and not wanting to ruffle feathers to do anything, one is a follower and selective about who they protect, one is Random, and one no one has seen adventuring for some time."
"Have you heard the news?" she shifts her weight to the left side, cocking an eyebrow as she tilts her head. "The Druids are little and broke no threat; for a Demonness holds all the cards in this poker game. No one has sat down at her table to play, nor even suggested a game of their own. Surely she will keep her position, and what she does with it a second time is anyone's guess."
The girl flicks some of the ashes off the lit embers, and stares with dark, baggy eyes at me.
"Have you heard the news? The Inventors are stepping up. A challenge had been laid down, but it doesn't seem like anyone is picking it up. I build my fortress in preparation so I have a Place, but they have no Place of their own. I have manufactured those who are not living, not dead, nor un-dead, yet they walk, talk, and move around, performing simple functions. The Inventors have no such army. I have told the Queen about my intention to keep the position of Earth and Water and to serve her as I served Queen Titania-- with a measured degree of INSANITY." she grins wildly.
"And in the end, if no one challenges me, then I shall win, hands down, and what I do that day, that great and terrible day of the Last Battle? Hmm... that *is* a wonder. What *will* I do that day?"
And as she begins to ruminate, there is an explosion in the fortress, fire billowing up into the night sky.
I hears screams, but not of any twisted creatures or fae, but of adventurers, of Realmsies, of people I know...
'''Responses'''
Yes this is a dream from the Artisan, the woman who holds the place between earth and water, She has yet to tell me a lie or an untruth as of yet.
Blessings of Tides and Seasons,
Shane Stillwater
Shane and others,
From the path of Space and Fire I let you know that rumor is true. There has been an error on our path and we are seeking to heal it and correct it. Do not look ill on those who make mistakes, that is the nature of us all.
I hope the rest of your paths are quick to find resolution. I put forth my original offer of help. If your groups are having trouble making decisions, look to other paths for help getting past a stalled arguement. In the end we all need to work together.
I will be the first to step up and ask for help outside of my path. Anyone on another path who has met a 'teacher' or guiding force to help them through trials, please contact me. Even if you know who this entity is, please contact me. I will not seek secrets of your path. I need comparision for the safety of the Space and Fire path and all who walk it.
Thank you.
Quazar
Thank you for sharing this, Shane.
I can easily say that I did meet the Queen (as nerve wracking as that was) and Domino is very...I believe the word he used was 'interested', in meeting Ged.
From what it seems, I don't like the fact that this Counselor of Earth and Water is being pulled and twisted. Is she being changed against her will again?
A word of advice to all of us, not just those of Sky and Space...be careful what you say and do. Words have power. We can change the very existence of something, someone even like this poor girl, by doing this.
Learn caution with your words, all, because I don't wish for you to learn the hard way.
-Phee
Yes she has been changed because of that very lessons. I made the mistake of calling her by a title that was not hers, but I wish to remedy that if possible and if not then I am not sure what to do from there.
~Shane Stillwater
So you know how to remedy it?
- Quazar
No I do not, I was originally planning on using the power of Leviathan's Wisdom to find a way but must follow Leviathans Love to complete a challenge that has been placed before me.
~Shane
I would suggest trying to find out before Leviathan and then deciding which was more important. The challenge or fixing this. Just a friendly suggestion.
- Quazar
I believe I am the one she refers to in attempting to craft a Dream-scape.
~Johan
My council and talents are at people's disposal as they need it. You need only to send me a private missive.
I am currently on Folkstone Business, but will see what I can do or what time I may have.
How have people been bumping into the Queen? I was under the impression that she was indisposed in Faerie.
Note, I personally don't care for Domino. However, that is a personal opinion and should not stand for anyone else's opinion.
I believe Freesia is currently indisposed in Faerie as I had a moth rider inform me she was unavailable.
Hope everyone enjoys the new year.
Sincerely,
Magnus Heavyhammer
c/o Portsmouth, Folkstone
Out of curiosity, how does one go about making a place in the Dreaming? I'm rather interested.
-Phee
I'm working out the details for that as we speak. I'll make sure to give a full explanation when I get closer to completion.
Johan
The Queen came to me the night before my birthday. It was the first time I've met her, actually. I don't know how others have gotten in contact with her previously, nor if she was indisposed.
That reminds me, if any of you do get in contact with The Queen, please do introduce yourself and state your intent to be one of her Counselors. It seems like a good idea to, though word your statement carefully.
Johan, I'd greatly appreciate that information, thank you.
-Phee
I met the Queen in the Dreaming just the other night. As a note, would those who remember the graveyard with the mirror contact me, especially if you have details on what broke things there?
~Tillion
Does anyone, on any path, think it beneficial to ask the Queen her opinion in our choices? Or Domino for that matter?
- Quazar
ef4d5c89c452ccbeebf765641307ff52c09758a7
28
21
2023-08-27T18:00:59Z
Zemmert
2
Add page to Dreams category
wikitext
text/x-wiki
== Dreams of February 1010 ==
{|
|-
| '''Dreamer:''' || Across the Realms
|-
| '''Date:''' || 02/06/2010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
A Demonic Dream from the Knights of the Eternal Flame Tournaments in 1010 M.R.:
There are many demons about you: so many its hard to keep them all straight. From the Northern demons comes help at a high cost that no mortal can truly pay. From the Southern demons, seduction and story-telling stop you in your tracks, rendering you confused and defenseless. From the East, they steal your name and ruin your reputation. From the West, they ride on devilish beasts, claiming that which belongs to them so long ago.
Everywhere you look, demons. Demons. Demons! Everywhere, on every layer of Hell, you fall down, you fly up. The demons are in bottles, in mirrors, in every lie and bit of posturing. They have plans to invade, to fight in your battles, to gain more power, to get an edge over one another. Don't even start about the demons in dreams! And in the middle of all of this, is you.
You. Just you. With whatever you've got. At least, that's how it feels. You against Hell.
What will you do? ...right. Now, get cracking.
== Dreams of June 1010 ==
{|
|-
| '''Dreamer:''' || Various Adventurers and Commoners
|-
| '''Date:''' || 06/23/2010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
When you awaken, you remember the face vividly... and for some reason, your favorite childhood story comes to mind.
[[File:10100623 dream.jpg|thumb|center|Face seen in the dream]]
== Dreams of September 1010 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 09/01/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
A dream can mean so many things to so many different people. Whether or not it is dreamt at same times, or as a group, by one's self, a dream can mean so many different things... to many different people.
I looked in the sky, and saw a star. Just the one? Just the one. And when I looked, that star fell down. And it landed with such a sound. And I thought, Someone might be hurt! And ran to the star. And thought, maybe this star can help me. Maybe this star is the sign I have been waiting for. What if this star was not a sign of good? What if it was a sign for evil. How can one tell the difference? ...I don't know, really. Maybe you should read up on it. Maybe I should. It could help. I guess...but the star seems more than any page in a book can describe, seems more than anything any Mage can conjure, or Druid can hold-- Druids can't hold stars. Okay, you know so much; who CAN? Dreamers. Entertainers? The Silent One. That makes sense. You were saying?
Oh right! I looked and saw this star fall down, and I traveled to it. I saw a great many people there already, gathered around the star, and it was raining. But they didn't know the star was there. They didn't? Knowledge seemed to escape them; they were too concerned about each other, worried about what they might do, what they COULD do to one another. Why would anyone be out there in the rain, worrying about nothing? How do YOU know it's not nothing? Well, because instead of being worried, if it were something, they would just hit each other. That is what they do, yes. A lot. Yes, a lot. Until there was one standing. Listen, I'm attempting to tell you my dream here, and I need help. Oh, sorry; please continue.
And so these people were gathered together, either oblivious to the star, or ignoring it. And four of them were gathered in one spot, and they seemed to be bonded together by one link, but the trust was ... odd... between them. Odd? What? I mean, odd how? Oh, because of the way they stood. All of them, arms across their chests, just listening. That's it? Except for the female; she was clinging to one of them. Why? Listen, if I knew, I wouldn't be paying you two bloody rowan to interpret my dream. Quite right, I understand. Anyway, these four were looking at all these people, and they realized that not all of them gathered there had a direction, like they did. A direction? A place, a life goal, a way to walk. Continue. I shall. They conferred amongst each other, and talked only to each other, and then it was the female's idea to talk to the others. And was she able to communicate? I don't know; I was trying to get past all of them, to look for the star.
And what happened then? Well, I saw a few people... maybe three, actually, but not really anymore, standing next to the four. And they seemed to be hot-headed, and arguing with others, and asking for action to be done. And people kept traveling back and forth over their ... I don't know, their 'spot' I guess. And they got angrier, and said it wasn't something you could just wear as a vestment. What? Vestment. Clothes. I KNOW what clothes are; I'm asking 'what' they couldn't wear? Their spot, I think. ...well, that seems rather silly. It does. And the star wasn't near-by? No, not to them either. So I went around to the next place or spot, but noticed that the rain was dampening everyone's spirits and raising everyone's tempers. Well, they probably didn't want to be sick. ...it was a DREAM. ...right, then, so carry on. I shall.
I walked to the next place, and there were three people once more, and they were drawing things up... plans for a weapon? A boat? A large thing. They were all males, and each had the crazy gleam of madness in their eyes. How could you tell? I walked right up to them and looked into their eyes; they didn't see me or even acknowledge me when I yelled really loud. Nothing at all? No, they were obsessed with their invention, I guess. ...you sound a bit saddened by this discovery. Well... yeah. No one likes being ignored, you know? Not really. ...what am I paying you for again? Dream interpretation. ...yeah, fair enough. So these guys in green and black and brown, they have this little girl behind them, and she keeps encouraging them to ignore the others and to keep building their... skimmer? Their hammers? Their somethings. It ended in 'er', that's clear. Not really. ... Don't mind me, carry on.
So then I walked to the next spot, and there was only one man standing there. There were females darting in and out, and many people coming and going, but he just stood there. He looked exhausted, and annoyed as hell, but had too much clout to say anything about being out in the rain, which started to become a torrential downpour. That hard, you say? Was there no shelter near-by? Come to think of it, there ...kind of was? A fence. A small look-out tower? But this was on a beach. The star crashed on the beach? No, it crashed in the lake beyond the beach. And so did you travel out to get it? Hell no, I can't swim! ... Continue. So, this guy is getting more and more angry, and seems to be turning into like stone and wood where he's standing, not even a real human at all, and he had on this armor that he didn't look too happy about. What did the armor look like? Hell if I know, I avoided that guy; he seemed REALLY angry. And then what did you do?
I walked past him and found this little thin rail of a girl... at least I think it was a girl, and she just kept using her hands to articulate everything. And then I realized she couldn't speak at all. And there was a patchwork man there, too. 'Patch-work man'? Yeah, like in stitches and fabric and stuff--can I have another? Of course. Thanks. Talking makes a guy thirsty. Anyway, these two seemed to be attempting to convey things, but only silently. No speaking at all. Not at all. And some people would wander into their 'spot', find it too hard, and wander out. And they became disheartened by it, by shrugged and kept going. What do you think they were attempting to communicate to people? ...'Who's next?' I don't know. At that point I had to focus on the star. Was it hurt? Was it alive? You believed the star to be alive? I did in this dream. So, since I can't swim, I just walked across the water, which became glass, and saw the star, trapped way below like a pin-point of light. And I remember thinking to myself, 'this ice is really cold' and then it was ice, and not glass.
And so we're back to the beginning, then. Huh? What do you mean? When you came in here, you actually complained that it was too cold. But the temperature is far too hot outside, for the first day of September. Are you feeling alright? ... ... ... So, are you going to interpret my dream, or what? No need to get cross, young sir. Just give me a few minutes to review my notes here. Listen, I don't have a lot of time. I'm on my break... how about I swing by later and get the result? I wouldn't recommend that, sir. This dream will take some time, but to be sure it IS fascinating, and my superior in the practice would love to speak to you about it after she reads it. But I'm on--You can consider the service free if you stay. No need to pay any rowan at all, and I'll speak to your captain about it.-- ... ... ...sure. Deal. Excellent. Just wait right here, sir; I'll be right back.
...stupid doctors. All quacks. Why did I even come here? And that was a stupid thing to agree to. If the captain knows I'm dreaming freaky shit, then he'll take me off patrol. I can't afford that now, I--what the hell?! Get your hands off me!? Where are--what are you--?!
''THWACK''
You wake up.
-----
{|
|-
| '''Dreamer:''' || Defenders, and others
|-
| '''Date:''' || 09/09/1010
|-
| '''Where dream occured:''' || Various areas of the Realms
|-
| '''Interpretation included:''' || None
|}
"It's a way of life," she told me. "And once you're walking that path, how can you even think about doing anything else?" I readily nodded an affirmation, but saw that the bravado in her eyes had fallen away completely. She even appeared to be looking beyond me as she spoke her next few words.
"...I think about it. I think about doing something else all the time. Possibly settling down with a family, with friends, with a mate, perhaps children. A piece of land to call my own, that I can work myself or choose to have as much or as little help or visitors as I will. A bright blue day, a warm night by the fire, food in my belly, and the scent of comfort and peace as I drop off to sleep in another's arms."
She stared past me for so long, I thought she was frozen. I ventured a look over my shoulder, but saw nothing there but the rolling hills of grass, flowers, the clouds in the blue sky, and the lake glistening in the setting sun. And when I looked back, she was battle-weary once more.
"We become Defenders so others don't have to. But as a wise young man said to me very recently... we don't have to walk it alone."
"We're never alone." She reached out her gloved hand for mine. "Now, come on. Time to see what you're really made of."
== Dreams of October 1010 ==
{|
|-
| '''Dreamer:''' || Various Adventurers
|-
| '''Date:''' || 10/18/1010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
The night is dark, only a sliver of the waxing moon brings light to the place you find yourself in. It's a room, with a window letting the light in. The air is dry, and there's a fine layer of sand on the windowsill. You're drawn to a drawer, you feel a cry for help from within.
When you open the drawer, you're surprised by the bright blue light from within. It blinds you for a moment. This is where the call for help is coming from. There's a necklace, glowing brightly, tucked into the drawer.
Suddenly the door bangs open to the room and something angry enters, something possessive. Whatever it is is furious at you for being here. You only catch a glimpse of the face, female, tattooed, and the garments, a slit skirt, a skimpy top. She lunges for you.
You wake up.
== Dreams of November 1010 ==
{|
|-
| '''Dreamer:''' || Various adventurers
|-
| '''Date:''' || 11/03/1010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || Below
|}
You 'awaken' in a dark place. It's not one of 'evil' or even a general sense of foreboding. When most are in the dark, they fear. But not you. You understand the dark. One must stand in the dark. And you stand, and you begin to walk forward.
So what if you have been sent here. Again. It wouldn't be the first time. You'd prefer it would be the last, but... the Realms was and is and continues to be a strange place. And you continue to walk. In this darkness, you walk. No fear. Although, you *do* wonder what sent you here this time. You couldn't remember. Upset about something? Well, you *have* been more easily flustered recently, but there's was no one to blame but yourself. Right? I mean, usually the reason why you're here, why you end up here, is because of some stupid move you made.
Well, not *all* of them were stupid. Like that time you had to sweet talk two trolls out of making a green adventurer dinner, and then your Second Chance backfired. Granted, you knew that could happen when you took the tome and learned that spell... you just didn't expect it to backfire *that* hard. Come to think of it, that spell had been back-firing a lot more lately. Ending up in another plane, waking up alive but still finding a dagger through your chest, being turned into a demi-god for a night, possessions... the list goes on and on. Maybe somebody keeps Skewing you at gatherings. That had to be it. ...nah, was most likely just your fault, or bad timing.
...Bad timing. Wait, that made sense. A little bit, you think as you continue to walk. There was someone with bad timing. Was it you? Probably. ...or was it him? Her? No, wait. Definitely a her. There was... a discussion? An argument? A fight? Well, most people could certainly take you in a fight. You have a way with words, surely, but a fight-- *wince* -- You're injured? Why are you injured?
You glance down at yourself, still not seeing anything, but know that you're still looking down as your walk comes to a stop. If there was a fight, there wasn't much of one from your end. Taking your hands and placing one over your rib cage and the other on your opposite shoulder, you feel tight bandages. No, no, you definitely could not have been in a fight. Not like this.
But there was a tower, right? And some girl in a tower... had to talk to you? Had to convince you. Of what? Letting go of something. Letting go of what? Was any of this real? Were you dreaming?
''-- Wait.''
''Dreaming. '''You''' were dreaming. No, wait. You were the '''dream.'''''
''You were told that you... were...''
''Not Real.''
''...faded away under her Words. Powerful Words.''
''You didn't have the strength to fight back. You didn't have any grip at all. And she made you go away. With the power of Words.''
''Just like that.''
''...oh. Oh gods. That's what happened. --''
But before you can continue with that train of thought, a screeching sound (like a cawing crow or worse) carries across the darkness, and you feel buffeted by wind and wings. And you begin to run, painful as it is. This isn't the darkness you know. This isn't what you remember it to be. And fear consumes you as you cry out, frightened, calling for help.
But who will hear you?
If a dream dissipates in the Dreaming, does it make a sound?
'''Interpretation:''' When Sir Amergin, Knight of the Crown, used his Lay on Hands in Rhiassa, the Shards of my soul and psyche were all pulled together except one. Marduath especially treasured that one, and was displeased to find another being was screwing around with it in the Dreaming. So, he asked if I wanted help. Of course, the answer was 'YES'. Through Marduath's power, two Dreams were sent out. This was the first. - Sir Iawen Penn
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 11/04/1010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You're suspended in the air, and starlight and clouds are about your person. You're garbed from head to toe, even your hands and face are covered. But there isn't any sound here. Not at first.
There are four others with you. They have given their support to this endeavor (you hope), and you look towards the stars, further in-between the spaces from point of light to point of light.
And you begin to weave.
It's tiresome work, to be sure, but you know you have this. You have to keep going. Not to the point of death, no. You're not a workaholic. But this is where it starts. In Dreams, anyway. There were lessons. There were always lessons. You're sure each one of you experienced them in their own way, whether through Dreams, Memories, or just Existence.
Life is a lesson.
The Counselor of Sky and Space. One would argue that The Dreamer is a good name for it. Also, The Entertainer. The Silent Observer. What *will* you call yourself? How will you write this new story?
Worry crosses your brow, but you feel encouraged and continue on. You might not know the 'Right Way'... but that's alright. You will make your own. You gather more stars and start making a pathway. The other four help by crafting a door, a window, a small little sign, a hut... you're not quite sure what it all is, but your brain ventures its best guess, and you're willing to accept that as you continue work on the path.
...but will you follow this through? This? The hardest of all paths? If Sky & Space are not there in any capacity... what does that mean for Her?
Why are you doing this? For Her? For yourself? Because others expect you to? Because its the 'right thing' to do? Or did you step up here only because 'nobody else wanted it'?
That last thought stops you cold, gloved hands cupped around a tiny star. Was it really about 'want'? Who was best for the job? Who would learn? What was the job? Was it a job one could walk away from when it was done? Was it something to be gained, like a title, to be turned on and off at a missive's whim? Or was it a life calling? Was it something you were made for? Born for? Created for?
What does it mean to be a Counselor of Sky & Space for Queen Nimbus, who, some say, is just Mab re-done? Or is she?
''Who are you?''
The star in your hands winks out.
You wake up in your room and draw your covering to you like a protective shield, quite alert and with many thoughts.
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 11/04/2010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You fade into the mists of sleep.
Through clouds of blue smoke one sees a scene one is remotely familiar with.
A man hunches over a flame with many things around him.
He takes a metal and forges it out into a flat bar.
He takes stories being told to him from around the circle and creates a fathomable constant into the mix.
The scene goes by as a sword is hoisted in the air. Not quite right it seems.
Something is missing.
He adds more into the blade.
It shines in the firelight. A ripple seems to go across her vision. The sword ripples as it moves...
A slash, a thrust, the man seems pleased. The ripples stay where the sword passes.
Dream ends.
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 11/05/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
Your chest hurts as you come to consciousness. But only a little. And your limbs are exhausted and past the point of 'sore'. Where are you? Can you get up? ...no, the limbs want to obey, but something's keeping them back and out.
You're tied up.
You hear the caws and cries of birds... carrion birds. You've heard them before. Never really stuck around after a huge battle to particularly *listen* to their cacophony, but now they are prevalent in your ears. But why tied up? What kind of rope is this? Hmm... its been knotted well. And why is everything still dark? The eyes are open, but they don't see anything but the dark. Flapping wings. More caws. Maybe there was a large feast around, and you involuntarily shudder as your mind supplies you with its own imagery on what the 'feast' could be.
Its an awful lot of noise for these birds, slightly annoying and more than a bit creepy. Whoever was having their fun can stop now, you call out, hoping (sort of) to get the attention of someone or something. Something that could get you answers.
Instead, all you get is a bright light shining down on you, and you cringe, having been in the dark so long. Glorious light! That was a good sign! And what was this? A simple shower of rose petals falling gracefully down? Red and white and... black? Black roses? No...the petals are withering in the light as they fall, and disappear into the darkness.
...this can't be good, your mind tells you, and you struggle against your ropes (now that you can see them, but not what you're tied to or down on).
"Struggle," comes a voice that is low and warbled, and yet strangely female-sounding. "It means you'll give up that much sooner."
And as you're wondering who or what the hell was talking to you, your body screams in pain as a whip of thorns, strips of leather, and shards of bone rides quickly across your legs.
You wake up, and almost instinctively turn towards your pillow, this time not wanting to go back to sleep for a bit. As for your legs, you obviously just slept in a wrong position, for they feel like they've fallen asleep. Easy fix, that is...
-----
{|
|-
| '''Dreamer:''' || Residents of Achoria
|-
| '''Date:''' || 11/13/1010
|-
| '''Where dream occured:''' || Achoria
|-
| '''Interpretation included:''' || Below
|}
Two halves, each completing the other, drawing strength and renewing strength from each other. Cool flames lick your skin, and hot ice soothes your brow. Behind you the sounds of a great beast thunder across the landscape. You see a horrible gnashing maw rending trees, flesh and bone. The coolness disappears from your forehead and paints three symbols in the sky as the great beast slows and then stops. A young man reaches and takes the flames for his own. The flames lick his fingers as he begins to walk away. The world hangs for a frozen moment before it all disappears.
'''Interpretation:'''
There were two artifacts, it was told to me later by an adventurer: one of fire and one of ice. This ice artifact was used to seal away the Gruagach, but since it wasn't used with fire it wasn't powerful enough to actually seal it completely. Rosetta, Nimbus, and a being named 'Masks' from the First Age of Faerie used their combined abilities at that time to supply the extra power needed. No one's come forth with the Ice Artifact's name yet, or if it still exists in a shell form, but empty.
The fire artifact, called The Everburning Shield, was found by a Wellman name Gerald Harden (which leads me to believe that the ice artifact could have been a sword or a weapon of sorts, as sword & board is a likely pairing). He used this, it was said, to burn down the Wellman library a second time, magically, as there were things men ought not to know, or to remember. This artifact was also not found on this excursion under Achoria.
However, the world hanging for a frozen moment could be the part where he burnt their Library. I can only assume the vast amounts of knowledge that were lost. To some people, losing knowledge is losing the world. - Sir Iawen Penn
== Dreams of December 1010 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 12/03/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
I have been working very hard on my end, and tracked it down. I wouldn't have believed it unless I saw it with my own eyes, and saw it I did. The next step.
And yet I know they will hesitate, Master. ...if I may be so bold...I don't think the intention is to bring you out anymore. At least, not safely. From any side.
Things have been changing over here. The mortals casually drop words that they think are nothing, perhaps even just childish, foolish; and that affects it. The Black Stars studied the damage being done, and now they know how it works; they are quite impressed. Their Force are scouring the Rhiassian countryside and then going deeper south, hoping to find skilled, spoiled children who are used to getting what they want, and strong, willful people who don't care how much their words hurt others, so long as their ends are met.
...you're still silent.
...I know you said not to, but under my disguise, I went and found the Artist. I know the Mortals have changed her name to the Inventress, and its strange: she's starting to reflect that. The last time I watched her, before this one, she wore a simple dress, and danced and painted and drew pictures and plans and scrolls. Her last dance partner was that fellow who made himself silent, Jokan or Yojan or something.
Now she's twisted, too. As if she knew her time was going to be up, or should have been. As if Faerie was affecting her, as its being troubled. And the words on top of it? The girl really didn't have a choice.
...I know she doesn't care, though.
She has longer legs for which to run, jump, and walk carefully upon her creations. She is building a House of Invention, or so the sign painted outside says. And its filled with all sorts of traps and wooden and steel wonders, and she just keeps building. One of her arms has been very tired; in a sling. She grumbles about how flesh is failing her at the wrong time, and how she has an idea.
The golems she makes are a mechanical wonder in itself: they run on some sort of enchantment, but every once in a while, one of them can break through a simple chant by sending out a short blast of null magic, resisting the chanter and drawning near to them.
Many rooms are filled with interesting puzzles, but I fear for her safety: once she builds a room, she sets the traps immediately and then shuts the door, never returning to the room. I continue to bring her materials, however, Master, for I am curious as to how this will all turn out.
It's sad, really. If she wasn't so broken, I'd think she'd make a fine Counselor of Earth and Water for the new Queen.
...you're still silent. You're probably thinking, what does that have to do with me?
Well, Master, as I mentioned before, I don't think the current Pathwalkers have any intention of saving you. That being said, depending on who the next Counselor of Earth and Water is... we might have a new chance.
I'm going back to speak to the Queen. There's a Yule gathering, and I know there are letters and the like going out then...I'm going to make sure they all get where they need to go, and that He is not disturbed by anything in the slightest along the way.
Oh, and one more thing: the three mages might have two more joining them soon. The Black Star Guild is intending on sending one of their own, and Ged has asked another human to specifically support *him* in this endeavor.
...I know. Things look bleak.
You wake up.
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 12/03/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
Celebrating the Yuletide in a tavern.
It's warm, it's bright. There is light there.
Outside, its cold. Dark.
And then He rushes in, scared. Freezing.
BLACK STAR GUILD?!
No... wait... that's not Black Star. Sure looks like it, but... purple and black. Don't Mages wear those colors? But you heard there were already five on that path.
Could there be more?
He pulls back his hood, frightened eyes scanning the room.
Holy shit.
What happened?
"Tell us what happened, and how we can protect you!"
"...somebody, fill us in. We can't do our job if we don't even know the base details. And that's all we know."
"Is it? I worked on a lot less."
"Yes, but that's because you worked on Duty first, then Love, in that order."
"... ... ..."
"...awkward. You want to go get a drink?"
"Actually, I made this brand new drink from scratch, called 'Root Beer'. You have to try it!"
You wake up, knowing that something interesting is going to happen during Uncle Cecil's... and to try someone's Root Beer.
-----
{|
|-
| '''Dreamer:''' || Sir Iawen Penn, and others
|-
| '''Date:''' || 12/04/1010
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
I awoke, remembering a bit of a fragmented dream…
There was a woman, wearing gray. She was also wearing a mask, black on one side, white on the other. She was carrying an oddly colored sword. The sword was long. The woman seemed to see through me, through everything, through time itself… The images shifted. I saw a wild pig.
The images shifted again. There was an infinity symbol in a field of white. At first, the symbol was golden, and lying on its side... then the symbol started to move, counterclockwise. As it turned, the symbol gets darker in color, first turning orange, then red, then burgundy, then brown, then black. It shattered, scattering the pieces. I seemed to fly with the pieces, out of a blank sky and into a forest.
Again, the images shifted. I saw many sand-timers, in a row. I got the sense that time was running out. That something needed to be done before the sands ran down… The images that followed were fractured and varied… a young boy with a black dragon. A man with the mace of Rhomer. A horde of Undead. An evil looking temple. A man with dark features and an infectious smile – everything about him made me recoil in fear. Several robed figures, torturing wolves upon an altar. Sir Aeston, drinking some vile looking brew. A pit of blackness, that seems to squirm and move of its own volition, like a beast.
The images ceased, leaving me in silence and darkness. I heard a voice, female. It is curiously flat, emotionless. “Tell the others. Time is short. The choice is yours.”
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 12/04/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
Apparently that night, others got a different dream... - Aven
I have been working very hard on my end, and tracked it down. I wouldn't have believed it unless I saw it with my own eyes, and saw it I did. The next step.
And yet I know they will hesitate, Master. ...if I may be so bold...I don't think the intention is to bring you out anymore. At least, not safely. From any side.
Things have been changing over here. The mortals casually drop words that they think are nothing, perhaps even just childish, foolish; and that affects it. The Black Stars studied the damage being done, and now they know how it works; they are quite impressed. Their Force are scouring the Rhiassian countryside and then going deeper south, hoping to find skilled, spoiled children who are used to getting what they want, and strong, willful people who don't care how much their words hurt others, so long as their ends are met.
...you're still silent.
...I know you said not to, but under my disguise, I went and found the Artist. I know the Mortals have changed her name to the Inventress, and its strange: she's starting to reflect that. The last time I watched her, before this one, she wore a simple dress, and danced and painted and drew pictures and plans and scrolls. Her last dance partner was that fellow who made himself silent, Jokan or Yojan or something.
Now she's twisted, too. As if she knew her time was going to be up, or should have been. As if Faerie was affecting her, as its being troubled. And the words on top of it? The girl really didn't have a choice.
...I know she doesn't care, though.
She has longer legs for which to run, jump, and walk carefully upon her creations. She is building a House of Invention, or so the sign painted outside says. And its filled with all sorts of traps and wooden and steel wonders, and she just keeps building. One of her arms has been very tired; in a sling. She grumbles about how flesh is failing her at the wrong time, and how she has an idea.
The golems she makes are a mechanical wonder in itself: they run on some sort of enchantment, but every once in a while, one of them can break through a simple chant by sending out a short blast of null magic, resisting the chanter and drawning near to them.
Many rooms are filled with interesting puzzles, but I fear for her safety: once she builds a room, she sets the traps immediately and then shuts the door, never returning to the room. I continue to bring her materials, however, Master, for I am curious as to how this will all turn out.
It's sad, really. If she wasn't so broken, I'd think she'd make a fine Counselor of Earth and Water for the new Queen.
...you're still silent. You're probably thinking, what does that have to do with me?
Well, Master, as I mentioned before, I don't think the current Pathwalkers have any intention of saving you. That being said, depending on who the next Counselor of Earth and Water is... we might have a new chance.
I'm going back to speak to the Queen. There's a Yule gathering, and I know there are letters and the like going out then...I'm going to make sure they all get where they need to go, and that He is not disturbed by anything in the slightest along the way.
Oh, and one more thing: the three mages might have two more joining them soon. The Black Star Guild is intending on sending one of their own, and Ged has asked another human to specifically support *him* in this endeavor.
...I know. Things look bleak.
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 12/04/1010
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
"There are three of you only...? B-but I thought... huh. Never mind what I thought."
"Listen. You don't know me, and hopefully you never will. But I'm trying to contact you, and only you, this one time."
"It's about Giff. I don't think that's his real name, and he seemed like you guys. He seemed real. I got the same Dreams he did, every single one, but I thought he was a spy for the Circle, looking for weak people to take down or to snuff out or to tell on our Lord to. I know I was wrong now, but I can't do anything about it: I'm the other student they've marked since he got away."
"Yes, it *is* that cut-throat. Just listen to me, because I'm really not skilled enough to be casting this. I'm sure someone's going to figure it out. The Moon. It took Giff back, didn't it? And he's hit the ground running? I hope you guys can get him, can give his asylum or something. He and I found out a lot of stuff. About the runes and the like. The difference being we were a little *too* good; because the Lord took notice of us in a bad way."
"...I can hear them on the stairs; they're coming for me. Listen, if you are a mage, and you ever find that guy... just tell Giff that what happened... or what's about to happen to me... It's not his fault. His Moon took him so it wouldn't happen to him. I see that now. He's going on to bigger and better things, I know it. And now that I know what the guild's all about, I'm sorry. I'm sorry I couldn't see past my hate and my need, you tell him that. And tell him Qwill wishes he had a pet like Skitters, even if it was for a short while."
"Giff was inspirational. If there's a chance I get to live life over, you tell him I hope to see him ag-ah! AH! AAAAAAAAHHHHHHHHH!!!--"
The paralyzing scream of a young man reverberates so hard in your ears, that you wake up, frightened.
-----
{|
|-
| '''Dreamer:''' || Shane Ishan
|-
| '''Date:''' || 12/29/1010
|-
| '''Where dream occured:''' || Val'Dara
|-
| '''Interpretation included:''' || Responses Included
|}
"Have you heard the news?" she asks plainly. "A guy on the path of Space and Fire challenged the Faerie Duke of Magic, and insulted the Queen of Faerie itself! Of course, that could just be rumor, and I could be here to antagonize you. Have I spoken ill-will yet, however, my opponent, Shane?"
She stands, no longer dressed in clothes of a simple child, and I can see she is twisted taller, straighter, made to look older, more tired, more tough. A jacket of ripped courdoroy hangs down off the frame, covering odd... pants with pockets and netting. The tool-belt looks mold-covered, and although he cannot smell it, he wrinkles his nose in disgust.
"Have you heard the news? All those who are supposedly Dreamers are being tested when they reach out in Dreams. One of them even met with the Queen! Another is learning how to craft their own dream-scape. I have heard nothing of the other four," she adds, pulling out a small tin box from one of the pockets.
She opens it to reveal a reed, a few matches, and folded up pieces of incense. Rolling it between two fingers on a stained leather work glove, she creates a long type of cigarette and places one end in the reed, lighting the other side by striking the match against the rough sole on her boot. After a few puffs, she waves the smoke away and speaks.
"Have you heard the news? The Defenders are scattered: one is questing for a place that no longer exists and yet does, one is too hurt and not wanting to ruffle feathers to do anything, one is a follower and selective about who they protect, one is Random, and one no one has seen adventuring for some time."
"Have you heard the news?" she shifts her weight to the left side, cocking an eyebrow as she tilts her head. "The Druids are little and broke no threat; for a Demonness holds all the cards in this poker game. No one has sat down at her table to play, nor even suggested a game of their own. Surely she will keep her position, and what she does with it a second time is anyone's guess."
The girl flicks some of the ashes off the lit embers, and stares with dark, baggy eyes at me.
"Have you heard the news? The Inventors are stepping up. A challenge had been laid down, but it doesn't seem like anyone is picking it up. I build my fortress in preparation so I have a Place, but they have no Place of their own. I have manufactured those who are not living, not dead, nor un-dead, yet they walk, talk, and move around, performing simple functions. The Inventors have no such army. I have told the Queen about my intention to keep the position of Earth and Water and to serve her as I served Queen Titania-- with a measured degree of INSANITY." she grins wildly.
"And in the end, if no one challenges me, then I shall win, hands down, and what I do that day, that great and terrible day of the Last Battle? Hmm... that *is* a wonder. What *will* I do that day?"
And as she begins to ruminate, there is an explosion in the fortress, fire billowing up into the night sky.
I hears screams, but not of any twisted creatures or fae, but of adventurers, of Realmsies, of people I know...
'''Responses'''
Yes this is a dream from the Artisan, the woman who holds the place between earth and water, She has yet to tell me a lie or an untruth as of yet.
Blessings of Tides and Seasons,
Shane Stillwater
Shane and others,
From the path of Space and Fire I let you know that rumor is true. There has been an error on our path and we are seeking to heal it and correct it. Do not look ill on those who make mistakes, that is the nature of us all.
I hope the rest of your paths are quick to find resolution. I put forth my original offer of help. If your groups are having trouble making decisions, look to other paths for help getting past a stalled arguement. In the end we all need to work together.
I will be the first to step up and ask for help outside of my path. Anyone on another path who has met a 'teacher' or guiding force to help them through trials, please contact me. Even if you know who this entity is, please contact me. I will not seek secrets of your path. I need comparision for the safety of the Space and Fire path and all who walk it.
Thank you.
Quazar
Thank you for sharing this, Shane.
I can easily say that I did meet the Queen (as nerve wracking as that was) and Domino is very...I believe the word he used was 'interested', in meeting Ged.
From what it seems, I don't like the fact that this Counselor of Earth and Water is being pulled and twisted. Is she being changed against her will again?
A word of advice to all of us, not just those of Sky and Space...be careful what you say and do. Words have power. We can change the very existence of something, someone even like this poor girl, by doing this.
Learn caution with your words, all, because I don't wish for you to learn the hard way.
-Phee
Yes she has been changed because of that very lessons. I made the mistake of calling her by a title that was not hers, but I wish to remedy that if possible and if not then I am not sure what to do from there.
~Shane Stillwater
So you know how to remedy it?
- Quazar
No I do not, I was originally planning on using the power of Leviathan's Wisdom to find a way but must follow Leviathans Love to complete a challenge that has been placed before me.
~Shane
I would suggest trying to find out before Leviathan and then deciding which was more important. The challenge or fixing this. Just a friendly suggestion.
- Quazar
I believe I am the one she refers to in attempting to craft a Dream-scape.
~Johan
My council and talents are at people's disposal as they need it. You need only to send me a private missive.
I am currently on Folkstone Business, but will see what I can do or what time I may have.
How have people been bumping into the Queen? I was under the impression that she was indisposed in Faerie.
Note, I personally don't care for Domino. However, that is a personal opinion and should not stand for anyone else's opinion.
I believe Freesia is currently indisposed in Faerie as I had a moth rider inform me she was unavailable.
Hope everyone enjoys the new year.
Sincerely,
Magnus Heavyhammer
c/o Portsmouth, Folkstone
Out of curiosity, how does one go about making a place in the Dreaming? I'm rather interested.
-Phee
I'm working out the details for that as we speak. I'll make sure to give a full explanation when I get closer to completion.
Johan
The Queen came to me the night before my birthday. It was the first time I've met her, actually. I don't know how others have gotten in contact with her previously, nor if she was indisposed.
That reminds me, if any of you do get in contact with The Queen, please do introduce yourself and state your intent to be one of her Counselors. It seems like a good idea to, though word your statement carefully.
Johan, I'd greatly appreciate that information, thank you.
-Phee
I met the Queen in the Dreaming just the other night. As a note, would those who remember the graveyard with the mirror contact me, especially if you have details on what broke things there?
~Tillion
Does anyone, on any path, think it beneficial to ask the Queen her opinion in our choices? Or Domino for that matter?
- Quazar
[[ Category: Dreams ]]
f4d9b485be2a0765a2faa93aca3e559309ae7528
Dreams of 1011
0
18
22
2023-08-27T16:00:09Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Dreams of January 1011 ==
{|
|-
| '''Dreamer:''' || Many
|-
| '''Date:''' || 01/24/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
A funeral.
You're in attendance.
So are others.
...
Scant few others.
You look around. When did it become so bitterly cold? The sun is shining,
it should not be
cold at all.
You look over your shoulder. There isn't anyone descending down towards you,
towards the others.
There isn't anyone else coming to pay their respects, it would seem.
While sometimes small gatherings seem appropriate, for this one, you expected more.
A lot more.
You look back, hands clasped in front of you.
A white rose, bereft of thorns. Someone had gone through and cut yours off.
But that knowledge along brings more pain; someone had wounded the rose,
just so your life could be easier. Just so the pain of losing would...
well...
hurt less.
The marbled monument was sculpted magnificently. She looks perfect in sleep.
In death.
A frond covered over the linen folds, and the mold of her hands were folded together
as well.
She's just napping. Dreaming.
Maybe she was in the Dreaming at this very moment.
Someone next to you leans in, and asks why [ ]
couldn't make it.
You make up a feeble excuse, feeling slightly guilty for your white lie.
For your white rose.
For the white marble that housed the remains of a dead girl.
White on white on black on green on white.
Some cry. Some wail. Some make no noise at all, but do not hide their tears.
Some hide their tears.
But you, you don't feel anything at all
except guilt.
Why the guilt?
What did you do?
or rather
what *didn't* you do?
And when this funeral is over,
where would you go?
Did you have a Place of your own?
Someone to stand by you?
A Way to Keep in Touch?
Motivation to Keep On
after her death?
Lost.
Lost.
Lost.
Lost , next to the Marble.
== Dreams of February 1011 ==
{|
|-
| '''Dreamer:''' || Sir Iawen Penn, among many others
|-
| '''Date:''' || 02/18/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You find yourself in a room with the feel of five people within but only four can be see, before you is the back of a young man in a Jester’s garb a walking stick in one hand and a small wolf pup at his side. With him are three other people, a middle aged man with a wand in one and a cup in the other, a Necklace around his neck has a golden five pointed Star and there is a dagger at his hip. On either side of man sit two women, one is veiled and in a white gown, a silver circlet holds the veil in place and she seems to have an air of other-worldliness about her. The other woman seems to radiate sensuality and femininity as she reclines in her chair. A golden crown is on her brow and she holds herself with a regal bearing, with a rose in one hand and pedals all around her.
“Well, do you think can they help us?” the man asks his voice echoing with power
“Will they help us?” the woman with the rose says her voice like a purr
“Can, will, can not, will not” The veiled woman say her voice distant and dream like
“They have helped others when called if for no other reason then that they were asked,” The Jester says his voice normal compared to the others, “At least that is what I have seen in our voice’s memories, not only that but this is threat not only to us but it could spread to them if left unchecked...”
(The Fool is right, Magican, Priestess, Empress the others seek no help but we can not do this alone) the voice seems to resonate around the room, (Even now they have dreamers who will see this meeting won’t they Little Fool)
“Wise as always World, yes My Voice’s connection to me has given me the connection to the world that I need. Now we just need to wait and see how far this dream will spread unfortunately it will take time” The Fool says and turns and winks at you, “Well then will you take the next step? find the one who is My Voice to ask what we speak of? Find my Voice; the Voice of the Fool and the Voice of the Twenty Two...”
The Fool turns back to the group and continues to speak with the others as the dream fades away....
== Dreams of March 1011 ==
{|
|-
| '''Dreamer:''' || Across the Realms
|-
| '''Date:''' || 03/06/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You dream of a dark room with five figures talking.
"They found one! After all of these years, they found one!"
"One was going to surface eventually. It was just a matter of time."
"How can you be so calm about this!?"
"Someone has to be."
A female voice pipes up. "Enough. The important thing now is to figure
out how to get it back."
"Do we need to?"
"Have you *seen* what adventurers can do? They will either destroy it
or throw it to the side like a piece of trash."
"They know it once held a large amount of power. If nothing else they
will hold onto it out of hope there is some of that power left."
The last figure speaks. "We need to approach them."
The others turn towards the one who spoke. "Why not just take it?"
"You really think we can trust them?"
"If we try to force it from them, they will assume we are the evil
ones. If we go behind their back or act secretive they will assume we
are some cult or demon worshipers working in the shadows. We fight too
much evil to also fight those who would help us."
"You mean the enemy of my enemy is my friend?"
"They don't have to be our enemy. In fact they have already proven
we're on the same side."
"How?"
"He gave them the ring. *He* gave them the ring."
There is silence for a moment. "....you mean that was--"
"A part of him, confused and stretched because of who called on him,
but him none the less. The best thing we can do right now is wait."
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 03/15/1011
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
You wake up, breath sounding funny as you peer about you, vision slanted into only two small areas, peering out into a large battle.
There is a humanoid creature, laughing as he pulls magical webs, no strings, on a person you know well: the new Herald of Chimeron. The person resists, resists, for clearly he is stronger than the creature. Another fellow outsider, one might say, but not an outsider like you. Wasn't he dead due to you before?
Clearly.
There is a woman, your countryman. You know her, too. She is taking all the teachings you have given her and locking them away, putting them on a shelf to Get To Maybe Some Day. With some dread you realize that the best people for the job are all gone... leaving the spot wide open. But you can't take it. You won't. There are more important things to be doing.
Yes.
While this man works in Ivory, this man sleeps in Ivory, this man fights against dark monsters that drip foul disease, and this one works in the North, *this* man is in a position you never thought you'd see: in a bed of flowers, sleeping, being caressed by many a changeling. Sleeping fitfully, it would seem. Lazy. Or is he?
Lazy.
She is crazy. She is gone. She is too frightened. You see him, too wishy-washy and yet too self-sacrificing. You see her, selfish and taking it all, leaving the rest out in the cold. And you see the oddest elf, dancing happily in the snow because she has won the stars. What the hell does that mean?
Cold.
A fire, abandoned. No one to stoke it. Three elves huddled around it, one with a baby in her arms. No fire. Nothing.
Nothing.
In a random rush of anger, you reach out to each one of them, determined to get them moving, get them running, but instead they dig in their heels harder. They refuse you. They do not listen to your counsel, and divide themselves.
But in dream world...
...we're all fine.
Dreams? No, no! You're not the Dreamer! And as you rip off your mask, you take the longest, deepest breath--
...and wake up abruptly, tense and ready to stab something, but nothing is there with you.
== Dreams of April 1011 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 04/06/1011
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
The day is sunny. Overcast. Rainy. Windy. Sunny again. Typical Realms weather, really.
There are merchants. A small amount. Not a lot of people want to be tied down when there's so much talking a-foot. People, people, people. Of every race and species, there are people here. Many are spread out over a green lawn, with barely budding trees and plants gathered near to the stone and brick walls. A large house looms over everything on a hill, and a hard surfaced area is where even more people (who are late) leave their horses, their odd mounts, or their carts.
Fighting. But it is all peace-bound. Order of the List, making notes, checking them twice. Exposure is good in the eyes of the martial-types. To be seen. Sword and shield. Hammer? Magic missiles. Is that a staff?! Nah. Ignoring the rest of the weaponry, making way around the corner. There are elves having conversations with were-rats, half-demons joking with half-dragons, the blind instructing the deaf (though they pretend to hear out of politeness, but they don't listen truly), The Dead and UnDead walk among the People. All the people. People, people, people. Of every type, of every kind. And most have a history. Most have a past.
Some have secrets.
Most everyone is in their finery today: new dresses, new frocks, new pants, new belts. New weaponry (only knights are allowed to carry decorative side-arms into the hall), new head adornments, new magic, new trappings. Everything is new, and today before it is the new King's time, everyone wants to be noticed.
Well, almost everyone.
The eye catches as a hurried elf dressed in all green smacks head-long into a gray-skinned elf in a yellow dress. Hurried apologies and she has dashed off, leaving the gray one dazed and with a pile of letters spilling out of a sack upon the ground. When the gray elf comes to, she grumbles about the mail system and then picks up all the debris, and notices that at the top of the pile is a letter address to her. She holds up a stack of letters as she opens her own: you notice your name is on the top of the stack.
The cross-looking face changes emotions: from confusion, to anger, to horror as she crumples her letter in her hand. Your name is still blatantly on the stack of letters, among with many others you recognize. She does, too, and looks at the people. People, people, people everywhere. All those people. So many lives. About to be changed. For Better or For Worse. You approach her for your letter, and hear two words as you do, softly spoken.
"Well... '''''shit.'''''"
-----
{|
|-
| '''Dreamer:''' || Janus, Tara, Phoenix Rose
|-
| '''Date:''' || 04/12/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You are in a cavern with a high ceiling. You are aware of having struggled to get here, but you are not entirely sure why you came. Something about a missing party of scholars. You think back to a map, a series of black dots, labeled as “Barrows”. The number “23” comes to mind.
A woman with strange orange eyes stands next to you, watching you. “This is where it will start,” she was saying “This is on the wind. It has happened before, and is happening again.” You walk with her to the far chamber: five large stone sarcophagi are arranged around a black pillar. The faces pained on the stones are serene and peaceful. But you instincts tell you something different. Something dark.
Statues begin to shift and move, the light begins to dim. You unsheathe your weapons as a smell of ancient rotting flesh fills your nose. Are you too late?
“It’s not what we thought!” someone yells. “This is not a tomb! It’s..” but their scream of death cuts off the thought.
Five Alive… Left for dead….
This is the way the world ends.
''I had other dreams afterwards, that I can't remember. This, however...even upon waking, felt way too eerily real. -Phee''
== Dreams of May 1011 ==
{|
|-
| '''Dreamer:''' || Iawen, others
|-
| '''Date:''' || 05/18/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You lay in your bed tonight with the rain lulling you into a heavy sleep. You hear the whistle of a kettle blowing its steam. As you think did "I forget to turn off the kettle?" and as you open you eyes and are in a forest, a dark and rainy forest. You look for shelter from the rain and as you run deeper into the forest the surroundings become unnaturally black until you are in total darkness. You see something crawl at your feet and as you reach to grab it the darkness dissipates.
You then hear the kettle roar once more and see a group of cloaked figures. One man signals the rest of his crew with his hands and they scatter. He then pulls up his sleeve to reveal a glowing red hand. He then turns around and notices you, he then ignites a tree and the whole forest becomes engulfed.
The kettle chimes in and you are running, you look back and the cloaked figures are running after you. You notice a heavy weight on your arms and realize you are carrying something, something important. As you try to remember what it was that was important the scenery fades to darkness again. All you can hear is the heavy rain enveloping all the sound.
A sudden crack of thunder awakens you from your deep sleep.
''- I'm not sure who else dreamed this, my fellow Librarians, but here it is. - Iawen Penn''
== Dreams of June 1011 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 06/15/1011
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
There are five pieces to this puzzle, to this card.
(a tarot card, shredded away to nothing)
In order to fix the cards, you have to know the story, How well do you know the stories, Outsider?
(a book, locked)
No, no, no, not how well you say you know the stories, but how well you actually do?
(the book falls into a pool)
That doesn't go there. You're wrong. That one goes there. That's not right. Are you listening to me?
(the signs keep being changed around you)
sings Are you still there?
(gets killed)
returns to speaking The Selkie. The Card. See it. Five.
(Shane is screaming in fear.)
The Toy Chest. The Box. This could help here, really help.
(It could also hinder. Choose wisely.)
The slave and the free man, all find their comfort with Lucien of Dreams. Minerva of Dreams. Sweet dreams are made of these...
== Dreams of September 1011 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 09/28/1011
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
It was raining.
It was cold.
You shivered beneath the folds of your cloak, hunkering down miserably
against the stone building's wall. It was too wet to create a fire,
but the inside was crowded with people in masks who reeked of humidity
and armor stench... too many people for your tastes. It was strange
to even see some of them don masks at first, for who was it that said
that 'All men had a false face they put forward as their best'?
Did that exclude the women?
Did you fear Death this year?
As you pondered that in the wet, your eyes peer out into the woods.
It had been hot enough recently to make you think that perhaps the
calendar was false, and there was no true Equinox of Autumn that took
place. Most of the leaves were still green, although a few here and
there were yellow. Not exactly the harvest look you're sure your host
was going for. Such was Life.
Such *is* Life? you wondered.
Did you fear Life this year?
Thoughts disquieted, you push off from the building with your foot,
and trod across the sodden fields towards the wood line. Senseless to
go alone without a light spell, but you were seasoned enough to know
that you weren't going *that* far, plus the stuffiness of the pomp and
circumstance inside was more unbearable than the weather outside.
And that's when you see it, in a small ring of light: a table dressed
in black and white, with a white contraption... a box, perhaps?
sitting upon it. And although the rain was pouring down as hard as
arrow-fall in a battle, the quill and parchment there none-the-less
were dry to the touch.
Something familiar here. Old. Your hand glides across the parchment
as smooth as linen, as your eyes note a holly spring attached to a red
flag.
Your hand goes to write, but for what? What reason? To whom are you writing?
You pause, and wonder that if you *don't* do it, you might never get
another chance. But it was here last year, or at least you heard tale
of it, of this. Right?
...did you fear to Wish this year?
Did your Fear override your Hope?
Does it?
The rain changes over to snow, but you stand there, quill in hand...
''You awaken to the very soft sound of tinkling bells, but there is naught different about the place you slept in. The bells' noises fade as soon as they were heard.''
caab0c3f8db9f1ece0df9f66270096d23da12e28
23
22
2023-08-27T16:04:32Z
Zemmert
2
Add page to Dreams category
wikitext
text/x-wiki
== Dreams of January 1011 ==
{|
|-
| '''Dreamer:''' || Many
|-
| '''Date:''' || 01/24/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
A funeral.
You're in attendance.
So are others.
...
Scant few others.
You look around. When did it become so bitterly cold? The sun is shining,
it should not be
cold at all.
You look over your shoulder. There isn't anyone descending down towards you,
towards the others.
There isn't anyone else coming to pay their respects, it would seem.
While sometimes small gatherings seem appropriate, for this one, you expected more.
A lot more.
You look back, hands clasped in front of you.
A white rose, bereft of thorns. Someone had gone through and cut yours off.
But that knowledge along brings more pain; someone had wounded the rose,
just so your life could be easier. Just so the pain of losing would...
well...
hurt less.
The marbled monument was sculpted magnificently. She looks perfect in sleep.
In death.
A frond covered over the linen folds, and the mold of her hands were folded together
as well.
She's just napping. Dreaming.
Maybe she was in the Dreaming at this very moment.
Someone next to you leans in, and asks why [ ]
couldn't make it.
You make up a feeble excuse, feeling slightly guilty for your white lie.
For your white rose.
For the white marble that housed the remains of a dead girl.
White on white on black on green on white.
Some cry. Some wail. Some make no noise at all, but do not hide their tears.
Some hide their tears.
But you, you don't feel anything at all
except guilt.
Why the guilt?
What did you do?
or rather
what *didn't* you do?
And when this funeral is over,
where would you go?
Did you have a Place of your own?
Someone to stand by you?
A Way to Keep in Touch?
Motivation to Keep On
after her death?
Lost.
Lost.
Lost.
Lost , next to the Marble.
== Dreams of February 1011 ==
{|
|-
| '''Dreamer:''' || Sir Iawen Penn, among many others
|-
| '''Date:''' || 02/18/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You find yourself in a room with the feel of five people within but only four can be see, before you is the back of a young man in a Jester’s garb a walking stick in one hand and a small wolf pup at his side. With him are three other people, a middle aged man with a wand in one and a cup in the other, a Necklace around his neck has a golden five pointed Star and there is a dagger at his hip. On either side of man sit two women, one is veiled and in a white gown, a silver circlet holds the veil in place and she seems to have an air of other-worldliness about her. The other woman seems to radiate sensuality and femininity as she reclines in her chair. A golden crown is on her brow and she holds herself with a regal bearing, with a rose in one hand and pedals all around her.
“Well, do you think can they help us?” the man asks his voice echoing with power
“Will they help us?” the woman with the rose says her voice like a purr
“Can, will, can not, will not” The veiled woman say her voice distant and dream like
“They have helped others when called if for no other reason then that they were asked,” The Jester says his voice normal compared to the others, “At least that is what I have seen in our voice’s memories, not only that but this is threat not only to us but it could spread to them if left unchecked...”
(The Fool is right, Magican, Priestess, Empress the others seek no help but we can not do this alone) the voice seems to resonate around the room, (Even now they have dreamers who will see this meeting won’t they Little Fool)
“Wise as always World, yes My Voice’s connection to me has given me the connection to the world that I need. Now we just need to wait and see how far this dream will spread unfortunately it will take time” The Fool says and turns and winks at you, “Well then will you take the next step? find the one who is My Voice to ask what we speak of? Find my Voice; the Voice of the Fool and the Voice of the Twenty Two...”
The Fool turns back to the group and continues to speak with the others as the dream fades away....
== Dreams of March 1011 ==
{|
|-
| '''Dreamer:''' || Across the Realms
|-
| '''Date:''' || 03/06/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You dream of a dark room with five figures talking.
"They found one! After all of these years, they found one!"
"One was going to surface eventually. It was just a matter of time."
"How can you be so calm about this!?"
"Someone has to be."
A female voice pipes up. "Enough. The important thing now is to figure
out how to get it back."
"Do we need to?"
"Have you *seen* what adventurers can do? They will either destroy it
or throw it to the side like a piece of trash."
"They know it once held a large amount of power. If nothing else they
will hold onto it out of hope there is some of that power left."
The last figure speaks. "We need to approach them."
The others turn towards the one who spoke. "Why not just take it?"
"You really think we can trust them?"
"If we try to force it from them, they will assume we are the evil
ones. If we go behind their back or act secretive they will assume we
are some cult or demon worshipers working in the shadows. We fight too
much evil to also fight those who would help us."
"You mean the enemy of my enemy is my friend?"
"They don't have to be our enemy. In fact they have already proven
we're on the same side."
"How?"
"He gave them the ring. *He* gave them the ring."
There is silence for a moment. "....you mean that was--"
"A part of him, confused and stretched because of who called on him,
but him none the less. The best thing we can do right now is wait."
-----
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 03/15/1011
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
You wake up, breath sounding funny as you peer about you, vision slanted into only two small areas, peering out into a large battle.
There is a humanoid creature, laughing as he pulls magical webs, no strings, on a person you know well: the new Herald of Chimeron. The person resists, resists, for clearly he is stronger than the creature. Another fellow outsider, one might say, but not an outsider like you. Wasn't he dead due to you before?
Clearly.
There is a woman, your countryman. You know her, too. She is taking all the teachings you have given her and locking them away, putting them on a shelf to Get To Maybe Some Day. With some dread you realize that the best people for the job are all gone... leaving the spot wide open. But you can't take it. You won't. There are more important things to be doing.
Yes.
While this man works in Ivory, this man sleeps in Ivory, this man fights against dark monsters that drip foul disease, and this one works in the North, *this* man is in a position you never thought you'd see: in a bed of flowers, sleeping, being caressed by many a changeling. Sleeping fitfully, it would seem. Lazy. Or is he?
Lazy.
She is crazy. She is gone. She is too frightened. You see him, too wishy-washy and yet too self-sacrificing. You see her, selfish and taking it all, leaving the rest out in the cold. And you see the oddest elf, dancing happily in the snow because she has won the stars. What the hell does that mean?
Cold.
A fire, abandoned. No one to stoke it. Three elves huddled around it, one with a baby in her arms. No fire. Nothing.
Nothing.
In a random rush of anger, you reach out to each one of them, determined to get them moving, get them running, but instead they dig in their heels harder. They refuse you. They do not listen to your counsel, and divide themselves.
But in dream world...
...we're all fine.
Dreams? No, no! You're not the Dreamer! And as you rip off your mask, you take the longest, deepest breath--
...and wake up abruptly, tense and ready to stab something, but nothing is there with you.
== Dreams of April 1011 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 04/06/1011
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
The day is sunny. Overcast. Rainy. Windy. Sunny again. Typical Realms weather, really.
There are merchants. A small amount. Not a lot of people want to be tied down when there's so much talking a-foot. People, people, people. Of every race and species, there are people here. Many are spread out over a green lawn, with barely budding trees and plants gathered near to the stone and brick walls. A large house looms over everything on a hill, and a hard surfaced area is where even more people (who are late) leave their horses, their odd mounts, or their carts.
Fighting. But it is all peace-bound. Order of the List, making notes, checking them twice. Exposure is good in the eyes of the martial-types. To be seen. Sword and shield. Hammer? Magic missiles. Is that a staff?! Nah. Ignoring the rest of the weaponry, making way around the corner. There are elves having conversations with were-rats, half-demons joking with half-dragons, the blind instructing the deaf (though they pretend to hear out of politeness, but they don't listen truly), The Dead and UnDead walk among the People. All the people. People, people, people. Of every type, of every kind. And most have a history. Most have a past.
Some have secrets.
Most everyone is in their finery today: new dresses, new frocks, new pants, new belts. New weaponry (only knights are allowed to carry decorative side-arms into the hall), new head adornments, new magic, new trappings. Everything is new, and today before it is the new King's time, everyone wants to be noticed.
Well, almost everyone.
The eye catches as a hurried elf dressed in all green smacks head-long into a gray-skinned elf in a yellow dress. Hurried apologies and she has dashed off, leaving the gray one dazed and with a pile of letters spilling out of a sack upon the ground. When the gray elf comes to, she grumbles about the mail system and then picks up all the debris, and notices that at the top of the pile is a letter address to her. She holds up a stack of letters as she opens her own: you notice your name is on the top of the stack.
The cross-looking face changes emotions: from confusion, to anger, to horror as she crumples her letter in her hand. Your name is still blatantly on the stack of letters, among with many others you recognize. She does, too, and looks at the people. People, people, people everywhere. All those people. So many lives. About to be changed. For Better or For Worse. You approach her for your letter, and hear two words as you do, softly spoken.
"Well... '''''shit.'''''"
-----
{|
|-
| '''Dreamer:''' || Janus, Tara, Phoenix Rose
|-
| '''Date:''' || 04/12/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You are in a cavern with a high ceiling. You are aware of having struggled to get here, but you are not entirely sure why you came. Something about a missing party of scholars. You think back to a map, a series of black dots, labeled as “Barrows”. The number “23” comes to mind.
A woman with strange orange eyes stands next to you, watching you. “This is where it will start,” she was saying “This is on the wind. It has happened before, and is happening again.” You walk with her to the far chamber: five large stone sarcophagi are arranged around a black pillar. The faces pained on the stones are serene and peaceful. But you instincts tell you something different. Something dark.
Statues begin to shift and move, the light begins to dim. You unsheathe your weapons as a smell of ancient rotting flesh fills your nose. Are you too late?
“It’s not what we thought!” someone yells. “This is not a tomb! It’s..” but their scream of death cuts off the thought.
Five Alive… Left for dead….
This is the way the world ends.
''I had other dreams afterwards, that I can't remember. This, however...even upon waking, felt way too eerily real. -Phee''
== Dreams of May 1011 ==
{|
|-
| '''Dreamer:''' || Iawen, others
|-
| '''Date:''' || 05/18/1011
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
You lay in your bed tonight with the rain lulling you into a heavy sleep. You hear the whistle of a kettle blowing its steam. As you think did "I forget to turn off the kettle?" and as you open you eyes and are in a forest, a dark and rainy forest. You look for shelter from the rain and as you run deeper into the forest the surroundings become unnaturally black until you are in total darkness. You see something crawl at your feet and as you reach to grab it the darkness dissipates.
You then hear the kettle roar once more and see a group of cloaked figures. One man signals the rest of his crew with his hands and they scatter. He then pulls up his sleeve to reveal a glowing red hand. He then turns around and notices you, he then ignites a tree and the whole forest becomes engulfed.
The kettle chimes in and you are running, you look back and the cloaked figures are running after you. You notice a heavy weight on your arms and realize you are carrying something, something important. As you try to remember what it was that was important the scenery fades to darkness again. All you can hear is the heavy rain enveloping all the sound.
A sudden crack of thunder awakens you from your deep sleep.
''- I'm not sure who else dreamed this, my fellow Librarians, but here it is. - Iawen Penn''
== Dreams of June 1011 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 06/15/1011
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
There are five pieces to this puzzle, to this card.
(a tarot card, shredded away to nothing)
In order to fix the cards, you have to know the story, How well do you know the stories, Outsider?
(a book, locked)
No, no, no, not how well you say you know the stories, but how well you actually do?
(the book falls into a pool)
That doesn't go there. You're wrong. That one goes there. That's not right. Are you listening to me?
(the signs keep being changed around you)
sings Are you still there?
(gets killed)
returns to speaking The Selkie. The Card. See it. Five.
(Shane is screaming in fear.)
The Toy Chest. The Box. This could help here, really help.
(It could also hinder. Choose wisely.)
The slave and the free man, all find their comfort with Lucien of Dreams. Minerva of Dreams. Sweet dreams are made of these...
== Dreams of September 1011 ==
{|
|-
| '''Dreamer:''' || Unknown
|-
| '''Date:''' || 09/28/1011
|-
| '''Where dream occured:''' || Unknown
|-
| '''Interpretation included:''' || None
|}
It was raining.
It was cold.
You shivered beneath the folds of your cloak, hunkering down miserably
against the stone building's wall. It was too wet to create a fire,
but the inside was crowded with people in masks who reeked of humidity
and armor stench... too many people for your tastes. It was strange
to even see some of them don masks at first, for who was it that said
that 'All men had a false face they put forward as their best'?
Did that exclude the women?
Did you fear Death this year?
As you pondered that in the wet, your eyes peer out into the woods.
It had been hot enough recently to make you think that perhaps the
calendar was false, and there was no true Equinox of Autumn that took
place. Most of the leaves were still green, although a few here and
there were yellow. Not exactly the harvest look you're sure your host
was going for. Such was Life.
Such *is* Life? you wondered.
Did you fear Life this year?
Thoughts disquieted, you push off from the building with your foot,
and trod across the sodden fields towards the wood line. Senseless to
go alone without a light spell, but you were seasoned enough to know
that you weren't going *that* far, plus the stuffiness of the pomp and
circumstance inside was more unbearable than the weather outside.
And that's when you see it, in a small ring of light: a table dressed
in black and white, with a white contraption... a box, perhaps?
sitting upon it. And although the rain was pouring down as hard as
arrow-fall in a battle, the quill and parchment there none-the-less
were dry to the touch.
Something familiar here. Old. Your hand glides across the parchment
as smooth as linen, as your eyes note a holly spring attached to a red
flag.
Your hand goes to write, but for what? What reason? To whom are you writing?
You pause, and wonder that if you *don't* do it, you might never get
another chance. But it was here last year, or at least you heard tale
of it, of this. Right?
...did you fear to Wish this year?
Did your Fear override your Hope?
Does it?
The rain changes over to snow, but you stand there, quill in hand...
''You awaken to the very soft sound of tinkling bells, but there is naught different about the place you slept in. The bells' noises fade as soon as they were heard.''
[[ Category: Dreams ]]
4f4b2e066d7efa85e74a11b571773713b20553a1
Dreams of 1013
0
19
24
2023-08-27T16:16:15Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Dreams of February 1013
{|
|-
| '''Dreamer:''' || Shane Stillwater Penn
|-
| '''Date:''' || 02/26/1013
|-
| '''Where dream occured:''' || Unclaimed Lands
|-
| '''Interpretation included:''' || None
|}
Shane 'wakes up' in a desert. There, he sees a small set of graves marked out, by some stone pillars. Otherwise, all above him is space (night-time) with many stars. It is very cold out here. And there is only sand as far as the eye can see.
On further inspection, they're not stone pillars, but sculpted grave-stones. And each had a five-pointed black star on it. There were inscriptions as well, but Shane didn't recognize the runes at all. The selkie gets up, a little more on edge than he was. A desert is fine. Graves are fine. Unmarked graves are getting close to bad news, but graves marked only with symbols?
Now that's pushing it.
Shane's thoughts are interrupted as he hears a snarl on the wind, and the sand around him starts to crumble and shake and sink. In the distance, he can now make out the city of Achoria. A split second later, Shane is tumbling end over end, scrambling to hold onto something, as he (and the sand and the graves) sink into a giant hole in the desert.
With a thump (but no pain), Shane lands in a tunnel, depicted with many pictures, drawings, paintings, runes. Many pictures show a person or persons sacrificing more people, and gaining power from the stars.
It's depicted in terrifying ways to Shane, especially the last one shows possession of a horrible sort, and many people bowing down and worshiping this possessed person. There was something enormous, foreign to Shane behind the person, so much so that he was forced to look away and run a bit further down the tunnel.
How was it even lit?
A moment later, Shane trips on scattered sand and slides down a long shaft of runic stone, deposited into a very large ritual hall. There were mounds of treasure around here, and very small holes attached to the floor and wall (like rat or large spider tunnels).
Shane gets a feeling of deja vu in this room. Once there, he covers his nose and mouth; the smell of death is overwhelming here, and wicked fresh. He sees Ged, face down over Demetria, both wide-eyed. They had their throats slit, and they laid together in a large pool of blood. Airavarri, wearing black and gray and the heraldry of Creathorne, is shot full of arrows, stuck up against the base of an altar, one bloodied hand having fallen atop of a shaft in an effort to pull them out. His head was on his chest, and there was no more blood left within him, it having rolled down the marble steps that led up to the altar.
Atop the altar was a man Shane was more recently familiar with; it was Lord Valas of Achoria (the gentleman injured at Festival of Val'Dara), a large scimitar driven all the way through his ribs out into the stone slab cover beneath him. His body was twisted in an odd pattern, and there were burn/singe marks to suggest a ritualistic massacre.
The heat had been steadily rising as he walked about, and so Shane had large beads of sweat on his forehead as he rubbed a sleeve across his eyes. This was a bit disorientating to say the least. Then he heard shouts and calls for the guards in extremely loud voices, and that the Keep was under attack!
But Shane had no idea where he was?!
And then that snarl was heard again, and much screaming.
There was the splintering of wood, and Shane realized he was behind a door. And something very, very, ''very'' large was busting through.
The snarl pierces through to the heart, rattling Shane--to be woken up for real, in the Tower.
a47677be2adc3a3f26a3454b52bb63143aab7b8b
25
24
2023-08-27T16:17:19Z
Zemmert
2
Add page to Dreams category
wikitext
text/x-wiki
== Dreams of February 1013
{|
|-
| '''Dreamer:''' || Shane Stillwater Penn
|-
| '''Date:''' || 02/26/1013
|-
| '''Where dream occured:''' || Unclaimed Lands
|-
| '''Interpretation included:''' || None
|}
Shane 'wakes up' in a desert. There, he sees a small set of graves marked out, by some stone pillars. Otherwise, all above him is space (night-time) with many stars. It is very cold out here. And there is only sand as far as the eye can see.
On further inspection, they're not stone pillars, but sculpted grave-stones. And each had a five-pointed black star on it. There were inscriptions as well, but Shane didn't recognize the runes at all. The selkie gets up, a little more on edge than he was. A desert is fine. Graves are fine. Unmarked graves are getting close to bad news, but graves marked only with symbols?
Now that's pushing it.
Shane's thoughts are interrupted as he hears a snarl on the wind, and the sand around him starts to crumble and shake and sink. In the distance, he can now make out the city of Achoria. A split second later, Shane is tumbling end over end, scrambling to hold onto something, as he (and the sand and the graves) sink into a giant hole in the desert.
With a thump (but no pain), Shane lands in a tunnel, depicted with many pictures, drawings, paintings, runes. Many pictures show a person or persons sacrificing more people, and gaining power from the stars.
It's depicted in terrifying ways to Shane, especially the last one shows possession of a horrible sort, and many people bowing down and worshiping this possessed person. There was something enormous, foreign to Shane behind the person, so much so that he was forced to look away and run a bit further down the tunnel.
How was it even lit?
A moment later, Shane trips on scattered sand and slides down a long shaft of runic stone, deposited into a very large ritual hall. There were mounds of treasure around here, and very small holes attached to the floor and wall (like rat or large spider tunnels).
Shane gets a feeling of deja vu in this room. Once there, he covers his nose and mouth; the smell of death is overwhelming here, and wicked fresh. He sees Ged, face down over Demetria, both wide-eyed. They had their throats slit, and they laid together in a large pool of blood. Airavarri, wearing black and gray and the heraldry of Creathorne, is shot full of arrows, stuck up against the base of an altar, one bloodied hand having fallen atop of a shaft in an effort to pull them out. His head was on his chest, and there was no more blood left within him, it having rolled down the marble steps that led up to the altar.
Atop the altar was a man Shane was more recently familiar with; it was Lord Valas of Achoria (the gentleman injured at Festival of Val'Dara), a large scimitar driven all the way through his ribs out into the stone slab cover beneath him. His body was twisted in an odd pattern, and there were burn/singe marks to suggest a ritualistic massacre.
The heat had been steadily rising as he walked about, and so Shane had large beads of sweat on his forehead as he rubbed a sleeve across his eyes. This was a bit disorientating to say the least. Then he heard shouts and calls for the guards in extremely loud voices, and that the Keep was under attack!
But Shane had no idea where he was?!
And then that snarl was heard again, and much screaming.
There was the splintering of wood, and Shane realized he was behind a door. And something very, very, ''very'' large was busting through.
The snarl pierces through to the heart, rattling Shane--to be woken up for real, in the Tower.
[[ Category: Dreams ]]
1cb00d3aaa2291cec0693d13f02122cc55d9d58b
26
25
2023-08-27T16:18:32Z
Zemmert
2
Fix heading
wikitext
text/x-wiki
== Dreams of February 1013 ==
{|
|-
| '''Dreamer:''' || Shane Stillwater Penn
|-
| '''Date:''' || 02/26/1013
|-
| '''Where dream occured:''' || Unclaimed Lands
|-
| '''Interpretation included:''' || None
|}
Shane 'wakes up' in a desert. There, he sees a small set of graves marked out, by some stone pillars. Otherwise, all above him is space (night-time) with many stars. It is very cold out here. And there is only sand as far as the eye can see.
On further inspection, they're not stone pillars, but sculpted grave-stones. And each had a five-pointed black star on it. There were inscriptions as well, but Shane didn't recognize the runes at all. The selkie gets up, a little more on edge than he was. A desert is fine. Graves are fine. Unmarked graves are getting close to bad news, but graves marked only with symbols?
Now that's pushing it.
Shane's thoughts are interrupted as he hears a snarl on the wind, and the sand around him starts to crumble and shake and sink. In the distance, he can now make out the city of Achoria. A split second later, Shane is tumbling end over end, scrambling to hold onto something, as he (and the sand and the graves) sink into a giant hole in the desert.
With a thump (but no pain), Shane lands in a tunnel, depicted with many pictures, drawings, paintings, runes. Many pictures show a person or persons sacrificing more people, and gaining power from the stars.
It's depicted in terrifying ways to Shane, especially the last one shows possession of a horrible sort, and many people bowing down and worshiping this possessed person. There was something enormous, foreign to Shane behind the person, so much so that he was forced to look away and run a bit further down the tunnel.
How was it even lit?
A moment later, Shane trips on scattered sand and slides down a long shaft of runic stone, deposited into a very large ritual hall. There were mounds of treasure around here, and very small holes attached to the floor and wall (like rat or large spider tunnels).
Shane gets a feeling of deja vu in this room. Once there, he covers his nose and mouth; the smell of death is overwhelming here, and wicked fresh. He sees Ged, face down over Demetria, both wide-eyed. They had their throats slit, and they laid together in a large pool of blood. Airavarri, wearing black and gray and the heraldry of Creathorne, is shot full of arrows, stuck up against the base of an altar, one bloodied hand having fallen atop of a shaft in an effort to pull them out. His head was on his chest, and there was no more blood left within him, it having rolled down the marble steps that led up to the altar.
Atop the altar was a man Shane was more recently familiar with; it was Lord Valas of Achoria (the gentleman injured at Festival of Val'Dara), a large scimitar driven all the way through his ribs out into the stone slab cover beneath him. His body was twisted in an odd pattern, and there were burn/singe marks to suggest a ritualistic massacre.
The heat had been steadily rising as he walked about, and so Shane had large beads of sweat on his forehead as he rubbed a sleeve across his eyes. This was a bit disorientating to say the least. Then he heard shouts and calls for the guards in extremely loud voices, and that the Keep was under attack!
But Shane had no idea where he was?!
And then that snarl was heard again, and much screaming.
There was the splintering of wood, and Shane realized he was behind a door. And something very, very, ''very'' large was busting through.
The snarl pierces through to the heart, rattling Shane--to be woken up for real, in the Tower.
[[ Category: Dreams ]]
4aac9be8d427e9f372169c26cfbe84cdaca4beb6
Dreams of 1014
0
20
27
2023-08-27T16:24:18Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Dreams of October 1014 ==
{|
|-
| '''Dreamer:''' || Unknown, many?
|-
| '''Date:''' || 10/12/1014
|-
| '''Where dream occured:''' || Across the Realms
|-
| '''Interpretation included:''' || None
|}
''This was recited to me by someone who had Precognition.- Iawen''
Amidst a seemingly normal dream you find a finely cut gemstone sitting on a table before you. You reach for it and can't help but ponder your own reflection therein. It looks like you... but it's dressed differently... and the skin color isn't quite right, but then again, you are looking through the stone. You spot a flicker of excitement, or could it be fear, in the reflection as the eyes of the image widen. As you peer deeper into the reflection and you feel yourself falling into it. For a moment's time you and your reflection pass through one another. In those brief seconds you feel somehow more whole. As this fleeting feeling passes all that remains are the walls of cut crystal surrounding you. You pound your fists against them and cry out with all your might. A sinking feeling sets into the core of your being as you realize that the image in the gemstone is running away. Free at last!
There is a place here with you, inside the gemstone. You see a flat span of land with harsh winds blowing across it. The sky is a dull gray and the feeling of claustrophobia around you becomes palpable. You know this place from somewhere in your travels, you have seen it before. Your mind tries fervently to remember from where but your animal instincts for flight have taken hold. There's nowhere to go inside this crystal prison except... down. An open, rotted stump. But there is something in there, you know it. Each breath of air becomes harder to take in. Your heart pounds wildly. Are the walls of the world or the crystal getting closer? Will you be crushed if you do not flee?!
Panic!
Raw fear!
You dive into the hole. Your world goes dark save for one thing: a sword, falling to pieces, bit by bit. So fine it seems to be made of sand. Your time and your air here are dependent on that sword, and when it completely falls into a useless pile, your last breath blows it all away.
You give a scream, a gasp, or a shout. You are in a cold sweat from head to toe. You are clutching in your hands your bed sheets torn from what you can only imagine must have been a terrible nightmare. There are slight stains of red in the sheets held in your hands. You realize that your had clutched it so hard as to dig your own fingernails into your palms. Images flit through your mind from the dream but it refuses to hold onto any of them. They slip through your memory like water through cloth. But there was something important. Something you must remember! What was it though? Cut glass? No. A mirror? Not quite. A stump? The past? A sword? Your hands pounding on something...?
"Wait... Could that be the piece to this puzzle that I'm missing?" Your eyes drift to your hands once more, and then you see it: skin so dark, it's almost black.
Your hands. What happened to your hands?
You try to put the pieces together faster than your mind tries to erase them. Realizing the futility of the effort, you drop your head into your hands and begin to sob quietly.
Then you truly wake up, with tears in your eyes not yet fallen, confused beyond belief and making sure that your hands are actually yours.
030af558fa04a903da3e542c3311d67bd6e985fa
Rumors of 998
0
21
29
2023-08-27T18:11:16Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of May 998 ==
{|
|-
| '''Type of Missve:''' || Public, sent by Sir Tetch Korucanta
|-
| '''Date:''' || May 998, but sent March 27, 1003
|-
| '''Responses:''' || None
|}
I managed to locate my old records of the rumors around that time, which I
will repost here...
5/1/98
Chimeron:
Many Preparations are being made in preparation for the coming Marriage of
Sir Callin of Folkestone to Queen Margaurite of Chimeron.
Betting parlors are taking bids as to the success of the Marriage... 4 to 1
against.
5/3/98
Chimeron:
Chimeron was invaded by the forces of the Nameless One.
The Queen was apparently kidnapped by the Nameless One after the wedding.
The County of Cawdyll was completely destroyed, as was Chimeron Castle, and
Chimeron Town. Blackwater and Qua Taerith Nunna were hit hard, but saved
through Heroic effort. An obscure temple near Qua Taerith Nunna was also
destroyed. Tetch Wildsong was killed and scalped by ShadowBeasts.
5/4/98
Chimeron:
A muster of all the heroes of the realms has begun in front of the new
Castle Chimeron.
5/6/98
Chimeron/Cawdyll:
Forces of the Realms, headed by a Gnoll, are marching onto the Citadel.
According to the Innkeeps that they met along the way, the heroes have met
with light resistance.
5/7/98:
Barony/Southern Folkestone:
The Realms army met with stiffer resistance today as they continued their
trek north.
5/10
VICTORY!
The Nameless One was Successfully destroyed. Bards tell many tales of the
various heroes of the day. Most notably, Baron Diamond of Banecroft, who
apparently generaled the assault on the Citadel's walls, Sir Shane and
McKrye, who generaled two of the major groups, and Sir Peregrin, who's skill
and magic apparently accomplished many odd magical and martial things -
including the partial shattering of the Nameless One's gate and will to
fight.
In Service,
Sir Tetch Korucanta,
Knight of the Eternal Flame
Magi of the Realms
== Rumors of July 998 ==
=== 07/07/998 ===
'''Barony:''' Residents on Nadina lake were pleasantly surprised to find several hundred large barrels full of fresh fruits and vegestables today... Strange writing was on the barrels.
'''Cawdyll:''' A maid was found dead on the road yesterday morning. The killer, perhaps a vampire, was particularly vicious, not only draining the victim's blood, but mutilating her body.
'''Folkestone:''' The BlackDog brigands have struck twice more in the last week. On both occasions, the Merchants were killed and their goods completely looted. Three guards were unrecoverable by raise dead spells after the attacks.
'''Gwenethlin:''' The clipper 'Good Tidings' reports a strange weather phenomenon off the coast of Tang Hua. Apparently, a 'curtain' of green tinged lightening and rain is 'walling off' a section of the sea. The seas are very rough near the strange phenomenon...
'''Pax Tharkus:''' A maid was found dead near her home today. Her body was apparently the victim of a vampire attack, as her blood had been nearly completely drained, apparently from a double punctured neck wound.
=== 07/20/998 ===
'''Aspis Darkvale:''' Official Messengers report that yet another group of drow have violated their borders, and were destoyed. This group was heavily armed and aggressive, looking for the Barony of Banecroft.
'''Folkestone:''' A large caravan bound for Tuath Fasach was attacked by the Black Dog brigands, two guards were scalped and 11 were missing from the train. The merchants themselves were only killed.
'''Gwenethlin:''' The localized storm off the coast of TangHua rages on. Yesterday, a ship with strange colors, rode out of the storm, only to be destroyed by the tides, wind and lightning.
Nearby vessels fished some barrels of fresh fruit out of the wreckage, but no survivors were found.
'''General:''' Several adults and young adults have been complaining about having nightmares. Mothers are still reporting that their young ones are having nightmares and night terrors. Many are wondering if Marie is available to help, and are asking about her whereabouts.
=== 07/23/998 ===
'''Altwin Pax:''' The Giant Purple slug dissolved as it reached the borders of the enchanted forest. The stench is appalling, and can be scented as far as Caer Candra.
'''Banecroft:''' Residents of Nadina lake claim to have seen a bright light off the northern shore in the middle of the night. The scorched remains of the resident mermaid and two of the angels were found by fisherman early this morning. The other angels are missing, presumed dead.
'''Caer Candra:''' Residents were awaken early morning by a sound much akin to thunder, but much, much louder. Several windows in town were broken simultaneously, and several residents claim that their houses shook.
'''Chimeron:''' A victim of the mutilating vampire was found on the western border.
'''Creathorne:''' A horde of undead attacked the home of local hero Eric Crow this morning. The militia was able to beat back the undead with few losses. It is curious to note that the undead didn't leave corpses when they died, and were moaning comments like "Death to McKrye!" and "The Shield is no More!" and "The BOOK! Give us the BOOK!" and "More COLORS!!!" while they attacked...
'''Folkestone:''' The Black Dog bandits have struck another merchant train, this one small. Three of the folk working it were killed and scalped, the rest just killed.
'''Gwenethlin:''' Unusually rough seas prevented the fishing fleet from leaving port on time, and the Stormport off the coast was uncharacteristically open, though nothing came through it.
== Rumors of October 998 ==
=== 10/23/998 ===
'''Isles of the Seven Sons/Lost Kingdoms:''' Fishermen off the coast claim that the sea is uncharacteristically rough right now, and in certain spots, reddish hued. Several hundred dead sea fish have been found drifting on the waters. The water temperature is also uncharacteristically hot - in some places steaming... Boats are advised to stay in the Inland Sea, and avoid the open seas south west of Corsica.
=== 10/29/998 ===
'''Cawdyll:''' Gypsies on the Warpath! The body of a teenaged gypsy boy was found stuffed under a bush near a main trade road this morning. The youth's back and neck were apparently broken by a terribly strong assailant, and his blood was somewhat drained, most likely by a Vampire.
According to the Gypsy seer, the boy had been missing for almost a week, but the body is not that far gone- he may have been killed as little as a day ago. The seer also says that the boy's killer was an elvish looking vampire.... They would appreciate information on the whereabouts of the vampire....
'''Isle of the Seven Sons:''' The strange phenomenon to the south has not abated, and has in fact, grown. A noticeable change in the ocean's temperature has been found - it is steadily growing hotter. Strange alternating red and green lights have been seen coming from the source of the disturbance. Ships not heeding the warnings to stay clear of the area have been lost.
'''Lunataris:''' Residents were surprised last night when a strange red light was seen in the mountains to the south west of the outpost. The 'Dragon City', to the west, has been fortunately quiet. This red light phenomenon is new to them, but fortunately does not appear related to the Dragon Lords.
== Rumors of December 998 ==
=== 12/01/998 ===
'''Isle of the Seven Sons:''' The Anomaly grows steadily, and a land mass is steadily rising out of the sea under it.
a8644e1844da1a12aa931a48e913df208d7d14f1
30
29
2023-08-27T18:12:14Z
Zemmert
2
Add page to Rumors category
wikitext
text/x-wiki
== Rumors of May 998 ==
{|
|-
| '''Type of Missve:''' || Public, sent by Sir Tetch Korucanta
|-
| '''Date:''' || May 998, but sent March 27, 1003
|-
| '''Responses:''' || None
|}
I managed to locate my old records of the rumors around that time, which I
will repost here...
5/1/98
Chimeron:
Many Preparations are being made in preparation for the coming Marriage of
Sir Callin of Folkestone to Queen Margaurite of Chimeron.
Betting parlors are taking bids as to the success of the Marriage... 4 to 1
against.
5/3/98
Chimeron:
Chimeron was invaded by the forces of the Nameless One.
The Queen was apparently kidnapped by the Nameless One after the wedding.
The County of Cawdyll was completely destroyed, as was Chimeron Castle, and
Chimeron Town. Blackwater and Qua Taerith Nunna were hit hard, but saved
through Heroic effort. An obscure temple near Qua Taerith Nunna was also
destroyed. Tetch Wildsong was killed and scalped by ShadowBeasts.
5/4/98
Chimeron:
A muster of all the heroes of the realms has begun in front of the new
Castle Chimeron.
5/6/98
Chimeron/Cawdyll:
Forces of the Realms, headed by a Gnoll, are marching onto the Citadel.
According to the Innkeeps that they met along the way, the heroes have met
with light resistance.
5/7/98:
Barony/Southern Folkestone:
The Realms army met with stiffer resistance today as they continued their
trek north.
5/10
VICTORY!
The Nameless One was Successfully destroyed. Bards tell many tales of the
various heroes of the day. Most notably, Baron Diamond of Banecroft, who
apparently generaled the assault on the Citadel's walls, Sir Shane and
McKrye, who generaled two of the major groups, and Sir Peregrin, who's skill
and magic apparently accomplished many odd magical and martial things -
including the partial shattering of the Nameless One's gate and will to
fight.
In Service,
Sir Tetch Korucanta,
Knight of the Eternal Flame
Magi of the Realms
== Rumors of July 998 ==
=== 07/07/998 ===
'''Barony:''' Residents on Nadina lake were pleasantly surprised to find several hundred large barrels full of fresh fruits and vegestables today... Strange writing was on the barrels.
'''Cawdyll:''' A maid was found dead on the road yesterday morning. The killer, perhaps a vampire, was particularly vicious, not only draining the victim's blood, but mutilating her body.
'''Folkestone:''' The BlackDog brigands have struck twice more in the last week. On both occasions, the Merchants were killed and their goods completely looted. Three guards were unrecoverable by raise dead spells after the attacks.
'''Gwenethlin:''' The clipper 'Good Tidings' reports a strange weather phenomenon off the coast of Tang Hua. Apparently, a 'curtain' of green tinged lightening and rain is 'walling off' a section of the sea. The seas are very rough near the strange phenomenon...
'''Pax Tharkus:''' A maid was found dead near her home today. Her body was apparently the victim of a vampire attack, as her blood had been nearly completely drained, apparently from a double punctured neck wound.
=== 07/20/998 ===
'''Aspis Darkvale:''' Official Messengers report that yet another group of drow have violated their borders, and were destoyed. This group was heavily armed and aggressive, looking for the Barony of Banecroft.
'''Folkestone:''' A large caravan bound for Tuath Fasach was attacked by the Black Dog brigands, two guards were scalped and 11 were missing from the train. The merchants themselves were only killed.
'''Gwenethlin:''' The localized storm off the coast of TangHua rages on. Yesterday, a ship with strange colors, rode out of the storm, only to be destroyed by the tides, wind and lightning.
Nearby vessels fished some barrels of fresh fruit out of the wreckage, but no survivors were found.
'''General:''' Several adults and young adults have been complaining about having nightmares. Mothers are still reporting that their young ones are having nightmares and night terrors. Many are wondering if Marie is available to help, and are asking about her whereabouts.
=== 07/23/998 ===
'''Altwin Pax:''' The Giant Purple slug dissolved as it reached the borders of the enchanted forest. The stench is appalling, and can be scented as far as Caer Candra.
'''Banecroft:''' Residents of Nadina lake claim to have seen a bright light off the northern shore in the middle of the night. The scorched remains of the resident mermaid and two of the angels were found by fisherman early this morning. The other angels are missing, presumed dead.
'''Caer Candra:''' Residents were awaken early morning by a sound much akin to thunder, but much, much louder. Several windows in town were broken simultaneously, and several residents claim that their houses shook.
'''Chimeron:''' A victim of the mutilating vampire was found on the western border.
'''Creathorne:''' A horde of undead attacked the home of local hero Eric Crow this morning. The militia was able to beat back the undead with few losses. It is curious to note that the undead didn't leave corpses when they died, and were moaning comments like "Death to McKrye!" and "The Shield is no More!" and "The BOOK! Give us the BOOK!" and "More COLORS!!!" while they attacked...
'''Folkestone:''' The Black Dog bandits have struck another merchant train, this one small. Three of the folk working it were killed and scalped, the rest just killed.
'''Gwenethlin:''' Unusually rough seas prevented the fishing fleet from leaving port on time, and the Stormport off the coast was uncharacteristically open, though nothing came through it.
== Rumors of October 998 ==
=== 10/23/998 ===
'''Isles of the Seven Sons/Lost Kingdoms:''' Fishermen off the coast claim that the sea is uncharacteristically rough right now, and in certain spots, reddish hued. Several hundred dead sea fish have been found drifting on the waters. The water temperature is also uncharacteristically hot - in some places steaming... Boats are advised to stay in the Inland Sea, and avoid the open seas south west of Corsica.
=== 10/29/998 ===
'''Cawdyll:''' Gypsies on the Warpath! The body of a teenaged gypsy boy was found stuffed under a bush near a main trade road this morning. The youth's back and neck were apparently broken by a terribly strong assailant, and his blood was somewhat drained, most likely by a Vampire.
According to the Gypsy seer, the boy had been missing for almost a week, but the body is not that far gone- he may have been killed as little as a day ago. The seer also says that the boy's killer was an elvish looking vampire.... They would appreciate information on the whereabouts of the vampire....
'''Isle of the Seven Sons:''' The strange phenomenon to the south has not abated, and has in fact, grown. A noticeable change in the ocean's temperature has been found - it is steadily growing hotter. Strange alternating red and green lights have been seen coming from the source of the disturbance. Ships not heeding the warnings to stay clear of the area have been lost.
'''Lunataris:''' Residents were surprised last night when a strange red light was seen in the mountains to the south west of the outpost. The 'Dragon City', to the west, has been fortunately quiet. This red light phenomenon is new to them, but fortunately does not appear related to the Dragon Lords.
== Rumors of December 998 ==
=== 12/01/998 ===
'''Isle of the Seven Sons:''' The Anomaly grows steadily, and a land mass is steadily rising out of the sea under it.
[[ Category: Rumors ]]
3b0b257a40fa62c09262251e3323e59a004baed4
Category:Rumors
14
22
31
2023-08-27T18:12:59Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This is a collection of rumors that have crossed wide distribution in the Realms. Note that these may be of little to no importance, and may be entirely false. They are included here for any historical reference value they might have.
46564911bc2097dc51b23c2b42f70b10290835d6
35
31
2023-08-27T19:09:59Z
Zemmert
2
Add Historical Accounts category to page
wikitext
text/x-wiki
This is a collection of rumors that have crossed wide distribution in the Realms. Note that these may be of little to no importance, and may be entirely false. They are included here for any historical reference value they might have.
[[ Category: Historical Accounts ]]
538b2c1877e0d562be6fa58ff10a2409f2e6b96b
Rumors of 999
0
23
32
2023-08-27T18:16:37Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 999 ==
=== 01/06/999 ===
The Remains of several fishing boats have washed up on the shores of Rockwood, Gwenethlin, Vidosis, Rathkeale and Folkestone. No survivors or even victims have been found, as if no-one were aboard.
The Anomaly to the south of Corsica and the Isle of the Seven Sons continues to boil the sea.
The land mass is steadily, but slowly growing.
== Rumors of February 999 ==
=== 02/18/999 ===
'''Chimeron:''' Rumors spread that the newly knighted Sir Lucas, and Lord Nathanial are wandering Chimeron, helping out and spreading good cheer. Similar stories of Cain of Aurora were also circulating. Darker Rumors that one of the enclaves of peasants has been attacked and sacked by the Chimeron Militia also persist, though there is no real evidence that this is true.
'''Isle of the Seven Sons:''' The Sea Anomaly has calmed some, the reddish lights have dimmed somewhat, though the surf is still rough.
'''Rathkeale:''' True to his word, Emperor Artex has set several warships to patrolling the waters between Rathkeale and Rockwood.
== Rumors of March 999 ==
=== 03/01/999 ==
'''Blackwater:''' Several of the resident hunters claim that they have spotted shadowy creatures prowling about the area.
'''County of Montaglion:''' A band of kobalds was killed after the kobalds ravaged a traveling merchant. Kobald activity has been uncommonly high in the area.
'''Isle of the Seven Suns:''' The great anomaly of the south has changed colors- the red light in the sky has become a weird shade of florescent green.
'''Rathkeale:''' The Navy of Rathkeale has apparently failed to find and destroy the menace plaguing the shipping lanes, as the wreck of yet another unknown vessle has washed up on the islands' shores.
[[ Category: Rumors ]]
b52b9b6b26552cd8092f62ddaca3bda3400a55f7
33
32
2023-08-27T18:17:19Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 999 ==
=== 01/06/999 ===
The Remains of several fishing boats have washed up on the shores of Rockwood, Gwenethlin, Vidosis, Rathkeale and Folkestone. No survivors or even victims have been found, as if no-one were aboard.
The Anomaly to the south of Corsica and the Isle of the Seven Sons continues to boil the sea.
The land mass is steadily, but slowly growing.
== Rumors of February 999 ==
=== 02/18/999 ===
'''Chimeron:''' Rumors spread that the newly knighted Sir Lucas, and Lord Nathanial are wandering Chimeron, helping out and spreading good cheer. Similar stories of Cain of Aurora were also circulating. Darker Rumors that one of the enclaves of peasants has been attacked and sacked by the Chimeron Militia also persist, though there is no real evidence that this is true.
'''Isle of the Seven Sons:''' The Sea Anomaly has calmed some, the reddish lights have dimmed somewhat, though the surf is still rough.
'''Rathkeale:''' True to his word, Emperor Artex has set several warships to patrolling the waters between Rathkeale and Rockwood.
== Rumors of March 999 ==
=== 03/01/999 ===
'''Blackwater:''' Several of the resident hunters claim that they have spotted shadowy creatures prowling about the area.
'''County of Montaglion:''' A band of kobalds was killed after the kobalds ravaged a traveling merchant. Kobald activity has been uncommonly high in the area.
'''Isle of the Seven Suns:''' The great anomaly of the south has changed colors- the red light in the sky has become a weird shade of florescent green.
'''Rathkeale:''' The Navy of Rathkeale has apparently failed to find and destroy the menace plaguing the shipping lanes, as the wreck of yet another unknown vessle has washed up on the islands' shores.
[[ Category: Rumors ]]
17bb5830f15dc6ccd457764eac948a1c3fcbe7b1
Rumors of 1002
0
24
34
2023-08-27T18:56:24Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of October 1002 ==
=== 10/30/1002 ===
'''To anyone who is in the vicinity of the ruins of Tuath Fasach:'''
A stranger can be seen walking around, wearing a long black cloak, and with purple hair. He looks fey. He asks anyone in sight if they know where he can find the "Great Sorceror known as Gryff". If anyone asks him who he is, or why he seeks Gryff, he just smiles, puts a finger to his lips, and replies, "Now that, that is a secret....."
== Rumors of November 1002 ==
=== 11/22/1002 ===
Graveyards from all over the Realms have been found missing corpses. Some
entire cemeteries are missing. Peasant claim to have seen large, black
creatures circling the sky but the sitings are unconfirmed.
=== 11/25/1002 ===
'''Eagle's Rook:'''
Several witnesses claim to have seen a huge black beast, something like a bird, swoop down over a cemetery and without moving, 'rip' the bodies of the dead out of the ground and into the sky, winging them all away. Many folk have been having terrible nightmares after seeing the 'bird'.
'''Eastern Chimeron:'''
Another small homestead's graveyard was 'attacked' over the night, the 'residents' were dug up, and burned. There were no signs of further desecration, such as markings of cults, or signs that rituals were done with or over the corpses, but there is also no sign that the bodies weren't looted beforehand. It again seems the work of one person.
'''Northern Folkestone:'''
Several farmers, hunters and merchants reports an increase in undead activity and sightings. They seems to be moving northward, toward the Wildes.
'''Chimeron:'''
A homestead on the southern border of Chimeron was shocked and dismayed to find someone had dug up their cemetery in the mid of night, and set fire to the bodies of their kin. Tracks indicate a single individual was responsible. Probably a human.
=== 11/26/1002 ===
'''South East Chimeron:'''
Another small homestead's graveyard was dug up and the occupants burned. The
arsonist has set torch to at least 9 bodies. Still evidence suggests only
one person at work.
'''Rhiassa:'''
A cemetery was completely emptied of corpses in the dead of night. There
were no witnesses, but it appears the bodies were ripped up out of the
ground.
'''Tuath Fasach:'''
Someone dug up part of the local cemetery, taking three corpses. Residents
are a little outraged and distraught, as one of the corpses belonged to
Helen Gardener, one of the original residents of the town, and the Chatalain
under Lords Peregrin and Pyr for many years. Evidence suggests a single
individual responsible for the attack. Trackers following the footsteps of
the vandal found a pyre not far away, just out of sight of the city walls.
Further tracks were lost.
A general outcry of discontent has arisen over most of the common population
over these incessant grave robbings. Some scattered villages are beginning
to dig up their own dead with intent to cremate, in an attempt to ensure
their loved ones are not further desecrated. Others are suggesting putting
guards over cemeteries.
=== 11/29/1002 ===
'''Gryphon Hall:'''
Several grave sites have been stripped of their dead over the last few days.
'''Tuath Fasach:'''
Since the posting of guards, no-one has tampered with the remaining dead in Victory.
'''South East Chimeron:'''
Homesteads all over the area have been posting guards, but still the lone
vandal is getting into small cemeteries, digging up, and burning the
occupants. It still suspected that it is a single individual.
'''North East Chimeron:'''
A rash of grave robbing and burnings have been reported from scattered
communities. Gypsies are being blamed for the outrage.
'''Cawdyll:'''
Many of the residents and communities, rather than spend time guarding the
dead, have opted to give their dead to flame. Very few cemeteries and dead
remain.
'''White Coast:'''
The group of rebels living out in the woods of the land have started
building something of a wooden fortress. After each night of their work, a
blazing fire and loud party follow.
'''White Coast City:'''
A large group of aquatic elves has been seen swimming east down the river
past the Southern Wastes. Friendly farmers have gotten no response from
these watery westerners. They were seen emerging onto White Coast shores.
Shortly after, construction on new buildings began.
== Rumors of December 1002 ==
=== 12/03/1002 ===
'''Barony of Banecroft:'''
Reaver birds swooped in and stole bodies from the Nadina cemetery and
Northbrook settlements.
'''Borderlands:'''
It has been noted that Lunatarin traders have not been seen in the last week
or so. It is unknown whether they are seeking a new route, or have ceased
sending supplies to the Achorian desert.
'''Chimeron:'''
All over the kingdom, funeral pyres are being prepared and set alight, and
healers are getting little rest. Over the last ten years alone, wars have
raged bringing low many, many common folk and enemies to them.. goblin and
aspis bodies are nearly uncountable. Considering the numbers of undead that
could be gleaned from the masses of the commoners alone is giving folk
nightmares. To preserve wood, enemies are being burned en masse, and families
are encouraged to burn all their own dead in a single pyre, if possible.
Body snatchers from north east Chimeron and the lone assailant in the south
east have halted their activities, though the areas outside the borders seem
to have attracted their attention.
=== 12/10/1002 ===
'''North of the Red Woods:'''
A Gigantic black bird has been seen by travelers dumping something on
the road. After closer investigation the pile, which is well over 30' high,
is made entirely of dead spiders. This mound is blocking travel on the
road, and many are afraid to touch the mound, let alone move it.
=== 12/12/1002 ===
'''Banecroft:'''
This morning Patrols spotted a very large black bird hovering above the
road North, just outside the borders. Upon investigating, a 30' mound of
dead spiders was found heaped on the road, blocking it. The bird was gone
by the time the patrols could get close enough to investigate.
'''North of the Red Woods:'''
Travelers talk of a winged female appearing out of nowhere and setting
the large pile of dead spiders ablaze. The fire was so hot that the road
was impassible for a quarter of the day. Now there is only ash upon the
road. No one noticed where the winged woman went.
=== 12/15/1002 ===
'''Chimeron:'''
A man passed out in a tavern in Eastern Chimeron and never woke up. Healers
have been unable to revive him.
also,
Ten heinous murders were committed in a village scarcely a league from the
tournaments of Chiron. The victims, all commoners believed to be
going about their daily routines, were hacked to pieces beyond recognition.
No one saw the murderer. No trace of him was found. Each
victim was alone, and it was several hours before all the corpses were
found.
also,
Most of the communities that have accepted the necessity of corpse burning
have completed the task.
=== 12/19/1002 ===
'''Blackwood:'''
A dirty-trodden violet cloak has been found in the snowy hills near the road of Blackwood. Next to it is an arrayment of sticks and stones, that appear to have some sort of pattern or a general positioning feel to it.
'''Chimeron:'''
Deliveries of bright orange and yellow flowers in small bundles are sent to
the King, Lady Tarnisha, and Sir Dirk, Herald of Chimeron. A message attached
reads:
''"We are sorry to hear that Chimeron is such disarray with this burning buisness. We offer our services to entertain your commoners under your care. We've been told we put on quite a show!"''
''Hans, Majordomo''
[[ Category: Rumors ]]
88d445aaa94818d269406a9f638d43a9af08cbb4
Category:Historical Accounts
14
25
36
2023-08-27T19:11:24Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This section includes various historical recollection of happenings of the Realms. Note that these are presented by the person who originally wrote them, and may be inaccurate or skewed by perspective. There are included here as a point of historical note.
[[ Category: Lore ]]
63615168635efe866abe50ae9c60f8f63b137e36
Category:Tetch's Historical Accounts
14
26
37
2023-08-27T19:13:00Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This section is for the personal and historical account provided by Sir Tetch. These accounts were sent to the Realms via mass distribution in 1002 and 1003. Much of the history contained here details the adventures of heroes long since retired and threats that have been defeated.
The personal accounts contain a mix of IC and OOC information on the players and characters present at these early Realms events. The format was kept the same in which it was originally sent.
[[ Category: Historical Accounts ]]
d0cdc686cace40596f5db9a7b1c65176b9a2f46a
Rumors of 1003
0
27
38
2023-08-27T20:14:48Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of February 1003 ==
=== 02/13/1003 ===
'''Illinar:''' The large bird seen earlier is now heading south, towards the open ocean and is descending.
=== 02/28/1003 ===
Around nightfall, a blue fae seemingly melted from the ceiling of Folkestone
Hall, crash-landing on its floor in a solid state. She was carrying a huge
bundle on her back. She then stumbled to a table and has been sleeping under
it since.
== Rumors of March 1003 ==
=== 03/17/1003 ===
'''East of the Borderlands:'''
Hunters and merchants have seen animal life fleeing from this region as reports of a massive undead army moving through the area is reported. Scouts along the High Way have confirmed what looks like "a sea of corpses" moving into the flatlands on the borders of Rhiassa. Brave souls venturing close have witnessed the army being marched through large rips in the air to what seems to be a city under ground. The sounds of battle can be heard far and wide in the flatlands.
=== 03/18/1003 ===
'''Gwenethlin:'''
The second ship that went to look into the Mystic Isle has failed to Return.
The family of the Merchant is starting to gear up for a bigger, more well
armed expedition to seek their family and his ships. Adventurous Heroes are
invited to contact the family about coming along.
'''Yarra Draug/Chimeron:'''
Yesterday, folk claim that there has been a series of tremors hitting the
area between Yarra Draug and Chimeron. The tremors have continued, gaining
in strength over today.
=== 03/19/1003 ===
'''WhiteCoast City:'''
The heroes and heroines have returned Galleos and most of his gang to the city after a death defying trip. Upon return, a fierce battle had already started between the city folk and a large band of lizard men.
A hole in the newly built tower's walls were also made/seen by an unknown invisible threat. The city seems to be handling the attacks, noted by the many food breaks the warriors are taking.
'''Genova:'''
The healing village on the northern coast of the land has been finishing up the construction on the many houses and buildings. Because they had found ancient ruins among the swamps and grasses in this region, construction went slow. Same went with the docks that are being put up.
'''CrestGrath:'''
A dwarven convention has been going in and out of this whitecoast village for days now. Rumor has it that Galleos Seaelf was seen walking wearily towards the place muttering Balinor and Brighthammer's name.
=== 03/21/1003 ===
'''East of the Borderlands:'''
Hunters and travelers in the region near the flatlands west of the Rhiassa border have noted the wildlife in a panic again. Purple lights were spotted on the flatlands near dawn today. Those that have strayed too near the flatlands have not returned.
Tremors have finally ceased after almost a week, having caused many houses and inns to collapse in the Western Realms.
=== 03/27/1003 ===
'''North of Qua Taereth Nunna:''' Residents report seeing strange lights in the forest north of QTN late at night. Those that travel to discover the source have so far turned up nothing.
'''Mystic Isle/Gwenethlin:''' Due to shipping schedules, the rescue mission has been resheduled for late May. Family members thank those that have announced their willingness to
help in their time of need.
'''Rhiassa:''' A lone man clad in black and armor has been seen wandering through Rhiassa. He has been seen in graveyards. He makes the populous uneasy.
=== 03/31/1003 ===
'''Northlands:''' Farmers and caravans report seeing a small band of humanoid like warriors running south, through the deep woods. They seem to be avoiding any form of contact, and hiss when approached.
== Rumors of April 1003 ==
=== 04/02/1003 ===
Caravans traveling the road between Ashway Ferry and Merchants' Crossing report sightings of strange humanoid creatures in the woods. Though not attacked, when caravan guards when out to confront the creatures, it was reported that they fled in the deeper woods to the northwest, hissing.
Western border outside Rhiassa. A small hunting party reported hearing the sounds of horns blowing. Upon investigation, they found the remains of what appeared to be a small battle. They found the remains of half a dozen lightly armed humans.One of the humans was found with a horn on his lips.
=== 04/14/1003 ===
Serpent warriors seen moving south of Rhiassa have been seen retreating to the north.
=== 04/22/1003 ===
These rumors are spreading like wildfire in the south.
A hideous beast has been found stalking the lowlands near Chimeron.
Hunters have tracked it to a small shrine where it stamps around angrily, they escaped with their lives intact.
Many livestock and small folk were slain in the process of this creatures initial foray into the southern realms. Many have been recovered by independent healers. All claim that weapons did not pierce the creatures hide, and it had the strength of giants.
=== 04/28/1003 ===
'''Brandon's Pass:''' A woman in odd leather trappings was found on the road to Brandon's Pass this afternoon in poor condition. The woman seems ill, feverish, and mumbles in a language that isn't easily understood. For now, locals of Brandon's Pass have take her in.
'''Mythguard Isle:''' On the beach, a smoky orange glass bottle was found. A note inside said only two words: Don't Forget.
== Rumors of May 1003 ==
=== 05/06/1003 ===
'''Mythguard:''' A small band of un-dead spilled on to land from under the waters last night. A Water elemental beat them back into the waves. It is not known why they came, but they were all groaning the name "Davner".
'''Barony of Banecroft:''' A peasant woman was found dead and drained of blood, the word "BrightHammer" written on her clothes in a black liquid.
=== 05/08/1003 ===
'''Barony of Banecroft:''' A child from Nadina Lake was found dead in the woods near the lake. It looked as if someone ritually slaughtered the child at a different location, and dumped the corpse. No-one could make sense of the symbols and glyphs carved into the child's skin.
'''Outskirts of Chimeron:''' Farmers and villagers have been found dead with all bodily fluids drained from them. There appears to be no sign of an attacker, with no pattern to the victims.
'''Along the coast:''' Merchant caravans are being plagued by brigands.
'''West of Thorne Valley, unclaimed area:''' Vague rumors of glowing lights and demonic activity have been coming from the area.
=== 05/14/1003 ===
'''Banecroft, Thorne Vally:''' More villagers were found dead with all bodily fluids drained from them. The villigers are beginning to call it "The Falling". As of yet no way has been found to help the victims.
'''Unclaimed lands between Chimeron and the Mountain of Power:''' Hunters, travelling merchants, and other such travelers have reported coming across odd temples, strange portal-like rips in reality, and creatures liberally strewn throughout the region. The creatures look demonic, and often attack, though so far, there have been no known casualties.
There is no known count of the temples.
=== 05/16/1003 ===
Merchants traveling to and through the desert of Achoria report torrential downpours in the heart of the country. The rain is reported to be salty...
== Rumors of June 1003 ==
=== 06/12/1003 ===
'''Borderland patrols report something new:''' The 'old' Puck's Hollow in Borderland territory, apparently abandoned for many a moon (when Puck's Hollow moved to Gryffindor), was seemingly overnight surrounded by a thick forest that has sprung up from the ground. The odd thing about the 'forest' is that no tree, when looking at the edge, is larger than
eight-feet tall.
Three scouts sent ahead to map the new area have not come back, but instead their weaponry, clothes, and personal affects were found on each one of their families' doorsteps the following morning.
=== 06/16/1003 ===
'''Along the east coast:'''
Tales of brigand activity still continue to slow trade caravans. There are several wanted posters in the area for a thief called 'Ghost' and his two accomplices.
Members of the Red Arrow Trading Imporium are posting the reward.
'''South of Chimeron and East of Glendale and Freehold:'''
Three villages in as many months have passed on a tale of a phantom funeral procession moving through their main roads. This peculiarity has only occured at dusk on rainy evenings. The participants are unknown, heavy cloaked and robed in black. They are said to have a fell air about them. The only sound from them was the ominous sound of their black, wooden carts creaking over the uneven ground. No actual coffins were seen. No one has yet challenged this procession. Nor has it passed on anything more than worries of ill-omen.
=== 06/17/1003 ===
Anyone traveling near the ruins of Doomghaurd or Periden will see that there is signs of recent actvity. Passing by at night, travellers will see fires flickering among the ruins.
Traveler's near the ruins of Kragnar's Keep south of Chimeron or near the ruins of Dragon's End east of Chimeron at night will see flickering fires and activity near the ruins of both locations.
=== 06/25/1003 ===
Word has stirred among the outer areas of Chimeron of a large progression, in the seventies, moving towards the borderlands. Scouts and observers report 75 or so cloaked figures walking in a double line. Several carts of various foodstuffs and supplies are among the caravan as are a large cache of weaponry and various alchemeic contraptions. The figures appear armed, and when questioned say nothing, only continuing their march.
To those who know him it is said that the one known as Gryfinn is leading this procession. When inquired he only stated he had some hunting to do in the lands of Tarngire.
=== 06/26/1003 ===
'''Western Realms, near Rhiassa:''' During the night, a large band of un-dead has moved through the area, heading East and North, killing any living mammal or animal that got in its way. They were moving swiftly, almost faster than a horse can run. Destination is unknown; rangers, hunters and like did not want to get close. The only thing they could report is an eerie green glow seems to move with them.
'''Chimeron:''' A call to arms has been sounded early this morning: the un-dead horde is said to have stopped somewhere in Northern Chimeron. The King has called for all available forces to come to bear upon the enemy.
'''Northern Chimeron:''' A bright light can bee seen for hundreds of miles inside the Northern borders, emanating from the woods. People near enough to see claim they can hear a scream within the explosive noise that follows the light.
'''Roads Connecting Lunataris to the Realms:''' The usually active and troublesome brigandage in the area has been strangely subdued. Non-existent. What few scouts and militia as could patrol the area have found old and empty camps only.
=== 06/27/1003 ===
'''Chimeron:''' Reports claim there was a brief but decisive battle in Northern Chimeron, with the legion of un-dead being destroyed.
=== 06/30/1003 ===
'''Chimeron-Cawdyll Border Region:'''
Several children were playing along a small stream in the middle of their village when, as they claim, a watery hand reached up from the brook and dragged one of them down beneath the surface all in the space of a heartbeat. The child is still missing with no signs as to where he may have gone.
'''Area encompassing the western edge of Chimeron proper, to the bottom of Rhiassa, To the bottom tip of the Altwain Priax to the westernmost edge of Pax Tharkus, and many points between...:'''
Several rumors of an increase in monster activity, random acts of violence, and several cases of illness, both physical and mental, abound throughout the area. Rumors are scattered throughout the region, slowly gaining in frequency.
'''Heidenkries:''' Several hunters report seeing strange lights and what they describe as "holes in the air" last night. One man claims to have seen something exiting one of these holes.
'''City of Ivory, this weekend:'''
A mad woman has started random small fires within the area. Attempts to
subdue with small weapons and brute strength was met with feral rebuttal:
clawing, savage biting, and general savageness that broke the woman free.
she was last seen heading north east.
The place where she stayed is torn asunder, with a box on the table.
There is the remains of a letter there, and inside the box is the head of a
young woman, except her face is infested with small tentacles and her eyes are
gold. By the look on her face, she was screaming when whatever took her
head.
Over the course of the Sunday and Monday, this missive has appeared: sometimes
in taverns, sometimes on trees on the path.
<blockquote>
DIANA! SERPENTS! ALL OF YOU, SUCKERS OF WRAKE'S FOUL-SMELLING
BREASTS! FORGET THE BEAST, I HUNT YOU NOW. USING MY TRIBE IN YOUR UNDEAD
ARMY, AND COMMANDING ME?! _WHO_ ARE YOU?! COME OUT FROM HIDING, YOU WAX-
EARED, SLACK-JAWED, SIMPERING PEST-HOLES! I WILL REVENGE MY FAMILY! I WILL
NOT BETRAY MY GUILD! I WILL BECOME WHAT I HATE MOST JUST TO SEE YOU TRAMPLED
UNDER MY BOOTS AND YOUR SOULS GIVEN TO ROWANAM. I WILL GIVE YOU AN ARMY SUCH
AS THE LIKES YOU HAVE NEVER SEEN!!!
WIND FLAME AVATAR GIFT SOUL DEATH.
</blockquote>
== Rumors of July 1003 ==
=== 07/03/1003 ===
'''Tarngire:''' A very large Bird, larger than even an old dragon, is seen flying over this region.
=== 07/17/1003 ===
'''Heidenkries:''' A body was found late last night. The cause of death was undetermined. Locals have identified the body as that of a healer of some minor power, attempts to Raise the body have so far been unsuccessful.
=== 07/22/1003 ===
'''Around coastal areas of the Eastern Realms and Islands:''' There have been reports of green man-sized objects popping in and out of the water. They are reported to be very fast and at this time neither identifiable or harmful.
'''Wild Woods:''' A darkness has fallen over the Wild Woods. Peasants report that when they step into the woods, it is as if night has fallen, even at noon on the clearest days.
'''Chimeron:''' A large contingent of Elves were seen, well into the hundreds and possibly thousands, being sworn into the Chimeron Militia outside of Chimeron Castle. After a brief ceremony, they donned the militia symbol and seemed to vanish into the Chimeron wood.
== Rumors of August 1003 ==
=== 08/16/1003 ===
'''Just north of Folkestone:''' A kitsune was seen leaving the Lich's tomb with the company of Sir Mahkta. Both have disappeared from the Northern lands and searches proved fruitless.
'''Borderlands, near L'havre forêt:''' Broken teams of Scouts have come back in hysterics, anger or shock. Most who can keep a straight face report that "a large furry Thing" came and destroyed their encampment, trampling them or setting them on fire. Injuries are minor in the physical area, but the scouts that have come back now report the occasional twitch, fainting spell, or 'black out'.
== Rumors of September 1003 ==
=== 09/12/1003 ===
'''Southern Borders of Achoria and Folkestone:'''
Merchants passing close by the abandoned town of Tiona report strange lights and noises coming from the "haunted" Castle Fenwick.
'''City of Ivory:'''
Two small homes and a store house were razed by goblins in a small village west of the city. No injuries were reported.
'''Rhiassa:'''
Woodsman from the areas surrounding the location of The Queen of Hearts Tournament have reported that despite heavy brigand attacks during the tournaments, few if any brigand remains have been found.
== Rumors of October 1003 ==
=== 10/22/1003 ===
'''Northwest in the Borderlands:''' A bard has come through the local taverns, singing praises on his lute about Sir Mahkta McKrye and Magus Bright OakFellow, who together with might and magic stopped a village from being raided a day or more ago.
'''Abandoned Puck's Hollow:''' The tiny forest that grew up around it now has a large wooden post outside what might mark an entrance. It reads: "L'havre Foręt - No poachers or undead or fire-starters allowed."
=== 10/28/1003 ===
Reports have started to come in to Starhaven, Bear's Keep, Pax Tharkus, and parts of the northern Borderlands and southern Creathorne.
Autumn travellers, merchants, and hunters all tell tales about a village along the road from the Borderlands to Kerah-Rime, in the hills between the ruins of Lhenrok and Talon Hill. They say there are no living people left, and that the small village and the ruined stone tower on the hill overlooking it have become over-run with undead creatures. The graveyards are now only so many empty holes, and dead in all states of decay walk the earth.
== Rumors of November 1003 ==
=== 11/02/1003 ===
'''Victory:''' The jokes and testimonies of a "female" Bright Oakfellow have stopped abruptly upon learning of his/her apparent death/disappearance the night of the Feast.
A satyr reported a Voice speaking to her mind, trying to seduce her. It is rumored that Harlequin might have made an appearance at the Feast as well as Arioch.
Skalds came forth, disguised as Heroes of the Realms, inquiring for things off a List.
'''Nothern Borderlands:''' Scouts have reported hearing singing coming from the new
forest within at night, sad and melodious for a couple of weeks.
=== 11/04/1003 ===
'''Shortly after the Feast of Victory:''' Those that are near the Feast witness Nero the Observer scream snap, pop, crackle, and crumble into a pile of blood and goo.
=== 11/05/1003 ===
'''Northern Borderlands & L'Havre Foret:''' Hunters are bringing home plentiful game, telling stories of a fat, white stag. Sir Mahkta has been teaching the young children how to fight and how to hunt. Training is successful so far, and the scouts are happy to have
her there.
'''Qua Terreth Nunna:''' Locals were surprised/confused to see two Court Mages of Chimeron walking side by side. One went in and paid his respects to the small temple. When he exited a one-sided arguement ensued with the other Magus, followed by a chase. Peasants rounded up a group of men to find the nature of the visit(s) and came upon one Magus dragging the other away from the village. Attempts to approach were met with a blinding light. When sight returned both were gone from public view.
== Rumors of December 1003 ==
=== 12/19/1003 ===
'''Nymphus Yarrow:''' It has been reported that a ghost walks the road from Nymphus Yarrow to Qua Terreth Nunna, then back for the past week. While difficult to detect in daylight, at night one can see it quite plainly. Travelers on the road say it leaves a sweet smelling fog in its wake. No one has approached it thus far.
'''L'havre foret(the abandonded Puck's Hollow):''' The remainders of the scouts have left for the winter. Sir Mahkra McKrye was celebrated off to her new mission Northeast, and was praised in song and beer. She in turn left the village outside of L'Havre foret well stocked for the winter with her hunting luck. The village is still awaiting the return of Magus Bright Oakfellow.
'''South of Tarngire, Borderlands:''' Outside the Ruins of Silmataurae, a ghostly woman lies weeping for a lost seed.
=== 12/30/1003 ===
A small encampment of traders were found slaughtered this morning on the
Great Road that leads to and from the City of Ivory. It is believed that
none of their goods were taken.
[[ Category: Rumors ]]
f8843dfd17644bcc7d744577769c52ffd1c16196
Rumors of 1004
0
28
39
2023-08-27T21:30:07Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1004 ==
=== 01/04/1004 ===
'''Paradise:''' A couple of nights ago, multi-colored lights and explosions in the sky were seen over the Six Towers. A few citizens were seen running northwest towards the borders of Paradise in abject fear.
'''Chimeron:''' Lady Tarnisha has fashioned a work day in cleaning up a ransacked Library. Any able body that would help to restore it in one day in return for food is welcome, as she has duties to attend in the smithy. The Librarian sends his thanks ahead of time.
'''Nymphus Yarrow:''' It has been reported that a ghost walks the road from Nymphus Yarrow to Qua Terreth Nunna, then back for the past couple of weeks. While difficult to detect in daylight, at night one can see it quite plainly. Travelers on the road say it leaves a sweet smelling fog in its wake. A few people have approached it, claiming that it looks like a priest, and that rain makes it dissipate completely.
'''South of Tarngire, Borderlands:''' Outside the Ruins of Silmataurae, a white woman has been seen walking around the debris, weeping for a lost seed. From afar, a scout reports what looks like UnDead shuffling about the Ruins as well.
=== 01/13/1004 ===
'''Realms-Wide:''' Scattered reports have come from all over of individual "lesser" creatures, (orcs, kobolds, goblins, and all of the lower classes and kinds of many races) are leaving their clans and kindred, taking up arms and making their way to Blood falls to "Kill Wrake." Many who have been convinced not to leave their family and homes have eventually recovered, claiming they were overcome with the need.
== Rumors of February 1004 ==
=== 02/24/1004 ===
'''From Ivory:''' With the recent cold streak, fur traders are doing well. Leather quality is rumored to be lower in the upcoming year.
'''From Kerah-Rime and parts thereof:''' Rumors abound of straggling undead wandering the large area between Kerrigor's Keep and Kerah-Rime, suggesting a large number of aimless zombies may be spreading from a point between the two.
A couple of banshees were haunting Molly's Wayside Tavern for two days, according to the servants there. Both could walk through walls, phase in and out of sight, and when they spoke a lot of birds and squirrels died in their presence. The male ghost has since disappeared and the female banshee has been destroyed.
Servants also report that a mage has fallen ill into some sort of coma in their common room. A man with a snake dragged the mage and a little boy to a quieter area within the tavern, but they too have fallen asleep, much like the mage and have yet to be awoken.
Three vampires were discovered and with heavy hearts (for one) were destroyed and buried at a cross-roads... until they were re-dug up. A healer of Creathorne then did her best to return BrightHammer of Tuath Fusach back to his normal state.
'''L'Havre Foret:''' A dwarf has scouted throughout the insides and out, finding the forest to be oddly deserted.
Outside the ruins of Silmataurae: What appeared to be gray beings of humanoid design have been utterly annihilated. A ghost has been seen haunting the ruins, alongside a statue of a crumbling woman.
On the road from Wendmor Ruins to Eagle's Rook: A ghostly priest has been haunting the road by night, asking if any traveler if one wishes to be blessed for the road ahead.
'''In Paradise:''' The Towers have lost their glow on Friday evening. Market sales have risen with a very busy and full Sunday of merchants and dancers and traders all flocking to the city. The Lord and Majordomo were not found, but a boy who refers to himself as 'Gregory' has been running the city instead. A festival is planned for the end of the week, and the peasants look forward to it.
== Rumors of March 1004 ==
=== 03/24/1004 ===
'''Tarngire:''' Deep in the night an untold score of skeletons attacked the outer lying towns of Willowview, Deermeadow, Nia'giliath and a few other communities, sending the surviving inhabitants fleeing into the forests for their lives. It is said the dead are being raised as troops for the army. As of this morning, there are places smoldering in the forest but no major fires, due to the shamanistic work and preparedness for a Drow invasion. At this time the country is considered overrun from all major points with the enemy closing in on the capital. Magical aparation into the area has proved ineffective and other forms of travel is considered inadvisable.
'''Caer Condra:''' There was a large explosion as the castle at Caer Condra has fallen. The city is said to be overrun with Zombies and other kinds of un-dead the villagers there could not describe. Many of the local inhabitants have made the safety of the magically protected wood. A large Black Portal was seen in the center of the City at dawn but dissipated by mid-day yesterday. There has been seen a Woman is glowing white armor with a pike wading battling the enemy with great speed and ability, along side Zula, the city's Lord and protector. There is also a Wild, red- haired Woman who is said to have been causing great agony even to the point of death with the mere sound of her voice, wandering amongst the city and battling with the woman in white.
=== 03/25/1004 ===
'''Tarngire:''' Battle has raged through the day and into this morning. The outlaying villages have fallen and a siege on the main city has begun. Due to the preparations for war against the Drow, the Skeleton Army has taken significant losses. It has been confirmed, however that they are using the Tarngire dead as front-line troops. A small force of human re-enforcements, however has appeared as of this morning on the borders of the war-torn country.
'''Caer Condra:''' There is no more word from the city as all lines of communication seem to have been severed, no more peasants are coming out of the area and no commoner is brave enough to go in.
=== 03/29/1004 ===
'''Tarngire:''' At dawn two days before the crescent moon, portals opened around the city and the skeleton army has left the city, and the county, in ruins. At first count near 1/4 of the population has been killed and most of the homestead have been destroyed, save in the city itself. If not for the reinforcements the damage may have been far higher.
== Rumors of April 1004 ==
=== 04/06/1004 ===
'''Paradise:''' A month long celebration has completely deteriorated into looting and rioting. With the apparent Hierophant and the Majordomo both missing and no one person to claim leadership, the city has gone into total disarray. Wyverns have been grouped together into one stable and guarded; all mail has for the most part stopped. The towers that once glowed so brightly are no longer lit.
'''Chimeron:''' A woman was brought to the local healers in an apparent coma. BrightHammer IceBreaker and Jeyde Thunderwalker were both seen in this woman's company before the couple split their own ways. The woman has since fallen asleep and has not been awoken.
'''Nymphus Yarrow:''' The ghost that used to walk the road from Nymphus Yarrow to Qua Terreth Nunna has become a regular. Travelers have tried to actually strike up conversation but have been unsuccessful. One man claims that it is in fact a dead priest with an ornate buckled collar around his neck.
'''South of Tarngire, Borderlands:''' Outside the Ruins of Silmataurae, a white woman has been seen walking around the debris, weeping for a lost seed. From afar, a scout reports what looks like UnDead shuffling about the Ruins as well.
'''Caer Condra:''' The once beautiful keep has been razed to the ground, with large patches of the land apparently turned into sinkholes. Hordes of UnDead and other twisted creatures are gathering to this burnt battlefield. Stranger still, however is that the surrounding forest remains untouched.
'''L'Havre Foret:''' After the Spring Solstice, there is activity in the forest yet again. A few scouts were sent in heavily armed on the first of the month and have yet to return.
=== 04/12/1004 ===
'''Southern Paradise:''' Last week, with Sir Vawn leading the way, the combined militia men from Eagles Rook and the singing, dancing group led by 'a lady' from Chimeron have instilled martial law. Temporary captains had been set up and the majority of Paradise was quiet under their leadership until a white-winged man landed on the roof of the Keep on Sunday. In response, Magus Bright Oakfellow was also seen riding into the city...
'''Caer Condra:''' Although repeated attacks have been made to clear out the zombies, death and decay still rise up from the sinkholes. The zombies fight, but some have taken to dragging the stones of Caer Condra back underground, along with the scorched grass and broken branches.
'''South of Northern Paradise:''' Random undead activity in the northwest, a problem since late February, seems to be calming down. However, the road between the Borderlands and Creathorne, via Talon Hill, has been unpassable for weeks.
'''Ivory:''' Markets have been closed indefiniately as the war sets to begin, with two merchants having been arrested for selling fake "demon protection" trinkets.
=== 04/17/1004 ===
'''Ivory:''' Fierce fighting was reported in and around the city of Ivory. The attacking army of Serpent warriors was beaten back and nearly destroyed. The remnants of the invaders have withdrawn to the Black Tower at Fey Reach.
== Rumors of June 1004 ==
=== 06/21/1004 ===
'''Tuath Fasach/Victory:''' Merchants coming from Creathorne heading to Tuath Fasach were shocked to discover the City of Victory simply wasn't there. The forests seemed strangely quiet and still as well. The Merchants further report the roads are nearly overgrown with disuse.
==== Resulting Missives ====
<blockquote>
Can I please get someone to tell me what happened?
I can be reached in Tarngire.
Thank you all
-Twenaria
</blockquote>
-----
<blockquote>
It wasn't me twen!!
I left for two days to check on the isle!!
No Di's or nothing! I swear!!
-G
</blockquote>
-----
<blockquote>
Rel?
Elwick?
Please check in.
Tarnisha
</blockquote>
-----
<blockquote>
Beloved...
Please send me word to Brandon's Pass that you're alive?
Beloved?
- Intended
</blockquote>
=== 06/22/1004 ===
'''Brandon's pass:'''
Merchants coming from over the pass were confused and dismayed to find the
town and keeps of Brandon's Pass nothing but a jumbled of tumbled rock and
ruins. They managed to stay the night, but unusual howls and noises plauged
the area. Rather than continue onto the West, they returned to the Realms.
==== Resulting Missives ====
<blockquote>
Jeyde, if you're there, please get in touch with me as soon as possible.
Let someone know that you're okay.
--Cain
</blockquote>
-----
<blockquote>
Et All
Victory stands still, I think we either have some
fairly drunken rumors circulating, or a possibility of
illusory trickery. I shall make a more thorough
investigation of the grounds, if I turn up anything, I
will gladly send that information out.
Sir Elwick Dragonsburrow
</blockquote>
-----
<blockquote>
Beloved,
I am fine and safe here in our Home, doing my rounds to make it safer. Like
Elwick said strange rumors are flying. Are you ok where you are? Please let me
know....
Male Mountain Avatar
</blockquote>
-----
<blockquote>
Beloved,
I am doing alright. I have met with my second Rani, and weird things are
happening. The entire Pass hasn't disappeared, though.
Been studying a lot, working hard with the soil. Been dreaming, but nothing
really good as of late.
You're welcome to come visit, if you wish.
- Wind Flame Avatar
</blockquote>
-----
<blockquote>
Et all,
Aside from a hard winter and the troubles of past, I am here working and the
Pass has not disappeared to my knowledge. I find it odd that such rumors are
circulating; I meet with a family almost everyday and tend to various jobs so
it would be hard-pressed to have an entire community disappear...
or would it?
Curiously in service,
Jeyde
</blockquote>
-----
<blockquote>
Why are you out there? There's very little down there....
--Cain
</blockquote>
-----
<blockquote>
Just earning my keep in return for knowledge. You're welcome to come out and
visit if you like.
- Jeyde
</blockquote>
-----
<blockquote>
Stranger things have happened.
What magically appears overnight could magically dissappear just as
quickly.
-Tarnisha
</blockquote>
== Rumors of July 1004 ==
=== 07/07/1004 ===
'''Dunn Glenn:''' On the Road from Cawdyll to Folkstone lies the town of Dunn Glenn. Merchants have reported that at Sunrise upon this Thursday, a Faire of some sort has erected its tents of black canvas just on the outskirts of town. The people of Dunn Glenn are excited to have a Faire arrive so near the Summer Solstice, but are somewhat confused that no signs or sounds of it's coming or of its being put up during the night were witnessed or heard. Nonetheless, the town plans an impromptu festival of the occasion.
=== 07/08/1004 ===
'''The Road from Cawdyll to Folkstone:''' Merchants have reported that at sunrise upon this Friday, the town of Dunn Glenn has disappeared, as has the Faire that had graced the now vanished town but a sunrise ago.
=== 07/28/1004 ===
'''The King's High Way, North of Pub Grub:''' Merchants have reported that at sunrise upon this Day, a Faire has unfurled its black tents along the road, near one of the more prominent
Way Stations. Glad to have some cheer in on this dull day, the some 70 travelers of the Way station have decided to stay the day to enjoy the Faire, since the revelry looks to be contained within its massive canopies.
Militia upon the road do not remember a Faire this size traveling the road, nor was there any indication of it being constructed during the night. A small garrison have decided to remain to look over the festivities.
=== 07/29/1004 ===
'''The King's High Way, North of Pub Grub:'''
There have been no reports of merchants, militia or from the Way Station North of the crossroads.
Hunters in the area claim not to be able to find either the Way Station, nor evidence of a Faire.
==== Resulting Missives ====
<blockquote>
Twen and I investigated the last one in Dunn Glen. By the time we arrived, no one was left. But, the town was still there and so was the carnival. It was like a ghost town. In the town center, there was a pool of blood and something written in blood that I cannot decipher... I'd be willing to send a copy to anyone who thinks they can read it.
We investigated the faire and occasionally heard children screaming (Joy? Pain? we couldn't really tell) There was also this REALLY annoying pipe organ that was playing in the distance. We camped out that evening within sight of the tents. Apparently, we both fell asleep at some point. In the morning, the town, carnival and EVERYTHING was gone. When I say everything, I mean buildings, tents, stone walls... anything manmade...
I think the general populace should be warned away from these locations and told to flee to their local lord for help. I'm not sure but our belief is a certain overgrown garden implement is responsible for these abductions(?).
-In Service
Sir Veros
KOEF
That Guy
</blockquote>
-----
<blockquote>
'''Stay away? I'm wondering how to book these guys! I can think of a few areas that still need cleaning up....'''
'''Lord Artex of Rathkeale'''
</blockquote>
-----
<blockquote>
As an addittion to what Veros said:
we can warn the people all we want. I expect that unless the villagers fle, they wont have much choice in what happens. Something tells me that thsi Carnival isnt going to ask the mayor if they can set up.... call me crazy. And in case you all didnt guess, Veros and I are pretty sure this is connected to Wrake, and possibly to Ghal as well. If anyone does any checking up on this, let us know, please.
--Twen
</blockquote>
-----
<blockquote>
I have a little more information that I may be able to add to this mystery. Please contact me privatly if anyone is interested.
Lord Sir Frederick of Fairhaven
</blockquote>
== Rumors of August 1004 ==
=== 08/24/1004 ===
'''Mythguard Isle:''' A thick fog washed over the southern portion of the island and remained for a good portion of the night. It was gone by dawn.
'''Paradise:''' Paradise is seeing some very strange weather since Sunday. Heavy black storm clouds roll in, sometimes breaking in torrential downpours-- but often quickly blown away and followed by bright warm sunlight. The overall effect is that the transitions are almost unnaturally quick.
'''Northern Paradise:''' There are similar storms-- storms of lighting, snow, and hail.
Travel has completely stopped on the road between Talon Hill and Fey Reach. The entire region is fortified, and outposts and checkpoints are manned by the dead. Some trade seems to be moving in and out of the region, and all indications are there is a good sized population within.
== Rumors of September 1004 ==
=== 09/02/1004 ===
'''Realms Wide:'''
Welcome to Harvest Season! Merchants, Travelers, jesters, tumblers and more come together entertain small towns throughout the Realms to celebrate the bringing in of this year's bountiful crops! Town Faires, traveling shows, even small Groups both alone and in bands find their way to festivals galore in honor of the end of the growing season and in honor of the gods and goddesses of the harvest!
Welcome! Welcome ALL!
=== 09/22/1004 ===
'''Realms Wide:'''
Many traveling Faires have been disappointed. Handfuls of small farming
communities they usually travel to at this time of year seem to have gone
under since last year, more than the usual. What is strange is that even
the houses and fences of the land are gone, as if the took every scrap of
lumber with them.
On a lighter note, Harvest Faires Realms wide have been enjoying the close
of the year, with full ale houses, entertainers music and laughter.
'''Tuath Fasach:'''
Last night a wagon with a Human Female, and a Male Dwarf pulled into the City of
Victory. The Citizens seemed apprehensive, but the wagon pulled up to Martyr's
Hold seeming like it and its occupants were summoned there. No one knows where
this couple came from but this is the First Full Blooded Dwarf the people have
seen in quite sometime.
Joan is seeing Bob, but nobody knows if that will work out, and did you see what she had on, my goddess, doesn't she know not to where white after first harvest?
Did you hear what is going on in Mirkshaw? I can't believe nobody is doing anything about it.
When did Lisa start seeing Chris, does Marcy know?
And those pesky goblins massing again somewhere it seams like everyday the heroes gather to go off and fight them here, or there, or somewhere else. Never around when the real work is to be done.
== Rumors of October 1004 ==
=== Note to a BookKeeper (10/1004) ===
Posted in taverns in Chimeron, Bancroft, Paradise, and nearby areas...
"Grey-eyed Bookseeker: We need to talk. / ∆ "
=== 10/06/1004 ===
From two small towns just beyond the north-eastern border of Chimeron, close to the ruins of Dragon's End, come tales of spirits of the dead staying on past the annual Day of the Dead.
At first, they were simply staying longer, but something is said to have started agitating them. The spirits of the dead have now attacked several people unprovoked, and were able to hurt them. The townsfolk who were attacked are said to be in stable condition once the town healer saw to their needs.
But these shades are still not leaving.
=== 10/17/1004 ===
The disturbed spirits around the towns close to the ruins of Dragon's End have finally faded away, but only after several fatalities. Rumors abound among the locals of a "red moon" that could be witnessed for over a week.
=== 10/21/1004 ===
The citizens of Freehold and of Glendale have been treated to a lighter side: A slightly kooky man of portly-size has been wandering about, singing songs about Fae, the Dark One and an axe made of blood. He takes the food given, but he refuses any sort of roof over his head, favoring the cold conditions as of late. He has an air of nobility about him, however, and so the people still treat him as a 'nice (if not crazy) bard'.
The favorite songs seem to be about carpenters and kings with ships and shoes, and another humdinger about '101 ways to Cook a Changeling Child'.
=== 10/26/1004 ===
'''New Illinar:'''
The few farmers and hunters that still live in the lordless realm of New Illinar have reported that the massive "magic-gate" in the ruined city of New Darkharbor has apparently "stopped working", or at least "stopped looking magicky".
=== 10/27/1004 ===
The earth shudders somewhere in the not so distant south. The echoes of this barrage, though harmless, are felt in the southeastern areas of Chimeron, the easternmost reaches of the Borderlands and even into the westernmost parts of Gwenethlin. It seems to drive most of the game animals to ground for the remainder of the day, but leaves behind no lasting effects.
== Rumors of November 1004 ==
=== 11/02/1004 ===
Small bands of trolls have been seen scouring small burial yards in the plains to the north and west of Fey Reach.
==== Resulting Missives ====
<blockquote>
I seek a member of the Church of the Dark One to discuss a matter of
mutual benefit.
Belek Lak-Thunn
Chosen and Ambassador of Assam
</blockquote>
-----
<blockquote>
I invite you to speak freely...
-Chakra Anahata
</blockquote>
=== 11/04/1004 ===
Over the past week, several small townships by the seacoast, just outside of Hedenkreis, have reported that their graineries and other foodstores have been ransacked by parties unknown. The attacks have only happened at night. Chickens and goats were also killed in earnest, with only bits of the animals left to tell what livestock they had been.
Whoever they were, they left barely enough for the peoples to survive the winter. There was so much damage to the structures the food or livestock was kept in that what remained had to be moved.
From the reports of the towns, it seems as though the unknown parties are headed south.
=== 11/15/1004 ===
'''Victory:'''
Citizens and Faithful of Victory are in mourning this week as three noted spiritual leaders of the Kal have been murdered by forces unknown. Chris Elm, Gregory Ash, and Josh Black were all killed over the weekend. Additionally, an attack by undead left the temple to the Kal on the outskirts of the city in ruins.
'''Caer Condra and some points north:'''
Travelers and trappers around the area of Caer Condra, and some few headed farther north, report that the forest sometimes called The Northern Wildes seems to have suffered from some sort of strange fire. Much of the western edge of the forest seems to bear signs of the flames. Fortunately for those that live nearby, aside from some disturbed wildlife, the fires seems to have been contained.
=== 11/16/1004 ===
'''Bloodshed forest:'''
People are seen flocking to Bloodshed forest to see the strange tree that is now towering at least 20 feet over the other trees in the forest. The tree seemed to grow over night, and double in size until it reached it's final hight. New plant growth is spreading from the tree and is suggested that it will cover the entire forest before long.
'''The following rumor applies to all nations which allow for rumors'''
From: All major cities, and all towns located close to major temples.
Tonight as customers filtered out of taverns and inn common rooms, they report finding a small girl standing outside the main doorway.
Descriptions of the girl vary from location to location, and even from witness to witness.
However, all witnesses in all locations report hearing the young girl sing the same haunting song.
In the morning, as those witnesses go about their business, many of them seem unable to shake the mysterious girls melody from their lips:
<blockquote>
''To One who sings the wind's song,''
''To One who is in all directions gone,''
''To One who will in fairness judge,''
''To One who holds an angry grudge,''
''To One who hides in the lanterns light,''
''To One who is empty as the night.''
''To One who holds dirt and trees up,''
''To One who is but that one's pup,''
''To One who on dark magic feeds,''
''To One who burrows 'neath the weeds,''
''To One who reigns over the hells,''
''To One who created this world's elves,''
''To One who spins webs in the dark,''
''To One who wanes across its arc,''
''To One who is the west's great light,''
''To One who guides the tossed coin right,''
''To One who is not one but five,''
''To One who fears the swords which rive.''
''Don't Mind your manners.''
''Go and Rock the boat.''
''Then be the first in dark Waters moat.''
''Spirit, Flesh, Mind and Lies.''
''All will fall to the Lord of Flies.''
</blockquote>
==== Resulting Missives ====
<blockquote>
Received the notice about the little girl and have looked all over Creathorne and Dracornia. We have also Sent word to all of the towns and villages. No one have heard these ramblings or seen any small girl as described being in the south. Perhaps this little girl did not venture up to the colder Northern regions. But we Will keep a look out…
Gave a good day
Sir Shean O’Quinnlin
</blockquote>
-----
<blockquote>
This haunting melody, said by all to have been sung by a young girl, is carried on the wind throughout the lands of the Northern Alliance. A general consensus exists that the child was here, whoever she was, so the phenomenon is not only in the south. We are looking into these strange occurrences to the best of our ability, and have come across some leads. If anyone has further information regarding the girl, or the one known as the “Lord of Flies”, please contact me as soon as possible. Likewise, if any are interested in what information we have, please send all inquiries privately. Thank you.
Thaoseph Pestlemixer
Lord of the Northern Alliance
Professor of Alchemy
Follower of Joseph
</blockquote>
=== 11/18/1004 ===
Fishermen and sailors have recently started to report seeing a bizarre black ship at sea. It has no sails, and is flying no banners or colors. It was last sighted just south of the Rathkeale islands two days ago.
When seen it has seemed to be moving slowly, even though it cannot be caught. It is always just out of interception range, though one vessel did try to meet it but was unable to and lost it in the night.
==== Resulting Missives ====
<blockquote>
People of the Realms,
Remember that rumors are just that, and not always fact. Maybe there are ships like this in Rathkealian waters, and maybe there aren't. I know I haven't seen anything resembling that description in the waters that we patrol. I've been assured by our most paid, I mean loyal informants that everything is normal.
So in conclusion, I can neither confirm nor deny the existance of such objects in the sky, er, water. But I can say the Admiral is still drinking and has assured me that no kegs are in danger. And really, isn't THAT what's important to us all?
Imperial Spin Doctor, um, Press Manager Artex
</blockquote>
== Rumors of December 1004 ==
=== 12/03/1004 ===
'''East of Chimeron, unclaimed territory:'''
Local peasants were saddened to find the butchered and violated remains of a local shepherdess, simply called Sally.
=== 12/08/1004 ===
'''Paradise:''' Preparation for Festivities has begun at Luna's tower. Work started at sunset on the 27th day of the 1st moon of Luna (December 8th).
Members of the church and especially anyone dedicated to Luna's tower are bringing tubs, basins, and buckets to the tower and carrying them to the temple on the top floor. They are filling the vessels with dirt and decorating the soil with any and all available clear/white crystals or stones, mirrors, and polished silver decorations to catch the moonlight. However nothing save the decorations has been planted in the soil.
=== 12/15/1004 ===
A cold wind blows across the world.
There are reports of weapons being stolen from armory stations, only to be found lodged in the poor and downtrodden of the communities. Merchants are afraid to move from towns at night, claiming shadows, yea the very night itself is swallowing companions whole.
Newly buried dead have been found un-dug and sitting up in their graves, staring, their faces struck in horror. Families have claimed to see themselves walking at night, murdering each other.
One town south of the Free Kingdoms was overrun with Vampires, claiming to desire souls and blood for a new True Name. Children cannot sleep. Some talk of a man with half a face making them cry. Others simply wake pale and will only talk of the thirteen. Hordes of goblins are leaving their tribes to join the "new Leader", heading north west of Chimeron.
'''Tarngire:''' A Silver Waystone, approximately 10 feet in height has appeared in Tarngire. It glows like a beacon when the moon shines down upon it, showing it's 8-sided shape and its prominent, glowing sliver runes.
A strange disease has begun to creep over the lands, infecting the young and old. It looks like a green fungus on the skin. The normal spells seem to work on it for a while but it seems to return after a few days.
'''West past Ivory:''' In the mountains to the west can be seen a blood red glow. for those that dare come close, in the place known as Blood falls, no living thing can come
close to it now, or it is struck down and, it is told, the very earth consumes the bodies.
Reports from all over of momentary negations of both regional and total
failure of all magics are occurring. They only last a few minutes, but
during the time, a low dry scream can be hear, like metal on metal.
'''Tuath Fasach:''' A man was found crushed almost to a pulp save his head on the road to Tuath Fasach. And yet he remained alive long enough to tell the passers by this:
<blockquote>
''"The Hidden Order, once destroyed, has risen again. for this, the Winds''
''will rise and break the World. The time to wait is over, the clock strikes''
''thirteen. Let them see times three, times three. There will be no rest,''
''not night and not day. For the weak, for the strong, for the rich, for the''
''poor, for the magic full or the sword adept. The Mother and Child shall''
''Break the world. The time of warnings are over."''
</blockquote>
A cold wind blows across the world.
=== 12/20/1004 ===
In the hushed cold, as the hours creep past the mid night and the first day of winter comes upon us, a cry can be heard throughout the Realms.
The scream of children. Hundreds of children. Perhaps thousands.
In the pitch of night, across the Realms, as if in a single wail they rise from sleep in sheer terror. And if it could somehow be heard, they all say as one, with tearing eyes:
'''"THE DARKEST DAY! THE DARKEST DAY! THE BLACK WIND! THE WORLD SHALL CRACK AND BLOOD SHALL RAIN!"'''
And so begins the Solstice. So begins Yule.
==== Darkmoon's Response ====
(Copies of this missive are only found outside of taverns and common meeting areas in the lands that subscribe to rumors.)
<blockquote>
I hope you all enjoyed my little present the other night, welcoming in the cold. I do hope the little lambs aren't so frightened they cannot sleep...I'd miss them so. Ah well, they'll drift off eventually, yes?
And so it begins...
I cannot wait to see what the others have in store.
Darkmoon
</blockquote>
[[ Category: Rumors ]]
6a54e54182af4d7d56fc1d534118f75ec388b94a
Rumors of 1005
0
29
40
2023-08-27T21:50:39Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of February 1005 ==
=== 02/19/1005 ===
There hasn't been a lot of rumors from the Blackwood area in some time.
Those attempting to send messages in have received no reply. Those with
friends or family within Blackwood have received no communication from
them.
One of the few rumors that continue to circulate regard Sir Santiago
Kal'Amar, Viscount of Idaris, Knight of Blackwood, Knight of the Steward
and younger brother of Sir K of Creathorne. Although, Sir Santiago has
been missing for years these rumors continue to circulate despite any
concrete evidence of his continued survival. Most of these rumors only
agree on a few points; he's insane, and he wears no armor.
(These rumors can be heard by a variety of sources through out the Realms)
=== 02/20/1005 ===
((sorry guys for all these.. would have liked to send them out in smaller doses.. but other pressing maters IRL have kept me preoccupied, any questions.. feel free to drop me a note. Thanks! - Anne))
In these cold winter months, rumors of more distant places might take longer to circulate but here are several of the ones from the Centaurlands and a few closer to home:
War parties of 5-7 centaurs each have been on the move, coming southwards, hacking, slashing and burning any human dwellings and villages they happen upon. They are well-armed and seem driven, no matter the weather to keep up the pace. All humans unfortunate enough not to escape, are strung up on trees, by their legs. No one is spared, women and children are butchered and strung up as well. It is said that they are heading in the direction of those nations that make up Realms nothern borders: Creathorne, Folkstone, and Draconia and at the pace they are going it shouldn't take long for then to get there.
With all the reports of unusual dragon activities, there is one that reaches the realms with sources from the Silver Strand Mountain range north of the C-lands pertaining to Rhothrook, the dragon king considering an alliance with an unknown source of power. Some say that it is another powerful dragon but others say that it is an evil pact with a shadow.
A more bizaare rumor speaks of rifts in reality surfacing at random there and also a few more remote places here in the realms. One traveler who was said to have encountered them swears that, "one moment I was on the road heading for home, and the next I was in a tropical paradise crawling with netherforns and the likes. I would have stayed there if it wasn't for them, they wanted to eat my soul..." Centar bound reports are also saying that this might be linked to the unusual seasonal weather patterns they have been having but no one is for certain.
Since Mikhail the Archer was discovered to be a copy sent as a spy, there have been questions about what has become of the real one. Some reports state (which correspond with the ones in the Centaur Crier, a publication delivered nearly monthly in the View) he was executed for teason and other crimes. Yet others insist he is still alive and awaitng to be taken to 'somewhere else.'
All werewolves of centuarland origins are reported to be going mad. They seem to have lost all sense of reason, biting and attacking themselves, fellow packmates and anyone else who happens to wander too near. The madness has been growig worse of the past several months and now there are very few who can keep thier thoughts lucid for any length of time. No one has tried to get close enough to see what is ailing them out of fear for thier lives. Some of these werewolves have been seen chasing a little shadowy figure near Ivory.
A little girl has been seen wandering from town to town in and around Gryphon Hall, followed by a shadowy figure. She is carrying a glass goldfish bowl with a wooden lid tightly tethered to it. There appears to be something gold and shimmery inside it that she calls "my lil goldfish" but if you get too close to inspect what she really has in the fish bowl the shadowy figure gets defensive. Another point that makes this very unusual is how she is dressed, a light cotton dress and no shoes; the cold and snow doesn't seem to bother her one bit.
With the problems in the C-lands all magic items released are beginning to wane, the blessings and charms placed upon them are beginning to lose their hold. Such items include, The Death Wish Cookie, The Headdress of Fem., and The Lantern of Lost Souls. ((Please contact EH for details))
== Rumors of April 1005 ==
=== 04/02/1005 ===
'''Tuath Fasach, Folkestone, Grimloch, The Northern Wilds, and other participating lands...:'''
Sometime late in the night, necromancers all over the area felt a huge surge
in power.
Even the smallest cantrip seems to have doubled in strength, or the caster
feels that they can do twice as much as before.
The surge lasted for something over six hours, then stopped as suddenly as
it began.
Several people all over the realms report having seen ghosts or loved ones
that have passed beyond Death.
Most of the stories are ones of reunion and communication, reconcilliation,
or simple visitations.
Most of these spirits seems to have passed back to the other side once the
surge ended.
=== 04/06/1005 ===
'''Tuath Fasach:'''
There has been an unusual lack of merchant or mail traffic to and from the city of Victory.
What few travellers that have come out of the area claim there is an army of people camped outside the gates of the city.
These people, while appearing non-violent, have not be allowed into the city. They appear to be suffering from either sickness, starvation, or some from various injuries. These odd people do not appear to understand the common tongue.
=== 04/25/1005 ===
Travelers passing the area of Heidenkries have begun to tell tales of an army begining to lay seige to the city. Rumors of troll activity in that area have also increased. Casters have also said they can feel their magic weakening slightly.
=== 04/27/1005 ===
'''From Traders in Northwest from Southwest:''' Trade has slowly started to resume on the road between the Western Borderlands and Starhaven.
'''L'Havre Foret:''' Students who have graduated are now waking up or have been sent to go 'adventure' elsewhere, using their skills to help or hinder the Realms as they have been taught by their respective schools. A hero wandered into the forest wearing a rook recently and fought with a summoned demon, and the remaining inhabitants have been awake ever since.
'''Eagle's Rook borders, just south of Blackavar:''' A tree burst into flames, apparently hit by lightning. It didn't catch the surrounding trees on fire nor burn very long, but when scouts investigated they found a burnt corpse, about the size of a small child.
'''North-Eastern territories:''' At the river crossing that lines Tuath Fusach, Folkestone and Draconia, fishermen begin to tell of a floating tree whenever the fog rolls in this past month. Attempts to actually get close to the tree via the boats have proved fruitless for them.
'''Along the road to Fairhaven:''' A woman dressed in faded scarlet was found beaten to death, stripped of possessions. No family or relatives in the surrounding area has come forth to claim her.
== Rumors of May 1005 ==
=== 05/03/1005 ===
Local rangers report that a small nation - complete with pesants, farms, and a city - seems to have suddenly appeared east of Blackwater and south-west of the Misty Hills over the weekend. The few brave rangers who dared venture inside claim that the folk seem friendly, but their calm was almost disturbing. They claim the nation to be Argyll, and that it has always been there.
=== 05/09/1005 ===
'''Northern Rumors:'''
Reports are filtering in quickly. Over the past 24 hours there have been several attacks throughout the unprotected region near the Red Wood, south of Folkestone. Two farmsteads have been struck, their foodstores ransacked. A trade caravan headed from Folkestone Hall to points southwest has also been attacked, two women survived the ordeal, but the merchants leading the wagons along with all their hired guards were slain.
The only description of the attackers came from the two women. There were about a half-dozen men wearing heavy armor, long black swords and black tabards emblazened with a crimson crescent moon. The attackers allowed the women to leave as they went about looting
the caravan. There were times, the women say that the group seemed unnatural in their brutality and strength.
Northern commonfolk are spreading this rumor quickly across the countryside and it has started to drft further south.
=== 05/11/1005 ===
'''Nadina (last Friday):''' A horde of undead attacks have been disturbing the construction site on the island in Nadina Lake. Undead were repulsed after a hot skirmish.
'''Fairhaven:''' Along the road to Fairhaven, a small village is in an uproar. Apparently a woman they buried last week is missing. The grave was dug up and emptied.
'''Chimeron:''' Across from an old gate on the road that leads to Paradise, one can see an odd large tree that wasn't noticed before, shining a bit like silver on a blade, just a head or two above the regular tree line.
'''South of New Montaglion:''' A rider with many a book but no map has been wandering on his horse in a daze, looking for a mage or at the very least, a sparrow...
== Rumors of June 1005 ==
=== 06/09/1005 ===
'''Blakavar:''' Posters have gone up around the once-great nation of a Faire to be held near a small town above its borders. It's just what the peasants of this area have looked for to find relief against the combined heat, the sudden and dangerous storms and sometimes chilling and frozen nights. Revelers have gone about the towns with odd gifts and trinkets, welcoming them to the Faire. It is not yet the Harvest Season, but a Mid-Summer faire would not be unwelcome. Perhaps the cool of the massive black canvass tents that can be seen from the main road will offer the shade needed to momentarily ease the suffering of the people who come.....
Here and there all across the realms, there is a very vague rumor about some kind of traveling circus being formed in the north. It is rumored that some scattered peasants and bards have made their way north in search of employment and opportunity. The exact location of said circus is at this time unknown and many doubt the existence of one at all, disregarding it as just another false rumor.
=== 06/26/1005 ===
Last night taverns in Rhiassa were bustling with dire and sad news. A very well respected farmer and trader from the area north of Verai rode up from the south to inform the citizens of Rhiassa that Fort Bramble had fallen. Perhaps even worse, both his royal Majesty King Jarrod and Lord Sir Da'oud were captured by the hostile Sothrani forces.
Today these rumors begin to spread like wild fire throughout the central realms. Some sherrifs and magistrates fear the worst, but they dilligently await official word from the Front.
==== Resulting Missives ===
<blockquote>
To all who will hear.
Though my word is one you may not know nor trust, I would quell the nerves of those who would fear.
I myself saw King Jarrod and many others ride from my stead in Fort Bramble unharmed. Rest assured Bramble has not fallen, the combined efforts of the heroes my father has told me so much about has put down the horde that would destroy all of you in the north.
At least for the time being, rest easy.
In Service to the Purging of corruption
Simon Greyfeather
</blockquote>
-----
<blockquote>
Hi Chimeron (especially the Chronicler),
Some of us were on the assault to head off (that is,
kill off) a band of orcs so they wouldn't add to the
forces attacking Fort Bramble. There was a guy with a
silver face doing some sort of speech with the orcs,
by a yellow banner, telling them to lay their weapons
down after they were all chanting and stuff. Maybe
with some of that "you'll be more powerful in death"
stuff.
Anyway, we killed all the orcs, not without plenty of
them killing us as well, and the silver face guy kept
going around trying to make deals and give us "gifts"
and telling the fire salamander to eat our dead. How
annoying. He didn't react when I stabbed him, either.
I ignored him but he made me listen to a message as we
were leaving -- "treat them like monsters, and they
will be." What, if we don't stab the orcs they won't
stab back? I don't think so.
Makhta
</blockquote>
== Rumors of July 1005 ==
=== 07/04/1005 ===
Word is spreading throughout the taverns and around the campfires of the Realms that a traveling festival is forming somewhere in the northwest. Rumors tell of a peculiar man named Gizmo. He is said to be heading up the operation; hiring bards, actors and other unique and talented individuals.
Not much is known beyond this vague information, though some wild speculation surrounds the mysterious man known as Gizmo.
=== 07/08/1005 ===
Originating in the farflung settlements south of the Bordermarches of the Borderlands and east of Fort Bramble:
Stories of a series of bizarre flashfires have been gathering for over a week now. The few direct witness say that fires burn very bright and seem to skate along the ground, the treetops, right over rivers and streams or even buildings. They never linger more than a few seconds. Supposedly they sound like thunder. At least one of these flashfires seared its way through a tiny hamlet in the midst of a downpour that had been going on for over an hour.
None of these fires have injured anyone, though many people reported fleeing their homes and entire settlements in terror only to learn that the thatch on their rooftops was scarcely singed. More than a few of the accounts of these phenomena declare that the conflagration travels in one giant inferno and seems to pause at times almost as if deciding where to go next.
One story, told by a drunken man left for dead when the rest of the villagers fled depicts the fire as some sort of elemental beast with with fiery claws and smoking eyes.
So far these firestorms have moved entirely too quickly to be tracked, and with no trail of burned wreckage it's impossible to track them back to their origins.
=== 07/18/1005 ===
A rumor for those places and people who accept them:
In the unclaimed stretches between Chimeron and the Borderlands nearby but north of Kuless El`lar, a farmer and his cart horse returning from market at dusk were spooked by a shrieking demon with mangy flesh. The unfortunate farmer dove from his cart into the bushes to avoid being trampled by the monster’s many cloven hoofs. The fiery eyed fiend then proceeded to smash cart, goods and work horse in a senseless fury before charging off down the path and out of sight.
=== 07/25/1005 ===
'''The area around the Ruins of Dragon's End:'''
Travellers passing near to the ruins of Dragon's End report that they have seen hordes of Orcs and dirty-looking humans swarming the countryside, and especially concentrating where an old keep was recently discovered. It is unknown if any of the heroes that took the keep two weeks ago are still there. What struck the observers as peculiar was that the Orcs were very well organized, and all had strange tabbards or skins in the shape of tabbards with four claw-marks on them.
=== 07/26/1005 ===
'''Fairhaven:'''
By all accounts, the same Orcs that were reported Monday (above) can be seen amassing close to the borders of Fairhaven. The tabbard-like pieces are describes similarly. They seem to be biding their time and marshalling their numbers.
'''In the sky over the eastern sea, starting tuesday night:'''
An multicolored explosion of lights can be observed by anyone close to the eastern coast of the Realms and any of the islands close by. There doesn't seem to be any sound accompanying it, at least not yet.
'''Unclaimed Territories around Rhune:'''
Merchants have started passing around stories about how children in the villages around the rapidly-expanding borders of Rhune seem to be having much more nightmares lately.
=== 07/31/1005 ===
'''The sky over the eastern sea:'''
The multicolored lights are intensifying each night, and those with exceptional hearing (such as elves) along the coast of the Realms can begin to make out what sounds like explosions.
'''Rhune/Necron:'''
Travellers near Rhune and Necron have reported seeing several enormous pillars of flame, hundreds of feet tall. The fires lasted for over a day and no one was able to get close enough to determine their sources.
== Rumors of August 1005 ==
=== 08/01/1005 ===
'''All over:'''
There have been reports of fluctuations in unholy magics over the past week. Yesterday, all unholy magic ceased to work for several hours and then resumed working stronger and more powerfully than ever.
'''In the Unclaimed Territories and surrounding environs:'''
Children all over are having more and more nightmares of late. Some talk about a strange man clawing at a dark wall, others talk of monsters. Still others talk about a beautiful lady who glowed with some sort of inner light and pushed aside the nightmares.
=== 08/23/1005 ===
'''In the sky over the eastern sea:'''
The multicolored explosions of light and muffled sound stopped suddenly last night, as might be noted by anyone close to the eastern coast of the Realms, or in the islands out to sea.
== Rumors of December 1005 ==
=== 12/30/1005 ===
'''Eagle's Rook and Blackavar:''' The news from merchants and peasantry is "holy blue fire" rained down from the skies. If pressed for a date, its generally happened about a week ago on the road from Eagle's Rook to Blackavar's borders. Some people are praying a bit more.
'''The road between Charlesford and Bear's Keep:''' A woman in scarlet is carrying a most interesting kind of cargo bound for Ivory. A few thieves in the area are already reporting at taverns that attempts to loot said wagon of the merchandise have met with an awful retaliation, as if a wild animal had fallen upon them.
'''General Realms:''' Red lights in the sky in various points -- to the west (or east if you're in Ivory); and out to sea in the east. They almost look like storms if anyone is close by. Anyone passing through claims the atmosphere feels 'electric' or 'very stifling'. Some report odd smells of a sickly-sweet nature.
'''General Realms:''' The word is out that someone may be recruiting burglars for a major heist happening soon.
[[ Category: Rumors ]]
b70ebb0189bfccf53b6d7b13934c00c3a68dab72
Rumors of 1006
0
30
41
2023-08-27T23:45:01Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1006 ==
=== 01/14/1006 ===
'''General Realms:'''
The red skies west of Chimeron (and east of Ivory), and out to the east over the eastern sea, have persisted for the past two weeks. Villagers in the area claim to have been having trouble sleeping with what they call "the red storms," and one small village is having problems with spirits that are no longer at rest.
Magic has also been acting strangely in the areas under these "storms." The areas still feel electric, and stifling. The sickly-sweet fungal smells are persisting even more as well.
'''Kraken Isle:'''
The Kraken has been a little more active lately, being seen further out from the island than she usually goes. Or perhaps there's more than one?
'''Fire Isle:'''
The volcano on this island can be seen to be errupting, pushing out miles and miles of smoke, from as far away as Teng Hua.
== Rumors of July 1006 ==
=== 07/02/1006 ===
'''Northeast of Draconia:'''
An old man was found dead on the side of a merchant trail looking as though he'd been strangled.
'''West of Eagle's Rook:'''
A small town had to be evacuated because of a tainted water supply. Villagers reported that there was some sort of red moss in the water.
==== Resulting Missives ====
<blockquote>
who was this man within teh borders of Dracornia?
Shean
</blockquote>
-----
<blockquote>
Was he a merchant from the Centaurlands? Perhaps he was lost at sea and just crawled ashore at Miller's Reach...Who knows... sounds like he may have wanted to visit Draconia, but never made it to the border, poor old man...
Summer
</blockquote>
-----
<blockquote>
If you want the Corsican Entreperneurs to find out, Sir Shean, I'm sure Arg, Muninn, and plenty of others would be willing to hire out our investigation services.
Iris Elenor Tranes IV,
Merchant Extrodinaire and Peddler of Smiles
</blockquote>
-----
<blockquote>
Sir Shean,
I believe "Northeast of Draconia" means to the north and east of Draconia, not within Draconia.
And to further clarify, the tainted water supply is outside of Eagle's Rook. We've sent someone to look into it.
Sir Vawn
</blockquote>
-----
<blockquote>
The Knights of Dragons' Ire and a squadron of Draconian Elite have been sent to patrol the North/North Eastern border of Draconia; if further investigative service is needed outside my borders please feel free to contact me directly.
Respectfully,
~Sir Carius R. Dracon XIX
Knight Commander of Dragons' Ire
Foresworn of the Angelic Pantheon
Proprietor of the Lands of Draconia
</blockquote>
=== 07/03/1006 ===
'''West of Eagle' Rook:'''
In the morning, a large plume of black smoke can be seen curling up into the sky.
=== 07/24/1006 ===
No one is really sure when, because no one remembers it happening, but some time on Friday night a large hill appeared directly below Castle Chimeron. No damage was done to any property, and the earth seems to be shaped around the already-existing buildings. Several holes litter the sides of the hill, presumably leading deep inside. No one has entered these holes, however, because of the large, red-eyed monster that stalks the hidden passageways. All who have seen this monster are filled with dread and are quite sure that it cannot be killed.
Also on Saturday morning, children across Chimeron woke up crying. They were sobbing to their parents that, "It's just not pretty any more." No child has explained this further, and by the afternoon they seemed to have forgotten about whatever prettiness that had missed so much.
== Rumors of August 1006 ==
=== 08/17/1006 ===
Many people across most of the Realms claimed to have heard deep toned bells chiming late in the morning and lasting for about half an hour.
=== 08/28/1006 ===
All throughout the realms, people are reporting seeing, or finding evidence that grave-sites, battle-sites, and tournament sites have been unearthed. Some trackers claim the digging occured UNDER the ground, as if the previous occupants rose and crawled free on their own accord.
=== 08/29/1006 ===
'''Chimeron, The Barony, Adara and Cawdyll:'''
There have been confirmed sightings of undead within the lands of Chimeron, the Barony, Adara and Cawdyll.
While no graves were disturbed in Chimeron to anyone's knowledge, several report upheavals in the earth where historic battles have taken place in the distant and recent past.
=== 08/30/1006 ===
'''Eagle's Rook, Rhiassa and Elemire:'''
Undead have been sighted wandering in small groups in these countries. While they don't seem to be heading in a particular direction, they do seem to be finding similar groups, and begin to 'wander' in larger and larger packs.
=== 08/31/1006 ===
'''Vinehaven, Isdaris, Mythguard, Tuath Fasach, Northern Alliance:'''
Undead packs, numbering as many as 20 strong, have been seen wandering in these lands, and many unclaimed areas of the realms. As in other countries that have reported undead, they don't seem to be heading anywhere particular, save to gather more packs together.
Some of the more sensitive seers in the realms are troubled by disturbing dreams of a man or a woman with half a face, the other half a grinning skull.
==== Resulting Missives ====
<blockquote>
Since when do wandering packs of undead call attention. Idaris has plenty of them, as does Rathkeal. As long as they are not endangering the fun of others let them be..
Lamia De La Croix
Priestess of Min
</blockquote>
-----
<blockquote>
Since forever. Seriously.
FOR-EV-ER!!!!
+ 1 day.
- Slaader
</blockquote>
-----
<blockquote>
There have been wander packs of undead varying in size at every gathering
I have been to for at least the past 6 years. Most people don't seem to
mind much.
Sir Dark
Knight of the Steward
Knight of Blackwood
Viscount of Idaris
Warlord of Chaos
</blockquote>
-----
<blockquote>
I guess it all depends on your perspective.
Sea serpents around Mythguard isle: Not noteworthy
Sea serpents around Chimeron castle: Cause for concern.
-Squire Cain
</blockquote>
-----
<blockquote>
Priestess Lamia,
If these happen to be your undead, please come and claim them. Likewise Emperor Artex and anyone else who may have accidentally let their undead out. Undead found in Eagle's Rook, wandering or otherwise, will be put to the torch if not collected and removed before we get to them.
Let them be indeed....
Sir Vawn of Eagle's Rook
</blockquote>
-----
<blockquote>
Sir Vawn,
Most undead of the nations wear the hearldry and colors of that nation, please check before slaughter. As I stated "As long as they are not endangering the fun of others let them be." IF they endanger your life and by extention of that your fun, you may have my blessings...
Lamia De La Croix
Priestess Of Min
</blockquote>
-----
<blockquote>
Can we get the Good Guy Congress to VETO this don't ask don't tell policy regarding undead? I can see it now. Excuse me Mr. Vampire? Yes I'm going to need to see some papers. Oh you have a Thorne Valley tabard? Well come on in!
Guardian Slaader
</blockquote>
-----
<blockquote>
why not ?
that has been Creathorne's Policy for some time now.
the needing to see documentation and the like
Sir Jr'eth
</blockquote>
-----
<blockquote>
Just so am l clear Guardian...
IF you are living and causing harm to others you should be left in peace and allowed to harm as many as you want, but if you are undead, and letting people be you should be slaughtered.
By the logic of killing based solely on you life/undead staus you open a door that means kill, maime, slaughter all you want, just not undead or we kill you.
I have had dealings with many types and the only ones who have as a group ever protected me were the undead, and i was neither undead nor a necromancer at the time. By contrast the groups that have hunted and killed me on multiple occassions have been living. The kill all undead concept by historical evidence means you want the living to be killed based on my experince. That is why I say that we should not target all the undead. just those who are causing harm.
Would it be fair if I saw packs of the living pillageing villages and then said all the living who are found should be killed. I dare say that you and others would ask to have me brought up on charges.
I also ask what you would do to those who had to become undead to save all their friends, they sacfifice them selves and as a payment you would have them slaughtered?
If an undead saved you life would you kill them as you came to?
Please remember that in all of this I am not saying to not kill, but merely only kill those who endanger others whether they are living or not.
Lamia
</blockquote>
-----
<blockquote>
Let's remember for a moment that Zermarx can control
undead fully and completely, and those powers extend
to some of his generals as well.
We had undead fighting alongside us last night against
Zermarx's minions, I don't begrudge them their
condition. But if you'd like to continue to whine
about the cold indifference of the living towards the
undead, by all means, let your writing desk serve as a
font of angst.
And by way of news from the front, as of 9-3-1006:
Rhiassa is completely overrun with Zermarxs troops.
Eagles Rook is in flames, and overrun.
Adaris is overrun, the latent powers of that land work
against us in ways that will not allow us to directly
confront Zermarxs forces without more manpower. (written by Sir Elwick of Tuath Fasach)
</blockquote>
-----
<blockquote>
Mistress Lamia,
I get where you're coming from.
D'you have any right notion how long it took the average pinkskin hero to accept my Clan as a legitimate nation and not a threat to their way of life? It took an attempted power-grab against us, a world war war, a national renaming, and even now I still have to make sure that all my people who attend a gathering are painted to look like pinkskins - not that they don't know we're orcs, but it saves the initial - it's Green, Jump It - response that still kicks around from time to time. Trust me, I get the argument against categorical profiling. What's more I even understand the Segregationalist doctrine that's so popular too - "an undead in Rathkeale is fine, an undead across the water in Gwethlin isn't." Part of me still wonders if that's the reason that our trade network of portal altars meets with such resistance even with our allies - we've been trying for years to get one set up and it always comes down to people not feeling safe.
Different nearby = not safe. It's a basic mammal survival instinct - most of them couldn't even tell you why. Please, give these folks a break. While people are pretty uncomfortable having Orc neighbors, adding undeath brings up issues of Religion, the nature of the crime of murder "if it's already dead can it be killed" etc... plus, forgive me for being so crass, but if only we Living were reanimated with such ease as the undead traditionally are. Like trolls, half of you get up on your own no matter what's been done to you anyway. It doesn't excuse the prejudice, but it does lower the stakes a touch.
To the point of this letter, If you would like to continue this conversation further, I suggest a meeting of the minds at the upcoming gathering on the 8th of September, Anywhere but Fae, as that's no place to have a quiet sit-down at the moment. Emperor Artex, a ranking member of Grimloch, Sir Vawn, this debate could prove fruitful if all sides of it were present and willing to have an unarmed chat over some bathtub hooch. Think about it, and I'll see you there.
~Thon,
Bonechewer Warchief.
somewhat pinker now for all the Angellic intercession.
</blockquote>
-----
<blockquote>
this debate could prove fruitful if all sides of it were present and willing to have an unarmed chat over some bathtub hooch.
Best idea I've heard this entire discussion.
Look, every few years (or even every year) this discussion comes up: the right for the free-willed undead to be allowed to live freely without being harassed much in the way that your average rampaging zombie horde gets put down. Usually this pops up whenever some greater villian decides to start controlling 'lesser' undead, to the detriment of their friends and allies.
This is no different than some great werewolf controlling all other werewolves, or pick whatever race you like. It just seems to happen to the undead the most often.
If a a peaceable solution to this problem would present itself during one of the hooch talks, I'd be interested in hearing it.
Shalindra
</blockquote>
== Rumors of September 1006 ==
=== 09/05/1006 ===
'''The City of Valor, Elemirre:'''
Rumors are emerging from the fledgling city of a conflict in the earliest hours of Monday morning.
"In the darkness two men entered from the North."
"There was much confusion."
"Both men were well known to the rangers and guards."
"One's man's face was covered in an odd shadow."
"One was a prisoner."
"One was a demon."
"Both were a demon."
"One was a brother."
"No one knew who to trust."
"One has fled."
==== Resulting Missives ====
<blockquote>
Gryffin,
I've heard rumors from Ellemire that worry me. Did you make it safely from the city? Is your prisoner secure?
Atticus the Red
</blockquote>
-----
<blockquote>
Slaader, and the other, have managed to slip from custody in Elemirre.
Anyone seeing Slaader should contact me immediately.
Do not approach him if you can help it. Please do not kill him if you can help it. DO NOT scalp him. Period.
I will continue my search and keep anyone interested as well informed as I can.
Thank you.
---Dame Twenaria of Elemirre
</blockquote>
-----
<blockquote>
Good people of the Realms,
During the battles this weekend with the Armies or Zermarx, Guardian Slaader of the Free Kingdoms became possessed somehow by a demon called "Darksoul". I myself saw him in this state, and found it quite unsettling. Others will know far more than I of the causes.
He was escorted away from the war parties of the Realms by Gryffin Darkwillow, who intended to return him as a prisoner, to the City of Valor, which I believe is connected to Slaader's Church. I heard some disturbing rumors on my way to Pax Tharkus, that suggested this delivery did not go as planned.
I have received word from Gryffin. It appears that Darksoul was able to trick the people of Valor. I hope that the heroes of Ellemire (of which Valor is a part) and of the Slaader's nation, the Free Kingdoms, will receive this missive, and have a better idea than I of what to do next. It seems another great danger has been unleashed upon the Realms, and he has a stronghold of Justice to defend himself.
Atticus the Red
</blockquote>
-----
<blockquote>
Atticus
As previously stated, the search for my brother is well underway. He is no longer in Valor. He does not have a stronghold. He is on the run.
If he is seen, please let me know ASAP.
Thank you
---Dame Twenaria
</blockquote>
-----
<blockquote>
Dame Twenaria,
Thank you for filling in the blanks in my limited knowledge of the situation. It appears that my previous missive crossed paths with yours, and as soon as I received it I was relieved. If I learn anything further, I will let you know.
Thank you,
Atticus
</blockquote>
=== 09/12/1006 ===
'''Gray Forest: Folkestone'''
A young girl that had gone missing earlier in the day came home safe and sound. She had apparently gotten lost in the forest, but a stranger led her safely back. The girl describes the stranger as being a glowing white lady singing songs in a language she didn't know.
== Rumors of October 1006 ==
=== 10/08/1006 ===
'''Eastern Elemirre:'''
The past few nights there have been reports of home invasion in a few small villages. The occupants seem to have been dragged out in the middle of the night. Signs of struggles are apparent in each home. No bodies have been found.
[[ Category: Rumors ]]
2eb86b9ae506a327ae23d377fcd9d7921135230e
Rumors of 1007
0
31
42
2023-08-28T01:36:20Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1007 ==
=== 01/16/1007 ===
'''Iron Kingdom:''' Travelers from the Iron Kingdom report a gigantic grand melee that has broken out in the Bonechewer clan. Members of the clan are enthusiastically killing each other and find themselves being raised almost immediately.
== Rumors of February 1007 ==
=== 02/01/1007 ===
The lowborn of Southern Paradise and South-Eastern Chimeron have been victim to numerous Illinarian raids. The few survivors indicate that the men appeared to be searching for livestock and food supplies primarily, though any gold, jewelry or other valuables were taken without a moments hesitation.
Hunters from Westmarch have reported that the gutted remains of the motte & bailey castle in the old Illinarian city of New Darkharbor, previously abandoned is now a buzzing hive of Illinarian activity.
Many peasants who live near a border of New Illinar in the lands of Chimeron and Paradise are seeking safety closer to their country's capital. They take with them what they can carry and are abandoning their isolated homes.
Gods be praised for a mild winter.
== Rumors of March 1007 ==
=== 03/10/1007 ===
'''Only a day's ride from the upcoming feast (Cornucopia):'''
Saturday night the barn at a local farm caught fire. The blaze took the life of one child, but another was saved by a young woman passing by.
=== 03/13/1007 ===
Outrage and protest has begun to spread following the Feast this past weekend. These protest started in the village of Kaleeko and are quickly spreading throughout the country side. Cries of 'For Samika!' can be heard in taverns and outposts throughout Chimeron, after her murdered body was spirited away by unknown adventurers.
Also a man with Green hair and a Black Mask was seen running through Ivory, and dressed in a bee suit.
=== 03/14/1007 ===
Flames can be seen for quite some distance coming from a small farming community west of Eagle's Rook. Tower watchmen from a nearby outpost report seeing both fields and buildings engulfed in the blaze. There are even whispers of bodies staked in the middle of the fields, left to burn.
=== 03/15/1007 ===
A small group of Chimeron Militia Men were 'attacked' today while escorting merchants to the capitol. The attackers were a group of young children who threw rocks at the escort before yelling "For Samika" and disappearing into the woods.
== Rumors of April 1007 ==
=== 04/06/1007 ===
Merchants traveling the roads along Folkestone's northern border report seeing scores of bipedal "snake" looking warriors engaged in what appears to be some sort of military maneuvers and building small fortifications. A few also reported passing what appeared to be supply caravans driven by hooded drivers to the same area.
=== 04/16/1007 ===
Peasants, refugees from Argyll numbering in the low thousands, have been escorted into Blackwater by the Coupants and Miserables insectafae. Though physically weak from the journey, their spirits remain high. Still, many walk with a dazed expression, taking in the mortal world they left so long ago. Temporary shelters have been erected to protect the fae-touched mortals from this week's aggressive weather.
=== 04/17/1007 ===
'''Chimeron:''' Woodsmen all over Chimeron report seeing yellow eyes moving through the darkness before sunrise. Examinations of refuse left behind can lead them to only one conclusion: goblins.
'''Folkestone:''' There is a female wandering around looking tired and
rather confused. Her only travel companion is a green cat that flies over her
shoulder. She appears to be talking to herself, or maybe the cat, who knows?
She is of average height and build, wearing mostly blue, her ears are pointed
and her hair is brown with a few streaks of purple or blue.
=== 04/18/1007 ===
'''Blackwater:'''
The refugees from Argyll now have a makeshift camp. Thankfully, Blackwater's bountiful harvest last year means that provisions are adequate, if not plentiful. Mostly, the peasants are quiet and a bit distant. The area secured by the Miserables, the Coupants marched at first light in response to new orders.
'''Chimeron City:'''
Near daybreak, activity picked up at the gates to the city, as peasants, merchants, and clergy fled in from the surrounding countryside. While there have been no outright attacks, all are fleeing a surge in threatening goblin activity. The Woodsman's Guild has issued an official missive, alerting all of its members to troll sightings in the forests and recommending that all members cease activity until further notice.
'''Folkestone:'''
There is a female wandering around looking tired and rather confused. Her only travel companion is a green cat that flies over her
shoulder. She appears to be talking to herself, or maybe the cat, who knows? She is of average height and build, wearing mostly blue, her ears are pointed and her hair is brown with a few streaks of purple or blue.
=== 04/19/1007 ===
Ivory: Late last night a remote village was found to be slaughtered. All of the villagers have been murdered and a small nearby chapel to Aurora has been defiled. The scouts who found the scene noted a horrible scene inside the chapel, but found themselves unable to actually enter the building to investigate further. A small band of elves flying unknown colors was found murdered a short distance away and is believed to be involved somehow.
=== 04/21/1007 ===
'''Blackwater:'''
The refugees from Argyll are integrating well into the daily life of Blackwater. Though their homes are still made of canvas and wooden poles, their hearts have been pouring out into the community. Not content to simply sit back and allow life to pass them by, the refugees have been working by day and feasting by night. Those who have witnessed the spectacle of the Argyllian feast note how every man, woman, and child shares, sings, and makes the most of their meager provisions. Truly, these are people who have embraced their new-found mortality.
'''Chimeron:'''
The life of peasants in Chimeron is not so joyous, however, as Oberon's forces continue to surround the city. Late on Thursday, the final gates to the city had to be closed, stranding the few remaining stragglers. The Coupants have secured some caverns beneath the Hill, however, allowing the safe movement of heroes into the city. For now, the city is stranded, but it is only a matter of time before the attack begins in earnest.
=== 04/22/1007 ===
Late this afternoon, a stoic man was seen on horseback skirting the border of Hemenshire and Nymphus Yarrow. What was odd about this man was that he seemed to be wearing a bloody Chimeron tabard, but not much else was able to be discerned in the failing light. He almost seemed to not know quite where he was.
=== 04/23/1007 ===
'''Blackwater:'''
Sadly, the newfound lives of the refugees from Argyll have come to an abrupt halt. After seven nights of merriment, song, sharing, and laughter in their new home, every man, woman, and child from Argyll failed to wake this morning. Inspection by local healers confirms that every one of them is dead, and attempts to raise them have been unsuccessful. In shock and mourning, the peasants of Blackwater are digging mass graves for their short-known friends.
Likely the oldest mortals alive, the peasantry of Argyll looked no different than other humans, some still in the childish bodies in which they first left the mortal realm during the days of the True Court. Hopefully, these deaths are the final paragraph of a dark chapter in the story of this ruined kingdom.
==== Resulting Missives ====
<blockquote>
Final deaths my butt, excuse what i believe to be obvious, but if these people died after partying and seeming perfectly fine until argyl is gone then that could very well mean that fae is dieing, or at least parts of it.
Lakomasoi Nuntiak
Harleqiun of Solitaire
Blacksmtih Extrodinaire
Happy and living Fae
</blockquote>
-----
<blockquote>
Or, it could mean that, with their return to the mortal world, they have become fully mortal, and their long-avoided deaths have finally caught up to them.
Templar Iacob
</blockquote>
=== 04/24/1007 ===
A rumor has been circulating among village smithies that a master pikesmith called the Chancellor has travelled to Rockwood, in Rathkeale. Along with him went a cartload of fine steel and other smithing supplies.
While no-one is certain as to the exact nature of this unusual journey, it is known that the Chancellor has vowed to ensure that Chimeron City does not suffer the same fate as Argyll...
The stoic man on horseback wearing a bloody Chimeron tabbard was seen again this morning, traveling through Thorne Valley. Shortly after seen in Thorne Valley, the man was seen leaving the borders again, in chains, headed south. There was a shorter man with him.
==== Resulting Missives ====
<blockquote>
Unto Sir Guilliam,
In case you may or may not have heard, Paradise is looking for Metron to be placed under arrest. He is dangerous in our opinion, should he be going through your lands; take great care.
If you or another member of Thorne Valley have the man in question now as rumors suggest to me and my scrying bowl, then I ask, if possible, for you to take the longer roads to deliver him to Paradise - I would hate for you to be caught up in Chimeron's Faerie issues right now, and I'd rather not lose you nor the other man.
Luck and Ladies be with you, regardless of where you tread,
- Governess Aberes of Paradise
</blockquote>
-----
<blockquote>
There is a rumor going around, that people are spreading way too many rumors...
Squire Rohde
Champion of Grimloch
13th Warrior
</blockquote>
-----
<blockquote>
Ya know. I totally heard that one too!!
-Spyder
</blockquote>
-----
<blockquote>
I think I need to agree with that
Merrix
</blockquote>
=== 04/26/1007 ===
Eastern and Western Borderlands, Tarngire, and Elemirre
At least 15 strong farm man has been reported missing from the area. Families of
these man have each said the men had been working late and just did not come
home. There was a sign of a struggle at each sight of disappearance and some
blood crusted bandages were found.
== Rumors of May 1007 ==
=== 05/02/1007 ===
'''Paradise:''' A mixed company of archers and heavy infantry, numbering around 200 have arrived from Eagle's Rook, led by Sir Connor. The Eagle's Rook militia forces are reinforcing Paradise's defenses in anticipation of an Illinarian offensive.
'''Chimeron:''' Several detachments of medium infantry have arrived from Eagle's Rook to reinforce Sir Vawn and the Coupants in defense of the tunnels beneath Chimeron.
=== 05/03/1007 ===
'''Charlesford:'''
Travelers around Charlesford report seeing a lone woman wandering the northwestern hills around the fort. The woman appears to be dressed in silver clothing and carrying a large sword. Stories from various sources say that she simply 'disappears' when anyone gets too close.
Guards dispatched to the area report evidence of a large pack of wolves roaming between Charlesford and the Forest of Kelvar. So far, no travelers seem to have been attacked.
=== 05/14/1007 ===
So it is said that the armies of Chimeron, supported by troops sent from Eagles Rook and the city of Ivory converged upon the Illinarian advance. Even as the city of Paradise threatened to fall to these dark men and women brave heroes emerged, as if they stepped out of the night. Adventurers who have long stood against those who would seek to slay all that they could for power.
They held the southern gate against General Kursts van, and bloodied his nose by defeating two of his prized Tempest Witches in the field.
They secured the tower of Tyche, thus allowing the radiance of the Five Ladies to continue to prevent the invaders to use their teleportation magics within the city walls.
Then again they went to the gate, where the soldiers of Ivory were failing in their defense. When the fighting seemed thickest, and all was lost Cuchullain arrived with many allies from Faerie.
Routed and now outnumbered, the Illinarians withdrew, but not before dealing heavy casualties, chiefly to Chimeronean defenders. The death toll is still being calculated, but initial estimates indicate 7,000 dead. Many will be raised, but many more were scalped in the battle south of Paradise.
New Illinar is ever a threat, but for now at least Paradise is safe.
=== 05/17/1007 ===
Some haggard looking merchants report being attacked along the caravan trails along Folkestone's northern border and advise not to travel those routes. Harried and weary survivors only describe their attackers as humanoid and a great deal of 'hissing'. One wounded survivor reported sounds of frenzied construction taking place in several locations amongst the route he was forced to flee.
=== 05/21/1007 ===
A small strike force of adventurers from many nations engaged the forces of the Cult of the Serpent and their Elementalist allies. After a series of fierce and bloody battles, the remnants of the Cult forces have been driven to their camps in the deep woods north of Folkestone.
=== 05/22/1007 ===
'''Eastern Borderlands:''' A few brawls have broken out at taverns along the river's western coastline. Witnesses say arguments, then ensuing fights were started by a heavy-set older gentleman, claiming to be a lost king. The man was subdued and chased out, but not before handing out a few black eyes and broken arms.
'''Southern Paradise:''' Morale is still low as lands clean up from the recent Illinar invasion. While help arrived in many different ways from their allies up north and beyond, and to the west; political tension has arisen in the city itself.
'''Northern Paradise/Kerah-Rime:''' There are lights and magic eminating again from the Tower for some reason, but no real movement. The rumors around Molly's Tavern is that a 'winter queen' has come to visit.
'''Eastern Seaboard:''' Another small group of cargo ships heading around the ocean-borders of Rathkeale from Teng Hua were lost in the storm over the weekend. The remains of wreckage is spread for many miles, according to those that have been flying over with their mounts. They numbered about three. As of yet, they have found no survivors.
=== 05/27/1007 ===
A myriad of wagons, oxen and mercenaries have been seen this week traveling south along the great north south road leading through the Barony of Banecroft. Rumors have it that Arturos Damascus has been traveling up and down the road seeking vast supplies from various towns and farms for a third party.
The wagon train ought to arrive in Chimeron before nightfall tomorrow.
=== 05/29/1007 ===
Some days ago a large and well guarded caravan of wagons with concealed goods made its way west through the territories north of Blackavar. The silent guardsmen and teamsters wore heavy cloaks and skarves as if it were the middle of winter. They made no stops for supplies, rest or markets before heading southwest and up into the mountains.
== Rumors of June 1007 ==
=== 06/04/1007 ===
'''Near New Illinar:'''
Travelers report a pack of giant wolves being seen on the northern border of New Illinar. There are no reports of any attacks, but travelers are warned to be wary if you are in the area.
=== 06/05/1007 ===
It's come down the line to Eagle's Rook and towards Chimeron, that the 'purple haze' that was once surrounding the city of Haze is no longer its acidic, purple sheen. However, the fog is still thick, barely navigatable, and still there.
Also, the morale in Paradise has suddenly been improving with the renewed trading starting up again from Gwenethlin's ports.
=== 06/07/1007 ===
'''South of Folkestone:''' Red lights have appeared in the skies the past two nights. Several settlements in the free lands have reported missing people and merchants are starting to steer clear of the area.
== Rumors of September 1007 ==
=== 09/03/1007 ===
'''Eagle's Rook:'''
Rumors abound among the local peasantry that an unusual traveler has
been seen in the forest in western of Eagle's Rook – someone who
claims the odd title of The Bride of Dr. Slashblight.
Staff at the Keep in Eagle's Rook proper report a most unusual visitor
- a stoneskin troll! The creature reportedly dined with Lord Sir Vawn
and whispers around the town are that it's here to participate in the
Commander's Challenge.
=== 09/25/1007 ===
Traders that have been making their way through the markets in small towns and villages west of Eagles Rook have been talking of an influx of rare goods such as fine dyes, silks, and spices. They claim the markets have been picking up these goods through tentative trades with some sort of settlement in the remains of the cliff's edge ruins of Blood Falls. It seems the trades are being made for utilitarian metals, woods, stone, gems, precious metals and some livestock,though no food goods.
== Rumors of November 1007 ==
=== 11/10/1007 ===
'''Tuath Fasach:''' Construction on new barns to the north have halted due to an odd frost permeating the ground. However, not even a mile south within Victory is the ground still workable, and no trace of normal frost is found once the sun has been up for a few hours.
'''Paradise:''' The western road has been cleared to a certain point, however construction of converting the path to the rest of the road has stopped due to heavy frost, but more than a few of the workers believe the frost to be 'unnatural'.
'''Qua Taereth Nunna:''' Rumors are being spoken concerning the McKrye of her wellness: after having her fourth child, Sir Mahkta has been spotted repeatedly with a graying 'disposition'.
'''Eagle's Rook:''' Beyond the western borders of the lands of Eagle's Rook, guardsmen on the walls claimed having seen a 'fire-glow' in the lands that used to be Gryphon Hall for the past few nights. Two scouts reported that there was some sort of blaze near to what was Puck's Hollow, but a very cold and harsh wind drove their mounts back. The 'fire-glow' is usually gone by dawn, but the same wind keeps scouts away before they can fully investigate.
'''Teng Hua:''' A few ships sailing down south from Draconia have landed safely, delivering cattle and other goods. Two nobles from separate houses have come to make their own mark on the island, and to pay homage to Emperor Matsuma Lysis, but neither seem to be Teng Huanese themselves. Another ship has also landed with little fanfare, carrying a small group of people to the Kingdom of Flowers.
[[ Category: Rumors ]]
e4d1ada260243661a8b2fe504580ab6d8688ebfc
Rumors of 1008
0
32
43
2023-08-28T01:43:34Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1008 ==
=== 01/10/1008 ===
Today a goblin scout was killed in one of the villages on the outskirts of Vinehaeven. It had been raiding a farm house, when the local constable's wife came upon the commotion. In the scuffle the farmer who owns the land was slain. The woman, however, was able to best the goblin.
The cold northern lands seem to be in retreat. A thaw has come, and merchants have begun to flood into Vinehaeven in preperation for the feast.
The change in weather has done nothing to raise spirits among the peasants. The harsh winter weather has already put a strangle hold on the local economy. What good are merchant wares when none have coin or crop to spare?
=== 01/13/1008 ===
Many farmers and other locals in the area surrounding yesterday's feast have been heard whispering rumors about a ghostly crystal the appeared, if only briefly, their hands. Some even say that a few of the gathered heroes were also seen to be staring at blank palms or grasping at air. Many have reported weakness the sight of the crystal and others still have expressed the sensation that, "someone had walked over their grave."
=== 01/25/1008 ===
Last night, about 11 bells or so, a tremor was felt throughout the northern Realms. It only lasted a few minutes, but was enough to startle many people. In the morning, the peasants are talking of earthquakes and speculating as to the reasons.
== Rumors of February 2008 ==
=== 02/18/1008 ===
'''Corsica:''' While the weather is snowy or rainy generally across the Realms in this season, the entire island itself is experiencing balmy weather, with just the right amount of rain and/or sunshine day in and day out. Construction on a building in the southwestern portion of the island has begun earnestly.
'''Eastern Seaboard:''' Some sea captains have set into ports along the coast, claiming 'sea tremors'. There has also been a high amount of fog on the ocean, recently.
'''Across the Realms:''' Some communities in the unclaimed lands around the Realms have reported portions of their winter stores of grain ruined by some sort of red moss. The moss makes the grains inedible/unusable and they have ended up having to be destroyed.
'''West of Fey Reach:''' Activity in the form of 'dancing blue lights' have been seen by those traveling along the river's edge down to the western paths.
=== 02/26/1008 ===
'''Borderlands:''' A shaman woman was attacked crossing the borders from The Great Swamp to Tarngire. The attack was halted by a stranger, but the attackers were seen going underground and no pursuit could be made.
'''Near towards Lost Lake Tavern, and along the Road to Thorne Valley:''' A bard has come through the local taverns, singing praises on his mandolin about a kitsune fighter and Magus Bright OakFellow, who together with might and magic stopped a village from being raided a day or more ago.
'''South of Tarngire:''' Outside the Ruins of Silmataurae, a ghostly woman lies weeping and singing to those that have ventured near.
'''North Paradise:''' Villages around Kerah-Rime have reported harrassment from roaving packs of black furred wolves often accompanied by a single human male who they seem to listen to. Whenever approached the man flees laughing into the forest with the wolves following in his wake and defending his escape.
'''SouthEast Realms:''' A well dressed woman walking the roads and traveling between Teng Hua and Paradise is making strange inquiries to those who passed by. She claimed to be from a place called Red Autumn. She had been asking the year, the date, about a creature named "Lucas" and a man and a woman that she claims to have visited at one time. She would not talk to anyone who clearly could cast magic save healers, whom she called "The Devout".
'''Southwest of Rhiassa:''' There is an abandoned town between the Periden and Lyon's Keep that is surrounded by a supernatural, white glow at all hours.
'''Tuath Fasach, due North of Coal Town:''' A young man by the name of Donovan Quinn has been reported missing, after locals visited his home seeking to trade for furs. Quinn had been living in a small cabin alone near the edge of the town borders for the last year, and was a fur trapper by trade. The local authorities found no evidence of foul play at his home; only dead embers in the fireplace and a half-eaten meal on the table. The mysterious disappearance has left many worried about the safety of their homes.
'''Tuath Fasach, Southwest of Victory:''' The site of an unusual incident last July, the House of Lupin Gray, has recently drawn attention to itself. The owner of this property has evidently hired workers who are willing to do heavy repairs and renovation of the house, despite the cold weather of this time of year. Those who have ventured closer to investigate the loud noises of construction have noted that the workers seem to be completely covered in metal armor. These workers have been seen by curious locals to be working on the house at all hours, occasionally with the supervision of young men and women dressed in many pouches (and many warm, colorful layers).
== Rumors of March 1008 ==
=== 03/26/1008 ===
'''Near to Revenant Island:''' A ship flying the colors of black and gray, and some other odd heraldry was seen sailing to the South/South East. While it looked like an older boat, it was very swift and seemed to practically skim the water as it made headway into the Eastern Seas.
'''South/South West of the Aspis Nor Mountain Range:''' An odd, wavy pattern of lights at twilight have been seen in the skies above the mountains, as if the very gods themselves were changing the Natural order of things. Shooting stars have been seen in abundance across these realms, and many a child and new adventurer have wished on them for better tidings, better skills, or in achieving their dreams.
'''Ruins of Silmataurae, south of Tarngire:''' From afar, a scout reports what looks like small amount of UnDead shuffling about the ruins. He also has heard ghostly singing, wailing, and harsh cries and curses in a tongue that seemed elvish. Heading north towards the borders, travelers are warned about a few of the chaos gates that are in the lands of the Barony of Tarngire, and ought to take care if insisting on camping outside at night rather than finding suitable shelter indoors.
'''On the road from Wendmor Ruins to Eagle's Rook:''' A ghostly priest has been haunting the road by night, asking any traveler if one wishes to be blessed for the road ahead.
[[ Category: Rumors ]]
2af0d3d1f3fa4edf9e50fd33149e02f6947e55fc
Rumors of 1009
0
33
44
2023-08-28T01:47:19Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of April 1009 ==
=== 04/06/1009 ===
'''The road between North Paradise and Stonewood Borders:''' A woman's body was found, wearing faded scarlet robes. Her outfit was mainly reduced to tatters, and her pack revealed nothing but torn books: spines ripped off the base and pages stuck in trees or in the mud.
'''Unclaimed North-Eastern Lands, past Tuath Fasach and Folkestone:''' Children in the marked cities, villages, and other towns keep dreaming about a scarlet woman in their dreams, apparently hunting a man with an odd cap. Some children find the woman "scary", while others see the shiny things she has behind her and deem her "neat".
'''The Boar's Head Tavern:''' Two men roughed up the barkeep in Luna's name, claiming it was revenge for the hired help killing two of their compatriots: Clarissa Reunion and her servant, Anderson. Other patrons have claimed that both names are still alive, but no one has seen them since the unfortunate murders in the tavern on Saturday.
'''Corsica:''' The Temple of Luna was finally dedicated last evening, on a half-moon. Many were in attendance (albeit some were drunken pirates and sea-faring entrepenuers), including a group of women with violet cloaks upon their backs.
'''Over the Western Mountains:''' Rangers and those that make their living by hunting and trading in the Ivory and Iron Kingdom market places have reported much activity seen on the other side of the range. It seems that some group may be thinking about colonizing beyond what the cartographers have on the current Realms map.
==== Stonewood Times ====
Stonewood Times
The southern border of Stonewood seems to have been fully fortified with millita men and constructs of all sorts. It is hard to tell exactly how many have arrived thus far but it is evident that the numbers are growing. The roaring of siege equipment has been heard though the woods traveling south from Stonewood propor to the southern city of Starhaven. Fully armored soldiers and undead march side by side on their treck down to the city. It has been rumored that some have even seen griffins in the skys heading in that direction but as of yet nothing has been confirmed. When some of the common folk were asked what they thought, their responce was nothing less then it looks like Stonewood is preparing for war. At this time no decliration of war has been announced nor is there any at this time they would be going to war with as they have no enemies at this time. This could have something to do with the girl found to the south but even for Stonewood terms this is almost excessive. Fortifications are also being constructed at the bourder in the forms of watch towers and barricks.
In other news, the floating city of Haven has nearly reached its compleation. The massive skull can be seen floating above the ground for miles and the recent activity has had everyone excited at the potential of the newly rebuilt city. Rumor has it once it is compleated the massive amounts of undead will be shipped up to the city to populate it and alivate some of the stress on the current population of Stonewood. Hopes are high for this new development, everyone hopes it will be worth the months of work that have gone into it.
This missive was brought to you by the writers of the Stonewood Times. If you have any questions or concerns with our product please feel free to contact us and we will discuss with you these issues. Thank you for reading and we hope that you enjoyed.
Stonewood Times
== Rumors of July 1009 ==
=== 07/31/1009 ===
A memorial service was held in the town of Shadowsfall yesterday, honoring the fallen townsfolk for their courage and loyalty to the cause of research. The service itself was held without burial, as disturbingly, the bodies of the townsfolk seem to have disappeared (not an uncommon phenomenon in the land of so many active undead).
Amongst their many attributes, it has been rumored that the town housed a mysterious cult that was the center of a Resistance against the creature known as Akakios.
There were several confirmed sightings of Grimloch members attending the services to pay their respects.
[[ Category: Rumors ]]
9b851da995fdf8b81b3c10ec77eee8cea21127eb
Rumors of 1010
0
34
45
2023-08-28T01:54:25Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of March 1010 ==
=== Stonewood Times I ===
Sun, 14 March 1010
Thousands of troops have been seen marching toward Stonewood the past few days. They are coming in from every direction. From the North, South, East and West they march to join the already massive Stonewood army. Each of the armies bare a different heraldry. From the West come the armies of the Northern Alliance. From the South, come the overwhelming forces of Blackwood. Coming in from the North are the forces of Ravenlock and finally from the East are the forces of Creathorne.
Each of these armies are merging up with the forces of Stonewood to face against a single force that seems to be spat from hell itself. The Army of the Baroness of Blood has formed at the North West of Stonewood and is standing strong. Her troops seem to be compiled of enthralled Syndicate members and demons. They have prepared for war and it looks like the Realms as a whole is going to deliver.
If one were to guess the total forces that are going to be seen at this the numbers are mind boggling. The forces of the Realms seem to have mobilized nearly one hundred and thirty thousand troops to stand against the Baronesses army of over two hundred thousand beasts and soldiers. This battle is going to prove to be devastating for both forces.
We here wish the best to our fighting troops of brave men and women who are about to give their lives for the safety of Stonewood and the Realms as a whole. Good luck and may the gods speed.
Stonewood Times
== Rumors of April 1010 ==
=== 04/19/1010 ===
'''Daybreak:''' Residents were surprised last night when a strange red light was seen in the ruins to the south west. Dragon's End has been quiet lately, with no more armies marching through for some time. This red light phenomenon is new to them, but fortunately does not appear related to activities of their eastern neighbors.
'''The Un-named Isle:''' After a dungeon delve in winter did all but sink the island and destroy the tower, a pirate and his crew have been scouting about it, looking for treasure and any sort of sentient survivors that may have a claim. If none exist, the captain says he will publically lay claim himself.
'''Eagle's Rook:''' An excursion is planned for the later summer/early fall to finally enter the castle of the late uncle of Sir Gunnar. The purpose is to clear it of all the cursed things, animate or not, that may be there, and make the castle a viable place to live once more. The citizens of Haze seem tense about the mission.
'''Outside Chimeron:''' Rumors have spread of a trapper boasting the best beast yet: an actual Treant! People are coming from miles across the kingdom, crossing its borders to pay a few silver and catch a glimpse of this massive arboreal monstrosity, but a few feel cheated as it doesn't 'do any tricks'; it just sits there.
'''In various taverns across the Realms:''' women in violet cloaks, traveling with menservants seem to be all the fashion rage these days. Claiming that Beltane is soon to be upon them, they are preparing for a larger celebration on the May Day.
'''In other news:''' A large wildfire started on the small hillside range outside of Eagle's Rook, making its way south. One with think with all the recent flooding and rains descending upon the Realms, that it would be too wet. Only one farmer has been forced to evacuate with his family; no other casualties reported.
== Rumors of October 1010 ==
=== 10/15/1010 ===
Travelers are remarking about a strange occurrence outside of Periden late last night. The reports tell of the howling echoing throughout most of the evening. Some people report seeing silver wolves prowling the hills to the south west. The wolves seemed to dissipate into the fog when anyone tried to get close to them.
== Rumors of November 1010 ==
=== 11/03/1010 ===
'''Achoria:''' Quite a few worshipers of the Five Ladies are finding that the magic they depended on is being sapped. From where or what, or why the reason, the Ladies have not yet answered irregardless of the type of petition. Many commoners are now 'over' the fact that a beautiful elf woman is no longer ruling the country, and some are quick to welcome/herald back the lord.
'''Realms:''' A few people here and there have commented on the poetry of Outsider that has still been left up in taverns. One particular tavern-goer in the South has started collecting the remaining prose and made a book of it, calling it A Glance Down Below: Advice from Up Above. So far, no one's bought it. Creathorne, while stating their want to arrest this Outsider in the first place for putting up any poetry, was still not able to nail down who or what to arrest, so Outsider remains in the Realms still.
=== 11/13/1010 ===
'''Achoria:''' Many adventurers, called by either the lord, through dreams, or by the Ladies themselves were asked to take care of a monster that was very old, and supposedly to be blamed for the change of magics in a large way (the only regionals were that of Fire, Ice, and Insight), not to mention many simple spells (such as raising a fallen adventurer) were no longer accessible. While that particular party made its way down into found tunnels deep under the desert sands, the above group on the Western Flank, led by Rel & Quinn patrolled the area. There were skirmishes on the surface against the Black Star Guild, more specifically members of what they called 'The Torch' and 'The Shield'. They, too, were abusing the newly-shaped magics in the area, and Quinn lost his well-coiffed beard in an attack. Magus Faelinn, upon her return, severely voiced her displeasure. In the end, the monster was destroyed by one Orado of Ivory, the simple spells returned, but the regionals actually stuck around.
'''Above the Western Mountains:''' In the City of Ivory, a star was pointing out to be falling (a shooting star/natural occurrence). Later in the night, a loud 'boom' was heard by many in the city and the small trader/border posts along the road. A few reported that a mountain crest appeared to be 'smoking', but by morning the next day(November 14th), any smoke trail was gone.
'''Luna Temples/Shrines everywhere in the known Realms:''' any that were manning a temple, tower, church, or shrine around 11 bells in the evening felt a brief wave of anger and resolution before it passed.
=== 11/17/1010 ===
'''Heidenkreis:'''
Several caravans were attacked on their way into or out of the Red Arrow Emporium today.
Members of the Guild of the Black Rose attacked the caravans before they reached the Red Arrow complex. There are many casualties on both sides, but the Black Rose won each altercation. All the merchants and guards were slain, and their goods and corpses taking to the Black Rose keep. Some citizens happened to be ‘in the way’ of the altercations, and were injured, but the Black Rose made certain each was restored to full health, and compensated them for their pain.
The general message was ‘surrender or die’, or if you are part of the Red Arrow Emporium, get out of town.
Various threats and shouting matches promised that this was just the beginning, and the bloodshed today was only the beginning.
Several commoners, both known Emporium workers and unaffiliated people, are still questioning what wrong was committed, and where the proof of the allegations is.
'''Folkestone:'''
Several hunters report seeing very odd tracks in the areas near Folkestone Hall. By track, the hunters believe the creatures to be bipedal, and travelling in packs of four to six. They believe they are anywhere from 5’8” to 6’3” tall, furry, and taloned… like a werewolf perhaps, but travelling in packs. The oddest part of the creatures is that their tracks simply ‘start’ go for a few miles, then ‘stop’ – as if the creature flew away, or perhaps stopped existing.
=== 11/24/1010 ===
'''Heidenkreis:''' The fighting between the Guild of the Black Rose and the Red Arrow Emporium continues, though violence has dwindled considerably. Very few caravans attempt to come into the city, and none have made it out. The storefront of the Red Arrow Emporium has closed. Several members of the Black Rose Guild were found gruesomely murdered in the dock area. No witnesses have come forward about the deaths, though some few have claimed they heard weird and eerie howls in the night.
'''Val Dara, Fairhaven and lands controlled by Baron Tak:''' A great shake up has occurred in these lands. All presence of the Red Arrow Emporium has been removed, but the people and shops remain. Skeptics believe many of these people are still working for the Red Arrow, just not openly.
'''Folkestone, near Pinewood:''' Residents of Pinewood claim a group of plow horses must have escaped their paddock, and a small group of them thundered through town in the early evening.
'''Paradise:''' More and more buildings have slipped away (along with some of the people) into Faerie. Sir Iawen Penn, its current steward, says she has spoken to her father about it, and until a Chimeronian can come forth and take the land (among others things) from her, this is the direction it apparently is heading in. Its guessed that Faerie itself isn't bothered by it, as no green elfin couriers or soldiers have beaten down the gates. Also, its noted that no families are split up by the disappearances.
'''Wendmor:''' Due to a lot of Western Flank work from Grimloch and Rua Tharr Cinn this year, more paths can be turned into roads, and two outposts can be constructed. Val'Dara and many others have also contributed to this project, and Wendmor (with the new crew of residents that moved in with the people around North/South War in June) is thriving enough to open a small Trading Post in the spring.
'''The road between Eagle's Rook and Gryphon Hall:''' A ghost was seen haunting this road, but the ghost was not malevolent; instead it seemed to guide those who had to travel at night on their way safely (and quicker, it seemed), quietly stating at the end of each 'guiding' that 'The Lady of Light bless you' before it would disappear. Some report that the ghost is 'short', others report that its a 'he'... but cannot tell if its a young man or an old man.
=== 11/30/1010 ===
'''Ashenmark:''' A band of undead was seen walking through the forests near Ashenmark, heading west. While not hostile, this group did startle several commoners that happened to see them. By all reports, the undead numbered at least forty strong. They appeared to be ‘recently dead’ – zombie like. They were led by a cloaked and hooded person upon a pale horse. The group was not on a main road.
Rumors abound that various Heroes of the Realms are missing, or at least, have not been seen since departing for a meeting in Ashenmark scheduled for last Sunday.
'''Heidenkreis:''' The guild war between the Red Arrow Emporium and the Guild of the Black Rose became violent and bloody yesterday, as the last caravans within the city attempted to leave. Black Rose associates insisted the caravan personnel simply abandon their goods and leave, but the Red Arrow agents refused to do so. The fighting was intensive, and spilled into the local population. There were many casualties on each side.
About half of the Red Arrow caravan escaped the city, leaving half of their goods and many people behind.
Emissaries from the church of Darklore aided the Black Rose, and soon restored the fallen Black Rose members. Red Arrow corpses were brought to the Keep, as well as the remaining caravan goods.
Some fires were caused by the fighting, and caused some property damage to local businesses.
Black Rose members, later in the day, raided the Red Arrow Emporium’s ‘stronghold’ and discovered many things. According to rumor, they found signs of something evil, but the rumors vary wildly on what exactly was found. No Red Arrow personnel remained behind to defend the stronghold.
'''Ivory:''' A trade caravan was delayed several hours, so guards were sent to investigate. The caravan had been attacked by a band of ‘desperate men’. Some items, mostly food, were taken. There were a few injuries, but no casualties.
'''Tuath Fasach:''' A temple to the KalenDral in Tuath Fasach was vandalized recently. Profane markings and disgusting items were left behind by the vandals. Local authorities warn residents away from the site, suggesting that some of the items are cursed in some fashion.
'''Temple of Luna, Corsica:''' A small outcry actually rose up among the people of Corsica as someone had taken the tithe collected for 'da kiddies' from the Temple of Luna. After much hunting, fighting, and general bribery, the man was found. Instead of being hung up by his toes in the cold, waiting for a near-by spotted Krakken to eat him, the punishment was decided to dress the man up as a mock Father Yule, and be forced to be listened to the wants of every Corsica child... and woman... and man. Every single one. And they expect him to 'do his best' in fulfilling the wants. He also has to work at the temple for a fortnight.
Various people, mostly located along the coast, have reported seeing a strange band of very large horses. The horses were never seen from up close, always at a distance, and always in poor lighting. The horses are believed to be plow horses or dray animals of some kind that have escaped their paddocks. Some reports claim the horses were traveling very quickly – too quickly for any horse.
[[ Category: Lore ]]
61a533d56a74ba1009cffc2e8f093775fabbc79a
Rumors of 1011
0
35
46
2023-08-28T03:46:01Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1011 ==
=== 01/10/1011 ===
'''In the Mountain towns of Blackmount, Wendmor, Silverglade, and New Windmere; outside the Jade Dragon Tea House and Fort Oakenbrook:''' A small group of Dwarves, with Gold symbols on their faces, were seen appearing apparently out of thin air. Within moments after they appeared, they began to walk away and turned into
multicolored specks of light before disappearing.
=== 01/12/1011 ===
'''Ivory City:''' Rumors abound that the City of Ivory has been attacked by forces of corruption. There are countless dead and rivers of blood. Some think this is hyperbole, however.
=== 01/18/1011 ===
'''Achoria:''' Many are finding the regional magics there to be returning to normal, but there are rumors of goat-herders being attacked by bandits in the sand. They hiss a lot.
'''Border of Chimeron and Paradise:''' A giant seemingly came from nowhere, spooking the border patrols. He was run off by the militia, but not before a winged girl and a catling 'claimed' him, marching to Paradise City.
'''Eagle's Rook:''' Construction on two new temples are nearly complete: one for Arius, and one for Xaos. Another silver mine has been discovered.
=== 01/29/1011 ===
'''Jade Tea House:''' There was an altercation last night after hours. Someone broke into the tea house, and left a bloody mess on the floor. No body was found, though there was enough blood for such.
== Rumors of February 1011 ==
=== 02/08/1011 ===
Undead Lizardmen have been seen massing for an assault outside the Folkestone town of Portmouth. Scouts report they expect the attack to begin tonight or tomorrow night. Men in black cloaks can be seen moving amongst the undead.
In the South-East near Paradise, a rather brutal attack on a creature has left some near-by villages clamoring for explanations about the cruelty to those who look different/act different than the societal norm. Paradise, however, claims its gates are open for all to find refuge within her Walls, provided they do not desecrate the Tower Temples to the Five Ladies.
=== 02/28/1011 ===
'''Ashenmark:'''
Rumors abound around the area of disturbed graveyards. While the graveyards of Ashenmark itself seem unmolested, the tales run far and wide that the lands to the west and south, particularly those that are 'unclaimed' are being hit. The 'attacks' upon the graveyards spare no corpse. All of the corpses from any plot have been taken. Recent snowfall and inclement weather has made it impossible to discern anything about the attackers or what direction they have headed.
'''Folkestone:'''
A grisley murder was committed in Pinewood over the weekend. The victim was a priestess of Aurora. Her body was found in the temple dedicated to Aurora.
==== Copy of Magnus's Journal Entry ====
<blockquote>
3/1/1011-3/2/1011
It came to pass that Melinda Woods was killed in the Auroran Temple at Pinewood, Folkestone.
Arriving there, I cast light and went to enter the temple. I was able to enter the temple; but my light spell immediately failed and I felt as though someone had upended the world. After getting my footing, I was able to view the surroundings. Light had turned to dark, blood to a slime green ichor, and on the altar to the Lady was her Priestess; dead or so I thought.
The priestess had her throat sliced open and had been part of a ritual of sorts. She was not dead however. She was undead.
As a spell caster, I attempted to heal her; but my magic of healing turned from Healing to Pain/Undeath. The place was corrupted beyond my comprehension.
Melinda told me to leave.
I would not leave her. Not there. Not like that.
I carried her body outside, into the Light. My intention had been to heal her out in the light, away from the corruption. It didn't work. As before, Pain and undeath.
At a loss for what to do, I called on the Goddess of Light herself for aid.
In brief, she told me that the priestess had absorbed negative energy from the temple corruption. That in order to heal her, I must kill her first to release the energy.
I did so. And raised her the next morning, as my healing magic had been expended that day.
Syruss of Grimloch, Baledor, Twen, Shane and Quayloth of Folkestone appeared the next morning to help me.
There was a gate inside the temple. A gate to a plane of existence full of undeath and corruption. To remove the gate, we needed to cast Disenchant on it.
After some time and discussion, we re-entered the temple. We found a number of undead husks wandering in front of the gate. Until we had arrived, they were not sure what to do. Seeing a way out; they attempted to flee. We quickly closed the gate and then with the aid of some Divine Intervention slaughtered the undead in cleansing fire.
Later we rededicated the temple using my copy of Cain's Journal Entry related to the Dedication of Auroran temples.
3/5/1011
There has been a similar attack on a Justari Temple in Ivory. I have taken a squad of Ivory guards and some Templars and along with the aid of Gwen, cleared out that temple as well.
The same corruption and murder. Same gate. Same undead. This guys is starting to annoy me.
3/8/1011
Ultimately these attacks are being done by Greer. One of the Bain circles. More are likely to come.
We must be ready.
</blockquote>
== Rumors of March 1011 ==
=== 03/03/1011 ===
'''Ashenmark, and places south west:'''
Roving bands of undead have been seen in the area. They do not attack, simply going on their way. Most are led by a figure in a red cape. Lands to the south and north of Ashenmark have reported graveyard robbing.
'''Charlesford, Ivory:'''
A priest of Justari was found murdered in his church. The militia is warning people away from the area, claiming the land around the church is cursed.
=== 03/06/1011 ===
'''Realms, New Illinar:''' Local peasants dwelling in the lordless boundaries of New Illinar report that the portal connecting the Realms to the Fortress of Pale within Illinar has closed, leaving any straggling forces of the Realms within Illinar stranded.
The fate of Queen Aideen's 4 year long siege of the city of Hambleford where the armies of General Gabriel the traitor had dug themselves in so deeply remains undecided.
'''Ivory:''' Reports of a elven mage and a dark elf with one hand dragging an unconscious body of a gray elf through the gates. Both looked slightly annoyed, the third just bruised.
'''Daybreak:''' A small group of people have been granted the blessings of the Five Ladies and in this suddenly warm stretch of winter weather, embarked into different parts of the Realms, intent on teaching 'The Ritual of Light' after the Prophecy of Darkness graced their doorsteps.
'''Wendmor:''' Work on paths, barns, and fields is beginning once more, with hopes of more adventurers taking a few days or even one out of their time to work among the commoners (and interesting creatures as well).
=== 03/09/1011 ===
'''East of the Jade Dragon Tea House:''' A Significant discovery has been made in the foothills on the unclaimed lands some miles east of the Jade Dragon Tea House: One of the Hills in this region has been discovered a massive burial mound, one of the largest yet known. The explorers who stumbled on it have yet to determine its age or what may be inside. "Based on similar structures," said Seer Karl Jefron, "I would say it has to be at least 15 to 20 thousand years old, before the human mortal record. If it turns out to be anything like the others we have found in the area, local tribes would have built the hill and buried all of the dead for the tribe in it. Based on the size, it may just be a "king" and his entourage, or it may be a mass grave with thousands of people ranging for multiple generations. we are excited to discover what will be there when we open up the main gates." When asked if he suspect any magical issues, Jefron said "It was very common to have some wards in place to keep out 'evil spirits', but again if it is typical of the others, the wards and warnings should be very minor."
=== 03/10/1011 ===
'''Points South West Realms:''' Residents in the south western realms relate many sightings of undead moving from east to west.
Grave robbings are still reported throughout the area.
A large beast has been spotted in the night skies as well, but confirmation on what it is, or what it is doing has not been done. Reports vary wildly about its size and shape. Most say it is between twelve and thirty feet in length, and vaguely dragon-like in appearance. No attacks from the beast have yet been reported. Those that claim to have seen it state it was travelling either from east to west, or west to east.
Additionally, early caravans due from the West through Brandon's Pass have not yet arrived in the Realms, despite the better weather of late. Caravans heading to the West from the Realms through the Pass have not sent any correspondence back to the Realms, either.
'''South-East of Caer Condra:''' An elf of unknown origin was found wandering the road near Caer Condra. The elf was badly wounded and fevered. Standard medicine and magic was not helpful in her recovery. She is currently in the Broken Shield Tavern, the prognosis is not favorable. She seems to be obsessing about a 'black light' or a 'black gate.' Little is understood about her raving.
'''Around the Realms:''' Various children are having vivid, and disturbing dreams about a dark-haired man with a white-furred 'puppet'. The dark haired man seems very nice, but the children are instinctively frightened of him. The 'puppet' seems to be the dark-haired man's slave or something. The children report that while the man is nice to them, he is very cruel to the puppet.
=== 03/31/1011 ===
After the letter for help distributed realms-wide by Mrs. Tailor, several families have come forth stating that their children have been having the same dreams of the scary man and the white-furry puppet. The reports are realms-wide, not limited to a certain area, though most of the dreamers seemed to be from villages and towns in 'unclaimed' lands.
So far, only Mrs. Tailor's child, and another child from the Smith's family in Pinewood, Folkestone report that their children are not waking up.
== Rumors of April 1011 ==
=== 04/12/1011 ===
'''East of the Jade Dragon Tea House''':
Local farmers that herd their sheep into the foothills near the tea house have reported an odd fog for the past 2 weeks. While fog in itself is not uncommon, this one has occurred every night, starting at dusk and burns away in the dawn, regardless of the other conditions. Herders are warning people to stay away from the fog: so far a handful of people and a lot of livestock have gone missing if they were out too late. The Scholars who were working on some of the foothills have not been heard from and there is some concern. The locals have begun to refer to the area as the Barrow Downs, a phrase coined by the ones who were excavating the tombs.
=== 04/13/1011 ===
'''In the Yukon River Valley:'''
The young militia fighters at Fort Oakenbrook have allegedly loosed some rather bold declarations regarding the upcoming tournaments held in their name. Details are sketchy but travelers have heard cheers of "...unmatched florentine...", "...will sweep the shield tournament...", and "I could win the hand and a half tournament with a 4'6"...but I'll use the 5'... because I don't have a 4'6", that's all" come from behind the walls on Wednesday nights. One member of the Oaken Guard have released what they called an official statement saying, "We have said no such things, and welcome the Chimeron Militia to the festivities as we would any of our younger siblings."
'''Daybreak and surrounding areas:'''
More people have taken up the cause of traveling and spreading this 'Ritual of Light' into the Realms among common folk. Others are looking more to the skies and waiting for signs from the gods.
'''Paradise:'''
Another building slipped away into Faerie; the city no longer has its newly-built customs house. However, the residents that remain are staying steadfast and resolute: this is their home.
'''Eagle's Rook:'''
The Temple of Arius and the Temple of Xaos were both completed earlier this week. While many flock to the worship services and breathe new life into Arius's words, the temple of Xaos is silent and vacant.
=== 04/14/1011 ===
'''Within the borders of Chimeron:'''
It seems that the Chimeron Militia is a bit miffed about not being invited to the Oaken Guard Invitational. This anger turned to pride when they realized the Oaken Guard only invites people they think they can beat. The decision to attend was made and shouts of "We'll show them a florentine", and "We actually have 4'6" swords because we know what spells are", and "What the hell is a marne?" could be heard audibly over the walls. The Chimeron Militia will be bringing a riddle they know the Oaken Guard cannot solve: ''What is Pi to the twentieth decimal?''
To which the Oaken Guard replied with their own riddle: ''Where's practice being held '''this''' week?''
=== 04/27/1011 ===
Posted in taverns, on walls and pretty much any vertical space frequented by passerby:
Once upon a time, King Alexander walked into a forest and... found himself near a tavern. Where ogres and elves were fighting a thousand-year war. After belching loudly, he gasped because he saw a golem! It was a chocolate golem! Unfortunately, he had no milk-shakes to bring all the silly naked elf hugging ogres to the yard. However, lady Twen came to William Althorne and shook her hand for they had a bet about... how long King Cecil could keep a bratwurst in his naval. The real trick to lube up the naval first. For this, he used the syrup expelled from the golem's excitement glands. This led to... an argument about the rules. Cecil then Banished the golem. The king stomped angrily off and drank his ale, heartily. "Told ya so," said Twen. William was dumbstruck. The end.
==== Resulting Missives ====
<blockquote>
So this is what happens when you're famous. People invent mad libs about you.
Kyomi
</blockquote>
-----
<blockquote>
To whomever has besmirched my Champion's Honor with this "mad lib"... I will find you.
~Dame Sir Freesia of Folkestone~
(later)
All,
Please understand there was a joke there.
I too, have a sense of humor, but it appears to be lost on the masses and my friends. ''geesh'' Lighten Up!
</blockquote>
-----
<blockquote>
I don't know, I thought it was pretty funny myself!
-Leuconoe Kil'tra
</blockquote>
=== 04/29/1011 ===
After a painfully dull winter at the Broken Harp Tavern, business has recently picked up. The publican expects his tavern to do better than ever as heroes flock there from across the Realms.
== Rumors of May 1011 ==
=== 05/17/1011 ===
'''Unclaimed Lands, West:''' A thick blanket of smoke has been spotted in the western reaches of the uncharted portions of the realms. Some believe a forest fire might have been started, but initial scouting hasn't reported any such sign. A few scouts feel this rumor is unfounded, citing that a fire could not start with this much rain falling.
'''East of the Jade Dragon Tea House:''' For the villages near the Barrow Downs, a warning not to travel at night has been issued by any that would heed it. Most of the towns are now building makeshift walls in the hope to keep out whatever is moving and killing in the fog. All excavation crews have disbanded in fear, save the primary crew of Scholars, however they have not been heard from in some time.
'''Across the known Realms:''' Rumors are circulating village to village. They speak of a Woman traveling from town to town, speaking prophesy for villagers who are in need and holding religious services for any who would listen. She preaches about spirits she calls the Majors. She has been seen healing those who seek it of both the body and the soul. She has also given warning against falling into the Forgetting.
=== 05/18/1011 ===
'''Jade Dragon Tea House:''' Traders and merchants report that there has been a small earthquake at top the mountain where the Jade Dragon is built atop of. It is said that while there are no ruins to be found, that the Jade Dragon Tea House has disappeared. Many wandered the summit looking, discovering that they were going in circles. There has been no sign or word of Mistress Altana Cecil or her girls as it has taken this long for news to travel. Many wonder and fear what her cousin, King Alexander might do if she does not turn up soon, and who will have to answer to him.
'''Eagle's Rook:''' A woman armed with a staff and a small satchel of cards (not much more) fought off a pack of wolves at a cross-road intersection. There were several wolves and yet the woman retained only minor cuts and bruising.
'''L'Havre Foret:''' As Spring is winding down in Summer, Brownie schools may or may not be re-opening, the rumor being that the teachers haven't returned. Many of the younger students find this distressing.
'''Achoria:''' There has been much lycanthrope activity within and around the outside of the city of Darkhealden. The Mandirs to the Five Ladies have each suffered either robberies and destruction of property, or in only a couple of cases acolytes bitten and potentially afflicted. Tymora's Mandir has suffered the most, with no repairs having been made since the first break-in, and all of the special artifacts having been removed.
'''Darkvale:''' There has been strange rumblings coming from the interior - There seems to have been a shake up of some sort within it's ruling body and no one is sure who is in charge anymore. Any scouts trying to enter the area to investigate have either gone missing or are not allowed within the borders. Any diplomats are being met at the edge of the territory by armed guards who don't seem to be willing to talk.
'''Coventry:''' After the fall of a certain type of magic - The Guilds went into pure panic mode and there was much infighting. The Knights of the Crown were called in to keep the peace several times due to out right magical duels within city limits. All of this seems to have died down for now but there are still several high ranking Guild officials missing. The Knights of the Crown are still keeping a sharp eye out for any other disturbances.
'''Qua Taereth Nunna:''' A new spice has appeared in the small farmers' markets here and there. It is light blue, and some say it makes food on the whole taste a lot better (regardless of what food type it is). It is being sold for a silver an ounce, but the name of the spice hasn't carried just yet.
==== Telerie's Investigation ====
For Achoria:
Quizzing the merchants as she travels into Achoria, Squire Telerie finds that the merchants are more than happy to speak to a pretty girl, and a blacksmith to boot! Those that aren't are more persuaded by the Hammer of Min, and this is all that Squire Telerie is able to discover:
* If there is a leader there in the Keep, he certainly doesn't care about religion any longer!
* Only the Mandir Xaos (temple of Xaos) has experienced the least amount of damage, mostly because there was nothing to take, and no servant or anyone inside the two times it has been struck.
* Tymora's Mandir was hit the hardest: all money, incense, the statue, all the artifacts including the pedestal and book, all gone. It was easy to in one feel swoop because the front heavy door was already broken, supposedly by an elf named Phoenix Rose-Dawncry Nosetti, many months earlier.
* The were-beings that have been spotted and the ones that caused bites were not of a fur-variety, but scales riddled their faces and hands if and when they were uncovered. They communicated in Common, Achorian, and an odd languages of clicks and hisses.
* The two acolytes bitten: one is from Mandir Eris, and one is from Mandir Luna.
* Since this has taken place, and the Five Ladies seem to be as silent as the Keep itself, many locals are taking matters into their own hands. Some are staying in their homes, protecting what is there. Some have made the trek to the Altar of Equals to petition other gods. A scant few have approached the encroaching forest in the north-west, with the thought that perhaps the new elven gods might hear and understand their plea (they haven't returned). Most are struck with stress and tenseness, but as it is a city, in Darkhealden (aside from this), things are Business As Usual.
Excellent, she thought to herself. Now, has anyone heard anything from or about Lord Valas? Let's ask.
That is the other strange thing, the merchants tell Squire Telerie: Lord Valas hasn't responded to letters requesting newer items to be imported into Achoria, and although he signs the permits he refuses to see any of the merchants at all. They heard about him being very sick over the winter, and thus not only are concerned for his health and sanity, but want to know if indeed Lord Valas Baneshot has any desires to remain the Lord if he's detaching himself in this way.
Oh really... ...and thus Telerie returned to Blackwood to report her findings.
=== 05/19/1011 ===
'''Pax Tharkus:''' Travelers passing through the Pax Tharkus region have reported various plant life getting up and moving around. There have also been several fires reported and while they are currently contained, residents fear
a full blown forest fire will break out. Long time residents say they have never seen such an outbreak of fires during the spring rainy season and can't imagine where they are coming from. Travelers are advised to avoid the area until these fires can be extinguished.
A few travelers stopping at taverns at the border on their way out of Pax Tharxus have even said they saw plants on fire and wandering around unharmed, but this has been widely dismissed as impossible.
=== 05/27/1011 ===
Travellers on the east-west road south of Stonewood report finding the charred remains of what appears to have been a goblin raiding party. They say it appears as though the damage was from lightning.
== Rumors of June 1011 ==
=== 06/01/1011 ===
'''Rumors from the North:''' After this past weekend's Tournaments in the lands of Creathorne, some event goers have noticed an odd change as they go past Blackwood. It has been described as a shimmer by some and a solid semi-transparent wall by others. Some Travelers even report not being able to leave Blackwood and enter the lands of Achoria via the Eastern Road. While the Blackwood military is investigating; it has been recommended that travelers use caution and possibly seek alternate routes around Blackwood unless absolutely necessary. Further information or inquiries may be directed to the Lords of Blackwood.
'''Darkvale:''' Human refugees are pouring out of Darkvale over its borders to Chimeron, Blackavar, and Eagle's Rook, describing an upcoming atrocity that they wanted to avoid. Although a rather chilling warning, no details on the exact atrocity were given.
'''Paradise:''' Celebrations are winding down that were heralding the beginning of Diskordia season. There is a small betting pool on when the Goddess might choose her Holy Day for this city (she has until August seventh, after all), and more colorful banners are being hung or raised up on the remaining buildings within the city.
'''Across the Realms:''' Several villages are speaking about the random people traveling from a small town called Daybreak. They ask only for the basic necessities (if that) and work for the few days they are visiting, but in that time they are teaching 'The Ritual of Light', citing that it is time for every commoner to do their part.
'''Nature's Kin:''' Demons and undead have returned to Nature's Kin, and the succubus that the Heroes rescued last year has been taken by the Legion of Discord. Lyara did not seem all that happy as she was led away.
'''Achoria:''' Traders are commenting how there is activity out in the deserts that they hadn't seen in quite some time: groups of humanoids, carrying what seem to be cargo or other types of supplies into the sands themselves.
'''North-East, towards River Town:''' A merchant trader is completely baffled as to why the forest is seemingly still in the throes of winter when spring has been so heavily felt in the Realms as of late. He speaks of dead trees, frozen streams, knee-high snow, and little to no animal activity whatsoever. Residents of River Town haven't gone to investigate, as the weather is just fine where they are.
=== 06/03/1011 ===
'''The Barrow Downs:''' Scholars and villagers alike have been noting something wandering the Downs at dusk and at night without harm. Seers indicate the creature is undead and is being blamed for all of the carnage. All Villages and remaining camps have placed guards and have hired magic users to test and repel all undead. Fear is at an all time high. Several places are amassing groups to go out and hunt down the horror.
=== 06/15/1011 ===
'''Achoria:''' People are bewildered as a small chunk of the city Derkhealden have seemingly disappeared overnight. Granted, it isn't families that have been split up (too much), but multiple people, including the Lord Valas Baneshot, are gone like a thief in the night. Inquiries have led to Mandir Luna, where the priestess/priest team remarked that the Lord himself was praying in the Inner Sanctum from sun-set until dawn, when the first discovery of missing guards was made, and then became city-spread. There are also two abandoned shops and multiple abandoned booths in the Market Place. Mandir Tymora is still in disrepair from its last break-in. However, signs point that with the announcement of a new Steward (A Knight of Blackwood, from Folkestone), the incidents could be related.
'''Paradise:''' The usually friendly Fire Trolls haven't been heard from in some time for trading, and all trade has completely stopped from New Illinar, but trading continues with Teng Hua, Eagle's Rook, Carrick/Olan's Entourages, Achoria, Chimeron, and Southern Wastes. As spring draws to a close, there have also been strides under the new Archon/leader to build more buildings to replace the ones lost in Faerie.
'''Eagle's Rook:''' A new silver mine has been built as another small hill was discovered to have a rich deposit. There is speculation about how much silver does run under the lands.
'''Gryphon Hall:''' A young man is heading up an expedition to go to the Misty Hills, where men and orcs work together in odd studies.
'''Nature's Kin:''' Scouts have reported that an outpost in the Forest of Kelvar is finishing construction. Several demons have surrounded the area, and are on guard. Kresil appears to be assembling a strong hold within the Forest of Kelvar for his attack onto the Coia Orn.
'''North-East corner of the Realms:''' Residents in River Town are beginning to turn their path into a road, and are thinking about making a new exploration unit to see how much further the Realms can travel/settle before hitting the Centaur Lands (for cartographers, they are paying well).
'''Wendmor:''' There was a visit from two powerful priestesses, one armored, one not, within days of each other. Barring that, an outpost is nearly finishing construction, dedicated to the men of Ashenmark for their repeated service to the two towns.
=== 06/22/1011 ===
'''Chimeron:''' A small contingent of new militia, led by Quinn from Griffindor, are journeying out to the Misty Hills to answer the call of the Mystics. Not long after, the group plans to relax and celebrate the Feast of Min.
'''Darkvale:''' Scouts from Chimeron report several wagons seen leaving the protective barrier of Darkvale, in many different directions. The drivers were completely covered in wraps. The wagons seemed to be caring small to medium barrels.
'''Wendmor:''' Two fires were started by a crazy man, claiming to have seen 'The End of Time' and that only fire will keep it at bay. One barn was lost, the man has since been taken into custody.
=== 06/27/1011 ===
Rumors abound around the odd occurrences near the borders of Blackwood. From the North edge of Blackwood near Achoria to the Southern edge touching Darkwillow Keep and Thorne Valley; flickers of semi-transparent indistinct shapes and sometimes solid barriers can be seen all around the borders. Caution is advised to all travelers.
Additionally, mail and information from inside Blackwood appears be delayed. Some caravans into Blackwood for trade have not been heard from in several weeks while there trips should have only taken a few days.
'''Chimeron, Pax Tharkus, Paradise, Qua Taereth Nunna, Gryphon Hall:'''
Men women and children from all over these lands are coming down with a sickness.
Symptoms are flu like with strong stomach pain. a few have been bed ridden, but nothing really sever has been reported. All attempts to cure this ailment, magical or herbal have failed.
=== 06/30/1011 ===
'''Chimeron, Pax Tharkus, Paradise, Qua Taereth Nunna, Gryphon Hall:'''
More men women and children from all over these lands are still coming down with a strange sickness.
Symptoms are flu like with strong stomach pain. a few have been bed ridden, but nothing really more has been reported. All attempts to cure this ailment, magical or herbal have failed.
Others that contracted the sickness earlier are now complaining of new symptoms like a drastic change in temperature, decline of eye site and dry itchy skin.
== Rumors of July 1011 ==
=== 07/05/1011 ===
'''Teng Hua:''' The remains of several fishing boats have washed up on the shores of the Kingdom of Flowers and Trader's Port, near the portal to New Mythguard/Aerenor. A few fishermen who have survived mentioned it was due to the odd 'sun-shower' that happened on Friday, where quite literally rain and then hail pelted the boats, looking to the men like streams of light.
'''Glendale:''' Commoners and citizens alike have been treated to a lighter side: A slightly kooky man of portly-size has been wandering about, singing songs about Fae, the Dark One and an axe made of blood. He takes the food given, but he refuses any sort of roof over his head, favoring the cold conditions as of late. He has an air of nobility about him, however, and so the people still treat him as a 'nice (if not crazy) bard'. The favorite songs seem to be about carpenters and kings with ships and shoes,and another humdinger about '101 ways to Cook a Changeling Child'.
'''Misty Hills:''' A fight broke out between the peaceful mystics and the orcs in the hills against people in green tabards, led by a young man wearing blue and black. The orcs subdued the green tabards, but the young man who led the charge took naught more than five steps away from the battle and then was gone from sight.
=== 07/15/1011 ===
'''The Barrow Downs:''' Tragedy has struck one of the village on the edge of the fog-riddled lands. In a single night, forty children were brutally slaughtered by the "undead horror", now identified as a woman in a "bizzare" surcoat. Fifteen men and women were also slain by the horror during the rampage. A massive man hunt ensued, but of the one hundred armed men that went out to find the horror, only thirty returned alive. No bodies were found, only blood.
The village is said to be disbanding and will find somewhere else in the world to live.
'''In the middle-south:''' A few notable adventurers and commoners alike have been increasingly under-the-weather, barely able to to entertain/do a hero's work, let alone complete mundane work. There's also reports of people looking older than their years should show.
'''River west of the Jade Dragon Tea House:''' A half dozen bodies were found by the river, riddled with arrows. The bodies appear to have been drowning victims because of their bloated and waterlogged nature. No one is sure why they would have been shot after they drowned. There is no blood found at the scene, though there are tracks heading north.
'''Southern Wastes:''' A man bearing a tabard of black and white and a fairly large hammer has been seen repeatedly wandering the wastelands in a daze. Attempts to help or 'help' the man out (even for healing or 'healing') have met with verbal rebuttal of a non-sensical sort before he is lost in the winds and shadows again.
'''Rhiassa:''' A man was run off by the militia for 'disturbing the peace': he claimed that he had as much right to a piece of the land as any one else and yet gave no resistance when being ushered to the borders.
'''Far North-East, in the Seas:''' More and more sailors that are coming in from the shipyards on leave are reporting what they seem to think are large fish... folk, making their way to the shores and riverbeds rather than be in the ocean. It is rather disturbing, one notes, that they seem to just immediately take to the land and begin to run.
'''Around the Realms:''' Children here and there are said to have a sudden want to tell stories to their toys. Parents seem to view this as a new adorable trend and have been encouraging it. “It shows they are being creative.”
Bard everywhere have been talking about the rumors new competitions popping up. These competition nights are said to “have rewards given beyond the coffers of Chimeron, Folkestone, and Rhiassa combined.”
They say that the largest reward is for the best story told, but no one seems to know *where* the competitions are!
=== 07/18/1011 ===
'''Chimeron, Pax Tharkus, Paradise, Qua Taereth Nunna, Gryphon Hall:''' People are still getting sick, turning more and more into Aspis. Others have begone to turn into trolls and goblins. The ones that have fully turned have gone missing in the night.
=== 07/21/1011 ===
'''Chimeron, Pax Tharkus, Qua Taereth Nunna, Gryphon Hall:''' About fifty percent of the peasantry are sick, with twenty percent missing or unaccounted for. Steps have been taken to identify the changed peasants from the other goblins, trolls and aspis.
A figure has been seen skulking around the gates of Chimeron. The figure has been seen following people leaving the city.
== Rumors of August 1011 ==
=== 08/01/1011 ===
'''Chimeron:''' Wagons with barrels have been seen traveling to Chimeron from neighboring countries, the wagons are carrying barrels that bare the mark of a castle tower or three diamonds. A call has gone out to all members of the servants guild to report for duty ASAP. The spreading of the changing sickness has seemed to slow down, no more reports of new sick have been made. Most of the populace are still suffering from the sickness in one way or the other. More are missing, gone in the night.
=== 08/29/1011 ===
The Onyx Tortoise closes it's doors for the season as the hurricane season moves in. The Mistress Altana Cecil was seen leaving Val Dara, heading east toward the river with her tea maids. It is rumored by a few that flooding made her miss higher ground, and many wait to see the Jade Dragon return to the mountain summit.
== Rumors of September 1011 ==
=== 09/06/1011 ===
'''Templar Eternis:''' The port City of Miller's Reach has finally finished renovations and there are murmurs of a "official" celebration sometime next year to commemorate this occasion. The weather conditions have made this year's crops a bit lean but the continual perfect weather surrounding the Cape of Hope has kept many crops, and ships safe.
There is also lots of excitement surrounding a new construction project said to have been commissioned by Lord Leown himself, though he hasn't been seen in many days. This is said to create many jobs in the coming winter months and is already known for it's odd subterranean construction marked by a Statue and garden to be placed above the establishment/temple. "The Joker's Table" is the proposed name currently earmarked, according to a friend who heard it from a friend who says they heard it from Lord Leown's lips themselves.
=== 09/23/1011 ===
'''Eagle's Rook:''' A few days ago, merchants traveling from Ashbury on the paved road towards Chimeron Proper (to make early preparations) were set upon by bandits, but apparently were saved with little to no casualties (one barrel of salted pork was smashed). When the merchants tried to pay the heroes, the statement issued was that 'rangers of the sun need no payment' and insisted they deal fairly if not in low prices once they reached Chimeron. The so-called rangers retreated to the wood-line and were soon gone from sight.
There is a huge bonfire being planned by those who live in the Keep today, started with tournies and fun (sparring/sport) games by day, and then evening drinking and feasting by a very large fire. As long as one has a tale of battle, one is welcome to attend it in Eagle's Rook. Fae haters need not attend.
'''Tarngire:''' An offering of many, many dead leers and native animals to the area were offered to the Keep today for the Baroness and her
family to keep her and her own fed through-out the soon-to-be cold months. There was a scrawled message in the dirt that read: We Will
Not Forget.
'''Temple of Luna, Corsica:''' Oddly, when one is robbed in Corsica, most citizens there take this news with a shrug. However, when the call went up that the church there had actually been robbed, a 'collection' and shake-down of sorts took place. Three *very sorry* oarsmen were returned (a little worse for wear) to the church with half the money and orders to work off the rest.
'''Wendmor:''' The final barn (for now) has been raised, and the harvest is beginning to be collected. The hope is to lay down a bit more of the dirt paths before the snow flies.
'''Barrow Downs:''' All towns within a 5 hour walk of the Downs have been abandoned. signs along the routes near the Barrow Downs warn not to dwell there after nightfall.
'''Southern Wastes:''' A couple of young gents appear to be building a rag tag watch tower in The Wastes. The odd thing is, they haven't encountered much in the way of trouble. This is likely due to its close proximity to Vax's Smithy.
=== 09/28/1011 ===
People staying at the Hollow Oak Tavern near Ivory report having the same vivid dreams for the past few nights. They speak of a man with a silver mask who tries to engage them in conversation and telling stories. They also tell of the strange whispers of a woman beckoning them into the night holding aloft a glowing lantern. Everyone seems to be having the same shared dream.
== Rumors of October 1011 ==
=== 10/03/1011 ===
'''Wendmor:''' A couple of traveling beggar men were heard preaching about 'The Ritual of Light' in return for bowls of barley stew or a place to sleep. As it gets colder, the citizens of Wendmor are winding down on outdoor constructions and focusing on gathering and clearing out more land (for firewood among other things). The first official 'harvest' produced a small bumper crop of corn and pumpkins and wheat. There are talks of a few adventurers possibly volunteering for the day in October of the Black & White before being sent to the festival itself, and a great project is planned for November 12th, with a few from both Folkestone and Coventry spear-heading such a project.
'''Chimeron:''' A farmer and his sons traveling the road past Fort Griffindor were set upon by bandits, but apparently were saved with no casualties. When the farmer attempted to pay the rescuers a sack of corn and a few silver, the statement issued was that 'rangers of the sun need no payment' and instead spoke to the farmer about the sun and how all good men would soon be needed to shine their light against the darkness. The men retreated to the wood-line not long after when others joined the farmer on the road. They were dressed plainly in greens, grays, and browns, but one bore the symbol of Aurora on an arm-band. Only men were seen; no females.
'''L'havre de Foret:''' There has been to little to no activity within the magickal forest, thus so that near-by villages are thinking about sharing the labor and logging it for its fire-wood and harvesting what nuts, berries, and game can be had there.
'''Achoria:''' A woman in worn-weather clothes has set up a small tent around The Oasis, teaching something called 'The Ritual of Light' to any who are willing to learn, and expounding on the teachings of the Five Ladies (especially Luna). She also is accepting donations of food and warmer clothing in return for telling fortunes.
=== 10/11/1011 ===
'''Unclaimed Lands between Iron Kingdom and Western Borderlands:''' There are reports of the entire population of a small village in unclaimed lands disappearing overnight. Nearby villages report hearing strange noises and seeing what appeared to be man-sized wind-up toy soldiers wandering around in the woods.
'''Ivory:''' A warrant has gone out for the arrest of Daniel and Gwen Loremipsum. Inquiries should be made to Dame Faelinn Shadowmoon. Charges include: murder, subversion of will, and failing to show respect for the dead. There have also been whispers of a demon worshiping cult that the Loremipsums were potentially partook of; Information about this supposed cult and other members is also being sought by the Council of Governance. It is known they also have a son, an active adventurer, within the Realms.
'''General Realms:''' There have been a few humans asking around for knowledge and curiosities for trade around a few larger cities, offering strange glowing crystals in exchange.
'''Chimeron, Gryphon Hall:''' A soldier was surprised to find a hung corpse on a tree branch, the crows already making short work of the face. While dressed plainly, a sign hastily painted and tied to the male corpse's wrist read: "Told Lies".
'''Wendmor:''' A healer is under house-arrest after it was revealed (by his own admission) of not only assisting a group called The Black Star Guild in the capturing of faeries, but of recruiting as well for sub-sections of the group called 'The Force' and 'The Shield' in the past. He has put up no resistance and is still being seen for injuries and treatments (although he cannot make house calls). Wendmor citizens are looking for another Healer or one skilled in the ways of herbs and medicines to winter with the town in this healer's stead, but are unsure what to actually 'do' with this gentleman as he has been helping Wendmor from the very beginning.
'''Venomland, borders:''' a few humans are seeking out the lord of the land, looking to 'serve the lord' in return for 'food and shelter/asylum'.
=== 10/24/1011 ===
'''Aerenor:''' A small hamlet on the south western-most border of Aerenor was attacked over the weekend. Several homes were broken into in the night, and the infants within stolen. Those few people that awoke as the thefts were taking place were slain and butchered. Spells to determin who commited these acts or the whereabouts of the children have met with resistance, slaying the casters.
'''Folkestone:''' A group of merchants claim to have seen a group of odd birds within a day's ride of Folkestone Hall. The birds were said to be silver, and glowing slightly blue.
'''Wendmor:''' Still looking for a healer to winter with the village.
'''Achoria:''' The woman teaching the Ritual of Light has packed up after the Day of the Dead, and is 'moving north as the crow flies'.
== Rumors of November 1011 ==
=== 11/06/1011 ===
'''Jade Dragon Tea House:''' The Jade Dragon reappeared on it's mountain summit recently, and while business is booming, the Mistress of the house is not present. Word has it she is looking for a place to plant ten rare coffee trees, and is sailing by boat north to the Templar Eternis to work out a business arrangement.
There is also word the Mistress Altana is looking to employ a midwife. Room and board provided at the Jade Dragon Tea House.
=== 11/08/1011 ===
'''Western Chimeron:''' A strange man was seen fleeing bandits across an grove of trees. When the man was cornered, he shouted a series of strange words, then vanished in an explosion. The fire burned itself out quickly, doing little damage to the grove.
'''Scattered reports:''' A large number of goblins have been disappearing, seemingly at random. A few people have mentioned seeing goblins carried off by rock golems, before the golems disappear behind a tree.
Fishermen on the Eastern sea beyond Teng Hua have been reporting in of a bright green flash on the horizon before dawn.
Others have reported a large, glowing green vessel with 3 masts heading for shore at great speed. One fisherman claims the boat rippled, as if it was made of water. His crew mates claim he drank a bit too much last night and that the claim is unreliable, although the fisherman is adamant he was sober when they came upon the ship i n the dawn hours.
In the area where the ship was reported, hundreds of dead fish have been found on the surface of the water.
No rational explanation has been given.
=== 11/10/1011 ===
'''Gryphon Hall:''' Two nights ago, there was a large flash of light that streamed into the sky soon around dusk. Since then, creatures from all walks of like have been entering Griffindor. There is talk of music and food sponsored by a new god and their Temple.
=== 11/16/1011 ===
'''Western Realms:''' Some villagers near Blackavar are experiencing a severe case of coughing fits. A priest of Aurora has arrived on the scene to deal with the outbreak. He has stated that the rampant disease will soon be under control.
'''Gryphon Hall:''' There has been a surge of people and creatures dedicating themselves to the new god at the temple in Griffindor. The Groundskeep known as Carrick says that any of good intent who wish to come and discuss Deidre are welcome.
=== 11/28/1011 ===
'''Near Blackavar:''' The cases of coughing fits continues. Some of the victims have been cured but some continue with their maladies. The priest of Aurora on the scene has stipulated that the villagers are not showing enough faith in Aurora and thus the rampant disease will continue until they learn to follow the Light.
== Rumors of December 1011 ==
=== 12/01/1011 ===
'''Templar Eternis, off the Coast of Miller's Reach:''' Violent seismic activity was felt of the coast of the Templar Eternis lands some time ago. Sailors and pirates in Corsica's ports are saying that they saw a volcanic island form there overnight. Some say it flourished with new life in one night with tress and flowers. A black shadowed figure has been seen on the island walking along it's coasts near the volcano. There is one loan dock for now big enough for a small sail ship, and the Templars have been seen making crossings to this new island and guarding it. Word has it that only Spyder's ship has been allowed to make port.
'''North of Darkvale:''' Merchants on the roads near Darkvale have reported three creatures that have recently begun to appear, all of them glowing a sickly green light. It is said one of them holds a small “box of flesh and bone” and is looking for a Chimeronian in red and black. The other two were hard to describe, but are said to be made of “rock, shadows and sickness”.
'''Gryphon Hall:''' At dawn, a woman of “unsurpassed beauty” can be seen walking near the lake. Any that come near her feel the air warm and can smell “the scents of spring”. No one has heard her speak, but any that walk near her have claimed miraculous healing, even for long- time ailments.
'''The Barrow Downs:''' A woman in a “strange black tabard” has been buying up unusually large amounts of rope. When asked why, she is reported to say something about “going to rescue a pet”. Guards that have confronted her about matching the description of a woman who went on a killing spree have been known to walk away from the conversation and take their own lives. Any merchants refusing to help her have met the same fate.
'''Teng Hua:''' Peasants have been claiming “winged angels” have appeared to them and have been converting people to a god they have called “Erebos”. Those who have converted have found themselves with an extrodinary run of luck. Those who have refused have claimed some trouble sleeping, but nothing else of note.
=== 12/12/1011 ===
Rua Thar Cinn: Several peasants have been found dead, their wounds infested with a glowing green puss. No attempts at healing or raising the peasants have been successful.
[[ Category: Rumors ]]
c53633604e6e58d44be985fef05e8c0e2ec32539
Rumors of 1012
0
36
47
2023-08-28T03:57:43Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1012 ==
=== 01/30/1012 ===
'''The Barrow Downs:''' As of dawn this morning, the fogs have lifted upon the Barrow downs. None of the Scholars or their activity can be found. While confused, the towns around the area quietly celebrating at the lifting of the deadly fog.
'''Gryphon Hall:''' The spring air and green grasses around the temple to Deidre have been covered with the winter chill. It is being said that the new deity and her influence has had to depart. No other news has been conveyed.
== Rumors of February 1012 ==
=== 02/20/1012 ===
'''The Jade Dragon Tea House:''' Tradesmen and travelers have heard moans and whispers in the trees around the base of mountain where the Jade Dragon stands. Some say it's the wind, some say it is a warning... and others are not so sure.
The Mistress is out of the area, said to be at sea near Sapphire Island. One of her maids is obviously pregnant and is trying to stay out of sight. A visitor from Fae often comes to check in on her.
== Rumors of March 1012 ==
=== 03/27/1012 ===
'''Tuath Fasach:''' Merchants passing near the ruins of the Crossroads claim to have seen strange lights coming from the forest to the northeast. Odd noises and a strange scent have also been reported.
'''Also in TF, the city of Victory:''' Rumors abound that a ghost was seen standing upon the volcanic glass left by Chikashi Stormborne's death. The ghost appeared shortly after midnight on the 22nd, and vanished before the watch could ascertain its identity.
'''Multiple places:''' Merchants traveling through unclaimed lands have remarked on a noticeable lack of bandit activity, particularly near to the coast. Many merchants state that they have heard strange wolf-like howls in the night, but nothing has come to molest them in the dark. Small-folk from the area claim that a man with a set of horrible beasts has claimed protection for all commoners in the area, and will destroy any man, woman, monster or child that seeks to bring harm to any in those lands.
'''Folkestone, Aerenor, Ivory:''' All three countries report that murders have occurred in some of their more populated areas of late. The murder in Folkestone was in Portsmouth, the murder in Ivory was in Charlesford. There is no report of the exact location in Aerenor. All three victims were women in their early 40's with histories of mental illness. All three were hacked to pieces by an unknown assailant. All attempts to revive the women through magic have failed.
== Rumors of April 1012 ==
=== 04/17/1012 ===
Several taverns throughout the Realms have noted that someone posted a sign in the darkest, shadiest corner of their establishments. They all seem to say about the same thing, one reading:
<blockquote>
Come One, Come all! to the Villiany Game of the Century
Compete for your place in the Evil League of Evil*
Enjoy Endless Entertainment at the expense of our most unwilling host.
Send word to the barkeep at The Snuggly Duckling to register your intent to enter and receive your copy of the rules of the game.
- Walker Fire Ranger ELoE Head Tyrant
</blockquote>
== Rumors of July 1012 ==
=== 07/24/1012 ===
Reports from many of the eastern unclaimed lands state that shadow-beasts have been patrolling the roads, slaying any people that even remotely look like bandits. Gypsies have often been targeted, as well.
Two corpses, a man and a woman, were found on the shore of Portsmouth in Folkestone. Both were drained of blood, and the only wounds were puncture wounds in the neck. All attempts to raise them have failed. Authorities believe the two were dumped there with the intention of losing the bodies to the tide, but the attacker/murderer didn't plan correctly, and the bodies were discovered before the tide pulled them into the ocean.
== Rumors of August 1012 ==
=== 08/27/1012 ===
'''Rumor from Aerenor:''' A corpse was found on the outskirts of a prominent fishing village, bloated from the sea. The corpse was badly ravaged by the ocean, but is believed to be of an unknown female. The victim was drained of all blood. All attempts to restore the victim have failed. Seers attempting to learn anything about the crime were soon overwhelmed with horrific visions of anarchy and bloodshed, hatred, hunger and betrayal. The most frequent vision was of a burning blue A on a black field.
'''Rumor from Ivory:''' Many people have been moving into the lands between Charlesford and Ivory. Most are pilgrims from surrounding lands who are dedicated to Aurora, Vandor, Justari or are spiritualists of some kind. Upon arrival in the lands of Ivory, most collapse weeping, as if a great weight has been lifted from them, but they can't seem to explain why they feel that way.
'''Rumor from the unclaimed lands, east of Chimeron/Paradise:''' Several commoners report the attacks by shadow-beasts have increased. Anyone traveling the roads might be stopped by them, and attacked if the Shadow-Beasts detect something they don't like. It is unknown what that something is, however, as the attacks are growing more frequent. A few claim the beasts have also attacked homesteads.
'''Rumor from Portsmouth , Folkestone:''' The commoners report an increase in traffic, likely due to the coming feast of Folkestone, but also due to the planned expedition into the Northern Wilds. Treasure seekers, mercenaries, hunters, and many other kinds of commoner, merchant or brigand seem intent on taking the opportunity to locate the riches of that unknown land, and either take the prizes for themselves, or gain favor with the ShadowKing.
== Rumors of September 1012 ==
=== 09/04/1012 ===
'''All over:''' Commoners everywhere, especially in Tuath Fasach, felt a massive earthquake on Sunday Afternoon. There was no notable damage, except in Tuath Fasach, where a few of the less stable buildings collapsed, killing some livestock. Fortunately, no-one was so seriously injured that healers couldn't recover them.
'''Aerenor:''' Refugees have been flocking into Aerenor from points unknown. Most of the people that arrive seemed to be profoundly shaken, but they could not articulate what was bothering them, specifically... they just felt better once they arrived in Aerenor.
'''Darkwillow Keep:''' A group of roughly 200 commoners from points around the area have come to petition the creation of a settlement within the lands near the keep. They are waiting for permission to settle. When asked, they stated if they cannot live near Darkwillow Keep, they will attempt to make the journey to Folkestone, Aerenor or Ivory to settle there, instead.
'''Ivory:''' A group of refugees is heading west from Charlesford, through Ivory. A few of the refugees are looking for permission to establish a settlement to the north and west of the city, along the river. If asked, they will say that they have had visions that what they need is in that area, and they will know it when they find it, but they wish for a blessing from the leaders of the land before doing so.
=== 09/10/1012 ===
'''Chimeron:''' An tall, unkempt man wearing Chimeron Militia heraldry has been found wandering through the woods near the capital. People who have tried to talk to him report the man responded with aggression but did not give chase.
'''West of Wendmor:''' Outlying communities have reported that children have been going missing at dusk near some heavily wooded areas. People near the woods have said that there is a strange song that can be heard that seems to disappear with as the sun starts to rise. A rescue party searching for the missing children was found the next morning in a river. The men seem to have died from drowning.
'''Folkestone Border, near Achoria:''' On the border of Folkestone, people reported a freak, very strong wind coming from the west. While the wind did not damage any property, there was great fear of such from the strength and ferocity. A single hunter claims to have seen a man in black armor with a fearsome looking spear fall out of the sky on the heels of the wind. This is chalked up to fantasy, however.
'''Mt. Mouse Kohl:''' A small settlement is planned to take advantage of the new resources and land of Mt. Mouse Kohl . The settlers, hailing from many parts of the Realms, intend to start mining, hunting and logging operations in the spring. As the settlement is going to be within the borders of the now extinct Northern Wilds, the settlers consider themselves to be starting their own nation, tentatively called North Freedom.
'''Realms-wide (but only in places that accept rumors):''' Commoners from all over the Realms are falling ill to a strange malady, now known as "Fade". The symptoms don't appear to be lethal but are causing distress among those who are not affected directly, but are close to the ill. Fade victims seem to be listless, distant and sedate. They don't appear to be depressed, but suffer from many of the same symptoms: lack of interest in things they used to love, periods of lethargy or emptiness where they just stare blankly into the distance, pronounced sleep times, forgetfulness, clumsiness and similar traits. No magic has worked to reverse the Fade.
=== 09/17/1012 ===
'''To the North:''' There are rumors of Merchants being stopped, questioned, robbed, and murdered coming out of the North. Most of these seem to indicate a well coordinated and armed group, methodically attacking shipments. Some reports speak of the murders and thieves wearing Black and Gray tabards being present. A large reward has been offered for the capture of these brigands and the return of the stolen property. Any interested parties are directed to send word to Bob Unger.
'''To the South:''' News of a large blaze in Rhiassa over the weekend are currently circulating. Reports are coming in that there was a fire on one of the local farms and that one of the Barns on the property was lost. If it had not been for the swift aid of the Militia and some Priestesses of Gaea; it is possible the entire farm would be lost. Causes of the blaze are yet unknown.
=== 09/18/1012 ===
'''South of Rhiassa:''' Travelers in the region just south of Rhiassa's border have been feeling slight rumblings for days. Late yesterday evening, Monk's Keep collapsed in upon itself and the surrounding area, for several miles, was reduced to a nearly perfectly round sinkhole. Its almost as if a massive cave-in occurred but the shape and size is puzzling.
=== 09/25/1012 ===
'''Ivory:''' The refugees from other places that came with intent to settle have been stricken with the mysterious illness termed "The Fade". These unfortunate people do not seem to be contagious, but seem incapable of working toward the better tomorrow they were hoping for. Many have became vagrants in the city of Ivory . Three have been found dead of starvation, as if they didn't bother to eat.
'''Darkwillow Keep:''' The refugees from other places that came with the intent to start a settlement near the Keep have also been stricken, nearly completely, by The Fade. Lacking will to continue working on their new homes, many have wandered off to parts unknown.
'''Aerenor:''' Cases of The Fade have been noted in many places throughout Aerenor. Skilled healers have been unable to come up with any cure of the malady. It is as if all the energy, or zest for life, was simply drained away from these people. All of the registered cases have been to people known to be deeply spiritual in some fashion. Most people that have been stricken simply stop doing anything extraneous; they will do only what is necessary to survive, then spend the rest of their time doing very little: staring into fires, staring at blank walls, or similar activities. The people so struck tend to lose interest in conversation beyond what is strictly necessary.
'''New Freedom:''' The foundling nation has established a small hamlet, named New Promise. An inn, called The Mountain's Bounty has opened at the heart of the hamlet. Merchants are welcome to use some of the Inn's ample space to hawk their wares for a small fee, otherwise, the hamlet doesn't have a marketplace as of yet, though they hope to open one in the spring. Residents of New Promise have claimed they have seen some strange lights from Mt. Mouse Khol. Additionally, some strangers, not associated with New Freedom have been seen moving past New Promise, into the mountains. A small party of hunters (a man and his teen aged son), have gone missing. Residents of New Freedom further boast that no-one in their community has come down with The Fade, so people fearful of the disease are welcome to bolster the new county's numbers by coming to settle.
=== 09/27/1012 ===
The most recent wave of Bedlam spores has landed, and an army of heroes met the black tide upon the field of battle. Reports from the battles are finally making their way by message and rumor across the Realms.
In Rhiassa, Bois sieged the north gate of Cold Springs. Wave after wave of blackness crashed upon the wall, breaking it and surging into the city. With Justari's blessing the heroes held strong, and at the end of the attack the city still stood.
The heroes arrived to Ashenmark once the attack there was already under way. To save the land and bring Gaia to the forefront of the war against Bedlam, the heroes reconsecrated a lost temple to Gaia within Ashenmark's forest. Victory was won mere seconds before the situation became untenable. Much of Ashenmark fell to the darkness, but its woodlands have been protected by the Mother. Many of the peasant refugees from Grimloch who had been living under Ashenmark's protection did not make it to the woods in time and are presumed lost to Bedlam.
With an unknown seed lying dormant beneath the Southern Wastes, the heroes faced their most difficult fight. Several points across the vastness of the Wastes were assaulted, and they simply could not be everywhere at once. Shadowhawk, Vax's Smithy, and the Goblin King's Woods have been consumed, along with vast portions of the Wastes both above and below ground. More would have been lost had it not been for reinforcements sent by the Goblin King to help in the fight. Information is still spotty, but it is clear that chaos is unfurling across the land. Goblin tribes, both subterranean and surface-dwelling, have turned on their long-standing allies in the days following the attack. Randal's tower has somehow remained unharmed through the battle, and Bank of the Southern Wastes ensures its patrons that their emergency plan went off without a hitch. Money invested with them is still safe. Travel in the Wastes has become much more dangerous since the attack, with homeless goblins and silent Bois posing threats all too frequently. Travel is currently ill advised unless accompanied by a WasteRunner.
Johan, priest of Justari, used one of the seven seals to force the seed to take physical form and be judged by the Just God and the heroes of the Realms. Taking the form of the Bedlam Gemini, the seed was eventually defeated, but at significant cost.
== Rumors of October 1012 ==
=== 10/6/1012 ===
'''South of Eagle's Rook:''' Remote villages to the south west spread word of a wave of people, both elves and humans, fleeing what was once a large encampment. The refugees have seemed to scattered to the countryside in small groups. A hunting party in the area of the camp reported seeing a woman dressed in black and red and a tall man in the remains of the camp. When the hunters got close enough to investigate, the two seemed to have vanished in the waning moonlight.
'''Various temples of Luna:''' Followers of Luna feel the power of their connection to the goddess strengthen momentarily. They feel share a feeling of relief and accomplishment. It appears the Moon Goddess is pleased.
'''Across the Realms:''' Late Friday night, those who have a connection to the god Dio feel their bond to the child god wane and eventually disappear.
=== 10/10/1012 ===
Rumors of the Fade have taken an odd turn. Since Tuesday morning, many of the victims have taken to wandering away from home. Being rather unfocused in their mental processes, most were found wandering to the north and west. Very few have said that they have to go, but if pressed on where they have to go, they are unable to articulate it. Most of the lost with loved ones are back safely home. Many are still 'at large'.
=== 10/12/1012 ===
'''New Freedom, Mount Mouse Khol:''' Residents of New Freedom have filed numerous reports of attacks by undead on Mount Mouse Khol. The Undead are generally directed by black-skinned elf-like creatures. One person claims to have seen them being led by a woman with a red cloak. A camp of miners has claimed to they found gold in the Mountain. Several people that have done a little exploring on the Mountain have claimed to see strange lights, hear ethereal voices on the wind, and have found odd crystals littering the landscape. Strangers, settlers and mercenaries of all kinds have flocked to the new land, seeking adventure, treasure and opportunity.
'''Realms-wide:''' Victims of the Fade are going missing. While the first few that disappeared were found wandering, more recently, the victims have not been found. Those victims that were recovered after going missing and subsequently imprisoned for their own good are growing even more listless and sedate since being denied their trek. They are neglecting to eat or take care of themselves at all. Concerned friends and family members are at a loss on how to help their suffering loved ones, and wonder if they should let them go.
'''North of Cawdyll:''' Commoners in the area claim to have seen a disturbing procession of shadow-beasts, people and a vampire or ghost that looks like the infamous Marra the Darkchilde or worse, Tabitha. The people seemed to be sleepwalking, or perhaps were undead, as they had no expressions on their faces... as if they were not conscious of what was happening. The Shadow-Beasts seemed to be following the directions of the woman, though she made no noise. The Beasts seemed to be herding the people. This troubling procession did not attack anyone, and gave settlements a wide berth. They were heading west from Cawdyll, toward Achoria.
=== 10/16/1012 ===
'''Ivory:''' An unnatural cold swept through Charlesford last night. Reports say that the river was frozen solid enough to walk on north of the city. Chunks of ice were seen moving downstream this afternoon. Hunters report tracks of several hundred people moving through the forests north of Charlesford, heading west. It is very likely this group walked across the temporarily frozen river in order to cross it into Ivory proper.
'''North Freedom:''' Residents of North Freedom are requesting aid from Adventurers. The community has lost contact with several surveyors, hunters, treasure seekers and mining camps. The community seeks word on what has happened to their companions, friends and family.
== Rumors of December 1012 ==
=== 12/10/1012 ===
'''Tuath Fasach:''' Residents found the local priest of Justari in a stupor on Sunday morning. The elderly man was quite agitated saying something about the champion of the Just God being sacrificed to blood and death.
'''Aerenor:''' A young boy was found in the streets of a coastal town, naked and soaked, raving about shadows eating the light, plunging all into darkness.
'''Ivory:''' A priestess of Justari has been stricken with some kind of illness that has put her into a coma. All attempts to revive her have failed so far.
[[ Category: Rumors
b1c7c3049ea35cc12f32c488467fd267790b9926
48
47
2023-08-28T03:58:13Z
Zemmert
2
Fix broken category link
wikitext
text/x-wiki
== Rumors of January 1012 ==
=== 01/30/1012 ===
'''The Barrow Downs:''' As of dawn this morning, the fogs have lifted upon the Barrow downs. None of the Scholars or their activity can be found. While confused, the towns around the area quietly celebrating at the lifting of the deadly fog.
'''Gryphon Hall:''' The spring air and green grasses around the temple to Deidre have been covered with the winter chill. It is being said that the new deity and her influence has had to depart. No other news has been conveyed.
== Rumors of February 1012 ==
=== 02/20/1012 ===
'''The Jade Dragon Tea House:''' Tradesmen and travelers have heard moans and whispers in the trees around the base of mountain where the Jade Dragon stands. Some say it's the wind, some say it is a warning... and others are not so sure.
The Mistress is out of the area, said to be at sea near Sapphire Island. One of her maids is obviously pregnant and is trying to stay out of sight. A visitor from Fae often comes to check in on her.
== Rumors of March 1012 ==
=== 03/27/1012 ===
'''Tuath Fasach:''' Merchants passing near the ruins of the Crossroads claim to have seen strange lights coming from the forest to the northeast. Odd noises and a strange scent have also been reported.
'''Also in TF, the city of Victory:''' Rumors abound that a ghost was seen standing upon the volcanic glass left by Chikashi Stormborne's death. The ghost appeared shortly after midnight on the 22nd, and vanished before the watch could ascertain its identity.
'''Multiple places:''' Merchants traveling through unclaimed lands have remarked on a noticeable lack of bandit activity, particularly near to the coast. Many merchants state that they have heard strange wolf-like howls in the night, but nothing has come to molest them in the dark. Small-folk from the area claim that a man with a set of horrible beasts has claimed protection for all commoners in the area, and will destroy any man, woman, monster or child that seeks to bring harm to any in those lands.
'''Folkestone, Aerenor, Ivory:''' All three countries report that murders have occurred in some of their more populated areas of late. The murder in Folkestone was in Portsmouth, the murder in Ivory was in Charlesford. There is no report of the exact location in Aerenor. All three victims were women in their early 40's with histories of mental illness. All three were hacked to pieces by an unknown assailant. All attempts to revive the women through magic have failed.
== Rumors of April 1012 ==
=== 04/17/1012 ===
Several taverns throughout the Realms have noted that someone posted a sign in the darkest, shadiest corner of their establishments. They all seem to say about the same thing, one reading:
<blockquote>
Come One, Come all! to the Villiany Game of the Century
Compete for your place in the Evil League of Evil*
Enjoy Endless Entertainment at the expense of our most unwilling host.
Send word to the barkeep at The Snuggly Duckling to register your intent to enter and receive your copy of the rules of the game.
- Walker Fire Ranger ELoE Head Tyrant
</blockquote>
== Rumors of July 1012 ==
=== 07/24/1012 ===
Reports from many of the eastern unclaimed lands state that shadow-beasts have been patrolling the roads, slaying any people that even remotely look like bandits. Gypsies have often been targeted, as well.
Two corpses, a man and a woman, were found on the shore of Portsmouth in Folkestone. Both were drained of blood, and the only wounds were puncture wounds in the neck. All attempts to raise them have failed. Authorities believe the two were dumped there with the intention of losing the bodies to the tide, but the attacker/murderer didn't plan correctly, and the bodies were discovered before the tide pulled them into the ocean.
== Rumors of August 1012 ==
=== 08/27/1012 ===
'''Rumor from Aerenor:''' A corpse was found on the outskirts of a prominent fishing village, bloated from the sea. The corpse was badly ravaged by the ocean, but is believed to be of an unknown female. The victim was drained of all blood. All attempts to restore the victim have failed. Seers attempting to learn anything about the crime were soon overwhelmed with horrific visions of anarchy and bloodshed, hatred, hunger and betrayal. The most frequent vision was of a burning blue A on a black field.
'''Rumor from Ivory:''' Many people have been moving into the lands between Charlesford and Ivory. Most are pilgrims from surrounding lands who are dedicated to Aurora, Vandor, Justari or are spiritualists of some kind. Upon arrival in the lands of Ivory, most collapse weeping, as if a great weight has been lifted from them, but they can't seem to explain why they feel that way.
'''Rumor from the unclaimed lands, east of Chimeron/Paradise:''' Several commoners report the attacks by shadow-beasts have increased. Anyone traveling the roads might be stopped by them, and attacked if the Shadow-Beasts detect something they don't like. It is unknown what that something is, however, as the attacks are growing more frequent. A few claim the beasts have also attacked homesteads.
'''Rumor from Portsmouth , Folkestone:''' The commoners report an increase in traffic, likely due to the coming feast of Folkestone, but also due to the planned expedition into the Northern Wilds. Treasure seekers, mercenaries, hunters, and many other kinds of commoner, merchant or brigand seem intent on taking the opportunity to locate the riches of that unknown land, and either take the prizes for themselves, or gain favor with the ShadowKing.
== Rumors of September 1012 ==
=== 09/04/1012 ===
'''All over:''' Commoners everywhere, especially in Tuath Fasach, felt a massive earthquake on Sunday Afternoon. There was no notable damage, except in Tuath Fasach, where a few of the less stable buildings collapsed, killing some livestock. Fortunately, no-one was so seriously injured that healers couldn't recover them.
'''Aerenor:''' Refugees have been flocking into Aerenor from points unknown. Most of the people that arrive seemed to be profoundly shaken, but they could not articulate what was bothering them, specifically... they just felt better once they arrived in Aerenor.
'''Darkwillow Keep:''' A group of roughly 200 commoners from points around the area have come to petition the creation of a settlement within the lands near the keep. They are waiting for permission to settle. When asked, they stated if they cannot live near Darkwillow Keep, they will attempt to make the journey to Folkestone, Aerenor or Ivory to settle there, instead.
'''Ivory:''' A group of refugees is heading west from Charlesford, through Ivory. A few of the refugees are looking for permission to establish a settlement to the north and west of the city, along the river. If asked, they will say that they have had visions that what they need is in that area, and they will know it when they find it, but they wish for a blessing from the leaders of the land before doing so.
=== 09/10/1012 ===
'''Chimeron:''' An tall, unkempt man wearing Chimeron Militia heraldry has been found wandering through the woods near the capital. People who have tried to talk to him report the man responded with aggression but did not give chase.
'''West of Wendmor:''' Outlying communities have reported that children have been going missing at dusk near some heavily wooded areas. People near the woods have said that there is a strange song that can be heard that seems to disappear with as the sun starts to rise. A rescue party searching for the missing children was found the next morning in a river. The men seem to have died from drowning.
'''Folkestone Border, near Achoria:''' On the border of Folkestone, people reported a freak, very strong wind coming from the west. While the wind did not damage any property, there was great fear of such from the strength and ferocity. A single hunter claims to have seen a man in black armor with a fearsome looking spear fall out of the sky on the heels of the wind. This is chalked up to fantasy, however.
'''Mt. Mouse Kohl:''' A small settlement is planned to take advantage of the new resources and land of Mt. Mouse Kohl . The settlers, hailing from many parts of the Realms, intend to start mining, hunting and logging operations in the spring. As the settlement is going to be within the borders of the now extinct Northern Wilds, the settlers consider themselves to be starting their own nation, tentatively called North Freedom.
'''Realms-wide (but only in places that accept rumors):''' Commoners from all over the Realms are falling ill to a strange malady, now known as "Fade". The symptoms don't appear to be lethal but are causing distress among those who are not affected directly, but are close to the ill. Fade victims seem to be listless, distant and sedate. They don't appear to be depressed, but suffer from many of the same symptoms: lack of interest in things they used to love, periods of lethargy or emptiness where they just stare blankly into the distance, pronounced sleep times, forgetfulness, clumsiness and similar traits. No magic has worked to reverse the Fade.
=== 09/17/1012 ===
'''To the North:''' There are rumors of Merchants being stopped, questioned, robbed, and murdered coming out of the North. Most of these seem to indicate a well coordinated and armed group, methodically attacking shipments. Some reports speak of the murders and thieves wearing Black and Gray tabards being present. A large reward has been offered for the capture of these brigands and the return of the stolen property. Any interested parties are directed to send word to Bob Unger.
'''To the South:''' News of a large blaze in Rhiassa over the weekend are currently circulating. Reports are coming in that there was a fire on one of the local farms and that one of the Barns on the property was lost. If it had not been for the swift aid of the Militia and some Priestesses of Gaea; it is possible the entire farm would be lost. Causes of the blaze are yet unknown.
=== 09/18/1012 ===
'''South of Rhiassa:''' Travelers in the region just south of Rhiassa's border have been feeling slight rumblings for days. Late yesterday evening, Monk's Keep collapsed in upon itself and the surrounding area, for several miles, was reduced to a nearly perfectly round sinkhole. Its almost as if a massive cave-in occurred but the shape and size is puzzling.
=== 09/25/1012 ===
'''Ivory:''' The refugees from other places that came with intent to settle have been stricken with the mysterious illness termed "The Fade". These unfortunate people do not seem to be contagious, but seem incapable of working toward the better tomorrow they were hoping for. Many have became vagrants in the city of Ivory . Three have been found dead of starvation, as if they didn't bother to eat.
'''Darkwillow Keep:''' The refugees from other places that came with the intent to start a settlement near the Keep have also been stricken, nearly completely, by The Fade. Lacking will to continue working on their new homes, many have wandered off to parts unknown.
'''Aerenor:''' Cases of The Fade have been noted in many places throughout Aerenor. Skilled healers have been unable to come up with any cure of the malady. It is as if all the energy, or zest for life, was simply drained away from these people. All of the registered cases have been to people known to be deeply spiritual in some fashion. Most people that have been stricken simply stop doing anything extraneous; they will do only what is necessary to survive, then spend the rest of their time doing very little: staring into fires, staring at blank walls, or similar activities. The people so struck tend to lose interest in conversation beyond what is strictly necessary.
'''New Freedom:''' The foundling nation has established a small hamlet, named New Promise. An inn, called The Mountain's Bounty has opened at the heart of the hamlet. Merchants are welcome to use some of the Inn's ample space to hawk their wares for a small fee, otherwise, the hamlet doesn't have a marketplace as of yet, though they hope to open one in the spring. Residents of New Promise have claimed they have seen some strange lights from Mt. Mouse Khol. Additionally, some strangers, not associated with New Freedom have been seen moving past New Promise, into the mountains. A small party of hunters (a man and his teen aged son), have gone missing. Residents of New Freedom further boast that no-one in their community has come down with The Fade, so people fearful of the disease are welcome to bolster the new county's numbers by coming to settle.
=== 09/27/1012 ===
The most recent wave of Bedlam spores has landed, and an army of heroes met the black tide upon the field of battle. Reports from the battles are finally making their way by message and rumor across the Realms.
In Rhiassa, Bois sieged the north gate of Cold Springs. Wave after wave of blackness crashed upon the wall, breaking it and surging into the city. With Justari's blessing the heroes held strong, and at the end of the attack the city still stood.
The heroes arrived to Ashenmark once the attack there was already under way. To save the land and bring Gaia to the forefront of the war against Bedlam, the heroes reconsecrated a lost temple to Gaia within Ashenmark's forest. Victory was won mere seconds before the situation became untenable. Much of Ashenmark fell to the darkness, but its woodlands have been protected by the Mother. Many of the peasant refugees from Grimloch who had been living under Ashenmark's protection did not make it to the woods in time and are presumed lost to Bedlam.
With an unknown seed lying dormant beneath the Southern Wastes, the heroes faced their most difficult fight. Several points across the vastness of the Wastes were assaulted, and they simply could not be everywhere at once. Shadowhawk, Vax's Smithy, and the Goblin King's Woods have been consumed, along with vast portions of the Wastes both above and below ground. More would have been lost had it not been for reinforcements sent by the Goblin King to help in the fight. Information is still spotty, but it is clear that chaos is unfurling across the land. Goblin tribes, both subterranean and surface-dwelling, have turned on their long-standing allies in the days following the attack. Randal's tower has somehow remained unharmed through the battle, and Bank of the Southern Wastes ensures its patrons that their emergency plan went off without a hitch. Money invested with them is still safe. Travel in the Wastes has become much more dangerous since the attack, with homeless goblins and silent Bois posing threats all too frequently. Travel is currently ill advised unless accompanied by a WasteRunner.
Johan, priest of Justari, used one of the seven seals to force the seed to take physical form and be judged by the Just God and the heroes of the Realms. Taking the form of the Bedlam Gemini, the seed was eventually defeated, but at significant cost.
== Rumors of October 1012 ==
=== 10/6/1012 ===
'''South of Eagle's Rook:''' Remote villages to the south west spread word of a wave of people, both elves and humans, fleeing what was once a large encampment. The refugees have seemed to scattered to the countryside in small groups. A hunting party in the area of the camp reported seeing a woman dressed in black and red and a tall man in the remains of the camp. When the hunters got close enough to investigate, the two seemed to have vanished in the waning moonlight.
'''Various temples of Luna:''' Followers of Luna feel the power of their connection to the goddess strengthen momentarily. They feel share a feeling of relief and accomplishment. It appears the Moon Goddess is pleased.
'''Across the Realms:''' Late Friday night, those who have a connection to the god Dio feel their bond to the child god wane and eventually disappear.
=== 10/10/1012 ===
Rumors of the Fade have taken an odd turn. Since Tuesday morning, many of the victims have taken to wandering away from home. Being rather unfocused in their mental processes, most were found wandering to the north and west. Very few have said that they have to go, but if pressed on where they have to go, they are unable to articulate it. Most of the lost with loved ones are back safely home. Many are still 'at large'.
=== 10/12/1012 ===
'''New Freedom, Mount Mouse Khol:''' Residents of New Freedom have filed numerous reports of attacks by undead on Mount Mouse Khol. The Undead are generally directed by black-skinned elf-like creatures. One person claims to have seen them being led by a woman with a red cloak. A camp of miners has claimed to they found gold in the Mountain. Several people that have done a little exploring on the Mountain have claimed to see strange lights, hear ethereal voices on the wind, and have found odd crystals littering the landscape. Strangers, settlers and mercenaries of all kinds have flocked to the new land, seeking adventure, treasure and opportunity.
'''Realms-wide:''' Victims of the Fade are going missing. While the first few that disappeared were found wandering, more recently, the victims have not been found. Those victims that were recovered after going missing and subsequently imprisoned for their own good are growing even more listless and sedate since being denied their trek. They are neglecting to eat or take care of themselves at all. Concerned friends and family members are at a loss on how to help their suffering loved ones, and wonder if they should let them go.
'''North of Cawdyll:''' Commoners in the area claim to have seen a disturbing procession of shadow-beasts, people and a vampire or ghost that looks like the infamous Marra the Darkchilde or worse, Tabitha. The people seemed to be sleepwalking, or perhaps were undead, as they had no expressions on their faces... as if they were not conscious of what was happening. The Shadow-Beasts seemed to be following the directions of the woman, though she made no noise. The Beasts seemed to be herding the people. This troubling procession did not attack anyone, and gave settlements a wide berth. They were heading west from Cawdyll, toward Achoria.
=== 10/16/1012 ===
'''Ivory:''' An unnatural cold swept through Charlesford last night. Reports say that the river was frozen solid enough to walk on north of the city. Chunks of ice were seen moving downstream this afternoon. Hunters report tracks of several hundred people moving through the forests north of Charlesford, heading west. It is very likely this group walked across the temporarily frozen river in order to cross it into Ivory proper.
'''North Freedom:''' Residents of North Freedom are requesting aid from Adventurers. The community has lost contact with several surveyors, hunters, treasure seekers and mining camps. The community seeks word on what has happened to their companions, friends and family.
== Rumors of December 1012 ==
=== 12/10/1012 ===
'''Tuath Fasach:''' Residents found the local priest of Justari in a stupor on Sunday morning. The elderly man was quite agitated saying something about the champion of the Just God being sacrificed to blood and death.
'''Aerenor:''' A young boy was found in the streets of a coastal town, naked and soaked, raving about shadows eating the light, plunging all into darkness.
'''Ivory:''' A priestess of Justari has been stricken with some kind of illness that has put her into a coma. All attempts to revive her have failed so far.
[[ Category: Rumors ]]
f6dd3c9193e1022ab01d2fe7334cc3664bf772a3
Rumors of 1013
0
37
49
2023-08-28T04:05:35Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of February 1013 ==
=== 2/21/1013 ===
'''Templar Eternis:''' Just before the last snow storm, a new temple to Deidre has been completed. It is rumored that it is not cold within the stone and wood structure, and no snow falls on the center altar. The priest who resides there claims the Temple in Griffindor still stands, keeping back the Bedlam that surrounds it. However, there is no safe way to prove this claim.
== Rumors of March 1013 ==
=== 3/3/1013 ===
Residents surrounding the area once known as the Northern Wilds, (currently somewhat known as North Freedom or New Freedom) were alarmed by a terrible disturbance of earth and sound, as if the world had been struck by a monumental fist shaking the area for miles. This morning, reports have come in that the mountain known as Mount Mouse Khol is no longer there, and the forest atop it a jumbled mess - as if someone lifted the land high up, and dropped it crashing back to earth. No survivors of the population of North Freedom have been seen, and the wreck of the topography and copious recent snowfall has left rescue efforts stymied.
=== 3/5/1013 ===
'''Ruins of Arabani:''' Over the past several weeks, caravans carrying building supplies, mining tools, mercantile goods, and food have been noted moving northward through the Realms. Over a score of builders have begun laying permanent foundations around the ruins of Arabani, and several mines have reopened.
== Rumors of April 1013 ==
=== 4/5/1013 ===
Tales have been racing around Chimeron of a strange breed of creature that has emerged deep within the forests. Word has it that for the right price, there are woodsmen about who will take those who would risk life and limb climbing down into a remote, treacherous ravine to access the hidden nests of this elusive creature - but do these creatures actually exist?
=== 4/22/1013 ===
A woman was attacked by horrific looking wolves in the public square last night. The woman is described as being dark haired and dark eyed, roughly five and a half feet tall. She was clad in dark leathers, breeches and jacket. A scar ran across her face, making it quite memorable. She carried no weapons. The wolves are described as looking as if they were made up of ice and shadows. The woman apparently fought the animals with her bare hands, and a copious amount of swearing. While the swearing didn't seem to help directly, they did seem to make her stronger with each explicative. By all counts, she's good at swearing... She slew six of the animals, mostly by grabbing them and tearing them into pieces by sheer strength, but she was eventually brought down by sheer numbers, and dragged out of the town square into the forest beyond. The bodies of the animals she slew dissolved soon after the creature=s body was broken, leaving only traces of rime behind, which also quickly melted away. Several guards attempted to help, but the attack happened too quickly for them to get organized in any meaningful way. Curiously, the location of this occurrence is not confirmed. Some say it happened near Aeranor, others say it happened near Charlesford, still others claim it happened near the borders of Folkestone.
== Rumors of May 1013 ==
=== 5/1/1013 ===
'''Tuath Fasach:''' Various merchant caravans have returned home with strange tales that the city state of Victory is missing. All that remains of the once prosperous place is a single tower (with no doors!) and the Castle, which appears to be similarly abandoned and locked tight. Of curiosity, even the crops and fields of the city-state are missing, and only fallow grasslands remain.
=== 5/13/1013 ===
Commoners from all over the Realms have reported seeing a woman either disintegrated by an eerie black cloud, or have simply reported a woman missing. Oddly, all of the woman match in description, though they hail from different parts of the Realms. All of the women are described as being dark haired and dark eyed, in their early forties.
Morgan was a teacher of self defense in the city of Portsmouth in Folkestone. This feisty lady was known for the love of a good fight, whether that be melee or verbal sparring didn't matter much to her. By commoner account, she was on the edge of the sea, doing weapon katas when a black wave rose up out of the sea swiftly, and crashed down on her. Her body has yet to be recovered.
Adriana was a priestess of Luna who travelled from community to community. She was leaving a small community on the outskirts of Aerenor, when a black cloud seemed to spring up out of the ground, enveloping her. When the cloud dispersed, there was no sign of the priestess. Rumors of her nature vary wildly. Some say she was a lycanthrope. Some say she was a spell-caster of great skill. Some say she was a virgin due to an oath to the goddess.
A woman, was seen walking along the road toward the capital of Chimeron. She wore black and red, and seemed to be of dubious intention. This woman told some that her name was Andarial, and she had a message for the King of Chimeron. She was nearly to the capital when a flash of lightning seemed to slice through the air, leaving nothing where Andarial stood save a blackened smear.
In the city of Charlesford , neighbors have reported one of the women missing. Brigit is described as being a very, very organized, orderly person, bordering on obsession. When she didn't make it to her normal appointments, a concerned friend went to her home. While nearly everything in Brigit's home was as impeccable as normal, the bed-clothes were in a jumbled disarray, and none of Brigit's shoes were gone, implying she was taken while in bed.
Aisling, a troubled woman, lived in a small village outside of Cawdyll. Though adult, she still lived with her parents, and they cared for her as they could. Aisling rarely ventured out of her own home, so her parents were alarmed when they returned from their normal chores to find Aisling missing. Searchers have found no sign of her.
=== 5/20/1013 ===
Several communities from around the realms have a few unusual rumors coming from them: Several people have died suddenly. Time of death is assumed to be sometime either very late Saturday or Sunday night (reports conflict). The bodies display no signs of alarm or violence, nor signs of illness or accident. While many of these victims match the recent abductees in description (dark hair, dark eyes, in their early forties) some few do not. Several families have also gone missing, but it doesn't look as if they were attacked or anything; more like they had moved away, but none of their neighbors or friends had heard that they were planning to move, nor had any indication that they were even planning to do so.
'''Ivory:''' The Lady Kree, who has been living in Ivory for a couple of years, and helping around the city each day, was found dead in her home this morning. No signs of violence, nor unusual items in her home were found.
'''Portsmouth:''' Sir Callin's sister, the lady Heidi Baum, was found dead by the sea this morning.
'''Teng Hua:''' The Kitsune Kat, was found dead outside her monastery dorm room.
'''Unclaimed land near Qua Terreth Nunna:''' The shaman known to some as Wolf, who while shy, did help the commoners of the area from time to time was found dead on one of the better used trails.
'''Chimeron:''' Long time member of the Keep of the Scarlet Torch, lady Kyrel Randi Shadowcat was found dead in her bedroom= this morning.
'''Near Dark Haven:''' The traveling alchemist and gypsy known to many commoners as Vaya was found dead in her camp this morning. Vaya had travelled and realms and beyond for many, many years, bringing what aid she could to commoners around the realms.
== Rumors of June 1013 ==
=== 6/18/1013 ===
'''Missive to all major Keeps from the Western Front:''' Multiple border guards have reported sighting a heavily armed expedition journeying across the Western Front into the Realms. The migrants wore strange crimson and gold banners and kept their distance from border guards and travelers. They spoke to no one.
== Rumors of October 1013 ==
=== 10/14/1013 ===
Travellers and refugees around L'Havre de Foret are reporting that the mysterious ground fog has expanded greatly, and those who have ventured close talk of saplings, full of leaves and several years old, sprouting up within the fog. The sounds of laughter within the fog still continue, and some people claim to have seen shapes flitting around the giant oak. Travelers near the coast, just south of the old Wild Woods, talk of a tavern that keep appearing and disappearing where the old Boar's Head used to reside. No two people can agree on it's appearance though, but all agree that the tavern feels friendly and inviting. Refugee camps in Darkvale, Paradise, and Achoria report similar stories of a "white witch" haunting their camps. Some describe her as a pale albino woman, while others claims she is some sort of white half serpent half woman. Those who have encountered her directly say that they felt as if she killed them with a sword that only appeared in her hands just as she was running them through the heart or cleaving off their head. All the victims were found unconscious and showing no signs of injury or ailments once they awoke in a few hours.
=== 10/21/1013 ===
'''Paradise:''' A number of work crews comprised of Dwarves, with gold symbols on their skin, have appeared from thin air and begun construction on what looks like the base of a large tower. No one has seen where the stone they are using in their construction is coming from, but the nearby piles of stone never seem to run out. Another oddity is that none of the Dwarves appear to be mortaring the stones in place, yet all the stones seem to fit together properly and do not look as if they would topple.
'''Achoria:''' The following items have been found imbedded into the base of the altars within the temples of the Five Ladies.
Luna: 2 dozen small white pearls forming the shape of a crescent moon.
Xaos: Half an orb that is as black as the void and has the texture of basalt.
Eris: Half of a very large golden apple with several symbol upon it.
Diskordia: A single white glove with a small train of yellow and green leaves.
Tyche: A large black square with 5 clear crystals attached to it. The square feels like leather and the crystals look to be in the pattern of the 5 pips on a 6 sided die.
'''L'Havre de Foret:''' The fog surrounding the large oak has expanded west until it reached the river bordering Ivory. Trees reaching as high as 20 feet have appeared around the edges of the fog overnight. A few travellers near the borders claim to have actually seen the trees grow up from out the ground as saplings and grow as if they were aging rapidly. A woman wearing a blue and white tabard was seen within the fog walking or sometimes running around aimlessly until she shrunk down to the size of a small child and then she vanished. A chorus of giggling voices was said to mark her passing.
'''Taverns or large refugee campsites across the Realms:''' A very pale man in adventurers clothing has been seen asking around about a dungeon hidden away, but possibly uncovered with changing of the land, somewhere in which a sword that howls like a wolf is entombed. How much he is offering for any information varies from person to person, but the cheapest offer seems to be over 100 gold.
=== 10/29/1013 ===
'''L'Havre de Foret:''' A full grown Weeping Willow tree was spotted in the vicinity of the massive Oak tree. A rather unremarkable sight except that hundred of colorful winged people were seen to be dancing and flying around it until late into the night. By morning of the following day, all of the trees surrounding the border of forest were fully grown and blocking any view of the forest within.
'''Northern Ashenmark & Southern Rhiassa:''' Reports of several tornadoes touching down in the area. A few farmsteads and their crops were destroyed, and several people were injured, but no fatalities were reported.
'''Taverns across the Realms:''' Talk of the pale man offering up gold for information on the dungeon that is hiding away a sword that howls has dwindled after an Elven woman, with golden hair and wearing hunters clothing, has started asking around after the same sword but offering a larger sum of money for the information. She was also asking after a hidden temple in the North that protects an item that laughs on occasion and sometimes causes the bearer to fall in "interesting" ways.
'''Refugee camps and new villages:''' Tales of the "White Witch" continue but there is some confusion as to if her passing is a bad omen or good one. As often times sacks of grain and similar foodstuffs have been found near her "victims."
== Rumors of November 1013 ==
=== 11/3/1013 ===
Rumours have spread about people seeing a meteor in the sky above Saurabia. Nobody knows where it will land, but it seems to be getting closer.
=== 11/26/1013 ===
'''Folkestone & Southern Wastes:''' Reports of undead attacking travelers and gathering on the outside of small villages. These sightings have been accompanied by sightings of a man in a metal mask. There have yet to be any fatalities, but the slain undead corpses seem to disapear by the time local authorities arrive on the scene.
'''Teng Hua:''' Stories of a feudal village put to the sword have started to circulate taverns across the realm. The stories vary on many details, except one, there were no survivors. Some say that the attack was lead by an organized force, while others seem to think it was just marauding orcs. The slaughter seemed to have happened between two and five months ago.
'''Ashenmark/Borderlands Border:''' An great earthquake split the ground in several places around the hills on the border of Ashenmark and the Eastern Borderlands. Several mines in the area have collapsed, however none seemed to be occupied at the time of the quake.
'''Ports of the Realms:''' Crews of merchant ships report an unusually high amount of black sailed ships seen traveling the seas. Although there has not been an increase in piracy many comment that they seas are starting to feel more and more of an unwelcome place.
'''Taverns from Pub Grub to Cold Springs:''' Many have made comment of a one eyed man in dark robes traveling the roads constantly complaining of fools, churches, and the lack of roads in Chimeron. Questions and kindness are rebuked by rude comments and harsh language.
[[ Category: Rumors ]]
7d5e0372a5a95b309aabe765ed298b4ac69cde7a
Rumors of 1014
0
38
50
2023-08-28T04:11:57Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of Feruary 1014 ==
=== 02/04/1014 ===
'''Across the Realms:'''
Somewhere, a conclave of movers and shakers within the adventuring community met for the majority of a day into the evening. And then, somehow, magically across the lands and other areas, The Way of Things began to shift.
As most of the denizens are usually used to this annual occurrence, the common folk have wondered more often if there isn't perhaps a way to gain some sort of holiday or other types of influence to mark its importance.
'''Eagle's Rook:''' Usual patrols in the evening that monitor the forest near-by are reporting a larger number of varying-sized blue lights appearing and disappearing than usual for the winter season. A theory is that the will'o'the'wisps are left unchecked in general since the rebirth of Faerie into the Fae Wildes. Another theory is that it could be 'god energy' gone loose, but which god is anyone's guess.
'''On the path towards the Oasis in Achoria, a territory of Blackwood:''' a woman carrying a very old, wrapped sword on her back has been asking for stories and telling older ones in return. She also is teaching those who care to listen the way to make a sort of tack-bread, good for carrying on long quests.
'''Paradise:''' The lands that formerly housed the city are made up of the same 'blank slate' that the lands of Chimeron were granted and woods/forest that some have wondered are leftover as a gift from older times, from one race to another. However, a gray elf dressed in Achorian-style gear is asking for help to explore under the land's surface to see if the hidden temples to the Five Ladies survived the Bedlam onslaught, a task to be taken on in the late summer/early fall. The gray elf is also claiming to be backing the Paradise Coin as well.
'''Wendmor/Wendnor:''' The people are still searching for any information or for the whereabouts on the trio that addressed his Majesty King Alexander Cecil at the Feast of Chimeron last year.
'''North of Millhaven, near Stonewood Borders:''' A man, ranting and raving in broken common, is requesting that any high-ranking member of Stonewood come and meet with him in neutral ground because of a dangerous foe he wishes to hunt. Most have dismissed the mad ravings, but have kept a safe distance as he wields a terrible spiked club.
== Rumors of April 1014 ==
=== 04/21/1014 ===
'''Chimeron:'''
Now that the snows have melted and the air begins to stir with spring, the lands of Chimeron, as barren as they still can be, have begun to show signs of life. Peasants have begun to rebuild old settlements and efforts to re-seed the greenery have been many, and proved fruitful.
There have been noticed that not all places have recovered well after Bedlam receded. There are pockets of what the Peasants have called "corruption" where nothing is able to grow and anything living that enters into the area is slowly destroyed.
Alternately, the returning peasants have been distressed. Children have been wandering off (as children are wont to do at times) but they have not been returning. So far, 10 children have disappeared in this fashion. Anyone seeing children wandering off in Chimeron unattened are asked to alert the Militia or local towns.
Eastern Realms shook late last night as a volcano exploded. Ash could still be seen this morning as it blackened the sky over the Shadowlands
'''Southern Ekembria/Barony of Val'Dara:''' On the southern borders that touch The Great Swamp (known to some as the Eastern Borderlands), there has been at night repeated activity of low bobbing yellow lights, small, sometimes in pair. None have gotten close to truly investigate, but at dawn and until the light is gone, there is nothing stirring that can be seen.
'''Ruins of Fey Reach and ruins west:''' Bands of oddly-marked elves have been patrolling the areas surrounding the ruins, warning those on the Road North/South and the borders to "keep their distance". The elves seem to also have no problems filling those who do not listen full of arrows and leaving them for Nature to take its course.
'''Ivory:''' There are rumors of arrests on a cult that was caught making deals with demons in return for their descendants amassing forms of power (wealth, magic, et cetera). While only a few arrests have been made, there is concern as they were discovered when attempting to infiltrate the Ivory Library: an unseen force paralyzed them where they stood, hands on the main doors until guards had arrived.
'''Eastern Ashenmark:'''
Frequent tremors have been reported in several villages and outposts in the area ranging from weak to moderate in strength. The structural damage resulting in these tremors seem to be insignificant and any associated injuries are minor. The source of these tremors have yet to be discovered.
'''Misty Hills:''' The Orc tribe and the Mystics have put their might and magic together in peace to begin weaving a safe haven tower, but are looking for labor help and donations from the Realms. They've also put up a tiny library with a tavern, but the only book within it at the moment seems to be a short story about a young man named Lucien. They are looking for more donations there as well.
'''Across the Realms:'''
There are bards from various places attempting to pen epic prose and praise regarding the Realms timeline as of late. A chance meeting in Wendmor with both a former Guardian of Darkvale of some repute, and another man who was the Blackwood Prince, Nigel (some say still is) ages the actual recordings of the recent Realms at almost close to thirty years, but encouraged the bards to find more active members of the Realms community who might have a better memory.
== Rumors of September 1014 ==
=== 09/18/1014 ===
Those who spend time around taverns or other areas of revelry have noticed many bards have recently added a short poem to their medleys.
<blockquote>
Evils small are evils still
Evils born through human will.
What mortals make wrong, so must they make right
Seekers of Justice seek then the Red Knight.
</blockquote>
== Rumors of October 1014 ==
=== 10/09/1014 ===
'''Eagle's Rook City:''' Construction of a Shrine to Curt has begun by the front gate.
'''Ashenmark:''' Earthquakes rock the mountains to the west. There have been rumors of collapsed mines and trapped miners, however no deaths have been reported as of yet. The source of the earthquakes are unknown.
'''Dark Isle:''' Dark storms are stirring all around the coasts, and rumors of a dark-hooded man stealing children and live stock abound.
'''WendMor:''' The final buildings have been raised and completed for the year. Not many adventurers frequented the area, but oddly the economy still flourished enough that the village is considering moving to the next step and advertising a summer or autumn festival for next year as a 'Thank You' to everyone who have helped the village to succeed over the years.
'''Eagle's Rook City:''' Construction of a Shrine to Curt by the front gate has been completed.
== Rumors of November 1014 ==
=== 11/11/1014 ===
In Wendmor, a shrine to Curt has begun being built.
Tarngire scouts, which have not seen some activity in some time, reports that a dead drow in a white and blue outfit was dumped off on their western borders. Attempts to figure out whom the person was through Seance or other means have met with no results, and as such they're chalking it up to Underdark politics possibly starting up again on the surface.
Mayerling scouts out of Fort Oakenbrook report that the bloodstone mining operation in the Auld Woods region of the Southern Wastes continues. As before, the work forces consist of a mix of indigenous goblins and trolls, with the occasional presence of the katta. Further katta sightings have been reported well afield of their usual hunting grounds, in the direction of Fort Oakenbrook. Mayerling hopes to take a task force of the Oaken Guard to investigate in the near future.
In Wendmor, a shrine to Curt has been finished and dedicated.
Small packs of undead have been sighted on the mountains of southern Chimeron. They have killed no livestock or people, they simply appear to be traveling.
The village of Wildwood sits near an abandoned silver mine. The village was also home to a hot spring and bathhouse in years past. After the fall of Bedlam, it was resettled as a hunting village. The hot spring seems to have disappeared.
The White Rowan bandits have been stepping up attacks on caravans and travelers. They have left all victims alive but penniless.
A man in a brown cloak has been buying and unusual amount of fresh beef, particularly from bulls and steers. One butcher commented that he bought an entire bull off him before even the skin had been taken off.
=== 11/20/1014 ===
Sir Nos of Blackwood has been seen wandering the Library of Ivory. There are several reports of Sir Nos inquiring about the library’s selection of romance novels. However, when Sir Iawen Penn offered Sir Nos assistance as she is a Librarian there, all inquiries ceased.
== Rumors of December 1014 ==
=== 12/23/14 ===
'''Felwood:''' Many wyverns of different colors, varying sizes, and interesting personalities have popped up overnight. Some are flying out and branching into other areas of Chimeron, but there are never less than five kicking around the members of the Felwood (whether in trees or other places), watching the people as if they were holy beings (especially Hope).
'''Eagle's Rook:''' More and more travelers are interested in the place for Curt, ever since a prophet has appeared, rambling about Getting Things Done before the Spring Equinox. His words seem to bolster the spirits of some people, though, as repairs usually left to the Spring are being attempted at some smaller homesteads and buildings in the remaining days of December, instead. The prophet also mentions that he is looking for one BattleMage of Curt, young and yet old at the same time.
'''Wendmor:''' A shrine to The Beast has been made, placed near to the Curt shrine.
'''Eastern Borderlands (The Great Swamp):''' Lights have been seen bobbing around the edges before going underground.
4ca6e411e3cb73e79558bd8687dd80dda226ab32
Rumors of 1014
0
38
51
50
2023-08-28T04:12:52Z
Zemmert
2
Add page to Rumors category
wikitext
text/x-wiki
== Rumors of Feruary 1014 ==
=== 02/04/1014 ===
'''Across the Realms:'''
Somewhere, a conclave of movers and shakers within the adventuring community met for the majority of a day into the evening. And then, somehow, magically across the lands and other areas, The Way of Things began to shift.
As most of the denizens are usually used to this annual occurrence, the common folk have wondered more often if there isn't perhaps a way to gain some sort of holiday or other types of influence to mark its importance.
'''Eagle's Rook:''' Usual patrols in the evening that monitor the forest near-by are reporting a larger number of varying-sized blue lights appearing and disappearing than usual for the winter season. A theory is that the will'o'the'wisps are left unchecked in general since the rebirth of Faerie into the Fae Wildes. Another theory is that it could be 'god energy' gone loose, but which god is anyone's guess.
'''On the path towards the Oasis in Achoria, a territory of Blackwood:''' a woman carrying a very old, wrapped sword on her back has been asking for stories and telling older ones in return. She also is teaching those who care to listen the way to make a sort of tack-bread, good for carrying on long quests.
'''Paradise:''' The lands that formerly housed the city are made up of the same 'blank slate' that the lands of Chimeron were granted and woods/forest that some have wondered are leftover as a gift from older times, from one race to another. However, a gray elf dressed in Achorian-style gear is asking for help to explore under the land's surface to see if the hidden temples to the Five Ladies survived the Bedlam onslaught, a task to be taken on in the late summer/early fall. The gray elf is also claiming to be backing the Paradise Coin as well.
'''Wendmor/Wendnor:''' The people are still searching for any information or for the whereabouts on the trio that addressed his Majesty King Alexander Cecil at the Feast of Chimeron last year.
'''North of Millhaven, near Stonewood Borders:''' A man, ranting and raving in broken common, is requesting that any high-ranking member of Stonewood come and meet with him in neutral ground because of a dangerous foe he wishes to hunt. Most have dismissed the mad ravings, but have kept a safe distance as he wields a terrible spiked club.
== Rumors of April 1014 ==
=== 04/21/1014 ===
'''Chimeron:'''
Now that the snows have melted and the air begins to stir with spring, the lands of Chimeron, as barren as they still can be, have begun to show signs of life. Peasants have begun to rebuild old settlements and efforts to re-seed the greenery have been many, and proved fruitful.
There have been noticed that not all places have recovered well after Bedlam receded. There are pockets of what the Peasants have called "corruption" where nothing is able to grow and anything living that enters into the area is slowly destroyed.
Alternately, the returning peasants have been distressed. Children have been wandering off (as children are wont to do at times) but they have not been returning. So far, 10 children have disappeared in this fashion. Anyone seeing children wandering off in Chimeron unattened are asked to alert the Militia or local towns.
Eastern Realms shook late last night as a volcano exploded. Ash could still be seen this morning as it blackened the sky over the Shadowlands
'''Southern Ekembria/Barony of Val'Dara:''' On the southern borders that touch The Great Swamp (known to some as the Eastern Borderlands), there has been at night repeated activity of low bobbing yellow lights, small, sometimes in pair. None have gotten close to truly investigate, but at dawn and until the light is gone, there is nothing stirring that can be seen.
'''Ruins of Fey Reach and ruins west:''' Bands of oddly-marked elves have been patrolling the areas surrounding the ruins, warning those on the Road North/South and the borders to "keep their distance". The elves seem to also have no problems filling those who do not listen full of arrows and leaving them for Nature to take its course.
'''Ivory:''' There are rumors of arrests on a cult that was caught making deals with demons in return for their descendants amassing forms of power (wealth, magic, et cetera). While only a few arrests have been made, there is concern as they were discovered when attempting to infiltrate the Ivory Library: an unseen force paralyzed them where they stood, hands on the main doors until guards had arrived.
'''Eastern Ashenmark:'''
Frequent tremors have been reported in several villages and outposts in the area ranging from weak to moderate in strength. The structural damage resulting in these tremors seem to be insignificant and any associated injuries are minor. The source of these tremors have yet to be discovered.
'''Misty Hills:''' The Orc tribe and the Mystics have put their might and magic together in peace to begin weaving a safe haven tower, but are looking for labor help and donations from the Realms. They've also put up a tiny library with a tavern, but the only book within it at the moment seems to be a short story about a young man named Lucien. They are looking for more donations there as well.
'''Across the Realms:'''
There are bards from various places attempting to pen epic prose and praise regarding the Realms timeline as of late. A chance meeting in Wendmor with both a former Guardian of Darkvale of some repute, and another man who was the Blackwood Prince, Nigel (some say still is) ages the actual recordings of the recent Realms at almost close to thirty years, but encouraged the bards to find more active members of the Realms community who might have a better memory.
== Rumors of September 1014 ==
=== 09/18/1014 ===
Those who spend time around taverns or other areas of revelry have noticed many bards have recently added a short poem to their medleys.
<blockquote>
Evils small are evils still
Evils born through human will.
What mortals make wrong, so must they make right
Seekers of Justice seek then the Red Knight.
</blockquote>
== Rumors of October 1014 ==
=== 10/09/1014 ===
'''Eagle's Rook City:''' Construction of a Shrine to Curt has begun by the front gate.
'''Ashenmark:''' Earthquakes rock the mountains to the west. There have been rumors of collapsed mines and trapped miners, however no deaths have been reported as of yet. The source of the earthquakes are unknown.
'''Dark Isle:''' Dark storms are stirring all around the coasts, and rumors of a dark-hooded man stealing children and live stock abound.
'''WendMor:''' The final buildings have been raised and completed for the year. Not many adventurers frequented the area, but oddly the economy still flourished enough that the village is considering moving to the next step and advertising a summer or autumn festival for next year as a 'Thank You' to everyone who have helped the village to succeed over the years.
'''Eagle's Rook City:''' Construction of a Shrine to Curt by the front gate has been completed.
== Rumors of November 1014 ==
=== 11/11/1014 ===
In Wendmor, a shrine to Curt has begun being built.
Tarngire scouts, which have not seen some activity in some time, reports that a dead drow in a white and blue outfit was dumped off on their western borders. Attempts to figure out whom the person was through Seance or other means have met with no results, and as such they're chalking it up to Underdark politics possibly starting up again on the surface.
Mayerling scouts out of Fort Oakenbrook report that the bloodstone mining operation in the Auld Woods region of the Southern Wastes continues. As before, the work forces consist of a mix of indigenous goblins and trolls, with the occasional presence of the katta. Further katta sightings have been reported well afield of their usual hunting grounds, in the direction of Fort Oakenbrook. Mayerling hopes to take a task force of the Oaken Guard to investigate in the near future.
In Wendmor, a shrine to Curt has been finished and dedicated.
Small packs of undead have been sighted on the mountains of southern Chimeron. They have killed no livestock or people, they simply appear to be traveling.
The village of Wildwood sits near an abandoned silver mine. The village was also home to a hot spring and bathhouse in years past. After the fall of Bedlam, it was resettled as a hunting village. The hot spring seems to have disappeared.
The White Rowan bandits have been stepping up attacks on caravans and travelers. They have left all victims alive but penniless.
A man in a brown cloak has been buying and unusual amount of fresh beef, particularly from bulls and steers. One butcher commented that he bought an entire bull off him before even the skin had been taken off.
=== 11/20/1014 ===
Sir Nos of Blackwood has been seen wandering the Library of Ivory. There are several reports of Sir Nos inquiring about the library’s selection of romance novels. However, when Sir Iawen Penn offered Sir Nos assistance as she is a Librarian there, all inquiries ceased.
== Rumors of December 1014 ==
=== 12/23/14 ===
'''Felwood:''' Many wyverns of different colors, varying sizes, and interesting personalities have popped up overnight. Some are flying out and branching into other areas of Chimeron, but there are never less than five kicking around the members of the Felwood (whether in trees or other places), watching the people as if they were holy beings (especially Hope).
'''Eagle's Rook:''' More and more travelers are interested in the place for Curt, ever since a prophet has appeared, rambling about Getting Things Done before the Spring Equinox. His words seem to bolster the spirits of some people, though, as repairs usually left to the Spring are being attempted at some smaller homesteads and buildings in the remaining days of December, instead. The prophet also mentions that he is looking for one BattleMage of Curt, young and yet old at the same time.
'''Wendmor:''' A shrine to The Beast has been made, placed near to the Curt shrine.
'''Eastern Borderlands (The Great Swamp):''' Lights have been seen bobbing around the edges before going underground.
[[ Category: Rumors ]]
1e726645bf21ba17f1438e7e32e224d258b01896
52
51
2023-08-28T04:13:27Z
Zemmert
2
Adjust heading date format for 12/23/1014 rumor
wikitext
text/x-wiki
== Rumors of Feruary 1014 ==
=== 02/04/1014 ===
'''Across the Realms:'''
Somewhere, a conclave of movers and shakers within the adventuring community met for the majority of a day into the evening. And then, somehow, magically across the lands and other areas, The Way of Things began to shift.
As most of the denizens are usually used to this annual occurrence, the common folk have wondered more often if there isn't perhaps a way to gain some sort of holiday or other types of influence to mark its importance.
'''Eagle's Rook:''' Usual patrols in the evening that monitor the forest near-by are reporting a larger number of varying-sized blue lights appearing and disappearing than usual for the winter season. A theory is that the will'o'the'wisps are left unchecked in general since the rebirth of Faerie into the Fae Wildes. Another theory is that it could be 'god energy' gone loose, but which god is anyone's guess.
'''On the path towards the Oasis in Achoria, a territory of Blackwood:''' a woman carrying a very old, wrapped sword on her back has been asking for stories and telling older ones in return. She also is teaching those who care to listen the way to make a sort of tack-bread, good for carrying on long quests.
'''Paradise:''' The lands that formerly housed the city are made up of the same 'blank slate' that the lands of Chimeron were granted and woods/forest that some have wondered are leftover as a gift from older times, from one race to another. However, a gray elf dressed in Achorian-style gear is asking for help to explore under the land's surface to see if the hidden temples to the Five Ladies survived the Bedlam onslaught, a task to be taken on in the late summer/early fall. The gray elf is also claiming to be backing the Paradise Coin as well.
'''Wendmor/Wendnor:''' The people are still searching for any information or for the whereabouts on the trio that addressed his Majesty King Alexander Cecil at the Feast of Chimeron last year.
'''North of Millhaven, near Stonewood Borders:''' A man, ranting and raving in broken common, is requesting that any high-ranking member of Stonewood come and meet with him in neutral ground because of a dangerous foe he wishes to hunt. Most have dismissed the mad ravings, but have kept a safe distance as he wields a terrible spiked club.
== Rumors of April 1014 ==
=== 04/21/1014 ===
'''Chimeron:'''
Now that the snows have melted and the air begins to stir with spring, the lands of Chimeron, as barren as they still can be, have begun to show signs of life. Peasants have begun to rebuild old settlements and efforts to re-seed the greenery have been many, and proved fruitful.
There have been noticed that not all places have recovered well after Bedlam receded. There are pockets of what the Peasants have called "corruption" where nothing is able to grow and anything living that enters into the area is slowly destroyed.
Alternately, the returning peasants have been distressed. Children have been wandering off (as children are wont to do at times) but they have not been returning. So far, 10 children have disappeared in this fashion. Anyone seeing children wandering off in Chimeron unattened are asked to alert the Militia or local towns.
Eastern Realms shook late last night as a volcano exploded. Ash could still be seen this morning as it blackened the sky over the Shadowlands
'''Southern Ekembria/Barony of Val'Dara:''' On the southern borders that touch The Great Swamp (known to some as the Eastern Borderlands), there has been at night repeated activity of low bobbing yellow lights, small, sometimes in pair. None have gotten close to truly investigate, but at dawn and until the light is gone, there is nothing stirring that can be seen.
'''Ruins of Fey Reach and ruins west:''' Bands of oddly-marked elves have been patrolling the areas surrounding the ruins, warning those on the Road North/South and the borders to "keep their distance". The elves seem to also have no problems filling those who do not listen full of arrows and leaving them for Nature to take its course.
'''Ivory:''' There are rumors of arrests on a cult that was caught making deals with demons in return for their descendants amassing forms of power (wealth, magic, et cetera). While only a few arrests have been made, there is concern as they were discovered when attempting to infiltrate the Ivory Library: an unseen force paralyzed them where they stood, hands on the main doors until guards had arrived.
'''Eastern Ashenmark:'''
Frequent tremors have been reported in several villages and outposts in the area ranging from weak to moderate in strength. The structural damage resulting in these tremors seem to be insignificant and any associated injuries are minor. The source of these tremors have yet to be discovered.
'''Misty Hills:''' The Orc tribe and the Mystics have put their might and magic together in peace to begin weaving a safe haven tower, but are looking for labor help and donations from the Realms. They've also put up a tiny library with a tavern, but the only book within it at the moment seems to be a short story about a young man named Lucien. They are looking for more donations there as well.
'''Across the Realms:'''
There are bards from various places attempting to pen epic prose and praise regarding the Realms timeline as of late. A chance meeting in Wendmor with both a former Guardian of Darkvale of some repute, and another man who was the Blackwood Prince, Nigel (some say still is) ages the actual recordings of the recent Realms at almost close to thirty years, but encouraged the bards to find more active members of the Realms community who might have a better memory.
== Rumors of September 1014 ==
=== 09/18/1014 ===
Those who spend time around taverns or other areas of revelry have noticed many bards have recently added a short poem to their medleys.
<blockquote>
Evils small are evils still
Evils born through human will.
What mortals make wrong, so must they make right
Seekers of Justice seek then the Red Knight.
</blockquote>
== Rumors of October 1014 ==
=== 10/09/1014 ===
'''Eagle's Rook City:''' Construction of a Shrine to Curt has begun by the front gate.
'''Ashenmark:''' Earthquakes rock the mountains to the west. There have been rumors of collapsed mines and trapped miners, however no deaths have been reported as of yet. The source of the earthquakes are unknown.
'''Dark Isle:''' Dark storms are stirring all around the coasts, and rumors of a dark-hooded man stealing children and live stock abound.
'''WendMor:''' The final buildings have been raised and completed for the year. Not many adventurers frequented the area, but oddly the economy still flourished enough that the village is considering moving to the next step and advertising a summer or autumn festival for next year as a 'Thank You' to everyone who have helped the village to succeed over the years.
'''Eagle's Rook City:''' Construction of a Shrine to Curt by the front gate has been completed.
== Rumors of November 1014 ==
=== 11/11/1014 ===
In Wendmor, a shrine to Curt has begun being built.
Tarngire scouts, which have not seen some activity in some time, reports that a dead drow in a white and blue outfit was dumped off on their western borders. Attempts to figure out whom the person was through Seance or other means have met with no results, and as such they're chalking it up to Underdark politics possibly starting up again on the surface.
Mayerling scouts out of Fort Oakenbrook report that the bloodstone mining operation in the Auld Woods region of the Southern Wastes continues. As before, the work forces consist of a mix of indigenous goblins and trolls, with the occasional presence of the katta. Further katta sightings have been reported well afield of their usual hunting grounds, in the direction of Fort Oakenbrook. Mayerling hopes to take a task force of the Oaken Guard to investigate in the near future.
In Wendmor, a shrine to Curt has been finished and dedicated.
Small packs of undead have been sighted on the mountains of southern Chimeron. They have killed no livestock or people, they simply appear to be traveling.
The village of Wildwood sits near an abandoned silver mine. The village was also home to a hot spring and bathhouse in years past. After the fall of Bedlam, it was resettled as a hunting village. The hot spring seems to have disappeared.
The White Rowan bandits have been stepping up attacks on caravans and travelers. They have left all victims alive but penniless.
A man in a brown cloak has been buying and unusual amount of fresh beef, particularly from bulls and steers. One butcher commented that he bought an entire bull off him before even the skin had been taken off.
=== 11/20/1014 ===
Sir Nos of Blackwood has been seen wandering the Library of Ivory. There are several reports of Sir Nos inquiring about the library’s selection of romance novels. However, when Sir Iawen Penn offered Sir Nos assistance as she is a Librarian there, all inquiries ceased.
== Rumors of December 1014 ==
=== 12/23/1014 ===
'''Felwood:''' Many wyverns of different colors, varying sizes, and interesting personalities have popped up overnight. Some are flying out and branching into other areas of Chimeron, but there are never less than five kicking around the members of the Felwood (whether in trees or other places), watching the people as if they were holy beings (especially Hope).
'''Eagle's Rook:''' More and more travelers are interested in the place for Curt, ever since a prophet has appeared, rambling about Getting Things Done before the Spring Equinox. His words seem to bolster the spirits of some people, though, as repairs usually left to the Spring are being attempted at some smaller homesteads and buildings in the remaining days of December, instead. The prophet also mentions that he is looking for one BattleMage of Curt, young and yet old at the same time.
'''Wendmor:''' A shrine to The Beast has been made, placed near to the Curt shrine.
'''Eastern Borderlands (The Great Swamp):''' Lights have been seen bobbing around the edges before going underground.
[[ Category: Rumors ]]
8b9e932eb9d3d30bbb936654517d5912d785e8ce
Rumors of 1015
0
39
53
2023-08-28T04:32:47Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1015 ==
=== 01/07/1015 ===
'''Eagle's Rook:''' The prophet that keeps rambling about Getting Things Done before the Spring Equinox is still there, traveling throughout the lands. His words seem to bolster the spirits of more people, though, as repairs usually left to the Spring are being attempted at some smaller homesteads and buildings in the bitter cold of January. The prophet also mentions that he is looking for one BattleMage of Curt, young and yet old at the same time. The prophet claims that the man is from a northern family of old.
(Librarian's Note: see [[Meet a Prophet]] for more information.)
'''Wendmor:''' A smaller shrine to Harlequin has been made and dedicated, placed near to the Curt shrine (on the other side, away from The Beast shrine). The governor is puzzled by these small areas being blessed by different and smaller or lesser known deities, cropping up on the edge of the wood line.
'''Eastern Borderlands(The Great Swamp):''' Lights have been seen bobbing around the edges before going underground. A humanoid wearing blue and a covered creature were both seen heading under the ground as well, but at different times.
'''Blackwood, Clontarf province:''' Goblins have been raiding small farms and stealing chickens and sheep. No people have been hurt. Local residents just wish they would pay for the food that was taken.
=== 01/14/1015 ===
'''Neden:''' The newly formed church to Harlequin in the lands of Neden has been spewing out unusual... well everything, as the worshipers are apparently attempting to tether the plane of Shadow to the dormant leylines contained in the existing structure of the converted church.
This has been causing some difficulty with the plans of the nation to expand its border east to the river through generally unclaimed lands. Expeditions have been avoiding Judgement Grove, as a paralyzingly wave of fear seems to strike all that approach.
'''Eastern Borderlands (The Great Swamp):''' Lights have been seen bobbing around the edges before going underground. A humanoid wearing blue and a covered creature were both seen heading under the ground as well, but at different times.
'''Blackwood, Clontarf province:''' Goblins have been raiding small farms and stealing chickens and sheep. No people have been hurt. Local residents just wish they would pay for the food that was taken.
'''Across the Realms:''' In smaller populated areas, figures dressed head to toe in white seem to appear out of nowhere, spend a little time searching the area, and disappear just as quickly. There are a few things that ring true, with each of these sightings, no matter what: no more skin than hands and eyes can be seen, as everything else is covered in white fabric; they always appear in pairs; and for the few bold people who approach them that are wearing silver jewelry or carrying a silver weapon, the figures seem far more respective. Speaking to them seems to be useless, however, as the tongue they speak is not one familiar to many.
'''Sapphire Isle:''' Chimeron peasants begin traveling to the northern small isle for the winter harvest and bean roasting season for coffee shipments in the spring. Some have been traveling through the graces of the mana powered airship, the Flying Meg and her Captain. If you wish to make an order, then seek the good captain out to discuss a trade.
'''Chimeron:''' A small dragon has been seen trying to grant magical boons in trade for sheep or young children. Some farmers are making deals with the dragon for generous crops in the spring. "It's just a wee dragon," one farmer is quoted in saying "What harm is there? it's just tryin' to have food fer the winter." No one has reported selling their children to the dragon, but many sheep have been exchanged for the magical boon.
'''Chimeron:''' There was an altercation between the militia, two dark cloaked figures and a sizable number of "dinosaurs", moving to the western borders. When questioned by the militia, the larger of the cloaked figures, identifying itself as Shale, said "these are NOT dinosaurs. They WERE earth elementals. They belong to us now and they serve Keela, Mistress of the Barrows" When pressed why they had a small army moving through Chimeron without permission, Shale is quoted in saying "Your king should be thanking us. We control the portal now. We are removing these numbers from your lands." When ordered to disband, the number continued their march west. not much else is known, since the sole survivor to recount the tale succumbed to their wounds, which would not heal with conventional healing magic.
'''Just west of Eagle's Rook:''' Villagers noticed what appeared to be a group of small travelers, all bearded, who entered town to get supplies and then left without much of a trace.
'''Eagle's Rook:''' Two blue & white visitors were seen in the company of the would-be prophet yesterday, and oddly, he was not there the next morning. While some fervent followers of Curt were disappointed, those that have listened are still inspired and do not shirk work, even in the blasted cold.
'''Wendmor:''' Residents found it odd and a little offensive when a guest accused them of sorcery this week. They politely gave him supplies and sent him on his way north, ignoring his shouts of, "But they weren't all dark elves yesterday! And what's with the symbols on their foreheads?! Who the hell is this Beast or Harlequin, for that matter?!"
== Rumors of March 1015 ==
=== 03/03/1015 ===
As the snow stops falling quite so heavily, and the roads are much easier to pass (but with a little effort, nonetheless), word finally starts to travel between towns and taverns.
Since Yule, more figures in white have shown up, appearing and disappearing in instants. During the bigger, more sudden snowstorms, they've taken refuge in taverns, always in pairs, keeping mostly to themselves. Word has it that a rare few have caught glimpses of their faces while eating, telling of strange markings. More common are the talk of their words, and the language they use. No one can understand it, still, but these pairs of people have picked up sporadic words of Common. When they repeat those words, it tends to be very heavily accented.
At least one pair has been seen writing something, but no one has yet been able to read what it could be. No papers have been left behind.
With the warmer temperatures of the last few days, they have nearly all disappeared again.
One pair, however, are currently at a location known as "The Tea Tree" in Chimeron.
=== 03/07/1015 ===
'''Jade Dragon Tea House:'''
A strange house guest who claims he is from beyond the Southern Wastes has taken up residence in an old tree the tea girl's call "The Harlest Tree".
He arrived late one afternoon with some oddities for sale - crystals that seem to be rather fancy glass then gem stones.
He calls them dragon stones, forged in the far southern dune desert by a wyrm. He claims they hold magic powers of an ancient race since lost; but some say his origin tales are merely a sales pitch to get you to buy his over priced stones.
For the time being he has made himself a hammock in the branches high in The Harlest Tree. He says it helps him sleep at night if he can watch for anything flying up from the south.
He is looking for some new clothes by the way, says he lost his cloak in a fire.
=== 03/15/1015 ===
'''Unclaimed Lands, Jade Dragon Tea House:'''
Strange things happened between an old beggar man and a squire from Eagle’s Rook. There was quiet a stir when cries for help were heard and the squire was seen bleeding from his nose, eyes, and some say his ears. The beggar ran off saying something about “not being worth his life”. An elf maid came to the squire's aid, and promptly healed him. The squire proceed to climb up the tree the drifter was staying in and took a bag down that had some strange gold flakes leaking out of it. Some say it was fairy dust, others think the squire was trying to do the right thing and return the sack to its owner. Something about “lives at stake”. The Eagle’s Rook Squire and elf maid then quickly took two of the Jade Dragon carriage horses and left for the mountain gorge trail in quite a hurry. It was quiet a strange commotion that left everyone with questions and a night full of conversation. Business was quite lucrative for the Jade Dragon, so much so that they will have to close for a week until they can resupply!
=== 03/16/1015 ===
Rumors have arisen far and wide of a few oddities noted among the commoners of many lands.
Several commoners report having heard very strange but beautiful singing. Some claim they sometimes heard this sound, or a similar one, in the past, but haven’t for several years. Those that attempt to describe the sound simply can’t find good words, but often fall back to describing the sounds as ‘achingly beautiful,’ ‘haunting,’ ‘enchanting’ or ‘the perfect sounds to describe a perfectly gorgeous sunrise.’
Other rumors have people describing some kind of out of season meteor shower. In all of the tales, there was a sound, like a silver bell chiming once, then streaks started appearing in the sky, moving westward from the sea, or southwestward from any point north of Chimeron, or northwestward from any point south of the borderlands. The streaks simply seemed to wink out of sight at a specific certain point, which is unusual in a meteor shower… it was like the lights somehow went through an unseen door in the sky.
Confusing rumors of people getting lost in their home towns or abroad have cropped up intermittently throughout the Realms. There seems to be no rhyme or reason to the occurrences, but commoners far and wide have had similar experiences: They have gone on an errand or whatnot to some well-known and established place, and found their destination missing completely, as if it never was. Those that report experiencing such are being written off as lunatics, as other continue to visit and see these places.
=== 03/20/1015 ===
Another wash of magical energy seems to have hit the Realms all at once, changing even the very nature and fabric of some areas and its people. Adventurers who once prided themselves on being called "Protectionists" suddenly feel powerless and odd, and more than a few budding mages have been left riddled and confused on what sort of power awaits in the winds, rocks, ley lines, and (for some), even the gods.
Rest assured, the University of Highbridge, even with its preparations for Open Classes and Tea, stands ready to assist any and all who require assistance in this new (yet old) Realms of ours.
Some have wondered if perhaps Antioch or Minerva should be reached and talked to about these annual odd changes.
A scant few have speculated that it's a joke from Harlequin. Still fewer have mentioned it could be Darhk Rhode attemptin' to get everyone into ''Ze All''. Attempts to locate these people for a quote haven't turned up a thing.
=== 03/24/1015 ===
'''Chimeron:'''
Merchants wearing red and gold have been seen near Chimeron buying kitchen supplies, broken weapons, chamber pots, keys, farming equipment, and blacksmithing supplies. When asked why they are buying such diverse equipment, they responded with one phrase..."Profit!"
'''The Great Swamp:''' The blue-tabbard man and the covered creature have not been seen coming back up, although the drow activity has increased in bravery: there is a type of sentry or guard posted, day and night, with dark skin but a large hood covering its upper face. Its very presence after a bit is unnerving to look upon, and thus the rangers from the Western Borderlands are calling off random searches and hunting unless an order comes from higher up the food chain.
=== 03/26/1015 ===
'''Corsica:'''
One port town is disturbed by high pitched shrieks and howls in the early morning this week. The body of a woman in a green dress was found, her throat ripped open. Strange prints were found in the sand belonging to an unknown creature. There's been some high alert in the area, but there hasn't been any disturbance since. A merchant ship also burned and sank into the sea to the east of the island. Only a few survivors, the captain is said to have gone down with his ship.
'''Chimeron:'''
Sir Radstar the Red hasn't been seen since the Feast of Leviathan, and one diviner in particular guessed it had to do with the "dark rhode stuff". Magics that have been thrown and all the Mage calls seem to have no effect, which is the most concerning.
== Rumors of April 1015 ==
04/10/1015
'''Corsica:'''
One port town is disturbed by high pitched shrieks and howls in the early morning this week. The body of a woman in a green dress was found, her throat ripped open. Strange prints were found in the sand belonging to an unknown creature they suppose. There's been some high alert in the area, but there hasn't been any disturbance since.
A merchant ship also burned and sank into the sea to the east of the island. Only a few survivors, the captain is said to have gone down with his ship.
'''Realms-wide:'''
Alchemists and artificers across the Realms have been reporting robberies carried out by small groups of people. While money was occasionally taken, potions or other magical devices were always found missing after each incident. These bandits are said to have oddly colored hands.
There have been reports from Fae as well as parts of Chimeron that there have been occasional sightings of what look like animated rocks. Fae who have encountered them claim they are fae stones, and that they should be destroyed on sight.
'''Blackwood:''' One of the giant scorpions in Achoria was seen doing some kind of ritual dance. Once it noticed it had a audience it quickly skulked away.
'''Saurabia:''' Saurabia was shocked with the attendance of its tour last weekend, and plans to institute a cap on all future tours. The tourism industry in Saurabia also would like to apologise for not double-checking the route to confirm that there would be no obstructions.
'''Eagle's Rook:'''
An armed patrol brought 7 prisoners to the keep and threw them into the dungeon there.
== Rumors of May 1015 ==
=== 05/05/1015 ===
'''From the Centaur-lands and around River Town:''' Small parties of 3 to 4 centaurs each have been on the move, coming southwards, hacking, slashing and burning any creature on two legs that looks as they could fit the bill for a hunter, ranger, or poacher. River Town has never experienced this in general before, but one or two middle-aged adults have commented on it only being about ten years or so since the last raid, back when it wasn't called River Town.
'''The Western Mountain Range, toward the City of Ivory:''' New traders are coming in, looking to establish a new, more permanent base at in the foothills of the main mountain that overlooks the City of Light. Some claim to be from as far away as Alifon, the Western edge of the World, while some come from Avonshire, Marsh's End, and other places West.
'''North of the Northern Alliance border:''' A man dressed in red was seen up north the same night a beggar was turned into a bear. The town in the far northwest was having a festival when things became chaotic. There was massive destruction done to the main village hall. Thick mud has made it hard to rebuild as there is still a thaw in progress. Both bear and the man in red were seen running up the mountain, and the innkeeper's daughter is missing as well.
'''Eastern Seaboard:''' A ship familiar to some seen flying an unfamiliar banner has been seen headed south. An unidentifiable smaller flag of cobalt blue can be seen below a larger standard of a harpie clutching a sort of flower. Rumor is the ship is setting out for areas south of Dolent Harbor.
'''Realms-wide:''' Several commoners all over the Southern Realms report having seen loved ones that have passed on years ago. Most of the stories are ones of reunion and communication, reconciliation, or simple visitations. They seem to happen just after sunset, but before true evening begins (so dusk or twilight). There have been a handful of incidents where the ghosts were not wanted, however, and one case of violent possession that ended in the victim taking their own life on the Outskirts of Glendale. In the Northern Realms, commoners instead have been having dreams of wheels, water, crowns, daggers, and upon waking feel the need to get things done as expediently as possible.
'''Nymphus Yarrow:''' An elf male carrying a worn dagger with a dirty, red-ribboned hilt, is inquiring where he could find the group of people known as Rua Tharr Cinn, with no success. Along the way, he preaches for a god called Curt.
'''The Isle of Asyli:''' More boats have landed that can be seen from Dolent Harbor, but in the mornings that follow, each boat is usually stripped of sails and other important pieces, and there seems to be construction going on that the people cannot fathom would be for.
'''Wendmor:''' An eclectic group of shrines "decorates" the tiny woods line on their western boundary: Curt, The Beast, Harlequin, the Kal en Dral (or the Four Elements), the Five Ladies, Justari, Gaia, The Gray Man, Antioch, and lastly, Quar. When the governor was asked "what's up with that", they commented back that they'd "always just been there, I thought."
== Rumors of June 1015 ==
=== 06/10/1015 ===
'''Eagle's Rook borders, just south of Blackavar:''' A tree burst into flames, apparently hit by lightning. It didn't catch the surrounding trees on fire nor burn very long, but when scouts investigated they found a burnt corpse, about the size of a small child.
'''North-Eastern territories:''' At the river crossing that lines Tuath Fusach, Folkestone and Draconia, fishermen begin to tell of a floating tree whenever the fog rolls in this past month. Attempts to actually get close to the tree via the boats have proved fruitless for them.
'''Along the road to Fairhaven:''' A woman dressed in faded scarlet was found beaten to death, stripped of possessions. No family or relatives in the surrounding area has come forth to claim her.
'''Gau Dring:''' The members of the nation have been finding some large creatures prowling about. They often don't have a particular form or species...such is the way of things in lands filled with chaos portals.
'''Creathorne:''' Creathorne Naval Reserve in Irador there was a rather large argument over the Shipment of tropical trees and plants that had arrived. Some say a Creathorne member with a beard was very Irate and was yelling at a ship captain "This is nowhere the amount we agreed upon, Where are the other Ship loads?"..
'''Chimeron:''' Since the re-colonization and re-forestation of Chimeron has been under way, the Militia have kept an eye on a series of mountains in the central West corners of the country. In specific lies a series of mountains near the borders to Darkvale and Eagle's Rook. Nicknamed the Grey Lock mountains, because the rivers that run from them are usually dark and murky rather than clear, this small section of the mountain chain has seen unusual activity. For many years the largest of them, Black Squall mountain, was thought to simply be fraught with constant storms upon its peaks, and so most simply stayed away. But within the past years, a red fire seems to burst from the clouds, indicating that the Black Squall may in fact be a volcano. So far the activity of the mountain tends to stay upon its top, but the Militia is wary. A Small dragon has been seen about the taverns in Chimeron, asking for aid to reclaim a Treasure from the Black Squall. When inquiring if the quest and the eruptions were related, the Dragon has commented in saying, "Well, kind of. You are gonna have to time it right. There is only a small window of opportunity. Oh and a large dragon lives there too. Maybe more creatures.... Listen, you should probably try bringing a few people."
'''Southern Rhiassa:''' Thunderstorms at night have been oddly frequent. Naturalists studying the phenomenon have noted a relationship between their timing and the alignment of the bright line of starts that some call the Milky Way.
'''Chimeron:''' In local towns and taverns near the Western border, there is a large hooded being looking for information on "Sir Iawen Penn" when questioned about their inquiry, the being is overheard only saying "There is a price to pay for your actions. For her, I am that price." Anyone seen attempting to attack the being would suddenly turn pale and fall dead. Local healers were able to revive the victims, but the victims have no memory of the incident, beyond feeling "incredibly cold". People have been advised to answer the being's questions if asked, but recommended to avoid it, if possible.
'''Eagle's Rook, main city:''' Vawn's birthday was apparently celebrated without Sir Vawn himself being present last weekend. Cows were attempting to do serious damage to any of the adventurers. The L.I.A.R.S. performed and a gray elf mentioned falling for one of the lovely ladies. Zhand's Emporium had a number of sales and trades. A six-year squire named Hermian was knighted. And all through that, everyone kept forgetting about a Time Snarl that was apparently under the main tavern hall, if they remembered/saw it at all. A few of the Coupants who were tidying up the outside of the hall this morning, however, found a red-and-black-bird-type creature, blissfully asleep underneath the steps.
'''Unclaimed Lands:''' In Argyll, a locked Tower that stood strong through the Bedlam Wars apparently shifted back into View on Saturday, but on Sunday it was gone, then re-appeared on Monday where the late village of Daybreak once stood. It is still locked, and no human thus far has been able to open it.
== Rumors of August 1015 ==
=== 08/08/1015 ===
'''Chimeron lands:''' A long-haired male in green & white has been wandering around the lands of Chimeron, looking lost. He keeps looking into different churches, temples, and shrines, even stopping at road-side altars and never really engaging with the objects found there. When approached or asked, he mentions looking for his faith again... "Although, personally, I want people to give up on gods; they're never there for you when you need them, and all they want are souls."
He went on to say that souls were where the real power comes, not gods, and yet he is looking for his faith, anyway, or for any members of The Hidden Order, or any who might defy the gods. He also speaks an odd worry over about a Magus Bright, wondering if he should "give the Tree some room".
'''Rhiassa:''' Preparations are in their final stages for the two super teams of Team Kara and Team Hooray! to make their debut on the fields at Queen of Hearts.
'''Eagle's Rook:''' Within the borders, at a farmstead, many citizens were found sound asleep in the middle of a forest that sprang up overnight it seems. With perseverance, they were woken, but when questioned about what happened they only seemed to become more and more confused, spouting things about "Arius", "too much Aid", "Balthazar" and "Gaia's blessing", none of which made sense. Balthazar himself has gone missing.
'''North-Eastern territories:''' At the river crossing that lines Tuath Fusach, Folkestone and Draconia, fishermen have said that the floating tree is gone.
'''Along the road to Fairhaven:''' A woman dressed in faded blue was found beaten to death, stripped of possessions. No family or relatives in the surrounding area has come forth to claim her.
'''Gau Dring:''' The members of the nation have been finding some large creatures prowling about. They often don't have a particular form or species...such is the way of things in lands filled with chaos portals.
'''Chimeron:''' In local towns and taverns near the Western border, there is a large hooded being looking for information on "Sir Iawen Penn" when questioned about their inquiry, the being is overheard only saying "There is a price to pay for your actions. For her, I am that price." Anyone seen attempting to attack the being would suddenly turn pale and fall dead. Local healers were able to revive the victims, but the victims have no memory of the incident, beyond feeling "incredibly cold". People have been advised to answer the being's questions if asked, but recommended to avoid it, if possible.
'''Unclaimed Lands, where the late Daybreak stood:''' a locked Tower is still locked, and no human thus far has been able to open it.
'''Ivory:''' A dark elf has been making the rounds within the Library, studying up for something important that he says 'might grant answers to the wind'. He also mentions that he'd be at the Feast of Folkestone.
== Rumors of December 1015 ==
=== 12/21/1015 ===
'''Chimeron, in various places:'''
Due to King Cecil's agreement at the Black & White, more and more trees, groves, and even whole stretches of forest have been appearing around the land. Proving himself that these trees were non-sentient and just a healthy boon from Gaia to help his people, the king is most pleased with the return of wildlife as well.
'''Eagle's Rook:'''
A candle-light vigil is being held all this week for those lost in battles from earlier times, and to combat the darkness in general as the Long Night continues.
'''Saurabia:'''
Due to Larry Saurus's agreement at the Black & White, sparse trees have been sprouting up around the base of its volcano, and in other places a bit further away. No wildlife has been spotted there yet, but that may be due to Larry Saurus, Jr. attempting to eat them.
'''Chimeron, Cecil's Crazy Uncle's Tavern:'''
There were rumors of something warped and odd, and even undead in the night, which is strange of itself. Shader of Ashenmark led her group of three to test the waters, while Soft & Rosetta grabbed their team and destroyed a Time Snarl (after picking up a Bear with a Knife). Due to the amount of glitter and confetti on the quest after the magical explosion, the rest of the undead were ignored and as such have wandered away into the woods.
[[ Category: Rumors ]]
1e372028d35692902a61d2263581b261857a7ddd
Meet a Prophet
0
40
54
2023-08-28T04:35:31Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
''Are you sure you ought to write things down like this? As they happen?''
''No. No, I'm not sure. But so far, Aurora has been successful at keeping all evil entities out of the Library, so I figure, so long as They don't know we're recording this, They can't make it so it never happened. That none of it never happened.''
''But you run the risk of--''
''Enough. Let me write this down.''
-----
Phoenix and Mestoph will be traveling to Eagle's Rook to look for the Prophet.
When the two members from Folkestone arrive at the eastern entrance this morning, they get asked the usual of whom they are and what buisness they have in Eagle's Rook. It's a much more bustling city that's around the Keep than outsiders remember, and there's even a new map made by Balthazar (and copied by cartographers) framed up to show where most of the important places and buildings are in Eagle's Rook.
When Mestoph mentions what his business is (looking for the prophet), the watchman on duty just shrugs and comments casually, "Popular guy, eh?"
When Phoenix starts off saying who she is, the other guard straightens up and offers her a salute. "Thank you, Guardian, for all you did for my kind!"
The first guy raises an eyebrow with a questioning look on his face, and just waves the two through.
After traveling on foot through the cold but busy streets, eventually a voice is heard, leading the two to a square. More than a few people point the people from Folkestone the way to the prophet. There is a male's voice, higher than the others but strong and loud over the general chatter as they make their way to the front to be closer to the wooden box he stands on.
"...and when the Time comes, we shall know him, with his family on his left, and his children on his right. We shall know the one who brought us into this way of life, we shall know him by his voice, by his words and deeds, by his very soul! For although he carries with him the weight of darkness, his character is the same in the dark as it is in the light, and therefore we know him to be true, his life to be true. We can faithfully believe in the one who sent us the message, the way to cut through lies!"
He lifts a sheathed dagger into the air, with a ratty scarlet ribbon tied around its hilt. Some people whistle and a few clap, but most start going back to what they were doing before as he finishes up. "I have said too much already this morning, but I implore you: look to each other, look to yourselves. What needs to be fixed? What needs to be done! No more procrastination, no more laziness, for the God Curt abhors such things. What job is it that holds you back? Get It Done!" he shouts.
"And So We Shall!" shout back a couple of people before the crowd disperses, leaving Phoenix and Mestoph to stand there with the Prophet.
Meanwhile, a very excited watchman lets Sir Vawn know that Guardian Fleuris is in town, with a friend that's really bald.
Mestoph approaches the Prophet and say, "Greetings, voice of Curt. I hear you may have been looking for me."
"I am but one of many voices in the wilderness and throughout the cities, though titles do not suit me as they take too long to say." He gives a smile before taking a step down off the box into the busy street to join them on solid ground. "As for looking specifically for you, that all depends. You certainly wear the heraldry, as does she," he thumbs in Phoenix's direction, "of one of the old Northern families. Tell me, what have you done in Curt's name lately?"
It isn't a tone of challenge, but one of inquiry. If it wasn't for the fact that he was shouting out to the people before, the garments he wears (except for the dagger) are old, worn, and mostly utilitarian and forgettable. He also has not offered a name. When he lifts a lock of long hair to place behind his ear, though, it is quite pointed: an elf.
"As he is the one that serves Curt, I'll allow him to speak for us both, as I doubt you or your God would be pleased by extra idle conversation." Phoenix comments and moves slightly back, remaining where she can hear but allowing the other two to carry on the primary conversation.
"I dislike the term 'serve'. I do not serve Curt, nor do I do anything in his name. I simply act as I see fit and encourage others to do likewise. However, I am the one known as the Battle Priest," says Mestoph.
"So, it is true, then? You have kept the change and made it your own? You have accepted the destiny that you have forged for yourself, instead of the one Time originally had laid out for you?" Again, more as an inquiry than accusatory; the elf has acknowledged Phoenix's step-back with a simple nod but nothing more.
"I think we all forge our paths. Life is in flux, and destiny is always of your own making. I've been more fortunate than some, and perhaps less than others, but regardless. You were seeking me?"
"Jury's still out on that. Come, I've been granted a small loft to sleep in for the barn I helped to recently raise. It's not warm which will facilitate a quick discussion, but at the very least we can break bread and share water. Will you follow, northern family of old?" He points towards the west.
"Gladly, lead on, good sir." Mestoph and Phoenix follow after him.
As he leads them on, small talk is not made. The walk itself is brisk in the cold with no buildings to keep the wind away. Once off the beaten path of cobblestones to dirt, the elf makes a turn at a faded signpost and Phoenix and Mestoph can see woods ahead.
Not much is in the woods, save a small stone tower (not more than three or four stories tall, if that) shaped like a fat black rook in from a chess-board. About fifty paces after that is a house that looks rather aged yet patched up, and a new barn not far from it.
He slides the two barn doors aside and leads them up the loft. The one cow and one ox are stabled separately, and the one horse seems to be asleep. There are a few woolly sheep in another pen that he passes without a glance, pointing up the ladder, and then going up first.
Once Phoenix and Mestoph have made themselves as comfortable as possible in the hay and the cold, he offers from his own stash some hardened (but not stale) bread and cold water from a pitcher directly. "Don't give me wrong, I'm not fasting," he says with a smile. "Although it had been some time since I had a meal with humans before I first came to Eagle's Rook, I shirk it not. In my time that I'm from, the Ravener was the talk of towns, and Eagle's Rook itself was under the rule of Sir Pyr, although I hear that now he is dead, may he rest in peace. The winter in Eagle's Rook, while most of the Realms suffered, did not extend into the lands, and some thought it to be the work of a dark magic from the Castle up high on the mountain. I can see now that the purple haze of smoke and fog is gone. That's a relief. Rather not stir up long-dead ghosts for this tale as well."
He bites into his bread and drinks a swig of water. "My name is Caiven, pronounced kye-bend. I'm from these Realms, but skipped a couple of decades when I came in contact with a very large bend in Time; I had lived a normal length until the late nine-hundred ninety-eight, give or take a Mortal's Reckoning. I was called to follow Curt over a hundred years ago, the week before I was to marry. That did not go over well with my beloved's family," he smirks, although his eyes show anger. "But that was that."
He then brushed his hands off. "Battle-Priest, the message is thus, take it as you will. 'You knew not what you were doing, and yet did it anyway. Blessed and cursed shall your path be, for a man who forged his destiny from the beginning of Pathos and further, and the end of time and beyond. You might think this message long, but now I can finish the work, I can be done waiting for you. I have had to adapt as well; no longer shall I be just a 'northern thing', but available to all. Come, seek out my stories from the ghosts. Look into the past and see what has changed. The fish-snake feast comes, and many words will be spoken, but now is the time for action. This is the year for action. Learn all you can, bring with you good, hard workers, and let us tackle this together. Time must be righted, the pandora's box closed once and for all.' "
Caiven eyes Mestoph. "And now, hopefully, is where you tell me what this means?"
"Well some of it is fairly clear," says Mestoph. "On the night I became the Battle Priest, I encountered a Time Snarl. Deciding that sometimes a bad idea is better than nothing I stabbed it with Curt, who at that 'time' was still in the form of a dagger. This sent him into the past, apparently many hundreds of years. Previous to that Curt was a lesser known Northern God from our home of Folkestone," he gestures at Phoenix when he says this. "It would seem that since then Curt has left the dagger and begun to expand his influence. As for the rest, I'm not entirely sure what the ghosts he speaks of are. Though I suspect it is 'the ghosts of the past'. A God being sent back in time almost cannot help but leave their mark, and quite likely events have been altered from what we might remember. The Fish and Water Feast is Leviathan, the Pandora's box is almost certainly these time snarls which need to be taken care of. The reference to Pathos is an interesting one, as I did not involve myself in the fight against him. Which almost makes it seem that the man being referred to there is King Alexander Cecil of Chimeron. This is quite a bit to think on, Caiven, and for that I thank you."
"Then my work here is done," replies Caiven. "I'll work for a few more hours in this city in return for supplies, and trek down to The Great Swamp. There's been activity there that one of our own hasn't come back from yet, so I grow concerned. In the mean-time, should you need a dagger by your side or another blunt voice on the field, send for me, Battle Priest, and I will be there." He finishes his cup of water and says, "Now, unless there is anything else you wish to ask me, I have work to attend to, and many miles ahead."
"The Great Swamp? What has happened there?" asks Mestoph.
"The Great Swamp has been a hub of activity lately, drow or dark elves; cannot tell which terrible god they worship." Caiven's mouth sets into a thin line mentioning drow. "The lights bobbing around the edges suggest they go under the Swamp from some surface opening. More recently, an adventurer wearing blue went in there to check it out. One of the Miserable' allies I've been in contact with, a creature who likes to keep itself covered went in after the guy, to make sure he was aware of the dangers, but no one has heard anything since. I don't have coin to pay a seer to look into such things, so by foot I go."
"Perhaps we can help. Phoenix, do you have your spy glass with you?"
Phoenix nods then takes it out of her bag and hands it to Mestoph. "This is Captain Binky's Spyglass, it gives the user a vision. Would you like to make use of it before you depart?" he asks.
"How does it work?" asks Caiven as he gingerly takes the offered artifact from Mestoph. "Do I just hold it up to my eyes, or... I admit I've never used a 'spy glass' before."
"I've never actually used it myself. Phoenix?"
"Just think about what you want to see and look through it turning it slightly..." says Phoenix. "Sometimes it takes a bit but a vision should come to you."
Caiven, when it is explained to him, does just that, and looks for about a minute or two before frowning, and then handing it back to Phoenix. "I saw a spirit getting into a ferry...that does not need any further explanation for me." Mouth set into a thin line once more, he makes sure Phoenix and Mestoph have asked all they've needed (and that he can answer) before he gestures "ladies first" to Phoenix when heading down the ladder.
-----
''That's all I can write in here. There are other notes, though. Look, Realms. Look, and read. See what has changed, if anything at all. History can repeat itself, tis true. Old foes rear their heads. Old grievances aired. Victories and losses celebrated and mourned. And yet the mundane, the every day... what has changed? What changed? Changed?''
''...who are you?''
ddd5b9eccbcaaeac1899cc1d9bf074f87f1d213b
Rumors of 1016
0
41
55
2023-08-28T04:37:16Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of February 1016 ==
=== 02/29/1016 ===
'''Fae Lands:''' Anyone with connections to Fairie have heard rumors that the Iron Road through Fae was completed, but took significant damage. Any Fae who go near it feels that the place is unnatural and wrong, with the feeling getting worse and worse as they go closer to it. The few Fae who made it to the road found themselves able to cross for the time being at the more damaged locations. There is also a shortcut through Fae from Hell into The Realms.
'''Wendmor:''' A portal opened up in the mountains between Wendmor and Chimeron. Shortly after it opened, a small group of forces departed from it wearing maroon with gold heraldry. Shortly after that small force left, a contingent from the Chimeron Militia arrived to secure the portal. The people of Wendmor, still awaiting the trio from WendNor's return, are working with the governor and other Realmsies to consider how to "beef up defenses".
'''Neden:''' Those used as undead work forces have actually become sick - sick of Grebinar and Sir Syruss killing their co-workers. Theydemanded sensitivity training for the two former members of Grimloch if they are to remain citizens of Neden, but as one anonymous fellow within the ranks put it, "They're undead, we'll just command them not to care anymore."
'''Eagle's Rook/Unclaimed Lands:''' A merchant caravan noticed a troop of mixed ER militia soldiers marching toward the mountain ranges near the border of Sanctuary, Venomland. Most were carrying supplies, others were carrying tools or lumber. There was also a banner with a dagger with a red ribbon hoisted in the middle of the troop, alongside Arius' symbol on another banner, and one solid black banner toward the back of the troop.
'''Sapphire Isle:''' Foreman Sonya Isabella of the Sapphire Isle Coffee Plantations and Roasting House has not been seen in weeks. Words has it that she has taken ill, and some suspect is near death. The Sisterhood of the Jade Dragon has been requested to come and stay at her side, as they must commune to decide who will take on the roll as House Mother to represent them and all of those that work on the island. It is said she will be survived by her only daughter who is only four years old.
'''Chimeron:''' On Saturday, a contingent of the rank and file of the Chimeron Militia were mobilized from the city. Some reports say that the troops have marching orders to lay siege to a portal in unclaimed lands just outside the borders of the kingdom.
'''In Chimeron on Xaos' Missing Day:''' An odd, glowing light that seems to constrict and expand over and over is being called a 'knot' or a 'snarl'. Last seen at the Feast of Leviathan, it was moving by itself, some claimed, just rolling/bumping/tumbling down streets. Most commoners have dismissed it again as a wizard child's toy, which would not be that far fetched if the child belonged to the King. Still, it creates slight unease. As this is the second time this has happened in recent seasons.
'''Saurabia, Chimeron:''' Due to the permission granted at the past Black & White, non-sentient trees continue to re-populate the blank, green lands that Bedlam left behind. Some commoners in Chimeron are happy to find ways to gather sap, but Saurabians tend to enjoy the bark to scratch their backs on.
'''Across towns and villages in central Realms:''' lantern-lighter is not a new job when it comes time to light or snuff the lanterns around the living areas, but recently some buildings have had a green flame spread out instead of the usual glow that a candle produces.
874481e6415e47bee45d633ef49456fea07538cc
56
55
2023-08-28T04:37:38Z
Zemmert
2
Add page to Rumors category
wikitext
text/x-wiki
== Rumors of February 1016 ==
=== 02/29/1016 ===
'''Fae Lands:''' Anyone with connections to Fairie have heard rumors that the Iron Road through Fae was completed, but took significant damage. Any Fae who go near it feels that the place is unnatural and wrong, with the feeling getting worse and worse as they go closer to it. The few Fae who made it to the road found themselves able to cross for the time being at the more damaged locations. There is also a shortcut through Fae from Hell into The Realms.
'''Wendmor:''' A portal opened up in the mountains between Wendmor and Chimeron. Shortly after it opened, a small group of forces departed from it wearing maroon with gold heraldry. Shortly after that small force left, a contingent from the Chimeron Militia arrived to secure the portal. The people of Wendmor, still awaiting the trio from WendNor's return, are working with the governor and other Realmsies to consider how to "beef up defenses".
'''Neden:''' Those used as undead work forces have actually become sick - sick of Grebinar and Sir Syruss killing their co-workers. Theydemanded sensitivity training for the two former members of Grimloch if they are to remain citizens of Neden, but as one anonymous fellow within the ranks put it, "They're undead, we'll just command them not to care anymore."
'''Eagle's Rook/Unclaimed Lands:''' A merchant caravan noticed a troop of mixed ER militia soldiers marching toward the mountain ranges near the border of Sanctuary, Venomland. Most were carrying supplies, others were carrying tools or lumber. There was also a banner with a dagger with a red ribbon hoisted in the middle of the troop, alongside Arius' symbol on another banner, and one solid black banner toward the back of the troop.
'''Sapphire Isle:''' Foreman Sonya Isabella of the Sapphire Isle Coffee Plantations and Roasting House has not been seen in weeks. Words has it that she has taken ill, and some suspect is near death. The Sisterhood of the Jade Dragon has been requested to come and stay at her side, as they must commune to decide who will take on the roll as House Mother to represent them and all of those that work on the island. It is said she will be survived by her only daughter who is only four years old.
'''Chimeron:''' On Saturday, a contingent of the rank and file of the Chimeron Militia were mobilized from the city. Some reports say that the troops have marching orders to lay siege to a portal in unclaimed lands just outside the borders of the kingdom.
'''In Chimeron on Xaos' Missing Day:''' An odd, glowing light that seems to constrict and expand over and over is being called a 'knot' or a 'snarl'. Last seen at the Feast of Leviathan, it was moving by itself, some claimed, just rolling/bumping/tumbling down streets. Most commoners have dismissed it again as a wizard child's toy, which would not be that far fetched if the child belonged to the King. Still, it creates slight unease. As this is the second time this has happened in recent seasons.
'''Saurabia, Chimeron:''' Due to the permission granted at the past Black & White, non-sentient trees continue to re-populate the blank, green lands that Bedlam left behind. Some commoners in Chimeron are happy to find ways to gather sap, but Saurabians tend to enjoy the bark to scratch their backs on.
'''Across towns and villages in central Realms:''' lantern-lighter is not a new job when it comes time to light or snuff the lanterns around the living areas, but recently some buildings have had a green flame spread out instead of the usual glow that a candle produces.
[[ Category: Rumors
f905ca0c76ac069071f1cea41cd973f1fc9adc66
Rumors of 1017
0
42
57
2023-08-28T04:43:24Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of November 1017 ==
=== 11/10/1017 ===
'''Isle of the Seven Sons:''' The strange phenomenon to the south has not abated, and has in fact, grown. A noticeable change in the ocean's temperature has been found - it is steadily growing hotter. Strange alternating red and green lights have been seen coming from the source of the disturbance. Ships not heeding the warnings to stay clear of the area have been lost.
'''Lunataris:''' Residents were surprised last night when a strange red light was seen in the mountains to the south west of the outpost. The 'Dragon City', to the west, has been fortunately quiet. This red light phenomenon is new to them, but fortunately does not appear related to the Dragon Lords.
'''Eagle's Rook:'''
Several witnesses claim to have seen a huge black beast, something like a
bird, swoop down over a cemetery and without moving, 'rip' the bodies of the
dead out of the ground and into the sky, winging them all away. Many folk
have been having terrible nightmares after seeing the 'bird'.
'''Eastern Chimeron:'''
Another small homestead's graveyard was 'attacked' over the night, the
'residents' were dug up, and burned. There were no signs of further
desecration, such as markings of cults, or signs that rituals were done with
or over the corpses, but there is also no sign that the bodies weren't
looted beforehand. It again seems the work of one person.
'''Northern Folkestone:'''
Several farmers, hunters and merchants reports an increase in undead
activity and sightings. They seems to be moving northward, toward the
Wildes.
'''Chimeron:''' A homestead on the southern border of Chimeron was shocked and dismayed to find someone had dug up their cemetery in the mid of night, and set fire to the bodies of their kin. Tracks indicate a single individual was responsible. Probably a human.
'''Chimeron:''' People have been discussing odd dreams where people in maroon tabbards briefly appear. It seems that any given person has not received this dream twice.
'''Chimeron City:''' The Captain of the Chimeron Militia has announced a massive public works project. Large stone pylons will be placed ever few miles along all of the Kingdom's major roads to serve as markers during the snowy season. The Logistics Corps has built a quarry in the foothills north of the City where approximately 1,500 military and civilian workers have begun to carve out massive granite blocks.
== Rumors of December 1017 ==
'''Across the Realms:'''
Posted in pubs and taverns of all kinds: "A member of the Risen Kingdom is in possession of an article that my child holds near and dear: a mythril hammer. A bounty of 20 gold is on said hammer: no questions asked. See any member of the Blackheart family to redeem said bounty."
Several villages are speaking about the rangers wearing gray and green. They ask only for the basic necessities (if that) and work for the few days they are visiting, but in that time they are teaching 'The Ritual of Light', citing that it is time for every commoner to do their part.
People have been whispering about the possibility that doppelgängers walk among us, replacing members of our society with near-perfect facsimiles of themselves. If this is true, what are they after? Who have they got to? They could be anyone. They could be you. They could be me! Keep your friends close, and your knives closer.
Vanduke has been saying something about a Mistletoe of Knowledge. He probably just made that up? Probably?
Villagers from Blackwood, Chimeron, and Invictus are reporting "flybys" of an unknown object or creature over random villages.
'''Chimeron:'''
The new quarry north of Chimeron City is starting to look more like a town as the workers and their families settle in for the winter. Caravans under the banner of the Militia seem to be supplying the work-town with foodstuffs.
'''Clontarf:'''
Recently In Clontarf small localized earthquakes were felt around the castle. Tao was seen moving fast towards the forest. When asked about it later he said that something did not agree with him but there was nothing to worry about. He did return to the castle once the earthquake was over.
'''Near Darkvale:'''
Outside the borders of Darkvale, the refugees from 1011 that made their home there have started spotted patrols of two or threee humanoid creatures. Any that have gotten close enough to gain details, however, find that the patrols disappear. Their shadows or outlines suggest armor or robes, and some armed, some not. One resident of Darkvale even claimed: "Smells like ELF."
'''Gau Dring:'''
Along the South Eastern border of Gau Dring, a tribe of Minotaurs have set up residency, they have named their village Thornfell, they are protected civilians of Gau Dring and are allowed all rights that come with it.
Law of the Hunt for Gau Dring has been rewritten, "Within designated areas of Gau Dring Hunting privileges are allowed of any race within those areas dubbed "Hunting Lakes". Within these areas if you are able to hunt catch and kill a creature you are allowed to it as any hunter would be. Any illegal hunting done outside of these areas is a punishable offense which will be brought ahead of a Trial of pre-determined people.
The guild of the Guilty seems to have gone into hiding or dissipated after they were routed from Darlien by the Eshkin attack, it is unsure if they had anything to do with the eshkin or if this is a new race of creature.
Eshkin we are still running into small bands of them through Gau Dring lands and have had reports of them being seen outside of our lands.
Under the town hall of Darlien a cave was discovered that collapsed after the defense, it is believed this is where the Eshkin originated from. People are gathering outside it and researching it looking into what may lie deeper, there are plans in place to delve into the mountain and see what we can find there. Those plans are a bit premature but people are still preparing for what should be an interesting if not dangerous voyage into the depths.
'''The Great Eastern Swamp:'''
Once more, lights are seen bobbing up and down, and then disappearing (seemingly) into the swamp itself.
'''Neden:'''
Z cookies have been growing more and more steadily hiring local tree elves to up production 10 fold.
Jean Baptiste continues to try New Jerky experiments while Fixing up some of Syruss's odd brothers with the extra parts.
Jayce is currently renovating the Casino with new Tolkens Games and fan fair.
Speaking of Faires (or Rather Carnivals), Siff has been busy training other Neden boys to Help Syruss with the traveling Carnival duties. He also is researching more and more of his eclectic Carney Relatives that have been performers. People passing the big top have seen new games being dropped off to the tents every other day, some have even reported side shows and fun mirrors arriving.
Syruss is busy training a New Detective Partner, now that Grebinar has gone on a walkabout to find himself spiritually. Syruss has two new recruits eager to join the ranks of the worlds greatest detective: Darkin and Sir Sarriz both want to put their mystery solving skills to the test. The cases seem to pile up in the winter months; with fewer people seen on the streets, one would assume that crime would slow down. Dresden and his news crew recently brought them rumors of a mysterious fog floating down from the North Border of Neden. Strange sounds and random disappearances have been occurring everywhere the fog has been reported to hit.
'''North-East, Towards River Town:'''
A merchant trader is completely baffled as to why the forest is seemingly still in the peak of Autumn when in all other places of travel, Winter is almost here. Residents of River Town haven't gone to investigate, as the weather is just fine where they are.
'''Sapphire Isle:'''
The remains of a ship washed up on the south east coast of Sapphire Isle. No survivors, except for a small boy speaking in a strange language. Also found among the wreckage was a letter wrapped in a waxed canvas and a package. The boy is reported to have kept asking for someone named “Inima Neagra” and someone else called “L'uomo di Sale”
'''Outside of Stonewood:'''
A band of refugees fleeing from various villages have formed a Free Company. Word is that they go by the Broken Spears and are led by someone they call "Cronin the Barbarian".
'''Unclaimed Land:'''
A nomadic troop of people wish to settle between New Illinar and Chimeron, but are uncertain as to the survival rate during the winter. Shelters are beginning to be erected, however, and these folks have hope.
'''Lands to the West:'''
Villagers are slightly confused as a unseasonably warm, almost tropical breeze washes over the villages and towns from the mountains. It lasts only a few moments, making people smile for the strange, but brief, relief from the chill. Some people have claimed if you listened, you could hear the laughter of a woman. The Frost Moon was also considered 'super' in some areas visually, and little children claimed it was so Pater Yule could see who was being naughty or nice on his way to Uncle Cecil's traveling tavern.
[[ Category: Rumors ]]
a48af8ba0fd83b67038d8939332d7ec66e0fde0d
File:08061018-rumors.png
6
43
58
2023-08-28T05:03:07Z
Zemmert
2
wikitext
text/x-wiki
A golden outline of a sword on a red field, with golden outlines of scales hanging from either end of the crossguard.
7be134fd182822aef6dabc0c4997260bb4e54ecc
File:08161018-rumor-2.jpg
6
44
59
2023-08-28T05:07:47Z
Zemmert
2
wikitext
text/x-wiki
Symbol of the Guild of the Raven. Depicts three ravens arranged in a circular pattern, with claws facing inwards
720f14b8ec304b1387ca7c800c4476b4fbcb48e2
Rumors of 1018
0
45
60
2023-08-28T05:23:22Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1018 ==
=== 01/05/1018 ===
'''Across the Realms:'''
The cold nights have seemed to have brought a boon to many communities. There have been scattered reports of less Goblin sightings and raids than is normally expected. Some claim the sustained cold weather keeps them in their dwellings. However the winter nights and dwindling food supplies usually produce an annual spike of activity. So while some farmers on the edges of protected lands are relieved, the more militant among them are concerned.
People have still been discussing odd dreams where people in maroon tabbards briefly appear. It seems that any given person has not received this dream twice.
More elderly folk have been falling peacefully to sleep and then never awaking. Young children also seem to have this odd sleeping sickness, but so far most tricks used to rouse a deep sleeping child have been effective and no comas have been reported in this regard.
'''Eagle’s Rook:'''
After the return of an evil artifact by the hands of Yule himself, some citizens of Eagle's Rook are asking their higher ups to clear out the area that exists above Haze altogether; there are thoughts of going 'spelunking' in what remains as it was thought that the late Pyr moved the Vault itself, however no facts have been confirmed at this point.
'''Gryphon Hall, Chimeron:'''
A band of dark elves were fought off by a small amount of nameless militia; the elves got away with many wounds and the militia took in the banner that had been raised for their captain to investigate.
'''Thorne Valley:'''
A small family had been found frozen in the snow, and none of the four were recoverable to life once thawed.
'''Unclaimed Land:'''
On the roads west of Invictus and east of the Iron Kingdom, there have been rumors of groups of travelers in black, worn cloaks, stopping anyone upon the roads. The reported leader among them, a figure calling itself Shale, is asking for any information people may have about a skull made of solid gold. While no one has been reported as harmed, most come away from the encounter with a deep feeling of dread. The number of the group encountered has been between 5 and 18 figures. No one has been able to give any other detailed description.
A band of fur trappers in the forest south of Blackwood reported seeing a trio of shooting stars followed by a thunderous crash just after sunset on Midwinter. Three of the trappers went to investigate but had not returned to the camp by the following morning. The remaining two trappers attempted to locate their missing companions by following their tracks, which lead them to an area littered with fallen trees. The rough terrain and impending snow storm forced them to call off the search without finding another trace of the three.
'''Valley of Dreams:'''
Mercenaries hired by the Misty Hill Mystics have been getting rougher, and there are also rumors that 'soft spots' are appearing in random places on the Prime Material Plane, and then just as often as not disappearing on the same hour its discovered. The Mystics are deeply disturbed by their newest guest, who claims to want to exist in both their Realms and The Dreaming, as no one they can recall has done that successfully in recorded Realms history.
'''Western Mountains:'''
Ribbons of intense yet colorful light could be seen all this week from the City of Ivory and points closer from midnight until dawn. Some said that it was the hand of Aurora showing that She was still alive and well; other commoners suspected wizardry. Children of all types found it to be a wonderful display.
== Rumors of March 1018 ==
=== 03/09/1018 ===
'''Across the Realms:'''
Folks from all walks of life are preparing for the blossoming of Spring. As the days get longer and the nights get warmer, the wind is beginning to carry the first notes of Change. Anyone with even a slight connection to magic can tell that there has been a shift in the World, as if the sky was suddenly a slightly different shade of blue.
Several astrologists were surprised by the sudden disappearance of a minor star during the most recent new moon. The star was not part of a named constellation and was rarely marked on any but the most detailed star-maps. This lack of documentation has led skeptics to believe that the star never existed in the first place.
A recent storm caused widespread damage in coastal and island provinces. Heavy winds whipped up brutal waves which wiped out fishing piers and flooded roads. Several people have been reported as missing.
'''Chimeron:'''
The reserves of the Chimeron Militia are being called to arms in preparation for the upcoming battle against the Risen Kingdom. Some farmers and merchants who deal in farming goods have expressed frustration with being called up so close to the start of the planting season.
'''Felwood:'''
During the recent storms came a commotion amongst the Felwood. The great Ent sentries have been seen kneeling to someone being referred to as "The new Lady of the Wood". However with all of the damage from the storms, it has been difficult to confirm since most trails into and out of the Felwood seem impassable.
'''Folkestone:'''
Two corpses, a man and a woman, were found on the shore of Portsmouth in Folkestone. Both have been rotting for a couple of days. All attempts to raise them have failed. Authorities believe the two were dumped there with the intention of losing the bodies to the waters, but the attacker/murderer didn't plan correctly, and the bodies were discovered before the tide pulled them into the ocean. They were wearing clothing in shades of blue and gray, and both had holes cut into their chests (yet no organs were missing).
'''Ivory:'''
An unnatural cold swept through Charlesford last night. Reports say that the river was frozen solid enough to walk on north of the city. Chunks of ice were seen moving downstream this afternoon. Hunters report tracks of several hundred people moving through the forests north of Charlesford, heading west. It is very likely this group walked across the temporarily frozen river in order to cross it into Ivory proper, but when the city prepared to receive such a group... no one and nothing arrived.
'''Neden:'''
Lord Nymbous and Duke Syruss are hard at work in the Neden stables preparing for an Equestrian surprise for all the Realms to see at their upcoming BBQ.
Sir Naj has all but perfected his Portal Techniques and is now working on scrying areas to check their safety before opening Portals in the Castle.
In other News, the Undead are busy repairing the South wing after Lava appeared in the hall out of an unknown Portal.
Syruss who has recently hired Zodiark, Cabby, and Dith to help out with his detective agency has been on the case of the Missing Cases. Apparently, someone broke into Syruss's office and stole a bunch of sensitive information.
Dresden O'Leary from the Neden Kazoo paper has been looking for new writers/reporters looking to showcase their creative talents. All inquiries can be sent Raven to Dresden's room.
'''New Verai:'''
Word of the Magistrate's caravan being attacked while en-route back to the palace has quickly circulated. The Magistrate survived unscathed but many important gifts were stolen.
Bob the camel was retired from the racing circuit for poor performance. A feast will be held in his honor where he will provide his last savory bit of usefulness.
Rumor from the Verai Palace is that Nertail was quite pleased with running his first successful feast for Cerwyden in the Realms.
The Army of the Sisters are looking for a second General.
The Magistrate will be taking collections for the Ema Memorial Fund and that donations should be sent to his estate in New Verai. A portion of donations received will go to help former slaves get a start in the world.
'''Saurabia:'''
Saurabia is looking for an experienced Scientist to help us with an exciting Science. Must have at least a B.S. (a Be a Scientist) in a Science field. We can't pay you, but in exchange for your work you'll have unlimited access to Saurabia's facilities and considerable raw magical power for use on any of your own research projects. To inquire, tell Larry Saurus that you're a Scientist, or that you know one. ((OOC note: inquiries can be made directly to degenhardt.adam at gmail dot com))
'''Stonewood:'''
A large earthquake was felt in the lands of Stonewood. The aftershocks shook the foundations of many buildings and set the peasantry at into a panic. Officials are unsure if the quake was natural or some form of magical phenomenon.
'''Unclaimed Lands:'''
Reports from many of the eastern unclaimed lands state that dark elves have been trolling the roads at night, slaying any people that even remotely look like royalty or merchants. Children have often been targeted as well when traveling in groups, but oddly they're *given* toys or coin or other things the dark elves have stolen, while the guardians are asked to give up any implements or weaponry they might have.
== Rumors of April 1018 ==
=== 04/02/1018 ===
'''Across the Realms:''' in villages dotted here and there, adults are growing more and more concerned for elderly and the very young who have fallen asleep, and not woken back up. However, unlike the previous sleeping sicknesses that have been recorded in the Realms, the bodies when inspected by healers, seem to be in some sort of 'stasis'. They are breathing, and occasionally move as though in dream slumber, but otherwise are not showing signs of starvation or dehydration, or other needs. Healers are instructing any with knowledge of dreams and of sleepwalking to please share their findings as much as possible, as to educate the common public.
'''Across the Realms:''' Those who read Tarot have been having the same cards show up, whether in a One-Card Spread, or a Situational read: The Fool, The Hermit, The Hierophant, The Empress, and/or Two of Swords. They are never reversed.
'''For Faerie-kind:''' if/when a faerie in the Realms sleeps, upon waking, there is a feeling of dread and coldness upon the shoulders that eventually goes away as the morning continues. Some faeries might feel that they are being stared at more than usual. Half-fae, fae-touched, or those with "some fae" might also find themselves humming an odd, old tune that they have no words for... minstrels strum it absentmindedly... A E F#m D Bm C#m B A#m
'''Eagle's Rook:''' The Blue Forest has been seeing activity, but with the snow-storm earlier in the week, it almost has made it more frigid than it has ever been before Winter even started. Two Coupant militia soldiers have not returned yet from seeing if the birch and maple are downed from the storm.
== Rumors of May 1018 ==
=== 05/04/1018 ===
'''Across the Realms:'''
Some people are saying that Gordon Lightfoot is Sir Aeston's illegitimate son.
In villages dotted here and there, the odd sleeping sickness has abruptly returned most all to their routine sleeping patterns. At the turn of May Day, many a child at their festivities talked excitedly about the 'masked man' who told a story about a star closing a door forever. Older folks who had slumbered cannot give a negative or a positive to the children's stories, but do continually comment on how a great 'weight' has been lifted off their shoulders, or on how a human-looking individual has been watching them at the edge of their dreams.
Those who read Tarot have been having the same cards show up, whether in a One-Card Spread, or a Situational read: The Fool, The Hermit, The Hierophant, Eight of Cups, The Hanged Man. The Hanged Man is always reversed.
If/when a faerie in the Realms sleeps, upon waking, there is a feeling of a mixed heat and chill upon the shoulders that eventually goes away as the morning continues. Some faeries might feel that they are being stared at more than usual. Half-fae, fae-touched, or those with "some fae" might also find themselves humming an odd, old tune that they have no words for... minstrels strum it absentmindedly... Em D Em Em D Em
'''Chimeron:'''
Peasants have been waking from their sleep, all complaining of the same disturbing dream: a pack of black wolves which seem to have glowing scales are pouring blood into a cauldron beneath a banner. The banner is black, with a purple irregular field behind a waxing black moon. Anyone having the dream usually wakes with a feeling that what they witnessed shouldn't exist.
An elf-mail courier was sacked on its way to Chimeron for the feast, and seems to have lost some letters. Should you be able to read and come upon one that does not belong to you, please endeavor to return it your closest elf-mail courier (or if you can find the person it belongs to, the elves say, that works, too!).
'''Eagle’s Rook:'''
The missing Coupant soldiers from the Blue Forest have still not been recovered. There is also rumor of ghostly activity here and there around the Blue Forest, Haze and the ruins of the old castle, the religious shrines, and the Keep itself.
'''Gau Dring:'''
The Gau Dring choolate herds are noticeably more aggressive this year, they've been seen traveling East. Any adventurers traveling in the area are strongly advised to be ready to run as fast as they can should they spot one of these, as it means the herd is hunting nearby.
((OOC Editors note: I am assured that they are in fact “choolate herds” and not “chocolate herds”))
People in Gau Dring talk about lights being seen over head late night, May first. It was as if the clouds parted and something lit up the night sky. Others talk about seeing something fall to the ground. The lights were seen above the Cathedral of Harlequin, however the priests and followers there state they were not responsible for the show. Either way people of the land are cautious, they are used to things going wrong when extraordinary things happen, with or without explanation.
'''Sapphire Isle:'''
Strange ships have arrived with foreign men from the Far East and across a phenomenon known as “The Fog”. They have made port on the western side of the island, and they claim to be from a guild known as the “S.H.G.”
== Rumors of June 1018 ==
=== 06/08/1018 ===
'''Across the Realms:'''
Since March, stars have been disappearing from the sky during new moons. When this first happened, most people chalked the “disappearance” up to mislabeled star charts because none of the stars were part of named constellations, but the theory is losing ground as more stars go missing. To date, four stars have gone missing: one in March, one in April, and two in May.
'''Chimeron:'''
Towns near the western edge of Chimeron have fallen prey to what is being called “Night Terrors”: in the middle of the night, people are screaming and running off. Of those they find, the persons are usually still asleep while they scream and run. There have been many who the screaming abruptly stops. Those people have not been found.
There is a new fear among the poor and downtrodden. People of lower class have been being found killed brutally overnight. The only clue that the murders are linked, is all victims seem to have written a message in their own blood before they died. The message reads: “Give us the skull.”
'''Creathorne:'''
A shining white and gold knight was seen riding a war horse Sunday evening of the Gathering known as Tournaments of Creathorne on the roads south of Creathorne heading south. There are no reports of this knight south of Blackwood.
'''New Verai:'''
Some grizzled members of the Army of New Verai have been heard to complain (but never when officers are around) that some members of that nation with that, ya know, with all them different coats of arms, ya know, the one sometimes they ware green with the white leaf, but sometimes its multy colored vests, ya them, but anyways they can’t be trusted. That one that coins burn, he might be blind, weird that he is a leader but him you know the one, he hired us to do a job when we were on some R and R. Always looking to get some extra coin, helps with the donations to the ladies, but where was I, o-ya, we were doing it, sometimes fighting, sometimes sitting, they could not make up there minds, but we was finally staring to make progress, when I guess he ordered everybody to attack us, cause they tired, and they failed, but the priest guy, I did not tell you about the priest? Oh beard, funny name like lika or something, had a necklace with a weird white star in a circle, but anyway he came out with us and he was lucky I did not kill him then and there, but he apologized for not telling us about some plan sounded like a lot of crap to me. Fortunately there forces were not up to the task, and we got away. sos anyway the blind guy that was allergic silver and the priest, don’t trust um. I know the treaty ended the war, but I guess some of them did not get the message.
'''Southern Realms:'''
Just before the Tournaments of Creathorne: A blue beam of light illuminated the sky. It's terrestrial origins somewhere in the south near the Lost Kingdoms. Some eye witnesses claim a single shining star went up the blue beam an disappeared into the sky. Moments later the blue beam of light snuffed out.
'''Western Realms:'''
There is a growing religion that follows a woman known as Lilly. Just recently, an outlying town had been devastated by famine and sickness when Spring came. Most standard magics could not aid in the recovery. Lilly is reported to have come into the town and been able to heal the people and the land. Similar miracles have been reported in outlying communities, from making bad well water drinkable, to lifting collapsed structures and saving those inside. Her “Belief Magic” has begun to attract followers. They wear white robes and have a white mask with a single red dot in the center of the forehead. Her followers profess to draw their powers from their worship of her. So long as they believe in her, they are able to cast their spells as any in the Realms.
== Rumors of July 1018 ==
=== 07/06/1018 ===
'''Across the Realms:'''
Since March, stars have been disappearing from the sky during new moons. When this first happened, most people chalked the “disappearance” up to mislabeled star charts because none of the stars were part of named constellations, but the theory is losing ground as more stars go missing. To date, five stars have gone missing: one in March, one in April, two in May, and one in June.
'''Chimeron:'''
In response to a recent string of brutal murders, the Chimeron Militia has imposed a dusk-till-dawn curfew in the City. The curfew has dramatically reduced the number of murders, but it seems that as a result, more stray animals are being mutilated in the night. The investigation is ongoing.
In a small village in Chimeron, there's a hedge mage by the name of Sterling looking for volunteers to share their dreams.
Travelers in Chimeron have reported being harassed on the roads by 6' tall squirrels throwing acorns the size of a grown man's fist.
People wearing the tabards of the Risen Kingdom have been seen operating as well-disciplined bandit units. They are said to have been abandoned by their generals, but seem to have no interest in surrendering to Realms nations.
'''Creathorne:'''
In the lands around the town of Graf, farmers have noticed three men in ragged tabard with no insignia. When they are approached by the local militia, the men run away. Further investigation from scouts in the area have yielded nothing more than vague descriptions of the “Ragged Men” (as the locals are now calling them). Further information is needed.
'''Eagle’s Rook:'''
There are conflicting reports on terrible monsters coming down from the ruins of Ravensloft. Some towns have reported a woman with snake like hair turning people to stone. Other towns are reporting a giant made of stone, wood, and steel running through the towns and destroying anything in its path. The Eagle's Rook Militia is currently evacuating civilians from the area until the threats can be properly dealt with.
'''Neden:'''
Those who witnessed the explosion in the North Last month might have also noticed portals popping in and out of Neden. Some say they see the Castle disappear for minutes hours and even days at a time.
When the “Neden Boys” were last seen, they were busy being distracted….well, rather Partying it up with Naj (as seen in Issue #17 of The Misadventures of the Neden Boys).
Now they have since been seen teleporting into various locations, often hung over and confused, mixing it up with the locals all before be zipped away again by Sir Naj.
With Neden’s annual Clean up on the way, one can only speculate as to what creatures may have lurked out of these portals or if we will even be in Neden at all. It is safe to say one Portal Mage has some explaining to do.
'''New Illinar:'''
Borders of New Illinar: more and more ventures by various rangers, pioneers and the occasional humanoid looking for a monetary gain or two have been able to confirm no activity whatsoever since both the sealing of the portals, and the clearing left behind by the Bedlam Wars. There have been arguments, however, springing up in nearby taverns and inns closer to civilization that historically it might do well to leave it alone, and that no one knows for sure what traps and spells the Illinarians may have left behind. Other have voiced the opinions that "if it's fit to settle, it's first come first serve." Still others have vowed to talk to their liege lords and in turn, hope to get higher ups across the Realms to perhaps stake a claim or start a colony of their own.
'''Southern Wastes:'''
Some warriors from the Southern Wastes have been seen wielding curved swords. Can you believe it? Curved! Swords!
'''Voraniss:'''
With a fresh treaty signed, The Broken Spears have been spotted rebuilding the city of Kenkilit within the territory of Voraniss. They have began mining precious metals from the earth that was ruptured by the Shadowlands. With this ore, the Voraniss forges have been quite busy creating weapons the likes of which the Realms has never seen. Many of them will be for sale at the Blackwood Tournaments.
== Rumors of August 1018 ==
=== 08/06/1018 ===
'''Across the Realms:'''
All throughout the Realms in places where Fae have settled among mortals, half-Fae children have been going missing. The missing children are all reported to be on the older end of childhood or early teenage years. In about half of the reported cases, the missing child has been returned home changed. It is as though the Fae parts of them have been removed and replaced with the nature of their mortal parent. All of these disappearances have been accompanied by a paper showing a curling red wave.
Some people are saying that Enlon is secretly six chickens in a human suit.
The following symbol has been being seen in people's dreams. They hear the following oath spoken in a woman's voice:
[[File:08061018-rumors.png|thumb|right|alt=A golden outlined sword on a red field, with golden outlined weighing scales hanging from either end of the crossguard|The symbol shown in people's dreams. It is usually seen shattering the image of a Black moon on a purple sky.]]
<blockquote>
You need not to fear us
unless you're a dark heart
a vile one, who preys on the innocent
I promise, you can't hide forever in the empty darkness
for we'll hunt you down
like the animals you are
and pull you in the very bowels of hell
</blockquote>
For those who have Precognition, or have the ability through a Magical Artifact, *or* have Dream in their Spell Mastery: After the Dreamquake, there have been many dreams of symbols flying about. Many stars, some five pointed. Some eight. Some uneven. A sickly dragon that doesn't so much fly as phase from one fog through another. A mimic's nightmare of mobile coins...? The Misty Hill Mystics, however, are offering their help and possible answers to the symbols some are seeing. One can find a Mystic in the nearest nation's best-attended tavern or inn for travelers.
'''Achoria:'''
The Shrine for All Gods has been completed vandalized with much blood and what appears to be crushed mica in odd places. There was a broken hilt recovered, but very rusted and pitted.
'''Ashway Ferry:'''
A skirmish broke out on the most recent ferry between two elves and three men who bore sapphires in their possession. The ferryman threatened to dump them all into the river and all calmed until the other shore was reached. The fight continued off the dock, the ferryman said, as he headed back for the next set of cargo and passengers.
'''Arken:'''
A relic long thought to be destroyed -- The Dark Mask -- has returned to the lands of Arken and to the hands of one of its members. The Mask is said to be responsible for killing Ebony.
'''Blackwood:'''
It’s been two months since he was last seen. A missing poster has finally gone up, tacked to the large tree near the Blackwood fight practice site.
A man in a dark hood appearing to be an assassin is shown on the picture though the image isn’t very clear. There appears to be a measly reward of five gold to anyone with information on Crowley’s whereabouts, but no other details are apparent on who to report to about this....
Thick plumes of black smoke were sighted over a forest near the Blackwood area. By the time anyone could reach it all that remained were burnt down huts. A small uncharted village was laid to waste and apparently there were no survivors. Due to the mass of black feathers and the bodily remains located at the scene, it is theorized the village belonged to a small flock of kenku that had sought out protection within the isolated and secluded section of the woods.
Large bird like footprints were spotted leaving the area but no trace of possible perpetrator or lone survivor have been located. 12 Male, 17 female and 8 fledgeling corpses were found at the scene. The most curious part of this rumor is that 8 shallow graves were found at the scene, a single feather protruding from the soil of each one.
Investigation of the graves showed three fledgelings, three young adults and two full adults. Citizens of Blackwood may hear of this rumor from various Town guards that may have been involved with the investigation.
'''Chimeron:'''
Word is spreading that a private business in a town south of Chimeron City was burned to the ground by adventurers after the King exempted them from the curfew. This news has elicited responses from the peasantry ranging from skepticism abject horror.
Lords from villages across the Chimeronian countryside are seeking to bolster their estate guards after a minor noble was assaulted in his home by “rogue adventurers”.
A merchant belonging to the Deepbarrow Traders was turned into a pewter statue after reneging on a promised deal with a silversmith. The silversmith says that the deal had been magically bound by Lord Malikai when he invoked the aid of Vandor.
A large bandit camp in Chimeron was destroyed by a party of adventurers. The camp was suspected to house the last remnants of the Triskwater faction of the Risen Kingdom.
'''Corsica:'''
The pirates and other rabble there are calling out for a 'devout o' the cloth' to come and repair their little temple they have to Luna, which over the years has also started to see some mini-shrines piling up here and there to other gods and patrons of a more watery sort. They also be looking for a doctor or a healer, yarrr...
'''Creathorne:'''
North of the city of Graf: The three men in rags have continued to be seen around the farms.
Rumors of interactions with them are of them speaking as one or finish a sentence a different member has started. All the conversations with them come back to one point. “We must make her happy again!”
The farmers are reaching out to the militia for protection as they prepare for this weekends games.
'''Eagle’s Rook:'''
The loose medusa has still not been captured or destroyed. The lord of the land is severely irritated as more and more of the common folk or the militia are being found literally petrified in place. Squire Penn is looking for any information regarding returning the stone-to-flesh cure from Monk's Keep, or any of the like if Alchemists or Herbalists have an idea, as a simple Intervention to get rid of the medusa had not been answered, nor have any people been transformed to their original state. Squire Penn can be written to, or found in Eagle's Rook. The portal activity in the Blue Forest that was being investigated has been put on hold in light of the medusa's work.
'''Faerie:'''
Many fae are reporting that they are currently unable to find the Seam of Dreams or it's denizens, no matter how much effort is put into finding it. Some speculate that it is sealed while it's true nature shifts, while other believe it's nature has already shifted, and the entryway simply needs to be found.
'''Neden:'''
Portals can be seen opening and closing all over Neden. Various creature can be seen trying to escape the portal as Lord Suruss and his men work tirelessly to herd them back from whence they came.
'''Rathkeale:'''
After fending off would-be invaders of the islands claimed by Rathkeale, a small group of adventurers who aided in the defense were awarded land in the mainland city of Rockwood. Upon this land, a hall was built for the newly-proclaimed Guild of the Raven (their symbol is shown here). There are some reports that the group captured and rebuilt a magical forge which had belonged to the invaders.
[[File:08161018-rumor-2.jpg|thumb|center|alt=Symbol of the Guild of the Raven. Depicts three ravens in a circular pattern, with claws facing inwards|Symbol of the Guild of the Raven]]
'''Rhiassa:''' The area where Queen of Hearts is beginning to be prepared for literally lost a militia man for half-a-day. When found, he was in a haystack, having a snooze while leaning on his long sword. His excuse was that the sun today was odd and he just felt woozy in that spot, as though it would be a good area to nap. After admonishment, work continued normally.
==== Resulting Missives ====
<blockquote>
Bart,
Heard about your ballista. I’m impressed with your field work. My offer still stands. I think you would look good in green. Cap O agrees.
-Sgt. Ranger Nym
</blockquote>
-----
<blockquote>
Evie, Bart, Kara, and whomever else…
Were you able to prove anything on the start charts? Also…. could you give them back to me? My master will be very upset if I lose them again…
With Hope,
Apprentice Arianne
</blockquote>
-----
(Written in silver ink on thick black paper)
<blockquote>
WE ARE DISAPPOINTED BY YOUR CHOICE, GROUND-STAR. THE FALL IS COMING. EVEN THE BRIGHTEST LIGHTS CAN GO DARK.
</blockquote>
== Rumors of September 1018 ==
=== 09/10/1018 ===
'''Across the Realms:'''
People have been hearing whispers of “fireflies” appearing in the night. Small children, and even adults touch them, and they just sort of disappear. Reports of this seem to be becoming more and more frequent.
It seems like in every tavern you hit, someone has a story about how they wandered off the beaten path, for just a few minutes, and come back to find things have changed for years. Either that or people’s fashion sense is very vintage.
For those that may have the ability to see or commune with the dead, it seems the spirits are restless and growing more so. They seem worried...
They whisper of a creature, with a face of bone and head of feathers. This creature has been taking other spirits they know. The lost wandering souls know not what this creature is, nor what it is doing with the spirits it finds, only that those it claims are never seen or heard from again.
They paint this creature as evil, demonic and a practitioner of dark magics. To those seeking more information, they part few words. "Stay away from the black goat!"
Some people are saying that Daekara of Invictus is the bastard son of Tao Ya Kang, Duke of Clontarf and a Dragon he drunkenly seduced on a bet he made with the late King Dimos Dark of Blackwood, his knight.
Says Tao: “Daekara is the prime example of why you shouldn’t seduce a dragon as part of a drunken bet”
The higher than normal heat and humidity is being blamed on the new powers given to Apollo as he rides the chariot across the sky. Artemis in her now mortal form has been quoted as saying “My brother is running the heat well into the night and it’s just brutal. I hope he figures this out before harvest.”
'''Chimeron:'''
The murdering of the peasants of Chimeron continues. While there was a lull for over a month, two new bodies have been found, this time within their homes. The only thing that connects these murders to the others are the words in blood: “Give us the Skull”.
In response to the Church of Aurora's proclamation of no tolerance on slavery; many of the faithful common-folk have begun peaceful protesting due to Chimeron's ties to a nation with legal slavery. These protests take the form of small gathering in front of churches and in town squares.
'''Deep Faerie:'''
A large number of Fae folk have been appearing in the Realms, claiming one of the Deeper Fae Realms has fallen to the Sluagh and have created fortresses well within. While those claiming this seem sincere, the ways into Deep Fae are difficult to find, let alone return from. When asked for more information, they say you must speak with the Dullahan and ride the Death Carts into the Ashfield Realm. Considering no mortal returns from riding the Death Carts, the most adventurous usually drop inquiring at that point.
'''Neden:'''
The Neden Forge has been non-stop since a fortnight prior to Feast of Folkestone. Lord Syruss anticipated a much need reprieve after the feast but alas was sorely mistaken.
With no consistent help at the Syruss Neden Detective agency crime is on the rise in Neden Bandits and Highway-Robber-People have seen plundering with almost no resistance. If it was for the random Neden boy popping out of one of SIr Naj's random portals they would go unchecked.
Sir Naj is frantically preparing for allies to join him September 30th to help drive back some of the bandits as well as salt the rest of the pesky slugs taken over brains.
For more on Brain Eating Slugs check out the Next Issue of the Neden Kazoo.
In local New Shady Falls has a new pint-sized hero. Sir Al was seen rescuing a local swim team from a roving pack of wild centaurs.
'''New Verai:'''
Some citizens of New Verai have said there appears to be unrest between Nertail and his advisors. Specifically, shouts and arguments have been heard between Sha’ari, the General of the Sisters’ Army, and Steward Nertail. No one knows the nature of these arguments, only that there are many times the army has needed to quell the blood lust with ritual drinking.
The New Verai Magistrate, Adio Eristu, has been seen lounging with two new slaves around various gardens and parties. They say that these slaves were gifts from Sha’ari after a public argument between her and the Magistrate.
Wanted posters seeking the whereabouts of a specific guard have been posted around New Varai and in some taverns on the outskirts. The posters state the guard is only wanted for questioning, but they also note “dead or alive”. A 500 Gold Piece reward is being offered.
Slave Grade Pickles are all the rage in New Verai. Some are saying that you can only get them through the Magistrate.
'''Sapphire Island:'''
A fog has been seen some miles away from the eastern coast. Sailors are advised to take precautions. Some have stayed in ports waiting for the fog to clear. Reports say the bank of fog stretches far to the south as well, but no reports of it past the eastern borders of Rathkeale and miles out. Some are navigating south before sailing east to get around it, but navigating through the islands south has its risks as well.
'''Western Realms:'''
The religion of the White Lilly (the worship of the mortal known as Lilly) continues to grow. She and her followers have been seen in the smaller unprotected towns, curing them, repairing their crops, and repairing the damage of now reported three large stone creatures. Temples to the White Lilly can be found scattered throughout the lands at this point. They can be distinguished by three white flowers and one red, usually in the center. It is supposed to represent the masks of the Chosen that worship Lilly: a clean white mask with a red line in the center of the forehead.
==== Resulting Missives ====
(Written in gold ink on thick white paper)
<blockquote>
Madness must be a choice not forced, you will be shattered by my light for even the smallest light can banish the darkness.
</blockquote>
(Unsigned)
== Rumors of October 1018 ==
=== 10/08/1018 ===
'''Chimeron:'''
People continue to be found in their homes with similar notes as previous bodies. The militia who have responded to these calls believe this may be a "copycat" situation, for while the message is the same, the nature of the murders are different. One of the city morticians has said "simply put, these things can walk through walls. Who or whatever they were before, they left physical traces. This new set move like shadows."
Commoners who follow Aurora are celebrating in town squares and in front of churches in response to the announcement by Prince Nertail which ended slavery in New Verai.
The pylon being asked for, to remember historical things within the central Kingdom in the Realms, has started work in earnest toward the south-eastern points. Meanwhile, a smaller one to compliment it is being worked on in the village of Wendmor.
Har'dro's Havocs are looking for those tough enough, strong enough, and/or sassy enough to help whittle away at the Terrific Triumvirate Tournament.
'''Creathorne:'''
A large number of heavily laden Wagons with armored mounted escorts were seen leaving Creathorne through the Fort in Tralornie heading South.
More than normal amounts of Ships have been seen leaving the Creathorne Naval Reserve, Port Creathorne, The Creathorne Ship Yards and the ships stationed on the Dark Isle. Even the ships normally outfitted to hunt Whales all seem to be outfitted with Nets.
'''Deep Faerie:'''
It has been confirmed that the place known as the Ashenfield has been taken over by the Sluagh. The Ashenfield is a Waystation for the dead, on their way to other locations and dimensions once their soul has moved beyond the veil. It is feared that, due to the nature of this place, the Sluagh will use this and the creatures therein as a base of operations. The Oracle of Deep Fae had foreseen this possibility and as soon as the Ashenfield was taken, the Deep Fae mounted an attack to contain the Sluagh and all within the Ashenfield, thus delaying any plans of conquest or destruction the Sluagh may have had. It is not known how long Deep Fae will be able to contain them, but currently there is no known way into or out of this Waystation for the dead.
==== Breaking News ====
'''Chimeron:'''
Painted black and gold ceramic skulls are appearing all over Chimeron. They are being found in fields, on trails, in alleyways and other out of the way places.
A Miniature model town appeared briefly in a tavern in Chimeron near the northern border. The tavern owner denied all knowledge of its origin and it was gone by the next morning.
== Rumors of November 1018 ==
=== 11/09/1018 ===
'''Chimeron:'''
Nertail Talis Cameron d'Ma'at, Steward of New Verai (and his entourage) were seen exiting the Black and White Masquerade Ball very hastily.
Massive pylon work continues despite the heavy rains, winds, and occasional night-time crime to it. Some base arcane help was called in to fix the painted damage done to one spot over the base of the side with the listed monarchs. The painted graffiti was in Common, stating that 'the strangers are coming' and 'all hail the mad king'.
'''Eagle’s Rook:'''
The Blue Forest is being blamed for the mauling of one patrol pair, and the disappearance of another. Although patrols have been stepped up, no portals of any type have been discovered. There are, however, random stones being turned, for the lichen growing on them resembles odd patterns.
'''Toward Neo-Hellenic Isles:'''
The eastern south seaboard in this area has been wilder than autumns remembered. Speculation is being made on to whom which god one should call for a reprieve to the boats: Luna for the tides, Leviathan for the waters, or something deep, or more strange...
'''New Illinar:'''
The playtest on the borders by Har'dro's Havocs were interrupted by werewolves attacking the environs. Many an adventurer helped in defending and sending them away or outright taking their hides, but not before a couple of werewolves did damage of another type back to some adventurers... Ragnar Blackmane also appeared, to publicly sponsor a "Reader" named Thoril and his team. The Church of Aurora chose to sponsor Team Aurora and their Reader, Laika. Team Beam and Team Lemming do not currently have sponsorship.
'''New Verai:'''
As more people come to the aid of New Verai, rumors of artisan guilds forming have begun to reach the southern reaches of the Realms. "Fair pay for fair wages, and we set the price" seems to be the main motto for the Laundress Guild.
'''Wendmor:'''
What commoners are now calling a snarled or knotted area of light strings were openly attacked by said strings on the first Saturday of November. The governor is at a loss as she herself cannot find the lights that her people are being harmed by, and asks that any nobles or land-holders near to Wendmor to let her know if they might accept small families to protect and care for over the winter season until this matter can be settled.
[[ Category: Rumors ]]
6e74ea63642081eccd955a5eaaba000f5c288793
Rumors of 1019
0
46
61
2023-08-28T13:41:50Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1019 ==
=== 01/11/1019 ===
'''Across the Realms:'''
There has been a rise in peasants dying by morning. Men, women, children are found dead with a look of abject horror on their faces. Conversely, there has also been a rise in non fatal injuries. Humanoid races are reporting creatures living with injuries that usually result in death. Reports of animals with crushed skulls, impaled in traps, or burned by fire, surviving the experience. Healers have seen a greater need for their services as a result.
The copies of the following missive have spread around the adventuring community: “Unto the Realms, If you have any sort of access to seer magic and are interested in the adventure that is to take place in mid-February, please contact either me (Kara Nithisdottir) or Sir Vawn. Even if you can't attend the adventure itself, you can still help. -Kara”.
Guards of several nations are claiming they have seen a hooded theif sneaking into taverns at night and stealing from the drunk. Others claim they have seen a monster or demon stealing souls of those misfortunate. The name of this would be monster thief is circling as "The Black Dagger" but others insist that name is wrong and refer to the thief as "The Shadow Crow". They also claim that this being is like trying to catch smoke.
Something dark is lurking. One could almost taste it. Something is coming... Something vast, powerful and deadly. There will be no survivors…
'''Unclaimed Lands:'''
The road between North Paradise and Stonewood Borders: A woman's body was found, wearing faded scarlet robes. Her outfit was mainly reduced to tatters, and her pack revealed nothing but torn books: spines ripped off the base and pages stuck in trees or in the mud.
Over the Western Mountains: Rangers and those that make their living by hunting and trading in the Ivory and Iron Kingdom marketplaces have reported much activity seen on the other side of the range. It seems that some group may be thinking about colonizing beyond what the cartographers have on the current Realms map.
Borders around the Great Swamp: People have been coming into taverns and inns, wherever there might be a shelter. Some are wood elves, although a few sassed they were "swamp elves", and most are humans. They claim they're moving on as "the Spiders are moving again" and "rather take chances topside with Strangers" and so forth. One, in particular, is heading to Rhiassa, bearing a book and a white flag.
On the path towards Achoria, a territory of Blackwood: a woman carrying a very old, wrapped sword on her back has been asking for stories and telling older ones in return. She also is teaching those who care to listen to the way to make a sort of tack-bread, good for carrying on long quests. She is also looking for the Misty Hill Mystics.
== Rumors of February 1019 ==
=== 02/08/1019 ===
'''Across the Realms:'''
"The Black Dagger" thief has been spotted again, some townsfolk claim that they saw a tail and horns. Others claim they saw the thief using magic. Guards are issuing warning for folks to protect their pockets and keep an eye out.
'''Chimeron:'''
Another small group of refugees have come begging for the higher ups in Chimeron to grant them asylum and work; a few bear what look like dull-shaded emeralds in odd places (back of the hand, or side of the neck, or middle of the forehead, etc.). They hope to meet up with 'their kin' who have been let into the kingdom nearly a year and a half ago.
'''Eagle’s Rook:'''
Another patrol has returned, three out of eight well and truly mangled, from the blue forest. The healers available have noted it will take some time for the patrol to return to active duty as all eight were downright disturbed or "shaken until they were sick" at what transpired.
A heavily armed column following a group of knights flying the banner of the Sable Dragon was spotted traveling the roads North of Eagles Rook. They appear to be headed towards the stronghold of the ancient lands of Blackavar, from which little has been heard for some time.
'''Ivory:'''
From Ivory's tall walls, one can see some of the peaks of the lower mountains, where strange lights (discolored and in random ribbons or trails) are appearing, disappearing, reappearing on clear nights. They are brightest when the moon is Full, and hard to spot when it is New. This is making some travelers uneasy, and most are choosing wisely to park it in the Blessed City of Light for the rest of the winter.
'''Lost Kingdoms:'''
Travelers have been passing near the area once known as the Lost Kingdoms. They have reported increased activity in that area. Those who’ve dared to get close enough and those who have entered the borders have noted there are camps being set up and structures being built. None are reckless enough to venture close enough to see who or what is building them.
'''New Illinar:'''
While one might find borders on a map via the cartographer, when traced by foot one is finding activity on said borders (which, originally green after the end of the Bedlam wars, are now overrun by Nature). Mostly, that what appears to be a tall outpost is being erected in the blistering cold and wind. To any ranger or engineer, this would seem folly, and yet there it is. No one has seen whom or what is constructing the outpost, however materials are moving around nonetheless.
'''New Verai:'''
The people of New Verai are hard at work preparing for the upcoming feast. They are excited to welcome the people of the Realms back into their borders.
There is news of a new counsel. The Guildmasters Counsel is said to be making it premiere soon as soon as all officials are elected. The people are excited to get the chance to be represented in Government.
There have been some families from New Verai that are said to be headed west to Gau Dring. They are hoping to start anew and make a name for themselves or at least live a comfortable life.
There is still an arsonist on the loose within New Verai, but authorities say they have some leads.
Dame Twenaria and Lady Zarine have been seen in New Verai, though their business is not known.
'''Rathkeale:'''
Many of the ships that surrounded the island of Vanguard in Rathkeale have departed. Reports state the ships sailed southward, but no one saw where they came ashore, if at all. A few ships have remained to defend the fortified island.
'''Wendmor:'''
The remains of a child have been put to rest via pyre, along with two other bodies that were found with no identifying markers. The governor has commented that, gods forbid, anyone else ends up meeting their makers in the winter that pyres or burials will have to wait until spring.
== Rumors of March 1019 ==
=== 03/08/1019 ===
'''Across the Realms:'''
After a run in with "The Black Dagger" thief, a popular tavern claims they were left a calling card, a single black feather. Almost all of their patrons were robbed of their gold and one poor sap had their drink poisoned. It isn’t known if the poisoned person survived or not but folks are claiming it may be related to the thief.
'''Blackwood:'''
Rumors coming from around Shalindar keep say that his majesty, King Sir K, is looking for special materials.
'''Eagle’s Rook:'''
The banner of the Sable Dragon is becoming a common site on the roads north of Eagle’s Rook. Pillars of smoke and the sounds of war have been filtering down from the ancient lands of Blackavar. Meanwhile crews of laborers have been reported clearing overgrown roads in that general area.
The severe cold did not dampen the celebration as the village of Guthreven's Pass was officially renamed Gunnar's Pass in honor of Sir Gunnar, the founder of Eagle's Rook. The original ceremony, which had been scheduled to take place during June of last year as part of the 25th anniversary of the founding of the country, had to be postponed due to some unscrupulous ne'er-do-wells releasing monsters in an ill-conceived attempt to loot some venerable ruins.
'''New Verai:'''
There have been reports of an arsonist on the loose. The Magistrate has reassured the people he is doing all he can to bring the criminal to justice.
Reports indicate the opening of a new business in the Velvet District.
Along the northern border of Verai, A strange voice can be heard on the night winds saying More Power, followed by cackling laughter
The Games Master has announced the opening of the Gladiator Pits. The fighting will have it's premier at the upcoming Festival of Cerwyden.
The camels are getting full of themselves and becoming divas.
== Rumors of April 1019 ==
=== 04/29/1019 ===
On April 19th, the Full Pink Moon (also known as Sprouting Grass Moon, the Egg Moon, and the Fish Moon), were-creatures of many persuasions found themselves dining more on eggs, chicken, and fish than what is usually considered healthy; many a village across the Realms reported some whole catches or collections going missing over-night with minor scratches or fumbled damage.
'''Eagle's Rook:''' A large memorial banner has been hung from the top spire, known as the Commander's Tower, of navy blue and rust, sporting the colors connected to the late Sir Vawn Coupant. Various smaller and simple ones can be found hanging in a window there, attached to a tree here. The people quietly mourn their leader and their country-folk also lost to the Summerlands, yet proudly tell the stories of the how and the why of it all.
'''On the Road, between Fey Reach ruins and Lhenrok ruins:''' goblinoid activity is being noted back and forth in greater numbers than usual, and merchants and other travelers are encouraged to perhaps consider hiring an adventurer or three to keep traveling groups safe from the green menace.
'''Chimeron Proper:''' a drunkard was turned over to the militia to sober up, but it oddly took three days for him to do so. He blubbered and snored and had odd bits of conversation with the cell walls, the most notable statements were: "The Strangers are Coming." "Meadow Crossing: building a better warrior since 980!" and "It was on October 27th, 990 that Prince Robert the Second left this mortal coil. And where does the fault lie? WHERE DOES THE FAULT LIE?"
'''Chimeron, general:''' It has been 21 years since Chimeron was invaded by the forces of the Nameless One. The Queen was kidnapped by the Nameless One after her wedding to Sir Callin of Folkestone, then. The County of Cawdyll was completely destroyed, as was Chimeron Castle, and Chimeron Town. Blackwater and Qua Terreth Nuuna were also sacked yet saved through Heroic effort. A new castle for Chimeron was erected, and little more than a week later the Nameless One's gate and her will to fight had been shattered. Baron Diamond of the Barony of Banecroft, Sir Shane of Curaidh of the land of Cawdyll, McKrye of Clan McKrye, and Sir Peregrin were among the few notable ones to gain victory against the Citadel and secure a better peace for Chimeron. This was during the reign of Queen Margurite, also known as Meg Quickfists, the Battling Barmaid, cousin to Oliver of Chimeron. The rumor, though, as the stories are retold and retold again: what actually happened to that gate?
'''Within the Realms:''' a small nondescript village in the unclaimed territory, near to the remains of Brandon's Pass in the south, is causing a bit of a stir at their good fortune: when raising a barn they dug up a brightly colored 'stick' that seems to cheer people within a certain closeness to it. It's residing with the family whose barn is about to be raised and bears odd symbols that glitter with ivory and gold.
'''Across the Realms:''' More and more people are being re-introduced to the humanoid race called the Gema (JEM-ah), as trading is their business and know-how. They are usually bedecked in accessories and jewelry of many types, however more startling is the placement of a solid jewel on the forehead, or on the back of the hand (for example). Not much more information has been found to go on yet.
== Rumors of May 1019 ==
=== 05/10/1019 ===
'''Across the Realms:'''
(For those who are of the lycanthrope persuasion, secret or not) On April 19th, the Full Pink Moon (also known as Sprouting Grass Moon, the Egg Moon, and the Fish Moon), were-creatures of many persuasions found themselves dining more on eggs, chicken, and fish than what is usually considered healthy; many a village across the Realms reported some whole catches or collections going missing over-night with minor scratches or fumbled damage.
More and more people are being re-introduced to the humanoid race called the Gema (JEM-ah), as trading is their business and know-how. They are usually bedecked in accessories and jewelry of many types, however more startling is the placement of a solid jewel on the forehead, or on the back of the hand (for example). Not much more information has been found to go on yet.
In every section of the Realms, areas where magic is most common have been buzzing with an odd feeling. Whether dark or good these energies may or may not affect lesser beings such as townsfolk, guards, and even some travellers just passing through.
Areas affected by a high concetration of magic, such as practice fields, magic towers, battlefields, portals and so on, may have started to develop affects on those who frequent the area. For good magics such as healing, divine sights and protection some may feel stronger, untouchable, immortal even and may seek to "purge" or "cleanse" the land.
For darker magics such as necromancy, poisons and inflicting harm they may feel sick, mutate into something or perhaps feel the urge to kill. Both sides are merely influences, side effects to something going on in the background. These affects go mostly unnoticed but for those with the insight to see what may be going on, there is talk of a Fey with "Swirled Eyes" who may know how to fix this.
'''Chimeron:'''
A drunkard was turned over to the militia to sober up, but it oddly took three days for him to do so. He blubbered and snored and had odd fits of conversation with the cell walls, the most notable statements were: "The Strangers are Coming." "Meadow Crossing: building a better warrior since 980!" and "It was on October 27th, 990 that Prince Robert the Second left this mortal coil. And where does the fault lie? WHERE DOES THE FAULT LIE?"
It has been 21 years since Chimeron was invaded by the forces of the Nameless One. The Queen was kidnapped by the Nameless One after her wedding to Sir Callin of Folkestone, then. The County of Cawdyll was completely destroyed, as was Chimeron Castle, and Chimeron Town. Blackwater and Qua Terreth Nuuna were also sacked yet saved through Heroic effort. A new castle for Chimeron was erected, and little more than a week later the Nameless One's gate and her will to fight had been shattered. Baron Diamond of the Barony of Banecroft, Sir Shane of Curaidh of the land of Cawdyll, McKrye of Clan McKrye, and Sir Peregrin were among the few notable ones to gain victory against the Citadel and secure a better peace for Chimeron. This was during the reign of Queen Margurite, also known as Meg Quickfists, the Battling Barmaid, cousin to Oliver of Chimeron. The rumor, though, as the stories are retold and retold again: what actually happened to that gate?
Several months have passed since the mysterious murders throughout Chimeron City ended. As a result, the curfew in the city had been lifted and Militia patrols had returned to normal levels. However, shortly after sunset on the Fourth of May, alarm bells once again rang throughout the garrison sounding a general call-to-arms. Rekees of the Azure Guard has been kidnapped by agents of The Strangers, and by King Cecil’s command, Captain Orion ordered the guards at every entrance to the City to be doubled and assigned patrols to every known magical soft spot in the area. While the starperson-captain’s expression continues to be hard to read, those who know him well can see the tension in his eyes.
'''Eagle’s Rook:'''
A large memorial banner has been hung from the top spire, known as the Commander's Tower, of navy blue and rust, sporting the colors connected to the late Sir Vawn Coupant. Various smaller and simple ones can be found hanging in a window there, attached to a tree here. The people quietly mourn their leader and their country-folk also lost to the Summerlands, yet proudly tell the stories of the how and the why of it all.
'''Najenna:'''
Seems there a new cult that is fast spreading around najenna worshiping something called the one true bones.
'''Unclaimed Lands:'''
A small nondescript village in unclaimed territory, near to the remains of Brandon's Pass in the south, are causing a bit of a stir at their good fortune: when raising a barn they dug up a brightly colored 'stick' that seems to cheer people within a certain closeness to it. It's residing with the family whose barn is about to be raised, and bears odd symbols that glitter with ivory and gold.
On the Road, between Fey Reach ruins and Lhenrok ruins: goblinoid activity is being noted back and forth in greater numbers than usual, and merchants and other travelers are encouraged to perhaps consider hiring an adventurer or three to keep traveling groups safe from the green menace.
== Rumors of June 1019 ==
=== 06/07/1019 ===
'''Across the Realms:'''
Words in taverns are being spoken of Blackwood and Creathorne goods being shipped east over the great seas. Rumor has it that Creathorne and Blackwood are imperialising the Far East. This is the second large shipment to date leaving the Realms and it comes less than a year from the first. What are these shipments of silver, copper and lumber going toward? Are they being properly used or will Blackwood need to raise its taxes to pay for the venture and will Creathorne finally need to break its code and force its citizens to pay them?
'''Chimeron:'''
Along the south-eastern border: A faerie creature is thought to blame for the ruining of natural Flora in the area that used to be known years back as Paradise. Any militia that has attempted to get more than a Pike's length close to stop the creature has been left literally petrified for sun up/sun down period, frightening away other guards in the process.
'''Eagle’s Rook:'''
A large memorial banner has been hung from the top spire, known as the Commander's Tower, of navy blue and rust, sporting the colors connected to the late Sir Vawn Coupant. Various smaller and simple ones can be found hanging in a window there, attached to a tree here. The people quietly mourn their leader and their country-folk also lost to the Summerlands, yet proudly tell the stories of the how and the why of it all.
'''Neden:'''
An area on the road to Neden seems to have been sectioned off by guards.
High levels of potent dark magic having been found there, a small village between nations left to ruin. The only real evidence left behind were traces of magic left over from a Neden made Portal. Whatever vile beast came through here left nothing but destruction in its wake.
'''Teng Hua:'''
Those who have travelled to the poisoned lands have reported a thick poisonous miasma that eats through poison immunity. Only those with purity have been able to travel further.
'''Across the Realms:'''
This letter has not been found in the Taverns of the Realms, like many letters tend to be found. It is showing up in the unlikely places, the abandoned spaces. Within caves, old burial sites, the less traveled and usually avoided places the common folk tend to ignore or avoid. (and of course it does not show up in lands where such rumors are not allowed)
<blockquote>
To All that reject Death and its rules,
My friends, my family, to you we speak out, in all places that you hide away from the “natural” world. The time has come for us to take our proper place. To take our revenge upon those that call us deviant, that call us unnatural. To those that have left us, forgotten us. Who have tried to repress our power, our RIGHT to sit among the thrones of the world. We have sought greatness, have shown that even time and death can be defied. And what do we get for our efforts? Do they thank us? Do they worship us, as they should, for liberating them from the rules and bonds the “gods” hand down to us? NO, they do not. Instead, they scorn us, they hold us down. They try and force us into their myopic and simplistic belief systems instead of grasping for the true gifts of this universe: the power over life itself.
We could, at this moment, show you our power. We could force you in line. And perhaps in doing so we could crush the living under our boot. But we don’t want forced obedience. We want your loyalty. Your creativity. Your will freely given so that we may bring the Primordial forces back in play on this stage.
We will gather at the last waning crescents of the Thunder Moon and usher in our age of darkness. Be ready for the call.
“In blood and tears, a thousand times
We rise against, we'll always hold the line
Of reckoning
“Red tears run down like a river
Don't close your eyes, it won't disappear
No fear, you want to end the pain
Don't let go, don't back down
Hold the line, we'll bring the reckoning” (OOC: song lyrics by Within Temptation)
-The Sluagh
</blockquote>
'''Unclaimed Lands:'''
The woman known as Lilly has called “all that claim to know and love" her to come into the mountains outside of the control of countries. She has stated that she wishes to talk to everyone about “The coming war”. Whole towns have packed up their belongings and can be seen heading into the Western Mountains.
== Rumors of July 1019 ==
=== 07/05/1019 ===
'''Across the Realms:'''
With the summer heat comes a strange occurance, all throughout the realms odd fireflies have been showing up atracted to any campfires or lanterns. They create a strange jingling sound, almost like wind chimes, and leave a glittering trail behind them like fire embers. These fireflies are being popular called Fire Dancers. As the months go by their numbers are increasing and they seem oddly attracted to those who play music. They even bob and sway to the beat.
It is said that a creature of many black feathers has use of them and is willing to offer valuable trade.
'''Blackwood:'''
Some residents of Eroewan in the vicinity of Tut-Tuts Deep have been complaining about bright light at night emanating from Sir Seeker's home.
Great numbers of Blackwood Men and allied forces seen moving into the tunnel openings at Steward Fenrys Jainrose’s command. No sightings of Meenlocks or Flayers above ground have been reported since the Siege. The Flayers have all but disappeared even in the tunnels. The mission success rate of our raids have quadrupled.
The Villages of Eroewan are seeing their villages re-erected in record speed due to the outpouring of support from the fellow lords of Blackwoods and, again, allied forces.
A well armored man dressed in red and emblazoned in skulls was overheard speaking with a cloaked figure about summoning some demons. He said it would really be the life of the party.
'''Invictus:'''
Construction seems to be nearing completion on a new Tavern. Want ads have been seen hiring help. Trent has been seen directing the construction and recently ordered a sign "The Thirsty Wolf". The building really stands out as it's walls and roof are bright red.
== Rumors of August 1019 ==
=== 08/09/1019 ===
'''Across the Realms:'''
A tall, male elf with a brilliant demeanor has been wandering with an entourage, teaching commoners and creatures alike a new game called The Terrific Triumvirate Tournament. If anyone shows much potential and promise in playing, the elf bestows on them a small magical book, where the words contained within change every so often. He claims that's the magic from his god, who loves a bit of sport.
((For Fae-Touched, or those who claim a type of Fae as a PC)) A sing-songy, yet sorrowful voice of a child can be heard during the witching hour. Focusing on the voice leads one in circles (mentally and physically), and yet even when one is asleep or trance/meditating during the hour, the voice (now more ethereal) is still there. It disappears at the toll of the first bell for those in the Realms.
There have been reports of Drow loyal to Lloth finding ways into Fae and Deep Fae. When Pressed for answers, the leaders of the squads have answered it is "for Harlequin and the Oracle" as support to contain the armies in the Ashenfields.
A rather unsavory fellow has been offering powers of historic nature stating they will be available to bid on a few days after 2 full moons. "They have to bake, they have to shake, want to heal? Want to deal? They will be steady, they will be ready, want to see? Want to be?" Those that tried to enter into negotiations with the fellow have not been seen again.
The people are most grateful to the heroes that saved the city of Durgar these few days ago. However there have been reports of carnivores attacking and rampant diseases. They think it might have something to do with all the dead bodies that were torn apart and hung in trees.
Throughout the Realms talk of a new shop has been spreading. Named the Bottle & Dagger, this shop supposedly sells a lot of miscellaneous goods, from playing cards to potion bottles and jewelry and even crafting materials. Villagers claim it worth the look to see what new things pop up for sale. Some have begun speculating at how the seller came across these items, some ponder perhaps stolen and redistributed while others believe the sellers story of finding these items on his travels. Perhaps it best to locate the store and find out for yourself?
'''Chimeron:'''
The grander pylon is near its completion for the Black and White of 1019. M.R., although no one has seen the foremen in months. Skilled workers are still following the plans as best as possible, as there were drawings besides the common words. The so-called "portable" pylon has not yet been unveiled.
Chimeron merchants have reported a string of small break-ins while running errands. It appears small trinkets and alchemical supplies have gone missing.
Reports have come in from Chimeron and the surrounding area of a tiny model town appearing mysteriously and disappearing the next day. Weak magic practitioners in the area of the sightings report their magics were disrupted by the incidents and several have said they felt very ill around the time of the model town's appearance and disappearance.
A director has been seen lately at the local bar crying into their drink, muttering something about the perfect show, but no available actors.
Two young teens have been seen sneaking around the woods together lately. Their families are known longtime enemies with competing taverns. If one of their fathers caught on it might turn bloody.
'''Eagle’s Rook:'''
Six soldiers along with their captain, were lost to ever-more dangerous portals/gates that appear, disappear, and reappear without warning. The portals, if they can truly be called that (although all magical identifications claim it to be so), are getting "bolder" in that they have started to exit the forests and show up in lands near to it. People are warned if they should come upon one to stay away, get away however you can, and if possible report to the nearest guard.
'''Teng Hua:'''
Abuse of Tenghuanese spirits is highly frowned upon, but not illegal. It is rumored that the land turns on those who perform these acts. Blights, disappearances, forest fires, or the land swallowing cities whole- the lands are spiteful, and will not hesitate to cut themselves to pass their judgement.
== Rumors of September 1019 ==
=== 09/06/1019 ===
'''Across the Realms:'''
As Summer begins to turn to Fall the air crisp and a chill begins to creep its way through the realms, darkness creeps in at earlier times and so do a many number of undesirable creatures.
In particular talk of a thief has begun circulating again, more specifically within Chimeron. A certain thief by the name of the Black Dagger.
'''Sapphire Isle:'''
in the middle of last month, word started to circulate that a large fire burned two thirds of Sapphire Isle’s coffee plantation. Two store houses also were lost in the blaze on the western side of the island further south of Sapphire Harbor which thankfully was unscathed. It’s is suspected that it was vandalism, but an investigation is on going. While no lives were lost, there were burn injuries from those trying to fight the fire. It is unclear at this time how the damage will impact Sapphire Isle’s coffee trade future but it is not a surprise that this will be a hard loss and recovery for the island.
'''Unclaimed Land/Ocean:'''
After the reported fires at Sapphire Isle some weeks later, four ships sailed into the Blackwood side of The Dark Isle. The lead ship was flying three flags each with different lettering, S.H.G, M.H. and, E.B.Co. The other ships were flying flags of singular-multicolored stars. The word at port was that the lettered flags represented the trading companies Seehandelsgilde, Mitrasperanische Hanse and the East Blackwood Company. Ambassador Dagger of Blackwood was on this ship. He only stepped foot into the island for a day while his ship refitted and prepared for another journey southward which was away from the Royal Wedding. Why is anyone’s guess.
The remaining three ships, however, were heavily laden with cargo and all flew the Star of the West which is the sigil of Mythodea’s Western Seal. The captain of one of the Western Seal ships is reported to have demanded to see Sayeh of Sapphire Isle before he emptied the holds of his ships. The chatter from the crews was loud enough in the tavern and around the docks. The ships were there to provide relief supplies for Sapphire Isle.
== Rumors of October 1019 ==
=== 10/11/19 ===
'''Across the Realms:'''
An entity was seen singing
<blockquote>
This year
No fear
Came to fight
Steer clear
Demons attacked
Comprehension lack
Rock lock
Orders stack
Enter den
Up again
Try harder
Letters rend
</blockquote>
'''Blackwood:'''
One day after King K and Queen Jinx were wed, the ship known as the Hell's Bucket left from Portsmouth Harbor in Folkestone with Freesia at the helm and a banner exclaiming "Just Married". Rumor has it, Freesia did not tell K or Jinx where they were going, just that that they were going to have the "Honeymoon of a lifetime!". According to sources, Freesia also never told them when they were coming back, she just threw back her head and said with a laugh "Good luck, Seagan!"
Around Castle Clontarf Tao can be heard yelling about missing things. His family and servants keep reporting instances of him not remembering important things and are just chalking it up to that. While it is possible to just blame it on his advanced age, others think a more magical reason is responsible.
'''Chimeron:'''
Squads of Chimeronian rank-and-file militia have been dispatched to help certain farms harvest as the harvest approaches. A common trait among the farms receiving the aid is that they are either owned by or employ former Risen Kingdom soldiers. Some of the farms have rejected the Militia, after which point those troops promptly returned to their normal duties. The Militia squads appear to be only lightly armed, although are reportedly equipped with two weeks worth of rations. Those travelling to smaller farms are usually accompanied by a wagon full of simple farming equipment.
A medium-sized convoy of Chimeron Militia wagons and troops departed Chimeron City and was traveling west towards the Invictus border, apparently destined for Wendmore. The troops in the convey seem to be armed for guard duty, rather than for a military campaign as previous conveys have been.
'''Neden:'''
Rumor around the Neden campfire lately is that their potential new recruit, Rook, ate 26 live rabbit heads just to collect the eyeballs.
'''New Verai:'''
Promised shipments of grain from Creathorne have begun to arrive. The people are filling stores for the coming winter and are extremely grateful.
== Rumors of November 1019 ==
=== 11/15/1019 ===
'''Across the Realms:'''
As the chill begins to creep into the bones of all those in the Realms, fall is here and on its icy winds comes talk of a bewinged creature with rounded horns that is supposedly able to breathe blue fire that will never burn out but also never spread. Many townsfolk have started seeking after this creature in hopes of an eternal flame for the winter that fast approaches.
'''Blackwood & Folkestone:'''
The ship known as the Hell's Bucket was seen pulling into Portsmouth harbor in Folkestone late on the 9th day of November. The King and Queen of Blackwood were seen disembarking with Sir Mathias, Lady Mataiya, Squire Seeker, and others of their party/households. All headed home after a long journey for the royal honeymoon.
Freesia, still tight lipped about where they went, was all smiles and only stated that they all needed rest after the long voyage.
'''Chimeron:'''
Militia patrols around Chimeron Castle increased significantly following the annual Black and White gala. Regular traffic into and out of the castle is largely unaffected, although visitors are occasionally stopped and questioned briefly. The guards do not appear to be looking for anyone in particular, although a few individuals seem to be disgruntled with their duty assignment. Patrols in the city remain unchanged.
== Rumors of December 1019 ==
=== 12/13/1019 ===
'''Across the Realms:'''
Supposedly a kenku by the name of Quill has discovered a way to make a portal using a single spaghetti hoop. Or was it hag and yeti soup?
'''Chimeron:'''
After a small revelry in one of the nearer villages to the western border, a 'magical light show' took place in the evening this week. Although it looked like fireworks to the naked eye, there was little to any sound (what sound could be heard was extremely muffled 'booming'.). The villagers were amazed and the figures that gave said light show hurried on that evening over the borders.
With the help of units from the Chimeron Militia, many of the newer farms across the countryside are fully prepared for winter. The detachments which had been deployed to the farms are now being recalled to their home stations before more snow sets in.
'''Eagle's Rook:'''
After the snow and rain, some last-minute autumn 'clearing' is taking place to prepare for the realities of winter. The people, still mourning the loss of their Knights and quieter members, wear the plainest, muslin garb they have or black (for the more wealthy types), when not in working gear for their livelihoods or trades. The black flags with the white rooks are still flying.
'''Neden:'''
Talk around the Neden grounds is that one of their new petitioners is capable of talking to cats, snakes and even penguins.
'''Wendmor:'''
After a small revelry when the governor returned home, a 'magical light show' took place in the evening this week. Although it looked like fireworks to the naked eye, there was little to any sound (what sound could be heard was extremely muffled 'booming'.). The people were amazed and then began to use the unusually warm weather to take advantage of last-minute autumn preparations against the winter.
A convoy from the Chimeron Militia has left the town of Wendmor and is returning to Chimeron City. Despite their lighter load, they expect to make slower time on the return trip due to the early season snowfall. The mountain pass on the Eagle's Rook border is expected to particularly treacherous.
[[ Category: Rumors ]]
cf68608c6cc566369cc72d1177f826d5fbf0729a
Rumors of 1020
0
47
62
2023-08-28T14:03:41Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1020 ==
=== 01/10/1020 ===
'''New Verai:'''
His excellent Nertail has closed the borders to New Verai. It's been declared this is temporary while the Magistrate and healers search for the source of a sickness that has been sweeping the land. No other information was made available and no indication was given as to when the borders will open again.
== Rumors of February 1020 ==
=== 02/07/1020 ===
'''Across the Realms:'''
A strange creature has been spotted trying to purchase heavy armor with colorful gems, rocks and sticks. This same creature has been seen catching sneaky free rides from cargo carts to and from each nation and travellers make talk of it swiping food from camps. Caution is advised.
'''Teng Hua:'''
There seems to be a buzz around the isle of Teng Hua as they make preparations to host the people of the Realms for the Spring Flower Festival. According to imperial officials, the Emperor and the imperial family will be in attendance.
From many of the outlying villages there have been increased sightings of ghosts at night. For the most part the sources are unreliable. One report says they saw a ghost of a man as large as a bull wearing samurai armor.
The search continues for the person that desecrated a number of temples back in the early autumn. There have been several people who claim it was an outsider who was slender with a shaved head, and was commiting the acts to gain favor with a god.
== Rumors of March 1020 ==
=== 03/06/1020 ===
'''Across the Realms:'''
Individuals identifying themselves as part of the Order of Many Pasts have been seen at taverns, churches, and other gathering places. They have apparently been asking to interview people about their dreams. They are friendly when turned down, but seem to be unusually, unnervingly interested in even the most trivial dreams that are shared.
Word on the wind's breath is that there is a strong magical creature called a "Praecantatio Osseus Leo" in the distant mountains of an unmarked region. Supposedly this creature holds an ancient curse set upon it by the dark one as a means of trying to gain control over it. Word has it that recently, this beast was found dead with its head removed, likely as a trophy. Some travelers have also been overheard discussing that the head of the beast may still hold the curse that was placed upon it, caution is advised.
'''Chimeron:'''
In taverns throughout Chimeron, the common folk can be heard sharing sightings of a mysterious white creature running through the woods. Scouts and hunters have so far been unable to track this creature, so accounts vary wildly as to what it is or if it even truly exists.
'''Dark Isle:'''
A rumbling through the island can be heard. Villagers have begun to go missing on the Blackwood and Grimloch sides of the island. A strange green and Bright Glow emanates from the Creathorne Embassy.
'''Sharingil:'''
On the South Eastern Shore Near Silverport, Lightning And thunder thrashes the sky as it seems that the Storm portal has been reactivated. In Silverport a strange light is emanating from the Tower of Mourning.
'''Teng Hua:'''
The Prefecture of Hana no Okoku and the Yashida family have been busily preparing for the Spring Flower Festival. Not only will the Emperor be in attendance, but rumor has it that representatives from the Watanabe and Matsumoto families will also be in attendance. As all three families trade in similar things, one has to wonder if business will be discussed.
A red haired woman, seemingly from the mainland, wearing a blue and white tabard has been seen wandering Teng Hua, with purpose, speaking with different landowners. She seems to be scouting for an area to hold some sort of tournament.
Yosei handlers everywhere are getting ready for the warmer months and the yosei tournaments that come with them. With the influx of new handlers it seems that the League may have to hold some more entry level tournaments. Rumor has it that the Grand Tournament at the end of the season may have an extra special prize.
== Rumors of April 1020 ==
=== 04/15/1020 ===
'''Across the Realms:'''
Some travellers on the outskirts of Towns such as Blackwood, Chimeron and Creathorne, claim to have spotted an odd skull faced creature wielding various weaponry and challenging any who approach to a first contact wins battle. Rewarding challengers with a piece of gold.
'''Chimeron:'''
There is a rumor among peasantry that wishing on a shooting star is actually producing results the next morning, but not exactly as one expected their wish.
'''Wendmor:'''
Residents are saddened by the loss of their dear baker (and general town Wrangler), who passed away in their sleep peacefully. As is the taught custom in Wendmor, they shall build a pyre to honor and then burn the dead.
== Rumors of May 1020 ==
=== 05/13/1020 ===
'''Across the Realms:'''
For the adventurers that have figured out what they are/generally what they look like, the Time Snarls have been picking up in appearances lately; mostly sticking to hay fields, new forests, glens, and groves. (If your adventurer would like to approach one, let the Rumor Mill know.)
'''Eagle’s Rook:'''
The borders of Eagle's Rook have been closed to travelers/tourism, and to those who aren't of the merchant/trading/healing variety. This is due to some sort of nature-based blight that has sprung up within its lands, but the Knightocracy is confident that with the right protective measures, the people of Eagle's Rook will be safe and secure, and the lands will eventually return to a 'new normal'. All questions can be directed at the current Knight Commander, Sir Iawen Penn-Nosetti. (Iawen Penn).
'''Rhiassa:'''
The stone archway near Southland that was built in order to anchor the Vanfrost pathway to Norlund has been acting very strangely. While normally dormant unless being used, the arch has been pulsating erratically with a deep blue light, opening up for moments at a time and then closing again.
== Rumors of June 1020 ==
=== 06/17/1020 ===
'''Across the Realms:'''
Time Snarls are still being spotted here and there throughout the Realms. One commoner in particular from Chimeronian lands seems to have come forth, preaching about the Maiden who was the Sword, the Shield, a religion (or faith) called "Valdheism", however it is hard to get through the accent to tell if this is the correct pronunciation.
'''Eagle’s Rook:'''
With borders being shut down save for emergencies or trades/services (needs of clothing, food, etc.), the country seems to have fallen under a silence.
== Rumors of July 1020 ==
=== 07/14/1020 ===
'''Across the Realms:'''
If you Dream, you may recall this from a recent night.
You see a small child sitting on a beach, playing with a sand castle. They add ever more lifelike details with their small hands. The walls are sculpted with battlements and buttresses. As you peer more closely into one of the windows, you feel a sudden, cold splash. The sand begins to slough off the front wall of the castle as the seawater recedes from it. Another wave roars up onto the beach, slamming against the sand castle. The front wall crumbles and collapses, the foundation underneath washing away. As the child looks up at you with tears in their eyes, the waves engulf the sand castle and it sinks into the ground.
'''Other:'''
Here youngling sit down, you look exhausted, have a seat, just move that aside it won't bite you none. You the first one to come by for a while, please let me get you some tea. Have you heard that little one from the Bormer farm has gone and got herself married? I just can't believe it. She claims it happened last week, but no one has seen anything at all of a husband, What, how do I know?, you are right, I don't know, well wouldn't that be something, so anyway, no one has seen anything of a spouse, poor thing we think she is just not ready to introduce them to her family, can't be any worse than her brother going off and staying in that cave with that bear. But stranger things have happened here near the forest. Get down from there Grojo, you don't belong on the celling, fool beast thinks it's a bird or something, And did you see what the baker is doing, made a giant cake, said that someone was going to be by to collect it, that was a month ago, it's still in the window, now who has heard of a cake lasting that long, I tell you, some more tea, yes? Did you hear about the new couple in town, how tall do you think there children will be?, one of them must be over six feet if not more and them pointy ears, and the other barely up to my waist, but their beard wraps around them twice, I do say, that this world is getting more interesting by the day. You see how they look at each though, my stars, you just swoon. I think I might have some biscuits to go with that tea, hold on, hold on, yes, I hear the couple who bought the old coopers place, have a friend staying with them, do they really think they are fooling anyone? The friend moved in when they did, and you always see at least two of them together here in town, if not all three laughing together, but if that makes them happy, so be it. My my look at the time, hey look there, do you see all pretty ones chasing after the blacksmiths boy, the way I hear it, he just has no idea what to do with them. He just wants to work and be left alone. Poor thing, but he seems happiest when he is alone, and that is ok. What? The skull? Don't you bother about that, some dark and souless type asked me to bury it after they left, but I have just been so busy, I am sure it's nothing dangerous. Now where was I, oh yes, the Blacksmiths wife needs to be more careful with who mends her pots if you get what I am saying, some folks, not me mind you, but some folks don't approve of that kind of thing. Me I say be happy be honest. More tea?
== Rumors of August 1020 ==
=== 08/12/1020 ===
'''Across the Realms:'''
If you Dream, you may recall this from a recent night.
You see a small child sitting on a beach, playing with a sandcastle. They add ever more lifelike details with their small hands. The walls are sculpted with battlements and buttresses. As you peer more closely into one of the windows, you feel a sudden, cold splash. The sand begins to slough off the front wall of the castle as the seawater recedes from it. Another wave roars up onto the beach, slamming against the sandcastle. The front wall crumbles and collapses, the foundation underneath washing away. As the child looks up at you with tears in their eyes, the waves engulf the sandcastle and it sinks into the ground.
You become aware that you have been dreaming. You still are, and it has been going on for a very long time.
Many of your dreams have included a feeling of weight all around you. This makes sense, considering the sand. But still, you reach out through it, passing the old bones, the crematorium, the book, until you can almost reach the sunlight. You dream up another polyp, and watch it wander away. Your arms don’t get tired, and as your mind wanders off into a deeper dream, you see the conjoined gold circles that were present when you formed, and the blue shadows that stole you away.
Then you wake up. You become aware that you have been dreaming.
'''Blackwood:'''
Within Idaris, an old man has been asking for anyone who has seen his tide, and saying that he needs to find it before the mountains.
Several messengers have been complaining that the Prince has been sending too many letters to Tao and demanding haste in their delivery. One cheeky messenger says he had it on good account that it’s just about games so really a waste of the taxpayers' money.
There have been several accounts of a figure that has been described as tattered and crippled, begging in silence. The tatters the broken and the poor are nothing new, but several places have had terrible things occur days after their leaving.
'''Other:'''
Say weren’t you here last month child, yes, yes you were, how have you been, good, good, care for some more tea. Well let me tell you, that boy finally figured out what he wanted, and the pretty ones just don’t seem to come around anymore. Did you hear about the Bormer boy, turned out the bear was a person, and he is still there, asks the family not to come around none, does not want anything to do with the humans, I wonder if he is charmed, in love, or just stupid; probably a bit of all three. Somebody sometime is going to have to get the bottom of that, of course they would still have to deal with the bear and all. Is that thing still kicking around, would you do me a favor and go burry that someplace, crossroads or something like that would be best. O thank you so much, just don’t get out much anymore. Remember that cake, funniest thing, one day it was just gone, no one saw it leave, but then its just gone, when we asked the baker about it, he said “what cake”. I don’t know why he would lie about such a thing, but there you go, not sure what to think. Grojo? Well he and I had a disagreement, and he took off, I suspect he is around here somewhere, but no idea where. If you see him tell him I would welcome him back no questions asked. I just hope he has not done anything stupid. Well as I said the Blacksmiths wife was not careful enough, everbody knew, but the blacksmith, I suppose, now I heard when she was kicked out, she took a few thing with her that he wants back. Not that it’s any of my business, but if you are going to a bad person, I guess you are just a bad person. That short and tall couple I told you about, they keep buying sweets from the baker for each other. Its so funny to watch them even walk down the street, each looking to make the other one smile, I swear it’s good to be young and in love. Did you come by way of the forest? Just asking cause of all the noises and such, I sometimes get to wondering what is going out there, but I am not the type to go find out. Now Philip, he was the type, he was always off to find adventure, come back with treasure or something weird. I wonder what he got up to, left a bunch of stuff lying about, always giving gifts of the stuff he brought back, have not seen him in a bit. Well don’t let me hold you up, or would you like some more tea?
== Rumors of September 1020 ==
=== 09/15/1020 ===
'''Across the Realms:'''
The Black Dagger thief has been sighted again after months of laying low. Witnesses report seeing a black and green tabard and curled horns.
There are rumors coming from those who attended the recent Teng Hua gathering that Orion has caught something called "the Sand Madness".
'''Chimeron:'''
Some townsfolk in Chimeron claim to have seen a strange creature skulking around alleyways late at night. Descriptions from eyewitnesses say it appeared mostly humanoid but held a tail and a large mane, but its face completely missing bearing a feline or lion-like skull.
Reports also say the creature has been spotted lurking near the portal to Gi and pouring sand out of its boot, suspicions are increasing that this creature may have escaped from the Gi portal and the more popular theory accompanying this rumor is that the creature has been sneaking throw away food from merchant stalls.
== Rumors of October 1020 ==
=== 10/13/1020 ===
'''Across the Realms:'''
It isn't exactly certain who started it but there's something of an obvious joke rumor going around
"Does Captain Orion Mars is squid?"
'''Chimeron:'''
The strange cat-like creature seen lurking near the Gi portal now appears to be helping out around Gabriel's tavern. Seems a certain Kovaks had adopted a new cat... This one talks kinda funny and looks kinda scary but apparently its name is Viktor and he's really good at making baked goods and seems to act as a form of security for the premises now.
== Rumors of November 1020 ==
=== 11/12/1020 ===
'''Across the Realms:'''
The Black Dagger thief was recently reported captured and locked up to await trial, however recent rumors state that guards are on the hunt again after a possible escape. It's likely the thief is now laying low, guards have asked for citizens to report any suspicious behavior.
'''Chimeron:'''
A strange symbol seems to keep appearing around Gabriel's Tavern, depicting a circle bearing a diamond inside and a line running vertical through the center.
This same symbol seems to be frequenting a nearby library and a few merchant stalls. Talk of the symbol states that it appears and disappears shortly after.
However, there is one location where the symbol hasn’t been disappearing and with it stands strange lettering that no one can seem to translate.
'''The Dreaming:'''
A strange melody seems to be passing through the dreaming. It holds no lyrics but those who claim to have heard it feel like they know the words.
It holds a soft, gentle tone bringing a sense of loneliness, cold rain, emptiness and sorrow, but a glimmer of sunlight. Many agree that the songs title should be "Empty Rain"
Those who attempt to follow the sound are often led to a hidden grove where an old forgotten temple lies. Overgrown with plantlife and its stonework crumbling.
There appears to be some sort of puzzle upon its door that requires an oddly shaped item and two large statues guard it on either side. One standing tall and proud but covered in foliage, the other a crumbled ruin.
The Forgotten Grove seems to call people closer, but denies entry to its temple.
To those who wish to follow this, they should keep an ear out for further rumors about "Empty Rain."
'''New Verai:'''
Back in February New Verai shut down their borders to all travel due to an outbreak of an unknown disease. Since that time, little news has come out about the situation inside the walls. Those traveling past the borders see smoke from chimneys, sometimes see a sentry at a distance patrolling, and some sounds can be heard of people going about their lives. No one can confirm if this mystery illness has been cured or curbed as sentries stay at a distance or fire arrows at those getting too close to the New Verai borders.
== Rumors of December 1020 ==
=== 12/11/20 ===
'''Across the Realms:'''
The Black Dagger thief was recently reported captured and locked up to await trial, however recent rumors state that guards are on the hunt again after a possible escape. It's likely the thief is now laying low, guards have asked for citizens to report any suspicious behavior.
'''Chimeron:'''
The mountains and forests near the Faedraw River have been engulfed in thick and heavy fog. Animals can be seen fleeing from the forest. Scouts have tried to investigate the area but have not been returned.
'''The Dreaming:'''
Dreamers who took interest in the Forgotten Grove and its melody dubbed "Empty Rain" may find themselves revisiting the Grove more frequently, be it for the duration of their dream, or just passing through on their other quests.
Those who delve deeper into this place may end up speaking with one of the statues
But its words always seem jumbled, or backwards.
Lately dreamers have been hearing the same message.
"Ollp uli gsv Yilpvm Szmw."
It is apparent that the Statue wants dreamers to investigate the Grove further...
'''Neden:'''
Large colorful explosions can be seen above the Neden Castle as its denizens and other creatures who inhabit the lands surround the castle to see what the commotion is about.
Sir Naj can be seen using Portals to come and go from the castle with various boxes. Dresden O'Leary Esquire is on the scene with a pen and and taking quotes from the onlookers for the Neden Kazoo. Most people are trying to answer this Demons questions but are a bit Distracted by Cevaris and Darkin trying to squeeze elephants through the side entrance of the castle. Lord Syruss can be heard yelling various things as different explosions take place.
"No the lions go in the other room" "Yes, of course that's what the piñatas are for" "Naj I swear to the Dark One himself no more experimental portals without the proper wards up" " Has anyone seen my fuzzy anti magic slippers....we need those STAT!"....."Oh man I can't WAIT FOR OUR FRIENDS TO SEE THIS ONE...not that one that's gross banish that..."
[[ Category: Lore ]]
98ba33b3ebe1be5709bc32520385949f19c9af3b
Rumors of 1021
0
48
63
2023-08-28T14:27:30Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1021 ==
=== 01/08/1021 ===
'''Across the Realms:'''
A person identifying himself as Sandor Iowathe has been heard looking for explorers interested in walking the mysterious Shifting Path that now has an entrance in Faerie. He says to meet him at the upcoming Market Day.
There are many towns that lay on the outskirts and outside of the protection of the Gentry. Scores of families who, while living in relative peace due to the protections of greater people, are simply trying to live out their lives in what level of happiness they can. It is in these outlying towns, which are routinely overlooked, that corruption and evil can germinate.
Perhaps black tents fly near a town. Or a mysterious stone circle is uncovered. New faces wander among them from unknown origins. There is rumor, speculation. And what are the strengths of humanity, its curiosity and its desire, becomes the weakness that is preyed upon. Chaos and despair in lost places are rarely ever seen or heard.
Amidst the tragedy and stress of the past year, many quiet towns have grown absent in the ranks and scrolls of taxes and tithes or goods. Sometimes, it is just communication: travel is not what it used to be. In some cases, towns seem to have simply been abandoned. This too can happen with sickness, bad crops or just not enough people to sustain a healthy community.
'''Chimeron:'''
The heavy fog surrounding the mountains and forests near the Faedraw River have been glowing an eerie shade of red. A few nights later the fog subsided completely. The scouts who originally investigated the area have not returned and have been missing for a month.
== Rumors of February 1021 ==
=== 02/11/1021 ===
'''Across the Realms:''' The Chimeron Militia has been contacting knowledgeable Realms cartographers, geographers, and asking the general public for assistance with tracking down what area is depicted on a patched-together map in their possession. The map was assembled from fragments collected by three groups of adventurers in Earlmont this past weekend.
'''Chimeron:'''
One of the trash cans at Gabriels tavern in Chimeron is filled to the brim with crumpled up parchment. Anyone reading them would find extensive theories or well..ramblings about colored pickaxes and what purpose they served, especially the purple one that seems to have absolutely no purpose, at least from what the writer proclaims.
A solar eclipse has been observed for a few minutes occurring on January 30th 1021. The cause of the solar eclipse is unexplained and local astrologists are scattering to figure out what had happened.
A group of Adventurers ventured from the Aerie to the Faedraw River, reporting back that there was a village destroyed called Red Water. All scouts who had been sent to explore the area were not recovered, they are presumed dead
'''Earlmont:'''
Folks who were on the recent quest in the port city of Earlmont may have spotted Viktor trying to bargain and barter with the townsfolk towards purchasing Ferret the fish as a pet.
== Rumors of March 1021 ==
=== 03/10/1021 ===
'''Eagle’s Rook:'''
All's been sleepily silent from within the borders save a couple of villages, the outposts, the forests, and the city's citadel itself. Outpost militia warns outside travelers to turn away at this time.
'''The Fae Wildes:'''
"Did you hear? The Spring Court is hosting a big tea party next month."
"Really? But didn't the Winter Court just get their time?"
"You know how these new Courts are..."
'''Neden:'''
Recently the group of the Neden boys (Sir D, Sir Nymbous, Dresden, sir Naj, and Cabby) led by Lord Syruss vanquished some Dragon Cultists and the Acid Dragon boss. These villains had blocked all trade routes around Neden forcing merchants on one trail leading to Neden Castle proper. At first Lord Syruss thought this was a marketing ploy by Jayce but as it turns out it was a clever idea to funnel money to the Neden economy so they could rob it all after accumulating a certain amount in the vaults. The villains crossed the line when they also robbed the local cideries of all the hard cider. This would not stand and Syruss and his men made short work of these cunning culprits.
More of Naj's portals can be seen opening through the lands more frequently and the adventuring team seems to be in full gear going to wherever these portals may lead.
== Rumors of April 1021 ==
=== 04/14/1021 ===
'''The Fae Wildes:'''
The Spring Court was very displeased by encroachments made by the Autumn Court at the former’s Market Day. Market-goers report that many jack-o-lanterns were smashed and their sweet candy … er… corpses ... were joyfully looted.
== Rumors of May 1021 ==
=== 05/13/1021 ===
'''Blackavar:'''
Smoke continues to rise in the lands of Blackavar as the Knights of the Sable Dragon extend their campaign to reclaim their ancestral homeland. There are reports from the supply chains that Blackavar Keep is in sight.
== Rumors of July 1021 ==
=== 07/09/1021 ===
'''Across the Realms:'''
All of the heroes of the Realms who have ever crossed the Vanfrost to Norlund begin to have vague dreams. First, maybe once a week but as time goes on they increase in frequency to the point where those most connected to the Dreaming may experience them multiple times in a night. These dreams are largely the same. They find themselves at the roots of Yggdrasill, cracked and rotten but with new sprouts growing up from between the old wood. Nearby is a huge well. Before them is a loom, impossibly large, and the threads from it seem to spill out all across the multiverse. The dreamers always set their hands on that loom to weave and as they do so the dream always ends.
Parchment letters written in crayon have been placed on the walls of the taverns across the Realms:
</blockquote>
TO THE “ZEROS” OF THE REALMS, I WANT TO THANK YOU PERSONALLY FOR PUTTING ON A “FIERY” PERFORMANCE IN REdWATER! IF IT WASN’T FOR YOU LOSERS I’D NEVeR HAVE BEEN EXPOSED TO THE TRUTH OF THIS DELICIOUs REALITY.
IN TRUE REDWATER FASHION I HAVE PREPARED A SpECIAL GAME READY FOR YOU. IF YOU WISH TO COME EXPERIENCE THE FUTILE HOPELESSNESS THAT I EXPERIENCED; GET aLL YOUR WORTHLESS FRIENDS TOGETHER AND MEET ME AT THE PLACE WHERE IT ALL BEGAN.
IF YOUR TINY BRAiN IS WONDErING IF THIS IS A TRAP? IT IS.
</blockquote>
== Rumors of August 1021 ==
=== 08/06/1021 ===
'''Across the Realms:'''
The occasional bright, glowing light that some adventurers have referred to as a 'snarl' has been appearing more frequently, however, instead of the mortal-sized head-shape 'snarls' have been diminishing in apparent size.
All of the heroes of the Realms who have ever crossed the Vanfrost to Norlund begin to have vague dreams.
'''Eagle’s Rook:'''
A heavy silence still hangs near the borders. Those wearing the blue and white are politely yet firmly asking adventurers and the like to 'turn back' or 'go around'. Merchants trade only at the border outposts with the stationed militia. At every post, or with the border patrols, there is always either one guard reading, quietly reciting off the paper; or one of the guards is humming a tune, yet it does not sound light nor joyful.
'''From the eyes of Lunar Aegis:'''
There have been reports of shooting stars being more active leading up to the September New Moon, one local villager stating “it’s like the night sky is crying.”
'''What Was Once New Illinar Borders:'''
Adventurers and those who have ventured out to find any traces to get into the old Illinar, or even to see what has become of the lands of what was referred to as 'new', are met with a surprising sight: humanoids that have gone unnoticed, building villages and a central town. They are open to traders and to talks, even inviting some to spend a night; yet oddly in the morning (or with no pattern) there also will appear to be nothing and no one, just Gaia's nature taking over what hasn't been touched for many moons.
== Rumors of September 1021 ==
=== 09/17/1021 ===
'''Across the Realms:'''
All those who have ever crossed over the Vanfrost to Norlund continue to experience the vague dreams they have been having for months. Threads spill out over the multiverse to an impossibly large loom. Those in the dream have found that they have the ability to lay their hands on the loom and move the shuttle, realizing each time they pluck a thread the reverberation spreads throughout all the lands of Norlund. Perhaps with a bit more practice, they think, they can make their will manifest. But the dream never lasts beyond this thought.
'''Chimeron:'''
Militia scouts report the Mysts have receded from the lands now known to have contained the village of Red Water. At least one of their missing compatriots was found alive and is recovering from the experience at home.
Peasants in northwestern Chimeron have reported a brown bear politely walking up to them and asking for food. With words. Those wise enough to gift the bear with food report not having their limbs eaten.
'''Teng Hua:'''
Rumor has it that the Trainer's Association of Teng Hua is considering a rule change to allow mainland trainers to participate in the Spring Yosei Tournaments.
Ginger was seized from a ship leaving the Outside Passage in Teng Hua. The export is strictly prohibited and no one has heard of any attempt to do so in decades. Elders grumble and blame the mainlanders.
A sudden unexpected storm damaged much of the Sato family's fleet. Rumor has it that Wujen may have influenced the weather.
Tea and flower valuations unexpectedly increased last season. These commodities were expected to do poorly as the recent wave of illness caused many festivals to be canceled. However, the Yoshida family is highly regarded so many chose to buy extra elaborate tomb flowers to support them. Nobel women also appreciated the excuse to buy expensive fragrant oils from them.
Rice and vegetable prices are up, but profits are still down. Lack of labor may result in a portion of this year's harvest rotting in the fields.
== Rumors of December 1021 ==
=== 12/10/1021 ===
'''Chimeron:'''
Laborers of all professions have been gathering at a site north east of Chimeron City on the banks of the Rowan. The location hosts a clutch of temporary structures seemingly constructed to provide shelter from the winter elements as well as a modest riverport which regularly receives barges laden with stone from upstream.
'''Creathorne:'''
Traders report a slew of activity over the past several months. There has been a lot more wagon traffic than usual on the northern roads and a number of ships have been seen coming and going from various Creathorne ports.
[[ Category: Rumors ]]
de168c481156bddba9f8fec0f9569e8f503a21c9
Rumors of 1022
0
49
64
2023-08-28T14:56:20Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1022 ==
=== 01/11/1022 ===
'''Chimeron:'''
The Silvan Sanctuary Farming Commune has had a lot of activity at their local tavern. Visitors have reported talk about unusual doors, leers, dangerous caves, many fights... And something about ham?
A small bakery in Chimeron City was reduced to rubble by what appears to be a massive explosion of cookies. Local mages are investigating the source of the bake-tastrophe while local children are thrilled by the doughy deluge.
River barge traffic on the Rowan continues to increase upstream of Chimeron City. From the north, large shipments of raw stone are delivered to a site on the eastern bank of the river. This site is also receiving smaller shipments of food and various manufactured goods from the south.
== Rumors of February 1022 ==
=== 02/11/1022 ===
'''Chimeron:'''
More than half a dozen people have gone missing on the frozen expanse of Mirror Lake. The normally bustling trade route between Mirdale and Midward has seen a decrease in activity as a result.
Construction site northeast of Chimeron City: recent storms have delayed further work on the walls but the masonry camps continue to add to the stockpile of stone bricks. Other artisans have been paving the area around the river docks in an attempt to prevent it from turning into a giant mud pit.
=== 03/11/1022 ===
'''Chimeron:'''
A peddler caravan arrived in Gryphon Hall in Chimeron having come through Darkvale. Merchants resting in the taverns were heard telling that normally the occupying Aspis army are barely interested in their wares but this time were very eager to stock up on provisions. Especially new weapons.
Construction site northeast of Chimeron City: laborers have been focused on the river port area for the past several weeks; as a result a small but bustling settlement has developed around the docks. More roadways are being paved and more permanent structures are being constructed northwest of the port. To the south, a cluster of long halls are going up; from the peak of each wooden skeleton flies a long green banner divided lengthwise by a blue stripe.
'''Blackwood:'''
A small explosion of cleaning was heard from Clontarf Castle. Lots of yelling about dust, and clearing off tables. Someone was heard to yell something about “four weeks! Are you crazy?” Meanwhile many in the area heard a mysterious female voice say something about betting on Red, the Jynx, the Triple, and many other unknown terms, but it always trails off before a person can be seen.
At the same time in Nagina: unusual activity around the bacon mine. A foreman was heard to say they have not been this busy in years. Something about having big shipments due in less than a month.
== Rumors of April 1022 ==
=== 04/08/1022 ===
'''Chimeron:'''
Construction site northeast of Chimeron City: as the arrival of True Spring becomes more certain, work around the site is starting to pick up. It seems that the current priority is a network of deep trenches which are being dug up and lined with stone bricks. In other areas, surveyors have been marking out plots of land which seem large enough for farming operations.
'''Darkvale:'''
There are those who deal in secrets and who are unconcerned with the nature of whom they work for as long as the pay is good. And there are those who keep a close eye on such mercenaries to make sure those secrets are exposed before it is too late. Those tasked with exposing such secrets have learned that a party in Darkvale is offering extremely substantial amounts of gold for someone to find and retrieve the hilt of a dagger that is very important to them.
'''Rhiassa:'''
Rumors coming out of the small southern mining-town, Oregoth, are that an extremely high-quality vein of iron was discovered. Thoughts are that the iron from this new discovery, once smelted and forged in the next few months, may create some of the most spectacular weapons the Realms has yet to see.
'''Stonewood:'''
With spring coming into bloom many of the farmers are starting to get their lands ready. Many have been seen migrating north from Stonewood Proper to Jerrick Farms. They seem to be resettling there. Along with the farmers there have been a group of undead following behind them. They seem to be carrying lumber and other building supplies.
Rumors of a deep sense of dread washing over northern Stonewood a short time ago. No one could quite explain it. Some said it was completely out of nowhere. The hair on the back of their necks would stand up and they all of a sudden felt either fear, dread, or a deep sadness depending on who you asked.
Stonewood Proper seems to be in process of making some changes. The villagers who were spoken to said that they have been asked to complete a census involving quality of life and asking what they would like to see changed. These pamphlets were handed out by the town guard as well as some volunteer citizens. It also is said that some of the pamphlets were handed out by the lord of the lands. This has not been verified though.
With the warmer weather coming in, the Copper Mine has been working at full. The ringing of picks can be heard clear to the road, travelers say. It seems as if more supplies have been moved into the camp to bolster the working efforts there.
== Rumors of May 1022 ==
=== 05/05/1022 ===
'''Chimeron:'''
Though it’s a dangerous place, the route through Darkvale has been a profitable one for the more daring merchants of the Realms. The Aspis need new pots and shields and looms just like anyone else and evil creatures’ gold spends just as well as any other. In towns near the Darkvale border, however, lodgings are more full than normal. Merchant caravans have been rebuffed at the border for the last few days. Whispers in the tavern halls speak of large gatherings of the snake people around border checkpoints, armed and irritable. Some say they caught sight of a giant humanoid wearing a gold headdress, shouting orders.
Construction site northeast of Chimeron City: progress has slowed to a near-halt as workpower is diverted to the war effort in the western part of the kingdom. A few families of laborers–folks who fled east specifically to avoid the imminent conflict–remain at the worksite tending to some of the smaller jobs.
'''Darkvale:'''
War’s a-brewin’.
'''Stonewood:'''
The relocated farmers are settling in well, Jerrickiv Jerrickson of Jerrick Farms claiming the generosity of the Realms is helping them get some of the creature comforts they need. He's also gifting every family with several chickens.
Said relocated farmers are a little bit on edge being so close to the Silverglade Forest, one of the more dangerous places in Stonewood, but also because of elemental surges as Teng Huanise spirits have been clashing, excited by the activity.
Construction on the Loken-Swift Library in Starhaven has been paused as attention is needed elsewhere in preparation for war. Several siege weapons have been constructed and brought to the Southern border.
Some of the citizens of Starhaven are growing nervous with the shift of some leadership in the city, with new laws and edicts coming into effect. In seedy bars and alleyways, hushed conversations are had, questioning the phrase "There will be Peace."
Thousands of undead have been seen gathering at the southern border near Starhaven. For those looking on they say that the whole group looks like they are dressed for war. Some even say that they saw Lord Sir Elwin barking commands at the front lines.
In a flash the entirety of Starhaven seems to have gone through a transformation just after the gathering at Clontarf. Citizens have stated that the entirety of the city has been refreshed and made new. A new light seems to shine across the whole city.
The town of New Hope has seen even more people moving into the area and it appears that nearly all of the undead in the surrounding area has been driven out.
== Rumors of June 1022 ==
=== 06/10/1022 ===
'''Across the Realms:'''
The occasional bright, glowing light that some adventurers have referred to as a 'snarl' has been appearing more frequently, however, instead of the mortal-sized head-shape 'snarls' have been diminishing in apparent size.
Those who take dreams seriously have been discussing images of foxes with dark maroon fur and golden eyes, taking turns leaping on a large egg nestled in the hollow of a short tree trunk. They bounce off of the egg, unable to break its shell. After a short while, they turn away from the large egg and soon find many smaller eggs laid in nests hidden among tufts of grass. These eggs are smashed and devoured with gusto.
'''Chimeron:'''
The streets of every village, town, and city within the Kingdom are filled with celebration and mourning. The long fight for Darkvale is over.
Sergeant Martyn Greenfield–in charge of the First Corps of the non-heroic Militia–has announced his intention to retire from the military after a decade of service. His successor has not yet been identified.
Travelers in Chimeron reported a group of animalistic fae who identified themselves as Pooka asking for directions to Rhiassa. They seemed very lost but excited.
'''Darkvale:'''
Reconstruction efforts in Darkvale are underway and ahead of schedule. Refugees who had been relocated to Gryphon Hall are beginning to move back to Darkvale. The road between the Temple of Justari that served as the war camp and Darkvale City has been rebuilt. Shrines to Chronos and Antioch have been constructed, and ground has been broken on a temple to Vesta. There are reports that flying boats are being used for farming the northern fields near Sorbus City. In spite of concerns of tension between the adventurers and the Goblin King, there have been no confrontation between the civilized and monstrous people of Darkvale. No Aspis have been seen in or around Darkvale since Rexan's destruction.
'''Eagle’s Rook:'''
A heavy silence still hangs near the borders. Those wearing the blue and white are politely yet firmly asking adventurers and the like to 'turn back' or 'go around'. Merchants trade only at the border outposts with the stationed militia. At every post, or with the border patrols, there is always either one guard reading, quietly reciting off the paper; or one of the guards is humming a tune, yet it does not sound light nor joyful. There are, however, the addition of statues in odd poses, and creeper vines and thorns rising up.
'''Southern Realms:'''
Areas along the southern coast have reported increased cases of a rare disease, Virulae Dermal Dementia, that was thought to have been eradicated nearly a decade ago.
== Rumors of July 2022 ==
=== 07/08/1022 ===
'''Across the Realms - South:'''
A number of small towns south east of Coventry have reported cases in which corpses have spontaneously reanimated while awaiting burial. In all cases the reanimated being was incredibly hostile. Local healers and magistrates are pushing to have all livestock remains burned after butchering and that all citizens who die to be cremated. This process seems to be the only way to safeguard against reanimation.
Additionally in the darkest of nights people have reported feeling that they are being watched and when looking out they see outlines of figures in the darkness.
'''Blackwood - Through Portals to a Mysterious Place:'''
The Viscount Illufium is seeking information regarding the happenings of last years Festival of the Breaking. Especially in regards to the disappearance of Nanoc.
'''Chimeron:'''
Activity at the construction site northeast of Chimeron City has increased following the Battle for Darkvale as many of the laborers and engineers have returned to work following the war. Those who have not come back east remain in Darkvale to assist with reconstruction efforts there.
'''Darkvale:'''
Among the reconstruction, preparations are being made for the upcoming feast. Lack of farming and prey animals in the area have meant that food for the feast is being imported.
Refugees have begun returning, but there is still an abundance of available land available for those looking to settle in Darkvale, including offers of fully-built homes that magically survived the Aspis invasion.
'''New Verai:'''
The gates of New Verai have finally been reopened!
This all came as a surprise for those surrounding the small nation as the event was not marked with the usual pomp and celebration.
Messages are being sent out in Prince Nertail's name, yet no one has reported seeing him since the lockdown began in the winter of Realms Year 1020.
Rumors of a resurgence in Asmodeus worship is circulating in the streets. Sha'ri and the Army of the Sisters are actively investigating this as this practice is forbidden in New Verai.
The Vistani have sent out riders to announce their own return to normal. Food, trinkets, dancing; all will be offered when you see the wagons gathered!
== Rumors of August 1022 ==
=== 08/05/1022 ===
'''Blackwood:'''
Patches of the woods have been growing black as pitch, with a rot that can only be described at night.
A caravan keeps speaking of how a mountain cracked beneath them, and hot flowing liquid started seeping out.
'''Blackwood - Through Portals to a Mysterious Place:'''
There is concern about the disappearance of Illufium, the Banneret of Air after his speaking out in the last month.
And people keep complaining of weird dreams and an insatiable hunger.
'''Chimeron:'''
Productivity has been at an all time high at the construction site on the banks of the Rowan. The outer walls have been finished. The fields around the site have started to become populated with farms. Blocks of townhouses are being built at a remarkable pace and many of the laborers are choosing to move into these permanent residences. This area is starting to become known as “Blue Town” due to the unusual colors of the roofs on these structures.
'''Folkestone:'''
A small scouting group has confirmed that the same portal that appeared on the border last year remains in the same exact spot, though its initial shine seems a bit duller. We suspect this portal has something to do with the sizable tear in the Night Sky above the lands.
Though no activity was witnessed by our patrol at the portal, there have been reports of “Flickering Lights”… coming out of the portal and making their way into the nearby forest, but quickly going out.
'''Silverport:'''
The Magistrate of the City of Silverport has received reports of missing items and family members within the city. Additionally, strange sounds are coming from the Wharf near Silverport.
'''Stonewood:'''
The City of Starhaven in Stonewood remains under Martial Law. This has been hard as it is one of Stonewood’s major trade hubs, and an enforced curfew of 9pm has hurt it.
Undead soldiers and living ones alike line the streets at regular intervals to keep order and peace.
The Loken-Swift Library north of Starhaven has been receiving crates from across the country, and a well dressed undead has been leading a team of about a dozen to bring them inside.
It seems a farmer or some such is trying to make some easy money, they’re looking to sell three very nice horses, surprisingly cheap.
'''South of Shadow March:'''
Rumors suggest that a growing number of farmers, hunters, and woodsfolk have been reported missing in the past week. Simultaneously, reports of vicious animal attacks are on the rise in the same area, and survivors have been found covered in scratch marks that seem to heal less quickly than normal. Insomnia, sleeplessness, and nightmares have also been reported as additional symptoms of these attacks.
== Rumors of September 2022 ==
=== 09/16/1022 ===
'''The Roanoke River:'''
The Roanoke River’s water levels have been rising, and fishermen and the ferry men that take their boats down the river have said the water has started running from the sea inland. The salt content of the water is also usually high in the water as well.
The border of Achoria that touches this river has started to see some minor flooding at the river’s edge.
'''Eastern Realms - Along the Coast:'''
There have been reports of a crew of dangerous Pirates looting and destroying villages on the Eastern Coast of the Realms. The captain of this crew is said to “wear the hide of a dragon” and “be immune to all mortal weapons”. Further investigation into these claims is required.
((Rumormonger’s note: SMAS will be having NNQ on Friday September 30th. If you are interesting in helping us NPC please reach out to gr-smas-officers@wpi.edu))
'''Chimeron:'''
A brilliant flash of white light was seen coming from the Silvan Sanctuary Farming Commune a few days ago. Additionally, a tall ghostly figure in a wizard hat has been seen wandering around the Sivan Sanctuary Farming Commune and occasionally Darkvale. He's oftentimes accompanied by a young girl.
With much of the supporting infrastructure now complete, construction efforts on the banks of the Rowan have now turned to a large complex of buildings near the southern gate of the city. Many of the craftspeople and laborers are expressing their excitement to finally be working on “the academy”.
'''Stonewood:'''
The restored farms of northern Stonewood's harvest have been fairly successful, with only a fraction of the crops lost to residual demonic energies. One or two of these farms seem to be aided by invisible nature spirits, but the cost for their aid seems to take an incredible toll on people.
The first physical branch of the Loken-Swift Library just North of Starhaven was slated to open at the end of summer, but for whatever reason has not. The staff is getting paid, and the place seems ready to go, but it waits.
Starhaven's mandatory curfew has rolled back from 9pm to midnight, with talks of being removed entirely if the start of fall stays quiet.
'''Southern Wastes:'''
Multiple sightings of Gold Dragons have been reported. It is unclear whether this is 1 dragon moving sighted multiple times, or several different dragons. The sightings appear to be heading north.
== Rumors of October 1022 ==
=== 10/07/1022 ===
'''Across the Realms:'''
Over the last few days rumbling can be felt in the ground throughout the Realms. The effect seems weaker the further north you go, and are quite pronounced and strong around Coventry. As days pass the time between rumblings at first feel fairly consistent - averaging once or twice a day, but recently the gap has become more apparently shorter - about six times a day. Initial explorations have been unable to locate the source of the rumbling.
'''Blackwood:'''
The people within Blackwood have been complaining of it being unseasonably cold, from furious flurries to blasting bleary blizzards the snow it mounting up quickly. So much so that there are complaints that the hot springs are even freezing over in Acteon and Verglaz.
Unprepared for the rapid change in the weather, all sorts of wildlife have been found frozen and dead, at times in even huddled herds.
The people of Blackwood have been welcomed into the castles to huddle together and keep warm by the fire, but many complain that that still isn’t enough.
'''Chimeron:'''
Around the city colloquially known as “Blue Town”, farmers are reaping modest harvests from the newly-plowed land. Usually a small harvest is cause for concern but the Blue Town farmers are taking pride in the fact that they produced anything at all. In this case, the city was already planning to rely on imported goods during the winter, so being able to supplement this with locally-grown food is seen as a symbol of the young city’s success.
'''New Verai:'''
The people have begun to settle into the standard harvest routines.
Harvest, festival, harvest, feast, rest, repeat.
It is rumored that the council of 8, with her Excellency Steward Zarine, has found it to be relatively easy of late to get the politics of the day finished. This is likely attributed to the many times her Excellency has made clear when she feels she "Can't Even" with them; it is said by some that the eye-roll of frustration is almost audible. The new no-nonsense attitude, in just one month, has seen some interesting shifts in policy.
"Perhaps" said Sha'ri of the Sisters' Army "the New Verai motto will change to I can't even with you"
== Rumors of November 1022 ==
=== 11/18/1022 ===
'''Across the Realms:'''
Places where the veil to the Faerie Wildes is thinner and where high Fae populations reside within the Realms proper have reported sightings of a strange figure standing just out of view. Word says that the form is humanoid but featureless, almost like a shadow that flickers in and out of place, and only able to be seen in the corner of your eye. Nothing seems to occur out of the ordinary where it's sighted, however, so it is not viewed as a threat.
In all major cities of the Realms vaguely human-shaped beings of water appear to march around spouting off decree from the Lord of Corruption. Their words outline that the war with Voraniss is one based on territorial differences and they request that all other nations remain neutral in this effort. Any nation that acts in such a way to assist Voraniss will be recognized as if they have declared war upon the rightful Crown of Sothron and treated as such.
North of Chimeron, West of Banecroft, a beam of light falls from the sky; a continuous stream of blue and purple. It just sort of sits there. Shimmering. It is visible from quite a ways away. Researchers from the Subtle Threads Magical Research group and the Academy of Scientific and Magical Technologies are on site investigating.
'''Chimeron:'''
An arson/theft was committed inside a Church of Aurora within Chimeron proper earlier this month. The identity of the individual is still unknown and at large. The extent of the damage was a burnt up desk and a broken door, it is believed that no one was injured.
'''The Faerie Wildes:'''
Many places in the Wildes are preparing for the change of seasons. Some fae speak of how the Winter Court is still upset over last year's attempts by the Summer Court to try to extend their season, and how they're concerned the balance of the Courts might cause new problems again, especially with the recent unseasonal warmth.
'''Stonewood:'''
The northern Stonewood Farms have been celebrating a successful harvest. Not quite the yields this year that they should be getting, but with a lot of optimism that now that the Farms are reclaimed and cleaned of a lot of the demonic energy that infested them, there will be many good years to come.
Starhaven's martial law has been rolled back entirely, and there is no longer a curfew. There is a higher guard presence which makes some people uneasy, but crime is at an all-time low.
== Rumors of December 1022 ==
=== 12/09/1022 ===
'''Stonewood:'''
The Northern Farmsteads have begun to settle in. Some people have migrated back to the city of Stonewood Proper for the winter, but many of the farmers are coming together to lay the groundwork for a central town between the distant farms. They are working with the civil necromancers who command the undead labor force, and may begin construction soon, if the weather holds out. Right now the only things marked out are a tavern, a chapel/schoolhouse, a marketplace, a smithy, a gathering hall, and a few wells. Not much, but houses and shops can fill in the gaps as more people stay.
Spirits are high, the weather isn't usually so nice by the time harvest is done, so there have been a lot of get togethers.
Starhaven had been enjoying a seldom seen peace, without the organized crime that has plagued the city for a long time. Even with the higher number of guards, the people have returned to their comfortable lives without the curfew in place. That said, earlier this week some doors were kicked in in the middle of the night, and people actively planning criminal actions were dragged out into the street, and executed that morning after a final verification of their guilt. The message has been made pretty clear, there is no place for such crime in Starhaven, and criminal activity is being monitored.
Across Stonewood, some people more magically inclined have complained of not being able to reach the gods through their spells. Priests have made assurances that of course your prayers are heard, to have faith, and know the Novem are busy with protecting the lands and the people, but they will never forget about us.
'''Teng Hua:'''
Though the nation of Teng Hua remains closed to most outsiders due to internal affairs, rumor has it that the Emperor has sanctioned a company of Yosei Handlers to see if they can find a way to bring Yosei to the mainland in an effort to help people better understand the nature of these spirits, and why the Yosei enjoy participating in Yosei battles.
[[ Category: Rumors ]]
ee4896f4cd7f08bee37fe5c590706fad7fa3077e
Rumors of 1023
0
50
65
2023-08-28T15:11:31Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Rumors of January 1023 ==
=== 01/06/23 ===
'''Blackwood:'''
The Winter Storm rages on. People are being found dead from the cold in various places. Roofs are collapsing beneath the weight of snow. Trade routes are blocked by the shear amount.
But there are also rumors of other peculiarities. A forest made entirely of fire; as an elemental might be compared to a person.
* A town, that only has daylight.
* A wheat field that has been turned entirely into black shattered glass.
* There is the rumor of a man that has been turned into an icy statue.
* A rumor of a fish maiden asking a lot of questions about Change.
People are talking about a bolt of lightning larger than they’d ever seen before come crashing down in the middle of a snow storm in Alonis.
'''Eagle’s Rook:'''
A frightened refugee was sent from Broken Shield, Eagle's Rook, into the neighboring Kingdom of Chimeron, needing healing of all sorts. They bore a small, muddied message on parchment, that in no uncertain terms told Gaia worshippers of any kind weren't welcome in the country any longer, after the defilement of the Dionin Tower-in-Progress.
'''Hibernia:'''
The mighty rainstorms have seemingly washed a giant chunk of the magical ice down rivers, floating wherever it can go yet freezing the water left behind in its wake. It stays frozen, even in the high temperatures at this time, confounding wildlife and rangers alike (but making ice fishers happy!).
''Wendmor:'''
A traveling group from the west has made their way into the neutral village, asking for asylum. They promise to work hard and follow any rules that Wendmor and the surrounding lands of Invictus have put out, in return for space to build co-housing and two barns.
== Rumors of March 1023 ==
=== 03/14/1023 ===
'''Coventry:'''
Reality Mages converge to discuss the power vacuum left following the demise of The Champion. It seems that the various Dream Demon factions are trying to make moves to fill the void. Sources close to Minerva report that this cannot be filled by any entity. Dream Demons only need apply. Equal opportunity employer.
'''Darkvale:'''
A long standing statue of Justari seems to have begun growing strange black veins in the foundation. Nobody seems to be able to identify the source or treat it. Local priests and herbalists are bewildered. Experts in scrying have reported vertigo when trying to discern details.
Settlers on the western borders of Darkvale report occasional tremors in the lake, corroborated by the builders and masons who have started to set up camp there over the past weeks.
'''Library of Ivory:'''
Artifacts seem to have been going missing. Historians and archivists stress that they have an amazing security system, typically Sir Cain just scowls. In a follow up interview, the same Ivory representatives reported that there certainly are no items missing, but they don’t recall building that east wing of the building. “All this dust. It’s hard to keep track of everything, you know.”
'''Southern Wastes:'''
Seemingly overnight, the BC Guild has arrived and has started doing odd jobs, cleaning, fixing, and such. They have offered to collaborate with some local guilds on less desirable jobs. They’ve stressed how this could be a financially beneficial friendship. Accused thieves and assassins of the Realms were seen gathering nearby. They’ve assured us that it’s just a coincidence and they are in fact not planning to assassinate anyone.
== Rumors of April 1023 ==
=== 04/07/1023 ===
'''Across the Realms:'''
Irri, Hedda and Elizah have been spotted making their way to Najeena from delivering invitations and posting flyers across the Realms about their upcoming Tea Party. Along the way they’ve been seen making trades for herbs, dinnerware and decor for the upcoming festivities, though whispers about their inquiries for a magical summoning circle have caused questions about why such an item would be needed at a simple tea party.
There are sporadic reports of a glowing red light appearing under doors in the middle of the night. While it is very unnerving to the folks who witness it, the light always fades after a minute and does not seem to have any effect on the people inside the room or building.
'''Dark isle:'''
A mysterious man named Shaft has been asking for help across the isle. The upside down castle is emitting strange glows and activity.
Off the coast of the dark isle: Duck Boat Pirates have been spotted.
'''Folkestone:'''
Dame Freesia and Danger Lily were spotted escorting what locals described as "crime scene tourists" to the borders of Folkestone.
'''Rhiassa:'''
Since the worlds of Norlund have been stabilized by the heroes of the Realms, the people of Midgard have continued to spread out through the landscape and begin settlements and, in some cases, very large population centers. This has created a great need for raw materials and other goods and some brave and savvy merchants from the Realms have made a habit of traversing the Vanfrost in southern Rhiassa to reach Norlund and sell their wares.
== Rumors of May 1023 ==
=== 05/05/1023 ===
'''Chimeron:'''
In Chimeron, posters have gone up declaring that a "Brorion" is wanted dead by order of Warlord Sir Saka, for a reward. The posters proclaim that Brorion can cast lightning bolts, and should not be mistaken for Sir Orion, Captain of the Chimeron Militia.
'''Rhiassa:'''
The ebb and flow of goods over the Vanfrost has been steady and merchants that return from Norlund have had no trouble finding buyers for their foreign wares. Highly sought after right now is the exotic game that is sometimes hunted by the vikings of Midgard. Meals made with these delicacies can be found in inns and taverns all across Rhiassa and other nearby locales.
'''Stonewood:'''
The new farms have been ramping up, and the small settlement central to them has been growing as well. The farmers who had been relocated there are settling in and starting to consider it a home.
The Loken-Swift Library in Northern Starhaven is finally open after being in limbo for almost a year! While it is focused on general education topics, a few nights a week there are classes offered.
Starhaven continues to be very low on crime.
== Rumors of June 1023 ==
=== 06/09/1023 ===
'''Across the Realms:'''
Members of the Order of Many Pasts have been very active over the past few months, traveling far and wide to document Dream magic manifesting among magically gifted folk at rates not seen in roughly a decade. Some have been heard bragging about receiving a summons to Chimeron Castle for an audience with the Warlord there.
'''Chimeron:'''
The streets have been abuzz about a party of native Gians in blue tabards who arrived through the underground portal earlier this week. They seem to be led by a middle-aged man who walks using a cane. The travelers have been seen making slow progress toward Rhiassa with a large rolling cage in tow, though the Gians and their Militia escort have prevented civilians from getting near enough to have a look at what's inside.
'''Rhiassa:'''
Traveling merchants who have made frequent trips to Norlund across the Vanfrost have begun to realize that the lands aren't particularly safe. The large populations of roaming carnivorous dinosaurs are an issue that can be more or less dealt with through armed guards but the real danger comes from an extreamly high instance of geologic activity. The whole landscape seems to be unstable at times and there are rumors of whole towns that have been wiped off the map because of earthquakes and landslides.
[[ Category: Rumors ]]
8febc14c8a9c757f62456a556bd1df4f265c25b3
One Version of Heraldry
0
51
66
2023-08-28T15:54:26Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
{|
|-
| '''Type of Missve:''' || Private missive, Samuel Rathe to Iris Elenor Tranes IV
|-
| '''Date:''' || 12/15/1002
|-
| '''Responses:''' || None
|}
M'Lady Iris, Greetings!
Please forgive the delay of the reply. So many contacts and contracts, so little time. Here's what I know of the Office of Master Herald...
Before the year 992, much was said of trying to create a compilation of the Heraldry of the Realms of Wonder. Rather, much was *said*, but little was *done*. Until the Gathering known as the Duke of Glendale V, where Remissil Blackmane, Lord of Dragon's End, announced that he would take up the cause. Within a year, he had compiled about nine-tenths of the banners available, roughly sixty different devices.
Soon, Lord Blackmane began to barter copies of the tome to any who would ask, and for whatever they could offer or afford. Dol Kugan Amerosh himself bound the original copy in leather; Sir Sean O'Quinnlan gave five bottles of mead and five Creathorne Silver. By far the most cherished offer was by Sir Highrider himself in the form of one of the original Darkvale Silver, otherwise known as a "Wish Coin". For his part, Lord Blackmane gave an up-to-date copy of the Heraldry, and would further supply the owners with new pages each year.
In the year 996, however, a sort of deepening gloom fell upon Lord Blackmane, and his presence in the Realms was little known. It is rumored that a demon known as a "GrynDhal" had ravaged Dragon's End, and Remissil would stop at nothing to avenge the lost. A year later, at the Knightly Inferno Gathering, he had me, as his executor, dispose of as much of his worldly possessions as possible in whatever manner seemed appropriate. For the Office, he gave these instructions: I was to create a spontaneous...."tourney"....of sorts. Whoever came to me over the course of the Gathering with the largest number of different writing systems would become the new Herald. The thought was that anyone who showed a significant interest in the knowledge of the writings of the Realms would also be eager to learn as much as possible, and would impart that knowledge (hopefully) impartially.
To my regret, I cannot remember the name of who the winner was. What I do recall was that he did *not* bring the greatest number of runes. That honor was for Sir Sean. However, this other person had learned of my intent on the first morn, and set about gathering his compilations *from that moment*. Sir Sean had spent years in his learning and acquiring writing systems. What he gathered in years, the Other gathered *in hours*--well, almost as many. That level of eagerness and intensity was just what the Office demands, and thusly this Other got the job.
After some years through other portals and Realms Beyond, I got word that Sir Sean had indeed become the new Herald. What he did with the Office, I have no idea. I know him to be a fair--if somewhat harsh and lacking in tact--and just man, and I trust he did honor to the title.
I've only recently returned, as has been mentioned, so I know not if Sir Sean still holds the Office. My own nephew, Cryndwll, who learned at Lord Blackmane's elbow, used his knowledge beyond the Storm Portal in the Realm of Miller's Reach as the King's Herald. However, politics and chaos have driven Cryndwll hither, and he may be interested in attaining the Office himself. I know he has definite ideas on the Craft and how it can best serve the Realms.
The Master Herald should be responsible for gathering a compilation of the banners of the known lands, people and guilds, much like the precedent set by Lord Blackmane. He should also give counsel when asked or where needed, as to the design of new devices within the Realms. Whether by sale, barter or gift, the tome should be made available to any who ask--most importantly, to those above the rank of Earl. I have been advised to visit the library of the Southern Wastes, as its Heraldry is rumored to be impressive. I have, and it isn't. There are more new banners flying than ever, and many once revered trampled to dust. Someone must take on the task.
Are you interested? Do you wish to merely help? Do you have any qualifications? Are you willing to learn of the Art and Science of Heraldry? Do you have unanswered questions? Please feel free to respond at your convenience to the keep, where we may continue this discourse. Your apparent interest gladdens me.
Samuel Rathe, Justicar of Rathkeale
'''I wasn't all that interested, to be fair, but if it's one thing I'd like to keep on top of, its heraldry. Gotta know who your friends and foes are, right?'''
'''...I don't recall ever responding back, actually. Enh. - Iris Elenor Tranes IV, Peddler of Smiles (02/18/1008 M.R.)'''
[[ Category: Lore ]]
82514249ea2b6a4e8caddf7d6b344f90fc0c6678
69
66
2023-08-28T16:04:03Z
Zemmert
2
Fix page categories
wikitext
text/x-wiki
{|
|-
| '''Type of Missve:''' || Private missive, Samuel Rathe to Iris Elenor Tranes IV
|-
| '''Date:''' || 12/15/1002
|-
| '''Responses:''' || None
|}
M'Lady Iris, Greetings!
Please forgive the delay of the reply. So many contacts and contracts, so little time. Here's what I know of the Office of Master Herald...
Before the year 992, much was said of trying to create a compilation of the Heraldry of the Realms of Wonder. Rather, much was *said*, but little was *done*. Until the Gathering known as the Duke of Glendale V, where Remissil Blackmane, Lord of Dragon's End, announced that he would take up the cause. Within a year, he had compiled about nine-tenths of the banners available, roughly sixty different devices.
Soon, Lord Blackmane began to barter copies of the tome to any who would ask, and for whatever they could offer or afford. Dol Kugan Amerosh himself bound the original copy in leather; Sir Sean O'Quinnlan gave five bottles of mead and five Creathorne Silver. By far the most cherished offer was by Sir Highrider himself in the form of one of the original Darkvale Silver, otherwise known as a "Wish Coin". For his part, Lord Blackmane gave an up-to-date copy of the Heraldry, and would further supply the owners with new pages each year.
In the year 996, however, a sort of deepening gloom fell upon Lord Blackmane, and his presence in the Realms was little known. It is rumored that a demon known as a "GrynDhal" had ravaged Dragon's End, and Remissil would stop at nothing to avenge the lost. A year later, at the Knightly Inferno Gathering, he had me, as his executor, dispose of as much of his worldly possessions as possible in whatever manner seemed appropriate. For the Office, he gave these instructions: I was to create a spontaneous...."tourney"....of sorts. Whoever came to me over the course of the Gathering with the largest number of different writing systems would become the new Herald. The thought was that anyone who showed a significant interest in the knowledge of the writings of the Realms would also be eager to learn as much as possible, and would impart that knowledge (hopefully) impartially.
To my regret, I cannot remember the name of who the winner was. What I do recall was that he did *not* bring the greatest number of runes. That honor was for Sir Sean. However, this other person had learned of my intent on the first morn, and set about gathering his compilations *from that moment*. Sir Sean had spent years in his learning and acquiring writing systems. What he gathered in years, the Other gathered *in hours*--well, almost as many. That level of eagerness and intensity was just what the Office demands, and thusly this Other got the job.
After some years through other portals and Realms Beyond, I got word that Sir Sean had indeed become the new Herald. What he did with the Office, I have no idea. I know him to be a fair--if somewhat harsh and lacking in tact--and just man, and I trust he did honor to the title.
I've only recently returned, as has been mentioned, so I know not if Sir Sean still holds the Office. My own nephew, Cryndwll, who learned at Lord Blackmane's elbow, used his knowledge beyond the Storm Portal in the Realm of Miller's Reach as the King's Herald. However, politics and chaos have driven Cryndwll hither, and he may be interested in attaining the Office himself. I know he has definite ideas on the Craft and how it can best serve the Realms.
The Master Herald should be responsible for gathering a compilation of the banners of the known lands, people and guilds, much like the precedent set by Lord Blackmane. He should also give counsel when asked or where needed, as to the design of new devices within the Realms. Whether by sale, barter or gift, the tome should be made available to any who ask--most importantly, to those above the rank of Earl. I have been advised to visit the library of the Southern Wastes, as its Heraldry is rumored to be impressive. I have, and it isn't. There are more new banners flying than ever, and many once revered trampled to dust. Someone must take on the task.
Are you interested? Do you wish to merely help? Do you have any qualifications? Are you willing to learn of the Art and Science of Heraldry? Do you have unanswered questions? Please feel free to respond at your convenience to the keep, where we may continue this discourse. Your apparent interest gladdens me.
Samuel Rathe, Justicar of Rathkeale
'''I wasn't all that interested, to be fair, but if it's one thing I'd like to keep on top of, its heraldry. Gotta know who your friends and foes are, right?'''
'''...I don't recall ever responding back, actually. Enh. - Iris Elenor Tranes IV, Peddler of Smiles (02/18/1008 M.R.)'''
[[ Category: Historical Accounts ]]
51d4a699454d4f310b39d0b9955712bde662ce73
Before I Wake
0
52
67
2023-08-28T15:58:22Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Monday, June 12th, 1006...
I'll do my best to write this down as clearly as I can, because I keep forgetting things and then remembering them out of order.
'''WHO'''
'''Lucien:''' A young man, very pale skin with dark brown hair, eyes, and a bit of a growing beard. The Dreamer was slain in the Real World (Realms). The younger brother by three years. Loved his brother, Gabriel.
'''Gabriel:''' No physical description came forth. Strong. Liked to play catch and was extremely good at it. Went off to become a Stormguard and never came back.
'''The Peregrim:''' people who 1) told Lucien, the Dreamer, that if he helped in their experiment he'd find his brother, 2) wear white 'masks' (faces) with white veils covering their mouths. Also responsible for new 'plague' (much like the Sleeping Sickness), and partly responsible for the creation of the Cat Dream Lord.
Other people in this story:
'''The Cat Dream Lord:''' Made of memories and ink, now deceased. True Name known then destroyed.
'''Mirrormor:''' also known as Acolyte Isaiah, the one who consumed the Cat Dream Lord and Red Widow's hearts. A hell demon released from a mirror by Gaiden Shadowfyr and Slaader.
'''Acolyte Jonas:''' Wit is his weapon, and he carries a small stick. His stealth is very good.
'''Master Millich:''' Easily distracted and very slow to get to a point, and yet understands the Dreaming ridiculously well. A fragile mage. Leader of the Misty Hill Mystics.
'''Red Widow:''' Once a powerful Dream Lord and a Nightmare of the Drow, her heart and powers were consumed by Mirrormor.
'''Councilman James:''' A 'masked' (brown-faced) man with a large staff of darkened oak who spoke of (then believed) elements of the Dreaming.
'''Councilman Marcus:''' Another quiet man with a 'masked' brown face. Carries a tall, yellow-wood narrow staff.
'''Stormguard Cross:''' A big man who fights buckler and great weapon; stalwart defender of his people and their dreams. Never smiles, not a bit of humor from him.
'''No Name (The Dark Child):''' This man carries a large sword and has a black and cranberry 'mask' (face) with tiny white hands by the right eye. Was very aggravated that we were there and that we 'ruined' everything, but made no attempt to work with us as in his eyes we had no strong leader. Called The Dark Child by Cross and the Council.
'''Wyldborn:''' Monsters that ran down peasants and killed them unmercifully.
'''Memoirs:''' Violent memories shaped into the servants of the Cat Dream Lord, now servants of Mirrormor.
'''Update: 9/27/16'''
''I found a journal entry of my mother's that apparently covers some of this adventure, and then some. Strange... - Iawen''
This is all very bitter-sweet for me...
A long while ago, Ceres Whiterose gave me a task to fulfill, but rather then tell her I didn't think I could do it, I said I would.
Ceres passed away of a disease that no one could cure, and Luna's informed me that she may or may not cycle, but it'll never happen in my lifetimes.
That saddens me to no end.
...in the mean time, I have a white rose that will not wilt, cultivated by Ceres herself, to give to Queen Titania, the false, mad queen of the Seelie. Yet Ceres loved her. I loved her, too, once... But now, I will keep watch for an opportunity to pass it on, just like I did while Ceres was alive.
And when I hand her the rose, I will gauge her reaction... and by then I wouldn't be surprised if some person stabbed her. I wonder if I would still jump in to protect her. She is still Queen right now, and Faerie's protection is of the utmost to me.
I remember when I wanted to 'grow up' as Bouquet and champion Oberon & Titania. Be a Champion of the Black & White.
That twilight role belongs to someone else now. I can see it. But I also see sadness, a rejection... I’m not a Seer, so why am I continuously having dreams, visions, premonitions, and nightmares?
Nightmares... I have to figure out how to get Queen Mab out. People have begun calling ME Mab, but before I could completely refuse it, my Name changed again. This is not good, because if they keep using their words, and they don’t realize that it can change a person, let along Faerie...
I hope this is the workings of what I think it is, and not Bedlam. Not of...no, I dare not pen it.
I don't want to go back to the darkness. I started there, I was sent there, and then sent there again.
Three times is not a charm.
At some point, I was able to make peace and a failing friendship with a Dreaming entity named Lucien, whom, in the end (and why I say failed) was to be lead back into the Lands of the Dead, a place that I (and many others) are not ready to cross. I bore his tales and mask for a bit, but when I saw him suffering in those lands, later that evening, for no reason other than Mirrormor chose to make all those people suffer... I had to do something. But not alone. Quayloth and I really felt we were doing to right thing to use the Blade of Reflections to send Lucien on. Instead, I think we... severed... him from something. Some place? Some one? A part of himself? I know not.
I'm not a Seer.
It's my hope we can counter-act all the terribleness that has been rising due to Mirrormor's actions, and now the tactics of the Peregrin. Or Peregrim. The folk dressed all in white with half-white masks on the lower end, almost priest-like in vestiage, but most certain devils in disguise.
I keep thinking that soon, the Dreaming is not a place I shall be able to navigate in any capacity, due to the Name I carry. That is a shame, for I am not any Knight, and have no legacy to pass on except for Lucien's tale. I'll tell it as often as I can until I cannot any longer, and hopefully someone will listen. Hopefully the mask itself will live on longer than my presence here in the Realms.
Lucien needs to live.
[[ Category: Iawen's Collections ]]
df1c1a4895d4608a073ca76dc5686cf72ba22035
Category:Iawen's Collections
14
53
68
2023-08-28T16:01:27Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
No two people experience a story the exact same way. Even if one is more than two people. Take it with a grain of salt.
[[ Category: Historical Accounts ]]
ad268d18bf0bdefb9c5d6fb83f08928fd1092773
The Joys of Youth
0
54
70
2023-08-28T16:09:49Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
{|
|-
| '''Written By:''' || Sir Iawen Penn
|-
| '''Date:''' || March 16th 1010
|}
''This is my recollection on how a gathering called 'The Joys of Youth' went down on March 13th, 1010. It's by no means as good as Tetch's History, but perhaps if I start covering the ones I attend, then we could glimpse a different kind of Realms. Who knows? - Sir Iawen Penn''
-----
The adventurers of the Realms were called to an un-named village in unclaimed lands. Rhiassa & The Southern Wastes headed up the two
biggest groups, followed by Val'Dara and a smattering of Folkestone. The rest were Independents or flying solo from their respective
nations/groups. Two Knights of the Realms were there, as well as three Knights of the Eternal Flame, and two Magi of the Realms were in the questing party.
A child's doll was animated through the use of Find the Path to one child in particular, named Connor. After wandering the woods, we
found many 'blank children' (it's how they were identified as creatures). They had to be beaten in games we devised to finally be
let into a fortress in the woods (the door was otherwise strongly enchanted, as no Disenchant spell worked upon it).
Next were four doors that we would become increasingly familiar with (as it seemed a brief staging point for us to catch our breath). The second room involved many small children, armed with shanks and stuffed animals. We as a group taught them to fight, amongst other
things. Quazar was able to lead one, called 'Guardian' or 'Innocence' out of its chair and to go with us. It disappeared shortly thereafter and everyone had gained the ability to resist death once.
It was discovered that if we could get all four Guardians to leave with us, then we could go and see a show that 'Mommy' had put on for all of these children. Next, we listened to a story from the 'Guardian' known for 'Equality'. In this second room personally I was
very confused, for I was shown too late that we needed to get Equality to name the name and race of every child that had been in the room when we first started. Since children already had left (destroyed? vanished? bored?), we could not complete said puzzle this way, and I had Cecil destroy her ball/'heart', instead. At this point, Connor had been located, and through magics we were able to get him to remember his family and scurry home. Hopefully he made it, because he has my scarf.
In the third room, 'Curiosity Guardian' was teaching a class. Many of us disturbed it, and Laurante and Morradin came across its 'heart' as well, shattering it before the answer on how to 'solve' this Guardian could be presented to the group. Malachi of Folkestone located a magical artifact that required much writing! Such an item was neat, and I look forward to the stories one can glean from it.
In the fourth room, there were wooden puzzles all around and a hard fight on the other side. These two, the 'Wizard' and the 'Fighter'
were 'Guardians of Cooperation', ergo we needed to get them to acknowledge and work with *each other* in order for *us* to defeat
them. However, since we were so scattered ourselves, Venom ended up destroying their two 'hearts'.
From here it gets a bit dicey: there was a room filled with children and games, but I am unsure of what it accomplished... The Southern Wastes and Rhiassa hatched a master plan, however, to make the Jenga game go faster! They began sparring, and with a nod to Kazmar from Aeston they began moving their sparring closer and closer to the game until it was knocked over. Good game, indeed.
There was a giant game of 'Guess Who?' I'm not familiar with it, but I believe we won as all the creatures left peaceably. There was a room with a giant bridge battle, and we had to shout out the answers to random trivia questions in the Realms. This was an interesting
'Mommy' who crafted the fortress, indeed.
When we got to the final room, 'Mommy' turned out to be a Puppet-Master. She was a woman who saw that children looked to adventurers as heroes and grew up to make war and such. The children stopped coming to her shows. This made her angry, so she had kidnapped children so they would never grow up, never learn how to harm others... a bit misguided, one might say. Because we had only 'freed'
one out of the four Guardians, we had a hard time going from there on how to dismantle each one for good (the broken Guardians had
returned). I myself had to 'dismantle' Equality; I'm not particularly proud as to how that was done as the last visage I had was her crying her eyes out.
It was then surmised by the Five Ladies that in order to actually defeat The Puppet Master, we just had to walk away and forget her...
...My grand-father once made a comment like that about a different villain. I don't think it'll work, and I don't think we've solved this nor seen the last of this Puppet Master...
[[ Category: Iawen's Collections ]]
699856de26a02660c110bdef0561773b42b99eb0
You! You! Fight to the Death!
0
55
71
2023-08-28T16:15:50Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
It was April 11th, 1010. A sunny day, and Tara Harkon was hosting a tournament day within Chimeron's gardens for really new adventurers. Plenty of us 'oldbies' showed up. Don't get me wrong: I'm not an 'oldbie' yet, but as the bar was set at two years or younger for an adventuring career, many of us showed to either speak politics, enjoy the mock fights and battles, or to help marshal for Tara.
Sir Mahkta, Alex the Wee, The Youngest Mckrye, and I were given a handful of non-combative tournaments to run. Grimloch showed up in a large group. Lord Cecil was there and surrounded (per usual) by beautiful women as he sat in the shade in a comfortable chair.
Quinn was bouncing around from tournament to tournament, doing very well for himself. There was also members from Ariland there, many Independents, and people from Acteon if I recall correctly. Faelinn was also there, and had to rescue Orado from Khalenar, who at the time was (jokingly) into slave-trading. Orado had been tied up like a hog and pulled down the giant hill (if you've ever been to Chimeron, you know of which hill I speak), and I think the Lady Faelinn purchased him for some feathers. Rhiassa was also in attendance.
In the end, I met many new people: Telerie and Piper for instance. Piper I think now is petitioning Folkestone under another name, and Telerie is a part of Blackwood, the current Champion of Min, and my second squire to the Knights of the Eternal Flame for her service to the community and Realms at large. I also met Aldous, who is firmly entrenched in Val'Dara, and two of the Althorne brothers from Ariland.
The winner of the Ritual tournament received a mask that basically forced the truth from a person, 24-7. I believe one has to be dead or scalped in order to have it removed... there are some other notes to it, but I'm sure William Althorne (the winner) could tell you more.
All during the tournaments, one could earn coin markers to gain prizes, among other things. The sunny day ended with some person winning a candle from the many prizes they could choose. That candle made its way North, and I have since lost track of it. Probably for the best: the North can handle their own.
[[ Category: Iawen's Collections ]]
ae2dfa4441aabfa12bd50717a4dce8b01f54ffa7
N/S War '10, Diemos & Minerva
0
56
72
2023-08-28T16:23:35Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
It was June 19th, 1010 M.R.
Last time I was seen as a 'human'. Funny that. Anyway.
The day was hot and sunny; I ended up traveling North completely bewildered about where and whence I was. I'm sure you'll want a little back-story to not end up confused, but don't blame me if you're rolling your eyes at the end. I was on a mission for a friend with a capital 'F': to go to 'the other Realms' and deliver a note to a Sir Diemos of Folkestone.
Given that I had only heard stories about this 'other Realms' (and mostly believed it to be nonsense), I still dutifully went out (damn L&O), all the way to the Green & Gold unclaimed lands near Periden. I searched high and low for signs or clues on how to get to this place. Hindsight being what it is, I probably should have brought another person or two with me. I'm direct when it comes to these things, I don't think first about 'how to go about it', I just do. Farmers and other commoners had no information for me. I then began walking the actual tourney fields and was trounced by an animated 'knight in armor'. That's the best way I can describe it. The being was made of shadows and magic. The only things it spoke were
This knight was taken down by a spirit wolf, who called itself Cheveyo. After asking what I was doing there, it did not attempt to dissuade me from my course. Given that I hadn't died in that encounter, I still was determined to follow-through with what was asked of me (crazy as it was). Cheveyo then assisted me in 'crossing to the other side'. ...and that place was very bleak.
I was in the tower of Banecroft, where I figured since every one around was dead, they wouldn't mind me using their sacred shield that was on the wall (apparently the only thing still standing). A Find the Path over the course of a day led me to the remains of Nadina that used to be near a lake. The lake itself was dried out, gone, and Nadina had little else in way of means of defensible support. This is where I found Sir Diemos. He took the shield (after I gave it) and smashed it, relating that smashing the shield was all it was good for. More chatter led to him telling me this information: ''"...Abyss says that a conjunction is coming, an aligning of elements here and in your time, that will allow him to pull some of you forward. He says this may help us sway against the forces of Maxwell, but I'm not sure about that. I've never seen the kinds of things this Mad One has at his disposal. So much destruction and corruption."''
Sir Diemos mentioned that morale was low, and that many people who had no hope had become Quelipoth ... ((Kell-ih-pawth)). Here in our world, we'd call them 'Hollows'. At any rate, when these people have no will to do anything, their will is taken over and filled in by other things. What those are, I know not. He also mentioned that all Seers who wished to look into this situation should have a protection for their soul, lest they go blind and crazy. Having already been blinded on a regular basis, and being accused of madness, this didn't bother me in the slightest. He went on to add that Saren and Tiara Moonstone were the only two Seers left.
Since I had no such protection I disregarded the warning, having already cast Seer spells and feeling no ill effects. He also mentioned here that no one could feel their gods, that they were all silent. And thus I made an active effort right then and there in Nadina to change that. It was the season of Diskordia at the time, so I made a ritual circle in record time and consecrated that area to Diskordia. Strangely, I think it actually worked, but Diemos and I didn't stick around to see what else could be done with it. We ran, as a large monster came after us.
Sheltered in a cave for quite some time, Diemos and I attempted to survive off food rations and got to know one another (and talked much of Quazar). It turns out time flows much faster there: it's 1025 M.R. Magic had been dying out recently, but it was ten years ago (1015) that their Seers all went nuts. Like wicked nuts. Especially Shane of Val'Dara. Holy shit...
Anyway, I attempted to use my spells, find out the history of the place, and then one particular assault knocked rocks very hard onto me. I remember 'waking up' as a spirit back in the Realms, with my Diskordia saying that she had heard me, and that I had to find Quazar or someone close to her and deliver a message of sorts. The closest person I found without their soul protected was this extremely tall fellow, undead (made possession a hell of a lot easier) named Valas. I delivered the message that evening after the battle on the field (and Quazar was recovered enough). Once done, I wondered what would become of my body, and decided to Second Chance it.
Back to that bleak world, Diemos and Cheveyo both confirmed that the other me, 'Aberes' had died in that time early on. Since they still knew her as Aberes, I wouldn't be surprised if she passed away from the Dark Carnival/Wrake incident of being in a ring; I didn't go out of my way to check. The large monster didn't give up the assault, however, and soon an armless drake (my first one I had ever seen) came gunning for us. It began to beat the crap out of Cheveyo first before Diemos stepped in. I took a chance that Diskordia had heard me (and the fact that she might be thrilled in this world to realize she still had a descendant) to in some wacky way to swing the battle in Diemos's favor. It was then the drake rammed its spiky tail straight through my chest and killed me.
Thank gods, technically, for Second Chance. ...in fact, I think this is the first time it screwed me over. I was sent, alive, with that damn tail sticking right through, into THAT world's Faerielands. I was chased out into our world's Faerie Plane, and fought (and lost) against a group of powerful magicians (that definitely were not fae). I was literally blasted to the Achorian Desert.
...that's how I physically met Lord Valas Baneshot.
Making my way to Folkestone was a trial. I looked blown up, ragged, beat to hell. I'm sure there are pictures somewhere. I don't know who won, or how people were fighting. I remember Dame Rune's cool hands on my brow, I remember the lake. Faelinn was there, Indana... I think Tara. A lot of women-folk. Strangely, Valas showed up here, too. I attempted to relate what I had experienced, what I had seen, and kept failing (at the time). Rune was very supportive in the entire matter. Magus Faelinn placed a Protect the Soul on me and ordered me as her apprentice to never set foot willingly in that other Realm again. I was more than happy to oblige, but respected that other Diemos enough to contact others after the gathering, and to send them in my stead should our Realms ever cross over into theirs to help once more.
Sir Adara and a few others joined Eagle's Rook. Sir Vawn Coupant of Eagle's Rook and the Seelie side of the True Court was knighted a Knight of the Eternal Flame after receiving a Fireball favor from Sir Duncan (the first he ever gave out). I remember somebody speaking before me, me saying some true words about Vawn, getting mocked by whoever spoke after me real quick, and then it was over. I tried to get some sleep (and failed). Soon, I was pulled into a quest (when all I wanted was the sweet release of Panther's Inn) that had been a long time coming:
Almost a year ago, Quazar was given a ritual on how to summon Dionin if needs be. I had it, and I gave her that ritual (I can write about it now), even supplying the pixie bones (which I had bought from Sir Airavarri). When she was stuck with the Cursed Amulet in some unknown lands (while a whole bunch of us were needed to help get Chan and Gideon to the Champion), she had infinite cosmic power and was frightened (given her demonic ties at the time) of what she could and WOULD do with it. She used the ritual while Magnus HeavyHammer was off creating Dionin Magnusson (another story for another time), and Dionin said he would move it to one person she named. Quazar named Rio, as she was helping the Champion, and was denied. She then named Rel, who was also helping the Champion (it needs to be stated that this was due to favors, not because they were willingly enjoying it), and thus Rel was left in a tower.
That tower (going back further) was there in the distance, on every horizon line whenever we would switch planes or areas in the Realms during the tournament of The Lion and The Dragon. Sir Aelias won Dragon, Sir Cain the Lion, and it was revealed that Gideon was the Crown Prince of Coventry (beating out Porrunn of Fairhaven). Further back, the real Lion and Dragon had a war about who could follow after a magical king, who was better. In the end, Lion gathered up its people, and Dragon gathered up theirs, and they left the weak, the wounded, the undecided in the middle of No Man's Land with this Tower, and they got cursed, twisted, all in different ways.
Why am I telling all of you this? I'm getting there. Rel, locked in this tower, had a siren song with the amulet on, and all the Twisted began journeying to him, wishing to make him their King. Rel was lost to us for some time, doing gods knows what with the power (the adventurers beat the Champion, by the way), when somehow Ged's petition and argument to the gods was heard, and Rel was abruptly returned to us at Feast of Leviathan '10. ...sort of. He looked a bit like Randal. Anyway.
In doing this, quite a few of us had to agree (without knowing ahead of time to what) to help out Ged, Janus, and Indana with their ousting Rel. That would be myself & Quinn, Cimone & Valarie, Tara & Demetria, and Rel himself. These ten of us were then told that we had a limited time to find a strong leader and a home for all those Twisted, or we would share in their curse and become Twisted ourselves.
That night, along with Magus Cecil, Magus Malaki, and a whole mess of other people, we nine went forth (Rel was visiting Rekees in the west, I think Cecil was asked to go by proxy for him) and figured out what each Twisted's deal was. Eventually, through fast thinking on everyone's part: they all ended up following me as their leader and now they all live and work in Wendmor alongside the small village already being built there. I pay most for their work, but quite a few are content to have homes or barns or a place to bake. Both groups get along well.
While all this craziness was going on, there was a woman there asking people a question very quietly, like: "If you were not who you were, if you were someone else, who would you be?" And many people had answers for her. Soon after, she was stolen off by some cultist in a dragon mask, hopping through a portal. I learned too late (much, much too late, like Just a Myth) that she was Minerva. In our Realms, Minerva is the goddess of Dreams. She is daughter of Antioch, and she and Strathmore had a son... The Champion. Ah, see? All comes full circle. At any rate, Cecil Mage'd his way through to save her, and then things get fuzzy for me after that. I remember a lot of pain. I remember knocking Indana and Tara out to save them from the searing pain. I remember calling 'Apprentice!' to see if bravado would help in a Seer situation and getting the crap kicked out of me for it. I remember that the word 'white' was freaking everyone the hell out in the area, and I left with my squire and the Harkon, wondering how the hell we were going to ever get Minerva back.
I ended up being ill and had to retire early Sunday: I heard that Magnus, using an enchanted wand, sacrifice a large part of his soul to cut all demonic ties away from Quazar forever. I haven't seen much of Quazar, my Friend, since then... and I began to prepare to go to Feast of Blackwood. All the while, really horrible things going through my mind, attacking my Seer spells and myself. Come to find out later it was Mind Assassins, sent by Maxwell/The Mad One from the other Realms, in order to take me down from the inside out. Luna stopped that right quick... but that's a story for another time.
By Diskordia's beard, just how much ink did I use on this one?
[[ Category: Iawen's Collections ]]
63fb16b604db461346bba53509d2a78251100a82
Feast of Min (night-time)
0
57
73
2023-08-28T16:33:08Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
{|
|-
| '''Dreamer:''' || Sir Iawen Penn
|-
| '''Date:''' || 08/01/1010
|-
| '''Where dream occured:''' || The lands of Val'Dara
|-
| '''Interpretation included:''' || Below
|}
== Dream ==
Many of my good questing buddies nodded off in the middle of Min's party, and I originally thought they had too much to drink. But when they awoke later that evening (after the next champion of Min had been named), Airavarri of Creathorne and Valas of Achoria kept asking me questions about the Rhymer and dream symbolism. I didn't have many answers for them, and such after they slept I asked Luna (as it was pretty much a full moon) to grant me a Dream liken unto theirs, so I could see and possibly interpret the dream for my fellows.
The dream Luna granted me had me as an Observer, but it was a ''lot'' bigger than either man had mentioned. The people I remember at this point by name that I saw there: Airavarri, Phoenix Rose (called Phii), Harlest, Yohan, Valas, Baledor, Laertes and Toah of Acteon, Shane of Val'Dara, Valarie Hart... there were more there, though. Much more.
They were all surrounded by darkness, standing on this rather large stained-glass disc. There were five points a-light with torch-fire. A quick look confirmed that the five points were the ending of a star, and they walked upon a disc with a black star in its center. The spaces between each point were colored oddly: bright red, dark green mixed with light green, faded blue/almost black, orange-yellow-black, and purple with black. And they were all speaking with each other. Mostly arguing. It seemed to be about faerie (and you should know by now my opinion on those). It was then that I noticed another point off in the distance, held away from the darkness. My 'mind' traveled there. It was covered in rhime, sparkling like a galaxy under a film of cold. There was a staff, freezing to the touch, with many leaves, and a scroll. Since I could not affect anything, I sent my 'mind' back to the disc dreamers. At this point, some elf had shown up, and was arguing vehemently against Shane and Valarie. He had Toah and Valas backing him up, and was growing more and more nasty to those not on the same point as him. At some point, though, Valarie joined the elf on his point, and they had a much quieter conversation.
Airavarri had managed to somehow get himself out to that other point. With magic, he summoned Phii to him as well, and the three of us from that point could see that all the others on the disc were being manipulated, and pretty badly at that. Yelling, heated discussions, mockery. That's right, there was this one new adventurer... blue bandanna... what was his name? Celestral? Sistal? Something... who was holding his own at the blue point against the elf in a verbal match. It was then that Luna revealed to me that each 'point' was magicked, and that those standing upon it, while still themselves, would act out in the ways of that which empowered the point: the Defender, the Inventor, the Druid, the Dreamer, and the Mage(That made a hell of a lot more sense, by the way, as to why Shane of all people would get into a yelling match with someone).
Airvarri was able to garner attention from both Baledor and Valas, but in an effort to summon others, botched it somehow (I don't know how) and Baledor decided that 'Enfeeble Being' was the best way to 'fix it'. I remember watching Valas and Airavarri say, "NO!" but Baledor had already rattled off the verbal and the two were gone, leaving Phii and Valas alone at that point of ice. Not sure why that happened... usually Enfeeble Being doesn't work on like-adventurers. There was another female there on the disc now, speaking with Shane, Laertes and Yohan. She claimed to 'own' Earth & Water, which is about the silliest thing I've ever heard. You can't just 'claim' the elements; they're older than any living being in the Realms. She soon left, and I found that people were just disappearing: Valarie walked to the middle of the star and just was gone. Shane and Harlest decided to just 'make a road' and disappeared into the darkness. Toah and the elf left, Phii jumped off into nothingness. Soon, almost all of them were gone except Yohan (and some woman he was dancing with), and I noticed that they left behind a scroll. I looked at it as Airavarri and Valas had remarked to me before that my Spell Mastery list was on this scroll, and that I was tied to the Rhymer as a construct or a spell (which I know to not be true).
It was an illusion, then Luna decided to show the truth behind it in return for a favor. I agreed, and what I saw astonished me. The dream, while most of it had been true, and truth had been spoken, was heavily manipulated by outside forces. Since I knew that many people had been fighting the Black Star Guild, I grumbled against them, but Luna angrily corrected me, saying that no mere humans had done this. This troubled me greatly, and I saw upon the scroll that while many had been called, few had answered and that a prophecy that Luna spoke about through Gaiden at North/South War was utterly true, and that the beast that had affected this part of the dream-scape was responsible.
And she was beautiful and terrible to look at, all at the same time, and I found myself weeping.
That's when I woke up, and went to bathe in the river at Val'Dara, so troubled was I by the dream.
== Interpretations ==
To see a '''torch''' in your dream, represents self confidence, ability to succeed, enlightenment and spiritual confidence. With all the talking that was going on there, I wouldn't be surprised if something came out of it. To see an '''elf''' refers to some imbalance and disharmony in your life. The elf often serves as a guide of the soul. Alternatively, it suggests that you need to be more carefree, worry-free, and light-hearted. If you see a '''star''' in your dream, it symbolizes excellence, success, aspirations or high ideals. You are putting some decision in the hands of fate and luck. Perhaps you are being too "starry-eyed" or idealistic.
Further more: to see a '''pentagram''' in your dream, represents humanity and protection. The five points of the pentagram symbolize the connection of your spirit to the earth, air, fire, and water. These elements contribute to various aspect of your well-being. It signifies protection. A '''scroll''' in your dream, however, represents your hidden knowledge or ultimate potential. Why people saw my Spell Mastery list makes no sense to me, however. That's the most I have for everyone. ''- Sir Iawen Penn, KoEF, wanderer''
[[ Category: Iawen's Collections ]]
a6125db1f3899d24b05b4be074f703f51b54f771
Fools of April (Hell)
0
58
74
2023-08-28T16:44:54Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
{|
|-
| '''Author''' || Iawen Penn
|-
| '''Date:''' || April 13th, 1011 M.R.
|}
''A few coins are passed across an old table and you ask about the task that lies ahead of you. The fortune teller turns over a few well used cards and stares intently at them before speaking, "These cards represent your past. The Hierophant with the Knight of Swords signifies a higher authority in a position to drive someone who could be considered a crusader. Though, looking for lost souls is a bit like a treasure hunt with a poorly drawn map."''
''"Now for the present task." Turning the next cards reveal the eight of cups and the devil. "Ah, a journey into a place where most mortal souls would never venture. Not very surprising of a destination given that you're on a quest to find lost souls. But what to do once one finds them? Would you know what one looks like or what to do with it once found?"''
''"Finally, let us see what the gods foretell of your future." Two cards are placed on the table. "The Ace of Wands with the King of Swords represents the opportunity for a new beginning given to one who is deserving of great respect." You hold your breath in anticipation as the fortune teller turns the final card. Without showing you the card, the fortune teller begins, "Remember now, the cards only show what could be, not an absolute." The card is placed on the table, Judgment. "Combined with the other two cards it represents a great change for the King of Swords. I can't say whether this change augurs for good or evil though. Though, I can saw with certainty that you will be instrumental in bringing about this change." With that, the fortune teller thanks you for your business and hopes that you have found all that you seek.''
-----
Hell sucks. I don't know how many times I have to say it or write it in order to get through to people that it is not a 'vacation'. Granted, there's this rumor about 'The Temple of the Sun', but I've never seen it... it is possible the Aurorans are just screwing with me.
Anyway, a list of people I can recall going at this point: Gryf, Harlest, Niccodemus. Bright, Quinn, Tara, Ged, Demetria, Chan. Laika, Faelinn. Magnus, Laurante. Solaire, Book, Elezar. Rhode. Roland, James Swift, Aris, Jester. A jolly member from Creathorne with a Lightning Bolt and sounded like Temorse a bit (but wasn't Temorse). There were probably more...?
Gryf made the announcement or some such that Aremial (the gentleman who is neutral, yet lives around Hell or in Hell or something) was an angel who was kicked out of the heavens (not fallen). The reason for this: his task in the heavens was to guard the pure souls, and somehow a few denizens of Hell were able to snag many out from underneath him. He cannot go back, this Aremial. However, Gryf made a deal that he would get these Pure Souls back; not so Aremial could return to the heavens, but so he could at least be granted an audience. Gryf also mentioned an aside about 'being destroyed for all time and removed from the cycle', but as he said it quickly and into his shirt sleeve I have no idea if he meant himself, or Aremial, or someone or something else. Harlest was a prophet for the day, and he kept getting painful flashbacks of someone forging something, then being stabbed through the back (literally). The rest of us who had precognition (like the old spell Dream) kept seeing a necklace, a bottle with red liquid, a sword, a box, a book, and a candle. Gryf already had the box; it was locked and had souls crying out to him within it. At the end of the gathering I ended up with the sword, the necklace, and the bottle after a Lein & Obligation was put on me for it. The candle, it is believed, went to James Swift or other parts north. The book ended up with Harlest & Gryf. More on the items later.
There was an incredibly hard puzzle and yet... oddly fun(sometimes I do enjoy a mind challenge, but not often): candles were lit on the floor everywhere. The only way to put them out was to have a spell from each of the paths available to us in these Realms, cast one at a time, into the 'right' candle. There was a Blacksmith candle, an Assassin, a Shaman, etc. ...There were these devils/golems that whenever you blew a candle out (with your spell), they'd go after whatever looked alive. This caused my head to be beat in many times via death strikes from them, or being rendered unconscious by other people. So... forgive me if I don't really remember a lot of this gathering, let alone the finer details.
We fought many devils, and even met this powerful being called 'The Merchant'. Sadly, some people (even after Gryf said don't) made contracts with this Merchant(which caused them to be killed and then scalped when we got back to the Realms when the gathering was done). Gryf, however, also made a contract and found a way to get out of it. The contract went thusly: we kept finding items that were crafted of Pure Souls, and we wanted to find a Master Crafter to unmake them (so the guy who made it can unmake it. ...makes a certain type of sense, save it is a devil!). The Merchant said he would guide Gryf and the rest of his group there if he would procure the skull of a very powerful demon (not devil) instead. The issue being was that when we got there, there were other 'Realmsies': a few worshiped Aurora and were scared (healers), and most were just militia from 'some place' where they were sick and tired of the gods and the lords not answering, and took matters into their own hands. Turned out that a lot of their children had fallen asleep a few weeks ago, and nothing was waking them up. When they saw the posted, public cries of help to the list and how the Realms responded to them, they decided to take matters into their own hands, and marched into Hell, and made a deal with 'The Merchant' to procure the demon's skull as well (so the Master Crafter could make them a tincture that would wake up the children). Gryf had Harlest kill him, and the 'Realmsies' made off with the skull. Gryf's contract was to 'do his best and everything in his power'... The Merchant was less than thrilled as Gryf grinned his way out of it, and for one reason or another The Merchant still led us on to the Master Crafter. Along the way, he cited that there was more than 'just one', and that the Crafters do eventually need an Apprentice... Harlest's visions and other seeings were intensifying. Quinn attempted to consecrate a place in Hell with a bit of Sanctuary, and yet The Beast (who could reach him) advised him not to, and we moved on.
I keep thinking Valarie Hart, Indana Ward, and Janus Kil'tra were here... but I don't think that's right. Anyway. There was a Tavern on this level of Hell. The name was apparently 'The Wayward Soul'. This is where we met 'The Merchant'. Ged, Demetria, Faelinn, Magnus, and Laurante (and a bit of Quinn) all got into a loud discussion about Fae stuff, so I left. All I know about Faerie's tie to Hell is that they have to pay a tithe to Hell every seven years. I don't know what for or anything, but I do know that seven years is coming up soon.
Somehow, at some point: Gryf, Harlest, Faelinn, myself, Niccodemus, and Laurante were stuffed into a Forge Room. There was a skeleton at our feet and a table laid out with all sorts of acids, ingredients, objects, and more. Gryf, instead of Harlest (who it was thought was going to start the forging process) followed the Ritual of Unmaking laid out in the book, and was able to get the locked chest open. There were the souls, condensed down into this level of Hell's odd form of currency: poker chips. It was then I understood how deep in this business of souls Hell really is. The screaming in Gryf's mind also stopped... but we were running out of time, according to Aremial. We fled Hell: Laurante, myself, and others grabbing the other items as we could (Aremial said to leave the tools). I've ended up with feathers from the wing of an angel (Laurante has feathers from a fallen one). Gryf & Harlest nabbed the Ritual book (which turns out to be magic). I ended up with many chains, some gems I believe, and the three items I've listed above and will go into detail below:
The sword is a cursed item in that the screams and cries are like a beacon to all devils everywhere; they are drawn to it and must attack the sword-bearer (and attempt to secure the sword for themselves). The problem being is that although the sword-bearer has this sword, they are not a devil and thus cannot lift it into combat. Indeed, your very countenance grows weak and it is as if armor and spells don't matter anymore (OOC: you are suddenly a non-combatant and if any devil hits you anywhere (even a limb), you die). Full Devils (not half-breeds) don't have this curse problem, as the sword was made for them and thus does considerable amounts of damage. There is writing on the sword that I am currently translating; will edit this once that is done. This sword is also as heavy as sin. There are quite a few souls in there: few are Neutral, most are Pure. Maybe that is why this is cursed?
The bottle is crafted from Pure Souls to keep contained whatever is within it. There are blood samples, mixed together, from some of the more powerful devils on that level, and it also rumored that there may be demonic blood as well from demons we have recently spacked. I don't know about that last one, so I'm sure someone can look into whether it is hearsay or not. Apparently it is drinkable, and that is disgusting to me that anyone would want to. It's basically like a devilish flask, and the blood is some monster's old Scotch.
The necklace is crafted from the Pure Souls of potentially Fallen Warriors: there is metal grafted over the little bone bits. Booke, a Healer girl new to the Realms, wore it for a little bit before it was taken away from her: I managed to wrestle it back with words but Booke did not want it (as she had at that point already made a contract with 'The Merchant' for ten Cries of Life).
When we got out of Hell, back into the Realms, Rhode called us all out and proceeded to beat on us for one reason or another. He finally managed to find a guy alone and scalped Solaire, before killing himself (apparently sending himself to the Dark One)? His body was left on the ground as people milled away, heading home to their own nations. As I've worked with Grimloch in the past (especially the last Feast of Blackwood), I recovered Rhode's remains, brought them to Chimeron where I could use my Mortician trapping and the following days later he was delivered to the Coronation and Syruss picked him up to call his soul. Rhode walked around after that. Dark One worshipers are an odd, curious lot. But then again, so are Aurorans. Faelinn was no longer feeling the effects of the Rev Dagger that caused her soul to be worn down and her mood cranky when we had left Hell. Aremial asked Gryf to show me to 'his place' soon, for we are to have tea. Gryf says this is because Aremial trusts me.
I have no clue what I did to earn his trust, as I was pretty much support casting all during this journey, and spent a lot of time dead. And yet, this gains me a tea date.
Hell sucks.
[[ Category: Iawen's Collections ]]
718e899b1244bbb59c4e9b60bbafa018f300800b
Convergences '11
0
59
75
2023-08-28T16:56:38Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Quest #1 - The Crypt of Snakes and Stars ==
''Luna cannot wait any longer for one to notice, and thus it has been left to a dark-skinned elf to clear the caverns under Achoria of serious wrong-doing. Will people join the elf, or block him in his tracks? And more importantly, will he and his pack be able to get to the kidnapped one in two hours time, or be forced to finally see the repercussions of just 'dismissing the Shut-In'?''
-----
This took place in the beginning of June at some point, within the first ten days. Because I wasn't informed about the dire goings on in Achoria, I instead went elsewhere to answer the call of the other quests across the Realms those days. Little notes I have gathered were:
* Achoria was being led by a dopple-ganger, looking like Lord Valas Baneshot, put there by the Black Star Guild.
* Underneath Achoria, the real Baneshot had been kept for months (since December of 1010) and was finally being sacrificed by a group called 'The Torch' to Space and Fire.
* Laurante was commanded by the goddess Luna herself to go retrieve him, dead or alive.
* Atticus first used his new call of MAGE here.
* Shane of Val'Dara's soul was obliterated, apparently willingly, so he could heal a bunch of people.
* Phoenix of Folkestone was bitten by one of the were-creatures (and is apparently better now).
* The group was somewhat successful in at least acquiring the real Baneshot, but Blackwood opted to keep him down and dead, impaled, safe in Blackwood until they feel they can better raise and question him. Since that was back in June, and it is now September, I doubt we shall see the real Valas Baneshot ever again, let alone have enough raises to bring him back, even if he wanted to be. My heart weeps.
== Quest #2 - The Stars Have Fallen ==
''Heroes, Thieves, Kings, Queens and Everyone In-between... You have no doubt read my poem, if you haven't it was posted tavern wide how did you miss it? Which mind you takes a lot of time to write over and over again... Not to mention takes a lot of ink, and Elven carriers, and pigeons, pigeons, ribbons, polka dotted griffins...
Pardon me I digress, I am not here to recite poetry... though I have been told I have a knack for it... Oh right, I'm still writing aren't I? Please don't answer that... You see I have been lost or rather I have lost my way, perhaps I am lost, this is the Realms isn't it? By all means answer that one...''
-----
This quest was about the falling star constellations, this one specifically Gemini. A large group of Realmsies met with Hesperus Star-Keeper, who can only appear when the stars are out and showing thus far (so twilight and/or clear nights). He needed our help in locating the Twins, Gemini, and not only putting them back together (pairing them up), but in placing them back in the sky and locking their House in good order. Folkestone was the largest nation gathered there for that one: I worked with many of them including Mestoph, Quayloth, and a guy named Nimbus. Yes, I said a guy. I think he's human, too. They were able to recover star charts, and Quinn (along with many others) when they kept destroying monsters ahead found pieces of paper that were the story of Gemini's Twins, Castor and Pollux, their wives, their hobbies, and what doom befell them. When both twins were pacified, the story was read out-loud so they could remember. More on the twins, the Stars falling, the cult that caused it to happen from afar, and so forth can be found [[The Houses of Stars|here in the Library.]] In the end, Hesperus led us back safely to the Realms, and ventured forth with us to Darkvale.
== Quest #3 Days of our Darkvale ==
''Greetings, I speak on behalf of the true people of Darkvale. The Treaty is in violation. The Treaty is contested. We invite you for a small portion of time into our lands to witness the changes that will be wrought. We invite you to speak one final time before we commence with the alterations that Darkvale so badly needs. I say again, the Treaty is in violation. The Treaty is contested. I look forward to this. We all do. - Disciple''
-----
This is better written by someone who was close to the fires, close to the politics. As an outsider, watching the proceedings with Hesperus, it was tough to bring some semblance of caring to the proceedings. Coventry (my current nation) was sworn that no matter what, we are to remain neutral unless Darkvale attacks us or our lands. Prince Gideon, Ashada, and Sir Amergin then decided to guard the Western Flank, so I was left to guard the Star-Keeper, who kept asking the names of people and attempting to guess their Star Signs. Sir Chan, Sir Oliver, Dame Faelinn, Sir Cain, and I think another were holding that they ought to have Darkvale in some fashion, though again one should probably ask the people closer to the fire. Many an innocent peasant, good/bad adventurer, and monster was here at these proceedings, spread out amongst the woods, water, and amphitheater. A nameless servant of Justari himself told us that as long as we stayed 'on the path' then nothing and no one would harm us. After one particular nasty vocal blast from Sir Cain, Hesperus no longer wanted any part of the proceedings, so we walked through throngs of monsters (some armed, some not) as we winded our way to the portal gate made, connecting Folkestone to Darkvale just for this portion of the evening. We weren't resting for much more than ten minutes when the dead and scalped and wounded started pouring through after us. I found that Hesperus is not just a seer but a healer, as we both worked to figure out on our side what the hell had happened.
* Apparently, Darkvale went to Sir Chan Ottokar, but only if he stayed in Chimeron (he had left before), and if he signed a very heavy contract.
* This caused political unrest that blew up everywhere.
* Innocents were slayed by the monsters.
* The word 'aspis' was on the lips of many who, once alive, were past the gate.
* We were not welcomed back, and this also started the hatred of Aspis to Chimeron specifically (although I feel they hate a lot of people all the same). I cannot help but wonder if Chimeron would be in this predicament now if Sir Chan did not stay with them.
* The only follow-up to the last quest I can give is that this August, in Rhiassa as a neutral ground, Chimeron and the Aspis created and signed a war treaty: the War of Shadows is this October. I, for one, will keep with Coventry on the Western Flank this time.
[[ Category: Iawen's Collections ]]
7352d10740be1e670a54f9d25401cc15f306429c
Feast of Min 21
0
60
76
2023-08-28T17:05:02Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
To be fair, it was Feast of Min. So, that being said, here's what I can recall:
* A really good breakfast with Magus Atticus, Magus Bright, and Brenna (I believe that was her name), and finding fresh figs for Twery.
* Watching many people have fun on and in the castle one could bounce and joust in.
* Flattering women, then heading off to the river to join said women for a good tea and bath.
* Using James Swift's public boasts against him, and thus trapping him in a faerie's dance around the fire for the evening.
* Going for a slight tumble with Sir Tetch. I lack any of the good equipment, however.
* Tossing Sir Tetch at Shane, calling 'Tag'.
* Watching Quinn run for his life from the overly-amorous Sir Tetch.
* Sharing a blanket with Apprentice Gavin, and us waxing philosophical over food until our conversation turned to murder as a punishment recourse (whether it was good or not).
* Hearing about a Champion of Min not handling his liquor well and smashing a watermelon over the host's head. Was escorted from the gathering (and rightly so), as Min is about the party, not being so drunk you choose to be angry, unsafe, or worse.
* Watching Hubris, the Fire Show. Missing Airavarri. Missing Valas.
* Being molested by two 'Pig's Foot' by a drunk Gavin and his lovely (also drunk) red-headed Rhiassan female companion. After three washes the pork smell left the Coventry tabbard, but my smile is still there.
* Having a great conversation with Sir Eldritch, who attempted to get Sir Aven Dar to do a flaming shot (which he turned down).
* Watching the dancing fire from the top of the hill, missing Sir King Cecil.
* Listening in on conversations late into the night by many a person, worried about the state of the South, the North, and the relations to Bedlam/The Infinite Dark.
* Finding out that Johan of Mythguard was now a Counselor to the Queen of Faerie. Good luck and godspeed there.
* Watching Ged & Tria dance around the fire as if there were only two people there. That was and still is the best memory I have: their shadows dancing over the entirety of the woods.
...and over-looking most of this, either I am the world's biggest voyeur or I just like observing. Maybe both.
[[ Category: Iawen's Collections ]]
44b9b755e00af8bca81639fbef97d39eee949439
Black & White '13
0
61
77
2023-08-28T17:11:24Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
t was the Black & White, 1013. M.R.
Sir Magus Bright Oakfellow did the food. Magus Atticus, called Tam Lin, was the one handling the magic. Much work was done to change the Regional Magic in the lands of Chimeron. There were quite a few adventurers there, both new and old.
Valarie Hart, Kieran, and Altana Cecil came to visit from the halls of Danann, quite ghostly (as they were dead from the War against Bedlam). There was also a woman from the past, present, and future (supposedly) named Rita Thunderwalker, who was looking to deliver the Lunicy Umbra Blade to King Cecil, and deliver messages and gifts to others who traded in rocks.
There were many tournaments and games. The mail-box to Pater Yule made a quiet appearance.
As always, I'm half-deaf and after filling in where I could during the day, court started and I only heard bits and pieces of it.
* Altana's will left a bunch of things to people, one of them Demetria, but I heard she was gone, too. Magnus and Kahlenar were also named, in order to not father demi-gods on to make brothels out of the tea houses.
* Quinn was made a Magus of the Realms.
* Valarie and Altana posthumously were made Avatars of Chimeron (Sir and Dame respectively).
* Kieran's sacrifice was noted by King Cecil, and as such no Priests of Chronos will be struck against for one year in Chimeron (unless they strike first). Interesting.
* Princess Brynn was elevated to Knight Commander status for the Knights of the Red Branch. She took on a squire for Laurante, Caleal of Ashenmark.
* This year's dessert challenge was Tiramisu, and Raynor of Ashenmark was the winner with his Bumble-Misu. He's the Royal Patisserie for a year in Chimeron.
* Atticus made a speech about something (I couldn't hear most of it and thus ducked out after a while).
* Sir AEston Stromgate recognized Patrons of the Oaken Guard: Nighthawk, Shandar, and Kiira of Grimloch. Graham of Folkestone... I couldn't hear the rest.
* Sir Duncan of Rhiassa recognized a nice family of people...?
* Sir Vawn of Eagle's Rook was made a Knight of the Realms.
There was much dancing, a very large auction, poker, and the Ritual of Light was completed once again.
I told some fortunes for people who donated food or water, and almost everyone asked how the rest of the year was going to go for them.
I missed the Ritual of Light due to supplying a service, but I still revere and miss those who laid down their lives for Bedlam. I also put in a letter to Yule. Since asking for hope, support, or a lover was out of the question, this time I asked for a wearable buckler/shield. I now wait it out (like the rest of the Realms) to see if it's possible, or if it's just peppermint.
I also found some documents on the floor while cleaning up that seem to pertain about the Dreaming, bound up with a simple yet dirty silver-gray mask. I'll put the documents up elsewhere.
I didn't see Tetch. My sister Hope joined Felwood (under Sir Therian) and pick up a pair of dom-boots. No more leaders in Paradise? Maybe. At least one of the towers is being rebuilt through the help of Laurante. Magnus is starting up a new village in Folkestone. I got to see Piper! Delinde also was very pretty, and I caught sight of her a lot in the kitchen with Bright.
That's about it. All in all, a nice, quiet gathering for all four of me, and the egg-thing.
Still wondering what the hell that egg-thing is.
[[ Category: Iawen's Collections ]]
598eeef43dffab99ab701dde1436adec7a950010
January 11th, 1010
0
62
78
2023-08-28T17:23:09Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<small>''(Finally tells the story, but in the third person.)''</small>
After visiting the temple of Xaos and securing Sarus with provisions for two months, Sir Iawen Penn closed the heavy oaken door to the lower common areas of the tower. Squinting a bit in the bright rays, she bound her head and face with dark cloth to be covered, and adjusted the staff on her back, a gift from King Pyr of Chimeron. She stopped at each temple, saving Luna's today for last in the dusty deserts of Achoria. There was a point to that, Iawen had mused to herself, and it was her hope that now was not too crazy of a phase to contact the Goddess of the Moon.
The knight padded across the sands that sparkled with their own melted rime; a small frost actually covered some smaller, more populated parts of the country. Iawen wondered if the leader found the temperatures in Achoria to his liking, and who would look after Eris's apples if Morradin had returned to Blackwood, and Quazar to Folkestone. Perhaps she ought to learn how to farm. Sounded incredibly mundane, though. Iawen rounded the corner down a windy road-way between market stalls. The market-place of Achoria would be the right place to purchase an offering or two. One thing you learn quickly, thought Iawen: never come to the gods with a completely empty horn, for they shall fill it with whatever they like at the moment until it brims over.
Unsatisfied with her haggling skills but loaded down with two baskets later, Iawen briefly pondered if perhaps she needed more practice in the art of getting what she needed for a fetching price. At least the family would eat well. Iawen rolled her eyes and briefly scowls at her near-empty coin-purse. "Not even a new year yet, and already you've turned against me," she grumbled.
Glancing up, she saw it: the sand & wind-polished structure that stood tall to mark where the moon's progress in the sky might be, and where stars were most visible regardless of phase. Luna's Tower was impressive indeed, and Iawen marveled that with all those who would call the Moon their goddess that there weren't more of these Towers out there somewhere.
-----
"Greetings," Iawen's business-like tone comes through the door. "I wish to be allowed into the altar room of the Silver Lady."
An acolyte holds the door open, but blocks the way in with his body. Blonde, thin, and some stubble on the chin brought to Iawen's attention the potential boy's age, and she arches an eyebrow when she receives no response. "Do you speak Common?" she asks.
"Who are you?" the boy snaps in response. "We don't allow just anyone to come in here!"
"It's a temple to the Moon Goddess, not a secret society with handshakes," Iawen responds, annoyed. The Knight shifts a package to better balance it on her hip. "Or do I have to go and get a tattoo on my chest to show my devotion, first?"
There is a silent stand-off between the two, neither moving yet both having a staring contest as a female calls out, "Manu! Stop that! Any person is welcome here in the Lady's name!" A woman forces the door open wider as the boy flinches as though struck from behind. "Come in, come in, gentle traveler! The temple is available to you."
Iawen closes the door behind her with one leg, and places the two packages down on the table. "What's with the guard dog?" Iawen turns her nose up towards the boy, who is now watching from the stairs. Well, glowering would be more appropriate.
The woman begins to help Iawen undress from desert gear, and pauses with the jacket. "Oh, that is Manu. He's an orphan that was found wandering in the deserts here in Achoria. Doesn't talk much but when he was brought here to figure out what to do with him, he declared he wanted to stay here. I don't have much in the way of company, and it's nice to have a hand now and then."
"Company? Don't get many visitors then?" Iawen allows her things to be taken and hung on a hook in the lower common room.
"Mercy, no. Don't get me wrong, we have quite a few adventurers that stop by, claiming to be priests or what-have-you, and each time I think, 'Maybe, just maybe we can get a real one'."
"A real what?" Iawen arches an eyebrow.
"Oh, a real person to stay. I've been here for a few years, even after the country turned into a desert, but still haven't seen anyone that promises to stay, do so. They give a little speech about serving Luna and 'keep it up', but don't lay down tenants or much of anything."
Iawen looks at the woman in disbelief.
The woman is young herself, but older-looking than the boy. She has dark hair and light skin, and is thin, dressed in simple dark blues for Luna's acolytes. A quick glance at the boy shows the same colored clothing. "Are you even a worshiper of Luna?" Iawen asks, raising both eyebrows. "Me? Yes...I was given up by my mother to the Temple many years ago, before I had a say, and so here is where
I've always been. People always come, say a few things to me, and then leave. Manu might be the first to stay..." she looks up at the boy, then back at Iawen. "Not many in the North worship Luna because they don't know what to expect, what rules or regulations there might be. Without the late Nero, this temple also lost its funding and now resides on trade only. We grow medicinal herbs and plants that aid in healing in return for basic necessities."
Iawen is stunned into silence.
The woman seems uncomfortable under Iawen's silence, and awkwardly asks, "Are these for the Lady?" pointing to the packages. Iawen shakes her head once and answers, "Yes and no... one is for the care-takers of the temple. I guess that would be you... and you. That is, if you let me by you on the stairs."
Manu glares at Iawen.
"Charming kid," Iawen quips as the woman opens one package.
"Are... these sugar buns?"
"Dumplings, actually. I won't be able to celebrate the Moon Feast come March thirty-first, and I have great need to speak with Luna now... these are for your consumption."
"T-thank thee, lady, but I'm sorry that we don't have a suitable repayment..."
"Consider it a long over-due tithe from Nero, then," Iawen claps the woman on the back, and then crosses the common area to the stairs with the second package. "I'm going up there, whether you like it or not. I'm not going to hurt you, but I've definitely booted my share of brats in the hind-end; fair warning."
Manu stands, eyes gleaming with a light that silently meets Iawen's challenge, but the woman says, "Thank you, kind lady. Manu! Come have a sweet. It may be the only one we get all year!"
"Yes, Manu, go have a treat and get off the stairs, savvy?" Iawen adds quietly, glaring back at the child over her glasses and smirking.
The boy complies as Iawen makes her way up the stairs. Iawen mentally adds 'never having kids' to the list of things she'll never do. (Oh, how the gods like a good joke... - Sir Iawen Penn)
-----
In the upper altar area, Iawen is surprised to find two catlings there, and quietly steps out, waiting. Soon, one purrs in Iawen's general direction, "Is there something I can assist with?"
"Uh...no."
"I see. Forgive me, my apprentice and I will be on our way shortly."
"This isn't your regular temple?"
The catling chuckles, swishing his tail from side to side. "Not since the days of the Empire. No human truly knows what Luna worship is. We change as the Lady changes, and that always keeps us on the move. The Moon Goddess is not a stationary object, therefore we shouldn't be, either."
"...Interesting thought; I'll keep it in mind."
"Wasn't giving advice, just stating fact. Come, Rr'shect..." the catling reaches out and embraces the smaller of the two under his arm and towards its chest. "Besides, no mortal here knows what to do with Luna in the first place. Why do you think it's a barren desert?" He growls in small fits as the two leave, and Iawen is sure he was laughing.
"Fuck lycanthropes some times, really," Iawen mutters, carrying her package in and staring upwards.(Seriously. The gods LOVE to laugh at me. - Sir Iawen Penn)
There is a big window in the ceiling for when the moon shines in, and there are candles in small arrays to light with prayers. All candles are white, and a couple are lit. Iawen nods to herself, and glances up at the window. "You're either going to love me, Aunt, or hate me. I'm prepared for any response."
She slings the package down on the floor, closes the door to the altar room, and gets to work.
-----
All candles are lit, and Iawen is dressed in plain muslin, barefoot as she kneels before the low table placed under the window. A prepared dish of rabbit is there, smoking still on the little ember coals Iawen has placed on her feast plate. The horn is displayed, filled three-fourths with only water, yet free of debris and cold like the North Wind.
Iawen takes a deep breath, and begins to serenade the Moon. <small>''(For the sake of the tale, I have truncated the bardic. However, it has been placed in the Library with its translation so you may feel free to read it there.)''</small> As the last notes are sung, Iawen lowers her forehead to the stone floor, and places palms flat on the floor, granting five minutes of silence should something visit or some near before Iawen addresses the
air.
"Luna Noctilua," begins Iawen, breaking the silence, "it is my bended knee that waits upon you, it is my blended voice that calls to you, it is my bloodline that seeps through to you. I need your guidance in this time, I seek answers to that which I do not understand, and I am willing to pay a great price in order to get these answers. Luna, please answer me, or send a messenger for this time of need." Iawen raises her head, sits back on the stone with legs crossed, back straight, and waits with eyes half-open, staring up at the ceiling.
Iawen loses track of time, and a cramp has settled into her back. She hears the door open and the scraping of footsteps on the stone floor. A woman wearing the dark blue robes of one of Luna's acolytes enters the room. Her hood is drawn up but the shape beneath the robes is decidedly female. The scraping sound is the bandaged feet of the woman. Looking more closely at the woman, her hands are wrapped in bandages as well and there are bloodstains marring the white cotton wrappings.
The woman ignores Iawen and head to where the rabbit is laid out. She throws back her hood and a cascade of long black hair flows down her back. She picks at the rabbit tearing off small morsels and eats for a moment. The woman sighs then turns to where Iawen is. She is younger looking than one would think but gives off an air of other worldliness. ''"You wanted to speak with me, Niece?"''
"Yes, my Aunt and my Lady. I would not ask in such a way if I did not feel it important. Ugh..." Iawen cringes a bit in a failed attempt to get up. Working out a couple of kinks and the cramp tenderly massaged a second time, Iawen stands and continues after a half-bow to the woman. "That which I ask is about the cult of Luna and one Kenna Fairbrook. I do not understand the tales and twisted information that babbles and does not match from the adventurers' lips, and get angry when at first glance, the power and recognition is all that they have come for. My lady, what are your wishes to be done with the cult, and how should I handle one Kenna Fairbrook in further dealings? Raise her if she's dead? Kill her if she isn't? Offer shelter? Offer pain? I seek badly to understand, to further this in your name, but if you rather I would not and let the adventurers handle it, please, please tell me and it shall be upheld. Tell me what changes must be undergone, and I will do all that I can to make sure of it, or to stand back if that is what you desire." Iawen bows her head, although still standing, leaving her right hand on her back as to not throw it out.
''"My wish has been a simple thing and something I have told any who have asked so very, very often. Save my lost children. I locked them away in a fit of rage, knowing if they spread their lies the gods might fall. Garm took a personal interest in this conflict two years ago and sent one of his deathknights to warn the adventurers. He could sense the balance shifting. If it shifts too much, one of the gods may fall and I fear it may be me.''
''"You speak of a 'Kenna Fairbrook'? Mackenna is her actual name. She was one of the first to call out to me that I can been able to hear in a very long time. In the early summer she asked for protect from scrying. She's afraid. She took a few of her men and ran. They are thinking of what to do now. The high elves of Moonhaven are a curious lot. Their number have dwindled since the clans embarked on their ancient exodus and were fewer still when some who followed my Sister left to join the human kingdoms. There aren't many of them, but other forces work with them to make them more persuasive.''
''"I believe in my heart some of them can truly be saved. All is not lost. They are led by a madman, a murderer, one bound by duty and one who is lost in love. All of those answer to my avatar. An opportunist took advantage of a child and now we have An'kardisa's plight. I can't reach her and I am blind to her actions. If I destroyed her, I would lack the power for some time to create an new avatar. Weakened, I believe that the other power would try to gain control of my position. I cannot directly intervene with the elves."''
The woman sighs and closes her eyes.
''"When she is ready, Mackenna will know that she can contact you. There are those who can be saved and there are those who must be destroyed for the good of all. My champions must make themselves known to those who would challenge them. They must lead the charge and help those who would free my children. They must be bound as a pack and look for the good of all and not of themselves. When they champion me, they champion all of me."''
She opens her eyes and looks directly at Iawen. ''"Void Maiden. Iawen Penn. Niece, by your blood I charge you thus: When next I call to you, answer."''
Iawen blinks under the intense gaze of the woman and when she looks again, the woman is gone.
-----
<small>''...and that's all I can remember for now. Luna hasn't called to me since, as far I can recall.''</small>
[[ Category: Iawen's Collections ]]
05ba8f03ee721ce99f8cdf8d22da351574c5fe72
July 23rd, 1012
0
63
79
2023-08-28T17:26:25Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
''Greetings, Magus Faelinn.''
''Saka, Monique and Borjid have arrived here at Folkestone Hall. There, they learned that several people had decided to go into The Dreaming to learn more.''
''At around 3 bells in the morning, Sir Tetch was attacked in her room by Greer on July 18th. Those that went to the room found sign of a struggle, blood, and some other liquid. Those linked to the KalenDral scented something foul, probably Bainen. Anyone not linked to the KalenDral smelled a very faint scent of sea-water.''
''At this point, the smells are gone, and the bed is no longer wet (thankfully). Radstar determined that the blood is from at least 1 wound (not enough for a scalping). Piper determined the bed was also soaked in sea-water. Baledor and Rorin, Tetch's Braeling, can no longer sense her through their link. The Iink was severed.''
''A Raven dropped off a note. The missive is plainly printed on common parchment and bears no seal or
signature. It read:''
<blockquote>
"Sirs and Dames,
Can you see the most basic foot-soldiers of your enemy yet? Is there
taint upon the bed clothes or elsewhere in the vicinity?
You are not ready for Greer. But if the dam is broken, try following the
river's new course; perhaps from a place where sleeping is seeking."
</blockquote>
''Baledor determined that there was no sign of Taint in the bedroom. Magnus figured out that Tetch is nowhere that Aurora's light could reach her (I know, unheard of). Sir Callin learned that Tetch is alive, and somewhere called the Pure Lands. Have any idea where that is?''
''Sir Guilliam and myself are taking charge of guards on those going to the Dreaming. More later, maybe. - Iawen''
[[ Category: Iawen's Collections ]]
ef5edca1f27684383ac232a7893c7a5edebcf2de
G.O.F.E.R.
0
64
80
2023-08-28T17:32:59Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Oh man, I haven't done a stream-of-conscious scribbling in a while...
Anyway, so several of us went out into the bleary, dreary, cold and FRICKIN' rainy morning to help out Croxus, a baby dragon. Vawn was there to help revenge or avenge the baby dragon, but I'm pretty sure the rest of us were there for the chance to 1) slay an older, more evil dragon, and 2) get some pieces of said dragon's horde.
* Lava sucks.
* Fire elementals are terrible constructs of Darkness and should go back to the All.
* Almost all of Invictus was there. From ER it was Sir Vawn & Liana Coupant, Drake, and Jace. I came up from Coventry and Liselle from Mythguard. Sir Hermian, Sir Tara, and Phoenix Rose were there from Gryffindor. Kurt and another nice dude were from Blackwood. I think I got every one.
* The weather was terrible, even for being in a cave.
* There was a healer in there, being held prisoner by a bunch of goblins, named Marthus. He seemed upstanding. We got him some pants.
* The pathways in the beginning didn't matter, because they all led to the end.
* That dragon was a bitch to hunt and kill, and then it turned out there were more dragons (Good luck to Neden and to Celtrex's group!).
* There was much loot.
* There were also two spider webs of awfulness. Swoop got stuck in them a few times. Sir Rillian, however, was fine (yay, Diskordia!).
* Sir Vawn Coupant became incorporeal for a time, which was crazy and I don't recall why.
* Aoife (Effa) of Invictus and Iawen appealed to The Gray Man and ferried the remains of a long dead person (and its soul) back to where it needed to be.
* Some terrible woman with red scale armor (or maybe she was a dragon herself) accosted Sir Tara, Squire Liselle with information of a bad sort when Sir Iawen deflected it via Divine Aids.
* Something about the energy, life-force, or other spiritual/emotional/mental things being torn away from children and turned into spell components. That. Is. Effed. Up.
* Phoenix Rose and Sir Tara found more things pertaining to Red Autumn.
* The spear that Wrath loves so much is called Arthur's Spear of Dragon Slaying.
* I was granted a book! - I'm scribbling that down now so you can all read it elsewhere.
We finished before the volcano erupted, and were well rewarded for our services. We kicked that old dragon's behind and pretty much held on to each other; as far as I can figure we all had each others' backs.
...and after being scalped by lava, that's pretty much what I remember.
[[ Category: Iawen's Collections ]]
2af3223be943a5f6096a364f97ce241dc389512a
Small Gods 1015
0
65
81
2023-08-28T17:39:47Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
So, through the help of Rekees, Magnus, Jean Baptiste, Boom of Grimloch, Ezra Chandler, Orion, Rudy of Grimloch, Swoop of Riverhawk, Kyomi, Sir Therian, Drake of Eagle's Rook, Sanjay, Viro, Aldar, and probably others I am sadly forgetting... anyway, the Small Gods incident was ended peacefully and amicably. Vesta, Whisper, Nike, and Sia-Hu opted to become a family of demi-gods, their own group, and did not accept Amon-Thoth as their father figure type (did not add him to the family).
Rekees champions this group, I believe.
Jean Baptiste is in hawk for life to Amon-Thoth, but serves Nike for a year and a day.
Orion is a follower and servant of Vesta.
Swoop and myself have thrown in with Whisper for a year and a day.
Boom and Drake are going forth and talking about Nike for a year and a day.
There was a lot of Dreaming stuff that took place: people actually walked out with a sword from the The Dreaming. Clearly, nothing bad could come of that. I also saw first-hand that people had to go to The Dreaming (fall asleep), and when they awoke they spoke of The Risen Kingdom... so those guys are there, too. Bollocks. There was also the Order of the Subtle Thread, a rat or a mouse named 'Stuck', Ezra angering some nutty dark elf and getting split into three people, then put back together. What else... hmm...
Realms Outfitters was there, the giant orange tabby sadly passed away, more buildings were opened up to us, and the lands are much smaller as civilization was constructing new things near-by, and most of the trees in that area are all gone. Speaking of which, the Trappings of Civilization were about and very useful. There was also Hildebrand who called out to a Genie again? There was an old poem from the Lost Kingdoms or something that was apparently updated. It was a Blue Moon Friday, and everything was very chaotic those days. Someone pointed out it was Diskordia season, so She may have had her High Holy Day on one of those days.
The Temple of Time somehow was deposited into the lands of Rua Thar Cinn, and Rosetta led the charge to get the random individuals and items back to where they belonged. The Avatar of Chronos spoke of needing a new Champion, but any interested parties must seek him out themselves for more information.
There were allusions made that the Black & White would be hosting trick-or-treating and games during the day, but some spooky things during the evening. Everyone is excited that Aymise of Felwood is back to feast-o-crat it.
And that is all I can remember at this time.
[[ Category: Iawen's Collections ]]
d86cabf3d1d54ce36555c46d301846dc7f5b95fe
Tavern Night (Mother)
0
66
82
2023-08-28T17:56:07Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<small>''Another few journal entries I have found, written by my mother. - Iawen''</small>
Tavern Night
Jul. 20th, 1006
Iacob, Magus Bright, Lord Cain, Herald Rel, Ambassador Faelinn, Gideon and I all gathered tonight to break bread. Rel is finally home, but there really is not much time for celebrating. Lady Faelinn already went to sleep in the upstairs rooms. I write somewhat troubled while each of the menfolk talk about what they perceive will or will not happen in Fae, with Faerie in general, the Hill... all sorts of things.
I do not have much time before sleep calls me away as well... and then Dreaming. I honestly wish the Dreaming will not happen to me tonight. There are people there that I know, but I don't know how. There is even a tree-man there... but it's not Brohenna. And what's the scariest thing of all is that I feel that no matter what happens, I can never go back to being Bouquet. It feels fake... out of place... out of cycle... out of time?
I am worried.
I worry that my King will die.
I worry that my Champion (though they do not know it yet) will die.
I worry that those I love will be placed in a position they cannot afford to be in.
I fear I will lose my mind.
I fear I will lose what pure part of Faerie that resides within.
I fear I will fail.
...and yet, I am still going forth. I am still going to do my best.
Wish me luck, my Queen of Argyll. Kiss me once and bless our way. Kiss me twice and grant us a good day. Kiss me thrice, call it sound.
And do not wait up, for I will not be around.
-----
So, it comes to this...
Jul. 26th, 2006 at 8:06 PM
There are a lot of things that no longer make any sense to me; and yet there I was, embraced by the mortal Queen Marguerite of Chimeron and of the Hill, known only to me as Good Queen Meg.
I experienced meade for the first time.
- I will pen more later most likely, but apparently I have visitors before I leave Argyll and head after Robin G.
What is this: Sandro and Varend? What could they want of me?
-----
Going to write you a letter...
Jul. 29th, 1006
Left a letter with the Queen under the Hill. I wonder if she'll ever read it, now that Heron is gone. Well, technically he IS the Hill, but still...
...
In that letter, I made my intent known in a quiet yet official capacity, and oddly Faerie has embraced it whole-heartedly. Of course, this also means that I am back on Oberon's radar once more, and he remembers me: an InsectaFae D'Amandes UnSeelie Peon that he released from service at Feast of Chimeron XI. ...I still remember that day. I haven't seen him since... but that won't stop him. I already received an interesting letter. I may burn it, I may place it in the journal at a later date.
Wow.
But now, I am going to put Mab on the throne. Right now, I only see one way of doing it, but thankfully many options are open, even if they're not the best 'way'.
And who says I have to do it only just one way?
Never fear, my Queen, you shall sit upon the throne yet.
And I know just who to draw near, if I can.
-----
Strange Occurrence
Oct. 26th, 1006
I'm awake. Now, one would think that as odd to pen, but I wouldn't be now if it wasn't for Olivia, Duchess of Beauty, Queen of Argyll.
I don't know where she found me as of yet. I do know that I lie here in this bed in the Palisade, very sore and yet given creature comforts by her command: water, cheese, warm bread, tea and almonds. She said that my father, Magus Zeek McKrye, has been watching over me for some time.
...things are rather fuzzy. I'll most likely pen more later.
-----
Thoughts on a cold, rainy fall night.
Nov. 29th, 1006
I finally have a chance to sit and collect my thoughts, and so I put them to pen...
Sarriette is dead.
Not in a way like others have died. Sarriette may very well cycle, but I don't have high hopes for it.
As one who was once the Chosen of D'Amandes(but then I became an Abomination in her eyes), I knew all along that one day I'd die for and with my Guardian. The way that Fae cycles work, it was the hope you'd go to a 'better place' with your guardian. That was our story.
Now that I'm older and have been forced through two cycles already in the mortal Realms, I see now better what I misunderstood about my family.
We're Insectafae. We were made by D'Amandes, who in turn was made by The Friend and The Best Friend - who are actually named Veryan and Sarah. Sarah was D'Amandes' mother, and Veryan the father. So Veryan, the Shadow, was/is my Oyaji (grandfather) and Sarah the Oyani (grandmother). Chosen are marked because they emulate not just one, but mostly all the traits of the Best Friend, or the One, or Oyani...Sarah. What they don't say is when a Chosen is born, they aren't Chosen then. They get to be Chosen because the old Chosen dies, or becomes an Abomination...Also known as a Rogue Child to all the Trees.
Sarriette didn't have a choice in being the Chosen when it passed away from me. She was the only one who could see it through, and if I am to believe the Duchess Kyomi's story, she did an 'okay' job of it.
...I'm not going to completely believe her story, as I never knew Sarriette for doing things 'okay'. She either threw herself into it, or did nothing at all. Sarriette was my sister (regardless of all the gender jokes made about us) and I loved her very much.
I do not think she'll come back as she was.
I do not even know if she'll remember me, like I remember her.
Domiyana is out there... somewhere. It was very interesting watching my family change. You see, at first Domi emulated me and wanted to look like I did: short, blue hair, some female-ish features, learns spells. But after Domi's first outing into the Realms...
Domi didn't take it so well and now is decidedly male, much taller and wears his own armor that he got from somewhere. We met up in Paradise briefly and when I convinced him that I was, in fact, not in league with the Shadow and about to kill him, he warmed up to me.
Sadly, Domiyana's sense of direction is poor, much a human trait, and I have yet to see him since.
...I miss my family. Some are right here beside me. Some are lost to an earlier time I can barely remember. And some are going to be lost to me soon.
I can feel it.
And that scares me.
-----
Yule is soon upon us.
Dec. 6th, 1006
This eve, Magus Bright and Herald Rel met briefly in Argyll with me to break bread (of a fancy variety stuffed with cheese). They then proceeded to sit and watch a new play that came to town here. I personally do not care for horrorific tragedies, so I have settled down with quill and ink to pen what comes to mind lately. I can hear the rehearsed screams of the first victim in the play, so I shall hurry along and attempt to not be too distracted...
The next time I will most likely be visiting my friends (I thought) was in a time of March, around when the Spring Equinox should be taking place. However, the Duchess of Beauty is sending me to Northern Paradise in a few weeks time. In the last winter month of 1007, she wants me to meet with others and see about some sort of Ice Mage named Tom Rhime. She has warned me to stay alert, stay warm, and to not be fooled nor charmed. I politely told my Duchess that my heart belongs to me and myself, but then she mentioned something strange.
"He currently has your face, you know."
No. I didn't know.
When in questioning why or how much 'he' looks like me, the Duchess asked me to 'do some research', so this very eve I will be sending off a few letters to people who may be able to assist me in finding out what I need to know. Namely, why a male ice mage of any power might want to wear a guise such as my face.
I pen this statement rather irritatedly, but it seems its been a common practice when I was away. If only I could trace down all those who have my face, and their reasons for it...
But then again, the thought chills me that before I was, there was another Bouquet. An InsectaFae, one I sort of remember who had my face before I. And then there was a young girl... a young man... a pretty elf...an old goblin... and then it goes further to another and another... and even still another...that is when my head begins to ache with a dull sense. A sense as though I am seeking to look upon things I should not. Lives I should bury and bury quickly.
It chills me terribly to my bones...and it's beginning to snow.
-----
Tom Rhime - Tom Rime - Thomas the Rhymer
Dec. 17th, 1006
After spending an evening with Herald Rel, Commander BrightHammer and Brohenna, each has gotten on their steeds and left the Singing Dragon. I have gone further south and traveled into Paradise to find the quiet lodging I seek, and with hope to begin anew the task I am about.
The Lady Tarnisha was wonderful in giving me some information, as was Sir Guilliam of Grimloch. From what I can figure from their information is this:
* Thomas the Rhymer is a bard, or was a bard in Fae at some point.
* Tom Rhime, while close in name, isn't associated with the same man.
* Tom, however, doesn't have my face but instead has Lord Nero's, so he is a man(and I should not worry about running into another version of 'me'. ...this is an odd feeling of relief).
* He wields the power of Ice due to controlling 'a point' in the Realms that is very cold.
* He has an assistant that is also male, but no one knows the name.
* Tom is also a 'controller' or a 'Master' of two other points, leaving two free.
* One point is in the lands to the Deep South, known as the Lost Kingdoms. No idea where the fifth one is or what its called.
* The other points (if I have this right) are called Ice, Fire, Shadow, Death and 'something'.
* Tom Rhime had a fight with the Apprentice once, called Kestral.
* Tom Rhime doesn't like the Apprentice, whoever that is now (no longer Kestral).
* His other name, 'The Ice Mage' was given to him by another person.
* He can't stand being/exist at places and times hotter than a May Day.
* He wears a lot of blue and black.
In the end after penning this list, it does not seem like I have a whole lot. In fact, it seems more like his likes and dislikes...disheartening.
Once I have returned to Argyll, I shall send out more letters, then scribe one to be carried to the leaders of the Realms to see if I cannot garner more information for my troubles.
Troubles...
Duchess Lassandra came to visit me not too long ago at a gathering, and I knew it was her. I knew not as she had disguised herself quite well, but it was as if I just knew because she was there. Tis a strange thing to put to pen when one does not understand it herself. At any rate, the Duchess Lassandra made mention that things were happening, and ask casually if I was ready for them. I believe she was trying to make small talk as she readied herself in yet another guise in the Castle of Chimeron.
Am I ready?
How does one prepare for the unknown?
My father knows better than I what might befall him in the winter months, much to my chagrin. He pulled me aside for some strong drink, and then told me, "Daughter, there are things that people leave us upon their going-away. If passed down for generations, the things that are passed down become what is called 'heirlooms'."
After having him explain heirlooms to me, he then procurred a small steel puzzle from his pocket, and told me to take it apart. After many tries I was quite confused. Kowa Obe said there was no shame in asking for assistance in solving it, so I grabbed the elbow of the Dame Freesia of Creathorne. She was all too eager to help, and quickly we solved the puzzle.
Then Kowa Obe, when we handed it to him in two pieces, handed me my first heirloom.
The First Key To Bedlam.
Soon afterwards, I was able to solve two greater puzzles by myself, and then others were solved with assistance from a woman named Orchid, a priest of Luna named Kelleburan, Captain Dahal of the Chimeron Militia, and Sir Zula Darkwillow of Folkestone. They were able to give hints and show me things in such a way that I understood them. The Duchess Lassandra also took a turn at it, and Sir Wil Craven McKrye joked that I should be given a harder trial. My father's response was that he was expecting to go home to the Palisade sometime this winter.
I hope I have not let my father down in my slow problem-solving skills. 'Practice makes perfect' I used to hear in the Bar and Wench when Lillia invited me over. Interesting place, that was...
But I digress. I now hold the Seven Keys to Bedlam. On the one hand, I feel honored that Kowa Obe would leave those to me, that he would trust me to hold onto them.
On the other hand, the thought of those keys near-by both frightens and amuses me, and I know not why.
No.
I know why. I am just refusing to look at those answers right now.
Just a little while longer.
Just a little while.
-----
Thoughts on a cold winter's night.
Jan. 29th, 1007 at The Lost Lake Tavern
...as I bring pen to parchment this early evening, I give thanks for my cot and its mobility. I have been struck down these past two days by some sort of chill, and have had to take lodging at the Lost Lake Tavern on my way to Northern Paradise. I am now behind schedule, and that makes me sad.
General Acacia is holding a contest yet again of fighting skill and more; right in the area that Harlest wants to launch his first action. So not only will we have Tom Rhime to deal with, but the Seelie Fae as well. I find it very interesting that this edict would come from the Loyal Branch Defenders now, especially given the dream that I had last evening. I can barely recall much, but the Queen Titania was there, but looked exactly like my sister, Sarriette, who is in the ground. I chased her down with the General Acacia at her side, and made some sort of vow, some promise. It got me in trouble with many, but I didn't care about reputation, it appeared in the Dream. I and a small band were successful at whatever it is we did, but in the end, did it really matter, for the Queen/my sister never spoke, only smiled kindly... I no longer have the Dream spell, so attempting to write down my dreams after being awake for a few hours doesn't help but hinder.
If only I could acquire the Journal of Sands...
If only their leader could be actually be found and cured...then a worthy opponent would be on the throne.
In the end, it matters what is best for Faerie, in a way. Faerie will shape to whomever IS on the throne. They go so far as to re-write History though they know it not, because by then in Faerie its not a changed History but The Way Things Have Always Been.
I know I would much rather have a sane, just Queen on the throne. So, until Titania can be found, what shall Fae do? Much the same as always, and then again absolutely nothing the same.
I don't believe Chaos has anything on my home, my people, my plane.
Or me.
I also received some mail today, one from an artisan wanting me to approve a picture of my Brohenna. Another letter was from a man named Arkan, one who I am only getting to know and remember recently. Sadly with the jumpstart given to my mind, I recall exactly why I don't have wings, and never will again on a cycle. Ironic, really, for I thought it was just for a cycle when I mentioned it to Duchess Olivia many moons ago. D'Amandes insectafae take having wings as a mark, a sign of being the Chosen. Maybe I should had paid closer attention to the Cycle, for both Sarriette and Domiyana were fashioned with wings, as was I. I gave mine up. I have no regrets except that I could not have done more to save Reeve and all those who were counting on him. But he is gone now, and I believe that even in Oblivion, another plan is hatching forth.
Or maybe that's just my way of thinking, having been on the Edge and all that.
I've already responded to Arkan's questions and will most likely send out the morning missives with the elf here. His name is Nihl and he says he's pretty good at getting messages to people in a hurry, but even the cold stops some elves. I agree. I once heard tale of frost elves, elves impervious to any cold or inclement weather, able to walk on snow as though weighing no more than a feather, and who suffer under a sun on a spring day.
I've never met one, though.
When all is said and all has come undone... when the sun and the moon and stars grow dark...I wonder: Will I still be Faerie?
So near and somehow still so far; what makes me who I am and who You are?
I guess I will be finding out very soon. I wish Harlest and everyone else I may be seeing their good luck and great fortune in battle.
To arms.
-----
Packing Away Things
Jan. 30th, 1007
Sick or not, I am gathering up my things and paying the lodging fee...I hope Tom is accepting of my gifts.
I hope my chalices work after all this time. If only I could find the other Things...but the chalices for now are enough.
Much has changed, and yet I suddenly am going forth to Northern Paradise with no expectations, other than it will be cold. I have dressed accordingly, and I hope the things I bring with me do not crack. I can never repair them if they do, or if they were to simply be broken.
I find that amusing about these Things (my Things?) I find...sacrificed, destroyed, lost to time, and they will all find their ways back into Legend. Break it on a simple stone, or a hasty gesture, and they cannot be repaired. Thus is the strength and weakness, I guess.
...reminds me of Someone. Hmm...
''If it is one thing that has never changed over the millenia within and about me...it is the Clouds.''
''I hope this 'Master' or Guardian does not sleep. He needs to awaken and remember his past, and quickly.''
..I'm not sure why I penned that just now. I think its time to put this journal away.
[[ Category: Iawen's Collections ]]
3da4531b1df4e4b2766162e1e18be2405db5993d
One Way Venomland Got Started
0
67
83
2023-08-28T18:00:27Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
{|
|-
| '''Author:''' || Jeyde Thunderwalker Icebreaker
|-
| '''Date:''' || Unknown
|}
Greetings, Zeek McKrye. Or as Cecil is having me practice... Male Mountain Avatar??? I have no idea why I would call you a mountain, but alright.
My name is Wind Flame Avatar, known as Jeyde ThunderWalker. I was there and witnessed many events.
Venom was indeed asked by this Sir Duncan to lead a group of us new adventurers, alongside a man named Gryf. They actually parted ways, I believe, for at some point Venom started scouting around and Gryf stayed with our group. My group was led by Arthus.
At first, the monsters were not many and to tell the truth, the son named Victor was not something really to be feared. I am more intimidated by the archer Twenaria than by this fifteen year old with Shadow Magic. However, towards the end of the battle when performing a ritual alongside the village elder to free Victor, the monsters came in hordes and slaughtered us all.
I was later raised by Venom, who was raising people like a man possessed. Granted, I did ask Kyomi if he was always this 'excitable' and she revealed to me that she had hired him as a bodyguard, and that he was also here for another reason. I did not learn that reason for I was backstabbed through the lungs at that point. Never did quite find out who.
When raised again, I was very amazed to hear that Victor was not yet free, that possible other things around the village might be required. Using my scouting techniques, I covered the woods for two hours with Gryf, towards the western flank.
At some point during my findings, I heard Venom scream at the top of his lungs that all members of the adventuring party should rise and fight. We both hurried back, but by the time we showed up, the adventurers were getting killed again... this time by monsters... under Venom's control.
I did not believe it to be Venom at first; many said that a 'naked newbie' was controlling the horde, and so I looked for a naked man. Venom was dancing about in and out of combat, occasionally raising people who were downed by weapons. Also the sun was setting, which soon revealed Kyomi's fears to me: that the Shadow Magics had been released from Victor, and because of Venom's regional magic that was healing everyone, it had somehow allowed the shadows to 'pile up' within him, if I may use that phrase.
Kyomi was very nervous, and was also killed in my arms as Venom revealed that he wished for some Draconians to be brought, killed and scalped to his feet. I believe it was over a matter of a magic dagger. Kyomi was raised by the Elder, who then made short work of the villagers by having them run out of their town. Faelinn and I then told Kyomi not to worry. I told her sometimes you just have to Gift Death.
Venom was upon a path, and I loudly joked that Faelinn was a secret member of Draconia. Venom was very quick to give us one chance to
recant the statement and we did. He then very proudly walked between us. Faelinn and I took our concealed daggers and stabbed him repeatedly in the back, and I went to deliver him, impaled, to Kyomi.
The trolls were gathering about me and Faelinn. I do admit in telling them a falsehood; that we would bringing him to the elder to be
raised. The trolls were actually rather intelligent, for they responded that they had their own healer and would bring Venom back to life.
We somehow managed to drag Venom north of the village, but the trolls followed after their leader. Faelinn and I quickly got Kyomi's
attention, and left Venom with her. I heard later that somehow, when she was performing the ritual to fix him, some other adventurer leaned down from his mount and healed him before riding away. Venom then raced back into the village with his new bodyguard formation of trolls. I felt utterly defeated, and Kyomi was not helped by anyone save the Village Elder, who was very upset. I would be, too.
Although I am not a part of a nation, I feel somewhat responsible for what happened there. If Sir Duncan would have me, and if BeastMaster Cecil lets me venture forth, I would accompany as a Healer to secure the lands back from this powerful child. My hatchet stands ready.
Emotion.
- Jeyde ThunderWalker, grandchild of Elder ThunderWalker
[[ Category: Historical Accounts ]]
522a829dfe0b56f05015cf8090a03ff47681dd08
Quazar's View
0
71
88
2023-08-28T18:38:34Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== War on the Empire ==
{|
|-
| '''Author:''' || Quazar
|-
| '''Date:''' || April 28, 1002
|}
On this very rainy and dank day the Baroney and Empire met at Champion of Rathkale tournies for war. I will not sit here and transcibe we did not provoke or deserve it only that it was a different time... we were different people.
Rathkale for the most part guarded the border to their lands. Chimeron led by Sir Lucas stood by to ensure a "fair" war. The army fielded by the Baron was vast. Sir Morgel of House of Phoenix as well as others unknown created a formidable sea against us.
The war was over in mere minutes. The majority of the Borderlands were killed beyond salvage. Some of this was due to the numbers needed to be brought back and some was due to the beliefs of the Church of Chaos.
With this war the Empire was effectively destroyed.
== From Hell's Heart ==
{|
|-
| '''Author''' || Quazar
|-
| '''Date:''' || June 1005
|}
This is a historical and personnal account of one attempt of taking power from a wouldbe invading army. I post this so those who seek glory or those who seek to judge me would know what it takes, sometimes, to get the job done.
-----
In the year 1005 a group of mortals went in to Hell to take power away from the Black Zodiac. We had 2 hours to defeat, nay, solve 13 altars to various aspects. It is one of the few times I have seen the Heroes of the Realms work together so well. Upon entering we fanned out in to small groups. Some working on altar, others defending from Horrors that attacked.
As our time wanned there was a shout warning we had 20 min left or we would be trapped. I went ahead of the crowd seeing if we had any altars left. I encountered Ranger and Shadow. They wer standing infront of an altar with a dagger on it. They said neither of them could pick it up due to having a protection cast on their souls. I picked up the dagger, not having the spell on me. A voice filled my mind asking "who has betrayed you?". I answerd no one and the dagger instantly left my hand and appeared on the altar again.
I searched my mind for someone, anyone, who had betrayed my trust, my honor, anything to get us all out of Hell in time. I found one example.
I left the altar to go find Rillian, then of the Borderlands as I was. I found him dead. I raised him and asked for his assistance not telling him what was ahead. I knocked him out as we walked. At the altar I picked up the dagger and when the question was asked again I killed Rillian with the dagger. The voice filled my mind again "the job is not yet done". I voiced this and concerns about bringing my countryman back to life to those around me. They offered to feed him from a cup of life. I scalped Rillian to save everyone thinking I had done little harm.
When he regained conciousness he brought charges of atrocities against me. This altar, it seems, brought with every one of my strokes a sense of hurt and betrayal to Rillian.
We all made it out of hell to my knowledge.
Later the next day I was tried and found guilty of my crimes. King Jarrod sought to have me scalped and raised immediatly. That however is another story. I don't think what happened is what he had intended.
Quazar
High Priestess of Eris
Order of the Red
== Demon Chronicles I ===
{|
|-
| '''Author:''' || Quazar
|-
| '''Date:''' || 12/8/1007
|}
Lucius a Blood Magic Paladin requested the services of the heroes of the realms. He told us he wants to pass on his knowledge and magic. He no longer wishes to fight as he used to. Part of how we are all helping him is to defeat several Demons found on different planes. Lucius brings us there and we bring them down. The heroes accepted the task and several formed a group called the order of the red (see in Orders and Groups). We were successful in bringing down the first demon.
Beware of deception from demons feigning weakness and seeking help.
[[ Category: Historical Accounts ]]
9817de1f3b46b67486a34ef36225eed3109b844e
89
88
2023-08-28T18:40:14Z
Zemmert
2
Added the preamble from the Library of Ivory
wikitext
text/x-wiki
This is an account of some moments in history from the point of view of Quazar, one of the priestesses of the Five Ladies.
== War on the Empire ==
{|
|-
| '''Author:''' || Quazar
|-
| '''Date:''' || April 28, 1002
|}
On this very rainy and dank day the Baroney and Empire met at Champion of Rathkale tournies for war. I will not sit here and transcibe we did not provoke or deserve it only that it was a different time... we were different people.
Rathkale for the most part guarded the border to their lands. Chimeron led by Sir Lucas stood by to ensure a "fair" war. The army fielded by the Baron was vast. Sir Morgel of House of Phoenix as well as others unknown created a formidable sea against us.
The war was over in mere minutes. The majority of the Borderlands were killed beyond salvage. Some of this was due to the numbers needed to be brought back and some was due to the beliefs of the Church of Chaos.
With this war the Empire was effectively destroyed.
== From Hell's Heart ==
{|
|-
| '''Author''' || Quazar
|-
| '''Date:''' || June 1005
|}
This is a historical and personnal account of one attempt of taking power from a wouldbe invading army. I post this so those who seek glory or those who seek to judge me would know what it takes, sometimes, to get the job done.
-----
In the year 1005 a group of mortals went in to Hell to take power away from the Black Zodiac. We had 2 hours to defeat, nay, solve 13 altars to various aspects. It is one of the few times I have seen the Heroes of the Realms work together so well. Upon entering we fanned out in to small groups. Some working on altar, others defending from Horrors that attacked.
As our time wanned there was a shout warning we had 20 min left or we would be trapped. I went ahead of the crowd seeing if we had any altars left. I encountered Ranger and Shadow. They wer standing infront of an altar with a dagger on it. They said neither of them could pick it up due to having a protection cast on their souls. I picked up the dagger, not having the spell on me. A voice filled my mind asking "who has betrayed you?". I answerd no one and the dagger instantly left my hand and appeared on the altar again.
I searched my mind for someone, anyone, who had betrayed my trust, my honor, anything to get us all out of Hell in time. I found one example.
I left the altar to go find Rillian, then of the Borderlands as I was. I found him dead. I raised him and asked for his assistance not telling him what was ahead. I knocked him out as we walked. At the altar I picked up the dagger and when the question was asked again I killed Rillian with the dagger. The voice filled my mind again "the job is not yet done". I voiced this and concerns about bringing my countryman back to life to those around me. They offered to feed him from a cup of life. I scalped Rillian to save everyone thinking I had done little harm.
When he regained conciousness he brought charges of atrocities against me. This altar, it seems, brought with every one of my strokes a sense of hurt and betrayal to Rillian.
We all made it out of hell to my knowledge.
Later the next day I was tried and found guilty of my crimes. King Jarrod sought to have me scalped and raised immediatly. That however is another story. I don't think what happened is what he had intended.
Quazar
High Priestess of Eris
Order of the Red
== Demon Chronicles I ===
{|
|-
| '''Author:''' || Quazar
|-
| '''Date:''' || 12/8/1007
|}
Lucius a Blood Magic Paladin requested the services of the heroes of the realms. He told us he wants to pass on his knowledge and magic. He no longer wishes to fight as he used to. Part of how we are all helping him is to defeat several Demons found on different planes. Lucius brings us there and we bring them down. The heroes accepted the task and several formed a group called the order of the red (see in Orders and Groups). We were successful in bringing down the first demon.
Beware of deception from demons feigning weakness and seeking help.
[[ Category: Historical Accounts ]]
74f4f7563287d8f4cac0c4e90a6497c8a161422c
MediaWiki:Sidebar
8
72
90
2023-08-28T19:24:51Z
Zemmert
2
Add Create New Page and Create New Category links to sidebar.
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** Special:CreatePage|Create New Page
** Special:CreatePage/Category|Create New Category
** helppage|help-mediawiki
* SEARCH
* TOOLBOX
* LANGUAGES
15d7d500871ae96a156686e9f4fb82c9ea0c31f9
Feast of Chimeron I
0
73
91
2023-08-28T19:46:02Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This account was provided to wide distribution by Sir Tetch in 1002)
My first interaction with people of the Realms was while I was Tetch Wildsong. It was a gathering now known as 'the Feast of Chimeron', the first of it's kind. I arrived with my braeling, Meerkat, and my friend, Willow Brightsong. We were announced by Grommet. I was wearing some clothing Meerkat had lying about, as I was fresh from the Wildes, and clothing wasn't a necessity there...
I met Lars, Alcar, Shane, Gunner, Biggen Dumb, and others. Logan Treestump was introduced to the court that day. There was a.. slight altercation.. between Queen Meg and Sir Gunner about a .. rather rash statement she had made some time earlier. Being new, I didn't know what that was all about. I found out later that the Queen had made a statement about Chimeron being 'the last bastion of honor' in the realms, and Sir Gunner of Eagles Rook was more than a little insulted. Highrider proposed to the Lady Dee at the occasion. Dinner included a winter salad, soup, roasted chicken, pies, and more. It was a long time ago for me (nearly 6,000 years) so I don't remember all the details, unfortunately.
(librarian's note: Sir Tetch has added this in a later missive)
Biggen Dumb sat next to me at the feast. His wife feared we'd start a food fight, as I wasn't quite civilized yet, and he had threatened to snitch food off my plate. I told her I do no such thing, as that was a useless waste of provender.
Alcar accidently entered the 'men with kilts' room, rather than the men's room.. much laughter ensued.
[[ Category: Tetch's Historical Accounts ]]
d55cee678df2dbc1648b5f5ffed4c7e47b53d1cc
Grub's Feast
0
74
92
2023-08-28T19:49:05Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This information was provided by Sir Tetch to wide distribution in 1002)
Meerkat, Sabre (a warrior woman from Tuath Fasach - the first Tuath Fasach, not the current one), and myself travelled to Monks' Keep. I don't remember much of what happened there, at the gathering known as 'Grubs Fest', but here's a bit.
Even though it was labelled a feast, I don't recall there being any food served.
There was snow on the ground. I was unaccustomed to feeling the cold, so it was brutal on me, and my poor, holed, hand-me-down moccasins. By then, I at least had my 'own' clothing - a cast off blacksmith's apron, black pants, white shirt, my very own mace (2' black with red flanges), and a belt and book.
I learned Heal Limb from the leprechan, Nathanial that day. I still use it today, and often teach it to others. He said he learned his from .. I think he said 'Wave'. He also claimed it was the oldest rendition of Heal Limb in existance (that was 10 years ago by your calendars). I have no way of knowing whether or not that is the case.
In our brief forray out into the snows, we saw a demon, which we avoided, and a pair of orcs. Meerkat, Sabre and I managed to kill one orc, and chase the other away, but the beasts killed Meerkat in the process. Dejected, Sabre and I brought him back to the tavern, and Lady Dee raised him. I stayed out of the cold after that. I met Arcon (not to be confused with Arkan) that day as well. I also met Sloan twelve fingers.
Later that day, Dee was possessed by some demon or other, and an attack happened in the Tavern itself. Apparently folk managed to fix it, but I was quite out of the loop on what was going on. The grubs issued black gold on that day. Adyan was rude to me, demanding I follow him around to heal his limbs. I healed them once, but that was about all.
[[Category:Tetch's Historical Accounts]]
93fdc5918c17d6256cce31d15069de1c47c92e8c
Warding off Doom
0
75
93
2023-08-28T19:52:50Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
The next gathering I attended with Meerkat was I believe called 'Warding off Doom at the Gypsies Tent', though I could be in error. I learned Immunity to Poison at this event. It was taught to me by Curly Grub. I met Curly Grub, Highrider, and Logan, and also Shadow -- now known as King Pyr. Shadow was a healer. He didn't know immunity to poison though.
This was the first time I saw Teng Hua's army in action. They were quite fearsom to behold, mostly clad in red and black. There were tournaments that day, and the Teng Huanese did very well at them.
It was the first time I was 'possessed' by the to-rani to predict the future. I predicted that there was a demon nearby.
Shortly after we found out a demon had stolen a girl from the town, and several groups of heroes attempted to get her back. Most came out of the town dungeon in pieces. Being relatively new to the whole 'just human' thing, I made some rather rash statements about going to get her back by myself.. that, of course didn't work out. The questing group I went in with was very large. Gidaro (from Tuath Fasach), Meerkat, Shane, Willow, and others I do not recall all entered the dungeon. We were mostly cut down in the first room by the demon, boneheads, and treacherous humans. We were hopelessly out numbered and out powered. We ran short of healing magic, too.
I don't think anyone saved that girl.
(librarian's note: This update was provided by King Pyr to wide distribution in response to that missive)
Tetch,
Actually, the girl was saved. She was being held, in pieces, in a shattered cube. People would come out of the Dungeon where the demon was, some with puzzle pieces, parts of the shattered cube. I was able to bring them all together and free the girl. I was given a LOT of gold, but gave it all to the questing parties, since they did the work while I "puzzled it out.
I learned Divine Intervention that event and was still hiding from the woman who framed me for a murder of the woman I loved, which is what brought me to the Realms.
-King Pyr
[[Category:Tetch's Historical Accounts]]
afdf3c4c51ac7b535b3e18b5b478f06674524081
At What Price Greed
0
76
94
2023-08-28T19:55:59Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a larger missive as sent by Sir Tetch to wide distribution in 1002. It is short but provided here for completeness)
The seventh gathering I attended didn't turn out so well. The gods chased us all away.. (the event was cancelled because the cops chased us off site.) Before we arrived, my horse threw a shoe (I got a flat) making myself, Meerkat and Willow rather late. The gathered heroes decided to hold in impromptu practice instead. I temporarily earned the name 'Callin-bane' because the only person I managed to 'kill' (it wasn't live steel, or I wouldn't have participated) in all of the mass melees was Callin, or Colin (otherwise known IC as Sir Shane).
[[Category:Tetch's Historical Accounts]]
f637966819ec6c8f999d6a3dc6ee1b81ab613649
Quest to Ravenloft
0
77
95
2023-08-28T20:02:59Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a larger missive sent by Sir Tetch to wide distribution in 1002, a reprint and addendum was sent in 1006)
April 17, 993
My next journey, again with Meerkat, but also accompanied by Bear O'laf, Griffon, Robert, and Ferret of Tuath Fasach, was to the area of Ravenloft, which is now known as Eagles' Rook. A "Quest to Ravenloft", as it were. If This was the time I met Eth, and Thorn. I learned Cure disease from Kilteer. There was a quest for Squire (now Sir) Murial to rescue her knight, Sir Gunner. I don't know the details though, as only a very, very few people were allowed to participate. In the meantime, IF I'm remembering correctly (again, it was an awful long time ago for me), this was the encounter with the Cu Goblin. They arrayed themselves before us, and one stepped forth and declared something to the effect of 'you have angered our gods' and as if on cue, the sound of thunder rumbled, and it began to rain in torrents, forcing most of us to run for cover from the storm. The Cu Goblin were fierce warriors with hard skins. The first time I died was at their hands.
Shadow (now Pyr) raised me.
If my understanding is not horribly impaired, Gunner was saved, and his father killed, and Gunner renamed the land "Eagle's Rook" claiming it as his own. There is probably a whole lot more that happened that I am unaware, or confused about.
Addendum:
Toward the end of the gathering, as the sun was going down, the Lady Dee of Chimeron was made a Knight of the Eternal Flame by Sir Kugan, the Knight Commander of the Knights of the Realms. Lady, Lady, Dame Dee was the last person to be Knighted by the Knight of the Realms, into the Knights of the Eternal Flame.
For those that did not know her... Dee was a bard and a healer. It was she that raised Meerkat when he was slain by orcs at the Grub's Feast. At nearly every gathering, she would take out a guitar, and play, sing, and tell tales nearly all night long. She was a hub of the community. She inspired community - that simple reaction to gathering as a people for retellings of tales, or joining in for a common chorus. She was very friendly, and could get along with almost anyone. I don't recall ever seeing her angry, or at least not for very long. She was always kind. She was a bit taller than me, with dark curly hair, dark eyes, and round features. I don't recall ever seeing her use a weapon.
Since she has gone, it is rare to see such community. Bardics only occur rarely, and seemingly only for contests, not for fun.
[[ Category: Tetch's Historical Accounts ]]
55d7270816f693b9b613ef8d698bfcfe63bdd67f
The Crown Sacrifice
0
78
96
2023-08-28T20:04:23Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a larger missive as sent by Sir Tetch to wide distribution in 1002. Spelling errors corrected from the original)
I did not attend the gathering known as 'the Crown Sacrifice', but I did learn a few of the things that happened there (anyway, I think this is when they happened...) Baum, a magic sword in folkestone's possession, was given by Callin to Strathmore. Callin gave it to him because he claimed it was his. Both Callin and Baum were in Gaol. Blade, Jarrod, Eldritch and Thorn decided to quest into Gael to get Baum back. They didn't really care whether they got Callin or not...
While inside, Randal the Light feared that they would not be able to get back out of Gaol, and so used a wish coin to insure they returned.. History reports the wording of the wish to be something like, "No matter what happens, at the end of the night, I wish that Thorn, Eldritch, Jarrod, Blade and Callin all be returned safe and sound to their homes." The group actually managed to get out of Gaol without Randal's help, but the moment they left Gael, each was magically transported to their 'home', safe and sound. (or in Eldritch and Thorns' case, 'home' was a tavern, with beer in hand, and girls readily.. available.) This might not seem like a big deal at this time, but plays an interesting part in history, later....
[[ Category: Tetch's Historical Accounts ]]
0e6005c8a699ab303541352a4584de32d4e60cec
Judgement Day at Doomguard
0
79
97
2023-08-28T20:06:00Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was a part of a larger missive sent to wide distribution by Sir Tetch in 1002. A few spelling errors corrected)
April 24, 1993
Judgement Day at Doomguard.
There were tournaments. I quickly determined that tournaments that required the death of participants were not for me. Knights and Squires got to do some special tournaments that us lower folk were not privy to. Tiathan, whom I fortunately had little contact with previous (though I do recall seeing him at 'Warding Off Doom at the Gypsies Tent') summoned and set loose the spirit of a demon... There is some belief that saying the name of this being, or writing it down will cause it to appear, so I think I'll keep that memory to myself... The spirit of the demon possessed many people, running rampant among those not participating in the knights and squires tournament. It possessed Logan for a time. I was killed many times by the demon, and started to suffer from a strengthening confusion each time I was raised. I remember that lots of folk made an 'arena' of protection to keep the demon infested person (whomever it happened to be at the time) away from the healers. I don't recall much else about the affair. Like how they fixed
the problem.
[[ Category: Tetch's Historical Accounts ]]
54d9cdfd39b0096e5bdd2a095b3090da750bc530
Blackavar Spring Festival
0
80
98
2023-08-28T20:07:49Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a larger missive as sent by Sir Tetch to wide distribution in 1002)
The next (6th) gathering I attended in these lands was the Blackavar Spring Festival. It was held on May 8th, 1993. It was a tournament event. I did participate in some of the tournaments, the non-combative kind.
I succeeded in winning the scavenger hunt, in part with my invention of a circle of regeneration (Willow and I linked arms, with a weapon in one hand and heal limb components in the other, we broke limbs and healed them simultaneously), 'Love in a Box'.. (It needs to be seen to be understood.. it's a visual pun), a Lady's Tear (where I asked a Lady present to tear the bottom of her skirt for the judge) and Troll Knuckles, (which involved rope, and several willing people keeping their hands up so I could try and 'fish' for them - yeah, trolling for knuckles).
I also won the Bardic competition, though I do not recall what I sang.
I met Malabar (now Morgil) at this event. I also met Eldritch here. I learned Heal Limb potion, a spell I have since lost the ability to cast...
The Lady Anne's heart had been stolen by a demon (again, for the sake of NOT repeating history, I shall not record the demons' name), and my braeling Meerkat, after gaining ground through a short dungeon with myself and other's help, managed to go on alone and rescue and return her heart to her.
I died in the press to get through the dungeon, but my body was recovered by Tiathan. I was told later what happened... I gather that Tiathan was chatting with the demon as it was having lunch, and asked Taithan why he wasn't eating. So not to insult the demon, he chopped off my hand, and ate it... When I was finally raised, I still had no hand. I was more than a little upset...
[[ Category: Tetch's Historical Accounts ]]
bdb107d7ba188e407f9ae88354b6134e6c356cb8
The Wayland War
0
81
99
2023-08-28T20:11:58Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a larger missive as sent by Sir Tetch to wide distribution in 1002.)
The gathering known as 'the Wayland War' was my eighth such, and occurred on May 29th, 1993. Prospero was first seen here, he stole a Wayland blade (Orias) from Cheswick. There were two merchants that called us together that day. Antonio and Prospero. They had some sort of agreement, and were using us for a contest of some kind. We were 'valued' by what we were able to do. I had just learned 'Raise Dead' so was valued at 3 points or some such. Each team was to gather certain pieces for their merchant. I was hired by Antonio. I died.. far too many times that day. I .. am rather foggy on what happened after the ninth time. I recall, fuzzily, that Eth tried very hard (he used an intervention) to try and piece me back together again, but the magics of the land refused to aid him and myself. Fearing that I would wander the woods of fay and be lost, Eth captured and took me to his home to try and research the problem... I don't recall much of that time.
[[ Category: Tetch's Historical Accounts ]]
829b61f119e354429b887883d7e79864098384a9
Realms Faire and Auction
0
82
100
2023-08-28T20:13:15Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a larger missive as sent by Sir Tetch to wide distribution in 1002.)
Date: June 12, 1993
Place: Periden (I think)
Gathering: "Realms Faire and Auction"
Learned: Second casting of Raise Dead. This was my 9th adventure.
I guess I should mention that Logan and I recognized each other as Braeling and Sisling at the gathering known as 'Judgment Day at Doomguard'. The whole 'braeling' bond thing would be rather difficult to describe with words, but, in brief, we realized that we were soul siblings.
Any way... At the Wayland war, Eth had sort of taken me prisoner for my own good. Time sometimes gets a little screwy in Fay, and he realized I needed to get back to the Realms, so sent me on ahead using some of his rather formidable magic. To those gathered for the Realms Fair and Auction that day, it appeared to them that I arrived out of thin air after a loud BOOM! I was still quite messed up from the Wayland war when I arrived, growling and whining, in the middle of the festivities. I really don't remember much, as I was more or less out of my head. According to witnesses, a very large circle formed around me, apparently undecided on whether to help me, or kill me. Meerkat, also a Braeling, managed to calm me down and set things right.
Some folk recieved strange little sand timers. I never did get the story on what that was about. I believe some of them had the words "the Time to Die" written on them.
Realms Faire and Auction was the first time I went on a quest in the dark with heroes of the realm. No matter how .. odd .. it is, there is always something memorable about your first night quest. We were out hunting the kissing bandit. We were in small possee's of six, if I remember right. I was with Sir Shane, Meerkat, Queen Meg, Adyan, and Quick, I think. I believe it was the first time I had worked with Queen Meg, but I had worked with
the others previously (well, Meerkat and Shane, anyway.. I still didn't have a good rapport with Adyan after the Grubs Fest..). Queen Meg told me to stay out of sight... I was awful good at that, and she often got spooked when she would look around for me, whisper 'where are you??' and I would apparently (to her) magically appear out of nowhere with a 'hello, your majesty' that startled her out of her skin. Our group managed to fight our way to a bridge with death on it (not sure why death was hanging out on a
bridge...) and we defeated him.. (not sure how we managed that either..) but there
was nothing beyond death (how ironic!) and we ended up back at the beginning... We learned it was some sort of wierd dream, so we quested out again, still looking for the Kissing Bandit. We did manage to find him, eventually, but not before Ora Cronin did. I got to witness the fight between the two. The terms of the duel were that whomever won would be allowed to scalp the loser. Ora Cronin lost. I am told that Eth turned his magics toward ensuring that she would not only get to come back from this.. set-back, but that she would also be allowed to remember the incident... The Bandit got away.
If my memory isn't wholly gone, I do believe that this was the auction where Rathkeale gained it's ... national treasure? The silver chalice. Something about Artex placing the whole treasury of Rathkeale and Vidosis, and taking out several loans from various sources (placing the fledgling kingdom in hawk up to it's eyebrows), to get a single silver chalice (in a set of two). That was back when Artex wore blue, green and the stag... rather than the black.
[[ Category: Tetch's Historical Accounts ]]
ae9b9fa18d05dc8f2e597e7c9823dbed969c9487
Wild Hunt 2
0
83
101
2023-08-28T20:16:45Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: June 19, 1993
Place: Uncertain.. I started in Periden, but...
Gathering: "WILD HUNT (2)"
Learned: Divine Intervention. This was my 10th adventure.
Shortly after my misadventures with Eth and all, I went into heat. It was the first time for me, and I was more than a little confused, a touch frightened, and .. well.. more than a bit frisky. I was traveling with Meerkat, Sir Shane, and a few others, when we seemed to fall through some sort of rift to -somewhere else-. I have no idea where we were, only that we needed to locate certain items and accomplish certain tasks to escape this odd place. I recall meeting Mirkshaw's Devlin McGill at this place. Eth taught me Divine Intervention.. and.. a few other things. (If paper could only blush.) Lady Cassia suggested she cast a spell on me to .. er.. preserve my viginity, or some such, so I wouldn't get pregnant.. Apparently, she, and a few other priestesses had this ability. (as well as cure disease.. ) Useful for those in her line of work, I suppose. I suppose it should be noted: Lady Cassia, Queen Meg, (and now Lillia) are or were members of the 'Keep of the Scarlet Torch'. Lillia could likely expound more upon the nature of the keep and their duties, but, from my understanding, pleasure, in all forms, is the form of worship their goddess prefers. I do believe that while Meg was.. er.. in the guild, she and Callin .. um.. met. That was before my time, though.
Being.. distracted.. I can't say I entirely recall what it was we needed to gather. I remember I had to fight some sort of creature that only women could kill. I didn't do so well at that, and Devlin ended up killing it for me.
My wild hunt was really for... er... companionship. I managed to aquire what I needed.. Karena Shadowrider, my first daughter, was born a few weeks later. Sir Shane learned not to promise me 'anything', and became Braeling. Eth also became Braeling. Logan.. er.. helped with a few things, but he was already Braeling.
[[ Category: Tetch's Historical Accounts ]]
1b00fb44d590e2f4b5594cfb2399f7e6b7c4d072
The Goblin Rebellion
0
84
102
2023-08-28T20:19:10Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This missive was provided in wide distribution by Sir Tetch in 1002. Spelling errors corrected.)
Date: June 19, 1993
Place: Blackavar
Gathering: "The Goblin Rebellion"
Learned: Group Raise Dead. This was my 11th adventure.
We arrived in Blackavar in the evening. A war between some orcs and goblins had happened earlier in the day, but I do not recall which side won.
Blackavar was located just off a very large plain, very grassy, with one long hill. It was divided by a stream, where trees and dense brush had grown to straddle it. There was a wood surrounding the area as well, and a swamp lay in one of the woods.
More description: If you were coming from the west, the castle stood on the hill to the north, and a largish field, about the twice the size of the 'gopher field' in Rhiassa's Queen of Hearts site, where people camped was south of the castle. Woods surrounded both the castle and this field. Continuing further east along a road, was a short scrubland of shrubs and grass. That eastern road split, one path north, and one continuing east. The northern path skirted the edge of the first field, then went up a steeper hill, it came to small field, and further north still, through more scrub and field. Continuing east brought you to a bridge, over the small stream, and to a very, very long field beyond. To the south of the bridge lay a fairly thick wood, with swamp in it. I never went that far north once reaching the huge field, but recall it going on for a very, very long way, sloping upward. Going south would take you back to the road leading into the area, curving slightly to the west at the end.
I don't recall a whole lot of the goings on that year, but here is the little that left an impression:
Before it came to full dark, I was approached by Sir Randall the Light. We had interacted from time to time previous to that day, I got the impression that he thought of me like a little sister, or a favored pet.. sometimes hard to tell with Randall.. He had had a premonition that this night would be his last, but he didn't tell me so when he came to me. He gave me a necklace, a silver and blue turquios feather as it's pendant, if I recall correctly. He told me it would allow someone to be raised from the dead once per gathering, but that I should keep track of those it raised. He said it was a gift to him from some Drow that he had befriended. I told Meerkat of the abilites within it.
Later, Princess Natasha of Valehaven and heir to the throne of Valehaven was possessed by the Evil Mage. The Evil Mage, in years past, was responsible for the slaying of Prince Robert of Valehaven, once king of the known realms (except the north..). The Evil Mage slew Randall, scattering his remains to the winds, then left. I wasn't present for this, so I could be grossly mistaken about the details.
Somehow, I gained the ability to detect dopplegangers. I'm not certain how or why that happened, but it did. Meg was captured, and a doppleganger replaced her. There were others that were similarly captured and replaced, and quickly, it came to be that I would be asked to judge whether someone was 'real' or not. Lars of Curidh/Blackwater, became possessed by the same demon that Meerkat rescued the Lady Anne's heart from, but though he was bound to slay all, he couldn't bring himself to slay me, staying his hand and begging me to run. He carried swords he shouldn't have had, and displayed powers beyond his normal abilities. I'm just glad he didn't cut me down. Gidaro, Meerkat and I tried everything we had to restore Lars, but nothing we could do helped much...
I do recall that I got slain.. I don't remember how. I have been told a few things of what happened afterward, though. I was brought to Tiathan. He raised me. That.. didn't go so well. He used demons to stitch me back together, but one decided to remain within.. Sir Shane wanted none of that, and killed me again to release the little bugger, and got me raised by Malabar. His magic agreed with me much more, and Shane made certain the
rest followed.
Later, I was slain again, and since he definitely didn't want Taithan to raise me again, Meerkat used the power of the necklace... we didn't know it was cursed.. but that's a story for a later time. I seemed to be fine, and the adventure continued.
Tiathan also.. corrupted Logan. His soul was gone from me, our link severed.
Tetch Korucanta
Knight of the Eternal Flame
Order of the Magi
Meta: just for history sake, not told by tetch...: When arriving at the event, the eventsite was split into teams contingent upon players hieghts. Those under 6 feet were goblins, and restricted to certain weapons and spells, and those 6 feet or over were restricted to a different set of weapons and spells. The orcs were hideously outnumbered, but they got armor, long weapons, etc, while gobins had single shorts and little else. War games were played at that point. Mostly versions of capture the flag.
[[ Category: Tetch's Historical Accounts ]]
68e54464f440e2fa5c1ae89cc7cb1d4445fc0a1c
Swamp Fling: It came from...
0
85
103
2023-08-28T20:21:13Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: June 19-20, 1993
Place: Fenmere
Gathering: "Swamp Fling: It Came from the Fens"
While I was busy, other adventurers gathered in Fenmere. I know very, very little about what occured there. I know there was some sort of dungeon with a collapsing cieling, and mages throwing fire. I also heard that the Wraith, a servitor of Zermarx, came to try and find the Mace of Rhomer, carried by Sir Angus (Clockwork) Coville of Chimeron. The Mace was a threat to Zermarx, apparently, and he meant to get it back. Fortunately, niether the mace, nor "Clockwork" were available. Come to think of it, the Wraith also made a brief appearance when I quested to Ravenloft. It was a rather persistant creature.
[[ Category: Tetch's Historical Accounts ]]
9c22fca37b8f6541bf8aabd54430cf1349212027
104
103
2023-08-28T20:21:52Z
Zemmert
2
Fix date
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: June 19-20, 993
Place: Fenmere
Gathering: "Swamp Fling: It Came from the Fens"
While I was busy, other adventurers gathered in Fenmere. I know very, very little about what occured there. I know there was some sort of dungeon with a collapsing cieling, and mages throwing fire. I also heard that the Wraith, a servitor of Zermarx, came to try and find the Mace of Rhomer, carried by Sir Angus (Clockwork) Coville of Chimeron. The Mace was a threat to Zermarx, apparently, and he meant to get it back. Fortunately, niether the mace, nor "Clockwork" were available. Come to think of it, the Wraith also made a brief appearance when I quested to Ravenloft. It was a rather persistant creature.
[[ Category: Tetch's Historical Accounts ]]
7817a61147dad44f79f4fe6f845b824be7d69588
Darkness Strikes
0
86
105
2023-08-28T20:24:43Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a missive sent by Sir Tetch to wide distribution in 1002)
Date: June 18, 993
Place: Periden
Gathering: "Darkness Strikes"
Learned: Not sure.. I think I might have learned ID Creature. This was my 13th adventure within the realms.
The Caer Maguire attacked the realms. They wore white coats, with a red pheonix or dragon on the back. Some of their number were day walking vampires. Korric, the champion of khorne, was working with the enemy, though I do not know why. Queen Meg made a rallying speech at the beginning of the engagement, trying to get folk to work together, as there was much friction between house Verai and Chimeron, starting to get ugly. I didn't care for the speech.
The forces of Caer Maguire had managed to take the lower fort, and used it as a staging ground. The forces of the realms had a healing circle, manned by the Lady Dee, up on the green over the trade-road. At one point, I became separated from the rest of the realms forces (an occurance that was not horribly uncommon), and managed to gain a close vantage to the fort, listened to the enemy's battle plans, and snuck back to our camp to warn them of the plans. No one really cared, and pretty much ignored me. So much for cleverness and advance scouting.
The forces of the Realms managed to drive back the invading army despite it, but I was not present for the final battle, exhausted from my run, and knowing that the healing point and Lady Dame Dee were the targets for the Caer Maguire, I opted to remain behind, even if it was only to give Dee a chance to flee... Fortunately, the Realms met them partway, and none escaped to kill Lady Dee.
The Caer Maguire were led by a vampire lord, Thanatos. Thanatos was a self styled god of death. He made people into puppets. His 'court' was made up of vampires as well. Vampire Thralls, humans or other sentients that ran afoul the creatures, began to spy on us -- our own friends, used as daggers at our backs. The Kal has no love for vampires, and granted me the ability for a time to scent the Thralls.. I was able to ferret them out. Queen Meg, at some earlier gathering, had found the means to make a cure for the Thralls. I know the recipie for making the cure had to do with certain flowers. One of the flowers was Queen Meg herself.
The line of Thanatos and the line of Azrael are not the same 'breed' of vampire. Thanatos, to my knowledge, drank blood. Azrael's line drinks souls.
[[ Category: Tetch's Historical Accounts ]]
09bed4b05a96f45f52e63c573f59cbac843a3bbd
Feast of Min 3
0
87
106
2023-08-28T20:26:31Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a missive to wide distribution by Sir Tetch in 1002)
Date: June 24-25, 993
Place: Periden
Gathering: "Feast of Min 3"
Learned: I don't think I learned anything... I wasn't feeling so well...
This was my 14th adventure within the realms.
As mentioned previously, before he died, Randal 'gifted' me with a cursed necklace. When I arrived for the feast of Min, the third of it's kind, I started to feel ill. I had a strong impression that when I heard a horn, I would start killing people. I told nearly everyone as such. They didn't listen. Black lines developed on my hands, and the song 'Ravens' (see: Ravens) kept springing to mind and mouth.
This was the event where Mirkshaw and the Church of the Catlord had their war. It lasted roughly 10 seconds, resulting in the death and scalping of Stonedragon and BS. I'm uncertain if other were killed as well.
Subtly influenced by the Drow, I called the powers of the Kal en Dral and turned off the magics that allowed healing of the dead. It didn't work as I had intended... I .. was confused and tormented. I was sickened by the continual insistence of the heroes of the Realms to participate in tournaments that took their lives. In the Wildes, life was precious, and you only had one... to throw it away on a game made no sense whatsoever to me. My intention was only that the magic not work within the tournaments.. the spell, perhaps twisted by the Drow, reversed itself. Only magic worked in the tournaments. I continued to sing my death dirge, and warn those that passed of my premonition. Still, they did not heed...
Sir Callin and Logan got into a duel. I'm uncertain what the duel was about, but it was to the death. Callin threw the fight, on principle. I raised him with the Drow Necklace, adding him to the 'army' of those with daggers in their hearts. Queen Meg paid me a brewers coin for the deed, not seeing that it was never in my nature to take money for such a service previous to this day, when I insisted on being paid well... She was desperate, though, as no-one else had a means to raise him.
For most the day, I stayed up near the manor, singing songs of blood, retribution, and war. Still, they didn't listen. My hands were turning black. Callin and Isore were drawn to me, and we made plans for the next day, to help destroy our friends from within, made a plan to kill Malabar and with it, his healing circle. I didn't play prominently in the plan, as I only carried a little mace, I was to slay and slay until I was cut down, making as much of a distraction as possible.
When the night came, a valkyrie arrived. She took all the Knights and squires out to the fields, to face the drow champions. Us common folk didn't really get to do anything. I ended up retiring around 4 am, not having done anything but wait. While they were out, the knights and squires retrieved the first luthrian blades, made to destroy the drow knights and champions. I do not recall much about the blades numbers or names, nor did it matter, as I couldn't use them anyway.
The next afternoon, after more tournaments (which I stayed away from, still disgusted), everyone gathered in the second field. I had become silent, little more than a thrall to the drow, now. Someone had gotten word that the Drow army was coming. I was asked to stand guard with Eth at the break in the wood between the long field and the second field. The drow were to come from the other side of the second field, so Eth and I were really just
look outs. Eth had hung his sword up in a tree when I heard the horn...
I looked to him, briefly, and said "Did you hear a horn?" he didn't reply.. picking up my mace, I muttered "I did..." and bashed his skull in before he could really react. I charged into the line of healers then, as I was close enough. Dee was the first to realize I was berzerk, and pointed out the trouble, but not before I slew two more, and injured a third. I blacked out at that point, as many, many swords slashed and stabbed me all at once. I am told Callin and Isore nearly succeeded in destroying the circle, but Morgil had prepared, and had some few protections in place that saved him and the circle. Guess folk listened after all, and wisely, didn't tell me.. though why they didn't just lock us up is a mystery to me.
The realms defeated the drow that day. The drow bore a rather impressive shield wall against the realms, but it didn't matter.
When they were defeated, Callin, Isore and I were restored. My braeling, Eth, wan't very forgiving of my actions, but eventually forgave, as it really wasn't my fault...
[[ Category: Tetch's Historical Accounts ]]
eb64eb017ac8d19d89f420bfd262749c3759439f
107
106
2023-08-28T20:27:39Z
Zemmert
2
Add link to Ravens Song
wikitext
text/x-wiki
(librarian's note: This was provided as part of a missive to wide distribution by Sir Tetch in 1002)
Date: June 24-25, 993
Place: Periden
Gathering: "Feast of Min 3"
Learned: I don't think I learned anything... I wasn't feeling so well...
This was my 14th adventure within the realms.
As mentioned previously, before he died, Randal 'gifted' me with a cursed necklace. When I arrived for the feast of Min, the third of it's kind, I started to feel ill. I had a strong impression that when I heard a horn, I would start killing people. I told nearly everyone as such. They didn't listen. Black lines developed on my hands, and the song 'Ravens' (see: [[Ravens (Song)]]) kept springing to mind and mouth.
This was the event where Mirkshaw and the Church of the Catlord had their war. It lasted roughly 10 seconds, resulting in the death and scalping of Stonedragon and BS. I'm uncertain if other were killed as well.
Subtly influenced by the Drow, I called the powers of the Kal en Dral and turned off the magics that allowed healing of the dead. It didn't work as I had intended... I .. was confused and tormented. I was sickened by the continual insistence of the heroes of the Realms to participate in tournaments that took their lives. In the Wildes, life was precious, and you only had one... to throw it away on a game made no sense whatsoever to me. My intention was only that the magic not work within the tournaments.. the spell, perhaps twisted by the Drow, reversed itself. Only magic worked in the tournaments. I continued to sing my death dirge, and warn those that passed of my premonition. Still, they did not heed...
Sir Callin and Logan got into a duel. I'm uncertain what the duel was about, but it was to the death. Callin threw the fight, on principle. I raised him with the Drow Necklace, adding him to the 'army' of those with daggers in their hearts. Queen Meg paid me a brewers coin for the deed, not seeing that it was never in my nature to take money for such a service previous to this day, when I insisted on being paid well... She was desperate, though, as no-one else had a means to raise him.
For most the day, I stayed up near the manor, singing songs of blood, retribution, and war. Still, they didn't listen. My hands were turning black. Callin and Isore were drawn to me, and we made plans for the next day, to help destroy our friends from within, made a plan to kill Malabar and with it, his healing circle. I didn't play prominently in the plan, as I only carried a little mace, I was to slay and slay until I was cut down, making as much of a distraction as possible.
When the night came, a valkyrie arrived. She took all the Knights and squires out to the fields, to face the drow champions. Us common folk didn't really get to do anything. I ended up retiring around 4 am, not having done anything but wait. While they were out, the knights and squires retrieved the first luthrian blades, made to destroy the drow knights and champions. I do not recall much about the blades numbers or names, nor did it matter, as I couldn't use them anyway.
The next afternoon, after more tournaments (which I stayed away from, still disgusted), everyone gathered in the second field. I had become silent, little more than a thrall to the drow, now. Someone had gotten word that the Drow army was coming. I was asked to stand guard with Eth at the break in the wood between the long field and the second field. The drow were to come from the other side of the second field, so Eth and I were really just
look outs. Eth had hung his sword up in a tree when I heard the horn...
I looked to him, briefly, and said "Did you hear a horn?" he didn't reply.. picking up my mace, I muttered "I did..." and bashed his skull in before he could really react. I charged into the line of healers then, as I was close enough. Dee was the first to realize I was berzerk, and pointed out the trouble, but not before I slew two more, and injured a third. I blacked out at that point, as many, many swords slashed and stabbed me all at once. I am told Callin and Isore nearly succeeded in destroying the circle, but Morgil had prepared, and had some few protections in place that saved him and the circle. Guess folk listened after all, and wisely, didn't tell me.. though why they didn't just lock us up is a mystery to me.
The realms defeated the drow that day. The drow bore a rather impressive shield wall against the realms, but it didn't matter.
When they were defeated, Callin, Isore and I were restored. My braeling, Eth, wan't very forgiving of my actions, but eventually forgave, as it really wasn't my fault...
[[ Category: Tetch's Historical Accounts ]]
18ff4d9e6ff70dabd9a39210da1e479087c4c55d
Ravens (Song)
0
88
108
2023-08-28T20:31:08Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Ravens
'''Performed by:''' Sir Tetch
'''Place/Gathering:''' Feast of Min 3
'''Date:''' 1002
'''Original by/Sung to:''' artist unknown
Ravens:
<poem>
You cannot take my husband, he is not fit for war
he has no gifts for fighting, he doesn't care what your fighting for
He is the master of this house, he plants and tills the fields
and if you take him off to war, what will become of me?
But they bound him up in heavy chain, and they dragged him through the town,
and they put him on their wooden ships, and they broke his spirit down,
and a fortnight later they told me, how a dagger pierced his side,
how he fought to the death in the raging sea, then slowly sank and died.
(Chorus)
And oh, the ravens, with souls, like candle light
messengers of doom, they sit and they call my name, each night.
You cannot take my bonny boy, you cannot take my son
he is only twenty years old and his life has just begun
The girls all find him handsome, and the boys all find him grand
what kind of a life can my bonny boy lead with a dagger in his hand?
But they sent him off to a foreign war, and they taught him how to kill
and I heard from a friend, though life not at end, he was lying very ill
For his body burned with fever, and it burned his body dry,
it dried his heart, it dried his bones... it left no tears to cry...
(Chorus)
You cannot take my life away, you cannot take my life,
for my only son is now lying cold and I am a dead mans' wife.
There is noone left to keep me warm, my heart is bruised and sore
why come you then, why come you then, to knock upon my door?
Death came disguised as soldiers, Death came disguised as war
Death came disguised as a starlit night...
and he calls my name once more.
(Chorus x2)
</poem>
[[ Category: Stories and Songs ]]
284ebfddfe0c2c60f000f38d4762f0e5e448f647
The Chaos War
0
89
109
2023-08-28T20:33:15Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002. References have been added to other articles)
Date: July 3, 1993
Place: Unknown
Gathering: The Chaos War
I was busy having Karena, so didn't attend this gathering either. From what I have been told, all those present, with the exception of those that worshipped chaos, got shifted or transformed or possessed by four gods having a war. Apparently, those people were made into something like objects: they could be captured by warring factions, and turned to that side. The gods were Slaanesh, Khorne, Tizeck, and Nurgal. Please forgive horrible mispellings or incorrect listings of their spheres of influence.. I wasn't there, and it was a long time ago for me...) Slaanesh was the victor of the war.
(For more information on the gods, see [[Chaos Gods]])
[[ Category: Tetch's Historical Accounts ]]
3270ce6f3c8d402979edc2cdf85bcd8110cdf8eb
Chaos Gods
0
90
110
2023-08-28T20:34:45Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This section contains information on the Gods that participated in a contest called the Chaos War. (see The Chaos War) These gods are collectively known as The Four or Chaos Undivided.
'''Name:''' Khorne, Lord of Battle, King of Skulls
'''Domain:''' War, Blood
Khorne is the Chaos god of hate, bloodshed, war, and violent death. Every act of killing gives Khorne power; the more senseless and destructive, the better. His opposite is Slaanesh, due to Khorne's dislike of the other god's effeminate hedonism; in addition, Khorne's value of "death to all" is at odds with Slaanesh's "enjoy life as much as possible through sensual extremes". Khorne is viewed as the mightiest of the four great Chaos powers.
However, it must be noted that Khorne's followers seek not to cause pain - pain is the domain of Slaanesh, as is pleasure. They wish only to kill, because while the blood of their victims strengthens Khorne, their suffering empowers his nemesis.
Khorne himself is seen as a mighty being, clad in brass armor, sitting atop a mighty throne of skulls standing in a sea of blood - the throne is made up of every skull his followers take (as well as the skulls of his fallen champions) and every droplet of blood they spill.
The battle-cry of the followers of Khorne reflects his desire for wanton violence: "Blood for the Blood God! Skulls for the Skull Throne!" In the throes of violence, Khorne's followers are also known to bellow, "KILL! MAIM! BURN!" repeatedly while hacking apart their enemies. Also, Khorne's Chosen berserkers often shout "Break their backs!" while in the thick of battle.
'''Name:''' Tzeentch, Changer of Ways, Lord of Entropy, The Weaver
'''Domain:''' Magic, Change and Plots
Tzeentch, also known as the changer of ways, weaves the threads that connect every action, plot and subtle intrigue in a galaxy wide game of manipulation and subterfuge. At the end of each of these threads lies the ensnared soul of a human puppet; his servants & agents who believe they serve the Lord of Sorcery in mutually beneficial pacts. The truth is that Tzeentch's every action is planned with its ultimate goal as his own establishment as the pre-eminent power in the Warp. Of course, the very nature of the Lord of Entropy is such that, were he to attain this he would still strive for turmoil & change.
Tzeentch exerts his influence in the mortal realm through subtle manipulation and devious ploys. His victims are sorcerers drawn by the promise of forbidden knowledge, politicians lured by the power to outmaneuver their opponents. His power is sorcery, and as all sorcery flows from the fount of the warp, so too is Tzeentch the master of that twisted medium. Tzeentch embodies mutability and change, the drive to evolve and manipulate. This spirit is present in the essence of every living creature from the first division of cells in the womb to the ultimate craving for survival. It is in the hearts of those with the strongest desire to prevail that Tzeentch whispers his insidious promise; offering a means of life eternal to those unwilling to accept death & oblivion as inevitable.
'''Name:''' Slaanesh, She Who Thirsts
'''Domain:''' Pleasure and Pain, Dark Elves
Slaanesh is the God of lust, excess, decadence, pleasure, perfection, hedonism and painful death. Slaanesh typically appears in an androgynous form in which it is a woman on the right side and a man on the left with two sets of devilish horns growing from its head. It can however assume any form; male, female, hermaphrodite or asexual, but prefers male bodies. Its sacred number is six. It is known as the Prince of Chaos or Prince of Pleasure.
In the name Slaanesh is a corruption of the Chaos term Slaaneth (Slaa meaning "ecstasy" or "pleasure" and Neth meaning "lord" or "prince"; hence, the Prince of Pleasure).
Slaanesh has a neutral attitude to many of the gods of Chaos, and is generally too caught up in his own pleasures to be interested in alliances and co-operation.
'''Name:''' Nurgle, King of Death, Lord of Rot
'''Domain:''' Death, Decay and Disease
Nurgle is the God of disease, decay, despair, destruction and rotting death. He is the oldest of the four Chaos gods and is the most involved with the plights of mortals. Many of those affected by his poxes usually turn to him in order to escape the pain caused by sickness. Nurgle is depicted as a large hulking figure covered in oozing sores and vivid marks of decay.
Nurgle also embodies the will of mankind to struggle on no matter what opposes them, albeit perversely. Suffering, death, etc: the human race pushes these things from their minds and tries to forget them by living in the moment. For this reason he, his daemons and followers usually demonstrate a disturbing joy at the pestilence that he inflicts, seeing the plagues as gifts and the cries of their victims as gratitude rather than agony. He is often referred to as "Grandfather Nurgle," "Father Nurgle" or "Papa Nurgle" by his followers because of this paternal stance.
[[ Category: Religious Lore ]]
a4ac266d6557f00fb1dba6180f55820c694e85c7
Category:Religious Lore
14
91
111
2023-08-28T20:35:50Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This section holds the information that we have collected on the various faiths in the Realms. Note that this is typically amended to include religions and religious practices that do not constitute a direct and impending threat to the Realms.
The religious information listed here is divided into the commonly worshiped Gods and the lesser known Gods and regional Gods.
[[ Category: Lore ]]
260c1a93e299e492a59bc94023240e620e6e0ca2
Da Revenge
0
92
112
2023-08-28T20:37:16Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent via missive to wide distribution by Sir Tetch in 1002. Corrected spelling errors)
Date: August 7, 993
Place: Periden
Gathering: "Da Revenge"
Learned: I dont' think I learned anything new for spells. This was my 15th adventure within the realms.
My memories of what went on at this adventure are sketchy at best.
Logan Treestump, once braeling, was killed and scalped this day. I'd like to say that I grieved, but I can't even recall what killed him, or why he was killed. For some reason, I think we were told, but he was never actually there... I don't remember, and this bothers me.
I recall that tensions between Chimeron and Verai were at a high, and Pol Coville suspected that the people of Verai were going to try and assassinate him. Pol Coville was a very crafty magic user. Suspecting that someone was going to try and murdar him, he pleaded to his gods for a boon: That any who killed and scalped him would suffer a retribution: his attacker would be killed and scalped in turn, he would return to life, and his attacker would be transmuted into a tapestry, or some such.
I remember that we were being attacked by forces of fay. One, the leader, was a fierce troll. No-one could stop the troll. Pol, after several hours of trying to determine what could kill the darn thing, and failing, challenged the Troll to a duel. The winner was to scalp the loser. Pol lost of course, unable to affect the troll in the least. Upon scalping Pol Coville, royal mage of Chimeron, the Intervention kicked in, and the troll was killed, scalped, and turned into a tapestry - from which it could not regenerate.
For reasons that still puzzle me to this day, Highrider made me a Lady of Periden that day. He never explained why. I still have the dagger of office, but claim no land or title within Periden.
Sir Tetch Korucanta
Knight of the Eternal Flame
Magi of the Realms
[[ Category: Tetch's Historical Accounts ]]
05eb6641f3fafc0703d20882366b0914ec2c1bdf
The Enchanted Land
0
93
113
2023-08-28T20:40:04Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a missive by Sir Tetch to wide distribution in 1002)
Date: August 14-15, 993
Place: Periden
Gathering: "The Enchanted Land"
Learned: I think I learned Group Cure disease here. This was my 16th adventure within the realms.
I could check the dates, I suppose, but something stole my original spell book a few years back. If anyone happens to find it, I'd appreciate if it found it's way back to me.
Antioch is a god. Mythos tells us he created reality, or at least had a hand in it. He has several artifacts. One of the most troublesom was 'the holy cursed staff of Antioch'. This artifact had a crystal on the end. The crystal got broken, and reality started to warp.
Earlier in the year, at the feast of Min 11, Quick and Pather started to behave oddly. It was as if they were swapping personalities - Quick became Panther, but only sometimes, and Pather became Quick, but also, only from time to time. Thus 'Panick and Quiver' were born. At 'Da Revenge' the change was less subtle. By the time the Enchanted Land rolled round, not only were they all mixed up, but they took on the characteristics of Tweedle Dee and Tweedle Dum, from the book "Alice in Wonderland". To cure them, folk needed to solve a logic puzzle.
I got caught in the warping as well, transforming into a white rabbit. Pol Coville fell victim to a cursed ring, becoming a werewolf. We didn't get along very well that day, as he kept trying to eat me... I had a funny gold thing, round and metalic, that I kept needing to look at, and every time I did, I felt compelled to say "I'm late, I'm late, for a very important date."
Devlin McGuille also fell prey to the warping, becoming "Malice" in Blunderland.. She was wearing a very cute little blue and white dress, over her rather menacing looking black armor. Sometimes, she'd be sweet and nieve... others.. not.
There was a very odd wand mucking about. In addition to warping reality, for a time, I became Logan, then later, my mace could only be used to heal limbs, rather than hurt anything. This becomes rather problematic... Though I can now heal limbs really, really fast, I can't defend myself, other than to block.
I interacted with Blade of Folkestone this day. People were looking for fur that day, and some tried to attack and skin me for mine.. I noticed that Blade had armor on that had bunny fur, so warned him that people might try to kill him to take it. He wasn't all that worried.
Later in the evening, groups set out to stop the Jabberwocky.. well, actually, it was Strathmore, the Avatar of the god Rawonam. Some went to try and piece Randal back together again.
Xidekick Ick came to lead us to the Jabberwok, and the bits of Randall. I was questing with Meerkat, Shane, Pol Coville, and likely others that escape my mind... Nearly ten seconds after we entered the path, Pol Coville transformed into the werewolf, and started attacking us. We managed to drive him off, but only barely. Ick decided to protect me somewhat, allowing me to hide in his shadow. We managed to work our way down the path to where Strathmore was, after encountering several monsters.. the worst being the Quiver and Panick troll twins.. We did manage to prevail, but I couldn't impale them with my weapon, as all it did was heal limbs.... I did manage to scare something to death... A monster was hiding in the forest, but with Ick allowing me to hid in his shadow, the monster didn't see me. It leapt out to attack one of the others in my group, so I turned and drilled him with my mace... He was frightened by the unexpected attack, and dropped
dead.
We managed to get a peice of Randall from the horde below, and started to work our way out of the land, when we were attacked by Pol Coville, again. He slew me, and dragged me out into the wood. When I awoke, uncertain how I got there, I no longer had ears.
Though I wasn't there to witness it, apparently Adyan tried to kill Strathmore with Randalls' bookmaker dagger. He... affected Strathmore... (groin! no effect... ouch...) but not enough. Enraged, Strathmore forced him to crawl back over the rough terrain, alone, on his knees.
Xidekick Ick ended up repairing the Staff.
The next day, there were a strange array of monsters attacking. I don't remember much of the details. I remember a floating eyeball thing. I remember being taken prisoner, and desperately trying to heal my limbs so I could escape, until my frustrated captures killed me.
Tetch Korucanta
Knight of the Eternal Flame
Magi of the Realms
[[ Category: Tetch's Historical Accounts ]]
7a446b6983268ccc813dff23419f477e98120db2
The Champions' Law
0
94
114
2023-08-28T20:43:41Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a missive sent to wide distribution in 1002 by Sir Tetch. Corrected some spelling errors)
Date: August 21-22, 993
Place: Periden
Gathering: "Arthurian VI: The Champions Law"
Learned: Nothing. I really wish I could find my old spell book, so I could make this accurate... judging from the lists of events to come, it is likely that I was still learning Group Cure Disease at this time, which means I had only started learning it at the Enchanted Land. This was my 17th adventure within the realms.
The gathering called "The Champions Law" was a difficult gathering for many of those involved. Our mission was to destroy 'the Shadowlord'. I know very little of his history, I only know we needed to destroy him. To do so, we needed to get three Champion's Blades. Adyan held one, already. We had divined that one of the two remaining rested in Fay, the other, in Gaol.
Our questing group was split in two, I want to Fay with many others. We found our blade quickly. It was suspended over a pit. Pol Coville ended up with that one. To get out of fay proved more a challenge than getting into it. A chess board was set before us. On one side, sat death. The pieces were marked with names of people that we had lost. My Logan was a pawn on the board. Sir Gunner of Eagles Rook was playing, I believe, but he had been injured, or confused in some fashion - he thought this was his first adventure. I'm not sure of these details, however. I was upset... Sir Callin of Folkestone was also on the fay side. He tried to cheer me up.. I don't remember what it was he told me, but I recall it being something about death not being so bad. It would be the second time someone came to me with premonitions of thier death.. the first being Randal...
When we passed death, we came into gaol. The Queen of Swords, a fierce, tall, red-faced demoness held one of the three champions' blades we required. She slew Lars with the blade, obliterating him. Mit, a sorcerer of some reknown, was also slain by her and her weapon. To my knowledge only three or four were slain by the blade. This becomes important later. I saw Lars slain. He was trying to break away from the demoness. He parried her first blow, which melted his weapon. He quickly drew and parried with a second blade, but it too melted. He had run out of weapons then, and was destroyed by the third strike.
I do not know how we managed to get the Champion Blade from her, I only know that Korric ended up with it. Someone released the Queen of Swords into Fay that day, back along the path we had taken to leave it. If I'm remembering correctly, this causes no end of trouble soon after.
As evening fell, we left Gaol... Several were lost to us, trapped within Gaol. Conf'D'Arcy, Quick, Korric's squire - Azar of Rockwood, (I think perhaps Kilteer had been trapped here as well) and three or four others were lost... I was given a peculiar vision, and a strange token.. I knew suddenly where they were and how to save them, and also that we didn't have much time to do so. I had Azar's 'token'. I needed to find him, and quickly, call his name, and give him the token. Once I did so, he would be returned to us.
No-one would listen to me. They were all intent on passing out little yellow ribbons to try and judge friend from foe. Not interested in such nonsense, I went after Azar and the others alone.
They had gathered in the fort. They didn't recognize me, thinking I was some sort of monster. They refered to themselves as 'Knights of the End' or some such. For them, time was different, and for them, they were the last of the Realms heroes to survive. When I called Azar, he came, much to the dismay of the others within. They thought I was a sorceress, or a witch, and tried to kill me.. they wouldn't leave their castle though. I freed Azar quickly enough, by giving him the token. Having no more tokens, I couldn't save the others without help, so started back to the others gathered... I was slain on the way back. From my understanding Korric saved me, in return for saving his squire.
Malabar and Curly Grub provided the circles of healing we badly needed. I wasn't allowed to use them, as I had no yellow ribbon. Adyan, Pol Coville and Korric all held Champions' Blades. I'm uncertain if Korric was affected, but I know that Adyan and Pol fell under some strange curses. Adyan was transformed into a young, young version of himself. This 'young Adyan' was rather innocent of all that went on around him. He was also easier to get along with. Pol got older, and more cantankerous and nasty. The key to restoring their age and sanity lay in some enchanted spirits.. (scotch, I think). (side note: it took many months to restore Adyan's sanity.. in that time, 'young Adyan' became a member of
Folkestone. When his sanity was returned to him, he tried to keep a duel citizenship, but I'm not sure if he managed it. Pol Coville's sanity was never recovered.. or rather, it was recoved, but someone drank it..) Oddly, all those that held Champions' blades had eerie music emmanating from them. Including the Shadowlord. Only champions could weild the blades.
Then, the cauldron born surfaced... Lars, Mit and any other that fell to the Queen of Swords Champion Blade resurfaced as unkillable, determined, undead. The only way to stop them was for someone to sacrifice themselves by jumping into the cauldron that spawned them. Sir Fletch or the KoEF was going to make the leap, but Sir Callin, his Knight Commander, would not allow someone in his keeping to do such a thing, as the person who leapt would never return to this world.... or so it was said. Sir Callin played 'rock paper scissors' with Fletch to determin who would go... then promptly killed or flatted Fletch, told someone nearby, 'Tell Meg I love her..' and jumped into the Cauldron, destoying it, and allowing us to save Lars, Mit and the others. Not to mention other lives.
A Caer Maguire (pronounced Care Ma-jeer by the way) nobel, simple called 'Lady' was in attendance. She captured and enthralled Meerkat, who then dutifully brought other dead to her that she could enthrall them as well. She captured many that day... Shane, McKrye (in his fierce demon head helmit), Quick, Alcar and Conf were all enthralled.
I remember spending most of that horrible night avoiding being seen. The vampires were apparently looking for me.. I was hiding once, nearly under one's feet (literally) when I heard them talking about how I was nearby... good thing I was good at being quiet, and unnoticed..
An avatar of Slaneesh, victor of the Chaos war, was helping us by healing. Slaneesh spoke to me at one point, trying to gain something from me. I avoided becoming entangled with him.
I think this was the adventure with the slain seeress... Her bones were up in the woods. You could go to her, one at a time, and ask her quesions.. I remember seeing her, but don't recall what was said.
I'm sure lots more happened..
Tetch Korucanta,
Knight of the Eternal Flame
Magi of the Realms
Meta: this was one of Kevin DeSousa's first events. He was playing a monster in the starfield before the seeress's bones. I remember Lance being really impressed with him then. (Kevin was really young.. like... 11? He was shorter than me.)
[[ Category: Tetch's Historical Accounts ]]
18cb0289186023dd7138ee5465c4b2abf8f593ce
Basics (Historical Account)
0
95
115
2023-08-28T20:44:50Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: August 28, 1993
Place: Purgatory Chasm, parkside
Gathering: "Basics"
Learned: Possibly finished learning Group Cure Disease.
Gathering Number: 18
Basics was the precursor to the currend 'Green and Gold' tournaments. It differed in that the teams were judged on actual age, not how long you have been playing the game. I ended up on the Age and Treachery team. It was essentially run as a six hour capture the flag/manhunt. I worked with Highrider most the day, and was later decorated for my actions. The Age and Treachery team won.
[[Category:Tetch's Historical Accounts]]
f4c9ee17c6f876022884ce90155f6b8a7172329a
Tournaments of Chiron 2
0
96
116
2023-08-28T20:45:44Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002. Slightly edited)
Date: September 12, 993
Place: Not sure where
Gathering: "Second Annual Tournament of Chiron"
Learned: Started to learn "Fortune Tell", I think.
Gathering Number: 19
I was given the ability to scent out vampire thralls this day, through the Kal en Dral's grace. Using this gift, I scented and hunted down and had cured at least three people: Meerkat, Conf d'Arcy, and McKrye. There may have been more I rooted out, but these I remember best. They all fought.. Conf tried to run, but was captured. Meerkat tried to fight, but was quickly overwhelmed, McKrye played like he would cooperate, and nearly destroyed the thrall cure... I stopped the Vistani from poisoning everyone.. They had a chalice full of love poison. I discovered what they were up to, and cast an immunity on
the cup, nullifying the poison. They weren't too happy with me. Love isn't something that should be tinkered with.
The Vistani Matriarch did a Tarot card reading for me. It wasn't very helpful. I won the Healers Tourney. Thomas Althorn won the title Champion of Chiron.
[[Category:Tetch's Historical Accounts]]
9e27386b4bc9313aa3388220a74ccd7444af205e
Darkwood 1: Trek to Kraggen Cor
0
97
117
2023-08-28T22:47:39Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: September 19, 993
Place: Purgatory Chasm
Gathering: "Darkwood 1: Trek to Kraggen Cor"
Learned: Still learning "Fortune Tell", I think.
Gathering Number: 20
There were demons running loose, and monsters of several stripes. One of the Demons was being rather helpful, if more than a little frightening. I won't list his name, as I know from experience saying it three times WILL bring him to you. The helpful one made a deal with me which I'm still a bit.. unnerved.. by. He was to keep my first kiss (and those thereafter) for as long as Alcar could keep the Ruby Blade... Alcar doesn't have the blade anymore, and I am not Wildsong... so, one way or the other, the 'deal' is over.. but still... . Early in this gathering, Sir Gunner of Eagles Rook gave me his magic sword to give to his squire Gael Ban (was Shadow, is now Sir Pyr). The sword was broken. Sir Gunner feared that he was being hunted by a demon, and didn't want the sword to fall into it's hands. Shortly after, a demon hunter camp and killed and scalped Sir Gunner. I don't know why I was a magnet for such awful things, but it was the third time a Knight of the Eternal Flame came to me with premonitions of thier deaths, and died.
[[ Categories: Tetch's Historical Accounts ]]
39ec86ee8fca77c22b4dc32b8c4f1c2c02e1635c
118
117
2023-08-28T22:56:14Z
Zemmert
2
Fix broken category link
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: September 19, 993
Place: Purgatory Chasm
Gathering: "Darkwood 1: Trek to Kraggen Cor"
Learned: Still learning "Fortune Tell", I think.
Gathering Number: 20
There were demons running loose, and monsters of several stripes. One of the Demons was being rather helpful, if more than a little frightening. I won't list his name, as I know from experience saying it three times WILL bring him to you. The helpful one made a deal with me which I'm still a bit.. unnerved.. by. He was to keep my first kiss (and those thereafter) for as long as Alcar could keep the Ruby Blade... Alcar doesn't have the blade anymore, and I am not Wildsong... so, one way or the other, the 'deal' is over.. but still... . Early in this gathering, Sir Gunner of Eagles Rook gave me his magic sword to give to his squire Gael Ban (was Shadow, is now Sir Pyr). The sword was broken. Sir Gunner feared that he was being hunted by a demon, and didn't want the sword to fall into it's hands. Shortly after, a demon hunter camp and killed and scalped Sir Gunner. I don't know why I was a magnet for such awful things, but it was the third time a Knight of the Eternal Flame came to me with premonitions of thier deaths, and died.
[[ Category: Tetch's Historical Accounts ]]
815c70ecbe1e60588735cc7a47c40ca462e493d9
Defenders of Duckwater
0
98
119
2023-08-28T23:00:44Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a larger missive sent to wide distribution in 1002 by Sir Tetch)
Date: October 2 - 3, 993
Place: Duckwater
Gathering: "Defenders of Duckwater"
Learned: Started working on learning Protect the Soul
Gathering Number: 22
Before I arrived in Duckwater with Meerkat, we learned that shadowbeasts had attacked the village of Tuath Fasach. The beasts had never been seen before. They were in the company of what we know now as 'mach-med-dren' - the guard thought they were strangely fast undead. The Shadowbeasts and Mach-med-dren stole several babies from the town.
We arrived in duckwater, and told others of the attack, but most didn't listen.
Sometime previous, I had been informed that Mit had been eaten and destroyed by Trolls.
Rom, an extra-dimentional creature, started sending minions against us. I remember only snippets of the encounters.. mostly, if you fell, the minions of Rom would turn you into his unwilling undead servants, and send you against your friends.
Volk arrived in the realms. Volk was struggling with a curse of lycanthope.
(meta: The eh's of duckwater constructed a dungeon in a field of goldenrod
by mowing down corridors and rooms.)
Groups of people went into a strange maze that appeared that night. There were odd monsters, and many traps. I was left to wander the maze alone. It was rather uneventful for me. Volk also, wandered alone.
During the nightquest, a Drow got hold of one of the Luthrian blades recovered at Feast of Min three and broke it. Meerkat got sort of scalped, but saved after a bit. Raven and I disarmed a cloved orange.
At one point, Rom attempted to take Queen Meg to make her carry his child (which I think would later be a more corporeal vessel for his power, or some such, and Volk tried to intervene, blocking access to the Queen by putting his body in the way.
0f509cf1856a118ae615b78da7686b08f6bbff98
Feast of the Scarlet Wench I
0
99
120
2023-08-28T23:03:59Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a larger missive as sent to wide distribution by Sir Tetch in 1002)
Date: October 31, 1993
Place: The Bar and Wench
Gathering: "Lady Dee's Feast: Feast of the Scarlet Wench 1"
Learned: Still learning Protect the Soul
Gathering Number: 23
I was only at this gathering briefly. I was plagued with nightmares about Crosastia and Alcar. He had been entralled, and no-one had fixed him. So I went to the gathering long enough to cure Alcar, and went home.
I heard rumor of a few things that happened after I left. Tiathan, now a King, went to the feast. He was given some candles which bled. Duncan Conrad was first seen at this gathering. He was wearing a mask.
[[ Category: Tetch's Historical Accounts ]]
108f785e98e4485f9e802f405f437104d5ff315c
The Realms Asunder
0
100
121
2023-08-28T23:23:44Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent by Sir Tetch to wide distribution in 1002).
Date: November 20, 993
Place: Amhearst, MA.
Gathering: The Realms Assunder
Learned: Protect the Soul
Gathering number: 24
The heroes of the realms arrived, and were separated into teams by four dragons. Tensions between Verai and Chimeron were high. While in a dungeon, Pol Coville was scalped.. Verai was suspected. Tiathan also was scalped, as his soul was not recovered for his Hide the Soul spell (he died at 9:36).
I don't recall a lot about this gathering. I remember fighting in a womans' only tournament, and beating folk with lots longer weapons, and nearly defeating Princess Vrill.. I recall singing 'Horsetamer's Daughter' for Lady Anne. I recall HighRider being shady, but not what he was doing specifically. I recall that a 'currency' of condoms - Castlehaven Gold, if I remember right - was being released.
[[ Category: Tetch's Historical Accounts ]]
8e30035077d1bebd1aad19c91b2664d8d6792616
Bardic Pot Luck Feast
0
101
122
2023-08-28T23:26:41Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: December 3, 993
Place: don't remember. an inn or hall somewhere.
Gathering: Bardic Pot Luck Feast
Learned: started learning group intervention
Gathering number: 25
I sang alot. Randi sang alot. Luccia Grub got angry and left the hall in a huff, trailing minstrals in her wake. Cora Verai sang a lude song about Scotland.
[[ Category: Tetch's Historical Accounts ]]
9dfeeb7129fca5ee30beae49434164c58ad755a2
Gladdenfeast
0
102
123
2023-08-29T01:28:57Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: December 4, 993
Place: Amhearst, MA.
Gathering: Gladdenfeast
Learned: continued learning group intervention
Gathering number: 26
I tried to cast an intervention to get Pol Coville back, which failed miserably. Certain clues led me to believe it was Rowan of Verai's fault. War with Verai was narrowly avoided as both sides blamed the other for an inability to get Tiathan and Pol back as an unnofficial, intervention war took place behind the scenes.
After this event, I went to the keep of the scarlet torch to try and get a shirt made for Raven...
[[Category:Tetch's Historical Accounts]]
db91acfd9e9dca37a5632c54d7aadaaefc9c1a07
Blackavar Mid-Winter Feast
0
103
124
2023-08-29T01:35:04Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This is a second-hand account sent as part of a larger missive to wide distribution by Sir Tetch in 1002)
Date: January 15, 994
Place: Amhearst, MA.
Gathering: Blackavar Mid-Winter Feast.
Learned: nothing.. still a captive.
Gathering number: I didn't attend...
I was told that a being called 'the Servant', who in actuality was Marra Darkchilde, encouraged heroes of the realms to go and rescue Meerkat, Lars, and Alric from the lost gate. Raven also made pleas for help to come rescue me.
8d86c265ccfa3145e5c1e635285a799ca6799bdc
Feast of Chimeron 2
0
104
125
2023-08-29T01:41:15Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a missive to wide distribution by Sir Tetch in 1002)
Date: March 19, 994
Place: Keep of the Scarlet Torch/Bar and Wench
Gathering: The Second Annual Feast of Chimeron
Learned: I think I finished learning Group intervention at this gathering. It was, for the moment, the last spell I was capable of learning...
Gathering number: 28
The Wedding of Lady Dee and Lord Highrider..
There were mutterings of war.
Chimeron was seeking a means to gain more allies versus Verai, as the plans for attacking each other at the gathering called 'Into the Lost Gate' didn't work out quite as they planned.. Many of the younger nations, tired of certain qualities of the Chimeron political machine, and just enamored of 'being bad', has sided with Verai. Verai was huge.. in one year, King Tiathan had gathered many to his banner. Folkestone, even then a fighting force to be reconned with, was nuetral in the war. Chimeron wanted, needed, to find a way to get Lord Jarrod to commit his follower to Chimeron's side... They had a plan...
The questors of Chimeron had caught wind of a rumor - a relic, called the 'staff of Malabar', if all the pieces were assembled and put together, would perhaps be the key necessary to restoring Sir Callin of Folkestone from his demise within the Cauldron. The questors of Chimeron knew that Folkestone would do nearly anything to bring Callin back.. they talked of holding the shard hostage in exchange for Folkestone's help with Verai. I tried to tell them this would not work -- that such an action would only bring
Folkestone to Verai's side in an instant.
The feast was very good, or rather, I don't recall it being bad. I remember being disappointed that it wasn't as good as the first.. (after 5,000+ years, I still remember the menu from the first one...) Maybe I had just become jaded.
Just before the wedding, Oberon came to the hall. He and Highrider were friends.. Unknown to us all, Tatania had sent the Lady Dee a cursed necklace as a wedding gift. When Oberon's eyes fell upon the bride, the necklace's power revealed itself, and all hell broke loose. Several warriors of Chimeron were frozen in place, unable to act, as Oberon stole the bride away. Warriors less linked to the land, and therefore free to act,
attacked Oberons' retinue, but were not fast enough to save the Lady Dee. In the confusion, the shard of the Staff of Malabar was stolen. I hear the Folkestone acquired the piece. I cannot say I am unhappy about that particular theft.
Hm.. maybe that's not the right timing... the theft might have happened before the wedding. The necklace did freeze at least Danial Roseblade (Quick). And the shard was stolen from him.. I'm not sure when exactly in the day, though..
[[Category:Tetch's Historical Accounts]]
8a9b08b6dbb9e582119243c7cbb7390bab25fee0
Highrider's Account of Feast of Chimeron 2
0
105
126
2023-08-29T01:46:40Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided by Sir Tetch in a missive to wide distribution in 1002. It was transcribed from an older tome known as the View from Valehaven, April 994)
From the Journal of Highrider:
Ten and Ninth day of Mars, in the Third Year of my Release... At last, the sojourn that Hell had brought me ended; the gods have found me. And their retribution came not with the wailing of the Fates, but with the greetings of a friend.
At long last, Lady Dee and I stood before priests and peers, to be joined in wedlock. Our Love had sustained me through the burden of death, and was at last to be given expression in life. I had almost forgotten the cries of vengeance from the priests of my homeland as they died beneath my sword; I dreamed I had, at last, evaded the curse their gods had placed upon me. 'Though Tetch had spoken softly to me of a fear for the safety of Lady Dee, it was easily set aside. I was free; my Love, greater than the hate of the
gods, had delivered me at last.
The feast nigh glowed with the goodwill of the people of the Realms as Fletch took his place beside me at the head of the gathering. Music filled the air, and Sir Shane led Lady Dee to my side. Queen Meg smiled, and began the vows. But, as Dee swore her betrothal vows to me, I heard Fletch gasp, and say "In mortals' lands? That's not right..."
And Oberon, King of the Fairies, appeared within our midst. He approached in splendour, lights glistening about his regal form, a band of the fair folk sweeping like leaves, in his wake. He and I had known each other in the past, and I respect him. he carries the vows and pledges of his people, and rules them justly, with a power beyond our mortal comprehension. For centuries, he has lived beyond the confines of time, learning the intimate ways of life, and death, and his wisdom is that of the ageless.
Oberon approaches us, and I knelt before him, paying him the homage he is due - what mortal has the right to stand in the presence of such a king? - and he spoke of wishing to engage in human custom, to kiss the bride... And then, Dee screamed, and they were gone.
I remained kneeling as the people of the Realms surged around me, attempting to stop Oberon's escape. They possess the hearts of heroes, these people. But I -
In my mind, I stood in the council chamber, the dead priests laying about me, and the wailing of the gods in my ears. "Justice!" they cried. "Revenge..." All my life passed before me. The exile of my daughter. The murder of my first wife, and then the priests who led me to her death. The exile from Corsica, and the horror of the two men the gods made of me. At last, my attmept to warn the Thane of Barbaddoss, and the time I spent in Hell when his men slew me. Randall the Light's torturous quest to restore me to life, and the price he paid for his friendship to me.
And now Oberon, whom I had served and helped restore his very mind... Oberon had struck down the last hope of salvation that remained to me. The gods had discovered me. Vengeance. My curse had found me at last.
But I was not the man I was, all those years ago. And I realized that Oberon might not have meant to harm me after all. My associations with Eth had proven to me that the Fey often see beyond mortal boundaries, to act in ways we cannot fathom, but which ultimately serve the cause of Justice. I would have to wait for Oberon to contact me, to tell me why he had taken the very source of life away from me.
But the confusion of the room immediately brought me back to the tumult of the feast. Sir Shane could not be seen. People milled about me in confusion, women wailed for their loss, and for their safety. Meg was shouting at the guards, berating them for their failure to prevent Oberon's entry and escape. Stygma, who had guarded the dowry during the feast, was at my side, guarding me from any assault which might follow. My son, Conf, sat catlike at the Hight Table, knowing there could be no immediate response, and wasted nothing on grief or anger. Then from behind me came the butcher's sound of people being scalped.
I pushed my way through the throng. Not all of Oberon's retinue had escaped. Raven had led the warriors of Folkestone and Chimeron to Dee's defense, and had slain two of the Fey, whom they now were hacking to peices in rage and frustration. I grabbed him by the arm and ordered him to stop, calling for a healer. Raven was new to the Realms, and Chimeron's warriors - despite their ties to the Fey - were understandably enraged. But Oberon would not forgive such an offense as this. They imperiled Dee's life with every chop of the blade.
Danial Roseblade stepped forward, and lay his knight's gauntlets upon them with obvious distate. He, no doubt, wished them dead as well. But Raven made room for him, pushing the men of Chimeron back, and let him heal the wounds of Oberon's followers. Sutra demanded that they be interrogated, but I had to dismiss her council; though her blood is kin to theirs, she was not of Oberon's Folk. I ordered the Fey to be released, and entrusted them with a message of good will from me to their King. Slowly, I stalked through the crowd to the High Table, and sat beside my son. Now the wait would begin.
From out of the crowd, Meg swept up to the High Table. I rose as she said, "So, my Lord... When will the quest for Lady Dee begin?" I held her gaze for a moment, but I had to tell her the truth.
"There will be no quest." I said quietly. "I am not going."
All the blood drained from Meg's face. I tried to explain, but the Queen was obviously beyond understanding. She listened to my words out of mere courtesy, before she stormed into the center of the crowd. "Well," she cried, "Lord Highrider isn't going to quest for his love." She spat venomously. "Apparently he's friends with Oberon or something. Is anyone else here BRAVE enough to try?" A huge cry of assent rose from the gathering, as shame washed over me. Yet I realized now that the course of events was worse than I would have dreamed.
If my Love was to be returned safely, then there must be no insult performed in her name against him; a general quest to release her would result in the death or scalping of dozens of Oberon's folk, and he would demand retribution. If I was to defend my Lady, I would have to side with the King of the Faeries, although it might mean the deaths of my closest friends. For every member of the Fey who was slain, I would have to strike down a member of the Realms to maintain the balance... And since all nobles are responsible for the actions of their followers, the Law of Faerie demands that for any faerie who would be scalped, the leader of the Mortals responsible would have to die. My curse had made me the executioner of my own friends.
Fletch understood this. He approached me as I sat, and discussed my situation with me briefly. But the Order of Valhaven was already going after Dee, and Fletch's obligation demanded that he accompany them. So, he returned his tabard to my son, and was released as my true supporter. I warned those who would listen; Sloan Twelve-Fingers, Blak, and Kaitlynn. Any who slay the dwellers of Faerie will be punished by the hand of Highrider. The Law must be upheld, if Dee is to be saved.
As I rode home, the weight of my burden lay heavily upon me. the words of the blessing of the acting Rah-ni of Monks' Keep kept sounding in my ears; "In my lands, a husband must hunt his bride. If he finds her, then it was to be..."
And, on the wind, I heard the laughter of the gods.
- written by Lance Huntter
[[Category:Tetch's Historical Accounts]]
c529fc6960a9edf9947ebf496659bc57a06781c3
Tournament of Fools
0
106
127
2023-08-29T01:49:37Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent to wide distribution as a part of a larger missive by Sir Tetch in 1002)
Date: April 2, 994
Place: Amazons home. I forget the name. I think it was Lion's Keep...
Gathering: Tournament of Fools and Belltrix dance.
Gathering number: 28
I had managed to recover the poor peices of my black mace. It was a wreck. I had a new one, red, made up for me afterwards. Eth got scalped. I'm not sure why, and not sure by whom. I used the intervention he taught me to cast to get him back. He would be amused by
that...
I wasn't quite feeling up to par, still a bit shaken by my experiences with Childrak, so left the building for a while to relax a little out of the crowd.
While I was gone, a woman named Dulce (pronouced Duel-chay), apparently came to the realms to 'protect' the luthrian blades from destruction. She was actually possessed by a Drow controlled demon, which forced her to destroy the blades. She narrowly escaped when someone took pity on her for her plight..
The tournaments kept getting attacked by creatures. Over the course of the day, someone summoned, or there came to be a nameless Champion. If my remember correctly, it is rumored that this champion was the same man that gave up his name in order to weild the blades Smaug and Fafnir, weapons designed to destroy the Nameless One's avatar, Tormac, in the first war.
Over the course of the day, Volk managed to get a hold of the flowers of Summer. A greater demon (again, not named for the common good) somehow appeared before him, and Volk gave the flowers of Summer to him, in exchange, all wish coins were to be destroyed, and all effects granted by the wish coins were to be undone... this causes some knighthoods and magic items to lose their powers.. it also removes Highriders' ability to be brought back from the dead - as at some point, he was 'saved' through the use of a wish coin, his soul removed from Hell by one.. the next time he was to die, his soul would have to go back to Hell... Also, Callin of Folkestone, Blade, Jarrod, Thorn, and Eldritch all had to get transported back to the gates of Gaol.... but these two incidents do not occur yet...
[[Category:Tetch's Historical Accounts]]
61a93d88fd4211b01cf88eac460ce28c1aa08011
Darkwood 2: Blood Ties
0
107
128
2023-08-29T01:51:43Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent to wide distribution as a part of a larger missive by Sir Tetch in 1002)
Date: April 9, 1994
Place: Periden
Gathering: Darkwood 2: Blood Ties
Gathering number: 29
I cast a group intervention (I honestly don't remember for what) but my 'group' became known as 'the Group Questing for Knowledge with Tetch'. I don't even recall many of the people in it.. only Topknot (it was his first event, I think) and Raven. Through the course of the day, we ran into a few demons that we had run into previously, as well as Gath, a fire-wraith that seemed nice enough (if you didn't annoy him, anyway).
I recall becoming frustrated over the course of the day, getting no clear idea of what was going on, so I appealed to the gods for information, and recieved a boat... The boat has long since fallen into disrepair, as I don't sail often, and usually prefer to go with more sea-wise folk then myself. The boat didn't really help much in the way of knowledge..
[[Category:Tetch's Historical Accounts]]
36e920349d5f78108b048cdd6e0172ba2fc77707
Carnival of the Black Rose
0
108
129
2023-08-29T01:53:19Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent to wide distribution by Sir Tetch in 1002. Corrected some spelling)
Date: April 16, 994
Place: no idea.. (a high school gym in Amherst, Ma)
Gathering: Carnival of the Black Rose
Gathering number: 30
Highrider was killed by a Carnie possessed by some evil relic. His soul was not able to be recovered.
During a suit for peace between them, Verai attacked Queen Meg while only myself and Meerkat were available to defend her (meta: the majority of the Chimeron presence was npcing in the dungeon.) Horribly overwhelmed all three were slaughtered. Volk saved Meerkat. Martel, a friend of mine from the Seer's guild, saved me. Meg was butchered. Shane tried to rescue her, but was cut down.
[[Category:Tetch's Historical Accounts]]
bd5cfd5980b798ac99f77c0d5a10bb62b3112885
Blackavar Spring Fest
0
109
130
2023-08-29T01:54:16Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(Librarian's note: this is provided as a part of a larger missive sent by Sir Tetch to wide distribution in 1002)
Date: April 30, 1994
Place: Blackavar (a horse barn at U-mass?)
Gathering: Blackavar Spring Fest
Gathering number: 31
I went into heat again. This bothered me, not only because I was in heat, but since I already had a child to replace me as gaurdian, it should not have been necessary... I was drawn to Raven, and he accepted at this gathering. Later, Martel and Lars also became braeling. Later still, Stormbringer, my son was born.
As with previous Blackavars, this one was a tournament event. Unlike previous Blackavars, I was working fairly closely with Folkestone and Raven. Folkestone had decided that they were going to start working on thier teamwork so that they could make a good showing for Queen of Hearts. Several of the tournaments were team oriented, so the group made certain to enter all of them. They blew the competion away. Raven and I were 'generals' for an odd tournament that only allowed us to move Folkestone as 'troops' -- we couldn't actually participate in the event. There was a gauntlet where only two people could enter. Topknot and Jarrod went in together.. Top was relatively new to the realms, and had never encountered Troll twins - that proved to be the team's undoing. ('Top! Troll twins, troll twins' Jarrod yelps as pinging another arrow into the troll in front of him.. without a melee weapon, he was unable to impale it, or limb it fast enough.. Top unknowing, killed his troll, again... 'huh?')
[[Category:Tetch's Historical Accounts]]
c55a431b783a2f8081143f66af77fe8f346dc4d7
The Two Day War
0
110
131
2023-08-29T01:55:10Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(Librarian's note: This was provided as a part of a larger missive as sent to wide distribution by Sir Tetch in 1002)
Date: May 21-22,1994
Place: Cawdyll (a boy scout camp in Westford Mass)
Gathering: The Two Day War.
Gathering number: I didn't attend, only got good reports...
Lots of Goblins... Apparently, they had a population boom or something. Certain members of the Grub family unearth information about the Black Star Guild in an ancient barrow. Due to the Wish Coin reversion, Sir Callin returned from the grave, convinced that he was one year younger. Specifically, he believed that 'now' was one week after 'the Crown Tournies' of last year... Blade, Jarrod, Eldritch and Thorn were similarly affected. Morax, Raven's blade, was stolen from Alric, a member of Tuath Fasach and Raven's squire. Apparently, after his ordeals, Raven decided to go to the Northern Wildes to see about the Nameless One's presence within them. Alric, with Alias of Chimeron and Sir Callin's aid, got the blade back from the goblins.
[[Category:Tetch's Historical Accounts]]
e808700768216e644745521355b899924251d38b
Sir Tetch's Account of The War of Souls
0
111
132
2023-08-29T01:57:39Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(Librarian's Note: This was provided as a part of a larger missive sent to wide distribution in 1002 by Sir Tetch. Corrected some spelling errors)
Date: June 11 - 12, 994
Place: Lord Swans Lands.. somewhere to the west.
Gathering: The War of Souls
Gathering number: 32
Over the course of the summer of 1993, there appeared certain markings from time to time on the nobels and certain knights and people of the land. The symbol looks much like the letter N, save the edges are a bit more curved, like two halves of a circle, the bowed ends facing each other, with two dots in the curves. Like this: *)\(* (save the dots are more in the center). The nobels often had them on the backs of their hands. Queen Meg, Lady Cassia, Sir Callin, Sir Raven, Alanom, Francois, and Mathias of the Eclipse, Sir Eldritch, Sir Shane, Lord Jarrod and others I am forgetting now, all bore this curious mark. I remember attempting to divine what they were once, sometime the summer before (for some reason, I think it was in Blackavar, but that doesn't much make sense, as I didn't have Fortune Tell back then.. I think my memories are a bit scrambled..). In any case, I couldn't get anymore information on the matter, so had to let it lie..Unfortunately, more than one of my braeling were now possessed...
The symbol was of Nemesis, a greater demon that delighted in possession. Every thousand years or so, he would return to plague the living. A single mage dedicated himself to trying to destroy the demon, and went to great lengths to try and inform future generations how to stop the fiend should he resurface again. I unfortunately have none of this information.. If someone knows how to get a hold of Lorner, they might do well to get this information, and keep it on hand, should Nemesis ever rise again.
When I arrived at the gathering known as the War of Souls, Nemesis struck.. I was confused, and still in heat, when he managed to squirm his influence around my protections, and take my free will. Sadly, I still remember much of what transpired, even though I was not myself.. The demon prince decided he loved me... It is painful for me to continue, but I shall try to give broad strokes of what happened..
The heroes of the Realms, in an attempt to rescue their lords and friends, needed to recover a chest filled with the lore of this unknown mage. Unfortunately, their lords and friends were the people guarding this chest. Most of the afternoon dragged on, and very few of the adventurers present could hope to defeat those taken by Nemesis. Sir Eldritch was directly possessed by the demon.
If I remember correctly, the gathered heroes, toward sunset, finally managed to get the box using stealth and distractions.
Over the course of the evening, armed with a bit of knowledge, groups of heroes struggled to gain back their leaders. Very few succeeded, in fact, Some heroes, such as Blade of Folkestone, was lost to the demon. Blade and the rest of the Folkestone folk that quested with him, was one of the very few to get to the final challenge, where myself, Callin and 'Eldritch' lay.
They were the only group that I recall had a chance to save anyone. Taking the coin of fate, Blade flipped to try and free Eldritch - figuring if Eldritch was freed, the demon would be lost .. it was a good plan, actually, it is a pity he failed the flip, and rather than gainind Eldritch to his side, came to ours.
This night was the first I know of where the phrase 'Power Drain' threatened the mages of the realms.
The box of the mage outlined a ritual to get rid of the Demon Prince once and for all. It was to be enacted on the following day. Pol Coville was one of the more important players in that ritual. If memory serves, the mage called Caliban was secretly working against the heroes for Nemesis. He also participated in the ritual. The ritual Failed, and Pol Coville was lost to astral space. Lorner was mildly possessed by the soul of the dedicated
mage, in the form of a magical dagger. I do not know what became of the lore.
Free now to do as he pleased, Nemesis took me to hell to wed me.. Alcar of Curidh persued, the only one. He couldn't stop the wedding.. or the consumation of it. He did manage to take me home. I .. sometimes still bear the marks. They appear on my thumbs at odd intervals. Fortunately, they haven't resurfaced in a long time. Perhaps I am finally free... though a witch or some sort proclaimed I would bear his child...
Sir Tetch Korucanta
Knight of the Eternal Flame
Order of the Magi
[[Category:Tetch's Historical Accounts]]
fa55f552f4586f2751566aaae34c11f389dc3f83
134
132
2023-08-29T01:59:48Z
Zemmert
2
Zemmert moved page [[The War of Souls]] to [[Sir Tetch's Account of The War of Souls]] without leaving a redirect: Moved to disambiguate from Baron Diamond's account
wikitext
text/x-wiki
(Librarian's Note: This was provided as a part of a larger missive sent to wide distribution in 1002 by Sir Tetch. Corrected some spelling errors)
Date: June 11 - 12, 994
Place: Lord Swans Lands.. somewhere to the west.
Gathering: The War of Souls
Gathering number: 32
Over the course of the summer of 1993, there appeared certain markings from time to time on the nobels and certain knights and people of the land. The symbol looks much like the letter N, save the edges are a bit more curved, like two halves of a circle, the bowed ends facing each other, with two dots in the curves. Like this: *)\(* (save the dots are more in the center). The nobels often had them on the backs of their hands. Queen Meg, Lady Cassia, Sir Callin, Sir Raven, Alanom, Francois, and Mathias of the Eclipse, Sir Eldritch, Sir Shane, Lord Jarrod and others I am forgetting now, all bore this curious mark. I remember attempting to divine what they were once, sometime the summer before (for some reason, I think it was in Blackavar, but that doesn't much make sense, as I didn't have Fortune Tell back then.. I think my memories are a bit scrambled..). In any case, I couldn't get anymore information on the matter, so had to let it lie..Unfortunately, more than one of my braeling were now possessed...
The symbol was of Nemesis, a greater demon that delighted in possession. Every thousand years or so, he would return to plague the living. A single mage dedicated himself to trying to destroy the demon, and went to great lengths to try and inform future generations how to stop the fiend should he resurface again. I unfortunately have none of this information.. If someone knows how to get a hold of Lorner, they might do well to get this information, and keep it on hand, should Nemesis ever rise again.
When I arrived at the gathering known as the War of Souls, Nemesis struck.. I was confused, and still in heat, when he managed to squirm his influence around my protections, and take my free will. Sadly, I still remember much of what transpired, even though I was not myself.. The demon prince decided he loved me... It is painful for me to continue, but I shall try to give broad strokes of what happened..
The heroes of the Realms, in an attempt to rescue their lords and friends, needed to recover a chest filled with the lore of this unknown mage. Unfortunately, their lords and friends were the people guarding this chest. Most of the afternoon dragged on, and very few of the adventurers present could hope to defeat those taken by Nemesis. Sir Eldritch was directly possessed by the demon.
If I remember correctly, the gathered heroes, toward sunset, finally managed to get the box using stealth and distractions.
Over the course of the evening, armed with a bit of knowledge, groups of heroes struggled to gain back their leaders. Very few succeeded, in fact, Some heroes, such as Blade of Folkestone, was lost to the demon. Blade and the rest of the Folkestone folk that quested with him, was one of the very few to get to the final challenge, where myself, Callin and 'Eldritch' lay.
They were the only group that I recall had a chance to save anyone. Taking the coin of fate, Blade flipped to try and free Eldritch - figuring if Eldritch was freed, the demon would be lost .. it was a good plan, actually, it is a pity he failed the flip, and rather than gainind Eldritch to his side, came to ours.
This night was the first I know of where the phrase 'Power Drain' threatened the mages of the realms.
The box of the mage outlined a ritual to get rid of the Demon Prince once and for all. It was to be enacted on the following day. Pol Coville was one of the more important players in that ritual. If memory serves, the mage called Caliban was secretly working against the heroes for Nemesis. He also participated in the ritual. The ritual Failed, and Pol Coville was lost to astral space. Lorner was mildly possessed by the soul of the dedicated
mage, in the form of a magical dagger. I do not know what became of the lore.
Free now to do as he pleased, Nemesis took me to hell to wed me.. Alcar of Curidh persued, the only one. He couldn't stop the wedding.. or the consumation of it. He did manage to take me home. I .. sometimes still bear the marks. They appear on my thumbs at odd intervals. Fortunately, they haven't resurfaced in a long time. Perhaps I am finally free... though a witch or some sort proclaimed I would bear his child...
Sir Tetch Korucanta
Knight of the Eternal Flame
Order of the Magi
[[Category:Tetch's Historical Accounts]]
fa55f552f4586f2751566aaae34c11f389dc3f83
Baron Diamond's Account of the War of Souls
0
112
133
2023-08-29T01:58:38Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(Librarian's note: This was a missive sent by Baron Diamond to wide distribution in 1002 detailing his side of the story. Corrected some spelling from the original)
The War of Souls was a defining event for me. As Tetch has related, nearly all of the nobles were posessed by Nemesis and formed his army. They were of course on the whole the most experienced and skilled adventurers. As chance or fate would have it, Lord Cinnabar and I were the only nobles who had escaped posession, at least of those present at the beginning of the first day's battle.
There five boxes that we had to get had been sent forward in time by the hapless mage who had accidentally released Nemesis ages ago. Seeking to undo the damage he had inadvertantly done, the mage had brought forward the tools and his knowledge necessary to stop Nemesis. Unfortunately Nemesis knew where they would appear and positioned his army of posessed adventurers there. We had to get them from him. But his army was stronger than ours, and every time we engaged them their skill and experience overran us.
My understanding was that the first box was recovered Saturday afternoon, singlehandedly by Lord Cinnibar. I was not privy to how it was gained, but it was a great accomplishment against terrible odds. Saturday evening re-enforcements arrived and we concentrated our forces to attempt to take the next box by storm.
Our army attacked, and the line wavered. I was slain but quickly raised by supporting healers. In the moment that I was rejoining the line, I could see that we were not making progress against them - an instant after I was raised, Nemesis-posessed Eldritch had swept through us like a whirlwind, slaying the healer from whom I had benefited. Thus, I took a chance - instead of engaging the line, I burst through it, running hard towards the box. Two of Nemisis's army were in reserve to guard it, but I dodged around them and the magic missles they fired. If it's one thing I was good at back then, it was running. I snatched the box up, abandoning my sword in my haste and ran the gauntlet back towards our lines.
While I ran around the rearguard again, after I passed them they managed to place a magic missle in my back. I fell, the box (which Nemisis and his people could not move) now very close to the battle line. I am told that moments later a shift in the tide of battle allowed our forces to recover it from that forward position.
I know little of that night. We were defeated soundly, and if not for a mage who asked to come with us I would not have gotten past the first encounter. His name, which will live forever in infamy, was Caliban, and we suspected nothing.
The next day a morning's battle netted us one more box while those gifted in deciphering the mage's hodgepodge of notes concentrated on deciphering the proper way to conduct the ritual necessary to defeat Nemesis. In this, the spell components from the boxes we captured were necessary. Lorhner, now cursed with the mage's dagger, was a large part of the decipering and ritual organizing effort. Lord Cinnibar and I had the much simpler task of trying to organize the defence of the ritual circle from Nemesis's impending attack.
The plan was roughly this: Pol Coville would venture into Astral space and lure Nemesis into a specially prepared, extremely intricate ritual circle. There Adyan would meet Nemesis in single combat. But the Nemesis's demonic powers were such that no warrior could stand against him unassisted, hence mages specially bound to the perimeter of the circle would cast magic to empower Adyan. While the mages assisted Adyan, the fighters had to hold off the posessed nobles.
Unfortuantely we were unlucky. First of all, our understanding of the ritual had a subtle flaw such that Pol Coville was lost into the endless void of astral space, but he was successful in luring Nemesis into the ritual circle. The loss of Pol Coville would have repercussions for years. Apparently in his earnest attempts to survive in that empty plain, he contributed to the elemental planar crisis which took us 3 years to fix.
Even worse, we were fouly betrayed. Caliban was with the mages supporting the ritual circle, and he betrayed the efforts of the Realms by backstabbing our mages, dooming Adyan's effort. I have not forgotten. Never in my entire career have I been faced
with so fundamental a betrayal. Like I said earlier, it was a darker era. He had been checked for Nemesis-marks, he was not one of the posessed. He is wanted still.
And of course the posessed army overran us defenders as well. Nemisis departed, leaving us stunned and defeated. I did not know at the time it was to take Tetch to hell. His eagerness to spirit her off may have been all that saved us - the defeated and the posessed alike - from being under his power. Or perhaps we were just beneath his notice. Freed, I heard rumors for years later of him wandering the planes.
However, I am happy to report that many years ago, I chanced upon a copy of Lorhner's collected lore. I could not keep that data, but I was able to make hasty copies of certain items. Planning ahead, I concentrated on and copied into my notebook the notes regarding the ritual to stop Nemesis. I was doing this based on Lorhner's raw data, (that time-traveling mage's notebook), not Lorhner's final conclusions. Unfortunately the mage's notes were very confusing and took time to puzzle out and I was pressed, so I am worried that the notes I took may have an error. After all, our original ritual team back at the War of Souls had more time to decipher it, and they made an error. Thus I am not inclined to trust my notes, but I'm happy to share what I gleaned.
Baron Diamond
[[Category: Historical Accounts]]
afb90c3c5dfda08a9a84f5ffe07ca4ac17adda3c
Beyond the Bourne
0
113
135
2023-08-29T02:02:15Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent to wide distribution by Sir Tetch in 1002)
Date: June 18, 994
Place: Caer Maguire (looked an awful lot like Darkvale)
Gathering: Beyond the Bourne - The Quest to Kill Thanatos
Gathering number: 33
A small group of questors, including myself, Sir Angus Coville, Daniel Roseblade, Martel, at least one other seer, and perhaps three more people, carefully picked our way to Caer Maguire with the intention of destroying the Vampire Lord, Thanatos.
In preparation for this act, I petitioned my gods, many, many moons earlier, that I regain one of the abilities of the guardians of the Wildes: The ability to final strike. Unlike the watered down versions of this terrible weapon you might see today, final strikes are not a trivial matter. A final strike is the end of the argument. There is supposed to be no coming back.
I understood that when I asked, and was granted, the boon.
Along the way, we encountered a group of Caer Maguirian peasants. I healed an older gentleman of injury, much to his amazement and gratitude. His daughter, Panzy, became quite enamored of Daniel (more popularly known as Quick). We tried to avoid further encounters. Stealth was our only chance..
At some point, we failed to keep a low profile, and Quick was captured and turned to the enemy. He was the only one with a phsyical weapon capable of harming Thanatos, and now it was firmly in enemy hands. I didnt wish to see Quick fall, and used my Intervention to bring him back to the light. To prevent such loss in the future, I merged by Greater Intervention and my Protect the Soul, weaving it to protect all those that came on the quest.
But the enemy apparently knew our mind now, and we became the hunted, rather than the hunters. When he spied me, Thanatos ordered one of his henchman to slay me. He was going to win. He had the weapons. His forces outnumbered and outpowered us. I alone had the ability to stop him, and to save those heroes that came with me. Fortunately I was not far from him. Unfortunately for him, he underestimated my abilities of mobility.. I skirted around his henchmen quickly, and got within range.. Only Sir Angus witnessed what happened..
I would like to say I don't remember what it felt like to final strike... but some pain transcends everything.
I came to consciousness in the spirit world. His body and mine gone, we battled for survival in the spirit realms. Who would be caged? Who would have hope? He, like so many males, underestimated the combat prowess of a female, and he was finished for it. I first took the shape of a Hawk, attempting to learn his weaknesses. I found one.. Taking his arm, I learned he would pause to heal, rather than press an attack. Taking the shape of a cougar, I tore him apart quickly, waiting for the pauses that I knew would come. Magi from his lands tried to call him back, but I blocked the spells...
I hazily recall finding Martel, warning him that Thanatos could come back, should his followers regain his soul - it was hidden when I destroyed his shell. I told him what it looked like, and urged him to find and hide it. I do not know if he succeeded or not.
Part of me.. part of Wildsong's soul and magic still guards Thanatos from coming back. I do not envy her that position. I hope she is doing well, and her 'charge' still lies safely asleep.
Tetch Korucanta
Knight of the Eternal Flame
Magi of the Realms
[[Category:Tetch's Historical Accounts]]
a83f8245efd3c9e67efa54367d4559b1895f1447
Orc/Goblin War
0
114
136
2023-08-29T02:04:55Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as an account sent to wide distribution by Sir Tetch in 1002)
Date: June 25-26, 994
Place: Blackavar
Gathering: Orc Goblin War and Blackavar Couriers Tourney
Gathering number: 34
The yearly uprising of Goblins in Blackavar apparently had a twist: The people of the Eclipse were involved, somehow - attempted to gather up something, for some task. If I recall what the rumors said (I was not there, myself), they gathered up the pieces to forge Instigator or the Shield of Truth.
Being obliterated, I didn't expect to see another day. I have only very vague recollections of anything that transpired at this gathering, but I am told I was there... Most of what I remember is things I have been told. This gathering marked the arrival of Peregrin and Stuart of the Burning and Green.
A dragon rampaged the countryside, and Alanom of the Eclipse and Peregrin apparently slew it. Martel, the Seers guild, and Folkestone bent themselves to the task of trying to recover me from death. A doppleganger managed somehow to gather some of my essence, and used it to forge an identity and body for itself. Martel apparently discovered it wasn't really me, and slew it. He gathered certain vital peices from the creature, and departed. Folkestone, or rather Sir Callin, for some reason believed Martel was possessed, and hunted him down and slew him, while the rest of Folkestone spent a very long night trying to find the rather elusive Doppleganger. Eventually Blade succeeded.
The gods of Blackavar heard the pleas of multiple voices that attempted my return. They required that Folkestone gather more points in the Couriers Tourney than any other team. If they succeeded, the gods would restore to them a body and soul. Fired, and already planning to gain victory, Folkestone aquired help from nearly 2/3rds of the gathered heroes in helping propell them to victory. I believe their team won 9/10th or better of the points needed.
All I recall personally of this gathering was a blue sky, the feeling of grass under my head, and the unknown faces of several people staring down at me. I recall being happy, though I didn't know why. I recall not understanding their babbling. I recall the smiles. Meerkat took what was left of my shattered mind and body home to keep me safe.
Sir Tetch Korucanta
Knight of the Eternal Flame
Magi of the Realms
[[Category:Tetch's Historical Accounts]]
fef598b25883da301bbc72fecff028d267c58894
Feast of Min 4
0
115
137
2023-08-29T02:10:38Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a historical account sent to wide distribution by Sir Tetch in 1002)
Date: July 9-10, 994
Place: Uncertain
Gathering: Feast of Min 4:
Gathering number: 35
Learning: I don't recall exactly, but I may have relearned heal limb.
From the Realms History File:
The Realms fought and killed the terrible
'Barney' dragon. McKrye recovers the now cursed scalp of Queen Meg. Tiathan left the Realms for points unknown. Logan TreeStump returned from the dead.
From my own memories:
Martel and Meerkat strived to return my memories to me. They did not realize that I also lost 2/3rds of my spells in addition. They appealed to Min on my behalf. Min likes me, apparently, and granted them a potion of memories.. the more braeling of mine they could collect, the more memories I would have returned to me. Unfortunately, not many of my braeling were available.
Min decided everyone became a virgin. Virgins could only fight with daggers. To be allowed to fight with longer weapons took a bit of celebrating ...
I remeber buying a little blue necklace from a Blackwood shop. It had a futhark rune on it that looked like a B. I remember being facsinated by it, as I was still very child-like at the time. Martel tried to explain the difference between good and evil, and more or less summed it up to 'evil is when you don't eat your food.'
Logan somehow returned from the dead, but he did not interact much with me.
Addendum: Way back in the Trek to Kraggen Kor, a 'gentleman' named Ursus Khan captured the body of Pol Coville. I saw him. He threatened that if I told anyone that he had the body, he would kill me, scalp me, and make sure my soul was fed to Azmodeous. Not wishing to be so pressured, I proceeded to tell EVERYONE exactly what he had done, where he was going, and what he had threatened. The scalper quickly became the scalpee...
Any way, back at the Feast, toward the end of Sunday, The Barney attacked. Sir Alanom was killed, so I pulled him from the fray to raise him from the dead. When I finished, I saw someone that looked like Ursus Khan come up on him from behind, and strike him dead. I howled for help, but over the screams of the fight with the Barney, no-one came. 'Ursus' slew me.
I came to much later. I was told what happened. Apparently, Martel and Jarroth came to find me. They found the man known only as 'No-one of consequence (Ursus's brother, apparently)' and Shadow dragging me off. Martel was going to have me raised, as he knew how to do so correctly, but No-One tricked and slew both Martel and Jarroth. Martel had a magic that allowed him to raise from death after a very slow 200 count. Fortunately, when Shadow and No-One started scalping, they chose to scalp myself and Jarroth first. Martel came to just as they had finished with us, and ran for his life and to gather aid against the butcherers. Shadow and No-One fled the scene, fortunately leaving my and Jarroth's scalps behind. We were raised in short order.
This was the event where Sir Callin of Folkestone slew 12 goblins single handedly in a tournament with no armor.
Tiathan apparently convinced Stuart of the Burning and green to help him with a task. McKrye fought Tiathan for the return of Queen Meg's scalp. Tiathan's husband Scoob (once of Blackwater) returned from hell and sparred with Tiathan.. some odd form of Verai marital thing, I guess. Tiathan lost.
Sir Tetch Korucanta
Knight of the Eternal Flame
Magi of the Realms
[[Category:Tetch's Historical Accounts]]
0689202845304ab918e1c80ed25386ddcd0d22e0
Main Page
0
1
138
2
2023-08-29T02:14:20Z
Zemmert
2
Add basic contribution guide to the home page
wikitext
text/x-wiki
__NOTOC__
== Welcome to The {{SITENAME}}! ==
You may treat any knowledge you find on these pages as In-Character unless it is explicitly marked otherwise. Use the search function in the upper right corner to find whatever information you need.
“Seek the Truth first in every situation.” -- Sir Thomas Althorne, High Priest of Arius
== Contributions ==
To create a new page, first create an account and log in. Then use the "Create New Page" link on the sidebar to the left. To edit an existing page, find that page using the search feature, then use the "Edit" button in the top right, under the search bar.
c5226ad48213af3b3f5516bee3ed832cbc550993
Lost Gate 2: War of the Avatar
0
116
139
2023-08-29T02:20:33Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: July 30, 994
Place: The Northern Wilds (College Woods, UNH Durham)
Gathering: Lost Gate 2: War of the Avatars
Gathering Number: I did not attend this event.
I learned much about this event after the fact. The Nameless One had established a Citadel within the Wildes and captured my daughter, Karena Shadowrider. Guardianless, the Beast was free to hunt the creatures of the Land, and held a tournament of sorts. There were several teams of horrific beasts, each striving to allow their leader to be made more powerful, and become the Avatar of the Nameless One. Team Undead was lead by a terrible creature known as Ankmar Vengence, Prince of Netherhelm. Team Troll was lead by a decendant of the original Tormac. Team Changechilde was lead by someone called Silverfang, I believe. Team Ogre's leader I do not recall. Team Orc, the least likely to win, was lead by Skullcrusher, leader of Clan Kurian. The teams of monsters would gain points for killing each other, and for capturing or killing certain monsters within the Wildes. A team of heroes, led by Lady Anne, and Generaled in part by Sir Taurdehl, entered the Wildes with the intent of saving several of the protected creatures in the Wildes, and stopping, or at least influencing the contest.
Lady Anne managed to save Jaymir, the Black Unicorn, and sing the Savage Beast (Karatha) to the side of the Heroes. The Heroes managed to destroy Team Troll and Team Changechilde quickly. Team Undead annihilated Team Ogre, taking one of thier number as a zombie - boulder and all. It took quite a bit of work to put down Team Undead. The Heroes made an uneasy alliance with Team Orc, figuring Orcs were a much easier enemy to deal with than any of the others.
I was temporarily called into service to guard the Wildes. Still in heat, my term of service didn't last too long, and I was dividing my time between it and my life in the Realms.
[[Category:Tetch's Historical Accounts]]
a4057f67aa8e1cc20923763501caf7de78f4a3be
Kugan's Gothic Nightmare
0
117
140
2023-08-29T02:22:43Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: August 13-14, 1994
Place: Uncertain (Creathorne Farm)
Gathering: Kugan's Gothic Nightmare
Gathering number: 37
Learning: I found a record.. I relearned Immunity to Poison here.
Meta: This was the first 'sea' adventure I went on. It also went a long way toward establishing 'boat' rules and 'boat combat' within the realms - or at least in my perceptions.
A large horde of pirates were menacing the realms. Heroes were invited to bring boats to chase down and destroy these marauders.
Folkestone introduced the two boats the SS EAT, and the SS ME into service. With those two boats, they destroyed the pirate crew, and took their boat. We gathered up means to defeat the leader of the pirates. We were to attack at night, one boat at a time. Folkestone assembled the most fierce crew they could to go after the leader. I was selected to go with them, and given a magic flute to play for the duration of the trip, to keep the sea serpent amused and off our back. The sea serpent apparently liked my playing, as it followed the ship, seeming to dance along behind us. It never attacked. The Folkestone boat defeated the enemy. (This caused a bit of unhappiness, as no-one else needed to go out, and doing so would have been pointless..)
[[Category:Tetch's Historical Accounts]]
7e2be6b226fe6dede37ec13485158d75e15d5f9e
The Dragon King
0
118
141
2023-08-29T02:26:18Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This account was provided as a missive sent by Sir Tetch to wide distribution in 1002)
Date: August 26, 994
Place: Uncertain (Creathorne Farm)
Gathering: The Dragon King
Gathering number: 38
Learning: I relearned Heal Limb potion here.
There is a magical thing that shows stuff that happened at this gathering. I'm not sure what libraries might hold it though..
I befriended the Unicorn Ariel, earlier in the day. I worked briefly with an ancient troll, but that didn't work out so well. I found a dragon egg, and gave it to Blade.. I was still sick and lost, saddened by the news of my daughters death, which I had just recieved.
At night, Ariel took me to the dreaming. I was one of the only people with the ability to move out and into the dreaming at will, taking folk with me, should the need arize. Ariel was looking for her mate within. I recall a graveyard in the dreamrealms, hordes of undead continually rising from it.. I didn't get much further than that, opting to evacuate a considerable number of lost heroes from the dreaming instead.
The following day, Shadow summoned forth the apocalypse. The four riders appeared, and I ended up caught in service to death. By the time the war ended, it was found the only way to stop the apocalypse and banish them again was for Jarrod of Folkestone to sacrifice himself to the Red Knight.. There would be no way to fix him, as all healing magichad been sucked away to pause the war momentarily. It came down to a fight. I had a favor from the unicorn Ariel, a wish... so I did not fear as much for Jarrod as he may have.
He won the fight anyway.
Sir Tetch Korucanta,
Knight of the Eternal Flame
Magi of the Realms
[[Category:Tetch's Historical Accounts]]
74bb0a329df6b9e83dd6c9328b3f6184074417da
Queen of Hearts I
0
119
142
2023-08-29T02:30:24Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This account was provided in missive format sent to wide distribution by Sir Tetch in 1002)
Date: September 3 - 4, 994
Place: Periden (Rhiassa)
Gathering: Queen of Hearts (1)
Gathering number: 39
Learning: I relearned Raise Dead here.
The first time the Queen of Hearts tournament was run, I was still dividing my time between guarding the Wildes and spending time in the Realms. I believe magical made images of myself from that time will show that I have a light scattering of white fur over my arms.
I was on team Folkestone that year, as they both asked me first, and had been questing with me most of the year. (Not to mention they quested to return me from destruction.)
There is a pretty long description of the various winners located in the histories. I recall only a few things, personally, that are not on the list.
I recall fighting in the Queen's War against Alcar and Eth.
Steel, at the time perhaps 10, was the last person to fight in the Queen's War and win -- effectively winning his title with his own hand.
I recall Jarrod accidently killing me in Capture the Flag, as he and I were the only two standing against Myst's team at one point and he had gone into a zen like battle frenzy.. he didn't register me as 'friend' until he had killed me, and two other people (enemies.). I think we actually won that fight.. not sure though.
I recall performing the task necessary to save everyone from going back to hell forever, results of their trip to hell to save Lorien.. They failed to save anyone, if memory serves correctly. The ritual, or task, was scribed into the Mages Tourney book, it had been deciphered, but no-one had followed the directions. I had managed to uncover from a vision what the truename of the Hunter Demon the drow was using was: Brand. I have no fear of reprisal for this revalation, as later in time (I believe Questing in Rhiassa), Topknot destroyed Brand much the same way Gerablin, the kobold general was -- liberal use of his Name in conjuction with a sword blow.
If the tales I heard at the time are correct (I was in the Wildes when it happened), Dulce returned at this gathering, and opened the gates to allow the heroes to get to hell, and further, was confronted by Brand, and narrowly saved by the heroes from him.
(librarian's note: This follow-up was provided by the same author, again in 1002)
Additional Information: Queen of Hearts 1
I remembered a few things, of varying importance to history. While I didn't myself experience them, as I was off being a guardian, they are fairly well documented in my mind:
On the evening of the first day, when most folk had gone off to eat, or find lodging for the night, a great force of undead came to the tournaments, led by Zermarx's cheif Wraith. The Wraith and his minions had previously issued challenge to Sir Angus Coville: Meet us in the field of Battle at Queen of Hearts -- Whomever wins this battle will keep the Mace of Rhomer. Apparently, most people forgot the appointment, and were left surprised and stunned by the ferocity of the attack. The Realms lost, and the Mace of Rhomer was taken by the Wraith.
When the night fell, Dulce came with information: The heroes that wished to stop the Drow would need to travel to an alternate plane to gather something .. As I was not there, I do not have any idea what the 'something' was. For all my memory, I think most people didn't
know... even those attending. All I know is that when the heroes of the realms came to this place, they came in a mighty, unfocused, massed heap... it looked to the inhabitants like an invasion.
Confused and desperate, the natives, that looked much like humans, reacted as any who sees such an invasion might : they defended themselves with any means necessary. They used guerrila warfare. They used the fact the heroes of the realms were off center and confused, planting themselves in our midst, and attacking when the guard was down. They used the darkness to their advantage, one man pretending to be more than one to frighten the enemy, or lead them far from the 'pack' to slaughter them singly, and drag them from the van. I often forget, when I am entering a new territory, or an unknown one, that my actions are not known by those I meet...
Waxing philosophic...: If you need to travel somewhere, and you have the time to do so, perhaps you should research where it is you are going, the customs and ways of the people, and perhaps consider: How will the indiginous population react to my presense?
[[Category:Tetch's Historical Accounts]]
902a228669901abec63034503cec18c8300ade63
Titiana's Game
0
120
143
2023-08-29T02:31:46Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This account was sent via missive and was sent to wide distribution by Sir Tetch in 1002)
Date: September 10, 994
Place: Purgatory Chasm (Fay)
Gathering: Titiana's Game
Gathering number: 40
Learning: I relearned Intervention here.
This was the gathering where the people of the Realms attempted to gain back Lady Dee. We found her entrapped within a large spiders' web. Sir Alanom of the Eclipse, who I think was Knighted at "Into the Lost Gate", did some brave but foolish things, but he ultimately failed..
I made a deal with Oberon, trying to gain knowledge or information on where to find Albion, a wayland blade of exceptional size. In the process, I inadvertantly sold the princess Natasha into slavery, as she refused to leave the weapon that I only meant to show to Oberon, not gift him with. Misunderstandings all around... Natasha was surprisingly compliant about the arrangement. For at least one year, she was protected by the King of Fay. From this unfortunate exchange, I would be given information (eventually) that would lead to gaining the weapon Albion.
There were several tournaments going on, things like scavenger hunts and such. One of the signs apparently had a rune language embroidered on the outside of it, in some kind of feather rune set. Most just passed it by, thinking nothing of it. Later, I learned that Lorner copied out and translated the message, something about killing Prospero. The message told those curious to seek Tide for information. Tide is the Puck's opposite in
the Courts.
Tir O'Sean, Giana, Donovan, Mahkta, and one other whose name escapes me presently, were vampires. I recall finding a rock they were gathered at, coated in blood. I recall being rather appauled that not only would the heroes of the realms not try to cure these people, they were also in some cases giving them positions of power in governments. Back at this time, Sir Mahkta McKrye was often just known as 'the indian chick.' She didn't speak a whole lot of english. In my first summer, she was not a Vampire, and only really spoke to a man named Taris Lionclaw. If memory serves correctly, she was often associated with Verai, as Taris was a member. Whether or not she was indipendant, and just accompanying the only person that understood her is unknown by me. Of all the Vampires that called themselves 'hero', it was Mahkta that people had the most interest in saving...
Sir Tetch Korucanta
Knight of the Eternal Flame
Magi of the Realms
(librarian's note: This was added in another missive by the same author)
Historical Addendum:
Blade and Topknot start to learn magic. The 'hate guild' eventually grows to become "Darklore".
[[Category:Tetch's Historical Accounts]]
686fdad7c158b054534a7b2a728998faf034edf1
Category:Artifacts
14
11
144
13
2023-08-29T02:36:16Z
Zemmert
2
Remove space that shouldn't have been there
wikitext
text/x-wiki
This section contains descriptions and histories of the various artifacts and magical items that have been encountered in our realm.
878f77741f391e61bce97be8d8839467a08302b7
Attack of the Northern Death Bunnies
0
121
145
2023-08-29T02:52:20Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was written as a part of a larger missive sent to wide distribution by Sir Tetch in 1002
Date: September 17-18, 1994
Place: Folkestone (This was the first event using Lone Tree Boy Scout Camp.)
Gathering: Attack of the Northern Death Bunnies
I did not attend this event long enough for me to consider myself a part of it, despite my involvement.
I didn't learn anything new either - I was too busy...
The forces of the Realms gathered together to try and take on the forces of Zermarx and possibly gain back the Mace of Rhomer. While they were looking for a way, they started to recover pieces of a book called "The Book of Germantuse". I read it, once it was completed, but I don't recall much about the contents. If anyone has a means to do so, it would be great to see copies out there available for people to read. Lord Jarrod, I think, promised the group that retrieved the most peices a walk through the folkestone vault..
There was a 'head cultist' of Zermarx at the gathering, oft in the company of her wraith. This cultist took control of the vampires Tir O'Sean, Giana, and Donavan for a short period of time, as a point to prove Zermarx was master of any and all undead.
I went to the gathering to help in an assault of the astral plane. I took several brave people over to the other side to seek out Zermarx, and learn a bit about him. In the astral plane, these people ran into several challenges. Some were killed, and sent back to their bodies, unable to return.
To my knowledge, others went out in the nighttime to try and block some of Zermarx's power on a different plane as well, but I had little contact with that quest.
The princess Natasha of Valehaven used a unicorn horn to restore her cousin, the Prince Bob, to life for a 'visit' of this one weekend. Taurdhel, little seen then as now, was also in attendance. If I remember the tales right, there was a bard that people needed to amuse to either gain a piece of the book, or something simliar..
Taudhel won whatever the prize was by telling her a dirty joke.
The following day, the forces of Zermarx attacked in earnest, the lead wraith and his 'cultist' in the van. Despite their successes in the night, the forces of Zermarx won the fight, and not only kept the Mace of Rhomer, but nearly captured the Shield of Germantuse, an artifact recovered by Prince Bob.
[[Category:Tetch's Historical Accounts]]
b1bca24046932d98b9240a59bb329d0a28c158a1
Feast of the Scarlet Wench 2
0
122
146
2023-08-29T02:54:36Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was written as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: October 29, 1994
Place: The Bar and Wench (worchester, ma, vfw hall)
Gathering: Feast of the Scarlet Wench 2
Gathering number: 41
Learning: I relearned ID Creature here.
I am sorry to say that I don't remember anything about this gathering. I don't remember even being there, but I have a record that says I relearned a spell, so I must have been... If anyone can give me anything to prod my memory with on this gathering, I would appreciate it..
Sir Tetch Korucanta,
Knight of the Eternal Flame
Magi of the Realms
(librarian's note: Update from the same author in a later missive)
I really, really wracked my memories, trying to recall anything of this gathering.. I'm not sure these memories go with this gathering.. If I'm remembering right, I entered the Bardic and sang "Lamas Night". There was some sort of "Death Tourney" being held. I recall that Borin Silverfist had a rather dramatic death. Perhaps this was the gathering that Rebecca and Borin wed? There was a beautiful shield and sword presented to her at her wedding.. the sword was short, with a red blade and flames playing over the surface, with a dragon's head for the hilt. The Shield also had a red rim, with a black feild where a gold dragon flew on it's surface.
[[Category:Tetch's Historical Accounts]]
a6be76406a4f49bc99d46e724df6d873f0912153
First Annual Feast of Rhiassa
0
123
147
2023-08-29T02:57:13Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: January 28, 995
Place: I don't recall, precisely.
Gathering: The First Annual Feast of Rhiassa
Gathering number: 42
Learning: I relearned Group Cure Disease here.
My memories must have been damaged in this time.. I don't recall anything from this Gathering Either... Anyone that can prod some memories for me, please get in touch...
[[Category:Tetch's Historical Accounts]]
a8e20baa9a07d14daad66b15b81ac09e022b0be4
Feast of Blackwood
0
124
148
2023-08-29T02:58:42Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This second-hand account was sent by Sir Tetch in 1002 to wide distribution)
Date: February 11, 995
Gathering: First Annual Feast of Blackwood.
I did not attend, but I hear that some people from Chimeron were rather rude at this feast. I think Prince Nigel also proposed to Dee at this time.
[[Category:Tetch's Historical Accounts]]
9b3fd047ed54a10a445b1b4dcb7143041725523e
Tournament of Chiron
0
125
149
2023-08-29T03:07:45Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a missive sent to wide distribution by Aisha)
Meta Information: The Character writing wouldn't know..
Date: March 11, 995
Place: Amherst Ma. I think it was the student center at U-mass.
Gathering: Tournament of Chiron
Gathering number: My 42nd as a PC.
Learning: Magic? Aisha no use Mah-jick.
Me llamo Aisha. (my name is Aisha)
I go to games with Folkestone pack.
I fight many fight. I kill in many game. I do well. Aisha lose to Quick in long claw - I no see too good. (Long claw is bow.)
There be girl that come with chess piece and paper. She squeek.
There be dungeon. Aisha go with Pack into dungeon. She with others of Pack.
There be maze small, must to crawl through. To get out, need to up through swing door in roof. There be magic woman that make demon. Someone say to Aisha - 'make sure she stays dead'. Aisha listen. We attack, and demon attack, Aisha ignore demon while he chase others of Pack. Aisha pounce on woman, and make dead. Aisha drag woman to corner, and keep dead her. Others of pack, all die. But demon die, and woman no raise. Only Aisha leave.. Aisha want go back for, but others from Pack go after Aisha, and go to save.
Tanto boy, Crow, make deal with big demon to 'save' Pack. Was silly. Pack no need saving. Crow go to care mage-ear.*
Sir Ta Aisha Shara te Rayden
Knight of the Eternal Flame
(Penned by Roxanna.)
(* scribes note: I have no idea what a care mage-ear is, but Aisha couldn't really tell me... I hope I spelled it right.)
[[Category:Tetch's Historical Accounts]]
21dcc78d8fc94802772d9cfcb94f6408e42abeac
3rd Annual Feaste de Chimeron
0
126
150
2023-08-29T03:10:56Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided in missive form to wide distribution by Sir Tetch in 1002)
Date: April 1, 995
Place: The Bar and Wench (VFW hall, Worcester, MA).
Gathering: 3rd Annual Feaste de Chimeron
Gathering number: 44
Learning: I relearned Fortune Tell.
I had returned home, or rather, near to it, to the village of Tuath Fasach. There, I found everyone murdered, and the village destroyed. All of the dead were beyond the help of a simple raise dead, and I only had the ability to restore one person... faced with such an awful decision, I chose to bury them all... I couldn't reconcile myself to saving one of a population of sixty or more.. The Nameless One had leveled it.
Driven more than a little mad with despair, I instinctively headed south, seeking Meerkat, or my other Braeling for support. I met Topknot on the road, and though he didn't understand anything beyond my distress, he got me to the feast.
Donavan, the vampire, secretly married the Lady Dee. I do not know if she was willing or not.
Prince Nigel insulted by the actions of several Chimeron people that attended his feast, called Queen Meg to a duel over it. Nigel lost, but just barely.
[[Category:Tetch's Historical Accounts]]
acc13b008af085f5298bf8d9cb1dd2dd3d99a272
Tourney of the Twilight
0
127
151
2023-08-29T12:46:00Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent via missive to wide distribution by Sir Tetch in 1002)
Date: April 15-16, 995
Place: Twilight Lands (a horse barn and Abe Pasardi's land)
Gathering: The Tourney of the Twilight/The Trial of the Champion
Gathering number: 45
Learning: I relearned Protect the Soul.
The Twilight are a people of light and darkness. Many of you perhaps recall meeting Harlequinn - he is tall, with long dark hair, and more often than not, carries a pike. When he is wearing white, he is the essence of innocent - easily confused, of a good nature. When he is wearing black, he is the essence of devious.. All Twilight seem to have this dual nature. Some are more 'gray', meaning their white and black phases are little different from each other. Some are more ranged - good or evil incarnate, dependant on
the time of day...
Apparently, within Twilight society, there is some sort of caste system, and no twilight acts outside of it. Harlequinn is of the scout class, which means he strictly follows certain guidelines.
The Twilight had visited the Realms from time to time, or rather, a few of their representatives. Apparently, a very, very rare thing had happened among them, and they needed outsiders help... Two children were born, one Light (Dawn) and one Dark (Dusk). It fell that they were of the Leader Caste. Both were of age, and one needed to ascend to the role of leader.
Whomever led the Tribe would color the actions of the people. To compound the difficulties, a race of snake people, called the Yuan Ti, were threatening to destroy the lands and people of Twilight. In addition, a being called "Morphos", a shape shifter of some kind, had taken over the Yuan Ti, and was making them more aggressive.
The Twilight first called us together, wanting to determine a Champion to aid them against Morphos and decide who of the two (Dusk and Dawn) should lead the Twilight. Sir Callin won the title of Champion of Twilight. He chose that Dawn should lead, as they prefered the known ideals of the Light, rather than the unpredictable means of Dark...
During the tournaments, an encypted scroll was found. I spent the better part of the next two days trying to solve it.. It was a cruel peice of work.
There were only three or five symbols. There were no spaces between them. The scroll was four pages long. It depicted a ritual necessary to defeating a monster, or Morphos, I forget which. It worked out that groups of three of the symbols represented one letter. One group of three represented spaces. Others represented punctuation.
After the tournaments were over, we moved to the skirmish lines where the Yuan Ti were invading. They apparently were working on summoning a great demon-snake type thing, planning to infect their own unhatched clutch with the demon's power, making a great army. To stop this, we had to collect the clutch, and destroy it. I remember Stuart was instrumental to the ceremony, but I don't recall much of it, beyond a lot of egg yolk everywhere.. I actually found most of the eggs, with the help of a Yuan Ti. He was apparently possessed or desperate for an artifact stolen from him by the Priestess of the Yaun Ti, and in his misery, betrayed his people.
Unfortunately, it wasn't all of the eggs. Apparently, the Priestess had kept one.
In the night, a Yuan Ti captured and scalped me. When I was recovered, I was more than a little messed up. My memories are a bit fractured from that point. I remember working on the runes still. I remember avoiding people. I recall the demon snake attacking, it's wings outstretched and everyone ran from it. It could be halted by calling it's name. The scroll had that name.
Not thinking too clearly, I attacked it with reckless abandon while more capable fighters (with much longer weapons) ran away.. I know we defeated the Yuan Ti, but I don't recall who finally destroyed the demon. Morphos, I believe, got away...
Sir Tetch Korucanta
Knight of the Eternal Flame
Magi of the Realms
[[Category:Tetch's Historical Accounts]]
f69e5f94ec28db420de5c24030f410d227c496e0
Lost Gate 3
0
128
152
2023-08-29T12:48:17Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a missive sent to wide distribution in 1002 by Sir Tetch)
Date: May 6, 995
Place: Folkestone (East or West Foss Farm, Durham, UNH, NH)
Gathering: History: Lost Gate Three: The Trial of the Avatar
Gathering number: 46
Learning: I didn't learn anything, I wasn't *quite* there...
The invasion of Folkestone by the Nameless Ones forces attracted quite the turnout. Over 200 of the Realms finest came to halt the invasion, and keep Folkestone Free. A fair contingent of the Southern Wastes, Folkestone, the Eclipse and The Seer's Guild went to the Western Flank to stop invasions from that side, along with a scattered array of others, while the forces of Chimeron, the Barony, Blackavar, Gwenethlin, Creathorne and many others remained near to Folkestone Hall with Lord Sir Jarrod to defend the rest.
I remember the following people specifically being there to help defend: Lady Anne, Sir Tardehl, the Vampires Tir O'Sean, Giana and the one I forget the name of (played by L Dave Fay), Sir Randal the Light, Sarabet and Garret, Lorhner, Gwendolyn the Dark, The Baron of Banecroft, Morgil (Still Malabar), Peregrin, Sir Shane, Adyan, Sir Queen Meg, and Cinnabar. I might remember more given time..
The Nameless One attacked Folkestone with the augmented forces of Skullcrusher, the clan Kurian. Most of them had been altered and bred, giving them immunities to certain weapons. Further, they were trained to use their immunities to their full advantage (Mike Palumbo as Skullcrusher).. Also with them was a pack of Shadowbeasts (Jesse Perry, Jared Buzby, Kathy Horn?, Terry Armstrong, and Carol Livermore, I think), a group of powerful trolls (Al Nelson, Frank and Lynne Pulito, Sandy and Jeff), and an alarming number of Kobolds led by the Kobold General. (Dave Dolph was the Kobold General. I only remember Kerry Campbell playing a kobold.. I think this was her first event..)
Kurt, the northern god of getting things done right now!, possessed me.. So I watched and listened, and pleaded with the god from time to time to help more directly... but for the most part, was helpless in the back of my own head..
The forces of the Realms had to contend with a very large army. They also had to be certain to hold a number of points in Folkestone to thwart the Nameless One's advances. They succeeded, obviously, but it was a near thing...
The first engagement of the day, Tardehl and Jarrod sent the heavily armed and armored forces of Chimeron out to a strategic point known as 'the crossroads' to hold it. Reports had told them the orcs were there.. they were not expecting the horde, and soon, some helpful peasants dragged their remains back.
The Savage Beast, Karatha (played by Tom Johnson), was captured by the Forces of the Nameless one, and somehow, She managed to sever the beast's tail off.. Twisted and enraged, The Savage Beast attacked the realms, a Shard of the Soul Blade buried in it's arm. The Lady Anne stopped the creature by singing to him. She sang and controlled the creature for nearly six hours straight. Quite an exhausting feat. A few others helped her from time to time, picking up the tune so she might rest. Peregrin and Stuart recovered the Soul Blade shard.
It was discovered that Marie (Played by Dee Herrera), and ancient and very powerful healer, had been seduced by the Nameless One into helping her war efforts by healing the army. Mug, her gargoyl (played by Steve Johnson) was also there, faithfully guarding. Marie was still lacking her heart, and without it, wasn't acting herself at all. Randal the Light managed to find her heart within the wildes of Folkestone, and brought it back to the witch, securing her aid for the realms, and changing the tide of battle.
A fire elemental (played by Andy LaPoint aka Quick) was also captured by the Beast, and sent against the realms. Conventional weapons didn't work on him, and though magic weapons stunned him for a time, he continued to come back.
Adyan attempted to scalp him, but only managed to destroy his magical blade instead. Sarabet and Garret noted that the Fire Elemental had several runes scribed on him. Garret decided he would have to get a closer look.. taking Sarabet with him, notepad and stylus in her hands, Garret approached the fire elemental, and pretended he was a reporter from the Fire Elemental Gazette, or some such, and asked him a few questions, while Sarabet madly copied the runes on his skin, pretending to record the answers. The pair escaped with the informaion, and the runes were deciphered. They turned out to be the elementals' true name, Scorch. Armed with this knowledge, they trapped the elemental, and were going to destroy him, but the elemental pleaded with Lorhner (who had the magus dagger at the time, and so the abilities to destroy him with an enfeeble being spell) not to kill him.
Lorhner took the elementals advice, and using the True Name spell sicced the Fire Elemental on the forces of the Nameless One.
At every engaugement where Skullcrusher was slain and scalped, he gained a weapon immunity. By the end of the invasion, though the forces of the Nameless One had been defeated, Skullcrusher had gained much power. I believe he was only vulnerable to Polearms and Daggers by the time the war was over.
The swords Smaug and Fafnir were destroyed at this gathering.
I'm sure there are many more tales that can be told of this, by the people that were not held prisoner in their own head....
Sir Tetch Korucanta
Knight of the Eternal Flame
Magi of the Realms
[[Category:Tetch's Historical Accounts]]
9c4fb255cb48237160403b202551402e355ce14f
Tourney at Creathorne II
0
129
153
2023-08-29T12:52:59Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent in missive form to wide distribution by Sir Tetch in 1002)
Date: May 6, 995
Place: Creathorne
Gathering: Tourney at Creathorne II
Gathering number: 47
Learning: I think I relearned Group Intervention here.
I remember very little about this gathering, but I'll try.. Some of these may have happened at later or earlier Creathorn's, but I think this is the time...
I remember seeing Jeremiah Darksparkle.
I remember being hunted by a pack of Caer Maguire, and narrowly escaping them by ducking into and out of the tavern. (For some reason, I think this was the first time the tavern was there.. I don't remember it being there for Kugan's Gothic Nightmare, as they put the 'docks' there.. The bathrooms were to the side where the merchants go now.) Arkydyne of Chaos confronted the the Vampire Sir Tir O'Sean about the knighthoods Knights of the Realms and Knights of the Eternal Flame. I found the slaughtered remains of Sir Pyr on a fence, and got him raised. The Borderlands, under Ironhand, competed in the War Tourney. They had impressive numbers. Folkestone beat them 22 to 69 or some such.
I'm sure there are others out there that could expound upon the goings on at this gathering..
Sir Tetch Korucanta
Knight of the Eternal Flame
Magi of the Realms
[[Category:Tetch's Historical Accounts]]
8310a2bd2596698cf9aedcda29d5480b91c210cb
The North-South War
0
130
154
2023-08-29T12:54:48Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent via missive to wide distribution by Sir Tetch in 1002)
Date: June 10-11, 995
Place: Folkestone (Lone Tree Scout Camp)
Gathering: The North-South War
Gathering number: 48, though I don't generally count it.
Learning: nothing, all done again.
I just helped out a bunch, wasn't really part of it. I remember that the weekend ended in a tie -3 to -3. The North-South War hasn't changed a lot since the first one...
(librarian's note: This update was sent via missive in response to Sir Tetch's missive by Sir Aeryk)
That first year was awesome... the northern team was, I believe, behind at the end of the first day, and on the night quest (the scalp/flag capture war) was losing ground. However, after the south started assuming the battle was pretty much over, the north rallied and swept through the shouthern camp, recouping all of their losses and, with the capture of the southern flag, pulling into the lead for the event. I believe it was Aelias of Chimeron (not the other Aelias once of Thorne Valley), but at any rate a Southern Arch-Healer cast the highest circle of regional magic available to talk to the northern god Brenda and reset the score to an even level. End result, score became -30 to -30. After several more tourneys on the second day, the scores went up to -3 to -3, and I believe both sides were at that point willing to accept mutual failure (not breaking to an even score at any rate) and more importantly, respect. A wonderful event, indeed.
[[Category:Tetch's Historical Accounts]]
5610f45c8c6828b85286dd729419de8e04c7a5aa
Wife Quest 2: (High Magic II)
0
131
155
2023-08-29T12:58:55Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent as a part of a larger missive to wide distribution by Sir Tetch in 1002)
Date: July 1-2, 1995
Place: Chimeron/Fay (Sunderland Town Park)
Gathering: Wife Quest 2: (High Magic II)
Gathering Number: I was unable to attend this gathering (I NPC'd)
I don't know a whole lot about what happened here, but heard a few things. Callin couldn't make it to this, though it determined who had the right to court Queen Meg. Adyan won the contest, and Meg was bonded to the land with the Staff of the Chimeron, which was entrusted to Adyan's care. Adyan lost his Champion's Blade that day, as the gods determined that anyone who would grovel to win the hand of a woman was unworthy to bear the blade. There was apparently some trouble brewing where Fay was being overrun by demons.. I don't have a lot of information on that, though.
[[Category:Tetch's Historical Accounts]]
285ac2c2fc746a56695101ae56d1c7aac76e0bd8
Questing in Rhiassa (High Magic III)
0
132
156
2023-08-29T13:01:12Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: July 8-9, 995
Place: Rhiassa (Swift River sportman club)
Gathering: Questing in Rhiassa (High Magic III)
Gathering Number: I was also unable to attend this gathering (I NPC'd)
From the history page:
The Realms quested for the Healing Flag used every year at Queen of Hearts. The Realms aided a mage in the woods (Keith Gerrard) in crafting a gargoyl. Dolce betrayed the realms, killing her former teacher, stealing a map of Niefelheim, and escaping to the 7th plane of hell. Topknot killed the Demon, 'Brand', in an attempt to remove the source of the power of the Drow of Niefelheim. A group of Drow and Caer Muigire successfully quested to find components for a ritual to summon Highrider from Hell, hoping that the
vengeful Highrider would destroy the Realms. Highrider turned many of his old comrades into "Dogs of War". Highrider commanded Sir Shane, his squire in life, to scalp him ten times. Shane complied, making Highrider a Dog of War Champion. Stuart enfeebled a gate keeper in hell, (Kathy Journey) and due to this, the gates of hell were opened, letting things in and out. Ether of the Seers' guild took the Gatekeeper's place. The Dogs of War were not defeated until several events later, though the secret to saving them had been discovered by the end of the day.
I'd love to hear from the people that attended as to what this 'secret' was, and what occured that day.
[[Category:Tetch's Historical Accounts]]
004f54e6990df0c3f84d9eb0635baeaf5c611053
Devlyn McGill's Lowland Games
0
133
157
2023-08-29T13:02:27Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as part of a larger missive sent to wide distribution in 1002 by Sir Tetch)
Date: August 5-6, 995
Place: Unknown (Creathorne)
Gathering: Devlyn McGill's Lowland Games
Gathering number: 49
A tournament event. All I really recall from it is that humans have a strange contest of stregth called 'caber tossing'. It was the first time I had ever heard of such a thing.
[[Category:Tetch's Historical Accounts]]
8b6878d5f0162f81a8ed5867af22f4560a8f776d
Dark Vision I
0
134
158
2023-08-29T13:12:15Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: August 12-13, 995
Place: Shadow Hawk (Abe Pasardi's land)
Gathering: Dark Vision I - The Day Of Darkness
Gathering number: 50
Dark Vision I - The Day Of Darkness
From the history page: Randal was locked in his tower. Vladamir plotted to assassinate his younger self and change the course of history. The goblin king was freed from the influence of a vampire. Sir Shane killed Ilgoth, the Avatar of Rexan and the leader of the Aspis.
What I remember:
Saturday: Lots of Goblins. Most notably an almost friendly goblin shaman, and a not so friendly goblin archer. Both really didn't like us much, but wanted thier king freed, so aided.. somewhat.
Saturday night: The tower that Randal was locked in was surrounded by undead. I was travelling with Sir Pyr that night. He made the mistake, as Queen Meg did two years before, of asking me to stay hidden. He was startled more than once to find me hiding (quite literally) in his shadow. There was a door none of us could get through. I believe one of us volentarily became a vampire in order to get mistform so they could get through a tiny knot in the wall, and open it from the other side. When we finally got to the
center of the wood where the tower lay, only one of us could go in at a time. I was third in line to enter.. Alyas of the Clan and Meerkat were before me. They managed to find Randal, kill the creature trying to kill him, and set things to right (so I never did go in).
(librarian's note: This second update was penned by the same author)
Afternoon:
I recall the Goblin King was possessed by a vampire. I'm not sure if the Vampire was Illgoth, but I think it may have been. There were at least two goblins that were willing to work with the adventurers to try and rescue their leader. One was a shaman, the other a hunter. Occasionally, the hunter would flip out and kill the heroes that had gathered, but the heroes would inevitably forgive him the outburst and raise him.
We learned over the course of the day that Randal the Light had locked himself away in his tower, and was in need of rescue (though we didn't know from what). Through many little quests, mostly involving gathering certain items, I made the key necessary to open up the outer walls of his tower, that we might later get to Randal.
Vladamir, the head priest of Dionin, and also his Champion in the Ascension war, plotted to kill his younger self in an attempt to change his own history, and the history of the Realms. I cannot recall if he succeeded or not, but I think he did. Vladamir was also a vampire, if I remember correctly. The history of Vladamir, Alcar Mortrass, Morgan Mortrass, Crosastian, and Dionin are all interlinked. To my knowledge, Morgan Mortrass, Father of Alcar (now King Alcar of Coventry) managed to lock Dionin (a god of death) away in a prison of some sort, crippling the magic of his cult. Morgan was a powerful spell caster. If I'm not horribly confused, I believe later, Alcar killed Vladamir as he (Vladamir) attempted to kill Alcar's love. Guyanna, a Death Cultist of Dionin, killed Alcar's mother. I might be in error on any of these points. Alcar might be the best person to ask for details of such things.
Meerkat freed the goblin king from his enthrallment. I don't know how he managed that, however.
Night:
We made our way to Randal's tower, using the 'key' that I had formed earlier in the day. The tower was surrounded by a maze of hedges, and filled with slow moving, but tenacious and nigh invulnerable undead. I was working with Pyr that night. He asked me, like Queen Meg had so many moons earlier, to hide so I wouldn't get killed... on more than one occasion, I startled him badly, popping up when he called for me... The passage to the center where the tower lay was arduous. We had to pass through many obstacles, from a
spiders web to a acid filled pit, to a knot in the wood of a door.. The last required a vampire to help us... Dugal (then independant, now of Folkestone) 'volunteered' for the task, draining blood from several people to gain the necessary power. He slipped through the knot and let us in. Alyas of Coventry and Meerkat managed to gain entrance to the tower, and saved Randal from a Lich that he was locked in combat with. Not being there, I don't know if the Lich was the future version of Randal, or Abakon, Randal's father.
Shane managed to kill Illgoth with the Sword of Kings. Illgoth, a Prince of Vampires, was also the leader of the Aspis and the Avatar of Rexan, a god of Death and Snakes.
There is some form of corrolation between Rexan and Dionin. Some believe they are two halves of the same god. I don't have a great deal of information on the subject, however.
A few bits of trivia that might prove useful:
Abakon is Randal's father. Abakon was a powerful Lich. He made the Deathknights. He used to be a follower of Aurora. Randal is a time-mage. Later in life, Randal became a Lich. He blames Folkestone for this turn of events. Christopher is a reality mage, and Randal's brother. Christopher lives in Coventry. Zebeedee is or was the court mage of Coventry.
The Staff of Aurora was a small wand with names on it. The names were of the people whose souls were trapped within it. One of Alcar's uncles was powering it.
In the Hierarchy of Gods: God is top of the chain, followed by Avatar, then Champion. Champions, for the most part, are simple mortals.
Strathmore is the Avatar of Rawonam. Strathmore is an ancient and very powerful Dragon. Strathmore has at least one son, known as "The Champion". The Champion is the son of Strathmore and Minerva. Minerva is a goddess of Dreams. The Champion is the Avatar of Dionin. Strathmore has at least 3 grandchildren, and they have a prophesy laid upon them: One will turn to darkness, One will turn to Light, and the other will be slain... The three grandchildren were Strathmere, a male green dragon raised by Sir Blade of Folkestone, Roxanna, a female blue dragon raised by Aisha of Folkestone, and the third, I do not know the name of, was possessed by Daniel Roseblade..where that dragon went, or how she fares I do not know. Roxanna, ironically enough, is the dragon borne from the egg I found in the tree a few months earlier.
[[Category:Tetch's Historical Accounts]]
fdd460df5f6ace884094a9a4ff565cc416317b4c
Queen of Hearts II
0
135
159
2023-08-29T13:14:05Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided in missive form sent to wide distribution in 1002)
Date: August 26-27, 995
Place: Rhiassa: (Current Site Used)
Gathering: Queen of Hearts II
Gathering number: 51
From the History Page:
The Knightmare ensnared several people. Lars became the Champion of Rexan. Friday's Night Quest into Hades was run by Aaron Addison and Tim Gilkes and Randy Gordon ran Saturday's Night Quest. Sarabette, backed by Folkestone and the Southern Wastes, won the honorific title of "Queen of Hearts". The winning Champion was Sir Daniel Roseblade, the best General was Peregrine and the best Seneschal was Rebecca Silver. The 1-man was won by Peregrine, the One Woman winner was Katasha, the Couples winners were Peregrine and Bronwyn. This year's Queen of Hearts was the first year that Ultimate Magic (no longer a part of Queen of Hearts) was run, and it was won by Sarabette's Team. Prince Bob's Crown was passed from Stephen Johnson to Kathy Horne, for her continued work for the betterment of The Realms.
What I remember:
The Friday before queen of Hearts, several people went off the Hell to try and rescue Lady Cassia from Demonicus. I recall being asked not to go. People came back with tales about dancing dead, and a party near a huge cauldron. Daniel Roseblade was apparently tormented, and later, Amica, a bard, recited the harrowing tale in a musical farce... (sung to 'I'm the Only One' by Melissa Ethridge.. not that I remember much of it, only hearing it the once, but ...
... it's not only fear that makes you run
but demons that your hiding from
when all your magic swords are gone
you're the only one)
Peregrin stepped up at the last minute to make a fourth team for Queen of Hearts. The team only had 5 or so people on it.. Peregrin, Bronwyn, Daniel Roseblade and Donovan... plus Stuart, I think.
I recall very little of the Knightmare, but it apparently offered several people 'their greatest desire' - the cost was their soul. Those captured were given one year to complete a task, but if they failed, they would lose their lives to the Knightmare. I recall that Daniel Roseblade, Carmen of Folkestone, and some members of Folkestone were captured by the thing.
I don't recall much of the tournaments themselves.
I do recall becoming much affected by a terrible feeling of deja-vu.. I kept becoming confused as to what year it was... I kept thinking it was the first Queen of Hearts, and that the forces of Zermarx were on their way to take the Mace of Rhomer... my premonitions proved true, as the forces of Zermarx, lead by his wraith, again attacked the realms.
Over the course of the night, Lars was approached by an Aspis, and coerced into becoming the Champion of Rexan. He accepted the position only so that a person of good temprement would enter the contest of the Ascension rather than a monster... The Aspis, Laurant?, may or may not have been a future version of Lars himself. I have heard the Callin of Folkestone sacrificed himself that Lars could live again, by using his Knight Avatar of Chimeron ability.
[[Category:Tetch's Historical Accounts]]
a69835e24fdfe9a982781c82a7278a2f6e55eb1a
KoEF 1: Feel the Burn
0
136
160
2023-08-29T13:16:41Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided in missive form sent to wide distribution by Sir Tetch in 1002)
Date: Sept 9 - 10, 995
Place: (Unknown) (Creathorne)
Gathering: KoEF 1: Feel the Burn
Gathering number: 52
From the History Section:
In the Nexus, Baron Diamond and Lorner happened upon a group of Drow led by a Caer Muigire searching for someone. They watched long enough to see the villains find Luthrien - the Silver Elf that created the swords of Luthrien, but were unable to prevent the Caer Muigire from killing and scalping him.
I recall very little about this gathering. I remember Lorner telling me that he and Diamond were the only two to enter a nexus gate, and they almost succeeded in saving Luthrien, but were about 3 seconds too late.
The nexus (from what I understand, I've never personally been to it), is apparently a place where random gates to random quests open and close... This was the first time the heroes of the Realms encountered it's power. I believe the Orc called Harlequin, one of the Nameless One's original generals, was defeated by Baron Diamond on this day.
[[Category:Tetch's Historical Accounts]]
5fe2175f7b67c8b91d550df842f1e6feb92f4819
Under a Full Moon
0
137
161
2023-08-29T13:20:46Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided in missive form sent to wide distribution in 1002 by Sir Tetch)
Date: September 7-8, 995
Place: Chimeron: (Paxton BSC, I think)
Gathering: Under a Full Moon
Gathering number: 53
I recall arriving to this gathering in a state of confusion. I don't recall why I was messed up, only that I was... Pyr was the only one of the gathered heroes that I recognized, and I was the only one around with the power to raise the dead.... I met the following heroes that day: Zeek (then Folthor, now McKrye), Heron Silver, Lysus, Illiona, the elf - Da'Oud, Kataur.. I taught Da'Oud heal limb, as he wished to be a healer... I believe I also met Thomas Cantil, Rebecca Silver, and Gonf this day (though I might be in error)... I'm sure there were others, but memory of their names escape me.
I recall there being a town, holding tournaments. I recall not liking the headman of the village, his name was Ranier (Colin Campbell). I recall being wary of him, and when I cast a ID creature on him, it failed to work, and he gave me a hateful look... I avoided him afterwards. The town was roasting a pig in our honor for a feast. (Her name was Penelopy, apparently)
There was a hunter (Jesse Perry) in the wood, more than a little mad, but nice enough. There was a woman (Lynn Chinigo) as well, suffering from some sort of ailment.
At nightfall, after a dinner of roast pig, Callin of Folkestone was declared the champion of Ranier and the town, and given a token to denote the fact. Ranier changed to a lich, and with his undead minions and Callin at his side, started to lay waste to the town and the heroes. The worst of the undead were the mummies.. they were slow moving, but only affected by fire. They also swung disease. I never used my group cure disease so often...
but, being the only healer, I was pretty much cooped up in the tavern most the day, as the heroes didn't want me straying too far. (sigh).
We survived the night, and found Ranier was responsible for causing the illenss of the woman (who he professed to love) and the hunter (the rival for his affections). He was trying to make her undead.. the heroes had located two hearts, one blue and one red, and needed to decide which would restore the woman to health... one or the other would make her love either the hunter, or Ranier.. not understanding this, the heroes gave her the contents of both hearts... it restored her to health, but didn't make her mind any less messed up... she ended up loving both the lich and the hunter...
Breakfast included fresh bacon. (ooc: oh, for the days when pork was a option ).
Next day found us with more heroes, more healing power, and more options. We needed to gather together certain components to get to the lich's phylactery, but no one was looking for them, so I went out (despite my 'imprisonment' in the tavern) to find the items. I ran into trouble, of course, being alone... but my howling brought Sir Alanom to the rescue, and blocking certainly helped..
We managed to get the phylactery with Callin's help (he was just playing along with Ranier to keep a weapon close...) and destroyed it and the lich in one fell (and disgusting ) swoop.
Sir Tetch Korucanta
Knight of the Eternal Flame
Order of the Magi
[[Category:Tetch's Historical Accounts]]
b333d150a74dd93d92766cb8b23896dee09a1c33
Black and White Masquerade
0
138
162
2023-08-29T13:23:48Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided in missive form sent to wide distribution in 1002. Author hard to determine. OOC: Carrie Dolph)
Date: November 4, 995
Place: Chimeron: (Westford VFW)
Gathering: Realms Harvest Faire and Black and White Masquerade
Gathering Number: 1 (54)
Following in the footsteps of Sir Tetch (please forgive any boldness on my part, Lady), I thought I would add what I remember of this event in my own words, as I attended, and she did not.
My name is Hiedi Baum. I arrived in the Realms looking for my brother Hans. I hadn't seen him in a long time, and my father was trying to marry me off to a pig farmer, so I ran away, looking for my brother. When I arrived in the Realms, no-one seemed to know who my brother was, though I was assured that he was living in these lands from various seers and gypsies I had inquired with along the way.
A fellow named Lars actually recognized the family name as belonging to a magic sword, and went off to it's owner, to ask if they knew Hans. They did. Hans currently goes by the name Sir Callin of Folkestone and gets most cross with me when I don't use that name.
I was determined not to marry the pig farmer, but also to learn the ways of magic. Shadow (now of folkestone) taught me the art of healing limbs.
I met quite a few fascinating and wonderful people amidst the dancing and food. One was McKrye, a very nice gentleman who did not laugh at me when I sang for him. Another was Sir Eldritch Cleaver, also very polite, and smashing in his black and white attire with the bright orange hair.
I also met several people from Folkestone, notably Blade and Jarrod, who nearly killed me rather than having me meet Callin. They were apparently worried my older brother, Heinrich was also following me... Heinrich isn't nearly so sweet as Callin.. He'd have made me marry that pig farmer, and if he found out I was learning magic, would have nailed me to a cross and burned me alive.
I went home with Callin after, under the clucking of Kara and Katasha, who were quite determined to get me to wear pants and a battle bra over the skirt and blouse I arrived with....
[[Category:Tetch's Historical Accounts]]
96e40cebc471d7e98ad91697af309c8e5d29e8ee
Marshlands Blood and Thunder
0
139
163
2023-08-29T13:26:01Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(Librarian's note: This was provided as a part of a larger missive sent by Sir Tetch to wide distribution in 1002)
Date: December 2, 995
Place: Southern Wastes
Gathering: Marshlands Blood and Thunder
Gathering number: 54 (55 as a pc)
The anger that had been steadily growing was still with me. Father's machinations, and knowledge, was urging me to take vengence for the sacking of Mother's Tomb. Despite him, I fought the urge, and kept as much to myself as I could.
I recall Meerkat was also in a dark mood. He was partially possessed at the time, by either the Champion or Dream Demon, I don't think I ever knew which. Recognizing he wasn't himself, I tried to get folk to fix him. He used magic against me, trying to order me off... Between him and Father, the commands conflicted, and I was near crippled by the pair.
Stuart of the Burning and Green, decided to 'help' me... ... lets just say it didn't go according to plan.
I quite lost all sense of self at that point, becoming little more than an automaton...
[[Category:Tetch's Historical Accounts]]
d2e443e73c60808c94c5da946c7b9744870d7507
Tournaments of Chiron
0
140
164
2023-08-29T13:28:46Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(Librarian's note: This missive was provided by Sir Tetch, sent to wide distribution in 1002)
Date: February 10, 996
Place: Unknown (UNH Durham, New Hampshire Hall Gymnasium.)
Gathering: Tournaments of Chiron
Gathering Number: 55 (56 as a pc)
(Meta: I arrived on site, and my leather jerkin was promptly coated in blue ducttape with the words: Magic Stealable on it, along with a note that *I* was stealable, not my clothing. I was also *backed* by that event. *sigh*)
I next 'surfaced' at the gathering knowns as the Tournaments of Chiron. I couldn't tell you how I found myself there. But I recall regaining some sort of consciousness, or at least a modicum of self awareness, while sitting in the north east corner of the gathering.
I recall several tournaments going on before me, and a commotion. Nigel of Blackwood was brought into the hall, all beat up and mauled. I never did learn the full tale of what had occurred to leave him in such a state, and without any true emotions of my own, was not at liberty to offer aid.
I recall someone came and asked me for a fortune tell. After calmly giving them the required prerequisit list, they went off to gather them. It didn't take long for the person to realize that I would perform any magic at my disposal, provided the materials were acquired for me. I was well known as a powerful healer, and one of the very few seers of that time. He also noted the magical (blue) aura on me, and perhaps thought to 'steal' me. Fortunately for me, I suppose, others finally recognized I was present.
Pyr and a handful of others eventually had me 'abducted', and set about getting me to repair myself using my own magic. Unfortunately, the wording he asked me to use for my Intervention was a bit... shortsighted... something about "returning me to the state that the Kal had originally intended...' I believe I vanished, yet again...
[[Category:Tetch's Historical Accounts]]
9e7e4983649eee8d14697fa809440158108f7209
2nd Annual Feast of Rhiassa
0
141
165
2023-08-29T13:30:36Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(Librarian's note: This was sent via missive to wide distribution by Sir Tetch in 1002)
Date: March 2, 996
Place: Rhiassa
Gathering: 2nd Annual Feast of Rhiassa
Gathering Number: 56 (57 as a PC)
I next arrived at this feast. I recall standing in a entry way of some sort, unable to really move. Folk were far from where I was, and the noises they were making didn't make a whole lot of sense. Eventually, I managed to crawl my way into the main hall, and gained some folks attention. I don't remember who they were.
I had apparently be reverted to the mental capacity of an infant, and a rather impressionable one at that.
I remember being foisted off on some poor servant. I was fascinated by his beard. I remember latching on to some shiney things on Morgil's necklaces. I remember trying to eat a fork... McKrye learned not to hand me metal objects afterward. I remember being surprised (and unhappy) about the consistancy of a bread stick, after eating much softer things. I remember a snippet of conversation between Meg and Shane about converting a room in the castle to a nursery...
I remember that I regained myself over the course of the day.. but I couldn't tell you exactly how.
If memory serves, Stuart broke the hourglass of Antioch on this day, with some random wish... Also, some force was hunting down and killing members of the Bookmakers Guild.
[[Category:Tetch's Historical Accounts]]
a9c8f420b9fed1b1b65d452e5dcc4880e63d33cc
Feast of Chimeron 4
0
142
166
2023-08-29T13:32:51Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This missive was sent to wide distribution in 1002 by Sir Tetch)
Date: March 30, 996
Place: Chimeron (Springfield, MA.)
Gathering: 4th Annual Feast of Chimeron - The War of the Roses
Gathering Number: 57 (58 as a PC)
I only recall snippets of this, in truth.. but the history pages of the realms gives me a bit to work with..
Shadowbeasts attacked. Not an unusual occurrance, actually. In fact, a pack had attacked Gwen, the bearer of the twin blades, Smaug and Fafnir at Marshlands Blood and Thunder...
What was unusual was the fact there were now 10 Shadowbeasts, rather than the 5 that had ever been seen before. And the Shadowbeasts were working with Zermarx.
Apparently, The Nameless One and Zermarx had made a sort of pact, and were openly showing that they were working together. With the Shadowbeasts and their own undead hordes, Zermarx once again captured the Mace of Rhomer.
Blade and Katasha were struck down by a creature later called the Shadow Hunter. Some of their blood was taken. They were the first in Folkestone to be felled by the creature. The attack triggered Blade into becoming the Dog of War version of himself. After slaughtering a good deal of people, Blade walked away, still a Dog.
I recall there being a contest, tournaments, to gather roses. There was a spoof picture in the View, of Callin in full armor with sword, screaming "I WANT FLOWERS" or some such. I haven't seen it in a long time.
[[Category:Tetch's Historical Accounts]]
a03ce42d276a019580850555f03f0e93acb02910
Misty Glenn Tournaments
0
143
167
2023-08-29T13:37:37Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This missive was sent to wide distribution by Sir Tetch in 1002)
Date: April 13, 996
Place: Misty Glenn (Plymouth NH.)
Gathering: Misty Glenn 1st Annual Tournaments and Faire
Gathering Number: 58 (59 as a PC)
Misty Glenn.. As the name implies, there were tournaments being held there. The one I recall being the most unique involved a large silver colored fork. (Or maybe a spoon.. in any case, large kitchen utensil). There were many odd folk about, the likes of which I have never seen again. There was a philosopher there, trying to hold a debate as to whether or not the Nameless One could be redeemed, or whether she was wholly evil, or could be redeemed.
There was a war, of sorts, going on beneath the surface. A god, unnammed, only called God, was apparently destroying the culture of the area, lessening and banishing the influence of the earth goddess indigenous to the area called Faelie. Over the course of the gathering, Baron Diamond earned the goddesses trust, and I believe he still calls her his goddess..
[[Category:Tetch's Historical Accounts]]
f9ba87738bc211dc67f20cd67aa37bb73313cd41
The Great Goblin Hunt
0
144
168
2023-08-29T13:39:46Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive, sent to wide distribution in 1002 by Sir Tetch)
Date: May 11, 996
Place: Safe Harbor, before Draconia took over. (UNH Durham)
Gathering: The Great Goblin Hunt
I heard a few rumors about this gathering, though I did not attend myself. For my part I had traveled to the West to visit my father.
I heard this was the first time a group known as Cadre arrived in the realms. I head the Black Star Guild unleashed the Bandersnatch, and it scalped someone. (Lord Duncan, I think.)
From my understanding, the poeple of Safeharbor were having difficulties with a huge amount of Goblins, so to cull the hordes, held a tournament for goblin scalps. Cadre won the tournament, and the 'prize' given was the creation of the 3'8" blade called Sting. Kalin the Conquerer last was known to have the blade.
According to the realms history page, the Rage Blade was recovered at this time, but I have heard little on how it was recovered, or who recovered it.
[[Category:Tetch's Historical Accounts]]
7b216b0b5ed1b7a7a0d1a6b91774f9788622314c
Tournaments of Creathorne 96
0
145
169
2023-08-29T13:41:33Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent as a part of a missive was sent to wide distribution in 1002 by Sir Tetch
Date: May 24-26, 996
Place: Creathorne
Gathering: Tourney at Creathorne '96 (My 60th event as a PC)
I returned from the west late during the tournaments. I gather there was a war with the people known as Cadre at this gathering. I never met anyone from their number, so couldn't tell you what the fuss was about. I know I came to the gathering to find Shane neck deep in a very, very large pit. There were several with shovels as well. There were an awful lot of corpses in the hole by the end of the day.
Apparently, the Shadow Hunter struck again, Killing Jarrod and Carmen, and taking a sample of their flesh and blood.
[[Category:Tetch's Historical Accounts]]
39b29181b4bfa8f00622b36cb31fb8fbb6d4223e
North South War II
0
146
170
2023-08-29T13:48:35Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This missive was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: June 8-9, 996
Place: Folkestone (Lone Tree Scout Camp)
Gathering: North South War II
Another gathering I could not attend, but which carried a bit of history.
The South Won the War.
After the night quest, The Barony, Meerkat and Randall went to a place called 'the Rainbow Plane'. I'll see if I can find the missives relating to that place and send them separately. The sword "Blue" ( a 4'6" weapon, Blue, with streamers of blue running off it) escaped the Rainbow Plane, causing much havoc. I believe the sword is still at large, and the threat of Red still lingers.
The Shadow Hunter struck again, this time claiming pieces of Kara, Marcus and Decion.
[[Category:Tetch's Historical Accounts]]
d03c44b1cc6e4953eab4fbab7e8103b2da2cb3de
KoEF 2: Pyromania
0
147
171
2023-08-29T13:50:39Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was sent to wide distribution by Sir Tetch as a part of a larger missive in 1002)
Date: June 22-23, 996
Place: Unknown (Windham, NH)
Gathering: KoEF 2: Pyromania
(my 61st as a PC)
From the History Section:
The Barony was freed from the Rainbow Plane. Stuart formed an alliance with Stormbringer so that Peregrin could re-build Tuath Fasach. Shane killed Karena ShadowRider, releasing her from the Nameless One. The Shadow Hunter killed Sir Callin. The Dogs of War Blade and Quick were finally laid to rest.
I personally recall very little from this gathering. I remember a 'monster' pit tournament, being run by Eldritch, and I remember when Blade and Quick arrived to terrorize the field.
[[Category:Tetch's Historical Accounts]]
bd862a8a54a2e957da7157b69251b030581a062c
Lost Gate V / Death Bunnies 3
0
148
172
2023-08-29T13:52:01Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: August 3-4, 996
Place: Unknown (Windham, NH)
Gathering: Death Bunnies in 3D, Lost Gate V: The Mountain of Power
From the History Section:
Zermarx was defeated. The Soul Blade was Reforged. The enchanted Dagger Dorthack was forged to destroy the orc avatar Skullcrusher. To make the dagger, Peregrin and Stuart PROMISED to pay the god Yaneth the Skull of Skullcrusher. Zhenya and Kerigan also became servants of the god. Fafnir was released. "FolkesClone" was seen and confronted.
I arrived at this gathering very, very late. I wish I had been there sooner, that I could relate what happened, but alas, by the time I arrived, most of the heroes were going home. I found McKrye... He was ... broken. Something having to do with a lost Dreamwolf now named Blakstar.
[[Category:Tetch's Historical Accounts]]
545e3064bcd8eeafcff4923a3ba619c8bb233c1f
Queen of Hearts III
0
149
173
2023-08-29T13:54:04Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: August 10-11, 996
Place: Rhiassa (Belchertown sportsman club. Same as current site.)
Gathering: Queen of Hearts III
(my 63st as a PC)
From the History Section:
Those cursed by the Knightmare joined together to defeat it. The Night Quest was run by Jared Buzby. Rhohe, backed by Folkestone and the Southern Wastes, won the honorific title of "Queen of Hearts". The winning Champion was Eldritch, the best General was Sir Alanom and the best Seneschal was Reade. The 1-man was won by Peregrine (for the second year in a row), the One Woman winner was Machta, the Couples winners were Sir Jarrod and Kara (who also won couples in the first Queen of Hearts). Blade brought Rhohe's team back from near elimination in Queen's War with an impressive string of victories, leading to Rhohe's team winning Queen's War. This year's Queen of Hearts was the first year that Rhiassan Live Chess (an adaptation of the Duke of Glenndale's Prince's Chess) was run, and it was won by Tiana's Team.
Prince Bob's Crown was passed from Kathy Horne to Colin Campbell, for his continued work for the betterment of The Realms.
I remember I went. I recall some snippets.. McKrye's concern.. Blade's seemingly endless stream of Victories in Queen's War.. A cold night. Discordant music, led by Chakra.. I fought with Folkestone again. I'm afraid very little remains clear in my mind, though.
[[Category:Tetch's Historical Accounts]]
ea554b4c3b2a105eb9c43cc32e962bbddcd435dc
Forest Flight
0
150
174
2023-08-29T13:55:26Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided as a part of a larger missive sent to wide distribution by Sir Tetch in 1002)
Date: August 10-11, 996
Place: Fleetwood (Alex Kelly's father's backyard?)
Gathering: Forest Flight
(my 64th (sorta) as a PC, the event was called after 4 hours due to hurricane level rain.)
From the History Section:
The Realms gathers to put down a goblin uprising. It rained - a LOT.
I remember the goblins. There were scores of them. I remember the rain... so much so, the realms and goblins both went to ground...
I remember bees.... Poor Shane got tens of them in his kilt.. many were stung.
I remember seeing a tapestry, full of goblin runes. I couldn't make any sense of them.
I believe I met Luin here, though I could be in error. For a while, he claimed to be the Lord of Fleetwood.. The town had been devastated by goblin attacks. I'm afraid I don't recall much else from this gathering.
[[Category:Tetch's Historical Accounts]]
50543699e5d973d464b2234e1649ffffc4b89198
Into the Moongate
0
151
175
2023-08-29T13:56:40Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was provided in missive format, sent to wide distribution by Sir Tetch in 1002)
Date: October 5, 996
Place: Unknown (Creathorne Farm)
Gathering: Into the Moongate
(my 65th as a pc)
From the Realms History section:
The realms traveled to the Umbra to save the missing Sir Pyr. We became involved in the 'Great Dragon's' game. Hate won the game. Rebecca Silver recovered the magic sword that only women can use. Tetch refused direct orders from the Dragon Queen, and was mildly cursed...
My recolections:
Pyr Thaylax had been kidnapped. Strange runed stones were discovered, and we needed to gather them all and put them in the right order to open a gate to the Umbra, where Pyr was being held captive.
From my understanding, (please someone correct me if I am wrong) Pyr was to be sacrificed, or something, to his people... Something to do with his lineage and mother.. he refused to be a willing party, and was captured and given over to Hate for torture.
It was the first real expedition into the Umbra, though I heard others might have entered at an earlier point in time, though I may be in error.
In the search for Pyr, we found tarot cards, and several groups of odd beings... There was indeed a 'game' going on, hosted by the Great Dragon. The Great Dragon had amassed four beings of power, Hate, Love, Life and Death, and they were striving to win in some sort of competition.. Gathering the cards and giving them to the powers helped them earn points. Each Force also had a challenge, and if you defeated it, you would get a Sphere of Power. I won the Sphere of Life, which, ironically enough, still exsists... but more on that later (like, six years later...)
The challenges, as I understand them, to defeat each power:
Life: To prove I was worthy of Life, and gain her sphere/defeat her, I raised a Fomori, and rather than raise weapon to it, allowed it to kill me.. Life agreed that I was a true healer, and granted me the Sphere. I gave the Sphere over to Rhohe, as she had texts and seemed to know more of what was going on than I.
Love: you needed to show dedication and unswerving loyalty to the power. Peregrin won this Sphere, and gained an arrow from her. She was a very tall being, dressed in white.
Death: you needed to play chess against him, and win. I do not recall who won the game.
Hate: You needed to utterly hate and strive to destroy, Hate. Shane won the Sphere. Hate was the last defeated.
Before we arrived, the Great Dragons' Game had apparently always been restarted, as the game was never 'won'. That was to change...
This was the first time I saw the Scarlet Knight, the Dragon of Knowledge's main henchwoman.
The Draconians disdained men, claiming they were inferior warriors. They claimed, further, that it would be painfully easy to defeat the Realms, since we lacked 'real' warriors. I believe I was one of the few that refused to allow this demoralization to take root. If the Scarlet Knight and her Draconians refused to believe a man could be a fierce opponant, so much the better -- one should never underestimate an enemy.
The Dragon Queen of Knowledge, one of the 'gods' of the Umbra, had apparently been driven insane from her captivity within the Umbra. Reports tell that she imprisoned her sister, the Dragon of Wisdom, somewhere within the Umbra. Additionally, the Dragon Queen of Knowledge, and her Scarlet Knight and Draconians, were hunting down and destroying the other Dragons of Power.
I believe there were Seven Dragons, all together, but again, I could be in Error.. I only recall the names of a few... The Great Dragon, the Dragon of Knowledge, the Dragon of Wisdom, The Dragon of Magic and the Dragon of Poison. The others I know existed, but do not know their names. The Dragon of Poison liked me..
The Dragon Queen, like her Scarlet Knight, demanded complete obidience from all 'lesser' beings, especially men. She found me, and ordered me to do something, expecting that I, as a woman, would be eager to do her bidding... I believe I told her 'no'.. though I likely wasn't polite about it.. (something like 'death to the dragon queen, in her own language).
The Dragon Queen, and the Scarlet Knight, attacked the Great Dragon, slaying him and ending the Game for all time. They were using the sword Lelmok, which mean's Boneweaver. Lelmok, like her owners, disdained the touch of men, and would burn their hands. Rebecca Silver ended up with the blade, though I am uncertain how that came to pass.
The forces of the formori and draconians were vicious and strong. With the Dragon Queen backing them up, our forces were decimated.. I called out to the Kal to try and gain enough healing magic to raise everyone, since we had recovered Pyr, but couldn't get out of the Umbra, as someone had dismantled the gatestones. We needed to get enough people up to protect those that knew the patterns allowing them to replace the gate... but our magic was depleted, and few of us were left standing.
The Kal granted the Boon, gaining me the notice of the Dragon of Poison, and the Emnity of the Dragon of Knowledge. She cursed me.. at first, the curse did little, save leave a strange scar over my eye, but only those soul bonded to me could see it...
With the power of the boon, I raised many, many people, but was pretty weak and drained afterward. But we got out safe, for the most part.
If I recall correctly, several folk gathered the gate stones, and hid them, hoping to keep those creatures in the Umbra stuck in the Umbra for good... or to keep them in case we needed to go back for some reason. I was not in on the planning for that, so I couldn't say for certain.
This was, for all intent and purpose, the beginning of the Realms knowledge of Pathos, though I didn't hear about him for nearly a year more. If others recall different bits, or can clear up those things that I am uncertain of, it might help sort out the full tale.
[[Category:Tetch's Historical Accounts]]
095c3dadc12340afe153ed6ba0a25fe818a16a72
Feast of Rhiassa III
0
152
176
2023-08-29T13:57:50Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This missive was provided to wide distribution by Sir Tetch in 1003)
Date: January 25, 997
Place: Rhiassa (unknown)
Gathering: 3rd Annual Feast of Rhiassa
(my 68th as a pc)
From the History section:
25: Third Annual Feast of Rhiassa held by Randi LaMadeleine - this was her first event as eventholder. Pyr and Heron were recovered. Heron was now linked to McKrye, so if one were be scalped, they both would be. Lady Anne performed "The Death of Sir Pyr" and received one of the longest standing ovations ever seen at a Realms event.
I remember performing both rituals to get Heron and Pyr back. I remember McKrye sacrificing a part of himself to Call Heron back. The two became intertwined, so much so that if one were scalped, both would die. Later on, this caused some difficulties because when one was cursed, the other became so as well. Magic eventually unwove the two, letting them be their own souls.
Pyr... I had to use .... I guess I would rather not discuss what needed to be done to get Pyr back. Suffice to say, I retrieved him where no other could have at that time.
I recall this was the same hall as was used the year I came back as a 'baby', but I cannot clearly recall where this was in Rhiassa.
I may be confused, as it was a long time ago for me, but I think this was the gathering where Da'Oud sacrificed his magic, including his elven nature, to reweave or retrieve the sword called Banishment - the sword necessary to destroy Pathos..
[[Category:Tetch's Historical Accounts]]
db943b5b2896b4f29ad05738c04c6f3641516888
What Fools These Mortals Be
0
153
177
2023-08-29T14:00:06Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(librarian's note: This was published in wide distribution by Sir Tetch in 1002)
Date: Sept 13-14, 997
Place: Chimeron (Paxton Boy Scout Camp)
Gathering: What Fools these Mortals Be
(my 77th as a PC)
From the History Section:
Titania plotted to cause a war to drink the life essense of the dead with her magic (cursed) chalis. A Blackstar courier arrives with the Seventh Wayland Blade, Elidor, bringing all Seven together. The coming together of the Wayland Blades set loose the Furies. Heron Silver sacrificed all of his magical ability to become the Wild Mage, so that he could destoy one of the Blades, allowing the Realms to defeat and destroy the others. The Lich's childe was killed, Meerkat was cured.
From my own Recollections:
I should note a few things that happened previous to this gathering... After my sanity was rescued from Pathos, Peregrin asked for my assistance in coping with what happened to him during his imprisonment and torture by the Nameless One. He never shared in full what happened to him, I only know that he was broken, and feared that She would call and control him later... He was determined to keep that from happening, or at least use himself as a hidden dagger against her. I took him to Between, to a safe place there.
He was on a quest for his Soul Name, hoping that Stuart, or someone he trusted, would be able to use the Name against him should he be turned to the side of the Nameless One. He found the Name, and gave it to me to give to either Stuart or Shane, should the need arise. I didn't know if it would be possible for me to give the Name to anyone, as I have peculiar limitations in some respects to Names. Over the course of this rather grueling week of soul searching, a bond, albeit a weak one, was forged between Peregrin and I. Peregrin, I learned, was somewhat afraid of me, not understanding my rather unconventional ways. Spending so much time with me, he was no longer afraid, and declared me his 'Shaman'.. his spiritual guide. The Bond was no magical thing, or true soul bond.. it was something I was unfamiliar with, but couldn't help but feel it's alien presense in my head and heart... I wanted to protect him, and keep him safe. I wanted him to be happy, and strong.. it was so like a Soul Bond, but so different, I didn't quite know what to do with it. I thought perhaps it was due to my knowledge of his Name... but the bond was uncomplete, since he didn't know mine.. Peregrin seemed to be unaffected, and didn't mention it at all.. I ended up moving back to Tuath Fasach, as he and his people of the Burning and Green had taken over the area for thier horse farm. We hunted together much, and talked from time to time, as he tried to recover from his ordeals in the
Citadel.
Also, sometime previous (I cannot figure out when from my notes or the histories, but I would I think it was sometime in the winter of 995, roughly around the time of the Tournament of Chiron..) I went with a few members of Folkestone, and Martel, to a small dungeon to get the Wayland Blade Albion. Oberon, as per our agreement, gave me the directions to find the blade. Martel was captured by the Black Star guild, but though magic, I managed to get him free... The blade, Albion, was over 5 feet long. As I had no use for it, I left it in Folkestone's keeping. TopKnot ended up bringing it to
this gathering.
By the time the gathering known as 'What Fools these Mortals Be' came
round, I found this was my chance to help save Meerkat from the hold of the Lich's childe. I learned during the first day, that unknown to anyone, Meerkat was actually fighting the Lich Childe's control, and unlocking the secrets of Belith. His magical abilities made him uniquely suited to the task, and he had much time to think, while trapped inside his own head. We ended up leaving him alone, letting him forge his own way. We attempted, and to some degree succeeded, in killing the Lich's Childe, though.. freeing
up Meerkat to some degree. He still held Belith, and refused to give it up. I do recall Titania and the chalis, the demented look on her face as she got more and more drunk on the life essenses of those that died. She gleefully raised the fallen, allowing them to go fall again.. and gave the Lady Dee a present of a unbreakable circle of Healing, that she could continue to raise, and raise, and raise... feeding Titania's insatiable thirst.
It was before nightfall when I got the vision.. The Kal believed they would die that night. Staggared by the enormity of that, I lost most of my strength, and thought not to use any of my magic if possible, allowing Them to stave off whatever doom they thought would occur.
Meerkat, more lucid with the Liche's Childe absent, asked me and a few others to walk with him over the night.. the Sword was calling him, and he didn't wish to go alone. He had been my Braeling from the beginning.. how could I abandon him now? So, despite my frailty, I went. We followed where the Sword Belith led. It seemed an endless walk in the darkened land of Fey. My heart didn't like the path, the sense of doom from the Kal weighing heavily on my mind, and the darkness within my Braeling too... I was bound to both Meerkat and Topknot at the time..
When the Seven Blades came together, time seemed to slow for a momemnt.. there was a bright, bright light, where none but the seven could pass into.. Meerkat, Topknot, Lucas, Prospero, the DreamDemon Blak, Gonf, and an unknown BlackStar Mage held the swords.. I turned away from the light, backing away instinctively... this was wrong, so very wrong.. I saw the Puck, he too, was dismayed. He encouraged me to flee, before it was too late.. and he, following his own advice, fled... I followed blindly, unthinking.. Then, the light went out. My Links to Meerkat and Topknot turned to ash in my soul. I heard screaming. I heard howls. I kept running. Doom. I heard about the chaos that was wrought. McKrye was struck down, scalped instantly, his bond too, went dead in my soul. Three braeling gone, and the Kal holding their breath... I came to my senses when I reached the tavern. Weakened or not, I was a HEALER damnit, and I wasn't going to leave my friends, comrades and braeling dead in the dark. So I turned, and practically crawling, headed back... McKrye's link came back. It was full of pain, sorrow, and self-loathing.. HATE.. powerful, consuming Hate.. a darkness in his soul.. when I got back to the place where he fell, he... he asked me.. to ... He was slain by Albion. His Soul was called back by Killian, using the powers of the Dark One. McKrye lost his bond to the Dreamwolf Hroth. He was filled with darkness.. He couldn't stand to live like that.. He asked me to slay him, to scalp him, and to put his soul right. I .. didn't want to. But I couldn't leave him like that. I hoped the Kal would be strong enough to grant that request.. I killed him. I scalped him, feeling each blow to him like a blow to my self. I called, hoping this wouldn't be the end of me, the Kal, and him.. The Kal answered, and McKrye was returned.. and I fell in a heap.
I began to panic. If I died, the knowledge of Peregrin's Name would die with me. I couldn't willingly tell anyone the Name. McKrye saw I was failing, suspected, as I did, that I wouldn't live past the night. Knew the importance of what I held.. So, gathering me up in a hug, and leaning close, he ordered me to tell him the Name.. I knew it was the right thing to do, and I did try.. but the Ban on me killed me before I could utter much of it.
I came to some time later. I don't remember much of the rest of that hellish night. I recall Raven being there for me. The next day, I learned that the Furies, the souls within the Wayland Blades, had consumed and possessed those that held them. My Meerkat and Topknot were erased.. I was still horribly weak. The mage killer, one the blackstar mage fellow, tried to destroy me.. but I managed to avoid death by hiding. I was still good at hiding at a moments' notice then.
I tried, along with the others, to find a way to stop each of the Furies. I remember a black board and chalk, keeping tabs on each fury and what seemed to affect them. Belith/Meerkat was tricky for a while, as we were keeping track of what slew him, not the circumstances in which he was slain.. he was affected by groups, not by particular weapons. We determined that we would have to find a way to destroy a Blade, any Blade, to weaken and defeat the others. Heron Silver McKrye ended up donning the cloak of the Wild Mage and after a ritual which sacrificed all his magic to that of Wild Magic, managed to destroy a single Wayland Blade, allowing the rest of the Furies to be struck down and defeated.
When all was said and done, I crawled back to Tuath Fasach, to tell Peregrin of my betrayal.. I didn't realize that his Name was still safe.. He was very kind about the whole thing, and kept me safe. I was still in soul deep pain from the lost bonds, the scalping, and the trials..
[[Category:Tetch's Historical Accounts]]
aaf7671f2d77d0477f4f64cad703cec3584b0b70
Feast of Chimeron VI, Lost Gate VII, VIII
0
154
178
2023-08-29T14:02:14Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Date: May 2-3, 998
Place: Chimeron (same place a B&W last year.)
Gathering: Feast of Chimeron VI: Lost Gate VII: the marriage of Callin and Meg
(@ my 82nd event as a pc, sort of.)
My enjoyment of this gathering was somewhat hampered by the fact I was
killed and scalped during the tournaments on Saturday by a pack of
Shadowbeasts.
What I do know of it is sketchy at best.
There were tournaments being held through most of the day. As usual, I
little participated in them. There was some form of shadowcreature patroling
the area with a book, later discovered to be the Journal of Sand.
Several 'peasants' were also in attendance, apparently victims of Mach med
Dren possession. Over the course of the day, they possessed others
similarly.
I was killed before the feast really started and before Meg and Callins'
marriage. I believe there were bets being placed that they wouldn't actually
succeed in getting married. I guess the marriage went off alright, but after
the pronouncement of "Man and Wife" those possessed by the Mach med Dren
starting killing the wedding guests. Meg was captured and taken by the
Nameless One, and Callin pursued as best he could.
Then the other shoe dropped. Forces of the Nameless One attacked all over
Chimeron. The temple to the Kal in Qua Taereth Nunna was destroyed. I am
uncertain of details, but I think Cawdyll and Blackwater were seriously
overrun.
In the fighting, The Undead General, Ankmar Vengence, and the Ogre General
were slain. Ultimately, the forces of the Nameless one were driven back and
defeated, but Castle Chimeron was destroyed, and her Queen taken prisoner.
Heron Silver McKrye, using the magic of the land, called a new Castle forth
from the ground.. the white stone castle that still stands this day.
Date: May 9-10, 998
Place: Chimeron to the Northern Wildes (Split Rock Scout Camp)
Gathering: Lost Gate VIII: the Citadel
(I npc'd this event.)
After the events of the week before, people mustered in earnest to destroy
the Nameless One and save Queen Meg. It took several days, and they ran into
resistance from the forces of TNO, especially from her ShadowBeasts.
I am certain that the accounts of generalship and such have been documented,
perhaps the Baron of Banecroft would be good enough to send it out for those
thta missed the postings earlier.
[[Category:Tetch's Historical Accounts]]
c2a1160ca7561cf38d676193a9b068631b19eadc
Once Upon a Time… Bad Things and Dark Places
0
155
179
2023-08-29T14:04:11Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
'''Written by:''' Rune (Tetch)
'''Date:''' June 18th, 1010 M.R.
Greetings and Well Met fellow adventurers,
Firstly, I would like to extend my most sincere gratitude to those who quested and toiled for my salvation from Hell, and those that quested and toiled to restore Tetch’s soul to her body. I am still tired from the ordeal, but I am recovering. I do not know how Tetch fares, but I think she is resting. My thanks and praise also goes to Aurora and Vandor for their part in my recovery.
Next, I have learned that Tetch oft kept journals of her adventures to keep a running history for later generations. As I feel some measure of responsibility to uphold her ideals, I will attempt to do the same.
On June the 18th, in the year of our Lord 1010, heroes gathered to aid a town in trouble. Whilst I did not ever hear the proper name of the town, nor the valley it occupied, we did learn it was the birthplace of the now Arch-Angel Satriel (I hope I have the spelling correct; I only heard it pronounced, and did not see it written). Upon entering the town, we discovered the only three inhabitants left: the town’s Blacksmith, the town’s Archmage and the town’s Alchemist (Dr. West). The three were very wary of us, and concerned that we might be coming to take what little remained. It seems a band of red-robed men came to the town under a flag of truce, and while there, stole the town’s artifacts, including one gifted to the town by Satriel, which kept it free of evil. The artifacts also included the Archmage’s Staff and Blacksmith’s Anvil. The Alchemist was looking for components to make potions.
Shortly after we arrived, the town came under attack by several creatures of malicious intent – undead, daemons and minotaurs. Being one of few casters able to cast healing magic, I set up a circle of healing in a relatively safe location at the back of the town, and used my art to keep the defense as strong as I could. The attacks against the town continued throughout the night.
The Archmage was quite learned in the ways of portal magic, and through use of his art, sent a few adventurers out to where he sensed his staff lay. I believe those that went in this first sortie were members of the Revenants, specifically Hex, a warrior whose name I did not get (perhaps McCarren?) and their leader Rev. I believe they may also have been accompanied by Amergin of Coventry and Faelin of Ivory. I do not know if others accompanied them. From what little I gathered, these few went to a graveyard and battled undead, and somehow recovered the Staff. I do not have any details of the mission, however.
Once the Archmage recovered his staff, he divined the location of the Artifact left by Satriel. Members of Folkestone and a few more went in search of this Artifact. I’m not completely certain, but I believe the next group consisted of Lord Malakai, Sasha, Qualoth and Faelin. I do not know if others accompanied them. The group did return with the artifact, but it has been broken into two pieces. It was theorized that the artifact could be repaired with the combined power of the Staff and Anvil, and perhaps some components from a beast called a “Dire Slug”.
As the fighting continued in earnest at the town, I quite lost track of where the next group went, and who was in it. From extrapolation, I can guess that members of Thomas Althorne’s group, (possibly the Arelites?) were probably among those that quested next. That would have been Thomas Althorne, II, Lily, Maximus and perhaps Lok and Eldack. They must have gone after the Dire Slug. I do not know anything about this encounter, save that it was ‘gross’.
Hex and her warrior companion left the battle, heading for home. We also lost Lily at one point to a terrible attack that my magic could not heal (ooc: asthma attack), several of her countrymen went with her to try and keep her safe and well. We also lost Amergin to a different attack that my magic could not touch (ooc: twisted/strained knee – get better soon, Dave), Faelinn accompanied him away from the field of battle. Our numbers steadily dwindling as attrition took its toll, things looked dark indeed.
The Archmage came to me and explained he had discovered the location of the magical Anvil, but all those that had previously been transported were too saturated with magic for him to send them again, and I was one of the few who could be sent. It was myself and three others. I’m afraid I was fairly tired by that point, and have little recollection of who precisely came with me.. I believe it was Whisperrain of the Barony, and Nigero and Eldwiess Valdara. None of us were fighters, but we agreed to attempt the recovery of the Anvil, in the hopes we could repair the artifact and drive evil away for a time. The teleportation ended abruptly in darkness. We did not see an Anvil of any kind where we were, but felt compelled to look a little further down the path. We found a man with two monstrous stone golems had taken prisoner of a woman and was using the Anvil to siphon the lady’s soul into a sword. The man identified himself as Cage, a member of “The Brotherhood”. He claimed the woman was a demon that had been terrorizing the surrounding area, and he was using its’ soul for a good goal, and killing a vile daemon in addition. He did not care that his method was nothing short of torturous. The woman proclaimed her innocence. I determined through spell that the woman was indeed a succubus, but I also discovered that Cage’s intentions were far from ‘good’ and the daemon was in fact innocent of wrongdoing. Armed with this knowledge, I and my companions attempted to stop Cage and free the woman. We lost. Fortunately, I arose again through power of Regeneration, and used a cry of life to bring back my companions. Again we fought. As the golems bore down upon us, I offered prayer to the spirits of the land. They answered, but not before I was struck down for a second time and regenerated again. In communion with the nature spirits, I was offered a deal – I would be transported back to the village, where I could choose 3 people to send back to the Anvil and my fallen companions, there would be a cost, unspecified at the time. I agreed to the cost.
I was transported to the village, but not through portal magic – the nature spirits dragged me through the earth. It was painful, as the path was not meant for a being of flesh, but I did win my way through. The village was still under siege, and only 3 defenders guarded it. I only had a few seconds to choose the three, explain the situation, and touch them to allow the spirits to take them away. As I was explaining, I saw that daemons broke through the town gate, and were bearing down on the three remaining defenders from behind. Not wanting them to be slain, but knowing their chances against Cage were not good either, I made the decision to send them away, hoping they would fare better against Cage then being back-stabbed by daemons. Exhausted, I sank down, expecting to be struck down by the daemon. Fortunately for me, I suppose, I looked as if I’d been dragged through the hells, and the daemon might have believed me dead already. In addition, the town’s Archmage came to my rescue, and banished the fiend. It took me some time to recover myself.
Folkestone and Rev returned a short time after, bearing more pieces of the Direworm for the Alchemist. I explained the situation at Cage’s camp, and the chances that now six were left dead at his hands. We agreed to gather all that was left of our remaining forces and hope with our combined might we could take down Cage and his constructs, free the woman, and recover the Anvil.
Our teleportation was interrupted abruptly, and we ended up back at the village. It seems Whisperrain managed to free the woman at the same time he was struck down. The teleportation spell activated and transported all six back, but without the Anvil.
The Archmage determined the new location of the Anvil, and as a united force, what was left of us ventured forth to recover the Anvil. Cage had brought the Anvil to a Brotherhood stronghold of some kind. There were many golems and mages there. Our few numbers were slaughtered almost to a man. I do not know why, but for some reason the creatures didn’t kill me, and just tossed me out of the dungeon with everyone else. Thanks to a Power Potion Rev had provided to me, I managed to erect another Circle of Healing and raise our forces. After a brief discussion of what our next strategy would be, we decided to take on the Brotherhood again, in a last attempt to recover the Anvil. This second attempt also failed. The Archmage sent us back to the village, and I raised everyone I could. We determined to wait until morning, when hopefully we would have more numbers, and would definitely have more light.
That night I had a dream about recovering artifacts, five of them, and joining them together. The guardians of the artifacts would set us to tasks to prove our worth before granting them to us.
When we re-gathered at the town, we were met by a priest of Arius. He explained that he was there to help us gather the five artifacts of Satriel that were entrusted to guardians. These artifacts were held by Satriel in life, and could possibly be used to strengthen the dying Angel. He had some general idea where the artifacts were located as well. We headed out, and split into smaller groups, looking for the artifacts. We were set upon my minotaurs and undead. It was rumored they were coming from a pit in the ground. Myself, Sir Aeston, Thomas Althorne and Sir Wil encountered a man carrying a white shield with a symbol upon it. It was explained to us that we would need to prove ourselves before he would grant us the shield – we would have to make sacrifices, as Satriel has made sacrifices, before we could prove our worth. We all agreed to sacrifice, and offered what we could, but the guardian was not moved, and refused to relinquish the shield to us.
Rev discovered another artifact and guardian and determined that those of mage-like ways would be best suited to the task, but it would require at least 5 people. Rev, myself, Thomas Althorne, and two others (I think Nigero and Eldweiss, but I’m not entirely certain) went to take the test. The guardian bore a white staff, roughly 5’ tall, with purple markings, white feathers, and a silver hand grip about a foot from the top. It is topped with purple crystals – Amethyst perhaps. We were asked by the guardian which of us had the most faith. Rev was chosen from that criteria, as he is the high priest of his church, and a self proclaimed fanatic. He was sent to the other side of the field. The guardian then took our names and explained to us that we could leave the test at any time. She then explained that Rev would be asked several questions. Each question he failed to answer correctly would mean one of us would get a tick. The four of us were impressed with the severity of the test, but we resolved we would not leave. The first question was something like: ‘Who is the Arch-Angel that owned the Artifact?” Rev got the answer correct, as he named Satriel. The second question was “What is the most evil act you have performed?” Rev answered truthfully, so was correct. The last question he was asked was “Of the four here, who would you chose to sacrifice?” He answered as I expected “All of them”. Eldweiss (I think) was given a tick. “I asked you to choose one of them.” The guardian said mildly. But to our surprise, she granted Rev the artifact, and healed Eldweiss’s soul of its mar. She was impressed with our faith, apparently. Rev didn’t much care to be the caretaker of a holy artifact such as the staff, so found a way to rebind the staff to me. It granted me some magic power – mostly divinatory in nature.
Whilst we were attempting the trials of the Shield Keeper and Staff Keeper, Sir Callin of Folkestone managed to pass the Mace Keeper’s test. Whisperrain also passed the test of the Spear Keeper. Faelin made a valiant attempt at gaining the Shield, but was ultimately denied. Sir Wil again faced the Shield Keeper, and after making several sacrifices (one of his ability to use long weapons, and one of using head armor, I do not know the others, and he will not speak of them) he was granted the use of the Shield. Only one artifact remained - a chest with a series of locks upon it. The chest was kept within a dungeon. The attacks from the Well were getting onerous, and the adventurers determined that it would be able to be sealed shut, provided we could find the proper boulders to put into it. I used the power of the staff to find the rocks, and with combined effort, we sealed the passage to the underdark. This challenge settled, we focused our energy on getting the chest. Rev and Faelin managed to solve 4 of the 5 locks, but were having difficulty with the last one. I used the power of the staff to discern the last lock’s key, and Faelin was granted the Angel’s Bracers. Whilst we were in the dungeon Sir Wil spied the town’s blacksmith within, chained to the wall. He went in to save her, and was slain. Sir Gideon and Sir Aeston were going to attempt rescue, when the gates to the dungeon suddenly shut, sealing Sir Gideon and Sir Wil within. We regretfully had to regroup and recover our strength before endeavoring to rescue them. (i.e.: dinner break was called) It was determined we desperately needed a refreshment of our magical power. Invoking the power of the Staff again, we were drawn to a great fire, where several undead were milling about. We fought the undead whilst I determined (with still more power from the Staff) that there was an egg within the fire that we needed to refresh our magical power. Rev and Faelinn went to find water, whilst the rest of us fought the undead. Eventually, we quenched the fire, and recovered a large golden egg. The egg was for a Phoenix. We took the egg and gathered our forces and went somewhere safer. I determined how to get power from the egg, but also determined it would kill the Phoenix. While it was true we desperately needed the power none of us (save for Rev) was willing to sacrifice an innocent creature for it. We had gathered throughout the day, manifestations of goodness. We gathered what manifestations we could and pooled them, and using their power in conjunction with the egg re-empowered several of us without harming the Phoenix. Lady Faelinn cast an intervention to her goddess to recover the bodies of Sir Wil and Sir Gideon. The Goddess assured her they would be found safe within the tomb of Satriel. The priest of Arius accompanying us revealed he knew the location of Satriel’s tomb, and was willing to take us there. We went, and found Sir Wil and Sir Gideon lying there. We raised them. The Arch-Angel Satriel lay inert upon a dais of light. I gave Satriel’s inert form the Staff. Lord Malekai, who was entrusted with the Mace by Sir Callin, also gave it up to the dying Angel. At that point, the room was overrun by fiends of every kind, and before they could give them over, Sir Wil was struck down as was Lady Faelinn. Wisperrain gave up the Spear, and I managed to sneak Lady Faelinn out of the grasp of the fiends by crawling under the bier and dragging her under it. Once she was raised, she gave the Bracers over. I do not know who saved Sir Wil, but he too gave over his Artifact. Once he possessed all the Artifacts, Sartriel arose, and the fiends were summarily destroyed by both the power of the awakened Angel and the re-vitalized forces from the Realms. After the battle, Satriel granted the bearers the use of the Artifacts for the battles ahead.
We were quickly informed that the daemons had constructed a gate within the town. We gathered together, and went to the town, intent to destroy the gate. Whilst many attempted to force their way through the daemonic defenses, I used the powers of the Staff to determine where the pieces of the towns’ protection artifact lay. With the company of the priest of Arius, we recovered the pieces, but it was still broken. Satriel believed it could be repaired with the proper application of enough magic. Many of us poured healing magic into the artifact, until it was again made whole. Satriel asked me to bring the now whole artifact to the temple, and restore its light, so I did so. As I put the artifact on its pedestal, and declared its dedication from Satriel, it blazed forth in light, weakening the hordes of daemons within the town. I hurried back to the fight, as I had set up another Circle to aid the fallen. Things had grown terribly silent within the town, and it did not sound as if the heroes of the realms were winning, so I took a step of faith and used a Cry of Life. Again fighting grew fierce within the town, and no more dead were being brought to me, so I made my way into the town.
The Daemonic gate was erected in the middle of town. The Angel was fighting valiantly, but too many heroes had fallen, and he was losing ground. I did what healing I could, but was quickly running out of power. I made my way to the gate, and using the power of the Staff, determined that a being of sufficient goodness, or an Artifact of sufficient goodness, could destroy the gate. There was a monstrous Daemon laying waste to everything and everyone. It battled Satriel, but things looked grim indeed. I would not have much time to act before all was lost. I could have thrown the Staff, but I divined that would injure Satriel. I didn’t want that. So I threw myself in, once I determined through divination that I met the qualifications. I could only pray that my sacrifice was enough.
I will not go into the details of the torments I found in Hell. But at some point, in the haze of pain, I saw a Lady of Light and a Man in Armor (I later learned these were the Goddess Aurora and God Vandor) making their way through Hell, smiting any daemon that dared come against them. They carried me away, and I passed out of consciousness. I came two within the Tavern, surrounded by the defenders of the day. I was terribly tired, and somewhat shaken, but alive, thankfully alive. I was told we won the day.
Malakai took charge of me, in my weakened state, and ensured I would find rest.
So ends my account of “Once Upon a Time… Bad Things and Dark Places.” I would not be adverse to hearing other tales and perspectives of the day, particularly the trials for the Spear and Mace, and how the battle ended once I had been removed from it.
In Truth and Service,
Rune (and Tetch)
[[Category:Tetch's Historical Accounts]]
3e567c9aadee2b232465c332e914c1a76d847132
2nd Annual View Banquet
0
156
180
2023-08-29T14:06:43Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Date: March 5, 1994 (994)
Place: don't remember
Gathering: Second Annual View from Valehaven banquet.
Learned: nothing: working on learning group intervention.
Gathering number: 27
My return to the realms populous took some time. I was shaken for a great while, and spent time trying to help Raven. Volk was leaning Raise Dead. His quest required him to slay someone at this feast, though no weapons were permitted. He decided to throw me down the stairs.. considering my recent past, this did not go over well. I only remember bits and fragments after he raised me -- Raven and Meerkat trying to find me (amazing how a potted plant was big enough to hide me..), Swan trying to 'catch' me by wrestling.. and other foolishness.
[[Category:Tetch's Historical Accounts]]
4d4057552eafc59d5e970226e62b7684ffb7ed8c
All Good Things...
0
157
181
2023-08-29T14:09:52Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Date: November 25th, 2012
Place: Achoria, the Mists, a Black Star Guild Fortress, and the Prison of Rosetta
Gathering: All good things...
Working under the theory that putting things to paper sooner rather than later will provide better detail, I start this record on 11/26/12.
My memories are currently 11 days old.
My first nine days were much different than the tenth.
When I went to sleep on the ninth evening, I was not feeling very well.
I was weak, tired, nauseous, and found it difficult to focus. I was also in my guardian form, and did not look human.
When I awoke on the tenth day of my memories, several things had changed. For one, I looked human. Apparently this is the form that most of you that once knew me were familiar and comfortable with.
I could sense that there was some force or power that had tinkered with my mind. It was likely the same one that changed my form, and moved me from the camp I was in to a gathering of heroes in Achoria.
I didn’t feel right. My emotions and mental capacities were taking rather chaotic and illogical leaps in many different directions. Usually, this didn’t keep me from being helpful, but sometimes it was not so helpful at all. I did my best to inform those I was traveling with that something was distinctly wrong with me, but they seemed little concerned.
I understood this to be a gathering that would help fight the thing called Bedlam. I only knew a very little about the struggle, from what I had read in the Library of Ivory.
The gathered heroes were broken up into teams. Each team had a ‘color’ and a ‘team leader’. I was placed on the Red team. The leader was Baledor. The only other team member at the beginning was Janus. We were, at the beginning, the smallest team. By the end, we also had Dodge and Caleal added to our number.
Each team leader was a Path Walker for the position of the Mage. Very little was explained to me about it in the beginning. Apparently the Queen of Faerie needed five counselors. I was told later she needed them to prevent her from sacrificing herself to help defeat Bedlam.
I know that Baledor was the team leader for Red. Ged was a team leader, as was Atticus. I know not what color each led. I also was never introduced to the other team leaders, but I think Tria may have been one. We were very light on fighter/heavy armor and big weapon heroes. Sir Callin, Tara Harkon, Monique, Dodge (no armor and just daggers), Caleal and Axel were our fighters.
The first room we entered was broken up with walls of color. Only those of specific teams could actually pass through the colored barriers. I quickly learned that there were ‘keys’, pressure plates on the ground, that would bring the barriers down. I served in the capacity of ‘door person’ for a very long time, allowing people to go through the red barriers.
Eventually, I was asked to go to the other end of the hall, and leave the red barriers up. There was a puzzle involving lights and patterns that I quickly decided was just meant to waste our time, though it was pretty. I walked away from that and worked to the multi colored barrier that was keeping us from proceeding onward.
I soon discovered that when I touched the wall, I would get a ‘negative’ feeling. When Baledor touched it, the wall made a ‘positive sound’. I told Baledor we should just have all the team leaders touch the wall in unison, and move on. He agreed it was a good idea, but people were busy trying to solve the ‘puzzle’ with the lights. It took another 20 or so minutes for the other team leaders to get around to try opening the door, which worked, and let us move on.
Breaking the wall set off a peculiar noise. It’s hard to describe on paper. Sort of like a flute… no, a wind driven instrument. Like blowing on the edge of a bottle. But less ‘monotone’. Sort of a woowoowoo, with each ‘woo’ having its own tenor and pitch, sometimes higher, sometimes lower, like a ghostly whip-o-will.
I did notice a woman in black, short, sad and lost looking, wandering through the room. She didn’t seem to see or hear any of us. I learned her name was Aisling, and that she had helped us from time to time, but got ‘lost’ to Bedlam.
That was the ‘entry’ room. From there, I think we headed to each ‘area’ of the Black Star Guild fortress.
Each of the rooms were theoretically related to different ‘branches’ of the Black Star Guild, and each of those branches may be related to the five branches of the star that the five counselors are based on.
The five branches of the star, as I understand them, are: Air, Water, Earth, Fire and Space.
Each space between the five points was filled with color. And those were the colors each of the five teams were made up of. I think. There were some oddities in my mind, but then, I was ‘off’ anyway. The colors were Blue, Red, Purple, Yellow and Green. But I’m told Yellow should have been White, and that they didn’t have any inherent meaning.
The mid-points are where each of the counselors fell:
Space and Air seems to be the Dreamer, filled by Johan.
Air and Water was the position of Defender, filled by Freesia.
Water and Earth was the position of ?, filled by ?.
Earth and Fire was the position of Druid, which was filled by a demoness. I think that demoness’ name is Havala, or something similar.
Fire and Space was the position of Mage. At the start, that position was held by Rosetta, who we were at that place to kill/Cycle and replace. I am unclear why he needed to be killed, since he was obviously a prisoner of the Black Star Guild, probably tortured to madness, so likely not completely at fault for his behavior. There was likely some reason, but being only 10 days old at the time, I likely don’t have all the details. It had been decided that Ged would attempt to take over the position.
The next room, was full of monsters (lycanthropes and possibly a demon) trying to kill us. There was lots of fighting. I tried not to die. We eventually won our way through. I found myself in intense one sided conversation with a dead Black Star Guild member. He showed me his spellbook, and I learned some of the magic words that were flying around an awful lot. The magic didn’t ‘taste’ that good to me, as it was powered by people’s souls. It wouldn’t take an awful leap of logic to see that someone selfish with no regard for other people’s lives would simply destroy other people’s souls to the sake of more power, which is likely why the Black Star Guild was so powerful. I eventually raised the fellow so he could go his own way. I heard the same wooowoowoo noise that I now came to associate with ‘we can leave this place’, and moved to leave, but was told I couldn’t cause it would lead to the mists and I would be lost forever. But my instincts said I should leave, and being a creature of instinct, I listened to them and my understanding of the ‘woowoo’ noise and left. I waited for a while and got bored with waiting, so I took a nap. I don’t know how long it took everyone else to figure out I was right and catch up. I think this ‘arm’ of the Black Star Guild may have been related to the Druid.
My memories become somewhat muddled about the order at that point. I think the next room was where ‘the Shield’ stood. This group of the Black Star Guild was all warriors, and they were bound to keep us from continuing on. They challenged us to honorable combat, which we lost repeatedly, as we didn’t have a lot of warriors to choose from. Eventually, we defeated them in an all out war, or they just left, and got through the room, but I had the distinct impression that the Shield didn’t really want to perform the duty, and let us win.
I learned later that one of the more powerful ‘Shield’ members was closely allied to the power of Ice, so Baledor sacrificed a part of his own personal ‘fire’ to melt that enemy and defeat him. The resulting loss to Baledor apparently took his emotions away. I guess that members of the Shield are the equivalent of the ‘Defender’ position.
Next, was a room where I found myself in a small area with someone that said she was Freesia. She said she was there to help, and knew the way, but she needed help and was asking us to follow her. The only people with me were Laurante, Shane, and I think Indana and one other – one from each of the teams. Outside the little area seemed to be a number of wandering ghosts. Sometimes, these creatures, which someone said were ‘mists – don’t listen to them’ would try and take over my mind, but it didn’t do anything to me. I saw what appeared to be a little boy, sitting dejected on the floor. “Freesia” convinced Shane Stillwater to go with her, and we promptly learned that Freesia was also a ‘mist’ and Shane was lost in the mists. I wasn’t really paying attention to that, though, intent on trying to save the lost child. I had the intuition that he needed to be laid to rest, so, using the odd power that was making my find feel weird, I did my best eulogy for a lost child, and asked the power that was influencing me to save the boy. The child vanished, and all that remained was some kind of artifact that was labeled “Relic Furnace.” I gathered it up, and left the room with the rest of the heroes.
At some point after that, I fell into a deep magical sleep. When I woke up, I was in a small room with five beings with riddles. After answering three, a door opened in front of me, and I was more or less forced through. Only a few others managed to get through, before, according to Sir Callin, an ant showed the others a pathway through the room of sleep and questions, which I suppose may have been related to the Dreamer.
Then we ended up in a very dark room with other people that looked like adventurers. I, of course, didn’t know any of them. Johan was there and said he was there to help. Of course, that was what ‘Freesia’ said, so I was a bit skeptical. Johan didn’t seem very helpful at all, he only seemed to be keeping himself alive, and little else. I died several times, and started to find it very hard to keep any kind of focus. Through deathwatch, I saw the mist-adventurers kill all of us. I think it was Atticus, or team yellow (or both) that left the room with some powerful artifact or rune, escaping. I saw Laurante, his body dead in front of me, but his spirit walking around, start talking to Aisling and asking her to help.
Then, everything went funny. I was suddenly somewhere else, and I was moving around, even though I was dead. I didn’t like that at all.
When I came to be alive again, I know things got jumbled, and I felt like nothing made sense, everyone was an enemy, and no-one could speak common anymore. I followed the crowd, being confused, leaving the room with the useless ‘helpful’ Johan and the mist monsters that weren’t really our friends.
Then some of the ‘Mage’ leaders wanted to skip ahead, since we were running out of time, and we ended up in Hell. I was still not able to understand everyone, but Tara and Indana were trying to break through the communication barrier. Janus gave me a fan, and suddenly everyone made sense again. Before us was a line of demons, led by a someone called ‘the Queen of Worms’. I was told that the leaders of the teams were negotiating with her. The blue team was already gone. The Queen of Worms got annoyed or something and her horde of demons killed us all. I felt something get shoved down my throat that was horribly disgusting, and I woke up with the feeling that there was something inside me that didn’t belong. I was told that it was a demon-worm, and that killing and scalping me would get rid of it, however many, many of us had the problem, and we didn’t have enough Call’s to help anyone. I tried to get confirmation on that, but couldn’t find anyone that would give it to me.
At some point during the ‘sleeping riddle room’ something happened to Laurante, and Sir Callin, trying to be helped by using a healing ability on him. Laurante apparently got his ‘hand’ back, which somehow was a problem.
We were again informed that we were running out of time, and needed to hurry up.
It seemed that after escaping hell, we ended up back in the Entry Hall, or a place very similar to it, but the walls were in different places, and there was someone in the middle asking to talk to Tara, as if she were a long lost relation.
There were again walls of varying color that only the ‘properly’ colored team member could get through. Again, I ended up being a door stop.
From my position as door stop, I could see Shane was in this room, dead, and inside some kind of Circle of magic. Eventually, I saw he was recovered and returned to life.
Also from my position, I could see some people that were obviously mentally damaged in some fashion. Being ‘stuck’ where I was, I could do little but watch as one of them kept beating his head repeatedly into a wall, and laugh about it. I eventually caught this poor person’s attention, and beckoned him over to me. He was an elf. His ears had been cruelly chopped of, and his mind damaged into believing that ‘they’ had made him ‘better’. I felt a swell of power within me, and a NEED to heal this elf. So I mended his ears, and using the power from a Call the Soul mended his mind. I learned his name was Artek, and he was a commoner in the fay courts. He was grateful to be returned to sanity, and I had every intention of getting him out of that horrible place.
Heartened by my success, I managed to get another of the damaged elves to come and speak with me. He was very concerned about ‘the eye’ and warned me that we shouldn’t look at it. I tried to heal him, using the same powers I had invoked before, and he was not healed, only started to scream that I was not worthy of being warned, and I had ‘undone’ him, that he was ‘fixed’ and I ruined everything.
Despite the setback, I was determined to save Artek. I asked Baledor and Janus to help me, as I was stuck at ‘the door’. Eventually, we got Artek out of the worst of the areas, and I found we were stuck at the very same kind of door that was in the entry way. I was puzzled as to why no-one opened it, as it was the same mechanic as before. Artek was rather lost and fragile, but another elf commoner had been slain, and no-one was able to mend his mind, so I was given custody of the body. Unable to keep track of Artek and the new elf at the same time, Artek got separated from me. The heroes finally opened the door, and I was swept by a press of bodies into the next area. Artek was lost.
I was very, very angry. If we were not there to save the innocents that were lost here, if we were not there to stop the evil, if we were going to ignore and leave the evil to fester, or forge ahead without any consideration for the wake of ruin we’d left behind, what the hell were we doing there at all? I’m sure the muddling with my head, the repeated death blows and the baby demon thing inside me didn’t help my mood at all. I was informed that we were there to get a new Mage Counselor, and to kill a ‘thing from beyond the stars’. Eventually we moved on, and fought through another batch of monsters, and I was still minding the body of the fallen elf, and trying not to get killed.
This room was very dark, and a very large tentacled head was on the left side of the room. I navigated to the other side of the room, being very low on any kind of helpful magic, and towing a dead elf. Someone used a cry of life, waking the dead and crazy elf in my arms. I managed to talk to him some, but I had no more ability to attempt to heal him. He was in agony, screaming for release. I granted him that, but am not happy for it.
From where I was, I could see monsters had pinned what was left standing of our army in a little bottleneck, their back to me. I attempted to kill one, and my weapon had no effect at all, so I was slain.
Eventually, when I regenerated, I made my way back to the other side of the room, where our people were mostly in control, still fighting the giant head.
Mages used an enfeeble spell to reveal a giant eye. Reasoning that the eye was the vulnerable spot, I walked over and clubbed it. It didn’t do anything, and I died again. When I came to again, someone had taken my weapon, so I sat in a corner and waited for us to either prevail, or to be slain with everyone else, as I had nothing left to give.
Eventually Azrum killed the ‘beast from beyond the stars’ and with its death, I believe someone managed to kill ‘Byecross’.
I went to gather the body of the elf I was trying to save, intending to bring him out, but the body was gone.
We’d ‘won’ through, and now had only Rosetta to deal with. Several of us were dead and scalped. After gathering all our resources and getting the fallen back up, we headed into a room with nothing but a pair of ritual circles and a broken box that 'felt like lots of power'.
I moved to a back corner of the room and waited, having no idea what was going on, and having no 'resources' for them to take or use.
The current 'Counselors' of the Queen began to filter into the room. Johan, the Druid Demoness thing, Freesia... The Demoness made it plain we were on a time limit, and that they would only remain for a short while.
I watched the mages get every relic we'd gathered, and sacrifice them. It wasn't enough.
Tria asked who was holding back? Who didn't already give up everything?
I watched them gather all the other Path-Walkers (most of the heroes gathered, but I was not, so remained in the back, waiting) and do a complicated ritual that left some dead, some insane, and some scalped. I still wasn't enough.
Johan and the Demoness began to taunt Ged, (are you a Mage or a Mouse?) into taking the power he needed, to BECOME the Mage and claim the title. So he did. He took it from the box. From the souls of his supporters, from everything. He, Ged, claimed the power as his ("Mine all mine...")
At that point, a man, bound and chained, and somewhat hysterical appeared. He seemed to be both laughing and crying. Ged addressed him as Rosetta.
At that point, whatever force had summoned me there finally felt I had seen enough (or was simply tired of toying with me) and I vanished, returning to the point I had left.
[[Category:Tetch's Historical Accounts]]
5f72e13d5de06105b790e89c248d635e44591c25
Just a Myth
0
158
182
2023-08-29T14:12:20Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
'''Author:''' Rune and Tetch
'''Date:''' 11/13/10
Just a Myth
Date: August 21-22, 1010
Place: Abe’s Land
Gathering: Just a Myth
Greetings and Well met, fellow Adventurers.
It was requested I recount what I could of the adventures from this summer termed “Just a Myth.”
I do not rightly recall what I was doing in the real world, but I suddenly found myself having a very odd, very vivid dream.
Within the dream, I was not *quite* myself. I was a healer in the guild called “The Brotherhood of the Sacred Shield.” The Guild served a god named Valinaar, a god of healing, life and guardianship. Our Brotherhood was intent on protecting the innocent and healing the wounded. We were one of the more established guilds in the city.
There were other guilds as well.
The Mages Guild was referred to as the Order of Magic. It was also an older, more established Guild. I vaguely recall feeling that the people of this order spent too much time thinking, and not enough time doing. Be that as it may, the Order of Magic did seem to have the best of intentions, and worked at creating better things for the people and the world. I can’t really fault them for that. They too worshipped a specific god. I do not recall the god’s name in this world I found myself in, I know him by another name – but more on that later…
There were two guild visiting our land, and living within the kingdom at the King’s behest.
The first was the Midnight Shadows, a guild that seemed to revel in the worship of a goddess of whispers, secrets and dark arts. Assassins and thieves. I recall not trusting this guild, and their dark (but they insist not evil) goddess. I want to say the goddesses’ name is Kerynax, but I’m uncertain about that, and I’m sure I’ve mangled the spelling.
The second was a guild let by Cecil, called the Children of the Reaver. The Children worshipped another god, of which I do not recall the name. The Children believed every life had a ‘wild’ side, and it was best to release that beast from time to time, understand it, and ultimately control it. This gave them a bloodthirsty, barbaric reputation, but in working with them, I found this to only be a ‘skin deep’ perception. They were more feral than civilized, it is true, but they channeled this ferocity into defending and protecting, not random acts of barbarism.
There was also a city guard, and a group of knights, as well as a group of merchants. I didn’t interact much with any of those factions, so know little to nothing about them.
In the dream, the King, Pius, had died (or so we had been told). I believed it the work of a powerful curse, and believed this for some time, the truth was a lot more complicated than that, but wasn’t learned until much later. The Cardinal, one of the King’s most trusted advisors, was to find a new successor to the throne, as the King had left no will. There were several nobles in competition for the throne, Iawen, Aravarii, and Ren among them. I do not know the details, but it was discovered that Quinn was actually the king’s son, and he became King later on. I didn’t have a lot to do with this aspect of the Dream…
In the dream, I was more than just a healer, but to keep my alternate persona safe, I would rather not delve too deeply into that aspect.
I had learned a few things, or rather ‘just knew’ them when I became this other me… There were five gods, not just the four that everyone knew: Valinaar, Kerynax, the god of magic, and the god of the reavers. The fifth was a goddess of destruction and death called Zerastryx. I knew that she has been imprisoned in a special prison closed with five keys. If this prison was opened, it would mean the end of the world, as this dragon goddess of death and destruction would lay waste to all the world. I also ‘knew’ that there was a group dedicated to opening this gate, and I had to discover them and stop them.
I sought to gather the keys and keep them safe. I discovered quickly that the keys were Orbs of Power – one for each god and goddess of the world. I found the Orb of the Reaver, and gave it to Cecil, seeing as he was the ‘rightful owner’ of the Orb belonging to his god. Additionally, I had every reason to believe that Cecil would not give up the orb, and could keep it safe from anyone attempting to open the locks.
I discovered a second orb, that which belonged to Valinaar, in the possession of Rorin. On a hunch, I used some of my magical ability to ‘read’ him, and discovered he was one of the death cultists intent on freeing Zerastryx. I had no ability to act against him, and without proof could do nothing to stop him. He used the orb of my god to open one of the locks, destroying the orb.
It was around this time I found Chan crying. He was a confused and lost villager in my dream mind. Being dedicated to helping the weak and helpless, I did what I could to bring him comfort. He was going on at length about seeing two people in every person, about good people doing bad things, about dragons and golems and death raining from the sky. Being something of an auger, I not only understood what he was saying, but knew what he was saying was true.
Chan had further claimed he had seen many objects out in the forest. Hoping to locate more orbs before the followers of the Death Cult, I made my way out into the forest. It was there on the path I found the mage… I don’t know what else to call it. It was a object, flat and colorful, that depicted a wizard. Looking at it, I suddenly realized it was a representation of Antioch. My memories of the Realms, or rather, mine, laced with a good portion of Tetch’s came flooding into me. I was me again, more or less, but I was also a little Tetch, and the other persona that I was inhabiting all at once. I understood I was ‘sent’ to help this world survive, and needed to keep ‘playing the part’ I was ‘assigned’ to; to continue helping.
There was a brief altercation with a magic (or cursed, depending on your point of view) ring that caused me to go into a bestial frenzy. Cecil managed to take it from me, and being a Child of the Reaver, was not adversely affected by it.
I was still intent on finding more Orbs before the Death Cultists. Shane and I worked together to try and locate more orbs. We used a spell (find the path, I believe) to find the area where another one lay. The place was in a graveyard. The dead were all up and moving, crying out to be returned to the grave. It took some time to do so, but once the Orb was located and removed from the are, the dead were again able to be put to rest.
Sadly, Lady Iawen was ‘confused’ into believing the Gate that held back Zerastryx was evil, and needed to be destroyed. She destroyed two of the seals. The cultists got the rest of the orbs they needed, and completed destroying the seals.
When she destroyed the seals, Lady Iawen ‘woke’ to herself, and realized what she had done. She wanted desperately to fix the mistake. We decided to do what we could to repair the damage. She was going to try and do what she did in the first place, but in reverse, to see if she could return the two locks she broke. As she was doing the ritual, a bandit came and killed both she and I. Having death watch, I watched in horror as the bandit dragged both Iawen and I away from the portal and deep into the forest. Cecil and Liselle noticed what he was doing, and came to our aid, but they too, were slain. I quite lost memory of what happened at that point. When I came to, I was short all of my money.
Night fell, and Zerastryx was released into the world. First, several of her minions came forth – dragon men of differing power levels. They challenged us to various things, though I am uncertain why.
A group of three (rather ugly) and old women came to us. They said they would help us, if we could get something from the spirit of lightning. We did manage to do that. (though for the life of me I don’t remember what they gave us to help, or who actually defeated the spirit of lightning for us…)
Zerastryx came forth. She was represented as a massive bone dragon with a dazzling array of lights about her. She breathed death. She was massively strong, killing with mighty swipes of her claws. And this was in her weakened state – it would only be a matter of time before she became unstoppable…
Gideon, a blacksmith, crafted a magic sword to do battle against Zerastryx. Quinn, backed by the guard and knights, went fourth to attack the dragon. He was killed quickly by the Death Breath.
Desperate to do something, luck happened to be with me – I manage to raise the leader of the Order of Magic, Lugh. He told me, or showed me, that he had the Orb of Antioch (the God of Magic’s realms name, I don’t know his other name). Tetch had a plan. Grabbing the Orb of Antioch (with Lugh’s permission), I snuck into position behind Zerastryx. I ‘broke free’ of my Myth persona, and using the power of the Orb of Antioch and my MAGE call, I sent the dragon back to the pit. I knew it wouldn’t be long if we couldn’t find a way to seal it, but it gave us time to try something else.
Gideon took the body of a golem and grafted its remarkable metal to Quinn’s skin, making him resistant to the Dragon’s breath. By the time Zerastryx re-manifested, Quinn was ready for her. He charged the goddess alone, as no-one else could get near enough to her, and did battle with her. With all the lights and darkness, it was impossible to make out what was going on, how the fight went. There was a terrible shrieking scream, then there was only darkness… Both Zerastryx and Quinn were gone.
I am unclear what happened at that point, but it seems that time passed, as it was suddenly morning. It was raining. We were lost, and needed to find Quinn, the King, and return him… We searched. I was still ‘me’ and not ‘her’ and I couldn’t quite function correctly, so I called out to Antioch, and remarkably, he answered. He told me some things, and as he did so, I realized that he had made this world, had brought us here to defend it, and that the world was a gift of love – it was a present for his daughter, Minerva. He also restored ‘her’, though I was still ‘aware’ inside of her.
I was returned back to the world, knowing we had to find Quinn, and find a way to reseal Zerastryx back into her hole. The Death Cultists had shown their hand the night before, and had been slain to a man.
We did a short ritual, and found Quinn’s body. It took the combined power of 3 orbs, several healers and such, but we eventually returned him to life.
Then we heard a cry for help. We followed the cry and came to a tower. We learned there were draconians still in the world, and a dragon had taken a hostage into the tower. Only two people could enter the tower at a time, and would face different challenges to enter.
I do not know how many groups went into the tower before me, but I did end up going, with Janus. The first challenge was a martial one. I had no weapon but a dagger, so wasn’t much help. Janus used his shield to great advantage in the enclosed space, and defeated both foes.
Next was a riddle contest. I do not recall the riddle, but I do recall I answered it rather quickly (much to the riddle-keeper’s dismay).
Up the tower Janus and I went, up to the top. There were three beings in that precarious place: a White Draconian, it’s ‘champion, and a small, helpless creature that looks much like a black bunny with a skull face. It was the bunny that was calling for help.
The champion challenged us to fight it in single combat. As it had longer weapons than I, Janus chose to fight it first. He lost. The champion put Janus behind him and turned to face me next. His long sword versus my dagger.
“I take it this is not honorable combat?” I asked.
“No.” The champion replied.
I sighed, and took a stance, as if to fight him. Then I said, quite calmly, “All within the sound of my voice, rise and fight.” As Janus rose up, the champion turned to kill him, and I leapt forth to drill it (many times) with my dagger.
His champion dead, the dragon gave up his prisoner to keep his life. I agreed, and brought the Bunny away from that tower.
“Jack”, the Bunny, explained he was the youngest child of a god. He further offered to grant a wish, so long as it wasn’t greedy or self serving. I didn’t hesitate, I asked Jack to seal the prison of Zerastryx. He agreed to do so, and did.
Victorious, we went back to town.
Antioch came to me, and explained we were not done yet, the world was still unraveling, and it was up to us to make it ‘solid’.
We first tried to make it solid by holding an official coronation for Quinn, then a marriage of Lady Iawen to Lord Arravari, then they made me a noble (how odd THAT was), but it wasn’t enough.
Getting more guidance from Minerva and Antioch, we learned we had to do a ritual to make the world more solid. Going out in groups, most blindfolded or mute, we gathered various object, and did a ritual near a lake. I do not recall many of the details, I was rather tired by that point.
When all was said and done, Jack decided to come ‘home’ with me.
So, we helped ‘birth’ a world, one that is linked to ours, in much the same way Fairy is linked to Chimeron. It has gods and goddesses, monsters and men.
In Truth and Service
Rune (and Tetch)
[[Category:Tetch's Historical Accounts]]
a0555afc0457c9ad0c943538a25f19369d45e532
North/South War 1010
0
159
183
2023-08-29T14:14:20Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
An Eye Witness Account of Events in Folkstone during North/South War:
During the gathering in Coventry to stop The Champion, Rel Zhirah was trapped in a tower. He stayed there for several months before being freed. However, he was only freed because 10 people (Cimone, Tria, Ged, Sir Iawen, Quinn, Janus, Indana, Tara, Rel, and myself) swore to find a home for the cursed creatures that lived where the tower was. If we failed, we would be cursed just like them. The time came to honor that agreement Saturday evening of the North/South War 1010 in Folkstone.
Eight of us who swore (Cimone and Rel weren’t there) were joined by several others, and we headed for a fort the cursed creatures had claimed in Folkstone. When we got there we found several of them guarding the fort. They attacked anyone who got in their way or attacked them. What we also found, which we didn’t expect, was Mythguard inside of the fort. They claimed they were friends with one of the creatures named Gregor, and that this was his fort and they weren’t going to let anyone in.
At this point the adventures broke off into doing different things. Some talked the creatures outside of the fort, some investigated other things which I didn’t see, and others like me tried to gain entrance into the fort. I was able to talk to Gregor and told him that I’m a friend of Rel. Because of that he let me into the fort; however I wasn’t allowed to get near him until my weapon was taken. After talking with him I found out that he had left the land where the tower was, had “made” Mythguard his friends, and had claimed the fort as his own. While we were talking he would send members of Mythguard out, either to let certain people into the fort or to kill anyone who scared him or was mean. Gregor wasn’t evil, just scared and jittery. He came off like a child with magic, who now had about 20 adventures at “his” fort. I continued to talk to him and found out there was a girl he loved who didn’t love him, and he had taken her heart out and now was happy because he had her heart.
Malachi of Folkstone was given permission to enter the fort, and was told the same thing I was. Both of us tried to convince Gregor what he did was wrong and that the girl he took the heart from wasn’t happy (although Malachi did a lot of the convincing). We found out the girl’s name was Susan and that she was one of the creatures outside of the fort. I was given permission to leave, get Susan, and reenter the fort. During this Tara, Tria, Ged, Quinn, and Sir Iawen were allowed into the fort, but only Sir Iawen was allowed to go to the top part where Gregor was. I brought Susan to Gregor, and with Malachi’s advice Gregor gave her back her heart and apologized. Then Gregor went and one by one and freed the members of Mythguard from being forced to be his friend. They each agreed to be his friend of their own will. Then we all went down to the bottom part of the fort and Gregor and Susan left. However, the entire time there had been barriers there that only Mythguard could cross. Anyone who went in and out had to be guided by Mythguard. Now that they were no longer under Gregor’s spell they couldn’t leave or guide us out. We got the feeling that if we had a strong enough reason to pass through that we could, so all of us left. Also at some point during this Zula gain entrance to the fort, but I don’t know when.
Shortly after all of us left the fort one of the creatures said that Sir Iawen had offered her land as a home, and several of them were going to live there. I also heard people saying they were offering the Southern Wastes to the creatures. To the best of my knowledge, all those who needed a home were given a home.
I then found a group of adventures trying to teach the last of the creatures Circle of Protection. If you got too close or tried to attack him he would throw fireballs and lightning bolts at you. Finally he cast the spell and disappeared.
I thought everything was over, but then was told a girl was inside the fort softly reading a story. I walked over to hear her speak. Just as she finished talking different creatures, who I now believe were dragons, appeared and grabbed her. We were all frozen until Sir Cecil screamed “Why are we standing here watching this?!” After he said that several of us, myself included, rushed back into the fort to help her. I told the ones taking her to let her go, and was killed by their power. When I got up they were gone. Quinn and I rushed to the top of the fort to look for the kidnapped girl, where we saw most of the adventures running off in one direction. I wasn’t fast enough to keep up and stayed behind after finding dead who needed raising. Not long after fixing them Sir Cecil, Janus, and Quinn came back. Sir Cecil had seen a vision of the girl’s world. He had already told Malachi his vision and now told it to Janus, Quinn, and myself. Anyone wanting to know the vision should ask one of them, as my notes only have a fraction of what they wrote down.
Malachi and several others came back to the fort and Malachi read to us what Sir Cecil’s vision was. Immediately after he finished all of us who heard him speak dropped to the ground in extreme pain. After some time it subsided, and he explained it happened because someone didn’t want us to know what we had been told. Another person then repeated the last two words of the vision and pain came to us again, but this time not as bad. I will not put those words here, as they shouldn’t be said. After we recovered we agreed that now was a time to reflect on what had happened, and we all left back to our respective cabins.
Additions from Tria Highwater: “Snowflake, a fairy who had been kidnapped from Coventry, told me that there was more to the alternate world [the world the kidnapped girl was from]. That if in the new world great good or great evil permeated, it would seep into the Realms. Possibly aiding the forces of good or evil respectively.”
[[Category:Valerie Hart's Accounts]]
1d1bdf62deabf809518bb404f514bafe2c3f7243
Category:Valerie Hart's Accounts
14
160
184
2023-08-29T14:16:05Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
These are records of adventures that I have been on that I believe the rest of the Realms might be interested in reading about.
- Valerie Hart
89dffdc54fedb2825b4a6373ccf83897362da133
185
184
2023-08-29T14:16:48Z
Zemmert
2
Add page to Historical Accounts category
wikitext
text/x-wiki
These are records of adventures that I have been on that I believe the rest of the Realms might be interested in reading about.
- Valerie Hart
[[Category:Historical Accounts]]
a3987d4a98b67cad8f3b9c963bed536ebfa976b5
A Single Grain of Sand
0
161
186
2023-08-29T14:18:35Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
The following is my account of what happened when adventures went to World Horizon as it was being consumed by Bedlam:
We arrived at Samuel's workshop Saturday morning. Harlest drew on a page of the Book of Moons so we could get to World Horizon. It was one of the most terrifying images I've seen. Picture a road leading to a tavern, with Bedlam surrounding all of it. Samuel then briefed us on what to expect and we went through. Some people from World Horizon saw the opening we made and came running towards us. Someone starting killing them, thinking they couldn't go out the way we came in. He/she was also worried that the people might be skinwalkers. A lot of us, myself included, objected to this and starting raising them and pushed them through the opening we made. At least one of them should have regened in Samuel's workshop. After that we got in our boats and started looking around.
Throughout the day we found there were three groups of non-bedlam creatures still alive: Pirates, a ship full of really weird people dressed in long white tunics, and nobles. The pirates were being pirates, the weird people attacked us, except for one, and the nobles were just...odd. Very prim, very proper. They didn't care that Bedlam was all around them so long as their little island was OK. Only those they permitted were allowed on; all others got cannonballs fired at their ships. It made no sense. Their world is dying and they cared more about tea time and proper-ness then fixing what's going on. Very strange people.
As we were exploring we found these tiles. They were pieces of the codex of World Horizon and were there "to remind Night Sky and (something) Dawn what their duty was." We spend the entire day finding these pieces and trying to put them together. Kovaks put a lot of work into this, and it was thanks to her and Harlest that we could translate the runes on the tiles.
In the evening as we ate the Man in the Moon and the Stars joined us. After speaking with the Stars and the Moon we went back to putting the codex together. After it was complete we showed it to the Man in the Moon and the Sun, but they couldn't read the language of World Horizon. As Kovaks, Harlest, Myself, and I think Velvet translated the runes on the codex into Common, the Man in the Moon explained that she (apparently "Man in the Moon" is a title) would crash into the ground so we could get to a Bedlam Seed and save this world. We could then call down the stars to travel through the Moon to where the Seed was. Basically, the Moon would part the Bedlam sea enough so we could get on the Moon, and the Stars let us get into tunnels that took us under the Moon.
The Sun was starting to fall asleep, since it was night time, so everyone kept giving it hugs to keep it awake. Those us of translating were almost done when the lights went off. I looked up, and saw Bedlam in the rafters in the tavern. Everyone starting panicking at this point. Lots of screaming and "GET OUT NOW" as we ran outside and back to our boats. We fought off lots of Bedlam and sailed to where we would call down the Moon. After what felt like hours (I have no idea how much time passed) we called down the Moon, called down the Stars, and fought of Bedlam as we traveled through the Moon to where the Bedlam Seed was.
After lots of battles we made it to the area with the Bedlam Seed. There was a pool of Bedlam in the middle with what looked like a column of Bedlam from ceiling to floor. Gryf figured out that a phrase that had been written on the walls of the tavern was what we needed to get to the seed. Khol got the phrase somehow (my guess is he found someone who wrote it down who didn't loose their stuff in the tavern) and all of us started chanting it.
The phrase was:
<poem>
E ala e
I ka moana hohonu
Aia ka la
E ala e
</poem>
After all of us said that enough, light started to shine in the room. Zula called on Aurora as her champion and he and a few others went forward as close to the Bedlam pool as they could get, cut the column of Bedlam, and destroyed the seed. At that moment World Horizon was consumed by fire as the Seed was destroyed. Luckily, instead of being destroyed with the world, we all appeared back in Samuel's workshop. Zula then did something to get the tiles that we had been translating back, as they had been left in the tavern when Bedlam consumed it.
The good thing is that there is hope of rebirth for World Horizon. Everyone there would have died if we had destroyed the Seed or not. At least this way it's not a threat to us and it can be healed eventually.
[[Category:Valerie Hart's Accounts]]
16c1467b2aea01b9d5a5fbe2bcb426fcd889a8dc
187
186
2023-08-29T14:21:01Z
Zemmert
2
Blockquote the chanted phrase
wikitext
text/x-wiki
The following is my account of what happened when adventures went to World Horizon as it was being consumed by Bedlam:
We arrived at Samuel's workshop Saturday morning. Harlest drew on a page of the Book of Moons so we could get to World Horizon. It was one of the most terrifying images I've seen. Picture a road leading to a tavern, with Bedlam surrounding all of it. Samuel then briefed us on what to expect and we went through. Some people from World Horizon saw the opening we made and came running towards us. Someone starting killing them, thinking they couldn't go out the way we came in. He/she was also worried that the people might be skinwalkers. A lot of us, myself included, objected to this and starting raising them and pushed them through the opening we made. At least one of them should have regened in Samuel's workshop. After that we got in our boats and started looking around.
Throughout the day we found there were three groups of non-bedlam creatures still alive: Pirates, a ship full of really weird people dressed in long white tunics, and nobles. The pirates were being pirates, the weird people attacked us, except for one, and the nobles were just...odd. Very prim, very proper. They didn't care that Bedlam was all around them so long as their little island was OK. Only those they permitted were allowed on; all others got cannonballs fired at their ships. It made no sense. Their world is dying and they cared more about tea time and proper-ness then fixing what's going on. Very strange people.
As we were exploring we found these tiles. They were pieces of the codex of World Horizon and were there "to remind Night Sky and (something) Dawn what their duty was." We spend the entire day finding these pieces and trying to put them together. Kovaks put a lot of work into this, and it was thanks to her and Harlest that we could translate the runes on the tiles.
In the evening as we ate the Man in the Moon and the Stars joined us. After speaking with the Stars and the Moon we went back to putting the codex together. After it was complete we showed it to the Man in the Moon and the Sun, but they couldn't read the language of World Horizon. As Kovaks, Harlest, Myself, and I think Velvet translated the runes on the codex into Common, the Man in the Moon explained that she (apparently "Man in the Moon" is a title) would crash into the ground so we could get to a Bedlam Seed and save this world. We could then call down the stars to travel through the Moon to where the Seed was. Basically, the Moon would part the Bedlam sea enough so we could get on the Moon, and the Stars let us get into tunnels that took us under the Moon.
The Sun was starting to fall asleep, since it was night time, so everyone kept giving it hugs to keep it awake. Those us of translating were almost done when the lights went off. I looked up, and saw Bedlam in the rafters in the tavern. Everyone starting panicking at this point. Lots of screaming and "GET OUT NOW" as we ran outside and back to our boats. We fought off lots of Bedlam and sailed to where we would call down the Moon. After what felt like hours (I have no idea how much time passed) we called down the Moon, called down the Stars, and fought of Bedlam as we traveled through the Moon to where the Bedlam Seed was.
After lots of battles we made it to the area with the Bedlam Seed. There was a pool of Bedlam in the middle with what looked like a column of Bedlam from ceiling to floor. Gryf figured out that a phrase that had been written on the walls of the tavern was what we needed to get to the seed. Khol got the phrase somehow (my guess is he found someone who wrote it down who didn't loose their stuff in the tavern) and all of us started chanting it.
The phrase was:
<blockquote><poem>
E ala e
I ka moana hohonu
Aia ka la
E ala e
</poem></blockquote>
After all of us said that enough, light started to shine in the room. Zula called on Aurora as her champion and he and a few others went forward as close to the Bedlam pool as they could get, cut the column of Bedlam, and destroyed the seed. At that moment World Horizon was consumed by fire as the Seed was destroyed. Luckily, instead of being destroyed with the world, we all appeared back in Samuel's workshop. Zula then did something to get the tiles that we had been translating back, as they had been left in the tavern when Bedlam consumed it.
The good thing is that there is hope of rebirth for World Horizon. Everyone there would have died if we had destroyed the Seed or not. At least this way it's not a threat to us and it can be healed eventually.
[[Category:Valerie Hart's Accounts]]
0bff2181ebbc23ffcbc5be1e98fcd842e59d0978
What Lurks Beneath III
0
162
188
2023-08-29T14:23:26Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
'''This is my account of what happened under Rhiassa on Dec 2, 1011.'''
Lord Sir Aeston asked us to go underneath Rhiassa and investigate the sewers. A young boy had been killed there by the trolls and goblins that keep popping up under Rhiassa. After he had been raised, he told those who found him the monsters were talking about “the big day.” We started in the section of tunnels that we had stopped in last year and went forward.
As we fought our way through the trolls and goblins we saw a barrel labeled “TNT” and a rope on fire leading to it. We tried to get to it but the rope burned away and the barrel exploded, killing myself and everyone around me. When I was raised I saw we had fallen into an incredibly deep tunnel under Rhiassa. When I say deep I mean DEEP; so deep in darkness Aurora had a hard time sending us help. Our weapons, armor, and spell foci were missing as well. Fortunately some had kept their spell foci and started raising the rest of us.
The way ahead of us was blocked by a thick slab of rock with the word “SPEAK” carved into it. It took some time, but Bright found a piece of paper with a phrase written on it. Once he read the phrase in front of the rock it opened and we were able to continue. It was in this next room we started finding our lost things. I was lucky in that King Sir Cecil found my spell foci in this area, so I was able to start healing people early on. As we pressed upwards we saw the trolls and goblins were using our weapons, so it became routine to search every new part of the tunnel for our missing things. As far as I know we got all of our stuff back by the time we left.
We went through several rooms, fighting our way back up to the surface while facing wave after wave of enemies. There were more doors and more phrases that had to be read in a certain order. As we reached new levels we found doors we had to unlock. After we unlocked the first door we found this barrel that spoke. It was a recording by the Bronze Expedition. After unlocking all three doors we heard the full truth about what had happened to them and why they had been there.
The Bronze Expedition thought that Rhiassa was built on top of a once great civilization. Their goal was to find this civilization and spread knowledge of it to the Realms. What they found was The Great Eye. It is some kind of evil that has been ordering around all of the trolls and goblins that we have fought for the past three years under Rhiassa. The civilization that once lived under Rhiassa fought The Great Eye. They lost and the few survivors left their city and lived as savages instead of living in the wealth and splendor they once had. It should be noted that this civilization was supposedly more powerful than any current nation in the Realms. They created spells to try and stop The Great Eye, and either Dame Faelinn or Baledor has their spellbook. Although the civilization lost, whatever they did made The Great Eye go to sleep. When the Bronze Expedition realized what had happened they also realized that by being there they had started waking up the Great Eye. To stop The Great Eye and it’s minions from leaving the underground the Expedition came up with puzzles and made several locked doors to keep the creatures from escaping. The same locked doors we had been opening to get out. The members of the Expedition all died, trying to slow this thing down. They were scholars who wanted to find knowledge and bring it to everyone. When they realized what they had done they spent what time they had left recording what happened and making gates to slow the Great Eye down.
May Aurora and Justari look kindly on their souls, for they died doing what’s right.
The more doors we unlocked, the more we found out about the Bronze Expedition and what they went through. Soon it became clear that by getting out we were letting evil out. There was a debate between Eagle’s Rook and some of the other adventures if continuing onward was actually the right thing to do. Other ways to try and get out were considered. Then we found out the longer we stayed the more we were waking up the Great Eye. So by staying we were doing more harm than good. As a compromise Sir Vawn asked everyone to swear to come back a year later and deal with the evil we were setting free. Only one person said no, and that was because the darkness of the tunnels made him weak and taxed his mind. He did promise he would help from the surface as much as he could.
Luckily the Bronze Expedition had found out something important. If we said all the phrases we had been finding backwards we would be able to harm the generals of The Great Eye. In the final room there was a Troll Shaman and a large, red Troll in a circle of thick brown rope. There was also an exploding barrel like before and sticks of dynamite (I think that’s how it’s spelled. Tara was the one who taught me the word). There were also these white boxes which we had to use to surround the barrel and dynamite so we wouldn’t all die like the first time. We did that, said the words backwards, and then ran down the monsters and their lackeys.
We also found the remains of Acolyte Samuel. He had been told to get an artifact of Justari to Sir Aeson. He died in the tunnels, but Dame Faelinn, Lord Chan, and I buried him and Dame Faelinn put him to rest. The artifact is currently in Dame Faelinn’s possession.
If anyone who reads this worships Aurora, Justari, or any god of good; please say a prayer for the Bronze Expedition. They died doing what’s right. I don’t know how I will accomplish this, but I will find a way to make sure their souls have been/will be put to rest. They deserve at least that much.
They said their sorry for what they awoke, yet they all died doing everything they could to slow it down. The only crime they had committed was being in the wrong place at the wrong time. As far as I’m concerned, they’re Heroes.
[[Category:Valerie Hart's Accounts]]
f202124cce5413497ddda0cc4e655dfffd595988
KOEF Questing 09
0
163
189
2023-08-29T14:25:06Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Once again, we found ourselves within the Nexus, but this time instead of a tie to the end of reality, there was a tie to Hell in the magic of the land. There was a fortune teller who was informing people of what gates would open, and where they would lead.
Please, fill in what I missed on this one. I wasn't on every expedition through portals.
At first, two gates opened, and I followed one which lead to a clock similar to the previous year's KoEF questing. We set the clock to two O'clock and found ourselves in an empty field, where bois were attacking and there was a soul leech there. We killed the bois and soul leech (by use of silver weapons with hematite on the weapon) and found out that if a used piece of hematite isn't removed from the weapon, a new piece of hematite will not continue to drain souls out of the soul leech. We also started to see wisps of bois worms in the air called Serpets Postremo , which don't really do much other than say bois may be coming soon. As we advanced, we found a Bois fighting other bois, and when we talked to the remaining bois, it was Reubus(???) Bancroft, who was looking for something which we couldn't find and he couldn't remember, but the nexus had us leave before we found what it was. Ged cast an ID creature and Reubus was turning into a Bois.
On my next walk through a gate, we all changed appearance, and looked like mercinaries. We were briefed by a general who was leading an assault on Nemesis (in this world, it was a she.) We got a weapon from a fortress, and then brought it to Mages in a tower to be enchanted to destroy Nemesis. Nemesis eventually showed up with the arrow wraith (the only wraith so far), and eventually, we got Nemesis where she needed to be to be destroyed with the enchanted sword. Nemesis was killed with the sword, and then it appeared that one of the Mages destroyed the general's soul with a hand showing of a Nemesis mark...possibly nemesis herself. They then through the general to the bottom oh a pit, hopefully never to be seen again. Down at the bottom of this pit, Nemesis (in her previous form) awaited, and talked with the general, until he agreed to serve her, and became another wraith, in order to seek revenge.
The next quest I went on was with a small group of people to rescue a damsel in distress, who was locked up, but we couldn't free her in time.
The next quest was a quest to find and save a silver dragon, which we were told was possessed, and an amulet others obtained earlier in the day would help it. We fought through pirates, and encountered shadows of some sort, all of whom were linked to each other similar to troll twins, and a main shadow, who when killed raised all of his "children". As we fought through the shadows we made it to a silver dragon, who when we put the necklace on it, a ghost shot out of it. In addition, most of the shadows were now undetectable, except the main shadow, which when killed took the rest with it, to reappear shortly later. The ghost was not harmable, but if it was hit by a holy weapon, which the dragon could enchant, the ghost would go flying in the direction it was hit. Eventually, we found we had to get it into a circle of rocks, and directed it in with the holy swings, and then destroying it once it was in there.
The final journey was a demon walking in to the nexus and announcing a one time showing at Baal's theatre, and then the nexus gate opened behind him. We followed him through the nexus gate, and there were various demons around with tickets which you could either barter for scalp demons for since the showing was sold out. We got into the show and it was "Baal's theatre of things you wish you have known". It was about the history of fae and bedlam. In the beginning, there was nothing. Then, there was light, and the light came out of the nothingness, and it looked back, and pulled more of the light out with it. They called the place they were in faerie, and themselves fae. As time went on, demons and fae had a war, and eventually (i believe) fae surrendered and agreed to pay a tithe. Around this time, fae found mortals, said "we'll be right back" and by the time they were back, the mortal died. Wayland started disliking fae, and started working on wayland blades to put the light back into the darkness, and he waiting until he died, but they never ended up in the darkness. The furies killed Cuchulain, and nearly killed Oberon as well. Cuchulain came back, and mortals made a deal with the queen of wurms where a person would guard the gate to hell from bedlam with two swords left by adventurers but the swords went missing and the mortals broke their deal. Meanwhile, during all of this Wayland was still at work, and we saw a black blade with a black face on top of it being forged into something. As they were about to unveil what he was forging though, we got thrown back into the nexus. After casting a few spells, it was determined that mortals did not intentionally break the deal with the queen of wurms, but rather, Hermes stole the swords of light. (later casting said one was still on Hermes while the other was
At that point, we ate, and after the fortune teller helped us reset our spells, the nexus lead us into hell, where an emisary of the queen of wurms (flytree I believe), a first blood demon, met us and explained how we wouldn't be allowed to leave until we worked out the problem we had. Ophelia got planted, and right near her we were protected. We needed to plant and protect her stalks, but we were unable to. The Seer questions we threw, came back with weird 3 number cards. We also found out that the devil generals were protected by Dark Armor we had to pierce through, and Dark Armor is a proper name. We have yet to solve the cards.
[[Category:Janus Kiltra's Accounts]]
5db63a6f6dfae256a6fb174b544d7555f65152ec
Category:Janus Kiltra's Accounts
14
164
190
2023-08-29T14:34:39Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
[[Category:Historical Accounts]]
2f953b4fb05806524601e0ac6e47b56ff8304c14
Feast of Chimeron XVII
0
165
191
2023-08-29T14:35:56Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
A personal account of Feast of Chimeron XVII by Janus Kil'tra
Every year it seems that with the coming of Feast of Chimeron, a threat arises also. King Pyr talked on this briefly as he greeted all who showed up well before the feast was scheduled to start on Saturday, and it was a good thing that he did, for a threat arrived shortly after. The militia's warning bell went off as a militia-man came to warn us of "inky black creatures" attacking from the western gate. The heroes went off into that direction and found bois entering from the west gate, and we held them back there until we realized they must be coming from somewhere. We pushed forward and found a rift where bedlam tore a hole in reality. Samuel Copperweight had a light grenade he handed off to somebody saying "the activation word is "Splendins luminum" which translated to "Spledid light" if I remember correctly. Nos got the egg and threw it into bedlam, nearly falling in himself. The egg exploded within bedlam, closing the rift. Shrapnel from the light grenade started falling, which we collected throughout the day. According to Samuel Copperweight, the grenade should have closed the rift and prevented others rifts from opening, but others did open. Lacking the previous grenade of light, we were told we had to make another out of the fragments that we were finding. We also would need a core of quicksilver. Rel, Ged and I went looking in one direction while Rorin and Gryf looked in the other. Everyone else stayed back to stave back bedlam. We met up with Gryff on opposite sides of the Chimeronean wall where a vein of quicksilver was, each group checked opposite sides of the wall. Gryff returned to give the quicksilver to people. Each grenade was made around the core of treated quicksilver and had 6 unique pieces (red, orange, yellow, green, blue, and purple) of other light grenades completely enveloping the quicksilver. Several gates appeared this way, but all got destroyed by light grenades. Eventually, the idea was formed to strengthen reality as we closed the gate and threw the light grenade in. Rel performed a ritual while Laraunte threw a light grenade in who's core was made out of an reality egg. The baron also called to his ancestors to help aid in this task. After the gate was sealed, no new ones opened, and we had time to enjoy the feast.
The feast was as good as it is every year, which means to say, really good. Court was held and many things of note happened: Rel announced that he was putting on a play at this years black and white, auditions at green and gold; The magi of the realms inducted 3 new members, Zula, Faelinn, and Rel; Naijiro (I apologize if I spelt that wrong) joined Fairhaven after his petitioning process; Rev was sent by Calladin to offer a trade for Harlest, either a particular shield or a temple to be built to him, and thankfully the King refused; Avandar came up and asked Gryf to become the next Correllian which he agreed to. Following general business, Chimeronean court had several important developments: Quinn and Valerie joined the Chimeronean militia; Tara and Mikail joined the Azure Guard; Pax Tharkus had Geophary, Kyomi, and Metron join their ranks; Rel formed Clan Rua Thar Cinn which Ged and Myself promptly joined; finally Oliver joined Chimeron and took the role of looking over people In Service to the Crown and gave a gift to the king, a new coin which the king dubbed a "Monarch" which he values at 1/5 of a rowan.
After the feast a ritual was done to help fix Zula. Simultaneously many fae felt Wayland magic's rising as Puck had shown up. As the ritual to fix Zula finished, he lead us to the tomb of Tristan the Lightkeeper. We fought many bois on our way there to find that it was Tristan's sacraficed that allows us to continue our quest. Voices appeared in peoples heads asking them to choose someone to not flinch in the light. Alduan (once again, I am sorry if I got this spelling wrong) was chosen, and did not flinch. He retrieved a wax wrapped package from within a building as we delt with golems. The golems had to have their gears torn out to build a bigger golem to destroy them. The package Alduan recovered was a very old book which Rel found was a story which we need to tell Them, and it's our best hope.
I left to defend the western flank for the night, but was informed of weird happenings, which other people should write about.
Sunday odd creatures appeared entering Chimeron, and we chased them through various portals. It was revealed that the creatures were lesser forms of the abominations that brought down Gwiddeons Tower. To get through each portal, we had to know the password, which was an anagrammed phrase, usually having to do with Chimeron, but not always (ELEVEN PLUS TWO for example). After the final gate, we encountered the black star guild, who just summoned another creature who escaped, while the black star guild members were not so fortunate.
This recounts my memories of the seventeenth feast of Chimeron.
[[Category:Janus Kiltra's Accounts]]
eb9708641498fb89465c90752d2922cdc5e3eac5
Uncle Cecil's '09
0
166
192
2023-08-29T14:36:39Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
It was cold and snow was predicted by the seers. The day started off slowly, but quickly turned interesting as bois started fighting their way INTO the tavern. We quickly found out that a new bois gate had opened due to Nega-zula. In addition, there were pieces of a device around that the bois had destroyed due to it's boi destroying properties. We went questing throughout the day gathering the pieces to the device. While not much of interest occurred during this part, we discovered a new type of bois who can drain magic out of those able to use magic. It is distinctive in looks such that it had a bit of blue on it's face, dangling. It also seemed to have the tenancy to go after spellcasters if it had the chance. A tactic a few times was to leave a open path to a dagger caster such that it would run between fighters, and die in getting to the caster. Throughout the day, we saw a gem of some sort on some of the bois which we eventually got off of them, and it appeared to be pure bedlam. After constructing the device, we found it would transform a caster's magic missiles into light missiles, which effected Nega-zula. This greatly angered it, and it tried destroying those it found who had the device while dead. We continued to harm Nega-zula but it eventually escaped when it realized it was going to die.
The party that night was fun. The casino's were open, alcohol was flowing, dancers danced, songs were sung, and gifts were swapped. Father Christmas even showed up with gifts for various nations. A sword named for their nation, made of ice and light to fight against bois. Only two nations were not present (Aeranor and Grimloch). The nations that were present were Blackwood, Creathorn, Chimeron, Folkestone, Rhiassa, Val Darra, The Barony of Banecroft, Eagles rook, and Ivory. The two nations not present may recieve their sword next year if they are there. We were told that bedlam fears the order we have. Zula was also called up to be talked with telling him to be careful with the title Lightbringer he has for if he takes another, he'll lose the one he currently has. Shortly thereafter, we used the swords to destroy the gem of bedlam. Partying went on for the rest of the night.
The next morning it became apparent at just how much snow had fallen the previous year. A note was received leading us to Wayland. We followed it through many areas, with demons, humans, fae creatures, and furies. Wayland had been making furies out of what seemed to be bits of bedlam. We showed up, and destroyed the bedlam, but Wayland walked casually away with some of the furies.
[[Category:Janus Kiltra's Accounts]]
597ed19b444fd1f30048f84cc345bf998351db02
Outside the Northern Wildes
0
167
193
2023-08-29T14:38:46Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Encounter outside the Northern Wildes
Occurred early evening, Friday, November 19th, 2010
Those Present: Rorin
Where: On the outskirts of the Northern Wildes, between
Cold Brook and Caer Condra
While investigating matters regarding the Northern Wildes I heard voices, or singing coming from the Wildes. I was rather intrigued by these melodious sounds coming from the forest, which appeared to be mostly still. I approached the forest, and the song seemed to request that I enter… it called to me. It wasn’t a compulsion, so much as a request.
As I stood at the edge of the tree line, a winged creature approached me. It turned out to be a treelix, the easiest way to describe it would be to picture a normal orange tabby cat with black and orange bat wings. I moved and meowed as a normal cat would.
As it reached me it flopped onto its side and simply lazed about. As I was petting the creature (much to its enjoyment) I was approached by an elf that I had failed to notice approach. She was quite striking, and was wielding a bow.
She asked the nature of my visit, which was to investigate the findings of Zula down in the south. Some contents of a caravan he had raided outside of Hiedenkries were found to be suspicious, word was passed and I organized an investigation to the suspected source.
The elf was not surprised to hear of the found artifacts, though she could only account for one source of the items. She referred to the Wildes as the Talkoni Forest (a reference to the Cybalen who resides there), and we spoke briefly of the war with the KalkreBain, though nothing of import came up. The elf’s name was Ansala.
She told me something curious when explaining the inability to defend the entire forest, I believe it was “There are only so many defenders, and Silence cannot be everywhere at once.” In our final words together she requested I come one day to see ‘the wonders of the Wildes’.
We then parted ways.
[[Category:Rorin's Accounts]]
ec7f66a6b50da6f151bcd10703f6d4c6ba9569cd
Category:Rorin's Accounts
14
168
194
2023-08-29T14:39:09Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
[[Category: Historical Accounts]]
310ba8184412f993f3cb0f1be6dd7a7ef6eddc2e
In The Gray Forest
0
169
195
2023-08-29T14:42:05Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Efforts in the Gray Forest
Occurred from the night of Wednesday November 24th to the night of Thursday November 25th
Those Present: Baledor, Rorin
Where: Gray Forest, to Portsmouth of Folkestone, then north into Tuath Fasach
As I waited for Baledor to arrive with me at the Gray Forest I couldn’t help but observe the Forest. I watched curiously, noticing armies of undead that suddenly disappeared to hearing a single child. It was very creepy, felt ‘bad’ occasionally, and looked as if it was night inside… often… even though outside was perfectly bright and sunny.
Finally, Baledor arrived (to my relief). We were about to enter as we heard Horses approaching from the North. We did hide our mounts and ourselves in the forest, unsure of the source. Suddenly a small herd of Taurses reached us. We eagerly returned to the road and were very glad to found that the Taurses we had bound to were present.
They seemed as happy to see us as we were them. Chan and Gryf’s Taurses were present, as well as a few others. The Taurses wished to stay with us, so after some discussion we decided to bring them along.
I wrote a note, and tied it to Ace (the horse I had taken from Darkwillow Keep). With the use of a ‘speak’ spell, I had convinced the horse to run to Portsmouth. The note explained that the horses should be stabled, and on my honor, the fee would be paid as I arrived.
(Note: Apparently there is an old Horse Proverb: “better together than alone.”)
Baledor had set up a Circle of 8 while I was doing this. He called to the Shokensai, and we discussed our plan. They could not remain present in the vicinity of the forest, so we were brief. We asked for the sight of the Kal spirits… and it was determined we needed to each summon a Rani and bind with them temporarily.
Description of the ‘sights’ are as follows (the following is a direct transcript of the words of the Shokensai):
# To will give you the ability to see many things -- time, possibility, history, taint, energy levels, corruption.. it is rather a lot to take in.
# Ma's vision deals with purity of things.. how close to 'pure' something in reflects in how it is portrayed
# Ko's vision deals in life energy.. but all things, even stones, have life.
# Ka's vision deals in all forms of energy.
# The Kalkorani tend to 'borrow' from their parents, except for Thomma, which tends to see things in the expression of 'magic'
We determined the best course was for me to Bind with To, and for Baledor to bind with Thomma. The Shokensai summoned a pair of Rani, and then departed.
I was approached by a little dustdevil, Baledor by a ball of mist.
We bonded with the Rani… The Shokensai said it correctly. To’s vision is quite a lot to take in. Things constantly shifted between times, corruption was later discovered to shine a deep red, and energy levels seemed to appear as little suns in their possessors. Looking into the Gray Forest made me sick to my stomach. It was entirely overwhelming at first. The more I tried to control my vision in the forest the more physically affected I became.
We finally got underway, and ventured into the forest. We moved into the forest, felt moved a little, but kept going. I saw Aeston drinking Taint in the past, and a pair of large dragons, one black and the other red. The Black dragon was accompanied by a small boy, and the red one always stood in the place of Baledor.
Several years ago The Hunt occurred, and the wolves passed by where we were.
I ventured forward and ‘found’ an image of who I believed to be Malchior Rivenquest working his way into the deeper forest. I led Baledor to follow him. Seeing this man made me physically ill. There was something very wrong with him. He had a strange stone with him that he kept checking, it was jet black and polished. I applied sheer force of Will to the vision, focusing it on the pattern written on the stone. As I attempted this, and finally seemed as if I could focus on the writing, I gasped aloud, and I nearly passed out. The Rani within me cried out, and said a name… “Lek-To”, the Rani whimpered. It also said “Can’t fight Shay”… I don’t know the meaning of this or the identity of the spirit Named Lek-To.
This endeavor required me to fuel the Rani with some form of healing energy… I offered my Heal Limb spell and forced myself to continue on. As we continued, I saw souls trapped in the forest, but that wasn’t what we were after that night.
We were approached by a small boy, who appeared to be *full* of Energy and power. Following the boy was a large black dragon (the same ones I had been seeing beforehand). We had encountered these two in 1004… time is very unstable in the Gray Forest. Either that or the boy we encountered was lost in time, and was forward from his time into ours.
I introduced myself under a name that wasn’t my first, and we spoke. Time was far more stable while we were in their presence. It was strange. My Taurse smelled the dragon as a predator, but that simply could have been the nature of dragons. The boy had been stuck in the forest for half a year, or so… and he was most concerned with getting out of the forest in the right time.
Joffrey was the name of the boy, Ebon the name of the Dragon. Joffrey was fleeing some bad men when he entered the forest. He didn’t know the place was broken when he ran in to hide.
He said that Peregrin wouldn’t allow Ebon to enter the city because he’d spook horses. This was clue one as to his identity, though Baledor and I couldn’t discern his true identity. Clue two was that the ‘bad me’ wanted to sacrifice Joffrey to bainen.
It turns out the instability was from the first ritual conducted to retrieve the Mace of Rhomer. My Rani told me that Joffrey was “The Starchild.”
I told Baledor a bit about The Nameless One (Joffrey had alluded to her briefly while we spoke). We continued following Malchior until we found the site of the temple and the gate.
The ‘To’ site showed me something in the past… something horrible. It was the creation of the Hounds of The Hunt. It is Valuable information, but is hard to read… it follows as the remainder of this paragraph: Several Hooded Shapes stood in the clearing ahead of me. They gathered around a stone slab in the middle of the clearing. Seeing this slab made me feel ill, and nervous. Behind the figures were several cages, filled with wolves… natural wolves. They are all panicked, and unhappy, moving about each other in an attempt to find the way out that they all must have missed… they seemed to refuse to admit they were truly trapped. Eventually the world tears open above the slab, and something terrifying and sickening falls out. It ‘works’ its way into the wolves… they are still alive at this point in the ritual… each step of this ‘entry’ by the bainen fills the wolves with agony. They cry out in pain, and suffering… it’s as if each and every one knows its inevitable fate and are lamenting in howls, whines and screams. They pierced me like few things have done before. They haunt my dreams, shifting pleasant nights into terror-filled tossing fits… nightmares. Finally the wolves are killed, and shift into the bainen they are meant to become…
I could see the rip once my perception returned to the present time. The clearing was empty however. Baledor and I approached slowly, and determined that Baledor should approach as if he belonged there, do his work under the cover of my bow, and we should leave as soon as possible.
As Baledor approached energy originally contained in 4 bowls around the temple stirred in the vision… spreading out to almost greet him. It pained me not to call out and tell him to run, but we had work to do and I know he would have done the same. It appeared as blood, or tar. The best I could do was to prepare for a fight.
He stepped into the temple’s circle, and touched the opening… the hole in reality itself. He filled it with a disenchant, and it snapped shut. His hand was recoiled almost as quickly as the incantation was completed… as if he was burned by the effort. I watched the corruption seep into his boots, and called out for him to move. We met on the road, and called for our Taurses… they had been left above the crest of the hill so as to remain safe and not betray our position.
The ooze spread about the clearing… seemingly intent at consuming the entire forest, though Baledor had absorbed some into his feet. We hopped onto the Taurses, and got ready to run. I pointed Baledor’s hand to the spreading energy, and instructed him to enfeeble it. He let the magic go, but I was stricken as I saw the way his hand had been burned… it was torn apart down to bone and muscle… I had no idea it was that bad until then.
He noticed the tar on his feet and enfeebled it, using his clock to protect his Taurse we rode out as fast as we could manage. On my way out I marked the path with the occasional arrow into trees. I wanted to stop, and attempt to help Baledor but he insisted on continuing. So we moved and made it out of the forest, discerning quickly that we had made it to the same place in which we had entered… roughly. We discovered that his ailment was Corrosion of the flesh.
Baledor wanted to sleep, but we hurried on, arriving in Portsmouth by the early evening. We weren’t sure when we had exited the forest (which day that is). We took a room at a tavern, and once inside I made Baledor comfortable in a place where he wouldn’t be tempted to sleep.
Finally we set up a circle of 8, and I excused my Rani, thanking it for its help. I called to the Shokensai, and we discussed our options for fixing Baledor. It boiled down to having them possess me so I could perform a cleansing ritual as all points, gathering a circle, or spending influence to combat it. For a while these seemed like our only options, and the discussion boiled down to the ‘least bad’ of the options. Suddenly Baledor was struck by an idea.
After a bit of preparation he Second Chanced out of the tavern, and I used Kate’s connection with him to track him down. When we found him (in Tuath Fasach) he was out cold, but upon waking him we discovered that the Corrosion was gone fortunately. We returned to the inn, and spent the rest of the night comfortable.
'''''NOTE: The Gray Forest should no longer be unstuck in time.'''''
[[Category:Rorin's Accounts]]
b9e07a441160c4be7f60b1b47aec36d5275bd513
Finding Tetch in the Dreaming
0
170
196
2023-08-29T14:43:02Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Meeting in the Dreaming #1
Dreamt the night of Thursday November 18th, 1010
Those present: Faelinn, Amergin, Chan, Rorin, and a simple mage named Gyf
Where: The Dreaming in what was presumably Sand’s skerri
We originally appeared in a forest clearing. After a few moments of discussion we were approached by a white dog. Amergin and Faelinn knew him as T’Pulli.
Moments later we heard someone running through the forest. A child we had encountered in dreams before appeared after we called to her. Her name is Sand and more of what little information we have on her can be shared elsewhere. She appears as a red-headed child of about nine. She has freckles and strange green eyes.
She informed us we were in danger (we quickly understood she was referring to The Hunt). We were told they are bainen, and that they were currently looking for the Dam.
Sand asked if we would like to play with her, but several questions were asked before we addressed that request. We confirmed that Tetch was the Dam, and learned a bit more about the connection between Rune and Tetch.
Sand said: "Rune was once a girl. She was in a war. She got trapped in a rune - a glyph really - that was carved into a stone. She was dead, and alive, and unable to BE... Tetch 'saved' her, but sorta went away.."
We discovered the location of Tetch’s body, but I will not pen that information here. It is too sensitive. Once circumstances change, I may attach a brief addendum to this report that includes that information.
We requested Sand bring us to Tetch. The skerrie shifted and we were brought to a room with no windows or doors. Sand claimed she created that room so that Tetch couldn’t run when we arrived (it was a suspicion Amergin had… he requested that I be ready to catch her if the need arose).
In the glow of a fading but extremely bright light, Tetch appeared on the floor. She was horribly burned, and wounded. Amergin requested Faelinn do… something that he had taught her. After we made her comfortable, Faelinn whispered something quietly, and in a soft healing light the burns faded.
Originally, Tetch spoke to us in Nehandi, but after a simply ‘Speak’ spell, she was able to communicate in common. I introduced myself to her (only having ever met Rune, not Tetch). I noticed that several of her wounds were oozing, but others didn’t seem to see what I did.
I was informed by Sand (as others attempted to have Chan apologize for some past wrong that I wasn’t aware of; he soon did indeed apologize, to no physical effect) that we were missing something, and that Chan apologizing wasn’t going to help. She wouldn’t remember Chan, or the wrong. He didn’t share her soul.
After some continued discussion, and hints from Sand, someone recalled that Tetch used to share Her soul with others. A bond which led for those bonded to be “braeling” or “sisling”.
From there, discussion got emotional. Communication began to get chaotic, and to me it didn’t feel like we were focusing. I woke briefly, and by the time I fell back into the Dreaming Faelinn had awoken. The four of us (excluding Sand and Tetch) eventually were able to slow down, and finally agree that we needed more information before moving forward.
[[Category:Rorin's Accounts]]
2f978091f60ff1f4ebb8d0d1d6ef374fcd748496
Meeting Some Taurses
0
171
197
2023-08-29T14:43:42Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Meeting in the Dreaming #2
Dreamt the night of Friday, November 19th, 1010
Those present: Chan, Baledor, Rorin, and a simple mage named Gyf
Where: The Dreaming in an unidentified Skerri (possibly a
Skerri belonging to a Taurse… read on)
We woke in a field of tall grass. Originally we were naked, but soon willed ourselves into clothing. We could sense each other, but not see each other at first. We quickly saw eachother, and after settling into the skerri set to work looking around for signs of our purpose that night.
Baledor had already visited this skerri, he had met an incredible horse which we soon determined to in actuality, be what is known as a Taurse.
We soon discerned a dust cloud in the distance approaching us, and before long they reached us. It was a herd of several dozen large horses. As they reached us, the majority ran off while about a dozen stayed. Baledor had connected with a female Taurse. His was deep red on the nose, shifting to a light cream in the body, and her feet and rump were red again.
We all sort of stood back in observation for a while, unsure of how to react to these incredible creatures. There seemed to be one that was taking interested in each of us. Gyf’s was silvery-blue, highlighted in black.
The one that approached me was larger than the rest. His coat was mostly black, while his body was silver. The black returned much like in Baledor’s, at the feet and rump. As I touched the Taurse I could ‘feel’ his curiosity. As you make physical contact with Taurses, their emotions fill you. They are ‘telempathic’ in a way. Not telepathic, as words do not form for one another, but emotions are shared… it’s really a remarkable feeling.
After some admiring, and the sharing of emotions, he offered to let me mount him. I climbed on as Baledor did the same with his Female. When we arrived they didn’t seem to have a comprehension of ‘names’. They instinctively knew their identities, and the identities of others. They didn’t require more.
We all mounted. Chan had been approached by a silver one in the midst of all of this. While you are sitting upon a Taurse not only are emotions felt, but sensations. I felt the grass under shared hooves, I felt myself sitting upon myself (almost), the wind on shared body space.
We ran. The Taurse run at an incredible speed. Before they truly begin ‘trying’ their gait is smoother than any ‘normal’ horse, and far faster. As they gain speed their gait loses its smoothness, but is faster than anything you could imagine. At this speed the wind stung my face, forced my eyes to squint. The grass around me blurred as I passed.
After some time of truly ‘running’, I felt a sensation of preparing to jump. At first it was simply the concept of jumping, however the jump was far more. We ran, then everything suddenly stopped. The continuity of the world shifted, and we were about thirty or more yards ahead of where we were, less than a second ago. The capacity in the taurses to do this is great. After the first, a second followed, and a third. We just shot, suddenly, forward, forward, and forward again. I warn anybody who may encounter Taurses, and be invited to ride… this sensation is disheartening. My stomach was fine as speed was gained, with only a little bit of nausea at their ‘run’, but once this skipping occurred my body didn’t handle it too well. I was able to keep myself together, but the first time certainly got me a bit sick.
We slowed finally, the taurses slightly fatigued from the effort (they were hardly exhausted however). We discussed briefly that it was very rare to encounter Taurses, and for the bond we had seemed to form to be invited unto adventurers. The major similarity between everyone present that we could determine for a possible reason behind them finding us was that we were all Ichigiritorrennin.
After some more idle discussion the dream faded and we woke.
[[Category:Rorin's Accounts]]
2424d579bca70bb8cfb345b63676bca2deeea019
Visiting a Seeing Place
0
172
198
2023-08-29T14:44:23Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Meeting in the Dreaming #3
Dreamt the night of Saturday, November 20th, 1010
Those present: Chan, Baledor, Rorin, Aymise, Rel, Niccodemus, Harlest, Tara, a simple mage named Gyf
Where: The Dreaming, a very old Skerri in which a pack of Dream wolves did their hunting.
We woke in the Dreaming in the midst of a very ancient appearing forest. The trees were massive, taller than castles. There was a full moon, and the sky was full of stars. For a few minutes we discussed the skerri itself. Whose it may be, or what we may have been meant to accomplish in our time there.
As we agreed that exploration was our best course of action I began scanning around the edge of our location. In the midst of this, and some light discussion we heard a large pack of wolves, howling the howl of community. We all were prepared to fight, should the source prove ‘bad’, but before that could be discerned we were approached by a small glowing orb of light. It regarded us curiously.
It greeted us, its ‘l’s pronounced as ‘w’s. It announced that Chan (who had appeared to us as a large bear) was ‘furry’, and was pleased at this. It approached him and observed, stating that it like furry things. Rel suddenly realized something, and determined that the being was “Glow”. It confirmed its identity, and after a series of questions from us, Rel revealed that Glow was a very powerful weapon.
Niccodemus asked who led Glow, and it responded that it led itself.
Suddenly we were made aware that a very large black wolf was observing nearby. The wolf sat as large as a small pony, with green glowing eyes. After a brief period of hesitation we determined that the wolf was a Dream Wolf. Glow said its name was “Fwuwy”, which we later determined to truly be “Fury”.
This was the point at which Tara appeared with us.
The wolf informed me that I didn’t sneak well, and I came back explaining the intention wasn’t to sneak. I had continued circling the perimeter casually, and was coming up on the wolf without much regard. It was determined that Fury did not call us to this place, and he revealed that he was missing the hunt. Though he normally hunted “the Dawn.”
He was not hunting this night because Glow ran off, and he revealed that the forest was called ‘Majesty’. It was the home of these dream wolves.
A lengthy discussion about Tetch, and her bonds took place. Thoughts were tossed around, and it seemed to be a consensus that a way to rid Tetch of her dependence on these bonds was prudent… I’ve since discovered this to be untrue. The bonds are the Will of the Kal, and should be respected as such. Please read more in another report relating my search for a suitable location for a Kal temple.
We discussed quite a bit from this point. Small talk mostly. Eventually we decided that the best way to progress was to make our way to a Seeing Place. The seeing place we decided upon was the seeing place near “Matthew”, but before we left we realized that Harlest was missing. I willed myself to shift into the form Luna has granted me in the past. I tracked him down, and found him. He had constructed a circle similar to a Kal circle, but with slight differences.
After a brief discussion about why he left we were off to the seeing place.
We arrived in a field, surrounded by forest. A path ran north to south, and there was a very old looking tree in the middle. A large black bird sat in the tree. The bird was apparently Matthew. We quickly began heading north from this tree, the forest was watching us… birds, animals, predator and prey alike. We reached a pair of pillars, ‘gating’ the way into another field.
We all raced forward, wishing to shape the Seeing Place to our own design, and ended up jamming up the entrance. We talked about who would be the one to shape the Place, and after a game of chance it was determined that Harlest would create it.
We waited for the Room to form, and a door appeared. After it popped Chan on the nose (he was waiting eagerly just outside the door) we all made our way in. It appeared as a room filled wall-to-wall with books, shelves with books, drawings on the floor, and books on the floor. Pillows filled the floor. The center of the room was ‘blank’, a medium for imagery and description to appear before us.
Harlest would ask the first of our questions. The rest of this report will be a summary of their questions, and the responses to them.
Harlest: “How would the Dam holding back the weapon of the Unmakers be properly reinforced?”
Answer: “To Reinforce, one may add more wood, in this case, Bind Souls with her. She is ‘starving’ from a lack of Bonds. She will soon wither without them.”
Tara: “How do we defeat the Bainen creatures that are hunting us?”
Answer: “Only the Hunted can affect the Hunter, but any weapons may be brought to bear against them. Their strength is in their numbers. And only their chosen target can bring them harm.”
Baledor: “What is the difference between a Soul Name and a True Name?”
Answer: “A Soul Name is a name that is part of your Soul. It is also sometimes referred to as the “Key” of a person. Persons that know each other’s Soul Names are able to command and control that person without the use of a spell or outside force.
A True Name is a magical construct that a Mage or Demon uses to gain more magical power. In exchange, the Being with a True Name has a ‘weakness’ that can be exploited with certain magical spells and Rituals. Soul Names cannot be Changed or altered without destroying the Soul. True Names, however, can be chosen and changed.”
Chan: “How do two people properly form the Soul Bond of the type required to reinforce the Dam.”
Answer: “There are a couple steps necessary. First, the two must be able to work past the Ban. If they can, the Bond has been approved by the Dam’s Creators. Second, the two must exchange names while forming a Soul Link. The Soul Link is a motion where each holds the other’s hand over their heart, making an infinity sign. It doesn’t matter which hand is over the heart, but usually it is the right over the other’s heart and the left over the other’s hand.
Rel: “What is the Path of Community?”
Answer: “The Path of Community travels clockwise around the Wheel.”
Rorin: “What is the proper way to form a temple to the Kal en Dral, ensuring longevity, dedication, and stability?”
Answer: “A true Temple to the KalenDral would by necessity need some sort of representation of each of the four elements, minimally. Traditionally such Temples are situated in places that, by their very nature, already represent the Four or Eight, or require only very minimal embellishment to do so. So the first step, if you will, is to find (or create) an area that represents each of the Four, or Eight. This proto-Temple makes it easier for KalenDral spirits to manifest, to communicate with the people of the mortal world.
Next is to contact the spirits within the various representations present. Sometimes that can be tricky, as some spirits are more aware and awake than others, and some are bigger than others. It is often easier for many people to work at this task, choosing people that best represent each of the aspects to try and commune with, or reach out to, the spirits within. Each person needs to find the spirit within and communicate to that spirit the intention of consecrating the area to the KalenDral.
Next, or rather during the second stage, is supplying the spirits within the temples power. Spirits need energy to do various tasks, such as manifesting so that you can see and hear them. So too will your Temple’s Spirits need energy. The energy will keep them alert and aware, and connect them more fully to the Spirit of the World, and through that, the KalenDral. Once your temple’s spirits are energized and connected, you have an officially consecrated Temple, at least for as long as the energy lasts.
As you may realize, sacrificed energy only lasts so long, and then needs to be replenished. Temples need upkeep; some call this worship I suppose. In the case of a KalenDral Temple, the Spirits of the Temple need to be refreshed and reenergized from time to time. If a Temple is left alone for too long the spirits might go back to sleep, disconnecting from the Spirit-World.
Gyf: “How do I find the Twilight Circle?”
Answer: “There is no such Circle.”
Aymise: “Without using magic, how does one determine the age and purpose of a skerri?”
Answer: “The easiest way to determine the age and purpose of a Skerri is to ask its ‘keeper’, locating the keeper is not always easy, however, as they can be a pretty secretive lot. Beyond that, age of a skerri can be guessed relative to how ‘solid’ or ‘soft’ it is… the softer the skerri, the more likely it is ‘young’, the ‘harder’ the more likely it is ‘old’.
Skerries with ‘hard rules’ are often more than just a common run of the mill skerri, but are rather ‘hubs’ where groups of waking dreamers congregate and ‘work’ in dream. The purpose of a skerri may not be so easily discerned, and some skerries do not have a ‘purpose’ beyond being ‘scenery’.
Niccodemus: “Who or what is responsible for pulling these dreamers together?”
Answer: “Enigma”, companied by shifting imagery suggesting that there was no ‘real’ answer.
Rel: “What can the path of community accomplish?”
Answer: “The Path of Community focuses on Building and Creating, on Binding together and building up. Many things can be accomplished on this Path depending on where you start from. For example, the Ritual of Restoration is one of the Rituals linked to the Path of Community. This is the aspect of Ko’s Ritual. The Ritual of Consecration is also a Ritual on the Path of Community. This is the Aspect of Ma’s Ritual.
Rel: “Where are places within the Realms that need to be cleansed of Taint?”
Answer: “Currently there is no Taint within the Realms, as the Dam has removed it, and is preventing its return.”
Rel: “Who is using the Red Arrow Emporium to seek the Soul Prison of Tabitha?”
Answer: “Malchior Rivenquest.”
Chan: “How were the hounds/hunters formed?”
Answer: “The Hunt (or Bain-Dogs) were formed by a ritual where Bain Spirits were infused into the bodies of captured beings. Part of this ritual involves contacting Bain Spirits and getting them to agree to serve. Next, the person (or persons) performing the ritual must open a hole in the world to allow the Bain Spirits into the world. At that point, the animals (or people) being used as ‘hosts’ for the Bains are ritually killed and tortured, and the Bain Spirits possess and corrupt them, destroying the souls of the offered being.”
(Rorin’s Note: Thanks to vision given to me by a To-Rani, I was able to see this process… read my description of the closing of the Bain gate in the Gray Forest for more information).
Chan: “Who is responsible for the creation and release of The Hunt.”
Answer: “Malchior Rivenquest”
Chan: “In discussion with the Maverick Munuko I have learned of several paths beyond Kathrani: Miransaigowunin, Shansaigowunin, Tedral, Tekal, and lastly Chiraniko. What are eac of these paths beyond Kathrani?”
Answer: “There are several steps in the Hierarchy of Communion that a mortal can attain.
The first, Kathrani or “Honorary Child”, means that the applicant has passed the trials of, and bonded to, a Circle of Munuko.
The Second, Miransaigowunin or “One who Sees the Path”, means the applicants has completed the trails of 2 sets of Munuko, and discovered and mastered the abilities of his primary, and possibly a secondary element.
In the same tier, but slightly more ‘adept’ is the Shansaigowunin (One who Walks the Path). The Shansaigowunin is a person that has completed the trails of 3 sets of Munuko, and discovered and mastered the abilities of his primary, and possibly a second and third element.
The next tier is the Tedral and Tekal – The Hand of the Elements or the Hand of the Spirits.
A Tedral is a person that has completed the Trials of four or more sets of Munuko, preferably as an initiate of every element, and has discovered mastered the ability of his primary and possibly every element.
A Tekal is a person that has completed the Trials of four or more sets of Munuko, and accepted the Trial of One from all of them and has discovered mastered the ability of his primary element, and knows how to access the abilities of every other element.
The highest rank is that of the Chiraniko or “Spirit-Child of Earth.” This is a person that has completed the Trials of Eight circles of Munuko, is bonded to four or more sets, and has discovered and mastered the abilities of his primary element, and knows how to access the abilities of all the other elements. They have learned how to stand in for any Element at any position, within a Ritual.”
Baledor: “Where are Blighted areas remaining in the Realms that need to be restored?”
Answer: A map of the Realms is drawn. There are several points (14) around Griffindor lake that need to be mended. The area near the Mountain (now crater) of Power is also sick. There is also a notable area in the Gray Forest.
Rorin: “Hunter, I walk your path. Where was the hole in our World created to allow the Bainen to enter? I ask that you tilt my nose to this scent that I may track it and with help, mend a wound to our Realms.”
Answer: At Rorin’s question, the ‘paper’ in the room remains on the Map that Baledor ‘grew’. It ‘zooms’ in on the Gray Forest, the same place that the ‘blight’ is…
During this segment, an interesting question was asked and answered by Baledor
Rel: "So wait, what's the difference between a Tainted area and a Blighted area? If the Taint isn't around anymore, then is the Blight just the remnants of it? I know the Gray Forest still had an active altar, so I'm confused by the Taint being replaced by Blight. "
"Blight is basically the aftermath of Taint and/or a Bain gate. That is what we use the Restoration Ritual to heal. It is a weakening of the spirit of an area. It manifests physically as looking decrepit and sick. It gives you an uneasy feeling to be around it. So, yea, if you only destroy the Taint, but don't clean up or heal the spirit of the land afterwards, Blight forms. I am not sure, but it is possible that the Blight is a progressive condition, so may not have been apparent after the initial cleansing of the Taint. It is certainly apparent now though...
When we go to take care of a blighted area, we *must* have at least 8 people for a circle of 4 with 4 anchors. I will add a document to the Library of Ivory in the next few days with more details of the Ritual."
[[Category:Rorin's Accounts]]
7ff0516e227480122528535d91eb7174a513a974
Visiting Tetch Again
0
173
199
2023-08-29T14:44:49Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Meeting in the Dreaming #4
Dreamt the night of Monday, November 22nd, 1010
Those present: Rorin, Baledor
Where: The Dreaming, partially in Sand’s Skerri at the location of Tetch, partially elsewhere.
We woke in the room that we had found Tetch in several nights before, to find Tetch lying inert on the bed in the room. She was significantly better than she was when we had first found her. While we let her rest we discussed the nature of the Dam a bit. We discussed the necessary energy for cleansing and restoration. It was during this conversation that Tetch woke.
When I’ve encountered Tetch she has been unable to speak English (she actually is speaking what I believe to be Nehandi). After Baledor had cast a simple ‘speak’ spell we were able to communicate in Common.
Tetch’s memory was still rather faded when we spoke. She didn’t remember me, and could only barely remember Baledor from what I gathered. When we informed that she needed Braeling and Sisling again she was very adverse to this idea.
With a bit more discussion the dream began to fade, but before we lost it completely Baledor healed her some more. I can’t be sure of this, but it seems to be so.
We were left in a room after shifting, a fully gray being stood before us… it appeared to be androgynous.
It revealed that a question that was asked was answered as it was asked, but there was more to the intention that could not have been answered… given the circumstances. The question was mine in the Seeing Place, related to where the Bain Gate was. I clarified that the hole in the world was indeed a Bain Gate, and that it was still open. I asked how to close it as well.
The hole was truly in the Gray Forest, at the site of a Temple to the KalKreBain undestroyed in the Forest. Abjury magic was required to destroy it.
We woke.
(Rorin’s Note: The Bain Gate in the Gray Forest is closed now… but more work must be done there. Restoration has yet to occur, and the temple to the KalKreBain remains undestroyed.)
[[Category:Rorin's Accounts]]
c0fb0299fb1ed7722f7b0d28d91809662b7d04e4
Regarding Starpeople
0
174
200
2023-08-29T14:53:08Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
My name is Orion. Many of you are familiar with my people and our home. I would like to state very clearly that I am not mad at any of the brave heroes who sacrificed Night Sky to fight off the Darkness. I do not intend to seek out any kind of revenge or retribution.
In order to preserve what is left of my race, I write in this report everything I can remember about the Starpeople and Night Sky. But before I begin, I would like to extend my deepest gratitude to Friend Quinn for restoring my memory.
We are on a constant quest to obtain new knowledge. We are enthusiastic scientists who are more focused on theory than application (which isn't to say we don't have in interest in practical science--we do). We like to share what we have learned so that other may benefit, because in doing so we often get new knowledge in exchange. We are naturally trusting people and have no reservations about teaching or learning from complete strangers. This comes from our community-based culture. "For the good of the people and the advancement of science" are two ideals we live by.
While we are very trusting, we do differentiate between acquaintances and friends. The name "friend" is to Starpeople as the phrase "thank you" is to some Fae: it is only used on those who have earned it. Among ourselves, it is one of the few titles the Starpeople have (the others are Man in the Moon and Head of a House). When addressing mortal friends, the title is usually placed before all others.
The Man in the Moon is the title of the ruler of the Starpeople. The Man in the Moon is elected on a regular basis by the general public. He or she has the assistance of the Lunar Council which is comprised of the Head of each of the twelve Houses. Every Starperson is a member of one of these Houses. Members of the same House have similar interests and characteristics. Each House has its own laws and traditions in addition to the universal laws of Night Sky as set out by the Man in the Moon and the Lunar Council.
As for myself, I was sent here by the Lunar Council to learn more about the inhabitants of the Realms—specifically how you fight. It was our hope that my findings would help us in our own fight against the encroaching Darkness. In order to keep my previous memories from clouding my research, the Councilors repressed my memories. Unfortunately, when Night Sky was destroyed, something was triggered within me that caused the repressive magic to slowly break down. This process was drastically sped up by Friend Quinn's intervention.
My memories are still not complete, however. I ask for your patience as I slowly rebuild my memories.
Walk in the light.
Orion of the Stars
(OOC Note: The Lunar Council was originally named the Zodiac. I changed this to avoid confusion with the other Zodiac already in existence)
== Other stars ==
I have begun to think there is a connection between myself and the stars of this realm. I am almost absolutely certain they are not as I am, and yet it would appear that in some ways they are. I have gradually become aware of this as I notice that I feel slightly weaker while the sun is up, and stronger when the stars are visibile, especially when the moon is bright. Until recently I attributed it to the fact that I am still adjusting to the concept of days and nights. On perfectly clear nights when the moon is a perfect white circle, I feel almost like I am back in Night Sky. Almost.
This all changed, however, when I ventured into the depths beneath Rhiassa. The moment I stepped underground I felt a dreadful pain in my mind and my soul. It was silence, very much like what I felt when Night Sky was destroyed, but on a significantly lesser level. Further confirmation came when I found myself at the bottom of an incredibly deep cave. I do not think any of us know the exact depth of this cave, nor do I believe we could venture an estimate that was even close. A few adventurers had finished regenerating sometime during our fall, and they recall falling very fast for a very long time. And nobody knows how long we had been falling before they had risen. But let this suffice to say that the depth was extreme. Almost immediately after being raised I collapsed under the same pain as before, only magnified by the depth. It was not until Bright placed his magic light around my neck that I was able to stand on my own and comprehend my surroundings. This is about the time I came to the conclusion that the pain was a direct result of my distance from the stars above. As we worked our way back to the surface, the pain gradually lessened (even more so when Faelin also gave me her magic light), however, I passed out several more times during the mission.
The Twelve Houses
Each House in Night Sky embodies a certain set of characteristics. All Starpeople belong to a House, but can have traits of other Houses. For example, a combat healer might hail to House Neptune, but could fit in House Uranus or House Mars. Here is how I would describe each House in ways that others may understand:
{|
|-
| Mercury: || Trade and commerce, change
|-
| Venus: || Beauty and diplomacy
|-
| Terra: || Industry and crafting, steadfast
|-
| Mars: || War and military
|-
| Jupiter: || Joy and festivity
|-
| Saturn: || Law and impartial justice
|-
| Uranus: || Active magic and combat magic
|-
| Neptune: || Supportive magic like healing
|-
| Sol: || Life and nature, perpetuation
|-
| Andromeda: || Defense and guardianship
|-
| Comet: || Research and learning (through magical and mundane means)
|-
| Polaris: || Guidance and teaching
|}
== OOC Notes ==
Out of character notes for Starpeople:
If you look at a starperson through a dreamcatcher, you will see a ball of light in the upper chest area, but you will not see a body.
[[Category:Historical Accounts]]
5b65d7fa6281e333892e886cd552a7b6166d21fc
Tara's Reports
0
175
201
2023-08-29T14:55:46Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== What Lurks Beneath III ==
For the third year running, I followed my countrymen into the caverns under Rhiassa. We went in expecting more of what we had been facing, trolls and goblins. We were not disappointed. Almost immediately, we were beset on all sides by trolls and goblins wearing the heraldry of The Eye, the being they follow. But I will get to The Eye in a moment. Almost immediately upon entering the caverns we encountered a horde of trolls surrounding a barrel containing something called “TNT”. The substance exploded quite violently and according to those who can see while dead, we fell downwards for a good twenty minutes while air elementals stripped us of our equipment. When we landed and were raised from the dead, we had very few weapons and less armor. We encountered kobolds and engaged them with what we had and began to strip them of their equipment, working our way back up out of the caverns. Our intention was to work our way out of the cavern, while also dealing with the trolls and goblins as we went. We started to encounter puzzles. There was a large puzzle that formed an arrow, a set of spheres that needed to be deposited into strange colored wells and a board of colors that needed to be covered in matching colored beanbags. In the room with the spheres, I found a large pair of gloves that allowed me to carry the spheres, and I found them to be quite amusing so I kept wearing them. It was not until quite a bit later that I found out how truly amazing those gloves were. Somewhere in the course of the day, we found the skeleton of a worshipper of Justari. I believe he was buried, but I do not know. As we continued to fight our way out, finding our belongings along the way, we encountered something called an obelisk. There were three of them, and they contained messages for us about a group of adventurers from ages long ago who had gone beneath the caverns seeking the ruins of a great civilization and had encountered and sealed an ancient evil being. We then discovered that the puzzles we were solving and the gates we were opening were the prison on the evil. This ancient evil is The Eye that the trolls and goblins serve. It has been calling them to the caverns. An attempt was made to seal the doors behind us again, but the puzzles were disappearing shortly after being solved. There was a serious discussion about what we were doing and if there was another way out, but eventually we agreed that we would make our way out and then return to destroy the evil. One of hte major problems we were encountering as we worked our way through the caverns, was bottomless pits. If someone fell, they would reappear soon, oddly on higher floors, as a troll. We found that trapping them in a specific artifact, a circle of stones, and disenchanting them three times would restore them. There were also air elementals which trapped people in themselves, but they were easy enough to slay once they had grabbed something. Eventually, we made it close to the surface and encountered a demon and a troll shaman in a powerful circle, like we have before in those caverns. This time there was a pit in the center of the room, with a small outcropping of rock with a barrel of “TNT” and several sticks of something called “dynamite”. Sir Oliver and I grabbed one of the sticks and brought it out with us. There was an attempt to knock the barrel into the pit, but it failed. Around this time, I was on rear guard with some of the new members of the Chimeron militia so I do not know what was happening at the front, other than that there was some chanting and then we were told that the demon and shaman had been slain. We made our way out of the caves then. I hope that The Eye still slumbers, at least until we know how to destroy it.
== Tournaments of Artemis ==
I went to the first ever Tournaments of Artemis presented by the Huntress Guild along with Cimone, Cassandra and Balthazar. Cimone was there to watch the combat. I was there to enter a team as a member of the Guild. Cassandra and Balthazar were there to help me out. They are both new adventurers from the Chimeron militia. We ended up also getting Dagan of Folkestone to join us since we were down from the five man team we were supposed to have. There were many tournaments over the course of the day, including a wonderful set of puzzles and a dungeon tournament. There were also several new and interesting combat tournaments. My favorite of which was Hadrian's Block. This game involved all the teams being on the field at once and trying to get the block from the center to their goal. Another amazing tournament was Kill the Huntress. The basic idea for this tournament was similar to the classic Kill the Queen but the captain of each team was invulnerable to everyone except the other captain. This made for extremely interesting tactics. The day went through group tournaments and single combat tournaments that also counted towards the team's overall score.
Twen was also running an absolutely amazing soup and baked goods shop full of delicious food and stuff. Between her shop and the excellent snack that were available for the competitors, no one went hungry or thirsty.
I really enjoyed this tournament and look forward to competing again in the future.
[[Category:Historical Accounts]]
5994d3c80fa88857820b64d33f97e3be78ec1b8e
Monique's Accounts
0
176
202
2023-08-29T14:57:44Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Here I will store accounts of my adventures in the Realms, in the hope that the information within them might prove useful to others facing similar situations.
- Monique
== The Crypt of the Voice ==
This past February (1012), I attended the day of tournaments hosted by the Knights of the Eternal Flame. Over the course of the day, there was a ghost present who was taking adventurers in groups of four to what is known as the Crypt of the Voice, where they would complete a series of trials. Each member of the group was to represent an element: water (Ma), air (To), fire (Ka), or earth (Ko). Each trial corresponded to one of those elements.
I had been considering going with this ghost, but first needed to find a group with whom to go and decide which element suited me most. I was still considering these things when Lady Hope of Paradise called me over, asking if I might join her group in the Ka position, since I was a fighter. I hesitated, unsure whether Fire was really the position that suited me most; having learned much of the Kal en Dral, I knew that of the primary four, Water was the one I associated with most. However, I felt confident that I could fulfil any role they asked of me, so I agreed to join them as the representative for Fire.
Our group consisted of Laurante D’Rhian as Water, the guide; Hope as Air, the learner; myself as Fire, the warrior; and Janus Kil’tra as Earth, the healer. When we first entered the crypt, all but Laurante were struck blind. This was the trial of Water: it was Laurante’s task to guide us unharmed through the chamber. He had been separated from us, and so could only verbally instruct us on where to go. There was a creature there with the capacity to harm us, though it did not actively seek to do so. I followed Laurante’s instructions to swing at it as it approached me, but my sword did not seem to affect it in any way. Having concluded that we would not be able to eliminate the threat, he instead sought to guide us past it one at a time. Beginning with Hope, he told her what direction to face, then told her to run. Blinded, she was hesitant to move with any speed; she made it, but it was a close call. Janus was next, and I went last. I could understand Hope’s hesitation: running blind, I did not trust myself to run straight, and I was certain that if I veered even slightly, I would encounter obstacles which would slow me down enough for the creature to catch me. Even more difficult was not knowing how long the room was; I did not know when to stop, and I was certain I would end up running headlong into the opposite wall. The task required a good deal of trust, both in Laurante’s instruction and my own ability to follow it. Though I did at one point veer slightly, he corrected me; I straightened my path, and he was there to catch me at the end so I did not collide with the wall. We had succeeded with the first trial.
It was a great relief to have my sight returned as we entered the next chamber. This was the trial of Air, the knowledge-seeker. were posted around the room, but in spite of my efforts to learn to read, I could not decipher them. As Janus and Laurante were equally unable, we determined that magic was preventing us from being able. Hope, as our representative for Air, was the only one who could understand them; however, we quickly discovered that she was unable to touch the floor. There were some blocks that might have held her off it, but decided that it would be faster for Janus to carry her from one riddle to the next. As she read the riddles to us and we discussed possible solutions, some ghosts threatened us; between my swords and Janus’s magic missiles, we were easily able to hold them at bay until we solved one of the riddles. The answer acted as a password; the door opened, and we were able to move on.
As we prepared to enter the third chamber, a spirit appeared. It appeared very frightened as it told us that the Trial of Fire had been broken. She could not tell us how or why, only that it was the result of the actions of the group preceding us. Unsure what to do with this knowledge, we warily entered the chamber, prepared to find a way to fix it.
At the middle of the room sat a figure robed in black. Janus cast the spell Identify Creature, which identified it as Ichigiri Ka. I recognized the name as Nihandi, the language of the Kathrani, but I could not remember what it meant--only that the last word, Ka, meant Fire. I have since looked it up: it translates to “one duty fire,” or more loosely, “duty bound warrior.” At the time, however, I could only deduce that it was related to the Kathrani, who work with the Kal en Dral--powerful spirits I knew to be Good. Though I hated my own lack of uncertainty, I shared this sparse kowledge with the group. As they were each far more experienced and knowledgeable than I, I let them draw what conclusions they might.
We asked the being who it was, and why it was there. It claimed that it was tasked as the guardian of the Fire trial, but it had failed. It went on to say that it was weak, too weak to fulfill its duty. This rang familiar to me: I have read of spirits called Rani, a spirit of the Kal en Dral, who can be strengthened by spirit energy offered by a person. This, too, I shared with the others. Hope quickly volunteered to do so. She knelt in front of the spirit and took its hands, only to be struck by Laurante with the flat of his blade. The being, mistaking her for dead, tried to cast a spell to raise her, saying that even in its weakened state it was compelled to do what it could to help. We assured him she was fine, and woke her, scolding her for her rashness. I pointed out that as the Fire representative, it was my responsibility to offer this energy. Before doing so, however, Janus cast the spell Guidance, asking whether the Kal en Dral would consider it good for us to offer energy to this being. The answer was affirmative. Hoping that this was what needed to be done to fix the trial, I offered my strength to the being.
I knelt in front of it, and it took my hands. I spoke, saying that I have learned much of the Kal en Dral, and intend to become Kathrani in order to aid their cause; to that end I offered the strength I used to fight with greatweapons in order to strengthen it. The being, clinging to my hands, asked a question. I cannot remember his exact wording, for which I still and frustrated with myself. The essense of the question, however, was this: “Will you pledge yourself to my cause?”
I hesitated. A warning flag went up in my mind. My word means very much to me, and I knew that if I gave it, I would keep it, and I hesitated to give it without knowing exactly what would be asked of me. Nevertheless, I believed this spirit to be trustworthy, and I fully intended already to do what was within my power to help the Kal en Dral. I said, “I will.”
It laughed, a cold, echoing sound. Its voice, up to that point quiet and _____, became cruel and self-satisfied as it rose and said, “Wonderful. Welcome to the service of Calladen.”
I slowly rose, stunned. The name meant nothing to me, but one thing was very clear: it belonged to no one that I would ever wish to serve. Janus’s divination had been skewed; the being was in no way Good. I had been tricked.
As we left the chamber of the broken trial, Laurante informed me that Calladen was a lich who sought to become a god, with the domains of trickery and deceit. Not knowing whether this turn of events put me at risk for being compelled against my will, they kept a close eye on me. Still, one trial remained to complete. Shaken as we were, we needed to continue. We proceeded to the fourth chamber, the Trial of Earth.
Inside, we saw an undead wandering about. Thinking quickly, Janus--whose trial was this--instructed me to engage the zombie in combat, but not try to kill it. While it was distracted by my swords, he ran up behind it and cast Combat Raise Dead on it. Healed, it disappeared, and we were free to continue on.
The final room held no trial. At its center was a skull, shrowded in black. Between us and it was a death knight, carrying a sword and shield. He spoke to us as we entered; I do not recall the specifics of the conversation, only that something about him struck me as untrustworthy. Meanwhile, a voice from the skull addressed us, stating that we had succeeded, and thus were granted a boon of knowledge. We could ask one question, to which we would receive an answer.
Following this was a good deal of discussion amongst us. I, for the most part, remained quiet; I was hesitant to speak up, after the mistake made in the Fire chamber. Hope was certain we should ask a question, as knowledge would help us; Laurante pointed out that knowledge can be dangerous, and he was not sure we should ask a question at all. None could agree on what question should be asked.
Meanwhile, the death knight urged us to hurry, so that he could leave with us. He suggested we ask his question. I was not the only one who found this suspicious, especially as we learned that he had been bound as the true guardian of the Fire chamber, and he had been released when the previous group of four had lost to him in a challenge of honorable combat. He looked forward to being free of the crypt. Janus divined whether it would be bad to allow this death knight out into the world, careful this time to ensure that his divination would not be skewed. The answer was a resounding no.
As the representative of Fire, and having already failed once on this journey through the crypt, I felt it was my responsibility to ensure that this death knight would not leave. Stepping away from him, I spoke to the others, sharing an idea: I would challenge him to honorable combat, under the condition that if I won, he would return to the Trial of Fire, and allow us to leave unhindered. The others hesitated. Laurante especially doubted the validity of this plan; he point-blank asked me whether I truly thought I could win. I did not know how to answer--on the one hand, I knew I had to win; on the other, I was not truly that confident. However, Janus pointed something out, which convinced Laurante very quickly that it was a good idea, and he agreed.
I issued my challenge. The death knight considered, then stated his terms: if he won, I would ask the question that he wanted asked. I agreed, and we fought. It was over quickly, and to my slight surprise and great relief, I won.
The others went back to arguing over what question to ask. As they did so, I was suddenly overcome by a compulsion to go to the skull and ask a question. I do not know where this compulsion came from; it might have been the death knight, or it might have been Calladen. Only barely aware of what I was doing, I walked over to the skull, knelt beside it, and asked, “How can Ophelia be destroyed?”
The Voice of the Crypt was unable to answer the question, but our boon was spent. As I received the answer, the others realized what I was doing; Laurante took my dagger from its sheath and knocked me unconscious with it. When I woke, he had it pointed at me in case I did anything more. I was, thankfully, back under my own control again. I shakily got up, took back my dagger, and shared what I had been forced to ask with them.
With nothing left to do, we turned to go. As we were about to leave, the death knight attempted to return to the Trial of Fire, having lost the challenge. However, he was unable to go through the door; there was some sort of ward against undead upon it. Unable to do any more, we left him there, exiting this final chamber and completing our journey through the Crypt.
Many others travelled through the crypt that day. I invite all who did to write of their adventures, in whatever amount of detail you consider reasonable, so that we may gain a better understanding of this crypt and the trials that lie within. Meanwhile, I am actively seeking ways to free myself of Calladen’s control and learn more about him, so that he can be stopped, for he is undeniably Evil. I hope I will not be alone in this effort.
[[Category:Historical Accounts]]
ec4502fb6e1e6a2635cb21a8e516bd67412d424e
Demetria Highwater's Accounts
0
177
203
2023-08-29T15:07:40Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
=== Green & Gold XIV: The Library of Fae ===
On May 19, 1012, a group of us were met by Cuchullain, who informed us that the Library of Fae had been destroyed. According to his story, he was researching the Shadowking after Feast of Chimeron, when Bedlam laid siege to the Library (this, of course, coincides with the sacking of Chimeron over in the mortal Realms). He showed signs of his battle in the form of black marks over half his face (important note: the exact nature and cause of these marks were not determined and healing attempts helped to only a minimal degree). During the fighting, the seed of knowledge, from which the Library's plants grow, exploded and the pieces were flung out over the surrounding area.
In groups, we had to locate the seedlings, read the question on them, and write the correct answer on them using the knowledge we have retained over the years. Afterwards, it took four people to bring the seedlings back so that we could reform one complete seed.
There were 24 questions and answers in total. This is the list in its entirety:
# Two prominent members of the Black Star Guild who have the initials RB: Ragnar Blackmane, Roger Byecross
# Three different types of Insectafae: Baldaquin, Coupant, D'Amandes, Fleuris, Lumineux, Miserable
# Five sects of the Black Star Guild: The Circle, The Force, The Shield, The Hammer, The Torch
# The hero who gave his life to save the future queen of Faerie: Nero
# Where the first Fae emerged: Bedlam
# The king who presided over the Hill's rededication: Jarrod
# The first lady of Fae: Faelinn Shadowmoon
# The name Cuchullain used as a half mortal when he united the tribes of humans: Setenta or Cuchullain
# The city razed by Paris: Argyll
# The original mortal member of the True Fae court: Olivia
# The name of the Black Star Guild member who brought the final Wayland blade that unleashed the Furies: Prospero
# The Fae who first slew Llewllyn, Duke of Magic, at the tenth Feast of Chimeron: Lucas
# The name of the book in which the life and times of the Stag of Morrow are written: Book of the Ghillie Dhu
# The name of the newest oracle of Deep Fae: Pyr
# The mathematical expression of the point at which the combined forces of the Realms are no longer adequate to overcome the forces of Bedlam: Hamofel Saturation Threshold, currently at 0.0519
# The components needed to destroy a spore-growth: Ring of silver-enhanced multicolored light
# The hero who destroyed the last Duke of Magic: Rel Zhirah destroyed Paris
# The barefooted woman who led the heroes to Bedlam: Maudlin
# The home land of Father Yule: The Land Where the Sun Never Sets
# Two of the names of the Harkon siblings being hunted by the Black Star Guild: Tara, Lucas, Xanas, Corrigan, Korred, Briar/Iris Rose, Aeval.
# Oberon's consort who became Queen: Titania
# The name of the most recent adventurer lost to the Darkness: Temorse
# Four names of Northern Light swords: Tale Unwritten, Light Rekindled (NOT Second Chances), Scions of the Past, Sleepless Night, One with the Universe, Save the Queen, Family Forever, Lions' Pride, Righteous Vengeance, Northern Freedom, Higher Authority, Noble Purpose
# This noble spirit of change was once the Duke of Trickery: Puck
Before Bedlam reached the library again, we were able to recover 17 seedlings, 13 of which we had answered correctly. Magus powers were used to correct the ones we got wrong. After the seedlings were collected, Cuchullain was able to recreate a Seed of Knowledge which, when planted, would yield the answer to a single question. The seed has been planted with the question "What piece of knowledge do we need, that we don't currently know, that will best help us defeat Bedlam?" and Tara Harkon is tending to it until it sprouts.
== Bois Attack on Chimeron Castle ==
'''Author:''' Demetria Highwater
'''Date:''' FoC XX: 5/13/12
My account begins the morning after the feast. I was sleeping in Chimeron castle, thinking that I would sleep at least until noon. My changeling had been kind enough to go to the tavern to help Valerie and Pawldo clean up since I was exhausted from the day before. It was pure luck that I was in Chimeron proper at all; I usually don't stay in the castle, but there was an altercation with the so-called Shadowking's retinue at court the night before and I wanted to stay near His Majesty and make sure all was well.
I remember waking up at 6 AM, to the sound of the clock bells tolling the hour. I heard the bell sound four, five, six times, and fall silent. And then it began again, but this time ringing in a frenzied manner, the sound of an alarm. That was when the voices started. I could hear from my room that much of the militia was shouting and running. I couldn't make out what was being said, so I woke Ged and we ran outside to see what happened. And by the moon, I swear, all we saw was blackness. For a brief, terrifying moment, we thought the castle had been trasnported into Bedlam itself. We soon realized it couldn't have been because we could clearly hear the sounds of battle beginning and in the distance we saw healing magic being used on some wounded soldiers who had been trying to defend the castle gates. The knowledge was little comfort, however, as we soon came to understand that the castle was completely besieged by Bedlam, and Bois were pouring out of the blackness at an alarming rate.
By the time we grabbed our weapons and spell components, others had risen as well and were sounding the call to fight. The militia appeared in full force (those brave men and women never cease to amaze me) and we all took to strategic positions to fight off the incursion. Ged and I ended up in multiple places, fighting, healing, repairing armor, and trying to find a way to get out and see how far the black cloud had spread. Eventually, I was able to get in contact with my changeling and found out that all of our friends were on the other side, trying to fight a Bedlam seed that had planted itself in Chimeron and was sending out spores to all of our lands. I relayed the information to those around me, but I'm not sure how far word was able to spread amidst the chaos.
In total, the Bois laid siege to the castle for what must have been at least six hours. In this time, we were completely cut off from our lands, our friends, and the rest of the world. It was unspeakably horrific to think about, but in the heat of the battle, we had little time for thought. I found out later that the siege was lifted when the seed was destroyed, but the damage was already done. As soon as the blackness lifted, I shifted places with my changeling in the tavern and sought out Valerie to inquire about the damage. It was then that I learned the full extent of what we had been dealing with. To my utter horror, I found out that, with few exceptions, everything Chimeron holds sovereignty over was destroyed, consumed by the darkness. I was told that our friends trying to defend our lands fought with a tenacity and determination that is nothing short of heroic, but the crushing power of Bedlam proved to be too much in the end.
The most succinct example of both the sheer heroism and great tragedy of the day was discovered as Valerie and I were heading outside. The tavern was mostly empty when I had arrived, which I found very odd, so I went to investigate. As I was walking towards the exit, I saw Kaelkatar of Ashenmarke drag himself inside, with a face that expressed nothing less than utter heartbreak. Magus Phoenix followed closely behind, and drew him into a tearful embrace. Valerie and I looked to her and she explained that Temorse had been killed in Bedlam. Valerie and I rushed outside to find a makeshift shrine, on which Temorse's body lay, surrounded by the morning, and now mourning, questing party. A multi-faceted ritual was performed to attempt to reclaim his soul, but despite our best efforts, nothing was able to reach him from this side. In a last attempt, a group including Laurante, Faelinn, Zula, and the majority of Ashenmarke was formed to send a powerful light into Bedlam, which Temorse's soul might be able to see and follow.
As of this writing (May 22nd, 1012), this is the current situation of things:
* All the lands of Chimeron, with the exception of Pax Tharkus, Darkvale, and Cawdyll, have been consumed by Bedlam. A dark cloud still lingers over most of the nation, and the threat of a Bois attack is high at any given time.
* Metron will be conducting a survey of the damage this week, and will update the Realms map in the near future to reflect it.
* There is a possibility that lands outside of Chimeron were attacked as well. If this is the case, please share any information you may have.
* Refugees have been pouring in from the outlying lands in the wake of their homes being destroyed. Some adventurers have offered to shelter some of our citizens, and anyone else who is willing to do so is encouraged to contact us.
* Some adventurers' families have gone missing, as they were not in the castle with us at the time of the siege. Additionally, some Chimeronian adventurers have not been seen since before the attack. Their whereabouts and status are unknown at this time.
* I am leading a vigil for Temorse until such a time that the rescue mission is able to return. We will be keeping the lights going at the shrine and ensuring that it does not go dark for even a second.
=== Fighting Back at the Darkness ===
In the past week, I have been ruminating about what can be done to keep this fight alive. As I am far from a well-seasoned warrior, I have often times felt helpless against the martial nature of the Bois. However, these recent events have reminded me that there is so much more to this war than just physically beating back the darkness. We mush all take a part in preserving culture, maintaining civilization, and being beacons of light to the world so that we remain strong and unified. In order to avoid preaching without giving any real answers, I have compiled a list of ways in which I have been trying to keep light and culture in the Realms, in hopes that you may resonate with some of these and be able to apply them to your personal strengths or situation:
* Devoting myself to being a priestess of Luna, the Light in the Darkness.
* Running or staffing feasts and international gatherings and joining both the Servants' Guild and the Order of the Spoon.
* Dancing around the bonfire with the Dancers' Guild.
* Co-founding the Bardic College and participating in bardic competitions.
* Working to help Queen Nimbus obtain her Five Counselors.
* Joining Chimeron and Clan Rua Thar Cinn and helping to guide our new petitioners.
* Working hard on my Order of the Magi apprenticeship to both Atticus and Zula.
* Joining the University of Highbridge as a student of Divinity.
* Reclaiming my family's lands in Faerie and rebuilding the home that stood there.
* Getting married.
* Starting a new tea house and joining the Tea Masters.
* Learning about the Wellmen and some of their history and technology.
* Writing songs and sharing stories.
* Creating Soul Channel weapons.
* Healing others in combat and solving puzzles on quests.
* Fighting on the Western Flank.
* Maintaining my treat shop.
* Encouraging people to get their gods involved in this fight.
* Loving others and forming strong bonds of friendship and family.
Remember that these are personal to me, and I absolutely understand that whoever reads this may not share my priorities. Some things I've listed may even seem frivolous or silly, but at this point, every skill, every ally, every connection we have is another piece on the playing board, and we need as many as we can get. Also, please do not take this as me trying to flaunt my positions or accomplishments. This is meant to be a list of possible inspiration, not a bragging session. There is still much for me to still do and learn, and I am nowhere near the point where I can even consider resting on my laurels, but I wanted to show that even those of us who are not combat heroes can still find our niche and become useful in this battle.
This past weekend has brought great tragedy and sadness, but also some of the bravest, strongest, and most heroic moments I have ever witnessed. It is clear to me now that our two greatest weapons are hope and light. After this weekend, I have resolved to use these weapons to the best of my ability, and to fight until the very end. Bedlam will not succeed in destroying the civilization we have created, not as long as there are heroes. Now is the time to be those heroes, and to truly do everything in our power to combat the darkness.
May light and love be with you always.
Demetria Highwater
== Saving An'kardisa ==
'''Type of Missve:''' Informational Account: Dark Dissent V
'''Date:''' 10/6/12
'''Responses:''' None
The following is a copy of a letter I've been sending to those who have asked more about what happened last Friday (October 5, 1012).
The premise of our quest was to redeem An'kardisa Shadowseeker, avatar of Luna. For centuries, she had been corrupted by a demon known as the Herald, who masqueraded as the god Dio and forced her to be bound to him. A cult rose up around them, and a legion of elves worshiped a false, twisted version of the Gaian pantheon until just recently. Over the past few years, An'kardisa's four high priests (one for Aurora, Gaia, Luna, and the Grey Man) were killed and An'kardisa saw a prophecy that would lead to either her salvation or her doom. Through visions and letters, I was able to learn of this prophecy and lead a pack against the cult to free An'kardisa from her bonds to the Herald.
We overcame many challenges, and in the end we severed the cord and freed An'kardisa. Unfortunately, the man she loved, Yuri Farstrider (her high priest of Luna), lost his life when the Herald was freed. However, thanks to a boon given by Sir Iawen, the two were able to be taken into Luna's care and move on to their rightful places.
This great victory, however, came at a cost. The newly freed Herald, empowered from the centuries of cult worship, went on a rampage and literally killed and consumed Dio. We tried all we could to rip him away from Dio, but he was too powerful and overcame us. There are two small comforts to this, though. First, we took the body of Dio and were able to pass him on to the Grey Man, who informed us that this was what had to happen and gave us some hope that he could be recovered. Secondly, Asmodeus came to the Herald and informed him that as the new god of nature, he was being watched by Garm and now had to follow the rules of the gods.
There will be a chance, I am told, to return in the spring or summer and try to save Dio. Until then, we will be doing our best to research and prepare to fight the Herald. If you want to know more about this whole story, I suggest you look up the Waking Child in the Library of Ivory.
Thank you for your interest; the more knowledgeable people we can get involved, the better prepared we will be. Let me know if there's anything else I can tell you about.
In light and love,
Tria
ba9fb284a582669d08e1d72b4e04b382761817b4
Dame Altana Cecil's Will
0
178
204
2023-08-29T15:08:30Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
'''Author:''' Dame Altana Cecil
'''Date:''' 9-1013
I, Altana Cecil, of sound mind, body, and soul do write this last will and testament in the event that I might pass or will no longer be able to carry out my duties as Head Mistress of the Three Shops - the Jade Dragon Tea House, Onyx Tortoise Bathhouse, and Sapphire Phoenix Coffee Roasters.
In this document I now leave my final wishes to be carried out after I pass into the next life.
To the People of Chimeron, I leave Sapphire Isle and the coffee plantation. As I made it a refuge to those who lost their homes to Bedlam, so now may it profit my homeland as they rebuild and move forward without my guidance. To stand in my place I leave Sonya "Isabella" DeMartres as head of the roasting house and overseer of the care and well being of the plantation. Sonya will be sole caretaker and house mother, and will answer to his majesties' orders.
In the matter of the Onyx Tortoise Bathhouse, I leave this to Yipp and Aldamar of Val Dara. As caretaker and house mother, Eve Windsor will answer to Yipp. May it's profits be invested toward the future generations of the Realms. A portion of this profit will go towards Highbridge University to benefit a scholarship to our future spell casters.
In the matter of the Jade Dragon Tea House, I leave this to my sister, Tea Master Demetria Highwater, and brother in spirit, Quinn. This house was made to be a safe haven for all who come to the Realms. As the house was envisioned to be a place of commune and peace, so shall it remain to the Realms as a ground where all are made equal. The tea girls that I have saved and given shelter to, will now look to you, Demetria and Quinn, as their High Mistress/Mother Mistress, and Godfather. Treat them well and take any young lady in need of a safe haven, so that they might learn to feed themselves.
To my Dear Cousin, King Sir Alexander Cecil of Chimeron, I do not wish for you to face this world alone. I have known loneliness and it was not until you opened the doors of your house and arms to me that I found that the love of family is much deeper than blood itself. To you, I leave someone in most need of your care. I fear she will be lost without me. She has not been able to speak to anyone since I found her, but she follows me around when I am home. The girls call her "Sayeh", since she follows me like a shadow. She has been mute since the day I found her... perhaps meeting you will inspire her to speak again. You opened your arms and name to me once, do not let my passing lock them forever. You both will need each other. Sayeh needs you, she needs a family like Chimeron, a Cousin...an Uncle... Like you.
In the event of my death, there is a final letter to be read to those that knew me. These are my final wishes, make them so...
Oh yes... And keep Magnus and Kahlenar away from the girls. I'll not have my hard work turn into a demi-god baby factory, or a geisha brothel for pirates after my demise.
Read by Magus Quinn, Herald of Chimeron, at Black & White 1013
[[Category: Historical Accounts]]
2706fd41c69944b266532d6254b2a97f384572b6
Demetria Highwater's Accounts
0
177
205
203
2023-08-29T15:09:01Z
Zemmert
2
Add Historical Accounts category to page
wikitext
text/x-wiki
=== Green & Gold XIV: The Library of Fae ===
On May 19, 1012, a group of us were met by Cuchullain, who informed us that the Library of Fae had been destroyed. According to his story, he was researching the Shadowking after Feast of Chimeron, when Bedlam laid siege to the Library (this, of course, coincides with the sacking of Chimeron over in the mortal Realms). He showed signs of his battle in the form of black marks over half his face (important note: the exact nature and cause of these marks were not determined and healing attempts helped to only a minimal degree). During the fighting, the seed of knowledge, from which the Library's plants grow, exploded and the pieces were flung out over the surrounding area.
In groups, we had to locate the seedlings, read the question on them, and write the correct answer on them using the knowledge we have retained over the years. Afterwards, it took four people to bring the seedlings back so that we could reform one complete seed.
There were 24 questions and answers in total. This is the list in its entirety:
# Two prominent members of the Black Star Guild who have the initials RB: Ragnar Blackmane, Roger Byecross
# Three different types of Insectafae: Baldaquin, Coupant, D'Amandes, Fleuris, Lumineux, Miserable
# Five sects of the Black Star Guild: The Circle, The Force, The Shield, The Hammer, The Torch
# The hero who gave his life to save the future queen of Faerie: Nero
# Where the first Fae emerged: Bedlam
# The king who presided over the Hill's rededication: Jarrod
# The first lady of Fae: Faelinn Shadowmoon
# The name Cuchullain used as a half mortal when he united the tribes of humans: Setenta or Cuchullain
# The city razed by Paris: Argyll
# The original mortal member of the True Fae court: Olivia
# The name of the Black Star Guild member who brought the final Wayland blade that unleashed the Furies: Prospero
# The Fae who first slew Llewllyn, Duke of Magic, at the tenth Feast of Chimeron: Lucas
# The name of the book in which the life and times of the Stag of Morrow are written: Book of the Ghillie Dhu
# The name of the newest oracle of Deep Fae: Pyr
# The mathematical expression of the point at which the combined forces of the Realms are no longer adequate to overcome the forces of Bedlam: Hamofel Saturation Threshold, currently at 0.0519
# The components needed to destroy a spore-growth: Ring of silver-enhanced multicolored light
# The hero who destroyed the last Duke of Magic: Rel Zhirah destroyed Paris
# The barefooted woman who led the heroes to Bedlam: Maudlin
# The home land of Father Yule: The Land Where the Sun Never Sets
# Two of the names of the Harkon siblings being hunted by the Black Star Guild: Tara, Lucas, Xanas, Corrigan, Korred, Briar/Iris Rose, Aeval.
# Oberon's consort who became Queen: Titania
# The name of the most recent adventurer lost to the Darkness: Temorse
# Four names of Northern Light swords: Tale Unwritten, Light Rekindled (NOT Second Chances), Scions of the Past, Sleepless Night, One with the Universe, Save the Queen, Family Forever, Lions' Pride, Righteous Vengeance, Northern Freedom, Higher Authority, Noble Purpose
# This noble spirit of change was once the Duke of Trickery: Puck
Before Bedlam reached the library again, we were able to recover 17 seedlings, 13 of which we had answered correctly. Magus powers were used to correct the ones we got wrong. After the seedlings were collected, Cuchullain was able to recreate a Seed of Knowledge which, when planted, would yield the answer to a single question. The seed has been planted with the question "What piece of knowledge do we need, that we don't currently know, that will best help us defeat Bedlam?" and Tara Harkon is tending to it until it sprouts.
== Bois Attack on Chimeron Castle ==
'''Author:''' Demetria Highwater
'''Date:''' FoC XX: 5/13/12
My account begins the morning after the feast. I was sleeping in Chimeron castle, thinking that I would sleep at least until noon. My changeling had been kind enough to go to the tavern to help Valerie and Pawldo clean up since I was exhausted from the day before. It was pure luck that I was in Chimeron proper at all; I usually don't stay in the castle, but there was an altercation with the so-called Shadowking's retinue at court the night before and I wanted to stay near His Majesty and make sure all was well.
I remember waking up at 6 AM, to the sound of the clock bells tolling the hour. I heard the bell sound four, five, six times, and fall silent. And then it began again, but this time ringing in a frenzied manner, the sound of an alarm. That was when the voices started. I could hear from my room that much of the militia was shouting and running. I couldn't make out what was being said, so I woke Ged and we ran outside to see what happened. And by the moon, I swear, all we saw was blackness. For a brief, terrifying moment, we thought the castle had been trasnported into Bedlam itself. We soon realized it couldn't have been because we could clearly hear the sounds of battle beginning and in the distance we saw healing magic being used on some wounded soldiers who had been trying to defend the castle gates. The knowledge was little comfort, however, as we soon came to understand that the castle was completely besieged by Bedlam, and Bois were pouring out of the blackness at an alarming rate.
By the time we grabbed our weapons and spell components, others had risen as well and were sounding the call to fight. The militia appeared in full force (those brave men and women never cease to amaze me) and we all took to strategic positions to fight off the incursion. Ged and I ended up in multiple places, fighting, healing, repairing armor, and trying to find a way to get out and see how far the black cloud had spread. Eventually, I was able to get in contact with my changeling and found out that all of our friends were on the other side, trying to fight a Bedlam seed that had planted itself in Chimeron and was sending out spores to all of our lands. I relayed the information to those around me, but I'm not sure how far word was able to spread amidst the chaos.
In total, the Bois laid siege to the castle for what must have been at least six hours. In this time, we were completely cut off from our lands, our friends, and the rest of the world. It was unspeakably horrific to think about, but in the heat of the battle, we had little time for thought. I found out later that the siege was lifted when the seed was destroyed, but the damage was already done. As soon as the blackness lifted, I shifted places with my changeling in the tavern and sought out Valerie to inquire about the damage. It was then that I learned the full extent of what we had been dealing with. To my utter horror, I found out that, with few exceptions, everything Chimeron holds sovereignty over was destroyed, consumed by the darkness. I was told that our friends trying to defend our lands fought with a tenacity and determination that is nothing short of heroic, but the crushing power of Bedlam proved to be too much in the end.
The most succinct example of both the sheer heroism and great tragedy of the day was discovered as Valerie and I were heading outside. The tavern was mostly empty when I had arrived, which I found very odd, so I went to investigate. As I was walking towards the exit, I saw Kaelkatar of Ashenmarke drag himself inside, with a face that expressed nothing less than utter heartbreak. Magus Phoenix followed closely behind, and drew him into a tearful embrace. Valerie and I looked to her and she explained that Temorse had been killed in Bedlam. Valerie and I rushed outside to find a makeshift shrine, on which Temorse's body lay, surrounded by the morning, and now mourning, questing party. A multi-faceted ritual was performed to attempt to reclaim his soul, but despite our best efforts, nothing was able to reach him from this side. In a last attempt, a group including Laurante, Faelinn, Zula, and the majority of Ashenmarke was formed to send a powerful light into Bedlam, which Temorse's soul might be able to see and follow.
As of this writing (May 22nd, 1012), this is the current situation of things:
* All the lands of Chimeron, with the exception of Pax Tharkus, Darkvale, and Cawdyll, have been consumed by Bedlam. A dark cloud still lingers over most of the nation, and the threat of a Bois attack is high at any given time.
* Metron will be conducting a survey of the damage this week, and will update the Realms map in the near future to reflect it.
* There is a possibility that lands outside of Chimeron were attacked as well. If this is the case, please share any information you may have.
* Refugees have been pouring in from the outlying lands in the wake of their homes being destroyed. Some adventurers have offered to shelter some of our citizens, and anyone else who is willing to do so is encouraged to contact us.
* Some adventurers' families have gone missing, as they were not in the castle with us at the time of the siege. Additionally, some Chimeronian adventurers have not been seen since before the attack. Their whereabouts and status are unknown at this time.
* I am leading a vigil for Temorse until such a time that the rescue mission is able to return. We will be keeping the lights going at the shrine and ensuring that it does not go dark for even a second.
=== Fighting Back at the Darkness ===
In the past week, I have been ruminating about what can be done to keep this fight alive. As I am far from a well-seasoned warrior, I have often times felt helpless against the martial nature of the Bois. However, these recent events have reminded me that there is so much more to this war than just physically beating back the darkness. We mush all take a part in preserving culture, maintaining civilization, and being beacons of light to the world so that we remain strong and unified. In order to avoid preaching without giving any real answers, I have compiled a list of ways in which I have been trying to keep light and culture in the Realms, in hopes that you may resonate with some of these and be able to apply them to your personal strengths or situation:
* Devoting myself to being a priestess of Luna, the Light in the Darkness.
* Running or staffing feasts and international gatherings and joining both the Servants' Guild and the Order of the Spoon.
* Dancing around the bonfire with the Dancers' Guild.
* Co-founding the Bardic College and participating in bardic competitions.
* Working to help Queen Nimbus obtain her Five Counselors.
* Joining Chimeron and Clan Rua Thar Cinn and helping to guide our new petitioners.
* Working hard on my Order of the Magi apprenticeship to both Atticus and Zula.
* Joining the University of Highbridge as a student of Divinity.
* Reclaiming my family's lands in Faerie and rebuilding the home that stood there.
* Getting married.
* Starting a new tea house and joining the Tea Masters.
* Learning about the Wellmen and some of their history and technology.
* Writing songs and sharing stories.
* Creating Soul Channel weapons.
* Healing others in combat and solving puzzles on quests.
* Fighting on the Western Flank.
* Maintaining my treat shop.
* Encouraging people to get their gods involved in this fight.
* Loving others and forming strong bonds of friendship and family.
Remember that these are personal to me, and I absolutely understand that whoever reads this may not share my priorities. Some things I've listed may even seem frivolous or silly, but at this point, every skill, every ally, every connection we have is another piece on the playing board, and we need as many as we can get. Also, please do not take this as me trying to flaunt my positions or accomplishments. This is meant to be a list of possible inspiration, not a bragging session. There is still much for me to still do and learn, and I am nowhere near the point where I can even consider resting on my laurels, but I wanted to show that even those of us who are not combat heroes can still find our niche and become useful in this battle.
This past weekend has brought great tragedy and sadness, but also some of the bravest, strongest, and most heroic moments I have ever witnessed. It is clear to me now that our two greatest weapons are hope and light. After this weekend, I have resolved to use these weapons to the best of my ability, and to fight until the very end. Bedlam will not succeed in destroying the civilization we have created, not as long as there are heroes. Now is the time to be those heroes, and to truly do everything in our power to combat the darkness.
May light and love be with you always.
Demetria Highwater
== Saving An'kardisa ==
'''Type of Missve:''' Informational Account: Dark Dissent V
'''Date:''' 10/6/12
'''Responses:''' None
The following is a copy of a letter I've been sending to those who have asked more about what happened last Friday (October 5, 1012).
The premise of our quest was to redeem An'kardisa Shadowseeker, avatar of Luna. For centuries, she had been corrupted by a demon known as the Herald, who masqueraded as the god Dio and forced her to be bound to him. A cult rose up around them, and a legion of elves worshiped a false, twisted version of the Gaian pantheon until just recently. Over the past few years, An'kardisa's four high priests (one for Aurora, Gaia, Luna, and the Grey Man) were killed and An'kardisa saw a prophecy that would lead to either her salvation or her doom. Through visions and letters, I was able to learn of this prophecy and lead a pack against the cult to free An'kardisa from her bonds to the Herald.
We overcame many challenges, and in the end we severed the cord and freed An'kardisa. Unfortunately, the man she loved, Yuri Farstrider (her high priest of Luna), lost his life when the Herald was freed. However, thanks to a boon given by Sir Iawen, the two were able to be taken into Luna's care and move on to their rightful places.
This great victory, however, came at a cost. The newly freed Herald, empowered from the centuries of cult worship, went on a rampage and literally killed and consumed Dio. We tried all we could to rip him away from Dio, but he was too powerful and overcame us. There are two small comforts to this, though. First, we took the body of Dio and were able to pass him on to the Grey Man, who informed us that this was what had to happen and gave us some hope that he could be recovered. Secondly, Asmodeus came to the Herald and informed him that as the new god of nature, he was being watched by Garm and now had to follow the rules of the gods.
There will be a chance, I am told, to return in the spring or summer and try to save Dio. Until then, we will be doing our best to research and prepare to fight the Herald. If you want to know more about this whole story, I suggest you look up the Waking Child in the Library of Ivory.
Thank you for your interest; the more knowledgeable people we can get involved, the better prepared we will be. Let me know if there's anything else I can tell you about.
In light and love,
Tria
[[Category: Historical Accounts
9c960a049625e8bccd816ebe1b12ab8db9f09a62
206
205
2023-08-29T15:09:12Z
Zemmert
2
Add Historical Accounts category to page
wikitext
text/x-wiki
=== Green & Gold XIV: The Library of Fae ===
On May 19, 1012, a group of us were met by Cuchullain, who informed us that the Library of Fae had been destroyed. According to his story, he was researching the Shadowking after Feast of Chimeron, when Bedlam laid siege to the Library (this, of course, coincides with the sacking of Chimeron over in the mortal Realms). He showed signs of his battle in the form of black marks over half his face (important note: the exact nature and cause of these marks were not determined and healing attempts helped to only a minimal degree). During the fighting, the seed of knowledge, from which the Library's plants grow, exploded and the pieces were flung out over the surrounding area.
In groups, we had to locate the seedlings, read the question on them, and write the correct answer on them using the knowledge we have retained over the years. Afterwards, it took four people to bring the seedlings back so that we could reform one complete seed.
There were 24 questions and answers in total. This is the list in its entirety:
# Two prominent members of the Black Star Guild who have the initials RB: Ragnar Blackmane, Roger Byecross
# Three different types of Insectafae: Baldaquin, Coupant, D'Amandes, Fleuris, Lumineux, Miserable
# Five sects of the Black Star Guild: The Circle, The Force, The Shield, The Hammer, The Torch
# The hero who gave his life to save the future queen of Faerie: Nero
# Where the first Fae emerged: Bedlam
# The king who presided over the Hill's rededication: Jarrod
# The first lady of Fae: Faelinn Shadowmoon
# The name Cuchullain used as a half mortal when he united the tribes of humans: Setenta or Cuchullain
# The city razed by Paris: Argyll
# The original mortal member of the True Fae court: Olivia
# The name of the Black Star Guild member who brought the final Wayland blade that unleashed the Furies: Prospero
# The Fae who first slew Llewllyn, Duke of Magic, at the tenth Feast of Chimeron: Lucas
# The name of the book in which the life and times of the Stag of Morrow are written: Book of the Ghillie Dhu
# The name of the newest oracle of Deep Fae: Pyr
# The mathematical expression of the point at which the combined forces of the Realms are no longer adequate to overcome the forces of Bedlam: Hamofel Saturation Threshold, currently at 0.0519
# The components needed to destroy a spore-growth: Ring of silver-enhanced multicolored light
# The hero who destroyed the last Duke of Magic: Rel Zhirah destroyed Paris
# The barefooted woman who led the heroes to Bedlam: Maudlin
# The home land of Father Yule: The Land Where the Sun Never Sets
# Two of the names of the Harkon siblings being hunted by the Black Star Guild: Tara, Lucas, Xanas, Corrigan, Korred, Briar/Iris Rose, Aeval.
# Oberon's consort who became Queen: Titania
# The name of the most recent adventurer lost to the Darkness: Temorse
# Four names of Northern Light swords: Tale Unwritten, Light Rekindled (NOT Second Chances), Scions of the Past, Sleepless Night, One with the Universe, Save the Queen, Family Forever, Lions' Pride, Righteous Vengeance, Northern Freedom, Higher Authority, Noble Purpose
# This noble spirit of change was once the Duke of Trickery: Puck
Before Bedlam reached the library again, we were able to recover 17 seedlings, 13 of which we had answered correctly. Magus powers were used to correct the ones we got wrong. After the seedlings were collected, Cuchullain was able to recreate a Seed of Knowledge which, when planted, would yield the answer to a single question. The seed has been planted with the question "What piece of knowledge do we need, that we don't currently know, that will best help us defeat Bedlam?" and Tara Harkon is tending to it until it sprouts.
== Bois Attack on Chimeron Castle ==
'''Author:''' Demetria Highwater
'''Date:''' FoC XX: 5/13/12
My account begins the morning after the feast. I was sleeping in Chimeron castle, thinking that I would sleep at least until noon. My changeling had been kind enough to go to the tavern to help Valerie and Pawldo clean up since I was exhausted from the day before. It was pure luck that I was in Chimeron proper at all; I usually don't stay in the castle, but there was an altercation with the so-called Shadowking's retinue at court the night before and I wanted to stay near His Majesty and make sure all was well.
I remember waking up at 6 AM, to the sound of the clock bells tolling the hour. I heard the bell sound four, five, six times, and fall silent. And then it began again, but this time ringing in a frenzied manner, the sound of an alarm. That was when the voices started. I could hear from my room that much of the militia was shouting and running. I couldn't make out what was being said, so I woke Ged and we ran outside to see what happened. And by the moon, I swear, all we saw was blackness. For a brief, terrifying moment, we thought the castle had been trasnported into Bedlam itself. We soon realized it couldn't have been because we could clearly hear the sounds of battle beginning and in the distance we saw healing magic being used on some wounded soldiers who had been trying to defend the castle gates. The knowledge was little comfort, however, as we soon came to understand that the castle was completely besieged by Bedlam, and Bois were pouring out of the blackness at an alarming rate.
By the time we grabbed our weapons and spell components, others had risen as well and were sounding the call to fight. The militia appeared in full force (those brave men and women never cease to amaze me) and we all took to strategic positions to fight off the incursion. Ged and I ended up in multiple places, fighting, healing, repairing armor, and trying to find a way to get out and see how far the black cloud had spread. Eventually, I was able to get in contact with my changeling and found out that all of our friends were on the other side, trying to fight a Bedlam seed that had planted itself in Chimeron and was sending out spores to all of our lands. I relayed the information to those around me, but I'm not sure how far word was able to spread amidst the chaos.
In total, the Bois laid siege to the castle for what must have been at least six hours. In this time, we were completely cut off from our lands, our friends, and the rest of the world. It was unspeakably horrific to think about, but in the heat of the battle, we had little time for thought. I found out later that the siege was lifted when the seed was destroyed, but the damage was already done. As soon as the blackness lifted, I shifted places with my changeling in the tavern and sought out Valerie to inquire about the damage. It was then that I learned the full extent of what we had been dealing with. To my utter horror, I found out that, with few exceptions, everything Chimeron holds sovereignty over was destroyed, consumed by the darkness. I was told that our friends trying to defend our lands fought with a tenacity and determination that is nothing short of heroic, but the crushing power of Bedlam proved to be too much in the end.
The most succinct example of both the sheer heroism and great tragedy of the day was discovered as Valerie and I were heading outside. The tavern was mostly empty when I had arrived, which I found very odd, so I went to investigate. As I was walking towards the exit, I saw Kaelkatar of Ashenmarke drag himself inside, with a face that expressed nothing less than utter heartbreak. Magus Phoenix followed closely behind, and drew him into a tearful embrace. Valerie and I looked to her and she explained that Temorse had been killed in Bedlam. Valerie and I rushed outside to find a makeshift shrine, on which Temorse's body lay, surrounded by the morning, and now mourning, questing party. A multi-faceted ritual was performed to attempt to reclaim his soul, but despite our best efforts, nothing was able to reach him from this side. In a last attempt, a group including Laurante, Faelinn, Zula, and the majority of Ashenmarke was formed to send a powerful light into Bedlam, which Temorse's soul might be able to see and follow.
As of this writing (May 22nd, 1012), this is the current situation of things:
* All the lands of Chimeron, with the exception of Pax Tharkus, Darkvale, and Cawdyll, have been consumed by Bedlam. A dark cloud still lingers over most of the nation, and the threat of a Bois attack is high at any given time.
* Metron will be conducting a survey of the damage this week, and will update the Realms map in the near future to reflect it.
* There is a possibility that lands outside of Chimeron were attacked as well. If this is the case, please share any information you may have.
* Refugees have been pouring in from the outlying lands in the wake of their homes being destroyed. Some adventurers have offered to shelter some of our citizens, and anyone else who is willing to do so is encouraged to contact us.
* Some adventurers' families have gone missing, as they were not in the castle with us at the time of the siege. Additionally, some Chimeronian adventurers have not been seen since before the attack. Their whereabouts and status are unknown at this time.
* I am leading a vigil for Temorse until such a time that the rescue mission is able to return. We will be keeping the lights going at the shrine and ensuring that it does not go dark for even a second.
=== Fighting Back at the Darkness ===
In the past week, I have been ruminating about what can be done to keep this fight alive. As I am far from a well-seasoned warrior, I have often times felt helpless against the martial nature of the Bois. However, these recent events have reminded me that there is so much more to this war than just physically beating back the darkness. We mush all take a part in preserving culture, maintaining civilization, and being beacons of light to the world so that we remain strong and unified. In order to avoid preaching without giving any real answers, I have compiled a list of ways in which I have been trying to keep light and culture in the Realms, in hopes that you may resonate with some of these and be able to apply them to your personal strengths or situation:
* Devoting myself to being a priestess of Luna, the Light in the Darkness.
* Running or staffing feasts and international gatherings and joining both the Servants' Guild and the Order of the Spoon.
* Dancing around the bonfire with the Dancers' Guild.
* Co-founding the Bardic College and participating in bardic competitions.
* Working to help Queen Nimbus obtain her Five Counselors.
* Joining Chimeron and Clan Rua Thar Cinn and helping to guide our new petitioners.
* Working hard on my Order of the Magi apprenticeship to both Atticus and Zula.
* Joining the University of Highbridge as a student of Divinity.
* Reclaiming my family's lands in Faerie and rebuilding the home that stood there.
* Getting married.
* Starting a new tea house and joining the Tea Masters.
* Learning about the Wellmen and some of their history and technology.
* Writing songs and sharing stories.
* Creating Soul Channel weapons.
* Healing others in combat and solving puzzles on quests.
* Fighting on the Western Flank.
* Maintaining my treat shop.
* Encouraging people to get their gods involved in this fight.
* Loving others and forming strong bonds of friendship and family.
Remember that these are personal to me, and I absolutely understand that whoever reads this may not share my priorities. Some things I've listed may even seem frivolous or silly, but at this point, every skill, every ally, every connection we have is another piece on the playing board, and we need as many as we can get. Also, please do not take this as me trying to flaunt my positions or accomplishments. This is meant to be a list of possible inspiration, not a bragging session. There is still much for me to still do and learn, and I am nowhere near the point where I can even consider resting on my laurels, but I wanted to show that even those of us who are not combat heroes can still find our niche and become useful in this battle.
This past weekend has brought great tragedy and sadness, but also some of the bravest, strongest, and most heroic moments I have ever witnessed. It is clear to me now that our two greatest weapons are hope and light. After this weekend, I have resolved to use these weapons to the best of my ability, and to fight until the very end. Bedlam will not succeed in destroying the civilization we have created, not as long as there are heroes. Now is the time to be those heroes, and to truly do everything in our power to combat the darkness.
May light and love be with you always.
Demetria Highwater
== Saving An'kardisa ==
'''Type of Missve:''' Informational Account: Dark Dissent V
'''Date:''' 10/6/12
'''Responses:''' None
The following is a copy of a letter I've been sending to those who have asked more about what happened last Friday (October 5, 1012).
The premise of our quest was to redeem An'kardisa Shadowseeker, avatar of Luna. For centuries, she had been corrupted by a demon known as the Herald, who masqueraded as the god Dio and forced her to be bound to him. A cult rose up around them, and a legion of elves worshiped a false, twisted version of the Gaian pantheon until just recently. Over the past few years, An'kardisa's four high priests (one for Aurora, Gaia, Luna, and the Grey Man) were killed and An'kardisa saw a prophecy that would lead to either her salvation or her doom. Through visions and letters, I was able to learn of this prophecy and lead a pack against the cult to free An'kardisa from her bonds to the Herald.
We overcame many challenges, and in the end we severed the cord and freed An'kardisa. Unfortunately, the man she loved, Yuri Farstrider (her high priest of Luna), lost his life when the Herald was freed. However, thanks to a boon given by Sir Iawen, the two were able to be taken into Luna's care and move on to their rightful places.
This great victory, however, came at a cost. The newly freed Herald, empowered from the centuries of cult worship, went on a rampage and literally killed and consumed Dio. We tried all we could to rip him away from Dio, but he was too powerful and overcame us. There are two small comforts to this, though. First, we took the body of Dio and were able to pass him on to the Grey Man, who informed us that this was what had to happen and gave us some hope that he could be recovered. Secondly, Asmodeus came to the Herald and informed him that as the new god of nature, he was being watched by Garm and now had to follow the rules of the gods.
There will be a chance, I am told, to return in the spring or summer and try to save Dio. Until then, we will be doing our best to research and prepare to fight the Herald. If you want to know more about this whole story, I suggest you look up the Waking Child in the Library of Ivory.
Thank you for your interest; the more knowledgeable people we can get involved, the better prepared we will be. Let me know if there's anything else I can tell you about.
In light and love,
Tria
[[Category: Historical Accounts]]
6112437acc86f7432ce98bcd17c1a8586450d65f
Sir Shean O'Quinnlin's Notes
0
179
207
2023-08-29T15:33:43Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
I have left home and ventured south past the mountains into lands of promised wealth. A round happy human told me of these lands where I would find riches beyond compare. Perhaps he has found a gate to the fabled City of Song / Coramandar. It would be nice to see where elves gathered with all races in harmony even if in just it's ruin;
== 990 ==
Arrival in the lands called realms
=== Outing in the country ===
Well he didn't lie. Sebastian said there was much wealth and beauty in the lands south of my home. This place Rrathcluin has much to offer. And this lord Bhenn, if his lands are as wealthy as told I can stand to make good money here..
Met some nice people from Heidencries, Sean Angus seams to be the elder of this bunch. He talked of several lands south of here. Is the land so big as to house these people with out land disputes? Humans bread like the orcs with out care or planning. So many of them. Have been hired as a hunter I guess these people are not very good in the woods..
== 991 ==
=== Sacking of Rathcluwin ===
The castle Gillmane is open and we are to scale the walls pillage it and then change sides. Nice game but where are the females? Ah the drink is strong but lacks the recopies of home perhaps I will treat these folk to elfin drink..
== 992 ==
=== Maiden Quest ===
Darkwing has done it now, I told him I didn't like him taking females as treasure. Now there are a whole bunch of people coming to get the girls back.. I am out of here these guys are not what I thought.. Met some people from lands south called Fennmiere, Cheswick has some very smooth smoke made from the woods (knickknack, cedar bark and yarrow) better than tobacco and reminds me of elder berries. Ah home I wonder what Fawn is doing, most likely picking on Donald. Perhaps I should write home today... Have met some nice people and a very pretty woman Fenora I think she is with Cheswick though.. Other names to remember, Lady Dee, Margaret a barmaid, Solomon (spear man), Keith Sterling, Nigel and Tardell. These were the fun ones.
=== Water war ===
Finally another elf I can relate to Wildchild, a wild Elf for sure... Untamed and drinks from a bowl! His ways are rash but true he told me of others like us in the west woods.. Will have to seek them out. They to are wild but Elves none the less. The fire is nice and the songs better, the stories are larger than life. Nice to have some of the good things in life.
Played cards with Sean Angus, Wildchild, Strider and Duncan McCloud. The sun was almost up so we figured we better sleep for at least a few hours. We polished off ten gallons of my brew no hangovers pretty good! Brothers recipe is nice.
=== Feast of Minn II ===
I have been introduced me to Margaret however he introduced her as Queen Meg of Chimeron. Strange costumes having a serving girl become your leader?? Talked to many from this Chimeron they don't like Rrathcluwin much. Apparently all that was told to me by Bhenn was not true.. There are civil and nice people in the flatlands. Nigel was at dinner spoke with him. Guess there were some problems with Bhenn and Meg or a prince named Bob something. Another Elf! Went and talked to him, strange, this Eth claimed to be prince of all elves..
Perhaps there are other clans other than mine in this area? Perhaps We were not the only ones to get separated? Is he a decedent of the city of song? That was the last time any elf dared call himself king or prince. Or of one of our separated clans who now has become vane? His ways are strange perhaps he is a highelf but he has no others with him. If he is the prince of all elves where are they? It would be nice to be with others like me, well like mothers kin and her folk.
=== Autumn quest ===
The civil war has started many from Dragonsbane are leaving , Rumor has it some are planning on killing Keith and sealing his lands. Spoke to Wildchild we are aging to stand with Dragonsbane. We also have some of the other rangers with us.
== 993 ==
Pages lost: during the Dragonsbane civil war
=== Amazing quest ===
I have been knighted during the wars, so has wild child and Darkwing. Wildchild is taking the name "Twoni Marah"". We are starting to re build Dragonsbane. Most of the fighters went over to Evermore. Ninian and Try were the instigators of the wars. Lord Sterling has made a truce of sorts with them.
=== Feast of Minn III ===
We have ventured south, so many people, friendly competition, this should be nice. Merkshaw has cut down all of Tangwah, A tall man in heavy armor is calling for their scalping??? By the gods they are stealing their souls.. Assembled all Members of Dragonsbane here, we are only eight though. If they move towards Chimeron we have to take them on, I don' like this one bit. The tall man is yelling scalp him , scalp them, he looks at us and yells to a man with a skull on his shield "watch them" and points right at me...
Myself and Wildchild were invited to a wedding a King Tithan? Crazy Humans! Left in horror, they had a Drow child that they sacrificed.. OK killing Drow is fine with me but an infant?? And sacrificing it to some dark god these people are just evil.. Talked to Kugen the scalping man, after I left the wedding, Kugen of Merkshaw a Northerner like us but he is very vindictive apparently there was some sort of challenge made by Tangwah. Kugen seams nice but I wouldn't cross him.
This night in the tavern I saw a Drow, claimed to be the most powerful Drow in the universe.. A Neselhime Drow knight I think... special weapons only go through their armor.. Weapons made from the scalps of Silver elves.
Packing up the wagons, Hear Meg scream DROW. Cross the field no armor already in the wagons , jump between the spear men, kill them jump the one in splint mail back stab him. Look for more all seam to be gone... Getting out of here Dragonsbane is safer. Got a total of eight to collect bounty on though!
=== Water war ===
Spoke with Heidencrese about the feast of Minn had a real good time there. Tourney day again BORING but I beat the Angus!!!! Song and drink is plentiful. A crazy woman Belladonna fell from the table while dancing... Hurt her self I think.
=== Harvest Festival ===
Spoke with Belladonna about her injury she just laughed she is much better today.. A large man a merchant Oaf came to sell his where's. Going back to Dragonsbane early, council meeting. Saw a Drow in the woods near the west woods almost got him with an arrow. Wild child said he is a half Drow half elf. How can this abomination be? Spoke with him briefly I think this Sloan is trying to trick us a Drow trick.
=== Dragon Scales ===
The Dragonsscales have been taken, farken bandits it better not have been Darkwing and crew. Darkwing has left the knighthood. Perhaps a disgruntle employee Merkshaw and some of Blackwood have come to help recover them. Merkshaw have taken the wheregolum's sword he is pissed.
=== Dee's Feast ===
Lady Dee is getting married to Highrider The festivities are nice. I am sitting with Swan and crew Cinnabar and Shilindra are her with me and Sloan. Shalindra is ½ Drow like Sloan but she looks like elf, like me? At least with Sloan, he looks like his kin and not mine!
The Fay have come to pay respects for the wedding. Don't like the looks of this one. Knock an arrow under the table. Swan is calling for a weapon. Cinnabar hands him one of mine. SHIT he has DEE they are running for a door there gone Swan couldn't get to him. Meg is going nuts "who stole the fairy stone"? what is a fairystone? Looked out side, no tracks. Talked to Meg that was Oberon King of fairies, His wife is going be mad he took a girlfriend.
== 994 ==
=== Blackavar's mid winter feast: Lost Gate I ===
Nigel has introduced me to a healer named Malabar, nice guy but too much power corrupts. I had met him before but where? I introduced Sawyer to him and asked Malabar to teach him the art of healing.
Went into the tomb with Kugen and Merkshaw I came out where is my scalp. I have been raised with out my spirit! What has happened last thing I remember I was fighting in the dungeon now I am in a hall with Malabar?
=== Feast of Chimeron 2 ===
Cinnabar of the Borderlands, introduces me to a Human man (merchant) IronHand Blackstone And a Elf Torin Silverbow. This Torin is a strange breed of elf he has red eyes. Meg thinks he is a Fay elf, what is a Fay elf are they like us? I have my scalp back where was it and how did it come back?.
=== Blood Ties ===
Sloan, Sawyer, my self and some others have ventured to the flatlands near Periden. Cyn Grub is here. Talked to him about buying a magic weapon. He suggests an ax because of the creators in the North.. He has one but Chimeron has claims to it. Offered him a fair price
Spoke with a man about Fay. They are creatures some are elf but all are bound to a King and Queen. Are these elves kin to me? This man said that for every Fay killed by mortals (human kind) they kill 10 human kind. Guess I don't kill any of them...
=== Tourneys at Creathorne I ===
Things are going nicely the keep is near completion, People from all over have come to visit. Many people I have not seen in years are here. Have bought Troll Biter Cyn he has brought it to me. Offered it back to Chimeron for the same price I paid for it. Meg tells me to keep it because there are no magic weapons in the north.
=== Spring Quest Rrathchllwyn ===
The usual fighting tournaments, group combat. Dragonsbane is re building and getting good training but the same old thing gets boring. Some of the people have come that I have met in the south but it is usually the same people. We will be going in to the westwoods to make a meeting with the elven elder a wild elf. Hope he reads elfin like the elves from Moonglade Forest. If they read Highelf or Tangwar I am really rusty and may stumble too much to be accepted as an equal. He signed the treaty Bhenn wants me as an embassetor to the elves, I do not accept. I suggest Dalamar he is a spell caster and must be wiser than me.! HE HE!
=== Feast of Minn IV ===
Malabar is dying has to find true love. Elania and him become soul bound. Tithan helped with some of the components needed. Perhaps he is not so evil. He is a scalper but perhaps not so evil. We are all virgins? How did this happen I have a kid? Have to see the succumbi in the woods to get this fixed. Don't like it, not one bit. Scubas yuck. Willow and a friend have joined me from home, Sloan Wildchild are here too. Willow brings word from home mother is well and wants me to come home more often. I explain how hard it is going home again. But she makes me promise, she always could get me to do things
=== Water war ===
Torin was killed today, he challenged Kugen and lost some thing about Blackwood. Kugen carries his scalp as a trophy. The skies really opened up last night. Wind too peoples tents were torn in half and in trees. Had 5 people sleep on the floor of my tent. The ground was dry there.
=== Kugen's Gothic Nightmare ===
I recovered Torin's scalp today, Nigel did nothing to get his vassal back.. I just asked for the scalp and was given it... Ironhand gave me the body. Going to Folkstone to get Torin fixed. Bought the clasp of the earth from Kugen. Bought 2 ships and 4 small boats from Mink. I am renting them out to who ever needs boats or ships..Topknott has a big white sword it looks really heavy. Camwin has some bracers that allow him to throw bolders! Perhaps he would like to sell them?? Will talk to him about it..
=== Harvest Fest ===
Drinking and games again. The wench Kate needed a place to stay so I let her sleep in my tent. Woke up in the am and found her sign in front of the tent. Not cool! Makes my hospitality look like a place of question!
=== Dragonking ===
No shit a Dragon and he is pissed! Whoa! We have to Find King James his ashes and some stuff to fix him!
There is a really big pissed off Dragon chained up I am not going near that one! His name is Strathmore..
=== Titana's Game ===
Going in to the lands of Fay to recover Lady Dee. Oberon still has her . Queen Titana has invited us to come enjoy tournaments. Cinnabar has Morax ( a Wayland blade) we find a spider's lair. People are getting stuck on the web. The spider is using poison.. Some guy is in the lair.. There is a hole in the back, Reach in and am pulling Dee out, ½ out shit she is stuck on the web.. A fairy is throwing magic missiles. Body shield Dee I have armor. Shit she has a load of spells. (All goes black) Cinnabar brought me to a healer and had me raised we have Dee.
Sat and spoke in length with Titania about the Fay. They are not my kin! I will still not kill any while I am here. I gave Titania a Rose she accepted it and said she owes me a favor,??? wonder what that met. Cinnabar has to go but leaves Morax in my hands encase it is needed. Oberon hit me with a poleax cut my armor. So I flatted him with Morax he is pissed, fight time. Can't draw blood, using flat of the blade. He storms off pissed after we fight 3 times. Met a elf Fyunne Gille Kiden don't know if she is Fay or not. Last tournament you can bet your points cool I bet Titania my points to get more or another favor??? what is this favor thing?? But she is cute, I beat the mage with the nether form I get another favor, what ever that is... Sloan, Ymra, Sawyer, myself and Silvernose are giving our tournament points to Crow so he can get the magic sword.
== 995 ==
=== Pauper's Feast ===
Queen Vrill is made a queen Chimeron has teamed up with Veri?? Questioning the coronation?? Talked to Tithan not his idea he just signed the papers they were not what he thought and some were added after he signed.. He gave me a fairy stone some white demon bone cool...
=== Gladden fest ===
Won a tournament Best defender came in 2nd to Jarred of Folkestone for fastest sword in the North. Trying to fix Trollbiter things are getting wacky with it. Me shadow and Voltric are doing it. Shit Voltric messed up his DI. Demonicus is coming for the ax got to brake it.
=== Chimeron feast III ===
Was dead her from what I was told. Ironhand was carrying me around??
Birthday party, Fairy god father to the realms:
Sloan and others recovered my spirit here and had me raised. Malabar is dead and scalped though.
=== Feast at Rhiassa I ===
Mathias is with Fyunne Gille Kiden whey are getting along well. Kicked her but many times really. Fun girl, not a Fay elf , wood elf or perhaps moon elf. Won a bardic. Good food going to the bar and wench afterwards
=== Blackwood Feast ===
We are sitting by rank I guess. I am sitting at a different table from Lord Sterling my ax won't come out of the scabbard. Swan and Cinnabar are throwing bread at me. That's it threw a ½ loaf back!!
Marcus Dalimar is here DROW KIN! He tells a story about drow being Nobel and honorable in the lands where he comes from. "And pigs have sprouted wings and can fly" I have to go I am getting sick. Went to see the tournaments
Woe another Bardic, (stories) there was a really funny song about Cinnabar by Mocta. "Cinnabar o' Cinnabar"
=== War of the Aviators ===
Assembled seven healers and got Torin raised. Nigel wanted to be at the raising but can't find him. As usual he is not to be found when important things need to be done.
Going into the woods to see what is there things are every where the clasp is working slowly. Had to stop several people from scalping. Topknot said he was doing it for religious reasons. He is in the gild of darkness so he is most likely telling the truth.
=== Creathorne II ===
Well the Carimajir have come and annoyed everyone. Had to tell them to go if they can't play nice. Some one opened a gate to Myth Drannor lucky we had no demons come through. Had over 300 people here, to many.
=== Baron's Quest ===
Questing with Malabar and some others we have recovered the shield of Emmond. It was given to Carroll & Rock. The rest of the party decided they were best to have it because they use shields. Noted that if they decide to get rid of it a party member gets first dibs on it.
=== Midnight Brakes in the Storm ===
Pirates everywhere. Where did they all come from? Man Gweneflin is a pirate rich town!
=== Rrathchllwyn ===
The Crystal Shard:
=== Summerlands ===
Was gated in by the elven gods I thing. Myself and Crew have been informed that we should avoid ALL others. If we stick around anyone talking or hanging around with for more than 30 seconds they will die.
Meg made me give my word not to attack Demonicus. Made me give it as a knight. Demonicus came for me and took troll biter again. Killed me and I couldn't fight back.
=== Tomb of the Wilderkin ===
21 of us are going into the wilderkin's tomb. There are all sorts of neat things here, glad I brought my pack. Loads of books and letters artwork too. Have filled a barrel to take things out we can all ask for something from some one behind a door, who is this person? TETCHE'S MOM! OK I am the last to ask for something, I ask her before I ask for what I would like I ask if she would like to be alive again? I explain we have her soul and ashes there are ways we could possibly bring her back if that is what she would like. She is creature, similar to elf I think and would hate to see her miss the passage if that is what her beings have to look forward too later on. She will have to think about that later. My request, For all remaining persons from our group to be teleported to the Folkstone tavern. We are gone I hate this it makes my stomach jump so bad. Well that was strange, but all of us are out in one piece I think. That one room with all of the banners I feel like I missed some thing?4am leaving the tavern with the key Lady Ann has locking the gate to the tomb. All looks good.
=== Death Bunnies II ===
OK people are coming out of the wood works, Heidencries is here haven't seen them in a while. Some of Fenmier is also here, Swan too. Took the party on a look around found a crypt, the baron is with us. We crawl through the opening and there is some rat guy in a room we leave him alone. Keep forward Oh shit a medusa Crow buys it he is stone. Looking into the baron's mirror I shoot several arrows, my magic arrow hit her in the leg. She picks it up and places it on crow. She tells us we can all take one thing each and leave. I take crow. I use the stone to flesh scroll, he is flesh but dead. Will have to find a healer don't want to waste the combat raises in my gauntlets. The bunny babes, cute but into the domination thing I think. I don't think they really like men much. I keep having to deal with them because I keep getting the bunny favors. I have Jurell silver Milo's grate sword in exchange for the Mithril one. I now have a Mithril sword, 4 years and I finally have one. Ha and the elders said I would never get one! Sunday is crazy undead all over the place everyone gets the things we have gathered tougher. Doing some sort of ritual so we can re fight Zormax. Mokta turned on us along with several others they are undead, shit Zermax controls them. We chase the undead into the wood perhaps a trap. A clearing, me and Swan flank left I will be shooting over his left shoulder hope he remembers the style and doesn't forget. Arrows aren't working to many skeletons have to face them with the ax and Mithril lets see what I can do! We have won, the undead are destroyed. Getting out of here while I still can this area is crazy.
=== Black and White Ball I ===
Asked Torin to join Creathorne and become my squire, accepted. Dinky Daggers has become my page. Lord Sterling had to leave on personal matters has left Dragonsbane under my keeping. I have urged everyone to move to from Dragonsbane to Creathorne for safe keeping.. Creathorne is growing faster than I had expected. Milo is our law enforcement/ barman/ debt collector. Silvernose is doing the healer thing and doing well at it but I think he is lacking in some qualities needed for his art, one is compassion. Ran into Jeremiah with that girl Bane things don't look well and he is pretty smashed. Didn't think he drank like that. Crossed into the chaos plane somehow fought this dude with a sword "Hartseaker" but he could not beat me because he did not believe in the sprit shield. Malabar Has lost it and dove on the scalping blade. Some thing to do with Elana . The shit Hit the fan. So many still dead in the Summerlands. Using my wish coin.. lets see if this will fix things. "I do here by wish that anything and everything that was lost by a resident of the realms in the Summerlands with be returned to me so that I may give it back to it's rightful owners"
=== Blood & Thunder ===
Torin, Piper, myself Silvernose and Sawyer have arrived we also have a girl from Misty Glenn, Rhoe with us. We have found several pieces of a sword, went into the ruins. Found some gold, an elfin sword and some eggs.
Going into chaos after Malabar. Got hosed. Where did all the orcs come from, with long polearms.
== 996 ==
=== Feast of Rhiassa ===
Arcidine Rraven's wing disbanded the church of chaos ecpt for Cinnabar and Elania Damnifiknow.
=== Feast at Chimeron IV ===
The dogs of war attacked, was given adyan's polearm returned it. Guess the wish coin worked. Re did the alliance with Chimeron. Got home Sally was pissed all sorts of dead bodies just appeared in the kitchen Rob Scarlet was drinking in the kitchen and Collin of Folkestone left when he arrived. Humm??. Rob is helping me put all the bodies in the wine cellar! Making a list.. That Wish coin must have worked .. shit I did say anything lost.. Didn't I??
=== Mithril's Might ===
I learned the secrets of smithing and weapons making. I can do my own horse-shoeing now save money on the split hoof shoeing that is so expensive. Secured a Mithril mine, Creathorne Borderland and Grub mining inc. Only found silver guess the Mithril was because of a magic spell. Al Jacar was behind the bad stuff in Hemminshire. He is not killable, using the ax of warding doom to kill him. It worked he is dead.. All Mithril made because his magic is turning back to silver.. I have the ring and the stone could fix the power source and re release it to make lots of Mithril.!
=== Pyromania ===
Duncan Conrad had a staged goblin attack. Had them come in and attack our friends for a pathetic tournament. I am drooping out of the knights comp if this is what it takes to win a knights tournament I don't want to be in it. Looking for ways to get to the plane of white and recover Veros, the Barron Demond and Gwenn. Barden might be there too. Searched all night went through several plains
=== Dark Vision II ===
Arrived and spoke with the people I sent in ahead as advanced scout. There have been some evil actions performed however most people have been stopping the really evil shit from happening. Brought down some Dragon Harpoons didn't see any on the boat ride perhaps on the way home. Shalindra is acting weird she ran off with a pirate or two one of the pirates tried to sacrifice a virgin shot a harpoon through him and nailed him to a tree(that had to hurt).
All and all things are Quiet. Saw Cora she said Tithan is well still hanging out some place.Would not say where.. I thingk in the abyss.
=== Lost Lake Tavern ===
Milo went south to find out the situation on a Franchise that has not made payment on stock received. He has sent word for me to come to the Lost Lake Tavern. Some problems. Got here this afternoon signs of Drow all over the place. Milo has some Mithril coins. The whole tavern smells like drow. Cinnabar found a cave, Drow sign all over this place. They have Shalindra. We are going in to get her out. Found some Mithril coins but also found a BAR of it enough to make several swords. Several people have made friends with a blacksmith named "Killum??" or some thing like that. He makes Damascus weapons nice and all but I like whole solid weapons.
=== Queen of Hearts III ===
Arrived at the queen of harts setting up the site. People from Woodhaven are already here and setup. They had time to really secured up their campsite. Things are not going as planned but they never do . I am yelling a whole bunch. What is what generals do, right? Sis is handling things well. We are getting stomped. Half of the people we counted on have not shown up. We do have Heidencries, 2 Fenmierians, 4 Freeholders and 5 from Creathorne so we have some good team members but the numbers of Woodhaven Are just double to triple ours.
We fought them in one tournament for over an hour, before we beet them. All and all Willow had a good showing for Moonglade Forest!
=== War of Balance ===
Mass mayhem. People are fighting for goodness, people are fighting for darkness back and forth we go. Apparently these two gods are using us as puppets to fight for their amusement.
=== Moongate ===
several people have already gone through the gate. Goblin's took it down again and hid the pieces. We rebuilt it AGAIN it spells out Jakul and Shasa (like I would put it here for all to read). Going through the gate. Dragon females or some thing claim they are the dominate race and men are slaves. (They are in for a rude day)
=== Drow on the Mt. ===
The dow have come in from perhaps a gate. My self and Crow are chasing the drow we have them on the run. We have like 22 of us in the party. They are fast in the sun??? they are running in Direct sunlight unaffected?? This is weird.. Lost their tracks when we hit the skull cap on the mountain.. saw one jump off the cliffs on the west side of the mountain. Thought I saw one go over the north ridge.. I think they split up.. no use. Heading back to Creathorne.. At least 3 got away..
=== The Black and White Ball II ===
When I got to the b&w. I was rushed by a slew of people w/ the world we know is about to end!! They were Frantic as to what was going on... Quaren & Drake were the first calm people to tell me what was going on. Apparently during the day if you cast any sort of spell you also got to see the future... Fay whipped out the realms expt. for Creathorne because we took to the woods. Chimeron was decimated, Folkestone too. I had sent a message to Stewart saying something to the fact of "I told you the Wayland blades were evil and we needed to destroy them, you didn't believe me and now look what happened.".
Kinsel told me things about the Fay court being different. There are demons there now Titiana is more powerful, Oberon is missing and there are 7 Wayland blades not just 4. Also that he saw Oberon enter a grove with Titiana, Puck was there too. Puck ran and then there was an explosion or blast of light and Titana walked out. He has seen Fay trolls mutated and turned inside out. Demons sitting in the Seele' court . Sounds like Titiana took over the Inerseele' court and let demons come back to Fay.,
Arcadine is taking up collections 2000gold is what we need to get back the May Queen. I kicked in 100gold and will be kicking in another 300.
If the projected future is the correct one we need to start out fortifications. Under no circumstance will I allow us to lose Creathorne, Dragonsbane or the North to the Fay! we will search for fairy stones, put them where ever we can to keep the Fay out...
=== Winterfest II ===
Stopped in briefly I do not like Mordor the smell is bad and I saw a NASGUL! I am heading back to Creathorne they are just bad news..
=== Feast of Rhiassa II ===
Nothing really wild happened just Tetch flipping out but that is normal. Met an elf claiming to be Oberon's squire is here looking for him " Lucas" he does not like fairy stones. He is pretty spastic. He has asked me to help him find Oberon. Well that was before he found out I am a ½ elf. His language is not that of those elves from home!
=== Feast of Hemmenshire ===
Well a bunch of orcs decided that they would kill Drake?? One "Asscrach" said he is the law?? I was not going to let them just kill drake for no good reason. 4 of us , Me , Daoud, Crow and a man called Gray took out 14 orcs and left a human (some orc lover) live. We had all the orcs raised. Erg removed them as law enforcers in hemmenshire. Later they get the OK from Erg to eat Drake because he scalped a orc. Now I do not like scalping but eating some one??? I called the whole clan out. Merthin stopped me from killing them all. Drake did not get eaten. Instead he gave up his Mithril dagger for 1 year.
=== Shadow's Wrath ===
Shit this sucked! This shadow dude almost trapped all of us on the shadow plain. Studied this area for the staff of Zebedie. The lord of shadows is pissed. Almost turned the demono dude loose on this plane to eat it..
=== Feast of Blackwood III ===
found a tree that had been split by lightning, took some wood from it. Won a insult contest, had a Creathorne meeting while Blackwood held court. Nigel's aunt Margaret arrived. There were a bunch of High elves that showed up . But they need to loose some weight! And the female elves from his home lands have HUGE Tata's, one pooped out of her bodice!
Dark Vision 2.5: First every one has to drink blood, I avoid this by shifting in line. Then we all get stabbed in the chest with a knife. Again I avoid this. I stay behind with the grave digger to guard the bodies.
=== Feast of Chimeron V ===
Well I talked to Barden have him fortune about the approaching doom of the realms. We are looking for a Wayland blade it is in a tree or a cave we think some one tells us Solis is found but by who? I burned a troll as per normal but some thing went wrong, it stopped regenerating in the fire it exploded. How did that happen they regenerate and when the fire is over they are sapped to get out??? Evil is at work this day! I fought a Nemesis Wrath with a polearm almost killed him. He took an arm on me but not before I took his leg. and he was piercing armor.
=== Lost Gate VI: The Dream War ===
We are guarding the bodies of the dreamers. Holding the structure is pretty easy they have to get in. we are many. Hay the shadow crunches are silly. One is tricky though. He has dispel light must be the pack master.
It is late everyone is getting tired. I am going to start waking people up soon..no wait Rowen is sitting up. They are waking up..
Shit a dragon oh shit! We are loosing people hard and fast..Shit shit
Woke up next to Malabar this is oddly familiar..
=== North/South War III ===
We are smoking the south bad all any no prob.. lots of arrows… ha ha they are not getting shit for points.. Night Quest. Traded the "merchant" for his stuff, found some one's jimmy. Hired a friend ummm I think we have found almost everything but the S. flag… have to head back to Creathorne .Early.
King of Rogues
Well I am on the Borderlands team. We are doing well. I am betting smart nothing wild. Cinnabar wants us to make more gold so I start on wild bets 50+ gold and up. One bet was 800 gold. Woe that one. !!! Creathorne bought a 3'8" sword "Fe'a hir" and elven sword that will call a stolen or missing soul back to it's body. Lisas bought the 5' sword we were trying to get for the Borderlands. Baba gave them His magic mace and seeing he did some thing so selfless. I gave him back his tabard.
=== Dark Vision V: The Phenomenal Field ===
Borderlands fell in the war, last I heard Cinnibar said Burn it, Burn it all. Let them have nothing.. As we march I am burning everything. Fry the snakes! Stopped them in Chimmeron.
Entered the Dreamscape tied to Elana. Things are rather wired in here this time. Black is not who he appears to be. .Death, Destruction, Chaos, and a Potluck Dinner
had some fun down here was good seeing Vrill again.. Some one was spreading a Rumor Creathorne and Freehold was going to war??? Humm neither me or swan Know squat about this..
=== The Brenda Armageddon II: Where's Chimeron? ===
Shadow has come up with a sword "bushido" also Crow has recovered "the Cursed staff of Antioch". Ranger has the "earth talisman".
=== What Fools These Mortals Be - "The Fey War" ===
Talked to puck I can never seem to catch him unaware.Tryed the milk , no good he is royal Fey would not accept it as lean and obligation... Titania is doing some wacky stuff. The enchantments are too strong on the campsite. Crow and I do not want to be in there . His magic will not work there. Perhaps all Elves have some link to eachother?? All the Waylandswords are here Solus, Beleth, Moreaxe, Albion, Florious, Orious, Elendil.
they are being drawn to each other this is not good. BIG BOOM!!!! No one will listen. Creathorne gets in Circles of Protection.. shit the sons of Wayland are here they are pissed some one is calling them furies.. shit shit.. they broke Drake's unbreakable circle.. Creathorne takes to the woods.. what?? The predictions were true. Creathorne was the only Nation to servive .. So many dead so many dead. Carted bodies for hours. Dee is healing everyone
Elendill was destroyed by Heron silver. He actually destroyed one..
=== The Enchanter's Grove ===
Drow all over the place they took Troll Biter. OK that is it the kid golves are off.. we tele[port to where Trollbiter is.. No shit we ended up at the gates of Menzoborandon. Big gates, big walls. We are not getting in here…
=== Festival of Yoma ===
Yoma is a ass.. boulders all over the place frping from the sky. Baba has the Katana. Heidencries has the other one.. wait Baba has lost it. Shit Yoma has the Crystal Katana. It was given to a kid by the city. Xavier has made some deal with him.. He promised Linesses magic weapon that sehe has not event finished making yet for the Katana. I do not like that idea. I don't even know the kid and Creathorne is going to Issue Him a 4'6" magic mace?? Not!
=== Tourneys of the Cold Moon ===
Some yahoo stopped in with a army of undead, this Karian was being a real dirtbag. He and his men drew weapons so we had to take him out.. I guess he was a knight or some thing.. All I know is he had fangs and a big attitude. Crow Found a ring a magic ring. .Wonder what It does??
=== In Winter's White ===
A rather strange day. First of all Most of Veri was here.. Was good seeing Tithan again.. He still has some demon bone. Might be working a deal. Xavier is starting a Knighthood in The Cristalhall. Proclaimed him self a knight or some thing like that?? He is leaving Creathorne and going off doing his own thing.. I say good ridence.. We have had so many probs with him being in Creathorne. Not even Shadow brings that much grief on us..Gave him The Prisoners Stone, "Anvil" is now Robbie's No strings attached. That deal and all Creathorne Business with Xavier is now concluded..
30 minutes later, Xavier has joined the Borderlands?? Warned Cinnabar about Xavier and that He brings in a tun of excess baggage.. he owes so many people things it is not Funny..
== 998 ==
=== Feast of Rhiassa IV ===
Jeremiah Darksparkle!!!! Stopped in Thought he was gone forever? Talked to him about his tab.. told him to get his un invited guests out of the swamp.. He indicated the Deathknights were there by order of "Abakhan"..
=== Feast of Hemenshire II ===
Stopped in shortly. Had to borrow weapons from Killian, and armor From Ranger.. was at the merchants fair in Berka when I heard about the feast.. Nice armor will have to get some next time I ma back in Moonglade Forest, Elvin Chain is getting so light these days..
=== Feast of Creathorne ===
This was a nice Turnout. Had about 100 people here for the festival. Had to give up that nifty Magic Flute I bought for the bards Trophy.. Well I could never play it anyway. Fenmier was a load of fun..
Heidencries and Xavier had a little spatt. Apparently the scenario was this : Xavier had their bracers, he got them from shadow who borrowed them from Heidencries. Xavier would not give them back so they took them back. Both claimed they are theirs. Xavier demanded Trial by combat.. Was Granted after I calmed down at his mouth running…Lysis Lost to Killian both sides claimed Champions..
[[Category:Historical Accounts]]
efa641981c8a0cac288472b6d8f68b9a3bfadd03
Jace's Journals and Notes
0
180
208
2023-08-29T15:38:20Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
'''Here lies the Journals and Notes of Jace Moonshadow'''
''Recovered from Jace's personal notes. Year 1013 Early Spring''
''Transcribed Fall 1015 after Jace's second departure to the Isles.''
I met up with the group today to talk about the next steps in our research. Today is the day we get access to the tight-nit community, which is now called the House. The House itself is an amazing hub of people from places I did not even know existed. My group will fit in well with the people of the House.
Aduh has heritage in both the Realms and the Isles. Her passion leads our team and drives her goals. Quite frankly she intimadates me in a number of ways but we understand each other to a point
Lina comes from a bit farther east. A dedicated researcher, she left her partner for a year to study different places and to explore the world. I am always able to get a smile out of her.
Arelin is Fae. She and I are able to speak in her native language but when we are in a group we stick with basic. She also likes cats. A lot....
Ou'Ise is our local translator and native. She spends the winter months here but moves south with her partner when it gets warmer.
I will try and see who I can meet today. I am still searching for a few hints to help me but I am not sure for what. I just know that fate brought me to these people.
[[Category:Historical Accounts]]
0bf9f8331fbdacfed60c81ba9733a4227e0656b5
Hellwar Chronicle: Year 1015
0
181
209
2023-08-29T15:39:47Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
I never thought to be one to document history like a scholar, but considering the momentous events I’ve found myself bound in, I feel the need to leave some sort of record. If we who have undertaken to protect the Realms from the infernal realm fail, then perhaps my writings will help some future heroes to learn from our failings. Or, if we succeed and in so doing become that which we sought to keep at bay, perhaps this journal will help those who follow know why we did the things we did, and just maybe judge us less harshly than they might otherwise.
Earlier in the year, seven adventurers of the Realms, including Janus of Chimeron, Dresden of Neden, Laiko, Boom, Balthazar, Slade, and myself, found ourselves obliged to take on lordship of a domain of Hell bearing a gate into the Realms. While necessary at the time, all of us entered into the undertaking fully understanding there would be future consequences.
In the late summer of the year, the consequences began to unfold, beginning with the recovery of a letter indicating war over the Quill of Judgment, a powerful artifact of Chaos. A strong force from the Realms moved to its defense, beginning with reconnaissance of the surrounding hellscape. Among the interesting developments were wanted posters of we seven (the likeness of me was not bad), and not-overly-bright demons roaming in search of us.
In the process, I found my way to our domain and spoke to the Majordomo, who informed me he had vital information to impart to the seven lords. I went out seeking them in the company of Charwindle and Darvin of Mayerling, who took it upon themselves to act as my bodyguards during the day. My first conversation in aid of gathering the seven was with Sir Guilliam of Invictus, which proved less than productive, as he relayed his antipathy to any self-styled lords of Hell.
As I think rather highly of Sir Guillaim, his hostility gives me one more reason to regret my decision to accept the responsibility of lordship of the domain.
I was later able to locate Janus, then Lako, but Lako literally vanished before I could even speak to him.
Doing what I could, I rounded up Janus and Dresden, and Balthazar found his way to the domain on his own. With we four in attendance, the Majordomo related the manner in which our domain was defended and how we would instinctively become aware when it was about to come under attack. He also informed us the domain could be strengthened and expanded through the sacrifice of brimstone, hellblooms, and souls. Having already recovered a small portion of brimstone, I sacrificed it to strengthen the domain, save one small piece I turned over to Janus for him to use to work his magics.
At this point, Dresden suggested naming the domain “Respite”, to signify both our intention for it to be a haven for unjustly judged souls (many of which are still trapped in Hell) and our spite towards the forces hostile to us. This proposal met with ready agreement of the four of us in attendance, and through our combined will the domain was thus named.
Secure we would have sufficient warning of attack to rally a defense, we left Respite to seek out more resources with which to strengthen and expand the domain. All manner of bizarre goings-on were occurring. My small group encountered a pair of demons seeking out myself, but they were easily misled by Tuilli Blackheart. I encountered some sort of classroom where a daemonic instructor seemed to be engaging in experiments with a circle of protection, calling upon mortals from the Realms to create and break them. I found Slade nearby and relayed to him what the Majordomo had told us.
Almost immediately after speaking with Slade, my instincts informed me an attack on Respite was imminent. Hurrying back with as many other adventurers as I could, I met with the other members of the seven and such forces as they were able to muster, and we readied ourselves to defend our small domain.
We didn’t have long to wait before wave after wave of thug demons began attacking the gateways to Respite. We put up a spirited defense, and demons died in droves before our blades and spells. Their relentless attacks pressed us hard, but the timely arrival of Invictus en masse turned the tide. We smashed the attacking force to the last imp and seized the writ of lordship over their domain, which Janus entrusted to me until such time as we could decide how to employ its power.
Discussing strategy, the available members of the seven determined forging alliances with the less-objectionable of the plane’s factions would be in our best interests, so we went forth to find the Bloodfeathers and the Fisherman.
I’d intended to go with the group venturing forth to find the Bloodfeathers, but a crisis involving Charwindle needed resolving. According to Darvan, she’d been killed by a particularly noteworthy (and ugly) demon who seemed impervious to attack, then raised again under some sort of compulsion to do as the demon said. He attempted to sell her to Shandar of Invictus, but he didn’t bite. We recovered Char, and I put her in a circle of protection, which she could not cross despite being a pure warrior, thus confirming she had been ensorcelled. I broke the enchantment upon her through the expedient of putting her down with a lightning bolt and raising her to life again afterwards. Crude, I will admit, but not for me the finger-wiggly banishments of the Abjurer, and it worked.
I then encountered who I gather to be the same demon, trying to raise another adventurer (whose identity I’ll not document here). The demon was having trouble raising the lad – surmised because he had cast Embrace Death on himself. The demon offered to sell him to me if I could raise him. When I hesitated, he began killing other nearby adventurers, one-by-one, until I agreed to try and raise the boy. Good negotiating tactic – he got up to four including the boy before I agreed. I searched the boy for his phylactery, and upon finding it began to use Raise Dead on him. The demon declared a slow raise would get me three and a half adventurers and began sawing one in half. I hurriedly cast Combat Raise into the boy’s phylactery before the demon could finish. Satisfied, he turned him and the other three over to me and left. He was even thoughtful enough to raise them.
Between that, a fighting tournament I observed in passing, and the Circle of Protection “class”, it does seem very much like the demons were testing our abilities.
All this keeping me from joining the group going out looking for the Bloodfeathers did turn out to be oddly fortuitous, because Ranek Bloodfeather came looking for us. We formed a loose alliance based on mutual interest in recovering the Quill of Judgment and removing it from Hell.
Shortly afterwards, a marketplace opened, full of goods both exotic and mundane. The most interesting commodity for sale turned out to be Lako, who we managed to free through some means or other. While we were freeing Lako from infernal servitude, Jean Baptiste was selling himself into it – for what reason I can’t even begin to imagine.
The Fisherman turned up at the market, and that fallen angel brought our attention to a soul merchant in possession of thirty unjustly-judged souls. Information also reached us as to the location of the Quill. Groups formed to address both problems. I joined the first, with Iawen Penn as our guide. Our goal was to gain the trust of the soul merchant so that we might barter for the untainted souls (or more likely roll him for them).
The soul merchant met with us and assigned us a variety of tasks. The first was to beat down a rival encroaching on his territory and repossesses his stock of tainted souls. This proved within our abilities, refreshingly morally unambiguous, and the demon and his minions made very satisfying thumps when they hit the ground.
Our second task was an uncomplicated delivery of goods and collection of payment, complicated slightly by some sort of religious group preaching their infernal gospel. Ignoring them on the way out lost us Garharz, who wanted their ceremony put to an immediate stop. On the way back, we found the same group taking away a young mortal woman. We recovered her through our go-to methods, then found she was at least somewhat rightfully in Hell, as she had been a researcher abusive to her assistant. However, Brighthammer determined her soul was worth saving if she was repentant. A couple of castings of Speak With Dead suggested she likely was, so we restored her to life, then prayed to our various gods to relieve her of the unfortunate name of “Snooty” in order that she might develop into a better person.
Our third task was the most complex – recovery of souls from a nest of soul spiders, beings too powerful to fight, so we had to think our way through the problem. This not generally speaking being the strong suite of a large mob of adventurers with no clear leader, most of the group was deep into the nest before we realized the spiders reacted to noise and movement. Charwindle insisted I remain outside the nest, so I was in a good position to observe the spiders’ behavior, and was able to gain the group some ability to move by distracting the spiders, entering their nest and shouting at them, then running out before they could catch me in their webs. The distractions lost their potency over repetitions however, requiring more and riskier efforts. Eventually everyone got out, even the familiar that had trouble keeping up with his master and got webbed up by one of the spiders.
Completing the third task, we were paid for our efforts with one pure soul, but the merchant did not open negotiation for the rest. It seems our efforts to recover them are going to be a long-term endeavor.
Even in Hell, evening falls. There was enough of a lull in the chaos for a meal before we found ourselves being invited to a ceremony to choose mouthpieces for the nine archfiends of Hell. The mistress of the temple called for mortals to step forth, and there was quite the rush for the dubious honor. Eventually, the proper number of suitable candidates was winnowed from the herd who leapt at the opportunity for…I’m not really sure what the men and women in question expected to get out of it. There certainly wasn’t any deliberation or weighing of consequences in their decision.
Regardless, Razsmith, Aiden Penclaw of Blackwood, Hayden of Rathkeale, Tuilli Blackheart, Tarja Blackheart, Blackie, Vandoria of Fairhaven, and Kirk of Blackwood made their decision, accepted the infernal sacraments, and became preachers of their various underlords. The Quill of Judgment was then turned over to us, Sir Guillaim being chosen to safeguard it by near-universal acclaim. The mistress then screamed “The War begins now!”, and we found ourselves under attack. We fought our way clear of the temple before it collapsed and was sucked into some kind of rift, and we found ourselves with a pair of crises to deal with – the unchecked expansion of the Pit, and a widening rift between two domains of Hell. The former-Snooty proved invaluable here, lending her expertise towards formulating our plans of action.
Groups formed to deal with each crisis. I’d intended to go with the group heading to check the expansion of the Pit, but at the last moment went instead with the group to seal the Rift. Why? Sentimentality perhaps. Mayerling’s newest member, Vallek went with that group, and I wanted to watch over him. Whatever the reason, I was glad I did, because I found myself part of an elite band of sorcerers who blasted our way into the Rift through unending waves of undead into the heart of the Rift, where we found the cord needed to weave shut the rip in the domains lumped in tangled skeins.
That was how I wound up in a room, Sir Sean O’Quinlan holding shut one door, me barring the other against the scratching, moaning undead trying to claw their way in as other brave souls unraveled the skeins. Once done, we sorcerers took the lead once more, blasting our way through the walking dead, leaving the blighted hellscape scorched in our wake as we sewed shut the Rift.
With the success of our endeavor and the victory of the party tasked to contain the Pit, we made our way back to Respite, where we found ourselves under attack by the Four Armies. Battle gave way to negotiation, with the leaders of the Four Armies objecting to Sir Guilliam’s custody of the Quill. Guilliam was willing to turn the Quill over to his lord, Shandar of Invictus. Satisfied, the Four Armies withdrew, and we had time for a few hours of exhausted sleep before the next hellish day dawned.
Confusion reigned that day. There was talk of a box that could contain the corrupting energies of the Quill, and agreement that if the artifact could not be destroyed that day, then the box should be obtained to safeguard it until such time as we find the means to destroy the Quill. We found ourselves under attack again, and again split into two groups, but without the deliberation of the previous day. I found myself with the group fighting our way to the Hellgate, slogging our way through constant waves of demons.
Somehow, the running battle paused, and we found ourselves bearing witness to some sort of ritual or trial, in which the Maker of the Quill was given the option to destroy it, and in so doing herself, or to choose life, but in so doing leave the Quill free to wreak its havoc. She chose life. I had little time to deliberate on her selection, as I found myself back in the desperate fight.
We managed to cleave our way to the Hellgate, finding it both locked and collapsing. I helped hold off the ever-increasing waves of demons until the other party found its way to us, with Invictus at its fore. I then joined a small group, including Jayne Wrath of Invictus, sent to retrieve the box. This proved to be no small effort however, requiring the whole of Invictus and not a few others of us to fight our way to this new artifact and retrieve it safely. By then, Janus had puzzled out a way to open the Hellgate, but leaving us with only a minute to pass through or be trapped. With seconds to spare, we made it out – all but one, it seems. Jean Baptiste was not among our number when we crossed back over into the mortal Realms – into Neden of all places.
While we were successful in finding a way to contain the Quill of Judgment, it is at best a temporary solution, and I think we have only begun to count the cost for our success. Agents of Hell have in various ways taken our measure. Who knows how many adventurers were tainted by Hell’s influence in one way or another while we roamed its expanses? What’s more, the prophets of the Nine underlords are loose upon the Realms to spread their influence and corruption in the mortal domain. Who knows how we may be called upon to pay for our actions in the plane of the damned?
Gray Erikkson, Sorcerer of Mayerling
Late summer
Year 1015 of the Realms
71e440c1ed345a92bcce7919906dd59c39a35067
210
209
2023-08-29T15:40:24Z
Zemmert
2
Add Historical Accounts category to page
wikitext
text/x-wiki
I never thought to be one to document history like a scholar, but considering the momentous events I’ve found myself bound in, I feel the need to leave some sort of record. If we who have undertaken to protect the Realms from the infernal realm fail, then perhaps my writings will help some future heroes to learn from our failings. Or, if we succeed and in so doing become that which we sought to keep at bay, perhaps this journal will help those who follow know why we did the things we did, and just maybe judge us less harshly than they might otherwise.
Earlier in the year, seven adventurers of the Realms, including Janus of Chimeron, Dresden of Neden, Laiko, Boom, Balthazar, Slade, and myself, found ourselves obliged to take on lordship of a domain of Hell bearing a gate into the Realms. While necessary at the time, all of us entered into the undertaking fully understanding there would be future consequences.
In the late summer of the year, the consequences began to unfold, beginning with the recovery of a letter indicating war over the Quill of Judgment, a powerful artifact of Chaos. A strong force from the Realms moved to its defense, beginning with reconnaissance of the surrounding hellscape. Among the interesting developments were wanted posters of we seven (the likeness of me was not bad), and not-overly-bright demons roaming in search of us.
In the process, I found my way to our domain and spoke to the Majordomo, who informed me he had vital information to impart to the seven lords. I went out seeking them in the company of Charwindle and Darvin of Mayerling, who took it upon themselves to act as my bodyguards during the day. My first conversation in aid of gathering the seven was with Sir Guilliam of Invictus, which proved less than productive, as he relayed his antipathy to any self-styled lords of Hell.
As I think rather highly of Sir Guillaim, his hostility gives me one more reason to regret my decision to accept the responsibility of lordship of the domain.
I was later able to locate Janus, then Lako, but Lako literally vanished before I could even speak to him.
Doing what I could, I rounded up Janus and Dresden, and Balthazar found his way to the domain on his own. With we four in attendance, the Majordomo related the manner in which our domain was defended and how we would instinctively become aware when it was about to come under attack. He also informed us the domain could be strengthened and expanded through the sacrifice of brimstone, hellblooms, and souls. Having already recovered a small portion of brimstone, I sacrificed it to strengthen the domain, save one small piece I turned over to Janus for him to use to work his magics.
At this point, Dresden suggested naming the domain “Respite”, to signify both our intention for it to be a haven for unjustly judged souls (many of which are still trapped in Hell) and our spite towards the forces hostile to us. This proposal met with ready agreement of the four of us in attendance, and through our combined will the domain was thus named.
Secure we would have sufficient warning of attack to rally a defense, we left Respite to seek out more resources with which to strengthen and expand the domain. All manner of bizarre goings-on were occurring. My small group encountered a pair of demons seeking out myself, but they were easily misled by Tuilli Blackheart. I encountered some sort of classroom where a daemonic instructor seemed to be engaging in experiments with a circle of protection, calling upon mortals from the Realms to create and break them. I found Slade nearby and relayed to him what the Majordomo had told us.
Almost immediately after speaking with Slade, my instincts informed me an attack on Respite was imminent. Hurrying back with as many other adventurers as I could, I met with the other members of the seven and such forces as they were able to muster, and we readied ourselves to defend our small domain.
We didn’t have long to wait before wave after wave of thug demons began attacking the gateways to Respite. We put up a spirited defense, and demons died in droves before our blades and spells. Their relentless attacks pressed us hard, but the timely arrival of Invictus en masse turned the tide. We smashed the attacking force to the last imp and seized the writ of lordship over their domain, which Janus entrusted to me until such time as we could decide how to employ its power.
Discussing strategy, the available members of the seven determined forging alliances with the less-objectionable of the plane’s factions would be in our best interests, so we went forth to find the Bloodfeathers and the Fisherman.
I’d intended to go with the group venturing forth to find the Bloodfeathers, but a crisis involving Charwindle needed resolving. According to Darvan, she’d been killed by a particularly noteworthy (and ugly) demon who seemed impervious to attack, then raised again under some sort of compulsion to do as the demon said. He attempted to sell her to Shandar of Invictus, but he didn’t bite. We recovered Char, and I put her in a circle of protection, which she could not cross despite being a pure warrior, thus confirming she had been ensorcelled. I broke the enchantment upon her through the expedient of putting her down with a lightning bolt and raising her to life again afterwards. Crude, I will admit, but not for me the finger-wiggly banishments of the Abjurer, and it worked.
I then encountered who I gather to be the same demon, trying to raise another adventurer (whose identity I’ll not document here). The demon was having trouble raising the lad – surmised because he had cast Embrace Death on himself. The demon offered to sell him to me if I could raise him. When I hesitated, he began killing other nearby adventurers, one-by-one, until I agreed to try and raise the boy. Good negotiating tactic – he got up to four including the boy before I agreed. I searched the boy for his phylactery, and upon finding it began to use Raise Dead on him. The demon declared a slow raise would get me three and a half adventurers and began sawing one in half. I hurriedly cast Combat Raise into the boy’s phylactery before the demon could finish. Satisfied, he turned him and the other three over to me and left. He was even thoughtful enough to raise them.
Between that, a fighting tournament I observed in passing, and the Circle of Protection “class”, it does seem very much like the demons were testing our abilities.
All this keeping me from joining the group going out looking for the Bloodfeathers did turn out to be oddly fortuitous, because Ranek Bloodfeather came looking for us. We formed a loose alliance based on mutual interest in recovering the Quill of Judgment and removing it from Hell.
Shortly afterwards, a marketplace opened, full of goods both exotic and mundane. The most interesting commodity for sale turned out to be Lako, who we managed to free through some means or other. While we were freeing Lako from infernal servitude, Jean Baptiste was selling himself into it – for what reason I can’t even begin to imagine.
The Fisherman turned up at the market, and that fallen angel brought our attention to a soul merchant in possession of thirty unjustly-judged souls. Information also reached us as to the location of the Quill. Groups formed to address both problems. I joined the first, with Iawen Penn as our guide. Our goal was to gain the trust of the soul merchant so that we might barter for the untainted souls (or more likely roll him for them).
The soul merchant met with us and assigned us a variety of tasks. The first was to beat down a rival encroaching on his territory and repossesses his stock of tainted souls. This proved within our abilities, refreshingly morally unambiguous, and the demon and his minions made very satisfying thumps when they hit the ground.
Our second task was an uncomplicated delivery of goods and collection of payment, complicated slightly by some sort of religious group preaching their infernal gospel. Ignoring them on the way out lost us Garharz, who wanted their ceremony put to an immediate stop. On the way back, we found the same group taking away a young mortal woman. We recovered her through our go-to methods, then found she was at least somewhat rightfully in Hell, as she had been a researcher abusive to her assistant. However, Brighthammer determined her soul was worth saving if she was repentant. A couple of castings of Speak With Dead suggested she likely was, so we restored her to life, then prayed to our various gods to relieve her of the unfortunate name of “Snooty” in order that she might develop into a better person.
Our third task was the most complex – recovery of souls from a nest of soul spiders, beings too powerful to fight, so we had to think our way through the problem. This not generally speaking being the strong suite of a large mob of adventurers with no clear leader, most of the group was deep into the nest before we realized the spiders reacted to noise and movement. Charwindle insisted I remain outside the nest, so I was in a good position to observe the spiders’ behavior, and was able to gain the group some ability to move by distracting the spiders, entering their nest and shouting at them, then running out before they could catch me in their webs. The distractions lost their potency over repetitions however, requiring more and riskier efforts. Eventually everyone got out, even the familiar that had trouble keeping up with his master and got webbed up by one of the spiders.
Completing the third task, we were paid for our efforts with one pure soul, but the merchant did not open negotiation for the rest. It seems our efforts to recover them are going to be a long-term endeavor.
Even in Hell, evening falls. There was enough of a lull in the chaos for a meal before we found ourselves being invited to a ceremony to choose mouthpieces for the nine archfiends of Hell. The mistress of the temple called for mortals to step forth, and there was quite the rush for the dubious honor. Eventually, the proper number of suitable candidates was winnowed from the herd who leapt at the opportunity for…I’m not really sure what the men and women in question expected to get out of it. There certainly wasn’t any deliberation or weighing of consequences in their decision.
Regardless, Razsmith, Aiden Penclaw of Blackwood, Hayden of Rathkeale, Tuilli Blackheart, Tarja Blackheart, Blackie, Vandoria of Fairhaven, and Kirk of Blackwood made their decision, accepted the infernal sacraments, and became preachers of their various underlords. The Quill of Judgment was then turned over to us, Sir Guillaim being chosen to safeguard it by near-universal acclaim. The mistress then screamed “The War begins now!”, and we found ourselves under attack. We fought our way clear of the temple before it collapsed and was sucked into some kind of rift, and we found ourselves with a pair of crises to deal with – the unchecked expansion of the Pit, and a widening rift between two domains of Hell. The former-Snooty proved invaluable here, lending her expertise towards formulating our plans of action.
Groups formed to deal with each crisis. I’d intended to go with the group heading to check the expansion of the Pit, but at the last moment went instead with the group to seal the Rift. Why? Sentimentality perhaps. Mayerling’s newest member, Vallek went with that group, and I wanted to watch over him. Whatever the reason, I was glad I did, because I found myself part of an elite band of sorcerers who blasted our way into the Rift through unending waves of undead into the heart of the Rift, where we found the cord needed to weave shut the rip in the domains lumped in tangled skeins.
That was how I wound up in a room, Sir Sean O’Quinlan holding shut one door, me barring the other against the scratching, moaning undead trying to claw their way in as other brave souls unraveled the skeins. Once done, we sorcerers took the lead once more, blasting our way through the walking dead, leaving the blighted hellscape scorched in our wake as we sewed shut the Rift.
With the success of our endeavor and the victory of the party tasked to contain the Pit, we made our way back to Respite, where we found ourselves under attack by the Four Armies. Battle gave way to negotiation, with the leaders of the Four Armies objecting to Sir Guilliam’s custody of the Quill. Guilliam was willing to turn the Quill over to his lord, Shandar of Invictus. Satisfied, the Four Armies withdrew, and we had time for a few hours of exhausted sleep before the next hellish day dawned.
Confusion reigned that day. There was talk of a box that could contain the corrupting energies of the Quill, and agreement that if the artifact could not be destroyed that day, then the box should be obtained to safeguard it until such time as we find the means to destroy the Quill. We found ourselves under attack again, and again split into two groups, but without the deliberation of the previous day. I found myself with the group fighting our way to the Hellgate, slogging our way through constant waves of demons.
Somehow, the running battle paused, and we found ourselves bearing witness to some sort of ritual or trial, in which the Maker of the Quill was given the option to destroy it, and in so doing herself, or to choose life, but in so doing leave the Quill free to wreak its havoc. She chose life. I had little time to deliberate on her selection, as I found myself back in the desperate fight.
We managed to cleave our way to the Hellgate, finding it both locked and collapsing. I helped hold off the ever-increasing waves of demons until the other party found its way to us, with Invictus at its fore. I then joined a small group, including Jayne Wrath of Invictus, sent to retrieve the box. This proved to be no small effort however, requiring the whole of Invictus and not a few others of us to fight our way to this new artifact and retrieve it safely. By then, Janus had puzzled out a way to open the Hellgate, but leaving us with only a minute to pass through or be trapped. With seconds to spare, we made it out – all but one, it seems. Jean Baptiste was not among our number when we crossed back over into the mortal Realms – into Neden of all places.
While we were successful in finding a way to contain the Quill of Judgment, it is at best a temporary solution, and I think we have only begun to count the cost for our success. Agents of Hell have in various ways taken our measure. Who knows how many adventurers were tainted by Hell’s influence in one way or another while we roamed its expanses? What’s more, the prophets of the Nine underlords are loose upon the Realms to spread their influence and corruption in the mortal domain. Who knows how we may be called upon to pay for our actions in the plane of the damned?
Gray Erikkson, Sorcerer of Mayerling
Late summer
Year 1015 of the Realms
[[Category:Historical Accounts]]
5a061e22bb0a087781c7142c9e7175ebbae94515
Hellwar Chronicle: Year 1016
0
182
211
2023-08-29T15:41:06Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Once again, in the waning month of summer, the forces of the Realms found themselves embroiled in conflict in the infernal plane. I, Gray Erikkson, write this chronicle of the events that transpired as one who bore witness and took part in the events described.
Like a slow moving storm, conflict embroiled us slowly at first. The entity known as Guile called upon the Realms to honor the agreement made to back his ascension as one of the Princes of Hell. In order to affect this power play, we had to seek out and break four seals to the Citadel, so that we could access that location and use the Quill of Judgement to enact Guile’s ascension.
Demons began to appear at the borders to Respite, our domain in the nether realms. We faced them in battle, pushing forward against initially weak resistance, but gradually we face larger numbers of the infernal beings, and had to regroup. I found myself able to keep them at bay with the power of Order, but only those I could directly face, and the chant that warded them off also interfered with my ability to cast other spells. I became isolated from the bulk of our forces trying to recover some of our fallen and was overcome, but recovered and raised shortly afterwards.
As we pushed forward, I encountered a sultry demoness offering to trade for information. I passed along her open offer to Janus of Chimeron, but had little time myself to dwell upon it, embroiled as I was in fighting our way forward alongside our warriors and combat mages. Eventually, we cut our way through to the location of the first of the four seals, which was within a volcano. By the entrance was a placard and a cauldron. We found we could not just enter when Grebinar strode through the entrance and promptly asphyxiated. We had to recover some sort of volcanic stone from the demons in the area and place bits of it in the cauldron as an offering in order to pass safely within the volcano.
The interior chamber of the mountain was protected by animated rock guardians, within which were pools of lava and eldritch rings upon the stone floor. The guardians were slow, but proof against most attacks. They would however reel back from a magical blow or spell. This discovery allowed us to herd them into the lava pits, where their attacks became imbued with hellfire, but they became vulnerable and could be destroyed.
We divided our efforts, with some of us fending off the guardians while others worked to break the seal. When those efforts succeeded, the mountain shook so violently we were repeatedly knocked off our feet, and an even more formidable guardian came forth, requiring our full numbers to defeat. When that champion guardian fell, the volcano flooded with lava, forcing us to flee and sealing off the interior.
With most of Mayerling attending to other matters, I joined with the members of Gau Dring in investigating rumors of a mine of some sort, in search of resources with which to empower Respite and enhance our warriors’ weapons so they could fight the infernal denizens more effectively. We found the mine, but it was almost entirely worked out, leaving very little left for us to find. Moving on through the shifting hellscape, we found a realm where souls needed to be sorted to their proper final destinations, while reapers sent undead husks against us to add our souls to their collection. I found the demon-warding powers useless against these creatures, but my usual combat magic proved effective. Restoring order to the judgment of the dead broke another of the seals.
More demons appeared to oppose us as we added successes to our tally, and we were obligated to fight our way to the next seal, finding it on the shore of a sulphorous lake. There, statues of warriors had to be maneuvered into their proper places by applying globes of energy to them, with each statue responding to only the correct form of energy. We harvested the energy from the demons who continued to harass our forces, eventually succeeding in maneuvering the statues into their correct locations, at which point they animated and attacked. Defeating them brought down the third seal.
The fourth seal was a labyrinth we were only able to access in small groups. Finding ourselves scattered, we first had to reunite before we could properly explore the maze while fighting off attacks from demons looking to pick off weak groups and stragglers. We found dismembered entities within looking to recover their missing parts, which of course were scattered among the demons within the maze. Restoring the body parts to the revenants of the maze brought forth another master guardian, whose defeat broke the fourth seal.
With the seals broken, we returned to Respite to regroup, while Rell conferred with Guile on behalf of our combined forces. We planned our assault on the Citadel, and our defense for the counterattack which would be inevitable when we began using the Quill to write Guile’s ascension into reality.
The Citadel was a strongly defended fortress, with vicious warrior demons holding the gates and the ramparts, and assassin demons emerging from the darkness to harry our rear and flanks. I dared not unleash my power in the packed confines of the fighting front, so I turned my efforts toward keeping the raiders at bay. With the assistance of my apprentice Zinc and a few others, we kept our forces safe from the harassers long enough for the front line warriors to breach the defenses and clear out the fortress.
We then arrayed our defenses. We did not have long to wait for the counterattack. I watched from the ramparts as wave after wave of demons broke themselves upon our defenses. Then, Sir Guilliam of Invictus called for a counterattack. We surged out, cutting down the remaining attackers, the last falling to my summoned lightning.
During the fighting, the ritual to sign Guile to princedom of Hell was enacted, and the Quill disappeared, as it does whenever it is used. Having accomplished our immediate goal, we withdrew back to Respite, dined on rations, and prepared to face the night’s onslaught.
Despite our location in the realms of damnation and perdition, a miraculous event took place – Sir Guilliam manifested angelic wings. This certainly made him stand out in the infernal night as we battled our way through demons, recovering orbs of light we used to dissolve barriers of darkness and destroy the nocturne champion dogging our heels.
We fought our way to a darkling plain, where pools of illumination awaited to be lit and guarded against demons who strove to snuff them. We were obliged to divide our forces to protect multiple pools from ongoing attack. What followed was a confusing melee in almost pitch blackness, but the forces of the Realms prevailed.
We then returned to Respite, set our watches, and took what sleep we could.
The next day, we fought our way forth to recover the Quill. We found it in the possession of a demon-magus, who set powerful wards all around it. The demons in the magus’s employ were not particularly difficult to destroy, but the magus himself proved harder to destroy or contain. He could be felled, but regenerated quickly, even in spite of efforts to impale or mangle the body to prevent him from doing so. He also proved able to escape magical confinement when he vanished from the Circle of Protection I’d set around him. Eventually, he was defeated permanently, though I know not how this was accomplished.
While I participated in holding off the magus and his minions, our more bookishly inclined adventurers strove to recover the Quill from the concentric circles of wards the magus had set around the artifact. This proved to be a difficult task, coming close to stymying the cleverest of our number. I lent what assistance they could, giving blood sacrifice to my gods in exchange for their aid. My sacrifice evidently pleased my gods, for when I was revived, I found that most of the wards had vanished, leaving only the innermost to be overcome. When we finally did so, the Quill was returned to the care of Invictus, whose might is unquestioned and whose honor is impeccable.
Upon returning to Respite, Sir Guilliam had a few choice words for me for offering blood sacrifice in Hell. I have to admit, he has a point. In my defense, I was improvising.
Having recovered the Quill, Atticus of Chimeron went forward with a plan to change the artifact from its current form to something safer for the mortal planes. He was able to prevail upon Arioch to change the Quill of Judgment to the Quill of Storytelling. In exchange, the Quill is to be used to write stories for Arioch’s amusement.
An optimistic man might think the danger of the Quill has been resolved. I am not optimistic enough to believe it. Regardless, we’re still left with the small matter of an open portal to Hell, to say nothing of the repercussions our actions there will have generated.
Gray Erikkson, Sorcerer of Mayerling
Lord of Respite
The ninth month of the year 1016
[[Category:Historical Accounts]]
1c99a4a6e15f48180f8a238713a3a42afb1a07da
File:Rosettas Account 1.png
6
183
212
2023-08-29T15:43:13Z
Zemmert
2
wikitext
text/x-wiki
Depicts three runes found in Rosetta's account of his life and memories
2159628823a62e04a94bed3e7542c1af40a4f0d5
Rosetta's Account
0
184
213
2023-08-29T15:46:09Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
'''Written by:''' Sir Rosetta
'''Date:''' 1018
These are some details about myself and my past which I am recording to notice if they change. I am writing three copies of this, to place around the Realms, so that if I ever find a disagreement between any and each other or my memories, I will know that I have caught tampering, potentially with the timeline.
Know that I do this in total seriousness and earnestness. There is a time and a place to be capricious. This is not one of them.
[[File:Rosettas Account 1.png|thumb|center]]
I am Rosetta, Mage Counselor of Space and Fire to Her Majesty, Queen Nimbus of all Faerie from Danann. I am a Knight of the Red Branch, and a Knight Protector of Faerie, first knight annointed by Sir Tara Fae-Eternal. We watch over the Fae Wylds, for threats from without and within.
I belong to Clan Rua Thar Cinn of Chimeron, a subnation of mages founded by Sir Magus Laird Rel Zhirah. We have had many differences in the past, but love, respect, and support each other. Chimeron is a kingdom of culture and magic, lead by His Majesty, Sir Magus Alexander Cecil.
I was born in Faerie, in the distant mists of the First Age, or earlier. I learned magic from a foul old being, including the basics of my Runes. I killed my former master, by accident, when he made my dear friend Berkano into the Rune of Strength and Size, and soon after was met by Queen Maeb, who became one of the loves of my life. I mastered the Runes myself and became her Counselor, along with four others, including Rel. For a time, we were the greatest friends and companions. However, I grew jealous of the bonds to Cnuic na Sidhe the others shared, and wished for one of my own. The being that answered my calls became my undoing, as it was a child of Ethan, Titan of Horror, and though it hid its true nature from me, it whispered poison in my ear.
As prophetic echoes of the Purging that was to come reached us, I became convinced that the King could not protect my Queen, and sought to protect her at any cost. This ended in me joining with the usurper, Duke Oberon, in his quest to conquer Faerie. I took it upon myself to kill or imprison my former friends, the Counselors, so they could not stop me. I succeeded, but still was unable to save my Queen from being struck down by Wayland blades. I was distraught and began to see what I had become, but before I could otherwise act, I was captured by Oberon’s servants, and ritually imprisoned in the Mysts of Forgetfulness, bound by the servants’ blood.
An Age later, cultists of the demon Chavala asked her to gift a newborn with power. She took essence from me in my prison, and placed it in the child, who grew up Ged, a human boy knowing nothing of our soul’s true nature.
As Ged, I learned wizardry and basic academics. I knew nothing of my parents’ pasts, but fell in with a small cult of my own. I had developed a sense of morals, however, and left it when my line was crossed. I left Ivory, where I had grown up, and began to travel the Realms. I met Tara, a runaway from her village, and Indana, and we were found and trained by the Chimeron militia.
The Rites of War had just ended, and the Bedlam war was having its first skirmishes. I learned to use my magic to protect myself, and to see truths from the Universe. I became convinced of the level of threat that Bedlam would pose to reality, and threw myself into learning how to combat it.
I discovered that the Five Counselors were individuals who had been key to the structure of the First Age and would be essential to helping the Queen survive the Bedlam War. It took time, but I learned their history, and that I was one of them. I was forced to reconcile my self-image as Ged with Rosetta: Mage, Faerie, and Traitor.
I grew close to Rel, and to Janus, and together we formed Clan Rua Thar Cinn, and soon after, the woman I was courting, Demetria, became our first petitioner. Tara discovered her Harkon heritage and adopted me as her brother. I married Demetria, who also joined my Clan as a full member, and we gained two more petitioners, Saka and Baledor, who joined us in time as well. I was taken as an Apprentice to Rel, and later a Squire to Laurante.
The Black Star Guild, mages using knowledge shared by my students fleeing the Purging, hunted myself, Tara, and others who were dear to me. We fought them for years. I eventually led a ritual which forced the Truth as I knew it into the minds of all who called themselves members of the Guild, revealing the secret plans of their masters. The results were brutal, with many committing suicide. This broke the Guild’s ability to pose a significant threat outside of their strongholds.
I learned who I was, and spoke with the rest of myself, in a manner sometimes friendly, sometimes hostile. I gained much skill with my Runes, and transformed to reflect the Faerie nature of my soul once more. The new followers of the Counselors debated how to protect the Queen. I prepared myself, after an enormous argument, to allow someone else to become the Counselor of Space and Fire to Queen Nimbus, but she was a follower of a chaotic deity and turned it away just as I made the pronouncement. Having proven to even myself that I was not seeking the position for my own power, I stepped forwards once more as the best candidate.
In a desperate, climatic attempt, I and my allies ventured into the Mysts, through the Black Star Guild’s most fortified position, and we slew a great beast of eyes and teeth from beyond the stars which they had summoned. After, at the spot in the Mysts closest to my prison, I was out of time and plans. I used what energy I had remaining, which included the life force of my friends, to shatter the prison. I touched my own chest and we merged to become one once more, and the explosion slew everyone else who had made it this far. Shane Stillwater died his final death for me, that day.
As the newest and final Counselor, I set about protecting Queen Nimbus as the Bedlam war grew more intense. I comforted her as I could in the Palace as Bedlam encroached on more and more of Faerie, and as we were finally forced to abandon it for the mortal Realms.
We learned the truth of Bedlam from Pater Yule, and prepared a final assault. Laurante directed me to a piece of Wellman magic which, when I solved it, taught me the secret of Bedlam, which broke my mind such that I have since wiped it from my memory. With this secret, I was able to command Bedlam, to an extent.
When we entered Bedlam, I remained careful, as I always had in Ged’s life. I ventured to the front only when I needed to, and used my knowledge and magic to help wherever I could. As we approached Mad Tom himself, Laurante gave me a field promotion to Knight of the Red Branch. Moments later, Mad Tom reached out and consumed the artifacts we had been using to bring light, magic, and life into his domain. A powerful magical effect gave us a handful of seconds during which we could speak and gather ourselves. When it was about to run out, I used a blast of my own magic to extend it further, which was followed up by another, and this let us stay together and survive until we reached Mad Tom’s five heads, a spot which was miraculously the Realms due to a time loop created years ago. The heads were stabbed, and I joined the last charge down Thomas’ throat to where we destroyed his black heart.
In the aftermath of the war, the Courts departed to Danann, revealed as our ancestral home. I joined my Queen, as I knew I would. However, I also did not wish to truly abandon the Realms I still loved either. I had planted a suggestion that the Mortal Court mark the victory in the War with a ritual marking the triumph of Hope over Madness and Horror. At my further suggestion, King Cuchullain’s Force of Will strengthened the hold of the ritual in reality.
I departed with my wife and with the Queen, and we lived in peace in Danann for time untold. Other victims of Bedlam now found Danann to be their reward, meaning I was reunited with my first Queen, Maeb, and truly had my every desire fulfilled.
When the time was right, I departed Danann, to return to the Realms for a time. I fixed upon the ritual as a beacon that stretched through Space and Time, and found myself at the Black & White, one year after the War was won. Though a quirk of my magic left me present but trapped on the other side of a locked door, Magus Tam Lin wrote a stronger truth in which I could remain once more.
In the time since, I have sought to further the roles of magic and Faerie in the Realms. I embrace the warmth of Fire and the cold of Space. I know who I am to an extent that I do not need to prove it. I will be serious when it suits me, mischievous when I wish, a Trickster as the mood takes me, and I seek to help mortals to the extent that I still remember how. I teach my Runes to those who are interested, and tell stories of the histories I was present for. Tara welcomed me into the Knight Protectors of Faerie, and gave me the Faeblade Redemption, representing what I must bring to some, and what I earned for myself through my actions in the war. I have several students who learn magic from me, and a Squire to my order, Ivan. Little holds my attention like the War with Bedlam did, but that is not really a bad thing. There is still magic to learn, stories to tell, secrets of Faerie to plumb, and mortals to delight.
[[Category:Historical Accounts]]
58f4cca496127a145e9c10703ab5274d11af95fa
Divine Intervention 1
0
185
214
2023-08-29T15:47:30Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
To the Realms at whole; The sword has been removed, and the god of balance, Garm, has been freed.
It began with a sword, freshly plucked from the heart of the god of death. Asmodeus plotted his machinations to usurp the god of balance and take with him the powers but not the responsibilities. Asmodeus took this sword and pinned the Garm to his throne.
On March 23, 1019, a coalition of Eagle’s Rook, Voraniss, the Church of Aurora, and other individual groups, sought to undo what had been done in order to save this world as it was unravelling under Asmodeus’ rule. After many months of planning, strategizing, and preparing, we decided the best course of action was to remove the sword from Garm and leave; no other condition was necessary. And so on this day we met with Minerva, the avatar and daughter of Antioch, to start the invasion of the Crossroads to free Garm.
Our adventure started with opening a portal into a Church of Justari that was overrun with Aspis. The church was heavily fortified, they had been readied for our attack. We fought and pushed all the way to the courtyard outside of the church. The courtyard was littered with graves that needed to be unearthed by locating Justari's cross to open up the doors to the church. Once inside, we met with the Red Knight, Justari’s Avatar. He explained that inside were several rooms to the gods and in each room we would find holy relics of the gods to aid us in our quest. Once the relics were unearthed, one of Rexan’s avatars sieged the church. Guilliam, with the help of one of the relics, defeated the avatar and took its head as a trophy.
Upon leaving the church we found several jars to the gods in which to put faith into (blue beads which were scattered throughout the day). If you put your faith into a jar and filled it then that god’s regional path would be unlocked. There was a jar for Aurora, Justari, Vandor, Luna, Gaia, Antioch, Chronos, Garm, Rexan, Dionin, Asmodeus, and the Dark One. Asmodeus’ regionals were already unlocked and any faith put into Garm’s jar would be relocated to Asmodeus and any put into the Dark One would be spread evenly to the other jars. As far as I know, by the end of the day, the only jar that ended up being filled was Aurora and Vandor’s.
The second set of trials had our group venturing into hell. In this area were two portions of land separated by the River Styx. If you died while being in the water you would lose all your memories. Vawn used much of his last magics and asked for Vandor’s blessing that gave several people the ability to not lose their memory if they were felled in the water. Inside this room, we were swarmed by imps who had ropes of varying colors attached to them. If we removed the ropes we could tie the same colors together to form a rope bridge to the other side. This was no easy task as the imps were much stronger than any imp I have ever seen and fighting them over the water made it even more of a challenge.
At one point those with Vandor’s protection pushed into the water to fight the imps but all were eventually fallen. At this point, the Herald of Dionin showed his face and began trying to make deals with people to return those who were lost. I do not recall anyone making a deal with them. After some time we were able to recover those who were lost, and a bridge was formed allowing the group to push onto the other side. Those whose memories were gone had them restored through a chalice relic that Phoenix had picked up from the Justari church.
Our third challenge had us venturing into Gaol, where Asmodeus’ influence started to be plainly visible. Asmodeus had changed the rules of the gods and the rules of this world. Normally when one ventures into Gaol, a group receives a ticket for each person that enters except for the last person (N-1 tickets) and to leave you must present a ticket to the gatekeeper to leave. Not a single ticket was given out to the group and we were trapped. Luckily there was soul essence scattered around that could be gained through challenges or could be bought through a shady merchant. This soul essence, when placed in an array that represented oneself, could be forged with heat to create a soul token to leave Gaol.
Before leaving Gaol, I was requested to seance my goddess, Aurora, by Rel Zhirah. Upon casting this spell, Rel spoke to her and believed that the best course of action to save Garm was instead to kill Garm and replace him with Nighthawk who is the knight commander of the Knights of Garm. This caused a large debate upon what we should do after leaving Gaol. One group wished to remove the sword, the other group wished to power up Nighthawk and kill Garm.
After much fighting amongst ourselves about what to do, we all agreed that we needed Dalindana freed. Dalindana is Aurora’s Avatar and the daughter of Light and Balance. She had been imprisoned by Asmodeus five years ago into a soul prison that he himself gave to me to free her. The soul prison was given to Minerva to try to unravel the magics upon it, but Asmodeus’ influence was too strong; she could not do so through the rules of the gods and Asmodeus’ power. Freesia, using an item she had kept with her for decades, gave Minerva the ability to defy Asmodeus’ power and in a moment of clarity let us know that Asmodeus had been skewing all our information and that the Soul Prison needed to be destroyed to free her; and so Rel lifted it above his head and cast it to the ground where it shattered, thus killing Dalindana. However, she would coalesce and reform to her old self and be free in some time.
Knowing that Asmodeus had been influencing everyone, the group was in full agreement that Garm needed to be freed once again and we pressed on to his throne room. Upon entering, Asmodeus had assembled an army of death knights, many of whom could only be killed by swords of light and others who shattered the Main Gauche of Saint Daniel multiple times (I even learned reforge just to bring it back). The death knights laid waste to our group and took Sir Vawn as a sacrifice. Upon completion, Vandor intervened and Vawn rose again as his Avatar with Dalindana at his side. With sword and shield, Vawn could channel the swords of light to fuel his own sword and enacted Vengeance upon the death knights and broke into the throne room.
Inside the throne room was Garm, with the Sword of Kings still impaled into him. Our group, with the limited amount of swords of light and Vawn, fought up to the throne and tried to remove the Sword. Asmodeus had put a curse on the sword to teleport the one who tried to remove it to fight his strongest death knight yet. In order to give a direct supply of light, Rel Zhirah forced all his energies into Vawn with Dalindana to give Vawn what he needed to fight this death knight himself. I did not bear witness to this but I heard it was a long and arduous fight. Vawn returned as the victor and removed the sword, thus freeing Garm. Garm, who had been trapped for over five years, let his overwhelming rage take over and attempted to kill and disintegrate everything its claws could dig into. Hygar Athame, used his Boon of the Greater Pantheon, to open a gate and bent reality to move everyone through the gate to safety. The traitor, Asmodeus, was put in shackles and his fate is yet to be determined.
With the sword removed and Garm free, Vawn was granted his wish to make his way to the Summerlands. After saying his goodbyes to all those who had fought and died with him on this day, there was not a dry eye in sight. With his final quest over he made one last goodbye and left to go get a stiff drink.
I want to thank all who helped make this daunting quest a reality. It was a coalition of many groups, with hundreds of hours of work, to see this end become a reality. Our journey is not over, because while Garm is back and our world is more safer than it was before, the threat of the Strangers is ever near. I look forward to working with as many of those who will help me try to stop them from destroying our world.
Forever in the light and in duty to protect the gods may we all celebrate the life of Vawn, Avatar of Vandor, and look to the future to defend the realms.
-Laika en’Naur
Priest of Aurora and Squire to the Knights of the Crown
[[Category:Historical Accounts]]
1c93bbfac1e96fb163b2b333915a8eed56c5a315
Regional Magic
0
186
215
2023-08-29T17:02:47Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Aerenor ==
When I entered the lands of the Kingdom of Aerenor I found myself sensing a choice of four paths (Non-binding)
The magic of the land seemed to be based on 4 divine beings, whether the magic actually comes from them or it is simply their influence I cannot say.
Vandor, Protection & Vengeance
Gaia, Life & Healing
Kiolin, Balance & The flow of Magic
Chronos, Time
=== Vandor ===
# Repair Armor: as the spell
# Pro. Magic Missile: as the spell
# Protect the Soul: as the spell
# Vandor's Sanctuary: as Circle of Protection, 1 use
# Vandor's Vengeance: as the spell Regeneration
# Vandor's Shield: +18" to your weapon restriction, must be used as a shield.
# Vandor's Armor: The caster may wear and call up to 2pt. sectional armor
== Armont ==
These are the Shadow Regionals I encountered during the Shadow Ball, and recently with the Shadow guardian. These are often encountered alonside the Ivory Regionals(Library & Church).
- Quinn
# Disrupt Light: uses:Unlimited, as the spell
# Whispers of Shadow: uses: 1 As Fortune Tell but proper nouns may be used
# Shadow Blade uses: Unlimited, 1 at a time. Caster may summon a blade of shadow up to their restriction. This blade is unsearchable and destroyed if struck by boulder, fire, or light. Daylight will also break the blade. This blade does not count for the purposes of Raise Dead.
# Cloak of Shadow uses: 1 Verbal: 20 words. As Transmute Self using shadow
# Shadow Step uses: 3. You may travel frm one area of darkness to another that you can see by putting your weapon over your head and walking there while chanting "shadow step." Begin and end points must be 10' from light.
# Breath of Shadow uses: 2. Regenerate as the Shaman spell. Unless you are raised normally you are scalped at dawn, or the end of the event. This spell does not make you undead.
== Asyli ==
# Women's Intuition: Uses: 1. Ask the magic marshall for a hint
# Shield Maiden: Uses: 3. As Protect the Soul, must be a large obvious sash with the phrase "Shield Maiden" on it.
# Eden's Grace: Uses: 5. As Raise Dead, only for women
# Filter of Love: Uses: Unlimited. Verbal: 10 word chant. Protects against member of the opposite sex
# Nagging: Uses: 1. Caster may ask the magic marshall a question. It may take multiple tries
# Resistance: Uses: 5. Verbal: 40 words. As Resist Death, not stackable
# Valkyrie: Uses: 1. Verbal: Special. Material: Special. Active: Ritual. For one tournament or quest, the caster may channel the power of the Valkyrie. The caster is allowed to wear and call 2 pt. sectional armor, and use any weapon combo along with any spellcasting they normally have.
== Barony Frontier ==
# Translate. 1 use, 5 words. Translate a single rune
# Necrotize Self. Uses: 5 Verbal 5 words MC: Undead mask. This spell turns the caster into an undead creature. On top of being undead, they are immune to poison and diseases, and gain 200 scalping blows. Healing magic does not work on the caster until the spell ends.
# Remove Curse: Uses: 3 Verbal: 5 Words. Remove a minor Curse
# Phantom Shovel: Uses: Infinite. Verbal "Actually, I do have a shovel". Move dirt as if you had a shovel
# Create Cursed scroll: n uses (not written down). Create a cursed scroll
# Dragon Slayer: uses: 5, Verbal: 4 words, AC: Wipe the blade 5 times. allows one to swing "Dragon Slayer"
# Steal Heart: Material: get an item the person holds dear. The person loves you as if they are under the effect of a love poison. Ends when they get the MC back
== Regionals from Beings of Power ==
=== Feast Of Leviathan ===
3 paths (non-binding) Leviathan's Love, Leviathans wrath, or Leviathan's Knowledge
Path: Leviathan's Love
# Touch of the Sea: 1 use. 10 words. Immunity to poison, disease, and any consumed mality.
# Ebb of healing: 3 words. Heals a limb
# Embrace of tides: 20 words. Heals all limbs
# Veil of water: 1 use, lie on back to cast. 2 pt floating armor
# Carress of waves. 1 use, 30 words. take wounds onto self
# Serpent's Scale: 30 words, lie on back to cast. 2 point sectional armor
# Leviathon's love: lie down, 20 words, to recharge. You have proc. soul, resist death, purity poison, and purity disease on you. A call of one makes the spell have to be recharged.
=== Fystra (Abyss?) ===
<poem>
While where the power comes from exactly is not currently known, it is always there in relation to Maxwell(The Mad One) and Abyss.
1. Any Pool Spell
2.Dream
As per the Seer spell.
3. Mage’s Armor
Uses: 5
Verbal: 20 Words.
Material: None
Active: Caster must lie on their back to cast the spell.
An invisible shield is protecting the caster. The spellcaster has 1 point of floating armor per casting. When struck, they may call, “Armor 1 – (area that was hit).” Cannot be stacked with itself or standard armor, but may be used in conjunction with Armored Cloak (Mage’s Armor would be used first, then Armored Cloak). Must be recast before each use.
4. Heal Shadow Wound
Uses: 15
Verbal: 20 words.
Active: Must be touching the effected area.
The caster may drive out the infection of one location of Shadow Wound per casting. On limbs, this will also heal them. In a kill-location, the victim will still need a Raise Dead (etc) cast on them
5. Prophecy
Uses: Random.
Verbal: None.
Material: None.
Active: Will be spoken to by the EH or MM.
The spellcaster randomly receives insight about the plot of the event.
7th circle:Nothing
Variants:
1. any pool
2. dream
3. Mages Armor
20 words, 5 uses. Caster chooses when to call
4. Prophecy
5. Disrupt undead
4 uses. Tap to tree, rock, or ground. Allows the weapon, on contact with an undead, to disrupt it.
6. Out of Phase
3 uses.
60 seconds, no weapons in hand,
Walk through rock for 60 seconds. If the spell ends and are still in rock, you are dead and scalped. and stuck in rock.
7.Sanctify
1 use
ritual
This cleanses an area of corruption in a size proportional to the amount of quartz sacraficed. May cause geological instabilities. (this spell collapsed part of a cave)
</poem>
=== Rel's Mind ===
Twilight Champion
==== Light ====
<poem>
1 - Light
As per the spell
2 - Protection from Shadow
As per Protection from Undead but for Shadows
3 - Healing Light
Uses - 3, Material - Lightstick
The caster can bestow a regeneration effect to a dead body. Cast the spell by lighting the lightstick and placing it on the body. The body will regenerate in 60 seconds. A Disrupt Light spell will end this effect.
4 - Guiding Light
As per Fortune Tell, but with Proper Names
5 - Piercing Light
Allows the caster to swing magic with any weapon they wield
6 - Circle of Lights
As per Circle of Protection but must have a light stick attached to each end. This spell cannot be Disrupted, but is put out by Disrupt Light.
7 - Intervention
As per the spell, but can only be used during the day.
</poem>
==== Twilight ====
<poem>
1 - A Beginning in Fae
Uses - 3
All stories have a beginning. For this soul, a beginning was had in Fae. Allows to caster to gain one casting of any Pool spell. The spell gained must be cast following the rules for that spell, including verbal, material, and active components.
2 - A Shifting Soul
Uses - 2
All things change. Change leads to growth and eventually Ascension. Allows the caster to sacrifice a learning of a spell to gain a same or lower circle learning of either a Light or Shadow spell. The unlearning of this spell is permanent. This spell must be cast in front of the Magic Marshal
3 - Master of Shadows
Uses - 2, Verbal - 20 words starting with "Shadow, I shatter your essence!"
Shadows are nothing more than reflections of the soul. Easily cast by the faintest of light, and just as easily shattered. Allows the caster to destroy a Shadow. The caster must get the attention of the Shadow for the spell to work. This spell may not work on all Shadows.
4 - The Final Light
Uses - 1
Sometimes, the Light can only win when all else has fallen. When Darkness covers all, a single point of Light can shine its brightest. While dead, if the caster cannot see any living PCs, they may instantly regenerate and call "All PCs in the sound of my voice, Rise and Fight!"
5 - Keeper of the Night Sky
Uses - 5
The night must come, so the stars can shine. Those who keep the stars are privy to their secrets and power. Allows the caster to unlock the powers of the stars, gaining a casting of a random spell. This spell must be cast in front of the Magic Marshal. Can only be cast at night.
6 - Harbinger of the Dawn
Uses - 2, Material - High intensity lightstick, Verbal - "I am the Harbinger of the Dawn!"
The dawn will not be denied. The sun will rise, shattering the night and bringing Light once more. Allows the caster to bring the dawn, empowering him as he fights the night. As long as the light lasts and can be seen, Shadows cannot approach or affect him. Any shots received must still be taken. This Light cannot be Disrupted.
7 - Twilight Champion
What really exists between Light and Shadow? Upon the edge of dawn and dusk is something greater than both. A power which only exists for a brief moment, and then vanishes. The Twilight controls both Light and Shadow, master of both. The power of the Twilight Champion flows through the caster. The caster chooses a weapon style he wishes to use. As long as the caster is using that weapon style he gains the following abilities:
* One point sectional armor, is repaired if raised or regenerated
* Regenerates in 120 seconds
* Always swings Magic
* Has the spell Resist Death
</poem>
==== Shadow ====
<poem>
1 - Disrupt Light
As per the spell
2 - Selfish Heal Limb
Uses: Unlimited, Verbal: “Shadows mend my flesh!"
Heals all of caster's limbs
3 - Shadow Blade
Caster may swing magic with any weapon he uses
4 - Shadow Armor
Uses: Unlimited uses, Verbal: “Shadows wrap me in your embrace. Shield me from that which would stop me.”
Must lay on back to cast, Gives caster one point sectional armor
5 - Shadowy Strength
Caster now has a light weapon restriction. If caster already has a light weapon restriction, they can now use any weapon combination
6: Craft Shadow
As per Create Undead Solider. Exceptions: Creature isn't undead, only enchanted; Creature is affected by healing spells as well as necromancy; This spell gives you ten points to spend
7: Wish
What do you want?
</poem>
=== Agent ===
<poem>
1 - Repair Armor - 5 uses - As per the spell.
2 - Selfish Heal Limb - "Diskordia heals me." - One limb at a time, unlimited,
only on self.
3 - Shift the Blame - 2 uses - take any 'Curse' from a player and place it on
yourself. You cannot take a 'Curse' if you already have one, and you cannot
give your 'Curse' away to a PC with the use of this spell. However, should
another PC take your 'Curse' through the use of this spell, that's fine.
4: Riddle Me This - Solve the posed riddle, and get a clue/answer to anything pertaining to the current situation.
5 - Create Powder - 2 uses- smoosh any components on-site together, add water
and 'swallow'...
6 - Gray Sight - 1 use- Ask any question of the MM/EH, and while doing so pick a
number 1 2 3 4 or 5. The EH/MM will answer and, if they don't know right away,
the use is not expended.
7: Diskordian Favor - Ask a favor of Diskordia. Beware.
</poem>
=== Chosen & Shadow ===
==== Chosen (Insectafae) ====
<poem>
Pool - Any pool spell except Zombie Walk, ID Creature, and Disrupt Light.
2 - Selfless Heal Limb - Unlimited uses, 1 at a time - "You are chosen to be healed." Cannot be cast on self, must touch target limb and cannot move your feet.
3 - Cure Shadow - 20 words, 3 uses - Cures someone afflicted with Shadow or Disease.
4 - Protection from Enchanted Beings - 20 word chant, 1 use - As per the spell, except that when you stop chanting you have spent said spell and cannot re-cast it again.
5 - Combat Raise Dead - 3 uses - "You are chosen to be raised."
6 - The Light of Life - 3 castings of un-disruptable light AND 1 cry of life that fixes players' equipment.
7 - Alberte's Sacrifice - Heal a character (up to and including scalping), repairs their equipment and resets their spells. Caster is scalped and give up one path of spells (must have used fewer than 1/2 the spells in the sacrificed path). They may start learning spells again (if they wish) at the next gathering. So, a 3-path becomes a 2 path, and a 2-path becomes a 1-path. 1-paths and Fighters that are granted 7th circle powers through a magical artifact lose the artifact after the sacrifice has been made.
</poem>
==== Shadow ====
<poem>
Pool - Choose between ID Creature or Zombie Walk
2 - Selfish Heal Limb - Unlimited uses, 1 at a time - "By Shadow I heal this limb." Self casting only, must not move feet.
3 - Disrupt Light - Unlimited uses, once per ten minutes - "The wretched light of their presence cannot save you now! By Shadow I disrupt all light spells cast within the sound of my voice!"
4 - Disrupt - as per the spell.
5 - Combat Raise Dead - 3 uses - "By Shadow I raise thee!"
6 - Banner Face - 10 words, unlimited uses, Half of your face must be painted bright white, the other half black - Enchant a weapon so on the next swing caster may call Shadow.
7 - The Shadow's Shadow - As per Hide the Soul, except: 100 seconds, Magic Blows do not auto-scalp you/end this spell - Magic and silver count as poison sword blows - This spell starts cast, regardless of caster's desire - and unlimited commands from the person in possession of your soul.
</poem>
=== Alberte ===
<poem>
1 Cure Poison/Disease - 3 uses, 10 words
2 Selfless Heal Limb - 20 words, only useable on others but you don't need to stay in place.
3 Group Raise Dead - 1 use, 30 words, 30' rope, weapons don't matter, die afterwards.
4 Return Life - 5 uses, 30 Words, Weapons don't matter, lose a limb after casting.
5 Sacrifice - Unlimited, must be living to use, 3 words - return someone to life, then die.
6 Point of Life - 1 use, cannot move while casting, 30 word chant, any dead body touching you for a full chant is raised. On finishing the spell, die. You cannot be raised for 300 seconds.
6 Cry of Life - Unlimited uses, after casting you are dead and scalped.
</poem>
=== Banner ===
<poem>
These spells came from an order of knights who got thier powers from a demon, Miles, Militis Sanguineus, they vanquished.
1. Knight's resolve- heartiness which stacks with itself.
2. Knight's wisdom - a commune with spirit, but Miles Militis Sanguineus answers.
3. Knight's Integrity - 3 uses: stackable Armored Cloak
4. Knight's Determination - 3? uses, 2 words: resist death to next killing blow.
5. Knight's Valor - 3 uses, 20 words: 1 swing of "armor-piercing.
6. Knight's Word - 20 words: Protection from living
7. Knight's Blood - Red sash, 20 words: Up weapon's restriction
</poem>
=== Masks ===
While trapped inside of Masks, the magic was usually consistent. It was seer spells, with the seventh circle spell, being "Divine Knowledge". When heroes came to rescue us, I recieved a different seventh spell, this time a "wounderous power", with odd effects.
- Janus Kiltra
=== Sky ===
<poem>
1) Zero Cost Buydown
2) Zero Cost Buydown
3) Cleanse Infection
Uses: 4
Verbal : "Cleanse Infection"
Removed infection from a target
4) Blessing of the Sky
Uses: 10
Verbal: 5 words
Reduce Target's Tentacle count by 1
5) Self-Sacrifice
Uses: 1
Take all wounds onto self
6) Heavenly Blow
Uses: 5
1 call of "Armor-Piercing"
7) Celestial Favor
Uses: 1
Verbal: at least 50
Ritual Required
D.I., But there can be no personal benefit
</poem>
=== Alice ===
<poem>
1 - Identify Potion - 1 use - Caster can ask the gods in the area about the effect of an unknown potion or poison.
2 - Potion of Purity - 3 Doses - Drinker is immune to the next poison or disease they come into contact with.
3 - Silence Poison - 1 Dose - Drinker can not speak nor cast spells with a verbal component for five minutes (like a Create Poison spell)
4 - Minor Create Potion - As per the Create Potion spell, but only 1 casting instead.
5 - Regeneration Potion - 1 Dose - Drinker regenerates once from death in sixty seconds.
6 - Eat Me - a cake or other baked good - Cures Tiny Creatures
7 - Drink Me - a potent liquid potion to turn a PC into a Tiny Creature.
(the third set of regionals at a gathering called The Mushroom Forest)
</poem>
=== Asmodeus ===
<poem>
1. Liar's Voice: You can lie if you are under the effects of any magical compulsions.
2. Return to the Master: 1 use. At any time you can teleport to Asmodeus.
3. Soul Bane: as per the spell.
4. Bestow Wounds: 3 uses. If someone touches you, you can bestow any wounds upon them and you are then fully healed. Verbal: "Bestow Wounds."
5. Dark Pact: You can make a deal with Asmodeus.
6. Asmodeus' Unholy Intervention
</poem>
=== Aurora ===
<poem>
1. Light. (as per the spell)
2. Enshrine the Soul: as per the protect the soul, but undisenchantable.
3. Lay on Hands: 1 Use. You can heal all ailments on one creature.
4. Light Missile: 1 Magic missile prop that can call "Light Missile", recastable.
5. Lightbringer: All of your attacks call '[Weapon] of Light'
6. [Unknown, possibly only strict Aurorans know?]
</poem>
=== Vandor ===
<poem>
1. Repair Armor (as per the spell)
2. Enduring Blade: 1 use. You can make any one weapon unbreakable.
3. Gift of Innocence: 5 uses, Combat Raise Dead castable on those New in the Realms (use your judgement).
4. Armor of Vengeance: 20 word verbal and a token, 1 use. Once cast, all the target's armor is restored upon being raised from the dead.
5. The Defender: Self only. Shields do not count toward your weapon restriction.
6. Vandor's Divine Intervention
</poem>
== Dragon Regionals ==
<poem>
Pool: Repair Armor
2. Hide Treasure - Deep Pockets
3. Dragon Hide - Enchant Armor
4. Dragon Chomp - Eviserate
5. Dragon Roar - Disrupt
6. Resist Magic
7. Lightning Bolt
3. Feign Death
4. Purity Disease/Poison
5. "FireBall" - a red Magic Missile
6. Regeneration
7. Cry of Life (white)/Resist Death (black)
</poem>
=== Eagle's Rook ===
<poem>
These were the regionals within the land's of Eagle's Rook, during the Black and White, 2008.
''1st Circle Silver Sheen''
''2nd Circle Detect Lie''
''3rd Circle Cure''
''4th Circle Final Rest''
''5th Circle Embodiment''
''6th Circle Sacrifice''
''7th Circle Blessing of Arius''
'''Spell Descriptions:'''
'''1st - Silver Sheen'''
Uses: 5
Material: Spellcaster's weapon
Verbal: 10 words
Description: This spell allows the spellcaster to temporarily enchant his weapon. After preparing it with the spell, it is considered a silvered weapon and the spellcaster must call "Silver," on the next swing of the weapon. The casting is spent if the blow lands an attack to a legal hit location. Otherwise (upon a parry or a miss) only the preparation is lost and the use remains. If you are unsure if the blow landed, you must assume that it did. The spellcaster cannot cast this spell again until the first use of the spell has been discharged. The spellcaster's weapon may not be used by anyone else and still retain the enchanted status. See the Combat Calls Caveat.
'''2nd - Detect Lie'''
Uses: 3
Verbal: “Detect Lie. Is what you just said the full truth? This is an OOC question, you must reply truthfully”
Active: Put your hand over head when reciting the verbal to indicate this is an OOC question.
Description: This spell allows the caster to ask a PC or NPC whether a statement they have just made is truthful or not. This is an OOC action – the PC or NPC being detected will not know this spell has been cast. The target of this spell must answer truthfully. Resist Magic will defend against this spell, Protect the Soul will not.
'''3rd - Cure'''
Uses: 2
Verbal: “You are cured of all ailments.”
Active: Lay hands on recipient for 60 seconds
Description: Recipient is cured of one of the following: all poisons and diseases, all wounds are healed (a shattered or withered limb for example), death (i.e. they are raised from the dead per a Combat Raise Dead spell). Other afflictions as determined by the MM. May only temporarily cure other long-term or permanent maladies (i.e. it’s probably not going to fix an illness related to some other EH’s plot, you will need to ask them). This spell will be blocked by Protect the Soul (no choice) and can be blocked by Resist Magic (up to the recipient). This spell cannot be used in conjunction with any Group or Circle spell.
'''4th – Final Rest'''
Uses: 3
Verbal: 10 word verbal, explanation to target
Material: Caster’s weapon
Active: Impale target with weapon while reciting verbal
Description: There is nothing more annoying than a necromancer who won’t stay dead or a troll that needs to be slain repeatedly. A casting of Final Rest will deal with either, temporarily disrupting a creature’s regeneration, regardless of whether it is a spell or a natural ability. The regeneration will go back into effect once the creature has been raised (for creatures who are not undead and/or under the effect of Regeneration) or animated (i.e. either a Create Zombie or Create Undead is cast upon them, for creatures who are undead or under the effect of Embrace Death). Final Rest has no additional affect upon the recipient (i.e. the Embrace Death/Regeneration does not end, all other rules from any spell still applies.
'''5th – Embodiment'''
Uses: 3
Verbal:”Rise and Fight” to target player
Material: None
Active: Target PC must be within the caster’s line of sight.
Description: The concept of this spell is that the caster takes on the aspect of a fallen comrade and fights as effectively as said comrade would (as if they were possessed by the target). The application is that the caster may, in effect, combat raise one target (per use of the spell) within their line of sight. The caster simply yells ‘Target name, Rise and Fight’. The target is then raised, just as if a Combat Raise had been cast on them. Important: The caster immediate takes the target’s place, calling themselves ‘Dead’. They remain dead until they are returned to life normally (though being raised or regeneration). If the spell fails for any reason (if the target PC is diseased or scalped, for example), the caster still falls down dead.
'''6th - Sacrifice'''
Uses: 3
Verbal: To Target - “I sacrifice my own health and take on your death/scalping/leg wound/etc”
Active: Touch the recipient while reciting the verbal
Material: Holy symbol or focus
Description: Allows caster to take on another’s wounds up to AND including scalping, or any other influencing curse or spell. Sacrifice may only temporarily allow the transfer of other long-term or permanent maladies (i.e. it may not allow you to permanently transfer an illness/curse related to some other EH’s plot – if you cast this in an effort to do so, you will need to ask the appropriate EH if the transfer is permanent. Unless they agree it is only in effect for this event and the illness reverts to the previously afflicted PC at the end of the current event.). The spellcaster cannot resist the effect of the spell (i.e. receiving the injury, death, scalping, etc) in any way – Resist Magic, Resist Death, and Protect the Soul all fail and no item or other magic or ability will allow the caster to avoid the consequences of his sacrifice.
'''7th - Blessing of Arius'''
Uses: 1
Active: Speak to Magic Marshal. This spell will require a quest or sacrifice.
Material: The weapon must be marked as “Event Stealable” for the remainder of the event
Description: This spell will allow the caster to enchant any single weapon with any combat call for the duration of the event. The length of the weapon and the combat call requested will dictate what manner or severity of sacrifice is required for the Blessing to occur. You must see the Magic Marshal if you wish to cast this spell. Please also note that, depending on the combat call you choose, there may be additional plot-related consequences. The weapon that is enchanted becomes “Event Stealable” (i.e. for the duration of the event) and may be used by anyone. The spellcaster does not have to cast this on his weapon. A weapon that already has an existing Combat Call cannot be enchanted, although it is permissible to enchant a weapon type (axe, mace, etc).
</poem>
== Folkstone ==
These regionals have been in the lands of Folkstone and often show up in other locations for some strange reason. There are 3 path choices to choose from, and all the spells have their uses. The paths are Seeker, Skirmisher and Defender. These are not solidified when you choose them.
=== Defender ===
<poem>
1) Toughness
Give heartiness to another person by given them a token.
2) Improved group healing
As per group healing, but people may be standing
3) Improved Protect the soul
As per protect the soul, but can not be disenchanted
4) Enhanced Raise Dead. 5 uses, 30 words,
Bring a character back to life from death.
5) Healing Frenzy
Uses: 1
The caster may cast 5 "combat raise deads" in a row
6) Sacrafice
1 use
60 Seconds
Take all wounds onto self
7) Healer's Intervention
1 use
Call the soul,No quest, a ritual may be required if more than one soul is called
</poem>
=== Skirmisher ===
<poem>
1)Morph Weapon
Uses: 2 MC: sash
Tie sash around the weapon, and swing a call of "axe, mace, arrow, polearm, etc."
2)Total Repair
Uses. 3 Verbal: 20 words
Repair all items on a person. Cast it as per repair item.
3) Unbreakable Item
Use: 1, MC: tape with "Unbreakable on it"
Weapon can not break
4)Magic Gauntlets
MC: Blue taped gloves with "event stealable" on them
Caster, while wearing them, can swing magic
5)Resist death
Uses 3, VC: 40 Words
"Resist Dead" on a hit of your choice. See protectionist caveat
6)Armor Piercing
As per the spell
7)Increase Weapons restriction by one step
</poem>
=== Seeker ===
<poem>
1)Improved Speak
2)Improved Death Watch
As per death watch, but only needs to be recast when there is a spell reset
3)Selfish Heal Limb
As per heal limb, except it only works on oneself and is 3 words
4)
5) Resist Magic (as Per the Spell)
6) Regeneraltion (as Per the Spell)
7) Second Chance (as per the spell)
</poem>
== Green And Gold ==
<poem>
1) Resist Missile
Uses: 1
2) Minor Armor
Uses: 2 Verbal: 10 words
lie on back
3) Unbreakable weapon
material: Sash
4)Combat Raise Dead
Uses: 1 Verbal: 3 Words
5) Proc boulder
as per the spell
6) Retrieve Body
Uses: 3
Retrieve a teammate from line of sight with magic marshal's attention
7)Selfish Combat Raise
Uses: 1
Raise oneself with the phrase "Selfish combat raise"
</poem>
== Ivory ==
The regional magics that surround Ivory are fairly stable. They are largely influenced by a strong desire for knowledge and the wielding of holy power to defend the City and it's people. Only those who worship a good (or possibly neutral-good) deity may call upon the Light or "Church" regionals. Aurora has been known to deny regional magic to those worshiping particular evil gods.
The knowledge-seeking regionals are weaker, but still potent
=== Church ===
# '''Blessing of Aurora''' - This spell allows you to maintain a single instance of the simple cantrip light, and prevent it's disruption.
# '''Prayer''' - This spell allows the communication with a diety, in a manner similar to getting a spirit's attention. It can be exercised as often as desired, but a good follower knows when to ask, and when to provide for themselves.
# '''Detect Lie''' - This spell allows the sensing of a truth or lie one time. The influence of Justari is apparent in the city as it has shaped the available magics
# '''Identify Weakness''' - This spell, similar to an improved version of the common spell "Identify Creature", may provide information regarding combat or magical weaknesses if you are able to meditate on the subject for a half a minute or so, undisturbed. This spell has aided Templars and other warriors in putting down various threats. It has been proven to be effective twice in any given day.
# '''Defy Darkness''' - This spell provides a strong form of protection over any person who is affected by Necromancy. In essense, you can suppress the controlling component of the spell and simply leverage the animation component. In experience, you may ignore any compelling commands from a necromancer and treat minor necromancy, such as a Create Zombie spell cast upon you, as the more fully animating Create Undead spell. You may also walk where you wish if under the compulsion of the Necromancy spell "Zombie Send", but are just as fragile as normal.
# '''Divine Favor''' - Once in any given day, the fallen hero who has leveraged this magic will be brought back to life, with all armor repaired (including armored cloak), diseases cured, physical wounds healed. His spirit can call out from beyond the grave for this blessing if he feels that the time is right for his fate to be reversed.
# '''Intervention''' - Aurora will grant followers of good deities a request to be answered by the god of your choosing. Note that Aurora may deny any such request in her stronghold.
=== Library ===
# Either: '''Grant Literacy''' - The ability to impart temporary clarity of comprehension over written Common to a person. The effects tend to last around a day or '''Protect Book''' - The ability to prevent a book's destruction from mundane fire or other physical damage. The caster can cast it as often as he wishes to draw the warding rune, but it only lasts for 24 hours.
# '''Decipher component''' - Upon focusing on an object for a minute or so, the researcher may be able to determine one non-obvious component of the crafting or magical composure of an item. This spell has been proven to be effective once daily.
# '''Comprehend written language''' - If you are aware of the type of written language that you are trying to read (such as Dwarven, Drowish, Undercommon, etc), this spell will ease the mental translation and make the words clear in your mind. You may then piece together a document written in that language, though it may take some time. Languages not available in the vicinity of Ivory or not recorded anywhere in the library may not be as easily accessible. Magically cryptic or otherwise arcane languages are not able to be cracked by this reasonably weak spell of convenience. For instance, we have already tried this on High Sothrani to no avail. This process is mentally exhausting and may be attempted once per day.
# '''Forget the Past''' - You can force yourself to forget one past event, occurance, or memory (but not the arcane memorization of a spell). The effects of this spell are permanent. This has been used several ways in the Library's past in particularly clever ways; some of perhaps dubious morality. One story tells how a person willingly forgot important information before captured for that information. Another tells of a person who forced himself to forget an erroneous logic train that he continued to follow into. Stories of criminals using this to avert the spell "Detect Lie" have been known.
# '''Veil of Privacy''' - Enabled by a strong desire for privacy in arcane research, stronger wizards have used this to gird themselves against scrying.
Historical reckoning - This allows the magical research of the history of an item or place. Item must be on hand or the caster must be at said place. This spell is an interesting hybrid between seer magic and non-invasive Chronomancy.
# ''None'' - There seems to not be a commonly available arcane arch-spell available to wild mages in the city. There have been rumors in several directions as to why this is. Some say it is interference by the divine, others meddling by various magical scholars within the City. Yet others argue still that the magical potential of the surrounding land is unconditioned and not great enough to support that amount of arcane energy. The Faith-based magic is clearly strong, but whether it exists naturally or by mortal binding in the area is hard to say.
== Land just outside of Necron ==
<poem>
1. create zombie: 5 uses
2. Restore: 1 use
restores an ailment
3. Minor healing:
2 casting of raise dead
4. Selfish Heal Limb: infinite uses
as per heal limb, but 3 words
5. Mystic cloak: 5 uses
extra point of armor to a garment
6. Sacrafice: unlimited uses
as per combat raise dead, but kills the caster afterwards
7. Regenerate the Soul: 1 use
If scalped, you get your soul back. Talk to the magic marshal.
</poem>
== Grimloch ==
Within the Nation of Grimloch 3 paths of regionals are available. (Grimloch, The Nation; The Dark One; Grimloch, the Land)
=== The Dark One ===
Unknown
=== Grimloch, The Nation ===
<poem>
1) Any Pool Spell
2) Find The Way
Uses: 2
Material: Circle of rope, with a stone in the middle
Verbal: 30 words
This spell provides a route to a Person, Place, or Thing.
3) Selfish Heal Limb
Uses: Unlimited
Verbal: 10 words
As heal limb, heals all limbs, self only
4) Morph Weapon
Uses: 5
Active: wipe blade of weapon with cloth 5 times
The caster may prepare and call from the following list
"Axe, Mace, Spear, Dagger, Arrow, Silver, Bone, Wood, Steel, Magic"
5) Armor
The caster may wear and call 1 pt. Sectional armor. Must be wearing the armor to call.
6) Persevearance
Uses: 2
Material: A circle flagged with surveyor's tape
When the caster dies, after a 200 count the caster may zombie walk to their flagged circle. If they are stopped before they reach the circle they may zombie walk again after another 200 count. When the caster reaches the circle they are raised.
7) Enchant Bracers
Uses: 1
Verbal: 20
Material: Bracers with blue duct tape on them, and the words "Magic Stealable"
While wearing these braces the caster may swing "Magic"
</poem>
=== Grimloch, the Land ===
<poem>
1) Zombie Walk
Uses: 5
Verbal: "I command you to follow me"
as Zombie Walk, except you must continuously chant the verbal
2) Cause Disease/Poison
Uses: 3
Verbal: 20 words, written on a scroll, clearly indicating disease or poison
Causes the caster to exude Disease or Poison. On the 1st call of 'Drag' or 'Search' the Caster must call either Disease or Poison, as appropriate
3) Death Speak
Uses: 5
Must meditate for 60 sec. Must re cast after each death. While dead that caster may speak and hear, but not see unless they have Death Watch. If scalped the cater loses all memory while dead.
4) Control Undead
Uses: 5
Verbal: 10 words
Allows the caster to give a simple command to a single undead. Will only work on lesser undead.
5) Protection from Living
Uses: Unlimited
Verbal: 20 words stating purpose of the spell
This spell protects the caster in 360 degrees from attack by anything living.
6) Dominate Corpse
Uses: 2
Verbal: 3 words and an explanation
* enter the body of a dead player or NPC, while inside the caster is not there and may call 'No Effect' to any attacks.
* The Corpse is raised as an undead within the caster's control, and the caster may give unlimited commands
* The Caster must remain withing 4' of the dominated corpse or the spell ends
* The spell ends when the dominated corpse dies.
7) ***
See Quinn to inquire about the 7th circle
</poem>
== Nexus/End of Reality ==
<poem>
While a few were useful during the day, when we hit the end of reality at the end of the night, these became really useful.
- Janus Kiltra
1. Backtrack:
Uses: 1
Verbal: Are you sure you just did that? I'm pretty sure you didn't"
Restore one casting of a 1st through 3rd circle spell just cast.
2.Memories of the future past
Uses: 1
Verbal "Time untold, what is your story"
Ask an open ended question and get a one word response. Only works on quests beginning with a clock.
3. Final Light
"The candle that burns alone burns the brightest. Darkness unhand us"
When being pulled in by darkness, allows the chance of escape.
4. Eyes in the Night
"I am the first and the leader. Where I go, others will follow."
Restores your vision.
5. Mystic Wonder
"I am the fountain of power. Nothing ends unless I end it. Restore magic!"
Restores magic in the event of magic failure.
6. Material Wealth
"I am the rock of the world. Nothing breaks unless I break it. Restore Integrity!"
Restores integrity in the event of an integrity failure.
7. Define Reality "I am the center of the Universe. Nothing is over until I say it's over. Restore Reality!"
In the event of reality failure, you have 5 second to cast this spell or reality ends.
</poem>
== Hell ==
<poem>
In hell, the following spells are available:
1. Voices in my head.
Voices are heard even if you don't want to have them.
2. Protection from hell fire. 20 words, lie on back while casting. Unlimited uses.
Can call "protection from hellfire" when hit by hellfire.
3. Symbiotic soul.
You can find and identify symbiotes from hell and bond with them.
4. Hell Lore. 1 use
Focus on hell and a question and gain insight on it relating to hell.
5. Hell fire. 2 props.
As per MM, but "hellfire" instead.
6. Control Hellgate. 1 use, ritual.
Open OR close a hellgate.
7. Diabolic transformation
Summons a devil into your body, and gain superhuman powers. This will likely have far reaching implications.
</poem>
== North South War ==
<poem>
These are the regional I encountered at North South war, Blood & Guts.
- Quinn
1) Improved Repair Armor
Uses: 3
By doing the active component of Repair Armor, the effect is of Repair Item
2) Total Repair
Uses: 3 Active: touch the target Verbal: 20 words
Repair all 7 sections of armor and any weapon combo the target is wielding
3) Unbreakable item
Uses: 1 Material: tape or ribbon
Make one weapon unbreakable, the tape or ribbon may be disenchanted
4) Enhanced Raise Dead
Uses: 5
As Raise Dead, but ignores weapons
5) Healing frenzy
Uses: 1
5 Combat Raise Dead's in a row, must be cast in quick succession
6) Sacrifice
Uses: 1 Active: must be cast in front of the Magic Marshall
Take any and all wounds of the target onto yourself.
7) Up 1 Weapon Restriction
</poem>
== Nymphus Yarrow ==
<poem>
'''Author:''' Sir Iawen, recording for Sir Mahkta McKrye
'''Date:''' 05/28/09
Before living the area with Tillion, I am writing down the legal and simple 'regionals' for this land. I've seen Sir Mahkta McKrye and she does in fact approve of this list, which leads me to believe that she herself may or may not have had a hand in its creation...
1st: Bandage Uses: 5 Material: White or Light-Colored Strips of Cloth labeled clearly with the word BANDAGE. Wrap around the damaged limb, then hold it there for a count of 10 seconds. That limb can only have one bandage cast on it per event. If the limb is diseased, it will need a Cure Disease cast upon it before it can be Bandaged.
2nd: Guiding Light Uses: Unlimited, Material: A lightstick, Verbal: 3 syllables, A true leader can see all, even when the sun has set upon him. Allows the caster to cast Light as per the spell, except it cannot be Disrupted and does not have to stay within voice range of the caster.
3rd: Direction Sense - The people in Nymphus Yarrow always seem to know where they are going and how to get there, even to a friend's home in a snow-storm. (This is like Find the Path, only this will not lead you to objects in Nymphus Yarrow, just people and places. If the person is not in Nymphus Yarrow, then the spell does not work). This is always 'up'.
4th: Kitchen Witch - With the right ingredients, ritual, and belief, anything is possible. Well, anything you can do in your kitchen.
(Spells that have a ritual done with forest/kitchen materials can be 'copied'/created in lesser form. Nothing bigger than a 3rd circle, nothing that is a Necromantic spell (Zombie Walk, Send, et cetera). A ritual is required, the better the 'show' the better chance of getting the spell you need.)
5th: None, as no strong power/force resides in Nymphus Yarrow...
6th: None, as no strong power/force resides in Nymphus Yarrow...
7th: None, as no strong power/force resides in Nymphus Yarrow...
</poem>
== Old Fae Regionals ==
<poem>
'''Seelie Court (1-7):''' Fae Lore, Protection from Fae, Circle of Mushrooms, Faerie Task, Healing Cry, Revenge, Not There
'''UnSeelie Court (1-7):''' Steal Corpse, Selfish Heal, Self-sacrifice, Shatter, Fae Missile, Regenerate, Fireball
'''Other (1-7):''' Detect Magic, Recast Magic Missile, Unbreakable Weapon, Mystic Forge, Empowerment, Destroy Wayland Blade, Wonderous Power
</poem>
=== Seelie Court ===
<poem>
'''Fae Lore''' - 3 uses, 10 Words - Allows the caster to gain basic knowledge about a faerie within reasonable discussion range. Ask the Fae, if it won't disrupt other players, otherwise ask the MM.
'''Protection from Fae''' - recastable 10 word chant - Basically Protection from Undead, but against the Fae. May not protect against the more powerful Fae.
'''Circle of Mushrooms''' - recastable 15 words - Basically Circle of Protection. Cannot be broken by a person swiping across the rope; if this happens just lay the rope back in place (ie: unbreakable). It can still be Disrupted.
'''Faerie Task''' - 2 uses, 20 words - Allows caster to give a command to a Fae and expect it to be followed. Limitations on commands are the same as those for Death Wish. Might not work on more powerful Fae.
'''Healing Cry''' - 1 use - "All those within the sound of my voice..." You know the drill. You fall to the ground dead.
'''Revenge''' - 3 uses - Strike one blow to a corpse. If it would work to scalp it, then it counts as 200 blows.
'''Not There''' - 1 use - Cast at the beginning of the event to make himself a Changeling. The Changeling looks and acts just like him, and in fact has access to all of the caster's memories and abilities. At ANY point during the event (even while scalped) the caster may decide to allow the Changeling to vanish, and the caster reappears near the tavern area. If anyone asks, he wasn't there. The caster will remember everything the Changeling experienced. Cackle insanely.
</poem>
=== UnSeelie Court ===
<poem>
'''Steal Corpse''' - 5 uses, an explanation - Just like Zombie Walk, but allows corpses to run.
'''Selfish Heal''' - infinite, 3 words - Effects are like Heal Limb. Only can be cast on self.
'''Self-sacrifice''' - 2 uses - You cast a Combat Raise Dead, then fall dead to the ground.
'''Shatter''' - 1 use, 20 words - Must touch target object with his weapon. Target object is shattered and must have Repair Item or Repair Magic Item (whichever is appropriate) in order to be fixed. Cannot be used on a Wayland Blade.
'''Fae Missile''' - 1 beanbag - Just like a Magic Missile, stopped by the same Protections. May have an additional effect on some fae.
'''Regenerate''' - As per the Shaman spell, regenerate.
'''Fireball''' - 1 use - If it hits the target, they die.
</poem>
=== Other ===
<poem>
'''Detect Magic''' - 5 uses, 20 words - As the spell.
'''Recast Magic Missile''' - Allows the caster to pick up someone else's magic missile prop off the ground and throw it once as if it were his.
'''Unbreakable Weapon''' - 1 use, 20 words - This weapon cannot be broken. This spell and Shatter cancel each other out, leaving a normal weapon, as does Disenchant. Please note that while this spell protects the weapon, it does not protect the wielder of it.
'''Mystic Forge''' - 1 use, 25 Words - As the spell. *May be charged by anyone, but the caster is the only one who can 'use' it.
'''Empowerment''' - 1 use - Scalp a faerie with a special ability to reset one person's spells, except any spell which could cause a spell reset.
'''Destroy Wayland Blade''' - 1 use, self only - Should be showy. Allows the caster to break a Wayland Blade.
'''Wonderous Power''' - 1 use - Magic Marshal will give you an appropriate Wonderous Power... and it's completely in their hands what you get...
</poem>
== Random Areas ==
<poem>
The following regional spells show up at random points in times, and keep showing up with no rhyme or reason
Seen at Chimeron Fight practice, adventurer's guild, and other areas.
1.Choose a pool spell.
2. Recast magic missile. Clean catch a magic missile and throw it back at the caster.
3. Combat Heal limb. As per heal limb, but 3 word verbal
4. Extra point of armor cloak. conveys armored cloak. If the caster has it already, the cloak is 2 points.
5. Combat Raise Dead. As per the spell.
6.Living armor. 1 use. Similar to enchant armor except it makes a suit of armor only repairable via heal limb in each location..
7. Wounderous Power: do something. It has a wound associated with the power level of what was just done.
</poem>
=== Hardenbrook Manor - 3rd visit ===
<poem>
We ventured into a corrupted and haunted place a few weekends in a row.
The regional magics changed as time when on. I will here in enter the magics that I was told of for the 12/18/1010.
1) Cantrip - 3 uses - Allows the spellcaster to gain one casting of any spell from the First Circle Pool, chosen at the time of casting. The spell gained must be cast following the rules for that spell, including verbal, material and active components.
2) Deathwish - Unlimited uses - VC(30 words, and an explanation) - MC (30 words, and an explanation) - This spell, when cast upon a dead body, implants a simple command into their mind. The spellcaster must give the target player the scroll after completing the verbal. The target should read the scroll and may refer to it at any time. However, the scroll and the information it contains are out of character, and are not known to the player's character in any way. When the target character is alive, and hears the trigger phrase, they must perform the command to the best of their ability. The spell ends when the target successfully completes the command, or is slain trying. The target may ignore any commands that are humiliating, overly difficult (move that wall 10 feet to the left), break their weapon restriction, or violate mundane laws or ethical codes. This spell will not work on a body without its scalp. The spell Protect the Soul negates all effects of this spell.
3) Premonition - 1 use - Gain knowledge of the room you are entering. Must be used before entering the room.
4) Greater Armored Cloak - Unlimited, one at a time - As per Armored Cloak, but can stack
5) Greater Cantrip - 2 uses - As per Cantrip but can gain a casting of any 4th or lower spell
6) Augmentation - 1 use - Allowed the caster to embue any object with powers.
NOTE: This was used on Quinn's Squirely belt to the Knights of the Crown and he gained their knightly ability of Sword of Light.
7) Teleport - 1 use - VC (30 word) - Can teleport you and only you to a location outside of Hardenbrook Manor. Recite the verbal loudly for it to be effective.
Recorded by Magnus Heavyhammer, 12/19/1010
</poem>
=== Nameless Regionals ===
(There were three sets of regionals that once showed up in Northern Paradise for the first Hypothermia(also known as Kerah-Rhime, where the Ice Point was, and so on. Also, I haven't a copy of these 'pool regionals' they keep mentioning. - Sir Iawen Penn)
==== Life ====
<poem>
1. Pool - Any pool spell except "Speak with Dead" and "Zombie Walk". (Any but the ones to do with death). Also see pool regionals above.
2. Selfless Heal Limb - Unlimited - As per Heal Limb, but with a 5 word verbal, and only works on someone else.
3. Regenerating Limbs - Unlimited - All your limbs automatically regenerate after a 10 second count, only works when 10 feet from any weapons.
4. Combat Raise Dead - 2 uses - As per Omnibus.
5. Call the Soul - As per Omnibus.
6. Raise Dead - 8 uses - As per Omnibus. (For Sunday only, you may buy down from this to get one Call the Soul.)
7. Call of Life - 2 uses - Say "Everyone within the sound of my voice, rise and live!" Will raise anyone who is normally alive, no effect for those usually undead, or anyone scalped. (For Sunday only, you may buy down from this to get Call the Soul twice.)
</poem>
==== Undeath ====
<poem>
If you have regionals in this path: you are undead. Immune to poison and disease, but not "Contagion". When raised, you are still undead. You will not be scalped/ticked at the end of the event based on being undead from this alone. (Anyone who takes this regional path at all gets this.) This does not change the effect of spells that would make you undead.
1. See Pool regionals above.
2. Create Zombie - 1 use - just like the spell, only one use.
3. Undead Regeneration - 1 use - Like the spell Regeneration, only you are still undead when it regenerates you.
4. Command Undead - 1 use - See special calls. Once, you may issue a command to an undead creature. (Will not work with major undead.)
5. Undead Regeneration - 2 uses - Like the spell Regeneration, you care undead when it regenerates you.
6. Protection from Living - 3 uses - Just like Protection from Enchanted Beings (or Undead) but works against the living. (Can only be started 3 times, you can continue as long as you want/can.)
7. Embrace Death - Just like the spell.
</poem>
==== Nameless ====
<poem>
1. Detect Undead - 5 uses - Say "Detect Undead" to target. If they are undead, they should say "Yes". Also see pool regionals above.
2. Protection from Undead - Just like the spell.
3. Protect the Soul - Just like the spell. No Sash required, self only.
4. Thread of Life - 2 uses - Other than uses, just like the spell Combat Raise Dead. Verbal is "Nameless Combat Raise".
5. Scythe - 3 uses - You may swing any bladed weapon and call "Ruin" your choice of three swings.
6. "White Tower Seance" - Begin this spell just like a Seance. When you cast, see Ian S. (Nero) (For Sunday Only, you may buy down from this to get one Call the Soul.)
7. "Fog City Express" - When you cast, see Ian S. (Nero) (For Sunday only, you may buy down from this to get Call the Soul twice.)
</poem>
== Rein ==
<poem>
''Rein, goddess of the Flow of Magic. She would be lawful, but without mercy. This was in place since the beginning of the Wrake battles, but with her destruction are now obsolete.''
1 Lesser Disenchant – 1 casting, 50 word verbal.
2 Immunity to Magic Missile – Self only. Sash spell.
3 Magic Missile – 10 castings.
4 Circle of Protection – restricted to 10’ rope.
5 Spell Potion – Create a potion of up to 2 castings of a spell you have at least two castings of remaining. The spell potion then consumes those castings. Anyone who drinks the potion gains those castings.
6 Spurn Magic – Sash Spell. Target is immune to all magic, both helpful and baneful. Sash may only be removed by caster. Cannot be cast on an unwilling target.
7 Spell Reset – Reset the spells of any one person. Does not reset itself, nor any other casting of Spell Reset.
</poem>
== Silverlight ==
<poem>
1) Cantrip
As the Spell
2) Selfish Heal Limb
Uses: Unlimited Verbal: "Heal This Limb"
As Heal Limb, may only be used on self.
3) Disenchant
As the Spell
4) Ghost Strike
Uses: 5
Swing "Ghost Touch" once.
5) Holy Strike
Uses: 5
Swing "Holy" once.
6) Create Ghost Touch Weapon
Uses: 1
Creates a weapon up to 4'6" which swings Ghost Touch
7) Create Holy Weapon
Uses: 1
Create a weapon up to 4'6" which swings Holy
</poem>
== Unknown Lands ==
=== A temple to Tymora ===
<poem>
These spells were in an old, nearly forgotten temple to Tymora.
1. Identify, as per the spell.
2. Selfish Heal Limb. Heal limb, as per the spell, but only 3 words.
3. Special Light. Like light, except there is something "more" to it.
4. Flash of insight. You may ask for a flash of insight.
5. Lesser DI. You never know who might answer a lesser DI.
6. Enable Ward. Enable a ward.
7. Abolish Ward. Abolish a ward
</poem>
=== Dreaming: Creativity ===
<poem>
This was a path called creativity:
1. Illuminating Though-
one light prop
2. Summon a weapon:
Summons a weapon outside of your weapon's restriction which doesn't count as a weapon (it was a balloon sword). Any blow not felt, doesn't count.
3. Gift of the muse:
verbal: 40 words, appropriate to the target
Restore some of the person
4. 1 casting of cantrip
5. Solution to Writer's block.
3 calls of "mug" while searching
6. Imaginary Friend
Familiar, as per the spell
7. First round's on the house
When in a tavern environment, ask the barkeep for one favor
</poem>
=== Caves near Charlesford ===
<poem>
Change or madness...this is change
1. Path of Change
3 uses.
Good idea or bad idea
2. Patter of Change: 3 uses
See as something truley is
3. Chaning caress
Verbal: "rise fallen one: your time of change is still here:
Uses: 3
Raise dead, as per the spell
4. Purpose of change
Uses: 2
temporarily sacrafice a spell to get something
5. Voices of change
you hear the voices of change
6. Changing steel
Force a change, the weapon you swing swings a different type than it normally does.
7.Natural Change
1 use
Push yourself to change
</poem>
=== Blank Isle in the Eastern Sea ===
<poem>
1. Choose a pool spell.
2. "Dana" - say this loudly to get unseen spirit's attention: it produces a cup of fresh water.
3. Commune with Spirit
4. Borrowed Power - Use another caster's magic missile in order to cast magic missile yourself, once.
5. Invisible Hand - Cast a spell you can normally cast, but at a distance.
6. Forgot I Did That - allows yourself to gain back one casting of a one spell you used already, 4th circle or lower.
7. Spirit of Madness - gain great power, but at a price...
</poem>
=== Outside Time ===
<poem>
1) Detect Time
Uses: Unlimited
Allows the caster to determine how much time is left
2) Detect Ripple
Uses: Unlimited
Allows the caster to determine if there is anything left in this Timeslice
3) Time Sense
Uses: Unlimited
allows the caster to accurately tell time
4) Time Anchor
Uses: Unlimited, 1 at a time
Allows the caster to anchor a single item to themself
5) Find Ripple
Uses: 1
Find an unclaimed ripple left in this Timeslice
6) A Moment in Time
Uses: 1
Allows the caster to Call "Time Stop." Lasts 5 seconds
7) Resist Time
Uses: Unlimited
Allows the caster to call "Resist Time" to "Time Stop" and "Time Slow"
</poem>
== KoEF Tournaments '10 ==
<poem>
Circle 1, you got to choose a spell from the pool of lowest levels spells that were not on paths.
Circle 2, you recited a three-word verbal: "I'm Feeling Lucky..." and then immediately asked the gods a question as if you had the spell Fortune Tell, but without that pesky pronoun restriction. On the other hand, you only got one use out of it, and it didn't stop the gods from being vague if they so chose.
Circle 3 was a Selfish Heal Limb. Three little words and you healed your own limbs, one at a time.
Circle 4 was interesting. You could snatch the magical energy one used for magic missile and wield it once as if it was yours.
Circle 5 protected one from boulders. I heard it would have been helpful in the mage's maze downstairs.
Circle 6 was called The Waking Dream. With a candle or some incense in hand, a Regionalist would recite some verses: "Who needs to be asleep? I'll walk the waking dream to more adequately understand Life, such as it is." The gods would then grant a dream for which the Regionalist was entirely "awake" for, but was not aware of the actual world around him. This proved odd, if not humorous, to those who did not know their friends were in a waking dream. While I did not participate in such castings, the younger denizens of Rua Tharr Cinn were able to figure out through this regional that the Faelinn running around was a 'Dream Faelinn', that is not the real Faelinn, who had been stuck in the Dreaming with Amergin since October of the previous year. Go figure.
Circle 7 allowed anyone who had this regional meet the criteria of up to three tournaments. So, three-path casters could suddenly wield a pike or have access to armor stronger and heavier than before. One had to stand proudly and announce: "I meet that criteria!" to the marshals for the tournaments, however. Nothing like announcing one's presence for a tournament. I feel mock battles such as these would be more epic if names were announced to an audience. - Sir Iawen Penn, KoEF
</poem>
== Rhiassan Catacombs ==
<poem>
Catacombs underneath rhiassa on 11/14/09.
1. Repair Weapon. 3 uses.
As per repair Item, but only works on weapons.
2. Selfish Heal Limb. 5 words.
Otherwise, as per heal limb.
3. Parial Raise dead.
As per raise dead, but the person is raised without their limbs.
4. Improved armor cloak.
As per armored cloak, but can be stacked once with armored cloak.
5. Muddle. 1 use; 30 words and must be able to describe the spell effect and where it's originating from.
Disrupts a spell and that learning can not be used again for the event until that spell is reset.
6. Sacrifice - 30 words. Uses: 1 AC: place hands on target for 60 seconds.
Take all wounds onto yourself.
7. Soul Link. 1 use, 40 words.
Create a soul link between caster and recipient. Both may cast spells on oneself to affect the other. If the spell ends forcibly, both are scalped. Must be a willing subject.
</poem>
== "Miss Direction" ==
<poem>
These were regionals used for 'A Day in the Realms' and 'Quests, Tokens, and Slander':
1st - Glibness - 1 use - You can lie to characters while under the effects of a Truth poison(not marshals!).
2nd - Distraction - 3 uses - Point loudly and say, "Look, chicken!" and run. If hit you may call protection ONCE PER CASTING (of this spell).
3rd - Rumormonger - 3 uses - Like Fortune Tell, except must use proper names.
4th - "No, Really!" - 3 uses - End verbal for Pas with "No, really" and pass by. Does not work on your fellow adventurers, otherwise a Fancy Pas spell.
5th - Misdirection - 1 use - When scryed upon, a caster can 'misdirect' the answer elsewhere. Marshal must be present.
6th - Skew Divination - 4 uses - as per the spell. MUST declare at check-in who your four targets are.
7th - "No." - 1 use - Second Chance with verbal. "It didn't happen, no way, no how, I'm out, RESET YO!" (Be aware this might take you out of the current quest you are on.)
</poem>
== Common Regionals ==
<poem>
'''Author:''' (currently unknown)
'''Place/Gathering Discovered:''' Unknown at this time
'''Date:''' Unknown at this time
'''Transcribed by:''' Sir Iawen Penn
1st Circle: Arcane Mark Uses: 1
Material: White paper and a writing utensil
Verbal: Twenty words
Active: Must be cast in front of the gods/forces about.
Allows the caster to create a magical mark on an inanimate surface. This mark can be disenchanted. The caster intrinsically knows the exacting detail and location of this mark. The caster may only have one mark in use at a time.
2nd Circle: Reforge Uses: 3
Material: A hammer
Verbal: Twenty words
Active: Pounding the hammer on the item as the verbal is recited.
Allows the caster to repair a weapon or shield, but not armor. Once repaired, the item also becomes more resistant to damage. This affects the item as if a "Protect Item" had been cast upon it.
3rd Circle: Crumble Uses: 2
Material: A small hammer
Verbal: "Crumble."
Active: Examine a surface/object for twenty seconds, then strike it.
Allows the caster to deliver a well-aimed shot to the surface/object. Results may vary. (This is an OOC combat call)
4th Circle: Restoration Uses: 4
Verbal: Thirty words
Active: Weapons need to be at least ten feet away from the caster and the body.
This allows the caster to raise AND repair all the armor on a downed person.
5th Circle: Animate Stone Uses: 1
Material: The caster's blood (note: not actual blood, but they should be able to show how they would get it. Perhaps by cutting themselves, etc.)
Verbal: Thirty-six words, beginning with: "Blood to stone, stone to life..."
Active: Applying blood to stone.
This allows the caster to animate stone to do his bidding. This may have a variety of results, depending on what is animated. This spell is typically unstable, only lasting one area.
6th Circle: Mystic Infusion Uses: 2
Material: A silver weapon and silver coating (duct tape) with "Magic, Stealable" written on it.
Verbal: Thirty words
Active: A ritual.
This enchants an already silver weapon to be magic instead. This effect lasts until it is disenchanted, or the gathering ends.
7th Circle: Gate Uses: 1
Verbal: Speak to the gods.
Allows the caster to create a portal specific to a point, which they intrinsically know. You may pass both ways through the Gate. Spell may be disrupted. This portal remains until it is disenchanted or until the caster wills it to end (let the gods know immediately).
</poem>
=== Alternate Regionals ===
<poem>
These were given as the 'other option' should they refused the Common Regional (and appropriate to the circle, apparently).
1st Circle: Feather Fall Uses: 1 (not stackable, castable on others)
Material: A feather
Verbal: Thirty words
Active: With no weapons or shields on you, lie on your back and clasp the feather between your hands, while reciting the verbal.
In the advent that you end up over a pit, this allows you to slowly fall to the bottom, thereby landing unharmed by the fall... (go see the EH or MM)
2nd Circle: Raise Dead, as per the spell in the Realms, except only two uses.
3rd Circle: Light as Air Uses: 3 (not stackable, one at a time, castable on others)
Material: A multi-colored feather
Verbal: Thirty words
Active: With no weapons or shields on you, lie on your back and clasp the feather between your hands, while reciting the verbal.
Momentarily prevents you from falling should a part of your weight accidentally end up in/over a pit. If all your weight ends up in the pit, you "feather fall" to the bottom. You have no choice; this happens automatically.
4th Circle: Protect the Soul, as per the spell in the Realms.
5th Circle: Call the Soul, as per the spell in the Realms.
6th Circle: Portal Uses: 1
Material: Ten foot rope
Verbal: Twenty words, then speak to the gods.
Active: Place the rope on the ground in a circle, chant verbal (portal closes when chanting stops)
Allows the caster to create a portal to a specific point, which they intrinsically know. You may pass both ways through the portal, but if the caster stops chanting the portal closes. The spell may be disrupted.
7th Circle: "Heroic Sacrifice" Uses: 1
Material: Yourself and a weapon
Verbal: "Healing Boost!"
Active: Ritually scalp yourself, then recite verbal.
Resets all healing Path spells within the sound of your voice (Cure Disease, Heal Limb, Group of Healing, Raise Dead, Combat Raise Dead, Circle of Healing, & Cry of Life).
</poem>
== "Holy Reaver" ==
<poem>
1st Circle Immunity to Disease
2nd Circle Body Talk
3rd Circle Protection from Sedate
4th Circle Holy Reaver
5th Circle Cure
6th Circle Sacrifice
7th Circle Restoration
Spell Descriptions:
'''Body Talk:''' Uses 3 Description: Allows the caster to talk to a scalped corpse for about 5 minutes. The scalped body can recall anything that happened to it, describing it in detail but cannot use any proper nouns (It was the Prince of Toejam!).
'''Cure:''' Uses 5 VC: "You are cured of all ailments." Description: Target is cured of all poisons and diseases, all wounds are healed and their body is raised. Death Wish, Charm, or any type of command or low-level influencing spells are negated. Does not get rid of Taint or any High-Level influencing spells (like Dominate or any type of Brain-washing/Mind Conditioning). This spell can be blocked by Protect the Soul and Resist Magic.
'''Immunity to Disease:''' Uses 5 Description: Allows caster to protect target from the next casting of Disease upon them. The uses are stackable and the spell lasts for the duration of the event or until the spell is used.
'''Holy Reaver:''' Uses 5 VC: "Holy Reaver!" Description: Works like Bladebless. If the swing of the blade this is cast on makes contact with a minor undead, the monster is dead and destroyed. Minor undead include Zombies, general Undead, Skeletons, Ghouls, Ghosts, and Wraiths. They do not include Netherforms or Minor Deaths (or major creatures, such as Wrake).
'''Restoration:''' Uses 2. Can restore a person or item that has had their magic drained from them.
'''Spellbind:''' Uses 2 MC: Magic Missile Prop. If struck anywhere including a weapon, it causes a spell caster to lose all ability to cast their spells and all spell effects on the caster are turned off for the remainder of the quest. If they have Embrace Death, they are dead and scalped. If it strikes a fighter, then all magical effects, potions, and items/weapons lose their power. This can only be undone by a spell called 'Unbind'. Items and potions, if effected, however, must be Unbound separately.
'''Sacrifice:''' Uses 3 VC "Sacrifice!" Description: Allows caster to take on another's wounds up to and including scalping, Taint, or any other influencing curse or spell.
'''Protection from Sedate:''' Uses 2 Description: Gives the caster and only the caster protection from from sedate; used just like Immunity to Poison.
</poem>
== Xaos ==
<poem>
''Xaos, the pure Void. She would be a kinder magic; she bestows both life and death. These regionals have been in effect since the beginning of the Wrake battles.''
'''1 Lesser Raise Dead''' – Raise Dead, as the spell. 1 casting.
'''2 Glimpse the Beyond''' – 1 casting. As fortune Tell, but proper nouns may be used.
'''3 Soul Exchange''' – Target’s soul is called; you are scalped under the conditions target was. Ritual spell.
'''4 Bounty of Life''' – All castings of target’s Raise dead, combat raise dead, and raise dead potion are doubled.
'''5 Gift of a Friend''' – Choose a partner. At any time, you may choose to combat raise dead the person as per the spell, but you die. The target may not be changed.
'''6 Arrow of Death''' – Choose one arrow, and mark it with your sigil. Anytime this arrow is fired, it’s user may call armor piercing. The arrow may be disenchanted, and is considered and enchanted arrow.
'''7 Greater Regeneration''' – As Regeneration spell, unlimited castings.
</poem>
== Paradise ==
Paradise is currently effected by two major Forces: the Plane of Faerie, and by the Five Ladies.
=== Fae ===
<poem>
1. Choose a pool spell. You now have that spell for the event (it does not go on your Spell Mastery list).
2. Fae Trickery: May lie under the effects of any Truth poison or Truth spell twice. OOC You cannot lie to marshals.
3. Destroy Fae Stone, 1 use. Any fae stone you can see, you may place between two hands and 'crush'. That Fae Stone is no longer in play for the rest of the event (whomever owns the stone, the prop stays with them, but is put away. They cannot re-pull it back out and say it was a second stone.)
4. Create Plant/Tree: Take an inanimate object and permanently turn it into an plant or tree. It cannot be changed back, this is a permanent effect.
5. Resist Magic (1 use), as per the spell.
6. Side-step: This allows you to side-step into Faerie, and then back into Paradise as much as you want. If you are still in Faerie at the end of the gathering, you must contact a member of Fae Staff (Matt Brenner, Sean & Karen Veale, David Martin, Doug Fischer, Laura Hoffman, or Janna Oakfellow-Pushee).
7. Wondrous Fae Power, 1 use, a ritual ''is'' required to the MM - an Intervention to Faerie. You are not guaranteed who answers, nor might you get exactly what you ask for (or you might get EXACTLY what you ask for, beware). You will have a Lein & Obligation enacted on you irregardless, even if you don't 'play that game'. Use this wisely.
</poem>
=== None ===
<poem>
- if you choose this set, you immediately become a ghost. You will not get a tick, you have no body to 'rescue'.
1. Ghost Writer - You can write messages to anyone so long as you have a writing instrument (no, you cannot use your blood, you're a ghost) and a writing surface (so if you can fog up a mirror, you can write).
2. If you *have* this Regional Slot, congratulations, you can manipulate small objects (pens and other non-spell components, no spell components or weapons/shields/arrows/etc.).
3. Not Here: If anyone swings a weapon at you, call Not Here. You will know if something effects you (an announcement will be made at the event).
4. Steal Breath - 2 uses - Suffocate a Humanoid or Sentient Creature that needs air to breathe/function.
5. Possess - 1 use. Possess any Common Humanoid or Sentient Creature that does not have Protect the Soul or Resist Magic(not PCs). Can stay up to a 24 hour period before forced out.
6. Grey Vision, 2 uses. 3 questions in succession, can use proper nouns, and the being who you cast it at cannot retaliate against you. Then you get a number on your head (1, 2, 3, 4, or 5).
7. There is currently no explored (known) spell here.
</poem>
=== The Ladies ===
<poem>
1. Diskordia - (unknown)
2. Luna - (unknown)
3. Tymora - Tymora's Choice of Fate: You are allowed a small, vague glimpse into two futures, but you may only choose one or the other. It is of the near future, and could or could not change from what is being shown.
4. Eris - Eris's Lesson of Hardship, 1 use only: Take something you equate as 'strife' and have Eris shift it onto the next and nearest sentient creature.
5. Luna - (unknown)
6. Xaos - (unknown)
7. Intervention - it had to be to all Five Ladies: Luna, Tymora(Tyche, Fortuna), Eris, Diskordia, Xaos. A ritual is required, and it will be answered with the chaotic flavor The Five Ladies do so enjoy.
</poem>
=== Northern Paradise ===
<poem>
'''Author:''' Unknown
'''Place/Gathering Discovered:''' Hypothermia 2
'''Date:''' Unknown
'''Transcribed by:''' Sir Iawen Penn
Ruin: Kills Undead on body contact. Non-magical effect.
Flame: Kills on contact. Destroys scrolls and potions carried. "Resist Fire/Flame" resists the entire blow, even if from a weapon. Non-magical effect.
Frozen: You are frozen until "warmed" for one minute (hugs, fire, et cetera). While frozen, Flame/Fire thaws and Boulders scalp. Magical effect.
Sever: The wound is unhealable by normal methods. Non-magical effect.
Detect Undead: OOC Call. Answer yes or no. Non-magical effect.
Dominate: You become loyal to the user until released, or a time limit declared by the user has been reached. Magical Effect. Protect the Soul works.
Bliss: Calmly enjoy everything that happens to you for 300 seconds (five minutes). Magical Effect. Protect the Soul works.
Drain: Someone is drinking your blood! Close range only, and in a 60 count you are dead. Another 200 count, and you are scalped. Heartiness doubles the time for both. Non-magical effect.
</poem>
=== Savory Delights, Paradise ===
<poem>
At the feast called "Savory Delights" there were two paths
Savory Delights:-
Choose one of three words: Fae, Shadow, or none.
Fae:
1. Choose a pool spell.
2. I'm Feeling Lucky...(ask one FT pronouns, at no cost.)
3. Destroy fae stone between fists. (3 uses)
4. Special! (my regens work in a 30. count)
5. Resist Magic (1 use)
6. Summon a... (1 use) summon something of your choice with a good enough ritual. Note: this is illegal in the lands of paradise and Chimeron.
7.Doppleganger
Shadow
1.
2.
3. Not Here (1 call of Not here when getting hit)
4.
5. Ninja Dodge (1 call of ninja dodge on contact)
6.Grey Vision. 3 questions, can use proper nouns, and the being who you cast it at can not retaliate at you. Then you get a number on your head. (we think this has to do with the colorless, but we are not 100% certain. It is recommended that if you have this spell, you do not use it.)
We heard nobody ask for "None".
</poem>
=== Paradise, August 1004 ===
<poem>
Shortly after Bouquet was Wayland-Bladed in the lands of Rhiassa at the Queen of Hearts that year, Lord Nero changed the regionals of his city and lands to reflect all that was in his heart.
1. Cantrip (unlimited)
This spell allows you to perform minor tasks with the use of magic. Open a door when your arms are full, light a candle, etc. Nothing as useful as an existing spell, or as powerful as a pool spell (ignoring Pas, which has no power.).
2. Deep Pockets
As per the Omnibus spell.
3. Protect the Soul
As per the Omnibus spell.
4. Preservation (1)
This spell can preserve one object for about a week. The object will not decay, or age, or otherwise face the negative effects of time.
5. Diviner's Circle (unlimited, one at a time)
This is a special CoP, for divination purposes. It doesn't protect against weapons, or stop enchanted beings from walking through. Instead, it prevents remote effects from harming you at a distance. It is less generally useful, but better at one specific thing.
6. Fireball - one 'prop' unlimited tosses
7. Sacrifice (unlimited)
Take one bad situation or effect from another person, and suffer it yourself instead.
</poem>
== Rock & Roll ==
<poem>
These are the regionals for The Citadel, Leah's fortress that people will be storming November 12th, 1011.
1) Warning Label
As: Protect Item; Unlimited uses ; must clearly describe the item it is attached to.
2) Take note of your Mistakes
As: Death Watch
3) Jury-Rig Magic Item
As: Repair Magic Item; only lasts till end of the event.
4) Learn from your Mistakes
As: Purity to Poison; Additional Active: die from poison 3 times.
5) I can fix That!
As: Enchant Armor; Repair the entire item.
6) Learn from your Mistakes, Part II: Electric Boogaloo
As: Resist Death; 10 uses; Additional Active: Must die interestingly twice.
7) Self - Improvement
As: Transformation
Points and Abilities will be awarded based on the quality of the costume.
</poem>
== Darkness ==
<poem>
Famis(Darkness 1) Uses: 5 - Verbal: 20
In order to cast this spell, the spellcaster must approach the target while reciting the verbal. If they make it safely into visual inspection range, the character must state whether or not their scalp is intact. This is not an IC response, and the character can answer while dead and/or scalped. The VC should make it obvious that the spell caster is casting a spell to determine whether or not the character has a soul.
Knell(Darkness 2) Uses: 3 - Verbal: "All Soulless, hear my Knell!"
The spellcaster's voice catches the attention of all the soulless within hearing range, who immediately turn to converge aggressively on the spellcaster. If they make it to the point where the knell originated, those affected may then wander off and return to other points of interest. This spell also functions on characters with Embrace Death, but may not work on more powerful Soulless creatures.
Meritum(Darkness 3) Uses: 1 - Active: Ritual
It is REQUIRED that the caster not actively seek out the MM or EH. The spellcaster makes a ritual offering for power. Depending on what they offer, different gifts may be offered in return from beyond.
Masca(Darkness 4) Uses: Unlimited - Verbal: 20 words, repeatable chant - Material: A piece of garb that covers at least half of the spellcaster's face.
This spell temporarily makes the spellcaster appear to be soulless all spells and abilities that detect souls, making them less noticable to beings that seek out such inner light. In addition, as long as no aggressive actions are taken by the spellcaster, they are immune to any damage inadvertently or purposefully dealt by Soulless creatures while chanting. Once they have violated this non-aggression (continued on Page 2)
-rule, the spellcaster loses this invulnerability for the rest of the event. Aggressive action includes simply holding a weapon, which may catch the attention of a Soulless being's other senses. The VC should indicate that this is some sort of disguise or protection from other Soulless beings. This spell functions on characters with Embrace Death in regards to invulnerability (though they may see the spellcaster as normal), but may not work on more powerful Soulless creatures. The appropriate call for this invulnerability, when struck, is "Masca."
Demagos (Darkness 5) Uses: Unlimited, one at a time - Verbal: A single word command, starting with "By Demagos, I command you to..." Active: Get the attention of the target to be commanded.
Demagos allows the spellcaster to manipulate the darkness within a Soulless being, forcing it to follow a direct one-word command. The current use of the spell ends when the target is slain, the caster is slain, or the command is successfully fulfilled (For example, if the command is "Kill!" and the Soulless kills someone whether friend or foe). The spellcaster may not issue another command until one of the above three conditions is met. The Soulless target may ignore humiliating ("Grovel!"), ambiguous ("Pretzel!") or difficult ("Remodel!") commands. Commands cannot violate mundane laws or ethical codes. If left unattended for too long while under a command, the subject will wander off and the spell will be broken. This spell functions on characters with Embrace Death, but may not work on more powerful Soulless creatures.
Vis(Darkness 6) Uses: 1 Verbal: speak to EH/MM. Active: A ritual may be required.
Vis is the power that fills the growing Void in the spellcaster's soul as they give up more of them to - (End of Page 2)
- their inner darkness. Through practice and ritual, the spellcaster may learn how to manipulate the darkness within and around them to develop a unique power, or they may use a "learning" of a spell to copy one ability or spell used by a Soulless being for the event. To begin developing a power through the use of this spell, talk to the EH. Multiple "learnings" allow for more abilities, or possibly one more powerful ability at the Eventholder's discretion.
Schismatus(Darkness 7) Uses: 1 - Verbal: Speak to EH/MM. Active: A ritual may be required.
Schismatus is a powerful and dark spell that separates the Body, Mind, and Soul of a whole being. (End of Page 3 and regional list)
</poem>
== Kelguardia - Windfall ==
<poem>
One casting each:
cantrip
combine
leyline travel
combine
recharge spell
combine
cry of life
The general idea is that mages are able to tap into and manipulate the magic power coursing through the local leyline.
Combine: as was done at Cloak and Dagger and Gauntlet
Cantrip: caster attempts a “neat trick.” The intended purpose of this spell is to allow players to do such things as pick locks, distract bad guys, create a temporary disguise, etc. MM or EH decides if/how the attempt turns out.
Leyline travel: essentially a partial “go astral.” 15-second verbal count to start and end spell (indicating that the mage is visibly fading out/in). Caster must cross arms over chest to indicate that they are phased into the local magic aura. Caster can see and hear others, but cannot touch/affect anything and cannot speak. Others can see but not touch/affect the caster. Does not allow travel through walls (caster is not sufficiently incorporeal).
Recharge spell: resets anyone’s 5th circle or lower spell
Cry of life: “all_____ within the sound of my voice rise and fight”
</poem>
== L'Havre de Foret ==
<poem>
''While I have not been able to find out what the old regionals were, the Guardian Outsider (Laurante) has since made the place his... well, Place, and as such, Regionals have changed. - Sir Iawen Penn-Nosetti, Eagle's Rook''
Pool:
Take to the Trees
Uses: 1
MC: A tree
Verbal: A slow 10 count
If you are next to a tree and are not actively engaged in combat you may touch the tree and audibly and slowly count to 10. As long as you are not attacked in this time you may escape from the location you are in. Place you weapons above your head and make sure to step to the side and away from any combat in the area. You may "look down" on anything happening in the area to determine when and where you will return to. After 3 minutes, or longer if you choose, you may return to the "ground" away from any combat that may be occurring.
2nd:
Mind
Uses: 5
MC: A gem, marking, or similar focus on the forehead. (A bindi, a gem dangling from a circlet, or a third eye drawn in make up are good examples.)
Active: 1 minute of sitting in quiet contemplation without weapons per use used.
The caster is able to hone their mind to better utilize their repertoire of spells. The caster may add 1 more use to any spell they know with the circle of the spell directly affecting the drain on their mind. The circle of the spell directly relates to the number of uses required from this spell in order to increase the number of uses on the spell affected. A pool spell would take 1 use, and a 5th circle spell would take 5 uses.
3rd:
Body
Uses: 1
MC: A sash with the verbal written on it.
Verbal: 30 words
The caster may only cast this spell on themselves and may choose from one of the following effects.
1: Heal limb when cast on themselves is reduced to a 3 word verbal.
2: 1 pt of armor on all limbs. The armor will regenerate in 60 seconds for each locations when not actively in combat.
3: 2 calls of Resist Death
4: 200 extra scalping blows. This will stack with Heartiness, but will not stack with itself.
5: 5 pts of armor that can be added to any body location at any time. No location may gain more than 1 pt until that pt has been used up. This will stack with normal armor and with Armored Cloak. This armor can not be repaired. It takes 15 seconds outside of combat to add a pt of armor to a location.
4th:
Soul
Uses: 1
MC: An object made by the caster that emulates their Soul. This should be different from a scalping token.
Verbal: 40 words
Active: 5 minutes spent meditating while holding their MC.
The caster has focused their body and soul to be as one. For the cost of 20 scalping blows the caster may call Aura to an attack done to them that would damage their body such as from a sword blow, ranged attack, or a thrown magical attack. This will block armor piercing attacks. For 50 scalping blows the caster may call Resist to an effect that would kill them instantly such as from a boulder, a Death effect, Obliterate, etc. The scalping blows lost can not be recovered until either the end of the event or until the spell is ended by the caster. Scalping blows gained from Heartiness do not count for the purposes of this spell, but those gained from the Regional Body do. The MC is searchable and must be on the caster in order for them to spend scalping blows. If the MC is disenchanted, the spell ends, and the caster does not recover any lost scalping blows until the end of the event. The caster can do nothing other then defend themselves and walk until they have rested for 5 minutes after the MC is disenchanted. Treat an MC that is broken as if it were disenchanted.
5th:
Kara's Legacy
Uses: 5
MC: A shield
Verbal: I've protected you !
The caster, while holding a shield, may at any time take onto themselves an attack that was meant for another person within 5 feet of them. They must shout their verbal with the recipients name to let them know they were protected. The caster may mitigate this attack in any way as if they were the recipient of the attack.
6th:
Elhazt's Legacy
Uses: 3, or unlimited if you have Circle of Protection and you combine the spells.
MC: 30' of material to form a circular shape or your CoP rope if you are combining spells.
Verbal: 30 words
Active: You must be attached to the MC in some manner. The attached piece is not counted towards your 30' for the MC.
This spell creates a protected area in which nothing may enter that you do not allow to enter or exit. This includes enchanted and non-enchanted beings as well as magic and non-magic attacks and effects. This area can not be broken or disrupted. The MC can also not be moved by you without ending the spell.
7th:
Une avec la Forêt
Use: 1
MC: None
Active: Spend 5 minutes meditating somewhere in the forest with no weapons in hand and away from combat. See the EH or MM after this.
You've decided that you are going to have a conversation with L'Havre. Whether this was a good idea or a bad one is not up to you and you are not sure what the result will be, but there should be some kind of result. Right?
</poem>
== Saurabia ==
<poem>
1st Circle
- Dance of Death - You may Dance in Place while you are dead. Keep your hand on your head.
- First Circle Heal Limb - Uses: 5. As per heal limb.
- Talk While Dead - Uses: unlimited. Verbal: 5 words. The next time you die, you may speak. However, you have no idea what is going on around you and cannot hear others (unless you have Death Watch).
- Toughness: give heartiness to another person by giving them a token.
- Morph Weapon: Uses: 2. MC: Sash. Tie sash around the weapon, and now the weapon now swings "axe", "mace", "arrow", "pole-arm", etc.
2nd Circle
- Seashells: Uses: Unlimited. Active: as per Heal Limb. Verbal: "She sells seashells by the seashore." Heals the touched limb. If you f-up the verbal, the spell fails (is spent). If you f-up 10 times, you lose the use of this spell.
- We Fixed Death Watch: You gain Death Watch, as per the spell, except Our Fix allows you to look around.
- Improved Group Healing: As per Group Healing, but dead people inside the circle are allowed to stand.
- Total Repair: Uses: 3. Verbal: 20 words. Repair Item but it fixes all armor on a person when used to fix armor.
- Giant's Strength: Your strength for carrying boulders is quadrupled!
3rd Circle
- Toy Boat: Uses: Unlimited. Active: Place both hands on the target. Verbal: "Toy boat" x 10. If successful, Repairs ALL armor on a PC, OR repairs a non-magical item. If you f-up the verbal, the spell fails (is spent). If you f-up 5 times, you lose the use of this spell. It can be cast into a Mystic Forge. If casting from a forge, you can cast it after 5 f-ups, and no more than the first f-up from any particular forge counts.
- Dance of Death (Improved!): Uses: 10. Active: Touch a corpse. Verbal: 10 words and an explanation. Corpse dances in place with hand on its head for 60 seconds. After dancing for 60 seconds, the body is raised.
- Improved! Protect the Soul: As per Protect the Soul, but cannot be disenchanted.
- Unbreakable Item: Uses: 1. Material: Ribbon with "unbreakable" written on it. Weapon ribbon is tied on cannot break.
- Selfish Heal Limb: As per Heal Limb, but 3 words per limb, and only on the self.
</poem>
12754a1882af17aa1b9686c4af6a5cc872f02621
216
215
2023-08-29T17:03:15Z
Zemmert
2
Add Magics category
wikitext
text/x-wiki
== Aerenor ==
When I entered the lands of the Kingdom of Aerenor I found myself sensing a choice of four paths (Non-binding)
The magic of the land seemed to be based on 4 divine beings, whether the magic actually comes from them or it is simply their influence I cannot say.
Vandor, Protection & Vengeance
Gaia, Life & Healing
Kiolin, Balance & The flow of Magic
Chronos, Time
=== Vandor ===
# Repair Armor: as the spell
# Pro. Magic Missile: as the spell
# Protect the Soul: as the spell
# Vandor's Sanctuary: as Circle of Protection, 1 use
# Vandor's Vengeance: as the spell Regeneration
# Vandor's Shield: +18" to your weapon restriction, must be used as a shield.
# Vandor's Armor: The caster may wear and call up to 2pt. sectional armor
== Armont ==
These are the Shadow Regionals I encountered during the Shadow Ball, and recently with the Shadow guardian. These are often encountered alonside the Ivory Regionals(Library & Church).
- Quinn
# Disrupt Light: uses:Unlimited, as the spell
# Whispers of Shadow: uses: 1 As Fortune Tell but proper nouns may be used
# Shadow Blade uses: Unlimited, 1 at a time. Caster may summon a blade of shadow up to their restriction. This blade is unsearchable and destroyed if struck by boulder, fire, or light. Daylight will also break the blade. This blade does not count for the purposes of Raise Dead.
# Cloak of Shadow uses: 1 Verbal: 20 words. As Transmute Self using shadow
# Shadow Step uses: 3. You may travel frm one area of darkness to another that you can see by putting your weapon over your head and walking there while chanting "shadow step." Begin and end points must be 10' from light.
# Breath of Shadow uses: 2. Regenerate as the Shaman spell. Unless you are raised normally you are scalped at dawn, or the end of the event. This spell does not make you undead.
== Asyli ==
# Women's Intuition: Uses: 1. Ask the magic marshall for a hint
# Shield Maiden: Uses: 3. As Protect the Soul, must be a large obvious sash with the phrase "Shield Maiden" on it.
# Eden's Grace: Uses: 5. As Raise Dead, only for women
# Filter of Love: Uses: Unlimited. Verbal: 10 word chant. Protects against member of the opposite sex
# Nagging: Uses: 1. Caster may ask the magic marshall a question. It may take multiple tries
# Resistance: Uses: 5. Verbal: 40 words. As Resist Death, not stackable
# Valkyrie: Uses: 1. Verbal: Special. Material: Special. Active: Ritual. For one tournament or quest, the caster may channel the power of the Valkyrie. The caster is allowed to wear and call 2 pt. sectional armor, and use any weapon combo along with any spellcasting they normally have.
== Barony Frontier ==
# Translate. 1 use, 5 words. Translate a single rune
# Necrotize Self. Uses: 5 Verbal 5 words MC: Undead mask. This spell turns the caster into an undead creature. On top of being undead, they are immune to poison and diseases, and gain 200 scalping blows. Healing magic does not work on the caster until the spell ends.
# Remove Curse: Uses: 3 Verbal: 5 Words. Remove a minor Curse
# Phantom Shovel: Uses: Infinite. Verbal "Actually, I do have a shovel". Move dirt as if you had a shovel
# Create Cursed scroll: n uses (not written down). Create a cursed scroll
# Dragon Slayer: uses: 5, Verbal: 4 words, AC: Wipe the blade 5 times. allows one to swing "Dragon Slayer"
# Steal Heart: Material: get an item the person holds dear. The person loves you as if they are under the effect of a love poison. Ends when they get the MC back
== Regionals from Beings of Power ==
=== Feast Of Leviathan ===
3 paths (non-binding) Leviathan's Love, Leviathans wrath, or Leviathan's Knowledge
Path: Leviathan's Love
# Touch of the Sea: 1 use. 10 words. Immunity to poison, disease, and any consumed mality.
# Ebb of healing: 3 words. Heals a limb
# Embrace of tides: 20 words. Heals all limbs
# Veil of water: 1 use, lie on back to cast. 2 pt floating armor
# Carress of waves. 1 use, 30 words. take wounds onto self
# Serpent's Scale: 30 words, lie on back to cast. 2 point sectional armor
# Leviathon's love: lie down, 20 words, to recharge. You have proc. soul, resist death, purity poison, and purity disease on you. A call of one makes the spell have to be recharged.
=== Fystra (Abyss?) ===
<poem>
While where the power comes from exactly is not currently known, it is always there in relation to Maxwell(The Mad One) and Abyss.
1. Any Pool Spell
2.Dream
As per the Seer spell.
3. Mage’s Armor
Uses: 5
Verbal: 20 Words.
Material: None
Active: Caster must lie on their back to cast the spell.
An invisible shield is protecting the caster. The spellcaster has 1 point of floating armor per casting. When struck, they may call, “Armor 1 – (area that was hit).” Cannot be stacked with itself or standard armor, but may be used in conjunction with Armored Cloak (Mage’s Armor would be used first, then Armored Cloak). Must be recast before each use.
4. Heal Shadow Wound
Uses: 15
Verbal: 20 words.
Active: Must be touching the effected area.
The caster may drive out the infection of one location of Shadow Wound per casting. On limbs, this will also heal them. In a kill-location, the victim will still need a Raise Dead (etc) cast on them
5. Prophecy
Uses: Random.
Verbal: None.
Material: None.
Active: Will be spoken to by the EH or MM.
The spellcaster randomly receives insight about the plot of the event.
7th circle:Nothing
Variants:
1. any pool
2. dream
3. Mages Armor
20 words, 5 uses. Caster chooses when to call
4. Prophecy
5. Disrupt undead
4 uses. Tap to tree, rock, or ground. Allows the weapon, on contact with an undead, to disrupt it.
6. Out of Phase
3 uses.
60 seconds, no weapons in hand,
Walk through rock for 60 seconds. If the spell ends and are still in rock, you are dead and scalped. and stuck in rock.
7.Sanctify
1 use
ritual
This cleanses an area of corruption in a size proportional to the amount of quartz sacraficed. May cause geological instabilities. (this spell collapsed part of a cave)
</poem>
=== Rel's Mind ===
Twilight Champion
==== Light ====
<poem>
1 - Light
As per the spell
2 - Protection from Shadow
As per Protection from Undead but for Shadows
3 - Healing Light
Uses - 3, Material - Lightstick
The caster can bestow a regeneration effect to a dead body. Cast the spell by lighting the lightstick and placing it on the body. The body will regenerate in 60 seconds. A Disrupt Light spell will end this effect.
4 - Guiding Light
As per Fortune Tell, but with Proper Names
5 - Piercing Light
Allows the caster to swing magic with any weapon they wield
6 - Circle of Lights
As per Circle of Protection but must have a light stick attached to each end. This spell cannot be Disrupted, but is put out by Disrupt Light.
7 - Intervention
As per the spell, but can only be used during the day.
</poem>
==== Twilight ====
<poem>
1 - A Beginning in Fae
Uses - 3
All stories have a beginning. For this soul, a beginning was had in Fae. Allows to caster to gain one casting of any Pool spell. The spell gained must be cast following the rules for that spell, including verbal, material, and active components.
2 - A Shifting Soul
Uses - 2
All things change. Change leads to growth and eventually Ascension. Allows the caster to sacrifice a learning of a spell to gain a same or lower circle learning of either a Light or Shadow spell. The unlearning of this spell is permanent. This spell must be cast in front of the Magic Marshal
3 - Master of Shadows
Uses - 2, Verbal - 20 words starting with "Shadow, I shatter your essence!"
Shadows are nothing more than reflections of the soul. Easily cast by the faintest of light, and just as easily shattered. Allows the caster to destroy a Shadow. The caster must get the attention of the Shadow for the spell to work. This spell may not work on all Shadows.
4 - The Final Light
Uses - 1
Sometimes, the Light can only win when all else has fallen. When Darkness covers all, a single point of Light can shine its brightest. While dead, if the caster cannot see any living PCs, they may instantly regenerate and call "All PCs in the sound of my voice, Rise and Fight!"
5 - Keeper of the Night Sky
Uses - 5
The night must come, so the stars can shine. Those who keep the stars are privy to their secrets and power. Allows the caster to unlock the powers of the stars, gaining a casting of a random spell. This spell must be cast in front of the Magic Marshal. Can only be cast at night.
6 - Harbinger of the Dawn
Uses - 2, Material - High intensity lightstick, Verbal - "I am the Harbinger of the Dawn!"
The dawn will not be denied. The sun will rise, shattering the night and bringing Light once more. Allows the caster to bring the dawn, empowering him as he fights the night. As long as the light lasts and can be seen, Shadows cannot approach or affect him. Any shots received must still be taken. This Light cannot be Disrupted.
7 - Twilight Champion
What really exists between Light and Shadow? Upon the edge of dawn and dusk is something greater than both. A power which only exists for a brief moment, and then vanishes. The Twilight controls both Light and Shadow, master of both. The power of the Twilight Champion flows through the caster. The caster chooses a weapon style he wishes to use. As long as the caster is using that weapon style he gains the following abilities:
* One point sectional armor, is repaired if raised or regenerated
* Regenerates in 120 seconds
* Always swings Magic
* Has the spell Resist Death
</poem>
==== Shadow ====
<poem>
1 - Disrupt Light
As per the spell
2 - Selfish Heal Limb
Uses: Unlimited, Verbal: “Shadows mend my flesh!"
Heals all of caster's limbs
3 - Shadow Blade
Caster may swing magic with any weapon he uses
4 - Shadow Armor
Uses: Unlimited uses, Verbal: “Shadows wrap me in your embrace. Shield me from that which would stop me.”
Must lay on back to cast, Gives caster one point sectional armor
5 - Shadowy Strength
Caster now has a light weapon restriction. If caster already has a light weapon restriction, they can now use any weapon combination
6: Craft Shadow
As per Create Undead Solider. Exceptions: Creature isn't undead, only enchanted; Creature is affected by healing spells as well as necromancy; This spell gives you ten points to spend
7: Wish
What do you want?
</poem>
=== Agent ===
<poem>
1 - Repair Armor - 5 uses - As per the spell.
2 - Selfish Heal Limb - "Diskordia heals me." - One limb at a time, unlimited,
only on self.
3 - Shift the Blame - 2 uses - take any 'Curse' from a player and place it on
yourself. You cannot take a 'Curse' if you already have one, and you cannot
give your 'Curse' away to a PC with the use of this spell. However, should
another PC take your 'Curse' through the use of this spell, that's fine.
4: Riddle Me This - Solve the posed riddle, and get a clue/answer to anything pertaining to the current situation.
5 - Create Powder - 2 uses- smoosh any components on-site together, add water
and 'swallow'...
6 - Gray Sight - 1 use- Ask any question of the MM/EH, and while doing so pick a
number 1 2 3 4 or 5. The EH/MM will answer and, if they don't know right away,
the use is not expended.
7: Diskordian Favor - Ask a favor of Diskordia. Beware.
</poem>
=== Chosen & Shadow ===
==== Chosen (Insectafae) ====
<poem>
Pool - Any pool spell except Zombie Walk, ID Creature, and Disrupt Light.
2 - Selfless Heal Limb - Unlimited uses, 1 at a time - "You are chosen to be healed." Cannot be cast on self, must touch target limb and cannot move your feet.
3 - Cure Shadow - 20 words, 3 uses - Cures someone afflicted with Shadow or Disease.
4 - Protection from Enchanted Beings - 20 word chant, 1 use - As per the spell, except that when you stop chanting you have spent said spell and cannot re-cast it again.
5 - Combat Raise Dead - 3 uses - "You are chosen to be raised."
6 - The Light of Life - 3 castings of un-disruptable light AND 1 cry of life that fixes players' equipment.
7 - Alberte's Sacrifice - Heal a character (up to and including scalping), repairs their equipment and resets their spells. Caster is scalped and give up one path of spells (must have used fewer than 1/2 the spells in the sacrificed path). They may start learning spells again (if they wish) at the next gathering. So, a 3-path becomes a 2 path, and a 2-path becomes a 1-path. 1-paths and Fighters that are granted 7th circle powers through a magical artifact lose the artifact after the sacrifice has been made.
</poem>
==== Shadow ====
<poem>
Pool - Choose between ID Creature or Zombie Walk
2 - Selfish Heal Limb - Unlimited uses, 1 at a time - "By Shadow I heal this limb." Self casting only, must not move feet.
3 - Disrupt Light - Unlimited uses, once per ten minutes - "The wretched light of their presence cannot save you now! By Shadow I disrupt all light spells cast within the sound of my voice!"
4 - Disrupt - as per the spell.
5 - Combat Raise Dead - 3 uses - "By Shadow I raise thee!"
6 - Banner Face - 10 words, unlimited uses, Half of your face must be painted bright white, the other half black - Enchant a weapon so on the next swing caster may call Shadow.
7 - The Shadow's Shadow - As per Hide the Soul, except: 100 seconds, Magic Blows do not auto-scalp you/end this spell - Magic and silver count as poison sword blows - This spell starts cast, regardless of caster's desire - and unlimited commands from the person in possession of your soul.
</poem>
=== Alberte ===
<poem>
1 Cure Poison/Disease - 3 uses, 10 words
2 Selfless Heal Limb - 20 words, only useable on others but you don't need to stay in place.
3 Group Raise Dead - 1 use, 30 words, 30' rope, weapons don't matter, die afterwards.
4 Return Life - 5 uses, 30 Words, Weapons don't matter, lose a limb after casting.
5 Sacrifice - Unlimited, must be living to use, 3 words - return someone to life, then die.
6 Point of Life - 1 use, cannot move while casting, 30 word chant, any dead body touching you for a full chant is raised. On finishing the spell, die. You cannot be raised for 300 seconds.
6 Cry of Life - Unlimited uses, after casting you are dead and scalped.
</poem>
=== Banner ===
<poem>
These spells came from an order of knights who got thier powers from a demon, Miles, Militis Sanguineus, they vanquished.
1. Knight's resolve- heartiness which stacks with itself.
2. Knight's wisdom - a commune with spirit, but Miles Militis Sanguineus answers.
3. Knight's Integrity - 3 uses: stackable Armored Cloak
4. Knight's Determination - 3? uses, 2 words: resist death to next killing blow.
5. Knight's Valor - 3 uses, 20 words: 1 swing of "armor-piercing.
6. Knight's Word - 20 words: Protection from living
7. Knight's Blood - Red sash, 20 words: Up weapon's restriction
</poem>
=== Masks ===
While trapped inside of Masks, the magic was usually consistent. It was seer spells, with the seventh circle spell, being "Divine Knowledge". When heroes came to rescue us, I recieved a different seventh spell, this time a "wounderous power", with odd effects.
- Janus Kiltra
=== Sky ===
<poem>
1) Zero Cost Buydown
2) Zero Cost Buydown
3) Cleanse Infection
Uses: 4
Verbal : "Cleanse Infection"
Removed infection from a target
4) Blessing of the Sky
Uses: 10
Verbal: 5 words
Reduce Target's Tentacle count by 1
5) Self-Sacrifice
Uses: 1
Take all wounds onto self
6) Heavenly Blow
Uses: 5
1 call of "Armor-Piercing"
7) Celestial Favor
Uses: 1
Verbal: at least 50
Ritual Required
D.I., But there can be no personal benefit
</poem>
=== Alice ===
<poem>
1 - Identify Potion - 1 use - Caster can ask the gods in the area about the effect of an unknown potion or poison.
2 - Potion of Purity - 3 Doses - Drinker is immune to the next poison or disease they come into contact with.
3 - Silence Poison - 1 Dose - Drinker can not speak nor cast spells with a verbal component for five minutes (like a Create Poison spell)
4 - Minor Create Potion - As per the Create Potion spell, but only 1 casting instead.
5 - Regeneration Potion - 1 Dose - Drinker regenerates once from death in sixty seconds.
6 - Eat Me - a cake or other baked good - Cures Tiny Creatures
7 - Drink Me - a potent liquid potion to turn a PC into a Tiny Creature.
(the third set of regionals at a gathering called The Mushroom Forest)
</poem>
=== Asmodeus ===
<poem>
1. Liar's Voice: You can lie if you are under the effects of any magical compulsions.
2. Return to the Master: 1 use. At any time you can teleport to Asmodeus.
3. Soul Bane: as per the spell.
4. Bestow Wounds: 3 uses. If someone touches you, you can bestow any wounds upon them and you are then fully healed. Verbal: "Bestow Wounds."
5. Dark Pact: You can make a deal with Asmodeus.
6. Asmodeus' Unholy Intervention
</poem>
=== Aurora ===
<poem>
1. Light. (as per the spell)
2. Enshrine the Soul: as per the protect the soul, but undisenchantable.
3. Lay on Hands: 1 Use. You can heal all ailments on one creature.
4. Light Missile: 1 Magic missile prop that can call "Light Missile", recastable.
5. Lightbringer: All of your attacks call '[Weapon] of Light'
6. [Unknown, possibly only strict Aurorans know?]
</poem>
=== Vandor ===
<poem>
1. Repair Armor (as per the spell)
2. Enduring Blade: 1 use. You can make any one weapon unbreakable.
3. Gift of Innocence: 5 uses, Combat Raise Dead castable on those New in the Realms (use your judgement).
4. Armor of Vengeance: 20 word verbal and a token, 1 use. Once cast, all the target's armor is restored upon being raised from the dead.
5. The Defender: Self only. Shields do not count toward your weapon restriction.
6. Vandor's Divine Intervention
</poem>
== Dragon Regionals ==
<poem>
Pool: Repair Armor
2. Hide Treasure - Deep Pockets
3. Dragon Hide - Enchant Armor
4. Dragon Chomp - Eviserate
5. Dragon Roar - Disrupt
6. Resist Magic
7. Lightning Bolt
3. Feign Death
4. Purity Disease/Poison
5. "FireBall" - a red Magic Missile
6. Regeneration
7. Cry of Life (white)/Resist Death (black)
</poem>
=== Eagle's Rook ===
<poem>
These were the regionals within the land's of Eagle's Rook, during the Black and White, 2008.
''1st Circle Silver Sheen''
''2nd Circle Detect Lie''
''3rd Circle Cure''
''4th Circle Final Rest''
''5th Circle Embodiment''
''6th Circle Sacrifice''
''7th Circle Blessing of Arius''
'''Spell Descriptions:'''
'''1st - Silver Sheen'''
Uses: 5
Material: Spellcaster's weapon
Verbal: 10 words
Description: This spell allows the spellcaster to temporarily enchant his weapon. After preparing it with the spell, it is considered a silvered weapon and the spellcaster must call "Silver," on the next swing of the weapon. The casting is spent if the blow lands an attack to a legal hit location. Otherwise (upon a parry or a miss) only the preparation is lost and the use remains. If you are unsure if the blow landed, you must assume that it did. The spellcaster cannot cast this spell again until the first use of the spell has been discharged. The spellcaster's weapon may not be used by anyone else and still retain the enchanted status. See the Combat Calls Caveat.
'''2nd - Detect Lie'''
Uses: 3
Verbal: “Detect Lie. Is what you just said the full truth? This is an OOC question, you must reply truthfully”
Active: Put your hand over head when reciting the verbal to indicate this is an OOC question.
Description: This spell allows the caster to ask a PC or NPC whether a statement they have just made is truthful or not. This is an OOC action – the PC or NPC being detected will not know this spell has been cast. The target of this spell must answer truthfully. Resist Magic will defend against this spell, Protect the Soul will not.
'''3rd - Cure'''
Uses: 2
Verbal: “You are cured of all ailments.”
Active: Lay hands on recipient for 60 seconds
Description: Recipient is cured of one of the following: all poisons and diseases, all wounds are healed (a shattered or withered limb for example), death (i.e. they are raised from the dead per a Combat Raise Dead spell). Other afflictions as determined by the MM. May only temporarily cure other long-term or permanent maladies (i.e. it’s probably not going to fix an illness related to some other EH’s plot, you will need to ask them). This spell will be blocked by Protect the Soul (no choice) and can be blocked by Resist Magic (up to the recipient). This spell cannot be used in conjunction with any Group or Circle spell.
'''4th – Final Rest'''
Uses: 3
Verbal: 10 word verbal, explanation to target
Material: Caster’s weapon
Active: Impale target with weapon while reciting verbal
Description: There is nothing more annoying than a necromancer who won’t stay dead or a troll that needs to be slain repeatedly. A casting of Final Rest will deal with either, temporarily disrupting a creature’s regeneration, regardless of whether it is a spell or a natural ability. The regeneration will go back into effect once the creature has been raised (for creatures who are not undead and/or under the effect of Regeneration) or animated (i.e. either a Create Zombie or Create Undead is cast upon them, for creatures who are undead or under the effect of Embrace Death). Final Rest has no additional affect upon the recipient (i.e. the Embrace Death/Regeneration does not end, all other rules from any spell still applies.
'''5th – Embodiment'''
Uses: 3
Verbal:”Rise and Fight” to target player
Material: None
Active: Target PC must be within the caster’s line of sight.
Description: The concept of this spell is that the caster takes on the aspect of a fallen comrade and fights as effectively as said comrade would (as if they were possessed by the target). The application is that the caster may, in effect, combat raise one target (per use of the spell) within their line of sight. The caster simply yells ‘Target name, Rise and Fight’. The target is then raised, just as if a Combat Raise had been cast on them. Important: The caster immediate takes the target’s place, calling themselves ‘Dead’. They remain dead until they are returned to life normally (though being raised or regeneration). If the spell fails for any reason (if the target PC is diseased or scalped, for example), the caster still falls down dead.
'''6th - Sacrifice'''
Uses: 3
Verbal: To Target - “I sacrifice my own health and take on your death/scalping/leg wound/etc”
Active: Touch the recipient while reciting the verbal
Material: Holy symbol or focus
Description: Allows caster to take on another’s wounds up to AND including scalping, or any other influencing curse or spell. Sacrifice may only temporarily allow the transfer of other long-term or permanent maladies (i.e. it may not allow you to permanently transfer an illness/curse related to some other EH’s plot – if you cast this in an effort to do so, you will need to ask the appropriate EH if the transfer is permanent. Unless they agree it is only in effect for this event and the illness reverts to the previously afflicted PC at the end of the current event.). The spellcaster cannot resist the effect of the spell (i.e. receiving the injury, death, scalping, etc) in any way – Resist Magic, Resist Death, and Protect the Soul all fail and no item or other magic or ability will allow the caster to avoid the consequences of his sacrifice.
'''7th - Blessing of Arius'''
Uses: 1
Active: Speak to Magic Marshal. This spell will require a quest or sacrifice.
Material: The weapon must be marked as “Event Stealable” for the remainder of the event
Description: This spell will allow the caster to enchant any single weapon with any combat call for the duration of the event. The length of the weapon and the combat call requested will dictate what manner or severity of sacrifice is required for the Blessing to occur. You must see the Magic Marshal if you wish to cast this spell. Please also note that, depending on the combat call you choose, there may be additional plot-related consequences. The weapon that is enchanted becomes “Event Stealable” (i.e. for the duration of the event) and may be used by anyone. The spellcaster does not have to cast this on his weapon. A weapon that already has an existing Combat Call cannot be enchanted, although it is permissible to enchant a weapon type (axe, mace, etc).
</poem>
== Folkstone ==
These regionals have been in the lands of Folkstone and often show up in other locations for some strange reason. There are 3 path choices to choose from, and all the spells have their uses. The paths are Seeker, Skirmisher and Defender. These are not solidified when you choose them.
=== Defender ===
<poem>
1) Toughness
Give heartiness to another person by given them a token.
2) Improved group healing
As per group healing, but people may be standing
3) Improved Protect the soul
As per protect the soul, but can not be disenchanted
4) Enhanced Raise Dead. 5 uses, 30 words,
Bring a character back to life from death.
5) Healing Frenzy
Uses: 1
The caster may cast 5 "combat raise deads" in a row
6) Sacrafice
1 use
60 Seconds
Take all wounds onto self
7) Healer's Intervention
1 use
Call the soul,No quest, a ritual may be required if more than one soul is called
</poem>
=== Skirmisher ===
<poem>
1)Morph Weapon
Uses: 2 MC: sash
Tie sash around the weapon, and swing a call of "axe, mace, arrow, polearm, etc."
2)Total Repair
Uses. 3 Verbal: 20 words
Repair all items on a person. Cast it as per repair item.
3) Unbreakable Item
Use: 1, MC: tape with "Unbreakable on it"
Weapon can not break
4)Magic Gauntlets
MC: Blue taped gloves with "event stealable" on them
Caster, while wearing them, can swing magic
5)Resist death
Uses 3, VC: 40 Words
"Resist Dead" on a hit of your choice. See protectionist caveat
6)Armor Piercing
As per the spell
7)Increase Weapons restriction by one step
</poem>
=== Seeker ===
<poem>
1)Improved Speak
2)Improved Death Watch
As per death watch, but only needs to be recast when there is a spell reset
3)Selfish Heal Limb
As per heal limb, except it only works on oneself and is 3 words
4)
5) Resist Magic (as Per the Spell)
6) Regeneraltion (as Per the Spell)
7) Second Chance (as per the spell)
</poem>
== Green And Gold ==
<poem>
1) Resist Missile
Uses: 1
2) Minor Armor
Uses: 2 Verbal: 10 words
lie on back
3) Unbreakable weapon
material: Sash
4)Combat Raise Dead
Uses: 1 Verbal: 3 Words
5) Proc boulder
as per the spell
6) Retrieve Body
Uses: 3
Retrieve a teammate from line of sight with magic marshal's attention
7)Selfish Combat Raise
Uses: 1
Raise oneself with the phrase "Selfish combat raise"
</poem>
== Ivory ==
The regional magics that surround Ivory are fairly stable. They are largely influenced by a strong desire for knowledge and the wielding of holy power to defend the City and it's people. Only those who worship a good (or possibly neutral-good) deity may call upon the Light or "Church" regionals. Aurora has been known to deny regional magic to those worshiping particular evil gods.
The knowledge-seeking regionals are weaker, but still potent
=== Church ===
# '''Blessing of Aurora''' - This spell allows you to maintain a single instance of the simple cantrip light, and prevent it's disruption.
# '''Prayer''' - This spell allows the communication with a diety, in a manner similar to getting a spirit's attention. It can be exercised as often as desired, but a good follower knows when to ask, and when to provide for themselves.
# '''Detect Lie''' - This spell allows the sensing of a truth or lie one time. The influence of Justari is apparent in the city as it has shaped the available magics
# '''Identify Weakness''' - This spell, similar to an improved version of the common spell "Identify Creature", may provide information regarding combat or magical weaknesses if you are able to meditate on the subject for a half a minute or so, undisturbed. This spell has aided Templars and other warriors in putting down various threats. It has been proven to be effective twice in any given day.
# '''Defy Darkness''' - This spell provides a strong form of protection over any person who is affected by Necromancy. In essense, you can suppress the controlling component of the spell and simply leverage the animation component. In experience, you may ignore any compelling commands from a necromancer and treat minor necromancy, such as a Create Zombie spell cast upon you, as the more fully animating Create Undead spell. You may also walk where you wish if under the compulsion of the Necromancy spell "Zombie Send", but are just as fragile as normal.
# '''Divine Favor''' - Once in any given day, the fallen hero who has leveraged this magic will be brought back to life, with all armor repaired (including armored cloak), diseases cured, physical wounds healed. His spirit can call out from beyond the grave for this blessing if he feels that the time is right for his fate to be reversed.
# '''Intervention''' - Aurora will grant followers of good deities a request to be answered by the god of your choosing. Note that Aurora may deny any such request in her stronghold.
=== Library ===
# Either: '''Grant Literacy''' - The ability to impart temporary clarity of comprehension over written Common to a person. The effects tend to last around a day or '''Protect Book''' - The ability to prevent a book's destruction from mundane fire or other physical damage. The caster can cast it as often as he wishes to draw the warding rune, but it only lasts for 24 hours.
# '''Decipher component''' - Upon focusing on an object for a minute or so, the researcher may be able to determine one non-obvious component of the crafting or magical composure of an item. This spell has been proven to be effective once daily.
# '''Comprehend written language''' - If you are aware of the type of written language that you are trying to read (such as Dwarven, Drowish, Undercommon, etc), this spell will ease the mental translation and make the words clear in your mind. You may then piece together a document written in that language, though it may take some time. Languages not available in the vicinity of Ivory or not recorded anywhere in the library may not be as easily accessible. Magically cryptic or otherwise arcane languages are not able to be cracked by this reasonably weak spell of convenience. For instance, we have already tried this on High Sothrani to no avail. This process is mentally exhausting and may be attempted once per day.
# '''Forget the Past''' - You can force yourself to forget one past event, occurance, or memory (but not the arcane memorization of a spell). The effects of this spell are permanent. This has been used several ways in the Library's past in particularly clever ways; some of perhaps dubious morality. One story tells how a person willingly forgot important information before captured for that information. Another tells of a person who forced himself to forget an erroneous logic train that he continued to follow into. Stories of criminals using this to avert the spell "Detect Lie" have been known.
# '''Veil of Privacy''' - Enabled by a strong desire for privacy in arcane research, stronger wizards have used this to gird themselves against scrying.
Historical reckoning - This allows the magical research of the history of an item or place. Item must be on hand or the caster must be at said place. This spell is an interesting hybrid between seer magic and non-invasive Chronomancy.
# ''None'' - There seems to not be a commonly available arcane arch-spell available to wild mages in the city. There have been rumors in several directions as to why this is. Some say it is interference by the divine, others meddling by various magical scholars within the City. Yet others argue still that the magical potential of the surrounding land is unconditioned and not great enough to support that amount of arcane energy. The Faith-based magic is clearly strong, but whether it exists naturally or by mortal binding in the area is hard to say.
== Land just outside of Necron ==
<poem>
1. create zombie: 5 uses
2. Restore: 1 use
restores an ailment
3. Minor healing:
2 casting of raise dead
4. Selfish Heal Limb: infinite uses
as per heal limb, but 3 words
5. Mystic cloak: 5 uses
extra point of armor to a garment
6. Sacrafice: unlimited uses
as per combat raise dead, but kills the caster afterwards
7. Regenerate the Soul: 1 use
If scalped, you get your soul back. Talk to the magic marshal.
</poem>
== Grimloch ==
Within the Nation of Grimloch 3 paths of regionals are available. (Grimloch, The Nation; The Dark One; Grimloch, the Land)
=== The Dark One ===
Unknown
=== Grimloch, The Nation ===
<poem>
1) Any Pool Spell
2) Find The Way
Uses: 2
Material: Circle of rope, with a stone in the middle
Verbal: 30 words
This spell provides a route to a Person, Place, or Thing.
3) Selfish Heal Limb
Uses: Unlimited
Verbal: 10 words
As heal limb, heals all limbs, self only
4) Morph Weapon
Uses: 5
Active: wipe blade of weapon with cloth 5 times
The caster may prepare and call from the following list
"Axe, Mace, Spear, Dagger, Arrow, Silver, Bone, Wood, Steel, Magic"
5) Armor
The caster may wear and call 1 pt. Sectional armor. Must be wearing the armor to call.
6) Persevearance
Uses: 2
Material: A circle flagged with surveyor's tape
When the caster dies, after a 200 count the caster may zombie walk to their flagged circle. If they are stopped before they reach the circle they may zombie walk again after another 200 count. When the caster reaches the circle they are raised.
7) Enchant Bracers
Uses: 1
Verbal: 20
Material: Bracers with blue duct tape on them, and the words "Magic Stealable"
While wearing these braces the caster may swing "Magic"
</poem>
=== Grimloch, the Land ===
<poem>
1) Zombie Walk
Uses: 5
Verbal: "I command you to follow me"
as Zombie Walk, except you must continuously chant the verbal
2) Cause Disease/Poison
Uses: 3
Verbal: 20 words, written on a scroll, clearly indicating disease or poison
Causes the caster to exude Disease or Poison. On the 1st call of 'Drag' or 'Search' the Caster must call either Disease or Poison, as appropriate
3) Death Speak
Uses: 5
Must meditate for 60 sec. Must re cast after each death. While dead that caster may speak and hear, but not see unless they have Death Watch. If scalped the cater loses all memory while dead.
4) Control Undead
Uses: 5
Verbal: 10 words
Allows the caster to give a simple command to a single undead. Will only work on lesser undead.
5) Protection from Living
Uses: Unlimited
Verbal: 20 words stating purpose of the spell
This spell protects the caster in 360 degrees from attack by anything living.
6) Dominate Corpse
Uses: 2
Verbal: 3 words and an explanation
* enter the body of a dead player or NPC, while inside the caster is not there and may call 'No Effect' to any attacks.
* The Corpse is raised as an undead within the caster's control, and the caster may give unlimited commands
* The Caster must remain withing 4' of the dominated corpse or the spell ends
* The spell ends when the dominated corpse dies.
7) ***
See Quinn to inquire about the 7th circle
</poem>
== Nexus/End of Reality ==
<poem>
While a few were useful during the day, when we hit the end of reality at the end of the night, these became really useful.
- Janus Kiltra
1. Backtrack:
Uses: 1
Verbal: Are you sure you just did that? I'm pretty sure you didn't"
Restore one casting of a 1st through 3rd circle spell just cast.
2.Memories of the future past
Uses: 1
Verbal "Time untold, what is your story"
Ask an open ended question and get a one word response. Only works on quests beginning with a clock.
3. Final Light
"The candle that burns alone burns the brightest. Darkness unhand us"
When being pulled in by darkness, allows the chance of escape.
4. Eyes in the Night
"I am the first and the leader. Where I go, others will follow."
Restores your vision.
5. Mystic Wonder
"I am the fountain of power. Nothing ends unless I end it. Restore magic!"
Restores magic in the event of magic failure.
6. Material Wealth
"I am the rock of the world. Nothing breaks unless I break it. Restore Integrity!"
Restores integrity in the event of an integrity failure.
7. Define Reality "I am the center of the Universe. Nothing is over until I say it's over. Restore Reality!"
In the event of reality failure, you have 5 second to cast this spell or reality ends.
</poem>
== Hell ==
<poem>
In hell, the following spells are available:
1. Voices in my head.
Voices are heard even if you don't want to have them.
2. Protection from hell fire. 20 words, lie on back while casting. Unlimited uses.
Can call "protection from hellfire" when hit by hellfire.
3. Symbiotic soul.
You can find and identify symbiotes from hell and bond with them.
4. Hell Lore. 1 use
Focus on hell and a question and gain insight on it relating to hell.
5. Hell fire. 2 props.
As per MM, but "hellfire" instead.
6. Control Hellgate. 1 use, ritual.
Open OR close a hellgate.
7. Diabolic transformation
Summons a devil into your body, and gain superhuman powers. This will likely have far reaching implications.
</poem>
== North South War ==
<poem>
These are the regional I encountered at North South war, Blood & Guts.
- Quinn
1) Improved Repair Armor
Uses: 3
By doing the active component of Repair Armor, the effect is of Repair Item
2) Total Repair
Uses: 3 Active: touch the target Verbal: 20 words
Repair all 7 sections of armor and any weapon combo the target is wielding
3) Unbreakable item
Uses: 1 Material: tape or ribbon
Make one weapon unbreakable, the tape or ribbon may be disenchanted
4) Enhanced Raise Dead
Uses: 5
As Raise Dead, but ignores weapons
5) Healing frenzy
Uses: 1
5 Combat Raise Dead's in a row, must be cast in quick succession
6) Sacrifice
Uses: 1 Active: must be cast in front of the Magic Marshall
Take any and all wounds of the target onto yourself.
7) Up 1 Weapon Restriction
</poem>
== Nymphus Yarrow ==
<poem>
'''Author:''' Sir Iawen, recording for Sir Mahkta McKrye
'''Date:''' 05/28/09
Before living the area with Tillion, I am writing down the legal and simple 'regionals' for this land. I've seen Sir Mahkta McKrye and she does in fact approve of this list, which leads me to believe that she herself may or may not have had a hand in its creation...
1st: Bandage Uses: 5 Material: White or Light-Colored Strips of Cloth labeled clearly with the word BANDAGE. Wrap around the damaged limb, then hold it there for a count of 10 seconds. That limb can only have one bandage cast on it per event. If the limb is diseased, it will need a Cure Disease cast upon it before it can be Bandaged.
2nd: Guiding Light Uses: Unlimited, Material: A lightstick, Verbal: 3 syllables, A true leader can see all, even when the sun has set upon him. Allows the caster to cast Light as per the spell, except it cannot be Disrupted and does not have to stay within voice range of the caster.
3rd: Direction Sense - The people in Nymphus Yarrow always seem to know where they are going and how to get there, even to a friend's home in a snow-storm. (This is like Find the Path, only this will not lead you to objects in Nymphus Yarrow, just people and places. If the person is not in Nymphus Yarrow, then the spell does not work). This is always 'up'.
4th: Kitchen Witch - With the right ingredients, ritual, and belief, anything is possible. Well, anything you can do in your kitchen.
(Spells that have a ritual done with forest/kitchen materials can be 'copied'/created in lesser form. Nothing bigger than a 3rd circle, nothing that is a Necromantic spell (Zombie Walk, Send, et cetera). A ritual is required, the better the 'show' the better chance of getting the spell you need.)
5th: None, as no strong power/force resides in Nymphus Yarrow...
6th: None, as no strong power/force resides in Nymphus Yarrow...
7th: None, as no strong power/force resides in Nymphus Yarrow...
</poem>
== Old Fae Regionals ==
<poem>
'''Seelie Court (1-7):''' Fae Lore, Protection from Fae, Circle of Mushrooms, Faerie Task, Healing Cry, Revenge, Not There
'''UnSeelie Court (1-7):''' Steal Corpse, Selfish Heal, Self-sacrifice, Shatter, Fae Missile, Regenerate, Fireball
'''Other (1-7):''' Detect Magic, Recast Magic Missile, Unbreakable Weapon, Mystic Forge, Empowerment, Destroy Wayland Blade, Wonderous Power
</poem>
=== Seelie Court ===
<poem>
'''Fae Lore''' - 3 uses, 10 Words - Allows the caster to gain basic knowledge about a faerie within reasonable discussion range. Ask the Fae, if it won't disrupt other players, otherwise ask the MM.
'''Protection from Fae''' - recastable 10 word chant - Basically Protection from Undead, but against the Fae. May not protect against the more powerful Fae.
'''Circle of Mushrooms''' - recastable 15 words - Basically Circle of Protection. Cannot be broken by a person swiping across the rope; if this happens just lay the rope back in place (ie: unbreakable). It can still be Disrupted.
'''Faerie Task''' - 2 uses, 20 words - Allows caster to give a command to a Fae and expect it to be followed. Limitations on commands are the same as those for Death Wish. Might not work on more powerful Fae.
'''Healing Cry''' - 1 use - "All those within the sound of my voice..." You know the drill. You fall to the ground dead.
'''Revenge''' - 3 uses - Strike one blow to a corpse. If it would work to scalp it, then it counts as 200 blows.
'''Not There''' - 1 use - Cast at the beginning of the event to make himself a Changeling. The Changeling looks and acts just like him, and in fact has access to all of the caster's memories and abilities. At ANY point during the event (even while scalped) the caster may decide to allow the Changeling to vanish, and the caster reappears near the tavern area. If anyone asks, he wasn't there. The caster will remember everything the Changeling experienced. Cackle insanely.
</poem>
=== UnSeelie Court ===
<poem>
'''Steal Corpse''' - 5 uses, an explanation - Just like Zombie Walk, but allows corpses to run.
'''Selfish Heal''' - infinite, 3 words - Effects are like Heal Limb. Only can be cast on self.
'''Self-sacrifice''' - 2 uses - You cast a Combat Raise Dead, then fall dead to the ground.
'''Shatter''' - 1 use, 20 words - Must touch target object with his weapon. Target object is shattered and must have Repair Item or Repair Magic Item (whichever is appropriate) in order to be fixed. Cannot be used on a Wayland Blade.
'''Fae Missile''' - 1 beanbag - Just like a Magic Missile, stopped by the same Protections. May have an additional effect on some fae.
'''Regenerate''' - As per the Shaman spell, regenerate.
'''Fireball''' - 1 use - If it hits the target, they die.
</poem>
=== Other ===
<poem>
'''Detect Magic''' - 5 uses, 20 words - As the spell.
'''Recast Magic Missile''' - Allows the caster to pick up someone else's magic missile prop off the ground and throw it once as if it were his.
'''Unbreakable Weapon''' - 1 use, 20 words - This weapon cannot be broken. This spell and Shatter cancel each other out, leaving a normal weapon, as does Disenchant. Please note that while this spell protects the weapon, it does not protect the wielder of it.
'''Mystic Forge''' - 1 use, 25 Words - As the spell. *May be charged by anyone, but the caster is the only one who can 'use' it.
'''Empowerment''' - 1 use - Scalp a faerie with a special ability to reset one person's spells, except any spell which could cause a spell reset.
'''Destroy Wayland Blade''' - 1 use, self only - Should be showy. Allows the caster to break a Wayland Blade.
'''Wonderous Power''' - 1 use - Magic Marshal will give you an appropriate Wonderous Power... and it's completely in their hands what you get...
</poem>
== Random Areas ==
<poem>
The following regional spells show up at random points in times, and keep showing up with no rhyme or reason
Seen at Chimeron Fight practice, adventurer's guild, and other areas.
1.Choose a pool spell.
2. Recast magic missile. Clean catch a magic missile and throw it back at the caster.
3. Combat Heal limb. As per heal limb, but 3 word verbal
4. Extra point of armor cloak. conveys armored cloak. If the caster has it already, the cloak is 2 points.
5. Combat Raise Dead. As per the spell.
6.Living armor. 1 use. Similar to enchant armor except it makes a suit of armor only repairable via heal limb in each location..
7. Wounderous Power: do something. It has a wound associated with the power level of what was just done.
</poem>
=== Hardenbrook Manor - 3rd visit ===
<poem>
We ventured into a corrupted and haunted place a few weekends in a row.
The regional magics changed as time when on. I will here in enter the magics that I was told of for the 12/18/1010.
1) Cantrip - 3 uses - Allows the spellcaster to gain one casting of any spell from the First Circle Pool, chosen at the time of casting. The spell gained must be cast following the rules for that spell, including verbal, material and active components.
2) Deathwish - Unlimited uses - VC(30 words, and an explanation) - MC (30 words, and an explanation) - This spell, when cast upon a dead body, implants a simple command into their mind. The spellcaster must give the target player the scroll after completing the verbal. The target should read the scroll and may refer to it at any time. However, the scroll and the information it contains are out of character, and are not known to the player's character in any way. When the target character is alive, and hears the trigger phrase, they must perform the command to the best of their ability. The spell ends when the target successfully completes the command, or is slain trying. The target may ignore any commands that are humiliating, overly difficult (move that wall 10 feet to the left), break their weapon restriction, or violate mundane laws or ethical codes. This spell will not work on a body without its scalp. The spell Protect the Soul negates all effects of this spell.
3) Premonition - 1 use - Gain knowledge of the room you are entering. Must be used before entering the room.
4) Greater Armored Cloak - Unlimited, one at a time - As per Armored Cloak, but can stack
5) Greater Cantrip - 2 uses - As per Cantrip but can gain a casting of any 4th or lower spell
6) Augmentation - 1 use - Allowed the caster to embue any object with powers.
NOTE: This was used on Quinn's Squirely belt to the Knights of the Crown and he gained their knightly ability of Sword of Light.
7) Teleport - 1 use - VC (30 word) - Can teleport you and only you to a location outside of Hardenbrook Manor. Recite the verbal loudly for it to be effective.
Recorded by Magnus Heavyhammer, 12/19/1010
</poem>
=== Nameless Regionals ===
(There were three sets of regionals that once showed up in Northern Paradise for the first Hypothermia(also known as Kerah-Rhime, where the Ice Point was, and so on. Also, I haven't a copy of these 'pool regionals' they keep mentioning. - Sir Iawen Penn)
==== Life ====
<poem>
1. Pool - Any pool spell except "Speak with Dead" and "Zombie Walk". (Any but the ones to do with death). Also see pool regionals above.
2. Selfless Heal Limb - Unlimited - As per Heal Limb, but with a 5 word verbal, and only works on someone else.
3. Regenerating Limbs - Unlimited - All your limbs automatically regenerate after a 10 second count, only works when 10 feet from any weapons.
4. Combat Raise Dead - 2 uses - As per Omnibus.
5. Call the Soul - As per Omnibus.
6. Raise Dead - 8 uses - As per Omnibus. (For Sunday only, you may buy down from this to get one Call the Soul.)
7. Call of Life - 2 uses - Say "Everyone within the sound of my voice, rise and live!" Will raise anyone who is normally alive, no effect for those usually undead, or anyone scalped. (For Sunday only, you may buy down from this to get Call the Soul twice.)
</poem>
==== Undeath ====
<poem>
If you have regionals in this path: you are undead. Immune to poison and disease, but not "Contagion". When raised, you are still undead. You will not be scalped/ticked at the end of the event based on being undead from this alone. (Anyone who takes this regional path at all gets this.) This does not change the effect of spells that would make you undead.
1. See Pool regionals above.
2. Create Zombie - 1 use - just like the spell, only one use.
3. Undead Regeneration - 1 use - Like the spell Regeneration, only you are still undead when it regenerates you.
4. Command Undead - 1 use - See special calls. Once, you may issue a command to an undead creature. (Will not work with major undead.)
5. Undead Regeneration - 2 uses - Like the spell Regeneration, you care undead when it regenerates you.
6. Protection from Living - 3 uses - Just like Protection from Enchanted Beings (or Undead) but works against the living. (Can only be started 3 times, you can continue as long as you want/can.)
7. Embrace Death - Just like the spell.
</poem>
==== Nameless ====
<poem>
1. Detect Undead - 5 uses - Say "Detect Undead" to target. If they are undead, they should say "Yes". Also see pool regionals above.
2. Protection from Undead - Just like the spell.
3. Protect the Soul - Just like the spell. No Sash required, self only.
4. Thread of Life - 2 uses - Other than uses, just like the spell Combat Raise Dead. Verbal is "Nameless Combat Raise".
5. Scythe - 3 uses - You may swing any bladed weapon and call "Ruin" your choice of three swings.
6. "White Tower Seance" - Begin this spell just like a Seance. When you cast, see Ian S. (Nero) (For Sunday Only, you may buy down from this to get one Call the Soul.)
7. "Fog City Express" - When you cast, see Ian S. (Nero) (For Sunday only, you may buy down from this to get Call the Soul twice.)
</poem>
== Rein ==
<poem>
''Rein, goddess of the Flow of Magic. She would be lawful, but without mercy. This was in place since the beginning of the Wrake battles, but with her destruction are now obsolete.''
1 Lesser Disenchant – 1 casting, 50 word verbal.
2 Immunity to Magic Missile – Self only. Sash spell.
3 Magic Missile – 10 castings.
4 Circle of Protection – restricted to 10’ rope.
5 Spell Potion – Create a potion of up to 2 castings of a spell you have at least two castings of remaining. The spell potion then consumes those castings. Anyone who drinks the potion gains those castings.
6 Spurn Magic – Sash Spell. Target is immune to all magic, both helpful and baneful. Sash may only be removed by caster. Cannot be cast on an unwilling target.
7 Spell Reset – Reset the spells of any one person. Does not reset itself, nor any other casting of Spell Reset.
</poem>
== Silverlight ==
<poem>
1) Cantrip
As the Spell
2) Selfish Heal Limb
Uses: Unlimited Verbal: "Heal This Limb"
As Heal Limb, may only be used on self.
3) Disenchant
As the Spell
4) Ghost Strike
Uses: 5
Swing "Ghost Touch" once.
5) Holy Strike
Uses: 5
Swing "Holy" once.
6) Create Ghost Touch Weapon
Uses: 1
Creates a weapon up to 4'6" which swings Ghost Touch
7) Create Holy Weapon
Uses: 1
Create a weapon up to 4'6" which swings Holy
</poem>
== Unknown Lands ==
=== A temple to Tymora ===
<poem>
These spells were in an old, nearly forgotten temple to Tymora.
1. Identify, as per the spell.
2. Selfish Heal Limb. Heal limb, as per the spell, but only 3 words.
3. Special Light. Like light, except there is something "more" to it.
4. Flash of insight. You may ask for a flash of insight.
5. Lesser DI. You never know who might answer a lesser DI.
6. Enable Ward. Enable a ward.
7. Abolish Ward. Abolish a ward
</poem>
=== Dreaming: Creativity ===
<poem>
This was a path called creativity:
1. Illuminating Though-
one light prop
2. Summon a weapon:
Summons a weapon outside of your weapon's restriction which doesn't count as a weapon (it was a balloon sword). Any blow not felt, doesn't count.
3. Gift of the muse:
verbal: 40 words, appropriate to the target
Restore some of the person
4. 1 casting of cantrip
5. Solution to Writer's block.
3 calls of "mug" while searching
6. Imaginary Friend
Familiar, as per the spell
7. First round's on the house
When in a tavern environment, ask the barkeep for one favor
</poem>
=== Caves near Charlesford ===
<poem>
Change or madness...this is change
1. Path of Change
3 uses.
Good idea or bad idea
2. Patter of Change: 3 uses
See as something truley is
3. Chaning caress
Verbal: "rise fallen one: your time of change is still here:
Uses: 3
Raise dead, as per the spell
4. Purpose of change
Uses: 2
temporarily sacrafice a spell to get something
5. Voices of change
you hear the voices of change
6. Changing steel
Force a change, the weapon you swing swings a different type than it normally does.
7.Natural Change
1 use
Push yourself to change
</poem>
=== Blank Isle in the Eastern Sea ===
<poem>
1. Choose a pool spell.
2. "Dana" - say this loudly to get unseen spirit's attention: it produces a cup of fresh water.
3. Commune with Spirit
4. Borrowed Power - Use another caster's magic missile in order to cast magic missile yourself, once.
5. Invisible Hand - Cast a spell you can normally cast, but at a distance.
6. Forgot I Did That - allows yourself to gain back one casting of a one spell you used already, 4th circle or lower.
7. Spirit of Madness - gain great power, but at a price...
</poem>
=== Outside Time ===
<poem>
1) Detect Time
Uses: Unlimited
Allows the caster to determine how much time is left
2) Detect Ripple
Uses: Unlimited
Allows the caster to determine if there is anything left in this Timeslice
3) Time Sense
Uses: Unlimited
allows the caster to accurately tell time
4) Time Anchor
Uses: Unlimited, 1 at a time
Allows the caster to anchor a single item to themself
5) Find Ripple
Uses: 1
Find an unclaimed ripple left in this Timeslice
6) A Moment in Time
Uses: 1
Allows the caster to Call "Time Stop." Lasts 5 seconds
7) Resist Time
Uses: Unlimited
Allows the caster to call "Resist Time" to "Time Stop" and "Time Slow"
</poem>
== KoEF Tournaments '10 ==
<poem>
Circle 1, you got to choose a spell from the pool of lowest levels spells that were not on paths.
Circle 2, you recited a three-word verbal: "I'm Feeling Lucky..." and then immediately asked the gods a question as if you had the spell Fortune Tell, but without that pesky pronoun restriction. On the other hand, you only got one use out of it, and it didn't stop the gods from being vague if they so chose.
Circle 3 was a Selfish Heal Limb. Three little words and you healed your own limbs, one at a time.
Circle 4 was interesting. You could snatch the magical energy one used for magic missile and wield it once as if it was yours.
Circle 5 protected one from boulders. I heard it would have been helpful in the mage's maze downstairs.
Circle 6 was called The Waking Dream. With a candle or some incense in hand, a Regionalist would recite some verses: "Who needs to be asleep? I'll walk the waking dream to more adequately understand Life, such as it is." The gods would then grant a dream for which the Regionalist was entirely "awake" for, but was not aware of the actual world around him. This proved odd, if not humorous, to those who did not know their friends were in a waking dream. While I did not participate in such castings, the younger denizens of Rua Tharr Cinn were able to figure out through this regional that the Faelinn running around was a 'Dream Faelinn', that is not the real Faelinn, who had been stuck in the Dreaming with Amergin since October of the previous year. Go figure.
Circle 7 allowed anyone who had this regional meet the criteria of up to three tournaments. So, three-path casters could suddenly wield a pike or have access to armor stronger and heavier than before. One had to stand proudly and announce: "I meet that criteria!" to the marshals for the tournaments, however. Nothing like announcing one's presence for a tournament. I feel mock battles such as these would be more epic if names were announced to an audience. - Sir Iawen Penn, KoEF
</poem>
== Rhiassan Catacombs ==
<poem>
Catacombs underneath rhiassa on 11/14/09.
1. Repair Weapon. 3 uses.
As per repair Item, but only works on weapons.
2. Selfish Heal Limb. 5 words.
Otherwise, as per heal limb.
3. Parial Raise dead.
As per raise dead, but the person is raised without their limbs.
4. Improved armor cloak.
As per armored cloak, but can be stacked once with armored cloak.
5. Muddle. 1 use; 30 words and must be able to describe the spell effect and where it's originating from.
Disrupts a spell and that learning can not be used again for the event until that spell is reset.
6. Sacrifice - 30 words. Uses: 1 AC: place hands on target for 60 seconds.
Take all wounds onto yourself.
7. Soul Link. 1 use, 40 words.
Create a soul link between caster and recipient. Both may cast spells on oneself to affect the other. If the spell ends forcibly, both are scalped. Must be a willing subject.
</poem>
== "Miss Direction" ==
<poem>
These were regionals used for 'A Day in the Realms' and 'Quests, Tokens, and Slander':
1st - Glibness - 1 use - You can lie to characters while under the effects of a Truth poison(not marshals!).
2nd - Distraction - 3 uses - Point loudly and say, "Look, chicken!" and run. If hit you may call protection ONCE PER CASTING (of this spell).
3rd - Rumormonger - 3 uses - Like Fortune Tell, except must use proper names.
4th - "No, Really!" - 3 uses - End verbal for Pas with "No, really" and pass by. Does not work on your fellow adventurers, otherwise a Fancy Pas spell.
5th - Misdirection - 1 use - When scryed upon, a caster can 'misdirect' the answer elsewhere. Marshal must be present.
6th - Skew Divination - 4 uses - as per the spell. MUST declare at check-in who your four targets are.
7th - "No." - 1 use - Second Chance with verbal. "It didn't happen, no way, no how, I'm out, RESET YO!" (Be aware this might take you out of the current quest you are on.)
</poem>
== Common Regionals ==
<poem>
'''Author:''' (currently unknown)
'''Place/Gathering Discovered:''' Unknown at this time
'''Date:''' Unknown at this time
'''Transcribed by:''' Sir Iawen Penn
1st Circle: Arcane Mark Uses: 1
Material: White paper and a writing utensil
Verbal: Twenty words
Active: Must be cast in front of the gods/forces about.
Allows the caster to create a magical mark on an inanimate surface. This mark can be disenchanted. The caster intrinsically knows the exacting detail and location of this mark. The caster may only have one mark in use at a time.
2nd Circle: Reforge Uses: 3
Material: A hammer
Verbal: Twenty words
Active: Pounding the hammer on the item as the verbal is recited.
Allows the caster to repair a weapon or shield, but not armor. Once repaired, the item also becomes more resistant to damage. This affects the item as if a "Protect Item" had been cast upon it.
3rd Circle: Crumble Uses: 2
Material: A small hammer
Verbal: "Crumble."
Active: Examine a surface/object for twenty seconds, then strike it.
Allows the caster to deliver a well-aimed shot to the surface/object. Results may vary. (This is an OOC combat call)
4th Circle: Restoration Uses: 4
Verbal: Thirty words
Active: Weapons need to be at least ten feet away from the caster and the body.
This allows the caster to raise AND repair all the armor on a downed person.
5th Circle: Animate Stone Uses: 1
Material: The caster's blood (note: not actual blood, but they should be able to show how they would get it. Perhaps by cutting themselves, etc.)
Verbal: Thirty-six words, beginning with: "Blood to stone, stone to life..."
Active: Applying blood to stone.
This allows the caster to animate stone to do his bidding. This may have a variety of results, depending on what is animated. This spell is typically unstable, only lasting one area.
6th Circle: Mystic Infusion Uses: 2
Material: A silver weapon and silver coating (duct tape) with "Magic, Stealable" written on it.
Verbal: Thirty words
Active: A ritual.
This enchants an already silver weapon to be magic instead. This effect lasts until it is disenchanted, or the gathering ends.
7th Circle: Gate Uses: 1
Verbal: Speak to the gods.
Allows the caster to create a portal specific to a point, which they intrinsically know. You may pass both ways through the Gate. Spell may be disrupted. This portal remains until it is disenchanted or until the caster wills it to end (let the gods know immediately).
</poem>
=== Alternate Regionals ===
<poem>
These were given as the 'other option' should they refused the Common Regional (and appropriate to the circle, apparently).
1st Circle: Feather Fall Uses: 1 (not stackable, castable on others)
Material: A feather
Verbal: Thirty words
Active: With no weapons or shields on you, lie on your back and clasp the feather between your hands, while reciting the verbal.
In the advent that you end up over a pit, this allows you to slowly fall to the bottom, thereby landing unharmed by the fall... (go see the EH or MM)
2nd Circle: Raise Dead, as per the spell in the Realms, except only two uses.
3rd Circle: Light as Air Uses: 3 (not stackable, one at a time, castable on others)
Material: A multi-colored feather
Verbal: Thirty words
Active: With no weapons or shields on you, lie on your back and clasp the feather between your hands, while reciting the verbal.
Momentarily prevents you from falling should a part of your weight accidentally end up in/over a pit. If all your weight ends up in the pit, you "feather fall" to the bottom. You have no choice; this happens automatically.
4th Circle: Protect the Soul, as per the spell in the Realms.
5th Circle: Call the Soul, as per the spell in the Realms.
6th Circle: Portal Uses: 1
Material: Ten foot rope
Verbal: Twenty words, then speak to the gods.
Active: Place the rope on the ground in a circle, chant verbal (portal closes when chanting stops)
Allows the caster to create a portal to a specific point, which they intrinsically know. You may pass both ways through the portal, but if the caster stops chanting the portal closes. The spell may be disrupted.
7th Circle: "Heroic Sacrifice" Uses: 1
Material: Yourself and a weapon
Verbal: "Healing Boost!"
Active: Ritually scalp yourself, then recite verbal.
Resets all healing Path spells within the sound of your voice (Cure Disease, Heal Limb, Group of Healing, Raise Dead, Combat Raise Dead, Circle of Healing, & Cry of Life).
</poem>
== "Holy Reaver" ==
<poem>
1st Circle Immunity to Disease
2nd Circle Body Talk
3rd Circle Protection from Sedate
4th Circle Holy Reaver
5th Circle Cure
6th Circle Sacrifice
7th Circle Restoration
Spell Descriptions:
'''Body Talk:''' Uses 3 Description: Allows the caster to talk to a scalped corpse for about 5 minutes. The scalped body can recall anything that happened to it, describing it in detail but cannot use any proper nouns (It was the Prince of Toejam!).
'''Cure:''' Uses 5 VC: "You are cured of all ailments." Description: Target is cured of all poisons and diseases, all wounds are healed and their body is raised. Death Wish, Charm, or any type of command or low-level influencing spells are negated. Does not get rid of Taint or any High-Level influencing spells (like Dominate or any type of Brain-washing/Mind Conditioning). This spell can be blocked by Protect the Soul and Resist Magic.
'''Immunity to Disease:''' Uses 5 Description: Allows caster to protect target from the next casting of Disease upon them. The uses are stackable and the spell lasts for the duration of the event or until the spell is used.
'''Holy Reaver:''' Uses 5 VC: "Holy Reaver!" Description: Works like Bladebless. If the swing of the blade this is cast on makes contact with a minor undead, the monster is dead and destroyed. Minor undead include Zombies, general Undead, Skeletons, Ghouls, Ghosts, and Wraiths. They do not include Netherforms or Minor Deaths (or major creatures, such as Wrake).
'''Restoration:''' Uses 2. Can restore a person or item that has had their magic drained from them.
'''Spellbind:''' Uses 2 MC: Magic Missile Prop. If struck anywhere including a weapon, it causes a spell caster to lose all ability to cast their spells and all spell effects on the caster are turned off for the remainder of the quest. If they have Embrace Death, they are dead and scalped. If it strikes a fighter, then all magical effects, potions, and items/weapons lose their power. This can only be undone by a spell called 'Unbind'. Items and potions, if effected, however, must be Unbound separately.
'''Sacrifice:''' Uses 3 VC "Sacrifice!" Description: Allows caster to take on another's wounds up to and including scalping, Taint, or any other influencing curse or spell.
'''Protection from Sedate:''' Uses 2 Description: Gives the caster and only the caster protection from from sedate; used just like Immunity to Poison.
</poem>
== Xaos ==
<poem>
''Xaos, the pure Void. She would be a kinder magic; she bestows both life and death. These regionals have been in effect since the beginning of the Wrake battles.''
'''1 Lesser Raise Dead''' – Raise Dead, as the spell. 1 casting.
'''2 Glimpse the Beyond''' – 1 casting. As fortune Tell, but proper nouns may be used.
'''3 Soul Exchange''' – Target’s soul is called; you are scalped under the conditions target was. Ritual spell.
'''4 Bounty of Life''' – All castings of target’s Raise dead, combat raise dead, and raise dead potion are doubled.
'''5 Gift of a Friend''' – Choose a partner. At any time, you may choose to combat raise dead the person as per the spell, but you die. The target may not be changed.
'''6 Arrow of Death''' – Choose one arrow, and mark it with your sigil. Anytime this arrow is fired, it’s user may call armor piercing. The arrow may be disenchanted, and is considered and enchanted arrow.
'''7 Greater Regeneration''' – As Regeneration spell, unlimited castings.
</poem>
== Paradise ==
Paradise is currently effected by two major Forces: the Plane of Faerie, and by the Five Ladies.
=== Fae ===
<poem>
1. Choose a pool spell. You now have that spell for the event (it does not go on your Spell Mastery list).
2. Fae Trickery: May lie under the effects of any Truth poison or Truth spell twice. OOC You cannot lie to marshals.
3. Destroy Fae Stone, 1 use. Any fae stone you can see, you may place between two hands and 'crush'. That Fae Stone is no longer in play for the rest of the event (whomever owns the stone, the prop stays with them, but is put away. They cannot re-pull it back out and say it was a second stone.)
4. Create Plant/Tree: Take an inanimate object and permanently turn it into an plant or tree. It cannot be changed back, this is a permanent effect.
5. Resist Magic (1 use), as per the spell.
6. Side-step: This allows you to side-step into Faerie, and then back into Paradise as much as you want. If you are still in Faerie at the end of the gathering, you must contact a member of Fae Staff (Matt Brenner, Sean & Karen Veale, David Martin, Doug Fischer, Laura Hoffman, or Janna Oakfellow-Pushee).
7. Wondrous Fae Power, 1 use, a ritual ''is'' required to the MM - an Intervention to Faerie. You are not guaranteed who answers, nor might you get exactly what you ask for (or you might get EXACTLY what you ask for, beware). You will have a Lein & Obligation enacted on you irregardless, even if you don't 'play that game'. Use this wisely.
</poem>
=== None ===
<poem>
- if you choose this set, you immediately become a ghost. You will not get a tick, you have no body to 'rescue'.
1. Ghost Writer - You can write messages to anyone so long as you have a writing instrument (no, you cannot use your blood, you're a ghost) and a writing surface (so if you can fog up a mirror, you can write).
2. If you *have* this Regional Slot, congratulations, you can manipulate small objects (pens and other non-spell components, no spell components or weapons/shields/arrows/etc.).
3. Not Here: If anyone swings a weapon at you, call Not Here. You will know if something effects you (an announcement will be made at the event).
4. Steal Breath - 2 uses - Suffocate a Humanoid or Sentient Creature that needs air to breathe/function.
5. Possess - 1 use. Possess any Common Humanoid or Sentient Creature that does not have Protect the Soul or Resist Magic(not PCs). Can stay up to a 24 hour period before forced out.
6. Grey Vision, 2 uses. 3 questions in succession, can use proper nouns, and the being who you cast it at cannot retaliate against you. Then you get a number on your head (1, 2, 3, 4, or 5).
7. There is currently no explored (known) spell here.
</poem>
=== The Ladies ===
<poem>
1. Diskordia - (unknown)
2. Luna - (unknown)
3. Tymora - Tymora's Choice of Fate: You are allowed a small, vague glimpse into two futures, but you may only choose one or the other. It is of the near future, and could or could not change from what is being shown.
4. Eris - Eris's Lesson of Hardship, 1 use only: Take something you equate as 'strife' and have Eris shift it onto the next and nearest sentient creature.
5. Luna - (unknown)
6. Xaos - (unknown)
7. Intervention - it had to be to all Five Ladies: Luna, Tymora(Tyche, Fortuna), Eris, Diskordia, Xaos. A ritual is required, and it will be answered with the chaotic flavor The Five Ladies do so enjoy.
</poem>
=== Northern Paradise ===
<poem>
'''Author:''' Unknown
'''Place/Gathering Discovered:''' Hypothermia 2
'''Date:''' Unknown
'''Transcribed by:''' Sir Iawen Penn
Ruin: Kills Undead on body contact. Non-magical effect.
Flame: Kills on contact. Destroys scrolls and potions carried. "Resist Fire/Flame" resists the entire blow, even if from a weapon. Non-magical effect.
Frozen: You are frozen until "warmed" for one minute (hugs, fire, et cetera). While frozen, Flame/Fire thaws and Boulders scalp. Magical effect.
Sever: The wound is unhealable by normal methods. Non-magical effect.
Detect Undead: OOC Call. Answer yes or no. Non-magical effect.
Dominate: You become loyal to the user until released, or a time limit declared by the user has been reached. Magical Effect. Protect the Soul works.
Bliss: Calmly enjoy everything that happens to you for 300 seconds (five minutes). Magical Effect. Protect the Soul works.
Drain: Someone is drinking your blood! Close range only, and in a 60 count you are dead. Another 200 count, and you are scalped. Heartiness doubles the time for both. Non-magical effect.
</poem>
=== Savory Delights, Paradise ===
<poem>
At the feast called "Savory Delights" there were two paths
Savory Delights:-
Choose one of three words: Fae, Shadow, or none.
Fae:
1. Choose a pool spell.
2. I'm Feeling Lucky...(ask one FT pronouns, at no cost.)
3. Destroy fae stone between fists. (3 uses)
4. Special! (my regens work in a 30. count)
5. Resist Magic (1 use)
6. Summon a... (1 use) summon something of your choice with a good enough ritual. Note: this is illegal in the lands of paradise and Chimeron.
7.Doppleganger
Shadow
1.
2.
3. Not Here (1 call of Not here when getting hit)
4.
5. Ninja Dodge (1 call of ninja dodge on contact)
6.Grey Vision. 3 questions, can use proper nouns, and the being who you cast it at can not retaliate at you. Then you get a number on your head. (we think this has to do with the colorless, but we are not 100% certain. It is recommended that if you have this spell, you do not use it.)
We heard nobody ask for "None".
</poem>
=== Paradise, August 1004 ===
<poem>
Shortly after Bouquet was Wayland-Bladed in the lands of Rhiassa at the Queen of Hearts that year, Lord Nero changed the regionals of his city and lands to reflect all that was in his heart.
1. Cantrip (unlimited)
This spell allows you to perform minor tasks with the use of magic. Open a door when your arms are full, light a candle, etc. Nothing as useful as an existing spell, or as powerful as a pool spell (ignoring Pas, which has no power.).
2. Deep Pockets
As per the Omnibus spell.
3. Protect the Soul
As per the Omnibus spell.
4. Preservation (1)
This spell can preserve one object for about a week. The object will not decay, or age, or otherwise face the negative effects of time.
5. Diviner's Circle (unlimited, one at a time)
This is a special CoP, for divination purposes. It doesn't protect against weapons, or stop enchanted beings from walking through. Instead, it prevents remote effects from harming you at a distance. It is less generally useful, but better at one specific thing.
6. Fireball - one 'prop' unlimited tosses
7. Sacrifice (unlimited)
Take one bad situation or effect from another person, and suffer it yourself instead.
</poem>
== Rock & Roll ==
<poem>
These are the regionals for The Citadel, Leah's fortress that people will be storming November 12th, 1011.
1) Warning Label
As: Protect Item; Unlimited uses ; must clearly describe the item it is attached to.
2) Take note of your Mistakes
As: Death Watch
3) Jury-Rig Magic Item
As: Repair Magic Item; only lasts till end of the event.
4) Learn from your Mistakes
As: Purity to Poison; Additional Active: die from poison 3 times.
5) I can fix That!
As: Enchant Armor; Repair the entire item.
6) Learn from your Mistakes, Part II: Electric Boogaloo
As: Resist Death; 10 uses; Additional Active: Must die interestingly twice.
7) Self - Improvement
As: Transformation
Points and Abilities will be awarded based on the quality of the costume.
</poem>
== Darkness ==
<poem>
Famis(Darkness 1) Uses: 5 - Verbal: 20
In order to cast this spell, the spellcaster must approach the target while reciting the verbal. If they make it safely into visual inspection range, the character must state whether or not their scalp is intact. This is not an IC response, and the character can answer while dead and/or scalped. The VC should make it obvious that the spell caster is casting a spell to determine whether or not the character has a soul.
Knell(Darkness 2) Uses: 3 - Verbal: "All Soulless, hear my Knell!"
The spellcaster's voice catches the attention of all the soulless within hearing range, who immediately turn to converge aggressively on the spellcaster. If they make it to the point where the knell originated, those affected may then wander off and return to other points of interest. This spell also functions on characters with Embrace Death, but may not work on more powerful Soulless creatures.
Meritum(Darkness 3) Uses: 1 - Active: Ritual
It is REQUIRED that the caster not actively seek out the MM or EH. The spellcaster makes a ritual offering for power. Depending on what they offer, different gifts may be offered in return from beyond.
Masca(Darkness 4) Uses: Unlimited - Verbal: 20 words, repeatable chant - Material: A piece of garb that covers at least half of the spellcaster's face.
This spell temporarily makes the spellcaster appear to be soulless all spells and abilities that detect souls, making them less noticable to beings that seek out such inner light. In addition, as long as no aggressive actions are taken by the spellcaster, they are immune to any damage inadvertently or purposefully dealt by Soulless creatures while chanting. Once they have violated this non-aggression (continued on Page 2)
-rule, the spellcaster loses this invulnerability for the rest of the event. Aggressive action includes simply holding a weapon, which may catch the attention of a Soulless being's other senses. The VC should indicate that this is some sort of disguise or protection from other Soulless beings. This spell functions on characters with Embrace Death in regards to invulnerability (though they may see the spellcaster as normal), but may not work on more powerful Soulless creatures. The appropriate call for this invulnerability, when struck, is "Masca."
Demagos (Darkness 5) Uses: Unlimited, one at a time - Verbal: A single word command, starting with "By Demagos, I command you to..." Active: Get the attention of the target to be commanded.
Demagos allows the spellcaster to manipulate the darkness within a Soulless being, forcing it to follow a direct one-word command. The current use of the spell ends when the target is slain, the caster is slain, or the command is successfully fulfilled (For example, if the command is "Kill!" and the Soulless kills someone whether friend or foe). The spellcaster may not issue another command until one of the above three conditions is met. The Soulless target may ignore humiliating ("Grovel!"), ambiguous ("Pretzel!") or difficult ("Remodel!") commands. Commands cannot violate mundane laws or ethical codes. If left unattended for too long while under a command, the subject will wander off and the spell will be broken. This spell functions on characters with Embrace Death, but may not work on more powerful Soulless creatures.
Vis(Darkness 6) Uses: 1 Verbal: speak to EH/MM. Active: A ritual may be required.
Vis is the power that fills the growing Void in the spellcaster's soul as they give up more of them to - (End of Page 2)
- their inner darkness. Through practice and ritual, the spellcaster may learn how to manipulate the darkness within and around them to develop a unique power, or they may use a "learning" of a spell to copy one ability or spell used by a Soulless being for the event. To begin developing a power through the use of this spell, talk to the EH. Multiple "learnings" allow for more abilities, or possibly one more powerful ability at the Eventholder's discretion.
Schismatus(Darkness 7) Uses: 1 - Verbal: Speak to EH/MM. Active: A ritual may be required.
Schismatus is a powerful and dark spell that separates the Body, Mind, and Soul of a whole being. (End of Page 3 and regional list)
</poem>
== Kelguardia - Windfall ==
<poem>
One casting each:
cantrip
combine
leyline travel
combine
recharge spell
combine
cry of life
The general idea is that mages are able to tap into and manipulate the magic power coursing through the local leyline.
Combine: as was done at Cloak and Dagger and Gauntlet
Cantrip: caster attempts a “neat trick.” The intended purpose of this spell is to allow players to do such things as pick locks, distract bad guys, create a temporary disguise, etc. MM or EH decides if/how the attempt turns out.
Leyline travel: essentially a partial “go astral.” 15-second verbal count to start and end spell (indicating that the mage is visibly fading out/in). Caster must cross arms over chest to indicate that they are phased into the local magic aura. Caster can see and hear others, but cannot touch/affect anything and cannot speak. Others can see but not touch/affect the caster. Does not allow travel through walls (caster is not sufficiently incorporeal).
Recharge spell: resets anyone’s 5th circle or lower spell
Cry of life: “all_____ within the sound of my voice rise and fight”
</poem>
== L'Havre de Foret ==
<poem>
''While I have not been able to find out what the old regionals were, the Guardian Outsider (Laurante) has since made the place his... well, Place, and as such, Regionals have changed. - Sir Iawen Penn-Nosetti, Eagle's Rook''
Pool:
Take to the Trees
Uses: 1
MC: A tree
Verbal: A slow 10 count
If you are next to a tree and are not actively engaged in combat you may touch the tree and audibly and slowly count to 10. As long as you are not attacked in this time you may escape from the location you are in. Place you weapons above your head and make sure to step to the side and away from any combat in the area. You may "look down" on anything happening in the area to determine when and where you will return to. After 3 minutes, or longer if you choose, you may return to the "ground" away from any combat that may be occurring.
2nd:
Mind
Uses: 5
MC: A gem, marking, or similar focus on the forehead. (A bindi, a gem dangling from a circlet, or a third eye drawn in make up are good examples.)
Active: 1 minute of sitting in quiet contemplation without weapons per use used.
The caster is able to hone their mind to better utilize their repertoire of spells. The caster may add 1 more use to any spell they know with the circle of the spell directly affecting the drain on their mind. The circle of the spell directly relates to the number of uses required from this spell in order to increase the number of uses on the spell affected. A pool spell would take 1 use, and a 5th circle spell would take 5 uses.
3rd:
Body
Uses: 1
MC: A sash with the verbal written on it.
Verbal: 30 words
The caster may only cast this spell on themselves and may choose from one of the following effects.
1: Heal limb when cast on themselves is reduced to a 3 word verbal.
2: 1 pt of armor on all limbs. The armor will regenerate in 60 seconds for each locations when not actively in combat.
3: 2 calls of Resist Death
4: 200 extra scalping blows. This will stack with Heartiness, but will not stack with itself.
5: 5 pts of armor that can be added to any body location at any time. No location may gain more than 1 pt until that pt has been used up. This will stack with normal armor and with Armored Cloak. This armor can not be repaired. It takes 15 seconds outside of combat to add a pt of armor to a location.
4th:
Soul
Uses: 1
MC: An object made by the caster that emulates their Soul. This should be different from a scalping token.
Verbal: 40 words
Active: 5 minutes spent meditating while holding their MC.
The caster has focused their body and soul to be as one. For the cost of 20 scalping blows the caster may call Aura to an attack done to them that would damage their body such as from a sword blow, ranged attack, or a thrown magical attack. This will block armor piercing attacks. For 50 scalping blows the caster may call Resist to an effect that would kill them instantly such as from a boulder, a Death effect, Obliterate, etc. The scalping blows lost can not be recovered until either the end of the event or until the spell is ended by the caster. Scalping blows gained from Heartiness do not count for the purposes of this spell, but those gained from the Regional Body do. The MC is searchable and must be on the caster in order for them to spend scalping blows. If the MC is disenchanted, the spell ends, and the caster does not recover any lost scalping blows until the end of the event. The caster can do nothing other then defend themselves and walk until they have rested for 5 minutes after the MC is disenchanted. Treat an MC that is broken as if it were disenchanted.
5th:
Kara's Legacy
Uses: 5
MC: A shield
Verbal: I've protected you !
The caster, while holding a shield, may at any time take onto themselves an attack that was meant for another person within 5 feet of them. They must shout their verbal with the recipients name to let them know they were protected. The caster may mitigate this attack in any way as if they were the recipient of the attack.
6th:
Elhazt's Legacy
Uses: 3, or unlimited if you have Circle of Protection and you combine the spells.
MC: 30' of material to form a circular shape or your CoP rope if you are combining spells.
Verbal: 30 words
Active: You must be attached to the MC in some manner. The attached piece is not counted towards your 30' for the MC.
This spell creates a protected area in which nothing may enter that you do not allow to enter or exit. This includes enchanted and non-enchanted beings as well as magic and non-magic attacks and effects. This area can not be broken or disrupted. The MC can also not be moved by you without ending the spell.
7th:
Une avec la Forêt
Use: 1
MC: None
Active: Spend 5 minutes meditating somewhere in the forest with no weapons in hand and away from combat. See the EH or MM after this.
You've decided that you are going to have a conversation with L'Havre. Whether this was a good idea or a bad one is not up to you and you are not sure what the result will be, but there should be some kind of result. Right?
</poem>
== Saurabia ==
<poem>
1st Circle
- Dance of Death - You may Dance in Place while you are dead. Keep your hand on your head.
- First Circle Heal Limb - Uses: 5. As per heal limb.
- Talk While Dead - Uses: unlimited. Verbal: 5 words. The next time you die, you may speak. However, you have no idea what is going on around you and cannot hear others (unless you have Death Watch).
- Toughness: give heartiness to another person by giving them a token.
- Morph Weapon: Uses: 2. MC: Sash. Tie sash around the weapon, and now the weapon now swings "axe", "mace", "arrow", "pole-arm", etc.
2nd Circle
- Seashells: Uses: Unlimited. Active: as per Heal Limb. Verbal: "She sells seashells by the seashore." Heals the touched limb. If you f-up the verbal, the spell fails (is spent). If you f-up 10 times, you lose the use of this spell.
- We Fixed Death Watch: You gain Death Watch, as per the spell, except Our Fix allows you to look around.
- Improved Group Healing: As per Group Healing, but dead people inside the circle are allowed to stand.
- Total Repair: Uses: 3. Verbal: 20 words. Repair Item but it fixes all armor on a person when used to fix armor.
- Giant's Strength: Your strength for carrying boulders is quadrupled!
3rd Circle
- Toy Boat: Uses: Unlimited. Active: Place both hands on the target. Verbal: "Toy boat" x 10. If successful, Repairs ALL armor on a PC, OR repairs a non-magical item. If you f-up the verbal, the spell fails (is spent). If you f-up 5 times, you lose the use of this spell. It can be cast into a Mystic Forge. If casting from a forge, you can cast it after 5 f-ups, and no more than the first f-up from any particular forge counts.
- Dance of Death (Improved!): Uses: 10. Active: Touch a corpse. Verbal: 10 words and an explanation. Corpse dances in place with hand on its head for 60 seconds. After dancing for 60 seconds, the body is raised.
- Improved! Protect the Soul: As per Protect the Soul, but cannot be disenchanted.
- Unbreakable Item: Uses: 1. Material: Ribbon with "unbreakable" written on it. Weapon ribbon is tied on cannot break.
- Selfish Heal Limb: As per Heal Limb, but 3 words per limb, and only on the self.
</poem>
[[ Category: Magics ]]
14ea84ee7a7f8b994fb015c08c32bcab6cce5c00
251
216
2023-08-30T14:40:24Z
Zemmert
2
Add University of Highbridge Regionals
wikitext
text/x-wiki
== Aerenor ==
When I entered the lands of the Kingdom of Aerenor I found myself sensing a choice of four paths (Non-binding)
The magic of the land seemed to be based on 4 divine beings, whether the magic actually comes from them or it is simply their influence I cannot say.
Vandor, Protection & Vengeance
Gaia, Life & Healing
Kiolin, Balance & The flow of Magic
Chronos, Time
=== Vandor ===
# Repair Armor: as the spell
# Pro. Magic Missile: as the spell
# Protect the Soul: as the spell
# Vandor's Sanctuary: as Circle of Protection, 1 use
# Vandor's Vengeance: as the spell Regeneration
# Vandor's Shield: +18" to your weapon restriction, must be used as a shield.
# Vandor's Armor: The caster may wear and call up to 2pt. sectional armor
== Armont ==
These are the Shadow Regionals I encountered during the Shadow Ball, and recently with the Shadow guardian. These are often encountered alonside the Ivory Regionals(Library & Church).
- Quinn
# Disrupt Light: uses:Unlimited, as the spell
# Whispers of Shadow: uses: 1 As Fortune Tell but proper nouns may be used
# Shadow Blade uses: Unlimited, 1 at a time. Caster may summon a blade of shadow up to their restriction. This blade is unsearchable and destroyed if struck by boulder, fire, or light. Daylight will also break the blade. This blade does not count for the purposes of Raise Dead.
# Cloak of Shadow uses: 1 Verbal: 20 words. As Transmute Self using shadow
# Shadow Step uses: 3. You may travel frm one area of darkness to another that you can see by putting your weapon over your head and walking there while chanting "shadow step." Begin and end points must be 10' from light.
# Breath of Shadow uses: 2. Regenerate as the Shaman spell. Unless you are raised normally you are scalped at dawn, or the end of the event. This spell does not make you undead.
== Asyli ==
# Women's Intuition: Uses: 1. Ask the magic marshall for a hint
# Shield Maiden: Uses: 3. As Protect the Soul, must be a large obvious sash with the phrase "Shield Maiden" on it.
# Eden's Grace: Uses: 5. As Raise Dead, only for women
# Filter of Love: Uses: Unlimited. Verbal: 10 word chant. Protects against member of the opposite sex
# Nagging: Uses: 1. Caster may ask the magic marshall a question. It may take multiple tries
# Resistance: Uses: 5. Verbal: 40 words. As Resist Death, not stackable
# Valkyrie: Uses: 1. Verbal: Special. Material: Special. Active: Ritual. For one tournament or quest, the caster may channel the power of the Valkyrie. The caster is allowed to wear and call 2 pt. sectional armor, and use any weapon combo along with any spellcasting they normally have.
== Barony Frontier ==
# Translate. 1 use, 5 words. Translate a single rune
# Necrotize Self. Uses: 5 Verbal 5 words MC: Undead mask. This spell turns the caster into an undead creature. On top of being undead, they are immune to poison and diseases, and gain 200 scalping blows. Healing magic does not work on the caster until the spell ends.
# Remove Curse: Uses: 3 Verbal: 5 Words. Remove a minor Curse
# Phantom Shovel: Uses: Infinite. Verbal "Actually, I do have a shovel". Move dirt as if you had a shovel
# Create Cursed scroll: n uses (not written down). Create a cursed scroll
# Dragon Slayer: uses: 5, Verbal: 4 words, AC: Wipe the blade 5 times. allows one to swing "Dragon Slayer"
# Steal Heart: Material: get an item the person holds dear. The person loves you as if they are under the effect of a love poison. Ends when they get the MC back
== Regionals from Beings of Power ==
=== Feast Of Leviathan ===
3 paths (non-binding) Leviathan's Love, Leviathans wrath, or Leviathan's Knowledge
Path: Leviathan's Love
# Touch of the Sea: 1 use. 10 words. Immunity to poison, disease, and any consumed mality.
# Ebb of healing: 3 words. Heals a limb
# Embrace of tides: 20 words. Heals all limbs
# Veil of water: 1 use, lie on back to cast. 2 pt floating armor
# Carress of waves. 1 use, 30 words. take wounds onto self
# Serpent's Scale: 30 words, lie on back to cast. 2 point sectional armor
# Leviathon's love: lie down, 20 words, to recharge. You have proc. soul, resist death, purity poison, and purity disease on you. A call of one makes the spell have to be recharged.
=== Fystra (Abyss?) ===
<poem>
While where the power comes from exactly is not currently known, it is always there in relation to Maxwell(The Mad One) and Abyss.
1. Any Pool Spell
2.Dream
As per the Seer spell.
3. Mage’s Armor
Uses: 5
Verbal: 20 Words.
Material: None
Active: Caster must lie on their back to cast the spell.
An invisible shield is protecting the caster. The spellcaster has 1 point of floating armor per casting. When struck, they may call, “Armor 1 – (area that was hit).” Cannot be stacked with itself or standard armor, but may be used in conjunction with Armored Cloak (Mage’s Armor would be used first, then Armored Cloak). Must be recast before each use.
4. Heal Shadow Wound
Uses: 15
Verbal: 20 words.
Active: Must be touching the effected area.
The caster may drive out the infection of one location of Shadow Wound per casting. On limbs, this will also heal them. In a kill-location, the victim will still need a Raise Dead (etc) cast on them
5. Prophecy
Uses: Random.
Verbal: None.
Material: None.
Active: Will be spoken to by the EH or MM.
The spellcaster randomly receives insight about the plot of the event.
7th circle:Nothing
Variants:
1. any pool
2. dream
3. Mages Armor
20 words, 5 uses. Caster chooses when to call
4. Prophecy
5. Disrupt undead
4 uses. Tap to tree, rock, or ground. Allows the weapon, on contact with an undead, to disrupt it.
6. Out of Phase
3 uses.
60 seconds, no weapons in hand,
Walk through rock for 60 seconds. If the spell ends and are still in rock, you are dead and scalped. and stuck in rock.
7.Sanctify
1 use
ritual
This cleanses an area of corruption in a size proportional to the amount of quartz sacraficed. May cause geological instabilities. (this spell collapsed part of a cave)
</poem>
=== Rel's Mind ===
Twilight Champion
==== Light ====
<poem>
1 - Light
As per the spell
2 - Protection from Shadow
As per Protection from Undead but for Shadows
3 - Healing Light
Uses - 3, Material - Lightstick
The caster can bestow a regeneration effect to a dead body. Cast the spell by lighting the lightstick and placing it on the body. The body will regenerate in 60 seconds. A Disrupt Light spell will end this effect.
4 - Guiding Light
As per Fortune Tell, but with Proper Names
5 - Piercing Light
Allows the caster to swing magic with any weapon they wield
6 - Circle of Lights
As per Circle of Protection but must have a light stick attached to each end. This spell cannot be Disrupted, but is put out by Disrupt Light.
7 - Intervention
As per the spell, but can only be used during the day.
</poem>
==== Twilight ====
<poem>
1 - A Beginning in Fae
Uses - 3
All stories have a beginning. For this soul, a beginning was had in Fae. Allows to caster to gain one casting of any Pool spell. The spell gained must be cast following the rules for that spell, including verbal, material, and active components.
2 - A Shifting Soul
Uses - 2
All things change. Change leads to growth and eventually Ascension. Allows the caster to sacrifice a learning of a spell to gain a same or lower circle learning of either a Light or Shadow spell. The unlearning of this spell is permanent. This spell must be cast in front of the Magic Marshal
3 - Master of Shadows
Uses - 2, Verbal - 20 words starting with "Shadow, I shatter your essence!"
Shadows are nothing more than reflections of the soul. Easily cast by the faintest of light, and just as easily shattered. Allows the caster to destroy a Shadow. The caster must get the attention of the Shadow for the spell to work. This spell may not work on all Shadows.
4 - The Final Light
Uses - 1
Sometimes, the Light can only win when all else has fallen. When Darkness covers all, a single point of Light can shine its brightest. While dead, if the caster cannot see any living PCs, they may instantly regenerate and call "All PCs in the sound of my voice, Rise and Fight!"
5 - Keeper of the Night Sky
Uses - 5
The night must come, so the stars can shine. Those who keep the stars are privy to their secrets and power. Allows the caster to unlock the powers of the stars, gaining a casting of a random spell. This spell must be cast in front of the Magic Marshal. Can only be cast at night.
6 - Harbinger of the Dawn
Uses - 2, Material - High intensity lightstick, Verbal - "I am the Harbinger of the Dawn!"
The dawn will not be denied. The sun will rise, shattering the night and bringing Light once more. Allows the caster to bring the dawn, empowering him as he fights the night. As long as the light lasts and can be seen, Shadows cannot approach or affect him. Any shots received must still be taken. This Light cannot be Disrupted.
7 - Twilight Champion
What really exists between Light and Shadow? Upon the edge of dawn and dusk is something greater than both. A power which only exists for a brief moment, and then vanishes. The Twilight controls both Light and Shadow, master of both. The power of the Twilight Champion flows through the caster. The caster chooses a weapon style he wishes to use. As long as the caster is using that weapon style he gains the following abilities:
* One point sectional armor, is repaired if raised or regenerated
* Regenerates in 120 seconds
* Always swings Magic
* Has the spell Resist Death
</poem>
==== Shadow ====
<poem>
1 - Disrupt Light
As per the spell
2 - Selfish Heal Limb
Uses: Unlimited, Verbal: “Shadows mend my flesh!"
Heals all of caster's limbs
3 - Shadow Blade
Caster may swing magic with any weapon he uses
4 - Shadow Armor
Uses: Unlimited uses, Verbal: “Shadows wrap me in your embrace. Shield me from that which would stop me.”
Must lay on back to cast, Gives caster one point sectional armor
5 - Shadowy Strength
Caster now has a light weapon restriction. If caster already has a light weapon restriction, they can now use any weapon combination
6: Craft Shadow
As per Create Undead Solider. Exceptions: Creature isn't undead, only enchanted; Creature is affected by healing spells as well as necromancy; This spell gives you ten points to spend
7: Wish
What do you want?
</poem>
=== Agent ===
<poem>
1 - Repair Armor - 5 uses - As per the spell.
2 - Selfish Heal Limb - "Diskordia heals me." - One limb at a time, unlimited,
only on self.
3 - Shift the Blame - 2 uses - take any 'Curse' from a player and place it on
yourself. You cannot take a 'Curse' if you already have one, and you cannot
give your 'Curse' away to a PC with the use of this spell. However, should
another PC take your 'Curse' through the use of this spell, that's fine.
4: Riddle Me This - Solve the posed riddle, and get a clue/answer to anything pertaining to the current situation.
5 - Create Powder - 2 uses- smoosh any components on-site together, add water
and 'swallow'...
6 - Gray Sight - 1 use- Ask any question of the MM/EH, and while doing so pick a
number 1 2 3 4 or 5. The EH/MM will answer and, if they don't know right away,
the use is not expended.
7: Diskordian Favor - Ask a favor of Diskordia. Beware.
</poem>
=== Chosen & Shadow ===
==== Chosen (Insectafae) ====
<poem>
Pool - Any pool spell except Zombie Walk, ID Creature, and Disrupt Light.
2 - Selfless Heal Limb - Unlimited uses, 1 at a time - "You are chosen to be healed." Cannot be cast on self, must touch target limb and cannot move your feet.
3 - Cure Shadow - 20 words, 3 uses - Cures someone afflicted with Shadow or Disease.
4 - Protection from Enchanted Beings - 20 word chant, 1 use - As per the spell, except that when you stop chanting you have spent said spell and cannot re-cast it again.
5 - Combat Raise Dead - 3 uses - "You are chosen to be raised."
6 - The Light of Life - 3 castings of un-disruptable light AND 1 cry of life that fixes players' equipment.
7 - Alberte's Sacrifice - Heal a character (up to and including scalping), repairs their equipment and resets their spells. Caster is scalped and give up one path of spells (must have used fewer than 1/2 the spells in the sacrificed path). They may start learning spells again (if they wish) at the next gathering. So, a 3-path becomes a 2 path, and a 2-path becomes a 1-path. 1-paths and Fighters that are granted 7th circle powers through a magical artifact lose the artifact after the sacrifice has been made.
</poem>
==== Shadow ====
<poem>
Pool - Choose between ID Creature or Zombie Walk
2 - Selfish Heal Limb - Unlimited uses, 1 at a time - "By Shadow I heal this limb." Self casting only, must not move feet.
3 - Disrupt Light - Unlimited uses, once per ten minutes - "The wretched light of their presence cannot save you now! By Shadow I disrupt all light spells cast within the sound of my voice!"
4 - Disrupt - as per the spell.
5 - Combat Raise Dead - 3 uses - "By Shadow I raise thee!"
6 - Banner Face - 10 words, unlimited uses, Half of your face must be painted bright white, the other half black - Enchant a weapon so on the next swing caster may call Shadow.
7 - The Shadow's Shadow - As per Hide the Soul, except: 100 seconds, Magic Blows do not auto-scalp you/end this spell - Magic and silver count as poison sword blows - This spell starts cast, regardless of caster's desire - and unlimited commands from the person in possession of your soul.
</poem>
=== Alberte ===
<poem>
1 Cure Poison/Disease - 3 uses, 10 words
2 Selfless Heal Limb - 20 words, only useable on others but you don't need to stay in place.
3 Group Raise Dead - 1 use, 30 words, 30' rope, weapons don't matter, die afterwards.
4 Return Life - 5 uses, 30 Words, Weapons don't matter, lose a limb after casting.
5 Sacrifice - Unlimited, must be living to use, 3 words - return someone to life, then die.
6 Point of Life - 1 use, cannot move while casting, 30 word chant, any dead body touching you for a full chant is raised. On finishing the spell, die. You cannot be raised for 300 seconds.
6 Cry of Life - Unlimited uses, after casting you are dead and scalped.
</poem>
=== Banner ===
<poem>
These spells came from an order of knights who got thier powers from a demon, Miles, Militis Sanguineus, they vanquished.
1. Knight's resolve- heartiness which stacks with itself.
2. Knight's wisdom - a commune with spirit, but Miles Militis Sanguineus answers.
3. Knight's Integrity - 3 uses: stackable Armored Cloak
4. Knight's Determination - 3? uses, 2 words: resist death to next killing blow.
5. Knight's Valor - 3 uses, 20 words: 1 swing of "armor-piercing.
6. Knight's Word - 20 words: Protection from living
7. Knight's Blood - Red sash, 20 words: Up weapon's restriction
</poem>
=== Masks ===
While trapped inside of Masks, the magic was usually consistent. It was seer spells, with the seventh circle spell, being "Divine Knowledge". When heroes came to rescue us, I recieved a different seventh spell, this time a "wounderous power", with odd effects.
- Janus Kiltra
=== Sky ===
<poem>
1) Zero Cost Buydown
2) Zero Cost Buydown
3) Cleanse Infection
Uses: 4
Verbal : "Cleanse Infection"
Removed infection from a target
4) Blessing of the Sky
Uses: 10
Verbal: 5 words
Reduce Target's Tentacle count by 1
5) Self-Sacrifice
Uses: 1
Take all wounds onto self
6) Heavenly Blow
Uses: 5
1 call of "Armor-Piercing"
7) Celestial Favor
Uses: 1
Verbal: at least 50
Ritual Required
D.I., But there can be no personal benefit
</poem>
=== Alice ===
<poem>
1 - Identify Potion - 1 use - Caster can ask the gods in the area about the effect of an unknown potion or poison.
2 - Potion of Purity - 3 Doses - Drinker is immune to the next poison or disease they come into contact with.
3 - Silence Poison - 1 Dose - Drinker can not speak nor cast spells with a verbal component for five minutes (like a Create Poison spell)
4 - Minor Create Potion - As per the Create Potion spell, but only 1 casting instead.
5 - Regeneration Potion - 1 Dose - Drinker regenerates once from death in sixty seconds.
6 - Eat Me - a cake or other baked good - Cures Tiny Creatures
7 - Drink Me - a potent liquid potion to turn a PC into a Tiny Creature.
(the third set of regionals at a gathering called The Mushroom Forest)
</poem>
=== Asmodeus ===
<poem>
1. Liar's Voice: You can lie if you are under the effects of any magical compulsions.
2. Return to the Master: 1 use. At any time you can teleport to Asmodeus.
3. Soul Bane: as per the spell.
4. Bestow Wounds: 3 uses. If someone touches you, you can bestow any wounds upon them and you are then fully healed. Verbal: "Bestow Wounds."
5. Dark Pact: You can make a deal with Asmodeus.
6. Asmodeus' Unholy Intervention
</poem>
=== Aurora ===
<poem>
1. Light. (as per the spell)
2. Enshrine the Soul: as per the protect the soul, but undisenchantable.
3. Lay on Hands: 1 Use. You can heal all ailments on one creature.
4. Light Missile: 1 Magic missile prop that can call "Light Missile", recastable.
5. Lightbringer: All of your attacks call '[Weapon] of Light'
6. [Unknown, possibly only strict Aurorans know?]
</poem>
=== Vandor ===
<poem>
1. Repair Armor (as per the spell)
2. Enduring Blade: 1 use. You can make any one weapon unbreakable.
3. Gift of Innocence: 5 uses, Combat Raise Dead castable on those New in the Realms (use your judgement).
4. Armor of Vengeance: 20 word verbal and a token, 1 use. Once cast, all the target's armor is restored upon being raised from the dead.
5. The Defender: Self only. Shields do not count toward your weapon restriction.
6. Vandor's Divine Intervention
</poem>
== Dragon Regionals ==
<poem>
Pool: Repair Armor
2. Hide Treasure - Deep Pockets
3. Dragon Hide - Enchant Armor
4. Dragon Chomp - Eviserate
5. Dragon Roar - Disrupt
6. Resist Magic
7. Lightning Bolt
3. Feign Death
4. Purity Disease/Poison
5. "FireBall" - a red Magic Missile
6. Regeneration
7. Cry of Life (white)/Resist Death (black)
</poem>
=== Eagle's Rook ===
<poem>
These were the regionals within the land's of Eagle's Rook, during the Black and White, 2008.
''1st Circle Silver Sheen''
''2nd Circle Detect Lie''
''3rd Circle Cure''
''4th Circle Final Rest''
''5th Circle Embodiment''
''6th Circle Sacrifice''
''7th Circle Blessing of Arius''
'''Spell Descriptions:'''
'''1st - Silver Sheen'''
Uses: 5
Material: Spellcaster's weapon
Verbal: 10 words
Description: This spell allows the spellcaster to temporarily enchant his weapon. After preparing it with the spell, it is considered a silvered weapon and the spellcaster must call "Silver," on the next swing of the weapon. The casting is spent if the blow lands an attack to a legal hit location. Otherwise (upon a parry or a miss) only the preparation is lost and the use remains. If you are unsure if the blow landed, you must assume that it did. The spellcaster cannot cast this spell again until the first use of the spell has been discharged. The spellcaster's weapon may not be used by anyone else and still retain the enchanted status. See the Combat Calls Caveat.
'''2nd - Detect Lie'''
Uses: 3
Verbal: “Detect Lie. Is what you just said the full truth? This is an OOC question, you must reply truthfully”
Active: Put your hand over head when reciting the verbal to indicate this is an OOC question.
Description: This spell allows the caster to ask a PC or NPC whether a statement they have just made is truthful or not. This is an OOC action – the PC or NPC being detected will not know this spell has been cast. The target of this spell must answer truthfully. Resist Magic will defend against this spell, Protect the Soul will not.
'''3rd - Cure'''
Uses: 2
Verbal: “You are cured of all ailments.”
Active: Lay hands on recipient for 60 seconds
Description: Recipient is cured of one of the following: all poisons and diseases, all wounds are healed (a shattered or withered limb for example), death (i.e. they are raised from the dead per a Combat Raise Dead spell). Other afflictions as determined by the MM. May only temporarily cure other long-term or permanent maladies (i.e. it’s probably not going to fix an illness related to some other EH’s plot, you will need to ask them). This spell will be blocked by Protect the Soul (no choice) and can be blocked by Resist Magic (up to the recipient). This spell cannot be used in conjunction with any Group or Circle spell.
'''4th – Final Rest'''
Uses: 3
Verbal: 10 word verbal, explanation to target
Material: Caster’s weapon
Active: Impale target with weapon while reciting verbal
Description: There is nothing more annoying than a necromancer who won’t stay dead or a troll that needs to be slain repeatedly. A casting of Final Rest will deal with either, temporarily disrupting a creature’s regeneration, regardless of whether it is a spell or a natural ability. The regeneration will go back into effect once the creature has been raised (for creatures who are not undead and/or under the effect of Regeneration) or animated (i.e. either a Create Zombie or Create Undead is cast upon them, for creatures who are undead or under the effect of Embrace Death). Final Rest has no additional affect upon the recipient (i.e. the Embrace Death/Regeneration does not end, all other rules from any spell still applies.
'''5th – Embodiment'''
Uses: 3
Verbal:”Rise and Fight” to target player
Material: None
Active: Target PC must be within the caster’s line of sight.
Description: The concept of this spell is that the caster takes on the aspect of a fallen comrade and fights as effectively as said comrade would (as if they were possessed by the target). The application is that the caster may, in effect, combat raise one target (per use of the spell) within their line of sight. The caster simply yells ‘Target name, Rise and Fight’. The target is then raised, just as if a Combat Raise had been cast on them. Important: The caster immediate takes the target’s place, calling themselves ‘Dead’. They remain dead until they are returned to life normally (though being raised or regeneration). If the spell fails for any reason (if the target PC is diseased or scalped, for example), the caster still falls down dead.
'''6th - Sacrifice'''
Uses: 3
Verbal: To Target - “I sacrifice my own health and take on your death/scalping/leg wound/etc”
Active: Touch the recipient while reciting the verbal
Material: Holy symbol or focus
Description: Allows caster to take on another’s wounds up to AND including scalping, or any other influencing curse or spell. Sacrifice may only temporarily allow the transfer of other long-term or permanent maladies (i.e. it may not allow you to permanently transfer an illness/curse related to some other EH’s plot – if you cast this in an effort to do so, you will need to ask the appropriate EH if the transfer is permanent. Unless they agree it is only in effect for this event and the illness reverts to the previously afflicted PC at the end of the current event.). The spellcaster cannot resist the effect of the spell (i.e. receiving the injury, death, scalping, etc) in any way – Resist Magic, Resist Death, and Protect the Soul all fail and no item or other magic or ability will allow the caster to avoid the consequences of his sacrifice.
'''7th - Blessing of Arius'''
Uses: 1
Active: Speak to Magic Marshal. This spell will require a quest or sacrifice.
Material: The weapon must be marked as “Event Stealable” for the remainder of the event
Description: This spell will allow the caster to enchant any single weapon with any combat call for the duration of the event. The length of the weapon and the combat call requested will dictate what manner or severity of sacrifice is required for the Blessing to occur. You must see the Magic Marshal if you wish to cast this spell. Please also note that, depending on the combat call you choose, there may be additional plot-related consequences. The weapon that is enchanted becomes “Event Stealable” (i.e. for the duration of the event) and may be used by anyone. The spellcaster does not have to cast this on his weapon. A weapon that already has an existing Combat Call cannot be enchanted, although it is permissible to enchant a weapon type (axe, mace, etc).
</poem>
== Folkstone ==
These regionals have been in the lands of Folkstone and often show up in other locations for some strange reason. There are 3 path choices to choose from, and all the spells have their uses. The paths are Seeker, Skirmisher and Defender. These are not solidified when you choose them.
=== Defender ===
<poem>
1) Toughness
Give heartiness to another person by given them a token.
2) Improved group healing
As per group healing, but people may be standing
3) Improved Protect the soul
As per protect the soul, but can not be disenchanted
4) Enhanced Raise Dead. 5 uses, 30 words,
Bring a character back to life from death.
5) Healing Frenzy
Uses: 1
The caster may cast 5 "combat raise deads" in a row
6) Sacrafice
1 use
60 Seconds
Take all wounds onto self
7) Healer's Intervention
1 use
Call the soul,No quest, a ritual may be required if more than one soul is called
</poem>
=== Skirmisher ===
<poem>
1)Morph Weapon
Uses: 2 MC: sash
Tie sash around the weapon, and swing a call of "axe, mace, arrow, polearm, etc."
2)Total Repair
Uses. 3 Verbal: 20 words
Repair all items on a person. Cast it as per repair item.
3) Unbreakable Item
Use: 1, MC: tape with "Unbreakable on it"
Weapon can not break
4)Magic Gauntlets
MC: Blue taped gloves with "event stealable" on them
Caster, while wearing them, can swing magic
5)Resist death
Uses 3, VC: 40 Words
"Resist Dead" on a hit of your choice. See protectionist caveat
6)Armor Piercing
As per the spell
7)Increase Weapons restriction by one step
</poem>
=== Seeker ===
<poem>
1)Improved Speak
2)Improved Death Watch
As per death watch, but only needs to be recast when there is a spell reset
3)Selfish Heal Limb
As per heal limb, except it only works on oneself and is 3 words
4)
5) Resist Magic (as Per the Spell)
6) Regeneraltion (as Per the Spell)
7) Second Chance (as per the spell)
</poem>
== Green And Gold ==
<poem>
1) Resist Missile
Uses: 1
2) Minor Armor
Uses: 2 Verbal: 10 words
lie on back
3) Unbreakable weapon
material: Sash
4)Combat Raise Dead
Uses: 1 Verbal: 3 Words
5) Proc boulder
as per the spell
6) Retrieve Body
Uses: 3
Retrieve a teammate from line of sight with magic marshal's attention
7)Selfish Combat Raise
Uses: 1
Raise oneself with the phrase "Selfish combat raise"
</poem>
== Ivory ==
The regional magics that surround Ivory are fairly stable. They are largely influenced by a strong desire for knowledge and the wielding of holy power to defend the City and it's people. Only those who worship a good (or possibly neutral-good) deity may call upon the Light or "Church" regionals. Aurora has been known to deny regional magic to those worshiping particular evil gods.
The knowledge-seeking regionals are weaker, but still potent
=== Church ===
# '''Blessing of Aurora''' - This spell allows you to maintain a single instance of the simple cantrip light, and prevent it's disruption.
# '''Prayer''' - This spell allows the communication with a diety, in a manner similar to getting a spirit's attention. It can be exercised as often as desired, but a good follower knows when to ask, and when to provide for themselves.
# '''Detect Lie''' - This spell allows the sensing of a truth or lie one time. The influence of Justari is apparent in the city as it has shaped the available magics
# '''Identify Weakness''' - This spell, similar to an improved version of the common spell "Identify Creature", may provide information regarding combat or magical weaknesses if you are able to meditate on the subject for a half a minute or so, undisturbed. This spell has aided Templars and other warriors in putting down various threats. It has been proven to be effective twice in any given day.
# '''Defy Darkness''' - This spell provides a strong form of protection over any person who is affected by Necromancy. In essense, you can suppress the controlling component of the spell and simply leverage the animation component. In experience, you may ignore any compelling commands from a necromancer and treat minor necromancy, such as a Create Zombie spell cast upon you, as the more fully animating Create Undead spell. You may also walk where you wish if under the compulsion of the Necromancy spell "Zombie Send", but are just as fragile as normal.
# '''Divine Favor''' - Once in any given day, the fallen hero who has leveraged this magic will be brought back to life, with all armor repaired (including armored cloak), diseases cured, physical wounds healed. His spirit can call out from beyond the grave for this blessing if he feels that the time is right for his fate to be reversed.
# '''Intervention''' - Aurora will grant followers of good deities a request to be answered by the god of your choosing. Note that Aurora may deny any such request in her stronghold.
=== Library ===
# Either: '''Grant Literacy''' - The ability to impart temporary clarity of comprehension over written Common to a person. The effects tend to last around a day or '''Protect Book''' - The ability to prevent a book's destruction from mundane fire or other physical damage. The caster can cast it as often as he wishes to draw the warding rune, but it only lasts for 24 hours.
# '''Decipher component''' - Upon focusing on an object for a minute or so, the researcher may be able to determine one non-obvious component of the crafting or magical composure of an item. This spell has been proven to be effective once daily.
# '''Comprehend written language''' - If you are aware of the type of written language that you are trying to read (such as Dwarven, Drowish, Undercommon, etc), this spell will ease the mental translation and make the words clear in your mind. You may then piece together a document written in that language, though it may take some time. Languages not available in the vicinity of Ivory or not recorded anywhere in the library may not be as easily accessible. Magically cryptic or otherwise arcane languages are not able to be cracked by this reasonably weak spell of convenience. For instance, we have already tried this on High Sothrani to no avail. This process is mentally exhausting and may be attempted once per day.
# '''Forget the Past''' - You can force yourself to forget one past event, occurance, or memory (but not the arcane memorization of a spell). The effects of this spell are permanent. This has been used several ways in the Library's past in particularly clever ways; some of perhaps dubious morality. One story tells how a person willingly forgot important information before captured for that information. Another tells of a person who forced himself to forget an erroneous logic train that he continued to follow into. Stories of criminals using this to avert the spell "Detect Lie" have been known.
# '''Veil of Privacy''' - Enabled by a strong desire for privacy in arcane research, stronger wizards have used this to gird themselves against scrying.
Historical reckoning - This allows the magical research of the history of an item or place. Item must be on hand or the caster must be at said place. This spell is an interesting hybrid between seer magic and non-invasive Chronomancy.
# ''None'' - There seems to not be a commonly available arcane arch-spell available to wild mages in the city. There have been rumors in several directions as to why this is. Some say it is interference by the divine, others meddling by various magical scholars within the City. Yet others argue still that the magical potential of the surrounding land is unconditioned and not great enough to support that amount of arcane energy. The Faith-based magic is clearly strong, but whether it exists naturally or by mortal binding in the area is hard to say.
== Land just outside of Necron ==
<poem>
1. create zombie: 5 uses
2. Restore: 1 use
restores an ailment
3. Minor healing:
2 casting of raise dead
4. Selfish Heal Limb: infinite uses
as per heal limb, but 3 words
5. Mystic cloak: 5 uses
extra point of armor to a garment
6. Sacrafice: unlimited uses
as per combat raise dead, but kills the caster afterwards
7. Regenerate the Soul: 1 use
If scalped, you get your soul back. Talk to the magic marshal.
</poem>
== Grimloch ==
Within the Nation of Grimloch 3 paths of regionals are available. (Grimloch, The Nation; The Dark One; Grimloch, the Land)
=== The Dark One ===
Unknown
=== Grimloch, The Nation ===
<poem>
1) Any Pool Spell
2) Find The Way
Uses: 2
Material: Circle of rope, with a stone in the middle
Verbal: 30 words
This spell provides a route to a Person, Place, or Thing.
3) Selfish Heal Limb
Uses: Unlimited
Verbal: 10 words
As heal limb, heals all limbs, self only
4) Morph Weapon
Uses: 5
Active: wipe blade of weapon with cloth 5 times
The caster may prepare and call from the following list
"Axe, Mace, Spear, Dagger, Arrow, Silver, Bone, Wood, Steel, Magic"
5) Armor
The caster may wear and call 1 pt. Sectional armor. Must be wearing the armor to call.
6) Persevearance
Uses: 2
Material: A circle flagged with surveyor's tape
When the caster dies, after a 200 count the caster may zombie walk to their flagged circle. If they are stopped before they reach the circle they may zombie walk again after another 200 count. When the caster reaches the circle they are raised.
7) Enchant Bracers
Uses: 1
Verbal: 20
Material: Bracers with blue duct tape on them, and the words "Magic Stealable"
While wearing these braces the caster may swing "Magic"
</poem>
=== Grimloch, the Land ===
<poem>
1) Zombie Walk
Uses: 5
Verbal: "I command you to follow me"
as Zombie Walk, except you must continuously chant the verbal
2) Cause Disease/Poison
Uses: 3
Verbal: 20 words, written on a scroll, clearly indicating disease or poison
Causes the caster to exude Disease or Poison. On the 1st call of 'Drag' or 'Search' the Caster must call either Disease or Poison, as appropriate
3) Death Speak
Uses: 5
Must meditate for 60 sec. Must re cast after each death. While dead that caster may speak and hear, but not see unless they have Death Watch. If scalped the cater loses all memory while dead.
4) Control Undead
Uses: 5
Verbal: 10 words
Allows the caster to give a simple command to a single undead. Will only work on lesser undead.
5) Protection from Living
Uses: Unlimited
Verbal: 20 words stating purpose of the spell
This spell protects the caster in 360 degrees from attack by anything living.
6) Dominate Corpse
Uses: 2
Verbal: 3 words and an explanation
* enter the body of a dead player or NPC, while inside the caster is not there and may call 'No Effect' to any attacks.
* The Corpse is raised as an undead within the caster's control, and the caster may give unlimited commands
* The Caster must remain withing 4' of the dominated corpse or the spell ends
* The spell ends when the dominated corpse dies.
7) ***
See Quinn to inquire about the 7th circle
</poem>
== Nexus/End of Reality ==
<poem>
While a few were useful during the day, when we hit the end of reality at the end of the night, these became really useful.
- Janus Kiltra
1. Backtrack:
Uses: 1
Verbal: Are you sure you just did that? I'm pretty sure you didn't"
Restore one casting of a 1st through 3rd circle spell just cast.
2.Memories of the future past
Uses: 1
Verbal "Time untold, what is your story"
Ask an open ended question and get a one word response. Only works on quests beginning with a clock.
3. Final Light
"The candle that burns alone burns the brightest. Darkness unhand us"
When being pulled in by darkness, allows the chance of escape.
4. Eyes in the Night
"I am the first and the leader. Where I go, others will follow."
Restores your vision.
5. Mystic Wonder
"I am the fountain of power. Nothing ends unless I end it. Restore magic!"
Restores magic in the event of magic failure.
6. Material Wealth
"I am the rock of the world. Nothing breaks unless I break it. Restore Integrity!"
Restores integrity in the event of an integrity failure.
7. Define Reality "I am the center of the Universe. Nothing is over until I say it's over. Restore Reality!"
In the event of reality failure, you have 5 second to cast this spell or reality ends.
</poem>
== Hell ==
<poem>
In hell, the following spells are available:
1. Voices in my head.
Voices are heard even if you don't want to have them.
2. Protection from hell fire. 20 words, lie on back while casting. Unlimited uses.
Can call "protection from hellfire" when hit by hellfire.
3. Symbiotic soul.
You can find and identify symbiotes from hell and bond with them.
4. Hell Lore. 1 use
Focus on hell and a question and gain insight on it relating to hell.
5. Hell fire. 2 props.
As per MM, but "hellfire" instead.
6. Control Hellgate. 1 use, ritual.
Open OR close a hellgate.
7. Diabolic transformation
Summons a devil into your body, and gain superhuman powers. This will likely have far reaching implications.
</poem>
== North South War ==
<poem>
These are the regional I encountered at North South war, Blood & Guts.
- Quinn
1) Improved Repair Armor
Uses: 3
By doing the active component of Repair Armor, the effect is of Repair Item
2) Total Repair
Uses: 3 Active: touch the target Verbal: 20 words
Repair all 7 sections of armor and any weapon combo the target is wielding
3) Unbreakable item
Uses: 1 Material: tape or ribbon
Make one weapon unbreakable, the tape or ribbon may be disenchanted
4) Enhanced Raise Dead
Uses: 5
As Raise Dead, but ignores weapons
5) Healing frenzy
Uses: 1
5 Combat Raise Dead's in a row, must be cast in quick succession
6) Sacrifice
Uses: 1 Active: must be cast in front of the Magic Marshall
Take any and all wounds of the target onto yourself.
7) Up 1 Weapon Restriction
</poem>
== Nymphus Yarrow ==
<poem>
'''Author:''' Sir Iawen, recording for Sir Mahkta McKrye
'''Date:''' 05/28/09
Before living the area with Tillion, I am writing down the legal and simple 'regionals' for this land. I've seen Sir Mahkta McKrye and she does in fact approve of this list, which leads me to believe that she herself may or may not have had a hand in its creation...
1st: Bandage Uses: 5 Material: White or Light-Colored Strips of Cloth labeled clearly with the word BANDAGE. Wrap around the damaged limb, then hold it there for a count of 10 seconds. That limb can only have one bandage cast on it per event. If the limb is diseased, it will need a Cure Disease cast upon it before it can be Bandaged.
2nd: Guiding Light Uses: Unlimited, Material: A lightstick, Verbal: 3 syllables, A true leader can see all, even when the sun has set upon him. Allows the caster to cast Light as per the spell, except it cannot be Disrupted and does not have to stay within voice range of the caster.
3rd: Direction Sense - The people in Nymphus Yarrow always seem to know where they are going and how to get there, even to a friend's home in a snow-storm. (This is like Find the Path, only this will not lead you to objects in Nymphus Yarrow, just people and places. If the person is not in Nymphus Yarrow, then the spell does not work). This is always 'up'.
4th: Kitchen Witch - With the right ingredients, ritual, and belief, anything is possible. Well, anything you can do in your kitchen.
(Spells that have a ritual done with forest/kitchen materials can be 'copied'/created in lesser form. Nothing bigger than a 3rd circle, nothing that is a Necromantic spell (Zombie Walk, Send, et cetera). A ritual is required, the better the 'show' the better chance of getting the spell you need.)
5th: None, as no strong power/force resides in Nymphus Yarrow...
6th: None, as no strong power/force resides in Nymphus Yarrow...
7th: None, as no strong power/force resides in Nymphus Yarrow...
</poem>
== Old Fae Regionals ==
<poem>
'''Seelie Court (1-7):''' Fae Lore, Protection from Fae, Circle of Mushrooms, Faerie Task, Healing Cry, Revenge, Not There
'''UnSeelie Court (1-7):''' Steal Corpse, Selfish Heal, Self-sacrifice, Shatter, Fae Missile, Regenerate, Fireball
'''Other (1-7):''' Detect Magic, Recast Magic Missile, Unbreakable Weapon, Mystic Forge, Empowerment, Destroy Wayland Blade, Wonderous Power
</poem>
=== Seelie Court ===
<poem>
'''Fae Lore''' - 3 uses, 10 Words - Allows the caster to gain basic knowledge about a faerie within reasonable discussion range. Ask the Fae, if it won't disrupt other players, otherwise ask the MM.
'''Protection from Fae''' - recastable 10 word chant - Basically Protection from Undead, but against the Fae. May not protect against the more powerful Fae.
'''Circle of Mushrooms''' - recastable 15 words - Basically Circle of Protection. Cannot be broken by a person swiping across the rope; if this happens just lay the rope back in place (ie: unbreakable). It can still be Disrupted.
'''Faerie Task''' - 2 uses, 20 words - Allows caster to give a command to a Fae and expect it to be followed. Limitations on commands are the same as those for Death Wish. Might not work on more powerful Fae.
'''Healing Cry''' - 1 use - "All those within the sound of my voice..." You know the drill. You fall to the ground dead.
'''Revenge''' - 3 uses - Strike one blow to a corpse. If it would work to scalp it, then it counts as 200 blows.
'''Not There''' - 1 use - Cast at the beginning of the event to make himself a Changeling. The Changeling looks and acts just like him, and in fact has access to all of the caster's memories and abilities. At ANY point during the event (even while scalped) the caster may decide to allow the Changeling to vanish, and the caster reappears near the tavern area. If anyone asks, he wasn't there. The caster will remember everything the Changeling experienced. Cackle insanely.
</poem>
=== UnSeelie Court ===
<poem>
'''Steal Corpse''' - 5 uses, an explanation - Just like Zombie Walk, but allows corpses to run.
'''Selfish Heal''' - infinite, 3 words - Effects are like Heal Limb. Only can be cast on self.
'''Self-sacrifice''' - 2 uses - You cast a Combat Raise Dead, then fall dead to the ground.
'''Shatter''' - 1 use, 20 words - Must touch target object with his weapon. Target object is shattered and must have Repair Item or Repair Magic Item (whichever is appropriate) in order to be fixed. Cannot be used on a Wayland Blade.
'''Fae Missile''' - 1 beanbag - Just like a Magic Missile, stopped by the same Protections. May have an additional effect on some fae.
'''Regenerate''' - As per the Shaman spell, regenerate.
'''Fireball''' - 1 use - If it hits the target, they die.
</poem>
=== Other ===
<poem>
'''Detect Magic''' - 5 uses, 20 words - As the spell.
'''Recast Magic Missile''' - Allows the caster to pick up someone else's magic missile prop off the ground and throw it once as if it were his.
'''Unbreakable Weapon''' - 1 use, 20 words - This weapon cannot be broken. This spell and Shatter cancel each other out, leaving a normal weapon, as does Disenchant. Please note that while this spell protects the weapon, it does not protect the wielder of it.
'''Mystic Forge''' - 1 use, 25 Words - As the spell. *May be charged by anyone, but the caster is the only one who can 'use' it.
'''Empowerment''' - 1 use - Scalp a faerie with a special ability to reset one person's spells, except any spell which could cause a spell reset.
'''Destroy Wayland Blade''' - 1 use, self only - Should be showy. Allows the caster to break a Wayland Blade.
'''Wonderous Power''' - 1 use - Magic Marshal will give you an appropriate Wonderous Power... and it's completely in their hands what you get...
</poem>
== Random Areas ==
<poem>
The following regional spells show up at random points in times, and keep showing up with no rhyme or reason
Seen at Chimeron Fight practice, adventurer's guild, and other areas.
1.Choose a pool spell.
2. Recast magic missile. Clean catch a magic missile and throw it back at the caster.
3. Combat Heal limb. As per heal limb, but 3 word verbal
4. Extra point of armor cloak. conveys armored cloak. If the caster has it already, the cloak is 2 points.
5. Combat Raise Dead. As per the spell.
6.Living armor. 1 use. Similar to enchant armor except it makes a suit of armor only repairable via heal limb in each location..
7. Wounderous Power: do something. It has a wound associated with the power level of what was just done.
</poem>
=== Hardenbrook Manor - 3rd visit ===
<poem>
We ventured into a corrupted and haunted place a few weekends in a row.
The regional magics changed as time when on. I will here in enter the magics that I was told of for the 12/18/1010.
1) Cantrip - 3 uses - Allows the spellcaster to gain one casting of any spell from the First Circle Pool, chosen at the time of casting. The spell gained must be cast following the rules for that spell, including verbal, material and active components.
2) Deathwish - Unlimited uses - VC(30 words, and an explanation) - MC (30 words, and an explanation) - This spell, when cast upon a dead body, implants a simple command into their mind. The spellcaster must give the target player the scroll after completing the verbal. The target should read the scroll and may refer to it at any time. However, the scroll and the information it contains are out of character, and are not known to the player's character in any way. When the target character is alive, and hears the trigger phrase, they must perform the command to the best of their ability. The spell ends when the target successfully completes the command, or is slain trying. The target may ignore any commands that are humiliating, overly difficult (move that wall 10 feet to the left), break their weapon restriction, or violate mundane laws or ethical codes. This spell will not work on a body without its scalp. The spell Protect the Soul negates all effects of this spell.
3) Premonition - 1 use - Gain knowledge of the room you are entering. Must be used before entering the room.
4) Greater Armored Cloak - Unlimited, one at a time - As per Armored Cloak, but can stack
5) Greater Cantrip - 2 uses - As per Cantrip but can gain a casting of any 4th or lower spell
6) Augmentation - 1 use - Allowed the caster to embue any object with powers.
NOTE: This was used on Quinn's Squirely belt to the Knights of the Crown and he gained their knightly ability of Sword of Light.
7) Teleport - 1 use - VC (30 word) - Can teleport you and only you to a location outside of Hardenbrook Manor. Recite the verbal loudly for it to be effective.
Recorded by Magnus Heavyhammer, 12/19/1010
</poem>
=== Nameless Regionals ===
(There were three sets of regionals that once showed up in Northern Paradise for the first Hypothermia(also known as Kerah-Rhime, where the Ice Point was, and so on. Also, I haven't a copy of these 'pool regionals' they keep mentioning. - Sir Iawen Penn)
==== Life ====
<poem>
1. Pool - Any pool spell except "Speak with Dead" and "Zombie Walk". (Any but the ones to do with death). Also see pool regionals above.
2. Selfless Heal Limb - Unlimited - As per Heal Limb, but with a 5 word verbal, and only works on someone else.
3. Regenerating Limbs - Unlimited - All your limbs automatically regenerate after a 10 second count, only works when 10 feet from any weapons.
4. Combat Raise Dead - 2 uses - As per Omnibus.
5. Call the Soul - As per Omnibus.
6. Raise Dead - 8 uses - As per Omnibus. (For Sunday only, you may buy down from this to get one Call the Soul.)
7. Call of Life - 2 uses - Say "Everyone within the sound of my voice, rise and live!" Will raise anyone who is normally alive, no effect for those usually undead, or anyone scalped. (For Sunday only, you may buy down from this to get Call the Soul twice.)
</poem>
==== Undeath ====
<poem>
If you have regionals in this path: you are undead. Immune to poison and disease, but not "Contagion". When raised, you are still undead. You will not be scalped/ticked at the end of the event based on being undead from this alone. (Anyone who takes this regional path at all gets this.) This does not change the effect of spells that would make you undead.
1. See Pool regionals above.
2. Create Zombie - 1 use - just like the spell, only one use.
3. Undead Regeneration - 1 use - Like the spell Regeneration, only you are still undead when it regenerates you.
4. Command Undead - 1 use - See special calls. Once, you may issue a command to an undead creature. (Will not work with major undead.)
5. Undead Regeneration - 2 uses - Like the spell Regeneration, you care undead when it regenerates you.
6. Protection from Living - 3 uses - Just like Protection from Enchanted Beings (or Undead) but works against the living. (Can only be started 3 times, you can continue as long as you want/can.)
7. Embrace Death - Just like the spell.
</poem>
==== Nameless ====
<poem>
1. Detect Undead - 5 uses - Say "Detect Undead" to target. If they are undead, they should say "Yes". Also see pool regionals above.
2. Protection from Undead - Just like the spell.
3. Protect the Soul - Just like the spell. No Sash required, self only.
4. Thread of Life - 2 uses - Other than uses, just like the spell Combat Raise Dead. Verbal is "Nameless Combat Raise".
5. Scythe - 3 uses - You may swing any bladed weapon and call "Ruin" your choice of three swings.
6. "White Tower Seance" - Begin this spell just like a Seance. When you cast, see Ian S. (Nero) (For Sunday Only, you may buy down from this to get one Call the Soul.)
7. "Fog City Express" - When you cast, see Ian S. (Nero) (For Sunday only, you may buy down from this to get Call the Soul twice.)
</poem>
== Rein ==
<poem>
''Rein, goddess of the Flow of Magic. She would be lawful, but without mercy. This was in place since the beginning of the Wrake battles, but with her destruction are now obsolete.''
1 Lesser Disenchant – 1 casting, 50 word verbal.
2 Immunity to Magic Missile – Self only. Sash spell.
3 Magic Missile – 10 castings.
4 Circle of Protection – restricted to 10’ rope.
5 Spell Potion – Create a potion of up to 2 castings of a spell you have at least two castings of remaining. The spell potion then consumes those castings. Anyone who drinks the potion gains those castings.
6 Spurn Magic – Sash Spell. Target is immune to all magic, both helpful and baneful. Sash may only be removed by caster. Cannot be cast on an unwilling target.
7 Spell Reset – Reset the spells of any one person. Does not reset itself, nor any other casting of Spell Reset.
</poem>
== Silverlight ==
<poem>
1) Cantrip
As the Spell
2) Selfish Heal Limb
Uses: Unlimited Verbal: "Heal This Limb"
As Heal Limb, may only be used on self.
3) Disenchant
As the Spell
4) Ghost Strike
Uses: 5
Swing "Ghost Touch" once.
5) Holy Strike
Uses: 5
Swing "Holy" once.
6) Create Ghost Touch Weapon
Uses: 1
Creates a weapon up to 4'6" which swings Ghost Touch
7) Create Holy Weapon
Uses: 1
Create a weapon up to 4'6" which swings Holy
</poem>
== Unknown Lands ==
=== A temple to Tymora ===
<poem>
These spells were in an old, nearly forgotten temple to Tymora.
1. Identify, as per the spell.
2. Selfish Heal Limb. Heal limb, as per the spell, but only 3 words.
3. Special Light. Like light, except there is something "more" to it.
4. Flash of insight. You may ask for a flash of insight.
5. Lesser DI. You never know who might answer a lesser DI.
6. Enable Ward. Enable a ward.
7. Abolish Ward. Abolish a ward
</poem>
=== Dreaming: Creativity ===
<poem>
This was a path called creativity:
1. Illuminating Though-
one light prop
2. Summon a weapon:
Summons a weapon outside of your weapon's restriction which doesn't count as a weapon (it was a balloon sword). Any blow not felt, doesn't count.
3. Gift of the muse:
verbal: 40 words, appropriate to the target
Restore some of the person
4. 1 casting of cantrip
5. Solution to Writer's block.
3 calls of "mug" while searching
6. Imaginary Friend
Familiar, as per the spell
7. First round's on the house
When in a tavern environment, ask the barkeep for one favor
</poem>
=== Caves near Charlesford ===
<poem>
Change or madness...this is change
1. Path of Change
3 uses.
Good idea or bad idea
2. Patter of Change: 3 uses
See as something truley is
3. Chaning caress
Verbal: "rise fallen one: your time of change is still here:
Uses: 3
Raise dead, as per the spell
4. Purpose of change
Uses: 2
temporarily sacrafice a spell to get something
5. Voices of change
you hear the voices of change
6. Changing steel
Force a change, the weapon you swing swings a different type than it normally does.
7.Natural Change
1 use
Push yourself to change
</poem>
=== Blank Isle in the Eastern Sea ===
<poem>
1. Choose a pool spell.
2. "Dana" - say this loudly to get unseen spirit's attention: it produces a cup of fresh water.
3. Commune with Spirit
4. Borrowed Power - Use another caster's magic missile in order to cast magic missile yourself, once.
5. Invisible Hand - Cast a spell you can normally cast, but at a distance.
6. Forgot I Did That - allows yourself to gain back one casting of a one spell you used already, 4th circle or lower.
7. Spirit of Madness - gain great power, but at a price...
</poem>
=== Outside Time ===
<poem>
1) Detect Time
Uses: Unlimited
Allows the caster to determine how much time is left
2) Detect Ripple
Uses: Unlimited
Allows the caster to determine if there is anything left in this Timeslice
3) Time Sense
Uses: Unlimited
allows the caster to accurately tell time
4) Time Anchor
Uses: Unlimited, 1 at a time
Allows the caster to anchor a single item to themself
5) Find Ripple
Uses: 1
Find an unclaimed ripple left in this Timeslice
6) A Moment in Time
Uses: 1
Allows the caster to Call "Time Stop." Lasts 5 seconds
7) Resist Time
Uses: Unlimited
Allows the caster to call "Resist Time" to "Time Stop" and "Time Slow"
</poem>
== KoEF Tournaments '10 ==
<poem>
Circle 1, you got to choose a spell from the pool of lowest levels spells that were not on paths.
Circle 2, you recited a three-word verbal: "I'm Feeling Lucky..." and then immediately asked the gods a question as if you had the spell Fortune Tell, but without that pesky pronoun restriction. On the other hand, you only got one use out of it, and it didn't stop the gods from being vague if they so chose.
Circle 3 was a Selfish Heal Limb. Three little words and you healed your own limbs, one at a time.
Circle 4 was interesting. You could snatch the magical energy one used for magic missile and wield it once as if it was yours.
Circle 5 protected one from boulders. I heard it would have been helpful in the mage's maze downstairs.
Circle 6 was called The Waking Dream. With a candle or some incense in hand, a Regionalist would recite some verses: "Who needs to be asleep? I'll walk the waking dream to more adequately understand Life, such as it is." The gods would then grant a dream for which the Regionalist was entirely "awake" for, but was not aware of the actual world around him. This proved odd, if not humorous, to those who did not know their friends were in a waking dream. While I did not participate in such castings, the younger denizens of Rua Tharr Cinn were able to figure out through this regional that the Faelinn running around was a 'Dream Faelinn', that is not the real Faelinn, who had been stuck in the Dreaming with Amergin since October of the previous year. Go figure.
Circle 7 allowed anyone who had this regional meet the criteria of up to three tournaments. So, three-path casters could suddenly wield a pike or have access to armor stronger and heavier than before. One had to stand proudly and announce: "I meet that criteria!" to the marshals for the tournaments, however. Nothing like announcing one's presence for a tournament. I feel mock battles such as these would be more epic if names were announced to an audience. - Sir Iawen Penn, KoEF
</poem>
== Rhiassan Catacombs ==
<poem>
Catacombs underneath rhiassa on 11/14/09.
1. Repair Weapon. 3 uses.
As per repair Item, but only works on weapons.
2. Selfish Heal Limb. 5 words.
Otherwise, as per heal limb.
3. Parial Raise dead.
As per raise dead, but the person is raised without their limbs.
4. Improved armor cloak.
As per armored cloak, but can be stacked once with armored cloak.
5. Muddle. 1 use; 30 words and must be able to describe the spell effect and where it's originating from.
Disrupts a spell and that learning can not be used again for the event until that spell is reset.
6. Sacrifice - 30 words. Uses: 1 AC: place hands on target for 60 seconds.
Take all wounds onto yourself.
7. Soul Link. 1 use, 40 words.
Create a soul link between caster and recipient. Both may cast spells on oneself to affect the other. If the spell ends forcibly, both are scalped. Must be a willing subject.
</poem>
== "Miss Direction" ==
<poem>
These were regionals used for 'A Day in the Realms' and 'Quests, Tokens, and Slander':
1st - Glibness - 1 use - You can lie to characters while under the effects of a Truth poison(not marshals!).
2nd - Distraction - 3 uses - Point loudly and say, "Look, chicken!" and run. If hit you may call protection ONCE PER CASTING (of this spell).
3rd - Rumormonger - 3 uses - Like Fortune Tell, except must use proper names.
4th - "No, Really!" - 3 uses - End verbal for Pas with "No, really" and pass by. Does not work on your fellow adventurers, otherwise a Fancy Pas spell.
5th - Misdirection - 1 use - When scryed upon, a caster can 'misdirect' the answer elsewhere. Marshal must be present.
6th - Skew Divination - 4 uses - as per the spell. MUST declare at check-in who your four targets are.
7th - "No." - 1 use - Second Chance with verbal. "It didn't happen, no way, no how, I'm out, RESET YO!" (Be aware this might take you out of the current quest you are on.)
</poem>
== Common Regionals ==
<poem>
'''Author:''' (currently unknown)
'''Place/Gathering Discovered:''' Unknown at this time
'''Date:''' Unknown at this time
'''Transcribed by:''' Sir Iawen Penn
1st Circle: Arcane Mark Uses: 1
Material: White paper and a writing utensil
Verbal: Twenty words
Active: Must be cast in front of the gods/forces about.
Allows the caster to create a magical mark on an inanimate surface. This mark can be disenchanted. The caster intrinsically knows the exacting detail and location of this mark. The caster may only have one mark in use at a time.
2nd Circle: Reforge Uses: 3
Material: A hammer
Verbal: Twenty words
Active: Pounding the hammer on the item as the verbal is recited.
Allows the caster to repair a weapon or shield, but not armor. Once repaired, the item also becomes more resistant to damage. This affects the item as if a "Protect Item" had been cast upon it.
3rd Circle: Crumble Uses: 2
Material: A small hammer
Verbal: "Crumble."
Active: Examine a surface/object for twenty seconds, then strike it.
Allows the caster to deliver a well-aimed shot to the surface/object. Results may vary. (This is an OOC combat call)
4th Circle: Restoration Uses: 4
Verbal: Thirty words
Active: Weapons need to be at least ten feet away from the caster and the body.
This allows the caster to raise AND repair all the armor on a downed person.
5th Circle: Animate Stone Uses: 1
Material: The caster's blood (note: not actual blood, but they should be able to show how they would get it. Perhaps by cutting themselves, etc.)
Verbal: Thirty-six words, beginning with: "Blood to stone, stone to life..."
Active: Applying blood to stone.
This allows the caster to animate stone to do his bidding. This may have a variety of results, depending on what is animated. This spell is typically unstable, only lasting one area.
6th Circle: Mystic Infusion Uses: 2
Material: A silver weapon and silver coating (duct tape) with "Magic, Stealable" written on it.
Verbal: Thirty words
Active: A ritual.
This enchants an already silver weapon to be magic instead. This effect lasts until it is disenchanted, or the gathering ends.
7th Circle: Gate Uses: 1
Verbal: Speak to the gods.
Allows the caster to create a portal specific to a point, which they intrinsically know. You may pass both ways through the Gate. Spell may be disrupted. This portal remains until it is disenchanted or until the caster wills it to end (let the gods know immediately).
</poem>
=== Alternate Regionals ===
<poem>
These were given as the 'other option' should they refused the Common Regional (and appropriate to the circle, apparently).
1st Circle: Feather Fall Uses: 1 (not stackable, castable on others)
Material: A feather
Verbal: Thirty words
Active: With no weapons or shields on you, lie on your back and clasp the feather between your hands, while reciting the verbal.
In the advent that you end up over a pit, this allows you to slowly fall to the bottom, thereby landing unharmed by the fall... (go see the EH or MM)
2nd Circle: Raise Dead, as per the spell in the Realms, except only two uses.
3rd Circle: Light as Air Uses: 3 (not stackable, one at a time, castable on others)
Material: A multi-colored feather
Verbal: Thirty words
Active: With no weapons or shields on you, lie on your back and clasp the feather between your hands, while reciting the verbal.
Momentarily prevents you from falling should a part of your weight accidentally end up in/over a pit. If all your weight ends up in the pit, you "feather fall" to the bottom. You have no choice; this happens automatically.
4th Circle: Protect the Soul, as per the spell in the Realms.
5th Circle: Call the Soul, as per the spell in the Realms.
6th Circle: Portal Uses: 1
Material: Ten foot rope
Verbal: Twenty words, then speak to the gods.
Active: Place the rope on the ground in a circle, chant verbal (portal closes when chanting stops)
Allows the caster to create a portal to a specific point, which they intrinsically know. You may pass both ways through the portal, but if the caster stops chanting the portal closes. The spell may be disrupted.
7th Circle: "Heroic Sacrifice" Uses: 1
Material: Yourself and a weapon
Verbal: "Healing Boost!"
Active: Ritually scalp yourself, then recite verbal.
Resets all healing Path spells within the sound of your voice (Cure Disease, Heal Limb, Group of Healing, Raise Dead, Combat Raise Dead, Circle of Healing, & Cry of Life).
</poem>
== "Holy Reaver" ==
<poem>
1st Circle Immunity to Disease
2nd Circle Body Talk
3rd Circle Protection from Sedate
4th Circle Holy Reaver
5th Circle Cure
6th Circle Sacrifice
7th Circle Restoration
Spell Descriptions:
'''Body Talk:''' Uses 3 Description: Allows the caster to talk to a scalped corpse for about 5 minutes. The scalped body can recall anything that happened to it, describing it in detail but cannot use any proper nouns (It was the Prince of Toejam!).
'''Cure:''' Uses 5 VC: "You are cured of all ailments." Description: Target is cured of all poisons and diseases, all wounds are healed and their body is raised. Death Wish, Charm, or any type of command or low-level influencing spells are negated. Does not get rid of Taint or any High-Level influencing spells (like Dominate or any type of Brain-washing/Mind Conditioning). This spell can be blocked by Protect the Soul and Resist Magic.
'''Immunity to Disease:''' Uses 5 Description: Allows caster to protect target from the next casting of Disease upon them. The uses are stackable and the spell lasts for the duration of the event or until the spell is used.
'''Holy Reaver:''' Uses 5 VC: "Holy Reaver!" Description: Works like Bladebless. If the swing of the blade this is cast on makes contact with a minor undead, the monster is dead and destroyed. Minor undead include Zombies, general Undead, Skeletons, Ghouls, Ghosts, and Wraiths. They do not include Netherforms or Minor Deaths (or major creatures, such as Wrake).
'''Restoration:''' Uses 2. Can restore a person or item that has had their magic drained from them.
'''Spellbind:''' Uses 2 MC: Magic Missile Prop. If struck anywhere including a weapon, it causes a spell caster to lose all ability to cast their spells and all spell effects on the caster are turned off for the remainder of the quest. If they have Embrace Death, they are dead and scalped. If it strikes a fighter, then all magical effects, potions, and items/weapons lose their power. This can only be undone by a spell called 'Unbind'. Items and potions, if effected, however, must be Unbound separately.
'''Sacrifice:''' Uses 3 VC "Sacrifice!" Description: Allows caster to take on another's wounds up to and including scalping, Taint, or any other influencing curse or spell.
'''Protection from Sedate:''' Uses 2 Description: Gives the caster and only the caster protection from from sedate; used just like Immunity to Poison.
</poem>
== Xaos ==
<poem>
''Xaos, the pure Void. She would be a kinder magic; she bestows both life and death. These regionals have been in effect since the beginning of the Wrake battles.''
'''1 Lesser Raise Dead''' – Raise Dead, as the spell. 1 casting.
'''2 Glimpse the Beyond''' – 1 casting. As fortune Tell, but proper nouns may be used.
'''3 Soul Exchange''' – Target’s soul is called; you are scalped under the conditions target was. Ritual spell.
'''4 Bounty of Life''' – All castings of target’s Raise dead, combat raise dead, and raise dead potion are doubled.
'''5 Gift of a Friend''' – Choose a partner. At any time, you may choose to combat raise dead the person as per the spell, but you die. The target may not be changed.
'''6 Arrow of Death''' – Choose one arrow, and mark it with your sigil. Anytime this arrow is fired, it’s user may call armor piercing. The arrow may be disenchanted, and is considered and enchanted arrow.
'''7 Greater Regeneration''' – As Regeneration spell, unlimited castings.
</poem>
== Paradise ==
Paradise is currently effected by two major Forces: the Plane of Faerie, and by the Five Ladies.
=== Fae ===
<poem>
1. Choose a pool spell. You now have that spell for the event (it does not go on your Spell Mastery list).
2. Fae Trickery: May lie under the effects of any Truth poison or Truth spell twice. OOC You cannot lie to marshals.
3. Destroy Fae Stone, 1 use. Any fae stone you can see, you may place between two hands and 'crush'. That Fae Stone is no longer in play for the rest of the event (whomever owns the stone, the prop stays with them, but is put away. They cannot re-pull it back out and say it was a second stone.)
4. Create Plant/Tree: Take an inanimate object and permanently turn it into an plant or tree. It cannot be changed back, this is a permanent effect.
5. Resist Magic (1 use), as per the spell.
6. Side-step: This allows you to side-step into Faerie, and then back into Paradise as much as you want. If you are still in Faerie at the end of the gathering, you must contact a member of Fae Staff (Matt Brenner, Sean & Karen Veale, David Martin, Doug Fischer, Laura Hoffman, or Janna Oakfellow-Pushee).
7. Wondrous Fae Power, 1 use, a ritual ''is'' required to the MM - an Intervention to Faerie. You are not guaranteed who answers, nor might you get exactly what you ask for (or you might get EXACTLY what you ask for, beware). You will have a Lein & Obligation enacted on you irregardless, even if you don't 'play that game'. Use this wisely.
</poem>
=== None ===
<poem>
- if you choose this set, you immediately become a ghost. You will not get a tick, you have no body to 'rescue'.
1. Ghost Writer - You can write messages to anyone so long as you have a writing instrument (no, you cannot use your blood, you're a ghost) and a writing surface (so if you can fog up a mirror, you can write).
2. If you *have* this Regional Slot, congratulations, you can manipulate small objects (pens and other non-spell components, no spell components or weapons/shields/arrows/etc.).
3. Not Here: If anyone swings a weapon at you, call Not Here. You will know if something effects you (an announcement will be made at the event).
4. Steal Breath - 2 uses - Suffocate a Humanoid or Sentient Creature that needs air to breathe/function.
5. Possess - 1 use. Possess any Common Humanoid or Sentient Creature that does not have Protect the Soul or Resist Magic(not PCs). Can stay up to a 24 hour period before forced out.
6. Grey Vision, 2 uses. 3 questions in succession, can use proper nouns, and the being who you cast it at cannot retaliate against you. Then you get a number on your head (1, 2, 3, 4, or 5).
7. There is currently no explored (known) spell here.
</poem>
=== The Ladies ===
<poem>
1. Diskordia - (unknown)
2. Luna - (unknown)
3. Tymora - Tymora's Choice of Fate: You are allowed a small, vague glimpse into two futures, but you may only choose one or the other. It is of the near future, and could or could not change from what is being shown.
4. Eris - Eris's Lesson of Hardship, 1 use only: Take something you equate as 'strife' and have Eris shift it onto the next and nearest sentient creature.
5. Luna - (unknown)
6. Xaos - (unknown)
7. Intervention - it had to be to all Five Ladies: Luna, Tymora(Tyche, Fortuna), Eris, Diskordia, Xaos. A ritual is required, and it will be answered with the chaotic flavor The Five Ladies do so enjoy.
</poem>
=== Northern Paradise ===
<poem>
'''Author:''' Unknown
'''Place/Gathering Discovered:''' Hypothermia 2
'''Date:''' Unknown
'''Transcribed by:''' Sir Iawen Penn
Ruin: Kills Undead on body contact. Non-magical effect.
Flame: Kills on contact. Destroys scrolls and potions carried. "Resist Fire/Flame" resists the entire blow, even if from a weapon. Non-magical effect.
Frozen: You are frozen until "warmed" for one minute (hugs, fire, et cetera). While frozen, Flame/Fire thaws and Boulders scalp. Magical effect.
Sever: The wound is unhealable by normal methods. Non-magical effect.
Detect Undead: OOC Call. Answer yes or no. Non-magical effect.
Dominate: You become loyal to the user until released, or a time limit declared by the user has been reached. Magical Effect. Protect the Soul works.
Bliss: Calmly enjoy everything that happens to you for 300 seconds (five minutes). Magical Effect. Protect the Soul works.
Drain: Someone is drinking your blood! Close range only, and in a 60 count you are dead. Another 200 count, and you are scalped. Heartiness doubles the time for both. Non-magical effect.
</poem>
=== Savory Delights, Paradise ===
<poem>
At the feast called "Savory Delights" there were two paths
Savory Delights:-
Choose one of three words: Fae, Shadow, or none.
Fae:
1. Choose a pool spell.
2. I'm Feeling Lucky...(ask one FT pronouns, at no cost.)
3. Destroy fae stone between fists. (3 uses)
4. Special! (my regens work in a 30. count)
5. Resist Magic (1 use)
6. Summon a... (1 use) summon something of your choice with a good enough ritual. Note: this is illegal in the lands of paradise and Chimeron.
7.Doppleganger
Shadow
1.
2.
3. Not Here (1 call of Not here when getting hit)
4.
5. Ninja Dodge (1 call of ninja dodge on contact)
6.Grey Vision. 3 questions, can use proper nouns, and the being who you cast it at can not retaliate at you. Then you get a number on your head. (we think this has to do with the colorless, but we are not 100% certain. It is recommended that if you have this spell, you do not use it.)
We heard nobody ask for "None".
</poem>
=== Paradise, August 1004 ===
<poem>
Shortly after Bouquet was Wayland-Bladed in the lands of Rhiassa at the Queen of Hearts that year, Lord Nero changed the regionals of his city and lands to reflect all that was in his heart.
1. Cantrip (unlimited)
This spell allows you to perform minor tasks with the use of magic. Open a door when your arms are full, light a candle, etc. Nothing as useful as an existing spell, or as powerful as a pool spell (ignoring Pas, which has no power.).
2. Deep Pockets
As per the Omnibus spell.
3. Protect the Soul
As per the Omnibus spell.
4. Preservation (1)
This spell can preserve one object for about a week. The object will not decay, or age, or otherwise face the negative effects of time.
5. Diviner's Circle (unlimited, one at a time)
This is a special CoP, for divination purposes. It doesn't protect against weapons, or stop enchanted beings from walking through. Instead, it prevents remote effects from harming you at a distance. It is less generally useful, but better at one specific thing.
6. Fireball - one 'prop' unlimited tosses
7. Sacrifice (unlimited)
Take one bad situation or effect from another person, and suffer it yourself instead.
</poem>
== Rock & Roll ==
<poem>
These are the regionals for The Citadel, Leah's fortress that people will be storming November 12th, 1011.
1) Warning Label
As: Protect Item; Unlimited uses ; must clearly describe the item it is attached to.
2) Take note of your Mistakes
As: Death Watch
3) Jury-Rig Magic Item
As: Repair Magic Item; only lasts till end of the event.
4) Learn from your Mistakes
As: Purity to Poison; Additional Active: die from poison 3 times.
5) I can fix That!
As: Enchant Armor; Repair the entire item.
6) Learn from your Mistakes, Part II: Electric Boogaloo
As: Resist Death; 10 uses; Additional Active: Must die interestingly twice.
7) Self - Improvement
As: Transformation
Points and Abilities will be awarded based on the quality of the costume.
</poem>
== Darkness ==
<poem>
Famis(Darkness 1) Uses: 5 - Verbal: 20
In order to cast this spell, the spellcaster must approach the target while reciting the verbal. If they make it safely into visual inspection range, the character must state whether or not their scalp is intact. This is not an IC response, and the character can answer while dead and/or scalped. The VC should make it obvious that the spell caster is casting a spell to determine whether or not the character has a soul.
Knell(Darkness 2) Uses: 3 - Verbal: "All Soulless, hear my Knell!"
The spellcaster's voice catches the attention of all the soulless within hearing range, who immediately turn to converge aggressively on the spellcaster. If they make it to the point where the knell originated, those affected may then wander off and return to other points of interest. This spell also functions on characters with Embrace Death, but may not work on more powerful Soulless creatures.
Meritum(Darkness 3) Uses: 1 - Active: Ritual
It is REQUIRED that the caster not actively seek out the MM or EH. The spellcaster makes a ritual offering for power. Depending on what they offer, different gifts may be offered in return from beyond.
Masca(Darkness 4) Uses: Unlimited - Verbal: 20 words, repeatable chant - Material: A piece of garb that covers at least half of the spellcaster's face.
This spell temporarily makes the spellcaster appear to be soulless all spells and abilities that detect souls, making them less noticable to beings that seek out such inner light. In addition, as long as no aggressive actions are taken by the spellcaster, they are immune to any damage inadvertently or purposefully dealt by Soulless creatures while chanting. Once they have violated this non-aggression (continued on Page 2)
-rule, the spellcaster loses this invulnerability for the rest of the event. Aggressive action includes simply holding a weapon, which may catch the attention of a Soulless being's other senses. The VC should indicate that this is some sort of disguise or protection from other Soulless beings. This spell functions on characters with Embrace Death in regards to invulnerability (though they may see the spellcaster as normal), but may not work on more powerful Soulless creatures. The appropriate call for this invulnerability, when struck, is "Masca."
Demagos (Darkness 5) Uses: Unlimited, one at a time - Verbal: A single word command, starting with "By Demagos, I command you to..." Active: Get the attention of the target to be commanded.
Demagos allows the spellcaster to manipulate the darkness within a Soulless being, forcing it to follow a direct one-word command. The current use of the spell ends when the target is slain, the caster is slain, or the command is successfully fulfilled (For example, if the command is "Kill!" and the Soulless kills someone whether friend or foe). The spellcaster may not issue another command until one of the above three conditions is met. The Soulless target may ignore humiliating ("Grovel!"), ambiguous ("Pretzel!") or difficult ("Remodel!") commands. Commands cannot violate mundane laws or ethical codes. If left unattended for too long while under a command, the subject will wander off and the spell will be broken. This spell functions on characters with Embrace Death, but may not work on more powerful Soulless creatures.
Vis(Darkness 6) Uses: 1 Verbal: speak to EH/MM. Active: A ritual may be required.
Vis is the power that fills the growing Void in the spellcaster's soul as they give up more of them to - (End of Page 2)
- their inner darkness. Through practice and ritual, the spellcaster may learn how to manipulate the darkness within and around them to develop a unique power, or they may use a "learning" of a spell to copy one ability or spell used by a Soulless being for the event. To begin developing a power through the use of this spell, talk to the EH. Multiple "learnings" allow for more abilities, or possibly one more powerful ability at the Eventholder's discretion.
Schismatus(Darkness 7) Uses: 1 - Verbal: Speak to EH/MM. Active: A ritual may be required.
Schismatus is a powerful and dark spell that separates the Body, Mind, and Soul of a whole being. (End of Page 3 and regional list)
</poem>
== Kelguardia - Windfall ==
<poem>
One casting each:
cantrip
combine
leyline travel
combine
recharge spell
combine
cry of life
The general idea is that mages are able to tap into and manipulate the magic power coursing through the local leyline.
Combine: as was done at Cloak and Dagger and Gauntlet
Cantrip: caster attempts a “neat trick.” The intended purpose of this spell is to allow players to do such things as pick locks, distract bad guys, create a temporary disguise, etc. MM or EH decides if/how the attempt turns out.
Leyline travel: essentially a partial “go astral.” 15-second verbal count to start and end spell (indicating that the mage is visibly fading out/in). Caster must cross arms over chest to indicate that they are phased into the local magic aura. Caster can see and hear others, but cannot touch/affect anything and cannot speak. Others can see but not touch/affect the caster. Does not allow travel through walls (caster is not sufficiently incorporeal).
Recharge spell: resets anyone’s 5th circle or lower spell
Cry of life: “all_____ within the sound of my voice rise and fight”
</poem>
== L'Havre de Foret ==
<poem>
''While I have not been able to find out what the old regionals were, the Guardian Outsider (Laurante) has since made the place his... well, Place, and as such, Regionals have changed. - Sir Iawen Penn-Nosetti, Eagle's Rook''
Pool:
Take to the Trees
Uses: 1
MC: A tree
Verbal: A slow 10 count
If you are next to a tree and are not actively engaged in combat you may touch the tree and audibly and slowly count to 10. As long as you are not attacked in this time you may escape from the location you are in. Place you weapons above your head and make sure to step to the side and away from any combat in the area. You may "look down" on anything happening in the area to determine when and where you will return to. After 3 minutes, or longer if you choose, you may return to the "ground" away from any combat that may be occurring.
2nd:
Mind
Uses: 5
MC: A gem, marking, or similar focus on the forehead. (A bindi, a gem dangling from a circlet, or a third eye drawn in make up are good examples.)
Active: 1 minute of sitting in quiet contemplation without weapons per use used.
The caster is able to hone their mind to better utilize their repertoire of spells. The caster may add 1 more use to any spell they know with the circle of the spell directly affecting the drain on their mind. The circle of the spell directly relates to the number of uses required from this spell in order to increase the number of uses on the spell affected. A pool spell would take 1 use, and a 5th circle spell would take 5 uses.
3rd:
Body
Uses: 1
MC: A sash with the verbal written on it.
Verbal: 30 words
The caster may only cast this spell on themselves and may choose from one of the following effects.
1: Heal limb when cast on themselves is reduced to a 3 word verbal.
2: 1 pt of armor on all limbs. The armor will regenerate in 60 seconds for each locations when not actively in combat.
3: 2 calls of Resist Death
4: 200 extra scalping blows. This will stack with Heartiness, but will not stack with itself.
5: 5 pts of armor that can be added to any body location at any time. No location may gain more than 1 pt until that pt has been used up. This will stack with normal armor and with Armored Cloak. This armor can not be repaired. It takes 15 seconds outside of combat to add a pt of armor to a location.
4th:
Soul
Uses: 1
MC: An object made by the caster that emulates their Soul. This should be different from a scalping token.
Verbal: 40 words
Active: 5 minutes spent meditating while holding their MC.
The caster has focused their body and soul to be as one. For the cost of 20 scalping blows the caster may call Aura to an attack done to them that would damage their body such as from a sword blow, ranged attack, or a thrown magical attack. This will block armor piercing attacks. For 50 scalping blows the caster may call Resist to an effect that would kill them instantly such as from a boulder, a Death effect, Obliterate, etc. The scalping blows lost can not be recovered until either the end of the event or until the spell is ended by the caster. Scalping blows gained from Heartiness do not count for the purposes of this spell, but those gained from the Regional Body do. The MC is searchable and must be on the caster in order for them to spend scalping blows. If the MC is disenchanted, the spell ends, and the caster does not recover any lost scalping blows until the end of the event. The caster can do nothing other then defend themselves and walk until they have rested for 5 minutes after the MC is disenchanted. Treat an MC that is broken as if it were disenchanted.
5th:
Kara's Legacy
Uses: 5
MC: A shield
Verbal: I've protected you !
The caster, while holding a shield, may at any time take onto themselves an attack that was meant for another person within 5 feet of them. They must shout their verbal with the recipients name to let them know they were protected. The caster may mitigate this attack in any way as if they were the recipient of the attack.
6th:
Elhazt's Legacy
Uses: 3, or unlimited if you have Circle of Protection and you combine the spells.
MC: 30' of material to form a circular shape or your CoP rope if you are combining spells.
Verbal: 30 words
Active: You must be attached to the MC in some manner. The attached piece is not counted towards your 30' for the MC.
This spell creates a protected area in which nothing may enter that you do not allow to enter or exit. This includes enchanted and non-enchanted beings as well as magic and non-magic attacks and effects. This area can not be broken or disrupted. The MC can also not be moved by you without ending the spell.
7th:
Une avec la Forêt
Use: 1
MC: None
Active: Spend 5 minutes meditating somewhere in the forest with no weapons in hand and away from combat. See the EH or MM after this.
You've decided that you are going to have a conversation with L'Havre. Whether this was a good idea or a bad one is not up to you and you are not sure what the result will be, but there should be some kind of result. Right?
</poem>
== Saurabia ==
<poem>
1st Circle
- Dance of Death - You may Dance in Place while you are dead. Keep your hand on your head.
- First Circle Heal Limb - Uses: 5. As per heal limb.
- Talk While Dead - Uses: unlimited. Verbal: 5 words. The next time you die, you may speak. However, you have no idea what is going on around you and cannot hear others (unless you have Death Watch).
- Toughness: give heartiness to another person by giving them a token.
- Morph Weapon: Uses: 2. MC: Sash. Tie sash around the weapon, and now the weapon now swings "axe", "mace", "arrow", "pole-arm", etc.
2nd Circle
- Seashells: Uses: Unlimited. Active: as per Heal Limb. Verbal: "She sells seashells by the seashore." Heals the touched limb. If you f-up the verbal, the spell fails (is spent). If you f-up 10 times, you lose the use of this spell.
- We Fixed Death Watch: You gain Death Watch, as per the spell, except Our Fix allows you to look around.
- Improved Group Healing: As per Group Healing, but dead people inside the circle are allowed to stand.
- Total Repair: Uses: 3. Verbal: 20 words. Repair Item but it fixes all armor on a person when used to fix armor.
- Giant's Strength: Your strength for carrying boulders is quadrupled!
3rd Circle
- Toy Boat: Uses: Unlimited. Active: Place both hands on the target. Verbal: "Toy boat" x 10. If successful, Repairs ALL armor on a PC, OR repairs a non-magical item. If you f-up the verbal, the spell fails (is spent). If you f-up 5 times, you lose the use of this spell. It can be cast into a Mystic Forge. If casting from a forge, you can cast it after 5 f-ups, and no more than the first f-up from any particular forge counts.
- Dance of Death (Improved!): Uses: 10. Active: Touch a corpse. Verbal: 10 words and an explanation. Corpse dances in place with hand on its head for 60 seconds. After dancing for 60 seconds, the body is raised.
- Improved! Protect the Soul: As per Protect the Soul, but cannot be disenchanted.
- Unbreakable Item: Uses: 1. Material: Ribbon with "unbreakable" written on it. Weapon ribbon is tied on cannot break.
- Selfish Heal Limb: As per Heal Limb, but 3 words per limb, and only on the self.
</poem>
== Highbridge IV ==
The following spells are available as regional magic at this event. Casters may not "buy down" if they do not like a given spell, only because they would be forced to have more than one learning of an unlimited use spell. Some circles offer more than one choice.
Any spell-caster may trade any seventh circle spell for one of the seventh circle regional spells, at check in (or on completing spellbook conversion).
Regional List:
<poem>
1. Comprehend Magic Script
2. Arcane Awareness
3. Precipitous and Unplanned Total Thaumic Energy Reversion
3. Hermetic Alarum
4. Tongue of Truth
5. Sigils of Summoning
6. Personal Accident Reversion Sequence
7. Wizardly Senses
7. Force of Magic
7. Greater Ritual Casting
</poem>
Special Note: If they know the proper ritual, any character may perform the "Rite of AshKente," without requiring an Intervention or Greater Ritual Casting. This is still not advised.
<poem>
'''1. Comprehend Magic Script'''
Uses: 6
Casting Time: 30 minutes focusing on target text.
This spell allows the caster to understand a magical script, such as a scroll. It does not affect mundane runes that the caster simply doesn't understand. The casting time must be spent focusing on the target object. The caster must not speak, cast other spells, or engage in combat or physical activity while casting. They may eat.
'''2. Arcane Awareness'''
Uses: 3
Active Component: Meditate (see below)
The caster begins the spell by meditating quietly, and counting out seconds. Once they stop meditating, they should report this timing to the magic marshal. For every 60 seconds they meditate, up to 300, one fact will be revealed about an object in the room or the immediate area. The first will always be whether an item in the area is magical, the second which item, and then details thereof.
'''3. Precipitous and Unplanned Total Thaumic Energy Reversion'''
Uses: 2
Verbal Component: 30 words
This spell allows the caster to immediately cease the casting of a spell or ritual that he has started, safely disposing of the energy built up before it does any (further) harm. The call is, "Nevermind! Resist!" If this spell is cast in response to the death of the caster, the caster still dies but the spell is consumed. This is not possible if the caster was simultaneously killed and scalped.
'''3. Hermetic Alarum'''
Uses: Unlimited, one at a time.
Verbal Component: Speak the name of the recipient, the word "Alarum!" the message, and the word "Alarum!" again to a magic marshal.
If the caster dies within the next day, the spoken message will be magically spoken to the named recipient if they are within one mile of the caster.
'''4. Tongue of Truth'''
Uses: Unlimited, one at a time
Verbal Component: Ten words and an explanation.
The spell must be cast on a non-hostile, living or undead character. The caster must explain the spell, and confirm that the target understands. They may then ask the target a Yes/No question. The Target must truthfully answer "Yes", "No", "Abstain," or "That doesn't have a Yes or No answer" to each.
'''5. Sigils of Summoning'''
Uses: Unlimited, one at a time
Verbal Component: 30 words
Material Component: Seven sigils arranged at intervals around a circle, with room for one left missing. One set of four (as a square) must share something in common, as must the set of three (as a square minus one).
This spell creates a magical circle similar to a circle of protection. Any spell-caster may cast spells into the circle, but not out. Magical effects will not emanate from the circle. Any being summoned into the circle, cannot leave the circle until banished or otherwise dismissed. Any being contacted via a spell cast into the circle cannot appear at the location, or cause harm to the caster or anyone/anything in the area.
'''6. Personal Accident Reversion Sequence'''
Uses: Unlimited, one at a time
Active Component: The caster must sit on the ground, or in a comfy chair, with weapons a minimum of 10 feet away when casting this spell.
Per the spell Regeneration. The regeneration count only starts if the caster is killed because of a spell or ritual that he cast or participated in.
'''7. Wizardly Senses'''
(Passive Ability)
The caster is able to Detect Magic as an unlimited effect. In addition, the caster is aware of all spells cast, and all magic effects active, in the surrounding area. This scales with the power of the spell-- from a pool spell within a few feet, to a seventh circle within a mile, to major magical disruptions at great distance.
'''7. Force of Magic'''
Uses: Special
The caster may perform an immediate, simple feat of magic. This should something that can be described quickly, and that takes effect instantly. Then can be no clauses, "If, Then" statements, etc. After using this ability, the caster becomes very weak and loses the ability to cast spells, yell or speak loudly, run, or engage in combat. The strength to do so only returns after one hour, or if the caster rests while eating a full meal (or more) including food or beverage. At this time, the caster may ask the MM if use of this ability is restored or has been spent.
'''7. Greater Ritual Casting'''
Uses: 1
This spell functions similarly to the spell Intervention. However, the caster uses his own power, the energy around him, and his skill and knowledge, rather than relying on a higher power. Further, the spell-caster must use a ritual he has seen, been taught, or participated in before; he may not improvise his own ritual.
</poem>
[[ Category: Magics ]]
d2a5a8d0f5bb2c6c77f7640efd7db529be3116a6
Category:Magics
14
187
217
2023-08-29T17:04:06Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This page contains the many magics discovered and exercised in the Realms and beyond. Of particular note are spells that are no longer commonly available and spells that are specific to a particular region.
[[Category:Lore]]
a299b9823cd1132a07d04d9c03964da6e970d697
How To Make an Ice Gate
0
188
218
2023-08-29T17:17:57Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
'''Type of Missve:''' personal correspondence
'''Date:''' 5/22/1000
'''Responses:''' Unknown
Thank to Sir Skein we now know how to make an Ice Gate. We must have two pools of water exactly 6' apart, each pool being 3' in diameter and about 6" deep. The pools do not have to be natural; they can be made. Then, a Repair Item spell must be cast on each pool. Third, a spell such as Call the Soul or Intervention must be cast to break the border between this dimension and the Realm of Space. The absolute cold of Space will freeze the edges of the portal using the pools of water, creating an Ice Gate. The blast of continuous air will freeze anything in its path. Since the air itself is not magical, it will pass through a Circle of Protection. To bring down the gate, a Disenchant must be cast or another Intervention.
Sounds pretty rough, but we've got enough spell power here to do it.
We can use the gate to quench Bird Boy's Flame, once we get him in front of it. We will need to bait him with...welll...bait. Protected soul should be the bait. The last thing we need is one of us gone batty. There will still be the fire to contend with. So those of us able to handle a bit of dodging might be a good choice. Once his fire is out we squash into the bottle..and then Lelmok him into oblivion.
Nice and simple, isn't it.
More later.
Sir Lucas
[[Category: Magics]]
3bc92979abab4b78bb218242faa5e6217f531152
Vene
0
189
219
2023-08-29T17:21:14Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Vene is the science of combining elementum (natural and magical elements). Vene potions are created by learning various recipes. This is done through a process of experimentation that is part theory-crafting, part substitution and part testing. After recipes are learned the rare elementum is gathered to be used in the actual production of potions.
== Elementum ==
=== Base Elementum ===
* Air (A) - Vision, Time, Precognition, Knowledge. [ Gathering: Place glitter into a bottle. Fly a kite or blow bubbles for 5 minutes over the bottle.]
* Earth (E) - Defense, Body, Healing, Growth, Life. [Gathering: Place 3 different seeds found on site in a bottle.]
* Fire (F) - Destruction, Power. [Gathering: Place a small piece of paper or soot in the bottom of a bottle, then place the bottle within 5' of a combat that results in death.]
* Spirit (S) - Spirit. [Gathering: Place a bottle on a corpse being scalped.]
* Water (W) - Purity, Death, Change. [Gathering: Place water from a natural source on site in a bottle. Cast a Ward spell over the bottle for 5 minutes.]
=== Secondary Elementum ===
* Clay (CL)- Flesh, Creativity. [Gathering: Place some clay in a bottle. Place the bottle near a mystic forge for 5 minutes.]
* Light (LI) - Reason, Inspiration. [Gathering: Place 4 light (sticks) around a bottle for 5 minutes.]
* Mist (MI)- Magic, Dream. [Gathering: Place a little bit of water in a bottle. Cast a ritual or magic missile over the bottle for 5 minutes.]
* Smoke (SM)- Deception. [Gathering: Place a bottle within 5' of a bardic or story being told for 5 minutes.]
* Stone (ST) - Protection. [Gathering: Place a small rock in a bottle, then place the bottle within 5' of a combat that results in a call of 'armor'.]
== Original Letter ==
Dear Realms,
While I was with the Blackstar Guild in Childrak's Secret Lab, before it mysteriously starting caving in on itself, we came across some notes about Vene. This appears to be some sort of way to research and create potions. The Blackstar Guild said this information was important and that we needed to keep it secret from everyone. However, since then, I have begun to suspect that they are evil, or at least some of them are. So, at the advice of my sister I have left the Blackstar Guild and taken the notes with me. Here they are for everyone to see.
Jonas Cooke
== Formulae ==
Known formulae. Ask Borjid for specifics.
Detect Magic
Pass Circle
Protect Mind
Remind
Repair Armor
Speak
Zombie Walk
Switch (only partially found)
== OOC Notes ==
Vene Potions created are not tradable or stealable. All Vene potions provide 1 use of the spell/effect, even if the spell they simulate normally has more than one casting. Potions can potentially be used on other people and gear. At this point the resultant potions may only be used at Folkestone events and events designated as a Shades event.
One recipe may be learned per event. You may not learn a recipe if you are also learning a magic spell. You will need to keep track of what recipes you know yourself. There are two ways to learn a recipe: Experimentation and Trading.
* Experimentation: Send David Dolph an email (sircallin@comcast.net) with a list of the components/elementum you are experimenting with. These components do not have to be gathered and are not used; this experimentation is part theory-crafting, part substitution and part testing. For example, you would state you are experimenting with 2 Air and 1 Mist. Dave would then let you know if this mix of components yields a recipe. You may do 1 Experimentation after any event you attend, but it must be done within a week after the event. (This process may begin after the next event, Twilight's Dawn on March 3rd.)
* Trading: You can learn a recipe from a person who already knows a recipe.
[Notes on Experimentation: Sometimes you will not gain a recipe, especially as you mix larger amounts of components. All recipes consist of at least one Base Elementum.]
Elementum can be gathered at events, one base Elementum and one Secondary Elementum per event. This gathering does not require any sort of eventholder supervision, but the gathering guidelines must be followed (we are trusting you all on this, game of honor and all that, so don't blow it). If you have alternate ways of gathering Elementum let us know and we'll see if it fits into the theme. Elementum is gathered into potion bottles. Elementum is tradable and stealable.
As already mentioned, most of these processes are self-marshalling. We are trusting everyone to embrace the concept of "sport of honor" on this and not try to cut corners or blatantly cheat. If you have a question on how any of this works feel free to email me (sircallin@comcast.net).
[[Category:Magics]]
6c08684ae4b38c3771932a9057bb32dbf89df4df
220
219
2023-08-29T17:21:50Z
Zemmert
2
Minor reformatting
wikitext
text/x-wiki
Vene is the science of combining elementum (natural and magical elements). Vene potions are created by learning various recipes. This is done through a process of experimentation that is part theory-crafting, part substitution and part testing. After recipes are learned the rare elementum is gathered to be used in the actual production of potions.
== Elementum ==
=== Base Elementum ===
* Air (A) - Vision, Time, Precognition, Knowledge. [ Gathering: Place glitter into a bottle. Fly a kite or blow bubbles for 5 minutes over the bottle.]
* Earth (E) - Defense, Body, Healing, Growth, Life. [Gathering: Place 3 different seeds found on site in a bottle.]
* Fire (F) - Destruction, Power. [Gathering: Place a small piece of paper or soot in the bottom of a bottle, then place the bottle within 5' of a combat that results in death.]
* Spirit (S) - Spirit. [Gathering: Place a bottle on a corpse being scalped.]
* Water (W) - Purity, Death, Change. [Gathering: Place water from a natural source on site in a bottle. Cast a Ward spell over the bottle for 5 minutes.]
=== Secondary Elementum ===
* Clay (CL)- Flesh, Creativity. [Gathering: Place some clay in a bottle. Place the bottle near a mystic forge for 5 minutes.]
* Light (LI) - Reason, Inspiration. [Gathering: Place 4 light (sticks) around a bottle for 5 minutes.]
* Mist (MI)- Magic, Dream. [Gathering: Place a little bit of water in a bottle. Cast a ritual or magic missile over the bottle for 5 minutes.]
* Smoke (SM)- Deception. [Gathering: Place a bottle within 5' of a bardic or story being told for 5 minutes.]
* Stone (ST) - Protection. [Gathering: Place a small rock in a bottle, then place the bottle within 5' of a combat that results in a call of 'armor'.]
== Original Letter ==
Dear Realms,
While I was with the Blackstar Guild in Childrak's Secret Lab, before it mysteriously starting caving in on itself, we came across some notes about Vene. This appears to be some sort of way to research and create potions. The Blackstar Guild said this information was important and that we needed to keep it secret from everyone. However, since then, I have begun to suspect that they are evil, or at least some of them are. So, at the advice of my sister I have left the Blackstar Guild and taken the notes with me. Here they are for everyone to see.
Jonas Cooke
== Formulae ==
Known formulae. Ask Borjid for specifics.
* Detect Magic
* Pass Circle
* Protect Mind
* Remind
* Repair Armor
* Speak
* Zombie Walk
* Switch (only partially found)
== OOC Notes ==
Vene Potions created are not tradable or stealable. All Vene potions provide 1 use of the spell/effect, even if the spell they simulate normally has more than one casting. Potions can potentially be used on other people and gear. At this point the resultant potions may only be used at Folkestone events and events designated as a Shades event.
One recipe may be learned per event. You may not learn a recipe if you are also learning a magic spell. You will need to keep track of what recipes you know yourself. There are two ways to learn a recipe: Experimentation and Trading.
* Experimentation: Send David Dolph an email (sircallin@comcast.net) with a list of the components/elementum you are experimenting with. These components do not have to be gathered and are not used; this experimentation is part theory-crafting, part substitution and part testing. For example, you would state you are experimenting with 2 Air and 1 Mist. Dave would then let you know if this mix of components yields a recipe. You may do 1 Experimentation after any event you attend, but it must be done within a week after the event. (This process may begin after the next event, Twilight's Dawn on March 3rd.)
* Trading: You can learn a recipe from a person who already knows a recipe.
[Notes on Experimentation: Sometimes you will not gain a recipe, especially as you mix larger amounts of components. All recipes consist of at least one Base Elementum.]
Elementum can be gathered at events, one base Elementum and one Secondary Elementum per event. This gathering does not require any sort of eventholder supervision, but the gathering guidelines must be followed (we are trusting you all on this, game of honor and all that, so don't blow it). If you have alternate ways of gathering Elementum let us know and we'll see if it fits into the theme. Elementum is gathered into potion bottles. Elementum is tradable and stealable.
As already mentioned, most of these processes are self-marshalling. We are trusting everyone to embrace the concept of "sport of honor" on this and not try to cut corners or blatantly cheat. If you have a question on how any of this works feel free to email me (sircallin@comcast.net).
[[Category:Magics]]
1282e7fe710327c242fd4176ed7f05c175b392e4
A Practical Guide to Forging
0
190
221
2023-08-29T17:24:06Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
'''Author:''' unknown
'''Place/Gathering Discovered:''' Svartalvheim
'''Date:''' November 21, 1015
'''Transcribed by:''' Kwido Sedna
== A Practical Guide to Forging for Young Dwarves ==
This tomb contains the information needed by
novice blacksmiths to first grasp the basics
of the Svartalvheim forges, and how to use
that information in order to create
=== Heilvapin ===
Heilvapin can only be forged from the
empowered ore that can be mined here in
Svartalvheim. these blessed weapons could
not exist if it wasn't for the mystic nature of
our homeland, or the skills that we dwarves
have honed over countless generations.
[decorative image of anvil shapes filled in with Celtic knot designs]
This ore can be found in five different
varieties here in the depths of Svartalvheim,
differentiated by the veins of color in the
rock.
Raudrolót are the stones tinged with red
Grœnnayttr are the stones tinged with green
Blærde are the stones tinged with blue
Yoseydir are the stones tinged with yellow
And rarest of all, Gullgrjot are the stones
that have veins of silver and gold set within.
Gullgrjot can be used in the place of any of
the other colors of ore during forging.
All of these magical ores are used in the
forging of Heilvapin, and each is unique and
irreplaceable in the design of these weapons.
Because of our immortal war with the black
elves, the secrets of how to forge Heilvapin
must remain protected. To that end, we have
devised way [sic] to encode all of our forging
patterns, and in order to learn how to forge
you must come to learn the way to read these
secret blueprints.
All Heilvapin patterns involve arranging
nuggets of ore on a ten by ten grid, etched
into the forge itself.
It is rarely the case that every part of that
grid will be filled, but the number and
placement of each kind of ore must be exactly
correct in order for that weapon to be
created.
[If you are familiar with picross, you can probably skip the next six paragraphs, counting the ones I've added.]
On the top and side of the grid, the code for
the pattern of that Heilvapin will be placed.
The code gives you two vital pieces of
information. The numbers and colors of all
of the ore that needs to be placed in the row
or column of the grid that lines up with the
numbers. The numbers themselves indicate
how many consecutive pieces of that color
ore are in the row, and the order of those
colors as well. So if a row was to have the
numbers 1 4 2 then the placement of ore in
the row could be one of the below examples.
[The number were blue, red, and green, in that order. Four examples are given. A row of 10 squares has coloured dots corresponding to coloured numbers. The first dot from the left is blue, the next four a red, and the last two are green. There are no gaps between the red dots, and there are no gaps between the green dots. Different examples show gaps and lack of gaps on the ends and between colours.]
These are but a few of the possibilities that
that combination could yield.
Because the pattern does not revel [sic] where
the gaps between colors are, or how big
those gaps are, you can only truly decode the
pattern if you compare and contrast the
numbers on the sides with the numbers on
the top.
A correctly solved pattern will satisfy the
conditions for both, as shown below.
[A ten-by-ten grid is shown, with coloured numbers along the top and left edges. Many squares in the grid have red, blue, green, and yellow dots, making a picture of a sword.]
When the entire pattern has been filled out,
strike the forge with a smithy hammer. As a
novice, the simple hammer that you have
been given will do little more than allow
the Heilvapin to meld together and form if
the pattern is correct. More advanced smithy
hammers, however, give their wielders
abilities that can make the forging process
easier.
If you strike the forge, and the pattern is
incorrect, the magical nature of the forge
will reveal to you which columns and rows
need nor be altered. Beware, however, if you
were to strike an incorrect pattern too many
times, the forging of the Heilvapin will fail
and you will lose all of the ore you are
committing to the task.
If you strike the forge after all of the ore
has been properly placed, the magical
energies will gather together and the ore
will disappear, leaving behind a completed
Heilvapin in its place.
With these rudimentary instructions, you
now have the most basic understanding of
how to use a Svartalvheim forge.
They are easy to learn, yet mastering them
can easily consume the long lifetime of a
dwarf. Good luck, young one.
[decorative image of a dwarf's head]
973d09def8d5c6056186a9417462c0647ada3701
Monthly Magics
0
191
222
2023-08-29T17:24:56Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Every Month in our Realms tends to have favored Signs, Plants, etc.. This practice is mostly followed by commoners and upper class alike, however adventurers might find this study worth a moment.
<poem>
January:
February: Violet, Amethyst
March: Jonquil, Aquamarine
April: Sweetpea, Diamond
May: Lily of the Valley, Emerald
June:
July:
August:
September:
October:
November:
December:
</poem>
4bcd98b07442ec03e860fe244b54c4e30ff85051
Reality Magic
0
192
223
2023-08-29T17:28:25Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This section is to hold the information about reality magic as it's explored and discovered.
It's thought that Reality Magic and Time Magic are related.
Notable users of Time Magic include King Alexander Cecil and Randall the Light.
== Coventry ==
In other places in the Library of Ivory you may find information about Coventry as a whole. Quick summary is that it is the alleged seat of the god Aurora's power.
Coventry is protected by ‘the bubble', which is a bubble of reality magic that keeps weird stuff out, mostly from the Southern Wastes, and home to a well of reality magic, the alleged source of all reality magic in the Realms.
It is also home to three reality mages guilds, Guild of the Silver Oak, Guild of the Holy Staff, and Guild of the Red Dragon.
Laws and rules about reality magic are enforced by the guilds of reality mages. It is strongly urged by those of these guilds that any who seek to practice reality magic outside the scope of these guilds do not do so.
"If you are not a guilded reality mage and you practice reality magic; don’t." - Margaret August, faithful of Aurora, transcribing a quote of Faelinn of Coventry and Ivory.
=== Silver Oak ===
Leader: Zebedee (Guild Leader and Royal Mage)
Date formed: Currently Unknown
Information in this article was accurate as of some point during King Alcar's rule of Coventry. He's since stood down and the throne remains empty. This article will be updated as more information is gleaned about the current state of the guilds.
Acting Guild Leader is Silas.
One of three guilds of reality magic based in Coventry.
=== Holy Staff ===
Leader: Jarreth
Date formed: Currently Unknown
Information in this article was accurate as of some point during King Alcar's rule of Coventry. He's since stood down and the throne remains empty. This article will be updated as more information is gleaned about the current state of the guilds.
Acting Guild Leader is Meerkat.
One of three guilds of reality magic based in Coventry.
=== Red Dragon ===
Leader: Duchess Fiona
Date formed: Currently Unknown
Information in this article was accurate as of some point during King Alcar's rule of Coventry. He's since stood down and the throne remains empty. This article will be updated as more information is gleaned about the current state of the guilds.
Acting Guild Leader is Lord Vellum.
One of three guilds of reality magic based in Coventry.
== Well of Reality Magic ==
Reality magic is a powerful and terrible thing. Easily gained, difficult to master. It took Druid King Hygar Athame of Voraniss ten years to master Reality magic. Once he did, he used that power to seal it away.
In this case, literally.
Reality magic in the Realms is thought to come from a well located in Coventry.
In the year 1023, at the time that Festum Solis would've taken place, this well was capped. The Lost Kingdom's forces were thought to be using reality magic against the Realms, and it was better Coventry go without its bubble than the Erl King have access to this potent magic.
It's been asked that the ritual to do this be destroyed, to avoid others attempting to use it and/or undo it.
((To be updated/made more accurate))
[[Category:Magics]]
6df055ab5ebd236894ac9c0378529ec883a36e57
File:Achorian map.jpg
6
193
224
2023-08-29T21:45:39Z
Zemmert
2
wikitext
text/x-wiki
Depicts a map of the land of Achoria
0427aba84e19ccfaf7ed9f18b53f992eb25e27ef
Black Star Guild
0
194
225
2023-08-29T21:59:42Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Find that the species known as The Fae grates on your nerves? Have had it up to here with faeries "making deals" that hurt the unsuspecting commoner? Annoyed that yet another one of your comrades has fallen for the old line of 'it'll all be alright on the next cycle' when they've been turned away from all the traditions of being mortal?
Have we a guild for you.
== Sa-Lin's Diary ==
See [[Sa-Lin's Diary]].
== Tara Harkon's Report ==
03/05/1010
The following information been gathered over the past year or so through talking to people, gathering documents and some use of seer magic. Not all of this information has been confirmed, but I at least consider my sources to be trustworthy. If anyone has any information to add, I would appreciate it.
=== Founding ===
The Black Star Guild was founded by Rosetta, one of the counselors to Queen Mab. They were originally his students of magic. They wore his personal symbol, a black star, to show that they were his and under his protection. During the First Age, they were sworn to the defense of Faerie and its queen. Rosetta was very much in love with Queen Mab, as was everyone except Titania. His original students appear to bare the same names as the runes used to work the magic and it is very possible that these Fae fueled the runes. At this point in time, there were no mortal members of the Guild.
=== Their Part in the Purging ===
During the night of the Purging, several members of the Guild were known to have been helping to let the Furies and others into the ball. They were acting under orders from their master. Rosetta made an unknown deal with Oberon, or was perhaps manipulated, and agreed to help with the downfall of King Cuchullain. It isn't currently known just how much Rosetta knew about what was going to happen. Many members of the Guild were cut down by the forces they were helping, though it is not known if they died to Wayland blades or if they are still in the Cycle.
=== Loss of their Leader ===
After the Purging, Rosetta was betrayed by Oberon. Rosetta had not wanted any harm to befall his queen but Oberon had allowed her to be killed. Most likely, having realized what Oberon had made him do, he tried to fix it and get her back. Oberon, in return, ordered one of his men, an elf named Harkon, to seal Rosetta in the Mists of Forgetfulness and kill the students. Harkon led his men in both the ritual to seal away Rosetta and in a campaign across Faerie to wipe out the Black Star Guild. Several members of the Guild escaped into the mortal realms. Harkon went on to found the House Harkon.
=== During the Reign of Oberon ===
It seems that during the reign of Oberon and Titania that the Black Star Guild traded their knowledge of magic for food and supplies to live among mortals. This new generation of Black Star mages was taught that their true master, the master of the runes, had been locked away by the Faerie King and that they should do everything to remove him from power to get their master back. Several attempts were made involving the summoning of monsters to be unleashed in Faerie. Most of these attempts resulted merely in the death of a sect of mages. During a gathering known as What Fools These Mortals Be, the seven Wayland blades were brought together, an act orchestrated by the Black Star Guild, and the Furies were released into the worlds again. They also attempted the summoning of the Bandersnatch, which slaughtered the mages who summoned it and had to be dispatched by the then heroes of the Realms. The Black Star Guild was also responsible for the Cup of Mists from which Titania drank the soul of Oberon and many other Fae, driving her insane.
=== Current Guild ===
The current Black Star Guild is more actively attempting to get their master back than ever before. As memories of the First Age resurface thanks to the restoration of the true king, their power grows and their memories of what happened to their master clarify, slightly. They seem to be acting under the belief that their master and founder was a human mage who was sealed away by the Faeries. In this belief, they seek to bring an end to the Harkon line to bring down the seal holding their master in the Mists. They are actively hunting all Harkons. Lord Sardath and Lady Alana Harkon have both been cycled, quite probably by the Guild though this hasn't been confirmed. They are currently in Faerie as goblins, though Alana seems to at least remember her children. The locations of the children will not be mentioned in this document. The Black Star Guild also believes that Faeries are much like the Bois in that they are trying to make all people like themselves and make the mortal realms a part of Faerie, the only difference being speed and method. They site the number of mortal adventurers turned Fae in recent years. However they neglect to mention the Fae who have turned mortal or lost something of themselves from time in the mortal realms. They also site Oberon's "goblin generators" used in Rhiassa during the beginning of the war.
Based on conversations with Rosetta, the Guild is very much in error in their belief that ending the Harkons is the best way to release him. He is very much against their actions, and their ways of using his power. On several occasions, he has directly protected people from the Black Star Guild. Since they do not remember the roots of their Guild and their power, they are grossly misusing it, to the point of even trying to mimic Wayland magic with it. In regards to their attempts at Wayland magic, it does not work properly. While the feeling and effect appear to be the same, the Fae targeted is sent to Agrah'blahn instead of Bedlam. While Agrah'blahn is a less than pleasant place, your odds of getting out seem a lot better than your odds of getting out of Bedlam.
In addition to practicing runic magic, the members of the Black Star Guild practice what we consider to be normal magic. Many of them specialize in abjury or channeling to contain and defend themselves from the creatures they summon. This also makes them quite capable at fighting against any enchanted being. There are also many who are regionalists, using the magic of the land. Given their interest in Wayland magic and hatred of the Fae, this is worrying, though not as worrying as it could be since they would have to risk getting Puck's attention. They also prefer to command the magics they wield rather than to accept power from another source. Because Wayland magics already have a master, they are merely attempting to mimic his magic. Some members of the Guild have been seen to Second Chance, leaving the possibility that they have Seers. It is equally possible that they have Second Chance merely as a way out if whatever they're working on goes south. They also have been seen more recently to have the ability to resist death. This makes sense, since protective magics would serve them well in defending against the creatures they summon.
There are five sects of the Black Star Guild, one for each of the counselors. The sects are space and fire, or The Circle, fire and earth, earth and water, or The Hammer, water and sky, or The Shield, and sky and space. At the current time, we do not know the proper names for the sects of space and sky and fire and earth. In all likelihood, the members of these sects do not realize their connections to the Counselors of Faerie. The Shield runs a school known as the Blue Shield Academy which is a feeder school for the Black Star Guild. They also use the building for experiments including their attempts to "cure" Fae. There are Fae whose ears have been cut to look like those of humans and who force themselves to hold cold iron and fae stones despite the pain because they believe they have been cured and are no longer Fae. The Fae who were in the school when a group of adventurers went there have been released and their current location is unknown. People wearing the heraldry of the Blue Shield Academy have also attacked several of the Harkon children. These particular agents also wore the favor of the Chimeron Militia. It is currently unknown whether the favors on them are meant to mislead us, whether they have somehow infiltrated the militia or if they were members of the militia who they joined the Black Star Guild.
While there is currently very little information on the individual sects themselves, it must be noted that members of The Hammer don't seem to be as heavily involved in the magic. The reason for this is currently unknown. The sect known as the Circle is the lead sect and has the ability to call for the deaths of dissenting members of all the sects. The Shield are the highly militant sect who have been seen most frequently and have been known to attempt to wield Wayland magics.
During the Feast of Chimeron of the year 1009, a bandersnatch was summoned by the Black Star Guild. This Bandersnatch has been seen again since then. According to Magus Zeek McKyre, the way to kill a bandersnatch is to stab it in the vulnerable stomach, however this requires getting past its very deadly claws. Also according to Magus Zeek McKyre, there may be a second bandersnatch on the loose from his attempt to steal the hide of the existing bandersnatch to use as a cloak. The bandersnatch was seen again during the Black and White of the year 1009. It is unclear which of the two it was. I was told by Gryf that he once killed a bandersnatch by beheading it with a special sword. It start with a G. I cannot remember the name as it was rather odd. He also mentioned a poem in the Library of Fae, but as it is currently surrounded by the Mists of Forgetfulness and there is no currently known Duke of Knowledge, then we will not be seeing that poem any time soon.
=== Black Star Guild Magic ===
Over the years, the sort of magic wielded by the Black Star Guild along with the normal magics of the mortal realms has changed. Some reports of guild members during the reign of Oberon refer to them using a form of number magic. The current guild wields magic reported to have been created during the First Age by Rosetta. This magic is comprised of runes that can be combined to form effects. These effects range from recreating the spells that are normally found in the mortal realms all the way to transmutation. One of the major risks to the use of the runes is that they have something inherently involved in them called "paradox". This effect occurs when the runes are combined in ways that don't produce an effect. Also, "paradox" cannot be removed through use of the runes.
== Letters from the Black Star Guild ==
See [[Letters from the Black Star Guild]].
== Notes from a BSG meeting ==
This is the information that was collected from the Black Star Guild meeting. Said meeting took place on September 25th, 1010. These notes were written down for me by Demetria Highwater, while the information was added to, and double checked by Lord Myrddin and Riduku AlKelvar. I also believe Nazir of the Tinkers was there, however I could not find a chance to get him to view over the information and make sure it was correct. Please note that these were collected first hand by the four mentioned above, and written as follows in my journal. -- Lady Elder Phoenix Rose Dawncry-Nosetti, Oct. 3, 1010
Ged and Valas
* Convert or replace as Mage.
** Would like to take Ged to Ivory and "talk" to his parents.
Fletcher's Country
* Old BSG base.
* Moving back to this base.
* Reachable by a well, marked on a map Tria has. (Well of Mystery, I myself have a copy of this map. -Phee)
Bedlam
* "Enemy of my enemy"
** Let it consume Fae, do not engage.
Hammer sect
* Traitors to the BSG
** Convert them all to another sect, or kill them.
** Wintas Yarrow, Hammer Sect leader, was executed on stage during the meeting.
Five Sects of BSG
* Shield
** Blue, Handmaiden
*** Abjury and fighting
* Torch
** Red, Druid
*** Fiery
* Forest
** White, Dreamer
* Circle
** Purple, Mage
*** Summoners, leaders
* Hammer
** Green, Inventor
*** Traitors (Allies?)
Slaader
* Find and follow him to the Library in Fae to protect knowledge by burning it.
Harkons
* Aeval, Xanas trapped.
* Lucas is 'dead enough'.
* Tara among humans
** Because they can't find Tara, they're sacking a large amount of magic items to break a seal instead of her.
* Iris Rose, Korred not search-able yet.
* Corrigan is a problem to them.
== Transaction Letter ==
<poem>
'''Author:''' unknown
'''Place/Gathering Discovered:''' Feast of Chimeron XVIII
'''Date:''' May 1, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
April 24m in the Year of the Incarnation
We, Eustice Kayff and Peter Amiel, carriers confess and acknowledge to you, Falcon of Chimeron and john Confortance of Chimeron, that we have had received from you twelve full loads of Brayil wood and nine of pepper and seventeen and a half of ginger for the purpose of taking them from Blackwood to Chimeron, to the Feast of Chimeron to be held in the coming May, at a price or charge of fifteen rowan in the Chimeronian currency for each of the said loads. And we confess we have had this from you in money, renouncing, etc.
And we promise by this agreement to carry and look well after those said loads with our animals, without carts, and to return them to you at the beginning of those fairs and to wait upon you and do all the things which carriers from accustomed to do for merchants.
Pledging all out good, etc; renouncing the protection of all laws, etc.
=== Follow Up Letter and Map ===
<poem>
'''Author:''' Falcon and John
'''Place/Gathering Discovered:''' Feast of Chimeron XVIII
'''Date:''' May 1, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
(A map of the area of Chimeron most travel during the annual feast)
Eustace and Peter,
Meet at the usual location to off load your goods. Payment arranged as per out letter.
Falcon and John
== Letter to Jessika ==
<poem>
'''Author:''' unknown
'''Place/Gathering Discovered:''' unknown
'''Date:''' unknown, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
Jessika,
The High Master of the Hammer fails to grasp the Runes and what they are truly for. As our last assassin within the Shield failed so miserably the task now falls to you to weed out the unworthy.
Here is a list of names for your remaining targets, You'll note that these need to be accomplished before May Day.
To answer you previous question: No, we will not be meeting so close to the city of Chimeron. For although the Mysts were able to keep them out the last time, they were able to circumvent it somehow, and we cannot afford that with the Banishment almost complete. We need to find out still WHO enforced the tighter locks, for we have yet to find this spellcaster with a copper-plated jawbone at his side.
The Harkon Hunt, to answer your second questions, is all but done for now. We have sufficiently grabbed enough magical energy to store two points. From there, we have locked away Xanas and Aesal. Carrigan has proved to be quite troublesome on her own, and Tara hides among the humans (making our job all the harder for she plays the 'sweet and naive child' card0. Do not follow after Lucas; your sister Elizabeth came back to us in pieces. We *need* Iris Rose and Korred, but the stars are not aligned in such a way to make their paths open to us; these will have to wait until after the Feast of Chimeron, when the Banishment has been lifted. The suctioning of magical energy from artifacts and weapons is still highly encouraged. Remember, leave the shells behind or else they will come after you.
And we wouldn't want that, would ________.
Enclosed is a map to a magical well in the elf lands here. There is actually a very small library underneath the waters, if you can ________________ our number watched a name called Elwick Dragonsburrow and his ______________________ from this well many times. The last time, however, he was reckless,______________________________ of the place, including one called Slaader.
This Slaader blazed a trail that left everything wide open and abandoned, not to mention engaging in mating activities with one of its residents before leaving. There are signs of life there now...and ___ Grand High Master wishes it were not so.
We trust in your judgement ________.
<poem>
Dictated by the Grand High Master ___________,
Scribed by Apprentice Adam Shuttl_____.
</poem>
== Achorian Map ==
[[File:Achorian map.jpg|thumb|center|Map of Achoria]]
== Cleaver Letter ==
<poem>
'''Type of Missve:''' Private
'''Date:''' April 26th, 1009
'''Responses:''' None.
</poem>
April 26th, 1009 M.R.
Unto Acolyte Cleaver of the Shield,
As always, I do hope this letter finds you safe and alone. If not, do not continue until you are in such a state to receive this imperative without interruption or intrusion.
If you are in a secure location, then please read on. I am aware that you may still have hesitations about the task before you and I will assure that yes, you are being honored with the weight of the request I am about to place upon you. As such, I must impress upon you again the importance of secrecy and subtlety in the upcoming days.
The preparations have been completed as of today and we are ready to proceed with the summoning. I presume that you are on guard and prepared to meet whenever it is requested, as per our agreement. As such, your orders are as follows. Your presence shall be required one week hence at the appointed place and time that you were informed of in our earlier correspondences. Wards shall be in place as expected, and you are to have yourself prepared to bypass them in the manner you were instructed. Creatures will be placed in the surrounding area as soon as possible, so promptness is mandatory. If you do not follow these instructions precisely, I will not be at fault if you find yourself in an unfortunate situation. The summoning will occur as planned with or without you.
Let me remind you again about the risk we are taking in this endeavor. We will be positioned somewhat near to the White Leaves, which may prove to be a deterrent for lesser men. However, I have no doubt that you are not one of these lesser men and will be willing to brave the area. Surely you agree that the power of this land, combined with the position of the stars and the perfect timing are well
worth the risk, considering the sheer amount of overwhelming magic that it will allow us to utilize. Remember as an added incentive that this magic will soon be ours, along with the rewards that the Grand Master Wizard shall undoubtedly bestow upon all who aid his escape.
I am also aware that you may be concerned by the possible obstacles that may be presented to us by certain others. To dispel your worry, let me assure you that I have called upon certain allies to fend off any possibility of attack or disruption. With this in mind, I do implore you to steel yourself and keep yourself focused on our goals and the task at hand. And do not forget the accolades and power that await you when we succeed. And we will succeed, of this there is no doubt.
One last topic that it is imperative we discuss immediately is that of your personal mission. As stated above, I have already arranged for the creatures to be placed in the field as you suggested. The distraction absolutely must not lose the attention of any of those self-proclaimed “heroes” and it is up to you to make sure things happen according to plan. Exactly according to plan. Of course, I am sure you will have no qualms with the ceremony, as I have already been informed of the quick work you made of those infuriating Hammers who attempted to inform the king of our plans. I hope you have perfected the flaws in your earlier plans and trust that they will no longer present a problem. I presume also that your Headmaster has not grown wise to the plan, as it would be quite poor for him to learn that his student is plotting his demise. It is up to you to ensure that he remains unaware and accompanies you to the site as planned. Again, this is tantamount to allowing the summoning to going off without a hitch, and your role is one of the most vital. Do not take it lightly.
Remember also, Acolyte, that by accomplishing this task, you will rise to the higher ranks of the Guild, priming you to assume the position of the Pentarchs of Summoning. Do not take such a statement lightly, either, as I am sure you are more than aware of the great and illustrious honors this shall bestow upon you, not to mention the knowledge and power that a man of your loyalty and dedication clearly deserves. All who aid in our ceremony shall be vastly rewarded, and you shall stand out as one of the critical members who made this possible.
Acolyte Cleaver, the best of luck to you. Do not stray from your duties and do not allow yourself to become weak or distracted. What
we are about to accomplish is monumental, and we will go down in history as the greatest Mages who ever lived.
<poem>
Sincerely yours,
Lord Roger Byecross, High Master of the Circle
</poem>
== Activities of a Circle Member ==
All of the information below is from visions I have seen of Ragnar Blackmane, member of the Circle sect of the Black Star Guild.
- Valerie Hart
As of 4/18 year 1012
Ragnar is looking for something. I see him scrying, looking through books, and binding demons. He is looking for some kind of focus. He is aware that someone is watching him though, because sometimes he looks directly at my field of vision and then smirks. Sometimes I can’t see much - it’s like I’m looking into a smoky room.
He moves around a lot, staying at a place from 1 day up to 2 weeks. When he travels in the realms he seems to be in western chimeron, blackwood, and unclaimed lands in that area. More than once I’ve seen him travel in what I think is Fae. Something is weird though, everything is washed out.
Sometimes, either by his actions or those with him, a gateway opens. He steps through to an island in a sea of black. The island has an impressive looking fortress (made out of black stone) with five towers. White, red, blue, purple, and green in that order. The purple one is the largest and the blue one looks like the (roughly) top 3rd has been sheared off with a hot knife. This seems to be a training hall, library, and meeting area. In this place he walks into a room with a light in the middle. When he steps into the light four other robed people appear with cowls over their faces.
Other things of note I’ve seen him do:
* Fighting the Infinite Dark about a dozen times
* Running from a pack of 5 limbed grey beasts.
* Slitting the throat of a 6 year old boy (blonde hair, blue eyes) and painting runes on his face with the boy’s blood.
* Have a heated discussion with a square full of people
* Spit in the face of a woman with black hair and blue eyes
Also the man is vain about his hair. Every. Day. He washes and oils it.
=== Guild dealings w/Rainbow plane ===
The Plane of the Spectrum
We have, mainly through Prospero's meddling, come to discover a gateway into the Spectrum plane. Not trusting Prospero's "friends", we have sealed it, but managed some minor explorations inside. Why it has opened, I know not. Simply that it did arrive coinciding with the last North/South War, and that the entities inside are quite, well, hostile. Half a dozen have been lost to exploration, and only those who fled immediately have survived, and some with orders to flee immediately have still perished. Those who have fled returned wounded, and with their weapons destroyed and magic disrupted. Why or how this gate opened, we do not know. We only know that it must be studied if we are to have more control of these "Colors" than what Prospero has through his dealings.
For now, all entrance to the Star Shaped gate has been halted, as the risks are much to high at this point. The circles must be maintained guarding it, and all will be well.
<poem>
Master Atticus, Pentarch of Summoning
Grand Master of the Blackstar Guild
</poem>
== Missive on Wayland weapons ==
<poem>
September 17th 1991
FOR THE EYES OF THE SUMMONING PENTARCH ONLY!!!
</poem>
Pentarch,
You should be the first to know, before the general announcement to the rest of the Blackstar Guild. The rumors are true!!! The oft quoted, multiply misunderstood, but many times quested for Wayland weapons DO exist. I have seen one of them with my own eyes, Orias. The blades gleam green with the Fey power. I think that this is the time to act, Guildmaster, now is the time to step forth and claim the leadership of the guild, for our purpose is finally at hand. Even if the weapons do only a tenth of what the legends claim that they do then we have at our hands the greatest power that we have ever tried to master. It only awaits for us to actually master it when the fury if finally released, that and finding the mechanism that will allow that to happen. I am sure that with your intelligence, wisdom and iron will you will figure out a way.
Currently, through a twist of fate that I find truly ironic, the current Fairy King, Oberon is the possessor of Orias. I know not how he wields it without singeing the skin off his palm, but I will look into that too if it pleases you. In fact the only reason why I do not come to you with the weapon in hand is because King Oberon has it, his power more than outstrips my own, and if I may be blunt Guildmaster, it frightens me. If it pleases you, I will be with you shortly so that I may give you a full report, but this should be enough information to please the Pentarch of Combat Magics until I arrive back at the Caverns. I feel that although Oberon is out of our reach for the moment, it is currently safe where it is, and can stay there, after all, who has the power to actually steal a blade from the very grip of the King of Fey? At lease we know where it is an can launch an investigation of our own to track down the location of the others.
Finally, I am sure that you would have thought of this yourself, Pentarch, but I humbly suggest that you set the apprentices to finally seriously reseacrhing the legends of the Swords of Wayland to glean from the fragments that we have the truth of their creation and their power. I do not believe so, but perhaps their power does not fall under your area of the Blackstar guild, and to prevent the others from taking this away from you, some research may be conducted to verify their placement in your area of expertise.
<poem>
Your ever humble servant,
Tallus
<poem>
[[Category:Orders and Organizations]] [[Category:Black Star Guild]]
d00b72eef98de595a2b09a1320f5aae2c570dd22
226
225
2023-08-29T22:00:35Z
Zemmert
2
Fix broken tag
wikitext
text/x-wiki
Find that the species known as The Fae grates on your nerves? Have had it up to here with faeries "making deals" that hurt the unsuspecting commoner? Annoyed that yet another one of your comrades has fallen for the old line of 'it'll all be alright on the next cycle' when they've been turned away from all the traditions of being mortal?
Have we a guild for you.
== Sa-Lin's Diary ==
See [[Sa-Lin's Diary]].
== Tara Harkon's Report ==
03/05/1010
The following information been gathered over the past year or so through talking to people, gathering documents and some use of seer magic. Not all of this information has been confirmed, but I at least consider my sources to be trustworthy. If anyone has any information to add, I would appreciate it.
=== Founding ===
The Black Star Guild was founded by Rosetta, one of the counselors to Queen Mab. They were originally his students of magic. They wore his personal symbol, a black star, to show that they were his and under his protection. During the First Age, they were sworn to the defense of Faerie and its queen. Rosetta was very much in love with Queen Mab, as was everyone except Titania. His original students appear to bare the same names as the runes used to work the magic and it is very possible that these Fae fueled the runes. At this point in time, there were no mortal members of the Guild.
=== Their Part in the Purging ===
During the night of the Purging, several members of the Guild were known to have been helping to let the Furies and others into the ball. They were acting under orders from their master. Rosetta made an unknown deal with Oberon, or was perhaps manipulated, and agreed to help with the downfall of King Cuchullain. It isn't currently known just how much Rosetta knew about what was going to happen. Many members of the Guild were cut down by the forces they were helping, though it is not known if they died to Wayland blades or if they are still in the Cycle.
=== Loss of their Leader ===
After the Purging, Rosetta was betrayed by Oberon. Rosetta had not wanted any harm to befall his queen but Oberon had allowed her to be killed. Most likely, having realized what Oberon had made him do, he tried to fix it and get her back. Oberon, in return, ordered one of his men, an elf named Harkon, to seal Rosetta in the Mists of Forgetfulness and kill the students. Harkon led his men in both the ritual to seal away Rosetta and in a campaign across Faerie to wipe out the Black Star Guild. Several members of the Guild escaped into the mortal realms. Harkon went on to found the House Harkon.
=== During the Reign of Oberon ===
It seems that during the reign of Oberon and Titania that the Black Star Guild traded their knowledge of magic for food and supplies to live among mortals. This new generation of Black Star mages was taught that their true master, the master of the runes, had been locked away by the Faerie King and that they should do everything to remove him from power to get their master back. Several attempts were made involving the summoning of monsters to be unleashed in Faerie. Most of these attempts resulted merely in the death of a sect of mages. During a gathering known as What Fools These Mortals Be, the seven Wayland blades were brought together, an act orchestrated by the Black Star Guild, and the Furies were released into the worlds again. They also attempted the summoning of the Bandersnatch, which slaughtered the mages who summoned it and had to be dispatched by the then heroes of the Realms. The Black Star Guild was also responsible for the Cup of Mists from which Titania drank the soul of Oberon and many other Fae, driving her insane.
=== Current Guild ===
The current Black Star Guild is more actively attempting to get their master back than ever before. As memories of the First Age resurface thanks to the restoration of the true king, their power grows and their memories of what happened to their master clarify, slightly. They seem to be acting under the belief that their master and founder was a human mage who was sealed away by the Faeries. In this belief, they seek to bring an end to the Harkon line to bring down the seal holding their master in the Mists. They are actively hunting all Harkons. Lord Sardath and Lady Alana Harkon have both been cycled, quite probably by the Guild though this hasn't been confirmed. They are currently in Faerie as goblins, though Alana seems to at least remember her children. The locations of the children will not be mentioned in this document. The Black Star Guild also believes that Faeries are much like the Bois in that they are trying to make all people like themselves and make the mortal realms a part of Faerie, the only difference being speed and method. They site the number of mortal adventurers turned Fae in recent years. However they neglect to mention the Fae who have turned mortal or lost something of themselves from time in the mortal realms. They also site Oberon's "goblin generators" used in Rhiassa during the beginning of the war.
Based on conversations with Rosetta, the Guild is very much in error in their belief that ending the Harkons is the best way to release him. He is very much against their actions, and their ways of using his power. On several occasions, he has directly protected people from the Black Star Guild. Since they do not remember the roots of their Guild and their power, they are grossly misusing it, to the point of even trying to mimic Wayland magic with it. In regards to their attempts at Wayland magic, it does not work properly. While the feeling and effect appear to be the same, the Fae targeted is sent to Agrah'blahn instead of Bedlam. While Agrah'blahn is a less than pleasant place, your odds of getting out seem a lot better than your odds of getting out of Bedlam.
In addition to practicing runic magic, the members of the Black Star Guild practice what we consider to be normal magic. Many of them specialize in abjury or channeling to contain and defend themselves from the creatures they summon. This also makes them quite capable at fighting against any enchanted being. There are also many who are regionalists, using the magic of the land. Given their interest in Wayland magic and hatred of the Fae, this is worrying, though not as worrying as it could be since they would have to risk getting Puck's attention. They also prefer to command the magics they wield rather than to accept power from another source. Because Wayland magics already have a master, they are merely attempting to mimic his magic. Some members of the Guild have been seen to Second Chance, leaving the possibility that they have Seers. It is equally possible that they have Second Chance merely as a way out if whatever they're working on goes south. They also have been seen more recently to have the ability to resist death. This makes sense, since protective magics would serve them well in defending against the creatures they summon.
There are five sects of the Black Star Guild, one for each of the counselors. The sects are space and fire, or The Circle, fire and earth, earth and water, or The Hammer, water and sky, or The Shield, and sky and space. At the current time, we do not know the proper names for the sects of space and sky and fire and earth. In all likelihood, the members of these sects do not realize their connections to the Counselors of Faerie. The Shield runs a school known as the Blue Shield Academy which is a feeder school for the Black Star Guild. They also use the building for experiments including their attempts to "cure" Fae. There are Fae whose ears have been cut to look like those of humans and who force themselves to hold cold iron and fae stones despite the pain because they believe they have been cured and are no longer Fae. The Fae who were in the school when a group of adventurers went there have been released and their current location is unknown. People wearing the heraldry of the Blue Shield Academy have also attacked several of the Harkon children. These particular agents also wore the favor of the Chimeron Militia. It is currently unknown whether the favors on them are meant to mislead us, whether they have somehow infiltrated the militia or if they were members of the militia who they joined the Black Star Guild.
While there is currently very little information on the individual sects themselves, it must be noted that members of The Hammer don't seem to be as heavily involved in the magic. The reason for this is currently unknown. The sect known as the Circle is the lead sect and has the ability to call for the deaths of dissenting members of all the sects. The Shield are the highly militant sect who have been seen most frequently and have been known to attempt to wield Wayland magics.
During the Feast of Chimeron of the year 1009, a bandersnatch was summoned by the Black Star Guild. This Bandersnatch has been seen again since then. According to Magus Zeek McKyre, the way to kill a bandersnatch is to stab it in the vulnerable stomach, however this requires getting past its very deadly claws. Also according to Magus Zeek McKyre, there may be a second bandersnatch on the loose from his attempt to steal the hide of the existing bandersnatch to use as a cloak. The bandersnatch was seen again during the Black and White of the year 1009. It is unclear which of the two it was. I was told by Gryf that he once killed a bandersnatch by beheading it with a special sword. It start with a G. I cannot remember the name as it was rather odd. He also mentioned a poem in the Library of Fae, but as it is currently surrounded by the Mists of Forgetfulness and there is no currently known Duke of Knowledge, then we will not be seeing that poem any time soon.
=== Black Star Guild Magic ===
Over the years, the sort of magic wielded by the Black Star Guild along with the normal magics of the mortal realms has changed. Some reports of guild members during the reign of Oberon refer to them using a form of number magic. The current guild wields magic reported to have been created during the First Age by Rosetta. This magic is comprised of runes that can be combined to form effects. These effects range from recreating the spells that are normally found in the mortal realms all the way to transmutation. One of the major risks to the use of the runes is that they have something inherently involved in them called "paradox". This effect occurs when the runes are combined in ways that don't produce an effect. Also, "paradox" cannot be removed through use of the runes.
== Letters from the Black Star Guild ==
See [[Letters from the Black Star Guild]].
== Notes from a BSG meeting ==
This is the information that was collected from the Black Star Guild meeting. Said meeting took place on September 25th, 1010. These notes were written down for me by Demetria Highwater, while the information was added to, and double checked by Lord Myrddin and Riduku AlKelvar. I also believe Nazir of the Tinkers was there, however I could not find a chance to get him to view over the information and make sure it was correct. Please note that these were collected first hand by the four mentioned above, and written as follows in my journal. -- Lady Elder Phoenix Rose Dawncry-Nosetti, Oct. 3, 1010
Ged and Valas
* Convert or replace as Mage.
** Would like to take Ged to Ivory and "talk" to his parents.
Fletcher's Country
* Old BSG base.
* Moving back to this base.
* Reachable by a well, marked on a map Tria has. (Well of Mystery, I myself have a copy of this map. -Phee)
Bedlam
* "Enemy of my enemy"
** Let it consume Fae, do not engage.
Hammer sect
* Traitors to the BSG
** Convert them all to another sect, or kill them.
** Wintas Yarrow, Hammer Sect leader, was executed on stage during the meeting.
Five Sects of BSG
* Shield
** Blue, Handmaiden
*** Abjury and fighting
* Torch
** Red, Druid
*** Fiery
* Forest
** White, Dreamer
* Circle
** Purple, Mage
*** Summoners, leaders
* Hammer
** Green, Inventor
*** Traitors (Allies?)
Slaader
* Find and follow him to the Library in Fae to protect knowledge by burning it.
Harkons
* Aeval, Xanas trapped.
* Lucas is 'dead enough'.
* Tara among humans
** Because they can't find Tara, they're sacking a large amount of magic items to break a seal instead of her.
* Iris Rose, Korred not search-able yet.
* Corrigan is a problem to them.
== Transaction Letter ==
<poem>
'''Author:''' unknown
'''Place/Gathering Discovered:''' Feast of Chimeron XVIII
'''Date:''' May 1, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
April 24m in the Year of the Incarnation
We, Eustice Kayff and Peter Amiel, carriers confess and acknowledge to you, Falcon of Chimeron and john Confortance of Chimeron, that we have had received from you twelve full loads of Brayil wood and nine of pepper and seventeen and a half of ginger for the purpose of taking them from Blackwood to Chimeron, to the Feast of Chimeron to be held in the coming May, at a price or charge of fifteen rowan in the Chimeronian currency for each of the said loads. And we confess we have had this from you in money, renouncing, etc.
And we promise by this agreement to carry and look well after those said loads with our animals, without carts, and to return them to you at the beginning of those fairs and to wait upon you and do all the things which carriers from accustomed to do for merchants.
Pledging all out good, etc; renouncing the protection of all laws, etc.
=== Follow Up Letter and Map ===
<poem>
'''Author:''' Falcon and John
'''Place/Gathering Discovered:''' Feast of Chimeron XVIII
'''Date:''' May 1, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
(A map of the area of Chimeron most travel during the annual feast)
Eustace and Peter,
Meet at the usual location to off load your goods. Payment arranged as per out letter.
Falcon and John
== Letter to Jessika ==
<poem>
'''Author:''' unknown
'''Place/Gathering Discovered:''' unknown
'''Date:''' unknown, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
Jessika,
The High Master of the Hammer fails to grasp the Runes and what they are truly for. As our last assassin within the Shield failed so miserably the task now falls to you to weed out the unworthy.
Here is a list of names for your remaining targets, You'll note that these need to be accomplished before May Day.
To answer you previous question: No, we will not be meeting so close to the city of Chimeron. For although the Mysts were able to keep them out the last time, they were able to circumvent it somehow, and we cannot afford that with the Banishment almost complete. We need to find out still WHO enforced the tighter locks, for we have yet to find this spellcaster with a copper-plated jawbone at his side.
The Harkon Hunt, to answer your second questions, is all but done for now. We have sufficiently grabbed enough magical energy to store two points. From there, we have locked away Xanas and Aesal. Carrigan has proved to be quite troublesome on her own, and Tara hides among the humans (making our job all the harder for she plays the 'sweet and naive child' card0. Do not follow after Lucas; your sister Elizabeth came back to us in pieces. We *need* Iris Rose and Korred, but the stars are not aligned in such a way to make their paths open to us; these will have to wait until after the Feast of Chimeron, when the Banishment has been lifted. The suctioning of magical energy from artifacts and weapons is still highly encouraged. Remember, leave the shells behind or else they will come after you.
And we wouldn't want that, would ________.
Enclosed is a map to a magical well in the elf lands here. There is actually a very small library underneath the waters, if you can ________________ our number watched a name called Elwick Dragonsburrow and his ______________________ from this well many times. The last time, however, he was reckless,______________________________ of the place, including one called Slaader.
This Slaader blazed a trail that left everything wide open and abandoned, not to mention engaging in mating activities with one of its residents before leaving. There are signs of life there now...and ___ Grand High Master wishes it were not so.
We trust in your judgement ________.
<poem>
Dictated by the Grand High Master ___________,
Scribed by Apprentice Adam Shuttl_____.
</poem>
== Achorian Map ==
[[File:Achorian map.jpg|thumb|center|Map of Achoria]]
== Cleaver Letter ==
<poem>
'''Type of Missve:''' Private
'''Date:''' April 26th, 1009
'''Responses:''' None.
</poem>
April 26th, 1009 M.R.
Unto Acolyte Cleaver of the Shield,
As always, I do hope this letter finds you safe and alone. If not, do not continue until you are in such a state to receive this imperative without interruption or intrusion.
If you are in a secure location, then please read on. I am aware that you may still have hesitations about the task before you and I will assure that yes, you are being honored with the weight of the request I am about to place upon you. As such, I must impress upon you again the importance of secrecy and subtlety in the upcoming days.
The preparations have been completed as of today and we are ready to proceed with the summoning. I presume that you are on guard and prepared to meet whenever it is requested, as per our agreement. As such, your orders are as follows. Your presence shall be required one week hence at the appointed place and time that you were informed of in our earlier correspondences. Wards shall be in place as expected, and you are to have yourself prepared to bypass them in the manner you were instructed. Creatures will be placed in the surrounding area as soon as possible, so promptness is mandatory. If you do not follow these instructions precisely, I will not be at fault if you find yourself in an unfortunate situation. The summoning will occur as planned with or without you.
Let me remind you again about the risk we are taking in this endeavor. We will be positioned somewhat near to the White Leaves, which may prove to be a deterrent for lesser men. However, I have no doubt that you are not one of these lesser men and will be willing to brave the area. Surely you agree that the power of this land, combined with the position of the stars and the perfect timing are well
worth the risk, considering the sheer amount of overwhelming magic that it will allow us to utilize. Remember as an added incentive that this magic will soon be ours, along with the rewards that the Grand Master Wizard shall undoubtedly bestow upon all who aid his escape.
I am also aware that you may be concerned by the possible obstacles that may be presented to us by certain others. To dispel your worry, let me assure you that I have called upon certain allies to fend off any possibility of attack or disruption. With this in mind, I do implore you to steel yourself and keep yourself focused on our goals and the task at hand. And do not forget the accolades and power that await you when we succeed. And we will succeed, of this there is no doubt.
One last topic that it is imperative we discuss immediately is that of your personal mission. As stated above, I have already arranged for the creatures to be placed in the field as you suggested. The distraction absolutely must not lose the attention of any of those self-proclaimed “heroes” and it is up to you to make sure things happen according to plan. Exactly according to plan. Of course, I am sure you will have no qualms with the ceremony, as I have already been informed of the quick work you made of those infuriating Hammers who attempted to inform the king of our plans. I hope you have perfected the flaws in your earlier plans and trust that they will no longer present a problem. I presume also that your Headmaster has not grown wise to the plan, as it would be quite poor for him to learn that his student is plotting his demise. It is up to you to ensure that he remains unaware and accompanies you to the site as planned. Again, this is tantamount to allowing the summoning to going off without a hitch, and your role is one of the most vital. Do not take it lightly.
Remember also, Acolyte, that by accomplishing this task, you will rise to the higher ranks of the Guild, priming you to assume the position of the Pentarchs of Summoning. Do not take such a statement lightly, either, as I am sure you are more than aware of the great and illustrious honors this shall bestow upon you, not to mention the knowledge and power that a man of your loyalty and dedication clearly deserves. All who aid in our ceremony shall be vastly rewarded, and you shall stand out as one of the critical members who made this possible.
Acolyte Cleaver, the best of luck to you. Do not stray from your duties and do not allow yourself to become weak or distracted. What
we are about to accomplish is monumental, and we will go down in history as the greatest Mages who ever lived.
<poem>
Sincerely yours,
Lord Roger Byecross, High Master of the Circle
</poem>
== Activities of a Circle Member ==
All of the information below is from visions I have seen of Ragnar Blackmane, member of the Circle sect of the Black Star Guild.
- Valerie Hart
As of 4/18 year 1012
Ragnar is looking for something. I see him scrying, looking through books, and binding demons. He is looking for some kind of focus. He is aware that someone is watching him though, because sometimes he looks directly at my field of vision and then smirks. Sometimes I can’t see much - it’s like I’m looking into a smoky room.
He moves around a lot, staying at a place from 1 day up to 2 weeks. When he travels in the realms he seems to be in western chimeron, blackwood, and unclaimed lands in that area. More than once I’ve seen him travel in what I think is Fae. Something is weird though, everything is washed out.
Sometimes, either by his actions or those with him, a gateway opens. He steps through to an island in a sea of black. The island has an impressive looking fortress (made out of black stone) with five towers. White, red, blue, purple, and green in that order. The purple one is the largest and the blue one looks like the (roughly) top 3rd has been sheared off with a hot knife. This seems to be a training hall, library, and meeting area. In this place he walks into a room with a light in the middle. When he steps into the light four other robed people appear with cowls over their faces.
Other things of note I’ve seen him do:
* Fighting the Infinite Dark about a dozen times
* Running from a pack of 5 limbed grey beasts.
* Slitting the throat of a 6 year old boy (blonde hair, blue eyes) and painting runes on his face with the boy’s blood.
* Have a heated discussion with a square full of people
* Spit in the face of a woman with black hair and blue eyes
Also the man is vain about his hair. Every. Day. He washes and oils it.
=== Guild dealings w/Rainbow plane ===
The Plane of the Spectrum
We have, mainly through Prospero's meddling, come to discover a gateway into the Spectrum plane. Not trusting Prospero's "friends", we have sealed it, but managed some minor explorations inside. Why it has opened, I know not. Simply that it did arrive coinciding with the last North/South War, and that the entities inside are quite, well, hostile. Half a dozen have been lost to exploration, and only those who fled immediately have survived, and some with orders to flee immediately have still perished. Those who have fled returned wounded, and with their weapons destroyed and magic disrupted. Why or how this gate opened, we do not know. We only know that it must be studied if we are to have more control of these "Colors" than what Prospero has through his dealings.
For now, all entrance to the Star Shaped gate has been halted, as the risks are much to high at this point. The circles must be maintained guarding it, and all will be well.
<poem>
Master Atticus, Pentarch of Summoning
Grand Master of the Blackstar Guild
</poem>
== Missive on Wayland weapons ==
<poem>
September 17th 1991
FOR THE EYES OF THE SUMMONING PENTARCH ONLY!!!
</poem>
Pentarch,
You should be the first to know, before the general announcement to the rest of the Blackstar Guild. The rumors are true!!! The oft quoted, multiply misunderstood, but many times quested for Wayland weapons DO exist. I have seen one of them with my own eyes, Orias. The blades gleam green with the Fey power. I think that this is the time to act, Guildmaster, now is the time to step forth and claim the leadership of the guild, for our purpose is finally at hand. Even if the weapons do only a tenth of what the legends claim that they do then we have at our hands the greatest power that we have ever tried to master. It only awaits for us to actually master it when the fury if finally released, that and finding the mechanism that will allow that to happen. I am sure that with your intelligence, wisdom and iron will you will figure out a way.
Currently, through a twist of fate that I find truly ironic, the current Fairy King, Oberon is the possessor of Orias. I know not how he wields it without singeing the skin off his palm, but I will look into that too if it pleases you. In fact the only reason why I do not come to you with the weapon in hand is because King Oberon has it, his power more than outstrips my own, and if I may be blunt Guildmaster, it frightens me. If it pleases you, I will be with you shortly so that I may give you a full report, but this should be enough information to please the Pentarch of Combat Magics until I arrive back at the Caverns. I feel that although Oberon is out of our reach for the moment, it is currently safe where it is, and can stay there, after all, who has the power to actually steal a blade from the very grip of the King of Fey? At lease we know where it is an can launch an investigation of our own to track down the location of the others.
Finally, I am sure that you would have thought of this yourself, Pentarch, but I humbly suggest that you set the apprentices to finally seriously reseacrhing the legends of the Swords of Wayland to glean from the fragments that we have the truth of their creation and their power. I do not believe so, but perhaps their power does not fall under your area of the Blackstar guild, and to prevent the others from taking this away from you, some research may be conducted to verify their placement in your area of expertise.
<poem>
Your ever humble servant,
Tallus
</poem>
[[Category:Orders and Organizations]] [[Category:Black Star Guild]]
4867b8262643b57c62dc5478df519ff80d8a1667
Category:Black Star Guild
14
195
227
2023-08-29T22:03:45Z
Zemmert
2
Create category linking Black Star Guild pages
wikitext
text/x-wiki
[[Category:Orders and Organizations]]
33883c690ad3f83671a92157329d27484c1d84c8
Category:Orders and Organizations
14
196
228
2023-08-29T22:05:05Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This section contains information about the various Orders and Organizations in the Realms. Knighthoods, Guilds, and other groupings are to be categorized here.
[[Category:Lore]]
f5e68b74927a310f89503ca199df07ec16990bf5
File:Sa-Lin Diary Symbols.jpg
6
197
229
2023-08-29T22:07:42Z
Zemmert
2
wikitext
text/x-wiki
Symbols on page 2 of Sa-Lin's diary
d2ce778002715cbbf3c8d6af2e2e1ae829389480
Sa-Lin's Diary
0
198
230
2023-08-29T22:15:07Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
'''Author:''' Sa-Lin Bluespire
'''Place/Gathering Discovered:''' In a burned out house, just outside Chimeron City
'''Date:''' 5/11/08
'''Transcribed by:''' Magus Zeek McKrye
</poem>
== Page 1 ==
''This page contained explosive runes that detonated when read. The page was destroyed.''
== Page 2 ==
''Page 2 contained the following symbols:''
[[File:Sa-Lin Diary Symbols.jpg|thumb|center|Miscellaneous symbols]]
April 21st 998 M.R.
Today I finally got a master to ''recognize'' my skills as a summoner. I only hope that with this new training I can bring respect back to the line of Bluespire.
My Master already told me of my father's many errors, and I have vowed not to repeat them. Also, I learned my first personal symbol rune for summoning: Uly'oth --> {symbol appears on back of page}
== Page 3 ==
Uly'oth is the name given to my personal symbol: It came to me in a vision on a new moon. To me, it means power, and all things summoned (great and small) should begin with ''power for me''.
September 2nd, 998 M.R.
My master congratulated me on my first successful completion of a three-point circle: however, I am still not allowed to summon even an imp or a watchdog. Seeing my eagerness and thinking it over - confidence, he reminded me exactly why father and his sect died: Yes, even I knew it was stupid to summon the furious Bandersnatch just for its claws. The then heroes of the Realms were able to put the creature down, but not before it broke out of its circle to slaughter all gathered there. Prospero, (I think) was the one who sent word. I wish my master would understand that I'm not my father... {three symbols at bottom of page}
== Page 4 ==
September 28th, 998 M.R.
Uly'oth Pargon Frik'amor
Pargon Sess'na Uly'oth.
{Diagram of an altar cloth: A pentagram in a circle oriented to point north. Star points have symbols at them, the elemental ones being a water drop, mountains, a twister, and flame. Star point and in-between spaces are labeled clockwise from noon: Santak, salt of sea, water, Aretak, earth, Pargon, air, Nekleth, fire. There is a black star in the center of the cloth.}
May 13th 998 M.R.
Finally researched the Cup of Mists, and all that it was able to accomplish. A quite successful artifact, albeit the cost was quite too high. I have heard from my master that Chalices once played a large part in the pomp & circumstances
{penned in different ink:}(got a better ink) of the fae nobility and mortals alike. This particular one was created in mind to not kill elves physically, but to destroy their minds.
Something is coming.
== Page 5 ==
May 19th, 999 M.R.
Undertaking large project, not sure when I'll have time for this again.
{three symbols in a row: A three-point circle, a five-point circle, a seven-point circle. All points of each circle are connected.}
Uly'oath? Uly'oath...
Chattur'gha...guin
So time of
April 23rd 920...(or so I'm told)
I hate faerie. I hate everything. It works but badly and barely. I shan't not try to harbor that again. Stupid beast.
Uly'oth Xel'lo'tath
Mantarok Chatturghum?
A name..er vision? What does it mean??! {in bold runic angularity:} BO
== Page 6 ==
July 8th 920 M.R.
Failed miserably. Returning... if I can ever return again.
{three symbols: 1st and 2nd separated by a ?, 2nd symbol is x'd out}
July 9th, 1007
Thanks to the powers I've been shaping, I can get a better grip on the Mysts, the Cycle, and (I think!) I understand the summoning now. After all the master has done. I've held no bonded demon to me still. This will change. Also, my master says that the Court of Mortals have a Duke of Magic, but the faeries no longer do. This helps our cause greatly.
Learned a new one after so long: Bankorok {symbol}
So Uly'oth Bankorok Nekleth is an interesting mix, but my master is moving me up now. Something is coming from the Eastern seas. They're to going to make a grab for it... we should first. Hired Pirates for Ardan.
== Page 7 ==
May 1st, 1008 M.R.
A lot has happened and I don't have much time. Here are the points:
* can summon a 3pt.
* ritual a 5pt.
* found our competition is both fae & not. Interesting.
* Our things are in use, but some without permission. Must recover those a.s.a.p.
* Sent goblins to finish off tree per Master's request (odd).
* Risk time loss to tail Champion of Faerie Queen.
Uly'oth Mantarok Pargon
Frik'amor Pargon Xel'lo'tath
May 2nd, 1008 M.R.
Pirates are LAME.
Broke word, summoned
Dragon on a bet.
Ardan & forneus safe. Whole camp torched. Freesia, Gideon and a coward get away somehow. Master unhappy.
Will focus on competition.
...shit, Marthaul crazy megalomaniac necromancer. Claims to be one of us. Must attack his minions with light. He's never been allowed to be BSG, nor will he be.
== Page 8 ==
May 11th 1008.
Prepared. Attempting 7pt summoning. Don't have enough magic, but I do have an adventurer. Best to do this fast before his friends show up.
Bankorok, Uly'oth,
shit, how did it go?!
That fucking tree is messing with the magics! I have to down that mage. Now.
{back of page has two symbols, both x'd out}
== Page 9 ==
''This page contained more explosive runes that detonate when read. The page was destroyed.''
== Page 10 ==
''This page has been mostly ripped out. What's left is blank, along with all remaining pages.''
[[Category:Black Star Guild]]
9f40f4e991fd35567fbbe141c118b3b63cb1840d
Letters from the Black Star Guild
0
199
231
2023-08-29T22:25:03Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
At the Feast of Chimeron 1010 several letters from members of the Black Star Guild were found. The following are copies of those letters.
Further letters found are marked as such.
== Letter 1 ==
Ser Steelhart,
You should know that there are greater forces at work. Everyone has a story to tell. In this case, I shall tell you mine: There are traitors in our midst. Our spies and wizards have shown us the true enemy: the southern Hammer Sect! Even now, they plot against our great mission to free our Ancient Leader, and destroy the Prophesy! I bid you, earnestly, to seek out the Hammer Leadership, and show them the error of their ways. You are the Shield of the Guild, and we rely on your arm in this time of ultimate crisis. The woman must not escape with the last Harkon child. Also: alert High Master Jeremiah that we are most pleased with his entrapment magics, but that Wayland is very much intertwined with Faerie. He would do well to find another way.
For the Circle and the Guild,
Lord Roger Byecross
(a black pentacle filled in in purple is here)
== Letter 2 ==
Lord Byecross,
We stand at your command. If there are more of these traitors you spoke of, they must be removed for the greater good of the Guild. I shall take a detachment as soon as I am able, and prepare to leave at a moment's notice.
For the Guild,
Ser Steelhart.
(a black pentacle filled in in blue is here)
== Letter 3 ==
Unto the High Masters of the Circle,
It has been some time since my last letter to you, and you have yet to respond to any. In point of fact, no information has been given to us, in spite of the existence of an "investigation" into the murder of our leadership, with this sect quaking in their boots. This is the group you wish me to lead (small burn mark). Given no supplies, no transition; nothing?
If there is no letter one moon after I have sent this, then I shall know that the Guild is abandoning this sect to its fates...and I cannot in good conscience allow these good people, who believe as strongly I do, to take the fall for everything the Guild has ever done. It will be a better choice but to call for the disbanding of the Hammer Sect, and urge all of their remaining members to disavow any knowledge of Faerie or the Fae, in hopes that if we leave them alone, they will leave us alone, and thus the Guild rules are still followed; the one being 'Let not Faerie lead your astray, never show them the light of day'.
I shall continue on the course of action, unless the Circle personally delivers us news, and explains how the Guild will protect us, especially in the light of the Shield "accidentally" killing my predecessor. Yes, I know about the Harkon line (all Masters and above do), but her death was uncalled for, even if one feels she was hasty or misguided.
For the Hammer,
Master Wintas Yarwen
(a black pentacle filled in in green is here)
== Letter 4 ==
Ser Steelhart,
The leader of the Hammers has started to antagonize the Guild, threatening to disband is own Sect. This cannot be allowed to happen as we must all stand united against the Fae, and for the Prophesy. The arm of the Shield must be prepared to strike once more. And this time, please be quiet about it. Also, alert High Master Jeremiah that the Circle does not take kindly to not appearing for sect meetings, and that the next is due to take place shortly after the solstice of summer.
By order of the Circle,
Lord Roger Byecross
(a black pentacle filled in in purple is here)
== Letter 5 ==
Jesse -
I was right. How I hate writing these words. Start turning out the followers at once, urge them to go home and destroy their papers and favors. Have Celina make you a robe; it will be important in the coming days. We must enact the plan I spoke of, but I fear that death awaits me on all sides.
Actually, it is not so much Death that I fear, in confession. It is that I might have truly wronged these people, and might now only have this chance to make it right. I can't die without at least trying.
I know the Lady guides us in these upcoming weeks, but still. Stand firm and start right away.
- Wintas
(a black pentacle filled in in green is here)
== Letter 6 ==
If this letter has reached you, it means that the end of the Hammer Sect is upon us, as I have seen. I urge you to take the utmost precautions to protect yourself, your family, and your fellow townsmen. The Circle refuses to assist us, and has not responded to any of our requests, which proves the visions true. The Shield and Torch have been far scattered by chaos and battle; they are too caught up in their own personal glory and marches against Faerie. We stand alone...but we will not fall. I am attempting to gather more aid for our cause, reaching outside to others for assistance. I will travel to the Great City, to enlist others in our struggle. Continue your works as you always have, unnoticed, arm yourselves, and await further instructions. If you wish to not engage any longer, simply send this letter back, re-sealed, and Jesse will convey to me that you wish to be left in peace. As per the oath sworn, we *will* respect that.
All will be well, do not fear. We will overcome this, for tragedy tends to happen in threes, and I can think of none greater then separation so soon after our two beloved leaders have been dispatched under mysterious circumstances known only to the Circle. However, we are the Hammer. We *did* swear that oath. Our inventions, our service, our pact with Him who We Edify will guide me in this tumultuous time. I will hit whatever land is necessary with words that strike true like any hammer's blow on the anvil; I will plead our case publicly, if needs be. Rest assured, none of you will be implemented if it comes to that. Jesse and I will bear the full burden.
In the mean time, remember: the Light is always with you, even if you do not believe or revere Aurora. She will certainly take notice of this situation, of that I have no doubt. Have hope in your gods, and I shall petition mine.
Good luck to all of us,
Wintas Yarwen and Jesse Greenwood
(a black pentacle filled in in green is here)
(In green text) Gaelen, I'm sorry, I will try to help you as much as I can. Stay safe! -- finn
== Letter 7 ==
Gaelen,
I hope this letter finds you well. I hear news that your wife has come with your second child, and that your daughter is healthy and hale. I hope you have considered my initial offer about joining the Black Star Guild. While I hope you would join me in the Hammer Sect, the other Sects of Circle, Shield, Torch, or even our silent White Brethren would welcome you if you would rather work on other skills. I know that you are keen to protect our town, and that you are worried about your daughter's recent abilities. I assure you that the Guild will protect you and yours, as well as take care of your daughter's special needs.
I will be back in town soon, I hope to speak with you then on these matters.
<poem>
faith and Well Being,
Finn
</poem>
== Letter 8 ==
Finn,
I hope this note reaches you. I will do my best to survive in wake of this news, but I fear for our safety and families. Both Stephen and Donato have said that they're going to try and join the Shield, but I don't have high hopes for any of us should we try to return. I am going to try and forget all of this. I'm burning your letters, and removing all traces of the Guild. Please don't contact me again.
<poem>
Good luck my friend,
Gaelen
</poem>
== Letter 9 ==
<poem
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' Feast of Chimeron XVIII
'''Date:''' May 1, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
Lady Denali,
The seasons have changed once more. It is time for the Hammer to reap the winds. I know this does not come as a surprise to you, for you advised me on such things in the past. You have it in writing that I...was wrong. The plan has changed. Kill Yarwenm and plan it on some backwoods Southerner for real pleasure, or if politics is what you're after this time around, plan it on the new reformed nation of Blackwood; your debt to the Circle will be paid in full. The Shield High Master and their new Knights will not be able to reach Yarwen and his bodyguard in time, as they are headed for the Great City for the feast; no doubt to garner sympathy from the heroes. He won't find any as we've already sent the Torch ahead, masquerading as just plain farmers and simple folk to spread rumors and gossip. You should be able to complete your task there with no trouble.
It is imperative that we are not implicated, for if we should risk the King's ire, which will remove any hope we might have for approaching him and his royal house next year, this will set us back tremendously and we shall have to ride further North to find allies in the cause. Also, send word to Master Ragnar that the Kingdom of Aerenor is ready to receive him, the lords have carried his weapons for some time and wish to become full members. I suspect that while King Aven the First will most likely let his lords do as they wish, he might still be a threat (for they are loyal to him first and foremost). As for Lord Thunderwalker, offer him a white flag...the Circle wishes to meet him and hear what he has to say.
By the Circle's permission from the Grand High Master,
Lord Roger Byecross, High Master
(a black pentacle filled in in purple is here)
== Letter 10 ==
<poem>
'''Author:''' unknown
'''Place/Gathering Discovered:''' Feast of Chimeron XVIII
'''Date:''' May 1, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
Five-upon-Five
It is time for you to execute the first part of the plan. Go unto the specified area within the Realms, and set up the forward encampment. As always, anyone you find there who refuses to join us must be destroyed utterly. Scatter their ashes upon the wind.
In the Round
(a black pentacle filled in in purple is here)
== Letter 11 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' unknown, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
Master Yarwen,
I strongly advise stopping your questionings, and holding firm. You are newly appointed to your position and thus have a lot to settle into and get used to. Know that we have everything under control, and your speeches are doing nothing but spreading rumors and panic amongst out Guild Members, particularly the very sect you are sworn to serve.
Stay where you are in Fey reach for now, and wait for further instructions. I assure you that you will get what you asked for, very soon.
For the Guild,
Lord Byecross, High Master
(a black pentacle filled in in purple is here)
== Letter 12 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' July 27th, 1010
'''Transcribed by:''' Aven
</poem>
The Circle has determined your mark. The Lord of Achoria, Valas Baneshot, is to feel the hand of the Guild. You will need to select a member to replace him, based upon the following information. He is six foot four, approximately twenty stone. A stocky build, blonde hair, pale skin, blue eyes; usually dressed in heavy blue and white clothing, even in the desert. His failing vision requires him the use of glasses. Please remember this small detail. He is originally from the Blackwood Territories, from a Village known as Fletcher’s Country. This land has been cut off from the Circle by hordes of undead, which means we have suffered the loss of some of the best archery stock in the lands. The boy Valas was taken from us when the grand conjuration ritual was completed; may Hektor rest in pieces. Now, there is a chance to return him to the Guild, and cull him into submission to our cause. You will have to take him in his office, as he feels safe there. He does not attend any temples.
You will need to move in the early morning or afternoon, when the guards switch off, almost always in pairs. While he may have some attending adventurers with him, he should be distracted by office duties. Remember, he has a fast mount and is protected by Embrace Death, so you will need to search him for his phylactery, and disenchant it.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
(a purple field with a black circle and star are here)
== Letter 13 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' July 27th, 1010
'''Transcribed by:''' Aven
</poem>
Once you arrive in Achoria, which will not be difficult, you must dispose of your possessions, and become citizens of the land. Two
of you will need to become part of the Guard Rotation. You have been given a token of introduction from one of the neighboring countries that share patrol duties with Achoria. Use it to gain access. The remaining three should join the city as residents. Remember, they are a religious people, so one of you should attend worship.
You will need desert clothing and survival gear and as much of the local currency as you can acquire. They accept most Coin of the Realms. You will need to study their tales and legends, as well as get accustomed to their climate. Remember, they are a people who toil in the sun, and may have unusual food. You have time, move slowly, but with purpose and determination. You should be able to purchase several of the fast desert mounts for your escape. Our diviners tell us that there are several merchants who work the town square, and hire people new to the city.
Once established, find the alchemical store at the end of the Marketplace. Jawala’s is a two-story building, and they should have the aloe, branwetta, creosote and indhira required to make a diminishing potion. These plants are used in various cures and salves, so the purchase should not raise any attention.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
== Letter 14 ==
Chillgrin of the White, the oracles and leaders have chosen the following members of the Guild to accompany you into the desert.
From the Shield, Nicaru Bluespire and Brandon Metugo.
From the Torch, Thornwhip and Nigel Bladehand.
Nigel is the youngest of the anointed, and may need to be overseen.
Once you have prepared for your Journey, meet up at Portsmouth, in Folkestone, and take the western road into Achoria. You will need to start your journey before the Spring Equinox.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
== Letter 15 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' July 27th, 1010
'''Transcribed by:''' Aven
</poem>
Once you have acquired Lord Valas, bring his body into the Western lands, to the area near the former nation of Archendale. It is marked on the oldest map of the Realms. That land was consumed by Void, which should give you additional protection from scrying. A small village known as Maeverton is friendly to Mercenaries and Travelers, you should be able to acquire lodgings there.
Ride around the north edge of the Blackwood forests, but do not venture into Creathorne. You will pick up the southwest road towards the old lands of Darkvale and Blackavar. This road is lightly traveled. Do not stop at any towns or inns.
You will need to travel in haste. Our magi will attempt to screen your departure, and throw off any pursuit. But you will need to move using the cover of darkness, along lesser-traveled roads. Be prepared for highwaymen and vermin such as trolls. Avoid magic, unless it is a last resort. The lands to the West are of lesser population.
Once you arrive, members of The Shield will meet with you, using the prearranged signs. They will take the body, and you will disperse.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
== Letter 16 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' July 27th, 1010
'''Transcribed by:''' Aven
</poem>
It is important for you to understand the importance of this quest. The Black Star Guild must gain control of Achoria, By replacing Lord Valas with one of our own. Our plans will be set back for years if this mission fails.
Should you fail in this task, the full might of the Black Star Guild will be brought against you. Each of you will be tracked down, and bound into eternal servitude, your souls slowly drained over time in an exceptionally painful Death Ritual.
Do not fail your Sect. Do not fail the Guild. Do not fail ME.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
[[Category:Black Star Guild]]
545f49db0f9cf36e5c3fd05c3ff2092ac3b85f28
232
231
2023-08-29T22:26:39Z
Zemmert
2
Fix broken formatting
wikitext
text/x-wiki
At the Feast of Chimeron 1010 several letters from members of the Black Star Guild were found. The following are copies of those letters.
Further letters found are marked as such.
== Letter 1 ==
Ser Steelhart,
You should know that there are greater forces at work. Everyone has a story to tell. In this case, I shall tell you mine: There are traitors in our midst. Our spies and wizards have shown us the true enemy: the southern Hammer Sect! Even now, they plot against our great mission to free our Ancient Leader, and destroy the Prophesy! I bid you, earnestly, to seek out the Hammer Leadership, and show them the error of their ways. You are the Shield of the Guild, and we rely on your arm in this time of ultimate crisis. The woman must not escape with the last Harkon child. Also: alert High Master Jeremiah that we are most pleased with his entrapment magics, but that Wayland is very much intertwined with Faerie. He would do well to find another way.
For the Circle and the Guild,
Lord Roger Byecross
(a black pentacle filled in in purple is here)
== Letter 2 ==
Lord Byecross,
We stand at your command. If there are more of these traitors you spoke of, they must be removed for the greater good of the Guild. I shall take a detachment as soon as I am able, and prepare to leave at a moment's notice.
For the Guild,
Ser Steelhart.
(a black pentacle filled in in blue is here)
== Letter 3 ==
Unto the High Masters of the Circle,
It has been some time since my last letter to you, and you have yet to respond to any. In point of fact, no information has been given to us, in spite of the existence of an "investigation" into the murder of our leadership, with this sect quaking in their boots. This is the group you wish me to lead (small burn mark). Given no supplies, no transition; nothing?
If there is no letter one moon after I have sent this, then I shall know that the Guild is abandoning this sect to its fates...and I cannot in good conscience allow these good people, who believe as strongly I do, to take the fall for everything the Guild has ever done. It will be a better choice but to call for the disbanding of the Hammer Sect, and urge all of their remaining members to disavow any knowledge of Faerie or the Fae, in hopes that if we leave them alone, they will leave us alone, and thus the Guild rules are still followed; the one being 'Let not Faerie lead your astray, never show them the light of day'.
I shall continue on the course of action, unless the Circle personally delivers us news, and explains how the Guild will protect us, especially in the light of the Shield "accidentally" killing my predecessor. Yes, I know about the Harkon line (all Masters and above do), but her death was uncalled for, even if one feels she was hasty or misguided.
For the Hammer,
Master Wintas Yarwen
(a black pentacle filled in in green is here)
== Letter 4 ==
Ser Steelhart,
The leader of the Hammers has started to antagonize the Guild, threatening to disband is own Sect. This cannot be allowed to happen as we must all stand united against the Fae, and for the Prophesy. The arm of the Shield must be prepared to strike once more. And this time, please be quiet about it. Also, alert High Master Jeremiah that the Circle does not take kindly to not appearing for sect meetings, and that the next is due to take place shortly after the solstice of summer.
By order of the Circle,
Lord Roger Byecross
(a black pentacle filled in in purple is here)
== Letter 5 ==
Jesse -
I was right. How I hate writing these words. Start turning out the followers at once, urge them to go home and destroy their papers and favors. Have Celina make you a robe; it will be important in the coming days. We must enact the plan I spoke of, but I fear that death awaits me on all sides.
Actually, it is not so much Death that I fear, in confession. It is that I might have truly wronged these people, and might now only have this chance to make it right. I can't die without at least trying.
I know the Lady guides us in these upcoming weeks, but still. Stand firm and start right away.
- Wintas
(a black pentacle filled in in green is here)
== Letter 6 ==
If this letter has reached you, it means that the end of the Hammer Sect is upon us, as I have seen. I urge you to take the utmost precautions to protect yourself, your family, and your fellow townsmen. The Circle refuses to assist us, and has not responded to any of our requests, which proves the visions true. The Shield and Torch have been far scattered by chaos and battle; they are too caught up in their own personal glory and marches against Faerie. We stand alone...but we will not fall. I am attempting to gather more aid for our cause, reaching outside to others for assistance. I will travel to the Great City, to enlist others in our struggle. Continue your works as you always have, unnoticed, arm yourselves, and await further instructions. If you wish to not engage any longer, simply send this letter back, re-sealed, and Jesse will convey to me that you wish to be left in peace. As per the oath sworn, we *will* respect that.
All will be well, do not fear. We will overcome this, for tragedy tends to happen in threes, and I can think of none greater then separation so soon after our two beloved leaders have been dispatched under mysterious circumstances known only to the Circle. However, we are the Hammer. We *did* swear that oath. Our inventions, our service, our pact with Him who We Edify will guide me in this tumultuous time. I will hit whatever land is necessary with words that strike true like any hammer's blow on the anvil; I will plead our case publicly, if needs be. Rest assured, none of you will be implemented if it comes to that. Jesse and I will bear the full burden.
In the mean time, remember: the Light is always with you, even if you do not believe or revere Aurora. She will certainly take notice of this situation, of that I have no doubt. Have hope in your gods, and I shall petition mine.
Good luck to all of us,
Wintas Yarwen and Jesse Greenwood
(a black pentacle filled in in green is here)
(In green text) Gaelen, I'm sorry, I will try to help you as much as I can. Stay safe! -- finn
== Letter 7 ==
Gaelen,
I hope this letter finds you well. I hear news that your wife has come with your second child, and that your daughter is healthy and hale. I hope you have considered my initial offer about joining the Black Star Guild. While I hope you would join me in the Hammer Sect, the other Sects of Circle, Shield, Torch, or even our silent White Brethren would welcome you if you would rather work on other skills. I know that you are keen to protect our town, and that you are worried about your daughter's recent abilities. I assure you that the Guild will protect you and yours, as well as take care of your daughter's special needs.
I will be back in town soon, I hope to speak with you then on these matters.
<poem>
faith and Well Being,
Finn
</poem>
== Letter 8 ==
Finn,
I hope this note reaches you. I will do my best to survive in wake of this news, but I fear for our safety and families. Both Stephen and Donato have said that they're going to try and join the Shield, but I don't have high hopes for any of us should we try to return. I am going to try and forget all of this. I'm burning your letters, and removing all traces of the Guild. Please don't contact me again.
<poem>
Good luck my friend,
Gaelen
</poem>
== Letter 9 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' Feast of Chimeron XVIII
'''Date:''' May 1, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
Lady Denali,
The seasons have changed once more. It is time for the Hammer to reap the winds. I know this does not come as a surprise to you, for you advised me on such things in the past. You have it in writing that I...was wrong. The plan has changed. Kill Yarwenm and plan it on some backwoods Southerner for real pleasure, or if politics is what you're after this time around, plan it on the new reformed nation of Blackwood; your debt to the Circle will be paid in full. The Shield High Master and their new Knights will not be able to reach Yarwen and his bodyguard in time, as they are headed for the Great City for the feast; no doubt to garner sympathy from the heroes. He won't find any as we've already sent the Torch ahead, masquerading as just plain farmers and simple folk to spread rumors and gossip. You should be able to complete your task there with no trouble.
It is imperative that we are not implicated, for if we should risk the King's ire, which will remove any hope we might have for approaching him and his royal house next year, this will set us back tremendously and we shall have to ride further North to find allies in the cause. Also, send word to Master Ragnar that the Kingdom of Aerenor is ready to receive him, the lords have carried his weapons for some time and wish to become full members. I suspect that while King Aven the First will most likely let his lords do as they wish, he might still be a threat (for they are loyal to him first and foremost). As for Lord Thunderwalker, offer him a white flag...the Circle wishes to meet him and hear what he has to say.
By the Circle's permission from the Grand High Master,
Lord Roger Byecross, High Master
(a black pentacle filled in in purple is here)
== Letter 10 ==
<poem>
'''Author:''' unknown
'''Place/Gathering Discovered:''' Feast of Chimeron XVIII
'''Date:''' May 1, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
Five-upon-Five
It is time for you to execute the first part of the plan. Go unto the specified area within the Realms, and set up the forward encampment. As always, anyone you find there who refuses to join us must be destroyed utterly. Scatter their ashes upon the wind.
In the Round
(a black pentacle filled in in purple is here)
== Letter 11 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' unknown, 1010
'''Transcribed by:''' Faelinn Shadowmoon
</poem>
Master Yarwen,
I strongly advise stopping your questionings, and holding firm. You are newly appointed to your position and thus have a lot to settle into and get used to. Know that we have everything under control, and your speeches are doing nothing but spreading rumors and panic amongst out Guild Members, particularly the very sect you are sworn to serve.
Stay where you are in Fey reach for now, and wait for further instructions. I assure you that you will get what you asked for, very soon.
For the Guild,
Lord Byecross, High Master
(a black pentacle filled in in purple is here)
== Letter 12 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' July 27th, 1010
'''Transcribed by:''' Aven
</poem>
The Circle has determined your mark. The Lord of Achoria, Valas Baneshot, is to feel the hand of the Guild. You will need to select a member to replace him, based upon the following information. He is six foot four, approximately twenty stone. A stocky build, blonde hair, pale skin, blue eyes; usually dressed in heavy blue and white clothing, even in the desert. His failing vision requires him the use of glasses. Please remember this small detail. He is originally from the Blackwood Territories, from a Village known as Fletcher’s Country. This land has been cut off from the Circle by hordes of undead, which means we have suffered the loss of some of the best archery stock in the lands. The boy Valas was taken from us when the grand conjuration ritual was completed; may Hektor rest in pieces. Now, there is a chance to return him to the Guild, and cull him into submission to our cause. You will have to take him in his office, as he feels safe there. He does not attend any temples.
You will need to move in the early morning or afternoon, when the guards switch off, almost always in pairs. While he may have some attending adventurers with him, he should be distracted by office duties. Remember, he has a fast mount and is protected by Embrace Death, so you will need to search him for his phylactery, and disenchant it.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
(a purple field with a black circle and star are here)
== Letter 13 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' July 27th, 1010
'''Transcribed by:''' Aven
</poem>
Once you arrive in Achoria, which will not be difficult, you must dispose of your possessions, and become citizens of the land. Two
of you will need to become part of the Guard Rotation. You have been given a token of introduction from one of the neighboring countries that share patrol duties with Achoria. Use it to gain access. The remaining three should join the city as residents. Remember, they are a religious people, so one of you should attend worship.
You will need desert clothing and survival gear and as much of the local currency as you can acquire. They accept most Coin of the Realms. You will need to study their tales and legends, as well as get accustomed to their climate. Remember, they are a people who toil in the sun, and may have unusual food. You have time, move slowly, but with purpose and determination. You should be able to purchase several of the fast desert mounts for your escape. Our diviners tell us that there are several merchants who work the town square, and hire people new to the city.
Once established, find the alchemical store at the end of the Marketplace. Jawala’s is a two-story building, and they should have the aloe, branwetta, creosote and indhira required to make a diminishing potion. These plants are used in various cures and salves, so the purchase should not raise any attention.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
== Letter 14 ==
Chillgrin of the White, the oracles and leaders have chosen the following members of the Guild to accompany you into the desert.
From the Shield, Nicaru Bluespire and Brandon Metugo.
From the Torch, Thornwhip and Nigel Bladehand.
Nigel is the youngest of the anointed, and may need to be overseen.
Once you have prepared for your Journey, meet up at Portsmouth, in Folkestone, and take the western road into Achoria. You will need to start your journey before the Spring Equinox.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
== Letter 15 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' July 27th, 1010
'''Transcribed by:''' Aven
</poem>
Once you have acquired Lord Valas, bring his body into the Western lands, to the area near the former nation of Archendale. It is marked on the oldest map of the Realms. That land was consumed by Void, which should give you additional protection from scrying. A small village known as Maeverton is friendly to Mercenaries and Travelers, you should be able to acquire lodgings there.
Ride around the north edge of the Blackwood forests, but do not venture into Creathorne. You will pick up the southwest road towards the old lands of Darkvale and Blackavar. This road is lightly traveled. Do not stop at any towns or inns.
You will need to travel in haste. Our magi will attempt to screen your departure, and throw off any pursuit. But you will need to move using the cover of darkness, along lesser-traveled roads. Be prepared for highwaymen and vermin such as trolls. Avoid magic, unless it is a last resort. The lands to the West are of lesser population.
Once you arrive, members of The Shield will meet with you, using the prearranged signs. They will take the body, and you will disperse.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
== Letter 16 ==
<poem>
'''Author:''' Lord Roger Byecross
'''Place/Gathering Discovered:''' unknown
'''Date:''' July 27th, 1010
'''Transcribed by:''' Aven
</poem>
It is important for you to understand the importance of this quest. The Black Star Guild must gain control of Achoria, By replacing Lord Valas with one of our own. Our plans will be set back for years if this mission fails.
Should you fail in this task, the full might of the Black Star Guild will be brought against you. Each of you will be tracked down, and bound into eternal servitude, your souls slowly drained over time in an exceptionally painful Death Ritual.
Do not fail your Sect. Do not fail the Guild. Do not fail ME.
<poem>
For the Circle and the Guild,
Lord Roger Byecross
</poem>
[[Category:Black Star Guild]]
b153b125704b47aa8cb26f1fdacc04fd56c2c35a
Brotherhood of Azzren
0
200
233
2023-08-29T22:32:26Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Not much is known about this group, save that it is comprised mostly of demons and the like.
== An Invitation ==
<poem>
'''Author:''' Myrmor
'''Place/Gathering Discovered:''' the Dreaming (...Before I Wake)
'''Date:''' 6/9/1006
'''Transcribed by:''' Ivory Librarians
</poem>
Dearest Friends,
As a celebration and in preparation for our upcoming operations, I invite you to a modest feast to take place within our newly claimed territory. Simply fall asleep, and you will be guided to our grand festivities, slated to begin an hour before sundown. Food and service fitting our Brotherhood await you. Our army stands strong. Bask in the glory and renown of our victory. This shall be the beginning of out greatest triumph over those who work against us.
Ignore the minor obstacles and the current inhabitants. They will pay you no mind.
<poem>
- Myrmor
House of Azzren
</poem>
[[Categories:Orders and Organizations]]
c1703c7521c3f23ae815a940c1c5f49096994ac8
234
233
2023-08-29T22:33:03Z
Zemmert
2
Fix broken category link
wikitext
text/x-wiki
Not much is known about this group, save that it is comprised mostly of demons and the like.
== An Invitation ==
<poem>
'''Author:''' Myrmor
'''Place/Gathering Discovered:''' the Dreaming (...Before I Wake)
'''Date:''' 6/9/1006
'''Transcribed by:''' Ivory Librarians
</poem>
Dearest Friends,
As a celebration and in preparation for our upcoming operations, I invite you to a modest feast to take place within our newly claimed territory. Simply fall asleep, and you will be guided to our grand festivities, slated to begin an hour before sundown. Food and service fitting our Brotherhood await you. Our army stands strong. Bask in the glory and renown of our victory. This shall be the beginning of out greatest triumph over those who work against us.
Ignore the minor obstacles and the current inhabitants. They will pay you no mind.
<poem>
- Myrmor
House of Azzren
</poem>
[[Category:Orders and Organizations]]
6ea806bbaddcc29883795ba25795aa2dd5b8d28b
House Phoenix
0
201
235
2023-08-29T22:34:14Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
House Phoenix is a concept as much as a household. It encompasses sworn vassals, family and kindred, guild members, and knightly orders. It has been home to many scores of people through the history of the Realms. Luminaries such as Sir Randal the Light of Shadowhawk, Archduke Cinnabar of the Borderlands, and Sir Lysis of the Crystal Hall had their start in House Phoenix before seeking separate destinies. The rulers of no fewer than six nations are members. People who've never sought to rule anything are members. House Phoenix is their home and their shield.
The start of House Phoenix as we now know it came in the year 990, when at the request of his liege Princess Vrille des Reves, Malabar the Alchemist - as he was then called - founded the Guild of Alchemists as the official college of magic for the nation of Blackavar. His first apprentices were Randal the Light and the singer Bronwen ... there would be nearly seventy more in the next decade. He deemed his apprentices his personal household, following classical practice. For a symbol, Malabar chose a phoenix rising from the flames. Apt for his own history, significant in alchemical lore, the Phoenix would become as recognizable a token as any in the Realms.
Years went by before Malabar sought any more power than through his Guild. The year 993 proved a watershed. Not only did he acquire his first vassals - the rogue D.A., the healer Aislinn, the mage Gordon, and the warrior Cinnabar - not only did the Guild ranks skyrocket, but he found himself by mid-year virtually the only active possessor of the potent Circle of Healing enchantment. This state of affairs would persist for years longer than he ever imagined, with predictable consequences. Many would be the gathering at which he raised from the dead not dozens, but hundreds, and it is safe to say that no other healer in all the Realms ever did or ever will bring so many from the brink back among us.
By the year 994 his ties with Blackwood were strong indeed, and he soon pledged bonds of brotherhood with its ruler, Earl Nigel. Beyond that, he fell in love with Blackwood's High Priestess, Elana Damfino, and she with him, and they were soon betrothed. Seeking the family he had lacked for centuries, Malabar adopted as daughters the ladies Willow Brightsong and Orchyd Kelso, the former House Phoenix's first Champion of magic, the latter a newer vassal, along with her husband Rock Kelso, who with his guards would be the backbone of the House's fighting strength for a time. Malabar's growing household was moved from Blackavar to his homeland of Gwenethlin, which he purchased in that year.
The early winter of the year 995 proved another watershed. As Blackavar began its slow fading from the Realms, Malabar took over the mantle of Knight-Commander of the Sable Dragon, adding another facet to the House. Elana was forced to leave Malabar by her goddess Edaone in a vision quest. At that time, a plan was afoot to unite the lands of Blackwood, Gwenethlin and the then-giant Borderlands under Malabar as their High King. In so doing, he would need an heir, and therefore a queen. He chose the lady Allassandra, and wed her in April ... at a gathering in which his soul was (temporarily) destroyed, with devastating consequences. Further, that winter saw Malabar reunited with the blood daughter he never knew he had, Galadryelle of the Vistani Gypsies. 995 also saw the lady Cleya of Rrathchlwynn and the Sons of the Phoenix giving their oaths to Duke Malabar, as he now became. Under their leader Bryon of Grath, the Sons were settled in the lands of Starhaven, and in the persons of the warrior Lysis and the alchemist Aemili provided two pillars of the household for years to come.
The year 996 would bring more changes. Many trials, and his six-month long imprisonment in the Black Sword, had wrought direly, and the Duke took back his old name of Morgil Ravenswing, no longer cloaking himself under a false identity. The Guild of Alchemists continued to prosper, reaching unprecedented numbers and adding a mages' college for the first time in many years, first under Donovyn of the Church of Law, later under Master Smaug, and finally in two factions under Marquis Voltric of Thorne Valley and Lady Savyne of Banecroft. At Creathorne, the people of Gwenethlin and House Phoenix hailed Morgil as their Prince. Although torn by war against the Cadre, House Phoenix stood strong. Morgil pledged brotherhood with Baron Diamond of Banecroft, bringing that worthy man who has been called "House Phoenix's conscience" into its ranks.
By 997, Squire Lysis - knighted by Morgil at the Feast of Blackwood - was the right hand of House Phoenix, gaining many vassals in his own right, with the addition of Lord Magnus of Sowelu and his folk, and swelling the ranks of the Phoenix's armies. The Guild of Alchemists would reach greater heights than any guild in Realms' history, numbering in the dozens of active healers and mages. The end of the year, in response to threats against Morgil's person and those of various Phoenix members, would see even more expansion. From out of the mists of the past, the Kingdom of Verai, in the persons of Morgil's kinsfolk King Taithan and Princess Cora, came to pledge their aid to the House, along with Lillith, the matriarch of the Vistani Gypsies and the Vistani clan. Too would the group that would come to be known as the House's "Fighting Fist" - DragonsBreath - seek refuge from the Borderlands in fealty to Gwenethlin. Finally, Julia of Wren and several of her own folk pledged to the Phoenix. As Sir Shean O'Quinnlan of Creathorne muttered, watching, "House Phoenix just got BIG!"
In the year 998, Morgil brought House Phoenix past the Storm Portal into the Kingdom of Miller's Reach, aiding against many threats, in the end being granted the Earldom of the Summerlands in that realm for his services. DragonsBreath exploded in numbers to be a formidable presence in its own right in the Realms. Although merger talks with Blackwood were suspended as unnecessary given the strong ties of kinship and friendship between the nations, the two lands continued to work together in all things.
As the year 999 dawned, and the coming of the millenium, Gwenethlin grew with the settlement of the army of DragonsBreath in the fief of Westmarch, with Durakis Firespawn as its Baron, and with new settlement of elves and mages in the Barony of Sharangil in the north of the Principality. While Durakis and the DragonsBreath forces fought to great renown in the lands of Chimeron and Creathorne, that latter gathering saw Thorne Valley pledge their fealty to Prince Morgil, thus melding Thorne Valley's magical strength to Gwenethlin's shield wall. At Creathorne, the Prince elevated Thorne Valley's rulers Aelias and Gwendolyn to the rank of Duke, along with a very deserving Durakis. The strength of their domains was apparent when DragonsBreath and Thorne Valley, fighting under their own banners in the famous Creathorne War Tourney, finished 2nd and 3rd respectively.
Meanwhile, the Sharangili forces grew in strength, often sojourning into the monster-beset lands of Miller's Reach, as the summer came to its close. DragonsBreath continued to prosper, with the autumn addition of Munger and the tribe of "Potatoe" goblins to their ranks. The annual great Yule feast in Silverport was the century's last gathering of the Realms, as emissaries from Chimeron, Rhiassa, Folkestone, Rathkeale, Eagle's Rook, the Borderlands and other nations came to toast the Realms, and to see Lord Dragon raised to High Mage of Gwenethlin (following a brilliant duel arcane with Ender of Thorn Valley) and Lady Julia of Silverport dubbed a Knight of the Sable Dragon.
So it continues. The tale of House Phoenix goes on, and who knows what the pen shall write?
[[Category:Orders and Organizations]]
ebb76e85034329b764fb0237eaac44876730c93f
Khae Ossrim
0
202
236
2023-08-29T22:46:44Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
'''Author:''' Late Reena
'''Date:''' 1007
</poem>
Since a time beyond the memories of our eldest's, we lived in the plane of the Khae Ossrim, one from which we could determine neither entrance nor exit. We lived contented, in a magic rich society, with lives that knew little in the way of strife and lasted until we desired to end them.
That all changed 1,338 years ago when a portal opened in one of our sacred places, a tear in our world leading to some place beyond. And through that portal there poured the legions of Fey'rii with their mighty daemon commanders, wreaking havoc upon our once quiet, peaceful world, slaying us by the thousands, then millions, then billions.
Of our people, only one out of every nine and a half million or so survived that thousand year conflict. We knew not war, nor the making of weapons, so many of us died ere we could fight back. Even then, weapons which would kill us, would not harm them. Eventually, we forged weapons that would cut through their scales, powers that would hold them back, but we were not enough. Our numbers were too few, even the mightiest among us could do little in the face of such unbridled hate, such unmatched might, such immense numbers.
Eventually, we forged a plan, and the army of the House of Earth engaged the main army of the Fey'rii in the field, drawing them out away from their portal of entry, at least for the most part. Every man and woman who did that did it knowing full well that they were being left behind, because as they pulled the uncountable army of dread from the gateway, twenty-four thousand of us fled through it from behind.
They noticed, eventually, but a combined army of Fire and Air Guards, Orders, and Knights and supported by the elite Silver Scouts of Earth as well as the devastating magics of Chaos saw us through the portal, and destroyed it after us.
That was 338 years ago.
We have since moved about a bit in this land, finally settling to the north of the Iron Kingdom and the west of the Western Borderlands, in lands granted to us by the last remaining member of a dwarven clan that dwelt therein. Three years past first contact was made between our people and the Realms at large by the now Father of the House of Flame. Since then, we have had a few other people chose to join him in learned the ways of the world at large, even supporting them in a few of their own wars.
However, not all is sunshine and pie: 9 moons past, fey'rii were spotted in this world. They were incredibly weak, for some reason, being drained of powers, but the fact that they are here means that they know where we are. There have been other sightings since, and even direct conflict with fey'rii just as powerful as from the war. So they know we are here, and they are coming.
It is in the time of friendship and conflict we have decided to open a port city to the Realms at large, no longer hiding our existence and home, but welcoming people as comrades and allies.
== The Goverment of Khae Ossrim ==
Talduin was the city that few in the Realms got to experience, but I heard it was quite a treat. Before being blown sky-high, that is. - Iawen
=== The Laws of Talduin ===
# Any person in Talduin not a citizen of Khae Ossrim must carry travel papers on them at all times.
# Any person found without travel papers will be sent to the Bureau of Immigration and Processing immediately.
# Any person not a citizen of Khae Ossrim attempting to live in Talduin must obtain a Grey Card.
# Any person not a citizen of Khae Ossrim attempting to vend in Talduin must obtain a Vending License.
# Any person found invading the privacy of another living in Talduin shall be punished to the full extent of the law.
# Any person found stealing from another living in Talduin shall be punished to the full extent of the law.
# Any person found committing murder within Talduin shall be summarily executed.
# Any person found attempting to breach the walls into Khae Ossrim without special authority will be shot.
=== The Five Edicts of the Khae Ossrim ===
# Family before friends.
# All of them for one of us.
# No intercourse outside the race.
# There is no leaving. (This might explain what happened to Runya and give a reason as to why Laika is still alive. - Iawen)
# What you do to the Son, you do to the Father.
=== A Listing of the Fathers of the Eight Houses ===
Light: Light is currently without a Father.
Dark: Halya-Lante, Heru tel’Khae Ossrim, Atar tel’Nosse en’Mori, Ohtar tel’Vahkarmoth, Akh'velahrn tel’Sanyo tel’Anarpanyuva, Aratomor, Kola tel’Elenceleb.
Fire: Morion Feanor Emrys, Heru tel’Khae Ossrim, Atar tel’Nosse en’Runya, Shilyo tel’Kyermarauko.
Water: Falmatiri, Heru tel’Khae Ossrim, Atar tel’Nosse en’Alu, Ohtar tel’Vahtarhisie, Akh’velahrn tel’Sanyo tel’Ar’Rast, Arato tel’Tumba, Ondoceleb.
Air: Beth Tanya Lemar, Heru tel’Khae Ossrim, Atar tel’Nosse en’Vilya, Ohtar tel’Vahtararna, Akh’velahrn tel’Sanyo tel’Ar’Menel, Arato tel’Sulristuva, Lamyaceleb.
Earth: Taureliloomea, Heru tel’Khae Ossrim, Atar tel’Nosse en’Laurelin, Ohtar tel’Vahtarwinde, Akh’velahrn tel’Sanyo tel’Lasse, Arato tel’Mencalen, Ethirceleb.
Order: Parmanoldo, Heru tel’Khae Ossrim, Atar tel’Nosse en’Sanyo, Ohtar tel’Vahtarondo, Akh’velahrn tel’Sanyo tel’Ar’Beth, Aratowinde, Tinechorceleb.
Chaos: Lussalalaith, Heru tel’Khae Ossrim, Atar tel’Nosse en’Ruukin, Ohtar tel’Vahtarhrive, Akh’velahrn tel’Sanyo tel’Menhalda, Arato en’Ruukinar, Nat’celeb.
== Chimeron/Khae Ossrim Alliance ==
The Parties to this Treaty affirm their faith in the purposes and principles of Sovereignty and Unity. They are therefore determined to safeguard the freedom, common heritage, and civilization of their peoples; founded on the principles of honor, justice, and the rule of law. They seek to promote stability and well-being in The Realms; and thus they are resolved to unite their efforts for collective defense and for the preservation of peace and security.
They therefore agree to this, The Chimeron/Khae Ossrim Alliance:
Article 1. The High Contracting Parties mutually promise peace and friendship, and will enter into no alliance or engagement directed against either Party. The Parties will contribute toward the further development of peaceful and friendly international relations by strengthening their free institutions; by bringing about a better understanding of the principles upon which these institutions are founded; and by promoting conditions of stability and well-being. They will seek to eliminate conflict in their international economic policies and will encourage economic collaboration between each other.
Article 2. They engage henceforward, in all cases of common participation in a war, to conclude neither armistice, nor peace, nor treaty, except by common agreement amongst themselves.
Article 3. The contracting Parties declare, that, being resolved to fulfill each on its own Part the clauses and conditions of the present Treaty of alliance, according to its own power and circumstances, there shall be no after claim of compensation on one side or the other, whatever may be the event of the War.
Article 4. In order more effectively to achieve the objectives of this Treaty, the Parties, separately and jointly, by means of continuous and effective self-help and mutual aid, will maintain and develop their individual and collective capacity to resist armed attack.
Article 5. The Parties will consult together whenever, in the opinion of any of them, the territorial integrity, political independence or security of any of the Parties is threatened.
Article 6. If the peace of any of the High Contracting Parties should chance to be threatened under the circumstances foreseen by the preceding Articles, the High Contracting Parties shall take counsel together in ample time as to the military measures to be taken with a view to eventual cooperation.
Article 7. The essential and direct End of the present defensive alliance is to maintain effectually the liberty, Sovereignty, and independence absolute and unlimited of the said Parties; as well as Matters of Government and commerce.
The following signatories agree that, by accepting this Treaty, they shall be bound by all the Articles therein; and that their respective nations shall do their utmost to support and uphold said Articles and the principles that they are founded upon.
=== Breaking of the Alliance ===
<poem>
'''Type of Missve:''' mass distribution
'''Date:''' 4/18/1008
'''Responses:''' no
</poem>
Unto Chimeron and all that would hear.
Based on the situation at hand, we do by consider our treaty with the Khae Ossrim null, void and broken and will not be bound by it.
Based on the threat that has come down upon us and on the innocents we have taken in, all members of the Khae Ossrim that reside in the lands of Pax Tharkus shall be taken into protective custody and be brought to secure locations.
All members of the Khae Ossrim that value their lives should report to Pax Tharkus for protection.
Any member found outside the protection zones and within Chimeron and its countries will be detained by any force necessary without question.
Chimeron will continue working with the members of the Khae Ossrim to understand their history and all the information they have to aid in combating this foe.
All members of the Khae Ossrim outside of Chimeron are urged to come and be with their people, who are in need of your leadership. It will also allow us to work in closer quarters and with greater speed if you do so.
So far we have seen no evidence to the contrary of selective and conscious decisions to defy the will of Justari and in bringing harm, intentional or unintentional, to our people. Chimeron is directed to treat the Khae Ossrim as they see fit be they outside of our protection.
It is the the Hope of Chimeron that this threat will be removed swiftly and the suspicion and accusations against the people of the Khae Ossrim will be resolved.
<poem>
Death Before Dishonor,
King Sir Pyr Darkwillow
</poem>
== People of the Khae Ossrim ==
=== Seeri Lhach ===
I actually used to have a list of Khae Ossrim people on hand when I was in Chimeron for a time. I don't remember the reasoning for it... perhaps something to do with Gryf? At any rate, might as well have it here instead of cluttering up my desk.
Ar-Runya Tel 'Khae Ossrim Seeri Lache, Seeri Lache for short. He was a two-path Healer but looks out of place with the rest of the group. His history is thus:
"Me and my mother, Ramba en' Runya escaped together. She has raised me since my father died after the Great War. My sister was unable to come with us..."
He made a face and seemed to be troubled. "I am the next heir to the House of Flame after my cousin, Emrys. I am one of the youngest nobles on this
expedition force in this world."
Later I commented on his odd back-scratching up against a tree. He said, "I have angel wings because I share an angel's soul in my body. Due to the fact that the angel is in my body, my healing powers stem from him." When I arched an eyebrow, he claimed he was not a bad kid. "I am a nice, free-spirited youth who doesn't exactly understand much of your world, but I try to do the right thing!" and gave me a smile.
I made a quiet note of it and went after the others for their tales. Although, I do find it strange... how does one get an angel's soul locked into their body? Demons or even devils seem very fond of possessing mortals in the Realms. My thought process is that perhaps, where angels and demons come from, they cannot actually do all that their wishes would want. There might be certain taboos or banes, that only a human can work out for them. If you're possessing one, sure makes it easy to do the work needed, doesn't it. Maybe Seeri Lache has the answer. Maybe not, as the majority of the Khae Ossrim seems to have been destroyed.
Here is more found on Seeri, written by two hands, it would seem. See, everyone should check out their local ruins for knowledge, if nothing else. - Sir Iawen Penn
<poem>
Full Name: Seeri Lhach, Heru tel'Khae Ossrim/Orphen
House: Fire
Age: 186
Status: Noble
Occupation: Healer/Angel
Father: Su'bestaen
Mother: Ramba en'Runya
Siblings: Aikanarwen
</poem>
==== Biography ====
Seeri: I am but a young lad compared to my family, but I have done much that is unprecedented; but that is for a later discussion. In any rate, I am Seeri Lhach, and it is a pleasure to meet you. I am the son of Ramba, and I love her oh so very much. Some have called me a "mama's boy," so say the folks I have met growing up in this land. My family originally came from a land called Khae Ossrim. I've been told that it was a great place to live, but then HE came along and destroyed it. HE made us run from it and hide in this world. However, that was all before me, so I don't personally feel the same hatred for our situation that my family does -- I was born and raised here. I love my mum and have a lot of fun. Once, when I was out in the woods, I found a bright person -- light wise -- being attacked; so I went to help him. Turned out to be an Angel and he needed to put his soul in me to keep him going. I accepted, of course, since I like helping people. He and I have been together since. The Family weren't so keen on having the Angel in me, so they did tests to see his loyalty and he was pure! It wasn't long after that I started fighting with my Family and that the noble ways that I should be learning about (oh yeah, forgot to tell you... I'm nobility, apparently) were boring and useless. I went off on my own (with Orphen) and traveled for a while. I met up first with this weird guy, who seemed to act more like a wolf then anything. He taught me to track and hunt and many other survival tactics. After my enjoyable time with him, I ran into lots of trouble; and that seems to have hardened me. Then I ran into some of the Cuar's Comandos and fought along side them, going into many a battle. I followed them back to my family as a much rougher and cruder person -- except that I still help people by Orphen being in me. He and I actually have melded into one soul. We talk the same, think almost the same, my looks are becoming more like his. I have wings. We are different, but we are one.
Orphen: Hellow Fellow traveler. I am Orphen, Guardian of Light and Healer to All. I am a Angel of good and purity. I use Angelic and Holy spells to bring life back from death, heal those in need, and cleanse that which needs cleansing. I am very active in my attempts of healing the world of its physical, emotional, socioeconomical, political, and otherwise cultural wounds. But that is not what I used to be. I am originally a Watcher. Watchers are old, they have been there since before the beginning. Watchers only look at events to keep an eye on them, never actually participating. Whenever something that had the potential to cause the destruction of the universe occurred, they just sat by and did nothing. One such event just like that did happen in this realm, and I decided to cast down my old ways so to lend aid. I was forsaken by my brethren. I was alone. I flowed along with time to help those I felt needed help; to try to shape the world so that it would move into the path of light. Only did I do this subtly, though, so not to change the flow too drastically. Unfortunately, I got injured in a fight and was mortally wounded. Luckly a young lad, Seeri came and saved me by allowing my spirit to reside in his body. To live comfortably -- and, well, physically -- I changed him; molding him so that he could handle the immense power of my soul. He began to develop the ability to cast spells, and heal people of their ailments. He physically began to resemble me; even my wings became a part of his person. In a rate that is any, his family was not to keen on me being in his body, they performed tests and trials to make sure I was worthy of his body. They even poisioned me with truth poision to make sure I was talking true (which was foolish because I always talk true). Seeri and I fought together much, and even went under some 'training' to help harden him, but all the while I was teaching him many things. We are now together still, helping you and the realms with our powers. He and I actually have melded into one soul. We talk the same, think almost the same, my looks are becoming more like his. I have wings. We are different, but we are one.
=== Grandfather Late ===
The crotchety old man in their group was affectionately called Grandfather by his people here in the Realms. His 'full name' was Lostewinde, Ooma tel'Atar tel'No Late Reena. Most wenches would jokingly confuse his name with a drink order, which seemed to irritate the old man even further. He had a fondness for pipes and good drink, and liked ogling the ladies openly. However, his constant one-liners and the curse of a foot-in-mouth disease usually saw Grandfather involved in more than one international incident within the Realms.
His look was that of a greasy old man in his mid-sixties(although really 2013 years of age), with a large scar that resembled claw marks across the entirety of his face (top to bottom). His gray hair is tinged with silver, as is his beard. Late's brown eyes tended to have a dull sheen as well; one could not tell if it held wisdom behind it or buffoonery. It was told that he fought in the Great War, which is thought to mean against Kaipheron. Because of his age, however, he had to ceast and desist with armor and longer blades, and learn magics. The scar was earned back when Late was a fighter and defended his House.
In Khae Ossrim, Late was Captain of the Guard for the House of Flame. He had a wife named Misha Cormtiri, who died in the great war (but not before gaining three daughters and two sons). The sons died in the Great War. One daughter married into the House of Earth (to Cuar en'Kemen), and another gave birth to Laika named Alu en'Naur. She had married Kaane Runya'roma, the then current Father of the House of Flame. They both perished, and Late had to raise Laika. As his age caught up with him, he traded his shield and sword for magical arts.
In the Realms, Grandfather Late was a Channeler and a councilor, and Speaker for the House to the Realms when Emrys was not available (hence the country getting into trouble repeatedly). At first people thought Grandfather Late just called on his gods, until it was revealed that these people (at the time) called on the very thing that took out their lands in the first place. Shortly after that very public founding, Grandfather seemed to gather up what he could and hid himself somewhere in the Realms. It is unknown if he still lives or not. - Sir Iawen Penn
=== Aikanaro & Little Known Others ===
Little is known about Aikanaro Ndengin en'Runya heru tel' Khae Ossrim, other than when Chimeron asked the House of Flame to go into protective custody (as per Janus and Bright's words), he disappeared with the general bulk of the house. It is rumored he has since retired from the spotlight of an adventuring life. He too, was a Shaalth, and was 1826 years old.
Ennorath was a male within the House of Earth(it was thought). He had medium-length dirty blond hair and a goatee, but otherwise unremarkable. Age was incredible: 1372.
Irmor N'uma Alma was a dark-skinned youth, and the royal body guard for the House of Fire's 'Father' of the Khae Ossrim. His older brother was called Ai'loki, who had trained him to be a Healer as well as a good rogue(one-path). His status was Citizen, and he clocked in at around 201 years of age.
Sila Corm is a rather unknown person, other than people recalling Sila to be a rogue of sorts (or as we like to note, one paths). At the time of this writing, I couldn't find any House attachments to Sila, but to Khae Ossrim in general.
Lumna Elee, N'aladae en'Eledhwen. Lumna Elee was the last in the long line of N'Aladae en'Eledhwen (Harbingers of Light) for the House of Light of the Khae Ossrim. That might explain why they had no 'Father' of Light.
Here are some more additions I've discovered:
<poem>
Full Name: Aikanarwen (a tan-skinned beautiful female)
House: Fire
Age: 420
Status: Noble
Occupation: Apprentice
Father: Su'bestaen
Mother: Ramba en'Runya
Siblings: Seeri Lache
Full Name: Morion Oncioa (a pasty older gentleman with a hammer)
House: Water
Age: 1724
Status: Citizen
Occupation: Agent for the BPC (no idea what this means)
</poem>
The longest-named male in this group was Karythar tel'Lomelindel, Estanesse Utinu en'Megilindir, Shaalth tel'Nosse en'Mori tel'Khae Ossrim. Really.
Maybe someone will locate these people or their remains one day, so Chimeron can take them into protective custody. - Sir Iawen Penn
=== Cuar en'Kamen ===
<poem>
'''Full Name:''' Cuar en'Kemen, Osta tel'Lasse, Celeb Ethir tel'Nosse en'Laurelin
'''House:''' Earth
'''Age:''' 1627
'''Status:''' Missing in Action
'''Occupation:''' Shaalth
</poem>
Cuar en'Kemen, Osta tel'Lasse, Celeb Ethir tel'Nosse en'Laurelin was a shaman in nature, his shortened name literally meaning "Earth's Archer." He grew up in the world of the Khae Ossrim as a middling member of the House of Earth, and was trained as both a scout and soldier from a young age. During the Great War(as their people have come to call it when describing it to us), Cuar ended up marrying the daughter of Late'Reena(Grandfather Late), and sired four children -- two of which died. Towards the end of the Great War, Cuar spent much of his time with the House of Fire after the loss of his immediate family. Cuar was a fully trained
Defender of the Leaf(some sort of ranger-type group), and followed it near religiously. He was also awarded the honor of 'Silver Scout' by the leading family of the House of Earth after the great relocation for his services and deeds during the war -- a great honor for any person, especially those who aren't of the noble class(among their people). Cuar hoped someday to escape the curse of which his people were under, and be at the forefront of the Khae Ossrim in a new era of prosperity, but alas it did not come to be. He was one of the few who knew about the curse in its entirety besides Emrys, and yet chose to keep it secret. When given an ultimatum by Slaader, priest of Justari and Aven Dar, then lord of Mythguard after a particularly hard battle on Illinarian soil to either walk away from the 'curse' cold turkey or submit to Justari for justice, however, Cuar abandoned the House of Fire to its own devises and headed west. No one has seen this shaman since.
And I have no idea what a Shaalth is.- Sir Iawen Penn
=== The Leader, Emrys ===
Morion Feanor Emrys, Heru tel'Khae Ossrim, Atar tel'Nosse en'Runya, Shilyo tel'Kyermarauko, Mellon tel但ngador was the full name. Quite a mouthful, and a pain in the ass on my inkwell. At any rate, this was the looked-to leader of the House of Fire(called a 'Father'), and of those who called themselves Khae Ossrim on this side of the Realms plane.
Emrys looked as 'human' as anyone else does in the Realms, even though he bore strange markings upon his body(also, he was two-hundred and twenty-one years of age). He hailed from the lands of the 'Khae Ossrim', and yet he would describe his people as 'Khae Ossrim' as well to us here in the Realms, which leads me to believe it is a place, a plane, and a people. With Faerie being interchangeable in its wording (the Fae, the lands of Fae, the plane of Fae), this is not too far a stretch to theorize. He and his followers then lived just past the Western Borderlands(you can see where on the current Realms map; it's blacked out by destruction and a part is even marked by Taint. Sad, really.). He was the ruler of one of their eight houses, this one being the House of Fire.
Emrys had discovered that certain of their people where marked by their dark god Kaipheron, and were being 'linked' to him. This was demonstrated by the markings on their bodies, and those marked were given the name "Tainted". The Tainted had a specific purpose for Kaipheron: they served as the channel through which he could draw souls. Seeing no alternative, the Khae Ossrim sent these Tainted to do his bidding, but as they refused to do this to their own people the Tainted departed to the five corners of their plane to do this in an effort to afflict as little people as possible. There were a few reasons for this, it was thought:
* to satisfy the dark lord's demands without harming their own people(too much),
* to encourage the possibility of perhaps drawing the god to "greener pastures"(in this case, it was accidentally the Realms),
* to possibly find a realm to which they could move to escape the influence of Kaipheron completely.
Burdened by the death of his father, the responsibilities of Atar Tel'Nosse en'Runya, and the devastation caused to his people, Emrys never gave up on seeking peaceful re-location for his people. Emrys, however, also needed to find lands that were not hugely populated in case the curse came with them (and thus the Tainted would have to start preying on weaker beings), and so began research on lands and planes connected to the Realms. His research book (if one can find it) sought and had some knowledge of the lands of New Montagnion, New Illnar, and certain lands to the west of the Western Borderlands. Emrys also worked on information about the Fae, about demons of Realms, about fey'rii(a group that came from their homeplane that worked for Kaipheron), and portal magic. It was thought that there *was* information Emrys gleaned that might have helped his people escape their curse, but with the fey'rii sighted in the Realms Emrys and his kin geared up for war, gathering silver weapons and preparing for the fight with their old foes. Few actually held any hope of surviving at the time...
Soon after a rather large confrontation that involved all sorts of demons/demonic work and fey'rii bullying, the Khae Ossrim and Chimeron entered into an alliance. The Barony of Banecroft, it was said by Lady Adara, was excited about this alliance for it was the chance (in their eyes) to prove that Emrys and the rest of his group could do good works and things, that they could break the curse and become good heroes for the Realms. In the end, though, the Baron Diamond was unable to sway them from their course, and even Slaader and Aven Dar could not completely put the fear of other gods into them. It was only when their allies, the Kingdom of Chimeron (according to Uncle Bright and Janus) told Khae Ossrim that they were taking them into protective custody that in the span of one gathering, they were gone. Split apart from each other, and heading in all directions. Emrys was thought to have joined Fairhaven under another guise, but it was a case of mistaken identity. - Sir Iawen Penn
=== Laika en'Naur ===
Laika's longer name is Laika en'Naur, Carnhyarya tel’Atar. At the time devoted to the House of Fire, he too was considered young at 198 (for those taking notes at home, that's older than most of our elven adventurer brethren. And Faelinn.). He was a citizen as well, and a better Diplomat than Late Reena when it came to soothing words... but just barely. Laika is the only member from the Khae Ossrim that submitted to the Realms, and did not run away when faced with Kaipheron's curse (and certain death from all sides). Instead, he became a worshiper of Aurora and forsook the House he was a part of. Good thing, too, as no other Khae Ossrim has been seen recently. Coincidence?
Laika has short, dark hair, blue-gray eyes, and alternates between being clean-shaven or having a goatee of sorts. He is a Channeler for his occupation of adventurer, and crossed into the path of Seer as well. His magical (and sometimes epic) blunders and successes caught the eye of the Magi of the Realms, and in May of 1007 Laika was apprenticed to Bright Oakfellow (my uncle). Being a Channeler also had a great benefit; he pleaded his case to Aurora, who burned the 'curse' right out of Laika's soul and thus he has no ties to Kaipheron, the dark lord from the Khae Ossrim lands (now destroyed on the Realms map).
Laika is the grandson of Late Reena, and the son of Alu en'Naur. She had married Kaane Runya'roma(both now deceased). As for personality... everyone differs on the boy. You'll have to meet him yourself to draw your own conclusions. Look for him in Pax Tharkus (where Chimeron tends to keep him in protective custody) or in the City of Ivory, learning more about Aurora from Faelinn. - Sir Iawen Penn
=== Mother Runya ===
Arwin tel'Khae Ossrim Ramba en' Runya, Runya for short. She was a widow and a mother of three(and freaking old: 1322). She was a noble, her mother (Alu en' Naur) and father (Kaane Runya'roma) were the head nobles of the House of Flame in the Khae Ossrim. Her brother was Laika en'Naur. One daughter remained home, while her son Seeri Lache & daughter Aikanarwen fled into the Realms with her. Her nephew, Emrys, headed the House of Flame in the Realms.
Runya was a singer and a very good healer, but her sight was greatly hampered when she traveled into the Realms, granting her a bad depth perception. She took it in stride, however, and enjoyed wielding just a buckler (and some times a dagger) to bash her enemies with.
...I actually miss Runya. Her voice was very pretty. The last time I ever saw her, she was having a vehement disagreement with Grandfather Late. She was never seen again but it's just as well, for shortly after her disappearance the whole 'curse' and tie to Kaipheron thing blew up. - Sir Iawen Penn
=== Broter Thunderhelm ===
Broter Thunderhelm's biography was found among the ruined site. Perhaps more can be added or dug up. - Sir Iawen Penn
<poem>
Full Name: Broter Thunderhelm
House: Not Applicable
Age: 397
Status: Sworn Fealty
Occupation: Merchant/Blacksmith
</poem>
==== Biography ====
I have been alive for over 397 years. I have seen the fall of my clan, the killing of my enemies, and the finding of new friends. I have never been much on words, but will try and make this quick and thorough.
For the first 40 years of my life, things went fine. I was trained as a blacksmith and a religious scholar. But after that things changed. The damned drow attacked. The simply overwhelmed us. Their soldiers fell before the might of the Thunderhelms, but there were just too many. We killed 7 or 8 to 1, but they just keep coming, they never stopped. Soon we all fell and I was stabbed through the chest, left for dead.
Days later I woke, thanks to the divine grace of Moradin. I quickly began to bury my comrades, destroy the bodies of my enemies, and clean the Halls of Kundarak. For twenty years I was alone. Those dark years will not be discussed, but then Moradin smiled on me again.
One evening, looking down the mountain, into the valleys below, I saw so many campfires I thought it was hordes of goblins. I went to investigate and soon discovered that it was a nation of vagabonds running away from an unknown enemy. I made first contact with Late Reena, the current councilor of the House of Flame. After a short period of negotiation I lead the Khae Ossrim to the halls of my fathers. Here they set up their new territory. For 338 years I have watched the Khae Ossrim grow and flourish and realize that they are the truest friends I have ever had.
=== Liana, the Other Healer ===
Liana Lae'lae'an, Fallanar tel'Feanor. She was within the House of Fire (Flame, Fire, they did like to interchange it so). She had very long black, straight hair and was an ample tan-skinned female. Her eyes always seemed on the verge of tears, although of sadness or laughter I'll never know. Always nervous about casting spells, Liana seemed more at home in taverns than on an adventuring quest. She, too, was considered 'young' by her group at 218 years of age, and was not much more than a citizen in their eyes. When she could overcome her nerves, however, Liana was a magnificent healer.
Her short and stout stature belied an incredible strength, however. I can recall after one night's revelry that she lifted me, chair and all, straight into the air. Liana thought I was one of her house mates and was 'sitting on her things'. A nimble slide down and a quick apology later, she ended up singing along with a crowd of Chimeronian bards in the corner. Something about a bar and a wench. After that date, Liana took time out to give me spine-cracking hugs whenever she saw me, and to show off her newest 'pretty thing' that she had acquired (be a purse, a skirt, a shirt, and so forth).
Liana disappeared after the fey'rii were spotted in the Realms. It is unknown why, and a bloody shame, too. We need the enemy to start taking males, not females. We have plenty of males.
Of course, that is my opinion. - Sir Iawen Penn
=== Ai'Loki, Oracle Extrodinaire ===
Ai'Loki Naur was a part of the House of Flame. His age before disappearing was 202. He was considered a citizen. Occupation: Shaalth/Oracle (there's that Shaalth again. Maybe it means guard or soldier in general.)
==== Biography ====
Ai’loki Naur was born a warrior. Right from his earliest years until he reached the age of majority, he was trained and hardened as a fighter. His family has historically protected the royalty of the House of Flame, and Ai’loki took on the honor of guarding the Father at the age of 201. He took on the role so early because his father, the previous bodyguard, died in the line of duty while fighting Drow.
While Ai’loki enjoys fighting very much, he’s always enjoyed spiritual pursuits. Like his mother before him who perished shortly after the birth of his brother Irmor, he felt called to the path of an Oracle, one of the spiritual leaders of the Khae Ossrim. Unfortunately, his duty to the Father had prevented him from taking up this calling. Once his younger brother had reached the age of majority, however, Ai’loki was relieved of his duties as Irmor took on the role of royal bodyguard. Ai’loki returned to his people, taking a short break from adventuring for a few months as he began studying how to Channel the Elements and Essences. His training complete, he returned to his friends and family who were adventuring in the Realms. Imbued with the power of Fire, he now serves as a spiritual guide and eager combatant, ready to defend his friends and family whenever necessary.
Or he did serve, anyway. No one has seen him for quite some time. Pity, too. He was also an amazing singer. - Sir Iawen Penn
=== Guruthos, Scribe and Herald ===
Guruthos Dúath, Satulwe'kolindo tel'Nosse en'Runya was originally connected to the House of Dark, then to Fire as the fey'rii came forth into the Realms. He was a portly man, tall, balding blond hair with some facial hair. A jovial yet sarcastic man, Guruthos would go between glasses and no glasses, and found the fighter world very taxing, hence our magics he thoroughly trained himself in as soon as he got the chance. Although 234 years of age ('young'), he was more of a 'father figure' than some he surrounded himself with, and a noble to boot. He was the Herald for the House of Flame to the Realms in general, and was the most public speaker about the negativity of the curse, the poor choices he felt the House of Flame was making, and seeking help if not redemption. It never came in the end, and as soon as Emrys and the group was challenged the night on Illinarian soil, he declared himself to no longer be walking that path, and headed out alone into the west. It was thought that he was one of the rare members, that is not 'Tainted'. There was also the case of mistaken identity when a similar man began questing with Darkspire, but in the end there is no trace as to where Guruthos could have gone.
4ec5df1a29f407ed3d333b71326206cea14ce814
File:Heraldic Conventions.png
6
203
237
2023-08-29T23:04:56Z
Zemmert
2
wikitext
text/x-wiki
A description of Heraldic Conventions
baa4ffe33c37a6795f63ecc8e5f0037147c5bef8
Knightly Orders
0
204
238
2023-08-30T00:36:42Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This section is dedicated to the various knighthoods and knightly orders across the Realms.
Here you can find the code and tenets of the orders, members and history about the organizations.
== Knights of the Crown ==
<poem>
'''Knighthood/Order:''' Knights of the Crown
'''Date founded:''' March 21, 992
'''Knight Commander:''' Dame Faelinn Shadowmoon
</poem>
The Knights of the Crown were formed with the purpose of protecting the crown of Coventry and doing the right thing when called to action.
=== Knight Commanders ===
Sir Shane Cambuel
Sir McKrye
Sir Matthew Alexander Tobias
Sir Hall
Sir Amergin
Dame Faelinn Shadowmoon
=== Tenents of the Order ===
- Do the right thing. Even if others would oppose you; even if it may cost you your life, make sure that it is done.
- Strive to do no evil through action or inaction.
=== Members ===
* Sir Meerkat
* Dame Faelinn Shadowmoon
* Sir Laika en'Naur
* Sir Zula Darkwillow
* Sir McKrye (inactive)
* Sir Rebecca Silver (inactive)
* Sir Shane (ascended)
* Sir Daniel Roseblade (ascended)
* Sir Lars (ascended)
* Sir Bane (inactive)
* Sir Cain (inactive)
* Sir Chan Ottokar (ascended)
* Sir Callin of Folkestone (inactive)
* Sir Amergin (inactive)
* Sir Rel Zhirah (inactive)
* Sir Rekeese (inactive)
* Sir Hall (NPC)
* Sir Robert (NPC)
* Sir Matthew (NPC)
== Magi of the Realms ==
The Magi of the Realms were created by Sir Randal the Light, Knight of the Realms, as a knightly task. The Knights of the Realms wanted to create an organization that recognized the role of the mage in the Realms, because at the time a spell caster could not obtain the rank of Knight of the Realm. The Magi of the Realm were thus created.
=== Founding Magi ===
* Tetch
* Stuart
* Heron
* Meerkat
* Arkadyne
Magus Prime: (as of 1019/1020) Sir Rosetta of the Red Branch
Current Magi:
* Sir Bright Oakfellow, of RTC
* Sir Borjid of Folkestone, Knight of the Eternal Flame
* His Majesty Alexander Cecil, King of Chimeron
* Dame Shalindra Darkmoon, of Invictus, KoEF
* Sir Rel Zhirah, Knight of the Crown
* Dame Faelinn Shadowmoon, Knight of the Crown
* Sir Malaki, Lord of Folkestone, Knight of the Eternal Flame
* Atticus the Red, also called Tam Lin, of Pax Tharkus
* Dame Phoenix of Folkestone, Knight of the Realms
* Kaelkatar, of Ashenmark
* Janus Kil'tra, of the Royal House of Chimeron
* Sir Rosetta, Knight of the Red Branch, Counselor to Faerielands
* Sir Rorin of Folkestone, Knight of the Red Branch
* Dame Kindrianna of Voranniss, Knight of the Sable Dragon
* Lakomasoi, of Gau Dring
* James Swift, of Stonewood
* Kwido Sedna, of Ashenmark
* Kara Nithisdottir, of the Kingdom of Blackwood
Inactive: Savyne of the Barony of Banecroft. Stuart of the Burning & Green. Sir Zeek McKrye, Avatar of Chimeron. Sir Zula Darkwillow, Knight of the Eternal Flame. Heir Apparent Quinn, of Chimeron, to the Seat of Coventry.
=== Tenets ===
# Seek Knowledge. Ignorance = Death.
# Spread Wisdom. Experience unspoken is lost.
# Ascertain the Unknown. Life not questioned is wasted.
# Quest until the last quest is done.
# Support the role of magic in the Realms.
=== History ===
See [[History of the Magi of the Realms]].
== Knights of the Eternal Flame ==
See [[Knights of the Eternal Flame]].
== Knights of Blackwood ==
<poem>
'''Knighthood/Order:''' Knights of Blackwood
'''Date founded:''' 994 by Archduke Nigel
'''Knight Commander:''' Sir Kerrell Kal'Amar, Prince of Blackwood
</poem>
Originally founded by Archduke Nigel, the primary tenet of the order was to "Defend the lands of Blackwood".
=== Former Knight Commanders ===
Sir Nigel
Sir Aeryk
Sir Dark/Deimos
Sir Kerrell Kal'Amar (current)
=== Oath of Fealty ===
<poem>
Here do I swear by mouth and mind and hand
Fealty and service to the Crown and Land of Blackwood,
To speak and to be silent,
To do and to let be,
To come and to go,
To serve and to teach,
In all such matters that concern Blackwood;
In need or in plenty,
In peace or in war,
In living or in dying,
In life or in undeath,
From this hour hence forth
Until the end of all days,
So say I, _____.
</poem>
These are the Knights of Blackwood:
* Sir Kerrell Kal'Amar
* Sir Guillium
* Sir Bones
* Sir Nos
* Sir Celeste
* Sir Magnus Heavyhammer
* Sir Santiago/Dark/Deimos - Deceased
* Sir Aeryk Valhuseran - Missing (believed Deceased)
== Knights of the Sable Dragon ==
Princess Vrille of Blakavar founded the Knights of the Sable Dragon in the year 989, making it the third oldest order in the Realms. It was conceived as an order of service rather than a martial order.
Knight Commander: Dame Kindrianna of Voraniss
=== Former Knight Commanders ===
* Princess Vrille
* Morgil
* Diamond Banecroft
=== Tenets ===
# Protect the Realms
# Serve as an example of personal honor
# Encourage and aid new adventurers
# Promote diversity within the order and within the Realms
=== Members ===
First Knight: Lord Sir Torolf of Blackwood
==== Active ====
* Diamond Banecroft
* Avendar
* Grindin
* Kovaks
* Kindrianna
* Saka
* Hygar
* Aelias
==== Inactive ====
* Vrille
* Quinnsyndius
* Lady Anne
* Morgil
* Rock
* Julia
* Lysis
* Myrddin
* Guilliam
* Gideon
== The Round Table ==
Established at the Feast of the Leviathan XIII, year of the Realms 1011, the Round Table is an organization of Knights of the Realms and the Knights Commander of constituent orders. The Round Table exists to help the knightly orders of the Realms to be a driving force for personal growth and positive change.
The Articles of the Knightly Codex of the Realms define the Round Table and give it scope.
As the Round Table grows, knights of its associated orders will have right for their armorial bearings to be displayed upon the annual publishing of the Knightly Codex of the Realms.
=== Knightly Codex of the Realms ===
See [[Knightly Codex of the Realms]].
=== Round Table Members ===
* Sir Alexander Cecil, Knight Commander, Knights of the Realms
* Sir Aeston Stromgate, Knight of the Realms
* Sir Duncan Conrad, Knight of the Realms
* Sir Callin, Knight of the Realms
* Sir Pyr Darkwillow, Knight of the Realms
* Sir Radstar, Knight Commander, Knights of the Eternal Flame
=== Heraldic Conventions ===
[[File:Heraldic Conventions.png|thumb|center|Heraldic Conventions]]
== Knights of the Steward ==
=== Tenets ===
* RESPECT THE ALCOHOL - No Open Container shall be wasted but rather shared with the Steward & his knight.
* RESPECT YOUR DUTY - Protect the Steward of Verai, and the lands in his care and your fellow knights.
* RESPECT YOUR POSITION - Always act honorably and remember to have fun.
* RESPECT THE LADIES - Knights of the Steward shall protect the dancers at the fire pit.
== Knights of Eagle's Rook ==
<poem>
'''Knighthood/Order:''' Knights of Eagle's Rook
'''Date founded:''' Year 993
'''Knight Commander:''' Sir Iawen Penn(-Nosetti) of Eagle's Rook
</poem>
=== Knight Commanders ===
* Sir Gunnar Artaec Guthrevnes
* Sir Myriel
* Sir Pyr Thalax
* Sir Vawn Coupant
* Sir Iawen Penn(-Nosetti) (current)
=== Tenets ===
'''Honor:''' I shall tread only upon the paths of honor, for a true knight knows no other way.
'''Valor:''' I shall harbor neither fear nor self-doubt, for there is nothing I cannot accomplish.
'''Truth:''' I shall be true to myself, in word and in deed, in spirit and in arms.
=== Members ===
==== Knights ====
* Sir Iawen Penn(-Nosetti)
* Sir Vawn Coupant (ascended)
* Sir Adara Aleilah (inactive)
* Sir Mikail Strelnikov (inactive)
* Sir Hermian Delon (moved on)
* Dame Anne (moved on)
* Sir Gonf (moved on)
* Sir Gunnar Artaec Guthrevnes (lost to Fae)
* Sir Myriel (moved on)
* King Sir Pyr Thalax Darkwillow (lost to boar/Fae)
==== Squires ====
* Draco - Squired to Sir Vawn (inactive)
* Liselle Silvermaple - Squired to Sir Vawn/Sir Iawen
* Balthazar Valimar - Squired to Sir Adara (inactive)
* Jace Moonshadow - Squired to Sir Vawn (on sabbatical in the Neo-Hellenic Isles)
== Knights of Chaos ==
<poem>
'''Knighthood/Order:''' Knights of Chaos
'''Date founded:''' pre-1992 (created in Mid-Realms in 1984, then carried to the Realms)
'''Knight Commander:''' Sir Hayden Cromwell
</poem>
The Knights of Chaos were founded by Kugan in 1984 in Mid-Realms (a system that was incorporated into Realms when it was originally formed), that he continued to claim when he joined Realms.
Heraldry of Order: A Chaos Wheel in the Knights choice of color on a black background.
=== Tenets ===
* Question the status quo. See if it still applies.
* Don’t stagnate. Continually strive to improve yourself and those around you.
* Do not be afraid to act. A bad decision is always better than no decision.
* Walk your own path. Don't conform for conformity's sake.
* Own your actions. Respect is earned, not given.
* Have a sense of humor. None of us are getting out alive anyway.
=== Members ===
* Sir Kugan (inactive)
* Sir Arkadyne (inactive)
* Sir Cinnabar (inactive-ish/Active-ish)
* Sir Trent
* Sir Shandar
* Pheonix
* Sir Corrinth
* Sir Rillan
* Sir Quayloth
* Sir Axel
* Sir Rubis
* Sir Hayden
* Sir Gwen
* Sir Tao
* Sir Zatarra
* Sir Bones
=== History ===
First there was Kugan, who claimed the title of Knight of Chaos prior to coming to our lands and continued to do so. Arkadyne, the Bishop of the Church of Chaos, approached Kugan with the idea to unite the church and the knighthood. Kugan agreed and in 1992 Kugan knighted Arkadyne and combined the two institutions.
Next came Cinnabar, who was squired to Arkadyne. This was the first seemingly traditional KoC squiring. After years of service in 1996, Cinnabar asked the Chaos God, Arioch, "what do I have to do to be Knighted?" Arioch gave Cinnabar the 'wink and the nod' (thus starting that tradition) and Cinnabar killed Arkadyne and declared himself a Knight, ending his squireship.
Post Kugan leaving our lands, Cinnabar and Arkadyne had philosophical differences and split the Knighthood into Knights Millitant, currently the Knights of Chaos, and Knights Templar, the Church of Chaos, and severed the relationship between the two groups.
Trent was the next Knight. He too obtained his title through bloodshed. Although he hadn't squired he killed Cinnabar and declared himself a knight in 1999.
Phoenix followed a more traditional path to Knighthood squiring to Cinnabar for a year prior to being knighted at Queen of Hearts 2002.
Corrinth also squired to Cinnabar but grew tired of the process and killed Cinnabar and claimed the title of Knight later in 2002.
Rillan was yet another squire of Cinnabar's. After multiple years of traditional squireship, he was Knighted at Queen of Hearts 2003.
Quayloth knighting was the result of an error. He had squired to Trent prior to Trent taking a break from adventuring. It 2011, the other Knights became confused and thought he had been Knighted and began to refer to him as a Knight of Chaos. Quayloth did not correct their mistake. Post realizing it, the group opted to let him retain the title.
Axel was a squire to Trent it was not quite the traditional squireship as they mainly looked and watched eachother. After the course of a year he told Trent he understood what it meant to be a Knight of Chaos to himself and was claiming Knighthood. And Trent agreed thus Axel became a knight. Tournaments of Creathorne 2016
Sir Rubis was squired to Phoenix and was then un-squired from the order. Borrowed Phoenix's belt and thus became a knight because she never got it back. (WIP second hand knowledge)
Hayden was the most recent squire of Cinnabar. He was declared and knighted by Cinnabar to be a Knight of Chaos at the Tournaments of Creathorne 2017. In his words “I Cinnabar recognize and knight, Hayden Cromwell my squire to be a Knight of Chaos” this was do to some good planning on Hayden’s part as he killed his knight and then death wished him into doing so. As a happy coincidence Hayden at the time was also voted Knight Commander and backed up Cinnabar’s decree. He also said “anyone who doesn’t like this can suck it” and backed away while flying the twin birds.
Gwen was squired to Shandar (Though i believe she loathed the idea) in an interaction of trying to vote for the new Knight Commander she took her vote back and said “I’m a Knight of Chaos I can do what I want.” Thus she herself declared to be part of the order and was a knight. From that moment everyone on site recognized Gwen as a Knight of Chaos. This was at Tournaments of Creathorne 2017.
As you can see there are few commonalities in the path traveled to become a Knight of Chaos. Some Knights were not squired at all while others were for years. Titles have been bestowed, taken, and received in error. While there have been multiple times that the title has been obtained via murder, it is important to note that simply doing so would not earn one the title were the group to not feel that the individual doing so warranted it. (no clue how long Gwen had been Shandar's squire before hand I'm guessing 2 or 3 years give or take)
As you can see there are few commonalities in the path traveled to become a Knight of Chaos. Some Knights were not squired at all while others were for years. Titles have been bestowed, taken, and received in error. While there have been multiple times that the title has been obtained via murder, it is important to note that simply doing so would not earn one the title were the group to not feel that the individual doing so warranted it.
(Author's note this is currently missing 3 knights and their history it is a WIP and some stories may be skewed due to second hand knowledge)
== Knights of the Realms ==
It is rare that one is raised to such a station, the highest order and knighthood anywhere; that is a Knight of the Realms.
''From Sir Duncan of Rhiassa, 1005:'' "The first Knights of the Realms were created by Prince Robert II (Prince Bob) at or near the start of the "Glenndale Era", when the biggest annual event was his Duke of Glenndale Tournaments held on his parents' farm... they were chosen from the greatest role models and the pillars of the community, and were endowed with the ability to shrug off one death blow per event. The expectation was that this power was to be used in defense of the Crown and the Realms, and that no upstanding Knight would ever use their "Knightly Blow" in tourney. Knights of the Realms were seen as defenders of the Realms...and pillars of the community..."
Current Knight Commander: Sir Alexander Cecil of Chimeron
=== Active Knights ===
* Sir Aeston Stromgate, of Rhiassa
* Sir Magus Alexander Cecil, of Chimeron
* (Sean Veale) Sir Wil Craven McKrye, of Chimeron
* Sir Kerrell (his majesty King K), of Blackwood
* Sir Iawen Penn-Nosetti, of Eagle's Rook
* Sir (Prince) Saegan, of Blackwood
* Dame Gwen, of Rhiassa
* Sir Temorse Sorrowwind
=== Sabbatical ===
* Dame Phoenix of Folkestone
* Sir Malaki of Folkestone
=== Retired ===
Sir Callin of Folkestone
Sir Tetch (the many-named!)
Sir Jarrod of Folkestone
=== History ===
See [[History of the Knights of the Realms]].
==== 1022 ====
Sir Temorse Sorrowwind, of Ashenmark, accepted at the Feast of Leviathan XXIII, in Rhiassa. In attendance via the Emerald Path were Dame Phoenix and Sir Malaki, and King Alexander Cecil. In person were Sir Aeston, Sir (Prince) Saegan, Ser Iawen Penn, Sir Saegart, Dame Gwen, Sir Wil, and Magus (Sir) Bright.
==== 1021 ====
Sir Malaki of Folkestone, at Feast of Folkestone. Sir Callin, Sir Saegan, Sir Tetch, Sir AEston, Dame Phoenix, Sir Jarrod, Sir Wil McKrye, King Sir Alexander Cecil, and Magus (Sir) Bright were in attendance.
''(October 6th, David Lee Hayden, who played Sir Vawn Coupant of Eagle's Rook among other characters, passed away. He was an active Knight who is truly missed by the community.)''
==== 1020 ====
Dame Gwen of Rhiassa was asked and accepted the invitation to the order at Feast of the Leviathan XXII, in 1020
==== 1019 ====
Sir Iawen Penn-Nosetti of Eagle's Rook accepted at the Feast of Leviathan (Sir Vawn, Sir AEston, Sir Wil, Dame Phoenix, and His Majesty King Sir Kerrell stood and presented at that time).
Sir (Prince) Saegan of Blackwood was asked and accepted at Blackwood Tournaments VIII in 1019 M.R., with Sir Saegart, the ascended Sir Vawn, Dame Phoenix, Sir AEston, and His Majesty King K of Blackwood.
Magus Bright Oakfellow was asked and accepted at The Black & White Masquerade Ball in 2019.
==== 1016 ====
Sir Kerrell (King K of Blackwood) accepted at the Feast of Blackwood (Sir Vawn, Sir AEston, Sir Wil, and His Majesty Alexander Cecil stood and presented at that time).
==== 1015 ====
Sir Wil McKrye was asked, but Sean Veale was the only acceptance.
==== 1014 ====
Dame Phoenix
==== 1013 ====
Sir Vawn Coupant
==== 1009 ====
Sir Aeston Stromgate
Sir Alexander Cecil
==== 1007 ====
Sir Pyr
==== 1003 ====
Sir Blade
Sir Tetch
==== 1002 ====
Sir Mahkta McKrye
==== 1001 ====
Sir Jarrod Marshalle of Folkestone
==== 997 ====
Sir Randall the Light(Korik)
==== 995 ====
Sir Callin of Folkestone
==== 994 ====
Sir Duncan - The first Knight of the Eternal Flame to be chosen to become a Knight of the Realms.
Prince Eth
Aaron Addison
==== 993 ====
Meg - Was a Non-KoEF to be knighted as a Knight of the Realms. Her knighting also caused the 'split' of Knights of the Eternal Flame from Knights of the Realms.
==== 990s ====
Sir Isore
Sir BS
Sir Kugen of Mirkshaw - Kugen was briefly the Knight Commander of the order near the end of his participation in the Realms. He left the order and appointed a non-KoR, Emperor Stonedragon, as the Knight Commander as a way of insulting the order.
Emperor Stonedragon - *not an actual Knight of the Realms
==== 980s ====
Sir Taurdehel - first Knight Commander of the Knights of the Realms. Became Knight Errant when the Eternal Flame and Realms split off from each other.
Sir Tristan
Dame Gil - Put down her knightly belt later in life.
Sir Highrider
Sir Aaron
== Knights of Rhiassa ==
The Knights of Rhiassa is one of the older in-character knighthoods in the Realms, though certainly not the oldest. Its origins are from Old Rhiassa, but its history in the Realms starts with the Knighting of Sir Cedric - Duncan's first squire - at Feast of Rhiassa VI in 1998.
Sir Duncan's second squire, Da'oud, was knighted at Feast of Rhiassa VIII in 2002. Only a few years later, Da'oud became the Lord of Rhiassa and had also been knighted by the Knights of the Eternal Flame.
Duncan's third squire, Aeston, was brought into the Knights of Rhiassa in 2008 after his induction into the Knights of the Eternal Flame. He has since become the second Rhiassan to become a Knight of the Realms and became the third lord of Rhiassa in 2010.
Aeston's first squire, Symir, was knighted in 2012. Through the course of several years, Symir rose from a common rank and file soldier to one of the leaders of Rhiassa, becoming as well an invaluable part of the country's eventholding team.
Da'oud's first squire, Areni, was knighted in 2013. During the course of her squireship, Areni had grown into several vital roles in Rhiassa, not the least of which were running the war maneuver fields and non-combat competitions at Queen of Hearts; greatly promoting the fairness and competitiveness of the latter.
Aeston's Second squire, Kyntela, was also knighted in 2013. Kyntela had become an invaluable member of Rhiassa's event holding team, taking major roles in the execution of every event. Beyond even that, however, she had relaunched and lead the Huntress Guild, a group that promotes the institution of female fighters in the community.
Squirings generally take at least three years, sometimes longer, and are considered to be both in and out of character. The duty of trying to teach a squire what it means to be a knight is one of the most sacred duties anyone in our nation can undertake and a such it is taken very seriously.
When a squire is deemed to be almost ready for knighthood they are usually given what we like to call a "beating". The squire's "beating" is an event at which we hold 2-team war games in which every time the squire's team wins a battle, they choose a teammate to go over to the other side. The goal is to see how few men they can still successfully win a battle with. It's essentially a day long event, though it is never an official event held on the event calendar.
The Knights of Rhiassa wear a distinctive red belt with a black lion insignia embossed into the end of the belt. The embossing is a method that has not often been seen in leatherworking in the Realms, and is very distinctive.
There are a number of notable things about the Knights of Rhiassa. One of them is the induction ceremony. In addition to having to swear an oath, the Knight is actually slain and raised from the dead as a part of the process. The idea is that they die a squire to be essentially reborn as a knight.
From very humble origins, the Knights of Rhiassa have grown now to an organization with several knights and several squires who are walking the path towards knighthood. Growth is slow because of the many years of time and effort put into training our squires but it has become steady, and the future of our knighthood shines brightly with the promise of all that we can accomplish in these realms.
=== Knightly Tenets ===
* Yours is the claw of the lion: Your might protects the people and the lands of Rhiassa, wield it with a noble hand.
* Yours is the gaze of the lion: Your wisdom ensures that these remain just and righteous lands, weigh your decisions well.
* Yours is the hide of the lion: Your resolution is an inspiration to those around you, hold fast to your beliefs.
* Yours is the shoulder of the lion: Your tasks and burdens benefit the whole of the community, bear them with pride.
* Yours is the roar of the lion: Your voice commands the respect of warrior and gentry alike, speak always with sincerity.
[[Category:Orders and Organizations]]
482e18dfb1df1bd1e710600ca96beec14cfe82b3
240
238
2023-08-30T00:55:26Z
Zemmert
2
Add more information about the Magi of the Realms
wikitext
text/x-wiki
This section is dedicated to the various knighthoods and knightly orders across the Realms.
Here you can find the code and tenets of the orders, members and history about the organizations.
== Knights of the Crown ==
<poem>
'''Knighthood/Order:''' Knights of the Crown
'''Date founded:''' March 21, 992
'''Knight Commander:''' Dame Faelinn Shadowmoon
</poem>
The Knights of the Crown were formed with the purpose of protecting the crown of Coventry and doing the right thing when called to action.
=== Knight Commanders ===
Sir Shane Cambuel
Sir McKrye
Sir Matthew Alexander Tobias
Sir Hall
Sir Amergin
Dame Faelinn Shadowmoon
=== Tenents of the Order ===
- Do the right thing. Even if others would oppose you; even if it may cost you your life, make sure that it is done.
- Strive to do no evil through action or inaction.
=== Members ===
* Sir Meerkat
* Dame Faelinn Shadowmoon
* Sir Laika en'Naur
* Sir Zula Darkwillow
* Sir McKrye (inactive)
* Sir Rebecca Silver (inactive)
* Sir Shane (ascended)
* Sir Daniel Roseblade (ascended)
* Sir Lars (ascended)
* Sir Bane (inactive)
* Sir Cain (inactive)
* Sir Chan Ottokar (ascended)
* Sir Callin of Folkestone (inactive)
* Sir Amergin (inactive)
* Sir Rel Zhirah (inactive)
* Sir Rekeese (inactive)
* Sir Hall (NPC)
* Sir Robert (NPC)
* Sir Matthew (NPC)
== Magi of the Realms ==
The Magi of the Realms were created by Sir Randal the Light, Knight of the Realms, as a knightly task. The Knights of the Realms wanted to create an organization that recognized the role of the mage in the Realms, because at the time a spell caster could not obtain the rank of Knight of the Realm. The Magi of the Realm were thus created.
Since the founding of the order, the Magi of the Realms has maintained the learning of spells as a minimum requirement. The order also supports the role of magic in all its forms as well as seeking to do no harm to the Realms. There are both In Character and Out of Character elements to the order.
Though a knightly order, the Magi of the Realms set themselves apart in a few ways. The knight commander of the order is called the Magus Prime, with Magus Meerkat holding the honor of being the first chosen. Squires to the order are called apprentices.
The Magus Prime is the public face of the order and has three distinct responsibilities:
* Coordinate and organize the Magi of the Realms
* Call for the order to review and evaluate the status of a Magus should the sad need arise.
* Appoint the next Magus Prime.
=== Founding Magi ===
* Tetch
* Stuart
* Heron
* Meerkat
* Arkadyne
Magus Prime: (as of 1019/1020) Sir Rosetta of the Red Branch
=== Current Magi ===
* Sir Bright Oakfellow, of RTC
* Sir Borjid of Folkestone, Knight of the Eternal Flame
* His Majesty Alexander Cecil, King of Chimeron
* Dame Shalindra Darkmoon, of Invictus, KoEF
* Sir Rel Zhirah, Knight of the Crown
* Dame Faelinn Shadowmoon, Knight of the Crown
* Sir Malaki, Lord of Folkestone, Knight of the Eternal Flame
* Atticus the Red, also called Tam Lin, of Pax Tharkus
* Dame Phoenix of Folkestone, Knight of the Realms
* Kaelkatar, of Ashenmark
* Janus Kil'tra, of the Royal House of Chimeron
* Sir Rosetta, Knight of the Red Branch, Counselor to Faerielands
* Sir Rorin of Folkestone, Knight of the Red Branch
* Dame Kindrianna of Voranniss, Knight of the Sable Dragon
* Lakomasoi, of Gau Dring
* James Swift, of Stonewood
* Kwido Sedna, of Ashenmark
* Kara Nithisdottir, of the Kingdom of Blackwood
Inactive: Savyne of the Barony of Banecroft. Stuart of the Burning & Green. Sir Zeek McKrye, Avatar of Chimeron. Sir Zula Darkwillow, Knight of the Eternal Flame. Heir Apparent Quinn, of Chimeron, to the Seat of Coventry.
The primary goal of taking an apprentice is to encourage their development as a spellcaster and as a player. Secondary goals can include such things as leadership, marshaling, and being a positive contributor to the Realms both In and Out of Character. As the order is both in and out of character at times, Magi work with apprentices on out of character goals that will impact their in character performance.
=== Apprentices ===
Apprentices to the Magi of the Realms are chosen by an individual Magus. A prospective apprentice can be chosen for any number of reasons, but they must be a spellcaster as well as someone who would benefit from the mentoring by the Magus and by the Order. Apprentices are expected to show initiative and express what they would like to learn. While apprentices have input on their goals, the Magus remains responsible for setting them and taking their input into account. Other Magi may give meaningful input to others’ apprentices in the way of tasks and direction.
In cases where an apprentice’s Magus is unavailable or inactive for a long period of time, another Magus will often “adopt” the apprentice and continue their studies and mentoring relationship.
Apprentices are graduated out of the order when their Magus has decided that the apprentice has completed their learning and they have nothing more to learn from their Magus. They are publically acknowledged for completing their goals. The newly graduated apprentice is granted the honorific of “mage” and sent off into the Realms to “make a name for themselves” as a journeyman mage. Though it is the hope that one day they will be called back to the order to be made a Magus, graduating from apprenticeship is no guarantee that they will become a Magus themselves. It is also not a requirement to have been an apprentice to become a Magus.
=== Tenets ===
# Seek Knowledge. Ignorance = Death.
# Spread Wisdom. Experience unspoken is lost.
# Ascertain the Unknown. Life not questioned is wasted.
# Quest until the last quest is done.
# Support the role of magic in the Realms.
=== Becoming a Magus ===
Many people will often ask “What does it take to become a Magus of the Realms?”. There is no easy answer for this as many factors are looked at. Each member of the order might have their own ideas of what a Magus is or isn’t and the opinions are not often shared to the outside.
In general, the minimum requirements to be a Magus of the Realms are:
* You must be a spellcaster.
* You play a “good guy” in character, and are a positive member of the community out of character.
<blockquote>
As current Magus Prime, I will share my thoughts on what characteristics a candidate to the order might have other that the two stated above. Again, these are my opinion.
* You play a good character. You don’t make deals with evil on the side. Though your own morals can be what you want, the way you conduct yourself to others and your actions will speak louder than anything you say.
* You are a paragon of your chosen type of spellcasting. Are you a prominent ritual caster leading others through pomp and circumstance to call on a god? Are you the go to diviner who can ferret out the obscure answers that leads the quest to victory? Are you the war mage on the front line known far and wide for your accurate barrage of magic missile attacks? Are you a healer who cares for the fallen, encourages the new and unsure, and strives to make everyone feel a part of the action? Own your type of casting and make it a part of you.
* You actively promote the role of magic in the Realms. You help or encourage others in learning their spells. You inspire others to find the joy in spellcasting.
* You serve as a positive example of a spellcaster. You must cast your spells accurately and teach others correctly. You aren’t a cheater or one who games the system. You don’t exploit loopholes in the rules.
* You are a Magus of the Realms. This means that you do the right thing. You don’t just do the right thing for you, your friends, or your nation. You do the right thing for everyone. To me, this is a reminder that the the Magi were created as a sister order to the KoR. This is something you should remember and strive to live up to.
Again, these opinions are my own when I look at a potential candidate to join the order as a Magus.
</blockquote>
- Faelinn Shadowmoon, former Magus Prime
Should a Magus of the Realms lose the ability to cast spells, they are expected to step down until such a time where they have spells again and approach the order to rejoin. If the individual still meets the requirements of membership they will be invited back. If an individual becomes derelict in their responsibilities as a Magus (becomes a “bad guy”, is an OOC cheater, etc), they will not be invited back into the order or removed from the order with a vote if they have not already left.
=== History ===
The Magi of the Realms was found in 998 by Sir Randal the Light, Knight of the Realms.
Randal was tasked by the Knights of the Realms to create an order that celebrates the role of a mage and acknowledges excellence in spellcasting. During this time, spellcasters (Healers or Mages) could not become a member of the Knights of the Realms, though they could become members of the Knights of the Eternal Flame. The Magi of the Realms was intended to be a sister order to the Knights of the Realms with the newly inducted members of the order taking control of the Magi and make it something unique and special.
Randal inducted five founding members into the Order: Tetch, Stuart, Meerkat, Arkendyne, and Heron Silver.
These members were granted the title of “Magus” and were formally recognized at Feast of Chimeron 6.
== Knights of the Eternal Flame ==
See [[Knights of the Eternal Flame]].
== Knights of Blackwood ==
<poem>
'''Knighthood/Order:''' Knights of Blackwood
'''Date founded:''' 994 by Archduke Nigel
'''Knight Commander:''' Sir Kerrell Kal'Amar, Prince of Blackwood
</poem>
Originally founded by Archduke Nigel, the primary tenet of the order was to "Defend the lands of Blackwood".
=== Former Knight Commanders ===
Sir Nigel
Sir Aeryk
Sir Dark/Deimos
Sir Kerrell Kal'Amar (current)
=== Oath of Fealty ===
<poem>
Here do I swear by mouth and mind and hand
Fealty and service to the Crown and Land of Blackwood,
To speak and to be silent,
To do and to let be,
To come and to go,
To serve and to teach,
In all such matters that concern Blackwood;
In need or in plenty,
In peace or in war,
In living or in dying,
In life or in undeath,
From this hour hence forth
Until the end of all days,
So say I, _____.
</poem>
These are the Knights of Blackwood:
* Sir Kerrell Kal'Amar
* Sir Guillium
* Sir Bones
* Sir Nos
* Sir Celeste
* Sir Magnus Heavyhammer
* Sir Santiago/Dark/Deimos - Deceased
* Sir Aeryk Valhuseran - Missing (believed Deceased)
== Knights of the Sable Dragon ==
Princess Vrille of Blakavar founded the Knights of the Sable Dragon in the year 989, making it the third oldest order in the Realms. It was conceived as an order of service rather than a martial order.
Knight Commander: Dame Kindrianna of Voraniss
=== Former Knight Commanders ===
* Princess Vrille
* Morgil
* Diamond Banecroft
=== Tenets ===
# Protect the Realms
# Serve as an example of personal honor
# Encourage and aid new adventurers
# Promote diversity within the order and within the Realms
=== Members ===
First Knight: Lord Sir Torolf of Blackwood
==== Active ====
* Diamond Banecroft
* Avendar
* Grindin
* Kovaks
* Kindrianna
* Saka
* Hygar
* Aelias
==== Inactive ====
* Vrille
* Quinnsyndius
* Lady Anne
* Morgil
* Rock
* Julia
* Lysis
* Myrddin
* Guilliam
* Gideon
== The Round Table ==
Established at the Feast of the Leviathan XIII, year of the Realms 1011, the Round Table is an organization of Knights of the Realms and the Knights Commander of constituent orders. The Round Table exists to help the knightly orders of the Realms to be a driving force for personal growth and positive change.
The Articles of the Knightly Codex of the Realms define the Round Table and give it scope.
As the Round Table grows, knights of its associated orders will have right for their armorial bearings to be displayed upon the annual publishing of the Knightly Codex of the Realms.
=== Knightly Codex of the Realms ===
See [[Knightly Codex of the Realms]].
=== Round Table Members ===
* Sir Alexander Cecil, Knight Commander, Knights of the Realms
* Sir Aeston Stromgate, Knight of the Realms
* Sir Duncan Conrad, Knight of the Realms
* Sir Callin, Knight of the Realms
* Sir Pyr Darkwillow, Knight of the Realms
* Sir Radstar, Knight Commander, Knights of the Eternal Flame
=== Heraldic Conventions ===
[[File:Heraldic Conventions.png|thumb|center|Heraldic Conventions]]
== Knights of the Steward ==
=== Tenets ===
* RESPECT THE ALCOHOL - No Open Container shall be wasted but rather shared with the Steward & his knight.
* RESPECT YOUR DUTY - Protect the Steward of Verai, and the lands in his care and your fellow knights.
* RESPECT YOUR POSITION - Always act honorably and remember to have fun.
* RESPECT THE LADIES - Knights of the Steward shall protect the dancers at the fire pit.
== Knights of Eagle's Rook ==
<poem>
'''Knighthood/Order:''' Knights of Eagle's Rook
'''Date founded:''' Year 993
'''Knight Commander:''' Sir Iawen Penn(-Nosetti) of Eagle's Rook
</poem>
=== Knight Commanders ===
* Sir Gunnar Artaec Guthrevnes
* Sir Myriel
* Sir Pyr Thalax
* Sir Vawn Coupant
* Sir Iawen Penn(-Nosetti) (current)
=== Tenets ===
'''Honor:''' I shall tread only upon the paths of honor, for a true knight knows no other way.
'''Valor:''' I shall harbor neither fear nor self-doubt, for there is nothing I cannot accomplish.
'''Truth:''' I shall be true to myself, in word and in deed, in spirit and in arms.
=== Members ===
==== Knights ====
* Sir Iawen Penn(-Nosetti)
* Sir Vawn Coupant (ascended)
* Sir Adara Aleilah (inactive)
* Sir Mikail Strelnikov (inactive)
* Sir Hermian Delon (moved on)
* Dame Anne (moved on)
* Sir Gonf (moved on)
* Sir Gunnar Artaec Guthrevnes (lost to Fae)
* Sir Myriel (moved on)
* King Sir Pyr Thalax Darkwillow (lost to boar/Fae)
==== Squires ====
* Draco - Squired to Sir Vawn (inactive)
* Liselle Silvermaple - Squired to Sir Vawn/Sir Iawen
* Balthazar Valimar - Squired to Sir Adara (inactive)
* Jace Moonshadow - Squired to Sir Vawn (on sabbatical in the Neo-Hellenic Isles)
== Knights of Chaos ==
<poem>
'''Knighthood/Order:''' Knights of Chaos
'''Date founded:''' pre-1992 (created in Mid-Realms in 1984, then carried to the Realms)
'''Knight Commander:''' Sir Hayden Cromwell
</poem>
The Knights of Chaos were founded by Kugan in 1984 in Mid-Realms (a system that was incorporated into Realms when it was originally formed), that he continued to claim when he joined Realms.
Heraldry of Order: A Chaos Wheel in the Knights choice of color on a black background.
=== Tenets ===
* Question the status quo. See if it still applies.
* Don’t stagnate. Continually strive to improve yourself and those around you.
* Do not be afraid to act. A bad decision is always better than no decision.
* Walk your own path. Don't conform for conformity's sake.
* Own your actions. Respect is earned, not given.
* Have a sense of humor. None of us are getting out alive anyway.
=== Members ===
* Sir Kugan (inactive)
* Sir Arkadyne (inactive)
* Sir Cinnabar (inactive-ish/Active-ish)
* Sir Trent
* Sir Shandar
* Pheonix
* Sir Corrinth
* Sir Rillan
* Sir Quayloth
* Sir Axel
* Sir Rubis
* Sir Hayden
* Sir Gwen
* Sir Tao
* Sir Zatarra
* Sir Bones
=== History ===
First there was Kugan, who claimed the title of Knight of Chaos prior to coming to our lands and continued to do so. Arkadyne, the Bishop of the Church of Chaos, approached Kugan with the idea to unite the church and the knighthood. Kugan agreed and in 1992 Kugan knighted Arkadyne and combined the two institutions.
Next came Cinnabar, who was squired to Arkadyne. This was the first seemingly traditional KoC squiring. After years of service in 1996, Cinnabar asked the Chaos God, Arioch, "what do I have to do to be Knighted?" Arioch gave Cinnabar the 'wink and the nod' (thus starting that tradition) and Cinnabar killed Arkadyne and declared himself a Knight, ending his squireship.
Post Kugan leaving our lands, Cinnabar and Arkadyne had philosophical differences and split the Knighthood into Knights Millitant, currently the Knights of Chaos, and Knights Templar, the Church of Chaos, and severed the relationship between the two groups.
Trent was the next Knight. He too obtained his title through bloodshed. Although he hadn't squired he killed Cinnabar and declared himself a knight in 1999.
Phoenix followed a more traditional path to Knighthood squiring to Cinnabar for a year prior to being knighted at Queen of Hearts 2002.
Corrinth also squired to Cinnabar but grew tired of the process and killed Cinnabar and claimed the title of Knight later in 2002.
Rillan was yet another squire of Cinnabar's. After multiple years of traditional squireship, he was Knighted at Queen of Hearts 2003.
Quayloth knighting was the result of an error. He had squired to Trent prior to Trent taking a break from adventuring. It 2011, the other Knights became confused and thought he had been Knighted and began to refer to him as a Knight of Chaos. Quayloth did not correct their mistake. Post realizing it, the group opted to let him retain the title.
Axel was a squire to Trent it was not quite the traditional squireship as they mainly looked and watched eachother. After the course of a year he told Trent he understood what it meant to be a Knight of Chaos to himself and was claiming Knighthood. And Trent agreed thus Axel became a knight. Tournaments of Creathorne 2016
Sir Rubis was squired to Phoenix and was then un-squired from the order. Borrowed Phoenix's belt and thus became a knight because she never got it back. (WIP second hand knowledge)
Hayden was the most recent squire of Cinnabar. He was declared and knighted by Cinnabar to be a Knight of Chaos at the Tournaments of Creathorne 2017. In his words “I Cinnabar recognize and knight, Hayden Cromwell my squire to be a Knight of Chaos” this was do to some good planning on Hayden’s part as he killed his knight and then death wished him into doing so. As a happy coincidence Hayden at the time was also voted Knight Commander and backed up Cinnabar’s decree. He also said “anyone who doesn’t like this can suck it” and backed away while flying the twin birds.
Gwen was squired to Shandar (Though i believe she loathed the idea) in an interaction of trying to vote for the new Knight Commander she took her vote back and said “I’m a Knight of Chaos I can do what I want.” Thus she herself declared to be part of the order and was a knight. From that moment everyone on site recognized Gwen as a Knight of Chaos. This was at Tournaments of Creathorne 2017.
As you can see there are few commonalities in the path traveled to become a Knight of Chaos. Some Knights were not squired at all while others were for years. Titles have been bestowed, taken, and received in error. While there have been multiple times that the title has been obtained via murder, it is important to note that simply doing so would not earn one the title were the group to not feel that the individual doing so warranted it. (no clue how long Gwen had been Shandar's squire before hand I'm guessing 2 or 3 years give or take)
As you can see there are few commonalities in the path traveled to become a Knight of Chaos. Some Knights were not squired at all while others were for years. Titles have been bestowed, taken, and received in error. While there have been multiple times that the title has been obtained via murder, it is important to note that simply doing so would not earn one the title were the group to not feel that the individual doing so warranted it.
(Author's note this is currently missing 3 knights and their history it is a WIP and some stories may be skewed due to second hand knowledge)
== Knights of the Realms ==
It is rare that one is raised to such a station, the highest order and knighthood anywhere; that is a Knight of the Realms.
''From Sir Duncan of Rhiassa, 1005:'' "The first Knights of the Realms were created by Prince Robert II (Prince Bob) at or near the start of the "Glenndale Era", when the biggest annual event was his Duke of Glenndale Tournaments held on his parents' farm... they were chosen from the greatest role models and the pillars of the community, and were endowed with the ability to shrug off one death blow per event. The expectation was that this power was to be used in defense of the Crown and the Realms, and that no upstanding Knight would ever use their "Knightly Blow" in tourney. Knights of the Realms were seen as defenders of the Realms...and pillars of the community..."
Current Knight Commander: Sir Alexander Cecil of Chimeron
=== Active Knights ===
* Sir Aeston Stromgate, of Rhiassa
* Sir Magus Alexander Cecil, of Chimeron
* (Sean Veale) Sir Wil Craven McKrye, of Chimeron
* Sir Kerrell (his majesty King K), of Blackwood
* Sir Iawen Penn-Nosetti, of Eagle's Rook
* Sir (Prince) Saegan, of Blackwood
* Dame Gwen, of Rhiassa
* Sir Temorse Sorrowwind
=== Sabbatical ===
* Dame Phoenix of Folkestone
* Sir Malaki of Folkestone
=== Retired ===
Sir Callin of Folkestone
Sir Tetch (the many-named!)
Sir Jarrod of Folkestone
=== History ===
See [[History of the Knights of the Realms]].
==== 1022 ====
Sir Temorse Sorrowwind, of Ashenmark, accepted at the Feast of Leviathan XXIII, in Rhiassa. In attendance via the Emerald Path were Dame Phoenix and Sir Malaki, and King Alexander Cecil. In person were Sir Aeston, Sir (Prince) Saegan, Ser Iawen Penn, Sir Saegart, Dame Gwen, Sir Wil, and Magus (Sir) Bright.
==== 1021 ====
Sir Malaki of Folkestone, at Feast of Folkestone. Sir Callin, Sir Saegan, Sir Tetch, Sir AEston, Dame Phoenix, Sir Jarrod, Sir Wil McKrye, King Sir Alexander Cecil, and Magus (Sir) Bright were in attendance.
''(October 6th, David Lee Hayden, who played Sir Vawn Coupant of Eagle's Rook among other characters, passed away. He was an active Knight who is truly missed by the community.)''
==== 1020 ====
Dame Gwen of Rhiassa was asked and accepted the invitation to the order at Feast of the Leviathan XXII, in 1020
==== 1019 ====
Sir Iawen Penn-Nosetti of Eagle's Rook accepted at the Feast of Leviathan (Sir Vawn, Sir AEston, Sir Wil, Dame Phoenix, and His Majesty King Sir Kerrell stood and presented at that time).
Sir (Prince) Saegan of Blackwood was asked and accepted at Blackwood Tournaments VIII in 1019 M.R., with Sir Saegart, the ascended Sir Vawn, Dame Phoenix, Sir AEston, and His Majesty King K of Blackwood.
Magus Bright Oakfellow was asked and accepted at The Black & White Masquerade Ball in 2019.
==== 1016 ====
Sir Kerrell (King K of Blackwood) accepted at the Feast of Blackwood (Sir Vawn, Sir AEston, Sir Wil, and His Majesty Alexander Cecil stood and presented at that time).
==== 1015 ====
Sir Wil McKrye was asked, but Sean Veale was the only acceptance.
==== 1014 ====
Dame Phoenix
==== 1013 ====
Sir Vawn Coupant
==== 1009 ====
Sir Aeston Stromgate
Sir Alexander Cecil
==== 1007 ====
Sir Pyr
==== 1003 ====
Sir Blade
Sir Tetch
==== 1002 ====
Sir Mahkta McKrye
==== 1001 ====
Sir Jarrod Marshalle of Folkestone
==== 997 ====
Sir Randall the Light(Korik)
==== 995 ====
Sir Callin of Folkestone
==== 994 ====
Sir Duncan - The first Knight of the Eternal Flame to be chosen to become a Knight of the Realms.
Prince Eth
Aaron Addison
==== 993 ====
Meg - Was a Non-KoEF to be knighted as a Knight of the Realms. Her knighting also caused the 'split' of Knights of the Eternal Flame from Knights of the Realms.
==== 990s ====
Sir Isore
Sir BS
Sir Kugen of Mirkshaw - Kugen was briefly the Knight Commander of the order near the end of his participation in the Realms. He left the order and appointed a non-KoR, Emperor Stonedragon, as the Knight Commander as a way of insulting the order.
Emperor Stonedragon - *not an actual Knight of the Realms
==== 980s ====
Sir Taurdehel - first Knight Commander of the Knights of the Realms. Became Knight Errant when the Eternal Flame and Realms split off from each other.
Sir Tristan
Dame Gil - Put down her knightly belt later in life.
Sir Highrider
Sir Aaron
== Knights of Rhiassa ==
The Knights of Rhiassa is one of the older in-character knighthoods in the Realms, though certainly not the oldest. Its origins are from Old Rhiassa, but its history in the Realms starts with the Knighting of Sir Cedric - Duncan's first squire - at Feast of Rhiassa VI in 1998.
Sir Duncan's second squire, Da'oud, was knighted at Feast of Rhiassa VIII in 2002. Only a few years later, Da'oud became the Lord of Rhiassa and had also been knighted by the Knights of the Eternal Flame.
Duncan's third squire, Aeston, was brought into the Knights of Rhiassa in 2008 after his induction into the Knights of the Eternal Flame. He has since become the second Rhiassan to become a Knight of the Realms and became the third lord of Rhiassa in 2010.
Aeston's first squire, Symir, was knighted in 2012. Through the course of several years, Symir rose from a common rank and file soldier to one of the leaders of Rhiassa, becoming as well an invaluable part of the country's eventholding team.
Da'oud's first squire, Areni, was knighted in 2013. During the course of her squireship, Areni had grown into several vital roles in Rhiassa, not the least of which were running the war maneuver fields and non-combat competitions at Queen of Hearts; greatly promoting the fairness and competitiveness of the latter.
Aeston's Second squire, Kyntela, was also knighted in 2013. Kyntela had become an invaluable member of Rhiassa's event holding team, taking major roles in the execution of every event. Beyond even that, however, she had relaunched and lead the Huntress Guild, a group that promotes the institution of female fighters in the community.
Squirings generally take at least three years, sometimes longer, and are considered to be both in and out of character. The duty of trying to teach a squire what it means to be a knight is one of the most sacred duties anyone in our nation can undertake and a such it is taken very seriously.
When a squire is deemed to be almost ready for knighthood they are usually given what we like to call a "beating". The squire's "beating" is an event at which we hold 2-team war games in which every time the squire's team wins a battle, they choose a teammate to go over to the other side. The goal is to see how few men they can still successfully win a battle with. It's essentially a day long event, though it is never an official event held on the event calendar.
The Knights of Rhiassa wear a distinctive red belt with a black lion insignia embossed into the end of the belt. The embossing is a method that has not often been seen in leatherworking in the Realms, and is very distinctive.
There are a number of notable things about the Knights of Rhiassa. One of them is the induction ceremony. In addition to having to swear an oath, the Knight is actually slain and raised from the dead as a part of the process. The idea is that they die a squire to be essentially reborn as a knight.
From very humble origins, the Knights of Rhiassa have grown now to an organization with several knights and several squires who are walking the path towards knighthood. Growth is slow because of the many years of time and effort put into training our squires but it has become steady, and the future of our knighthood shines brightly with the promise of all that we can accomplish in these realms.
=== Knightly Tenets ===
* Yours is the claw of the lion: Your might protects the people and the lands of Rhiassa, wield it with a noble hand.
* Yours is the gaze of the lion: Your wisdom ensures that these remain just and righteous lands, weigh your decisions well.
* Yours is the hide of the lion: Your resolution is an inspiration to those around you, hold fast to your beliefs.
* Yours is the shoulder of the lion: Your tasks and burdens benefit the whole of the community, bear them with pride.
* Yours is the roar of the lion: Your voice commands the respect of warrior and gentry alike, speak always with sincerity.
[[Category:Orders and Organizations]]
64aa4f0065985d89abe0bf453ef1ac506f023dab
Knights of the Eternal Flame
0
205
239
2023-08-30T00:47:50Z
Zemmert
2
Port from the Library of Ivory, update to latest KoEF knightings
wikitext
text/x-wiki
'''Knighthood/Order:''' Knights of Eternal Flame
'''Founded:''' 993
'''Knight Commander:''' Sir Orion
== 1023 ==
Queen Kindrianna Athame of Voraniss, Feast of the Leviathan XXIV, Voraniss
Druid King Hygar Athame of Voraniss, Voraniss Questing II, Voraniss
Sir Shader, Queen of Hearts XXVIII, Ashenmark
== 1022 ==
Ser Kovaks of Darkvale, Feast of Chimeron 27.5, July 9, Chimeron
Sir Orion, Black & White 2022, Chimeron
== 1020 ==
Sir Rubis Nosetti of Folkestone (Loken of the Northern Alliance), Feast of Leviathan XXII, Rhiassa
== 1018 ==
Sir Mathies of Blackwood, Feast of the Leviathan XX, Rhiassa
Dame Matiya of Folkestone, Blackwood Tournaments VII, Blackwood
Sir Magus Rel Zhirah of Rua Thar Cinn, Queen of Hearts XXV, Rhiassa
Sir Saka Keeneye of Rua Thar Cinn, Uncle Cecil's Crazy Tavern 1018, Chimeron
== 1017 ==
Dame Areni of Rhiassa, Feast of the Leviathan XIX, Rhiassa
== 1016 ==
Jinx of Blackwood, Feast of Leviathan 18, Rhiassa
Sir Saegan of Acteon, Tournaments of Creathorne, Creathorne
== 1015 ==
Dame Gwen of Rhiassa, Feast of Leviathan 17, Rhiassa
Sir Gulliam O'Bearkin, Green & Gold '15, Chimeron
== 1014 ==
Sir Tao of Blackwood, Feast of the Leviathan 16, Rhiassa
Sir Kiira of Grimloch, North South War '14, Folkestone
Sir Kyntela of Rhiassa, North South War '14, Folkestone
== 1013 ==
Sir Nighthawk of Grimloch, Queen of Hearts 20, Rhiassa
== 1012 ==
Magus Malaki of Folkestone, Feast of Leviathan 14, Rhiassa
Magus Phoenix of Folkestone, Green & Gold '12, Unclaimed Lands
Sir Tychus Rane (Temorse Sorrowind), North South War, Folkestone
== 1011 ==
Sir Shandar of Grimloch, Feast of Leviathan 13, Rhiassa
Sir Avendar of Mythguard, North/South War, Folkestone
== 1010 ==
Kazmar of the Southern Wastes, Feast of Leviathan 12, Rhiassa
Borjid of Ivory, Green & Gold, Unclaimed Lands
Sir Vawn of Eagle's Rook (Osa of Mythguard), North/South War, Folkestone
== 1009 ==
Oliver of Chimeron (many others), Green & Gold, Unclaimed Lands
Sir K of Creathorne, North/South War, Folkestone
Magus Bright Oakfellow of Chimeron (Drin of Ivory), Queen of Hearts 16, Rhiassa
Sir Radstar of Folkestone, Queen of Hearts, Rhiassa
Baron Diamond Banecroft, Black & White Masquerade, Chimeron
== 1008 ==
Sir BrightHammer Thunderwalker of Tuath Fusach, Feast of Leviathan 10, Rhiassa
Alexander Cecil of Pax Tharkus, Feast of Chimeron 16, Chimeron
Sir Elwick Dragonsburrow of Tuath Fasach, Feast of Chimeron 16, Chimeron
== 1007 ==
Dame Freesia of Creathorne, Queen of Hearts 14, Rhiassa
Sir Wil Craven McKrye, Folkestone Questing, Folkestone
Sir A/Iawen, Black & White '07, Eagle's Rook
== 1006 ==
Sir Kwartz of Folkestone, Queen of Hearts 13, Rhiassa
Sir AEston Stromgate of Vinehaeven, Queen of Hearts 13, Rhiassa
Sir Zula Darkwillow of Folkestone, Feast of Folkestone 7, Folkestone
Twenaria, Feast of Folkestone 7, Folkestone
== 1005 ==
Sir Blak, Queen of Hearts 12, Rhiassa
Sir PJ, Queen of Hearts 12, Rhiassa
Sir Da'oud, Queen of Hearts 12, Rhiassa
== 1003 ==
Veros Wyvernsbane, North/South War, Folkestone
Shalindra of Tarngire, Queen of Hearts 11, Rhiassa
Katasha of Grimloch/Folkestone, Queen of Hearts, Rhiassa
== 1002 ==
Sir Pyr Thalax of Eagle's Rook, Feast of Chimeron X, Chimeron/Fae
== 1001 ==
Emperor Sir Lysis, Feast of Chimeron 9, Chimeron
== 998 ==
Sir Arkadyne, Black and White Masquerade 3, Chimeron. He never returned after that, causing a long pause for adding knights to the order.
== 997 ==
Sir Makhta, Dark Vision 5, unknown
Sir McKrye, Dark Vision 5, unknown
== 996 ==
Sir Tetch, Black and White Masquerade 2, Chimeron
Sir Shane, Black and White Masquerade 2, Chimeron
== 995 ==
Blade, 3rd Annual Feaste de Chimeron, Chimeron
Panther the Hand, Death Bunnies 2, Folkestone
Lars (Sir Barrett), Death Bunnies 2, Folkestone
== 994 ==
Sir Alanom of the Eclipse, Lost Gate 1, unknown
== 993 ==
Lady Sir Dee, Quest to Ravenloft, Eagle's Rook
== 992 ==
Sir Gunnar, Duke of Glendale, Glendale
Sir Callin of Folkestone(Sir Raven), Duke of Glendale, Glendale
Randall the Light (Korik), Duke of Glendale, Glendale
== 991 ==
Sir Eldritch, Duke of Glendale, Glendale
Sir Jarrod, Duke of Glendale, Glendale
Sir Nago, Duke of Glendale, Glendale
Sir Morgan, Duke of Glendale, Glendale
Sir Fletch, Duke of Glendale, Glendale
Sir Dirk, Duke of Glendale, Glendale
Sir Cutter, Duke of Glendale, Glendale
Rob Scarlett, Duke of Glendale, Glendale
Sir Vrille, Duke of Glendale, Glendale
Sir Shadowstall Clan Dougal, Duke of Glendale, Glendale
Sir Corwin, Duke of Glendale, Glendale
Sir Kugan, Duke of Glendale, Glendale
a6796144996fd41f85524d7d27e1c559dd5c56f0
Knightly Codex of the Realms
0
206
241
2023-08-30T00:57:33Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
The noblest of goals is to be better men and women than we are today. In pursuit of this goal, many choose to walk the path of knighthood. It is our intent to see the knightly orders come together so they might better themselves and the people who swear to uphold their beliefs. Let the Round Table be a place where Knights Commander can collaborate and make their respective orders greater through their cooperation. Let knighthood be an ideal, and more than the sum of the people who call themselves knight.
== Article the First, upon Knighthood as a Tiered Progression ==
Many young adventurers have great potential, but they lack the experience to find the best ways to foster that potential into something greater. Many experienced adventurers wish to give even more of themselves, but they lack a clear path of progress. Knighthoods are many and varied in their scope, but certain conventions exist among them.
Therefore, we propose the following list as both a progression for young adventures seeking knighthood and a template by which other knightly orders and those who wish to create new orders may choose to define themselves.
The National Knighthood is dedicated to the protection of its nation, safeguarding the interests of its nation’s members and striving to exemplify the values held dear by its nation.
The International Knighthood is dedicated to a set of noble ideals and some aspect of the overall welfare of the Realms while striving to serve the community as a whole.
The Knights of the Eternal Flame dedicate themselves to the preservation and continuance of the Realms as a community while striving to make that community greater.
The Knights of the Realms dedicate themselves to the custodianship of the entire Realms and all aspects thereof while striving to better themselves and become the paragons the community deserves.
== Article the Second, upon the Heraldry of Knighthood ==
Both as a matter of tradition and as a necessity of identification on the field, a knightly order must have armorial bearings, commonly named as heraldry, unique to its station. Those who achieve knighthood, therefore, have earned the right to wear the bearings of their order as well claim knightly bearings of their own.
By tradition and necessity, we delineate the following heraldic rules on knightly armorial bearings:
While the armorial bearings of national knightly orders often borrow from the bearings of their respective nations, the knightly blazon must in some way differ from that of its parent nation. This can be achieved by simple means, such as a change in tincture of field or charge, or by more complex means as desired by the order.
National knights may claim as their own the bearings of their order modified by a mark of difference. Common marks of difference include the label, crescent, and fleur-de-lys along with ordinaries and sub-ordinaries. Other marks of difference might be subtle changes to the field or charge that are unique to that knight.
Knights of international orders may claim as their own an individual blazon of their choice and bear it upon their arms in conjunction with the blazon of their order by division of field, such as per fess, per pale, per bend, per chevron, or per cross.
Knights of the Eternal Flame have earned the right to claim their personal blazon and bear that blazon alone upon their arms and belt.
Knights of the Realms may retain their previous blazon, but as their service is to all, they have no further need for individual arms.
These guidelines for heraldry can be found in the Appendix of Heraldic Conventions at the conclusion of this document.
Lists of the codified knightly bearings are updated annually in the Appendix of Heraldry at the conclusion of this document.
== Article the Third, upon the Duties and Organization of the Round Table ==
Upon its inception, the Round Table shall consist of all Knights of the Realms who wish to participate and the Knight Commander of the Knights of the Eternal Flame. Meetings will occur twice each year – once at the Black and White Masquerade Ball and once at the Feast of Chimeron. Publication of the Knightly Codex and its annual appendices shall occur at the Feast of the Leviathan.
Meetings of the Round Table shall be moderated by the Knight Commander of the Knights of the Realms or another Knight of the Realms as appointed by the Knight Commander. When the round table convenes, it provides the knights commander of its constituent orders with a venue to:
Share plans for improving their respective knightly orders
Discuss among peers the dilemmas faced by their knightly orders
Meet in a forum where they can draw upon the collective experience of many of the most respected knights in the Realms
A list of current active members of the Round Table at the time of the publishing of this document appears in the Appendix of Round Table Members at the conclusion of this document.
== Article the Fourth, upon the Codification of Knighthood and Acceptance into the Round Table ==
It is the hope of the Round Table that its ranks will grow as the collective knightly orders of the Realms seek to unify their voice and make personal improvement a focus of their aims. To this end, the Round Table shall use part of each meeting to review the Codifications of Knighthood of orders who wish to join their ranks. Upon unanimous approval by the Round Table, the Knight Commander of the approved order shall be invited to join in all future meetings of the Round Table to sit, as an equal, with the other knights and gain the benefits of one another’s collaboration and wisdom.
There are expectations that must be met by any order seeking approval by the Round Table and acceptance of its Knight Commander to sit there as a peer. All petitioning knightly orders must have a code by which its knights live, or a charter through which the order exists. The order must have a Knight Commander or a clear leader of a similar nature. The order as a whole must consent to seeking approval by the Round Table, and it must have a readiness to improve beyond its current station. If the knightly order can demonstrate these, then it is welcome to petition for Codification of Knighthood.
As the aim of the Round Table is to facilitate growth in its constituent orders, no knightly order shall be accepted immediately upon petitioning for approval by the Round Table. Upon its initial petition to the Round Table, the Knight Commander will be presented with a shield blank along with suggestions for improvement within his or her knightly order. Before the order can be accepted it must, at the very least, petition one more time, returning with the gifted shield now bearing the order’s heraldic markings. Only once this has occurred may the knightly order’s Codification of Knighthood be fully considered for approval.
As knights must excel and be the pillars of our community, approval of an order’s Codification of Knighthood must be unanimous by the Round Table. As the Round Table is designed to be a place of growth, any member of the Round Table who blocks entry of a knightly order must also provide constructive feedback on how that knightly order can improve. This ensures that while some knightly orders may need to grow more than others to join the round table, all orders are assured that approval is a real possibility when sought with an earnest desire to better themselves.
== Article the Fifth, upon the Amending of this Document ==
It is the intent of its creators that the Codex of Knighthood be a living document that can improve and grow, much as they expect the knightly orders who sit at the Round Table to do the same. It is also the intent of its creators that the Codex of Knighthood be resistant to change and the seasonal drift of opinion that is rife within our culture. To this end, the Articles of the Knightly Codex may be amended by a two-thirds majority vote of the members of the Round Table sitting at a given meeting. Abstentions are not possible, and any attempts at abstention shall be counted as a vote against change.
To preserve the history of this document, all amendments shall not alter the original text of this document, but instead be added to the end as a record of change.
The appendices included at the end of the annual publishing of the Codex of Knighthood are not a formal part of this document, and as such may be changed as needed by those who organize its publication.
[[Category:Orders and Organizations]]
93d112e66bdaf1ca5655c2ce287d6b1540827741
History of the Knights of the Realms
0
207
242
2023-08-30T00:59:46Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Written in 2005 by Stephen Johnson
This writing is going to be an attempt to go over the history of the Knights of the Realms. While I am currently the longest active belted Knight of the Realms, I do not go as far back as the founding of the order, so some of the information here is not first-hand. With any luck, any inaccuracies will be corrected either here, on the message board or over the realms email lists. This is largely going to be my own memories and opinions, and I urge my readers to speak with other oldbies if you want to find out more about the people I will introduce you to here.
The first Knights of the Realms were created by Shannon (Prince Bob) at or near the start of the "Glenndale Era", when the biggest annual event was his Duke of Glenndale Tournaments held on his parents' farm in Warren, MA. He thought of them as being a Realms equivalent of the Justice League of America, with Knights that would stand up for Truth, Justice and the Realmsian way. They were chosen from the greatest role models and the pillars of the community, and were endowed with the ability to shrug off one death blow per event. The expectation was that this power was to be used in defense of the Crown and the Realms, and that no upstanding Knight would ever use their "Knightly Blow" in tourney. Knights of the Realms were seen as defenders of the Realms in-character and pillars of the community out-of-character.
The first Knight Commander of the Knights of the Realms was Sir Taurdehel. He was a bit older than most of the Realms population and carried about him an air of calm, wise leadership. He could fight well, particularly with a pike, but his real gift was as a general. He had the ability to general an army or command a small group as well as anyone that has ever fought on our battlefields. He had the voice of command, and when he issued orders, people would trust his word and find themselves compelled to follow them through. For myself and many other current Knights of the Realms, Taurdehel was the picture of who we hoped to become as we grew older in the Realms community. Taurdehel actually left the order and became a Knight Errant when the Knights of the Eternal Flame split off from the Knights of the Realms.
Sir Tristan was one of the many early Knights of the Realms who played in the Lost Chest LARP that Shannon's brother, Glenn helped to create. Tristan was one of the greatest contributors to Lost Chest and to the early events in the Realms. He was widely respected for his behind-the-scenes work and was also a capable fighter and an excellent example of Knighthood.
Dame Gil was one of the first women to stand up and show that women could fight alongside men in the Realms and be a real force to be reckoned with. Her signature fighting style was Florentine and when she was at the top of her game she was easily one of the better fighters, and one of the best florentine fighters in the community. She headed up the land of Fairhaven under Prince Bob, and squired two future KoEF, Sir Gunnar and Sir Rob Scarlett.
Sir Highrider was probably one of the greatest figures in the early history of the Realms, and was also one of the first round of Knights of the Realms to be belted. He was arguably the most skilled roleplayer and bard of the Glenndale Era, and was not to be taken lightly on the battlefield. He was the first to amass a large group under Prince Bob, reaching the title of Duke under the Glenndale nobility system by gathering up 50 vassals. His greatest legacy is probably the many events he held at the height and in the waning years of the Glenndale Era, effectively taking the baton from Shannon as the most active eventholder, both setting new standards for quest eventing and reshaping the way the land of Faerie was represented in-game. Lance also served as Knight Commander after Shannon, eventually passing the duties on to Sir Kugen of Mirkshaw, and was largely responsible for one of the major steps in the evolution of our magic rules system.
Sir Aaron was the first Knight of the Realms to be knighted after the order was formed and the initial group was belted. It was an emotional knighting ceremony, as Glenn, who played sir Aaron, was Shannon's brother. Glenn was a highly talented and versatile fighter and was also one of the key figures in running Lost Chest, which laid the groundwork for what later became the Realms.
Sir BS was knighted at the winter Gladdenfest in 1990, and is often remembered for his height. BS towered over everyone else, but ironically he chose to play a Mage in game. BS was the first Mage to be brought into the order. He was an essential part of Lance's (Highrider's) eventholding team, and his contributions to Lance's Faerie events were immense. He was also a major player politically and was even involved in one of the major early "PvP" conflicts, a war between his Church of the Catlord and a group that had taken to mocking their IC religion. When the Knights of the Eternal Flame broke from the Knights of the Realms, Sir BS chose to wear his belt painted black to show his dissatisfaction with the direction the order was heading in.
Sir Kugen of Mirkshaw was also knighted at the 1990 Gladdenfest. Kugen was the first to form up a large northern group, and his skill at leatherworking and his dedication to roleplaying a "badass" character helped to make Mirkshaw one of the best outfitted and most intimidating groups of the Glenndale Era. His skill and agressiveness fighting with sword and shield make him an opponent not taken lightly. Mirkshaw used a chaos wheel as their insignia, and their independence and disdain for authority made them the forefathers of all current "bad guy" Realms groups. Kugen was briefly the Knight Commander of the order near the end of his participation in the Realms. He left the order and appointed a non-KoR, Emperor Stonedragon (IC), as the Knight Commander as a way of insulting the order.
Pete, the guy that played Stonedragon, tried to take it seriously and do right by the order, but the situation really affected many people's views of the order for years to come. Pete succesfully pioneered the roleplaying of Japanese characters in the Realms and put a great deal of thought and effort into properly characterizing his background. His insistence on playing an Emperor while not having much in the way of in-character vassals led to considerable ridicule over the years and eventually death at the hands of Mirkshaw at feast of Min III.
Sir Isore was the second character Shannon played after he stopped playing Prince Bob. Shannon thought it was bad form to induct himself into an order he created, but when Lance (Highrider) became Knight Commander, he thought it was ridiculous to not have Shannon as a member of the order, and chose to knight him. He was knighted alongside BS and Kugen at Gladdenfest in 1991.
In 1993 Lance chose to break from Prince Bob's dictate that all Knights of the Realms be chosen from the recently formed Knights of the Eternal Flame. Lance chose to knight Meg without consulting the current Knight Commander of the Knights of the Realms. Meg had gone from playing Princess to Prince Bob to having upwards of 70 vassals as Queen of the newly formed land of Chimeron. Kathy's contributions to the game both in and out of character were impressive, but she had not been chosen by Shannon to be in the Knights of the Eternal Flame and she was not knighted with Knight Commander Kugen's blessing. Meg's knighting was seen as a slight by the Knights of the Eternal Flame. The KoEF did not like having no control over who joined their ranks, and they chose to break from the Knights of the Realms and become an independent and (in their eyes) equal order.
Meg's contributions to the community were immense, but were overshadowed by her closeness to Shannon for years. On the battlefield, Meg developed into one of the top fighters in the game, and was for years the best female fighter in the Realms. Meg, like some Knights of the Realms, wound up doing more after her Knighting than she had done before it, and went on to run Chimeron, one of the greatest kingdoms the Realms has seen, and succeeded Kugen as Knight Commander, holding the post and running the order for many years.. An inspiring leader, a skilled diplomat, a dedicated roleplayer, a creative eventholder and much, much more, Kathy is seen by many - particularly in the South - as standing alongside Shannon and Lance as one of the greatest figures in the history of our game.
In 1994 the first Knight of the Eternal Flame were chosen to become Knights of the Realms. The two orders had split, and some KoEF had made it clear that they would not accept the KoR belt. It is thought by some, possibly by many that Jarrod of Folkestone would have been brought into the Knights of the Realms if he would have been willing to wear the belt. Word had spread that he would not accept the belt.
In 1994, Steve Johnson, as a new character, Sir Duncan, was asked to join the Knights of the Realms. His Knighting was at the first Queen of Hearts in 1994, and he had established myself as a key figure in the community, running and writing for the View from Valehaven for many years, holding a variety of events, founding the Marshals' guild and carrying himself with skill and honor on the battlefield. His first event had been the 1990 Gladdenfest when Kugen, BS and Isore were made Knights of the Realms, and he had always held the order in high esteem. Rather than turn his back on the KoR for the problems they had been going through, he chose to view joining the order as a challenge and hoped to help elevate the Knighthood in people's eyes through his own efforts both IC and OOC. Not unlike Kathy Journeay, the belt inspired him to work even harder, and he went on to hold the Queen of Hearts Tournaments and War Maneuvers for over 12 years and counting...
Also at Queen of Hearts 1 in 1994, another of Lance's eventholding team was brought into the order. For most of the Glenndale Era, David Fey had worked to become the quintissential Elf in the Realms. He played Prince Eth, and he carried himself with a nobility and arrogance that helped to define the community's view on how an elf would be roleplayed. David also stepped into the role of one of the great bad guys in the early history of the Realms, playing the Shadowlord at a series of Lance's events for several years. His skill with the hand and a half was notable and in the early days he was always one of the better fighters. Dave had also established himself as one of the great early foamsmiths, constantly exploring new and creative techniques for making weapons better, lighter, and more artistic.
A third Knight of the Realms, Aaron Addison, was belted in 1994. Aaron Addison was one of the first to push the envelope of costuming and special effects in the Realms, primarily helping Lance with his event preparation. Aaron learned how to make prosthetics to turn a person into someone who looked more like an actual monster than someone wearing a mask. He reached the height of his talents with the work done to transform the late Nana Prom into a truly amazing creature, affixing prosthetics to his face in a number of spots and using an airbrush to blend it together so the result was seamless and breathtaking. He also created enough masks for Lance to field an army of monsters, called Cu-Gahbleane, at the event "The Wars for Addison", one of the greatest early Realms War events.
In 1995 Sir Callin (Dave Dolph) was invited to join the order. Dave had already established himself as one of the best, if not the best fighter in the game. He had also become a major player in-character, with his greatest moment being when he sacrificed himself into a cauldron to save the entire Realms. He successfully courted Queen Meg and was one of the first Avatars of Chimeron, all while being one of the major players in Folkestone. Callin had also acted as Knight Commander of the Knights of the Eternal Flame, and had established himself as one of the more capable battlefield Generals in the game. He was a major factor in Folkestone's rise to become, alongside Chimeron, one of the most powerful nations in the Realms.
Two years later, Randall the Light (Randy Gordon), the third of the three KoEF that were first chosen by their peers after Prince Bob founded the order, was brought into the Knights of the Realms. Randy was the second Mage to be made a Knight of the Realms, though he had demonstrated his combat skills playing Korik, an alternate character. Randy was known for his roleplaying, but his greatest contributions to the game were probably his efforts as an eventholder. Chronologically after Lance, Randy was probably the next great quest-thrower in the Realms. Randy had a knack for choosing the right person for each role, and with the help of his Southern Wastes buddies, he took event prep, costuming, makeup and props to a new level. He also was one of the first do throw more lighthearted quests, borrowing from such unlikely sources as The Wizard of Oz, Alice in Wonderland and The Black Cauldron to create events that were fun and memorable. I will always remember Randys events as among the most immersive. At many events, I would have to work to forget that I was playing a character, but Randy's quests had a way of sucking you into character and keeping you there.
1997 also saw the knighting of Sir Peregrin (Lackey). Lackey started playing in the Glenndale Era and was one of the key players during the birth and growth of Chimeron. As Pol Coville, he was deeply involved in plot, and as Peregrine he established his skill both in archery and in hand to hand combat. He was a talented eventholder and contributed greatly to the evolution of our magic system, but his lasting legacy may well be the dungeon cubes that he pioneered and that are still used today. Lackey cubes revolutionized the art of throwing indoor off-season dungeon crawls, and while a next-generation dungeon architecture may be around the corner, he has put his mark on an entire decade of eventing.
For four years there were no Knightings. Of the few individuals deemed worthy of being belted, none were thought to be willing to accept the honor.
In 2001 Kathy Horn, who played Makhta of the West, had finally established her character firmly enough for the Knights of the Realms to decide to offer her a belt. Kathy started in the Realms at the same Gladdensfest in 1990 where I saw Kugen, BS and Isore knighted, and for years she had been one of the most active players in the community. In the decade before she was belted, there was little Kathy didn't do to help eventholders and to help the game, and alongside her continual marshalling and NPCing, she also established herself as one of the premier fighters, roleplayers and bards in the Realms. Machta was the first woman to win the Queen of Hearts Champions Tourney, and in some eyes had become the single best pikeman in the game.
The following year, Jarrrod of Folkestone was finally brought into the Knights of the Realms. One of the preeminent leaders in the community, and easily one of the greatest fighters in the history of our game, the only thing that had been keeping Jarrod out of the order had been the question of whether he would accept the belt or not. By now, the orders had again joined together and the many looked at Jarrod's belting as the final step to ending the long divide between the two groups of Knights. With the founding of the Free Kingdoms, Jarrod's place in the Realms to many is now clearly alongside Shannon, Lance and Kathy as one of the great leaders in our game's history.
In 2003, at Queen of Hearts X, two new Knights of the Realms were belted. The first was Blade (Tom Johnson) who had to many established himself as the single greatest fighter in the history of our game. His dedication to the martial side of our game was not the only reason for his belting, though. Tom had become one of the leaders of the north, training and mentoring a great many newbies, and had also spent years NPCing, marshalling and helping to throw the many events that Folkestone put on the calendar. For those who knew him, he had become a leader and a role-model, though the gruff and some might say antisocial roleplaying of his character was more in the footsteps of Sir Kugen than any other Knight in years.
At the same event, Carrie Dolph was knighted. One of the greatest roleplayers, plotmasters, eventholders. mages and bards the Realms had seen, it was more a question of when Carrie would be knighted than whether she would be knighted. Her contributions to the community fall into nearly every category imaginable, from crafting a better magic system to contributing artwork to the View from Valehaven and helping to develop and hone the art of running eQuests. It was perhaps her closeness to Dave Dolph, her husband and the order's Knight Commander that was the only thing that seemed to explain why she was not brought in earlier.
If you look back over this list, you should see that there is no to-do list for becoming a Knight of the Realms. There is no mold to fit into, and there are few set requirements to fulfill. If you aspire to become a knight of the Realms someday, I would advise you to work to make the Realms a better place, be true to yourself, and be patient.
Someday, if you do enough, and you do it for the right reasons, you too may be tapped.
While I have tried to focus on the various members' achivements and contributions, it should be noted that there have been very few Knights whose inductions were greeted with unanimous approval from the Realms community. There have always been cries of partisanship and nepotism. There have also always been people who felt wrongly excluded from the order. The order did not always have the respect it started with, or the respect it has now.
Hopefully if we can keep working hard, learn from our past and keep an eye on our future, we will have fewer dark ages and more reasons for the Realms to be proud of us.
- Stephen Johnson, Knight of the Realms
''In an attempt to preserve the chain of history first layed out by Steve when he wrote the above essay, I will attempt to continue the legagcy of the Knights of the Realms below. The first part of the following installment was written in June of 2011. More has been added as successive knights have been recognized.''
''- Jason Rosa, Knight of the Realms''
After Carrie Dolph and Tom Johnson were recognized, several years passed without the induction of any knights into the Order. That trend ended, however, with the belting of Steven Matulewicz in 2007 as Sir Pyr. Pyr had spent the greater part of his time in the Realms defining what a knight and a leader was to the rest of the community. As the Lord and Knight Commander of Eagle's Rook, he grew a nation that took the ideals of Knighthood seriously, and, ever the peacemaker, he gained enough prominence to unify the Southern Nations of the Realms in the Stoneshield Alliance. As an accomplished eventholder, Steven was able to craft quests and stories that engaged a large percentage of the community through his Pathos and Hidden Order plotlines. He also raised arrow crafting to a new standard with the creation of the Silver Eagle arrow shoppe.
The greatest test for Sir Pyr came in 2002 when he was handed the mantle of King of Chimeron. Unprecedented in the history of the Realms, Pyr was faced with the obstacle of rebuilding a nation that had been brought to its knees by the exodus of its most well known and most accomplished members. Enduring years of slow growth, Pyr succeeded in revitalizing the passions of many weary subjects, and attracted to his side men and women who were well worthy to call themselves Chimeronians. In the end, beyond just being the king of one of the most storied groups in the game, Pyr reigned over Chimeron's growth back into a nation deserving of its history. He was knighted a Knight of the Realms at the KoEF Tourneys in 2007.
A couple years later, Jason Rosa was brought into the order as Sir Aeston. Jason had a very long history of event holding. Feast of the Leviathan, a tradition he began less than two years after he joined the Realms, had run uninterrupted the entirety of his years in the game and had become one of the staples of the eventing year. Jason's largest accomplishment, however, was pushing the border of the Realms South. Having moved back to Connecticut, he gathered his closest friends who had only been exposed to the game intermittently, and became a leader for the first time by creating the first Connecticut based nation since the Southern Wastes, Vinehaeven.
Along with that milestone, however, came one that would prove much more monumental. To help train his new nation, Jason also began a weekly practice at the University of Connecticut. Since 2004 it had run without interruption, and though it began humbly, with only members of Vinehaeven and the Southern Wastes, it steadily grew into the most populated practice in the game. Jason was honored with a Knights of the Eternal Flame belt in 2006, and that only focused his desire to make UCONN practice thrive and to bring quality, engaged players into the community. In the following years, the practice had continued to grow, and was cited as the primary reason for his knighting when he was inducted into the Knights of the Realms, at North/South war in 2009.
Later that same year, Matt Brenner was belted as a Knight of the Realms as Sir Alexander Cecil. Matt was best known for his countless years of taking the roleplaying of spellcasting to a new level, going so far as to invent and speak in a new runeset for many years, drawing the players around him into his world; an accomplishment that would go on to earn him the title of a Magus of the Realms. Beyond that, however, Matt had become a leader in the true sense of the word. Although he would not take the reigns as King of Chimeron for another two years, people both inside and outside of his group had begun to look to him for his steady gaze and ceaseless determination to accomplish his goals.
More than just his distinction as one of the premiere statesmen in the community, Matt was widely recognized as one of the most influential plot holders of his time. The Fae plot that was pioneered by the eventholders of old Chimeron had been given new life with his ideas and the valuable staff that he surrounded himself with. Driven by his vision, the war with Fae was given truly epic scale through the volume and quality of the events that they held. Following that, the fight against Bedlam contained the power to inspire true dread in those who stood against it. For these accomplishments and many more, Matt was brought into the order at Queen of Hearts XVI, in 2009.
Later still, in 2009, at Feast of Folkstone, Sir Callin passed on the leadership of the Knights of the Realms to Sir Cecil, as he became the next Knight Commander of the order. Sir Cecil now presides over an unwritten chapter in the Order's history as it struggles to remain relevant and labors to gain respect in a diverse and changing community. That undertaking will define the role of the Knights of the Realms in the years to come.
It was a few years later that the Knights of the Realms would recognize their next member; Dave Hayden as Sir Vawn. Vawn had epitomized the role of the quintessential white knight, representing to the rest of the Realms how a person of virtue and moral integrity could distinguish themselves in a culture where the ends too-often justify the means. As Knights Commander of the Knights of the Eternal Flame, Dave brought a level of organization and purpose that helped to focus that order.
Over the years and across the Realms, Dave had earned the respect of others in countless ways. His presence in a questing party was a sure sign that it would work toward the greater good. His mediation ability had calmed tense situations and always succeeded at finding a middle ground. His personal code of conduct and honor had been a beacon that others oriented themselves towards to check the righteousness of their own actions. The depth of Dave's understanding of knighthood permeates every fiber of who he is, and as such he became a part of the order at The Black and White Ball, in 2013.
The following year, the next Knight of the Realms would be brought into the fold, Angela Gray as Dame Phoenix. Angie had become one of the most prolific and effective mentors in the game. With a penchant for seeking out the individuals who would best benefit from her guidance, Angie used her status as a knight and as a magi to help her mentees elevate themselves to greater levels of involvement and contribution to the community.
Angie had become a leader of the Realms community in every sense of the word. Fellow members of Folkestone looked to her for guidance and direction, but her influence extended far beyond those national boundaries. The men and woman who looked to Angie for teaching extended into many nations, cliques, and age groups, and the example that she set for them was the primary reason that she was brought into the knightly order at The Feast of Folkestone, in 2014.
Not long afterwards another individual was recognized with their second white belt, Sean Veale as Sir Wil. For the whole of his two decades of being a member of the Realms, Sean had set a sterling example of what it meant to serve the community. Never one to draw attention to himself or the countless times he had helped others, Sean nonetheless served on the Western Flank more consistently, and more humbly, than any other individual in the community's history, regardless of national or group boundaries.
Beyond his service as a combatant, Sean was one of the driving forces behind the Fae plot that captivated the attention of the Realms for years. He had helped to continue the Realms tradition of the Green and Gold tournaments when they were passed down to him. And even more than these discrete forms of service, Sean pushed the community forward the most through his own quiet form of mentorship. By working his hardest and inspiring those around him to do the same. Generations of new players had come into the Realms calibrating their sense of duty to what they saw him contribute every year. The indelible impression that Sean had made upon all of us was the chief reason he was asked to join the order at The Feast of the Leviathan XVII, in 2015.
In the following year another Knight of the Realms would be created before the assembled crowds. Ben Greene as Sir Kerrell. Throughout the proceeding years and especially since he was recognized as a Knight of the Eternal Flame, Ben had become one of the most respected and honored leaders in the community. Nothing speaks to that distinction more than when his own people chose to elevate him to royalty by naming him their king. As King of Blackwood, Ben led a like minded nation of people through difficult quests, onto war maneuver fields, and especially through the planning and execution of a number of recurring national events.
The greatest accomplishments of any leader are not their necessarily what they, themselves achieve but rather how they encourage and inspire those around them to grow as well. Under the banner of Blackwood all manner of people sought to follow Ben's examples of commitment and excellence and through those individual efforts had elevated their Kingdom to be one of the most prominent and successful groups in the game. Because of those examples of inspiration and his tireless efforts beyond them, Ben was brought into the order at The Feast of Blackwood VII in 2016.
It was a couple of years hence before the next Knight of the Realms would be recognized. Janna Oakfellow-Pushee as Sir Iawen. From her very first year in the Realms, Janna was deeply interested and active in creating story and adding to the world building of the Realms. With her first character, Bouquet the Insectafae, she started an entire new branch of lore adding on to one of the most pervasive and rich plots in the game. But that was only the beginning of the multitude of ways that she would add to the depth and to the success of the Realms.
Janna’s entire existence in the community was one of taking care of, teaching, and loving others. Her every enterprise was one meant to lift up other people, whether it was to give them a special role or attention in one of her stories, to create a forum where they could learn to throw quests under her care, to work with them hand-in-hand in order to achieve some goal together, or one of the dozens other little things she would do on a daily basis to make the Realms a better place. Her time in the game, without qualification, was one of the most inspiring examples of selflessness and commitment to others that the community had ever borne witness to. It was for that reason, above all others, that Janna was knighted to the order at Feast of the Leviathan XXI, in 2019.
Later that same year the order would bring in their newest member, Keith Cronyn as Sir Saegan. Keith had from the very beginning of his time in the Realms, sought to be the best version of himself within the community. Not for his own sake, either, but because those around him always rallied to his side and looked to him for leadership. At first, even when his peer group was small, he was already inspiring those around him to be better, and that trend only continued as his influence across the game grew, and greater and greater numbers of individuals were pushed forward by his dedication. As a lord and as a knight his very existence bespoke a simple ethic: I expect the best from myself, and I expect the best from you.
Keith’s dedication shone brilliantly across the faces of those who looked up to him. An entire kingdom of diverse individuals followed his lead and sought to be the best versions of themselves they could bring to the Realms. He embodied the role of a paragon, an individual whom others looked to for direction and motivation and strength. And it was because he inspired so many others within his nations and throughout the whole of the Realms that Keith was asked to join the order at Blackwood Tournaments VIII in 2019
Later that same year Ian Pushee, Sir Bright Oakfellow, would be asked to join the Knights of the Realms as their newest peer. Ian had become a fixture in Chimeron. Though an in-character oath he took when he was a young player prevented him from every formally holding a leadership position, that did not stop Ian’s leadership from shining through in hundreds of other subtle ways that enriched all those around him. From leading summer fight practices to taking over event-holding traditions that started long before him, Ian was never shy about taking upon himself every responsibility that the Realms required of him. But beyond simply taking on those duties, what was exceptional about Ian was the humility with which he served the Realms. Never concerned about his own status or advancing his position within the game, Ian was selfless in his constant dedication to push the game forward.
But apart from all of those, it is impossible to separate Ian from his most impactful gift to the community, RealmsNET. For over two decades the Realms has hand a webpage and online database that has let us post events, communicate over various mailing lists, and in a myriad of ways allow us to interact as players and as characters. While having such a system now is easily taken for granted, it is Ian who allowed us to transition from a system that relied on paper mailings and newsletters to an electronic resource far sooner than it was common for other games to have that kind of tool. Beyond that, he has maintained and upgraded those systems over time so that RealmsNET could grow and change alongside the community it serves. Ian was welcomed into the Knights of the Realms at The Black & White Masquerade Ball in 2019.
At the very beginning of the next year another knight would be invited to join the order, Leilani Jones as Sir Gwen Stromgate. Lani had become a ubiquitous fixture in all kitchens across the community, tirelessly serving in all of them, giving freely of her time and her experience to elevate feasting throughout the entire Realms the way that she had brought Feast of the Leviathan to its greatest heights. But far beyond that, Lani’s service to the community stretched far and wide, happily sharing her talents and her leadership with all nations at all kinds of events. Lani was someone who the entire Realms could count on to make their events better.
At her Knighting ceremony, Sir Wil spoke of the knightly virtue Franchise. Though not as well understood a virtue as others, Franchise is defined as the giving of oneself to help others succeed. Nothing could describe Lani better. Franchise was her ceaseless desire to bring joy to those around her and to help them grow. Franchise was the way others across the whole Realms looked to her for inspiration. Leilani’s very presence made everyone around her happier, more driven, and capable of things they did not know they could accomplish. It was because of this service to the Realms that Lani was welcomed to the order at Feast of the Leviathan XXII, in 2020.
[[Category:Orders and Organizations]]
70d5a153b72cb4e8ed91899bea9f4f2ca565ea67
Order of the Red
0
208
243
2023-08-30T02:09:52Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
On 12/8/1007 Lucius the Red beckoned heroes with the following missive:
<blockquote>
To All:
Another threat has arisen. Meet me near the ruins of Wedmor on the
8th
day of the last month of the year. I will explain what needs to be
done
once you are gathered. Oh, and it might be best to bring the Daggers.
Lucius the Red
</blockquote>
From this gathering we learned of his crusade to rid a group of Demons from their power. To do this he formed the Order of the Red. It consists of a group of fellow heroes who will learn certain skills and magics from Lucius himself inorder to aid the realms as a whole to bringing down these enemies. The current Order consists of the following:
Quazar
Sir Aelias
Nos
Sir Diemos
Lady Liselle
Qualyoth
Corinth
Wolf
Shirak
Twenaria
They can be contacted directly with any concerns or questions.
<poem>
In service,
Quazar
High Priestess of Eris
</poem>
Order of the Red
== Bonds of the Order ==
The members of the Order of the Red all hold bonds to the demon Lucious who strengthens because of them. Several bonds have been broken. Those bonds that still remain are listed below as of Nov 1009. Those who hold bonds are at any point in time a threat to the realms and a direct line to Lucious. Caution should be taken. Most have been given tasks to break their bonds themselves. Unfortunatly the cost is severally high and many cannot fathom the consequences of that action. But the choice remains.
Penned by Quazar
* Nos
* Celeste
* Aelias
* Liselle
* Khol
* Corinth
* Quayloth
* Borjid
* Shirak
* Twenaria
* Wolf
== Bonds have been Broken ==
With the defeat of the demon Lucious (also known as Iculous) the bonds of the Order of the Red were severed. Those who have tied themselves to the demon Orcus still have their bonds intact.
caf3508e7c95aeecfa775e19fa32960d10b9ce77
The Adventurer's Guild
0
209
244
2023-08-30T02:16:33Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
'''Author:''' Guildmaster Arturos Damascus
'''Place/Gathering Discovered:''' Unknown at this time
'''Date:''' Sometime in 1007 M.R.
'''Transcribed by:''' Sir Iawen Penn
</poem>
''Thank you for reading the first edition of the Adventurer's Guild Quarterly. Herein we shall provide you with the information you need to protect yourself. Every quarter we will update you on the status of ongoing quests, and distribute all the information we come across related to the threats we face on a daily basis. Expect to find all sorts of useful information for green and veteran questers alike.''
<poem>
''Thank you for your patronage,''
''Guildmaster Arturos Damascus''
</poem>
== AG Quarterly ==
=== War in Paradise! ===
''Illinarian forced continue to press ever-towards their target of Paradise this week. Though initially stymied by the Chimeronian armies, the Illinarians seem to be gaining some momentum through the use of portals, which seem to allow the invaders the opportunity to reinforce their front lines in the thickest of the fighting. Naturally, the defenders are staunchly prepared to hold the tide of Illinarians at bay until a more permanent solution maybe found, but with the recent arrival of many Tempest-wielding spell-casters are causing great damage, particularly in eastern Paradise.''
''Apparently the varied abilities of the soldiers wearing black tabards make them very difficult to deal with. One Paradise soldier states, "There were two to our thirty, but the first had poison leakin' from his blades, and his flesh knit itself up wherever ya struck him. I myself severed his arm below the wrist! He just shook it as though he were fixin' his sleeve, and back again like magic his limb appeared, nary missin' a beat. We were lucky one of the men makes it a point to carry a hammer with him for bustin' troll skulls; the fool's bones didn't magic themselves back together after one swing o' that. Even still, when the dust cleared it was me and four others what survived the two of them black-coats."''
''Morale is high this week as reinforcements from Eagle's Rook and the city-state of Ivory appear from the north-west to aid in the city's defenses. The lady Aberes is currently ruling in this time of war, as Hope has been all but silent these past few weeks. We can only hope that heroes rise to face this threat before the Illinarians attempt some dark witchery and lay waste to the city.''
=== Grot: Our man in the field! ===
''With the inaugural issue of Adventurer's Guild Quarterly, we feel it necessary to bring up Grot, the guild's first journeyman. While he has performed a number of dangerous tasks for the guild, some of the most valuable work he's done has been behind the scenes. Grot has been a very successful courier, and his speedy, non-nonsense approach to the job has netted us a contract with an excellent Rhiassan supplier of components. Congratulations are due to Grot, and we look forward to seeing him continue to rise in rank. Until then, he receives an amulet of disenchant, and reduced pricing on the recharging of enchanted items. Keep up the good work!''
=== The Sun Also Rises ===
''Two years ago there was a sudden surge in the activity of a religious and military organization naming itself the order of the "Silver Dawn". Not long after its inception the church came to blows with several villages that had conflicting views over what constituted a fair and equitable way to practice preaching. It was mere weeks after that a group of adventurers set forth from Victory, Tuath Fasach to deal with an uprising of these zealots who had taken to capturing and torturing men and women in order to convert them to their faith. In the wash it came out that the head of this organization was an aberration of the light of Aurora, some twisted shadow that came about from the momentary and quite unintentional fusion of the Cult of the Serpent magics and Auroran magics. Though the strength of the Silver Dawn was broken by several key members, including two such shadows were slain, the cult persists today and is slowly growing more active once again.''
''The newly proclaimed Hierophant, a man that goes by the name "Eren Serendock" was available to comment. He had this to say before calling an abrupt end to the interview:''
'''''"The Church of the Silver Dawn is not about hiding in the darkness waiting for Death to find you. It is about striding out into the sun with a smile on your face and saying instead to Death, 'I fear you not, for I have accepted true peace and serenity, and you are but a passing breeze that would threaten to knock me down, but I am strong'. It is about living and loving to the fullest capability of the human spirit. The false idols that once led this organization have been toppled by heroes who have our thanks; the Silver Dawn would have perished if not for those brave men and women who acted so selflessly."'''''
''When questioned about the capture of a young man from a farmstead last October, Eren had this to say: '''"There are still individual pockets of men and women out there who followed the shadows and lost their way. Hope still exists for them, but even though they commit great sacrilege in the name of the Silver Dawn, they cannot serve as a window to our great Church."'''''
''No public records seem to infer that this church is still committing crimes for its own glorification. In fact, it has undertaken several peace-works in outlying villages, building a mill in one town, and preparing a simple aqueduct in two others.''
(The back side of the paper printing)
=== Mild Winter, Spring Storms ===
The unexpectedly warm winter this past year 1006 has caused many merchants to both bless and curse their luck. Within the span of the last month of the year and the two beginning months in winter, many workers and sailors found the sun beating down upon their backs, and wiping sweat from their brows. Noblemen were staying inside their cabins in an effort to keep cool. Silk worms that were meant to be sleeping have awoken, mistaking the time for early spring. When the people finally did start planting and working in their gardens, however, the hail came, followed by the icy cold.
The recent storm squalls of April have taken out a small fleet of trading vessels. Lost among this group were the S.S.Journeyman, the Tosco, the Lorelai, the S.S. Seaside, and the Euphoria. "Susano-O-No-Mikoto has been shouting, but we have not been listening well enough," a Teng Huanese sailor was quoted when asked what he thought the reasons behind the recent storms were. This last storm the astrologers of Teng Hua have named Hentenko, and it is thought that it will continue to weaken off the south-east coast; producing high surf and rip currents for the coastal areas of North and South Teng Hua, through Corsica and the cursed lower water regions heading into the south. Scattered showers and thunderstorms can also be expected for the rest of the days heading into summer, especially over the Twilight Isle.
Meanwhile, the same old drizzling rains and upper hail disturbance that has been plaguing the seaboard Gwenethlin areas and Fenmere the last several days will remain in place today. Scattered storms will continue from the Fairhaven area, through Rhune and Hedenkreis, then heading northward through the Empire of Rathkeale, Portsmouth in Folkestone, and the Revenant Isle. Locally heavy downpours may result in quick flooding and locally strong to severe thunderstorms with gusty winds and hail will also be possible. The astrologers would bid that all noblemen take note of their lands and serfs, so adequate shelter and clean-up may be provided before and after, should anything be lost.
=== Mysterious Tower Discovered! Secrets Locked Within! ===
''Adventurer's Guild scouts have recently discovered a ruined tower east of Tuath Fusach. Stumbled upon during a routine sweep of the surrounding area, Adventurer's Guild researchers have begun studying the tower in the hopes of revealing its secrets. Early reports from the research team indicate the tower was most likely property of a wizard, long since forgotten. The purpose of the tower is still unknown, although the team leader, Jacob Long, has speculated it was most likely for magical research or containment, not a home.''
''While Adventurer's Guild research teams have been having some margin of success in excavating the surrounding area, the tower's interior is an entirely different matter. Although not populated by monsters or traps, the tower appears to be lacking any method to reach the upper floors. Jacob Long had this to say about it: "The team has poked and prodded everything on the first floor, but nothing useful has shown itself. One of my team members found a number of keys, but there aren't any doors to speak of! Blasted wizards. Why can't they make anything simple?" For more info, and the latest updates regarding this excavation, be sure to check in with your local Adventurer's Guild representative.''
=== Hilt Recovered, Guild Baffled ===
We heard through one of our workers over by the ports of Gwenethlin of a very interesting story involving pirates, a cursed treasure, and a small form of 'intricate madness' being performed.
The Adventurer's Guild is disappointed to hear of the dealings that went on concerning the treasure that has left the Realms' shores weeks ago. If the item was indeed cursed, we would have liked to have known more information about it. For example, whether or not it is still a threat to the Realms; who hired out this woman to get such a treasure back; why were pirates allowed to seal the deal in the first place; and so on? After hearing who was involved in the whole affair, why didn't a seer look into it, or a paladin or priest purify said item if they knew it was cursed?
The reward money was "divvied up" and given to local communities, but not before the adventurers allowed the pirates to take what they wished first. We of the Adventurer's Guild feel that this decision was a poor one, and reflects on the few men that were leading up that 'retrieval mission'. Rest assured any requests for aid in that regard towards the AG will be fully checked out, so we can provide you with as much information as we can ahead of time. That way, no man or woman is risking their neck for some 'cursed trinket' without due cause. While we do have dangerous missions of high risk, we do not sign people over to their ignorant deaths.
=== Strange Cult Returns ===
Karthepox. Until recently this word has not been on the lips on honest folk in the Realms in hundreds of years. The recent resurgence of the following for this diety is troubling. Karthepox is the embodiment of festering diseases and failure. His holy symbol is an eye weeping a tear of blood, underneath which lies three short, horizontal perfectly parallel lines.
The cults of Karthepox are fractured and largely Independent. Though a typical cultist bears marks of disease upon them, they will cover their faces and sometimes hands with bandages to conceal their weeping sores and boils. Over the last nine months there have been rumors of these cultists being found on the fringes of rural communities. It is unknown if these groups are working separately or in coercion with one another.
Should you encounter a cultist of Karthepox, please remember that these people are maniacs that cannot be reasoned with. They are typically armed, and are always considered dangerous due to the diseases they carry.
From linking two of these small cults together we believe that the overarching goal of the church is to create some sort of terrible contagion that would be used to kill every man, woman, and child that it would encounter. The exact method of distribution for these agents is unknown, though it may be linked to what has been so-named a "Plaguemist Pillar", which was referenced in one document by an unnamed adventurer.
What are the motivations of these people? Why worship a god that embodies failure? These are questions we'd like to answer, and I for one won't rest until we do!
== STX AG Quest ==
''Viro handed off a bunch of paper to me that he and a group of people recovered from a book, I believe. The book was called The Legion of Ouroboros. Anyway, here are the transcripts, most likely out of order, but I'll do my best. - Sir Iawen Penn''
-----
Ways to defeat the AG #1
Get all their members to come over to the Legion because we are so much better.
Ways to defeat the AG #2
Steal all of the crystals before they can track them down. If they find some, steal those.
Ways to defeat the AG #3
Steal all of their gold so they cannot pay their members.
Ways to defeat the AG #4
Summon giant creatures to attack them.
Ways to defeat the AG# 5
Pit the Guild Masters against each other so the group breaks up.
Ways to defeat the AG# 6
Take away all of their clientele.
-----
<poem>
West buries you in the land
East binds you with the air
South burns you in the flames
North batters you with the waves
By the land, air, fire and sea
The power of the elements banish thee!
</poem>
-----
<poem>
Last Night's Dream
I had the best dream last night.
I went into the Adventurer's Guild
and got all of the members to come
to the Legion. Then I locked
the Guild Masters in the hall
and threw away the key. It
was a great dream...
</poem>
[[Category:Orders and Organizations]]
ac0782ecfd7348b59a18bda30d7aaeccea105024
The Dancers' Guild
0
210
245
2023-08-30T02:18:30Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
''Penned by Freesia Den'ier for the Ivory Archives''
The Dancers Guild was established in the realms around 1005 (Realms Year). The founding members were Freesia Den’ier (Beth Tozier), Talia Dechoros (CJ Klementovicz) and Aubrey of Thorne Valley (Jessica Smith).
The three came together with a single goal; to form a place where the dancers of the Realms could come together, regardless of fealty to dance. This environment is meant to be safe, welcoming and warm to all who enter.
At this time the guild boasts just over a dozen members, but there are hopes for expansion and growth. They pride themselves on being open to dancers of all backgrounds, nationalities and abilities. The presence of the dancers guild is meant to add a sense of atmosphere, culture, and revelry to events and gatherings.
The guild is not confined to just the art of Belly Dance, but includes Fire Spinners, Poi, and other performances considered to be types of dance.
At any time, those hosting a gathering who wish for the Dancers Guild to come and dance, all they need to do is ask.
There are a set of guidelines the guild has in place to not only keep the dancers safe, but to also ensure that they are well cared for and to ensure the safety of spectators.
[These rules are available upon request.]
At this time there is one mistress of the original three that is still actively adventuring in the Realms. Any requests to join the dancers’ guild or have members appear at a gathering should be directed to Dame Sir Freesia Den’ier in Folkestone Proper.
All are welcome.
[[Category:Orders and Organizations]]
6cec5ee27b0755f8a4ef3c3eb0684667a10729e8
The Eclipse
0
211
246
2023-08-30T02:20:59Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
(this is from sometime before April of 999)
The Company of the Eclipse is a mercenary company formed during the Autumn of 1989. Most of its members were introduced to the Realms by Queen Vrille of Blackavar (although at the time, she was only a Princess). Since that time, many of the original members have retired comfortably.
Being part of the Eclipse does not mean swearing an oath of fealty. Sir Alanom is by no stretch of the imagination the lord of any lands. We all live in different parts of the Realms, gathering whenever we think there will be work for us. Not every person is able to fight... sometimes because they simply cannot attend... other times because other oaths they have sworn come first. Due to this, there is no 'set fee' for hiring the Eclipse. The standard fee is 2 rowan per person per day... with an additional rowan going to the acting Commander at that time. We are flexible and will consider special pricing for warranted circumstances. Payment in coin other than rowan will need to be negotiated with the Treasurer.
The Eclipse is a mercenary company, not a group of assassins for hire. If someone asks us who we work for, we will provide that information. Orks, goblyns, drow, and other creatures of darkness need not bother to apply... you will be refused.
As for references, we have done work for Queen Vrille of Blackavar, Queen Margaritte of Chimeron, Lord Jarrod of Folkestone, Stuart of Tuath Fasach (acting for Sir Peregrine), and Baron Diamond of Banecroft. Those wishing to apply to join the Company of the Eclipse need to contact Sir Alanom to make a formal request. Be warned, we believe in unity within our ranks and any single member of the Eclipse can veto an applicant... so don't be too discouraged if you are refused.
== Members ==
=== Active ===
* Sir Alanom, Commander, Knight of the Eternal Flame
* Franswah, Treasurer
* Valentine
* Tianna
* Amber
* Jarvis Rattail
* Barrett
=== Inactive ===
* Sir Myriel, Knight of Eagle's Rook
=== Retired ===
* Chitra
* Karina
* Mathies
* Sir Pyr Thalax, Knight of Eagle's Rook
bb49403d8574c049f1a257a84a239de57d300f16
The Wellmen
0
212
247
2023-08-30T02:36:16Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
Author: Faelinn Shadowmoon
Date: June 1011
</poem>
The Wellmen are a mysterious but very old organization. As with all secret societies, not much is known about them. This is by design as the Order sees it as their duty to use secrecy to better aid them in their task: ensuring the survival of civilization.
We must stand together to fight the Infinite Dark to stand any chance of survival.
The time for secrecy has come to a close.
== History ==
Early history in many cultures is not written down and what tales remain from that time are handed down through oral traditions. The earliest written mention of the Benevolent Order of the Wellmen is the document entitled “On the Sealing of Bedlam” speculated to be written in what is believed to be the year 56 of the common Realms calendar. This document chronicles the “Great Work” done by the Wellmen which was the sealing of the plane of Bedlam.
It is speculated that the Wellmen have existed in one form or another since the dawn of mortal civilization, particularly of that of the humans. Civilization, knowledge, and society are things generally attributed only to higher sentient creatures. In a discussion with a member of the Order, he claimed that civilization was the only thing separating men from beasts.
== Organization ==
The Wellmen are organized by family, tracing their lineage through biological relatives. Cousins, children and even those adopted into the Order through a patron become one of the line. Should they choose to exercise their right by blood or by patron, any of the line can become a member of the Order. There were twelve original families of Wellmen, though some were thought to be lost of all time. Even if one family member exists, the line can be rekindled and reconnected to the Order of Wellmen.
The Wellmen are governed by the council known as the Conclave of the Mind. This decision-making body answers to the nominal leader of the Wellmen known as the Soul. It is believed that the position of the Soul is inherited through a specific bloodline, documented by hints in Wellmen documents about Bedlam. A position known as the Mouth speaks for the Conclave and disseminates orders to the Wellmen.
The line of Banecroft has the strongest claim to the Soul for they are scions of Rubis Banecroft, heir to the Soul of his generation who was destroyed by an Eater of Memories. The line continued through siblings, cousins and marriages for generations. The most well know of this line are Baron Sir Diamond Banecroft, Magus Savyne Banecroft and their son.
== Who are the Wellman? ==
Who is a member of this secret society? That is hard to say. Members have been know to keep their involvement with the order a secret even from their husbands and wives. Wellmen have been known to carry their secrets to the grave rather than divulge information about the order and who else may be a part of it.
As stated before, there are families of Wellmen each tracing their lineage to before the first fight against Bedlam. Some families have been well documented in papers pertaining to Bedlam such as the Banecroft and Hamofel lines. Others remain obscured and well-hidden unless you know what to look for, but they have also been documented. Samuel Cowperthwaite has become the “face” for the Wellmen in dealing with the adventurers of the Realms. He was first met in Chimeron in 1008 posing as a merchant with a fabulous treasure dungeon. Since then he has been the known contact person in dealing with most things Wellmen related. A friendly face for the Wellmen to engage with the adventurers of the Realms.
The other well known Wellman is a woman known as Maudlin. She was first encountered in 1005 on the expedition to open Bedlam. Many of the initial documents on Bedlam and information about the Wellmen were found from her as she had “borrowed” documents from the Order. Prior to the expedition, Maudlin leaked a serious of private missives from the Wellmen message courier system. This line of communication became known as the “Maudlin line” and was monitored after the opening of Bedlam. Though Maudlin hasn’t been seen since 1005, there is at least one agent of the Wellmen who is looking for those who have used it in the past. Anyone who gained access to those private missives and those who ventured with Maudlin from Perdian to open Bedlam should beware of a man named Dinas Kingsman. No further warning was given about who this man is or what his intentions are.
=== Known Members ===
<poem>
'''Samuel Cowperwaite'''
Cover: merchant
Base of Operations: Chimeron
Status: alive
'''Gene Fitzgibben'''
Cover: author
Base of Operations: unknown
Status: alive
'''Iapeth'''
Cover: merchant
Base of Operations: City of Ivory
Status: alive
'''Maudlin'''
Cover: unknown
Base of Operations: unknown
Status: unknown
'''Gad'''
Cover: merchant
Base of Operations: City of Ivory
Status: unknown
</poem>
=== Suspected Wellman and Operatives ===
<poem>
'''Dinas Kingsman'''
Cover: unknown
Base of Operations: unknown
Status: alive
'''Erastus'''
Cover: unknown
Base of Operations: City of Ivory
Status: unknown
</poem>
=== Deceased Wellmen (First War with Bedlam) ===
<poem>
'''Gerald Harden'''
Cover: unknown
Base of Operations: unknwon
Status: deceased
'''Stewart'''
Cover: unknown
Base of Operations: unknwon
Status: deceased
'''Rodic Hamofel'''
Cover: unknown
Base of Operations: unknwon
Status: deceased
'''Phiranos Hamofel'''
Cover: unknown
Base of Operations: unknwon
Status: deceased
'''Ruis Banecroft'''
Cover: unknown
Base of Operations: unknwon
Status: deceased
</poem>
== Bases of Operation ==
In the fall of 1010, the adventurers were allowed into a complex known as Wellmen Central. The means of getting there were obscured as were the means for leaving the complex afterwards. While this complex might have been a central location, there remain satellite bases in operation in both Chimeron and the City of Ivory.
The Wellmen have been allowed to operate unmolested in the City of Ivory and the lands of Ivory by securing their missions through legitimate merchants and guilds. When their presence was made known the the City Council, it was decided so long as they worked for the betterment of the City and did not violate any laws they were allowed to continue operations.
Places of learning and knowledge such as churches, libraries and universities or schools can be homes to Wellmen and their agents and have been confirmed as such. The Library of Ivory as well as the Library in Chimeron have been havens for Wellmen agents in their goal to preserve knowledge. Merchant guild, caravans, and even adventuring groups have been used to conceal and transport Wellmen operatives as they make their way across the Realms.
=== Known Operations of the Wellmen ===
<poem>
'''Project Rosebud'''
Purpose: unknown - Gerald Harden was assigned to it
'''Project Gatekeeper'''
Purpose: unknown - last status known 1005/pre-reopening Bedlam
'''Project Bookwalker'''
Purpose: Utilize the Book of the Moon artifact to combat Bedlam abroad.
'''Project Nightshade'''
Purpose: Bypass possible Skinwalker interference for full disclosure.
</poem>
== Tools of the Trade ==
While the Wellmen cannot be everywhere at once, they keep track of information and monitor situations through agents. These agents can be petitioners to the Order, family members, or adventures either with or with out the knowledge of who they are truly working for. Wellmen have been known to monitor their operatives through magical scrying as well as warding meeting between agents..
During the first battle with the Infinite Dark, the Wellmen created weapons to combat the growing darkness. Weapons such as the Light Cannon were constructed to better combat bois. Caches of weapons were stored in secret locations, such as the tomb of Tristan the LightKeeper, were scattered all over the Realms. Some were lost to Bedlam or the memories of the Order. Others are suspected to remain in controll by the Wellmen and have yet to be fully utilized.
As well as physical weapons, the Order of the Wellmen have another powerful tool at their disposal: faith. The worship of Aurora, Goddess of Light, is held in high regard among many of the Order. Samuel Cowperwaite attended a meeting of the Church of Aurora in December 1010 to keep his fellow Wellmen of faith appraised of the situation. Samuel admitted that there are some who have harnessed more arcane and dangerous practices of Auroran faith. Those Aurorans seek to utilize whatever tools they have at their disposal, including personal sacrifices and blood magic, and may have fallen to the despair of the Path of Shadow. There is an old Auroran saying “The Light is always brightest just before it goes out”. It is feared that some have given the ultimate sacrifice to fight Bedlam even if just to gain a small temporary advantage.
== The Heralds of Destiny ==
Not much is known about the Heralds of Destiny. They were first mentioned in a document recovered from the Black and White Masquerade in the fall of 1009, but first “came into play” so to speak at the annual Feast of Chimeron in 1009.
The Heralds of Destiny are dangerous creatures, heralding a time when the world becomes unstable and the future is no longer clearly divined. They are great boons in the fight against the Infinite Dark, but as more come into play the harder and more impossible the task to defeat the Dark becomes. The Heralds of Destiny are the safeguards that civilization has put into place in order to preserve itself against the flowing tides of Bedlam. The Wellmen have hinted that the appearance of the Heralds is a signal that the civilization and society is in danger.
The document recovered in the vault at the Black and White in 1009 was translated as follows.
<blockquote>
''After a visit from my young friend. I am sorry that Emerauld had to leave so soon. Her young company is a welcome joy to these tired bones. She is still but a girl, though, and she would not be delayed. I have to wonder, is Emerauld truly a daughter of Banecroft? A descendant of Wayland? Is she a lost connection to two of the first? Regardless, her fate is clearly entwined with our own. I wish my divinations proved more clear.''
<poem>
''Gem stems from warrior''
''Twice must it fall''
''Risen the third, the sunset is marked''
''Creation does battle''
''One falls or all''
''The shadow selves must know to follow''
''The Emerald Path is only for them.''
''Further thoughts: could Emerauld be a Herald of Destiny?''
''Clan Defender – she is no warrior.''
''Empowering Soul – possible but she is still young.''
''Giver of Life – she has greed, so this cannot be her.''
''Kindred Spirit – not until she knows herself.''
''Light Keeper – she does not seek to protect knowledge, but seek it – there are better options.''
''Lucid Dreamer – the most likely for she seeks information which was lost.''
''Mercy Bringer – her heart will harden beyond this, or all. That much I can see.''
''Spear of the Just – can she kill so willingly?''
''Taker of Death – what man can take this role?''
''Voice of Reason – not so early in life.''
''Weaver of Names – she shows no control over creation.''
</poem>
''Emerauld’s story has only begun. Would that it began sooner, so I could see it through to the end. If only I could meet the followers of The Emerald Path in-person, I have so many questions for them. On my honor, a Wellman, I will set the remainder of my spells to be of aid once I may help no longer.”''
</blockquote>
The author of this work is unknown, but was a friend to the young woman Emeraude Banecroft, the cousin of Rubis Banecroft. At the time of writing this (June 1011), two of the Heralds of Destiny have been activated.
In the creation of the ZulaBois, Zula Darkwillow became tainted with a darkness that threatened to consume him utterly and create a living gate of darkness. After brainstorming and failed ideas, it was decided to utilize an artifact known as a Tear of Aurora to cleanse the darkness within Zula. This came with the side effect that Zula would forever be changed and become of the Light. Zula was ritually infused with the essence of the Tear and, unknowingly, the Herald of Destiny known as the Light Keeper was activated. This took place at the Feast of Chimeron in 1009 and the first of the Heralds was put into play out of order bypassing the “unlocking” mechanism. Zula’s duty as Light Keeper is to preserve knowledge so that it may be kept from the Infinite Dark and not be consumed.
The second Herald of Destiny to be activated is Clan Defender. This "unlock" condition was the only one known for the Heralds. This was unwittingly met, for none of the Heralds can be "forced" into play. While searching for a Lost Rune in Paradise, Laurante D’Rhian of Folkestone gave shelter to a small girl by using a shield. The consequences of the "unlock" being met on that snowy day weren’t realized until weeks later. At the assault on Wayland fortress and the final battle against the smith, the Church of Vandor opted to stay behind to fight off the sweeping tides of Bedlam so that others could escape. In making that choice, the Church of Vandor was activated as the Clan Defender. The Church stood their ground and prevented Bedlam from claiming the live of those fleeing.
== The Emerald Path ==
It is unknown what exactly the Emerald Path is exactly. It is thought to be named after Emeraude Banecroft, cousin of Rubis Banecroft, who walked a path of discovery long ago.
As the heroes from another realm embark on the journey of discovery along the Emerald Path, the information gained transfers to a copy of the book located at the Broken Harp Tavern in Perriden.
Not much is known about the heroes from another world, but they can sometimes “see” though our eyes and “know” what we know. A trip to Perriden might reveal more information to anyone curious. There in the Broken Harp Tavern, Emeraude’s journal is being revealed.
== Author's Final Notes ==
I sometimes pretend or imply that I know more than I actually do. This time, I am sad to admit I don’t know everything we need to win this war. I know enough. I know that the knowledge cannot be allowed to be take from those who wish to fight the Infinite Dark and that it cannot be allowed to die with one person. In my three documents On the Infinite Dark, The Many Woven Branches, and Guardians of Civilization I have tried to find how Bedlam affects others, who might be our enemies and allies, and how we could combat this threat..
How do you combat the threat of a Skin Walker taking all the information and keeping it from those who would fight? You put the information for all to see. Information can be a powerful tool or a deadly weapon. The time for secrecy has passed. If you have read my documents, you know what I do. I suspect there will be some who will not be pleased at the revelation of secrets and my life might be forfeit in their eyes. I would give those of the family business the honor of introducing themselves first but time is of the essence.
You are part of my extended family, but times are changing and cooperation is needed. I have done your work hand in hand with my own for the preservation of knowledge and life. I’ve taken the advice and doing the family’s work again, but in my own way.
If we are to survive, we must do so in the light.
I pray that those shrouded in mystery will come forward to all and share what they know.
I pray that it will be enough.
In closing I leave you with the words of Gerald Harden, a former Wellmen on his deathbed, to think about.
''“I am a Wellman to the end, and I did what I did to save humanity. I can think of no nobler goal. We were right to tell them to fear us, Stewart. We are the enemy - more so than any king, or demon, or monster. We have lost our light and been consumed by the shadows we sought to protect others against. This was the only solution.”''
<poem>
~Faelinn Shadowmoon
High Priestess of Aurora
Lady of the City of Ivory
Knight of the Crown
First Lady of Faerie
Lady of Darkvale
Magus of the Realms
Kathrani-To
Ichigiritorrennin-Ma
</poem>
[[Category: Orders and Organizations]]
f6f806a5bae33e53caf8af26b60c00e345a8f077
The Houses of Stars
0
213
248
2023-08-30T13:26:31Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
''Not to be confused with the [[Regarding Starpeople|Starpeople]].''
The Houses of Stars is the currently known (and probably wrong) term for the people that live among the constellations, or among the gods themselves (though *they* are not gods, nor even demi-gods in power-level).
When bad things happen to the Houses, the Keeper of the Stars, Hesperus, is called into being by one of the Neo-Hellenic Gods, Zeus. All that is gathered about the Houses from here on out is written or acquired sporadically.
''For those of you who will be questing to save the Stars, I have some information for you. Please take some time to find your sign, for guidance might be needed to reach the twins.''
<poem>
''Be guided by the Twelve Houses,''
''Hesperus Star-Keeper''
</poem>
<small>((OOC: It is up to you to decide whether you want to use your IC or your OOC birthdate. It would be interesting to use your first event that you attended as that character as your IC birthdate. Enjoy!))</small>
== Ruined Notes ==
<blockquote>
My apologies as the water ruined quite a bit of my gear. This is all I was able to save:
Apollo/Aurora. Night Day Keeper of the Stars The Order of Searing Light Hesperus has been mortal before, and he was human. He has now been human twice (as this is second time to visit)
</blockquote>
- Sir Iawen Penn
== Star Charts ==
<blockquote>
Star Charts are more than just navigational tools for sailors, rangers, astronomers and the like. They can also be used to divine a person or place's lot in life, their past, present, and possible futures. It can also tell you what the constellations in certain charts are, and to what House (if any) they are affiliated.
</blockquote>
- Sir Iawen Penn
== House of Aries ==
=== Notable Aries ===
* Sir Temorse Sorrowind of Ashenmark, Knight of the Eternal Flame
* Hayden Cromwell, Chancellor of the Empire of Rathkeale
* Dame Cimone, of the Royal House of Chimeron, part of the Azure Guard, Avatar of Chimeron, former Warlord
Those born under the sign of Aries (March 21st through April 19th) tend to be Adventurous, Energetic, Courageous, Confident, Quick-Tempered, Impulsive, Impatient and Foolhardy.
Arians see themselves as consummate leaders. Arians are blunt and outspoken--often to the point that more sensitive souls around them will become alienated. Arians are aggressive; however they can almost always muster the inner-strength to face any challenge. Arians are often inclined to be egotistical and domineering. They much prefer action to allowing things to settle on their own. They are never afraid to take chances or follow their impulses. When their actions fail to produce the expected results, they still pride themselves on at least trying. They love exploring new ground. Indeed they expect to be first to go anywhere new. While Arians may not be for everyone, their courage and willingness to initiate action make them an asset to any team project. Aries make excellent Fighters and Rogues.
== House of Taurus ==
=== Notable Taurus ===
* King Sir Alexander Cecil, King of Chimeron, Knight Commander of the Knights of the Realms
* Demetria Highwater, Journeyman to the Order of the Spoon
* Cronon, of the nation of Creathorne
* Lil' Gunny
* Dresden, of the nation of Neden
Taurus, or those born under the sign (April 20th through May 20th) tend to be Patient, Reliable, Warmhearted, Loving, Determined, Placid, Possessive, Resentful, Inflexible, and Greedy.
Taureans love pleasure and material gain. For them the outcome is all that matters, and it only matters if they have gained. They are physically sensual and tender, and love to bask in excess. Their ultimate pursuit is "the good life" in every sense of the phrase. Like the bull that represents them, Taureans are often seen as stubborn. However, what some see as stubbornness is actually the Taurean's will to stay their chosen course to reach their goals. Bulls are pragmatic and dependable, and left to trudge along at their own speed usually attain what they seek. Taureans also value tradition, stability and loyalty. At times they may be very sentimental, emotional. Taureans make for excellent Merchants and Alchemists.
== House of Virgo ==
The house is odd because the stories behind it are intertwined with that of Libra. I will have to find Hesperus once more to get the whole story once more. - Iawen Penn, from Coventry
=== Noteable Virgo ===
* Sir Magus Bright Oakfellow, Royal House of Chimeron
Virgo (August 23rd to September 22nd) lends itself to the traits of being Modest, Shy, Meticulous, Reliable, Practical, Diligent, Analytical. Also a Worrier, Overcritical, a Perfectionist and Conservative.
Instinctively responsive to the needs of others, Virgos readily adapt to different people and changing circumstances by finding ways to make themselves useful. They do not have a desire to be in the spotlight; however, they can be very successful at supporting those who are. Virgos are meticulous, practical perfectionists. They abhor sloppiness and disorganization. They are sometimes seen as being far too picky. However, if you want a job done right the first time get a Virgo to do it. Some Virgos are not above using an inability to achieve perfection as the excuse for their own idleness and when being unproductive, but this is out-of-sync with their true nature. Virgos have an inner drive to serve others, which must be met for them to be happy. They love to apply their analytical skills to solving the problem of others. They are generally perceived to be quite witty and entertaining, if a tad too critical. Virgos love material possessions and find it hard to accept anything that is not of the very best quality available. Virgos make great Support Casters, healing or otherwise.
== House of Gemini ==
=== Notable Gemini ===
* Sir Mestoph of Folkestone (being born under the sign)
* Squire Laurante of The Knights of the Red Branch (having dual personalities)
* Sir Chan Ottokar of The Knights of the Red Branch (being a twin)
Gemini, born on or between the dates of May 21st and June 21st, tend to be adaptable, communicative, witty, intellectual, youthful, nervous, superficial, inconsistent, inquisitive, and cunning.
They are forever exploring people and places in their quest to attain knowledge. Bright, witty and outgoing, the Gemini charm guarantees they will be the center of attention in any crowd. Matching their intellect is a well-developed imagination. The duality of the Gemini personality can make it difficult to know just whom you are dealing with. They sometimes appear fickle, flighty and susceptible to whim. These traits often make it difficult for Geminis to finish much of what they start. The other side of their dual personalities is that they have an innate ability to multi-task, which is good since their interests are many and varied. Geminis would make ideal Bards or Sorcerors.
=== Castor and Pollux ===
We are Castor and Pollux, the sons of Zeus and Man, one of us is human and one is divine.
As brothers we are both brave and clever warriors. When one dies, one is spending a little holiday on Olympus with the gods, the other gets a turn being a mortal man on earth. We change places. Each time we change places, we get to spend a little more time together, to exchange notes.
For love and not adventure, we aspired to marry Phoebe and Hilaeira, the daughters of Leucippus, the White Horse. We carried our brides, Phoebe and Hilaeria to Sparta our home where Phoebe bore Mnesileos to Pollux and Hilaeria bore Anogon to Castor. These were our children's names.
We were both excellent horsemen and hunters who participated in the hunting of the Calydonian Boar and later joined the crew in Jason's ship, the Argo. During our tour with the Argonauts, Pollux took part in a boxing contest and defeated King Amycus of Bebryces. We also helped Jason and Peleus to destroy the city of Iolcus in revenge for the treachery of its king Pelias.
Once, Castor climbed a tree to keep a watch as Pollux began to free cattle, after all the cattle belonged to us. Our cousins stole from us. Far away, Idas and Lynceus approached. Lynceus, named for the lynx because he could see in the dark, spied Castor hiding in the tree. Idas and Lynceus immediately understood what was happening. Idas, furious, ambushed Castor, fatally wounding him with a blow from his spear--but not before Castor called out to warn Pollux. In the ensuing brawl, Pollux killed Lynceus and, as Idas was about to kill Pollux, Zeus his father, who had been watching from Mt. Olympus, hurled a lightning bolt, killing Idas and saving his son.
I, Pollux, returned to Castor who was dying and gave half of my immortality to my mortal brother.
=== Gemini Star Charts ===
A bunch of star-charts were discovered by Mestoph, Quayloth, and Nimbus of Folkestone. There are twelve altogether, though I currently don't know their names. I've had an artist do renditions of them perfectly, so there should copies for the Library soon.
The original was returned Folkestone at the 3rd Mythquest gathering in August 1011. - Iawen Penn, from Coventry
=== Story Aspect: Neo-Hellenic Ties ===
Common:
<blockquote><poem>
Two brothers once rest in the sky
One born divine and one born to man.
Both brothers corrupted by the
Blackened Sky.
Defeat one you must, but calm the
other if you can.
In the House of Dioskouri is were
they must die.
</poem></blockquote>
Note above that were should be where, unless this was on purpose.
Neo-Hellenic:
<blockquote><poem>
Δύο αδέρφια φορά υπόλοιπο στον ουρανό
Ένας γεννημένος θεία και ένας γεννημένος για τον άνθρωπο
Και οι δύο αδελφοί διαφθαρεί από την
Blackened Sky.
Ήττα αυτό που πρέπει, αλλά η ηρεμία
άλλη, αν μπορείτε.
Στη Βουλή των Διόσκουρων είναι οι
πρέπει να πεθάνουν.
</poem></blockquote>
Neo-Hellenic back to Common:
<blockquote><poem>
Two brothers again rest in heaven
An aunt and a born natural for humans.
Both brothers corrupted by
Blackened Sky.
Lose what you have but peace
other hand, if you can.
In the House of Dioscuri are
must die.
</poem></blockquote>
== House of Cancer ==
=== Notable Cancer ===
* Dame Twenaria of Ashenmark (born under the sign)
* Sir Magus Lord Rel Zhirah of Rua Tharr Cinn, Chimeron
* Sir Lucas Harkon of House Harkon of the Fae Wilds, Avatar of Chimeron
Cancer (June 22nd through July 22nd) tends to be Emotional, Loving, Intuitive, Imaginative, Shrewd, Protective, Changeable, Over-emotional, Clinging and Unable To Let Go.
The Cancer's first love is to its home and family. They love to nurture those around them. No sacrifice is too large to ensure their home is secure and their loved ones are safe and happy. They are very kind and sharing. Cancers are also very moody, and often retreat into themselves to regenerate, or sometimes sulk. The quickest way for them to rebound from such moments is to do what they do best: nurture others. Cancers can be iron-willed and like to have things their way. They are very sensitive to slights and against those that hurt them. Cancers are compassionate and freely show their affection for others. They will set their problems aside to assist others in solving theirs. Being extremely intuitive, they often know what is upsetting someone without being told. They are great communicators and can often help those in trouble with just a few words. Those adventurers born under this sign ought to consider a career on the front line or as a circle Healer.
== House of Aquarius ==
=== Notable Aquarius ===
* Iawen Penn of Coventry (created under the sign)
Aquarians tend to be entrancing, exciting and unpredictable, yet somehow strangely detached from their surroundings. They are one of the zodiac's most eccentric personalities. They are seekers of the new, unusual, and challenging which leads them in many directions. Aquarians may try many things but without stability they may master none. Aquarians are philanthropic and humanitarian by nature. They see their calling as making the world a better place for all of us. Aquarians are the bearers of originality, idealism and cosmic consciousness-with which they intend to drown materialism and tedium and injustice. Although Aquarians are compassionate and sympathetic tot he needs of others, they do like things to go their way. Indeed, they can become temperamental when things do not go their way. Alchemists and Blacksmiths dominate this sign.
== House of Pisces ==
=== Notable Pisces ===
* Rubris Nosetti
* Sir Therian of Felwood
* Squire Quinn of Gryphon Hall, Chimeron
Pisces (February 19th through to March 20th) can be described as Imaginative, Sensitive, Compassionate, Kind, Selfless, Unworldly, Intuitive and Sympathetic, an Escapist, Weak-Willed, Idealistic, Secretive and Vague.
Pisceans are spiritual beings ruled by their feelings. Their journey through life will involve much soul searching and retreat into that hazy world which exists between the real and unreal. While they are very happy traveling the paths of their inner world, the Piscean compassion and need to help others will ensure they return to the real world regularly. If they do not like their current direction, they simply retreat into themselves until their direction changes. One of the great dangers for the Pisceans is they sometimes become so involved in their dreams and fantasies they find it difficult to separate fact from fantasy. Another danger is that their docile nature makes it easy for others to take advantage of them. Pisceans must not allow themselves to become detached from those around them, because they will become depressed, pessimistic and languid. The gentle Pisceans are usually far too shy to tout their talents, which in the arts may be formidable. Any Two or Three Path build will work for the Pisces.
== House of Leo ==
=== Noteable Leo ===
* Sir Lord Aeston Stromgate of Rhiassa, the Free Nations
* Dame Magus Lady Faelinn Shadowmoon of Ivory
* Magus Atticus, of the University of Highbridge, Pax Tharkus, Chimeron
The Leo (July 23rd through August 22nd) is Generous, Warmhearted, Creative, Enthusiastic, Broad-Minded, Faithful, Pompous, Patronizing, Bossy, Dogmatic, and Intolerant.
Leo's charisma and an innate ability to lead guarantee they will almost always be at center stage - a place that they love to be. Leos are so full of warmth and optimism it is impossible to not find their company pleasurable. Fearless, powerful, and dignified by nature, Leos make great leaders. Their force of will means any task they tackle will be completed. While they may seem domineering, even despotic at times, their goal is always to ensure the well-being of all those in their kingdom. Ever-confident Leos are also creative, idealistic, and have an indefatigable lust for life. When leadership is required, a Leo is what is needed. They will get the job done right AND on time. Leos also have a talent for bringing the very best out of those around them. Leos should consider being Fighters or One Paths.
== House of Libra ==
=== Notable Libra ===
''No notable Libra have been identified at time of writing.''
Libra (September 23rd through October 23rd) tends to be Diplomatic, Urbane, Romantic, Caring, Easygoing, Idealistic, Indecisive, Gullible, Flirtatious and Self-Indulgent.
Librans (not to be confused with Librarians) are the zodiac's seekers of balance, harmony, and justice. Librans do best when paired up with others; they do not really care to be alone. Those they pair up with can count of them to be fair and avoid conflict if possible. Often Libras may seem a bit indecisive. This is because in their efforts to be fair, they much study every angle of a situation before making a decision. They really are out to do what's best for all. Librans are also master strategists, organizers; they are friendly, sociable, and can charm anyone who engages them in conversation. When bored, they quickly become lethargic and may need those around them to supply the spark to get them back on track. Librans love to know everything about the people around them. Always diplomatic, they're not adverse to compromise - particularly if it will avoid conflict. Librans are ideal as One or Two Paths of any build.
== House of Scorpio ==
=== Notable Scorpio ===
* Sir Mahkta McKrye, Qua Terreth Nuuna, Chimeron
* Slaader
The Scorpio (October 24th through November 21st) is Determined, Forecful, Emotional, Intuitive, Powerful, Passionate, Exciting, Jealous, Resentful, Compulsive, Obsessive, Secretive and Obstinate.
Intuitive and ever curious, Scorpios are the great investigators of the Zodiac. They want to know everything about everyone. When an answer is needed, a Scorpio will find it for you. Unfortunately, Scorpios only seem to see in black and white. They always have their own agenda and never fail to promote it. Scorpios are the masters of their fate. They know only one way to live: on their own terms. They do not live life but attack it. When life hands them a loss, they do not waste time sulking, but rather continue on their path, sure they will eventually succeed. Scorpios are driven by their intense passions and desires. Often they are seen as imperious. Scorpios are a secretive lot. Probing the Scorpio psyche will only make them leery and cause them to flee. Whether in business or play, Scorpios love to compete. Indeed to do well, they must have an opponent. Scorpios do not take slights well. If you cross them be assured they will retaliate with their full force. Scorpios never quit and never surrender. If anyone can get a difficult task done, it is a Scorpio. Scorpios make fantastic Rogues.
== House of Sagittarius ==
=== Notable Sagittarius ===
* Lord Malaki of Folkestone
* Sir Amergin of Coventry
Sagittarius, or those born under the sign (November 22nd through December 21st) tend to be Optimistic (sometimes to the point of Blindness), Freedom-Loving, Jovial, Good-Humored, Honest, Straightforward, Philosophical, Careless, Irresponsible, Tactless and Restless.
While Saggitarians are the nomads of the Zodiac, they do not wander aimlessly. They are seekers of the truth and will go anywhere and talk to anyone for answers to their questions. Knowledge and wisdom drive them and provide the energy for their liberal approach to life. Sagittarians are drawn to the philosophical and spiritual because these subjects provide answers to the questions that burn inside them. They are lucid thinkers who appreciate others agreeing with their conclusions. Sometimes they are so confident their deductions are beyond dispute that they become dogmatic and argumentative. Still, the Sagittarian quest for information drives them to listen to anyone and absorb what they find useful and quickly disregard the rest. It is the nature of Sagittarians to roam freely. If they feel intellectually or physically restricted they may become bad-tempered very quickly. Shamans and Seers dominate this sign. Those born under the sign should consider becoming a Seer.
== House of Capricorn ==
=== Notable Capricorn ===
''No notable Capricorn have been identified at time of writing.''
The Capricorn (December 22nd through January 19th) is Practical, Ambitious, Disciplined, Patient, Careful, Humorous, Pessimistic, Miserly, Over-conventional and Rigid.
Capricorns are ambitious, hard working and never lose sight of their goals. While the pragmatic Capricorn's "one step at a time" approach to getting things done may not be all that interesting, it usually delivers results. It is not uncommon for Capricorns to be arrogant and overbearing while on their march to success. Of course they will rationalize their behavior by saying a domineering nature is a trait of a born leader. They are not ones to take risks, which means they often have to wait for success. Being patient and confident they will succeed, the wait for glory is no problem for them. Capricorns are traditionalist to the point of often seeming a bit stiff and out of sync. They are not ones to wander far from home or chase wild dreams. They are rational and never have bursts of emotions. Sometimes they can be a bit greedy, but their devotion to work and family offsets this easily. Although their ambition may seem limitless, Capricorns never resort to cheating to succeed. When success does come to them, they find it very fulfilling, because they attained it their way. Capricorns should either be Three Paths or Fighters.
f4cd4e15eb88cc3eb72ad60bae810be324659539
250
248
2023-08-30T13:30:30Z
Zemmert
2
Add Orders and Organizations category to page
wikitext
text/x-wiki
''Not to be confused with the [[Regarding Starpeople|Starpeople]].''
The Houses of Stars is the currently known (and probably wrong) term for the people that live among the constellations, or among the gods themselves (though *they* are not gods, nor even demi-gods in power-level).
When bad things happen to the Houses, the Keeper of the Stars, Hesperus, is called into being by one of the Neo-Hellenic Gods, Zeus. All that is gathered about the Houses from here on out is written or acquired sporadically.
''For those of you who will be questing to save the Stars, I have some information for you. Please take some time to find your sign, for guidance might be needed to reach the twins.''
<poem>
''Be guided by the Twelve Houses,''
''Hesperus Star-Keeper''
</poem>
<small>((OOC: It is up to you to decide whether you want to use your IC or your OOC birthdate. It would be interesting to use your first event that you attended as that character as your IC birthdate. Enjoy!))</small>
== Ruined Notes ==
<blockquote>
My apologies as the water ruined quite a bit of my gear. This is all I was able to save:
Apollo/Aurora. Night Day Keeper of the Stars The Order of Searing Light Hesperus has been mortal before, and he was human. He has now been human twice (as this is second time to visit)
</blockquote>
- Sir Iawen Penn
== Star Charts ==
<blockquote>
Star Charts are more than just navigational tools for sailors, rangers, astronomers and the like. They can also be used to divine a person or place's lot in life, their past, present, and possible futures. It can also tell you what the constellations in certain charts are, and to what House (if any) they are affiliated.
</blockquote>
- Sir Iawen Penn
== House of Aries ==
=== Notable Aries ===
* Sir Temorse Sorrowind of Ashenmark, Knight of the Eternal Flame
* Hayden Cromwell, Chancellor of the Empire of Rathkeale
* Dame Cimone, of the Royal House of Chimeron, part of the Azure Guard, Avatar of Chimeron, former Warlord
Those born under the sign of Aries (March 21st through April 19th) tend to be Adventurous, Energetic, Courageous, Confident, Quick-Tempered, Impulsive, Impatient and Foolhardy.
Arians see themselves as consummate leaders. Arians are blunt and outspoken--often to the point that more sensitive souls around them will become alienated. Arians are aggressive; however they can almost always muster the inner-strength to face any challenge. Arians are often inclined to be egotistical and domineering. They much prefer action to allowing things to settle on their own. They are never afraid to take chances or follow their impulses. When their actions fail to produce the expected results, they still pride themselves on at least trying. They love exploring new ground. Indeed they expect to be first to go anywhere new. While Arians may not be for everyone, their courage and willingness to initiate action make them an asset to any team project. Aries make excellent Fighters and Rogues.
== House of Taurus ==
=== Notable Taurus ===
* King Sir Alexander Cecil, King of Chimeron, Knight Commander of the Knights of the Realms
* Demetria Highwater, Journeyman to the Order of the Spoon
* Cronon, of the nation of Creathorne
* Lil' Gunny
* Dresden, of the nation of Neden
Taurus, or those born under the sign (April 20th through May 20th) tend to be Patient, Reliable, Warmhearted, Loving, Determined, Placid, Possessive, Resentful, Inflexible, and Greedy.
Taureans love pleasure and material gain. For them the outcome is all that matters, and it only matters if they have gained. They are physically sensual and tender, and love to bask in excess. Their ultimate pursuit is "the good life" in every sense of the phrase. Like the bull that represents them, Taureans are often seen as stubborn. However, what some see as stubbornness is actually the Taurean's will to stay their chosen course to reach their goals. Bulls are pragmatic and dependable, and left to trudge along at their own speed usually attain what they seek. Taureans also value tradition, stability and loyalty. At times they may be very sentimental, emotional. Taureans make for excellent Merchants and Alchemists.
== House of Virgo ==
The house is odd because the stories behind it are intertwined with that of Libra. I will have to find Hesperus once more to get the whole story once more. - Iawen Penn, from Coventry
=== Noteable Virgo ===
* Sir Magus Bright Oakfellow, Royal House of Chimeron
Virgo (August 23rd to September 22nd) lends itself to the traits of being Modest, Shy, Meticulous, Reliable, Practical, Diligent, Analytical. Also a Worrier, Overcritical, a Perfectionist and Conservative.
Instinctively responsive to the needs of others, Virgos readily adapt to different people and changing circumstances by finding ways to make themselves useful. They do not have a desire to be in the spotlight; however, they can be very successful at supporting those who are. Virgos are meticulous, practical perfectionists. They abhor sloppiness and disorganization. They are sometimes seen as being far too picky. However, if you want a job done right the first time get a Virgo to do it. Some Virgos are not above using an inability to achieve perfection as the excuse for their own idleness and when being unproductive, but this is out-of-sync with their true nature. Virgos have an inner drive to serve others, which must be met for them to be happy. They love to apply their analytical skills to solving the problem of others. They are generally perceived to be quite witty and entertaining, if a tad too critical. Virgos love material possessions and find it hard to accept anything that is not of the very best quality available. Virgos make great Support Casters, healing or otherwise.
== House of Gemini ==
=== Notable Gemini ===
* Sir Mestoph of Folkestone (being born under the sign)
* Squire Laurante of The Knights of the Red Branch (having dual personalities)
* Sir Chan Ottokar of The Knights of the Red Branch (being a twin)
Gemini, born on or between the dates of May 21st and June 21st, tend to be adaptable, communicative, witty, intellectual, youthful, nervous, superficial, inconsistent, inquisitive, and cunning.
They are forever exploring people and places in their quest to attain knowledge. Bright, witty and outgoing, the Gemini charm guarantees they will be the center of attention in any crowd. Matching their intellect is a well-developed imagination. The duality of the Gemini personality can make it difficult to know just whom you are dealing with. They sometimes appear fickle, flighty and susceptible to whim. These traits often make it difficult for Geminis to finish much of what they start. The other side of their dual personalities is that they have an innate ability to multi-task, which is good since their interests are many and varied. Geminis would make ideal Bards or Sorcerors.
=== Castor and Pollux ===
We are Castor and Pollux, the sons of Zeus and Man, one of us is human and one is divine.
As brothers we are both brave and clever warriors. When one dies, one is spending a little holiday on Olympus with the gods, the other gets a turn being a mortal man on earth. We change places. Each time we change places, we get to spend a little more time together, to exchange notes.
For love and not adventure, we aspired to marry Phoebe and Hilaeira, the daughters of Leucippus, the White Horse. We carried our brides, Phoebe and Hilaeria to Sparta our home where Phoebe bore Mnesileos to Pollux and Hilaeria bore Anogon to Castor. These were our children's names.
We were both excellent horsemen and hunters who participated in the hunting of the Calydonian Boar and later joined the crew in Jason's ship, the Argo. During our tour with the Argonauts, Pollux took part in a boxing contest and defeated King Amycus of Bebryces. We also helped Jason and Peleus to destroy the city of Iolcus in revenge for the treachery of its king Pelias.
Once, Castor climbed a tree to keep a watch as Pollux began to free cattle, after all the cattle belonged to us. Our cousins stole from us. Far away, Idas and Lynceus approached. Lynceus, named for the lynx because he could see in the dark, spied Castor hiding in the tree. Idas and Lynceus immediately understood what was happening. Idas, furious, ambushed Castor, fatally wounding him with a blow from his spear--but not before Castor called out to warn Pollux. In the ensuing brawl, Pollux killed Lynceus and, as Idas was about to kill Pollux, Zeus his father, who had been watching from Mt. Olympus, hurled a lightning bolt, killing Idas and saving his son.
I, Pollux, returned to Castor who was dying and gave half of my immortality to my mortal brother.
=== Gemini Star Charts ===
A bunch of star-charts were discovered by Mestoph, Quayloth, and Nimbus of Folkestone. There are twelve altogether, though I currently don't know their names. I've had an artist do renditions of them perfectly, so there should copies for the Library soon.
The original was returned Folkestone at the 3rd Mythquest gathering in August 1011. - Iawen Penn, from Coventry
=== Story Aspect: Neo-Hellenic Ties ===
Common:
<blockquote><poem>
Two brothers once rest in the sky
One born divine and one born to man.
Both brothers corrupted by the
Blackened Sky.
Defeat one you must, but calm the
other if you can.
In the House of Dioskouri is were
they must die.
</poem></blockquote>
Note above that were should be where, unless this was on purpose.
Neo-Hellenic:
<blockquote><poem>
Δύο αδέρφια φορά υπόλοιπο στον ουρανό
Ένας γεννημένος θεία και ένας γεννημένος για τον άνθρωπο
Και οι δύο αδελφοί διαφθαρεί από την
Blackened Sky.
Ήττα αυτό που πρέπει, αλλά η ηρεμία
άλλη, αν μπορείτε.
Στη Βουλή των Διόσκουρων είναι οι
πρέπει να πεθάνουν.
</poem></blockquote>
Neo-Hellenic back to Common:
<blockquote><poem>
Two brothers again rest in heaven
An aunt and a born natural for humans.
Both brothers corrupted by
Blackened Sky.
Lose what you have but peace
other hand, if you can.
In the House of Dioscuri are
must die.
</poem></blockquote>
== House of Cancer ==
=== Notable Cancer ===
* Dame Twenaria of Ashenmark (born under the sign)
* Sir Magus Lord Rel Zhirah of Rua Tharr Cinn, Chimeron
* Sir Lucas Harkon of House Harkon of the Fae Wilds, Avatar of Chimeron
Cancer (June 22nd through July 22nd) tends to be Emotional, Loving, Intuitive, Imaginative, Shrewd, Protective, Changeable, Over-emotional, Clinging and Unable To Let Go.
The Cancer's first love is to its home and family. They love to nurture those around them. No sacrifice is too large to ensure their home is secure and their loved ones are safe and happy. They are very kind and sharing. Cancers are also very moody, and often retreat into themselves to regenerate, or sometimes sulk. The quickest way for them to rebound from such moments is to do what they do best: nurture others. Cancers can be iron-willed and like to have things their way. They are very sensitive to slights and against those that hurt them. Cancers are compassionate and freely show their affection for others. They will set their problems aside to assist others in solving theirs. Being extremely intuitive, they often know what is upsetting someone without being told. They are great communicators and can often help those in trouble with just a few words. Those adventurers born under this sign ought to consider a career on the front line or as a circle Healer.
== House of Aquarius ==
=== Notable Aquarius ===
* Iawen Penn of Coventry (created under the sign)
Aquarians tend to be entrancing, exciting and unpredictable, yet somehow strangely detached from their surroundings. They are one of the zodiac's most eccentric personalities. They are seekers of the new, unusual, and challenging which leads them in many directions. Aquarians may try many things but without stability they may master none. Aquarians are philanthropic and humanitarian by nature. They see their calling as making the world a better place for all of us. Aquarians are the bearers of originality, idealism and cosmic consciousness-with which they intend to drown materialism and tedium and injustice. Although Aquarians are compassionate and sympathetic tot he needs of others, they do like things to go their way. Indeed, they can become temperamental when things do not go their way. Alchemists and Blacksmiths dominate this sign.
== House of Pisces ==
=== Notable Pisces ===
* Rubris Nosetti
* Sir Therian of Felwood
* Squire Quinn of Gryphon Hall, Chimeron
Pisces (February 19th through to March 20th) can be described as Imaginative, Sensitive, Compassionate, Kind, Selfless, Unworldly, Intuitive and Sympathetic, an Escapist, Weak-Willed, Idealistic, Secretive and Vague.
Pisceans are spiritual beings ruled by their feelings. Their journey through life will involve much soul searching and retreat into that hazy world which exists between the real and unreal. While they are very happy traveling the paths of their inner world, the Piscean compassion and need to help others will ensure they return to the real world regularly. If they do not like their current direction, they simply retreat into themselves until their direction changes. One of the great dangers for the Pisceans is they sometimes become so involved in their dreams and fantasies they find it difficult to separate fact from fantasy. Another danger is that their docile nature makes it easy for others to take advantage of them. Pisceans must not allow themselves to become detached from those around them, because they will become depressed, pessimistic and languid. The gentle Pisceans are usually far too shy to tout their talents, which in the arts may be formidable. Any Two or Three Path build will work for the Pisces.
== House of Leo ==
=== Noteable Leo ===
* Sir Lord Aeston Stromgate of Rhiassa, the Free Nations
* Dame Magus Lady Faelinn Shadowmoon of Ivory
* Magus Atticus, of the University of Highbridge, Pax Tharkus, Chimeron
The Leo (July 23rd through August 22nd) is Generous, Warmhearted, Creative, Enthusiastic, Broad-Minded, Faithful, Pompous, Patronizing, Bossy, Dogmatic, and Intolerant.
Leo's charisma and an innate ability to lead guarantee they will almost always be at center stage - a place that they love to be. Leos are so full of warmth and optimism it is impossible to not find their company pleasurable. Fearless, powerful, and dignified by nature, Leos make great leaders. Their force of will means any task they tackle will be completed. While they may seem domineering, even despotic at times, their goal is always to ensure the well-being of all those in their kingdom. Ever-confident Leos are also creative, idealistic, and have an indefatigable lust for life. When leadership is required, a Leo is what is needed. They will get the job done right AND on time. Leos also have a talent for bringing the very best out of those around them. Leos should consider being Fighters or One Paths.
== House of Libra ==
=== Notable Libra ===
''No notable Libra have been identified at time of writing.''
Libra (September 23rd through October 23rd) tends to be Diplomatic, Urbane, Romantic, Caring, Easygoing, Idealistic, Indecisive, Gullible, Flirtatious and Self-Indulgent.
Librans (not to be confused with Librarians) are the zodiac's seekers of balance, harmony, and justice. Librans do best when paired up with others; they do not really care to be alone. Those they pair up with can count of them to be fair and avoid conflict if possible. Often Libras may seem a bit indecisive. This is because in their efforts to be fair, they much study every angle of a situation before making a decision. They really are out to do what's best for all. Librans are also master strategists, organizers; they are friendly, sociable, and can charm anyone who engages them in conversation. When bored, they quickly become lethargic and may need those around them to supply the spark to get them back on track. Librans love to know everything about the people around them. Always diplomatic, they're not adverse to compromise - particularly if it will avoid conflict. Librans are ideal as One or Two Paths of any build.
== House of Scorpio ==
=== Notable Scorpio ===
* Sir Mahkta McKrye, Qua Terreth Nuuna, Chimeron
* Slaader
The Scorpio (October 24th through November 21st) is Determined, Forecful, Emotional, Intuitive, Powerful, Passionate, Exciting, Jealous, Resentful, Compulsive, Obsessive, Secretive and Obstinate.
Intuitive and ever curious, Scorpios are the great investigators of the Zodiac. They want to know everything about everyone. When an answer is needed, a Scorpio will find it for you. Unfortunately, Scorpios only seem to see in black and white. They always have their own agenda and never fail to promote it. Scorpios are the masters of their fate. They know only one way to live: on their own terms. They do not live life but attack it. When life hands them a loss, they do not waste time sulking, but rather continue on their path, sure they will eventually succeed. Scorpios are driven by their intense passions and desires. Often they are seen as imperious. Scorpios are a secretive lot. Probing the Scorpio psyche will only make them leery and cause them to flee. Whether in business or play, Scorpios love to compete. Indeed to do well, they must have an opponent. Scorpios do not take slights well. If you cross them be assured they will retaliate with their full force. Scorpios never quit and never surrender. If anyone can get a difficult task done, it is a Scorpio. Scorpios make fantastic Rogues.
== House of Sagittarius ==
=== Notable Sagittarius ===
* Lord Malaki of Folkestone
* Sir Amergin of Coventry
Sagittarius, or those born under the sign (November 22nd through December 21st) tend to be Optimistic (sometimes to the point of Blindness), Freedom-Loving, Jovial, Good-Humored, Honest, Straightforward, Philosophical, Careless, Irresponsible, Tactless and Restless.
While Saggitarians are the nomads of the Zodiac, they do not wander aimlessly. They are seekers of the truth and will go anywhere and talk to anyone for answers to their questions. Knowledge and wisdom drive them and provide the energy for their liberal approach to life. Sagittarians are drawn to the philosophical and spiritual because these subjects provide answers to the questions that burn inside them. They are lucid thinkers who appreciate others agreeing with their conclusions. Sometimes they are so confident their deductions are beyond dispute that they become dogmatic and argumentative. Still, the Sagittarian quest for information drives them to listen to anyone and absorb what they find useful and quickly disregard the rest. It is the nature of Sagittarians to roam freely. If they feel intellectually or physically restricted they may become bad-tempered very quickly. Shamans and Seers dominate this sign. Those born under the sign should consider becoming a Seer.
== House of Capricorn ==
=== Notable Capricorn ===
''No notable Capricorn have been identified at time of writing.''
The Capricorn (December 22nd through January 19th) is Practical, Ambitious, Disciplined, Patient, Careful, Humorous, Pessimistic, Miserly, Over-conventional and Rigid.
Capricorns are ambitious, hard working and never lose sight of their goals. While the pragmatic Capricorn's "one step at a time" approach to getting things done may not be all that interesting, it usually delivers results. It is not uncommon for Capricorns to be arrogant and overbearing while on their march to success. Of course they will rationalize their behavior by saying a domineering nature is a trait of a born leader. They are not ones to take risks, which means they often have to wait for success. Being patient and confident they will succeed, the wait for glory is no problem for them. Capricorns are traditionalist to the point of often seeming a bit stiff and out of sync. They are not ones to wander far from home or chase wild dreams. They are rational and never have bursts of emotions. Sometimes they can be a bit greedy, but their devotion to work and family offsets this easily. Although their ambition may seem limitless, Capricorns never resort to cheating to succeed. When success does come to them, they find it very fulfilling, because they attained it their way. Capricorns should either be Three Paths or Fighters.
[[Category:Orders and Organizations]]
ecca2fc8d1cbbc6fa881e516a7fdd02a1baeebd8
The Healers Guild
0
214
249
2023-08-30T13:29:33Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
The Healers Guild is a place for new and old healers to come together.
== Purpose ==
# To provide a system in which new and more experienced healers can learn healing spells, both the initial learning of the spell and advanced techniques. This includes things like how to be an effective support caster, how to properly defend a Circle of Healing, and other pertinent skills. We will be both students and teachers of healing magic.
# To give healers, regardless of race or allegiance, a community and a support network without the commitment that is required of joining a nation.
== Membership Requirements ==
There are two requirements for membership in the Healers Guild:
# Know any healing spell greater then 2nd circle / be in the process of learning any healing spell greater then 2nd circle.
(Potion of Combat Raise Dead also counts for membership)
# Follow the Code of Conduct
== Code of Conduct ==
# Always endeavor to better yourself.
# Always endeavor to help the Realms.
# While violence is necessary at times, look for other reasonable solutions first.
# Look after the other members of the Healers Guild.
(Sometimes we need a Raise, and sometimes we need someone to sit there and listen. We are all here to support each other, whatever may come our way.)
== Heraldry ==
Our heraldry is a field of white lined in gold with a gold rain drop in the center. All members will be given a belt favor with our heraldry. This way we can find each other, and so non-healers can find us on the battlefield. If you see a member of the guild wearing the favor with the gold rain drop facing out, then they still have castings of Raise Dead or Combat Raise Dead unused. If the field is plain then they have used all of their castings of Raise Dead or Combat Raise Dead.
== Member List ==
=== Founding Members ===
* Valerie Hart
* Lady Yipp
* Sir Mikail
* Indana Ward
* Dame Magus Faelinn
* Dame Magus Phoenix
=== Current Members ===
* Valerie Hart
* Lady Yipp
* Sir Mikail
* Indana Ward
* Dame Magus Faelinn
* Dame Magus Phoenix
* Revan Morganthe
* Kulic Arabani
* Sir Celtrex
* Skyler
* Tarun Ul-Sikar
* Phoenix Rose Dawncry Nosetti
* Rani
* Gabe
* Vandoria
* Sir Iawen Penn
* Kyomi
* Therian
* Piper
* Tirvanel
[[Category:Orders and Organizations]]
bd4b1f411a84393c5e091f8ba992fd91d9886237
The University of Highbridge
0
215
252
2023-08-30T17:00:47Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
The University of Highbridge is an institution of Wizardry, Wisdom, and Divinity. It is located in the college town of Highbridge.
== Introduction to the Public ==
<poem>
'''Type of Missve:''' Public
'''Date:''' May 16, 1011
'''Responses:''' yes
</poem>
Good people of the Realms,
At the annual Feast of Chimeron just over a week ago, I formally announced the opening of the University of Highbridge. I am writing to follow-up on that announcement, to ensure that anyone not present is aware of our institution, and to give everyone a reminder to contact me with any questions or applications.
The University is inspired by the long tradition of Universities in this world and others, as well as the great Wizarding University of my home. We are founded on the premise that everyone has much to learn, but also much to teach others. Our focus is on wizardry, spellcasting, and wisdom, but we cover other areas of learning as well.
The core college of the University is the College of Wizardry, which teaches the discipline of arcane spellcasting. Until a permanent Dean is named, I act as head of that school, which makes up the majority of the students and faculty. In addition, Magus Faelinn is the Rector of the University of Divinity, which focuses on Theology and diving spellcasting. Finally, the College of Wisdom is available for non-spellcasters who wish to learn the disciplines of wisdom, problem-solving, philosophy, and rhetoric.
During the week, students attend classes and seminars. Graduate students are expected to publish papers. We also have a special program known as the Special Curriculum for Adventuring Students, designed to allow time for those of us whose pursuits often call them away at odd times to do good deeds. Each student is paired with an advisor, who will mentor them through their studies. That said, the University is a community of learning-- Everyone can expect to contribute, learn, and share knowledge as equals. The University is not a Knighthood, order, nation, or church.
All are welcome and invited to apply for positions as students, graduate students, or teaching staff. The University was announced first to my friends and family in Chimeron, and to the Order of the Magi. That being the case, our roles as of the official opening are as follows:
Trustees:
* Chancellor: Magus Atticus the Red
* Rector of the College of Divinity: Magus Faelinn
* Dean of the College of Wisdom: (TBD)
Professors:
* Magus Malaki, Professor at Large
* Dame Phoenix, Professor and Head of the Department of Combat Support
* Magus Rel, Professor of Inadvisable Application of Excessive Magic
* Magus Cecil, Professor Emeritus
Lecturers:
* Mage Janus, Wizardry
Administrators and Staff:
* Brenna Greenleaf, Maid and Washer-woman
Graduate Students:
* Apprentice Ged, Wizardry
Undergraduates in Full Standing:
* Tria Highwater (Divinity)
* Cimone (Wisdom)
* Kovaks (Wisdom)
First Year Students:
* Tara Harkon (Wisdom)
I ask that if you have questions, you not hesitate to let me know. In addition, I am sure the entire faculty and student body will be willing to speak to you about the University. Some of us will be on hand at the upcoming Green and Gold tournaments, and other gatherings, and will make ourselves available.
We are now encouraging students to apply for admission, and have a few more teaching and staff positions to fill. If you would like to apply for a place at the College of Wizardry or the College of Wisdom, either as a student or staff, please contact me directly. For those interested in the Faculty of Divinity, you can contact Magus Faelinn as well.
<poem>
Many Thanks,
Chancellor Atticus the Red
Magus of the Realms
</poem>
=== Responses ===
How much does it cost for admission? - Iawen Penn
-----
Sir Iawen,
There is fee to process admission applications, if that is what you mean. Students do pay tuition, but there is a fund for financial support grants if that is an issue. In short, undergraduate students pay 1 rowan per year, and postgraduates basically pay 2 rowan. (They pay 3 as students, but are paid back 1 for teaching and other duties.) I'll send you a document that outlines the University structure, including tuition and other logistics.
Atticus
Regent of Pax Tharkus
== Campus Directory 1016 ==
<poem>
'Fishery
+ Crafting Supplies
Apartments
Bell Tower
Botanical Gardens
+ Memorial Wing
Campus Directory
Chapel of Requirement
-Dormitories
-Main Dining Hall
Guest Dining Hall
Elviary
Game Room
Guest Hall
+ High Energy Magic Laboratory
+ ICBMM
+ Infirmary
Laundry
Library
*Deep Stacks
+Tomes
Menagerie
+Restricted Areas
+Path Labs
Potions Lab
+Prof. of Necrotelecommunications
-Prof. of Cruel and Unusual Geography
+Pump Rooms
Performance Hall
+Organ
"Joshua"
+Safety Room
Seeing Place
Stellar Observatory
-Summoning Room
+Exit Key
+Theater
-Tactical Drill Grounds
University Shop
</poem>
<small><poem>Guests: 1 Pass per Day
Students: 3 Passes per Day
Graduate Students: 5 Passes per Day
Teaching Staff 7-9 Passes per Day
-: Not Open to Guests
+: Restricted to Graduate Students and Staff</poem></small>
== Highbridge IV Regional Magic ==
See [[Regional Magic#Highbridge_IV|Highbridge IV Regional Magic]].
== Previous Classes ==
See [[Previous Classes of the University of Highbridge]].
== Low Tea Recipe Book by Tria ==
See [[Low Tea Recipe Book by Tria]].
== Related Missives ==
''A smattering of random letters I had, to show how conduct sometimes used to go. Dates included where remembered; not all letters are part of the same threads. - Sir Iawen Penn''
-----
<blockquote>
Our third day of September, with only twenty days left before Summer gives way to Autumn [1011 M.R.]
How is everyone doing thus far? Were people able to meet (or plan a meeting) with advisers? Hopefully your summer wasn't too hard and the relaxation from adventuring and study that you all needed. For others, your summer was very rough indeed, so I wish you all the best for peace (or at least good will) in your upcoming season.
I was planning on stopping in at Feast of Folkestone, if anyone wanted to chat about University happenings, how classes are and their
studies: I'm always up for listening to stories of new beginnings and old and would enjoy the company. I regret I cannot stay during
dessert, but rest assured I'll be there for most of it.
In other news: was wondering if anyone had any spare time to help me research an older god named Antioch alongside their other studies: if you don't have the time that's just fine, no worries.
<poem>
Be well, and hope to see you soon.
- Iawen Penn
Librarian of Eagle's Rook, Servant to the Temples of Xaos
Marked by the Gods, owns Wendmor(The Wendmor Project for NPCing)
Sworn to Coventry, Apprenticed into the Magi of the Realms
Seeking able bodies to help with path-making in Wendmor, and with
harvesting crops this Autumn, PST
</poem></blockquote>
-----
<blockquote>
''Lady Iawen Penn,''
''I would be honored to aid you in your research of Antioch. One thing I am studying is the lore around the other worshipped beings of the Realms. Although, I admit I know nothing of him. Where would you have me start?''
<poem>
''In Truth,''
''Priest Thomas Althorne II''
</poem></blockquote>
-----
<blockquote>
'''What does researching Antioch entail? I was there in some sort of time when a prominent disciple of his was growing up, so, and maybe some information would be useful now that I'll be learning some magic.'''
'''-Kahl'''
</blockquote>
-----
<blockquote>
Unto Kahlenar,
I would love to help you on the latter if/when you're learning magic, if you'd like. What type of magics are you considering? Is it just for you, for fun? Or for Ashenmark? If I have it, I can most likely teach it (especially if you're going to stick your head in at
Folkestone Questing).
While it mentions Antioch here, here and here:
* [[Antioch]]
* [[Minerva]]
* [[Category:Religious Lore|God List]]
...it doesn't mention when he 'started' in the Realms. Sure, gods have claimed to be around since the dawn of time, but we all know the Realms as it has been the past 25 years, so we 'haven't' lived as long. Therefore. I'd like to have people research (or help me research, if they don't wish to do it alone):
* Antioch's first appearances in the known Realms, all the 'covers' or disguises he's ever had.
* Any and all 'family members' or those of his blood-line or magic-line.
* Lands where he holds the most sway.
* The first public (OOC: PC or Noteable NPC) followers.
* About the Holy Cursed Staff of Antioch, why it *is* cursed, and why anyone would still want the darn thing.
* Why he had most recently created another world as an 'experiment'. (OOC: Just a Myth plot)
While all the above can be over-whelming, I was hoping that one could tackle them one subject at a time, or perhaps research something about Antioch that I don't have listed here (I'm open for ideas).
Researching Antioch entails:
* Reading any fiction, rumor or facts that can be found on him over the Ivory Library, the Black Library (if you can find it, Phoenix of Folkestone keeps it well guarded I hear), or the public domain lists of the general Realms (OOC: the RealmsList archives of which you can look them up) and piecing things together.
* Or Seer Magic, asking Antioch these questions himself.
* Or footwork (OOC:which means events or eQuesting depending on the marshal) that requires going to communities in the Realms where Antioch is known 'the most', and working down from there: getting stories, bad or good; learning prayers or maybe rituals people do; looking at their shrines and altars and temples to see how they interpret him; and so forth.
<poem>
If you can assist, you have my many thanks!
If you cannot or choose not to, that's alright too; and much obliged
for the inquiry.
Be well and keep in touch,
- Iawen
</poem>
Unto Thomas,
(heh, I am not a lady, but thanks) [same as Kahlenar's]
</blockquote>
-----
<blockquote>
''[ten days later] Iawen,''
''I will do my best to research for you what I can. From the information in the library, I believe it is Minerva telling the story of the dream like world we are continuously being pulled into. (Just a Myth Plot) If not, I have definitely heard her name while there. This may be old news to you.''
''The library also reads that within Coventry they believe he appears as a male wizard. The origin of this belief may be useful. I can speak to the prince and see if he knows anything. I would be interested to know whether they still consider Coventry his area of influence since the integration of so many Aurarans.''
''I got to know Phoenix over Queen of Hearts this year and this Black Library intrigues me…I’ll see if I can get her to slip me a manuscript… J''
<poem>
''In Truth,''
''Priest Thomas Althorne II''
</poem></blockquote>
-----
<blockquote>
March 7th, 1012 M.R.
Faelinn and I in our capacity as co-curriculum planners for UoH Class Day held our initial meeting yesterday.
Our thoughts so far are we should consider giving out notebooks with the University logo on them at the registration desk.
We'll do am/pm classes with most classes repeated at least 2x so that people don't run into conflicts that make them pick between sessions that they really want to attend. This should also keep class sizes managable.
Depending on if the site would allow for it, we'll have bagged lunches and/or recess with combat games.
In addition to the classes the school could have some open areas including, a training gym (combat), library (plot chat), workshop (weapon/prop making). We have brainstormed on some initial class ideas.
We have used the above to create a survey to learn more about what people are interested in. We're starting by asking each of you affiliated with the University to complete it. [OOC: removed outdated survey]
Once we get and incorporate your suggestions we will send it out to the Realms as a whole. We'll draw the name of one person that completes it as an incentive for them to fill it out.
Once we have classes selected we'll recruit appropriate teachers and schedule time blocks.
Please let us know if you have any other suggestions/feedback.
Phoenix (& Faelinn)
</blockquote>
-----
<blockquote>
Everyone,
''Having regained my identity, if not all of my memory, I very recently learned that I am fairly shortly going to be hosting an Open Class Day and something called "Low Tea" at a University that I apparently run! How exciting!''
''Apprentice Tria and Mage Ged have filled me in on the details, and I'm now back in the swing of organizing the day's gathering. First on my agenda-- The matter of registering guests for classes.''
''If you will be attending the Class Day, please contact us immediately with a list of your six top choices for classes you wish to attend. A letter to both myself and Ged would be best, rather than a public missive. (Please number the list from 1 to 6, and list classes by the department and number, such as "WIZARDRY 101".)''
''While declaring your interest won't guarantee your classes completely, we will be attempting to cater to everyone's preference using the time-honored academic tradition of "First Come, First Served. You Snooze, You Lose."''
''The list of classes, including the teachers and a brief summary, is below. If you need more detail, most of the teachers have already sent around more details synopses of their classes.''
<poem>
In Service to Truth,
Magus Atticus (etc.)
Chancellor of the University of Highbridge
</poem></blockquote>
-----
<blockquote><poem>
''SPECIAL EVENT: Knighthoods Panel, moderated by Professor Phoenix''
''History and discussion of various Knighthoods, in the form of a panel discussion between Knights, with audience questions.''
''ARCHITECTURE 303, taught by Graham''
''Dungeon Building: Over-thinking your defenses for the ages. (OOC: Dungeon design. Not recommended for novice players.)''
''CHANNELING 110, taught by Lecturer Johanthanalas del Var''
''Channeling; theory and application, a seminar.''
''COSMOLOGY 101, taught by Guest Lecturer Pyr''
''The Multiverse, the Wheel and Time Travel''
''DIVINATION 101, taught by Graduate Student Iawen Penn''
''The Basics of Being a Straight-Shot Seer (Prerequisite for 102)''
''DIVINATION 102, taught by Graduate Student Iawen Penn''
''Whose Line Is It, Anyway? Different Types of Seers At Work (101 is a prerequisite)''
''DIVINATION 203, taught by Chancellor Atticus''
''When not to use divinations. Recommended for Intermediate questers.''
''ECONOMICS 105, taught by Kyomi''
''How money works in the Realms.''
''HEALING 101, taught by Guest Lecturer Valerie''
''So You Want to Be a Healer? Lecture with Seminar''
''SUPPORT 207, taught by Guilliam and Professor Phoenix (with Effa)''
''Meatshields, or Understanding your Big Dumb Fighter Buddy. Recommended for Support Casters.''
''WISDOM 107, taught by Laurante''
''No Rituals, No Rotes, No Running: Inventive Ways to Use Magic and Combat on the Fly''
''WISDOM 110, taught by Undergraduate Student Kovaks''
''Intro to Being Useful: How to identify needs and support an army.''
''WISDOM 301, taught by Professor Phoenix''
''Introduction to mentoring. Recommended for Experienced adventurers''
''RITUALS 110, taught by Lecturer Johanthanalas del Var''
''Introduction to Ritual casting, or how to win fiends and influence deities. Interactive lab.''
''(Note: In the event of any teaching absences without pre-arrangements, Professor At Large Malaki will be acting as Substitute Lecturer for the day.)''
</poem></blockquote>
-----
<blockquote>
My apprentice Demetria has asked me to pass on the following dietary information about the Low Tea to be served at the Highbridge University Open Class Day on February 23rd[1013 M.R.]. We look forward to seeing many of you there!
Sincerely,
Chancellor Atticus (or Tam Lin, or True Thomas)
:::
Warning: May contain All-natural peanut butter, Allspice, Apples, Artichoke hearts, Arugula, Assam tea, Assorted Crackers, Baby carrots, Baby Gherkins, Bacon, Baking soda, Balsamic vinegar, Bananas, Biscuit dough, Blue cheese, Blue potatoes, Boneless rib roast, Bread and Butter Pickle Chips, Breadcrumbs, Breadstick dough, Brie, Broccoli , Brown sugar, Butter, Carrots, Cayenne Pepper, Celery, Cherry pie filling, Chicken breasts, Chicken stock, Chickpeas, Chocolate cake mix, Chocolate chips, Chopped garlic, Cider vinegar, Cinnamon, Butter, Cloves, Colored sugar, Couscous, Cream, Cream cheese, Croissant dough, Cucumbers, Dates, Dry red wine, Eggs, Butter, Evaporated milk, Feta, Flour, Food coloring, French bread, Fresh basil, Fresh dill, Fresh mint, Fresh mozzarella, Fresh rosemary, Butter, Fresh sage, Garlic powder, Ginger, Goat cheese, Granny Smith apples, Grated cheddar cheese, Grated Parmesan cheese, Green beans, Green tea, Ground beef, Butter, Ground pork, Honey, Honey mustard, Irish Cheddar, Italian spices, Kalamata Olives, Leeks, Butter, Lemon , Lemon juice, Limes, Mace, Manchego, Marinated mozzarella balls, Marinated mushrooms, Milk , Butter, Nutella, Nutmeg, Oat Nut bread, Olive oil, Onion soup mix, Onions, Orange marmalade, Butter, Oregano, Paprika, Pears, Pepper, Peppercorns, Pepperjack cheese, Pie dough, Pignoli, Butter, Pimiento Olives, Pizza Dough, Plum tomatoes, Potato chips, Powdered sugar, Puff pastry, Raisins, Ranch dressing, Red pepper flakes, Butter, Red potatoes, Roasted red peppers, Romano cheese, Rosemary, Salsa, Butter, Salt, Sliced almonds, Small candies, Smoked turkey breast, Sour cream, Spearmint, Splenda, Sprinkles, Strawberries, Butter, Sugar, Sun-dried tomatoes, Tahini, Tortilla chips, Vanilla bean, Vanilla extract, Vanilla ice cream, Vegetable broth, Vegetable oil, Butter, Water, White bread, White tea, Whole grain bread, Whole grain Dijon mustard, Yellow cake mix, and Butter.
Produced in a facility that also processes wheat, young minds, nuts, tree nuts, cosmic awareness, dairy, gluten, ridiculously high-energy magical fields, runes, cruel and unusual geography, and soy.
</blockquote>
-----
<blockquote>
'''''A small scroll is on the doorstep of your residence in Coventry.
It is a few days after the feast held at Highbridge University. A
blue ribbon with gold trim holds the rolled piece of parchment
closed. [There is a] brief message inside, written
in a clear, almost meticulous fashion. It reads:'''''
'''“Dear Sir Iawen Penn,'''
'''I have seen you work throughout the Realms and I am awed by your knowledge, insight and wisdom in what appears to be all things. Reading through the Library, I often see articles penned in your hand. I just wanted to express personally that I look forward to any and all future encounters that we may have. You are a constant reminder that there is always more to learn about the world ...universe...and so on and so forth! Regrettably, I was unable to take your class at the University and can only hope that another such opportunity arises. Until next time.'''
<poem>
'''Sincerely,
Cassandra Val’athen” [Feb 25th 1013 M.R.]'''
</poem>
</blockquote>
-----
<blockquote>
[March 8th, 1014 M.R.] Good people of the Realms,
As Iawen has just provided an excellent example, now is the perfect time for me to explain how you can go about selecting your classes for the upcoming Open Class Day at the Feast of Highbridge.
Over the coming days, Lecturers will be sending out announcements of the classes they will be hosting. Once they have all been sent, I will send out a confirmation. From that point onward, anyone attending the Class Day can send me their top five choices for classes they wish to attend. (Please list them from #1 to #5.)
The eventual schedule for the class day will be determined based on these preferences. The most popular classes will be guaranteed a place on the schedule, and we will do our best to arrange the schedule so as to give everyone their highest preferences.
If you have any questions, please don't hesitate to let me know
<poem>
Thank you,
Magus Atticus
Chancellor of Highbridge University
</poem>
</blockquote>
-----
<blockquote>
Everyone,
I am currently reviewing all of the class proposals I have received for Feast of Highbridge 2.
I have proposals from the following people: Aeston, Janus, Iawen, Kovaks, Phoenix, Sonya, Quazar, Tao, Faelinn, and Meerkat. If you believe you have sent me a proposal, and you aren't on that list, get in touch with me soon.
Similarly-- If you email me a proposal in the next couple of hours, I should be able to review your class, and get it into the signup list. (Final classes are determined by the number of students who want to sign up.)
I have included the proposal format below. (Due to time and complexity, I can't do much with proposals that don't at least come close to covering everything in the template clearly.)
<poem>
Thanks,
Ian / Atticus
</poem>
Note: All classes must be primarily in character, but proposals can clarify elements OOC.
</blockquote>
[[Category:Orders and Organizations]]
d09456cfb86a8dd8da6b93a6c28a90f90f21b959
253
252
2023-08-30T17:03:50Z
Zemmert
2
Fix some formatting
wikitext
text/x-wiki
The University of Highbridge is an institution of Wizardry, Wisdom, and Divinity. It is located in the college town of Highbridge.
== Introduction to the Public ==
<poem>
'''Type of Missve:''' Public
'''Date:''' May 16, 1011
'''Responses:''' yes
</poem>
Good people of the Realms,
At the annual Feast of Chimeron just over a week ago, I formally announced the opening of the University of Highbridge. I am writing to follow-up on that announcement, to ensure that anyone not present is aware of our institution, and to give everyone a reminder to contact me with any questions or applications.
The University is inspired by the long tradition of Universities in this world and others, as well as the great Wizarding University of my home. We are founded on the premise that everyone has much to learn, but also much to teach others. Our focus is on wizardry, spellcasting, and wisdom, but we cover other areas of learning as well.
The core college of the University is the College of Wizardry, which teaches the discipline of arcane spellcasting. Until a permanent Dean is named, I act as head of that school, which makes up the majority of the students and faculty. In addition, Magus Faelinn is the Rector of the University of Divinity, which focuses on Theology and diving spellcasting. Finally, the College of Wisdom is available for non-spellcasters who wish to learn the disciplines of wisdom, problem-solving, philosophy, and rhetoric.
During the week, students attend classes and seminars. Graduate students are expected to publish papers. We also have a special program known as the Special Curriculum for Adventuring Students, designed to allow time for those of us whose pursuits often call them away at odd times to do good deeds. Each student is paired with an advisor, who will mentor them through their studies. That said, the University is a community of learning-- Everyone can expect to contribute, learn, and share knowledge as equals. The University is not a Knighthood, order, nation, or church.
All are welcome and invited to apply for positions as students, graduate students, or teaching staff. The University was announced first to my friends and family in Chimeron, and to the Order of the Magi. That being the case, our roles as of the official opening are as follows:
Trustees:
* Chancellor: Magus Atticus the Red
* Rector of the College of Divinity: Magus Faelinn
* Dean of the College of Wisdom: (TBD)
Professors:
* Magus Malaki, Professor at Large
* Dame Phoenix, Professor and Head of the Department of Combat Support
* Magus Rel, Professor of Inadvisable Application of Excessive Magic
* Magus Cecil, Professor Emeritus
Lecturers:
* Mage Janus, Wizardry
Administrators and Staff:
* Brenna Greenleaf, Maid and Washer-woman
Graduate Students:
* Apprentice Ged, Wizardry
Undergraduates in Full Standing:
* Tria Highwater (Divinity)
* Cimone (Wisdom)
* Kovaks (Wisdom)
First Year Students:
* Tara Harkon (Wisdom)
I ask that if you have questions, you not hesitate to let me know. In addition, I am sure the entire faculty and student body will be willing to speak to you about the University. Some of us will be on hand at the upcoming Green and Gold tournaments, and other gatherings, and will make ourselves available.
We are now encouraging students to apply for admission, and have a few more teaching and staff positions to fill. If you would like to apply for a place at the College of Wizardry or the College of Wisdom, either as a student or staff, please contact me directly. For those interested in the Faculty of Divinity, you can contact Magus Faelinn as well.
<poem>
Many Thanks,
Chancellor Atticus the Red
Magus of the Realms
</poem>
=== Responses ===
How much does it cost for admission? - Iawen Penn
-----
Sir Iawen,
There is fee to process admission applications, if that is what you mean. Students do pay tuition, but there is a fund for financial support grants if that is an issue. In short, undergraduate students pay 1 rowan per year, and postgraduates basically pay 2 rowan. (They pay 3 as students, but are paid back 1 for teaching and other duties.) I'll send you a document that outlines the University structure, including tuition and other logistics.
Atticus
Regent of Pax Tharkus
== Campus Directory 1016 ==
<poem>
'Fishery
+ Crafting Supplies
Apartments
Bell Tower
Botanical Gardens
+ Memorial Wing
Campus Directory
Chapel of Requirement
-Dormitories
-Main Dining Hall
Guest Dining Hall
Elviary
Game Room
Guest Hall
+ High Energy Magic Laboratory
+ ICBMM
+ Infirmary
Laundry
Library
*Deep Stacks
+Tomes
Menagerie
+Restricted Areas
+Path Labs
Potions Lab
+Prof. of Necrotelecommunications
-Prof. of Cruel and Unusual Geography
+Pump Rooms
Performance Hall
+Organ
"Joshua"
+Safety Room
Seeing Place
Stellar Observatory
-Summoning Room
+Exit Key
+Theater
-Tactical Drill Grounds
University Shop
</poem>
<small><poem>Guests: 1 Pass per Day
Students: 3 Passes per Day
Graduate Students: 5 Passes per Day
Teaching Staff 7-9 Passes per Day
-: Not Open to Guests
+: Restricted to Graduate Students and Staff</poem></small>
== Highbridge IV Regional Magic ==
See [[Regional Magic#Highbridge_IV|Highbridge IV Regional Magic]].
== Previous Classes ==
See [[Previous Classes of the University of Highbridge]].
== Low Tea Recipe Book by Tria ==
See [[Low Tea Recipe Book by Tria]].
== Related Missives ==
''A smattering of random letters I had, to show how conduct sometimes used to go. Dates included where remembered; not all letters are part of the same threads. - Sir Iawen Penn''
-----
<blockquote>
Our third day of September, with only twenty days left before Summer gives way to Autumn [1011 M.R.]
How is everyone doing thus far? Were people able to meet (or plan a meeting) with advisers? Hopefully your summer wasn't too hard and the relaxation from adventuring and study that you all needed. For others, your summer was very rough indeed, so I wish you all the best for peace (or at least good will) in your upcoming season.
I was planning on stopping in at Feast of Folkestone, if anyone wanted to chat about University happenings, how classes are and their
studies: I'm always up for listening to stories of new beginnings and old and would enjoy the company. I regret I cannot stay during
dessert, but rest assured I'll be there for most of it.
In other news: was wondering if anyone had any spare time to help me research an older god named Antioch alongside their other studies: if you don't have the time that's just fine, no worries.
<poem>
Be well, and hope to see you soon.
- Iawen Penn
Librarian of Eagle's Rook, Servant to the Temples of Xaos
Marked by the Gods, owns Wendmor(The Wendmor Project for NPCing)
Sworn to Coventry, Apprenticed into the Magi of the Realms
Seeking able bodies to help with path-making in Wendmor, and with
harvesting crops this Autumn, PST
</poem></blockquote>
-----
<blockquote>
''Lady Iawen Penn,''
''I would be honored to aid you in your research of Antioch. One thing I am studying is the lore around the other worshipped beings of the Realms. Although, I admit I know nothing of him. Where would you have me start?''
<poem>
''In Truth,''
''Priest Thomas Althorne II''
</poem></blockquote>
-----
<blockquote>
'''What does researching Antioch entail? I was there in some sort of time when a prominent disciple of his was growing up, so, and maybe some information would be useful now that I'll be learning some magic.'''
'''-Kahl'''
</blockquote>
-----
<blockquote>
Unto Kahlenar,
I would love to help you on the latter if/when you're learning magic, if you'd like. What type of magics are you considering? Is it just for you, for fun? Or for Ashenmark? If I have it, I can most likely teach it (especially if you're going to stick your head in at
Folkestone Questing).
While it mentions Antioch here, here and here:
* [[Antioch]]
* [[Minerva]]
* [[:Category:Religious Lore|God List]]
...it doesn't mention when he 'started' in the Realms. Sure, gods have claimed to be around since the dawn of time, but we all know the Realms as it has been the past 25 years, so we 'haven't' lived as long. Therefore. I'd like to have people research (or help me research, if they don't wish to do it alone):
* Antioch's first appearances in the known Realms, all the 'covers' or disguises he's ever had.
* Any and all 'family members' or those of his blood-line or magic-line.
* Lands where he holds the most sway.
* The first public (OOC: PC or Noteable NPC) followers.
* About the Holy Cursed Staff of Antioch, why it *is* cursed, and why anyone would still want the darn thing.
* Why he had most recently created another world as an 'experiment'. (OOC: Just a Myth plot)
While all the above can be over-whelming, I was hoping that one could tackle them one subject at a time, or perhaps research something about Antioch that I don't have listed here (I'm open for ideas).
Researching Antioch entails:
* Reading any fiction, rumor or facts that can be found on him over the Ivory Library, the Black Library (if you can find it, Phoenix of Folkestone keeps it well guarded I hear), or the public domain lists of the general Realms (OOC: the RealmsList archives of which you can look them up) and piecing things together.
* Or Seer Magic, asking Antioch these questions himself.
* Or footwork (OOC:which means events or eQuesting depending on the marshal) that requires going to communities in the Realms where Antioch is known 'the most', and working down from there: getting stories, bad or good; learning prayers or maybe rituals people do; looking at their shrines and altars and temples to see how they interpret him; and so forth.
<poem>
If you can assist, you have my many thanks!
If you cannot or choose not to, that's alright too; and much obliged
for the inquiry.
Be well and keep in touch,
- Iawen
</poem>
Unto Thomas,
(heh, I am not a lady, but thanks) [same as Kahlenar's]
</blockquote>
-----
<blockquote>
''[ten days later] Iawen,''
''I will do my best to research for you what I can. From the information in the library, I believe it is Minerva telling the story of the dream like world we are continuously being pulled into. (Just a Myth Plot) If not, I have definitely heard her name while there. This may be old news to you.''
''The library also reads that within Coventry they believe he appears as a male wizard. The origin of this belief may be useful. I can speak to the prince and see if he knows anything. I would be interested to know whether they still consider Coventry his area of influence since the integration of so many Aurarans.''
''I got to know Phoenix over Queen of Hearts this year and this Black Library intrigues me…I’ll see if I can get her to slip me a manuscript… J''
<poem>
''In Truth,''
''Priest Thomas Althorne II''
</poem></blockquote>
-----
<blockquote>
March 7th, 1012 M.R.
Faelinn and I in our capacity as co-curriculum planners for UoH Class Day held our initial meeting yesterday.
Our thoughts so far are we should consider giving out notebooks with the University logo on them at the registration desk.
We'll do am/pm classes with most classes repeated at least 2x so that people don't run into conflicts that make them pick between sessions that they really want to attend. This should also keep class sizes managable.
Depending on if the site would allow for it, we'll have bagged lunches and/or recess with combat games.
In addition to the classes the school could have some open areas including, a training gym (combat), library (plot chat), workshop (weapon/prop making). We have brainstormed on some initial class ideas.
We have used the above to create a survey to learn more about what people are interested in. We're starting by asking each of you affiliated with the University to complete it. [OOC: removed outdated survey]
Once we get and incorporate your suggestions we will send it out to the Realms as a whole. We'll draw the name of one person that completes it as an incentive for them to fill it out.
Once we have classes selected we'll recruit appropriate teachers and schedule time blocks.
Please let us know if you have any other suggestions/feedback.
Phoenix (& Faelinn)
</blockquote>
-----
<blockquote>
Everyone,
''Having regained my identity, if not all of my memory, I very recently learned that I am fairly shortly going to be hosting an Open Class Day and something called "Low Tea" at a University that I apparently run! How exciting!''
''Apprentice Tria and Mage Ged have filled me in on the details, and I'm now back in the swing of organizing the day's gathering. First on my agenda-- The matter of registering guests for classes.''
''If you will be attending the Class Day, please contact us immediately with a list of your six top choices for classes you wish to attend. A letter to both myself and Ged would be best, rather than a public missive. (Please number the list from 1 to 6, and list classes by the department and number, such as "WIZARDRY 101".)''
''While declaring your interest won't guarantee your classes completely, we will be attempting to cater to everyone's preference using the time-honored academic tradition of "First Come, First Served. You Snooze, You Lose."''
''The list of classes, including the teachers and a brief summary, is below. If you need more detail, most of the teachers have already sent around more details synopses of their classes.''
<poem>
In Service to Truth,
Magus Atticus (etc.)
Chancellor of the University of Highbridge
</poem></blockquote>
-----
<blockquote><poem>
''SPECIAL EVENT: Knighthoods Panel, moderated by Professor Phoenix''
''History and discussion of various Knighthoods, in the form of a panel discussion between Knights, with audience questions.''
''ARCHITECTURE 303, taught by Graham''
''Dungeon Building: Over-thinking your defenses for the ages. (OOC: Dungeon design. Not recommended for novice players.)''
''CHANNELING 110, taught by Lecturer Johanthanalas del Var''
''Channeling; theory and application, a seminar.''
''COSMOLOGY 101, taught by Guest Lecturer Pyr''
''The Multiverse, the Wheel and Time Travel''
''DIVINATION 101, taught by Graduate Student Iawen Penn''
''The Basics of Being a Straight-Shot Seer (Prerequisite for 102)''
''DIVINATION 102, taught by Graduate Student Iawen Penn''
''Whose Line Is It, Anyway? Different Types of Seers At Work (101 is a prerequisite)''
''DIVINATION 203, taught by Chancellor Atticus''
''When not to use divinations. Recommended for Intermediate questers.''
''ECONOMICS 105, taught by Kyomi''
''How money works in the Realms.''
''HEALING 101, taught by Guest Lecturer Valerie''
''So You Want to Be a Healer? Lecture with Seminar''
''SUPPORT 207, taught by Guilliam and Professor Phoenix (with Effa)''
''Meatshields, or Understanding your Big Dumb Fighter Buddy. Recommended for Support Casters.''
''WISDOM 107, taught by Laurante''
''No Rituals, No Rotes, No Running: Inventive Ways to Use Magic and Combat on the Fly''
''WISDOM 110, taught by Undergraduate Student Kovaks''
''Intro to Being Useful: How to identify needs and support an army.''
''WISDOM 301, taught by Professor Phoenix''
''Introduction to mentoring. Recommended for Experienced adventurers''
''RITUALS 110, taught by Lecturer Johanthanalas del Var''
''Introduction to Ritual casting, or how to win fiends and influence deities. Interactive lab.''
''(Note: In the event of any teaching absences without pre-arrangements, Professor At Large Malaki will be acting as Substitute Lecturer for the day.)''
</poem></blockquote>
-----
<blockquote>
My apprentice Demetria has asked me to pass on the following dietary information about the Low Tea to be served at the Highbridge University Open Class Day on February 23rd[1013 M.R.]. We look forward to seeing many of you there!
Sincerely,
Chancellor Atticus (or Tam Lin, or True Thomas)
:::
Warning: May contain All-natural peanut butter, Allspice, Apples, Artichoke hearts, Arugula, Assam tea, Assorted Crackers, Baby carrots, Baby Gherkins, Bacon, Baking soda, Balsamic vinegar, Bananas, Biscuit dough, Blue cheese, Blue potatoes, Boneless rib roast, Bread and Butter Pickle Chips, Breadcrumbs, Breadstick dough, Brie, Broccoli , Brown sugar, Butter, Carrots, Cayenne Pepper, Celery, Cherry pie filling, Chicken breasts, Chicken stock, Chickpeas, Chocolate cake mix, Chocolate chips, Chopped garlic, Cider vinegar, Cinnamon, Butter, Cloves, Colored sugar, Couscous, Cream, Cream cheese, Croissant dough, Cucumbers, Dates, Dry red wine, Eggs, Butter, Evaporated milk, Feta, Flour, Food coloring, French bread, Fresh basil, Fresh dill, Fresh mint, Fresh mozzarella, Fresh rosemary, Butter, Fresh sage, Garlic powder, Ginger, Goat cheese, Granny Smith apples, Grated cheddar cheese, Grated Parmesan cheese, Green beans, Green tea, Ground beef, Butter, Ground pork, Honey, Honey mustard, Irish Cheddar, Italian spices, Kalamata Olives, Leeks, Butter, Lemon , Lemon juice, Limes, Mace, Manchego, Marinated mozzarella balls, Marinated mushrooms, Milk , Butter, Nutella, Nutmeg, Oat Nut bread, Olive oil, Onion soup mix, Onions, Orange marmalade, Butter, Oregano, Paprika, Pears, Pepper, Peppercorns, Pepperjack cheese, Pie dough, Pignoli, Butter, Pimiento Olives, Pizza Dough, Plum tomatoes, Potato chips, Powdered sugar, Puff pastry, Raisins, Ranch dressing, Red pepper flakes, Butter, Red potatoes, Roasted red peppers, Romano cheese, Rosemary, Salsa, Butter, Salt, Sliced almonds, Small candies, Smoked turkey breast, Sour cream, Spearmint, Splenda, Sprinkles, Strawberries, Butter, Sugar, Sun-dried tomatoes, Tahini, Tortilla chips, Vanilla bean, Vanilla extract, Vanilla ice cream, Vegetable broth, Vegetable oil, Butter, Water, White bread, White tea, Whole grain bread, Whole grain Dijon mustard, Yellow cake mix, and Butter.
Produced in a facility that also processes wheat, young minds, nuts, tree nuts, cosmic awareness, dairy, gluten, ridiculously high-energy magical fields, runes, cruel and unusual geography, and soy.
</blockquote>
-----
<blockquote>
'''''A small scroll is on the doorstep of your residence in Coventry.
It is a few days after the feast held at Highbridge University. A
blue ribbon with gold trim holds the rolled piece of parchment
closed. [There is a] brief message inside, written
in a clear, almost meticulous fashion. It reads:'''''
'''“Dear Sir Iawen Penn,'''
'''I have seen you work throughout the Realms and I am awed by your knowledge, insight and wisdom in what appears to be all things. Reading through the Library, I often see articles penned in your hand. I just wanted to express personally that I look forward to any and all future encounters that we may have. You are a constant reminder that there is always more to learn about the world ...universe...and so on and so forth! Regrettably, I was unable to take your class at the University and can only hope that another such opportunity arises. Until next time.'''
<poem>
'''Sincerely,'''
'''Cassandra Val’athen” [Feb 25th 1013 M.R.]'''
</poem>
</blockquote>
-----
<blockquote>
[March 8th, 1014 M.R.] Good people of the Realms,
As Iawen has just provided an excellent example, now is the perfect time for me to explain how you can go about selecting your classes for the upcoming Open Class Day at the Feast of Highbridge.
Over the coming days, Lecturers will be sending out announcements of the classes they will be hosting. Once they have all been sent, I will send out a confirmation. From that point onward, anyone attending the Class Day can send me their top five choices for classes they wish to attend. (Please list them from #1 to #5.)
The eventual schedule for the class day will be determined based on these preferences. The most popular classes will be guaranteed a place on the schedule, and we will do our best to arrange the schedule so as to give everyone their highest preferences.
If you have any questions, please don't hesitate to let me know
<poem>
Thank you,
Magus Atticus
Chancellor of Highbridge University
</poem>
</blockquote>
-----
<blockquote>
Everyone,
I am currently reviewing all of the class proposals I have received for Feast of Highbridge 2.
I have proposals from the following people: Aeston, Janus, Iawen, Kovaks, Phoenix, Sonya, Quazar, Tao, Faelinn, and Meerkat. If you believe you have sent me a proposal, and you aren't on that list, get in touch with me soon.
Similarly-- If you email me a proposal in the next couple of hours, I should be able to review your class, and get it into the signup list. (Final classes are determined by the number of students who want to sign up.)
I have included the proposal format below. (Due to time and complexity, I can't do much with proposals that don't at least come close to covering everything in the template clearly.)
<poem>
Thanks,
Ian / Atticus
</poem>
Note: All classes must be primarily in character, but proposals can clarify elements OOC.
</blockquote>
[[Category:Orders and Organizations]]
ea70ec722a486868660fe77dbf1d19eb153eeb2c
Antioch
0
216
254
2023-08-30T17:06:50Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
{|
|-
| Name: || Antioch, God of Magic
|-
| Domain: || Magic, Reality, Creation
|-
| Symbols: || unknown
|-
| Avatars: || Minerva
|-
| Plot marshals: || General Realms
|-
| Area of Influence: || Realms, Coventry
|}
Antioch is sometimes referred to as the God of Magic, regardless of the area of influence amongst the more magical study-inclined. It is also said that for every wizard and sorcerer that does not invoke a more classic, religious deity when wielding their magics, they are using the powers blessed to them through Antioch. Antioch is also the god that students and teachers of Reality Magic tend invoke when practicing this brand of magic. While Antioch himself has not been seen, it is thought in Coventry that the persona is that of an ancient yet decidedly male wizard.
[[Category:Religious Lore]]
c80e00e738ac051530bc7cefc30abdf0e2ba61c4
Antioch
0
216
255
254
2023-08-30T17:07:31Z
Zemmert
2
Adjust some formatting
wikitext
text/x-wiki
{|
|-
| '''Name:''' || Antioch, God of Magic
|-
| '''Domain:''' || Magic, Reality, Creation
|-
| '''Symbols:''' || unknown
|-
| '''Avatars:''' || Minerva
|-
| '''Plot marshals:''' || General Realms
|-
| '''Area of Influence:''' || Realms, Coventry
|}
Antioch is sometimes referred to as the God of Magic, regardless of the area of influence amongst the more magical study-inclined. It is also said that for every wizard and sorcerer that does not invoke a more classic, religious deity when wielding their magics, they are using the powers blessed to them through Antioch. Antioch is also the god that students and teachers of Reality Magic tend invoke when practicing this brand of magic. While Antioch himself has not been seen, it is thought in Coventry that the persona is that of an ancient yet decidedly male wizard.
[[Category:Religious Lore]]
111e55967164678ad52c5843f14a4e4d6630aa50
257
255
2023-08-30T17:09:11Z
Zemmert
2
Add symbol
wikitext
text/x-wiki
[[File:Antioch symbol.png|thumb|Symbol of Antioch]]
{|
|-
| '''Name:''' || Antioch, God of Magic
|-
| '''Domain:''' || Magic, Reality, Creation
|-
| '''Symbols:''' || unknown
|-
| '''Avatars:''' || Minerva
|-
| '''Plot marshals:''' || General Realms
|-
| '''Area of Influence:''' || Realms, Coventry
|}
Antioch is sometimes referred to as the God of Magic, regardless of the area of influence amongst the more magical study-inclined. It is also said that for every wizard and sorcerer that does not invoke a more classic, religious deity when wielding their magics, they are using the powers blessed to them through Antioch. Antioch is also the god that students and teachers of Reality Magic tend invoke when practicing this brand of magic. While Antioch himself has not been seen, it is thought in Coventry that the persona is that of an ancient yet decidedly male wizard.
[[Category:Religious Lore]]
82f140dfeb7d4a0ded1389ee77258795b41446c8
File:Antioch symbol.png
6
217
256
2023-08-30T17:08:20Z
Zemmert
2
wikitext
text/x-wiki
The symbol of the god Antioch
b81dd10cc723c67ac80c6e3f7dc9886cf52e03d2
Previous Classes of the University of Highbridge
0
218
258
2023-08-30T17:16:04Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
''These are a list of classes that were once available via the University. When possible, dates have been noted. Corrections and comments are welcome to keep history going. - Sir Iawen Penn''
== Year 1013 M.R. ==
CHAOTIC WISDOM 102: No Rituals, No Rotes, No Running: Inventive Ways to Use Magic and Combat on the Fly
Taught by: Laurante D'Rhian
Number of Students: To Be Determined
Number of Sessions: 1
Length of Session: 1 hour
All students and adventurers welcome. Spell-casting not required.
"Anyone can get a Seance' potion. Class will be made up as one goes along." - Laurante D'Rhian
Sir Laurante D'Rhian, Knight of the Red Branch, Champion of Luna, will teach from the chaotic heart with a lecture that will make you wonder 'Who is Sir Randal the Light?', and a question & answer section about how to use your capabilities for more than you previously thought. You are not your spell-book, you are not your armor, you are not your great-sword. Learn what else you can do, just by being YOU.
-----
ARCHITECTURE 303: Dungeon Building. Over-thinking your defenses for the ages
Taught by: Graham Ellsby
Number of Students: 3-12
Number of Sessions: One
Length of Session: 2 hours
Note: Lecture format with class activity
Recommended for midbee and veteran adventurers who have some interest in crafting traps, mazes, and other system to keep threats at bay. Not recommended for newer adventurers, but newer adventurers will be accepted. The first half of the class is in a lecture format, and the second will be small group work where students will produce and submit in-class recommendations to build a Highbridge Wizard's tower, each given a random set of constraints by the instructor. Groups will submit their design and be prepared to discuss it. The designs must be such to keep out petty thieves and smaller threats, while allowing a group of skilled adventurers the ability to breach the tower as a secondary access protocol. Details will be given in-class.
(OOC: This is a class on design, quest mechanics, and building encounters for narrative balance, pacing, difficulty and fun. Topics include: common pitfalls, how to judge difficulty, run traffic, and using the best and worst parts of the Realms system to your advantage. I am suggesting against this for newer adventurers as we will be peeling back the curtain and thinking very in-depth. It may change the way you think about the stories you wish to play in.)
Dearest friends of many months,
If it bleeds, I can kill it. If it walks and bleeds, I can kill it with a trap. Let me show you how.
-Graham Ellsby
-----
WISDOM 301: Introduction to mentoring
Taught by: Magus Dame Phoenix
Number of Students: 3-6
Number of Sessions: One
Length of Session: 1 hour
Have you mastered skills? Gained confidence? Are you ready to pass on some of your wisdom gained through your adventuring experience? Maybe you've already taken a squire (or mentee) and aren't sure what to do with them now. Mentoring done well can be the single most rewarding thing you do. You can learn as much as you teach and feel pride in watching those you've invested in go on to do great things. It also can lead to much bashing of your head into walls, guilt if you feel like you've let someone down, and a host of frustrations if you and your mentees desires and expectations don't match. Come learn more about how to make these important relationships successful.
All are welcome but the class is primarily designed for those who feel they are approaching the point in their Realms career where they want to start mentoring others, or for those who already are but are looking for more ideas on how to work with them.
Topics covered in this interactive discussion will include; how to decide when you are ready to mentor, how to pick the right person, how to set expectations and goals, how to develop meaningful tasks, what to do when you aren't able to adventure and your mentee is still looking for guidance from you, how to deal with problems, knowing when it is time to cut the strings and evolve the relationship.
-----
WISDOM 110: Intro to Being Useful: How to identify needs and support an army
Taught by: Kovaks (Student in the College of Wisdom)
Number of Students: 2-12
Number of Sessions: Up to two, as dictated by demand
Length of Session: 1 hour
Note: This class will be taught lecture-style with a few class discussions.
This class is recommended for newer adventurers, although all levels are welcome. It will cover aspects of war and quest combat other than combat and healing. These will be things that anyone can do regardless of magical and combat ability.
Topics will include:
* Being helpful to healers
* Field Commands
* Common Errors
* Useful tools to carry
-----
RITUALS 110: Introduction to Ritual casting, or how to win fiends and influence deities.
Taught by: Johan del Var (substitute to be determined if needed)
Number of Students: 3-6
Number of Sessions: Up to two, as dictated by demand
Length of Session: 1 hour; interactive laboratory
Recommended for students at beginner and intermediate levels. Spellcasting not required, but the class is geared towards those with access to some ritual based magic.
Johan will host an interactive laboratory focusing on ritual based spells and the spellcasting thereof. Topics will include, but are not limited to, the basics of a ritual kit, getting the most out of your ritual kit without being overburdened by schlock, and understanding your spell’s target audience to increase your success. Students are expected to bring at least one ritual item which may be used in this training session. Active participation is expected for this course.
-----
CHANNELING 110: Channeling; theory and application
Taught by: Johan del Var (substitute to be determined if needed)
Number of Students: 3-6
Number of Sessions: Up to two, as dictated by demand
Length of Session: 1 hour; seminar
Recommended for students at beginner and intermediate levels. Spellcasting not required, but the class is geared towards those with access to some Channeler magic.
Johan will host a seminar focusing on the understanding of Channeler spells with an emphasis on their offensive and defensive uses as well as situational applications for real life scenarios.
-----
SPELL TACTICS 101: Introduction to complementary spellcasting, or Spirit and Steel for the modern adventurer
Taught by: Johan del Var (substitute to be determined if needed)
Number of Students: 3-6
Number of Sessions: Up to two, as dictated by demand
Length of Session: 1 hour; seminar11
Recommended for beginner and intermediate students. Spellcasting not required.
Johan will host a seminar focusing on using spellcasting as a means to complement the capabilities of other warriors and/or spellcasters. This seminar will range from working in simple pairs, combat positioning, situational awareness, and practical line tactics with the use of various spells and spell progressions.
-----
DIVINATION 101: The Basics of Being a Straight-Shot Seer
Taught by: Sir Iawen Penn, graduate student.
Number of students: 2-6
Number of sessions: One.
Length of Session: 1 hour
Recommended for students and adventurers at all levels. Spell-casting not required.
Graduate Student Iawen will teach a class on the very basics of being a 'straight-shot Seer', that a Seer with no Regionals or Buy-Downs. This class covers all the Spells in the Seer Path, types of Material Components that one can use (and more) and potential matching Pool Spells. Also gives a recommendation on what to carry with you as a Straight-Shot Seer, or at least have in a bag. Handouts are available. The first student also gets said recommended bag as a thank-you.
-----
DIVINATION 102: Whose Line Is It, Anyway? Different Types of Seers At Work.
Taught by: Sir Iawen Penn, graduate student.
Number of students: 2-6
Prerequisite: Open to students and adventurers who have taken Divination 101.
Number of sessions: One.
Length of Session: 1 hour
Recommended for students and adventurers at all levels. Spell-casting not required.
Graduate Student Iawen will teach a class on being a Quick-Fire Seer versus a Ritual Seer, a Seer who is Religious versus one who talks to Whomever or Whatever, and towards the end about a little thing called S.A.M. that everyone ought to hear about at least once. Will also touch base on do-able combos for Seers who want to buy into other paths.
-----
HEALING 101: So You Want to Be a Healer?
Taught by: Valerie Hart
Number of Students: 3-6
Number of Sessions: One
Length of Session: 1 hour
Note: Lecture format with Q&A session.
Recommended for newer adventures or those new to casting healing spells.
The first half of the class will be a lecture talking about different
styles of healing, tips and tricks when healing, and hard-learned
advice for things NOT to do when healing. The second half will be open
for students to ask any questions they have about healing magic, to be
answered by the teacher and discussed by the class.
While the class is geared towards those who are interesting in
learning healing spells, anyone is welcome.
-----
SUPPORT 207: Meatshields and You, or Understanding your Big Dumb Fighter Buddy
Taught by: Sir Guilliam and Dame Phoenix
Number of Students: 3-12
Number of Sessions: One
Length of Session: 1 hour
* How does a fighter move and why does he move that way?
* Where are the best places to be (according to a fighter) to be relevant and able to support, but not get run into/stepped on/cause a tactical failure of the fighter?
* When do you follow your big dumb friend when he moves? (not putting yourself into an unwinnable fight when your role trasitions from support to 'pick up the pieces')
* Communication. When you see something that your dumb friend might not, what information does he need? (and how small are the words you should use)
* How can you create a threat or even the illusion of a threat to multiply the effectiveness and ability of your big dumb friend?
* How can you use your body to cast or support?
* When is it just 'dumb' to throw a combat raise into your buddy and why is he pissed that he couldn't even get up before he gets hit 30 times? How do you prevent this and increase his survival ability if you "have to"?
These are all things that fighters talk about, but casters often don't understand. It's because the fighters are good at expressing anger but not at putting things into words that you brainiacs can understand. So, with the combined efforts of Sir Guilliam (career big dumb fighter of almost 20 years) and Dame Phoenix (reformed fighter, renowned support caster and Magus) we will give you the ins and outs in a way you will understand. Phoenix will be able to put a real caster take on it, an in an emergency can also translate Idiot to English and vice versa if her big dumb fighter buddy doesn't express himself well or understand what the hell you just said to him.
Mission Statement:
Our intent for this class is to give full- and part-time support casters ideas and theories on the practical application of supporting a fighter or line of fighters. Any fighters are also welcome, to understand what it is they are trying to express and to learn ideas to better work with their caster buddies (who probably just think they are dumb) and to hear feedback from casters and fighters alike that will hopefully dispel stereotypes and help them to better work with each other effectively multiplying the effectiveness of the caster and the fighter, and helping them to develop more symbiotic relationships.
== 1014 M.R. ==
DIVINATION 103: So You Want To Go Seer
Taught by: Sir Iawen Penn
Number of Students: 2 to 10
Number of Sessions: 1
Length of Session: 1 hour
The major portion of the class will be a lecture talking about the spells at a Seer's disposal, in order of circle strength: Pool covers Detect Magic, Identify, Identify Creature, and Speak with Dead. It will also briefly cover Implement in regards to Seer spells. Guidance, Fortune Tell, Precognition, Find the Path, Séance, Vision, Prophecy, and Second Chance. (Changes may be made due to the magical shifts foretold of coming before this class.)
This class is for those who have never done Seer and want to go Seer or buy down into Seer spells, or for People who don't understand/like Seers. It is requested if you are becoming a Seer or buying down into Seer spells, that you bring all needed material components with you. There will be hand-outs to take home with you.
There will also be running at the same time in class a 'Twenty questions' game without the use of spells, with each student getting to ask only two questions about an object. If someone gets the item in question correct, the whole class 'wins' and the object shall be divvied up accordingly. (Less students means more questions for each student.)
Please register as soon as possible with me if you'd like to take this class, so I can make sure no one's allergic to the 'object' in question. :)
- S.i.a.p.
-----
DIVINATION 202: "Owl Says" - The Other Half of Being a Seer
Taught by: Sir Iawen Penn
Number of Students: 2 to 5 (as there are Five Ladies)
Number of Sessions: 1
Length of Session: 1 hour
Notes: Discussion Format, with Improvisation and Potential Loud Noises/Arguments. This is only open to those who have at least a Path of Seer spells, buy-downs ARE not included(meaning people who are not a Seer in path but have buy-downs from Seer can skip this one).
This class covers moving and shaking the Realms in such a way that the world can be turned on its ear...WITHOUT your spell-book! We cover public-speaking, standing your ground against the Tide of Stupid or Wrongful Intimidation, when to bend so you don't break, and more philosophical yet much needed tricks, tips, and skills in surviving one of the negative magical paths in your Adventuring career.
Please bring all of your material components for every spell you have, Seer and non-Seer. While we will not be casting, we *will* be talking and showing how to improv and b.s. your way into and out of trouble. Your face will also be required to participate in the discussion as well.
- S.i.a.p.
-----
THEOLOGY 102: Current Events (The Year 1013 to March 1014)
Taught by: Sir Iawen Penn
Number of Students: 2 to 10
Number of Sessions: 1
Length of Session: 1 hour
Many in the Realms don't follow the gods for good reasons and bad alike, but many more just don't even know what's going on in their world, and THAT my friends, is sacri-licious(mmmm)! Sit and learn about the current gods, the lesser ones, the hierarchy of the geographical Realms after Bedlam, and, most importantly: Avatars and Champions of each one (Pro Tip: Many gods are looking for Champions and mooooooore... if you wanted in on the ways to glorious god-hood, take this class for a spin)
Open to anyone who is serious about wanting to learn more about the gods, their avatars, the reigns and dominions/aspects, and champion status. However, this is not a place to convert/get others to join your religion or to god-bash, so check your zealotry and sarcasm at the door. Any disagreements on the class can be settled at the end of class.
P.S. If you do not have a library card with the City of Ivory, we will be spending the last few minutes of class as well to set you up to further your research needs.
- S.i.a.p.
-----
REGIONAL 201: Now What?
Taught by: Lecturer Janus Kil'tra (J.Mag)
Number of Students: 2-6
Number of Sessions: 1
Length of Session: 1 hour
This class will be part theoretical exercises and part discussion. The first half of the course will be a discussion on preparation before a gathering occurs, and non-traditional uses of spells granted by the land. The second half of the course will be an exercise to tie the information discussed together.
While the class is geared towards those who already know and use magic from the land, anybody interested may take the course.
-----
WISDOM 207: Necessary Sacrifices in Questing
Taught by: Lecturer Janus Kil'tra (J.Mag)
Number of Students: 2-6 (signup in advance required)
Number of Sessions: 1
Length of Session: 1 hour
Often times during a quest, sacrifices are required. Some people it seems jump at the opportunity, while others stay as far away from it as they can. This course explores burdens, taking on more than you can handle, and the true costs of sacrifices.
-----
RITUAL 101: Introduction to Ritual Magic and Channeling
Taught by: Professor Faelinn Shadowmoon (M.Mag)
Number of Students: 4 to 8
Number of Sessions: 1
Length of Session: 1 hour
The first portion of the class will cover the basics of ritual magic: what you need and how to get started. The second portion will cover how to go from raw magical potential to an actual result. Class participation is encouraged. Demonstrations may take place depending on how hands-on the class wants to be. Call the Soul, Intervention, and/or Ritual of Banishment are not required. This class is focused on magical rituals, but non-spellcasters are welcome to attend.
-----
THEOLOGY 101: Introduction to the Pantheon of the Greater Gods
Taught by: Professor Faelinn Shadowmoon (M.Mag)
Number of Students: 2 to 10
Number of Sessions: 1 to 2
Length of Session: 1 hour
Lecture format with class participation/discussion. We will be focusing on the Pantheon of the Greater Gods, their domains, godly interactions, and a who's who of the pantheon. This class is geared toward newer adventurers, but seasoned veterans might want to brush up on the ever shifting factions of the pantheon.
Come with an open mind.
-----
RITUAL 201: Troubleshooting Ritual Magic
Taught by: Professor Faelinn Shadowmoon (M.Mag)
Number of Students: 2 to 4
Number of Sessions: 1
Length of Session: 1 hour
We've all been there. You've asked for a Raise Dead from your boon and gotten a Cry of Life that will scalp you and you need to go on a quest to get your soul back. That isn't even what you wanted!!!! And now the entire quest is back up and leaving without you!
This is a discussion based class focused on troubleshooting the ins and outs of ritual magic and ritual magic gone horribly wrong. This class will be in a peer review format. We'll discuss how to roll with the punches and trying to salvage a perfectly fine ritual gone horribly wrong.
Come with an open mind and be ready to problem solve. Creative thinking is encouraged. Previous ritual magic experience is preferred.
-----
HERALDRY 101: Heraldic Arms for Beginners
Taught by: Scribe Metron Dragonsvalley
Number of Students: 2 to 8
Number of Sessions: 1
Length of Session: 1 hour
This class covers the basics of heraldry, as well as showing examples. A basic history of heraldic arms in the Realms will be discussed, as well as recommendations for making your own heraldry.
Students are encouraged to bring paper and drawing implements.
-----
ECONOMICS 105: How money works in the Realms
Taught by: Kyomi
Number of Students: 3-6
Number of Sessions: One
Length of Session: 1 hour
This course covers the basic history and the flow of money within the Realms. If you're curious about the contents of your pouch, or if you want to know how to fill an empty pouch, then this is where you want to be.
Agenda:
* Where does currency come from and different forms
* What gives currency its value
* How you can make money for yourself
-----
WISDOM 107: No Rituals, No Rotes, No Running - Inventive Ways to Use Magic and Combat on the Fly
Taught by: Laurante D'Rhian
Number of Students: 2 to 6
Number of Sessions: 1 to 2
Length of Session: 1 hour
All students and adventurers welcome. Spell-casting not required.
"Anyone can get a Seance' potion. Class will be made up as one goes
along." - Laurante D'Rhian
Laurante D'Rhian will teach from the chaotic heart with a lecture
that will make you wonder 'Who is Sir Randal the Light?', and a
question & answer section about how to use your capabilities for more
than you previously thought. You are not your spell-book, you are
not your armor, you are not your great-sword. Learn what else you
can do, just by being YOU.
-----
Wisdom 255: Stop Talking and Start Doing (Sir Mestoph Darkling)
Number of Students: 2-8
Number of Sessions: 1-2
Length: 1 Hour
The Heroes of the Realms accomplish great deeds. But they also spend a great deal of time talking about it. Imagine what can be accomplished if we all stopped over analyzing and theorizing and just started getting stuff done, right now.
This will be primarily a discussion class focused around the concept of keeping a questing party moving instead of debating. We won't be finding the be all end all answer to the problem of herding cats, but we will find ways to make the Questing experience more interesting.
[[Category:Orders and Organizations]]
f323f44c1254d544900fb7a23e4e195e9bfbc60d
261
258
2023-08-30T17:54:55Z
Zemmert
2
Change category to University of Highbridge
wikitext
text/x-wiki
''These are a list of classes that were once available via the University. When possible, dates have been noted. Corrections and comments are welcome to keep history going. - Sir Iawen Penn''
== Year 1013 M.R. ==
CHAOTIC WISDOM 102: No Rituals, No Rotes, No Running: Inventive Ways to Use Magic and Combat on the Fly
Taught by: Laurante D'Rhian
Number of Students: To Be Determined
Number of Sessions: 1
Length of Session: 1 hour
All students and adventurers welcome. Spell-casting not required.
"Anyone can get a Seance' potion. Class will be made up as one goes along." - Laurante D'Rhian
Sir Laurante D'Rhian, Knight of the Red Branch, Champion of Luna, will teach from the chaotic heart with a lecture that will make you wonder 'Who is Sir Randal the Light?', and a question & answer section about how to use your capabilities for more than you previously thought. You are not your spell-book, you are not your armor, you are not your great-sword. Learn what else you can do, just by being YOU.
-----
ARCHITECTURE 303: Dungeon Building. Over-thinking your defenses for the ages
Taught by: Graham Ellsby
Number of Students: 3-12
Number of Sessions: One
Length of Session: 2 hours
Note: Lecture format with class activity
Recommended for midbee and veteran adventurers who have some interest in crafting traps, mazes, and other system to keep threats at bay. Not recommended for newer adventurers, but newer adventurers will be accepted. The first half of the class is in a lecture format, and the second will be small group work where students will produce and submit in-class recommendations to build a Highbridge Wizard's tower, each given a random set of constraints by the instructor. Groups will submit their design and be prepared to discuss it. The designs must be such to keep out petty thieves and smaller threats, while allowing a group of skilled adventurers the ability to breach the tower as a secondary access protocol. Details will be given in-class.
(OOC: This is a class on design, quest mechanics, and building encounters for narrative balance, pacing, difficulty and fun. Topics include: common pitfalls, how to judge difficulty, run traffic, and using the best and worst parts of the Realms system to your advantage. I am suggesting against this for newer adventurers as we will be peeling back the curtain and thinking very in-depth. It may change the way you think about the stories you wish to play in.)
Dearest friends of many months,
If it bleeds, I can kill it. If it walks and bleeds, I can kill it with a trap. Let me show you how.
-Graham Ellsby
-----
WISDOM 301: Introduction to mentoring
Taught by: Magus Dame Phoenix
Number of Students: 3-6
Number of Sessions: One
Length of Session: 1 hour
Have you mastered skills? Gained confidence? Are you ready to pass on some of your wisdom gained through your adventuring experience? Maybe you've already taken a squire (or mentee) and aren't sure what to do with them now. Mentoring done well can be the single most rewarding thing you do. You can learn as much as you teach and feel pride in watching those you've invested in go on to do great things. It also can lead to much bashing of your head into walls, guilt if you feel like you've let someone down, and a host of frustrations if you and your mentees desires and expectations don't match. Come learn more about how to make these important relationships successful.
All are welcome but the class is primarily designed for those who feel they are approaching the point in their Realms career where they want to start mentoring others, or for those who already are but are looking for more ideas on how to work with them.
Topics covered in this interactive discussion will include; how to decide when you are ready to mentor, how to pick the right person, how to set expectations and goals, how to develop meaningful tasks, what to do when you aren't able to adventure and your mentee is still looking for guidance from you, how to deal with problems, knowing when it is time to cut the strings and evolve the relationship.
-----
WISDOM 110: Intro to Being Useful: How to identify needs and support an army
Taught by: Kovaks (Student in the College of Wisdom)
Number of Students: 2-12
Number of Sessions: Up to two, as dictated by demand
Length of Session: 1 hour
Note: This class will be taught lecture-style with a few class discussions.
This class is recommended for newer adventurers, although all levels are welcome. It will cover aspects of war and quest combat other than combat and healing. These will be things that anyone can do regardless of magical and combat ability.
Topics will include:
* Being helpful to healers
* Field Commands
* Common Errors
* Useful tools to carry
-----
RITUALS 110: Introduction to Ritual casting, or how to win fiends and influence deities.
Taught by: Johan del Var (substitute to be determined if needed)
Number of Students: 3-6
Number of Sessions: Up to two, as dictated by demand
Length of Session: 1 hour; interactive laboratory
Recommended for students at beginner and intermediate levels. Spellcasting not required, but the class is geared towards those with access to some ritual based magic.
Johan will host an interactive laboratory focusing on ritual based spells and the spellcasting thereof. Topics will include, but are not limited to, the basics of a ritual kit, getting the most out of your ritual kit without being overburdened by schlock, and understanding your spell’s target audience to increase your success. Students are expected to bring at least one ritual item which may be used in this training session. Active participation is expected for this course.
-----
CHANNELING 110: Channeling; theory and application
Taught by: Johan del Var (substitute to be determined if needed)
Number of Students: 3-6
Number of Sessions: Up to two, as dictated by demand
Length of Session: 1 hour; seminar
Recommended for students at beginner and intermediate levels. Spellcasting not required, but the class is geared towards those with access to some Channeler magic.
Johan will host a seminar focusing on the understanding of Channeler spells with an emphasis on their offensive and defensive uses as well as situational applications for real life scenarios.
-----
SPELL TACTICS 101: Introduction to complementary spellcasting, or Spirit and Steel for the modern adventurer
Taught by: Johan del Var (substitute to be determined if needed)
Number of Students: 3-6
Number of Sessions: Up to two, as dictated by demand
Length of Session: 1 hour; seminar11
Recommended for beginner and intermediate students. Spellcasting not required.
Johan will host a seminar focusing on using spellcasting as a means to complement the capabilities of other warriors and/or spellcasters. This seminar will range from working in simple pairs, combat positioning, situational awareness, and practical line tactics with the use of various spells and spell progressions.
-----
DIVINATION 101: The Basics of Being a Straight-Shot Seer
Taught by: Sir Iawen Penn, graduate student.
Number of students: 2-6
Number of sessions: One.
Length of Session: 1 hour
Recommended for students and adventurers at all levels. Spell-casting not required.
Graduate Student Iawen will teach a class on the very basics of being a 'straight-shot Seer', that a Seer with no Regionals or Buy-Downs. This class covers all the Spells in the Seer Path, types of Material Components that one can use (and more) and potential matching Pool Spells. Also gives a recommendation on what to carry with you as a Straight-Shot Seer, or at least have in a bag. Handouts are available. The first student also gets said recommended bag as a thank-you.
-----
DIVINATION 102: Whose Line Is It, Anyway? Different Types of Seers At Work.
Taught by: Sir Iawen Penn, graduate student.
Number of students: 2-6
Prerequisite: Open to students and adventurers who have taken Divination 101.
Number of sessions: One.
Length of Session: 1 hour
Recommended for students and adventurers at all levels. Spell-casting not required.
Graduate Student Iawen will teach a class on being a Quick-Fire Seer versus a Ritual Seer, a Seer who is Religious versus one who talks to Whomever or Whatever, and towards the end about a little thing called S.A.M. that everyone ought to hear about at least once. Will also touch base on do-able combos for Seers who want to buy into other paths.
-----
HEALING 101: So You Want to Be a Healer?
Taught by: Valerie Hart
Number of Students: 3-6
Number of Sessions: One
Length of Session: 1 hour
Note: Lecture format with Q&A session.
Recommended for newer adventures or those new to casting healing spells.
The first half of the class will be a lecture talking about different
styles of healing, tips and tricks when healing, and hard-learned
advice for things NOT to do when healing. The second half will be open
for students to ask any questions they have about healing magic, to be
answered by the teacher and discussed by the class.
While the class is geared towards those who are interesting in
learning healing spells, anyone is welcome.
-----
SUPPORT 207: Meatshields and You, or Understanding your Big Dumb Fighter Buddy
Taught by: Sir Guilliam and Dame Phoenix
Number of Students: 3-12
Number of Sessions: One
Length of Session: 1 hour
* How does a fighter move and why does he move that way?
* Where are the best places to be (according to a fighter) to be relevant and able to support, but not get run into/stepped on/cause a tactical failure of the fighter?
* When do you follow your big dumb friend when he moves? (not putting yourself into an unwinnable fight when your role trasitions from support to 'pick up the pieces')
* Communication. When you see something that your dumb friend might not, what information does he need? (and how small are the words you should use)
* How can you create a threat or even the illusion of a threat to multiply the effectiveness and ability of your big dumb friend?
* How can you use your body to cast or support?
* When is it just 'dumb' to throw a combat raise into your buddy and why is he pissed that he couldn't even get up before he gets hit 30 times? How do you prevent this and increase his survival ability if you "have to"?
These are all things that fighters talk about, but casters often don't understand. It's because the fighters are good at expressing anger but not at putting things into words that you brainiacs can understand. So, with the combined efforts of Sir Guilliam (career big dumb fighter of almost 20 years) and Dame Phoenix (reformed fighter, renowned support caster and Magus) we will give you the ins and outs in a way you will understand. Phoenix will be able to put a real caster take on it, an in an emergency can also translate Idiot to English and vice versa if her big dumb fighter buddy doesn't express himself well or understand what the hell you just said to him.
Mission Statement:
Our intent for this class is to give full- and part-time support casters ideas and theories on the practical application of supporting a fighter or line of fighters. Any fighters are also welcome, to understand what it is they are trying to express and to learn ideas to better work with their caster buddies (who probably just think they are dumb) and to hear feedback from casters and fighters alike that will hopefully dispel stereotypes and help them to better work with each other effectively multiplying the effectiveness of the caster and the fighter, and helping them to develop more symbiotic relationships.
== 1014 M.R. ==
DIVINATION 103: So You Want To Go Seer
Taught by: Sir Iawen Penn
Number of Students: 2 to 10
Number of Sessions: 1
Length of Session: 1 hour
The major portion of the class will be a lecture talking about the spells at a Seer's disposal, in order of circle strength: Pool covers Detect Magic, Identify, Identify Creature, and Speak with Dead. It will also briefly cover Implement in regards to Seer spells. Guidance, Fortune Tell, Precognition, Find the Path, Séance, Vision, Prophecy, and Second Chance. (Changes may be made due to the magical shifts foretold of coming before this class.)
This class is for those who have never done Seer and want to go Seer or buy down into Seer spells, or for People who don't understand/like Seers. It is requested if you are becoming a Seer or buying down into Seer spells, that you bring all needed material components with you. There will be hand-outs to take home with you.
There will also be running at the same time in class a 'Twenty questions' game without the use of spells, with each student getting to ask only two questions about an object. If someone gets the item in question correct, the whole class 'wins' and the object shall be divvied up accordingly. (Less students means more questions for each student.)
Please register as soon as possible with me if you'd like to take this class, so I can make sure no one's allergic to the 'object' in question. :)
- S.i.a.p.
-----
DIVINATION 202: "Owl Says" - The Other Half of Being a Seer
Taught by: Sir Iawen Penn
Number of Students: 2 to 5 (as there are Five Ladies)
Number of Sessions: 1
Length of Session: 1 hour
Notes: Discussion Format, with Improvisation and Potential Loud Noises/Arguments. This is only open to those who have at least a Path of Seer spells, buy-downs ARE not included(meaning people who are not a Seer in path but have buy-downs from Seer can skip this one).
This class covers moving and shaking the Realms in such a way that the world can be turned on its ear...WITHOUT your spell-book! We cover public-speaking, standing your ground against the Tide of Stupid or Wrongful Intimidation, when to bend so you don't break, and more philosophical yet much needed tricks, tips, and skills in surviving one of the negative magical paths in your Adventuring career.
Please bring all of your material components for every spell you have, Seer and non-Seer. While we will not be casting, we *will* be talking and showing how to improv and b.s. your way into and out of trouble. Your face will also be required to participate in the discussion as well.
- S.i.a.p.
-----
THEOLOGY 102: Current Events (The Year 1013 to March 1014)
Taught by: Sir Iawen Penn
Number of Students: 2 to 10
Number of Sessions: 1
Length of Session: 1 hour
Many in the Realms don't follow the gods for good reasons and bad alike, but many more just don't even know what's going on in their world, and THAT my friends, is sacri-licious(mmmm)! Sit and learn about the current gods, the lesser ones, the hierarchy of the geographical Realms after Bedlam, and, most importantly: Avatars and Champions of each one (Pro Tip: Many gods are looking for Champions and mooooooore... if you wanted in on the ways to glorious god-hood, take this class for a spin)
Open to anyone who is serious about wanting to learn more about the gods, their avatars, the reigns and dominions/aspects, and champion status. However, this is not a place to convert/get others to join your religion or to god-bash, so check your zealotry and sarcasm at the door. Any disagreements on the class can be settled at the end of class.
P.S. If you do not have a library card with the City of Ivory, we will be spending the last few minutes of class as well to set you up to further your research needs.
- S.i.a.p.
-----
REGIONAL 201: Now What?
Taught by: Lecturer Janus Kil'tra (J.Mag)
Number of Students: 2-6
Number of Sessions: 1
Length of Session: 1 hour
This class will be part theoretical exercises and part discussion. The first half of the course will be a discussion on preparation before a gathering occurs, and non-traditional uses of spells granted by the land. The second half of the course will be an exercise to tie the information discussed together.
While the class is geared towards those who already know and use magic from the land, anybody interested may take the course.
-----
WISDOM 207: Necessary Sacrifices in Questing
Taught by: Lecturer Janus Kil'tra (J.Mag)
Number of Students: 2-6 (signup in advance required)
Number of Sessions: 1
Length of Session: 1 hour
Often times during a quest, sacrifices are required. Some people it seems jump at the opportunity, while others stay as far away from it as they can. This course explores burdens, taking on more than you can handle, and the true costs of sacrifices.
-----
RITUAL 101: Introduction to Ritual Magic and Channeling
Taught by: Professor Faelinn Shadowmoon (M.Mag)
Number of Students: 4 to 8
Number of Sessions: 1
Length of Session: 1 hour
The first portion of the class will cover the basics of ritual magic: what you need and how to get started. The second portion will cover how to go from raw magical potential to an actual result. Class participation is encouraged. Demonstrations may take place depending on how hands-on the class wants to be. Call the Soul, Intervention, and/or Ritual of Banishment are not required. This class is focused on magical rituals, but non-spellcasters are welcome to attend.
-----
THEOLOGY 101: Introduction to the Pantheon of the Greater Gods
Taught by: Professor Faelinn Shadowmoon (M.Mag)
Number of Students: 2 to 10
Number of Sessions: 1 to 2
Length of Session: 1 hour
Lecture format with class participation/discussion. We will be focusing on the Pantheon of the Greater Gods, their domains, godly interactions, and a who's who of the pantheon. This class is geared toward newer adventurers, but seasoned veterans might want to brush up on the ever shifting factions of the pantheon.
Come with an open mind.
-----
RITUAL 201: Troubleshooting Ritual Magic
Taught by: Professor Faelinn Shadowmoon (M.Mag)
Number of Students: 2 to 4
Number of Sessions: 1
Length of Session: 1 hour
We've all been there. You've asked for a Raise Dead from your boon and gotten a Cry of Life that will scalp you and you need to go on a quest to get your soul back. That isn't even what you wanted!!!! And now the entire quest is back up and leaving without you!
This is a discussion based class focused on troubleshooting the ins and outs of ritual magic and ritual magic gone horribly wrong. This class will be in a peer review format. We'll discuss how to roll with the punches and trying to salvage a perfectly fine ritual gone horribly wrong.
Come with an open mind and be ready to problem solve. Creative thinking is encouraged. Previous ritual magic experience is preferred.
-----
HERALDRY 101: Heraldic Arms for Beginners
Taught by: Scribe Metron Dragonsvalley
Number of Students: 2 to 8
Number of Sessions: 1
Length of Session: 1 hour
This class covers the basics of heraldry, as well as showing examples. A basic history of heraldic arms in the Realms will be discussed, as well as recommendations for making your own heraldry.
Students are encouraged to bring paper and drawing implements.
-----
ECONOMICS 105: How money works in the Realms
Taught by: Kyomi
Number of Students: 3-6
Number of Sessions: One
Length of Session: 1 hour
This course covers the basic history and the flow of money within the Realms. If you're curious about the contents of your pouch, or if you want to know how to fill an empty pouch, then this is where you want to be.
Agenda:
* Where does currency come from and different forms
* What gives currency its value
* How you can make money for yourself
-----
WISDOM 107: No Rituals, No Rotes, No Running - Inventive Ways to Use Magic and Combat on the Fly
Taught by: Laurante D'Rhian
Number of Students: 2 to 6
Number of Sessions: 1 to 2
Length of Session: 1 hour
All students and adventurers welcome. Spell-casting not required.
"Anyone can get a Seance' potion. Class will be made up as one goes
along." - Laurante D'Rhian
Laurante D'Rhian will teach from the chaotic heart with a lecture
that will make you wonder 'Who is Sir Randal the Light?', and a
question & answer section about how to use your capabilities for more
than you previously thought. You are not your spell-book, you are
not your armor, you are not your great-sword. Learn what else you
can do, just by being YOU.
-----
Wisdom 255: Stop Talking and Start Doing (Sir Mestoph Darkling)
Number of Students: 2-8
Number of Sessions: 1-2
Length: 1 Hour
The Heroes of the Realms accomplish great deeds. But they also spend a great deal of time talking about it. Imagine what can be accomplished if we all stopped over analyzing and theorizing and just started getting stuff done, right now.
This will be primarily a discussion class focused around the concept of keeping a questing party moving instead of debating. We won't be finding the be all end all answer to the problem of herding cats, but we will find ways to make the Questing experience more interesting.
[[Category:University of Highbridge]]
c3f662aef895d38a246b4d96dc92d47147dbf397
Low Tea Recipe Book by Tria
0
219
259
2023-08-30T17:53:41Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Highbridge Low Tea Recipe Book
Compiled by Demetria Highwater, 1013
How to use this book:
Inside this book are the recipes for the University of Highbridge Low Tea dishes. This is not a comprehensive guide, as there are a few dishes that did not have any real prep work apart from cutting or pouring food into bowls. However, you will find the majority of dishes in here.
The recipes are divided into the following categories (in this order):
Day Board
Table Settings
Course 1: Pies
Course 2: Salad
Course 3: Entrees
Course 4: Dessert
Course 5: Tea
Cheese Cart
Tea Cart
When making a dish, please take the whole recipe book with you so as not to get pages separated. If you need to take just one page, the books are labeled 1 through 4, so please return the page to the appropriate book. The pages are also numbered; keep them in order please.
Take note of the amount of servings that each recipe needs made. The recipe as written makes one serving. Please make sure to multiply all ingredients by the amount of servings needed. If math is not your strong suit, measure ingredients as many times as you need. (For example, if the recipe calls for ½ tsp of vegetable oil and you need five servings, just measure out ½ tsp five times.) As a note, pastries and baked items should be done in individual servings, as ingredients do not always scale up correctly with these.
Important: In case of an emergency regarding a dish (missing ingredients, last minute dietary restrictions, etc.), please talk to Tria. She is the only one authorized to make final decisions, unless she tells you otherwise. If you are unsure of something, ask. There are no stupid questions, and it’s better than messing up an entire meal.
There will be a schedule provided, as well as a list of experienced kitchen personnel who will be around to answer quick questions and help if you are unsure of something.
Thank you for helping to make our Low Tea a success!
Demetria “Tria” Highwater, Feastocrat
== Day Board ==
=== Hard-Boiled Eggs ===
Make 3 Servings
* 1 dozen eggs
* Salt
# Place eggs in a pot of cold water, enough to cover eggs by about an inch.
# Bring water to a boil. Once at a rolling boil, reduce heat and let boil slowly for 10 minutes.
# After 10 minutes, immediately remove eggs and place in a bowl of icy cold water until chilled.
# Serve with salt.
=== Honey Butter ===
Make 2 servings
* 4 sticks butter
* 1 cup honey
# Let butter soften to room temperature.
# Beat butter and honey together in stand mixer until smooth and uniform.
# Add more honey as needed.
== Table Settings ==
=== Garlic Knots ===
Make 6 servings
* 1 can Pillsbury breadstick dough
* 1 stick butter
* 3 tablespoons chopped garlic
* Oregano
# Melt butter on medium-low heat with garlic and oregano.
# Separate dough into 12 individual breadsticks and tie each one into a knot.
# Brush tops with liberal amounts of butter, making sure to get bits of garlic and oregano on top.
# Bake at 375 degrees for 20 minutes or until brown.
=== Cucumber-Mint Water ===
* Make 5 servings
* 1 cup fresh mint
* 1 cucumber
# Rinse and chop mint leaves into small (but not fine) pieces.
# Peel and thinly slice cucumbers.
# Add mint and cucumber to cooler of cold water and chill for a few hours before serving.
== Course 1: Pie ==
=== Scotch Pie ===
Make 5 servings
* 1 lb. ground beef
* 1 lb. ground pork
* 1 large onion, chopped
* ½ stick butter
* ¼ cup breadcrumbs
* 2 eggs
* 2 packages pie crust
* Salt
* Pepper
* Nutmeg
* Cloves
* Mace
* Allspice
* Ginger
# Make ahead and freeze. Brown the meat in a pan and set aside, keeping as much of the grease in the pan as possible.
# In the still hot pan of grease, sautee the onions until well browned and soft.
# Add onions to meat, along with butter, breadcrumbs, 1 egg, and spices. Be liberal with the nutmeg and very liberal with the pepper.
# Cut about 6” circles out of the pie crust and fill the bottom of sprayed mini springform pans.
# Spoon filling into pans to the top of the pastry, and cover with another circle of dough.
# Brush the top of the pies with egg and bake at 375 degrees for 20 minutes or until brown.
=== Cheese Pasties ===
Make 5 servings
Crust:
* 3 cups flour
* 1 teaspoon salt
* 2 sticks butter
* 3 tablespoons ice water
Filling:
* 2 red potatoes, diced
* 1 leek, chopped
* 1 carrot, diced
* 4 cups grated cheddar cheese
* Mace
* Pepper
* Cayenne Pepper
# Make ahead of time and freeze. Make dough by combining flour with salt. Cut butter into flour and add ice water until smooth dough forms.
# To make pasties, mix together all filling ingredients.
# Cut dough into six equal pieces and roll each into a circle about 9 inches across.
# Fill dough on one side only, and flip over the other half to make a half-circle.
# Press edges together with fork and cut slits in top.
# Bake at 375 degrees for 15 minutes, then lower to 350 and bake 15 minutes or until brown.
=== Caramelized Onion and Bacon Tart ===
Make 1 serving
* 3 medium onions, sliced thinly
* 4 slices bacon, finely diced
* 1 teaspoon sugar
* 1/2 teaspoon salt
* 2-3 teaspoons balsamic vinegar
* 2 tablespoons fresh sage, finely chopped
* Pepper
* 1/4 cup cream
* 4 boxes pie dough
# Make ahead of time. Heat a large nonstick saucepan over medium heat and cook the bacon, stirring often, until almost crisp.
# Add the onions, sugar, and salt, and cook, stirring often until they cook down by two-thirds, about 10 minutes.
# Add 2 teaspoons vinegar, reduce the heat to medium-low, and continue to cook until the onions are an even golden brown and softened to a marmalade consistency, 30-45 minutes.
# Stir in the sage, allow them to cool slightly, then taste and season with black pepper and additional salt if needed. If the onions seem overly sweet, stir in another teaspoon of vinegar.
# To make the tarts, cut the pie dough into 6 pieces. Roll into little balls and place in greased mini muffin tins; you should get 48. Press the balls outwards against the tin to form tiny cups. Chill for about 1 hour.
# Stir cream or half and half into reheated onion mixture. Divide filling evenly among chilled tart shells, and bake at 325 degrees until filling is set and dough is lightly browned; about 20 minutes.
# Cool and remove from pans. These can be frozen in a single layer and then transferred to a plastic freezer bag. Reheat about 10-15 minutes (or until hot) before serving.
== Course 2: Salad ==
=== Roasted Tomato Caprese ===
Make 3 servings
* 12 plum tomatoes, halved lengthwise, cores and seeds removed
* 4 tablespoons olive oil + some extra
* 1 1/2 tablespoons balsamic vinegar + some extra
* 6 cups arugula
* 1 container marinated mozzarella balls (bocconcini)
* 1 bunch fresh basil, chopped
* Salt
* Pepper
# Roast tomatoes at 400 degrees with salt, pepper, olive oil, and vinegar for about 15 minutes.
# Assemble salad by placing mozzarella and tomatoes on top of arugula.
# Drizzle oil and vinegar on top of salad and garnish with basil.
== Course 3: Entree ==
=== Braised Chicken w/Vegetables ===
Make 4 servings
* 2 large chicken breasts
* 1 Granny Smith apple, cored and cut into medium-sized wedges
* 1 pear, cored and cut into medium sized wedges
* 1 yellow onion, peeled and cut into large wedges
* 1 carrot, peeled and sliced
* 1 stalk celery, chopped
* 1 teaspoon chopped garlic
* ½ teaspoon red pepper flakes
* 1 tablespoon olive oil
* ½ cup dry red wine
* ¼ cup honey
* ¼ cup cider vinegar
* 1 cup chicken stock
* Salt
* Fresh Rosemary Sprigs
# Season the chicken with red pepper flakes and salt.
# Heat oil to medium-high and sear chicken and vegetables, about 1-3 minutes per side.
# Add the wine and reduce by half.
# Add honey, wine, vinegar, stock, and fruits.
# Bring everything to a boil and then transfer to a baking dish and cover.
# Cook at 350 degrees for 45 minutes, or until internal temperature reaches 165 degrees.
# Serve breast with vegetables and fruits on the side. Garnish with rosemary sprigs.
=== Parmesan Couscous ===
Make 2 servings
* 2 cups vegetable broth
* 1 tablespoon butter
* 1 (10-ounce) package plain, uncooked couscous
* ⅓ cup grated Parmesan cheese
* 1 tablespoon fresh lemon juice
* 1 tablespoon olive oil
* ¼ cup pignoli
* Salt
* Pepper
# Bring broth and butter to a boil.
# Stir in couscous; cover and remove from heat, letting stand for 5 minutes.
# Stir in cheese, lemon juice, olive oil, pignoli, salt, and pepper.
# Fluff with a fork, and serve hot.
=== Slow-Roasted Butter Beef ===
Make 5 servings
* 5 lb. boneless rib roast
* 1 stick butter
* 1 teaspoon chopped garlic
* Vegetable oil
* Oregano
* Salt
* Pepper
# Make garlic butter ahead of time. Blend the butter with the garlic and some oregano, roll into a log with wax paper, and freeze.
# Take the beef out of the fridge a couple of hours before you want to roast it so it warms up to close to room temperature. While it warms, preheat the oven to 250 degrees.
# Cut the butter into thin slices, but set ¼ of the log aside. Make cuts throughout the roast and insert pats of butter. If your roast has a thick fat layer, score it in a criss-cross pattern on top.
# Season the roast with salt and pepper, and rub it in with your hands. Drizzle oil on top. Tie.
# Turn the oven down to 200 degrees and put the roast in. Roast for about 4 hours or until the internal temperature is 118 degrees.
# Take the roast out of the oven and crank the oven to 500 degrees F. While the roast is outside of the oven, cover it with aluminum foil to keep it from cooling down.
# When the oven is up to 500 degrees, put the beef roast back in uncovered until the internal temperature reaches 135-140 degrees.
# Remove roast and let rest for 20 minutes before serving. Meanwhile, melt the rest of the butter that was set aside. If there are any appreciable drippings, you can add them to the melted butter.
# Serve by slicing thin and drizzling the melted butter on top.
=== Green Bean Salad ===
Make 4 servings
* 1½ pounds trimmed green beans, cut to 2 to 3 inch long pieces
* ½ onion, chopped
* 2 tablespoons balsamic vinegar
* 4 tablespoons olive oil
* 1 bunch fresh basil, chopped
* 3/4 cup Parmesan cheese
* Salt
* Pepper
# Place the chopped onions in a small bowl of water.
# Bring a large pot of salted water to a boil. Add the green beans to the water and blanch only for about 2 minutes or so, until the beans are just barely cooked through, but still crisp.
# While the beans are cooking, prepare a large bowl of icewater. When the beans are ready, use a slotted spoon to remove them from the boiling water to the ice water to stop the cooking. 4. Drain the green beans and the onions.
# Place the green beans, onion, and basil in a large bowl. Sprinkle in the olive oil, toss to coat.
# Sprinkle in the balsamic and Parmesan cheese. Toss to combine.
# Season to taste with salt and freshly ground black pepper.
# Chill until ready to serve.
=== Mustard-Roasted Potatoes ===
Make 4 servings
* 3 pounds unpeeled red and blue potatoes, cut into 3/4-inch-wide wedges
* 1/2 cup whole grain Dijon mustard
* 2 tablespoons extra-virgin olive oil
* 2 tablespoons (1/4 stick) butter, melted
* 2 tablespoons fresh lemon juice
* 3 teaspoons chopped garlic
* 1 tablespoon dried oregano
* 1 teaspoon coarse kosher salt
# Spray 2 large rimmed baking sheets with nonstick spray.
# Whisk mustard, olive oil, butter, lemon juice, garlic, oregano, and salt in large bowl.
# Add potatoes; sprinkle generously with freshly ground black pepper and toss to coat.
# Divide potatoes between prepared baking sheets, leaving any excess mustard mixture behind. 5. Spread potatoes in single layer. Roast potatoes at 425 degrees for 40 minutes, or until crispy and browned. (This can be done ahead and reheated for 10 minutes before serving.)
== Course 4: Dessert ==
=== Sticky Toffee Pudding ===
Make 5 servings
* 1¾ cups pitted, chopped dates
* 1 teaspoon baking soda
* ¾ cup boiling water
* ⅓ cup butter
* ¾ cup white sugar
* 2 eggs, beaten
* 1⅛ cups flour
* ¾ cup packed brown sugar
* ⅓ cup butter
* ⅔ cup evaporated milk
* 1 teaspoon vanilla extract
* Vanilla ice cream
# Make cakes ahead of time. In a small bowl combine the dates and baking soda. Pour enough boiling water over the dates to just cover them.
# Cream ⅓ cup of butter with the sugar until light. Beat in the eggs and mix well to combine.
# Add the flour and date mixture (including water) to the egg mixture and fold to combine. Pour the batter into a greased 8-inch baking dish.
# Bake at 350 degrees until a tester comes out clean, 30 to 40 minutes. Let cool.
# To make caramel sauce, combine the brown sugar, 1/3 cup butter, and evaporated milk in a small saucepan and bring to boil over medium heat.
# Turn heat down and simmer for 5 minutes, stirring occasionally.
# Remove from heat and stir in the vanilla.
# Reheat the cake for a few minutes at a low heat.
# Pour the sauce over individual servings of warm cake. Serve with vanilla ice cream.
== Course 5: Tea ==
=== Simple Scones ===
Make 5 servings
* 1½ tablespoons butter
* 2 cups flour
* 1½ tablespoons sugar
* ¼ teaspoon salt
* ½ cup raisins
* ¾ cup milk
# Make ahead of time. Cut butter into flour.
# Stir in sugar, salt, and raisins.
# Slowly stir in milk, adding just enough to make a smooth, not sticky, dough.
# Split into 8 and bake on a greased pan at 450 degrees for 20 minutes. Reheat before serving.
=== Cucumber Sandwiches ===
Make 4 servings
* 1 loaf white bread, crusts removed
* 1 stick butter, very soft
* 1 package cream cheese, very soft
* 1 cucumber, peeled and sliced medium-thin
* Fresh dill
# On half of the slices of bread, spread butter. On the other slices, spread cream cheese.
# Place cucumber slices on buttered slices and top with cream cheese slices.
# Cut diagonally into four pieces and serve stacked. Garnish with dill.
=== Turkey Pepperjack Melt ===
Make 1 serving
* 2 sticks butter, melted
* 1 loaf whole grain bread
* 1 jar honey mustard
* 1 pound pepperjack cheese
* 1 pound smoked turkey breast
# Lay the slices of bread on a work surface and brush on one side with the melted butter.
# Flip the bread over and slather the other side with mustard.
# Lay two slices of turkey on each slice of bread, followed by two slices of cheese.
# Toast in a 400 degree oven for 5-10 minutes or until cheese is melted and bread is toasty.
# Cut into four rectangles and serve open-faced.
=== Honeyed Apples w/Almonds ===
Make 2 servings
* 6 apples, cut into medium slices
* 3 cups honey
* 1 cup sliced almonds
# Toast almonds in a frying pan over medium-low heat.
# Add honey to pan and heat until hot and thin.
# Arrange apple slices on plates and drizzle with honey and almonds.
== Cheese Cart ==
=== Baked Brie ===
Make 2 servings
* 1 wheel brie, cut in half
* 2 sheets puff pastry, thawed
* 1 jar orange marmalade
# Place each brie half on a piece of puff pastry.
# Pour marmalade on each half and fold the pastry over, completely sealing the brie.
# Bake each at 350 degrees for 15-20 minutes or until pastry browns and brie is hot and bubbly.
=== Peppercorn Citrus Marinated Feta ===
Make 2 servings
* 1 block feta, sliced into thick chunks
* 1 lemon
* 2 tablespoons olive oil
* 16 peppercorns, crushed
# Make ahead of time. Zest and juice lemon (try to get about 2 teaspoons of both rind and juice).
# Toss with oil and peppercorns. Add feta and let marinate.
=== Herbed Goat Cheese ===
Make 2 servings
* 1 log goat cheese
* Salt
* Pepper
* Italian spices
* Garlic powder
# Combine all spices together in a bowl and spread on a piece of wax paper.
# Carefully roll goat cheese log in spices until fully covered.
=== Artichoke Dip ===
Make 3 servings
* 1 package cream cheese, softened
* 1 can (14 oz.) artichoke hearts, drained, chopped
* 2 tablespoon butter, melted
* ½ teaspoon chopped garlic
* ¼ cup grated parmesan cheese
# In a saucepan, heat cream cheese and butter until smooth and creamy.
# Add artichokes and garlic, stirring until covered heated.
# Sprinkle with parmesan cheese and stir until melted and blended.
=== Hummus ===
Make 1 serving
* 1 large can chickpeas
* 4 heaping tablespoons tahini
* 2 tablespoons chopped garlic
* 2 tablespoons lemon juice
* Salt
* Pepper
* Olive oil
* Water
* Paprika
# Make ahead. In a food processor, blend first six ingredients until a paste is formed.
# While running, slowly drizzle in olive oil until it becomes creamy.
# If too thick, very slowly drizzle in a small amount of water until it is the desired consistency.
# Before serving, sprinkle paprika on top.
=== Strawberry Butter ===
Make 2 servings
* 2 sticks butter, softened
* ¼ cup confectioners' sugar
* ½ cup strawberries, chopped
# Make ahead. Using an electric mixer, beat butter, sugar, and salt until light about 1 minute.
# Add strawberries and beat until combined, but not totally uniform.
# Chill until ready to serve.
=== Lemon-Limeade ===
Make 3 servings
* 6 lemons
* 6 limes
* 1 cup sugar
* 1 gallon water
# Make ahead. Juice the lemons and limes well, making sure to strain out the seeds.
# Combine all the ingredients, stirring well to dissolve sugar. Add lemons and limes.
== Tea Cart ==
=== Peanut Butter and Nutella Sandwiches ===
Make 2 servings
* 1 loaf oatnut bread
* 1 container all-natural peanut butter
* 1 container Nutella
# Spread peanut butter on half of the bread slices. Spread Nutella on the others.
# Combine halves and cut into four triangles to serve.
=== Cherry Croissants ===
Make 4 servings
* 1 can croissant dough
* 1 can cherry pie filling
* ½ bag chocolate chips
# Set out croissants before rolling them. Fill with a small spoon of cherry pie filling.
# Bake at 350 degrees for 15-20 minutes or until brown.
# Melt chocolate in a double boiler and drizzle on top. Heat any leftover cherries and serve mixed with leftover chocolate.
=== Petit Fours ===
Make 2 servings
Cakes:
* 1 box yellow cake mix
* 1 box chocolate cake mix
* 4 eggs (or however many required by mix)
* Vegetable oil
* Water
Icing:
* 1 bag powdered sugar
* Water
* Food coloring
* Colored sugar/sprinkles/small candies
# Make ahead of time. Bake cakes according to box recipe. Let cool completely and chill.
# Mix sugar and water. Separate into four or five bowls and color each one differently.
# Cut cakes into small cubes and dip into any colored icing you like.
# Decorate with sugar/sprinkles/candies. Let icing dry completely.
[[Category:Recipes]] [[Category:University of Highbridge]]
71663910155bf1dce245bf72013dc208ed06f505
The University of Highbridge
0
215
260
253
2023-08-30T17:54:22Z
Zemmert
2
Add to University of Highbridge category
wikitext
text/x-wiki
The University of Highbridge is an institution of Wizardry, Wisdom, and Divinity. It is located in the college town of Highbridge.
== Introduction to the Public ==
<poem>
'''Type of Missve:''' Public
'''Date:''' May 16, 1011
'''Responses:''' yes
</poem>
Good people of the Realms,
At the annual Feast of Chimeron just over a week ago, I formally announced the opening of the University of Highbridge. I am writing to follow-up on that announcement, to ensure that anyone not present is aware of our institution, and to give everyone a reminder to contact me with any questions or applications.
The University is inspired by the long tradition of Universities in this world and others, as well as the great Wizarding University of my home. We are founded on the premise that everyone has much to learn, but also much to teach others. Our focus is on wizardry, spellcasting, and wisdom, but we cover other areas of learning as well.
The core college of the University is the College of Wizardry, which teaches the discipline of arcane spellcasting. Until a permanent Dean is named, I act as head of that school, which makes up the majority of the students and faculty. In addition, Magus Faelinn is the Rector of the University of Divinity, which focuses on Theology and diving spellcasting. Finally, the College of Wisdom is available for non-spellcasters who wish to learn the disciplines of wisdom, problem-solving, philosophy, and rhetoric.
During the week, students attend classes and seminars. Graduate students are expected to publish papers. We also have a special program known as the Special Curriculum for Adventuring Students, designed to allow time for those of us whose pursuits often call them away at odd times to do good deeds. Each student is paired with an advisor, who will mentor them through their studies. That said, the University is a community of learning-- Everyone can expect to contribute, learn, and share knowledge as equals. The University is not a Knighthood, order, nation, or church.
All are welcome and invited to apply for positions as students, graduate students, or teaching staff. The University was announced first to my friends and family in Chimeron, and to the Order of the Magi. That being the case, our roles as of the official opening are as follows:
Trustees:
* Chancellor: Magus Atticus the Red
* Rector of the College of Divinity: Magus Faelinn
* Dean of the College of Wisdom: (TBD)
Professors:
* Magus Malaki, Professor at Large
* Dame Phoenix, Professor and Head of the Department of Combat Support
* Magus Rel, Professor of Inadvisable Application of Excessive Magic
* Magus Cecil, Professor Emeritus
Lecturers:
* Mage Janus, Wizardry
Administrators and Staff:
* Brenna Greenleaf, Maid and Washer-woman
Graduate Students:
* Apprentice Ged, Wizardry
Undergraduates in Full Standing:
* Tria Highwater (Divinity)
* Cimone (Wisdom)
* Kovaks (Wisdom)
First Year Students:
* Tara Harkon (Wisdom)
I ask that if you have questions, you not hesitate to let me know. In addition, I am sure the entire faculty and student body will be willing to speak to you about the University. Some of us will be on hand at the upcoming Green and Gold tournaments, and other gatherings, and will make ourselves available.
We are now encouraging students to apply for admission, and have a few more teaching and staff positions to fill. If you would like to apply for a place at the College of Wizardry or the College of Wisdom, either as a student or staff, please contact me directly. For those interested in the Faculty of Divinity, you can contact Magus Faelinn as well.
<poem>
Many Thanks,
Chancellor Atticus the Red
Magus of the Realms
</poem>
=== Responses ===
How much does it cost for admission? - Iawen Penn
-----
Sir Iawen,
There is fee to process admission applications, if that is what you mean. Students do pay tuition, but there is a fund for financial support grants if that is an issue. In short, undergraduate students pay 1 rowan per year, and postgraduates basically pay 2 rowan. (They pay 3 as students, but are paid back 1 for teaching and other duties.) I'll send you a document that outlines the University structure, including tuition and other logistics.
Atticus
Regent of Pax Tharkus
== Campus Directory 1016 ==
<poem>
'Fishery
+ Crafting Supplies
Apartments
Bell Tower
Botanical Gardens
+ Memorial Wing
Campus Directory
Chapel of Requirement
-Dormitories
-Main Dining Hall
Guest Dining Hall
Elviary
Game Room
Guest Hall
+ High Energy Magic Laboratory
+ ICBMM
+ Infirmary
Laundry
Library
*Deep Stacks
+Tomes
Menagerie
+Restricted Areas
+Path Labs
Potions Lab
+Prof. of Necrotelecommunications
-Prof. of Cruel and Unusual Geography
+Pump Rooms
Performance Hall
+Organ
"Joshua"
+Safety Room
Seeing Place
Stellar Observatory
-Summoning Room
+Exit Key
+Theater
-Tactical Drill Grounds
University Shop
</poem>
<small><poem>Guests: 1 Pass per Day
Students: 3 Passes per Day
Graduate Students: 5 Passes per Day
Teaching Staff 7-9 Passes per Day
-: Not Open to Guests
+: Restricted to Graduate Students and Staff</poem></small>
== Highbridge IV Regional Magic ==
See [[Regional Magic#Highbridge_IV|Highbridge IV Regional Magic]].
== Previous Classes ==
See [[Previous Classes of the University of Highbridge]].
== Low Tea Recipe Book by Tria ==
See [[Low Tea Recipe Book by Tria]].
== Related Missives ==
''A smattering of random letters I had, to show how conduct sometimes used to go. Dates included where remembered; not all letters are part of the same threads. - Sir Iawen Penn''
-----
<blockquote>
Our third day of September, with only twenty days left before Summer gives way to Autumn [1011 M.R.]
How is everyone doing thus far? Were people able to meet (or plan a meeting) with advisers? Hopefully your summer wasn't too hard and the relaxation from adventuring and study that you all needed. For others, your summer was very rough indeed, so I wish you all the best for peace (or at least good will) in your upcoming season.
I was planning on stopping in at Feast of Folkestone, if anyone wanted to chat about University happenings, how classes are and their
studies: I'm always up for listening to stories of new beginnings and old and would enjoy the company. I regret I cannot stay during
dessert, but rest assured I'll be there for most of it.
In other news: was wondering if anyone had any spare time to help me research an older god named Antioch alongside their other studies: if you don't have the time that's just fine, no worries.
<poem>
Be well, and hope to see you soon.
- Iawen Penn
Librarian of Eagle's Rook, Servant to the Temples of Xaos
Marked by the Gods, owns Wendmor(The Wendmor Project for NPCing)
Sworn to Coventry, Apprenticed into the Magi of the Realms
Seeking able bodies to help with path-making in Wendmor, and with
harvesting crops this Autumn, PST
</poem></blockquote>
-----
<blockquote>
''Lady Iawen Penn,''
''I would be honored to aid you in your research of Antioch. One thing I am studying is the lore around the other worshipped beings of the Realms. Although, I admit I know nothing of him. Where would you have me start?''
<poem>
''In Truth,''
''Priest Thomas Althorne II''
</poem></blockquote>
-----
<blockquote>
'''What does researching Antioch entail? I was there in some sort of time when a prominent disciple of his was growing up, so, and maybe some information would be useful now that I'll be learning some magic.'''
'''-Kahl'''
</blockquote>
-----
<blockquote>
Unto Kahlenar,
I would love to help you on the latter if/when you're learning magic, if you'd like. What type of magics are you considering? Is it just for you, for fun? Or for Ashenmark? If I have it, I can most likely teach it (especially if you're going to stick your head in at
Folkestone Questing).
While it mentions Antioch here, here and here:
* [[Antioch]]
* [[Minerva]]
* [[:Category:Religious Lore|God List]]
...it doesn't mention when he 'started' in the Realms. Sure, gods have claimed to be around since the dawn of time, but we all know the Realms as it has been the past 25 years, so we 'haven't' lived as long. Therefore. I'd like to have people research (or help me research, if they don't wish to do it alone):
* Antioch's first appearances in the known Realms, all the 'covers' or disguises he's ever had.
* Any and all 'family members' or those of his blood-line or magic-line.
* Lands where he holds the most sway.
* The first public (OOC: PC or Noteable NPC) followers.
* About the Holy Cursed Staff of Antioch, why it *is* cursed, and why anyone would still want the darn thing.
* Why he had most recently created another world as an 'experiment'. (OOC: Just a Myth plot)
While all the above can be over-whelming, I was hoping that one could tackle them one subject at a time, or perhaps research something about Antioch that I don't have listed here (I'm open for ideas).
Researching Antioch entails:
* Reading any fiction, rumor or facts that can be found on him over the Ivory Library, the Black Library (if you can find it, Phoenix of Folkestone keeps it well guarded I hear), or the public domain lists of the general Realms (OOC: the RealmsList archives of which you can look them up) and piecing things together.
* Or Seer Magic, asking Antioch these questions himself.
* Or footwork (OOC:which means events or eQuesting depending on the marshal) that requires going to communities in the Realms where Antioch is known 'the most', and working down from there: getting stories, bad or good; learning prayers or maybe rituals people do; looking at their shrines and altars and temples to see how they interpret him; and so forth.
<poem>
If you can assist, you have my many thanks!
If you cannot or choose not to, that's alright too; and much obliged
for the inquiry.
Be well and keep in touch,
- Iawen
</poem>
Unto Thomas,
(heh, I am not a lady, but thanks) [same as Kahlenar's]
</blockquote>
-----
<blockquote>
''[ten days later] Iawen,''
''I will do my best to research for you what I can. From the information in the library, I believe it is Minerva telling the story of the dream like world we are continuously being pulled into. (Just a Myth Plot) If not, I have definitely heard her name while there. This may be old news to you.''
''The library also reads that within Coventry they believe he appears as a male wizard. The origin of this belief may be useful. I can speak to the prince and see if he knows anything. I would be interested to know whether they still consider Coventry his area of influence since the integration of so many Aurarans.''
''I got to know Phoenix over Queen of Hearts this year and this Black Library intrigues me…I’ll see if I can get her to slip me a manuscript… J''
<poem>
''In Truth,''
''Priest Thomas Althorne II''
</poem></blockquote>
-----
<blockquote>
March 7th, 1012 M.R.
Faelinn and I in our capacity as co-curriculum planners for UoH Class Day held our initial meeting yesterday.
Our thoughts so far are we should consider giving out notebooks with the University logo on them at the registration desk.
We'll do am/pm classes with most classes repeated at least 2x so that people don't run into conflicts that make them pick between sessions that they really want to attend. This should also keep class sizes managable.
Depending on if the site would allow for it, we'll have bagged lunches and/or recess with combat games.
In addition to the classes the school could have some open areas including, a training gym (combat), library (plot chat), workshop (weapon/prop making). We have brainstormed on some initial class ideas.
We have used the above to create a survey to learn more about what people are interested in. We're starting by asking each of you affiliated with the University to complete it. [OOC: removed outdated survey]
Once we get and incorporate your suggestions we will send it out to the Realms as a whole. We'll draw the name of one person that completes it as an incentive for them to fill it out.
Once we have classes selected we'll recruit appropriate teachers and schedule time blocks.
Please let us know if you have any other suggestions/feedback.
Phoenix (& Faelinn)
</blockquote>
-----
<blockquote>
Everyone,
''Having regained my identity, if not all of my memory, I very recently learned that I am fairly shortly going to be hosting an Open Class Day and something called "Low Tea" at a University that I apparently run! How exciting!''
''Apprentice Tria and Mage Ged have filled me in on the details, and I'm now back in the swing of organizing the day's gathering. First on my agenda-- The matter of registering guests for classes.''
''If you will be attending the Class Day, please contact us immediately with a list of your six top choices for classes you wish to attend. A letter to both myself and Ged would be best, rather than a public missive. (Please number the list from 1 to 6, and list classes by the department and number, such as "WIZARDRY 101".)''
''While declaring your interest won't guarantee your classes completely, we will be attempting to cater to everyone's preference using the time-honored academic tradition of "First Come, First Served. You Snooze, You Lose."''
''The list of classes, including the teachers and a brief summary, is below. If you need more detail, most of the teachers have already sent around more details synopses of their classes.''
<poem>
In Service to Truth,
Magus Atticus (etc.)
Chancellor of the University of Highbridge
</poem></blockquote>
-----
<blockquote><poem>
''SPECIAL EVENT: Knighthoods Panel, moderated by Professor Phoenix''
''History and discussion of various Knighthoods, in the form of a panel discussion between Knights, with audience questions.''
''ARCHITECTURE 303, taught by Graham''
''Dungeon Building: Over-thinking your defenses for the ages. (OOC: Dungeon design. Not recommended for novice players.)''
''CHANNELING 110, taught by Lecturer Johanthanalas del Var''
''Channeling; theory and application, a seminar.''
''COSMOLOGY 101, taught by Guest Lecturer Pyr''
''The Multiverse, the Wheel and Time Travel''
''DIVINATION 101, taught by Graduate Student Iawen Penn''
''The Basics of Being a Straight-Shot Seer (Prerequisite for 102)''
''DIVINATION 102, taught by Graduate Student Iawen Penn''
''Whose Line Is It, Anyway? Different Types of Seers At Work (101 is a prerequisite)''
''DIVINATION 203, taught by Chancellor Atticus''
''When not to use divinations. Recommended for Intermediate questers.''
''ECONOMICS 105, taught by Kyomi''
''How money works in the Realms.''
''HEALING 101, taught by Guest Lecturer Valerie''
''So You Want to Be a Healer? Lecture with Seminar''
''SUPPORT 207, taught by Guilliam and Professor Phoenix (with Effa)''
''Meatshields, or Understanding your Big Dumb Fighter Buddy. Recommended for Support Casters.''
''WISDOM 107, taught by Laurante''
''No Rituals, No Rotes, No Running: Inventive Ways to Use Magic and Combat on the Fly''
''WISDOM 110, taught by Undergraduate Student Kovaks''
''Intro to Being Useful: How to identify needs and support an army.''
''WISDOM 301, taught by Professor Phoenix''
''Introduction to mentoring. Recommended for Experienced adventurers''
''RITUALS 110, taught by Lecturer Johanthanalas del Var''
''Introduction to Ritual casting, or how to win fiends and influence deities. Interactive lab.''
''(Note: In the event of any teaching absences without pre-arrangements, Professor At Large Malaki will be acting as Substitute Lecturer for the day.)''
</poem></blockquote>
-----
<blockquote>
My apprentice Demetria has asked me to pass on the following dietary information about the Low Tea to be served at the Highbridge University Open Class Day on February 23rd[1013 M.R.]. We look forward to seeing many of you there!
Sincerely,
Chancellor Atticus (or Tam Lin, or True Thomas)
:::
Warning: May contain All-natural peanut butter, Allspice, Apples, Artichoke hearts, Arugula, Assam tea, Assorted Crackers, Baby carrots, Baby Gherkins, Bacon, Baking soda, Balsamic vinegar, Bananas, Biscuit dough, Blue cheese, Blue potatoes, Boneless rib roast, Bread and Butter Pickle Chips, Breadcrumbs, Breadstick dough, Brie, Broccoli , Brown sugar, Butter, Carrots, Cayenne Pepper, Celery, Cherry pie filling, Chicken breasts, Chicken stock, Chickpeas, Chocolate cake mix, Chocolate chips, Chopped garlic, Cider vinegar, Cinnamon, Butter, Cloves, Colored sugar, Couscous, Cream, Cream cheese, Croissant dough, Cucumbers, Dates, Dry red wine, Eggs, Butter, Evaporated milk, Feta, Flour, Food coloring, French bread, Fresh basil, Fresh dill, Fresh mint, Fresh mozzarella, Fresh rosemary, Butter, Fresh sage, Garlic powder, Ginger, Goat cheese, Granny Smith apples, Grated cheddar cheese, Grated Parmesan cheese, Green beans, Green tea, Ground beef, Butter, Ground pork, Honey, Honey mustard, Irish Cheddar, Italian spices, Kalamata Olives, Leeks, Butter, Lemon , Lemon juice, Limes, Mace, Manchego, Marinated mozzarella balls, Marinated mushrooms, Milk , Butter, Nutella, Nutmeg, Oat Nut bread, Olive oil, Onion soup mix, Onions, Orange marmalade, Butter, Oregano, Paprika, Pears, Pepper, Peppercorns, Pepperjack cheese, Pie dough, Pignoli, Butter, Pimiento Olives, Pizza Dough, Plum tomatoes, Potato chips, Powdered sugar, Puff pastry, Raisins, Ranch dressing, Red pepper flakes, Butter, Red potatoes, Roasted red peppers, Romano cheese, Rosemary, Salsa, Butter, Salt, Sliced almonds, Small candies, Smoked turkey breast, Sour cream, Spearmint, Splenda, Sprinkles, Strawberries, Butter, Sugar, Sun-dried tomatoes, Tahini, Tortilla chips, Vanilla bean, Vanilla extract, Vanilla ice cream, Vegetable broth, Vegetable oil, Butter, Water, White bread, White tea, Whole grain bread, Whole grain Dijon mustard, Yellow cake mix, and Butter.
Produced in a facility that also processes wheat, young minds, nuts, tree nuts, cosmic awareness, dairy, gluten, ridiculously high-energy magical fields, runes, cruel and unusual geography, and soy.
</blockquote>
-----
<blockquote>
'''''A small scroll is on the doorstep of your residence in Coventry.
It is a few days after the feast held at Highbridge University. A
blue ribbon with gold trim holds the rolled piece of parchment
closed. [There is a] brief message inside, written
in a clear, almost meticulous fashion. It reads:'''''
'''“Dear Sir Iawen Penn,'''
'''I have seen you work throughout the Realms and I am awed by your knowledge, insight and wisdom in what appears to be all things. Reading through the Library, I often see articles penned in your hand. I just wanted to express personally that I look forward to any and all future encounters that we may have. You are a constant reminder that there is always more to learn about the world ...universe...and so on and so forth! Regrettably, I was unable to take your class at the University and can only hope that another such opportunity arises. Until next time.'''
<poem>
'''Sincerely,'''
'''Cassandra Val’athen” [Feb 25th 1013 M.R.]'''
</poem>
</blockquote>
-----
<blockquote>
[March 8th, 1014 M.R.] Good people of the Realms,
As Iawen has just provided an excellent example, now is the perfect time for me to explain how you can go about selecting your classes for the upcoming Open Class Day at the Feast of Highbridge.
Over the coming days, Lecturers will be sending out announcements of the classes they will be hosting. Once they have all been sent, I will send out a confirmation. From that point onward, anyone attending the Class Day can send me their top five choices for classes they wish to attend. (Please list them from #1 to #5.)
The eventual schedule for the class day will be determined based on these preferences. The most popular classes will be guaranteed a place on the schedule, and we will do our best to arrange the schedule so as to give everyone their highest preferences.
If you have any questions, please don't hesitate to let me know
<poem>
Thank you,
Magus Atticus
Chancellor of Highbridge University
</poem>
</blockquote>
-----
<blockquote>
Everyone,
I am currently reviewing all of the class proposals I have received for Feast of Highbridge 2.
I have proposals from the following people: Aeston, Janus, Iawen, Kovaks, Phoenix, Sonya, Quazar, Tao, Faelinn, and Meerkat. If you believe you have sent me a proposal, and you aren't on that list, get in touch with me soon.
Similarly-- If you email me a proposal in the next couple of hours, I should be able to review your class, and get it into the signup list. (Final classes are determined by the number of students who want to sign up.)
I have included the proposal format below. (Due to time and complexity, I can't do much with proposals that don't at least come close to covering everything in the template clearly.)
<poem>
Thanks,
Ian / Atticus
</poem>
Note: All classes must be primarily in character, but proposals can clarify elements OOC.
</blockquote>
[[Category:Orders and Organizations]] [[Category:University of Highbridge]]
df2cdfefec8ec7f128ff5263c9510b4a2ea1ab8a
264
260
2023-08-30T18:04:15Z
Zemmert
2
Adjust link to Minerva information
wikitext
text/x-wiki
The University of Highbridge is an institution of Wizardry, Wisdom, and Divinity. It is located in the college town of Highbridge.
== Introduction to the Public ==
<poem>
'''Type of Missve:''' Public
'''Date:''' May 16, 1011
'''Responses:''' yes
</poem>
Good people of the Realms,
At the annual Feast of Chimeron just over a week ago, I formally announced the opening of the University of Highbridge. I am writing to follow-up on that announcement, to ensure that anyone not present is aware of our institution, and to give everyone a reminder to contact me with any questions or applications.
The University is inspired by the long tradition of Universities in this world and others, as well as the great Wizarding University of my home. We are founded on the premise that everyone has much to learn, but also much to teach others. Our focus is on wizardry, spellcasting, and wisdom, but we cover other areas of learning as well.
The core college of the University is the College of Wizardry, which teaches the discipline of arcane spellcasting. Until a permanent Dean is named, I act as head of that school, which makes up the majority of the students and faculty. In addition, Magus Faelinn is the Rector of the University of Divinity, which focuses on Theology and diving spellcasting. Finally, the College of Wisdom is available for non-spellcasters who wish to learn the disciplines of wisdom, problem-solving, philosophy, and rhetoric.
During the week, students attend classes and seminars. Graduate students are expected to publish papers. We also have a special program known as the Special Curriculum for Adventuring Students, designed to allow time for those of us whose pursuits often call them away at odd times to do good deeds. Each student is paired with an advisor, who will mentor them through their studies. That said, the University is a community of learning-- Everyone can expect to contribute, learn, and share knowledge as equals. The University is not a Knighthood, order, nation, or church.
All are welcome and invited to apply for positions as students, graduate students, or teaching staff. The University was announced first to my friends and family in Chimeron, and to the Order of the Magi. That being the case, our roles as of the official opening are as follows:
Trustees:
* Chancellor: Magus Atticus the Red
* Rector of the College of Divinity: Magus Faelinn
* Dean of the College of Wisdom: (TBD)
Professors:
* Magus Malaki, Professor at Large
* Dame Phoenix, Professor and Head of the Department of Combat Support
* Magus Rel, Professor of Inadvisable Application of Excessive Magic
* Magus Cecil, Professor Emeritus
Lecturers:
* Mage Janus, Wizardry
Administrators and Staff:
* Brenna Greenleaf, Maid and Washer-woman
Graduate Students:
* Apprentice Ged, Wizardry
Undergraduates in Full Standing:
* Tria Highwater (Divinity)
* Cimone (Wisdom)
* Kovaks (Wisdom)
First Year Students:
* Tara Harkon (Wisdom)
I ask that if you have questions, you not hesitate to let me know. In addition, I am sure the entire faculty and student body will be willing to speak to you about the University. Some of us will be on hand at the upcoming Green and Gold tournaments, and other gatherings, and will make ourselves available.
We are now encouraging students to apply for admission, and have a few more teaching and staff positions to fill. If you would like to apply for a place at the College of Wizardry or the College of Wisdom, either as a student or staff, please contact me directly. For those interested in the Faculty of Divinity, you can contact Magus Faelinn as well.
<poem>
Many Thanks,
Chancellor Atticus the Red
Magus of the Realms
</poem>
=== Responses ===
How much does it cost for admission? - Iawen Penn
-----
Sir Iawen,
There is fee to process admission applications, if that is what you mean. Students do pay tuition, but there is a fund for financial support grants if that is an issue. In short, undergraduate students pay 1 rowan per year, and postgraduates basically pay 2 rowan. (They pay 3 as students, but are paid back 1 for teaching and other duties.) I'll send you a document that outlines the University structure, including tuition and other logistics.
Atticus
Regent of Pax Tharkus
== Campus Directory 1016 ==
<poem>
'Fishery
+ Crafting Supplies
Apartments
Bell Tower
Botanical Gardens
+ Memorial Wing
Campus Directory
Chapel of Requirement
-Dormitories
-Main Dining Hall
Guest Dining Hall
Elviary
Game Room
Guest Hall
+ High Energy Magic Laboratory
+ ICBMM
+ Infirmary
Laundry
Library
*Deep Stacks
+Tomes
Menagerie
+Restricted Areas
+Path Labs
Potions Lab
+Prof. of Necrotelecommunications
-Prof. of Cruel and Unusual Geography
+Pump Rooms
Performance Hall
+Organ
"Joshua"
+Safety Room
Seeing Place
Stellar Observatory
-Summoning Room
+Exit Key
+Theater
-Tactical Drill Grounds
University Shop
</poem>
<small><poem>Guests: 1 Pass per Day
Students: 3 Passes per Day
Graduate Students: 5 Passes per Day
Teaching Staff 7-9 Passes per Day
-: Not Open to Guests
+: Restricted to Graduate Students and Staff</poem></small>
== Highbridge IV Regional Magic ==
See [[Regional Magic#Highbridge_IV|Highbridge IV Regional Magic]].
== Previous Classes ==
See [[Previous Classes of the University of Highbridge]].
== Low Tea Recipe Book by Tria ==
See [[Low Tea Recipe Book by Tria]].
== Related Missives ==
''A smattering of random letters I had, to show how conduct sometimes used to go. Dates included where remembered; not all letters are part of the same threads. - Sir Iawen Penn''
-----
<blockquote>
Our third day of September, with only twenty days left before Summer gives way to Autumn [1011 M.R.]
How is everyone doing thus far? Were people able to meet (or plan a meeting) with advisers? Hopefully your summer wasn't too hard and the relaxation from adventuring and study that you all needed. For others, your summer was very rough indeed, so I wish you all the best for peace (or at least good will) in your upcoming season.
I was planning on stopping in at Feast of Folkestone, if anyone wanted to chat about University happenings, how classes are and their
studies: I'm always up for listening to stories of new beginnings and old and would enjoy the company. I regret I cannot stay during
dessert, but rest assured I'll be there for most of it.
In other news: was wondering if anyone had any spare time to help me research an older god named Antioch alongside their other studies: if you don't have the time that's just fine, no worries.
<poem>
Be well, and hope to see you soon.
- Iawen Penn
Librarian of Eagle's Rook, Servant to the Temples of Xaos
Marked by the Gods, owns Wendmor(The Wendmor Project for NPCing)
Sworn to Coventry, Apprenticed into the Magi of the Realms
Seeking able bodies to help with path-making in Wendmor, and with
harvesting crops this Autumn, PST
</poem></blockquote>
-----
<blockquote>
''Lady Iawen Penn,''
''I would be honored to aid you in your research of Antioch. One thing I am studying is the lore around the other worshipped beings of the Realms. Although, I admit I know nothing of him. Where would you have me start?''
<poem>
''In Truth,''
''Priest Thomas Althorne II''
</poem></blockquote>
-----
<blockquote>
'''What does researching Antioch entail? I was there in some sort of time when a prominent disciple of his was growing up, so, and maybe some information would be useful now that I'll be learning some magic.'''
'''-Kahl'''
</blockquote>
-----
<blockquote>
Unto Kahlenar,
I would love to help you on the latter if/when you're learning magic, if you'd like. What type of magics are you considering? Is it just for you, for fun? Or for Ashenmark? If I have it, I can most likely teach it (especially if you're going to stick your head in at
Folkestone Questing).
While it mentions Antioch here, here and here:
* [[Antioch]]
* [[Demi-Powers#Minerva|Minerva]]
* [[:Category:Religious Lore|God List]]
...it doesn't mention when he 'started' in the Realms. Sure, gods have claimed to be around since the dawn of time, but we all know the Realms as it has been the past 25 years, so we 'haven't' lived as long. Therefore. I'd like to have people research (or help me research, if they don't wish to do it alone):
* Antioch's first appearances in the known Realms, all the 'covers' or disguises he's ever had.
* Any and all 'family members' or those of his blood-line or magic-line.
* Lands where he holds the most sway.
* The first public (OOC: PC or Noteable NPC) followers.
* About the Holy Cursed Staff of Antioch, why it *is* cursed, and why anyone would still want the darn thing.
* Why he had most recently created another world as an 'experiment'. (OOC: Just a Myth plot)
While all the above can be over-whelming, I was hoping that one could tackle them one subject at a time, or perhaps research something about Antioch that I don't have listed here (I'm open for ideas).
Researching Antioch entails:
* Reading any fiction, rumor or facts that can be found on him over the Ivory Library, the Black Library (if you can find it, Phoenix of Folkestone keeps it well guarded I hear), or the public domain lists of the general Realms (OOC: the RealmsList archives of which you can look them up) and piecing things together.
* Or Seer Magic, asking Antioch these questions himself.
* Or footwork (OOC:which means events or eQuesting depending on the marshal) that requires going to communities in the Realms where Antioch is known 'the most', and working down from there: getting stories, bad or good; learning prayers or maybe rituals people do; looking at their shrines and altars and temples to see how they interpret him; and so forth.
<poem>
If you can assist, you have my many thanks!
If you cannot or choose not to, that's alright too; and much obliged
for the inquiry.
Be well and keep in touch,
- Iawen
</poem>
Unto Thomas,
(heh, I am not a lady, but thanks) [same as Kahlenar's]
</blockquote>
-----
<blockquote>
''[ten days later] Iawen,''
''I will do my best to research for you what I can. From the information in the library, I believe it is Minerva telling the story of the dream like world we are continuously being pulled into. (Just a Myth Plot) If not, I have definitely heard her name while there. This may be old news to you.''
''The library also reads that within Coventry they believe he appears as a male wizard. The origin of this belief may be useful. I can speak to the prince and see if he knows anything. I would be interested to know whether they still consider Coventry his area of influence since the integration of so many Aurarans.''
''I got to know Phoenix over Queen of Hearts this year and this Black Library intrigues me…I’ll see if I can get her to slip me a manuscript… J''
<poem>
''In Truth,''
''Priest Thomas Althorne II''
</poem></blockquote>
-----
<blockquote>
March 7th, 1012 M.R.
Faelinn and I in our capacity as co-curriculum planners for UoH Class Day held our initial meeting yesterday.
Our thoughts so far are we should consider giving out notebooks with the University logo on them at the registration desk.
We'll do am/pm classes with most classes repeated at least 2x so that people don't run into conflicts that make them pick between sessions that they really want to attend. This should also keep class sizes managable.
Depending on if the site would allow for it, we'll have bagged lunches and/or recess with combat games.
In addition to the classes the school could have some open areas including, a training gym (combat), library (plot chat), workshop (weapon/prop making). We have brainstormed on some initial class ideas.
We have used the above to create a survey to learn more about what people are interested in. We're starting by asking each of you affiliated with the University to complete it. [OOC: removed outdated survey]
Once we get and incorporate your suggestions we will send it out to the Realms as a whole. We'll draw the name of one person that completes it as an incentive for them to fill it out.
Once we have classes selected we'll recruit appropriate teachers and schedule time blocks.
Please let us know if you have any other suggestions/feedback.
Phoenix (& Faelinn)
</blockquote>
-----
<blockquote>
Everyone,
''Having regained my identity, if not all of my memory, I very recently learned that I am fairly shortly going to be hosting an Open Class Day and something called "Low Tea" at a University that I apparently run! How exciting!''
''Apprentice Tria and Mage Ged have filled me in on the details, and I'm now back in the swing of organizing the day's gathering. First on my agenda-- The matter of registering guests for classes.''
''If you will be attending the Class Day, please contact us immediately with a list of your six top choices for classes you wish to attend. A letter to both myself and Ged would be best, rather than a public missive. (Please number the list from 1 to 6, and list classes by the department and number, such as "WIZARDRY 101".)''
''While declaring your interest won't guarantee your classes completely, we will be attempting to cater to everyone's preference using the time-honored academic tradition of "First Come, First Served. You Snooze, You Lose."''
''The list of classes, including the teachers and a brief summary, is below. If you need more detail, most of the teachers have already sent around more details synopses of their classes.''
<poem>
In Service to Truth,
Magus Atticus (etc.)
Chancellor of the University of Highbridge
</poem></blockquote>
-----
<blockquote><poem>
''SPECIAL EVENT: Knighthoods Panel, moderated by Professor Phoenix''
''History and discussion of various Knighthoods, in the form of a panel discussion between Knights, with audience questions.''
''ARCHITECTURE 303, taught by Graham''
''Dungeon Building: Over-thinking your defenses for the ages. (OOC: Dungeon design. Not recommended for novice players.)''
''CHANNELING 110, taught by Lecturer Johanthanalas del Var''
''Channeling; theory and application, a seminar.''
''COSMOLOGY 101, taught by Guest Lecturer Pyr''
''The Multiverse, the Wheel and Time Travel''
''DIVINATION 101, taught by Graduate Student Iawen Penn''
''The Basics of Being a Straight-Shot Seer (Prerequisite for 102)''
''DIVINATION 102, taught by Graduate Student Iawen Penn''
''Whose Line Is It, Anyway? Different Types of Seers At Work (101 is a prerequisite)''
''DIVINATION 203, taught by Chancellor Atticus''
''When not to use divinations. Recommended for Intermediate questers.''
''ECONOMICS 105, taught by Kyomi''
''How money works in the Realms.''
''HEALING 101, taught by Guest Lecturer Valerie''
''So You Want to Be a Healer? Lecture with Seminar''
''SUPPORT 207, taught by Guilliam and Professor Phoenix (with Effa)''
''Meatshields, or Understanding your Big Dumb Fighter Buddy. Recommended for Support Casters.''
''WISDOM 107, taught by Laurante''
''No Rituals, No Rotes, No Running: Inventive Ways to Use Magic and Combat on the Fly''
''WISDOM 110, taught by Undergraduate Student Kovaks''
''Intro to Being Useful: How to identify needs and support an army.''
''WISDOM 301, taught by Professor Phoenix''
''Introduction to mentoring. Recommended for Experienced adventurers''
''RITUALS 110, taught by Lecturer Johanthanalas del Var''
''Introduction to Ritual casting, or how to win fiends and influence deities. Interactive lab.''
''(Note: In the event of any teaching absences without pre-arrangements, Professor At Large Malaki will be acting as Substitute Lecturer for the day.)''
</poem></blockquote>
-----
<blockquote>
My apprentice Demetria has asked me to pass on the following dietary information about the Low Tea to be served at the Highbridge University Open Class Day on February 23rd[1013 M.R.]. We look forward to seeing many of you there!
Sincerely,
Chancellor Atticus (or Tam Lin, or True Thomas)
:::
Warning: May contain All-natural peanut butter, Allspice, Apples, Artichoke hearts, Arugula, Assam tea, Assorted Crackers, Baby carrots, Baby Gherkins, Bacon, Baking soda, Balsamic vinegar, Bananas, Biscuit dough, Blue cheese, Blue potatoes, Boneless rib roast, Bread and Butter Pickle Chips, Breadcrumbs, Breadstick dough, Brie, Broccoli , Brown sugar, Butter, Carrots, Cayenne Pepper, Celery, Cherry pie filling, Chicken breasts, Chicken stock, Chickpeas, Chocolate cake mix, Chocolate chips, Chopped garlic, Cider vinegar, Cinnamon, Butter, Cloves, Colored sugar, Couscous, Cream, Cream cheese, Croissant dough, Cucumbers, Dates, Dry red wine, Eggs, Butter, Evaporated milk, Feta, Flour, Food coloring, French bread, Fresh basil, Fresh dill, Fresh mint, Fresh mozzarella, Fresh rosemary, Butter, Fresh sage, Garlic powder, Ginger, Goat cheese, Granny Smith apples, Grated cheddar cheese, Grated Parmesan cheese, Green beans, Green tea, Ground beef, Butter, Ground pork, Honey, Honey mustard, Irish Cheddar, Italian spices, Kalamata Olives, Leeks, Butter, Lemon , Lemon juice, Limes, Mace, Manchego, Marinated mozzarella balls, Marinated mushrooms, Milk , Butter, Nutella, Nutmeg, Oat Nut bread, Olive oil, Onion soup mix, Onions, Orange marmalade, Butter, Oregano, Paprika, Pears, Pepper, Peppercorns, Pepperjack cheese, Pie dough, Pignoli, Butter, Pimiento Olives, Pizza Dough, Plum tomatoes, Potato chips, Powdered sugar, Puff pastry, Raisins, Ranch dressing, Red pepper flakes, Butter, Red potatoes, Roasted red peppers, Romano cheese, Rosemary, Salsa, Butter, Salt, Sliced almonds, Small candies, Smoked turkey breast, Sour cream, Spearmint, Splenda, Sprinkles, Strawberries, Butter, Sugar, Sun-dried tomatoes, Tahini, Tortilla chips, Vanilla bean, Vanilla extract, Vanilla ice cream, Vegetable broth, Vegetable oil, Butter, Water, White bread, White tea, Whole grain bread, Whole grain Dijon mustard, Yellow cake mix, and Butter.
Produced in a facility that also processes wheat, young minds, nuts, tree nuts, cosmic awareness, dairy, gluten, ridiculously high-energy magical fields, runes, cruel and unusual geography, and soy.
</blockquote>
-----
<blockquote>
'''''A small scroll is on the doorstep of your residence in Coventry.
It is a few days after the feast held at Highbridge University. A
blue ribbon with gold trim holds the rolled piece of parchment
closed. [There is a] brief message inside, written
in a clear, almost meticulous fashion. It reads:'''''
'''“Dear Sir Iawen Penn,'''
'''I have seen you work throughout the Realms and I am awed by your knowledge, insight and wisdom in what appears to be all things. Reading through the Library, I often see articles penned in your hand. I just wanted to express personally that I look forward to any and all future encounters that we may have. You are a constant reminder that there is always more to learn about the world ...universe...and so on and so forth! Regrettably, I was unable to take your class at the University and can only hope that another such opportunity arises. Until next time.'''
<poem>
'''Sincerely,'''
'''Cassandra Val’athen” [Feb 25th 1013 M.R.]'''
</poem>
</blockquote>
-----
<blockquote>
[March 8th, 1014 M.R.] Good people of the Realms,
As Iawen has just provided an excellent example, now is the perfect time for me to explain how you can go about selecting your classes for the upcoming Open Class Day at the Feast of Highbridge.
Over the coming days, Lecturers will be sending out announcements of the classes they will be hosting. Once they have all been sent, I will send out a confirmation. From that point onward, anyone attending the Class Day can send me their top five choices for classes they wish to attend. (Please list them from #1 to #5.)
The eventual schedule for the class day will be determined based on these preferences. The most popular classes will be guaranteed a place on the schedule, and we will do our best to arrange the schedule so as to give everyone their highest preferences.
If you have any questions, please don't hesitate to let me know
<poem>
Thank you,
Magus Atticus
Chancellor of Highbridge University
</poem>
</blockquote>
-----
<blockquote>
Everyone,
I am currently reviewing all of the class proposals I have received for Feast of Highbridge 2.
I have proposals from the following people: Aeston, Janus, Iawen, Kovaks, Phoenix, Sonya, Quazar, Tao, Faelinn, and Meerkat. If you believe you have sent me a proposal, and you aren't on that list, get in touch with me soon.
Similarly-- If you email me a proposal in the next couple of hours, I should be able to review your class, and get it into the signup list. (Final classes are determined by the number of students who want to sign up.)
I have included the proposal format below. (Due to time and complexity, I can't do much with proposals that don't at least come close to covering everything in the template clearly.)
<poem>
Thanks,
Ian / Atticus
</poem>
Note: All classes must be primarily in character, but proposals can clarify elements OOC.
</blockquote>
[[Category:Orders and Organizations]] [[Category:University of Highbridge]]
289a29d9bd8afaad2bf383251ce2cc30c59986aa
Category:University of Highbridge
14
220
262
2023-08-30T17:56:55Z
Zemmert
2
Add category page for University of Highbridge content
wikitext
text/x-wiki
[[Category:Orders and Organizations]]
33883c690ad3f83671a92157329d27484c1d84c8
Category:Recipes
14
221
263
2023-08-30T17:57:46Z
Zemmert
2
Create recipes category
wikitext
text/x-wiki
[[Category:Lore]]
d226586ab1304beab7a8638b3f42eac2f8cf01ce
The Order of the Spoon
0
222
265
2023-08-30T18:11:56Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
The Order of the Spoon was founded by Lady Cassia of Chimeron as an order dedicated to training, supporting, and rewarding Realms Feastocrats. Cassia passed leadership of the order to Aeston Stromgate who coordinated the order for many years and oversaw the induction of new members. In 2013, Aeston passed on leadership of the order to Faelinn Shadowmoon.
There are three levels of membership within the Order: Apprentice, Journeyman, and Master. Each level has different requirements and expectations for a member of that standing. Inquiries about membership (requirements or requests) are welcome and should be directed to the Guild Master/Mistress.
All three levels of membership are permitted to wear the Order emblem - a wooden spoon. Masters are gifted with spoons painted with their personal colors. Journeymen are given an unpainted spoon upon reaching that achievement. Apprentices are gifted a (chef’s) knife by their patron Master when joining.
== Apprentice ==
An Apprentice level is for someone who...
...wants to learn more about feasting in the Realms.
...learns the basics of helping in a kitchen.
...actively takes a role in helping in a kitchen.
An Apprentice level member is someone who is beginning their learning about feasting in the Realms. They show an active desire to help and want to know more about how they can help in a variety of ways (dishwashing, serving, etc) but go beyond the basics of wanting to be a servant.
== Journeyman ==
A Journeyman level is for someone who...
...has demonstrated a desire and capability to take a leadership role in a kitchen.
...has worked at many levels of involvement in a feast event.
It is expected that the Journeyman level will take time. The Journeyman level member’s skills and knowledge about food and feast planning will have grown considerably from the beginning to the end stage of this level.
A Journeyman should be able to accomplish the following tasks throughout their time at this level:
* design a course for a feast
* make a food/event budget
* prep cook
* schedule courses
* cook courses for the feast
* design a full menu for a feast
* recruit kitchen staff/servants
* assign and delegate tasks appropriately
* competently run a kitchen staff
* is in touch with the patrons of the feast
* constructively deal with any problems in the kitchen that arise during a feast
Though a Journeyman should require more hands on training at the beginning of this level of involvement, as the Journeyman progresses they will take a lead role in their learning. This can be done by proactively asking questions, seeking feedback from the event, or tailoring their learning to the desired area of interest. By the end of the Journeyman level, a member should be able to run the food at a non-feast event with little to no mentoring.
== Master ==
A Master level is for someone who...
...creates a new feasting tradition or takes over an existing feasting tradition and puts their signature mark on the feast (This should be a recurring tradition and should be run at least two years)
...is helpful to the feasting community at large.
...takes pride in their work.
It is expected that a Master level member holds their own feast or serves as the feastocrat for an existing feast or event where food is the primary focus. They also serve as mentors, grill buddies, cookie tasters, helping hands, sanity checkers, problem solvers, or anything truly needed at another feast. A Master should be proud of the food they are serving and in the event they are throwing.
Consideration of a candidate for Master of the Spoon will be discussed with the current Masters of the Order.
== Becoming a Member ==
To become a member, approach the current Guild Master/Mistress with your interest. The Order of the Spoon is a Guild. This means that awards and "levels" of membership are not handed out to anyone in the Realms community. A prospective member must show initiative and want to be a part of the organization to be recognized by the Order. It is expected that members of the Order of the Spoon show interest in feasts and events other than their own in order to learn from different members and to share knowledge. In some cases, prospective members who are then inducted into the Guild are given a rank higher than apprentice based on the member's past experience. This possibility is discussed with the current active Masters of the Spoon and done in very rare circumstances only.
== Members of the Order ==
=== Masters ===
* Aeston Stromgate
* Alexander Cecil
* Tarnisha of Chimeron
* Katasha of Grimloch
* Faelinn Shadowmoon
* Malaki of Folkestone
* Demetria Highwater
=== Journeymen ===
* Fin Alta
* Aymise
* Sybil Sarkin
* Donal
* Pawldo of Aifon
* Magnus Heavyhammer
* Neil Cook
=== Apprentices ===
* Wil Craven McKrye
* Fenris Ulf
== Retired Members ==
=== Masters ===
* Lady Cassia
* Lady Falon/Spirit of Rhiassa
=== Journeymen ===
* Kelkyrian d'Verai
* Demona
19e6286f736b6b21a5dbd7e68de686af0b29e66f
Lord Sir Deimos Kal'Amar
0
223
266
2023-08-30T20:06:28Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Below is the Final Will and Testament as delivered to my hand. The document is dated the 3rd day of August, year of the Realms 1009. These documents were delivered by a scribe bearing the mark of Blackwood with the explicate instructions that when the time arose I was to read the words herein to any and all able and willing to listen.
I regret to inform all in the Realms that that time came. On the 6th day of September I was informed at a late hour that the time had come. On the 7th day of September, Realms year 1009, I read aloud what follows:
-----
This here is the last will and testament of Sir Deimos Kal'Amar.
In my days alive and not, I have been called many things. Some called me be brother, some evil, some friend. Yet I have always stood for that which I believed to be true. Most of the time I feel as if I stood alone against the tides, But looking back now near the end I see that is not the truth.
Many of you stood with me or by me through out, and this my last communication to you all I honor you. I thank you. And at last I say my goodbyes to you.
Lady Quazar of Achoria
Sir Lord Kerrell of Ereowan
Sir Lord Bones of Idaris
Sir Lady Celeste of Alonis
Sir Lord Champion Nos of Heminshire
Magnus Heavyhammer of Rhiassa
Lt Vasdre
You were the most near and dear to me for many different reasons. I do not need to begin to tell you how much you all mean to me. So with these small triffles I hope that you understand.
K, my brother long has it been since you lived at home. Now that I am gone I hope that you will come home more often. I leave to you the Knight Commander of Knights of Blackwood. Nigel was wrong to knight me first, you were always the better choice.
Bones, my trusted advisor and ambassador, you're time has come to rule. Do so wisely and justly. I entrust to you the future of the Vartans that stayed behind. Take the Spirit of Varta, wield it when you can for all the right reasons.
Celeste, my once steward, and always friend, you were like the little sister that I never had. Although I will never understand it, you dance with the spirit of the being called Min. It is of course only fitting that you receive the Amulet of Min. May it serve you, for never once did I use it.
Nos, you I think were most like me. Follow not my road. I trust that you will carry on, and to do so I entrust to you the Sunfire Tabard. Its abilities have and should serve you well.
Quazar, already in your trust is that which should have always been the most important thing to me... my heart. Since there is nothing left for me to give, please keep this Ash Dagger in trust. I regret that it took me so very long for me to find you. I love you. I wish now that I had told you that in person.
I charge you all with one last task... to decide the fate of Blackwood. You five must decide whom the next Arch-Duke of Blackwood will be, or the five of you must shoulder that burden together as the council of lords.
Vasdre, you were the most loyal left hand one could ever ask for. You were unwavering, I wish that I had taken you as a squire before it was too late. I release you from your bond to Blackwood, for it seems your fate is bound to lead you elsewhere. Go forth in peace my hand. Do what needs doing. Follow your own path to glory.
Magnus Heavyhammer, you remind me most of myself when I was much younger. Which is the only reason I could never take you as my squire. Keep true to yourself always and my your faith guide you places I would have never aspired to go. Your purity and goodness shine like the sun. Which is why I leave to you Moroseth, the sword of shadows. Let your light and its shadow define each other.
To the realms,
Many things hang in the balance right now. The demons war with each other. I have championed the cause of Lucious, Quazar has championed the cause of Orcus. Neither is right. The true path lays in the middle. Destroy them both. Lucious and Orcus both want the same thing power and they want us to give it to them. We mere mortals have upset the balance of power in hell, perhaps the ritual the Order of the Red possesses might prove the best course after all.
The Order must be destroyed. For we have unknowingly bound ourselves to a demon, Dame Freesia was right from the beginning. What fools we have all been.
To all those whom I have hurt, to all those whom I have wronged I am sorry. Being an agent of those more powerful of myself and trying to seek power, and glory, and world domination... lead me down paths that I would wish on none, even my worse enemies. In the end I hope my lesson will be learned by all those who seek similar things.
May your gods be with you. I go now to Justari to have my soul and deeds weighed. May he be kinder then I was to all of you.
D
-----
These documents are presented and copied unaltered and as writted by Lord Sir Deimos Kal'Amar, Lord Sir Deimos Kal'Amar, Betrothed of Quazar of Folkestone, Arch-Duke of Blackwood, Knight Commander of the Knights of Blackwood, Knight of the Steward, Viscount of Idaris, Order of the Red, Baliff of Justari, Warlord of Chaos, General of Zermarx the fallen, Herald of Lucious/Iculous
Penned for archival purposes by the hand of Dame Sir Freesia Den'ier of Folkestone.
== By: Sir Iawen Penn ==
Shivering stars radiate over wispy sand
This frigid world was once aglow
Hands once soft now hardened
He knows that soon it will start to snow
Face once smooth now weathered
eyes listless- waiting in silent reprieve
He once was a man of honor He was once a man of life
And now he is neither, for he is dead tonight
But honor does not die with him, just the breath of life within
A man who once questioned the wicked things and barely lives
As a 'good man' in the eyes of the public... but who cared what they thought?
Not him. Running, again thoughts of who he was intercede
his vision as the final words are spoken to his love.
Does he realize that he is yet dead? That he is a ghost? An apparition?
Would he make the same choice again if it meant living like this?
Then pain swells in his breast, cherry red drops fall like rain underneath the full moon
Praying for only a flesh wound the sight however holds no promise
collapsing into the dirt mounds, staring up to the sky,
coldness seeps into his bones as his soul is readily taken,
greedily devoured by the ones he hates, for the one he loves truly.
Truly, he loves her. Loved, now.
Time slows to a crawl and one last thought flickers in his dying moment
her kiss that dissolved his honor and made it whole again, her kiss that he still longs for.
The pyre is set, the fire is ready. We take in the torch and begin to steady ourselves to the task ahead. No one wishes to do this, but we must.
We shall.
A tale to be told, Soaring the blue skies and black nights
A story to unfold with our loyal crew and the privileged few
over tears, bread, muffled sighs and cries of 'Why'.
As we burn away with one last sigh as we leave our loved ones
You and I
The blaze is standing brave as a knight as we are off from Creathorne on this very black night
War unlocked by a key, Dark.
One red star shone, Santiago.
So far away, Deimos
All alone
In much dismay we're hit by the heat and a light
And unfortunately we've lost this fight. But we won't lose the others.
All of us here who can hear, let them hear this if nothing else:
We vow not to lose any others.
Our minds are free, free at last, forever and ever
Broken from their red cast, we seek to finish the work you started.
To fix our mistakes without the 'I told you so's'. Ignore them we shall,
for you did. You always did. We are so proud of you, for you, about you.
The Order of the Red will finish this or be finished themselves.
We understand this... but he understood it better than any of us.
You will be missed; you shall be judged, and never found wanting.
You have arisen to the point that we only dream about some day.
And some day soon, be it months or years, give us an ear,
for we will be calling for you to light our own way home from the darkness.
(Penned/Transcribed after the Funeral by Dame Sir Freesia Den'ier)
== Obituary ==
'''''The Following is Distributed to Keeps, Posted in Taverns, and in Village Centers throughout the Realms'''''
<poem>
Lord Sir Deimos Kal'Amar
(October 978-September 1009)
Betrothed of Quazar
Arch-Duke of Blackwood
Knight Commander of the Knights of Blackwood
Knight of the Steward
Viscount of Idaris
Order of the Red
Baliff of Justari
Warlord of Chaos
General of Zermarx the fallen
Herald of Lucious/Iculous
</poem>
On the sixth day of September, in the year of the realms 1009, Sir Deimos Kal'Amar laid down a sacrifice to save the soul of another and one whom he loved without thought for himself.
Though his deeds, at times, seemed somewhat misguided there was love behind each action. From his arrival in the Realms, until his departure he has left his mark on many. Be it as an enemy, friend, or brother the mark was left and the memories are laid thick as blood.
His followers described him as not only a leader but also a father, and mentor. Though at times his words or actions were harsh, his people looked to him for advice on all things, and he will be fondly remembered among the people of Blackwood.
Survivors include: His beloved fiance, Quazar Lady of Achoria and member of Folkestone; Two brothers; Sir Kerrell Kal'Amar of Creathorne, and Grog Kal'Amar of Blackwood; His loyal lords of Blackwood; Lord Sir Bones, Lord Sir Nos, Lady Sir Celeste
He also leaves behind a nation of loyal followers to many to be mentioned by name.
Services are to be held on the 11th day of September at 9:30pm in Creathorne at the start of the King of Rouges Challenge with services lead by Chan, Priest of Justari.
All are Welcome to attend and pay respects to the Fallen.
In lieu of flowers, donations should be made to the Children of Blackwood Fund.
''Penned by the Hand of Dame Sir Freesia Den'ier of Folkestone''
[[Category:Blackwood]]
a385837699d1aa6b76a4971f27b395a686263235
Category:Blackwood
14
224
267
2023-08-30T20:49:13Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
[[Category: Regional Lore]]
bf81804e54e218b91c1c304d250f3ffb1e5fb62c
Category:Regional Lore
14
225
268
2023-08-30T20:50:43Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This section contains lore and knowledge associated with a general region. This also may contain information regarding a particular plane or sphere of existence outside of our own.
[[Category:Lore]]
5dfce4b64ff897d6e30f4c735caa1d8d7808cea1
Missive from Talia
0
226
269
2023-08-30T21:01:18Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
'''Type of Missve:''' private correspondence,
'''Date:''' 1007
'''Responses:''' Included below
</poem>
<blockquote>
City of Ivory, Squire Cain of Ivory, Duchess Gwendolyn of Thorne Valley,
I am sorry I was not able to attend this past weekends events. I was invited to a council of Thorne Valley concerning what is currently happening in old Blackwood. As Blackwood borders my nation of Uffren I thought it best that I find what is occurring there.
From what I have learned that my previous information was correct, the Planar Shield Stone is damaged. Background... The Planar Shield Stone was created by a council of twelve mages of Blackwood. It was originally supposed to prevent inter-plane travel within with borders of Blackwood as defined at the time (which to my understanding
includes Heminshire, Blackwood, Iradis, Shadowdragon, Condriff, Thorne Valley and Uffren). It is a large stone that can be disabled into twenty-four pieces which are fifty pounds each. One person can carry two at a time. There is an illusion of the stone in Zermarcx castle. Its true location is in a gate whose entrance is in the tower of Marcus Del Mar (he was one of the original 12 mages and also a drow). The tower is protected by twelve trials, each created by one of the twelve mages. Due to the Planar Shield Stone being damaged when a person dies in the lands of old Blackwood their soul can not leave so it just goes back into the body and resumes normal everyday life. The
name of Sir Nigel of Blackwood may know more information. I have heard he is still alive and mostly well and does communicate by elf mail.
There is a priest of a dark god (not the dark but a) named Maradauth who is currently attempting of push Edaone out of existence. Back-story... way back when there was a ritual done to limit Edaone to within Blackwood and make her more powerful. To kill her followers and destroy her alters within Blackwood will basically make her completely null and void. This all started about the time when the Realms went and fought a dracolich, ancient crypts were disturbed, and seals were broken. The name of one of her priestesses who is well known is Orchyd of Creathorne.
If we can have Sir Dark/Sir Santiago to the lower portion of Thorne Valley by way of honorable combat maybe with Sir Kay, then with the help of Edaone we may be able to do a divination to separate Sir Dark from Sir Santiago.
From what I understand and had heard at this council... if we are able to get rid of Zermarcx then the people of Idaris will do cleanup with the undead. Zermarcx currently has control the undead including Sir Dark. Zermarcx I believe is under Maradauth.
I have also forwarded a copy of this letter to Duchess Gwendolyn of Thorne Valley. If you find any information I have given to be incorrect please let me know Duchess.
Is there anything that we can do Cain? I can not stand by and let this happen as the people of Thorne Valley are like family to me and my nation, Uffren, itself in danger. Is it possible to do any of the afore mentioned ideas? Do you need more information? I will be here in Thorne Valley for a while, and then if I am not in touch I will be
in Uffren to see what is truly occurring there.
<poem>
Thank you for your time and patience, ideas and knowledge.
Always,
Talia Dechoros
</poem>
</blockquote>
== Responses ==
<blockquote>
Allow me to Correct Talia
There were never 12 Mages of Blackwood.
Zermarx was never under Marduath's Control or Influence. He acted of his own free will, and took advantage of the undead of Blackwood. Zermarx was more powerful than Marduath is.
The Planer Shield Stone was Created by Prince Nigel's Great Great Grandfather
Marcus Dalmar has been missing for years.
The Mages of Blackwood are Secretive, and would never give their information to the "Unworthy".
Cecil would be a well of Knowledge, as he was there when they fixed the Planer Shield Stone previously.
I hope all of this helps you in some way.
</blockquote>
- Freesia
[[Category:Blackwood]] [[Category:Missives]]
8b29042316835720f12c23106cc413c9cd7eeaa6
Category:Missives
14
227
270
2023-08-30T21:01:58Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Here we have collected several missives marking notable events from over the years.
[[Category:Lore]]
4b426a36395fd65f114895529077388225267162
Notes on Nightstar Ritual
0
228
271
2023-08-31T13:34:23Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
'''Author:''' (currently unknown)
'''Place/Gathering Discovered:''' Ruins within/under Blackwood Proper
'''Date:''' June 1010
'''Transcribed by:''' Sir Iawen Penn
</poem>
(I apologize for the absolute horrendous note-taking on this one; I was in a rush, it was written on a book that had writing already on it, and after being changed into a gray elf I was too fearful to pick this up again for some time. - Sir Penn)
The guardians of the House Nightstar: Arunsun, Ylsevra, Arlys, Illsenora, Aisar (all gray elves at one point, I think)
egg = 1 con
Blood of a Drake, egg - Power?
drake/pow = 2
Get containment foci
Essence = 3 Focus
Elf = 4
Wisp/Air = 5
Wind = Control
Ashes = 7
power/gift
diamond = way 2 travel
ashes, the person, the permanency
seasons change, the faces hide
== Verbose Parts of Ritual ==
A - Z = B - A
Start -
(I) THE KEY MUST BE MADE IN THE PLACE OF THE BINDING IN THE INNER CIRCLE UP HIGH AND MARKED BY SYMBOLS. THE FOREST IT OVERLOOKS AND A STEEP SLIMB FOR SUCH A VIEW AND PLACE IS REQUIRED. MOVING FROM PLANE IS REQUIRED. MOVING FROM PLANE TO PLANE IS NOT AN EASY TASK AND THE ELF WHO ASKS FOR THIS CONTROL MUST REMEMBER THE RULES OF EXISTENCE. FIRST IT IS IMPORTANT TO AVOID TAINT. FROM THE DARKNESS COMES LIGHT. A SINGLE ORB DOMINATES AND MUST BATHE THE CONTAINER IN PURIFYING LIGHT. ASK FOR THE BLESSING. "PURITY THIS CIRCLE TO UNITE AS I STAND IN PURE LIGHT. THAT THE DARKNESS OF THE NIGHT SHALL NOT TOUCH THIS BLESSED RITE." (end of the page)
THE WEAVE HAS AN AFFINITY FOR GEMS THE PUREST AND HARDEST GEM SHOULD BE USED TO CREATE THE MASTER KEY INES INTERSECT AT THE TIP. LIGHT TRAVELS TO ONE PLACE YET MULTIPLE THREADS MAY BE JOINED AS WITH ALL MAJOR MAGIC SOMETHING OR YOURSELF MUST BE GIVEN. I CAUTION THAT THIS ONE SECTION IS VERY PERSONAL TO THE CASTER I RECOMMENDED A PERSONAL VERBAL AND THAT THE OFFERING BE CLEAR LEST THE MAGIC TAKE WHAT IT DEEMS OFFERED. WHILE A COMPONENT MAYBE USED I RECOMMEND NOT DOING SO, THIS ONE PIECE WILL CONTROL THE KEY PERMANENTLY. (end of the page)
(II) "BINDINGS BREAK THE LOCKER THE WAY TO LET THE PATH FLOW."
YOU MUST UNRAVEL THE ESSENCE THAT BLENDS WORLDS, THE WEAVE ITSELF NEEDS TO BE BENT TO YOUR WILL TO CONTROL PLANAR TRAVEL THE SALL CREATURES ARE HUNGRY THEY FEED ON MAGIC THAT IS WHAT IS NEEDED THE ESSENCE OF THE RIFT. (end of the page)
BLOOD TAKEN FROM THE "CMPPE UBLFO GSPN UIF/DRAKE POWER THIS KEY SO I MAY BREAK THROUGH THE VALE AND TRAVEL ON." BLOOD IS POWER BLOOD OF THE MOST MAGICAL CREATURE OF THE SKY SEEMS LIKE THE ONLY PROPER POWER SOURCE TO HARNESS THE WEAVE. THESE CREATURES SHOULD WELL TO SUFFICE FOR THEY LIVE FOR THEY LIVE FOR A LONG AGE. (end of a page)
"THE CONSTANT WILL SERVE AS ANCHOR. THE CONSTANT CANNOT BE FORGOTTEN. THE GIFT WAS GIVEN TO ALL CREATURES." LASTLY IN THIS RITE YOU WILL NEED TO FIND A WAY TO ANCHOR I HAVE PROPERLY FOUND IS DISASTROUS TO USE THOSE WHO HAVE GONE WHERE THE LIVING CANNOT FOLLOW HAVE THE BEST ANCHOR TO THIS PLACE AND THE NEXT. AN UNENDING GATEWAY FORMS FOR THEM. (not the Kiira) (end of page)
THIS TOOK ME SOME TIME TO DISCOVER BUT THE ESSENCE OF AIR ITSELF WORKS BEST TO TRAVERSE PLANES I DID ATTEMPT TO DO THIS WITH OTHER OPTIONS AND WHILE WATER IS A FINE RUNNER UP. TRULY AIR IS BEST. THE LEAST USEFUL USEFUL IS EARTH. ADD THE VERY AIR ITSELF TO THE KEY YOU MAY NEED A WAY TO CONTAIN IT. "AIR FLOWS UP AIR FLOWS DOWN AIR FLOWS ALL OVER THE GROUND AIR PUSHES AIR PULLS AIR MOVES ALL PUSH, PULL, FLOW THROUGH THE RIFT." POWERS CREATED MUST BE CONTAINED IN A STRUCTURE BOTH SOLID AND PERFECT THE WHITE ORB IS THE BEST OPTION IN ITS NEST YOU WILL FIND THE PERFECT ORB. BEWARE THE STINGER AND GROWL OF THE FLYING BEAST FOR THEY WILL NOT BE PLEASED AT YOUR INTRUSION, "PERFECT ORB DO I COMMIT TO THIS RITE TO CONTAIN THE POWER AND MIGHT OF WHAT I BRING TO OPEN THE RIFT AND GRANT UNTO US THE KEY TO ALL." (end of page)
[[Category:Blackwood]]
a31eac2ce8474a6ce8de83213f4d38a34814931b
Achoria
0
229
272
2023-08-31T13:41:09Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Achoria, now back in the hands of the nation of Blackwood once more, has all history and known notes about it posted here, including stories or adventures.
== Tymora & Miracle Max ==
<blockquote><poem>
November 22nd, 1010 M.R.
Greetings,
I am currently seeking those who consider themselves followers of Lady Tymora, or Tyche or Fortuna as She is sometimes called. If you consider yourself a follower or worshiper of the Lady, or if you know someone who is and think they may not hear of my request, please send word to me for I have need of your assistance.
I am also seeking the location of the Holy Altar Cloth and Hilt of Lady Tymora. If you know of the location of either or have heard rumor as to where they may be, I would greatly appreciate any information you may have.
Details as to why I am seeking the above can be provided upon request if necessary. If you have any information on either please send word to me in Achoria.
Any assistance would be greatly appreciated.
Signed,
-Valas Baneshot
Lord of Achoria
Lord of Blackwood
</poem></blockquote>
-----
<blockquote><poem>
November 23rd, 1010 M.R.
Greetings
ArchDuke Sir K of Blackwood if you could please contact me at your earliest convience
Sincerely
Captain Miracle Max of Achoria
Resident of your lands in Blackwood
</poem></blockquote>
-----
<blockquote><poem>
November 24th, 1010 M.R.
Neat. Are you sworn to the new lord, or do you just live there? - Sir Iawen Penn
</poem></blockquote>
-----
<blockquote><poem>
Sir Iawen,
I have been a member of Achoria for ten years, I will follow whom ever leads its. It is to my understanding the leadership has changed however being as I also live in Sir K's Homeland. I felt I should have been considered for this position. However Sir K is a wise and gentle man whos judgement holds great weight. In this case i feel if he believes that this whats best for Achoria then I am behind him and my new lord 110%. I only wish Sir K had talked to me first about this. Thank you for your interest and may Posidens wisdom guide your way.
Sincerely
Miracle Max of Achoria
Resident of Blackwood
</poem></blockquote>
-----
In this case, the Hilt and the Altar Cloth of Tymora (Tyche, Fortuna) was with an old adventurer named Ender, who showed up to claim it, and then disappeared again from whence he came shortly there-after. There are many a person in Achoria, though, both old and new.
== The Meaning of Achoria ==
<blockquote>
I guess now that I'm in charge, I should do some official stuff, and stuff.
So I'll start with a quick rundown of Achoria, for those who may have forgotten, and for those who never knew.
I am Chaos; I don’t reflect on the past, I never kept accurate records. I am sure there are those who could regurgitate Facts about Achoria better than I. But Facts are for people who don’t live and create their own history. People who truly matter deal in Truth, which is a very different thing....
So, here is the Truth about Achoria:
* We were led by an unrepentant Vampire.
* We killed our bakers, just because.
* We created Gods that are still worshipped today.
* We ran a leader out of town by chopping down his favorite tree.
* We awoke one morning to our nation covered in desert.
* We had a ninja hide our pillows on the roof.
* We invented Sword-Chucks.
* We were Rob and Panther for a night.
* We don't like your dead people near our dead people.
* We traded drunken punches with Folkstone.
* We won a War Tourney.
* We threw a party with Schoolgirl Strippers.
* We flooded our desert with Alcohol.
* We have defeated many Enemies of the Realms.
* We have been the Enemy of the Realms.
* We were scalped to a man.
Is there any wonder that we take so little seriously?
In a word, Achoria is freedom. Well, actually the word Achoria means “No Where”, but freedom sounds better. Not Anarchy mind you, but the freedom of an entire group to do what it wishes, when it wishes.
So next time you are visiting Achoria, grab a beer or twelve. You’ve got some catching up to do.
Trent
</blockquote>
[[Category:Blackwood]]
afae1dc06bac4928118ba87d1957672610cbb91a
273
272
2023-08-31T13:41:41Z
Zemmert
2
Add to Missives category
wikitext
text/x-wiki
Achoria, now back in the hands of the nation of Blackwood once more, has all history and known notes about it posted here, including stories or adventures.
== Tymora & Miracle Max ==
<blockquote><poem>
November 22nd, 1010 M.R.
Greetings,
I am currently seeking those who consider themselves followers of Lady Tymora, or Tyche or Fortuna as She is sometimes called. If you consider yourself a follower or worshiper of the Lady, or if you know someone who is and think they may not hear of my request, please send word to me for I have need of your assistance.
I am also seeking the location of the Holy Altar Cloth and Hilt of Lady Tymora. If you know of the location of either or have heard rumor as to where they may be, I would greatly appreciate any information you may have.
Details as to why I am seeking the above can be provided upon request if necessary. If you have any information on either please send word to me in Achoria.
Any assistance would be greatly appreciated.
Signed,
-Valas Baneshot
Lord of Achoria
Lord of Blackwood
</poem></blockquote>
-----
<blockquote><poem>
November 23rd, 1010 M.R.
Greetings
ArchDuke Sir K of Blackwood if you could please contact me at your earliest convience
Sincerely
Captain Miracle Max of Achoria
Resident of your lands in Blackwood
</poem></blockquote>
-----
<blockquote><poem>
November 24th, 1010 M.R.
Neat. Are you sworn to the new lord, or do you just live there? - Sir Iawen Penn
</poem></blockquote>
-----
<blockquote><poem>
Sir Iawen,
I have been a member of Achoria for ten years, I will follow whom ever leads its. It is to my understanding the leadership has changed however being as I also live in Sir K's Homeland. I felt I should have been considered for this position. However Sir K is a wise and gentle man whos judgement holds great weight. In this case i feel if he believes that this whats best for Achoria then I am behind him and my new lord 110%. I only wish Sir K had talked to me first about this. Thank you for your interest and may Posidens wisdom guide your way.
Sincerely
Miracle Max of Achoria
Resident of Blackwood
</poem></blockquote>
-----
In this case, the Hilt and the Altar Cloth of Tymora (Tyche, Fortuna) was with an old adventurer named Ender, who showed up to claim it, and then disappeared again from whence he came shortly there-after. There are many a person in Achoria, though, both old and new.
== The Meaning of Achoria ==
<blockquote>
I guess now that I'm in charge, I should do some official stuff, and stuff.
So I'll start with a quick rundown of Achoria, for those who may have forgotten, and for those who never knew.
I am Chaos; I don’t reflect on the past, I never kept accurate records. I am sure there are those who could regurgitate Facts about Achoria better than I. But Facts are for people who don’t live and create their own history. People who truly matter deal in Truth, which is a very different thing....
So, here is the Truth about Achoria:
* We were led by an unrepentant Vampire.
* We killed our bakers, just because.
* We created Gods that are still worshipped today.
* We ran a leader out of town by chopping down his favorite tree.
* We awoke one morning to our nation covered in desert.
* We had a ninja hide our pillows on the roof.
* We invented Sword-Chucks.
* We were Rob and Panther for a night.
* We don't like your dead people near our dead people.
* We traded drunken punches with Folkstone.
* We won a War Tourney.
* We threw a party with Schoolgirl Strippers.
* We flooded our desert with Alcohol.
* We have defeated many Enemies of the Realms.
* We have been the Enemy of the Realms.
* We were scalped to a man.
Is there any wonder that we take so little seriously?
In a word, Achoria is freedom. Well, actually the word Achoria means “No Where”, but freedom sounds better. Not Anarchy mind you, but the freedom of an entire group to do what it wishes, when it wishes.
So next time you are visiting Achoria, grab a beer or twelve. You’ve got some catching up to do.
Trent
</blockquote>
[[Category:Blackwood]] [[Category:Missives]]
7c758ab27e0dc62eade0140c791871f686e577c4
Recipes
0
230
274
2023-08-31T13:56:54Z
Zemmert
2
Add recipe for hippocras from the Borderlands Lore section
wikitext
text/x-wiki
== Hippocras ==
<poem>
'''Author:''' Behen fitzDexter (Ben Crosby)
'''Date:''' October 1997
</poem>
fitzDexter's feast - Hippocras
With cold weather approaching, now is an ideal time to consider one of the most popular beverages of the medieval period - Hippocras, or hot spiced wine. Although wine making had been practiced for well over a thousand years, the art of blending vintages, if not completely unknown, was certainly not well understood, with the result that most wines were of an acidity that would be virtually unpalatable today. To compensate for this, various additives were concocted, usually mixtures of honey, spices and herbs. One period formula calls for 1/3 ounce very fine and clean cinnamon, 1/20 ounce ginger, twice as much cloves and an equal amount nutmeg, and six ounces honey. The spices were ground and put in a potpourri bag (a fine muslin sachet similar to a modern teabag) which was hung in a quart of wine overnight or longer. This is still a workable recipe, but here are a couple which may be a little easier to make these days.
=== Recipe 1 ===
* 8 - 10 aromatic apples (Cortland or Golden Delicious work well)
* 1/2 pound sugar
* 3 - 4 whole peppercorns
* 1 lemon rind
* 1/3 ounce cinnamon
* 4 whole cloves
* 2 ounces almonds
* 2 bottles Rhine wine
Peel the apples and cut them into thin slices. Put these into a large non-reactive pot (enameled, pyrex or stainless steel - NOT aluminum!). Add the sugar, peppercorns, lemon rind, cinnamon and cloves. Mash the almonds into a paste and add to the pot. Pour over these ingredients the bottles of wine and let them soak, covered, for at least twelve hours. Strain well and serve at room temperature or heat and serve warm. If you choose to heat it, the alcohol will cook off, and you will have a non-alcoholic potion. In the middle ages hippocras was heated with a red hot poker from the fireplace. Since this also caused the alcohol to evaporate, mulled wine was frequently spiked with distilled spirits. Depending on your circumstances, this is an option you may choose to employ, or not.
=== Recipe 2 ===
* 6 ounces white sugar
* 1 tablespoon ground cinnamon
* 3/4 tablespoon ground ginger
* 1 teaspoon each: ground cardamom, ground black pepper, and a pinch of grated galingale (if available - can often be obtained from Oriental grocers)
* 2 liters red wine
Pour the wine into a large non-reactive pot. Over low heat, warm until just beginning to steam. Add the sugar and stir slowly to dissolve. Mix all the rest of the ingredients and slowly add to the wine, stirring constantly. Simmer gently for ten minutes, then strain and serve hot.
[[Category:Recipes]]
2ed2da9921caadbcba250d38b571cc1c8e68ac1b
The Borderlands
0
231
275
2023-08-31T13:57:28Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Info on Structure ==
<poem>
'''Type of Missve:''' mass distribution
'''Date:''' 5/3/1005
'''Responses:''' no
</poem>
On behalf of Duke Sir Cinnabar, Lord of the Borderlands I write to announce the current structure of the Borderlands and the positions held within our ranks that will be interacting with the Realms as a whole in their official capacity.
Let it be known that Duke Sir Cinnabar retains ultimate authority and control of all matters in the Borderlands both militarily and politically.
Sir Corinth serves as the Borderlands Warlord, and Voice of Rage. He is second in command to Duke Cinnabar in all things and acts in his stead when his not present.
I serve as the Borderlands Voice of reason, and will be advising Duke Cinnabar on all non military matters.
Quazar is named the High Mage of the Borderlands, she serves as advisor on all things mystical.
Quayloth is the High Healer and provides advice on matters of health and healing.
In addition, let it be known that the following internal positions have been awarded within the Borderlands.
Rillan is Field Commander.
I command the Southern Watch Forts.
Vorel is the Chamberlain of Angmar.
Hibiki is Govenor of Goju and Duke Cinnabar's personal healer.
Krythron is the Lord of the Bordermarches.
Dauntain is the Lord of Barsaive.
Yimmit is the High Priestess of Church of Chaos.
The full council of nobles that forms the Duke's advisory body consists of Warlord Corinth, myself, Quazar, Lord Dauntain, Lord Krythron, Quayloth, and Yimmit.
<poem>
Dame Phoenix,
Voice of Reason
Knight-Militant of Chaos
Champion of Rathkeale
</poem>
== Krythron's To Trial ==
<poem>
'''Author:''' Krythron, Fire Mage of the Borderlands
'''Place/Gathering Discovered:''' Nero's Old Library
'''Date:''' Guessing 1002 or 1003
'''Transcribed by:''' Sir Iawen Penn
</poem>
=== Page 2 ===
are harsh and there is little to attract them. The only region of note is Krythron's Keep, located in the capitol of the Bordermarches. At the top of the keep, a fire is kept burning at all times, and is visible for miles. The common dangers of these lands are the chaos gates, the goblins, and the various altered creatures that are created. There is also a very dangerous type of animal called a Broar. This beast has been known to stand ten to fifteen feet high at the shoulder, and seems to be a cross between a wild boar and a bear of some sort. The meat is quite tasty, and Cinnabar has become quite fond of hunting these creatures, accompanied by several Borderland Marines armed with broar spears, a very sturdy and long spear with a metal bar through the shaft (to keep the broar from simply running down the shaft although it does not always stop them). As these beasts seem to be attracted by the smell of certain spices and barbeque sauces, travelers are advised to make sure their food is bland. There are also rumors that there are large alligators that seem to be made of mithril scales roaming the swamps, but at this time there have been no confirmed sightings. (While most of the lands have remained with the Borderlands, the capitol of the Bordermarches, and a small area of land around it, has also left, and will now be known as Flame Harbor. It is a land where any will be welcome to live, should they desire, and it is my hope that it may be a place where emissaries from different countries may meet in a neutral setting.)
To the west of Tarnguire is the land of Barsaive, ruled by Dauntain Nervosa. Dauntain has only recently been given charge of these lands, and there is currently little to write about. The Fey are advised not to enter these lands, as Dauntain seems to dislike them, and it is not uncommon to find fey stones and cold iron there. This area is home to most of the Borderlands' food production, and much of the area is taken up by rice fields. (Dauntain was killed during the war. As far as I know, Barsaive has been reabsorbed back into the Borderlands as a whole.)
Additional food is grown in the province of Goju, located alongside Barsaive, and governed by the healer Hibiki. The province is named after a great hero who, along with his little sidekick, once saved a village from destruction by an evil necromancer. Once a year, a festival is held in his memory, which is open to all the Realms. Recently, a young man has taken the name of the great hero. Whether he will live up to such a heroic standard remain to be seen. (This province as largely untouched by the war. Hibiki lives, and remains a member of the Borderlands.)
Also located in the west is Nin-Edin, ruled by Storm Commander Ashnak Gitreg. The main site of note is the fortress that has been built here. Within the walls of this fortress, no magic functions at all. The details of how and why this is so, I cannot say. (Ashnak has not been seen since the war, and unconfirmed reports say he may not return. What the future holds for this area, I do not know.)
North of Nin-Edin is another area of note: Puck's Hollow. Once home to Kestral, this area is set aside for him should he choose to return. It is also home to some of the most unusual food plants in the Realms. Only here, and in some rare areas affected by chaos gates, will you find Chicken Flowers, Beef Vines, Pork Shrubs, and Beer Berries. Brought to life when the chaos gates were open to rebuild the Borderlands (after it was burned to the ground following the Aspis invasion), these plants have taken root and are now common on the tables of the Borderlands. (Puck's Hollow was largely undisturbed by the war.)
The Borderlands is a nation devoted to Chaos. Chaos is not evil, it is merely change; sometimes for the better, sometimes for the worse. There are are many religions practiced in the Borderlands, from the pantheons of The Church of Chaos and the Church of Harlequin, to the worship of the fury of nature. In fact, any religion would be accepted in the Borderlands, as long as though who practiced it were willing to accept the practice of other religions. Perhaps the most visible of our religions is The Church of Chaos, of whom Arch-Duke Cinnabar is a member. As I myself am not a member, I cannot speak for their beliefs or practices. Any who wish to learn of such would be best advised to seek out Bishop Klayne Blackharrow. Also of prominence is the Church of Harlequin. Again, I know little of their
=== Page 3 ===
practices. I would advise you to seek out Baronness Shalindra Darkmoon if you wish to know more. (Bishop Klayne, along with many other members of the Church of Chaos, fell during the war. Its current status is unknown to me. I have also been told that Shalindra's status with Harlequin has recently changed. What the details of this change are, one would be best to find out from her.)
Freedom is of great importance to all Borderlanders. The freedom to say what they will, worship whom they will, to do what they will, even the freedom to leave if they choose to. We commonly strike out at those who try to curtail our options. Slavery is illegal within our borders, and any slave who enters our lands is considered a free man, if they so wish. Likewise, people of all races can expect a reasonably unbiased reception. While some individuals due harbor some prejudices, most people are willing to treat all newcomers equally, as their own actions merit.
The Borderlands is home to many different people, some well known and some not. Many people only see a faceless horde that only exists to carry out Cinnabar's orders, but each person is unique, with their own outlook and beliefs. I will try to provide some insight into those Borderlanders who commonly travel outside our lands.
Cinnabar, once Archduke of the Borderlands. He has now joined Folkestone and has relinquished his previous titles and lands.
Shalindra, a powerful healer. She now rules the land of Tarnguire, and is married into the Fey family of Harkon to one Lucas Harkon. Many warriors have been brought back from the darkness by her hands, and undoubtedly many more will in the future.
Krythron, a fire mage, and a follower of the Kal en Dral. Krythron now wanders the lands of the Realms, seeking to learn of them and to destroy those that would threaten them.
Klayne, Bishop of the Church of Chaos. Klayne was killed during the war, and his soul has gone on to do Arioch's bidding.
Ashnak, once Warlord of the Borderlands, and leader of the orcs of Nin-Edin. Ashnak has not been seen since the war, and may have been slain.
Dauntaine, a melding of two souls (Ioz the fey and Snot the satyr). Dauntaine turned his back on his fey blood, hating all that was fey. He, too, fell in battle.
Jonas, a warrior and member of the Church of Chaos. Jonas's soul was claimed by Arioch after he was scalped at the battle.
Jareth, another member of the Church of Chaos. Jareth had hoped to avenge his family's death after a bandit raid. He, too, was scalped.
Gragon. Gragon claims to have been raised by a group of invisible creatures living in the swamp, and was known for selling swampwater-water that had been affected by chaos gates. It was known to have strange effects upon people who drank it, and was also addictive. Gragon was killed in the war.
Argus, known as Sir Argus of the Big Yap. Argus held the position of Diplomat. Well known in the Realms, Argus was killed during the battle, but his soul was recovered and he returned to life. He recently married the centaur Nightmare, and is now a member of Achoria, from what I have been told.
Vorrell, recognized by his impressive armor and large sword, Vorrell was Cinnabar's bodyguard. He almost never left his lord's side. He survived the war, and now lives in Castle Angmar. He can still be found near the Cinnabar most of the time. Old habits die hard.
Serenity, a healer and a member of Tarnguire. She chose to fight alongside the
=== Page 4 ===
Borderlands. She was slain and scalped, but her soul has been returned to this plane, and she can again be found with the other members of Tarnguire.
Gregory, Cinnabar's son, and heir to his throne. Gregory is still too young to rule the nation. I look forward to the day when he assumes the crown.
Christian, a member of the Borderlands Marines. Christian believed that there was only one god, even after seeing several different deities in person. He was slain in the war, and efforts to recover his soul have so far been unsuccessful.
Hibiki, a longtime member of the Borderlands. Hibiki is a healer, and the governor of the province of Goju. Thought to be dead, he has recently left the village and returned to the Realms.
Quayloth, Shalindra's brother. Quayloth apparently wandered through a chaos gate in which time has passed differently. Hence, he has been gone for many months, and has only recently returned to Tarnguire.
Corinth, another relative of Shalindra. Corinth has not been seen in some time. Being half-drow, he tended to live in the tunnels underground. It is feared that the drow may have found him.
I hope this treatise has provided some insight into the lands I once called home. While I have tried to pass on anything I thought may be of interest, I realize that I can never put to paper all I feel about my homeland. The lands are constantly changing, as are the Realms as a whole. What I have written may become incorrect within a month, or a year. But the spirit of the Borderlands, of unity, loyalty and freedom will stay strong. If any of you who read this wish to know more, seek me out. I will do my best to answer any questions you may have.
May your fires always burn brightly.
<poem>
Krythron
Ichigiritorennen
</poem>
== Recipe for Hippocras ==
See [[Recipes#Hippocras]].
[[Category:Regional Lore]]
18123784702ceda2881c66947965b4e381fa6874
Centaurlands
0
232
276
2023-08-31T14:21:02Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
'''Author:''' Shalindra Darkmoon
'''Date:''' unknown
</poem>
The Centaurlands
Pandross and Lyossa
Written by Shalindra Darkmoon
For trial under aspect of To
== Disclaimer ==
It would be arrogance to assume one knows all there is to know of any story. Situations and perception change over time and the stories we know twist and turn along with them. This work, to date, is all the information I have been able to gather. By no means should it be thought of as the end all, be all to the Centaurlands. It is only with direct observation and active work within these lands that we may learn more.
As this situation progresses, more information will be added to these pages as an addendum.
(OOC information: This writing contains plot information for the Centaurlands plot run by Anne Fiedler and Void plot run by Steven Matulewicz. This information is to be considered completely in character.)
== Introduction ==
Far to the north lies the Centaurlands. This area has been kept in relative seclusion from the rest of the Realms by distance. Currently, these lands are in grave danger of being over-run by Lyossa and her undead armies. It is my belief that Lyossa’s master, Pandross, will not allow her to stop there and that they very well may turn their sight to the rest of the Realms.
If Lyossa and Pandross are not stopped, the centaurs will become extinct and these lands forever ruined. The only thing that will be left of them is an undead army, marching towards another goal.
Terrain wise, the Centaurlands are not much different from the rest of the known Realms. Due to its location in the far north, winters tend to be quite a bit harsher. In the northern region, there is a mountain range. A large wood known as the Blood Forest forms the bottom border. In the center are the pasturelands.
The current situation of Blood Forest is not good. With the wood sprites missing, the Woods has fallen into disarray. Rotting wood and flesh is everywhere and the very air carries with it the stench of slaughter and decay, ripe with carrion-scent.
The natural inhabitants consist of centaurs, werewolves, skinners, wood sprites and imps. Humans are unknown in the Centaurlands, except as outsiders. Natural predators include chimeras and dragons.
== Centaurs ==
Centaurs are a human-horse hybrid. The lower body is that of a horse, while the very bottom of the neck tapers to a human torso instead of a horse head. The horse potion is much smaller than that of a normal horse, so over-all; they are the approximate height of a human. Their approximate life=span is estimated to be around 40 years. Sadly, due to the circumstances of their homelands, and the creatures contained within, many centaurs do not reach old age.
Home life for a centaur is not much different than those among the known Realms. They live in family groups, divided by houses. Each house has a section of land they normally reside in. These house lands are shown on the map included in this writing.
Female centaurs never lose the ability to become pregnant, and many of them do so every other year for the entirety of their lives. Gestation is approximately one year long.
In addition to the common tongue, centaurs speak their own language.
They come in a variety of colors and body builds, just as normal horses do. It is commonly believed that their color dictates their personality and temperament.
<poem>
White: Spiritual leaders, white centaurs are pure.
Black: Black centaurs are dark in spirit, but not necessarily evil.
Grey: Noble in bearing, the grays are the political leaders of the centaurs.
Red: Sorrel centaurs are believed to be flighty.
Brown: The browns, or ‘brownies’, are all thought to be pranksters.
Multi: Often thought to be crazed due to the mixing of colors.
Magic is unknown along the centaurs. Ever since they turned from the worship of Thestra to Equis, they have lost all their magic practitioners. They can learn magic, but since all of their spellcasters are long gone, there is no one to teach. This lack of magic has been a great hindrance in the current war and has become a great blow to morale.
</poem>
== Werewolves ==
The northern werewolf was fully detailed in an earlier writing. It is included in the back of this work.
== Skinners ==
The hunters and trappers of the Centaurlands, no race is outside of the skinner view of prey. They are formed half of flesh and half of shadow. They often wear black hooded cloaks, to even further hide their features.
These creatures do not often have names. Instead, they have numbers and no concept of ‘birth’.
They can be bargained with.
== Wood Sprites ==
The sprites are tiny fae creatures that normally keep the Blood Woods clean of debris. They work with the werewolves and help keep the imp population down. Ever since Lyossa has claimed power, the wood sprites have been disturbingly absent from the woods. This, combined with the werewolves’ move to Tarngire or being swept into Lyossa’s armies, has allowed the imp population to achieve as before unheard of numbers.
== Deities ==
There are two gods within the Centaurlands, Equis and Thestra.
=== Equis ===
A deity believed to be the god of all hoofed kind, Equis is specifically the deity of horses and centaurs. Among the centaurs, he is referred to as the one true god. Not only is he a power to be reckoned with, he is viewed by the centaurs as a kindly shepherd. He is said to reside in the hearts of all centaurs as a divine thread that leads you through life.
Pandross brought the worship of Equis to the centaurs, during his first life.
=== Thestra ===
A deity of life and magic, Thestra quite simply is the magic of the Centaurlands. Centaurs and werewolves alike once worshipped Thestra, but then the centaurs turned to Equis. The rift this caused between the two races has never been repaired.
Thestra is a quadruple goddess, having the forms of the Child, the Maiden, the Mother and the Crone. Sometimes, all four appear at once, holding conversation with each other.
She is strangely absent at this time. When I was visiting these lands, I heard Her voice. She is trapped within the nothing, She said. If we can release Her from She is, that might be enough to help bring these lands into balance at the best or be able to help stem the tide of Lyossa’s army at the very least.
== Current Threats ==
There are many threats within the Centaurlands, but they can be grouped together easily.
=== Pandross ===
Pandross appears only as a male in black robes and hood. His face is completely shrouded in shadow, and the only parts of him visible are his hands and arms. Quite obviously a powerful necromancer, he created the Bandersnatch in ancient times and is currently a puppet of Wrake, the Child of Void.
Spoken of as ‘the Voice of the New Way’ by centaur tales, he was the first evangelist of Equis in life. Not much is referenced of him, save for his obsession with his pet Bandersnatch, until his death. It is believed he was stoned to death due to his connection to necromancy. His original race was never recorded, for it was felt that his message was far more important.
It certainly bears some looking into, that perhaps Pandross brought the worship of Equis to intentionally turn the centaurs away from Thestra and thereby away from magic. Such action tells of a plan that would take generations to accomplish.
Pandross is one of the Cursed, a race of creatures that transform into the leaders of nations. Once they do so, they begin to destroy that nation from the inside out.
How Pandross was brought back to power is currently unknown, but Lyossa was behind it. A ritual was done to banish Pandross in the spring of 1003, but something went wrong. By some reports, he disintegrated at the end of the ritual, by others he was seen to merely vanish. However it happened, he is back to finish his task.
It is known that Pandross is seeking a way to return to physical form. To this end, he has created a doppelganger. If his current one does not work and he remains undefeated, he may be likely to try this tactic again.
Divinatory magic has shown that physical force alone cannot defeat him. Beat against him with your fists all you want, he cannot be stopped that way. Divination shows that four stone tablets, in a ruined temple, may have something to do with this. The tablets glow in red, yellow, blue and green. Perhaps they are elemental in nature.
=== Lyossa ===
A white furred centauress with dark hair; Lyossa is the creature behind all the troubles within the Centaurlands. She is quite mad, seeing herself as the spiritual savior of the centaurs. Perhaps the saddest thing is that she doesn’t realize she’s insane and thinks that she is still a rational, spiritual leader.
In order to understand Lyossa, it would help to know her background. She was a foundling child, raised by the Divine Order of Equis. In the fullness of time, she became the High Priestess, yet there was much talk about how she ascended to the position. Her predecessor sickened and died under mysterious circumstances. No one could prove anything beyond that. There were no signs of foul play and nothing set in stone to connect Lyossa to the deed. When it was all over, she was firmly in the High Priestess’ position with a mate of high birth, High Lord Gardel of the House of Cubris. Gardel and Lyossa are the parents of the current High Lord, Gendar, and his sister, Nightmare.
Lyossa conceived seventeen times, yet only two survived. The mental impact of this low success rate must have been terrible for her.
She was finally dishonored from her position of High Priestess when her madness became apparent to everyone. The reason is quite simple; no one enjoys having a spiritual leader who cannot make accurate decisions.
At this time, it would appear that Lyossa is taking orders from Pandross. From what I have been able to gather, she agreed to the deal Pandross made. She believes crushing the centaurs is necessary to save them, and that their Undeath is merely temporary.
Perhaps worst of all is her feeding habit. Whether or not mortal food satiates her, I do not know, but she has taken to devouring souls, much in the same way as the Bandersnatch does. She particularly enjoys that of pregnant females, as if the souls of the unborn are an extra-special treat for her.
=== The Unholy Bandersnatch ===
Created by Pandross, the Bandersnatch is an awful creature, a massive beast, covered in hair with large tusks and clawed hands. It has a gaping maw, layered in sharp teeth and dripping some kind of ichor. It devours everything in its path, and rips apart every village it comes across. Those that stand against it die and the beast consumes their flesh and soul. The best defense against it is to run, although it can be held at bay by a protection from enchanted beings spell.
If there is any way to kill the Unholy Bandersnatch, it is unknown at the time. I believe that it may be working with Pandross at this time, or at least marginally obeying him.
=== Wraiths ===
Having had no combat against these foes, it can only be assumed that these are similar to the wraiths used by Wrake. They appeared as black shrouds, floating in mid-air.
=== Berserk Werewolves ===
These werewolves are very dangerous indeed to encounter. Crazed and diseased, their minds lost within a fog of nothingness, these poor souls will mutilate their own bodies, pulling the fur and skin off their own faces. Their bodies have strange lumps, as if there were diseased growths underneath the skin. They obey Lyossa’s every command, which is unusual in itself. The northern werewolves and the centaurs have been at odds for generations, so under normal circumstances, the northern werewolves are far more likely to rip a centaur apart than listen to them.
Dangerous foes, normal weapons will not work on them. In fact, the only weapon guaranteed to work is silver. Once killed, casting cure disease brings them out of the berserk state. This could be attempted without killing them, but the crazed are not likely to sit still. They do regenerate, so they will get back up after being cured. They may be willing to fight alongside us if rescued this way, but take care they do no slip back into that fog. In order to fully cure them, they must be removed from the Centaurlands.
Any form of shape-shifter should be warned prior to going into the Centaurlands. If they transform and do not find a way to protect their soul from influence, may very well find themselves trapped within the fog.
=== Undead Centaurs ===
As Lyossa’s army advances, the centaurs that fall are brought into her service as undead. The adults are used as soldiers; the majority of them are archers. The children are used to march ahead of the army, allowing any who would oppose Lyossa to see what she does.
This is what has had the greatest impact upon centaur morale. Being unused to seeing the undead, the centaurs are having a difficult time seeing their families and loved ones in such a state. This is causing them to falter and run, rather than fight back. If they cannot fight, they cannot win.
The undead centaurs are not extremely powerful creations. Any weapon used will affect them.
=== Imps ===
Out of all the creatures living in the Centaurlands, the Imps are the least of anyone’s worries. Lyossa uses them as ‘shock troops’, sending them into fight first in order to gauge the measure of her enemies.
Small creatures, they resemble tiny humanoid figures with leathery wings. Their gait is an interesting mix of walking and hopping. Not the toughest of creatures either, any weapon will cut through their hide. They love nothing better than hurling insults and crude jokes; indeed, their primary weapon is throwing poisoned fruitcake. They do not fight one on one however, and when encountering them, expect greater numbers than your own. They will flee to get reinforcements if their numbers are depleted.
== The Connection with the Void ==
=== The Great Child and the Dire Mother ===
Pandross has a direct tie to Wrake. He is one of the Black Zodiac, in the third position, known as the Great Child and the Dire Mother. Pandross is the Great Child and Lyossa the Dire Mother. They are the representation of the Corruption of Society and Family.
Whether or not Lyossa is in actuality the Dire Mother or this is simply a title attributed to her remains to be seen.
This position of the Black Zodiac tells the story of a mother who fattened and bloated her own son, presumably to take care of her enemies. Upon seeing the evil she’d created and the depths of her own actions, she killed them both.
Now knowing this, we can safely assume that not only does Pandross have his own formidable powers, but access to those of the Black Zodiac and a void creature designed to keep both in check. It is unclear at this time what his final plans are concerning any lands beyond the Centaurlands’ borders.
=== Northern Werewolf ===
''Excerpt taken from “Of Wolves and Kin” concerning the Northern Werewolves''
Numbering about two hundred and fifty, they came from the Centaurlands to Tarngire after the initial meeting of centaurs and denizens of our lands late in August of 1002. The centaurs, displeased with the slaughter of their own perpetrated by us, blamed the werewolves and drove them out of their forests. To be fair to the centaurs, apparently a pack of werewolves named the Twin Moons played a malicious prank on our people, instigating the fight. Having heard of Tarngire’s policy concerning werewolves, they traveled far south, resettling in these lands. In fact, in their dialect of lupine, Tarngire also means ‘place of harmony’. Both phrases mean the same thing.
They are the favored children of Thestra, one of the goddesses of the Centaurlands. Thestra is the land and the magic of their home, and they take their guardianship of Her very seriously. She had dictated to them to keep out all intruders from the Blood Forest. This eventually caused friction between themselves and the centaurs, especially when the centaurs turned from the worship of Thestra to that of Equis. The two races do not get along at all after so many years of bloodshed.
Thestra created the northern werewolves. Before She created them, She was loved by two males, Solis and Lae’un. Solis was the more outspoken of the two males, so Thestra thought he loved Her best. She was going to chose him over Lae’un. But Lae’un finally spoke to Her, quietly telling Her how much he loved Her. She realized that Lae’un was the one She wanted. Her decision drove Solis into a fury, and the two males did battle. During the fight, Thestra was one injured by Solis, who ran away from his mistake. She became the land and to this day, Lae’un (the moon) chases Solis (the sun) to gain revenge. To spite Solis, She created the plants and animals, but it was the animals She loved best, Her wolves, that She created for Lae’un, to show him how much She loved him. Since then, the werewolves have been the favored of Thestra.
Northern werewolves are born as wolves; able to shift not only into human form but also the hybrid form. They are born as cubs, and grow into their shifting as they mature. There is generally a large central den out of which several packs operate from. Raising the cubs is a communal job, and everyone looks after the little ones.
Five Elders lead them, former alphas from the various packs granted the position by right of age or wisdom. These Elders are their repositories of knowledge, and there is nothing they do not know concerning their people. Granted, access to the Elders is very limited. It is not recommended you try to pay them a visit unless your need is urgent. Contact a pack alpha first, they will bring your concerns to the Elders, and then a meeting may be arranged. Bring a gift of fresh meat, and do not bring any silver weapons into their presence. It is an insult to them, insinuating you mean to bring harm to them. If you need to speak to an Elder, seek out Cirwin. The youngest of the Elders, he is the most helpful. Addressed properly, they are gracious hosts and more than willing to work with other species so long as there is a valid reason for them to do so.
Crossing them or betraying them in anyway would be a very bad mistake.
Appearance and temperament is as varied as the packs themselves. In wolf form, it is impossible to tell them apart from a normal wolf. Their human form tends to be normal sized. Their hybrid form, however, gains a great deal of mass and is much larger than any shifter discussed so far. Each pack tends to be made of individuals closely related, either by blood or personality. Packs are numbered anywhere from five to ten individuals, each one led by an alpha. Each one serves a purpose or has a special quirk that is exclusive to that pack. Here are a few samples.
Oak’s Hollow: Large and bulky, members of Oak’s Hollow are the strongmen of their kind. In wolf form, they easily out-mass a grugach or Yarra Draug shifter.
Ravenwing: Each one of these werewolves is jet black in color and highly secretive.
The Whisperers: Always there, but never seen or heard, the Whisperers make Ravenwing look outgoing and social. Having had an opportunity to meet an individual of this pack, their fur is mottled in color and can change to match their surroundings. They have a strict form of pack mentality, and tend to think as ‘we’ instead of ‘I’. Do not seek out individual members of this pack for it may cause pack disunity, but if you are lucky enough, one may choose to speak with you personally.
Split Tree: One of the former guardians of Blood Forest, the Split Tree pack would try to warn or scare off invaders before resorting to violence.
Twin Moons: Pranksters and jokesters all, the Twin Moons were responsible for initiating the attack on the centaurs made by us last year. Given that, they are excellent at what they do, having once led a drow patrol of Lloth-worshippers off a cliff in the summer of 1003.
Southern Wren: Contact with this pack is definitely not recommended! They are deliberately cruel to non-werewolves.
Since the problems in the Centaurlands has arisen, the northern werewolves have decided to stay in Tarngire, in the northwestern section known as the Shadowwilds. They have been staunch allies in the recent troubles with the drow and are more than willing to assist anyone fighting the drow. It would appear that in their desire to enslave the elves of these lands, the drow are also willing to enslave the wolves. This has caused the northern werewolves to firmly ally themselves with the elves.
== Related Missives ==
See [[Missives Concerning the Centaurlands]].
82423783ade347ed0ffffa1fb60d6fd99796a453
Missives Concerning the Centaurlands
0
233
277
2023-08-31T14:23:44Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== 7/22/03 ==
Second and Third Dream Combo:
It began again, suddenly, to have a sensation of falling, and could not stop myself. Things rushed by me, time and space didn't seem to matter any more. This sensation was very familiar. When things began to slow down, my eyes finally focused on a landscape. The color was faded from everything. I could see a vacant field, but it was all gray … An odd breeze wafted through the grass, carrying echoes of what once was. Was this the future? Why had it not changed? It still felt like the Centaurlands, but it was all totally wrong. So wrong. There was a sickly-sweet scent of decay that assaulted my nostrils. Out of the corner of my eyes I saw a woman. She was dressed in a long tunic that billowed in the odd breeze. Turning to face her I saw more. There was a child with her, a pregnant mother and a wise old woman. Their eyes were dim as if they were mourning. They seemed to cling to each other to keep from drifting away. "They didn't listen. We are alone. This should not be."
I felt myself slipping away the images drifting from me and answers to questions I might have had just out of reach.
Now I can see a woman, a centaur with white fur. Her again? What is it she is doing? There is a smell. A stench of rotting flesh and the moans of undead. She is being surrounded but she doesn't seem at all afraid. They are lining up behind her like an army. She is looking off into the distance to where everything is lush and green. There is the laughter again.
The falling sensation happened once again as my vision shifted.
There rushed a sound like roaring thunder and a voice that boomed, "YOU FAILED!" The room is too dark to see much of anything but the voice seems to command everyone’s attention. "I have not tolerance for failure, but you are the key. You will have one more chance, except this or be destroyed..."
Everything shifted once more as my ears were ringing. I felt as though I were underground again, with a forest nearby. Have I been here before? It was an odd combination of smells. There was a pair of glowing eyes that seemed to be fixed upon me. Sharp teeth dripped ichor from a gaping maw. It felt like someone else was there, with this beast, but every time I tried to focus on them, my eyes slid away. This time I caught a glimpse of something...a hand: a shadowy hand. The beings seemed to be standing at the edge of a pit that seemed to be swirling and blacker then the darkness about me. The pit smells of death and sounded of weeping. Tortured souls. The pit seemed bigger than last time and the sounds of shrieking is intertwined with the sounds of panicked whinnying.
<poem>
"How shall I proceed?"
"Crush them."
Looking down, my hands where covered in blood.
Darkness claimed me again, and I welcomed it this time. As my consciousness pulled away, I could just barely make out the voice of a young child, calling out. "WHYYYYYYYYYYYYYYY????"
</poem>
Then I awoke …
=== August 9th, 52,022 Y.D. Friday. ===
In preparations to travel to the lands of Nightmare’s birth, I cast my Dreaming and passed through the ebon veil. I was greeted by a feeling of running, but somehow in four-time … I didn’t dwell on it overmuch as the Dream shifted. I could see a huge shape, obscured by mist and shadow. As my perception came closer, I could see that is was hairy, with large tusks and clawed hands. It was ferocious, ripping into being after being. I could see that only some of them were Centaurs that this beast was rending. I witnessed a village try to retaliate … only to be destroyed utterly by this thing, which I later found was called “the Unholy Bandersnatch.”
One man came forward through the carnage. One Centaur – clad in gleaming white plate mail armor, with a mid-length, glowing blade. He confronted the beast, unflinching, steady. He stabbed the sword into the hulk – his aim true. It pierced the heart of the thing, but the thing just laughed at him. A horrid, wet laugh. It pulled the sword from its own chest, the hero’s hand still gripping the handle, and snapped the blade. It then proceeded to devour the hero, sucking the very marrow from his body…
And I awoke in a cold sweat.
== 11/16/03 ==
Kyomi ... I am struck by my own ineptitude with my spells, sometimes. I think that I am reaching too far, too fast. Either that, or its some force trying to keep one from seeing the information I was trying to see. I am still trying to keep a nosebleed from dripping onto the parchment.
I remembered something ... or rather, realized something ... going into this all. The language that was being spoken around Guilliam's body was a dialect of Equine, the Centaur's language. I do not know by it did not occur to me Sunday, perhaps it was how it was spoken.... low, guttural, with no lyrical quality to it that Equine usually exhibits.
At any rate ... my first question -- in the form of a Vision -- was "Let me see and feel where Guilliam's original body and soul are."
I saw something that felt ... like it was in the past. Guilliam was himself ... just barely Elven, I think ... walking with Faelinn. The image shifted and he was alone and walking. It was a forested area, in the daytime. I am sorry that I cannot be more specific than that. Then everything froze, replaced by an inky blackness. I was overcome with an incredible pressure as if a blow was struck across my mind. When I came to, I had the bloody nose that I am still attending to.
The second Vision that I cast was ... "Let me see anything else we need to do to fix Guilliam..."
There was a staccato of images ... it was as if I'd opened a floodgate in my mind. I could see and feel an army marching toward me -- Blood everywhere -- Death in droves -- decay ... undead feelings ... People were screaming. Everything shifted majorly again -- and I saw a pair of hands ... they were familiar looking ... but I know I've not seen them in Dreams or Visions. The hands turned slowly as my focus shifted, and I saw Lyossa -- Nightmare's mother -- beyond those hands. Everything went dark again. I saw a great temple. Darkness. The unholy Bandersnatch of the Centaurlands. Blackness. The same temple from a moment ago, in ruin. The wreckage shuddered and froze, fading into one last sequence ... There are four stone tablets ... glowing, swirling through the air, flashing in yellow, red, green and blue, swirling and shining brighter, coming together. In a flash, the vision was gone, replaced by my bedchamber.
I'm still feeling dirty ... used ... as though I'll never be able to clean myself ... maybe my SOUL enough to feel right again. Feelings of queasiness still plague me ... maybe I reached too far....
-Metron
== 11/17/03 ==
Greetings, as Kyomi asked in her missive to me, I tried to narrow down the search for Guilliam ... I asked the following question:
"Is Pandross, himself, holding Guilliam?"
The vision began with seeing those hands again. The same ones as the first series of Visions ... As they came more into focus, they looked healthier, more ... alive, in a way. These were the same hands that Lyossa was bowing to, there's no denying it. I could see more of the person ... as though through their eyes, I could make out the forearms as well as the hands this time. I could feel myself drifting in, fading in and out when something stopped me and seemed to knock me back. When I came to, I felt the nausea once more ... and it felt as though someone had been strangling me. When I checked in the mirror, I could see long, thing red marks around my throat.
I felt that I was progressing even though I was just attacked through the Vision, so I decided that I would try once more ... I had a hunch ...
My next question was, "Show me the entire bare arms of the person I was just seeing in my previous vision."
The blackness came but I could not pierce through it this time. Something screamed "NOOOOO!" at me and shoved me back, hard. When I came to this time, my nose was bleeding once more, with a vengeance. I was also startled to find black and blue bruises and red marks all over my chest, as though some sort of energy was shot through me. They ache was like nothing I've felt ... since Indra was pulling his influence away back before I left Mythguard ...
I think that whoever this person is that I am seeing the hands of, that he is the one holding Guilliam. I think he may also be Pandross, in corporeal form once more. It would seem to be true, since I was asking about Pandross the first time. I believe that there may be some distinguishing marks on him even if I cannot see his face that could give us clues as to who he is. So far, the arms are bare. I do not know if they will continue to be so, if I continue to try seeing this as the months progress ...
-Metron
== 12/16/03 ==
I have been working over several nights on the questions that you both had about the Centaurlands. The first thing I did was attempt to use Fortune Tells to find the safest -- and separately, the fastest -- way to get to Guilliam (in case the safe way is not the fast way, or vice versa). I am still decoding the images from these two and will need at least a couple more days to sort them out.
The next thing I did was go straight to Visions, my first question being "What are Pandross' weaknesses?"
There was darkness and silence at first, then a voice came to me as if from far away ... in time as well as place. It was Thestra, I think, saying, "Look to the past to find your answers..." and then her voice faded away.
The next thing I asked was "How do we defeat Pandross?"
I couldn't put together what I was seeing at first ... it seemed like a pugilistic arena was below me, with an opponent in opposite end of the octagonal-shaped area, ropes were strung around it. The person on one side was a large man, muscular, beautiful in the face, he had a cleft chin and blonde hair parted just so. He was grinning quiet a bit. Seemed ... maybe too sure of himself. The man in the other corner had dusky skin, a hood and cloak, and a black mask on with a white question mark emblazoned into it. A bell rang and they left their corners -- and started kicking the shyte out of each other. No matter what the blonde wonder did, he couldn't keep the question-marked man down for long, most of the time he didn't even effect him. Nothing keeps him down -- nothing! There was a shudder and the view doubled, and then doubled again, four versions of the same fight going on, and they were all happening the same way. Nothing worked -- nothing with fists at any rate. Maybe something else would have. The fighting grows weary and tiresome, as neither party wants to give up -- as the images faded, they were still fighting.
The next night, I continued... I asked, "What is Pandross?" -- something that I had been wondering.
I could hear strange music as I faded into the Vision, sort of sing-songy, but out of a strange organ or piano. It was very odd. My view settled upon a monkey, it looked slightly unreal as I noticed strings trailing from his limbs into the ebon sky. He was playing with a puppet that looked an awfully lot like Lyossa. The puppet-Lyossa is a very badly put together hand puppet. I could not see the other end of the strings attached to the monkey.
I then asked, "Where did Pandross come from?"
The response was very similar to one on the first night -- things went black and the same voice answered, "Look to the past to find your answers..." If Thestra could sound annoyed through an time-displaced echo ... she was accomplishing it very well.
Since things had been going fairly decent and I had not been attacked yet through the course of divining, I continued the next night. My first question was, "How did Pandross rise to power?"
A spotlight turned on in my eyes, then moved away as I blinked in frustration -- as my view cleared, the hand-puppet of Lyossa was on the monkey's hand still, waving a badly-stitched arm/hand at me.
And lastly for this line of questioning: "Why are there Wraiths in the Centaurlands?"
I could see the marionette-monkey again, this time the light was focussing upon the strings as they went higher and higher into the black sky. The light seemed red this time, though ...
For now, I'd like to hear what you two think about these. I have my own opinions, but would like to hear others as well. Thank you.
-Metron
[[Category:Regional Lore]] [[Category:Missives]]
a2e47d38e7cd5cf6129e48fd2bfda90d11c8b7ab
278
277
2023-08-31T15:46:23Z
Zemmert
2
Fix heading levels
wikitext
text/x-wiki
== 7/22/03 ==
Second and Third Dream Combo:
It began again, suddenly, to have a sensation of falling, and could not stop myself. Things rushed by me, time and space didn't seem to matter any more. This sensation was very familiar. When things began to slow down, my eyes finally focused on a landscape. The color was faded from everything. I could see a vacant field, but it was all gray … An odd breeze wafted through the grass, carrying echoes of what once was. Was this the future? Why had it not changed? It still felt like the Centaurlands, but it was all totally wrong. So wrong. There was a sickly-sweet scent of decay that assaulted my nostrils. Out of the corner of my eyes I saw a woman. She was dressed in a long tunic that billowed in the odd breeze. Turning to face her I saw more. There was a child with her, a pregnant mother and a wise old woman. Their eyes were dim as if they were mourning. They seemed to cling to each other to keep from drifting away. "They didn't listen. We are alone. This should not be."
I felt myself slipping away the images drifting from me and answers to questions I might have had just out of reach.
Now I can see a woman, a centaur with white fur. Her again? What is it she is doing? There is a smell. A stench of rotting flesh and the moans of undead. She is being surrounded but she doesn't seem at all afraid. They are lining up behind her like an army. She is looking off into the distance to where everything is lush and green. There is the laughter again.
The falling sensation happened once again as my vision shifted.
There rushed a sound like roaring thunder and a voice that boomed, "YOU FAILED!" The room is too dark to see much of anything but the voice seems to command everyone’s attention. "I have not tolerance for failure, but you are the key. You will have one more chance, except this or be destroyed..."
Everything shifted once more as my ears were ringing. I felt as though I were underground again, with a forest nearby. Have I been here before? It was an odd combination of smells. There was a pair of glowing eyes that seemed to be fixed upon me. Sharp teeth dripped ichor from a gaping maw. It felt like someone else was there, with this beast, but every time I tried to focus on them, my eyes slid away. This time I caught a glimpse of something...a hand: a shadowy hand. The beings seemed to be standing at the edge of a pit that seemed to be swirling and blacker then the darkness about me. The pit smells of death and sounded of weeping. Tortured souls. The pit seemed bigger than last time and the sounds of shrieking is intertwined with the sounds of panicked whinnying.
<poem>
"How shall I proceed?"
"Crush them."
Looking down, my hands where covered in blood.
Darkness claimed me again, and I welcomed it this time. As my consciousness pulled away, I could just barely make out the voice of a young child, calling out. "WHYYYYYYYYYYYYYYY????"
</poem>
Then I awoke …
== August 9th, 52,022 Y.D. Friday. ==
In preparations to travel to the lands of Nightmare’s birth, I cast my Dreaming and passed through the ebon veil. I was greeted by a feeling of running, but somehow in four-time … I didn’t dwell on it overmuch as the Dream shifted. I could see a huge shape, obscured by mist and shadow. As my perception came closer, I could see that is was hairy, with large tusks and clawed hands. It was ferocious, ripping into being after being. I could see that only some of them were Centaurs that this beast was rending. I witnessed a village try to retaliate … only to be destroyed utterly by this thing, which I later found was called “the Unholy Bandersnatch.”
One man came forward through the carnage. One Centaur – clad in gleaming white plate mail armor, with a mid-length, glowing blade. He confronted the beast, unflinching, steady. He stabbed the sword into the hulk – his aim true. It pierced the heart of the thing, but the thing just laughed at him. A horrid, wet laugh. It pulled the sword from its own chest, the hero’s hand still gripping the handle, and snapped the blade. It then proceeded to devour the hero, sucking the very marrow from his body…
And I awoke in a cold sweat.
== 11/16/03 ==
Kyomi ... I am struck by my own ineptitude with my spells, sometimes. I think that I am reaching too far, too fast. Either that, or its some force trying to keep one from seeing the information I was trying to see. I am still trying to keep a nosebleed from dripping onto the parchment.
I remembered something ... or rather, realized something ... going into this all. The language that was being spoken around Guilliam's body was a dialect of Equine, the Centaur's language. I do not know by it did not occur to me Sunday, perhaps it was how it was spoken.... low, guttural, with no lyrical quality to it that Equine usually exhibits.
At any rate ... my first question -- in the form of a Vision -- was "Let me see and feel where Guilliam's original body and soul are."
I saw something that felt ... like it was in the past. Guilliam was himself ... just barely Elven, I think ... walking with Faelinn. The image shifted and he was alone and walking. It was a forested area, in the daytime. I am sorry that I cannot be more specific than that. Then everything froze, replaced by an inky blackness. I was overcome with an incredible pressure as if a blow was struck across my mind. When I came to, I had the bloody nose that I am still attending to.
The second Vision that I cast was ... "Let me see anything else we need to do to fix Guilliam..."
There was a staccato of images ... it was as if I'd opened a floodgate in my mind. I could see and feel an army marching toward me -- Blood everywhere -- Death in droves -- decay ... undead feelings ... People were screaming. Everything shifted majorly again -- and I saw a pair of hands ... they were familiar looking ... but I know I've not seen them in Dreams or Visions. The hands turned slowly as my focus shifted, and I saw Lyossa -- Nightmare's mother -- beyond those hands. Everything went dark again. I saw a great temple. Darkness. The unholy Bandersnatch of the Centaurlands. Blackness. The same temple from a moment ago, in ruin. The wreckage shuddered and froze, fading into one last sequence ... There are four stone tablets ... glowing, swirling through the air, flashing in yellow, red, green and blue, swirling and shining brighter, coming together. In a flash, the vision was gone, replaced by my bedchamber.
I'm still feeling dirty ... used ... as though I'll never be able to clean myself ... maybe my SOUL enough to feel right again. Feelings of queasiness still plague me ... maybe I reached too far....
-Metron
== 11/17/03 ==
Greetings, as Kyomi asked in her missive to me, I tried to narrow down the search for Guilliam ... I asked the following question:
"Is Pandross, himself, holding Guilliam?"
The vision began with seeing those hands again. The same ones as the first series of Visions ... As they came more into focus, they looked healthier, more ... alive, in a way. These were the same hands that Lyossa was bowing to, there's no denying it. I could see more of the person ... as though through their eyes, I could make out the forearms as well as the hands this time. I could feel myself drifting in, fading in and out when something stopped me and seemed to knock me back. When I came to, I felt the nausea once more ... and it felt as though someone had been strangling me. When I checked in the mirror, I could see long, thing red marks around my throat.
I felt that I was progressing even though I was just attacked through the Vision, so I decided that I would try once more ... I had a hunch ...
My next question was, "Show me the entire bare arms of the person I was just seeing in my previous vision."
The blackness came but I could not pierce through it this time. Something screamed "NOOOOO!" at me and shoved me back, hard. When I came to this time, my nose was bleeding once more, with a vengeance. I was also startled to find black and blue bruises and red marks all over my chest, as though some sort of energy was shot through me. They ache was like nothing I've felt ... since Indra was pulling his influence away back before I left Mythguard ...
I think that whoever this person is that I am seeing the hands of, that he is the one holding Guilliam. I think he may also be Pandross, in corporeal form once more. It would seem to be true, since I was asking about Pandross the first time. I believe that there may be some distinguishing marks on him even if I cannot see his face that could give us clues as to who he is. So far, the arms are bare. I do not know if they will continue to be so, if I continue to try seeing this as the months progress ...
-Metron
== 12/16/03 ==
I have been working over several nights on the questions that you both had about the Centaurlands. The first thing I did was attempt to use Fortune Tells to find the safest -- and separately, the fastest -- way to get to Guilliam (in case the safe way is not the fast way, or vice versa). I am still decoding the images from these two and will need at least a couple more days to sort them out.
The next thing I did was go straight to Visions, my first question being "What are Pandross' weaknesses?"
There was darkness and silence at first, then a voice came to me as if from far away ... in time as well as place. It was Thestra, I think, saying, "Look to the past to find your answers..." and then her voice faded away.
The next thing I asked was "How do we defeat Pandross?"
I couldn't put together what I was seeing at first ... it seemed like a pugilistic arena was below me, with an opponent in opposite end of the octagonal-shaped area, ropes were strung around it. The person on one side was a large man, muscular, beautiful in the face, he had a cleft chin and blonde hair parted just so. He was grinning quiet a bit. Seemed ... maybe too sure of himself. The man in the other corner had dusky skin, a hood and cloak, and a black mask on with a white question mark emblazoned into it. A bell rang and they left their corners -- and started kicking the shyte out of each other. No matter what the blonde wonder did, he couldn't keep the question-marked man down for long, most of the time he didn't even effect him. Nothing keeps him down -- nothing! There was a shudder and the view doubled, and then doubled again, four versions of the same fight going on, and they were all happening the same way. Nothing worked -- nothing with fists at any rate. Maybe something else would have. The fighting grows weary and tiresome, as neither party wants to give up -- as the images faded, they were still fighting.
The next night, I continued... I asked, "What is Pandross?" -- something that I had been wondering.
I could hear strange music as I faded into the Vision, sort of sing-songy, but out of a strange organ or piano. It was very odd. My view settled upon a monkey, it looked slightly unreal as I noticed strings trailing from his limbs into the ebon sky. He was playing with a puppet that looked an awfully lot like Lyossa. The puppet-Lyossa is a very badly put together hand puppet. I could not see the other end of the strings attached to the monkey.
I then asked, "Where did Pandross come from?"
The response was very similar to one on the first night -- things went black and the same voice answered, "Look to the past to find your answers..." If Thestra could sound annoyed through an time-displaced echo ... she was accomplishing it very well.
Since things had been going fairly decent and I had not been attacked yet through the course of divining, I continued the next night. My first question was, "How did Pandross rise to power?"
A spotlight turned on in my eyes, then moved away as I blinked in frustration -- as my view cleared, the hand-puppet of Lyossa was on the monkey's hand still, waving a badly-stitched arm/hand at me.
And lastly for this line of questioning: "Why are there Wraiths in the Centaurlands?"
I could see the marionette-monkey again, this time the light was focussing upon the strings as they went higher and higher into the black sky. The light seemed red this time, though ...
For now, I'd like to hear what you two think about these. I have my own opinions, but would like to hear others as well. Thank you.
-Metron
[[Category:Regional Lore]] [[Category:Missives]]
bf219531f2b7cba4d8b5279f104c4650d9839ced
Chimeron
0
234
279
2023-08-31T16:19:06Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
== Qua Taereth Nunna ==
<poem>
'''Leader:''' Sir Makhta McKrye
'''Date formed:''' -
</poem>
=== How McKrye Was Lost ===
<poem>
'''Author:''' Riohbne Greenleaf
'''Place/Gathering Discovered:''' given over by Grandfather Zeek McKrye
'''Date:''' June of 1007 M.R.
'''Transcribed by:''' Iawen Penn
</poem>
((TODO: FINISH THIS SECTION))
== Azure Guard ==
<poem>
'''Leader:''' Captain Cimone
'''Date formed:''' May 13, 2006, Feast of Chimeron 14
</poem>
=== Current Members ===
==== Active ====
Captain Cimone
Rekees (Captain's Second)
Tara Harkon (Mostly Inactive, Dual Citizenship)
Mikail Strelnikov (Mostly Inactive)
Therian (Dual Citizenship)
Orion Mars
==== Inactive ====
Varend
Yakoshinji Buredan
Alexander Smith
Ivan Jaeger
== Pax Tharkus ==
'''Leader:''' Lord Atticus
'''Date formed:''' re-established October 29, 2005, Black & White Masquerade Ball
== Rua Thar Cinn ==
<poem>
'''Leader:''' Magus Rel Zhirah
'''Date formed:''' May 2, 2009, Feast of Chimeron 17
</poem>
=== Charter ===
* Defend the Crown, both on the Throne and Under the Hill
* Defend the lands and the people of Chimeron
* Believe in yourself and in what you do
* Know when to think, and know when to act
Decided and Penned by:
* Rel Zhirah - Clan Laird
* Janus Kil'tra
* Ged Loremipsum
=== Members ===
* Clan Laird Rel Zhirah
* First Mage Janus Kil'tra
* Rosetta
* Demetria Highwater
* Baledor Firekin
* Sakariasvafnir Keeneye
* Bright Oakfellow
* Laika En'Naur
== Darkvale ==
See [[Darkvale]].
== Former Subnations ==
=== Twilight Guard ===
<poem>
'''Leader:''' Commander Gryffin Darkwillow
'''Date formed:''' October 11, 2008, Black and White
</poem>
=== Paradise ===
Paradise was a sub-nation of Chimeron that had three leaders: the late Nero, his older daughter who was named Hope, and then his younger daughter Iawen (who back then was named Aberes). The area, the city, and many of its people were swallowed up by The Infinite Darkness, but although Mad Tom was destroyed and the land made brand new, the souls that perished chose to live in Danaan instead. Their last leader, Hope, took the worship of the Five Ladies to the Felwood and swore under a new Lord, so all that remains of Paradise are the memories and the stories of those that still live, an odd living place built by Sir Laurante of the Red Branch, and the occasional black & purple rowan leaf heraldry favors that are found on belts.
All that remains of Paradise, any snippet or trivia I can find, I will place down in the entries and date where I can where I can. - Sir Iawen Penn, KoEF, in Coventry (the first month of 1015 M.R.)
==== What is Paradise? ====
She dusted the gray and black tabbard off. "Well, like I said... Who is in charge? What is the Highest Rank one can achieve in the group? What is it like to quest with them? Is there a Knighthood? Are they in the Free Kingdoms? Basically things that a Newbie would want to know, y'know?"
The other woman leaned back in her chair. "I see... Paradise... is a sub-nation and ally of the Kingdom of Chimeron, so no... currently we are not of the Free Kingdoms. Everything in the Realms can change, though, at any given moment."
She pushed up her glasses on the bridge of her nose. "The Highest Rank one could achieve is Hierophant, that is, the people's spiritual leader and main leader overall, to which we look to Lady Hope. When the Hierophant cannot be the main leader, or is missing, that is where the Archon comes in. As she is still active in these Realms, I have not yet made a bid for Archon. Paradise City is run by a Council of six members normally, of which I am one. One can, after a year of sworn service to the nation, run for Council."
Aberes looked out the window, viewing the Keep and the old Tower with a small look of sadness. "Otherwise, there are no Knighthoods of Paradise. There are no active Guilds in Paradise. When one is a petitioner of Paradise, they would find an eclectic group of mainly female questers, two of which are channelers. They'd find a strong Alchemist as well, and a heavy Seer influence sits in the group at large. That's not to say fighters nor males are not welcome," she added, turning back to Freesia, who sat with a mischievous grin on her face. "I actually do foresee us growing stronger in the male department, and with more individual and Church members following Luna every week, I wouldn't be surprised if we gained quite a few Shamans or Sages."
"Paradise is also home to many a breed and race of people that can live and work side by side. When one joins Paradise, they are referred to as Master (male) or Mistress (female). Other titles may include: Militiaman/Guardsman (if going the way of the sword), Scribe (if going the way of a Seer/Librarian of sorts), or Acolyte (if following a religious/magical path)." Aberes leaned forward again, placing her elbows on the desk.
"What about colors? Banners? Heraldry?"
"It actually is close to many in the Realms in that we all tend to share a love for black. Paradise's main heraldry colors are purple and black, but with the joining of its country to Chimeron, they fly a green fielded flag with a silver rowan leaf as well. Thankfully, we tend not to clash."
"Fair enough. Anything else?"
"Well... while called Paradise, it should be noted that it is in fact only Southern
Paradise. Northern Paradise is a completely different place, a story reserved for
another time."
"Oh, come on!"
"...no. That's enough for today."
==== Nero's Will ====
See [[Nero's Will]].
==== The Black & White Speech 1007 ====
Unto the court of Chimeron, His Majesty King Sir Pyr, Members of Paradise, and assembled guests:
Thanks to Sir Vawn Coupant and to Eagle's Rook for hosting the Black & White in this year 1007 M.R.
Shortly after the loss of Lord Nero, Paradise was set upon by many enemies. Its peasantry was scattered to the north-west of Chimeron, and to the north-east of Heidenkries. Some went east and crossed a bit of the sea to Teng Hua and the Kingdom of Flowers, others went directly west to the Borderlands and into the Free Kingdoms. And still, there were some that stayed. They stayed through sicknesses that ravaged the city, and through fire from zealots that tried to 'purge the heretics'. They stayed through Illinarian invasion, and they held fast through feelings of abandonment and betrayal, and even madness. Led by General Slaader and Baron Diamond, many young heroes rose to the challenges on and off-the-field in restoring Paradise into a safe harbor, defeating the forces of King Gabriel and that of the beast known as Darak'Tur.
Of the heroes defending Paradise during that season, two were sworn into Paradise unofficially, in front of the Southern King and the ruling body over the city at that time. Since then, a third petitioned the ranks and worked his way into member status; all wishing to test themselves, their abilities, set goals for themselves and their countrymen, and to flourish under Paradisian leadership. Assembled guests, I present to you Squire Gryffin Darkwillow, Harlest of Silverthorne, and Rorin, an Acolyte of Luna's teachings.
These three have expressed their desire to join the nation of Paradise and to continue their service to the Realms, allied also with the Southern Kingdoms. It is my will and command that they be publicly sworn in at this court, so as to leave no doubt their loyalty, and also so that those assembled from the Realms here may bear witness to their oaths this day.
Written by my hand, Governor Aberes, in the second harvest month, 27th day, 1007 M.R.
(Name), listen to the words I am about to speak, and please respond with either 'I will' or 'I do'.
Anyone in the Realms can create a guild or a group to fit their own mindset. In Paradise, we are re-building our nation from what little we have left. This message isn't just for the new-comers in Paradise, nor for its members, but for all who lay claim to some faction or nation: if you don't stand up for your nation, who will? If you do not care for your nation, who will? Allies are always welcomed, but due to Fate are sometimes delayed. Siege engines break, walls come crashing down, lands and people are put to the torch or sent scurrying across the hillsides in the snow... If you do not defend your nation, who will defend it for you?
'''(Name), do you swear to protect the people of Paradise, its members, its Archon, and its Hierophant at all times?'''
'''(Name), do you swear to lend your aid to Paradise when it is in trouble, celebrate when it is prosperous, and sorrow when it has suffered loss?'''
'''(Name), do you swear not to speak falsehood against Paradise, its people or members, but to strike at the heart of lies and gossip to find the truth?'''
'''And finally, (Name), do you swear to always give your best for Paradise, for to give anything less is to sacrifice the gift?'''
Then Welcome to Paradise... You'll never be the same.
==== Current Regionals ====
See [[Regional Magic#Paradise|Regionals of Paradise]]
=== Cawdyl ===
'''Leader:''' Sir Dirk of the Clan Curidah
'''Date formed:''' -
[[Category:Regional Lore]]
c03778c56276ddd040d5434199410dc36a8cf19b
Ivory
0
2
280
4
2023-08-31T16:27:17Z
Zemmert
2
Merge with the other section on Ivory under "Regional Lore"
wikitext
text/x-wiki
The City of Ivory is a well-developed city-state situated at the mouth of the Armont river. Originally, on the site of the modern-day city, an Auroran monastery once stood due to the quiet, but otherwise accessible location of the city. Eventually the scope and size of the monastery there changed, as a lot of focus was put on the many travelers and non-Aurorans who did business through there. As a port was established for shipping farm goods downriver, the settlement grew quickly, drawing not only merchants, but scholars and adventurers as well. Its population now numbers slightly over twenty thousand. Bright white stone, used in building the walls and prominent buildings such as the Temple and the Tower, provide the city its namesake. Being the last stop of civilization between the Realms and the West, Ivory is used frequently by travelers, traders, and treasure hunters. Much of the city's residents and visitors find themselves drawn to one of the unofficial districts - the Market, the Craftsman's District, and the Temple District, which also contains the Library. A number of farms and other rural dwellings are based in the broad lands stretching to the East of the City proper. Most of the residents worship Aurora, but Justari has a significant following as well.
== Laws ==
# There is to be fairness in all trade-related matters
# There is to be no subversion of will. This includes both mundane forms such as slavery or magical coercions.
# Respect of the dead shall be maintained at all times.
# Women are to be treated with honor and respect
# Murder, theft, and destruction of property shall not be tolerated
Disputes in matters domestic and trade matters will be handled by a delegate of the Council of Governance.
== Vows of the City ==
If you wish to swear to the City, you must agree to the following vows:
* Do you swear to uphold the laws of Ivory?
* Do you swear to protect the interests, people, and values of the City, both at home and abroad?
* Do you swear to stand with and defend your comrades, as you would have them stand with you?
* Do you swear to defend the Realms from harm?
* Do you swear to yourself always be true?
== The Kingdom of Armont ==
See [[Armont]].
== Members ==
=== Faelinn Shadowmoon ===
Faelinn Shadowmoon holds the following titles:
* Lady of Ivory
* High Priestess of Aurora
* Knight of the Crown
* First Lady of Fae
* Lady of Darkvale
* Magus of the Realms
=== Captain Felix Hallenheim ===
Captain Felix Hallenhiem was born under the moon of the autumnal equinox in the City of Ivory. As all of his family had before, Felix joined the Ivory Tower Guard at a young age. Now, years later, Felix has achieved the rank of Captain, and is the last of his line. With his recent deployment to the Expeditionary Force, Felix is eager to find his own path and to continue defending the nation his family so dearly loved.
=== Templar Iacob ===
Iacob was born in Ivory in the winter of 979, to a merchant family. He grew up in the city, and enlisted in the Templars of Aurora when he was old enough, following the call of dedication to the faith. After his inital training, he took the Oath in the spring of 1004 and recieved his first assignment, guarding Cain, and the City of Ivory.
While Cain no longer needs guarding, Iacob remains in his role of protector to the city, and now serves as second-in-command of the heroes of Ivory. Currently, Iacob is spending more time with the Priests and Scholars, as he nurses an injury that is resistant to healing magics.
=== Other Members ===
Other members of Ivory include Ceres, Clarius, Kai, Frederick, Drin, who is Knight of the Eternal Flame and Commander of the Ivory Field Army Barracks at Charlesford, and Squire Orado Morhen of the Knights of the Sable Dragon.
== Former Members ==
Each of us walks a different path in life. We wish our friends well on their new adventures and hope that our paths may cross again. While some maintain a closer relationship to the City than others, all are welcomed home.
=== Gideon ===
Gideon is a Knight of the Sable Dragon, Knight of Garm, and the Prince of Coventry. He originally hails from lands west of Ivory. Currently, he resides within the walls of Ivory. Gideon is both artisan and blacksmith, trading in both blades and fine leather work.
=== Amergin Valarion ===
Originally Amergin was found a young man who was trained by Lord Avendar of Mythguard as a warrior. He found that Mythguard's purpose as a nation was not suited to his own and he moved onwards to discover who he was and to codify what he believed in. Lady Faelinn and Sir Cain took him under their wing as did many others as he learned more about himself and that which surrounded him.
Amergin was faced with a dangerous quest that spanned many years but at the end of it he found a home in Ivory. He holds the titles of Knight of the Crown and Templar of Aurora.
Recently he and Lord Gideon have departed to see to the lands of Coventry in an attempt to restore the peace there after the recent turmoil.
==== Song of Amergin ====
Amergin, Bard of the (whited out), lays claim to the Land of (whited out)
I am a stag: of seven tines,
I am a flood: across a plain,
I am a wind: on a deep lake,
I am a tear: the Sun lets fall,
I am a hawk: above the cliff,
I am a thorn: beneath the nail,
I am a wonder: among flowers,
I am a wizard: who but I
Sets the cool head aflame with smoke?
I am a spear: that roars for blood,
I am a salmon: in a pool,
I am a lure: from paradise,
I am a hill: where poets walk,
I am a boar: ruthless and red,
I am a breaker: threatening doom,
I am a tide: that drags to death,
I am an infant: who but I
Peeps from the unhewn dolmen, arch?
I am the womb: of every holt,
I am the blaze: on every hill,
I am the queen: of every hive,
I am the shield: for every head,
I am the tomb: of every hope.
Song of Amergin translated by Robert Graves, from The White Goddess
=== Borjid ===
Magus of the Realms
<blockquote>
Sigh.
Written down? What ever happened to the knowledge of our forefathers, handed down from grandfather, to father, to son? To the collected histories of our people, presented in a way that preserved the nuances of emotion?
Sorrow. Joy. Elation and depression. All lost in the written word, forever tied to specific black and white predetermined words with no room for question or discussion.
You want to know about me, my totem, or my people? Ask me or ask Owl.
And get off my lawn!
</blockquote>
- Borjid
[[Category:Regional Lore]]
682717300708aeabe773dec1643f04b439e242e0
Armont
0
235
281
2023-08-31T18:51:22Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
A long time ago, before there was the area we know now as the City of Ivory (or The White Tower to some), there was a kingdom in the general area, one of the last beacons of the West before you crossed over The Mountains and into areas unknown (and to this day, currently still un-mapped).
The City of Ivory now rests on the Western Road, with the Armont River crossing through it. As I learn more about the Kingdom of Armont for historical purposes, I'll post my findings so that Ivorians and Librarians across the Realms might understand it a bit.
<poem>
- Sir Aberes
Governor of Paradise
Librarian of Eagle's Rook
Knight of the Eternal Flame
The eighteenth day of Xaos' Holy Month, 1008 M.R.
</poem>
== A Vision ==
<blockquote>
I was granted a Vision at the last Ivory gathering of things to come. I place it here, as Armont and all that has to do with it has been silent for some time.
'''Darkness is everywhere. It's thick, something tangible you can touch. You can't see your hands to reach out and touch it, though. Are your eyes even open? Wait, open your eyes. Open them. There's a real sense of urgency. Your heart says NOW. There's a lump in your chest, as though someone had taken your heart and attempted to stop it, to freeze it, to cease its beating. What are you waiting for? Go now. Go home. RUN.'''
'''Ten torchlights in the distance. What are they searching for? Your heart is racing. The torches move faster, more frantically. You start searching with them, grasping forward towards the light. You stumble back into the darkness, but what were you looking for in the first place?'''
'''The ground shakes and you are tossed down. You fall hard on your chest. You roll over and find yourself bathed in pale blue light. Just in front of your face are words. You can't make out what they say, but they stretch down and to your right for as far as you can see. The torchlights seem to have zeroed in on your position, and are angrily shouting to one another.'''
'''And then, you understand. Those words, they're repeating. Those words are your name!'''
</blockquote>
- Sir Iawen Penn
== An Intriguing Invitation ==
<blockquote>
Lords and Ladies,
Greetings from His Majesty King Savroy Armont the First
and, Her Majesty Queen Ellise Armont. On this day, the Duchy
of Weirforth humbly requests the honor of your presence in our great
hall to celebrate the beginning of Spring. Our traditional ball to
welcome the warmer days shall be held in our hallowed tradition of
fine food and lavish dance.
No more than a decorative sidearm will be allowed for those
wishing protection, per order of the Duke.
An offering to please his Highness would be gladly accepted.
Those with business before the court may speak with permission.
<poem>
Long live the King,
Lord Edward D'Farrow
Duke of Weirforth
</poem>
</blockquote>
== Advocate Letter ==
<blockquote>
Greetings Advocate,
Its of little matter how this message has gotten to you, but you must understand that timing here is the important factor. The geas that you are under places you into an obligation for this battle, but I hope earn your trust for future endeavors. You have been conscripted into an important defensive battle for the safety of the world and the delicate balance that has silently been fought over for many years. Due to the disobedience of one of my other Advocates, the secrecy of the Pillars of Eternity are in great danger, and the safety of many people above and below ground rests in the hands of you and your compatriots.
My name Ilwain. I am the first mortal to have ever laid eyes on a Pillar, through chance and a form of naive magical research. Despite the brashness of youth, I was blessed by the Silent god, and allowed to continue to live and work towards the protection of the world, and as such my mortality is now bound to these pillars. If I were to fail in my task to care for the pillars, not only would I forfeit my life, but the world would be thrown into a dark time of magical tempest. Few other mortals share these secrets as my Advocate, and those who do make sure that this secret stays hidden. For the time being, due to a same brashness, you are among us in this Order.
You've heard me mention something of these "Pillars of Eternity" previous to this letter, otherwise you would not be subject to my spell. This is the mortal name for these arcane components that help separate the reality you and I live in from the other realities and times that exist, and that I know you are at least tangentially aware of. They are, as best as simple words can describe, pieces of the very real world; describing and holding fast everything in it. Appearing to extend into infinity, they can be thought of as holding the heavens and hells away from our mortal realm.
Originally these were created to keep this world separate from the other thoughts The Creator had and to insure the very wild forces of magic did not tear the young world apart. Their guardianship was first granted to the oldest of beings. Dragonkind were, for a time, the caretaker of the pillars, and in their circles, the dragons consider this one of several golden ages in the world. These ancient beings are imperfect creatures much like ourselves, blessed with the chaos of true free will and choice. As choices turned to greed, power lust, and jealousy, they sought to harness the magic of the creation of the world to their own ends. A new guardian was formed in their image by the Creator himself, a guardian of pure magic called a 'spectral dragon' in our tongue. The dragons were banished and stripped of any ability to take control of the pillars.
Each pillar has its own method of defense, and in many cases, a divine sponsor. For now, I will spare you the burden of knowledge about other pillars, as that would make you a target for draconic forces. The pillar nearest to the lands of Old Armont is watched over by the Light, and is guarded by magic of protection and darkness. Shadow Magic, as it is known, is a coexistence of forces above and below ground, though both parties are unaware of the role they play. This Magic is not without its weaknesses or limitations, the most obvious of which are its protectors above ground. The unintended intrusion by you and your comrades have brought this conflict to a boiling point, and it is unfortunate that we have not been able to choose the battlefield.
The second draconic 'golden age' has been in their plans for many years. Dragons have devised a way to form a bond between weak-willed and power hungry mortals and themselves, in a process called 'in-blooding'. This process infuses mortals with draconic blood, giving them certain abilities that make social subterfuge that much more possible. They can impose their thoughts and will onto many mortals, an incantation which my mark protects you against. Many inbloods are resistant to injury and the years treat them better than other mortals. They are indistinguishable to tell from normal humans, except, perhaps though their magical aptitude. They work against the interests of their race and this entire world. Should the control of the magic of the world fall into the hands of a selfish few, we would not be fighting from a position of strength.
Your mission tomorrow night has two components, for which I am relying upon you to organize the forces when the time comes to split your group. The weakening of the Shadows has caused the obfuscation around the pillar to recede in a few places, allowing draconic agents to teleport in and place four magic beacons designed to rupture that barrier. An ancient kingdom of human whose descendants are trapped underground, are heavily compelled to protect the beacons. Once a beacon has been destroyed our advocate, Hawthorne, the druidess, will be able to funnel a partial team into the Shadows to stalk and eliminate the draconic agents. I am sending additional help as I can. If you are unable to fight your way through those who are compelled to fight your way through the pillar, I am granting you and your allies the ability to sift magic spells from their fallen bodies. From the remnants of this magic, you may be able to devise a counter-spell. Sifting magic is not without its random risks, however. Please direct the forces you have accordingly.
After the Shadow magic has been secured or you fail, you will be free of the Geas that compels you to no longer speak of this. You may choose to continue to Advocacy in the Order, and I hope that you are proven worthy of everyone's trust. If you wish to continue the fight, simply contact me through the insight I have provided you, and you will continue your service as a willing participant. Know that there are risks that go along with this mark; you will be a target, and this is not the last battle.
- Grandmaster Ilwain
</blockquote>
''The mark is a blue one, tribal in style, of a dragon (or a backwards S if you prefer). - Iawen Penn''
== Expedition of d'Farrow Caves ==
<poem>
'''Author:''' Jonas Deschain (unconfirmed)
'''Place/Gathering Discovered:''' Feast of Ivory IV
'''Date:''' Unknown
'''Transcribed by:''' Sir Aberes
</poem>
Property of the Scribes of the Kingdom of Armont.
This journal belongs to Jonas Deschain
'''Page 1''' - This is the offical record of the expedition to the d'Farrow Caves, as led by Jonas Deschain, by order of his majesty. Long live the prince.
This book will serve as an offical record as well as my personal journal for the duration of the expedition. [Jonas's signature] - Kingdom of Armont, Royal Expeditionary Force
'''Page 2''' - Day 1: My men and I have arrived at the d'Farrow Caves and are assessing the situation before venturing in. The people's stories hear are heartbreaking and I cannot wait the required day to rest the men. I am eager to deal with the situation and return.
Day 4: The past day has been nothg but clean-up. The under-human problem has been taken care of. I breathe a sigh of relief for those poor farmer we met just days ago. They need not fear the nigh time raids from those filthy under-humans any longer.
'''Page 3''' - Day 7: No sooner do we finish with the under-humans, but we are attacked again. Twenty of my men were taken by surprise as they explored one of the adjacent tunnels.
It appears that these new creatures are made of either some moss or fungus. They are interest if not hostile creatures. They seem to emitt some type of natural light or glow. They are truly worth studying.
Day 10: Cave in. Casualties high. Will write more in the morning.
'''Page 4''' - Day 11: A massive cave in occurred during our second watch. It seems that I have lot almost 350 of my men. the entrance to the cave has collapsed behind us.
I have sent what men I have left to work on digging us out or have sent them for scouting for food since our supplies are running low. The majority of our equipment lies buried under the earth.
Day 15: I must congradulate my lieutenent for his discovery. the fungus creatues are indeed edible, though the process of preparing them is quite unpleasant.
'''Page 5''' - [Messily written] Day 18: The light is fading as our fuel is running low. Another violent quake has claimed more of my men. What progress we made in getting out has been undone. I fear for our fate. [The end written on a slant.]
Day 21: [Messily written, wild slants] we have been citloff fom the furg us creatures. no food.. no light. we ae hopels .
'''Page 6''' - Day 22: My eyes are adjusting to the lack of light. It's almost as if I can see better in the darkness.
We found some dead fungus creatures fromt he last quake. Between them and our own dead we have some... food to survive.
Day 24: As I performed my morning meditations, strange words came to mind. No sooner than I spoke them I feel as if I know more about this place. Perhaps this is the reason I can see in the dark now. The words were
'''Page 7''' - Day 25: Another quake, another problem... rock elementals. In looking for another way out we found a dead end with some of the lesser elementals. Though quick to dispatch with, they provided me with an opportunity to try more of my new found abilities.
From what I can gather this "shadow magic" as I've begun to think of it is not inherently evil or corrupt. This power is just another part of this world without light. In fact, any light seems to destroy anything I created. Using this magic I have been able to build supports to help strengthen the tunnels. The symbols come to me as I meditate here in the darkness.
'''Page 8''' - Day 26: I found the cause of the quakes. Greater Earth Elemental. Very powerful ones.
They killed the rest of my men. I am alone now.
'''Page 9''' - Day 27: In desperation, I tried something which seems to have contained them. By trial and error I managed to harnest enough power, enough shadow magic to bind the elementals.
Much like the other shadou magic, it will weaken if light is around it. Though I have no doubt that will not happen unless the whole mountain opened up.
'''Page 10''' - The runes, simple by themselves, have been combined with others to create the binding ward.
Hopefully that should do it. The wards create an illusion that will attract the elementals...or that is the theory at least.
'''Page 11''' - Day 28: It worked. Food has been gone for awhile now. I cannot shadow conjure food or nourishment.
Day 29: I don't want to die down here. There is nothing else I can do. I'm only human. I ____
== Five Answers ==
After the first gathering where we began hearing whispers of Armont (and met an odd Druid, and such)... I cast some Seer spells to see what the hell we were getting ourselves into. Armont, however... still quiet. Don't know if any of it is relevant any longer.
# Quake the first over mining Weirforth
# Vzier ran the place.
# Underhumans under InBlood Control
# Jonas kept probing caves. Ilwain ordered Hawthorne(same InBloods) to take out Armont
# Became trapped, shadow poisoned. Lost book after second quake.
...as a note: why many people are either sided with the Dragons, and those who want the Pillars destroyed, and there are those who side with 'wain and want them to stay put... I put forth that there are other angles and points to explore, that others haven't. Granted, with Armont being very silent, and even Ivory keeping mum as of late on its own front... I don't even know if there is much to research anymore. I haven't given up hope, but I also know that in Life, some mysteries can't be solved. - Iawen Andromeda Penn
== Possible 'Towns' of Armont ==
<poem>
'''Author:''' Unknown Cartographer
'''Place/Gathering Discovered:''' Feast of Ivory V, d'Farrow Caves
'''Date:''' October 3, 1008 M.R.
'''Transcribed by:''' Sir Iawen
</poem>
So one of the things we found while in the d'Farrow caves were maps that have definitely seen better days.
In the southeast-most corner of the map, is a symbol with N in Low Auroran/Common for north pointing straight up.
There was at the southeast-most point a Town near to a break in the Un-named River, heading north to south. It's called Rivercrest. Going clockwise from there - a huge amount of forest and mountains, with Armont written in huge letters across the southern border. There is a very large dot denoting the city or kingdom if you will, but I believe the entire map was the Kingdom at one point, and where the dot has marked the map (southwest) is possibly where the 'seat of power' was.
On the very edge of the map, at the western point, is Cayril, which has a small opening beyond it untouched by forest or mountain. It is the smallest of the dots, leading me to believe it is a village. Heading towards the top of the north point is Weirforth which was a duchy within Armont. It had forest surrounding it, but most has been burned away on this particular map. Heading northeast and back down the un-named river is Thalania, same dot size as Weirforth, so perhaps also a duchy. This one is closer than Rivercrest to the water, so perhaps it was a port area for ships. Through the direct middle of the map runs the Armont River.
In present day, where our Realms map is ever changing: The City of Ivory sits where the source/beginning of the Armont River used to be(or perhaps where it ended). As one can tell, the river now runs a lot longer and from other sources as well. Charlesford is sitting almost exactly where Thalania was, save that its on the water and Thalania was just to the east of the shoreline there. The Netari Woodlands seem to be the only heavily forested area that is around Ivory for any number of miles, and the dirt path that runs past Ivory into the more open mountain range shows off three other un-named rivers.
Thus is my small report on these things.
- Sir Iawen, Knight of the Eternal Flame, Wanderer
== Wards of Coins ==
On one particular expedition with a merchant, we ran into things of a darker dissent, and shadows of a kingdom no longer with us. With this expedition came many a slaying of different beasts, of violent creatures, and even those of an undead nature (I use the word ironically).
At one point in the evening: Harlest, myself, and other adventurers came upon wards that required 'coins' and ritual to open them up. For you see every monster culled (and every task performed) would generate 'essence' in the shape of coins. The merchant (whose name is lost to me now) could take these 'coins' and generate small artifacts for a one-time use, or somehow push past a soul's protection to imbue a person with a mish-mash of the essences, sometimes granting power (and sometimes over-loading energies and killing them, as I believe happened to Gryf once).
At any rate, the wards had a list:
<poem>
No living shall pass: Protection + Hatred + Body
'''THE PLANT''' Harlest discovered that a random plant, when broken down and sprinkled on the ward, destroyed it, after giving over those 'coins'.
No unliving shall pass: Protection + Undeath + Body
'''NO UNDEAD''' This was actually easy to do because at the time there were not as many with Embrace Death, so they just waited outside until the rest of the wards were broken. There were many, many UnDead 'coins' to go around that day.
Lightning Ward: Protection + Air + (Body + Detriment)
'''EARTH''' We needed to be well grounded to pass this ward, and thankfully most people could find a good enough spot to survive a lesser lightning strike. There was quite the awful smells of singed hair and fur, however.
None without Free Will shall pass: Protection + (Mind + Obfuscation) + (Soul + Obfuscation)
'''CHAIN''' We didn't have any chain, nor did we find any on our travels. We also discovered that those who had gained 'Obfuscation' as 'coins' had already spent them. So, we improvised with a lot of rope and I believe an intervention was used.
No weapons shall pass: Protection + Battle + Reality
'''WAR''' This was less hard to accomplish than the fourth, for we had a Reality Mage with us to make up for the fact we had no 'coin' for Reality (that anyone was willing to cough up, anyway).
</poem>
Soon after this, a fight did indeed break out, which involved keeping a fire going, and fighting off both wights and ghosts and other creepy monsters by night. In the end, we never truly figured out what the mystery was there, and instead found we were too late as a demon had somehow been summoned two hills over, and the merchant was leading us there to stop it all along.
At least, that is how I recall it. I still have over forty 'coins', in the hopes that merchant reveals himself again and thus we could build a 'wight-healing' artifact to be left in Ivory when we get all kinds of screwed up from them. - Iawen Penn
== See Also ==
[[Journal of Sur'leas Greyswithe]]
[[The Shadows of a Kingdom]]
[[Category:Regional Lore]] [[Category: Armont]]
597d4fd801549a611f00e1ca2efc98dc0593e1eb
Category:Armont
14
236
282
2023-08-31T18:52:14Z
Zemmert
2
Add linking category for Armont pages
wikitext
text/x-wiki
[[Category:Regional Lore]]
6d5fbfbcbf12cbfbc423a9b92ef14a20c27afe35
Journal of Sur'leas Greyswithe
0
237
283
2023-08-31T19:01:07Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
'''Author:''' Sur'leas Greyswithe, an Advocate
'''Place/Gathering Discovered:''' Shadows of a Kingdom IV: The Labyrinth of Night
'''Date:''' October 2-3, 1009
'''Transcribed by:''' Sir Iawen Penn
</poem>
(written on the back of the first page:)
''Quick notes to be shared later - Never knew this much odd information would show up and be so disjointed. Most pages stuck together - Another journal uncovered ruins or a maze that flooded out... working in water up to our shins at certain points. water pouring down from 'walls ceiling'. Still don't know if 1) we *are* in East Pointe (the capital of Rivercrest) that's been buried, 2) another place due to some guy's choice (who looks like Uncle Cain but isn't him; mage more powerful/less subtle about it), or 3) literally just an excuse to ransack this place for treasure in which case I hope that werewolf thing bites people in the ass. Goddamn its wet and cold. How to separate these pages and get writing off will be dumb fucking luck. also why are there missing pages''
== Jul 3rd ==
Hello journal. My name's Sur'leas. My Mom was Raleesa Greyswithe, and I never met my father, though I'm sure he's probably a great cooper or carpenter or soldier or something. I'm nobody important, but you're forced to listen to me because you're just a book. I've got this quill hostage and I'm going to write with it until I don't have anything else to say. I'm told I have a sort of important job, but I barely know what I'm doing. I never wanted to be here by myself, but here I am, and I'm going to write to pass some of the time.
My mentor Antorel isn't coming back, and my conversation with Ilwain has confirmed it. My first "final task", I guess. I'd only heard about them before, and I'm not really sure how I'd kill him. It's a bit scary if I ever sit down to thinking about it. My sorcery isn't very good, but my alchemy is better.
I've started setting traps around my dormitory and other places, mostly as an experiment to myself. I don't know if they'd ever actually kill anyone. I mean I just got the hang of transmuting down a few weeks ago, but without Antorel here I don't have anyone to give me pointers.
Well that's it for now. Going to try for Copper to Iron on a few coins.
== Random Page, no date saved ==
I know not where to begin, other than to say I'm NOT crazy.
== Jul 5th ==
It's more dull here than one might imagine, though the Labyrinth of Night provides a lot of exploring. I'm starting to find my way around
I wish I knew why he left. He has seemed quite unhappy in the last few weeks, and I wish I had asked him more about it
In other news, I'm trying to think of different ways to write my name. I also want a title to the end of it. I miss the Academy, and I'm a bit sad I'll never finish up there. I'll probably be a better mage this way "the something" at the end of it.
== Jul 10th ==
I heard today than Antorel joined the other side. I wish I knew what went through his mind. He told me these grand stories of the Order, the battles that were fought and won in the name of balance. The good the ancient sages did. Why would he change his mind? I just don't know.
Still haven't gotten Copper to Iron.
== Jul 13th ==
Headed back home. Alone, but not without a few stories. I'm going to try and cook rabbit this time. A minor arcane blast trap shouldn't upset the flavor too much.
== Jul 13th late ==
Just heard from Ilwain again. Hawthorne caught Antorel using Shadow scrying, asleep in an inn somewhere up north. I don't know where he was headed, but his keystone is dead now, but they couldn't get physically to him. I'm sad in a way, but I part of me is glad he got away. I'd love to talk to him one more time about why he left, and whether or not everything he told me was a lie. Maybe someday. I'm told we can live a long time
== Jul 14th ==
Finally caught my first rabbit. Magical traps didn't work, but box, a stick and some bait did. So now some frog is going to get zapped by some kind of arcane blast. Maybe I'll learn to cook frog. Took it down and cleaned it. I'm going to try it in a stew, I think. At least I can conjure fire properly.
== Jul 14th late ==
Strangest experience when exploring more of the labyrinth on my nightly walk. Found a dead rabbit inside the maze, and went I went up to it, it jumped up and screamed "I didn't want to die!" in a high pitched women's voice. It was really somewhat unsettling. Thought maybe I had dozed off or something, but my keystone lead me out as was to be expected. What the hell is in there?
== July 16th ==
Talked with Ilwain again at my behest. He says Antorel is gone, and is meeting with the enemy now. The mark was removed from the arm, so no one has any idea what he's doing now. Any problem that awakens the spectral, is serious, so I was told to be careful and to keep in touch. He's sent me an incantation for protection against illusions. Many things have been trapped in that labyrinth looking for treasure or secrets. I'm not afraid of being trapped in there, I'm just afraid of my unintended neighbors.
== Jul 18th ==
Nothing else of note. Going to sleep outside tomorrow. I haven't been resting well in my own bed. I've been using the keystone to open doors into other parts of the labyrinth, and exploring some of the places where I don't think I've been yet. The whole place shifts, but I think I get the hang of how to walk through it. It's like a forest, if the trees could get up and move. Caught another rabbit outside, this time with a paralysis poison. I almost forgot to antidote the body before cooking. That would have been an embarrassing few hours alone.
I wonder what the other Advocates do when they're alone for so long? Do they cook? Keep a journal, learn magic, play with carpentry? I don't know. Antorel always said that time will slow if I want it to, but part of me wants it to speed up.
== Jul 19th ==
I'm going to spend more time deeper in the labyrinth. What could people possibly be looking for in an endless maze of corridors, other than the corpses of people who have come before them? The Pillar is a secret, and those who do know about it know that there's no way to get through the labyrinth without the blessing of the pillar itself, Luna, or maybe tearing apart the world. Who could ever fantasize about whatever treasure they might think lies at the heart of the corridors? Something else has to be in there, or else I wouldn't have seen what I did, and I wouldn't have gotten a warning. Does it mean I need to protect myself, or just sit tight.
I've thought a really long time about this. I don't know more than a couple of other advocates by name. It's not like we have correspondence, or share recipes to pass the time. There's a wall of secrecy there that keeps everyone safe, but I don't have anyone to compare myself with. I'm not great with magic, I don't know if I'm doing the right thing, and I have no idea how much danger I'm being put in. You can't be sure whether a warning means "stop", or "hurry up". Is the greatest threat to this pillar inside and trapped, or outside and trying to get in.
== Jul 21 ==
I'm going to leave alchemy alone for a bit. I need to practice some kind of offensive magic for a while. I'm almost there. I have to figure this out; the verbal's really, really short. I think I'm mucking up the arm motion, or the calculations. I'm not sure. I've seen this done to several different objects over the years, with different colors, and different amounts of damage. It's better than taking a good 40 seconds to light a fire at their feet and hope they run into it while chasing me.
== Jul 21 late ==
Excursions deep in today have found me face to face with a mirror, in the middle of an open room. It was me in the mirror, but my reflection always looked surprised whenever I saw it. I must have passed by 80 doors and turns getting there, and I don't remember how I made it in to that large room. The reflection also watched me. Intriguing certainly, but should I probe more?
== Jul 22nd ==
You know what is interesting about magical places? They don't have "rules". You could fall into water that wasn't wet, you could find walls that weren't really there, or in this case, you could realize there is no echo. I mean that's strange right. Almost unsettling, like this place doesn't want to tell you anything about itself, even what you tell it to say.
== July 23rd early ==
Had a dream about that mirror last night, and I awoke in a horrible sweat and needed to write it down. There were a few other things though, but the most important was that Antorel stepped out of the mirror and told me that I'd never make it. That he wasn't proud of me, and that he left me here to die. I still kind of miss him. Maybe it was this that drove him away. Nothing more from the spectral.
== Jul 23rd ==
Tried to contact Ilwain today to ask him about my dream, but stopped midway through. I feel sort of silly bothering him with dumb concerns, but what sort of magics am I going to find in the labyrinth. I have a rudimentary arcane pulse going, but I can't seem to throw it very far. I'll get it down, I'm sure. Market tomorrow, I'm going to head towards the town to pick up a different spice to cook with. There's only so much one can do with just sage and salt. Eternity is a long time, maybe people acquire a fairly large spice cabinet, that'd be nice.
== Jul 25 ==
The master wants me to read an incantation deep within the maze. It's some kind of routine scrye to make sure that no one is attempting to bend the magic of the pillar away. I'm terrible at this sort of thing, but I'm good at reading. Antorel made me read the last one, so I remember some of the words... "Arest achelinae..." something something
== Jul 25 late ==
This afternoon was deeply troubling. I did as the master asked, and took the keystone and ventured deep into the maze. I started to read the incantation as was sent to me, slowly, like I had been shown, when what appeared to be a talking field mouse stopped me. He said something about knowing something I don't know. Completely flustered, I dropped the last page of instructions, and the little bastard grabbed it in his mouth and ran off. I ran after him and heard him heckling me, even with the paper it it's mouth, just out of reach. It was strange to hear this, but he said "The grandmaster doesn't expect you to survive, he knows that you're too weak.", he then darted off into the wall leaving my paper behind. The walls echoed around me telling me that I knew how to get in touch with him further.
I finished the spell, and just wanted to get out of there. What kind of spirit is this? I'm a terrible medium.
== Jul 26 ==
Reported back in both the finding and the normal result of the scrye. Grandmaster told me not to pay it any mind, and to carry on with my duties and investigations as I see fit. I pressed him about who might be left among those walls down there, but Ilwain told me there was nothing he knew of that was down there, and that Anotrel nor any previous agents had witnessed anything. The protection against illusions was still in effect, we discovered, so what I'm seeing is either a deeper delusion, or more than a simple glamour.
== Jul 29 ==
Against what is probably my better judgement, I went looking for the talking mouse again. I figure there can only possibly be one, right? No mouse, but this time, I've moved up to talking black cat saying something to the effect of "Why are you wandering this maze, all by yourself, so that he can live forever?" Great, just the luck I wanted. Asking what it wants, it started purring, and rubbing against my leg. I'll admit, I had a pet when I was younger, and I do somewhat miss being greeted by the dog. I went to pick it up but it avoided by capture, simply darting away from my grip. A moment later, an it was gone.
== Aug 4 ==
Today's plan is to work on my studies more in the back room. I'm done exploring for a bit. Going to practice some more with fire. I wonder if it gets cold in here in the winter
== Aug 4 late ==
It's good to know that the rest of the maze is creeping into the back room. I was sitting down, looking over a few of my books, when what I could only describe as a shadow sat down next to me from off the wall. It finally answered me back when I asked it a question. It said it needed me, and it'd answer all my questions. It said I only needed to fear the unknown, and that the truth is all that I'd need. I told the being I'd think about it, and got up and left back into the domicile.
== Aug 6 ==
I've taken a few days to think about it. I haven't heard from the Grandmaster, so I can only imagine how busy or mad he is. I've still got my wards on me, so this isn't an illusion or some kind of compulsion. I'm going to go back and talk to the shadow. At least it's somebody, and it's not very far of a walk. I don't know why the shadow hasn't come into my domicile yet, but I'm glad for it.
== Aug 7 ==
Spent a while talking to the shadow yesterday, for as much as I should be wary of that sort of thing, it was really quite more civil and far less weird. All he would do is answer my questions with more questions. He also said Ilwain only wanted the power of the pillars to himself, and that he's no better than the Dragons and that Ilwain killed his brother when he refused to help him, after the secret was shared with him. There's a lot of questions, and I simply need to ask Ilwain some of the things I was told.
== Aug 8 ==
Contacted the Grandmaster today. I've never seen him so upset at me. I asked about his brother, and he commanded me never to talk to the shade and leave the labyrinth inhabitants alone. Clearly he's not been entirely truthful with me, and I'm not really sure about this entire arrangement. Antorel must have found or seen something that caused him to leave, and while I don't know what or why, I guess I need to figure it out.
== Aug 9 ==
Found the shadow again. He was really easy to get ahold of when I want to find him. I think he waits around for me in certain parts of the labyrinth. He knows who Antorel was, but never spoke with him. Apparently he didn't wander the labyrinth as much and he spent a lot of time on the outside. I can't imagine that's a bad thing, otherwise he wouldn't have saved me. The man also told me that he is fighting against "the secret keeper" as he put it. I'm not entirely sure who that is, be he claims he is a trickster who cannot be trusted. Does he mean Ilwain? Or someone else?
[[Category:Armont]]
3c109ea2535ddd8c8831e7b0858f62a5706ba8b2
The Shadows of a Kingdom
0
238
284
2023-08-31T19:04:36Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Not much is fully understood about the Kingdom of Armont at this time. Stories tell of a kingdom which came into immense, sudden wealth and disappeared very quickly in a year's time. Stories whispered of traitors within the castle, great monsters besieging the gates, of two great earthquakes, and of a seat of power swallowed by the earth itself. The line between myth and fact has been blurred by time and by tongue, and even the most experienced scryer can only portend the blackness of their grave.
Now only a river bears the name of the kingdom whose influence stretched over much of the Western realms.
The last of the line of Armont, found mentioned in another ancient tome from the same time period:
<poem>
King Savroy Armont
Queen Elise Armont
Prince Finzeer Armont
</poem>
== Who was Who (Shadow Ball 1) ==
This is a list of "important" people that were at the Shadow Ball. Strangely, after looking into it, because my 'persona' was disgraced wrongfully and left early, he actually survived (Calder Houle) and supposedly 'became what he wanted'... so if you find a dragon out there named Calder... run away! I don't know if anyone else survived. - Sir Iawen Penn
* '''Chloe Aalders'''
* '''Ellise Armont''' - Queen of Armont, beloved. Once Elise Brickdown, a commonner from Thalania, she was noticed by the king while making a presentation at the Winter Ball in her home duchy. Their courtship quietly upset the court, though she has proven to be an effective and well loved Queen.
* '''Savroy Armont''' - King of Armont, seventh in his line. His son, Prince Finzeer Armont is six years old. A gentle man who was the product of a long expanse of peace in his kingdom, he is known for his enjoyment of the good-natured competition for his favor between the four duchies.
* '''Kendrick Atermis'''
* '''Annwyn Badeau'''
* '''Ivar Blanch'''
* '''Hugo Boewin'''
* '''Camden the Bold'''
* '''Roselie Brickdown'''
* '''Morwen Cardiff'''
* '''Vance Castell'''
* '''Esme DeMoncour'''
* '''Gavin DeMoncour'''
* '''Desmond Deschain''' - Captain of the Weirforth Guard, a receent war hero who averted conflict with swift action in the hills of Weirforth against the Earthrider goblins. He is present to be decorated by the King.
* '''Bailey Draycott'''
* '''Warren Driessen'''
* '''Terea Dupoint'''
* '''Edward D'Farrow''' - Duke of Weirforth, single Lord, and host of the Ball to celebrate the recent influx of riches from the more recent mining discoveries.
* '''Noella D'Farrow''' - Marquise of Weirforth - The sister of the Duke of Weirforth, also the Dance Mistress of the King's court.
* '''Cordelia Firehand'''
* '''Melina Gabler'''
* '''Garreth Hillsgon'''
* '''Calder Houle'''
* '''Arien Joubert'''
* '''Raya Kettlethorp'''
* '''Corwin LaDarius'''
* '''Jameson Mannering'''
* '''Carrington Montemarte'''
* '''Bowden Murell'''
* '''Idres Murell'''
* '''Nerys Murell'''
* '''Orianna Northway'''
* '''Jori Rietveld'''
* '''Giles Rousseau''' - Vicar General of the Kingdom, Administrator of Armont Proper. Giles is a loyal administrator for the Armonts, taking care of much of their court buisness to leave the crown to the more important matters of state. He is their primary adviser and has the ear of the King. The power behind the Throne.
* '''Faran Silverstrike'''
* '''Nimael Starcrown'''
* '''Ulrich Strongarm'''
* '''Ansel Tel Avest'''
* '''Shaylanna Telemnar'''
[[Category:Armont]]
3c610b01ec2b1b22dfd2b26ad7e946a491716dbd
285
284
2023-08-31T19:06:05Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Not much is fully understood about the Kingdom of Armont at this time. Stories tell of a kingdom which came into immense, sudden wealth and disappeared very quickly in a year's time. Stories whispered of traitors within the castle, great monsters besieging the gates, of two great earthquakes, and of a seat of power swallowed by the earth itself. The line between myth and fact has been blurred by time and by tongue, and even the most experienced scryer can only portend the blackness of their grave.
Now only a river bears the name of the kingdom whose influence stretched over much of the Western realms.
The last of the line of Armont, found mentioned in another ancient tome from the same time period:
<poem>
King Savroy Armont
Queen Elise Armont
Prince Finzeer Armont
</poem>
== Who was Who (Shadow Ball 1) ==
This is a list of "important" people that were at the Shadow Ball. Strangely, after looking into it, because my 'persona' was disgraced wrongfully and left early, he actually survived (Calder Houle) and supposedly 'became what he wanted'... so if you find a dragon out there named Calder... run away! I don't know if anyone else survived. - Sir Iawen Penn
* '''Chloe Aalders'''
* '''Ellise Armont''' - Queen of Armont, beloved. Once Elise Brickdown, a commonner from Thalania, she was noticed by the king while making a presentation at the Winter Ball in her home duchy. Their courtship quietly upset the court, though she has proven to be an effective and well loved Queen.
* '''Savroy Armont''' - King of Armont, seventh in his line. His son, Prince Finzeer Armont is six years old. A gentle man who was the product of a long expanse of peace in his kingdom, he is known for his enjoyment of the good-natured competition for his favor between the four duchies.
* '''Kendrick Atermis'''
* '''Annwyn Badeau'''
* '''Ivar Blanch'''
* '''Hugo Boewin'''
* '''Camden the Bold'''
* '''Roselie Brickdown'''
* '''Morwen Cardiff'''
* '''Vance Castell'''
* '''Esme DeMoncour'''
* '''Gavin DeMoncour'''
* '''Desmond Deschain''' - Captain of the Weirforth Guard, a receent war hero who averted conflict with swift action in the hills of Weirforth against the Earthrider goblins. He is present to be decorated by the King.
* '''Bailey Draycott'''
* '''Warren Driessen'''
* '''Terea Dupoint'''
* '''Edward D'Farrow''' - Duke of Weirforth, single Lord, and host of the Ball to celebrate the recent influx of riches from the more recent mining discoveries.
* '''Noella D'Farrow''' - Marquise of Weirforth - The sister of the Duke of Weirforth, also the Dance Mistress of the King's court.
* '''Cordelia Firehand'''
* '''Melina Gabler'''
* '''Garreth Hillsgon'''
* '''Calder Houle'''
* '''Arien Joubert'''
* '''Raya Kettlethorp'''
* '''Corwin LaDarius'''
* '''Jameson Mannering'''
* '''Carrington Montemarte'''
* '''Bowden Murell'''
* '''Idres Murell'''
* '''Nerys Murell'''
* '''Orianna Northway'''
* '''Jori Rietveld'''
* '''Giles Rousseau''' - Vicar General of the Kingdom, Administrator of Armont Proper. Giles is a loyal administrator for the Armonts, taking care of much of their court buisness to leave the crown to the more important matters of state. He is their primary adviser and has the ear of the King. The power behind the Throne.
* '''Faran Silverstrike'''
* '''Nimael Starcrown'''
* '''Ulrich Strongarm'''
* '''Ansel Tel Avest'''
* '''Shaylanna Telemnar'''
== Calder Houle ==
Calder Houle loved poufy/foofy clothing, going so far as to sport a beret along with all the silk he enjoyed surrounding himself with. He loved expensive things(especially in the form of food and drink), and thus gifted wine to the King & Queen. He enjoyed speaking loudly and about the most foppish things he could think of, and also encouraged those who had 'problems' to follow their hearts... and thus instigated some interesting romantic triangles.
Calder has the power of Suggestion, and never once used it to my knowledge. I'm not sure what his angle was... I think it was to act the innocent and the 'good guy' so the other Dragon-kin/blood would reveal itself (which it did in the form of Rel's persona through the framing). In the end, when Calder bade the Queen and King good-bye, they pleaded with him to stay, and when he said he could not, they mentioned they would help out Rivecrest (which is one of the things he wanted, so he could attend to more important/mage-y matters and stop being bothered by people about the flood).
The supposed dirt on Calder was that he has got a lot more power than he outwardly shows. He's biding his time to take out the Court Mage. That was semi-true: He was a hell of a lot more powerful than he looked, and when cornered, said so. But wanting to take out the Court Mage held no interest for him whatsoever, as he had a loftier goal.
Another thing was Calder hadn't done anything to help the Rivercrest flooding. He didn't seem bothered by it, or even busy attempting to solve it: he has some other agenda. This was true to a point: He attempted to explain it away by saying he was a busy mage and it was tough for him to explain the kind of work he did, but in the end he realized that in order to do said work, he'd need to care long enough to get someone *else* to work on it (in this case, the King and Queen as he left).
Being in a Duchy (Rivercrest) meant that he was an influential member in Armont. Allowing his Duchy to shine above all others by pleasing the King would have been a tall order for him, however, so again, playing a different game entirely worked out in his favor. I never did find out who the 'winning duchy' lord and lady who danced with the King and Queen were for the third set of dances.
There was something one could accidentally (or purposefully) do while in the grips of this past ball: launch a Shadow Breach. I attempted to do this on a regular basis, actually, and got four people in the end. However, the 'best' one was never caught at all: introducing the rival of Calder (the philanthropist) as 'Rel' to the Queen and King. I actually still chuckle when I think of that one.
''As I find the rest of my notes about Calder, I'll write them down here for History's sake. It may become relevant, it may not. - Sir Iawen Penn''
== Missing Pages ==
A truly strong Noblewoman, the Duchess of Rivercrest is well-known for her outspoken manner and for her more active role in the ruling of her people.
Arien Joubert, Court Mage of Armont (possessed by Ai'loki at the time) is a light-hearted and quiet administrator of the Kingdom, his magic has protected and watched over the four other duchies as the head of their mages. He is trusted and well loved by the King.
Kendrick Atermis - Court Religious Adviser (possessed by Gherridyne) is the King's main adviser on religious matters, and is a strong believer in Tymora, the goddess of Fate.
Happenings of the day
Adventurers!
A group of adventurers have slain a dragon in the hills far north of Weirforth. The King has invited them to the Winter Ball to regale the court of their stories and to thank them for their service to the Kingdom.
Moonhaven Elves
A group of Elven pilgrims has requested to address the King, as they are moving close to the lands of Armont and wish to offer a gift as an offering of peace.
[[Category:Armont]]
18f3257ca13bc80250cd60d2f6e3f65cddc58d06
Eagle's Rook
0
239
286
2023-08-31T19:47:03Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
These writings are older, but still believed to be accurate.
== The Code ==
'''Honor'''
I shall tread only upon the paths of honor, for a knight knows no other way.
'''Valor'''
I shall harbor neither fear nor self-doubt, for there is nothing I cannot accomplish.
'''Truth'''
I shall be true to myself, in word and in deed, in spirit and in arms.
== Laws ==
# A person found stealing shall be subject to the return of item or items stolen, twofold. If money is stolen, it will be returned with twice its value. If it is items or lands that are taken, those items must be returned, plus an item or piece of land of equal value. If the accused is unable to pay the fine, then they may work off their fine in service of the victim of the crime. The accuser has the right to offer a compromise of lesser value than the fine. One day of service = 10 Vanguards. The official may decide how much an item is worth, if no standard of measure is present. If the fine is unacceptable to the accused, they may choose death with no hope of resurrection, or exile. Death or Exile will occur, chosen by the official, if the accused cannot produce the original items, let alone the fine.
#Any creature or creatures found responsible for the unjustified death or scalping a citizen of Eagle's Rook within our lands shall be subject to the same actions unto them. A murder for murder, a scalping for a scalping. A second offense to the crime of murder is scalping. Upon a second offense of scalping, the accused will be subject to either obliteration or Exile to another plane of the official's choosing. Only the Knight Commander may show mercy for such a case. In circumstances where both the victim and the Knight judging the matter are in agreement, a substantial fine may be imposed in lieu of or in addition to any other punishment. Up to two-thirds of such a fine may be returned to the victim with the remaining amount given to an appropriately worthy charity such as the Widows and Orphans fund.
# Any Exiled person found in our lands is subject to immediate death and possible obliteration. To be in Exile is defined by the leaving of Eagle's Rook lands, never to set foot on them as long as Eagle's Rook stands.
# No race of creatures may wage a war against another creature or creatures within our lands unless approved by a Knight or Steward.
# All exiles or creatures in need of protection from other lands may only seek sanctuary in our borders from the Knight Commander or Steward. Unannounced exiles or fugitives will be escorted to the Commander or Steward, or may be slain on the spot, as the situation merits.
# The making of counterfeit money and the knowing use of said money will be considered an act of stealing, with the fine being twofold the worth of the coin to the parties given the false coin. All other rules of theft apply. All counterfeit coin is subject to immediate destruction.
# On Slander and Minor Crimes: Concerning these misdeeds, it is upon the honor of the individuals involved to settle such disputes within the bounds of the Laws. If the accused and the accuser cannot agree on an end to the argument, the matter can be brought to any Squire or Knight, who will then act as diplomat to settle the dispute. As for slander or a question of slighting a person's honor, a trial by combat may suffice. Trial by combat is only applicable in matters of slander and honor. The two parties must decide whether it is to first blood, death or to the scalp, since it is their affair.
# The use of necromancy or other magic to subvert the will of another sentient creature is strictly forbidden. Sentient undead are not allowed within our borders without prior approval by either the Knight Commander or the Steward. Any undead found within the borders of Eagle's Rook will be hunted down and destroyed. Any exceptions are still subject to all other laws.
# Any race, country or band of peoples may be forbidden to enter our lands. Notification of such bans will be posted on all roads entering Eagle's Rook, as well in all towns and villages. Any so banned will be killed on sight, their bodies being burned or thrown off our lands, depending on necessity and number. Any individual creature of a forbidden race, country or band of creatures may appeal to the Knights or the Steward for passage. If such an individual is permitted, their likeness will be posted and a guard given, if necessary, to ensure the rights and life of that individual.
# Actions taken in an effort to uphold the laws of Eagle's Rook will not be considered crimes themselves, although both citizens and guests are encourage to seek the appropriate authorities and report crimes rather than taking matters into their own hands, whenever possible.
# All creatures that are within our borders, citizen or guest, are subject to our laws and the will of the Knight Commander and Steward. Ignorance to the law is not a defense. Those in outward defiance of our laws within our lands will be exiled or killed, depending on the severity of the defiance. If a guest does not wish to be judged by our laws, they may appeal only to the Knight Commander. Such an absolution will be given only on a case-by-case basis.
# Any person caught or accused of breaking the Laws of Eagle’s Rook will be put through a series of process as described within the Law Process of Eagle’s Rook.
# The laws of Eagle's Rook do not extend beyond our borders. A citizen of Eagle's Rook is bound by the country's code they are in and have free will to comply with or defy those laws and the penalties resulting. Any citizen may be brought to Eagle's Rook to be punished for their crimes from another country or place. Anyone who is returned to us shall be judged by our laws.
# The protection of these laws, as well as the laws themselves, extends to all guests within our borders.
# The Knight Commander is the final arbitrator of all matters of law and justice within Eagle’s Rook.
== See Also ==
[[Avendroth]]
[[Conflict with the Wraiths of Guthrevyn]]
[[Category:Regional Lore]]
e1105ac9b98dcddf3a60d181e929cef3bdbb290b
Avendroth
0
240
287
2023-08-31T19:53:18Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Avendroth is a Plane that was split off from Fae during the first age. Not much is known about this place as no adventurer from the realms has explored it. All information currently available is second hand from people who live on this plane. There is a portal to this world in in Invictus near the boarders of Eagle's Rook. Invictus currently guards the portal.
== Representatives of Avendroth ==
This Historical Account was taken at Feast of Eagles Rook 2 by Laika en'Naur
Avendroth is a plane of existence separate from the realms. A portal had open up inside Eagles Rook a few days prior to the feast. 4 representatives of this world entered the portal in the realms to open trade routes.
<poem>
Free Folk- Representative Gerhart
Races- Mixed breed
Professions- Merchants, Skilled Labor
Nature- Pacifists, Educated, Rich.
Agronah- Representative Deirdre (during FoER 1017 the Agronah were represented by Kai (no relation to Kai of Folkestone))
Races- Unknown Humanoids
Professions- Warriors, Barbarians, Mercenaries
Nature- Arrogant, Hot-headed, Proud, Militaristic
Changelings- Representative Goamon
Races- Changelings
Professions- Unknown, possible dark magic, possible assassins
Nature- Adaptability, Secrecy, Stealing/mimicing abilities, Ethically questionable
NOTE: Other 3 races believe Changelings can steal people's faces and take their identities and mimic their abilities. Interaction is to be cautioned.
Bray- Representative Vagath
Races- Beast Folk, Kobalds, Trolls, Short lived races.
Professions- Nomads, Shamans, Druids, Mystics, Stone traders
Nature- Tribal, Bestial, Hot-headed
</poem>
== Treaty of Eagle's Rook 1017 ==
On April 8th 1017, during the Feast of Eagle's Rook a treaty was signed into law to insure a lasting peace between the 4 nations of Avendroth. With the Realms as a Neutral arbiter a Council of Peace was established to instill a representative democracy and protect and renegotiate the treaty as needed. The Nation of Invictus, which the portal into Avendroth is found in, agreed to the terms to defend this treaty and to garrison the portal in the realms.
The Treaty states:
Treaty of Eagle's Rook 1017
Put forth in this document is an agreement to establish peace with the people of Avendroth; and its nations. This treaty is effective immediately after a unanimous agreement of all parties is reached and will last until such a time that a majority of the group of representatives have formally agreed to end the treaty. Any changes to this treaty may be re-negotiated with the council of arbitration which will be held yearly at Feast of Eagle’s Rook, or at a place and time agreed upon by all parties.
The parties described in this document are as follows:
Representative of the Agronah
Name: Kai
Representative of the Bray
Name:Vagath
Representative of the Changelings
Name: Executor Gamon
Representative of the Free Folk
Name: Representative Gearhart
Representative of the Nation of Invictus
Name: Imperator Shandar Silverstorm
Blood and ink are acceptable signing materials
All hereby parties agree to a non-aggression and peace treaty of Eagle’s Rook 1017. All parties are subject to follow all terms and conditions in this document. Any disputes to this document shall be made by the council of arbitration.
This treaty is contained in full on this page, the Trade Negotiations page, the Council of Peace page, and the treaty of Eagle's Rook 1017.
-----
Treaty of Eagle's Rook 1017
Terms and Conditions
The people of Avendroth, hereby agree to a non-aggression and peace treaty. No acts of war or aggression (except in self defense) shall be taken upon any of the agreed to parties. All parties should wish to ensure peace. All issues should be handled diplomatically. If a party knowingly breaks this treaty the Council of Arbitration may choose to sanction (trade penalties) or declare war on the party who will not follow on the agreed upon terms if peace cannot be achieved diplomatically. If peace cannot be established this treaty is null and void.
-----
Council of Peace
The Council of Peace is a meeting of the 5 parties agreed to in this treaty, which will meet to discuss issues, agree to addendums, and re-negotiate the treaty as needed. Each party will elect their own representative to the council, which will sit on the council for one year, which ends each Feast of Eagle's Rook annually. Each party may choose to re-elect their representative or vote to change their representative at that time.
In the event a representative can no longer serve their term, that party may hold an emergency election to fill that position. All five members of the council must be present for any vote.
Any addendum or re-negotiation must pass a majority vote to pass, all representatives are given one vote and all votes are weighted equally. In the case of a tie the vote does not pass.
-----
Trade Negotiations
Below are a list of approved trade between the nations of Avendroth and the people of the Realms.
* No weapons in trade. Common good and tools are fine as long as they are used for their intended purpose.
* Other items will be allowed to pass between the Realms and Avendroth as long as they do not violate the laws of Invictus, the Laws of Avendroth, or are voted to be illegal by the Council of Peace.
-----
To see a copy of the original edited document please see: http://i.imgur.com/G7KoUYh.png
[[Category:Regional Lore]]
891fca1f854745f8d55dc8a0bdaa8c3af3b7c60f
288
287
2023-08-31T19:54:34Z
Zemmert
2
Blockquote the treaty
wikitext
text/x-wiki
Avendroth is a Plane that was split off from Fae during the first age. Not much is known about this place as no adventurer from the realms has explored it. All information currently available is second hand from people who live on this plane. There is a portal to this world in in Invictus near the boarders of Eagle's Rook. Invictus currently guards the portal.
== Representatives of Avendroth ==
This Historical Account was taken at Feast of Eagles Rook 2 by Laika en'Naur
Avendroth is a plane of existence separate from the realms. A portal had open up inside Eagles Rook a few days prior to the feast. 4 representatives of this world entered the portal in the realms to open trade routes.
<poem>
Free Folk- Representative Gerhart
Races- Mixed breed
Professions- Merchants, Skilled Labor
Nature- Pacifists, Educated, Rich.
Agronah- Representative Deirdre (during FoER 1017 the Agronah were represented by Kai (no relation to Kai of Folkestone))
Races- Unknown Humanoids
Professions- Warriors, Barbarians, Mercenaries
Nature- Arrogant, Hot-headed, Proud, Militaristic
Changelings- Representative Goamon
Races- Changelings
Professions- Unknown, possible dark magic, possible assassins
Nature- Adaptability, Secrecy, Stealing/mimicing abilities, Ethically questionable
NOTE: Other 3 races believe Changelings can steal people's faces and take their identities and mimic their abilities. Interaction is to be cautioned.
Bray- Representative Vagath
Races- Beast Folk, Kobalds, Trolls, Short lived races.
Professions- Nomads, Shamans, Druids, Mystics, Stone traders
Nature- Tribal, Bestial, Hot-headed
</poem>
== Treaty of Eagle's Rook 1017 ==
On April 8th 1017, during the Feast of Eagle's Rook a treaty was signed into law to insure a lasting peace between the 4 nations of Avendroth. With the Realms as a Neutral arbiter a Council of Peace was established to instill a representative democracy and protect and renegotiate the treaty as needed. The Nation of Invictus, which the portal into Avendroth is found in, agreed to the terms to defend this treaty and to garrison the portal in the realms.
The Treaty states:
<blockquote>
Treaty of Eagle's Rook 1017
Put forth in this document is an agreement to establish peace with the people of Avendroth; and its nations. This treaty is effective immediately after a unanimous agreement of all parties is reached and will last until such a time that a majority of the group of representatives have formally agreed to end the treaty. Any changes to this treaty may be re-negotiated with the council of arbitration which will be held yearly at Feast of Eagle’s Rook, or at a place and time agreed upon by all parties.
The parties described in this document are as follows:
Representative of the Agronah
Name: Kai
Representative of the Bray
Name:Vagath
Representative of the Changelings
Name: Executor Gamon
Representative of the Free Folk
Name: Representative Gearhart
Representative of the Nation of Invictus
Name: Imperator Shandar Silverstorm
Blood and ink are acceptable signing materials
All hereby parties agree to a non-aggression and peace treaty of Eagle’s Rook 1017. All parties are subject to follow all terms and conditions in this document. Any disputes to this document shall be made by the council of arbitration.
This treaty is contained in full on this page, the Trade Negotiations page, the Council of Peace page, and the treaty of Eagle's Rook 1017.
-----
Treaty of Eagle's Rook 1017
Terms and Conditions
The people of Avendroth, hereby agree to a non-aggression and peace treaty. No acts of war or aggression (except in self defense) shall be taken upon any of the agreed to parties. All parties should wish to ensure peace. All issues should be handled diplomatically. If a party knowingly breaks this treaty the Council of Arbitration may choose to sanction (trade penalties) or declare war on the party who will not follow on the agreed upon terms if peace cannot be achieved diplomatically. If peace cannot be established this treaty is null and void.
-----
Council of Peace
The Council of Peace is a meeting of the 5 parties agreed to in this treaty, which will meet to discuss issues, agree to addendums, and re-negotiate the treaty as needed. Each party will elect their own representative to the council, which will sit on the council for one year, which ends each Feast of Eagle's Rook annually. Each party may choose to re-elect their representative or vote to change their representative at that time.
In the event a representative can no longer serve their term, that party may hold an emergency election to fill that position. All five members of the council must be present for any vote.
Any addendum or re-negotiation must pass a majority vote to pass, all representatives are given one vote and all votes are weighted equally. In the case of a tie the vote does not pass.
-----
Trade Negotiations
Below are a list of approved trade between the nations of Avendroth and the people of the Realms.
* No weapons in trade. Common good and tools are fine as long as they are used for their intended purpose.
* Other items will be allowed to pass between the Realms and Avendroth as long as they do not violate the laws of Invictus, the Laws of Avendroth, or are voted to be illegal by the Council of Peace.
</blockquote>
-----
To see a copy of the original edited document please see: http://i.imgur.com/G7KoUYh.png
[[Category:Regional Lore]]
72eaec29cfea56c6c12fb94da92968f6f68d16b5
Conflict with the Wraiths of Guthrevyn
0
241
289
2023-08-31T20:16:10Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Major Investigators/Adventurers: Squire Fern Eberhardt, Squire Liselle Silvermaple
Currently (as of September 1023), Eagle's Rook is plagued by wraiths, who are harming and subjecting the lands. These wraiths kill, paralyze, and drain magic. These creatures, also known as wights, have been unleashed by an undead being known as Guthrevyn, the former leader of the lands now known as Eagle's Rook.
At the moment, adventurers are gathering information, forming alliances, and performing small missions into Eagle's Rook to gather information.
== Research & Information ==
(I intend to add more detail to this page. This is currently the information that was presented at the Feast of the Leviathan 1023. - Fern)
There is a plague of wraiths and wights within the lands of Eagle’s Rook. They are being controlled or led by a being called Guthrevyn. The wraiths began appearing in 1021, and their presence has only increased, if anything. They seem to be systematically taking out certain types of warriors, worshippers, people.
=== Lands ===
The lands themselves are being affected, with magic inside being heavily shut down.
The wraiths and threats are generally contained within the border with a gift from Pater Yule.
=== People ===
I do not know how the people are faring, but I do know it is not easy for them right now.
=== Leader ===
Guthrevyn, the leader of Eagle’s Rook before Sir Gunnar. Usure of his exact form but he does seem to be undead in some manner, likely a lich of some sort. In life, Sir Gunnar’s uncle.
=== Troops ===
A single wraith is a formidable being on its own.
As people have advised me, saying ‘wraiths’ is about as descriptive of the species or type as saying ‘fae’. Wraiths tend to share traits to a point, but otherwise there are many different categories, abilities, origins, and motivations. Some seem more intelligent and driven than others.
=== Paralysis and Petrification ===
Not healed through normal means.
=== Wrenching Limbs ===
Also not healed through normal means. Necromancy only adds to their troops.
=== Stealing and Draining Magic ===
May be a wraith affect, may be an ambient overlaid affect, but it is present pervasively.
=== Powers and Affects ===
Magic is drained quickly in Eagle’s Rook, and wraiths quickly come after people. Lingering feeling of dread. Some sort of manipulative/mind control magic.
We do not know how long this threat will stay contained within the borders.
== Factions Involved ==
(I intend to add more detail to this page. This is currently the information that was presented at the Feast of the Leviathan 1023. - Fern)
=== Guthrevyn and Wraiths ===
- Some witch(es)
=== Fairies of Avendroth ===
-Fae of the Realms intend to help
=== Eagle’s Rook ===
- Actively looking for adventurers to look into this
=== Chimeron ===
“Eagle’s Rook is part of the Stone Dhield Alliance, so we will actively use military might to oppose anyone who seeks to take or harm Eagle’s Rook. That includes Guthrevyn. That does not mean we are necessarily throwing in with the fairies that oppose Guthrevyn, though we might.”
=== Stone Shield Alliance Treaty ===
We, the undersigned, as leaders of our respective nations, do heretofore pledge to be bound by this treaty to accomplish the following:
1. We hereby form a defensive alliance to manage internal and external threats to member nations.
2. The laws of each member nation will be recognized and upheld as pertains to crimes committed against each nation (as in the example of outlaws on the run.)
=== Next Steps ===
'''Priority:''' “A cure for petrification, preferably tested, or proven true.”
This is a coming threat, but it’s difficult to make a massive breach at any given time. For now, until the opportunities present themselves, we will be doing hit and runs. However, we should be on our guard and preparing, as there have been declarations and intentions made known as of Black & White 1022.
== Rumors and News ==
As published in the View from Valehaven
=== August 1021 ===
A heavy silence still hangs near the borders. Those wearing the blue and white are politely yet firmly asking adventurers and the like to 'turn back' or 'go around'. Merchants trade only at the border outposts with the stationed militia. At every post, or with the border patrols, there is always either one guard reading, quietly reciting off the paper; or one of the guards is humming a tune, yet it does not sound light nor joyful.
=== June 1022 ===
A heavy silence still hangs near the borders. Those wearing the blue and white are politely yet firmly asking adventurers and the like to 'turn back' or 'go around'. Merchants trade only at the border outposts with the stationed militia. At every post, or with the border patrols, there is always either one guard reading, quietly reciting off the paper; or one of the guards is humming a tune, yet it does not sound light nor joyful. There are, however, the addition of statues in odd poses, and creeper vines and thorns rising up.
=== January 1023 ===
A frightened refugee was sent from Broken Shield, Eagle's Rook, into the neighboring Kingdom of Chimeron, needing healing of all sorts. They bore a small, muddied message on parchment, that in no uncertain terms told Gaia worshippers of any kind weren't welcome in the country any longer, after the defilement of the Dionin Tower-in-Progress.
== Divination at FotL 1023 ==
'''Divination Used:''' 6th Regional (Leviathans Wisdom at Leviathan on 1/14/23)
What are the strengths, weaknesses and history of the Wraiths in Eagles Rook?
Strengths:
They don’t need to be in a group, 1= pandemonium
Most times incorporeal, before they strike corporeal, after they strike they are briefly corporeal.
In lands with magic they can be bested, so they populate lands without much magic, Wraiths in Chimeron (for example) wouldn’t be much problem.
Weaknesses:
Special light under Armont where under-humans dwell between Ivory and Charlesford
When you shine the light ((Blacklight)), must abandon post or be frozen (corporeal)
Wraiths are shadow magic, have no master once summoned - they have been released upon the land - person who could banish or enfeeble them - good
Not Nemesis Wraiths, these specifically are from Armont, 2-3 ages ago (no one we know would have been around) - Adventurers found shadow regionals - bypass wraiths
Mundane way of besting them before - Gaia, old god of Ignatius (exists in the dreaming)
Name last - old man river, something for air? 2 dragons vying for favor in Armont
Weapons - Anything when Corporeal
Vision cast By Aelias at Feast of Leviathan on 1/14/23
Vision: I ask for a vision of the Gaian Ritual that needs to be done in order to empower the shrine that Liselle visited in Eagles Rook that was desecrated along with where to get the components for the ritual.
Answer:
You’re going to need a throng of Gaian worshipers to send:
* different leaves and/rocks from their lands
* a pinch of dirt, moss, or sand from their lands
* or a loaf of bread or full waterskin
A high worshiper (priest/priestess/acolyte, temple keeper, ect.)
* Meaning a PC or a well known NPC from any other plot
* Must take these offerings and either through praise or song, dedicate them to Gaia at the place that needs dedication (or re-consecration)
* There needs to be returned, either new or repaired, the banner that once hung there.
* The HP will walk around the place to be dedicated starting at noon, three times clockwise, ending again at noon, praising gaia every step
* Noon is referring to North (not the time)
* Should they be interrupted they have to start over
* losing limbs and death counts as interruption
* The company then gathered will then give a great shout in Zeal for the Earth Goddess and the offerings will be then taken into the earth and Gaia will be then taken into the earth and Gaia will be most pleased.
== Mission Reports ==
<poem>
'''Gaian Temple Mission I:''' After-Action Report
'''Written By:''' Fern Eberhardt
'''Date:''' 12-7-1022
</poem>
People: Fern Eberhardt, James Swift, Tara Harkon, Liselle Silvermaple, Saryu “Ryu” Goldscale, Grarr Seawoods, Garathon “Garen” Elesgar
Location(s): Pinedale, Chimeron, to Broken Shield, Eagle’s Rook. Three story building between Pinedale and Broken Shield. Former Gaian Temple, turned Dionin Temple.
Goal(s): Find a temple and re-empower it, desecrate it, or both. This may act as a beacon or source of power in the land. We have limited time. Must be completed within the night or come back to.
Passive: Observe and note the effects upon us, the land, and the magic.
No humans or humanoids around, though the wildlife is still present. Areas that would usually be manned (outposts, guard stations) are abandoned.
Discovered the tower where we expected. It was dedicated to Dionin, though it became apparent that this was previously a Gaian temple. The charred and stabbed (orc weapon, though no other identifiers) remains of something, maybe humanoid, maybe animal, lay upon the ground, used as an offering or sacrifice.
''Ryu:'' Standing guard/lookout outside the temple.
''Fern and James:'' Went to bury the body and move the spirit along.
''Grarr and Garen:'' Desecrating the temple of Dionin symbols and influence.
''Tara and Liselle:'' Calling upon and bringing back the influence of Gaia.
Efforts were not successful, and we were chased out of the area by a wraith which had managed to sneak up on the group. We all left alive, and magic and abilities were regained upon crossing the border.
=== Magical Effects ===
==== Upon Entering ====
All sixth level spells, if they were not cast/stated actively in use, are now inoperative.
All magical artifacts have their glow considerably dimmed, rendering them inert.
All regionals are blank and deadened.
Magical Weapons are still holding strong, for the moment.
Any sixth level spells cast ahead of time outside of the borders, are still running.
==== Approx. One Third of the Way Through Mission ====
All fifths, if they haven't been cast, are inoperative.
Enchanted creatures feel either a little sleepier, or a bit more paranoid (like a mouse in an open field).
==== Approx. Two Thirds of the Way Through Mission ====
All fourths, not cast, are rendered inert.
==== Most of the Way Through Mission ====
All thirds not cast are rendered inert.
== Missives and Meeting Minutes ==
See [[Missives Pertaining to the Wraiths of Guthrevyn]].
[[Category:Threats]]
15a9537b30f88c7fa432c095bc29a2abdacc4a77
Category:Threats
14
242
290
2023-08-31T20:16:41Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
[[Category:Lore]]
d226586ab1304beab7a8638b3f42eac2f8cf01ce
Rumors of 1010
0
34
291
45
2023-08-31T20:17:51Z
Zemmert
2
Fix category
wikitext
text/x-wiki
== Rumors of March 1010 ==
=== Stonewood Times I ===
Sun, 14 March 1010
Thousands of troops have been seen marching toward Stonewood the past few days. They are coming in from every direction. From the North, South, East and West they march to join the already massive Stonewood army. Each of the armies bare a different heraldry. From the West come the armies of the Northern Alliance. From the South, come the overwhelming forces of Blackwood. Coming in from the North are the forces of Ravenlock and finally from the East are the forces of Creathorne.
Each of these armies are merging up with the forces of Stonewood to face against a single force that seems to be spat from hell itself. The Army of the Baroness of Blood has formed at the North West of Stonewood and is standing strong. Her troops seem to be compiled of enthralled Syndicate members and demons. They have prepared for war and it looks like the Realms as a whole is going to deliver.
If one were to guess the total forces that are going to be seen at this the numbers are mind boggling. The forces of the Realms seem to have mobilized nearly one hundred and thirty thousand troops to stand against the Baronesses army of over two hundred thousand beasts and soldiers. This battle is going to prove to be devastating for both forces.
We here wish the best to our fighting troops of brave men and women who are about to give their lives for the safety of Stonewood and the Realms as a whole. Good luck and may the gods speed.
Stonewood Times
== Rumors of April 1010 ==
=== 04/19/1010 ===
'''Daybreak:''' Residents were surprised last night when a strange red light was seen in the ruins to the south west. Dragon's End has been quiet lately, with no more armies marching through for some time. This red light phenomenon is new to them, but fortunately does not appear related to activities of their eastern neighbors.
'''The Un-named Isle:''' After a dungeon delve in winter did all but sink the island and destroy the tower, a pirate and his crew have been scouting about it, looking for treasure and any sort of sentient survivors that may have a claim. If none exist, the captain says he will publically lay claim himself.
'''Eagle's Rook:''' An excursion is planned for the later summer/early fall to finally enter the castle of the late uncle of Sir Gunnar. The purpose is to clear it of all the cursed things, animate or not, that may be there, and make the castle a viable place to live once more. The citizens of Haze seem tense about the mission.
'''Outside Chimeron:''' Rumors have spread of a trapper boasting the best beast yet: an actual Treant! People are coming from miles across the kingdom, crossing its borders to pay a few silver and catch a glimpse of this massive arboreal monstrosity, but a few feel cheated as it doesn't 'do any tricks'; it just sits there.
'''In various taverns across the Realms:''' women in violet cloaks, traveling with menservants seem to be all the fashion rage these days. Claiming that Beltane is soon to be upon them, they are preparing for a larger celebration on the May Day.
'''In other news:''' A large wildfire started on the small hillside range outside of Eagle's Rook, making its way south. One with think with all the recent flooding and rains descending upon the Realms, that it would be too wet. Only one farmer has been forced to evacuate with his family; no other casualties reported.
== Rumors of October 1010 ==
=== 10/15/1010 ===
Travelers are remarking about a strange occurrence outside of Periden late last night. The reports tell of the howling echoing throughout most of the evening. Some people report seeing silver wolves prowling the hills to the south west. The wolves seemed to dissipate into the fog when anyone tried to get close to them.
== Rumors of November 1010 ==
=== 11/03/1010 ===
'''Achoria:''' Quite a few worshipers of the Five Ladies are finding that the magic they depended on is being sapped. From where or what, or why the reason, the Ladies have not yet answered irregardless of the type of petition. Many commoners are now 'over' the fact that a beautiful elf woman is no longer ruling the country, and some are quick to welcome/herald back the lord.
'''Realms:''' A few people here and there have commented on the poetry of Outsider that has still been left up in taverns. One particular tavern-goer in the South has started collecting the remaining prose and made a book of it, calling it A Glance Down Below: Advice from Up Above. So far, no one's bought it. Creathorne, while stating their want to arrest this Outsider in the first place for putting up any poetry, was still not able to nail down who or what to arrest, so Outsider remains in the Realms still.
=== 11/13/1010 ===
'''Achoria:''' Many adventurers, called by either the lord, through dreams, or by the Ladies themselves were asked to take care of a monster that was very old, and supposedly to be blamed for the change of magics in a large way (the only regionals were that of Fire, Ice, and Insight), not to mention many simple spells (such as raising a fallen adventurer) were no longer accessible. While that particular party made its way down into found tunnels deep under the desert sands, the above group on the Western Flank, led by Rel & Quinn patrolled the area. There were skirmishes on the surface against the Black Star Guild, more specifically members of what they called 'The Torch' and 'The Shield'. They, too, were abusing the newly-shaped magics in the area, and Quinn lost his well-coiffed beard in an attack. Magus Faelinn, upon her return, severely voiced her displeasure. In the end, the monster was destroyed by one Orado of Ivory, the simple spells returned, but the regionals actually stuck around.
'''Above the Western Mountains:''' In the City of Ivory, a star was pointing out to be falling (a shooting star/natural occurrence). Later in the night, a loud 'boom' was heard by many in the city and the small trader/border posts along the road. A few reported that a mountain crest appeared to be 'smoking', but by morning the next day(November 14th), any smoke trail was gone.
'''Luna Temples/Shrines everywhere in the known Realms:''' any that were manning a temple, tower, church, or shrine around 11 bells in the evening felt a brief wave of anger and resolution before it passed.
=== 11/17/1010 ===
'''Heidenkreis:'''
Several caravans were attacked on their way into or out of the Red Arrow Emporium today.
Members of the Guild of the Black Rose attacked the caravans before they reached the Red Arrow complex. There are many casualties on both sides, but the Black Rose won each altercation. All the merchants and guards were slain, and their goods and corpses taking to the Black Rose keep. Some citizens happened to be ‘in the way’ of the altercations, and were injured, but the Black Rose made certain each was restored to full health, and compensated them for their pain.
The general message was ‘surrender or die’, or if you are part of the Red Arrow Emporium, get out of town.
Various threats and shouting matches promised that this was just the beginning, and the bloodshed today was only the beginning.
Several commoners, both known Emporium workers and unaffiliated people, are still questioning what wrong was committed, and where the proof of the allegations is.
'''Folkestone:'''
Several hunters report seeing very odd tracks in the areas near Folkestone Hall. By track, the hunters believe the creatures to be bipedal, and travelling in packs of four to six. They believe they are anywhere from 5’8” to 6’3” tall, furry, and taloned… like a werewolf perhaps, but travelling in packs. The oddest part of the creatures is that their tracks simply ‘start’ go for a few miles, then ‘stop’ – as if the creature flew away, or perhaps stopped existing.
=== 11/24/1010 ===
'''Heidenkreis:''' The fighting between the Guild of the Black Rose and the Red Arrow Emporium continues, though violence has dwindled considerably. Very few caravans attempt to come into the city, and none have made it out. The storefront of the Red Arrow Emporium has closed. Several members of the Black Rose Guild were found gruesomely murdered in the dock area. No witnesses have come forward about the deaths, though some few have claimed they heard weird and eerie howls in the night.
'''Val Dara, Fairhaven and lands controlled by Baron Tak:''' A great shake up has occurred in these lands. All presence of the Red Arrow Emporium has been removed, but the people and shops remain. Skeptics believe many of these people are still working for the Red Arrow, just not openly.
'''Folkestone, near Pinewood:''' Residents of Pinewood claim a group of plow horses must have escaped their paddock, and a small group of them thundered through town in the early evening.
'''Paradise:''' More and more buildings have slipped away (along with some of the people) into Faerie. Sir Iawen Penn, its current steward, says she has spoken to her father about it, and until a Chimeronian can come forth and take the land (among others things) from her, this is the direction it apparently is heading in. Its guessed that Faerie itself isn't bothered by it, as no green elfin couriers or soldiers have beaten down the gates. Also, its noted that no families are split up by the disappearances.
'''Wendmor:''' Due to a lot of Western Flank work from Grimloch and Rua Tharr Cinn this year, more paths can be turned into roads, and two outposts can be constructed. Val'Dara and many others have also contributed to this project, and Wendmor (with the new crew of residents that moved in with the people around North/South War in June) is thriving enough to open a small Trading Post in the spring.
'''The road between Eagle's Rook and Gryphon Hall:''' A ghost was seen haunting this road, but the ghost was not malevolent; instead it seemed to guide those who had to travel at night on their way safely (and quicker, it seemed), quietly stating at the end of each 'guiding' that 'The Lady of Light bless you' before it would disappear. Some report that the ghost is 'short', others report that its a 'he'... but cannot tell if its a young man or an old man.
=== 11/30/1010 ===
'''Ashenmark:''' A band of undead was seen walking through the forests near Ashenmark, heading west. While not hostile, this group did startle several commoners that happened to see them. By all reports, the undead numbered at least forty strong. They appeared to be ‘recently dead’ – zombie like. They were led by a cloaked and hooded person upon a pale horse. The group was not on a main road.
Rumors abound that various Heroes of the Realms are missing, or at least, have not been seen since departing for a meeting in Ashenmark scheduled for last Sunday.
'''Heidenkreis:''' The guild war between the Red Arrow Emporium and the Guild of the Black Rose became violent and bloody yesterday, as the last caravans within the city attempted to leave. Black Rose associates insisted the caravan personnel simply abandon their goods and leave, but the Red Arrow agents refused to do so. The fighting was intensive, and spilled into the local population. There were many casualties on each side.
About half of the Red Arrow caravan escaped the city, leaving half of their goods and many people behind.
Emissaries from the church of Darklore aided the Black Rose, and soon restored the fallen Black Rose members. Red Arrow corpses were brought to the Keep, as well as the remaining caravan goods.
Some fires were caused by the fighting, and caused some property damage to local businesses.
Black Rose members, later in the day, raided the Red Arrow Emporium’s ‘stronghold’ and discovered many things. According to rumor, they found signs of something evil, but the rumors vary wildly on what exactly was found. No Red Arrow personnel remained behind to defend the stronghold.
'''Ivory:''' A trade caravan was delayed several hours, so guards were sent to investigate. The caravan had been attacked by a band of ‘desperate men’. Some items, mostly food, were taken. There were a few injuries, but no casualties.
'''Tuath Fasach:''' A temple to the KalenDral in Tuath Fasach was vandalized recently. Profane markings and disgusting items were left behind by the vandals. Local authorities warn residents away from the site, suggesting that some of the items are cursed in some fashion.
'''Temple of Luna, Corsica:''' A small outcry actually rose up among the people of Corsica as someone had taken the tithe collected for 'da kiddies' from the Temple of Luna. After much hunting, fighting, and general bribery, the man was found. Instead of being hung up by his toes in the cold, waiting for a near-by spotted Krakken to eat him, the punishment was decided to dress the man up as a mock Father Yule, and be forced to be listened to the wants of every Corsica child... and woman... and man. Every single one. And they expect him to 'do his best' in fulfilling the wants. He also has to work at the temple for a fortnight.
Various people, mostly located along the coast, have reported seeing a strange band of very large horses. The horses were never seen from up close, always at a distance, and always in poor lighting. The horses are believed to be plow horses or dray animals of some kind that have escaped their paddocks. Some reports claim the horses were traveling very quickly – too quickly for any horse.
[[ Category: Rumors ]]
5753e06061c46d196c11da0eaf6f55120c53933f
Rumors of 1020
0
47
292
62
2023-08-31T20:18:19Z
Zemmert
2
Fix category
wikitext
text/x-wiki
== Rumors of January 1020 ==
=== 01/10/1020 ===
'''New Verai:'''
His excellent Nertail has closed the borders to New Verai. It's been declared this is temporary while the Magistrate and healers search for the source of a sickness that has been sweeping the land. No other information was made available and no indication was given as to when the borders will open again.
== Rumors of February 1020 ==
=== 02/07/1020 ===
'''Across the Realms:'''
A strange creature has been spotted trying to purchase heavy armor with colorful gems, rocks and sticks. This same creature has been seen catching sneaky free rides from cargo carts to and from each nation and travellers make talk of it swiping food from camps. Caution is advised.
'''Teng Hua:'''
There seems to be a buzz around the isle of Teng Hua as they make preparations to host the people of the Realms for the Spring Flower Festival. According to imperial officials, the Emperor and the imperial family will be in attendance.
From many of the outlying villages there have been increased sightings of ghosts at night. For the most part the sources are unreliable. One report says they saw a ghost of a man as large as a bull wearing samurai armor.
The search continues for the person that desecrated a number of temples back in the early autumn. There have been several people who claim it was an outsider who was slender with a shaved head, and was commiting the acts to gain favor with a god.
== Rumors of March 1020 ==
=== 03/06/1020 ===
'''Across the Realms:'''
Individuals identifying themselves as part of the Order of Many Pasts have been seen at taverns, churches, and other gathering places. They have apparently been asking to interview people about their dreams. They are friendly when turned down, but seem to be unusually, unnervingly interested in even the most trivial dreams that are shared.
Word on the wind's breath is that there is a strong magical creature called a "Praecantatio Osseus Leo" in the distant mountains of an unmarked region. Supposedly this creature holds an ancient curse set upon it by the dark one as a means of trying to gain control over it. Word has it that recently, this beast was found dead with its head removed, likely as a trophy. Some travelers have also been overheard discussing that the head of the beast may still hold the curse that was placed upon it, caution is advised.
'''Chimeron:'''
In taverns throughout Chimeron, the common folk can be heard sharing sightings of a mysterious white creature running through the woods. Scouts and hunters have so far been unable to track this creature, so accounts vary wildly as to what it is or if it even truly exists.
'''Dark Isle:'''
A rumbling through the island can be heard. Villagers have begun to go missing on the Blackwood and Grimloch sides of the island. A strange green and Bright Glow emanates from the Creathorne Embassy.
'''Sharingil:'''
On the South Eastern Shore Near Silverport, Lightning And thunder thrashes the sky as it seems that the Storm portal has been reactivated. In Silverport a strange light is emanating from the Tower of Mourning.
'''Teng Hua:'''
The Prefecture of Hana no Okoku and the Yashida family have been busily preparing for the Spring Flower Festival. Not only will the Emperor be in attendance, but rumor has it that representatives from the Watanabe and Matsumoto families will also be in attendance. As all three families trade in similar things, one has to wonder if business will be discussed.
A red haired woman, seemingly from the mainland, wearing a blue and white tabard has been seen wandering Teng Hua, with purpose, speaking with different landowners. She seems to be scouting for an area to hold some sort of tournament.
Yosei handlers everywhere are getting ready for the warmer months and the yosei tournaments that come with them. With the influx of new handlers it seems that the League may have to hold some more entry level tournaments. Rumor has it that the Grand Tournament at the end of the season may have an extra special prize.
== Rumors of April 1020 ==
=== 04/15/1020 ===
'''Across the Realms:'''
Some travellers on the outskirts of Towns such as Blackwood, Chimeron and Creathorne, claim to have spotted an odd skull faced creature wielding various weaponry and challenging any who approach to a first contact wins battle. Rewarding challengers with a piece of gold.
'''Chimeron:'''
There is a rumor among peasantry that wishing on a shooting star is actually producing results the next morning, but not exactly as one expected their wish.
'''Wendmor:'''
Residents are saddened by the loss of their dear baker (and general town Wrangler), who passed away in their sleep peacefully. As is the taught custom in Wendmor, they shall build a pyre to honor and then burn the dead.
== Rumors of May 1020 ==
=== 05/13/1020 ===
'''Across the Realms:'''
For the adventurers that have figured out what they are/generally what they look like, the Time Snarls have been picking up in appearances lately; mostly sticking to hay fields, new forests, glens, and groves. (If your adventurer would like to approach one, let the Rumor Mill know.)
'''Eagle’s Rook:'''
The borders of Eagle's Rook have been closed to travelers/tourism, and to those who aren't of the merchant/trading/healing variety. This is due to some sort of nature-based blight that has sprung up within its lands, but the Knightocracy is confident that with the right protective measures, the people of Eagle's Rook will be safe and secure, and the lands will eventually return to a 'new normal'. All questions can be directed at the current Knight Commander, Sir Iawen Penn-Nosetti. (Iawen Penn).
'''Rhiassa:'''
The stone archway near Southland that was built in order to anchor the Vanfrost pathway to Norlund has been acting very strangely. While normally dormant unless being used, the arch has been pulsating erratically with a deep blue light, opening up for moments at a time and then closing again.
== Rumors of June 1020 ==
=== 06/17/1020 ===
'''Across the Realms:'''
Time Snarls are still being spotted here and there throughout the Realms. One commoner in particular from Chimeronian lands seems to have come forth, preaching about the Maiden who was the Sword, the Shield, a religion (or faith) called "Valdheism", however it is hard to get through the accent to tell if this is the correct pronunciation.
'''Eagle’s Rook:'''
With borders being shut down save for emergencies or trades/services (needs of clothing, food, etc.), the country seems to have fallen under a silence.
== Rumors of July 1020 ==
=== 07/14/1020 ===
'''Across the Realms:'''
If you Dream, you may recall this from a recent night.
You see a small child sitting on a beach, playing with a sand castle. They add ever more lifelike details with their small hands. The walls are sculpted with battlements and buttresses. As you peer more closely into one of the windows, you feel a sudden, cold splash. The sand begins to slough off the front wall of the castle as the seawater recedes from it. Another wave roars up onto the beach, slamming against the sand castle. The front wall crumbles and collapses, the foundation underneath washing away. As the child looks up at you with tears in their eyes, the waves engulf the sand castle and it sinks into the ground.
'''Other:'''
Here youngling sit down, you look exhausted, have a seat, just move that aside it won't bite you none. You the first one to come by for a while, please let me get you some tea. Have you heard that little one from the Bormer farm has gone and got herself married? I just can't believe it. She claims it happened last week, but no one has seen anything at all of a husband, What, how do I know?, you are right, I don't know, well wouldn't that be something, so anyway, no one has seen anything of a spouse, poor thing we think she is just not ready to introduce them to her family, can't be any worse than her brother going off and staying in that cave with that bear. But stranger things have happened here near the forest. Get down from there Grojo, you don't belong on the celling, fool beast thinks it's a bird or something, And did you see what the baker is doing, made a giant cake, said that someone was going to be by to collect it, that was a month ago, it's still in the window, now who has heard of a cake lasting that long, I tell you, some more tea, yes? Did you hear about the new couple in town, how tall do you think there children will be?, one of them must be over six feet if not more and them pointy ears, and the other barely up to my waist, but their beard wraps around them twice, I do say, that this world is getting more interesting by the day. You see how they look at each though, my stars, you just swoon. I think I might have some biscuits to go with that tea, hold on, hold on, yes, I hear the couple who bought the old coopers place, have a friend staying with them, do they really think they are fooling anyone? The friend moved in when they did, and you always see at least two of them together here in town, if not all three laughing together, but if that makes them happy, so be it. My my look at the time, hey look there, do you see all pretty ones chasing after the blacksmiths boy, the way I hear it, he just has no idea what to do with them. He just wants to work and be left alone. Poor thing, but he seems happiest when he is alone, and that is ok. What? The skull? Don't you bother about that, some dark and souless type asked me to bury it after they left, but I have just been so busy, I am sure it's nothing dangerous. Now where was I, oh yes, the Blacksmiths wife needs to be more careful with who mends her pots if you get what I am saying, some folks, not me mind you, but some folks don't approve of that kind of thing. Me I say be happy be honest. More tea?
== Rumors of August 1020 ==
=== 08/12/1020 ===
'''Across the Realms:'''
If you Dream, you may recall this from a recent night.
You see a small child sitting on a beach, playing with a sandcastle. They add ever more lifelike details with their small hands. The walls are sculpted with battlements and buttresses. As you peer more closely into one of the windows, you feel a sudden, cold splash. The sand begins to slough off the front wall of the castle as the seawater recedes from it. Another wave roars up onto the beach, slamming against the sandcastle. The front wall crumbles and collapses, the foundation underneath washing away. As the child looks up at you with tears in their eyes, the waves engulf the sandcastle and it sinks into the ground.
You become aware that you have been dreaming. You still are, and it has been going on for a very long time.
Many of your dreams have included a feeling of weight all around you. This makes sense, considering the sand. But still, you reach out through it, passing the old bones, the crematorium, the book, until you can almost reach the sunlight. You dream up another polyp, and watch it wander away. Your arms don’t get tired, and as your mind wanders off into a deeper dream, you see the conjoined gold circles that were present when you formed, and the blue shadows that stole you away.
Then you wake up. You become aware that you have been dreaming.
'''Blackwood:'''
Within Idaris, an old man has been asking for anyone who has seen his tide, and saying that he needs to find it before the mountains.
Several messengers have been complaining that the Prince has been sending too many letters to Tao and demanding haste in their delivery. One cheeky messenger says he had it on good account that it’s just about games so really a waste of the taxpayers' money.
There have been several accounts of a figure that has been described as tattered and crippled, begging in silence. The tatters the broken and the poor are nothing new, but several places have had terrible things occur days after their leaving.
'''Other:'''
Say weren’t you here last month child, yes, yes you were, how have you been, good, good, care for some more tea. Well let me tell you, that boy finally figured out what he wanted, and the pretty ones just don’t seem to come around anymore. Did you hear about the Bormer boy, turned out the bear was a person, and he is still there, asks the family not to come around none, does not want anything to do with the humans, I wonder if he is charmed, in love, or just stupid; probably a bit of all three. Somebody sometime is going to have to get the bottom of that, of course they would still have to deal with the bear and all. Is that thing still kicking around, would you do me a favor and go burry that someplace, crossroads or something like that would be best. O thank you so much, just don’t get out much anymore. Remember that cake, funniest thing, one day it was just gone, no one saw it leave, but then its just gone, when we asked the baker about it, he said “what cake”. I don’t know why he would lie about such a thing, but there you go, not sure what to think. Grojo? Well he and I had a disagreement, and he took off, I suspect he is around here somewhere, but no idea where. If you see him tell him I would welcome him back no questions asked. I just hope he has not done anything stupid. Well as I said the Blacksmiths wife was not careful enough, everbody knew, but the blacksmith, I suppose, now I heard when she was kicked out, she took a few thing with her that he wants back. Not that it’s any of my business, but if you are going to a bad person, I guess you are just a bad person. That short and tall couple I told you about, they keep buying sweets from the baker for each other. Its so funny to watch them even walk down the street, each looking to make the other one smile, I swear it’s good to be young and in love. Did you come by way of the forest? Just asking cause of all the noises and such, I sometimes get to wondering what is going out there, but I am not the type to go find out. Now Philip, he was the type, he was always off to find adventure, come back with treasure or something weird. I wonder what he got up to, left a bunch of stuff lying about, always giving gifts of the stuff he brought back, have not seen him in a bit. Well don’t let me hold you up, or would you like some more tea?
== Rumors of September 1020 ==
=== 09/15/1020 ===
'''Across the Realms:'''
The Black Dagger thief has been sighted again after months of laying low. Witnesses report seeing a black and green tabard and curled horns.
There are rumors coming from those who attended the recent Teng Hua gathering that Orion has caught something called "the Sand Madness".
'''Chimeron:'''
Some townsfolk in Chimeron claim to have seen a strange creature skulking around alleyways late at night. Descriptions from eyewitnesses say it appeared mostly humanoid but held a tail and a large mane, but its face completely missing bearing a feline or lion-like skull.
Reports also say the creature has been spotted lurking near the portal to Gi and pouring sand out of its boot, suspicions are increasing that this creature may have escaped from the Gi portal and the more popular theory accompanying this rumor is that the creature has been sneaking throw away food from merchant stalls.
== Rumors of October 1020 ==
=== 10/13/1020 ===
'''Across the Realms:'''
It isn't exactly certain who started it but there's something of an obvious joke rumor going around
"Does Captain Orion Mars is squid?"
'''Chimeron:'''
The strange cat-like creature seen lurking near the Gi portal now appears to be helping out around Gabriel's tavern. Seems a certain Kovaks had adopted a new cat... This one talks kinda funny and looks kinda scary but apparently its name is Viktor and he's really good at making baked goods and seems to act as a form of security for the premises now.
== Rumors of November 1020 ==
=== 11/12/1020 ===
'''Across the Realms:'''
The Black Dagger thief was recently reported captured and locked up to await trial, however recent rumors state that guards are on the hunt again after a possible escape. It's likely the thief is now laying low, guards have asked for citizens to report any suspicious behavior.
'''Chimeron:'''
A strange symbol seems to keep appearing around Gabriel's Tavern, depicting a circle bearing a diamond inside and a line running vertical through the center.
This same symbol seems to be frequenting a nearby library and a few merchant stalls. Talk of the symbol states that it appears and disappears shortly after.
However, there is one location where the symbol hasn’t been disappearing and with it stands strange lettering that no one can seem to translate.
'''The Dreaming:'''
A strange melody seems to be passing through the dreaming. It holds no lyrics but those who claim to have heard it feel like they know the words.
It holds a soft, gentle tone bringing a sense of loneliness, cold rain, emptiness and sorrow, but a glimmer of sunlight. Many agree that the songs title should be "Empty Rain"
Those who attempt to follow the sound are often led to a hidden grove where an old forgotten temple lies. Overgrown with plantlife and its stonework crumbling.
There appears to be some sort of puzzle upon its door that requires an oddly shaped item and two large statues guard it on either side. One standing tall and proud but covered in foliage, the other a crumbled ruin.
The Forgotten Grove seems to call people closer, but denies entry to its temple.
To those who wish to follow this, they should keep an ear out for further rumors about "Empty Rain."
'''New Verai:'''
Back in February New Verai shut down their borders to all travel due to an outbreak of an unknown disease. Since that time, little news has come out about the situation inside the walls. Those traveling past the borders see smoke from chimneys, sometimes see a sentry at a distance patrolling, and some sounds can be heard of people going about their lives. No one can confirm if this mystery illness has been cured or curbed as sentries stay at a distance or fire arrows at those getting too close to the New Verai borders.
== Rumors of December 1020 ==
=== 12/11/20 ===
'''Across the Realms:'''
The Black Dagger thief was recently reported captured and locked up to await trial, however recent rumors state that guards are on the hunt again after a possible escape. It's likely the thief is now laying low, guards have asked for citizens to report any suspicious behavior.
'''Chimeron:'''
The mountains and forests near the Faedraw River have been engulfed in thick and heavy fog. Animals can be seen fleeing from the forest. Scouts have tried to investigate the area but have not been returned.
'''The Dreaming:'''
Dreamers who took interest in the Forgotten Grove and its melody dubbed "Empty Rain" may find themselves revisiting the Grove more frequently, be it for the duration of their dream, or just passing through on their other quests.
Those who delve deeper into this place may end up speaking with one of the statues
But its words always seem jumbled, or backwards.
Lately dreamers have been hearing the same message.
"Ollp uli gsv Yilpvm Szmw."
It is apparent that the Statue wants dreamers to investigate the Grove further...
'''Neden:'''
Large colorful explosions can be seen above the Neden Castle as its denizens and other creatures who inhabit the lands surround the castle to see what the commotion is about.
Sir Naj can be seen using Portals to come and go from the castle with various boxes. Dresden O'Leary Esquire is on the scene with a pen and and taking quotes from the onlookers for the Neden Kazoo. Most people are trying to answer this Demons questions but are a bit Distracted by Cevaris and Darkin trying to squeeze elephants through the side entrance of the castle. Lord Syruss can be heard yelling various things as different explosions take place.
"No the lions go in the other room" "Yes, of course that's what the piñatas are for" "Naj I swear to the Dark One himself no more experimental portals without the proper wards up" " Has anyone seen my fuzzy anti magic slippers....we need those STAT!"....."Oh man I can't WAIT FOR OUR FRIENDS TO SEE THIS ONE...not that one that's gross banish that..."
[[ Category: Rumors ]]
1a377bbb71f15583c4f1f78701000052d97f5966
Missives Pertaining to the Wraiths of Guthrevyn
0
243
293
2023-08-31T21:48:43Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
The following was handed out to the Realms by Fern over the summer of 1022, to spread initial information and interest about the wraiths in Eagle's Rook.
== Eagles’ Rook Wraiths Basics ==
There are wraiths in Eagle’s Rook killing, paralyzing, and injuring people. They are also warping and draining magic, and mind controlling people - commoners, adventurers, and nobles alike. Iawen has asked for assistance, and I am in turn attempting to get support from others.
These attacks may be connected to a former ruler of the lands that are now Eagle’s Rook, whose name was Guthrevyn. The wraiths may come from any number of sources, including the ruins of Armont, some underground source, or this may be a resurgence of past wraith threats to the Realms.
I have spent the last month and a half gathering information, and the situation seems to be rapidly devolving. The wraiths are contained within the borders, but we do not know how long this magic will last.
=== What can you do? ===
If you know anything relevant about Eagle’s Rook’s history, how to fight wraiths, or mundane medicines and healing practices, please contact me to share information. If you have anything you would like to lend to assist, including food, potentially transportation, or any weapons or arms, again, assistance would be appreciated. The Kingdom of Chimeron is working on providing these items as well, but this may well be a large enough threat to warrant international cooperation.
I (Fern Eberhardt) can often be found at the Silvan Sanctuary Farming Commune in western Chimeron, working on repair efforts in Darkvale, or throughout Chimeron.
== Speech by November Glen ==
'''Type of Missve:''' Public speech
'''Date:''' 8/22/1022
'''Responses:''' None included
'''Transcribed by:''' Fern Eberhardt
(The following is a copy of the speech November Glen gave at B&W. I have transcribed it to the best of my ability, leaving out notes of courtly decorum. - Fern)
From: November Glen
Your Majesty, Knights of the Red Branch, and any Fae who consider themselves a Friend to Eagle’s Rook, hear me.
I am November Glen, one of the last of the original Fae to the House of Agornah, of the Faeries of Avendroth. Please, bend your ear to the side underestimated, and listen to how we have kept the lands safe.
Since Sir Vawn Coupant’s departure to the Summerlands in your year of mortals 1019, we have been attempting to forge a new contract with Eagle’s Rook. This contract failed, as Guthrevyn’s ilk began to make trouble almost right away.
We have sent our own to quietly battle and keep the boundaries of the Blue Forest safe, let alone the Keep, and many other village points. Pate Yule himself sent a story and a song, a lullaby, to help keep the people alive and awake.
But it was only recently in the Quiet Years that Guthrevyn’s allies and resurrected the use of magics from the ruined kingdom of Armont, and released the wights across the lands of Eagle’s Rook, and brought in the Gorgon Sisters from the Neo-Hellenic Isles.
Magic, as the Realms have known it, has almost all but faded from Eagle’s Rook. Injuries take much, much longer to heal than a mere few seconds, and death is certainly something more to fear. By far worse, however, is the work that this group of evil being does to wear down the mind’s boundaries, to inflict their own brand of despair and hopelessness, to the point that some mortals have taken their own lives in order to have the pain cease.
While this may not seem ‘world-ending’ to many, the Faeries of Avendroth can no longer sit on our side, idly awaiting an outcome. We prefer to take destiny and mold it to Our Will.
Therefore, it is the Formal Request of this one November Glen, on behalf of the Fae, that you ally with us in order to oust Guthrevyn’s army, and restore Eagle’s Rook to a more proper state, with tighter Faeries connections.
As a courtesy, know that we will fight against Guthrevyn, with or without your help, to achieve the goal, but as the late Sir Vawn was a Fae, the late King Pyr became the Oracle of Fae, and Sir Gunnar went into Fae to follow his love in the Deep, one cannot deny how Faerie has such a bond to Eagle’s Rook. A bond that needs to be restored.
Written by my hand, October 22nd, 1022, by a Mortal’s Reckoning.
== Fern's Letter to Realms 10-23-22 ==
<poem>
'''Type of Missve:''' Letter to the Realms
'''Date:''' 10-23-1022
'''Responses:''' N/A
</poem>
To the Adventurers of The Realms,
I ask for your aid in assisting Eagle’s Rook. Their lands have been plagued for some time with invading wraiths who are harming the inhabitants and warping their minds. They are led by Guthrevyn, the leader of Eagle’s Rook before Sir Gunnar. I have been working since mid-May 1022 gathering information, and the situation seems to be rapidly devolving. The wraiths are contained within the borders, but we do not know how long this magic will last.
Yesterday evening, at the court of Black and White, two individuals first approached King Cecil with news from Eagle’s Rook. To be entirely honest, I was not able to pay as much attention to the proceedings as I would have hoped. As those of you present may have noticed, I was somewhat trapped in a ritual circle, and having difficulty with Common.
Regardless, two individuals stepped forward, one the Witch of Gimlet, and later a fae identifying themself as November Glen. The Witch of Gimlet asked for aid in reclaiming lands in Eagle’s Rook, and November Glen refuted these claims. The fae have been working to protect Eagle’s Rook, and asked that Chimeron aid the Fairies of Avendroth in ousting Guthrevyn’s army. I have received a written copy of the information from November Glen, directly from the individual. I will be sharing my notes on these issues with the wider Realms as soon as I am able.
As of right now, the Crown of Chimeron’s official stance is as such: “We are waiting on a discussion with Lord Sir Iawen before acting, but we anticipate their desire for us to help defend Eagles Rook from Guthhreven's forces. Assuming this will be the case, we look forward to forging tighter bonds with November Glen.” King Cecil has recognized me as lead on this project for Chimeron, and I have promised Sir Iawen that I will do what I can to see this matter resolved in the manner most beneficial to Eagle’s Rook.
Any aid would be appreciated. Sir Iawen has informed me that one of the top priorities is a cure for petrification, preferably tested or otherwise proven true. Some of you I need to contact. Those of you I have already spoken to, I appreciate your help, and look forward to working with you further. Anticipate further conversations on this matter in the near future.
In summary: Eagle’s Rook and forces within Eagle’s Rook seek aid from the Realms. I have been working on gathering information and forces for months. I will be publishing further information soon. Contact me if you have information or would like to help.
<poem>
Squire Fern Eberhardt, of the Chimeron Heroic Militia
Apprentice Chronicler of Chimeron
Second to the Baron of the Viridis
Order of the Lantern
</poem>
== Letter from Witch of Gimlet ==
<poem>
'''Type of Missve:''' Letter to the Realms
'''Date:''' 10-25-1022
'''Responses:''' N/A
</poem>
(This missive was sent out on the 25th of October, 1022, three days after this year’s Black and White. I have changed the formatting only slightly, but those are the only changes I have made to this section. - Fern)
'''From: The Witch of Gimlet'''
Dear, Beloved Realms
I wish to again thank King Alexander Cecil, of many titles, for their hospitality. We had a lovely time. We will return the favor, in our time.
We understand that… news travels slow, and travels strange, perhaps my voice was too soft, my meaning too murky… We do not wish to hide anything from our future friends. So what was told to king will now be spoken to company.
I am the Witch of Gimlet, I used to have a name but names have power, and I traded mine away on a brighter future. I go by many TITLES but no names, Some refer to me as Hag… but that is very unkind.
Hopefully in the future the title you will use is “Friend”.
My master, Sir Guthrevyn has been wandering, searching for a home ever since our hometown was seized by his treasonous kin… but do not weep for we have learned, we have watched, and we were judged yes, and gathered so many other judged kin. But we have been patient.
Eagles Rook is ours, by Blood and past. We owned it before your masters masters. And we want our lives back.
And we were in those discussions, we must stress it was not Iawen who challenged our claim but the Fae, the Blue Forest.
The Fae who have dimensions to call their own, who have the kingdom of Chimeron as allies. They have plenty, the fae do not need be fatter off Eagles rook, and yet, November still says more.
He and his kin have interrupted our reunification to strike a harder deal with Eagle’s Rook, one where Fae have even more ties and authority then they already do. To assist in this they messaged Yule, and brought a titan into mortal affairs.
We do not wish to undersell things, but when forces are marching from behind a magical veil of hope, if you are to protect your own… well how do you destroy hope?
It is not pleasant work, and we do not wish it on our worst enemies. November however, seems to wish for more.
We did not go to Black and White to demand that Alexander, champion of our god Dionin, to join us in holy war against the fae. To take up sword where pen failed… though that is what his god asks of us. But we understand that can be difficult for them. All we wish is to be left alone. You have strangers, you have Asmodeus, you have Risen Kingdom, evil Imperiums, Lost Kingdoms, are you all not busy? Do you not need rest?
Let this small thing go, save the world.
Well... that WAS the case, but, alas. We were struck, in court, my aching boils nearly cut, it was a near thing, a precious near thing, that I was able to quell my defensive hexes… I would hate to have caused a scene.
Now the failed assassin did not come forward, so we suspect this was no declaration of war… how could it be? If they lacked the conviction to say with words what their actions did? But… we worry you see.
We already asked for peace, we have no plans to be cruel in victory, we wont hurt the denizens, shatter their chapels, burn their flags. We have heard these are the customs of war, but we are of kinder ages. But… we fear much, we fear further meddling, further rituals and escalations and fae trickery and treason.
When we were struck by a failed thief Invictus offered us safe escort, we ask for similar gestures, not to solve our problems for us, but assistance in avoiding unnecessary escalation.
If possible we hope to see you all again on fairer terms. We heard Sir Coupant used to host feasts, we are eager to continue that tradition.
Witch of Gimlet
Mother, Magician, Friend
== Tara's Letter to Realms 12-2-22 ==
<poem>
'''Type of Missve:''' Letter to the Realms
'''Date:''' 12-2-1022
'''Responses:''' N/A
</poem>
Gentlefolk and adventurers of the Realms,
As ancient bonds of blood and being must always be recognized regardless of such concepts as distance and the mortal passage of time, let it be known to all who may read or be told that the Fae Wildes stand with our kin in Avendroth against the treasonous acts of those who serve Guthrevyn.
In this matter, we are here resolved to provide aid material, martial, and magical and to take the field with our cousins should they be in need.
To any of those of Avendroth who wish to find a safer hollow until such a time as this conflict is seen through, there are means and ways both in these mortal realms and within the Wildes. Reach out, and it will be done.
To those of the forces of Guthrevyn who may intercept this, know only this: we are coming and we already know not to trust your word.
<poem>
Knight Commander Tara Fae-Eternal of House Harkon
Knight Protector of the Fae Wildes
Defender Dame Sir Freesia Den'ier
Handmaid of Queen Nimbus
</poem>
== Fern's Letter to Realms 1-10-23 ==
<poem>
'''Type of Missve:''' Letter to the Realms
'''Date:''' 1-10-1023
'''Responses:''' N/A
</poem>
Hello Adventures of the Realms!
Are you or one of your trusted nation or group members going to be at the Feast of the Leviathan this coming weekend?
Have you been wondering what’s happening in Eagle’s Rook, and want to know what adventurers are doing about it?
Then you or a representative for your group should attend the Eagle’s Rook Information Meeting at FoL, slated to be around 3 pm Realms Time.
We intend to meet ideally under an Eagle’s Rook banner, but depending on the supplies coming out of Eagle’s Rook, it may be a Chimeron Militia banner. We will choose an accessible location.
The agenda includes;
* A brief (sub-fifteen minute) summary of what we know
* Asks for representatives to talk to nation leaders about what resources they’d be willing to share with Eagle’s Rook in the conflict
* Using some seer magic to find out what’s going on. The questions we ask will largely be determined while we’re there, so if you have questions you’d like answered, please come.
We intend to publish the meeting minutes after the event (again, Realms time).
Squire Fern Eberhardt and Squire Liselle Silvermaple
== Leviathan 1023 Meeting Minutes ==
<poem>
'''Written by:''' Page Margaret August
'''Date:''' 1-14-1023
</poem>
What is going on with Eagle’s Rook?
- Squire’s Fern and Lisselle
The Threats:
* Being threatened by an invading force
* Lich Guthreven
* Former leader
Army of wraiths
Damage to the magics
* Magic and items began draining and became unusable
* Highest level spells went array immediately
* faded over time
Necromancy doesn’t work
* Lich takes over
Healing magic is less effective
Threat is contained within Eagles Rook thanks to a magical boarder from Pater Yule
Mind control on people
* People giving up hope
* Turning on eachother
Factions
* Guthrevyn and the liches
* Fairies of Avendroth
* Eagles Rook
* Chimeron (Sending aid to Eagle’s Rook, Stone shield alliance)
* Invictus (Also fighting for Eagle’s Rook)
Current status
Not a fast moving conflict
A lot of smaller scale hit and run/scouting
They are destroying all the shrines they can
Group tried to restore a shrine to Gaia
* Didn’t go super well
* Gaian’s are no longer welcome in Eagle’s Rook
Need more information
* Seer magic
* Questions
Questions?
Is the magic barrier being effected by the magic drain in Eagle’s Rook?
* Seer Magic
Do we know any threats beside wraiths?
* Guthrevyn
* Witch from B&W
Are the fairies the good guys?
* Uncertain
* Not hostile towards us
Were the wraiths causing the petrification?
* Yes, via touch
Have we found a way to fix the petrification?
* No
-----
Written by: Omri Azar
Date: 1-14-1023
Eagle's Rook:
* Important part of the realms
Threats:
* Invading
* Leader: Lich
** Former leader ((of Eagle's Rook))
** Ousted
* Army of wraiths
** 1 wraith = lot of damage
** Does damage to magic in Eagle's Rook
* Necromancy doesn't work in ER
* Healing doesn't work as easily
* Threat in ER contained bc of Pater Yule
((Page 2 of page from Omri's journal))
* Mind control causing ppl to give up hope
* Conflict, not yet war
Stoneshield Alliance:
* Chimeron
Invictus also assisting
Beacon of Power didn't go well
* Smaller scale conflicts
* Destroy shrines
** Gaia especially
* Dionin's shrine disrupted
** Lack information
* Witch?
** Magic
* Wraiths now cause petrification
((Page 3 of pages from Omri's journal))
* Witch of Gimlet
** Ally of Guthrevyn
* Faerie
** Not enemy but not ally
[[Category: Missives]]
5906bc9af4bcdbf6eae00771201888581ca9fb7e
Duchy of Fairhaven
0
244
294
2023-08-31T21:52:59Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
To the east of Glenndale lies a section of land known as Duchy of Fairhaven. This parcel was given to Dame Gil by Robert II, Prince of the Realms. As reward for her service to the Realms.
No one knew where Gil came from. Some say she appeared on the spot when the Realms was created, some say she rode in from a far away land. Those that do know her say that she was here from The Beginning. She survived the days of the Lost Chest quests, fought in every Duke of Glenndale event, and faithfully protected the Realms from invasion from the forces of evil. She fought side by side with Tristan, Tardell, Meg, Jarrod, Eldritch, Aaron, Morgan, Decion, Lady Anne and other noble Realmsmen in defense of the land. She was given the mantle Dame Gil, Knight of the Realms, by Prince Robert II, and was appointed a guardian of the Realms. She marshaled tourneys, settled disputes, and maintained honor throughout the land. For her valor, Prince Robert II created The Duchy of Fairhaven, and made her duchess thereof. In her time she took on a number of squires, and trained them to be Knights of Fairhaven. They know she worshipped the god Jonna-deere, and held stag parties in his honor, but not much else is known about the antlers she held on her green and gold shield.
== Knights of Fairhaven ==
Author: unknown
Date: unknown
=== Tenets ===
<poem>
1) Honorable Service freely rendered
IC and OOC a knight serves the Realms as a whole in whatever capacity they can. If they see something that needs doing, it gets done, with no expectation of reward.
2) Death before Dishonor
IC and OOC rule. Character death is demanded rather than dishonor to the Order. Using the Order to further ones ambitions, to influence others to one’s own purposes, denouncing the Order in detail and without good cause, This “does not” include expressing disagreements with policy or practice, nor does it include withdrawal due to philosophical conflicts.
3) Defense of any charge unto Death
IC rule; if you are given charge to defend or protect an individual, then a knight would die rather than surrender willingly.
4) Loyalty to the Realms and its populous at large
OOC and IC a Knight gives their loyalty only to the Realms as a whole and to its populace at large. No knight bends the knee to any king, prince, baron or what have you. Loyalty to the Realms comes before all other concerns, including country. Inability to do this results in release from the Order. One of the Great Offences a member can commit. Note that this loyalty is not to be construed as loyalty to the Law of the Realms, but to the common weal of the Realms. Laws must at times be changed, not sot he common weal.
5) Aid to those in Need
OOC and IC Speaks for itself, but this is really applicable to those newly entering the Realms. Knights should shelter and guide these people to help them become a part of the greater whole. This is also applied to handling IC and OOC confrontations. We are to mediate all such conflicts and try to present a just compromise.
6) Courage in combat
IC and OOC Need I say more? Cowardice just to survive is ridiculous. The recognition is more OOC than IC, so the belt carries to your new character as long as you yourself are worthy of wearing it. Combat isn’t always physical.
7) Justice to all
IC and OOC Again, self-explanatory. A knight does not favor anyone when rendering a decision. If he/she feels they cannot do this, then find a knight who can.
8) Your word is your bond
IC and OOC A knight speaks only truth. No gossip, no character assassination, no hubris or arrogance.
9) Destroy Corruption Wherever Found
IC and OOC A Knight’s wrath undoes the wicked. This is true mandate. To confront and risk all for what is right despite popular ideas is the essence of service and defense. Only with this may we prevent a slide into discontent and disruption.
10) Gracious conduct
IC and OOC NO trouble here. At the same time, very hard when we are angry, or feel slighted. Still, no knight worthy of the title behaves in an arrogant or superior manner to anyone. Humility is the watchword. Behave with Grace at all times and under all circumstances.
</poem>
== Dame Gil's Journal ==
<poem>
'''Author:''' Dame GIl
'''Place/Gathering Discovered:''' Fairhaven
'''Date:''' unknown
'''Transcribed by:''' Porunn Smior of Fairhaven
</poem>
=== 9/22/03 ===
Set out on my walkabout today. Sat up on the hill and watched the sun rise over Fairhaven Keep, which brought tears to my eyes. It has been my home for 15 years, and I’ll miss it very much. But it is time to move on. I’ve been feeling stagnated for a while now, and (I) hope my journey will revive my spirits and, hopefully, my will to go on. Prince Bob gave me that land, and what once was the entire region between Valehaven and Fenmore, to stave off war between the two nations. I named it Fairhaven because I wished the nation to be known for its sense of honor and justice.
I’ve guarded the land for many years and have successfully kept the two nations from ever warring. Now that the two nations have finally waned, I feel (that) I can release the land to someone (who) will take care of it.
I wish Frederick well in his new duties as Duke of Fairhaven. He’s been the driving force to bring the place back to life. He’s a good leader, and the new crew will do well by him.
People have been asking me about my decision to pass the land of Fairhaven on. What people don’t realize is this; there will always be another evil to fight, another monster to slay, another invasion to repel- another spell to break, another village to save, another princess to rescue. The balance of good and evil is a hard one to maintain, and over the years it has taken its toll on me. My time of battling the forces of evil has worn me over the years. Now that there is new a cadre of heroes in the Realms it is time for me to … how can I say it … become “more.” It is up to the other to make or break the Realms, and reshape it into a kinder, gentler, place. And I hail them for their efforts. I wish them the best of luck, and hope they succeed in their endeavors.
My old bones now feel the cold more often of late. I set out not knowing where the road will take me, and find myself steering towards the gargoyle caves. It’s been a while since we’ve seen any stirrings from them, and I often wonder what they’re up to down there. They weren’t happy to have us steal that egg. Perhaps I shall do some exploring, and make sure they are well sealed down below the ground.
=== 9/25/03 ===
My old bones are creaking with the morning cold. Fall has begun in earnest now. I could see my breath as the morning darkness softened.
It took a few days, but I managed to find an old air vent, leading straight down into the earth. It’ll be hard to climb down that hole. I’ll need to assemble the proper climbing equipment. Shouldn’t take long to get everything together for the climb.
Had a dream last night, can’t remember it though. But the feeling it left me with was one of exhilaration. I’ll have to think about it more… and see if I can remember any of it.
=== 9/26/03 ===
Climbed down into the hole today. It was raining last night, so I think I’ll pack up camp and move down into one of the lower passageways.
After 100’ there is a passageway that intersects the shaft. Explored that for a few hours. Some sections underwater, others too slippery to walk on. No evidence of recent activity-where there isn’t thick slime covering everything there’s dust. Not a nice place to go. Must remember to take fresh water with me next time.
Now to wash up and scrape the slime off the gear…
=== 9/28/03 ===
Ok, I’ve gone about as far as I can down there. Most of the area appears to have been created naturally, with pathways and walkways later sculpted into the rock.
There are some of the most beautiful and colorful formations down there I have ever seen. Had to stop myself in several places from stepping off the pathways… If I’d gone down some of those cliff sides it would have been nearly impossible to climb back out.
Anyways, back in one of the lower caverns, there is a waterfall where a pathway walks behind the water. It’s very beautiful, and the luminescent fungus sets off the transparency of the thin sheet of water as it slides past.
Because of the small refractions of the water, I didn’t see it at first. It took a while, but while staring at the sheet of water, I came to focus on a type of strange writing, similar to that in the cave above. I made some notes and translated it when I had a moment.
“Beyond this point lies the breach through the gates of stone. Cross the threshold to the territory of the gargoyles. Friends are bid welcome, enemies embrace death.”
<>
The trouble is, there are sharp rocks below the waterfall, in the pool below. When I tossed a stone through the curtain it just fell through and hit the rocks. I can’t imagine just stepping through only to fall to my death.
But there was a symbol below the writings, one I seem to have seen before somewhere. Probably will come to me when my mind is on something else I suppose. Tired now, must sleep.
=== 9/30/03 ===
Seems I remember that symbol from Storm Haven.
I guess it’s off to the ruins of Strom Haven! Hopefully being there will jog my memory.
=== 10/3/03 ===
Ok, the last few days have been interesting.
I took the time to go over the ruins of Storm Haven then went over them again.
And again.
Nothing.
I still remember that sigil from somewhere here. Just is frustrating not to find it.
Ran into a pack of wolves the other day. They were chasing geese out of the moat. Saw me and didn’t pay me any mind. There are (is) also a pair of swans that have taken up residence there. They are a mated pair, and are both beautiful. I wonder if they’re going to fly away come winter to try and stick it out here.
Going to resupply, maybe hunt a bit, and do some research on the old ruins.
=== 10/05/03 ===
The research proved a bit helpful. They reference an old section of the fortifications that are not readily seen from the rest of the ruins. The scribe documents that there is an old underground part to the structure, that was used to store goods and armaments. I’m going to be hitting the ruins with a shovel soon, and then we’ll see if I can find where the scribe was referring.
Hunting was good, there are plenty of geese this time of year, heading south for the winter. And the deer are plentiful. I’ve made a place to hang meat, and am working on a small abode of my own, to spend the winter in if need be. It seems I’m spending a lot of time out here, and there are too many cold night these days.
It looks like the swans are going to remain this winter – at least they haven’t left yet. They’re nesting on the other side of the pond from me, in the reeds on the embankment. The water of the pond is warm enough to create a fog in the cold mornings, and it’s quite a sight to see. The swans sail out into eyesight. It’s kind of like seeing them sail through the clouds.
Now that I’ve returned from civilization, I find myself welcoming the quiet of the forest. It’s given me time to try and figure out the next phase of my life. Where I want to go and what I want to do are still up in the air. I may go back north and see what happened to my family… then again I may wind up exploring the southlands and seeing what wonders are to behold there
<>
=== 10/8/03 ===
Found It!
Went down into the ruins, and had to dig. But I found the missing chamber! It was deep within the ruins, and I had to shift quite a bit of rock to get there. But I found the sigil on a chest in one on (of) Siani’s old antechambers.
In the box was a set of pendants, the kind that one wears around the neck. On one of the pendants was the sigil matching the one on the waterfall. The rest were different, like they went to something else. There was also a scroll in the box as well. It’s decayed ad part of if destroyed, but I did the best I could with it. I’ve done some translation, and it says (roughly)
“…Thank you for your kindness in…
… the gates of …
… open to you to come and to into our kingdom as …
… speak the word of greeting and put your trust in …
…Yours in Peace,
King Ferrig of the Gargoyles.”
I’m assuming that each pendant is tied to a place somewhere here, which leads (possibly) to somewhere else. I’m going to take the pendant with the sigil in the waterfall, and put the rest back. They are safer here, as my current abode is less than secure. I’ll re-bury the entrance and try and conceal it as best as possible.
=== 10/10/03 ===
It works!
I traveled back underground, and made a few guesses as to the appropriate gargoyle word, each time putting my hand through the curtain of water.
The password is: Dtryll
One must speak the word and pass through the gate, as it only stays open for a small length of time.
I cannot wait to go through the gate and see what’s on the other side! First I must assemble the appropriate provisions, to prepare for the journey!
I am so excited, but I must get a good night’s rest before trying the gate.
=== 10/11/05 ===
It was wondrous on the other side!
I stepped through the gate, and was whisked away to a chamber, similarly underground. My lamp caught the many colors and crystals that the dampness had deposited over the years. It’s quite a sight to see! Without light I could sort of see different shades of black and dark grey, so I kept the lamp in front of me to make sure I didn’t walk off any cliffs or overhangs.
The chamber is one of a vast network. They seem to go on and on for a great while. There were also signs of life, so I kept a low profile and scouted around.
The tracks were similar to those made by gargoyles. I’m not sure how they’d react to me, but since I didn’t know why they had taken me in the first place (I was rescued by Fredrick) I wasn’t going to go find one of them and say “hi,” I turned down the lamp as much as possible.
Stalactites, stalagmites, sulfur pools, crystal walls… and things I can’t even describe here. I’ve seen a sight so beautiful!
There was an air vent that led upward, presumable to somewhere above ground. But the sides were so slippery I couldn’t get purchase to climb up and see.
After a while my lantern was running low, so I’ve returned to the Realms to resupply. Next time I’ll be sure to take more oil for the lamp, and torches to help me get farther.
I’ve been mapping out where I’ve been in the chambers and tunnels, but there were so many twists and turns I’m not sure if the map is completely accurate. I’m doing my best with directions on the map, though the loadstone I had brought with me turned out to be useless.
I wish I had thought to bring some potions to let me see in the dark. They’re still at the Keep. Oh well, I’ll make do with what I have.
=== 10/15/03 ===
That was close. I found a colony of gargoyles. They are fantastic creatures in and of themselves… they are every bit as heavy as the stone they are made of.
They are both strong and fast, and very smart as well. One of them almost discovered my hiding place. I was very worried for a while until she got bored and went away. It was a very young snake gargoyle, and I assume it could smell enough of my scent to attract its attention. That time I was well enough concealed, but if I weren’t so lucky who knows what would have happened.
I’ll make a copy of the map and leave it in the shelter, just in case. And I’ll have to copy the journal sometime too, although I don’t have another journal book so I’ll have to wait until I get back to civilization to pick up another one.
=== 10/17/03 ===
They were waiting for me!
When I stepped through the gate I found it guarded! I ran for it, but they are fast + tough creatures. I was small enough to scrabble through one of the fissures, but my way back is blocked by the gargoyles. And my arms are torn up by my side through the rock.
I lost my lantern in my bid to escape.
I can hear them searching for me, and am pressing further into the darkness, in the hope of loosing them. But some of them have extraordinary senses, so I’m afraid it will just be a matter of time. They can smell the blood from my wounds.
With each passing minute, there are more and more gargoyles joining the search.
I tried to circle back to the gate, but they’ve put up a rough fence of iron in front of the thing…
The spaces may be long enough for me to squeeze through, but only if I have a few seconds alone at the gate.
The alternatives are to stand + fight – there are to many of them for that – or keep going farther away from the area. I might be able to do that, but only as a last resort – as my food supply is limited, there are flora in the caverns that aren’t made of stone but they look very strange, and are likely poisons to humans.
I’ve decided to try and distract the guards at the gate and make a run for whatever I do, I have to make my move soon or risk being captured. Whatever I do, I can’t risk them finding the pendant on me. If they know how to get through the gate it would pose a great risk to the people of Fairhaven and the Realms. If I don’t make it I’ll try and toss the pendant and the journal through the gate, so these I hold dear stay safe.
[[Category: Regional Lore]]
ec8a324466ddb1cee8eee1ebe2b5fd5a51082c3b
295
294
2023-08-31T21:53:35Z
Zemmert
2
Fix formatting
wikitext
text/x-wiki
To the east of Glenndale lies a section of land known as Duchy of Fairhaven. This parcel was given to Dame Gil by Robert II, Prince of the Realms. As reward for her service to the Realms.
No one knew where Gil came from. Some say she appeared on the spot when the Realms was created, some say she rode in from a far away land. Those that do know her say that she was here from The Beginning. She survived the days of the Lost Chest quests, fought in every Duke of Glenndale event, and faithfully protected the Realms from invasion from the forces of evil. She fought side by side with Tristan, Tardell, Meg, Jarrod, Eldritch, Aaron, Morgan, Decion, Lady Anne and other noble Realmsmen in defense of the land. She was given the mantle Dame Gil, Knight of the Realms, by Prince Robert II, and was appointed a guardian of the Realms. She marshaled tourneys, settled disputes, and maintained honor throughout the land. For her valor, Prince Robert II created The Duchy of Fairhaven, and made her duchess thereof. In her time she took on a number of squires, and trained them to be Knights of Fairhaven. They know she worshipped the god Jonna-deere, and held stag parties in his honor, but not much else is known about the antlers she held on her green and gold shield.
== Knights of Fairhaven ==
<poem>
'''Author:''' unknown
'''Date:''' unknown
</poem>
=== Tenets ===
<poem>
1) Honorable Service freely rendered
IC and OOC a knight serves the Realms as a whole in whatever capacity they can. If they see something that needs doing, it gets done, with no expectation of reward.
2) Death before Dishonor
IC and OOC rule. Character death is demanded rather than dishonor to the Order. Using the Order to further ones ambitions, to influence others to one’s own purposes, denouncing the Order in detail and without good cause, This “does not” include expressing disagreements with policy or practice, nor does it include withdrawal due to philosophical conflicts.
3) Defense of any charge unto Death
IC rule; if you are given charge to defend or protect an individual, then a knight would die rather than surrender willingly.
4) Loyalty to the Realms and its populous at large
OOC and IC a Knight gives their loyalty only to the Realms as a whole and to its populace at large. No knight bends the knee to any king, prince, baron or what have you. Loyalty to the Realms comes before all other concerns, including country. Inability to do this results in release from the Order. One of the Great Offences a member can commit. Note that this loyalty is not to be construed as loyalty to the Law of the Realms, but to the common weal of the Realms. Laws must at times be changed, not sot he common weal.
5) Aid to those in Need
OOC and IC Speaks for itself, but this is really applicable to those newly entering the Realms. Knights should shelter and guide these people to help them become a part of the greater whole. This is also applied to handling IC and OOC confrontations. We are to mediate all such conflicts and try to present a just compromise.
6) Courage in combat
IC and OOC Need I say more? Cowardice just to survive is ridiculous. The recognition is more OOC than IC, so the belt carries to your new character as long as you yourself are worthy of wearing it. Combat isn’t always physical.
7) Justice to all
IC and OOC Again, self-explanatory. A knight does not favor anyone when rendering a decision. If he/she feels they cannot do this, then find a knight who can.
8) Your word is your bond
IC and OOC A knight speaks only truth. No gossip, no character assassination, no hubris or arrogance.
9) Destroy Corruption Wherever Found
IC and OOC A Knight’s wrath undoes the wicked. This is true mandate. To confront and risk all for what is right despite popular ideas is the essence of service and defense. Only with this may we prevent a slide into discontent and disruption.
10) Gracious conduct
IC and OOC NO trouble here. At the same time, very hard when we are angry, or feel slighted. Still, no knight worthy of the title behaves in an arrogant or superior manner to anyone. Humility is the watchword. Behave with Grace at all times and under all circumstances.
</poem>
== Dame Gil's Journal ==
<poem>
'''Author:''' Dame GIl
'''Place/Gathering Discovered:''' Fairhaven
'''Date:''' unknown
'''Transcribed by:''' Porunn Smior of Fairhaven
</poem>
=== 9/22/03 ===
Set out on my walkabout today. Sat up on the hill and watched the sun rise over Fairhaven Keep, which brought tears to my eyes. It has been my home for 15 years, and I’ll miss it very much. But it is time to move on. I’ve been feeling stagnated for a while now, and (I) hope my journey will revive my spirits and, hopefully, my will to go on. Prince Bob gave me that land, and what once was the entire region between Valehaven and Fenmore, to stave off war between the two nations. I named it Fairhaven because I wished the nation to be known for its sense of honor and justice.
I’ve guarded the land for many years and have successfully kept the two nations from ever warring. Now that the two nations have finally waned, I feel (that) I can release the land to someone (who) will take care of it.
I wish Frederick well in his new duties as Duke of Fairhaven. He’s been the driving force to bring the place back to life. He’s a good leader, and the new crew will do well by him.
People have been asking me about my decision to pass the land of Fairhaven on. What people don’t realize is this; there will always be another evil to fight, another monster to slay, another invasion to repel- another spell to break, another village to save, another princess to rescue. The balance of good and evil is a hard one to maintain, and over the years it has taken its toll on me. My time of battling the forces of evil has worn me over the years. Now that there is new a cadre of heroes in the Realms it is time for me to … how can I say it … become “more.” It is up to the other to make or break the Realms, and reshape it into a kinder, gentler, place. And I hail them for their efforts. I wish them the best of luck, and hope they succeed in their endeavors.
My old bones now feel the cold more often of late. I set out not knowing where the road will take me, and find myself steering towards the gargoyle caves. It’s been a while since we’ve seen any stirrings from them, and I often wonder what they’re up to down there. They weren’t happy to have us steal that egg. Perhaps I shall do some exploring, and make sure they are well sealed down below the ground.
=== 9/25/03 ===
My old bones are creaking with the morning cold. Fall has begun in earnest now. I could see my breath as the morning darkness softened.
It took a few days, but I managed to find an old air vent, leading straight down into the earth. It’ll be hard to climb down that hole. I’ll need to assemble the proper climbing equipment. Shouldn’t take long to get everything together for the climb.
Had a dream last night, can’t remember it though. But the feeling it left me with was one of exhilaration. I’ll have to think about it more… and see if I can remember any of it.
=== 9/26/03 ===
Climbed down into the hole today. It was raining last night, so I think I’ll pack up camp and move down into one of the lower passageways.
After 100’ there is a passageway that intersects the shaft. Explored that for a few hours. Some sections underwater, others too slippery to walk on. No evidence of recent activity-where there isn’t thick slime covering everything there’s dust. Not a nice place to go. Must remember to take fresh water with me next time.
Now to wash up and scrape the slime off the gear…
=== 9/28/03 ===
Ok, I’ve gone about as far as I can down there. Most of the area appears to have been created naturally, with pathways and walkways later sculpted into the rock.
There are some of the most beautiful and colorful formations down there I have ever seen. Had to stop myself in several places from stepping off the pathways… If I’d gone down some of those cliff sides it would have been nearly impossible to climb back out.
Anyways, back in one of the lower caverns, there is a waterfall where a pathway walks behind the water. It’s very beautiful, and the luminescent fungus sets off the transparency of the thin sheet of water as it slides past.
Because of the small refractions of the water, I didn’t see it at first. It took a while, but while staring at the sheet of water, I came to focus on a type of strange writing, similar to that in the cave above. I made some notes and translated it when I had a moment.
“Beyond this point lies the breach through the gates of stone. Cross the threshold to the territory of the gargoyles. Friends are bid welcome, enemies embrace death.”
<>
The trouble is, there are sharp rocks below the waterfall, in the pool below. When I tossed a stone through the curtain it just fell through and hit the rocks. I can’t imagine just stepping through only to fall to my death.
But there was a symbol below the writings, one I seem to have seen before somewhere. Probably will come to me when my mind is on something else I suppose. Tired now, must sleep.
=== 9/30/03 ===
Seems I remember that symbol from Storm Haven.
I guess it’s off to the ruins of Strom Haven! Hopefully being there will jog my memory.
=== 10/3/03 ===
Ok, the last few days have been interesting.
I took the time to go over the ruins of Storm Haven then went over them again.
And again.
Nothing.
I still remember that sigil from somewhere here. Just is frustrating not to find it.
Ran into a pack of wolves the other day. They were chasing geese out of the moat. Saw me and didn’t pay me any mind. There are (is) also a pair of swans that have taken up residence there. They are a mated pair, and are both beautiful. I wonder if they’re going to fly away come winter to try and stick it out here.
Going to resupply, maybe hunt a bit, and do some research on the old ruins.
=== 10/05/03 ===
The research proved a bit helpful. They reference an old section of the fortifications that are not readily seen from the rest of the ruins. The scribe documents that there is an old underground part to the structure, that was used to store goods and armaments. I’m going to be hitting the ruins with a shovel soon, and then we’ll see if I can find where the scribe was referring.
Hunting was good, there are plenty of geese this time of year, heading south for the winter. And the deer are plentiful. I’ve made a place to hang meat, and am working on a small abode of my own, to spend the winter in if need be. It seems I’m spending a lot of time out here, and there are too many cold night these days.
It looks like the swans are going to remain this winter – at least they haven’t left yet. They’re nesting on the other side of the pond from me, in the reeds on the embankment. The water of the pond is warm enough to create a fog in the cold mornings, and it’s quite a sight to see. The swans sail out into eyesight. It’s kind of like seeing them sail through the clouds.
Now that I’ve returned from civilization, I find myself welcoming the quiet of the forest. It’s given me time to try and figure out the next phase of my life. Where I want to go and what I want to do are still up in the air. I may go back north and see what happened to my family… then again I may wind up exploring the southlands and seeing what wonders are to behold there
<>
=== 10/8/03 ===
Found It!
Went down into the ruins, and had to dig. But I found the missing chamber! It was deep within the ruins, and I had to shift quite a bit of rock to get there. But I found the sigil on a chest in one on (of) Siani’s old antechambers.
In the box was a set of pendants, the kind that one wears around the neck. On one of the pendants was the sigil matching the one on the waterfall. The rest were different, like they went to something else. There was also a scroll in the box as well. It’s decayed ad part of if destroyed, but I did the best I could with it. I’ve done some translation, and it says (roughly)
“…Thank you for your kindness in…
… the gates of …
… open to you to come and to into our kingdom as …
… speak the word of greeting and put your trust in …
…Yours in Peace,
King Ferrig of the Gargoyles.”
I’m assuming that each pendant is tied to a place somewhere here, which leads (possibly) to somewhere else. I’m going to take the pendant with the sigil in the waterfall, and put the rest back. They are safer here, as my current abode is less than secure. I’ll re-bury the entrance and try and conceal it as best as possible.
=== 10/10/03 ===
It works!
I traveled back underground, and made a few guesses as to the appropriate gargoyle word, each time putting my hand through the curtain of water.
The password is: Dtryll
One must speak the word and pass through the gate, as it only stays open for a small length of time.
I cannot wait to go through the gate and see what’s on the other side! First I must assemble the appropriate provisions, to prepare for the journey!
I am so excited, but I must get a good night’s rest before trying the gate.
=== 10/11/05 ===
It was wondrous on the other side!
I stepped through the gate, and was whisked away to a chamber, similarly underground. My lamp caught the many colors and crystals that the dampness had deposited over the years. It’s quite a sight to see! Without light I could sort of see different shades of black and dark grey, so I kept the lamp in front of me to make sure I didn’t walk off any cliffs or overhangs.
The chamber is one of a vast network. They seem to go on and on for a great while. There were also signs of life, so I kept a low profile and scouted around.
The tracks were similar to those made by gargoyles. I’m not sure how they’d react to me, but since I didn’t know why they had taken me in the first place (I was rescued by Fredrick) I wasn’t going to go find one of them and say “hi,” I turned down the lamp as much as possible.
Stalactites, stalagmites, sulfur pools, crystal walls… and things I can’t even describe here. I’ve seen a sight so beautiful!
There was an air vent that led upward, presumable to somewhere above ground. But the sides were so slippery I couldn’t get purchase to climb up and see.
After a while my lantern was running low, so I’ve returned to the Realms to resupply. Next time I’ll be sure to take more oil for the lamp, and torches to help me get farther.
I’ve been mapping out where I’ve been in the chambers and tunnels, but there were so many twists and turns I’m not sure if the map is completely accurate. I’m doing my best with directions on the map, though the loadstone I had brought with me turned out to be useless.
I wish I had thought to bring some potions to let me see in the dark. They’re still at the Keep. Oh well, I’ll make do with what I have.
=== 10/15/03 ===
That was close. I found a colony of gargoyles. They are fantastic creatures in and of themselves… they are every bit as heavy as the stone they are made of.
They are both strong and fast, and very smart as well. One of them almost discovered my hiding place. I was very worried for a while until she got bored and went away. It was a very young snake gargoyle, and I assume it could smell enough of my scent to attract its attention. That time I was well enough concealed, but if I weren’t so lucky who knows what would have happened.
I’ll make a copy of the map and leave it in the shelter, just in case. And I’ll have to copy the journal sometime too, although I don’t have another journal book so I’ll have to wait until I get back to civilization to pick up another one.
=== 10/17/03 ===
They were waiting for me!
When I stepped through the gate I found it guarded! I ran for it, but they are fast + tough creatures. I was small enough to scrabble through one of the fissures, but my way back is blocked by the gargoyles. And my arms are torn up by my side through the rock.
I lost my lantern in my bid to escape.
I can hear them searching for me, and am pressing further into the darkness, in the hope of loosing them. But some of them have extraordinary senses, so I’m afraid it will just be a matter of time. They can smell the blood from my wounds.
With each passing minute, there are more and more gargoyles joining the search.
I tried to circle back to the gate, but they’ve put up a rough fence of iron in front of the thing…
The spaces may be long enough for me to squeeze through, but only if I have a few seconds alone at the gate.
The alternatives are to stand + fight – there are to many of them for that – or keep going farther away from the area. I might be able to do that, but only as a last resort – as my food supply is limited, there are flora in the caverns that aren’t made of stone but they look very strange, and are likely poisons to humans.
I’ve decided to try and distract the guards at the gate and make a run for whatever I do, I have to make my move soon or risk being captured. Whatever I do, I can’t risk them finding the pendant on me. If they know how to get through the gate it would pose a great risk to the people of Fairhaven and the Realms. If I don’t make it I’ll try and toss the pendant and the journal through the gate, so these I hold dear stay safe.
[[Category: Regional Lore]]
ee1c31293d92c96f33f9a3bd1602b8eb52272ff8
Knightly Orders
0
204
296
240
2023-08-31T23:58:04Z
Zemmert
2
Add information about the Knights and Guardians of the Free Kingdoms
wikitext
text/x-wiki
This section is dedicated to the various knighthoods and knightly orders across the Realms.
Here you can find the code and tenets of the orders, members and history about the organizations.
== Knights of the Crown ==
<poem>
'''Knighthood/Order:''' Knights of the Crown
'''Date founded:''' March 21, 992
'''Knight Commander:''' Dame Faelinn Shadowmoon
</poem>
The Knights of the Crown were formed with the purpose of protecting the crown of Coventry and doing the right thing when called to action.
=== Knight Commanders ===
Sir Shane Cambuel
Sir McKrye
Sir Matthew Alexander Tobias
Sir Hall
Sir Amergin
Dame Faelinn Shadowmoon
=== Tenents of the Order ===
- Do the right thing. Even if others would oppose you; even if it may cost you your life, make sure that it is done.
- Strive to do no evil through action or inaction.
=== Members ===
* Sir Meerkat
* Dame Faelinn Shadowmoon
* Sir Laika en'Naur
* Sir Zula Darkwillow
* Sir McKrye (inactive)
* Sir Rebecca Silver (inactive)
* Sir Shane (ascended)
* Sir Daniel Roseblade (ascended)
* Sir Lars (ascended)
* Sir Bane (inactive)
* Sir Cain (inactive)
* Sir Chan Ottokar (ascended)
* Sir Callin of Folkestone (inactive)
* Sir Amergin (inactive)
* Sir Rel Zhirah (inactive)
* Sir Rekeese (inactive)
* Sir Hall (NPC)
* Sir Robert (NPC)
* Sir Matthew (NPC)
== Magi of the Realms ==
The Magi of the Realms were created by Sir Randal the Light, Knight of the Realms, as a knightly task. The Knights of the Realms wanted to create an organization that recognized the role of the mage in the Realms, because at the time a spell caster could not obtain the rank of Knight of the Realm. The Magi of the Realm were thus created.
Since the founding of the order, the Magi of the Realms has maintained the learning of spells as a minimum requirement. The order also supports the role of magic in all its forms as well as seeking to do no harm to the Realms. There are both In Character and Out of Character elements to the order.
Though a knightly order, the Magi of the Realms set themselves apart in a few ways. The knight commander of the order is called the Magus Prime, with Magus Meerkat holding the honor of being the first chosen. Squires to the order are called apprentices.
The Magus Prime is the public face of the order and has three distinct responsibilities:
* Coordinate and organize the Magi of the Realms
* Call for the order to review and evaluate the status of a Magus should the sad need arise.
* Appoint the next Magus Prime.
=== Founding Magi ===
* Tetch
* Stuart
* Heron
* Meerkat
* Arkadyne
Magus Prime: (as of 1019/1020) Sir Rosetta of the Red Branch
=== Current Magi ===
* Sir Bright Oakfellow, of RTC
* Sir Borjid of Folkestone, Knight of the Eternal Flame
* His Majesty Alexander Cecil, King of Chimeron
* Dame Shalindra Darkmoon, of Invictus, KoEF
* Sir Rel Zhirah, Knight of the Crown
* Dame Faelinn Shadowmoon, Knight of the Crown
* Sir Malaki, Lord of Folkestone, Knight of the Eternal Flame
* Atticus the Red, also called Tam Lin, of Pax Tharkus
* Dame Phoenix of Folkestone, Knight of the Realms
* Kaelkatar, of Ashenmark
* Janus Kil'tra, of the Royal House of Chimeron
* Sir Rosetta, Knight of the Red Branch, Counselor to Faerielands
* Sir Rorin of Folkestone, Knight of the Red Branch
* Dame Kindrianna of Voranniss, Knight of the Sable Dragon
* Lakomasoi, of Gau Dring
* James Swift, of Stonewood
* Kwido Sedna, of Ashenmark
* Kara Nithisdottir, of the Kingdom of Blackwood
Inactive: Savyne of the Barony of Banecroft. Stuart of the Burning & Green. Sir Zeek McKrye, Avatar of Chimeron. Sir Zula Darkwillow, Knight of the Eternal Flame. Heir Apparent Quinn, of Chimeron, to the Seat of Coventry.
The primary goal of taking an apprentice is to encourage their development as a spellcaster and as a player. Secondary goals can include such things as leadership, marshaling, and being a positive contributor to the Realms both In and Out of Character. As the order is both in and out of character at times, Magi work with apprentices on out of character goals that will impact their in character performance.
=== Apprentices ===
Apprentices to the Magi of the Realms are chosen by an individual Magus. A prospective apprentice can be chosen for any number of reasons, but they must be a spellcaster as well as someone who would benefit from the mentoring by the Magus and by the Order. Apprentices are expected to show initiative and express what they would like to learn. While apprentices have input on their goals, the Magus remains responsible for setting them and taking their input into account. Other Magi may give meaningful input to others’ apprentices in the way of tasks and direction.
In cases where an apprentice’s Magus is unavailable or inactive for a long period of time, another Magus will often “adopt” the apprentice and continue their studies and mentoring relationship.
Apprentices are graduated out of the order when their Magus has decided that the apprentice has completed their learning and they have nothing more to learn from their Magus. They are publically acknowledged for completing their goals. The newly graduated apprentice is granted the honorific of “mage” and sent off into the Realms to “make a name for themselves” as a journeyman mage. Though it is the hope that one day they will be called back to the order to be made a Magus, graduating from apprenticeship is no guarantee that they will become a Magus themselves. It is also not a requirement to have been an apprentice to become a Magus.
=== Tenets ===
# Seek Knowledge. Ignorance = Death.
# Spread Wisdom. Experience unspoken is lost.
# Ascertain the Unknown. Life not questioned is wasted.
# Quest until the last quest is done.
# Support the role of magic in the Realms.
=== Becoming a Magus ===
Many people will often ask “What does it take to become a Magus of the Realms?”. There is no easy answer for this as many factors are looked at. Each member of the order might have their own ideas of what a Magus is or isn’t and the opinions are not often shared to the outside.
In general, the minimum requirements to be a Magus of the Realms are:
* You must be a spellcaster.
* You play a “good guy” in character, and are a positive member of the community out of character.
<blockquote>
As current Magus Prime, I will share my thoughts on what characteristics a candidate to the order might have other that the two stated above. Again, these are my opinion.
* You play a good character. You don’t make deals with evil on the side. Though your own morals can be what you want, the way you conduct yourself to others and your actions will speak louder than anything you say.
* You are a paragon of your chosen type of spellcasting. Are you a prominent ritual caster leading others through pomp and circumstance to call on a god? Are you the go to diviner who can ferret out the obscure answers that leads the quest to victory? Are you the war mage on the front line known far and wide for your accurate barrage of magic missile attacks? Are you a healer who cares for the fallen, encourages the new and unsure, and strives to make everyone feel a part of the action? Own your type of casting and make it a part of you.
* You actively promote the role of magic in the Realms. You help or encourage others in learning their spells. You inspire others to find the joy in spellcasting.
* You serve as a positive example of a spellcaster. You must cast your spells accurately and teach others correctly. You aren’t a cheater or one who games the system. You don’t exploit loopholes in the rules.
* You are a Magus of the Realms. This means that you do the right thing. You don’t just do the right thing for you, your friends, or your nation. You do the right thing for everyone. To me, this is a reminder that the the Magi were created as a sister order to the KoR. This is something you should remember and strive to live up to.
Again, these opinions are my own when I look at a potential candidate to join the order as a Magus.
</blockquote>
- Faelinn Shadowmoon, former Magus Prime
Should a Magus of the Realms lose the ability to cast spells, they are expected to step down until such a time where they have spells again and approach the order to rejoin. If the individual still meets the requirements of membership they will be invited back. If an individual becomes derelict in their responsibilities as a Magus (becomes a “bad guy”, is an OOC cheater, etc), they will not be invited back into the order or removed from the order with a vote if they have not already left.
=== History ===
The Magi of the Realms was found in 998 by Sir Randal the Light, Knight of the Realms.
Randal was tasked by the Knights of the Realms to create an order that celebrates the role of a mage and acknowledges excellence in spellcasting. During this time, spellcasters (Healers or Mages) could not become a member of the Knights of the Realms, though they could become members of the Knights of the Eternal Flame. The Magi of the Realms was intended to be a sister order to the Knights of the Realms with the newly inducted members of the order taking control of the Magi and make it something unique and special.
Randal inducted five founding members into the Order: Tetch, Stuart, Meerkat, Arkendyne, and Heron Silver.
These members were granted the title of “Magus” and were formally recognized at Feast of Chimeron 6.
== Knights of the Eternal Flame ==
See [[Knights of the Eternal Flame]].
== Knights of Blackwood ==
<poem>
'''Knighthood/Order:''' Knights of Blackwood
'''Date founded:''' 994 by Archduke Nigel
'''Knight Commander:''' Sir Kerrell Kal'Amar, Prince of Blackwood
</poem>
Originally founded by Archduke Nigel, the primary tenet of the order was to "Defend the lands of Blackwood".
=== Former Knight Commanders ===
Sir Nigel
Sir Aeryk
Sir Dark/Deimos
Sir Kerrell Kal'Amar (current)
=== Oath of Fealty ===
<poem>
Here do I swear by mouth and mind and hand
Fealty and service to the Crown and Land of Blackwood,
To speak and to be silent,
To do and to let be,
To come and to go,
To serve and to teach,
In all such matters that concern Blackwood;
In need or in plenty,
In peace or in war,
In living or in dying,
In life or in undeath,
From this hour hence forth
Until the end of all days,
So say I, _____.
</poem>
These are the Knights of Blackwood:
* Sir Kerrell Kal'Amar
* Sir Guillium
* Sir Bones
* Sir Nos
* Sir Celeste
* Sir Magnus Heavyhammer
* Sir Santiago/Dark/Deimos - Deceased
* Sir Aeryk Valhuseran - Missing (believed Deceased)
== Knights of the Sable Dragon ==
Princess Vrille of Blakavar founded the Knights of the Sable Dragon in the year 989, making it the third oldest order in the Realms. It was conceived as an order of service rather than a martial order.
Knight Commander: Dame Kindrianna of Voraniss
=== Former Knight Commanders ===
* Princess Vrille
* Morgil
* Diamond Banecroft
=== Tenets ===
# Protect the Realms
# Serve as an example of personal honor
# Encourage and aid new adventurers
# Promote diversity within the order and within the Realms
=== Members ===
First Knight: Lord Sir Torolf of Blackwood
==== Active ====
* Diamond Banecroft
* Avendar
* Grindin
* Kovaks
* Kindrianna
* Saka
* Hygar
* Aelias
==== Inactive ====
* Vrille
* Quinnsyndius
* Lady Anne
* Morgil
* Rock
* Julia
* Lysis
* Myrddin
* Guilliam
* Gideon
== The Round Table ==
Established at the Feast of the Leviathan XIII, year of the Realms 1011, the Round Table is an organization of Knights of the Realms and the Knights Commander of constituent orders. The Round Table exists to help the knightly orders of the Realms to be a driving force for personal growth and positive change.
The Articles of the Knightly Codex of the Realms define the Round Table and give it scope.
As the Round Table grows, knights of its associated orders will have right for their armorial bearings to be displayed upon the annual publishing of the Knightly Codex of the Realms.
=== Knightly Codex of the Realms ===
See [[Knightly Codex of the Realms]].
=== Round Table Members ===
* Sir Alexander Cecil, Knight Commander, Knights of the Realms
* Sir Aeston Stromgate, Knight of the Realms
* Sir Duncan Conrad, Knight of the Realms
* Sir Callin, Knight of the Realms
* Sir Pyr Darkwillow, Knight of the Realms
* Sir Radstar, Knight Commander, Knights of the Eternal Flame
=== Heraldic Conventions ===
[[File:Heraldic Conventions.png|thumb|center|Heraldic Conventions]]
== Knights of the Steward ==
=== Tenets ===
* RESPECT THE ALCOHOL - No Open Container shall be wasted but rather shared with the Steward & his knight.
* RESPECT YOUR DUTY - Protect the Steward of Verai, and the lands in his care and your fellow knights.
* RESPECT YOUR POSITION - Always act honorably and remember to have fun.
* RESPECT THE LADIES - Knights of the Steward shall protect the dancers at the fire pit.
== Knights of Eagle's Rook ==
<poem>
'''Knighthood/Order:''' Knights of Eagle's Rook
'''Date founded:''' Year 993
'''Knight Commander:''' Sir Iawen Penn(-Nosetti) of Eagle's Rook
</poem>
=== Knight Commanders ===
* Sir Gunnar Artaec Guthrevnes
* Sir Myriel
* Sir Pyr Thalax
* Sir Vawn Coupant
* Sir Iawen Penn(-Nosetti) (current)
=== Tenets ===
'''Honor:''' I shall tread only upon the paths of honor, for a true knight knows no other way.
'''Valor:''' I shall harbor neither fear nor self-doubt, for there is nothing I cannot accomplish.
'''Truth:''' I shall be true to myself, in word and in deed, in spirit and in arms.
=== Members ===
==== Knights ====
* Sir Iawen Penn(-Nosetti)
* Sir Vawn Coupant (ascended)
* Sir Adara Aleilah (inactive)
* Sir Mikail Strelnikov (inactive)
* Sir Hermian Delon (moved on)
* Dame Anne (moved on)
* Sir Gonf (moved on)
* Sir Gunnar Artaec Guthrevnes (lost to Fae)
* Sir Myriel (moved on)
* King Sir Pyr Thalax Darkwillow (lost to boar/Fae)
==== Squires ====
* Draco - Squired to Sir Vawn (inactive)
* Liselle Silvermaple - Squired to Sir Vawn/Sir Iawen
* Balthazar Valimar - Squired to Sir Adara (inactive)
* Jace Moonshadow - Squired to Sir Vawn (on sabbatical in the Neo-Hellenic Isles)
== Knights of Chaos ==
<poem>
'''Knighthood/Order:''' Knights of Chaos
'''Date founded:''' pre-1992 (created in Mid-Realms in 1984, then carried to the Realms)
'''Knight Commander:''' Sir Hayden Cromwell
</poem>
The Knights of Chaos were founded by Kugan in 1984 in Mid-Realms (a system that was incorporated into Realms when it was originally formed), that he continued to claim when he joined Realms.
Heraldry of Order: A Chaos Wheel in the Knights choice of color on a black background.
=== Tenets ===
* Question the status quo. See if it still applies.
* Don’t stagnate. Continually strive to improve yourself and those around you.
* Do not be afraid to act. A bad decision is always better than no decision.
* Walk your own path. Don't conform for conformity's sake.
* Own your actions. Respect is earned, not given.
* Have a sense of humor. None of us are getting out alive anyway.
=== Members ===
* Sir Kugan (inactive)
* Sir Arkadyne (inactive)
* Sir Cinnabar (inactive-ish/Active-ish)
* Sir Trent
* Sir Shandar
* Pheonix
* Sir Corrinth
* Sir Rillan
* Sir Quayloth
* Sir Axel
* Sir Rubis
* Sir Hayden
* Sir Gwen
* Sir Tao
* Sir Zatarra
* Sir Bones
=== History ===
First there was Kugan, who claimed the title of Knight of Chaos prior to coming to our lands and continued to do so. Arkadyne, the Bishop of the Church of Chaos, approached Kugan with the idea to unite the church and the knighthood. Kugan agreed and in 1992 Kugan knighted Arkadyne and combined the two institutions.
Next came Cinnabar, who was squired to Arkadyne. This was the first seemingly traditional KoC squiring. After years of service in 1996, Cinnabar asked the Chaos God, Arioch, "what do I have to do to be Knighted?" Arioch gave Cinnabar the 'wink and the nod' (thus starting that tradition) and Cinnabar killed Arkadyne and declared himself a Knight, ending his squireship.
Post Kugan leaving our lands, Cinnabar and Arkadyne had philosophical differences and split the Knighthood into Knights Millitant, currently the Knights of Chaos, and Knights Templar, the Church of Chaos, and severed the relationship between the two groups.
Trent was the next Knight. He too obtained his title through bloodshed. Although he hadn't squired he killed Cinnabar and declared himself a knight in 1999.
Phoenix followed a more traditional path to Knighthood squiring to Cinnabar for a year prior to being knighted at Queen of Hearts 2002.
Corrinth also squired to Cinnabar but grew tired of the process and killed Cinnabar and claimed the title of Knight later in 2002.
Rillan was yet another squire of Cinnabar's. After multiple years of traditional squireship, he was Knighted at Queen of Hearts 2003.
Quayloth knighting was the result of an error. He had squired to Trent prior to Trent taking a break from adventuring. It 2011, the other Knights became confused and thought he had been Knighted and began to refer to him as a Knight of Chaos. Quayloth did not correct their mistake. Post realizing it, the group opted to let him retain the title.
Axel was a squire to Trent it was not quite the traditional squireship as they mainly looked and watched eachother. After the course of a year he told Trent he understood what it meant to be a Knight of Chaos to himself and was claiming Knighthood. And Trent agreed thus Axel became a knight. Tournaments of Creathorne 2016
Sir Rubis was squired to Phoenix and was then un-squired from the order. Borrowed Phoenix's belt and thus became a knight because she never got it back. (WIP second hand knowledge)
Hayden was the most recent squire of Cinnabar. He was declared and knighted by Cinnabar to be a Knight of Chaos at the Tournaments of Creathorne 2017. In his words “I Cinnabar recognize and knight, Hayden Cromwell my squire to be a Knight of Chaos” this was do to some good planning on Hayden’s part as he killed his knight and then death wished him into doing so. As a happy coincidence Hayden at the time was also voted Knight Commander and backed up Cinnabar’s decree. He also said “anyone who doesn’t like this can suck it” and backed away while flying the twin birds.
Gwen was squired to Shandar (Though i believe she loathed the idea) in an interaction of trying to vote for the new Knight Commander she took her vote back and said “I’m a Knight of Chaos I can do what I want.” Thus she herself declared to be part of the order and was a knight. From that moment everyone on site recognized Gwen as a Knight of Chaos. This was at Tournaments of Creathorne 2017.
As you can see there are few commonalities in the path traveled to become a Knight of Chaos. Some Knights were not squired at all while others were for years. Titles have been bestowed, taken, and received in error. While there have been multiple times that the title has been obtained via murder, it is important to note that simply doing so would not earn one the title were the group to not feel that the individual doing so warranted it. (no clue how long Gwen had been Shandar's squire before hand I'm guessing 2 or 3 years give or take)
As you can see there are few commonalities in the path traveled to become a Knight of Chaos. Some Knights were not squired at all while others were for years. Titles have been bestowed, taken, and received in error. While there have been multiple times that the title has been obtained via murder, it is important to note that simply doing so would not earn one the title were the group to not feel that the individual doing so warranted it.
(Author's note this is currently missing 3 knights and their history it is a WIP and some stories may be skewed due to second hand knowledge)
== Knights of the Realms ==
It is rare that one is raised to such a station, the highest order and knighthood anywhere; that is a Knight of the Realms.
''From Sir Duncan of Rhiassa, 1005:'' "The first Knights of the Realms were created by Prince Robert II (Prince Bob) at or near the start of the "Glenndale Era", when the biggest annual event was his Duke of Glenndale Tournaments held on his parents' farm... they were chosen from the greatest role models and the pillars of the community, and were endowed with the ability to shrug off one death blow per event. The expectation was that this power was to be used in defense of the Crown and the Realms, and that no upstanding Knight would ever use their "Knightly Blow" in tourney. Knights of the Realms were seen as defenders of the Realms...and pillars of the community..."
Current Knight Commander: Sir Alexander Cecil of Chimeron
=== Active Knights ===
* Sir Aeston Stromgate, of Rhiassa
* Sir Magus Alexander Cecil, of Chimeron
* (Sean Veale) Sir Wil Craven McKrye, of Chimeron
* Sir Kerrell (his majesty King K), of Blackwood
* Sir Iawen Penn-Nosetti, of Eagle's Rook
* Sir (Prince) Saegan, of Blackwood
* Dame Gwen, of Rhiassa
* Sir Temorse Sorrowwind
=== Sabbatical ===
* Dame Phoenix of Folkestone
* Sir Malaki of Folkestone
=== Retired ===
Sir Callin of Folkestone
Sir Tetch (the many-named!)
Sir Jarrod of Folkestone
=== History ===
See [[History of the Knights of the Realms]].
==== 1022 ====
Sir Temorse Sorrowwind, of Ashenmark, accepted at the Feast of Leviathan XXIII, in Rhiassa. In attendance via the Emerald Path were Dame Phoenix and Sir Malaki, and King Alexander Cecil. In person were Sir Aeston, Sir (Prince) Saegan, Ser Iawen Penn, Sir Saegart, Dame Gwen, Sir Wil, and Magus (Sir) Bright.
==== 1021 ====
Sir Malaki of Folkestone, at Feast of Folkestone. Sir Callin, Sir Saegan, Sir Tetch, Sir AEston, Dame Phoenix, Sir Jarrod, Sir Wil McKrye, King Sir Alexander Cecil, and Magus (Sir) Bright were in attendance.
''(October 6th, David Lee Hayden, who played Sir Vawn Coupant of Eagle's Rook among other characters, passed away. He was an active Knight who is truly missed by the community.)''
==== 1020 ====
Dame Gwen of Rhiassa was asked and accepted the invitation to the order at Feast of the Leviathan XXII, in 1020
==== 1019 ====
Sir Iawen Penn-Nosetti of Eagle's Rook accepted at the Feast of Leviathan (Sir Vawn, Sir AEston, Sir Wil, Dame Phoenix, and His Majesty King Sir Kerrell stood and presented at that time).
Sir (Prince) Saegan of Blackwood was asked and accepted at Blackwood Tournaments VIII in 1019 M.R., with Sir Saegart, the ascended Sir Vawn, Dame Phoenix, Sir AEston, and His Majesty King K of Blackwood.
Magus Bright Oakfellow was asked and accepted at The Black & White Masquerade Ball in 2019.
==== 1016 ====
Sir Kerrell (King K of Blackwood) accepted at the Feast of Blackwood (Sir Vawn, Sir AEston, Sir Wil, and His Majesty Alexander Cecil stood and presented at that time).
==== 1015 ====
Sir Wil McKrye was asked, but Sean Veale was the only acceptance.
==== 1014 ====
Dame Phoenix
==== 1013 ====
Sir Vawn Coupant
==== 1009 ====
Sir Aeston Stromgate
Sir Alexander Cecil
==== 1007 ====
Sir Pyr
==== 1003 ====
Sir Blade
Sir Tetch
==== 1002 ====
Sir Mahkta McKrye
==== 1001 ====
Sir Jarrod Marshalle of Folkestone
==== 997 ====
Sir Randall the Light(Korik)
==== 995 ====
Sir Callin of Folkestone
==== 994 ====
Sir Duncan - The first Knight of the Eternal Flame to be chosen to become a Knight of the Realms.
Prince Eth
Aaron Addison
==== 993 ====
Meg - Was a Non-KoEF to be knighted as a Knight of the Realms. Her knighting also caused the 'split' of Knights of the Eternal Flame from Knights of the Realms.
==== 990s ====
Sir Isore
Sir BS
Sir Kugen of Mirkshaw - Kugen was briefly the Knight Commander of the order near the end of his participation in the Realms. He left the order and appointed a non-KoR, Emperor Stonedragon, as the Knight Commander as a way of insulting the order.
Emperor Stonedragon - *not an actual Knight of the Realms
==== 980s ====
Sir Taurdehel - first Knight Commander of the Knights of the Realms. Became Knight Errant when the Eternal Flame and Realms split off from each other.
Sir Tristan
Dame Gil - Put down her knightly belt later in life.
Sir Highrider
Sir Aaron
== Knights of Rhiassa ==
The Knights of Rhiassa is one of the older in-character knighthoods in the Realms, though certainly not the oldest. Its origins are from Old Rhiassa, but its history in the Realms starts with the Knighting of Sir Cedric - Duncan's first squire - at Feast of Rhiassa VI in 1998.
Sir Duncan's second squire, Da'oud, was knighted at Feast of Rhiassa VIII in 2002. Only a few years later, Da'oud became the Lord of Rhiassa and had also been knighted by the Knights of the Eternal Flame.
Duncan's third squire, Aeston, was brought into the Knights of Rhiassa in 2008 after his induction into the Knights of the Eternal Flame. He has since become the second Rhiassan to become a Knight of the Realms and became the third lord of Rhiassa in 2010.
Aeston's first squire, Symir, was knighted in 2012. Through the course of several years, Symir rose from a common rank and file soldier to one of the leaders of Rhiassa, becoming as well an invaluable part of the country's eventholding team.
Da'oud's first squire, Areni, was knighted in 2013. During the course of her squireship, Areni had grown into several vital roles in Rhiassa, not the least of which were running the war maneuver fields and non-combat competitions at Queen of Hearts; greatly promoting the fairness and competitiveness of the latter.
Aeston's Second squire, Kyntela, was also knighted in 2013. Kyntela had become an invaluable member of Rhiassa's event holding team, taking major roles in the execution of every event. Beyond even that, however, she had relaunched and lead the Huntress Guild, a group that promotes the institution of female fighters in the community.
Squirings generally take at least three years, sometimes longer, and are considered to be both in and out of character. The duty of trying to teach a squire what it means to be a knight is one of the most sacred duties anyone in our nation can undertake and a such it is taken very seriously.
When a squire is deemed to be almost ready for knighthood they are usually given what we like to call a "beating". The squire's "beating" is an event at which we hold 2-team war games in which every time the squire's team wins a battle, they choose a teammate to go over to the other side. The goal is to see how few men they can still successfully win a battle with. It's essentially a day long event, though it is never an official event held on the event calendar.
The Knights of Rhiassa wear a distinctive red belt with a black lion insignia embossed into the end of the belt. The embossing is a method that has not often been seen in leatherworking in the Realms, and is very distinctive.
There are a number of notable things about the Knights of Rhiassa. One of them is the induction ceremony. In addition to having to swear an oath, the Knight is actually slain and raised from the dead as a part of the process. The idea is that they die a squire to be essentially reborn as a knight.
From very humble origins, the Knights of Rhiassa have grown now to an organization with several knights and several squires who are walking the path towards knighthood. Growth is slow because of the many years of time and effort put into training our squires but it has become steady, and the future of our knighthood shines brightly with the promise of all that we can accomplish in these realms.
=== Knightly Tenets ===
* Yours is the claw of the lion: Your might protects the people and the lands of Rhiassa, wield it with a noble hand.
* Yours is the gaze of the lion: Your wisdom ensures that these remain just and righteous lands, weigh your decisions well.
* Yours is the hide of the lion: Your resolution is an inspiration to those around you, hold fast to your beliefs.
* Yours is the shoulder of the lion: Your tasks and burdens benefit the whole of the community, bear them with pride.
* Yours is the roar of the lion: Your voice commands the respect of warrior and gentry alike, speak always with sincerity.
== Knights of the Free Kingdoms ==
The Knights of the Free Kingdoms was a knighthood that existed to represent a union of Grimloch, Vinehaven, Folkstone, Rhiassa, and Tarngire, known as the [[Free Kingdoms]]. The Free Kingdoms, along with their knighthood, was disbanded by Lord Sir Jarrod Marshalle of Folkstone in 1008.
<poem>
'''Type of Missive:''' mass distribution
'''Date:''' 12/19/1005
'''Responses:''' Included
</poem>
<blockquote>
Greetings,
I know I have not addressed many of you, though I have met some few of you from time to time.
I was curious, could someone please tell me what the qualifications of being a Knight of the Free Kingdoms are?
I would also be intersted in knowing what it takes to become a Champion of the Free Kingdoms, if that is possible to relate.
Actually, I would be curious to know what Knighthoods are available out there, and what their requirements are.
Thank you in advance for your time and consideration,
Alex Clay
</blockquote>
-----
<blockquote>
* As a Knight of the Free Kingdoms you first duty is to the King.
* Your Sword is His Sword and your life is His to use in the service and protection of His people
* His Majesty holds the care and protection of his vassals higher than any other cause, no matter how worthy, and thus His People are to be your people.
* You shall honor and protect them as if you were their Lord, no matter what land within the Kingdoms they call home.
* You were Knighted for your past deeds as much as for the quality of your character, but an honor as great as Knighthood must both be earned and maintained.
* To that End, you must commit no less than 1(one) day of service to each Lord of the Free Kingdoms to assist them in matters relating to the safety and defense of the Kingdom and of the Realms as a whole.
* When you wear the belt of a Knight of the Free Kingdoms, You represent its people, its Lord and its King.
* You must be quick to action when your cause is just and clear, but firm and patient when deliberations and diplomacy are required to solve a problem.
* You voice will raise hopes and rally swords, so you must temper your courage with Wisdom and know when to charge into battle and when to wait for the right moment to press an advantage.
* Your life is no longer your own, so be not careless with it, even in pursuit of righteous glory.
That is what being a knight of the Free Kingdoms means and that is what they do. As for becoming the Champion of the Free Kingdoms. There is a tounament held yearly at Queen of Hearts where any member of the Free Kingdoms, excluding Lords, Knights, and Guardians can enter with all spells and armor and any weapon. it is a grand Melee style tournament. Being the champion means that when a fight needs to be handled they are the ones that do the fighting. they are selected for their fighting ability for that is the title description, not to deal with political matters at all Quote from the King.
Rohde
</blockquote>
-----
<blockquote>
Alex,
if you have any questions, I am sure myself, or one of my Brother ''Knights'' can answer any questions you may have. We will all be at the Feast of Leviathan should you wish to speak directly.
- Sir Ragnar
Knight-Commander of the Free Kingdoms
</blockquote>
=== Members as of 1007 ===
==== Active ====
* Sir PJ of Grimloch (Knight Commander)
* Sir Elwick Dragonsburrow of Tuath Fasach
* Sir Radstar of Folkestone
==== Inactive ====
* Sir Duncan of Rhiassa
* Sir Ragnar of Tarngire
* Sir Kwartz of Folkestone
== Guardians of the Free Kingdoms ==
The Guardians of the Free Kingdoms served as a counterpart to the Knights of the Free Kingdoms, focused on those with magical talents. It was disbanded along with the Knights in 1008.
=== Members as of 1007 ===
According to the research of Sir Iawen Penn, these up to this date are the current Guardians of the Free Kingdoms:
* Dame Makela Darkwillow of Folkestone
* Sir Zula Darkwillow of Folkestone
* General Slaader of the Free Kingdoms
* Lady Rhiannon of Folkestone
* Duchess Sascha of Folkestone
* Malekai of Folkestone
* Sir Aelias of the Free Kingdoms
Caspian and Yimmit are apprenticed to this order.
[[Category:Orders and Organizations]]
b4088fee9785f2f9c04fcde283c013d743c6a62e
Free Kingdoms
0
245
297
2023-09-01T00:11:34Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
'''Author:''' Various, see individual missives below
'''Date:''' March 1003
</poem>
<blockquote>
Hello Again,
Can anyone give me some insight as to what the Free Kingdoms are, and/or whether it is a nation itself, or like a commonwealth. Thanks for the help
- Jaha "Rogue Squadron"
</blockquote>
-----
<blockquote>
Hello Jaha,
In answer to your question:
The Free Kingdoms are a union of separate lands, all sworn to King Jarrod Marshalle, First of his name. So far, I am aware of three lands officially sworn (Folkestone, Grimlock & Rhiassa) however, more people express interest every day, so I'm not sure I have the whole Kingdom listed.
Each land may be ruled as it wishes, but two laws are always to be observed; There is a ban on thievery, and a ban on atrocities. The Lord of each land is expected to govern and to enforce. Any act or rule made within the union may be appealed to the throne, who may overrule as he sees fit.
The goal of the Free Kingdoms is to promote growth, wealth & well being for all its citizens. The lawlessness that has been consuming our realms gives our true foes many opportunities to injure us. Order, without tyranny, will make us strong.
I would be pleased to answer any further questions I can on the subject,
<poem>
-Chakra,
Law of Folkestone
Priest of the Dark One
</poem>
</blockquote>
-----
<blockquote>
The new country under Blade's Lordship is spelled "Grimloch" as in 'Grim
Lake'.. not Grimlock (um... hard to open?)
In service,
<poem>
Sir Tetch Korucanta
KoEF
MoR
</poem>
</blockquote>
== Knights of the Free Kingdoms & Guardians of the Free Kingdoms ==
See [[Knightly Orders#Knights of the Free Kingdoms|Knights of the Free Kingdoms]] and [[Knightly Orders#Guardians of the Free Kingdoms|Guardians of the Free Kingdoms]].
== Stance on Laws ==
<poem>
'''Type of Missve:''' Sir Shean to Everyone
'''Date:''' March 16, 1003
'''Responses:''' One, Ambassador Chakra
</poem>
<blockquote>
Shean O'Quinnlin wrote:
Goblins?
Before I rant I guess I have a question for the Free Kingdom. Not from a spokes person but from King Jarred himself.
Will goblins, orcs and or Drow have any rights under the law?
Sir Shean O'Quinnlin
</blockquote>
-----
Ambassador Chakra responded:
<blockquote>
Shean O'quinnlin,
"Spokesperson" or not, I provide the answer to your question. If this cannot satisfy, you may rant in ignorance for now and pester his majesty at our next gathering.
With exception to the two Kingdom-Wide edicts, Laws within the Free Kingdoms are regional, in that the laws in Folkestone will often differ from those in Rhiassa or Grimloch. For Example, If Creathorne were one of our provinces, I imagine that scalping in all it's forms would be a criminal act within Creathorne. The Free Kingdoms would allow and even assist in upholding that law, even though the rules may be different within Folkestone.. Thus, each province must decide for itself how to regulate irregular denizens such as goblins.
With that being said, the Throne's stand on the matter is that species is not an issue of law, only behavior. If goblins exist to hunt game, raise crops and live peaceably, then we have no problem. If however, they exist to murder, pillage & commit other atrocities, our response will be swift and decisive.
My personal view is we should be wary, not prejudiced. Just because some elves arrive, one might expect that they create shoes, even be prepared for that, but should not assume that they will start cobbling the minute night falls.
<poem>
Happy ranting,
-Chakra, Law of Folkestone
</poem>
</blockquote>
== Free Kingdom's Non-Treaty ==
<poem>
'''Type of Missve:''' mass distribution
'''Date:''' 7/20/1007
'''Responses:''' None
</poem>
<blockquote>
Greetings Members of The Free Kingdoms,
Just to clear a few things up, there is not, nor has there ever been a treaty of any kind with the Aspis Fey or King Alcar. Anyone who tells you otherwise is sadly mistaken. That being said, we also officially hold no ill will to the Aspis Fay or King Alcar.
King Sir Jarrod Marshalle
Free Kingdoms
Folkestone
</blockquote>
== End of the Free Kingdoms ==
<poem>
'''Type of Missve:''' public, mass distribution
'''Date:''' Auguest 18,1008
'''Responses:''' none
</poem>
<blockquote>
Unto the People of The Realms,
I felt the need to send out this missive not to further any hard feelings that some may feel, but to let the Realms populace know what transpired Saturday night at Queen of Hearts.
It is true that I have disbanded the Free Kingdoms. The Knights of the Free Kingdoms and Guardians of the Free Kingdoms have also been disbanded. I have released any nation or individual from their oath of fealty to me as King of the Free Kingdoms.
The path you walk doesn’t always lead you directly where you want to go. What’s important is ending up where you need to be.
<poem>
Sir Jarrod Marshalle
Lord of Folkestone
</poem>
</blockquote>
[[Category:Regional Lore]]
7ef3e42b2f23cc86c5fe3956291b8b146f0a325f
Kelguardia
0
246
298
2023-09-01T01:50:17Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Kelguardia is a land far to the west that has fallen under the control of a evil emperor. The true prince is in exile with his Knights of Kelguardia.
There is a forest in which the Kelguardian Elves live, who were mostly all turned to stone when the Emperor burned it down, to destroy the ley line that ran through it. The magics, and therefor the forest, was restored by the heros of the Realms in the summer of 1006
Kelguardians have little to no magic of their own, but they have learned of the Realms' abilities, and have called upon us a few times to help them in their plight.
The Emperor seems to have some strong ties to the Demon known as [[Nemesis]]. It is possible that they are one and the same. The Emperor began his conquests in Kelguardia shortly after Nemesis was spotted for the last time in the Realms. The Nemesis Wraiths were first newly spotted in the lair of Dr Slashblight.
== Letter to the Emperor ==
<poem>
'''Author:''' unknown
'''Place/Gathering Discovered:''' Kelgardian Forest (Twilight Dreaming)
'''Date:''' 7/22/1006
'''Transcribed by:''' Cain
</poem>
<blockquote>
My Lord Emperor,
There has still been no progress at breaking the statues that we found after raizing the forest. We are fairly sure they represent what was left of the Elven population. Clearly, there is some sort of magic at work. We are looking for any sorcerors who may be responsible so that we may place them under arrest for witchcraft, as per your decree.
As per your instructions, I have begun working on an invasion plans for the Realms which lie east of here. After looking at the maps brought back by our spies in the area, I would like to suggest bypassing the City of Ivory, and performing the river crossing at Charlesford. There is an expanse west of Chimeron, and north of the western Borderlands which does not appear to be claimed by any of the petty states which litter the area. The vast number of ruins in the area suggests that perhaps the area is inhospitible for humans. I am thinking those lands are infested with free goblins or trolls or somesuch. My spies have not reported anything organized enough to offer our legions any serious resistance.
Our spies have not been able to find anyone with knowledge of a city called Kos. They do report a ruin at the location you specified, but the locals refer to it as Monk's Keep. It's possible that its the top of the great spire... but that would imply the whole city has been buried. Excavating a city of that size precludes any sort of smash and grab strategy. Holding and securing Monk's Keep means a prolonged invasion of the Realms.
The primary threat to the operations is Rhiassa. It lies closest to our objective, and their people have a reputation for meddling. It is my opinion that we should take Rhiassa and convert it into our base of operations in the east. Doing so will likely bring the entirety of Chimeron down upon us. Regarding Chimeron, I believe the information you have been given is out of date. Chimeron is no longer ruled by Margarite. Pyr is now King, and he does not seem to be Margarite's equal. Chimeron is a nation whose star is falling fast. They will not pose any serious problem.
The rest of the Realms is just as you describe it. A land filled with petty men who call themselves King, or Emperor of their own particular mound of dirt. Pathetic. Many of the nations you've described still exist, but in name only. Their stars have already fallen. I suspect in a few years, they would be soon be absorbed by their neighbors.
My one word of caution stems from changes in the North. Jarrod is now High King. My spies tell me that he is very involved in affairs outside Folkestone. This is very different than the isolationist warlord I was expecting. I would not have expected the political climate in the Realms to tolerate the presence of a High King, either. Could this be an alliance in name, only? I put the odds of Folkestone actually coming to the assistance of Chimeron at roughly fifty percent.
The areas west and south of the objective are sparsely populated. One legion could probably adequately defend both those quarters. I will need two legions for the north and east, since that is where the majority of the resistance is likely to come from.
I'd like an entire legion as an occupation force. This is overkill for Rhiassa, I know, but it may be just be easier to occupy all of Chimeron. I'd like to keep my options open. Regardless, we cannot invade the Realms until the rebellion in Kelguardia has been ended decisively. Pulling the legions out while there is still dissent is not wise. I agree with you that driving the rebellion through a single location is the best way of eliminating the problem. It will take longer, but I believe it will save time in the long run. Dark Hill will become a monument of death.
There have been recent reports of some sort of disturbance in the ashen remains of the forest, the ---
</blockquote>
fef3841a3559706d0b73c7a188559f5ce2814350
Rathkeale
0
247
299
2023-09-04T15:58:57Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
<poem>
'''Author:''' Rathkealians themselves(transcribed by Sir Iawen Penn)
'''Date:''' February 28 1010 M.R.
</poem>
<blockquote>
A nation of islands for outcasts, pirates, rouges, thieves, practitioners of the darker arts, and those who just want a place to roam around. Founded through battle, forged by loyalty, Rathkeale is strong in magic and the ways of the sea. Demons are not welcome here, and full blooded elves are treated with great distrust if not open hostility(they have invaded the Rathkeale homeland, after all).
Rathkeale was one of the four Kingdoms that made up the larger nation known simply as The Empire. The Empire was ruled equally by four leaders: Emperor Artex Bluebane of Rathkeale, High General Cinnabar of the Borderlands, High Chancellor Trent of Achoria, and High Lord Devlin of Shadowdragon. The Empire ruled over much territory and many people, with the common goal of living in security and prosperity for all of their people.
The Kingdom of Rathkeale is made up of five Counties - the island of Rathkeale, the island of Videssos, the island of Vanguard, the Crimson Isles, and the peninsula of Rockwood. They sought to expand themselves and their holdings along the coast, to rid their main island of the Blue Elves, and show their proper respect to the Earth Mother who tends to them; and Hades, who protects them. "For what is death but a part of life?" - Emperor Artex Bluebane
The military capital is Crucible on the Island of Videssos. It and the smaller ports are free-trade areas, open to all who would not raise arms against Rathkeale. Donovale is the diplomatic capital where no weapons are carried other than authorized Rathkealian military. This is a good place to hold diplomatic meetings between nations where trust in an issue.
They believe in maintaining pockets of order where it is necessary to rule and greet the outside world. Otherwise, they believe in the freedom of the individual, and the chaos that comes with it. "Long live the Free Kingdom of Rathkeale!" Emperor Artex Bluebane of Rathkeale, Knight of Rathkeale
</blockquote>
== List of Citizens ==
=== Knights of Rathkeale and Unforgiven ===
* Lord Artex Bluebane, Unforgiven, Knight of Rathkeale, Knight of the Silver Chalice
* Lady Catherine Bluebane, Unforgiven, Knight of Rathkeale, Knight of the Silver Chalice
* Seraph, Unforgiven
* Admiral Blitz, Unforgiven
=== Nobles ===
* Overlord Artex Bluebane of Rathkeale and Rockwood
* Chancellor Lady Catherine Bluebane of Videssos
* Admiral Lord Blitz of the Crimson Isles
=== Other (un)Mentionables Associated with Rathkeale ===
* Lord Trent Shadowdragon, Knight of the Silver Chalice, Lord of Achoria
* Archduke Cinnabar of the Borderlands
* Duke Devlin Black of Shadowdragon
* Zula, Champion of Rathkeale
* Makela, Honorary Rathkealian
* Junior, Honorary Rathkealian
=== Citizens of the Island of Rathkeale ===
* Enrik Hawkins, Captain of the Imperial Guard and bodyguard to Lord Artex
* Dyandros Fenar al-D'han-D'hyre
* Ricathur Ar'talen
* Joe of Rathkeale
* Sam of Rathkeale
* Stew
* Grayson
=== Citizens of the Island of Videssos ===
* Mavis, Master Herald from Videssos
* Gamling, Imperial Guardsman and bodyguard to Lady Catherine
* Briar Rose
=== Citizens of the Peninsula of Rockwood ===
* Ivy
* Luc
=== Citizens of the Crimson Isles ===
* Vladimir
* Quinn
* Marcus
=== Citizens of the Island of Vanguard ===
* North
* Poof
* Hound
* Siobhan
* Ender
* Wallace
* Jakar
* Gregory
* Whitey
* Star Caster
== Hall of Heroes ==
'''Ryan O'Conner - First Lord of Rathkeale'''
He established the unified look and feel of the newest Rathkeale of the Realms. Brave as he was intelligent, O'Conner always led from the front. O'Conner never left a follower behind on the field of battle. He was respected by those who followed him and much loved back home in the islands. A fighter by choice, a leader by destiny, he is missed by all in Rathkeale. He was killed by the initial assault by the Blue Elves.
'''Angel Starfire - Sister of Artex's first wife Angelina'''
Beautiful... and deadly. Known as a woman of immense charm she worked her way through the men of the Realms as an assassin of the highest quality. Angel worked her way up the ranks to that of Chancellor based on her predatory skill and innocent looks. She was a healer who saved Rathkealians on many occasions while employing a dagger like no other. Angel was killed in the assault on King Taithan's forces along with Captain Nathan Ryan of Rathkeale.
'''Sorcha - High Druid of Rathkeale'''
Known as the "Right Hand of Artex" she was constantly at his side. A healer of great skill, she was known throughout the Realms as a beautiful warrior that was unselfish in her healing. Courted at one point by King Oberon himself, this Chancellor of Rathkeale was instrumental in keeping both Overlord Artex and Rathkeale itself alive and well, even during the darkest of times. Sorcha fought vampiric possession, fae intrusion, and helped Artex and Lord Adyan to reach an agreement. Sorcha retired to the Misty Isles to continue her Druidic studies, and will always be remembered as a warrior of Rathkeale.
== History of Rathkeale ==
=== Pre-Unification ===
In the time before Unification Rathkeale was divided by family clans. The clans were spread out across the island, often divided by the mountains and forests that cover the land. These clans were very territorial and fought each other often. This was the situation till the ever-increasing orc population in the center of the island spilled out into the surrounding forests. They pushed the human and gnomish populations backward towards the southern coasts. The unprepared clans were on the run, fighting separately in a losing battle.
Videssos, an Island of hills and forests immediately to the southeast is populated by a fierce sea-going peoples that practice magic as a way of life. The High Council of Videssos was aware of the conflict and voted to intervene. House Bluebane, the Maritime Guild, Blacksmith Guild and Druids voted to send a delegation to the largest clan over the objections of the Merchants Guild, House Leman and House Anarch.
Not all was lost back on Rathkeale. A young Chief's son from the O'Conner clan began to gather support from other clans through ritual combat and charisma. When Chief O'Conner is slain in battle with the orcs, Ryan O'Conner is proclaimed Lord of Rathkeale. With unity on their side they move to join with the eastern clans when fate took over.
The delegation sent by Videssos was ambushed by "Blue" Elves shortly after moving inland. They were part of an advance force that wanted to take out O'Conner but stumbled upon the Videssans. That delegation was led by House Bluebane's eldest son, Artex. During the brutal attack, Artex lost his first wife, Angelina, who was brutally hacked apart as the elves swamped the Videssans and killed all but two people. Lord Ryan's troops come across the battle very late, rescuing only Artex and his bodyguard Blak. Upon rescue, Artex swore the allegiance of House Bluebane to O'Conner and the Nation of Rathkeale.
=== Years of the O'Conner Clan Dynasty ===
In Videssos the High Council votes Artex as the first Lord of Videssos under High Lord O'Conner. Artex in turn is made Chancellor of the first unified government of Rathkeale and Videssos, known simply as Rathkeale. Hogan O'Conner (cousin to Ryan) was appointed Captain of the Guard. The nation of Rathkeale is officially born and the orc hordes are driven back to the interior mountains. Rathkealian fighters and farmers combined with Videssian sailors and magic make for a formidable nation. The Court is established in the western town of Donovale by the much-loved Ryan O'Conner. Ryan, Artex, Hogan, and Blak tour the Realms mainland for the first time. Many friends are made and battle with the Shadowlord is joined leading to his defeat. The four return home to tell of the nature of the mainland. Then in year Two (992 in the Realms) disaster struck.
The Second Invasion of Rathkeale came in the form of "Blue" elves seeking to establish a homeland away from the mainland and its inhabitants. Charging out of a portal in the central mountains and ships from the North, the Elves quickly take control of the North, East, and Center, driving toward Donovale itself. While Artex took to the Sea to battle the Elven navy in the Channel of Mist between the two main islands, Hogan rushed with troops from the Southern Clans toward Donovale. Tragecly Lord O'Conner and the defenders of Donovale were overwhelmed and the town burned. Nothing was left alive. Lord Ryan's body was never recovered, only his sword. The First Lord of Rathkeale was no more.
Hogan O'Conner arrives to retake and rebuild the devestated town. The second Lord of Rathkeale established himself more as a drinker and a hunter of treasure than a defender of the people. While leading troops on quests of gold, the Elves tightened their grip on the mainland. The Videssan Navy held the seas but the portal allowed the Blue Elves to bring in fresh troops anyways. Yet deep into year two Hogan joined with Blak and some Realms people to go deep into the territory of the Caer Magire to hunt down and kill the Emperor of those vampiric lands. The band succeeds and the Emperor is killed granting the Lord of Rathkeale the title of those lands. Blak, Captain of the Guard, returns home to report the demise of Count Hogan O'Conner during the raid. With no more living O'Conners willing to take a position of leadership, the Chancellor assumes leadership and appoints Angel (mother of Artex's wife Angelina) as new Chancellor. Overlord Artex Bluebane becomes the third Lord of Rathkeale.
=== The Rise and Fall ===
Major conflict on the mainland in year three leads to Realms-wide war. In Rathkeale and Videssos the god Hades has gained many worshipers with his promise of using the elves' dead against themselves. As the only god willing to help, Artex and many others accept the offer. Blak leaves the islands to join the Clan in Chimeron. Rockwood, the nearest nation on the mainland joins with Rathkeale in what is called the Alliance of the Northern Isles. The N.I. swears fealty to King Taithan of V'rai. With help from King Taithan and Rockwood, the seas are cleared of Elven ships and the western coast of Rathkeale is reclaimed. Artex is granted Knighthood in Rathkeale by his followers as proclaimed by the Captain of the Guard Nathan Ryan. Artex promises that Rathkeale shall not perish from the Realms and sends in troops to help with conflict on the mainland. War along the mainland claims the lives of Taithan, Chancellor Angel, and Captain Nathan Ryan. Rathkeale again is independent, with Lady Sorcha of the Druids as the new Chancellor.
With secure defensive positions on free Rathkeale, Sorcha and Artex leave the islands to drum up support on the mainland during Year Four. Traveling throughout the Realms they encounter many beings, fight many battles, and have many adventures. Unfortunately they are able to claim virtually no support. The Realms is in chaos and war in the northlands seemed imminent. Overlord Artex swears his allegiance to Lord Adyan of Chimeron to secure protection for Rathkeale, and provide Adyan with support to help him rise within his own lands. This gives Rathkeale a new lease on life and allows it to strengthen and heal. Artex returns to Videssos halfway through the year to build a new army and government to support him. Sorcha returns to the Misty Isles to continue her work as a Druid. Lord Adyan, traveling without his followers, is captured by the Well of Souls, thought to be lost forever.
''The written history ends here, but I have plans to journey to Rathkeale and listen to Balfour (Artex's relation)'s tales about what took place before and after the Empire was made. - Sir Iawen Penn''
== The Silver Chalice ==
<poem>
'''Written by:''' As told by Lord Artex Bluebane
'''Date:''' unknown
</poem>
As told by Lord Artex Bluebane
<blockquote>
The design on the upper left corner of the black tabards is a silver chalice. This represents the magical item hard won by Artex and company. Back in the early days of Rathkeale, we merc'ed ourselves out for whatever cash we could come by. We have always been a very poor nation. There were gatherings every year called the Realms Fair and Auction. At these gatherings there were tournaments, games, and items sold to the highest bidder.
During the first Auction, I attended with my Lord O'Conner and Captain Hogan, we entered into the bidding for a silver chalice. Although we had very little money, and were bidding against a member of wealthy Chimeron, I felt a call from the Chalice and asked O'Conner if I could use everyone's currency within our small group. It was agreed and the bidding war began.
Well, the price got higher and higher, and soon it money was literally being thrown at me to help in my quest to outbid the Chimeronian. I shouted out a bid of 42 gold and went back to counting the money as it fell into my lap by ones and twos. Trying to concentrate on the money, my ears picked out Sir Highrider (who was conducting the bid) shout "42 gold, going once, 42 gold going twice..." at which point I looked up and shouted "43 GOLD!!!"
After the few seconds of stunned looks and silence, Sir Highrider let out a small laugh and announced that I had just topped my last bid. Oops. No matter. The bidding stopped there as it was declared by my worthy opponent that since I was willing to top my own bid, then I must REALLY want the chalice. He withdrew and I won what became known as the Chalice of Rathkeale to much applause.
The following year I bid again on it's sister, and wound up with the Chalice of Videssos, once again declaring my attempt to win this item by bidding against myself as well as all others... Also at this event, someway, somehow, Artex won Most Honorable. It WASN'T MY FAULT!!! I have no idea what happened!!! But as a result I was awarded a Wish Coin. I used this wish to make the Chalice of Rathkeale into a magic item that would act as a Raise Dead spell three times per gathering if splashed with water from it. It has become our centerpiece for Feasts, Garb, and Heraldry ever since. It is our most Holiest of Items, and must be defended at all costs.
</blockquote>
== The Tombstone ==
''(Librarian's note: The Tombstone was a newspaper that briefly ran in Rathkeale from 999-1000)''
The Tombstone
Issue I, August 999
News From the Kingdom
Priests of the God, Hades, report that the Lord of the Dead is taking longer than usual to respond to prayers and offerings. Magic items that are known to be powered by the grace of the Dead Lord have been wavering in their abilities, although none have experienced a power outage yet.
The Death Knight of Rockwood has made another appearance at the Coldfire Tavern. He has once again claimed ruler-ship over the Terror Woods for his still unnamed Lord. Warlord Trent has sent troops to patrol its edges.
Preparations for the feast f Rathkeale in Videssos to celebrate the victory over the Blue Elves have brought warnings from the Druids of the island. Seems that they are appalled by the large-scale slaughter of animals planned to feed the guests. They promise swift action during the feast if meat is served. Lady Catherine has indicated that nothing will change and she'll make hamburger out of anyone who interferes.
Sightings of the former Overlord of Rathkeale, Ryan O'Conner, have increased. He continues to slay any that stand before him and raise from the dead any humanoid body in his path with a gold piece still on him. Current Overlord Artex has promised a full investigation. Peasants are suspicious that this is some new form of collecting taxes from the dead!
Donovale Reports
Unnamed sources claim that Chancellor Catherine has been negotiating a deal for peace with the blue Elves in the northeast of the island of Rathkeale. Terms have not been disclosed, but exile from this island for those Elves seems likely. This would bring a close to over seven years of war.
The question of the leadership of the Country of Rockwood has become heated as of late. The current Lord Luc claims the tittle by right of honor, duty, and example. Former Lady Ivy claims the title by the right of original appointment and number of supporters. The question of who is the Lord/Lady of Rockwood will be decided at the Feast of Rathkeale in October. Anything but the destruction of souls is permitted in swaying Artex, who will personally back the winner.
The naval flagship Sea Bitch II was seen last week swerving around the Misty Isles at great speeds and almost impossible angles for such a great warship. it was not war maneuvers as previously believed. It turns out to have just been a drunken cruise by Admiral Blitz and his crew out enjoying the weather and testing the catapults for distance with dead bodies in them.
An explosion rocked Bluebane Castle last week in the capital of Videssos. Overlord Artex insists that it was a spell gone wrong and had absolutely nothing to do with him losing in cards to Seraph of the Unforgiven. Reporters were ordered to believe him. We do. Honestly. We do.
For Rent: Undead for your protection. We rent at the cheapest price. Won't cost you an arm and a leg. See Vladimir in Donovale.
For Rent: Islands in the South of Rathkeale. 10 Gold a year and up, depending on the size and requirements. Inquire with Overlord Artex Bluebane.
------------
The Tombstone
Issue II, November 999
News From the Kingdom
With the instability of Teng-Hua, the residents of the island to the north called Vanguard have requested Rathkealian intervention and annexation. Artex dispatched the navy from the nearby island of Skye (an island of rock and sand where prisoners are kept) with troops from the Borderlands to help. Phoenix was made Lady of the island with the consent of the natives. Vanguard under Lady Phoenix becomes the fifth County within the Empire of Rathkeale.
Vlad continues his training to become the new High Priest of Hades, the official religion of the Empire. With the exception of the exploding skull incident everything proceeds on track. Vlad is still looking to rent out his undead.
Peace with the Blue Elves was achieved thanks to Chancellor Lady Catherine Bluebane of Videssos. She negotiated to have all Blue Elves who want to leave may do so. They will be transported off the Island of Rathkeale and sent to a new homeland. Those remaining will be considered outlaws and will be hunted down.
The Lord of the Terror Woods in Rockwood has repeated his assertion that he alone is the Lord of Rockwood. The zombies that Admiral Blitz sent in to investigate have not come back to report.
The Feast of Rathkeale:
The Feast of Rathkeale went off with only minor hitches. Brief interruptions by escaping food, cow-lovers, and demons were overcome by the brave souls who attended. Lucas of Chimeron won the first ever Impress Artex award with his wonderfully stunning speech.
Lord Luc won his position as Lord of Rockwood through cunning, a knack for surviving, and a large cash donation to the Rathkealian treasury.
Admiral Blitz was given Lordship over the Crimson Isles (formerly the Pirate Isles), the fourth County of Rathkeale. He accepted the new lands with poise and dignity. And a keg of beer.
Overlord Artex Bluebane of the Empire of Rathkeale was also in turn made Overlord of the Alliance of Silverwood as per his turn in the rotation.
For Rent: Undead for your protection. We rent at the cheapest price. Won't cost you an arm and a leg. See Vladimir in Donovale.
For Rent: Islands in the South of Rathkeale. 10 Gold a year and up, depending on the size and requirements. Inquire with Overlord Artex Bluebane.
--------------------------
The Tombstone
Issue III, May 1000
News From the Kingdom
The mysterious Lady seen around Bluebane Castle has been identified as Caileen O`Conner, daughter of the late Lord Ryan O`Conner. This Lady has returned to her homeland and stands at the side of Artex.
The Empire grows stronger as Artex, Trent, and Devlin agree on a final arrangement. A united front is displayed against Gwenethlin over the wronged Lady Phoenix by the outlaw Aelias. Morgil agrees to return the Morph Blade to the Lady Phoenix of Rathkeale should it surface again.
The Knights of Destruction threatened Artex, Squire Trent and Catherine in their quest to destroy all Knighthoods. Overlord Artex was seen wandering Bluebane Castle looking very confused and asking for a dictionary.
Refugees continue to pour into Vanguard from Teng-Hua. Lady Phoenix has done and admirable job keeping them fed, organized, and protected.
Other News
At the Feast of Rhiassa a few awards were given out. Best Feast was awarded to Lady Catherine for 'The Feast of Rathkeale'. Artex won Mage of the Year, as well as Best New Monster concept (Undead Cows) and Best New Tournament (Impress Artex).
Strange melodies of music carry through the Terror Woods in Rockwood. Rumors of the Bard of Rathkeale returning are spoken with delight.
At the Big Game Hunt a goblin delivered a package to Lady Catherine of Videssos. The contents were not disclosed at this time.
Missing
If anyone has seen the Admiral or his flagship the SeaBitch II, please notify Seraph in Donovale. We're missing a few kegs of beer.
For Rent: Undead for your protection. We rent at the cheapeast price. Won't cost you an arm and a leg. See Vladimir in Donovale.
For Rent: Islands in the South of Rathkeale. 10 Gold a year and up, depending on the size and requirements. Inquire with Overlord Artex Bluebane.
2131aaacfdca5d08b57b7e4a8e62ace81af44e97
File:Elements of Teng Hua.png
6
248
300
2023-09-04T23:53:26Z
Zemmert
2
wikitext
text/x-wiki
A diagram of each of the elemental forces of Teng Hua. In clockwise order, the elements are Fire, Earth, Metal, Water, Wood, Wind, and Void in the center.
d521e5bd981afd35cf10b45f915b29a309be2315
Teng Hua
0
249
301
2023-09-05T00:04:36Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
Teng Hua is a land steeped in tradition. It exists off the eastern shores of the known realms, only naturally available by travel to via boat.
== The Seven Elements ==
[[File:Elements of Teng Hua.png|thumb|alt=A diagram of each of the elemental forces of Teng Hua. In clockwise order, the elements are Fire, Earth, Metal, Water, Wood, Wind, and Void in the center.|A diagram of each of the elemental forces of Teng Hua.]]
''(librarian's note: This list was provided by Sir Laika en'Naur, Priest of Aurora.''
=== Fire ===
<poem>
Kanji: 火
Hi (Pronounced "Hee")
Color:Red
Aspect: Passion, Decisiveness.
</poem>
=== Water ===
<poem>
Kanji: 水
Mizu (Prounounced "Mee-Zoo")
Color: Blue
Aspect: Leadership, Coordination, Change
</poem>
=== Wind ===
<poem>
Kanji: 風
Kaze (Pronounced "Kah-Zeh")
Color: Yellow
Aspect: Knowledge, Wisdom, Storytelling, Music
</poem>
=== Earth ===
<poem>
Kanji: 土
Chi (Pronounced "Chee")
Color: Green
Aspect: Nurturing, Healing, Teaching
</poem>
=== Metal ===
<poem>
Kanji: 金
Kin (Pronounced "Keen")
Color: Grey
Aspect: Hard-working, Craftsmanship, Money
</poem>
=== Wood ===
<poem>
Kanji: 木
Ki (Pronounced "Kee")
Color: Brown
Aspect: Growth, Planning
</poem>
=== Void ===
<poem>
Kanji: 空
Sora (Pronounced "So-la")
Color: Black
Aspect: Spiritualism, spontaneous, creative, ambitious
</poem>
== Enticing Yosei ==
<blockquote>
The following details how to entice various yosei to come out from hiding. I hope this work will help future generations to be able to share in the joy that yosei bring. I will briefly go over how to attract some of the more basic types of yosei.
MetalLad - in order to attract a MetalLad, one should find a piece of metal that is tarnished or rusty, and polish it to a shine again. This will be pleasing to the MetalLad.
VoidLad - in order to attract a VoidLad, one should spend time doing one of the following; either draw a picture while blindfolded, or tell a story without using any words. Who knows what might happen if you manage to do both at the same time?
WoodLad - in order to attract a WoodLad, one must collect enough natural wood-like materials and arrange them in a decently large, pleading shape.
FireLad - In order to attract a FireLad, one must create their own coal or ash and use it to draw a sketch. The sketch should be pleasing to a potential fire yosei.
EarthLad - in order to attract an EarthLad, one should make a rock sculpture using at least ten distinctly different size stones. This sculpture should promote serenity. It is especially impactful if multiple sculptures exist near each other.
WaterLad - in order to attract a WaterLad, one should collect water from five distinctly different sources, mix it, then use that water to nourish something.
WindLad - in order to attract a WindLad, one should make a set of windchimes, any material is fine as long as they make sound, and then hang them out for all to enjoy, and to attract the WindLad.
Lastly, there is a type of yosei that is more free spirited in its nature. This very adaptable yosei is only attracted by a collection of all of the other types of yosei.
I hope this writing helps you find yosei of your own. They are wonderful beings, and very resilient. Once you attract them, they will most likely want to stay with you for the rest of your life, unless you choose to send them away, which they won't mind either.
</blockquote>
- Oku Kyoju
== A Letter from the Ancient ==
<poem>
'''Author:''' unknown, believed to be from a being called The Ancient
'''Place/Gathering Discovered:''' unknown
'''Date:''' May 1000
'''Transcribed by:''' Ivory Librarians
</poem>
<blockquote>
"The time for the Final Battle for the Seat of the Emperor of Teng Wa is coming soon. All who wish to participate should start preparing now. All claimants to the throne must recover one of the lost Imperial Regalia and present it on the Final Day. At that time I will be able to cast the Rejoining Spell, which will bring all other items of the Regalia, not brought forward by a claimant, to the field of battle. Currently my seeing tells me that the Katana, Wakizashi, Tanto, Armor, War-Banner and Imperial Koku have already been found. I however, do not know who is in possession of these items. Let us hope that only the honorable have these items. Thus the only remaining items of the Regalia yet to be recovered are the No-Dachi and the Dai-Ku. Hopefully the remaining two will be found by a worthy claimant."
</blockquote>
== Assorted Notes ==
Mystery of start date, hard to distinguish
<blockquote>
Ghozai are Spirits, creatures that are balancing for example a lizard that breathes (fire) but lives in (water) hot springs.
Shapeshifters get captured and used for entertainment, yet they are respected Common "sparrow"
morals/ethics (no, alien)
Ghue-Zoh, Imperial law against abuse, they are not infinite
7 elements go - Earth Green, Fire Red, Metal Silver, Water Blue, Wind Yellow, Wood Bronze/Copper, Void White
Gyu Zo
</blockquote>
-----
Random Notes
Another page of random notes, found at the Feast of Teng Hua ...1019...?
<blockquote>
Teng Hua (Feng Shui) No Yo-sei
First New Moon for Reflective times, Attach wishes to new young bamboo
Flower Festival, clean and decorate tombs, tend to graves, sweep, fresh and silk flowers
Celebration of Lysis, Gifts are exchanged, can get raucous, quite fried(?) or frenchy(?) foods
No Summer Holidays Koko Drink
Fall arrives Storm Gate in Teng Hua
Coronation Day Provences have special days Households, Harvest, New Tea Days
</blockquote>
f7910241fea1ff01b6efb4c9ce4aba8bce0902bd
Corsica
0
250
302
2023-09-05T14:59:33Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
This is where the tales and "guidelines" of the island of Corsica can be found.
==
Rules ==
<small>''...and by "rules" I mean I found these and saved a copy on parchment on April 16th, 1006, so maybe it means something to someone. - A''</small>
# Everyone shall obey the orders of the Captain or the second, chosen by the Captain, in his absense.
# One half of the total treasure taken on any company endevor will be kept for matience of the ship, care of weapons, and supplies for later endevors. The remaining treasure, and prizes that won't be sold, will be shared out among the crew.
# All silver, mythril, or metals of the like, taken on any endevor shall be given to the ship carpenter for the silvering of the crew's weapons.
# The Captain takes one share and one half of all prizes. The master carpenter, boatswain, and gunner each take one and one quarter shares. Every other hand shall recieve one share.
# The first man on the site of the company's next endevor shall recieve an extra one quarter share or the prizes taken.
# Any man keeping secrets from the crew shall be marooned.
# No man shall talk of breaking thier way of living until each each has earned a individual share of 100 gold. The man who conspires to desert shall be marooned.
# The punishment for strikeing another crew member whilest on an endevor will be Mose's Law on the bare back. All quarrels shall be settled on shore, with 3' swords, till both men are satisfied.
# The man who's arms are not fit for engagement, or neglects his duties shall not recieve his share of prizes, and may recieve aditional punishment if his actions lead to the injury of a fellow crew member; as to be determined by the Captain and the rest of the crew.
# Any man who is found guilty of cowardice in the time engagement shall suffer what punishement the Captain and the rest of the company see fit.
# Any man drunk at the time of engagement will be will suffer what punishment the Captain and the rest of the company see fit.
# Should any man lose his scalp during an engagement, the remaining crew will work towards raising that man before any other goal, and once raised, that man shall recieve comensation of 30 gold.
# If at any time you meet with a prudent woman, that man that offers to meddle with her, without her consent, shall suffer present Death.
# Any man caught stealing any thing to the value of a tenth of gold from the company will be marrooned or killed.
[[Category:Regional Lore]]
14275dab3d6cf4bfef24b1d0ba1a8e3473cf7d7e
Wayfarer's Rest
0
251
303
2023-09-05T15:05:27Z
Zemmert
2
Port from the Library of Ivory
wikitext
text/x-wiki
''(Librarian's note: This account was provided by Sir Magus Rosetta)''
Wayfarer's Rest is a tavern that can be found, usually, on the Free Road, east of Chimeron and south of Folkestone. It was built after the war with Bedlam. From the outside, you will find it a normal enough tavern, though it may be hard to find, except when it is looking for you, as is sometimes the case with magical places.
Inside, it seems that Wayfarer's Rest is actually a place that crosses the planes and times, known as the Tavern at World's End. It usually seems normal enough, but sometimes the inhabitants are very strange. I have met people who thought elves didn't exist and that the ones who were present were just humans in costume, people who are unfamiliar with the ideas of Kings and Queens, and, on a few memorable occasions, myself.
You will always depart to the same time and place you came from, and cannot bring anything not from your time and place with you. I have evidence that information that is too "out of place" will be forgotten as in a dream, as well, so the Tavern does not appear to pose any threat to our Realms despite its unusual nature. Indeed, it is a very enjoyable place to spend time, when you can find it.
[[Category:Regional Lore]]
e8c5619e2e595da762ad6ad9dfb3e1a4dc1e6404